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...In this age where movies have more sequels than one can keep count of and games which are heading the same way, very few game-makers can resist the urge to make the next version of their super-hit best seller titles. There are very few games from the last century that can stand in today’s world equally competent of engaging the grey cells of today’s gamers. There are very few games which have been such hits that the gamers want a second version of it and there were none in the pipeline.


This is a game which is not splurged with 10s of varieties of civilizations that would require you to spend the first 10 minutes of your time deciding on which civ to play with. This is not a game where you spend days honing your skills on one particular civ and then having to forget it all for the next type of civ that you would be playing with. This is not a game where random distributions of resources become a matter of life and death for your civ.


Enter StarCraft, nay enter StarCraft II, probably the most awaited sequel this year and in all probability the most awaited sequel of any game of all time. StarCraft is all set to return to the screen of the RTS fans with a bang and captivate the hearts of the gamers yet again. StarCraft II was officially announced last month and the second part of this series will be released about a decade, yes that’s 10 years, after the release of the first part.


StarCraft again keeps the formula clean and simple. StarCraft II comes with the usual 3 factions – Protoss, Terran and Zerg. Each faction has their own distinct styles of gameplay and each faction has its own sets of strengths and weaknesses. No single style of play will be suited to all the three factions. The Protoss and Terrans are the technologically advanced civilizations having their own set of strengths and abilities, while the Zergs are still those highly evolved and intelligent creatures that emphasize the strengths of the masses. The units that are available range from the cheap and innumerable Zerglings of the Zergs to the highly powerful Mothership of the Protoss.


Each unit will perform very effectively against some particular units while it will be miserably thrashed by units of another kind. The best way then is to create a mixed force and adapt the army to the weaknesses of the opposition. Among some of the new units that will be coming out in this version are, as I have mentioned, the all pervading mothership which has tons of armor and killing power, but can be created only once in the course of the game and has huge costs. Smaller, faster and ranged units can easily defeat larger ones by the tried and tested strafe-fire formula. Massed melee units can easily take down unprotected large, powerful and slow moving units. Factions can use their agility by teleporting in and out of locations in a variety of ways. Units can also hide themselves and set up a trap for the incoming enemy units.


In addition to the new units the terrain has also been heavily worked upon. Large units with, ahem, longer legs can climb over small obstacles and differences in terrain whereas the ones without the power to do so would have to travel all around the terrain such as over ledges. Flying units can intercept land units that are moving from point A to B by taking the shorter route over crevices. Outnumbered units with jump packs can escape their enemies by leaping over ledges and out of range of their enemies. The gameplay has been taken to a new level in this version of Starcraft. Experts can formulate their own exclusive strategies and games between pros can end within 20 minutes.


The physics engine has also been worked upon and the explosions and damage effects are more realistic than ever seen before. Realistic explosions have been incorporated with fragments flying off the destroyed pieces. Lots of new maps have also been added with rich never-seen-before layouts and textures. The launch is still tentative but in all probability this game will be launched next year to commemorate the 10th anniversary of the release of the first version of this great game.


By Prashanth K S
                                                                                          

 

StarCraft 2 - The Story
StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.

Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.

 


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