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Annabel Walkthrough, Hints and Tips for PC Games.

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 Annabel

 
   
 
 
Annabel

     ___   __   _   __   _       ___   _____   _____   _      
    /   | |  \ | | |  \ | |     /   | |  _  \ | ____| | |     
   / /| | |   \| | |   \| |    / /| | | |_| | | |__   | |     
  / / | | | |\   | | |\   |   / / | | |  _  { |  __|  | |     
 / /  | | | | \  | | | \  |  / /  | | | |_| | | |___  | |___  
/_/   |_| |_|  \_| |_|  \_| /_/   |_| |_____/ |_____| |_____| 


                                 ANNABEL
                         NEVOSOFT - JET DOGS STUDIOS - PC 2009

===============================SUMMARY=========================================
1. Introduction
2. Plotline
3. Walkthrough
        3.1 Museum
        3.2 Pharaoh's Harem
        3.3 Pyramide
        3.4 Village
        3.5 Ship
        3.6 Secret Temple
4. Copyright
===============================================================================

================
1. Introduction
================

This is a walkthrough for the game Annabel, which is a Myst-like set in the
Ancient Egypt. You'll find in this the solution for getting the objects but not
for the minigames.


UPDATES
Version 1.0 - 30th may 2011: Publication of the guide.

===========
2. Plotline
===========

Ted, a graduate student, is explaining to Annabel, an archaeologist, the legend
of the Princess Annabel and her beloved prince, Akhenaten, ending tragically.
Suddenly...

Ancient Egypt. Annabel, a princess, learns from Amirkhet, the priest wanting
to marry her to be a Pharaoh, that he will kill Akhenaten, her lover, by
sacrifying him to Seth. She decides to warn him by fleeing from the place but
when she meets him, she learns that he already knows that and that he's leaving
with her for Nubia. Annabel will have to find a way to reunite with her prince
outside but the question is: will she succeed or will she follow the legend?

==============
3. Walkthrough
==============

--------------------------------------------------------------------------------
                            3.1 Museum
--------------------------------------------------------------------------------

// Annabel is discussing with Ted about the legend of her namesake.

>>> Quest : Find the stone tablet with Princess Annabel engraved on it

- 1x left: Click on the stone tablet in the display case

// Ted explains the legend but can't find the amulet.

>>> Quest: Find the magical amulet

- 1x right:  Click on the amulet next to the Eye of Râ

// A butterfly poses on the amulet and everything is disappearing...

--------------------------------------------------------------------------------
                            3.2 Pharaoh's Harem
--------------------------------------------------------------------------------

[LOCATION: ANNABEL'S ROOM]

// The priest announces his intentions to Annabel and closes the door in order
// to avoid an escape.

- Click on the door.

>>> Quest: Find a way to open the door

- Take the sickle and the spear from the statues.
- 2x right: Click on the curtain to get a string.
- 2x left: Click on the door.

[LOCATION: HALLWAY]

- 1x left: Click on the guard.

>>> Quest: Get rid of the guard

- 1x left: Click on the light beam.
- 1x left: Click on Horus's picture on the wall.

>>> Sub-quest: Make a puppet for scaring the guard

- 1x right: Click on the passageway in the left to get back to ANNABEL'S ROOM.

[LOCATION: ANNABEL'S ROOM]

- Take the little green branch above Annabel's bed.
- 1x left: Take the comb on the hairdresser.
- Open the chest next to the hairdresser and take the bracelet in it.
- 2x left: Take one of the shoes at the feet of the bed.
- 1x left: Click on the door to get back to the HALLWAY.

[LOCATION: HALLWAY]

- 2x left: Use the puppet on the light beam for scaring the guard.

// The guard faints.

[LOCATION: FOUNTAIN ROOM]

- Speak to the girl next to the fountain.

// Annabel learns that Isi, the one with the keys, is upset over her broken
// necklace.

>>> Quest: Find the beans from the broken necklace

- Take the red bean on the left of the fountain, on the floor.
- 1x right: Open the closed next to the closed stone gate and take the green
  bean in it.
- 1x right: Take the blue bean and the green one at your left, then the red and
  the yellow ones lying near the right pillar.
- 1x right: Take the yellow and the two blue beans on the floor. Open the closet
  and take the green bean in it.
- Give the necklace to the crying girl, sitting on the bench.

// Isi lost the keys too.

>>> Quest: Find the keys opening the black gate

- 1x right: Take the key lying on the floor.
- 1x right: Open the closet and take the key in it.
- 1x right: Take the key lying near the pillar.
- Click on the staircase to go back to the HALLWAY.

