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Crysis Warhead- PC Games |
Crysis Warhead - Screenshot |
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In Crysis Warhead, build on an enhanced and optimized CryENGINE 2,
players will don the Nanosuit of Sergeant Sykes, also known as
‘Psycho’, one of the most memorable characters from Crysis. More brash and aggressive than his Delta Force squadmate Nomad, players will experience Psycho’s parallel story during the events of the original game, finding that life on the other side of the island is even more intense and explosive than they ever could have imagined. Luckily, Psycho’s Nanosuit is just as capable and he’s equipped with an even bigger arsenal of fully customizable weapons and new vehicles, giving players access to the tools they need to dominate any situation. Aside from this new, exciting single player campaign, Crysis Warhead will also feature new multiplayer content. Crysis Wars: In-Depth Information With Crysis Wars as a different game included in the Warhead box we want to establish a new franchise that is all about multiplayer. Warhead has been developed by the new team in Budapest, Hungary whereas Wars was created by a dedicated team in Frankfurt, Germany. This allowed us to have the focus geared towards both games to provide the best possible result for each. The following is a rough summary of the most important content of Wars. In the upcoming days and weeks we will feature those points with a lot more detail on the community web site. 1. New Features New game mode TeamInstantAction Auto-downloader of maps embedded into the game Auto patching system embedded in the installer which always checks for the latest game version Fixed most critical bugs requested by the community 2. TeamInstantAction New intelligent spawn system for TeamInstantAction that spawns you the furthest away from any enemy and the closest to your team mates. Implemented score system for both the teams and the individual player Implemented overtime in the case both teams have the same amount of team score at the end of a round Developed maps tailored for the experience with more vertical gameplay in order to feature the nanosuit abilities 3. New & Improved HUD elements Game status bars for each of the game modes showing all necessary information at once Added kill message in the middle of the screen (also added kill count) Added dynamic objectives in PowerStruggle for a better readability Improved visibility of team mates Improved radar readability 4. Map Pool Total number of 21 maps for launch (9 PowerStruggle maps and 12 IA/TIA maps) Includes 7 all new maps Includes 5 improved maps from the Crysis Christmas Map pack Includes 9 re-balanced/improved maps from Crysis Multiplayer All original IA maps can be played in TIA as well and vice versa 5. Enhanced Server Support Added multiple console variables for a more in-depth server administration Improved server startup with a list of most important commands to get a server running 6. Weaponry Changes Re-worked complete weaponry behavior to make every weapon useful for a specific situation Increased damage output to kill enemies easier which allows a more fluent gameplay Added FGL-40 weapon from Warhead Added dual-wielding AY-69 weapon from Warhead Removed incendiary ammunition 7. Vehicles Changes Re-worked vehicle damage system Improved vehicle control system Re-balanced VTOL to match up with the strength of other vehicles Added weak zones to every heavy vehicle where it can be damaged by rifle ammunition Added ASV Anti-Infantry & Anti-Vehicle versions from Warhead 8. PowerStruggle Improvements Added alternative winning condition based on the highest amount of energy collected Added overtime in the case no team destroyed the enemy HQ and both teams have the same amount of energy Added spots to the maps from where to shoot the best in order to destroy the enemy HQ Re-worked TACGun to fire directly instead of having a ballistic Re-worked base turrets to act more effectively on short range against invaders Simplified end-game scenario by making only one end-game weapon available to the players (TACGun or TACTank depending on the prototype factory size in the level) Crysis Wars: New Maps Introduction By looking at the past events where Crysis Wars has been demonstrated we introduced 2 of the 6 brand new InstantAction/TeamInstantAction maps to the community. Following is the summary of all available information on the specific maps called “Coast” and “Graveyard”. Stay tuned for further and more in-depth game guides on our upcoming community web site MyCrysis.com. Level Name: Coast Game Mode: InstantAction, TeamInstantAction Time of Day: Dawn/Early Morning Environment: Concrete Buildings, Ocean, Beach Side Battlefield Size: Small, 8-16 players Location: Near Yantai, China. This fisherman village is being contested by the belligerent forces due to its strategic position in front of North Korean peninsula. Description: Coast is a prime example of Crysis Wars use of Vertical game play. Ranging from high terraces to caves by the sea, there are plenty of good places to set up ambushes on this map. There are some places on Coast which have relatively little cover; however their danger is outweighed by their prize, as a short trip through open water will get you a Grenade Launcher; however it is easily covered from many locations on the cliff above. Coast has definitely been designed for brutal fast paced action. Level Name: Graveyard Game Mode: InstantAction, TeamInstantAction Time of Day: Midnight Environment: Tomb Stones, Crypts and Open Ground. Battlefield Size: Small, 8-16 players Location: Near Kanoya, Japan. An abandoned graveyard has been the theater of an alien crash. Forces in presence must fight to get access to alien technology. Description: The graveyard map is filed with some great open ground with lots of scattered tomb stones and walls that offer you some nice cover. The alien crash site has destroyed the surround part of the graveyard and formed a small crater. Here is where you'll find some destructive alien technology, but beware; you will be out in the open whilst trying to retrieve it. ASV Anti-Vehicle Introduction Exclusively featured in this update for the community is the recently introduced ASV (Armored Scout Vehicle) in the Anti-Vehicle version which is one of the new vehicles the Warhead package includes. Technical Specification: Weight: 9.5 tons Crew: 3 (1 driver, 2 passengers) Type: Light Armored Vehicle Drive: 4-wheel drive Main weapon: 20mm gun with explosive rounds; low fire rate; armor piercing capabilities; extreme damage output against vehicles Description: The ASV in its Anti-Vehicle edition comes with a highly advanced mounted 20 mm gun which has a low fire rate and is ideal to be used against any kind of vehicles with armour improvements. Due to its high accuracy the mounted weapon is ideal for mid to long-range combat situations. With the ASV being a light armoured vehicle it is fast on the road but also provides enough protection against attacks from light enemy fire. The hull of the ASV can be damaged by highly powerful weapons like the Gauss Rifle or explosive weapons like the FGL-40 Grenade Launcher. In addition to that the ASV has three critical zones where the player can damage it with advanced Assault Rifles like the SCAR or Machine Guns like the Hurricane |
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