[LOCATION: HALLWAY]

- 1x right: Take the key on the bench.
- 2x right: Take the key on the pillar.
- 1x left: Click on the staircase to go back to the FOUNTAIN ROOM.

[LOCATION: FOUNTAIN ROOM]

- Click on the black gate.

[LOCATION: KITCHEN]

// The prince explains what he has in mind for Annabel and him. He lets her know
// that behind the fireplace, there is a secret passageway to a pyramid and that
// he will be waiting on a ship.

- 1x right: Click on the fire.

>>> Quest: Find a pitcher full of water

- 1x right: Click on the door to go back to the FOUNTAIN ROOM.

[LOCATION: FOUNTAIN ROOM]

- 1x right: Speak to the girl on the bench.

// Isi broke the pitcher too. She's not in a good day.

>>> Sub-quest: Find the broken pieces of the pitcher

- 1x right: Take the two brown pieces on the floor (one is partially hidden by
  the foutain on your left).
- 2x right: Take the piece lying on the floor.
- 2x right: Click on the black gate to go back to the KITCHEN.

[LOCATION: KITCHEN]

- Take the piece on the large table and the one lying on the floor.
- 1x left: Take the piece near the barrels.
- 1x left: Take the two pieces near the pillar.
- 1x left: Take the one at the left of the fireplace and the one on the large
  table.

           @@ Minigame : Glue the pieces of the pitcher together @@
                @@ Help: The dark pieces go on the right @@

>>> Sub-quest: Fill the pitcher

- 1x right: Click on the door to go back to the FOUNTAIN ROOM.

[LOCATION: FOUNTAIN ROOM]

- 2x left: Click on the foutain to fill the pitcher.
- Click on the black gate for returning to the KITCHEN.

[LOCATION: KITCHEN]

- 1x right: Click on the fire to extinguish it.

[LOCATION: ENTRANCE OF THE HIDDEN PATH]

- 1x right: Click on the basket to reveal a cobra.

>>> Quest: Find a flute

- 2x left: Click on the staircase to go back to the KITCHEN.

[LOCATION: KITCHEN]

- 1x left: Click on the door to go back to the FOUNTAIN ROOM.

[LOCATION: FOUNTAIN ROOM]

- 1x left: Speak to the girl holding a flute.

// She can't lend the flute as Pharaoh promised her a bouquet of roses when she
// would be done with learning to play it.

>>> Sub-quest: Find roses to make a bouquet

- Click on the potted rose near the stone gate.

>>> Sub-quest: Find a pair of cissors

- 1x left: Click on the black gate for returning in the KITCHEN.

[LOCATION: KITCHEN]

- 2x right: Take the cissors on the large table.
- Click on the door to go back to the FOUNTAIN ROOM.

[LOCATION: FOUNTAIN ROOM]

- Take the three roses next to the statue.
- 1x left: Click on the rose you wanted to take earlier.
- 1x left: Take the rose next to the pillar.
- 1x left: Take the rose next to the closet.
- 1x left: Click on the staircase to go to the HALLWAY.

[LOCATION: HALLWAY]

- Take the six roses.
- 1x right: Take the rose above the bench.
- Click on the narrow passageway to ANNABEL'S ROOM.

[LOCATION: ANNABEL'S ROOM]

- Take the rose above Annabel's bed.
- 1x right: Take the rose on her hairdresser.
- 1x right: Click on the door to exit the room.

[LOCATION: HALLWAY]

- 1x left: Click on the staircase.

[LOCATION: FOUNTAIN ROOM]

- 1x right: Give the bouquet to the girl and she'll give the flute.
- 1x left: Click on the black gate to go back a last time to the KITCHEN.


[LOCATION: KITCHEN]

- 1x right: Click on the secret door in the fireplace.

[LOCATION: ENTRANCE OF THE HIDDEN PATH]

- 1x right: Click on the cobra.

           @@ Minigame : Scramble the pieces @@
                @@ Help: The guy is on the left, Anubis is on the right @@

--------------------------------------------------------------------------------
                            3.3 Pyramide
--------------------------------------------------------------------------------

[LOCATION: LIGHT ROOM]

// The door is closing behind Annabel. No way to go back to the harem now.

- Click on the door to notice that it's too dark ahead.

>>> Quest: Make light

- 1x right: Click on the strange objects on the pedestals.

>>> Sub-quest: Find the crystals

- Take a crystal behind the first pedestal and the one above the bench.
- 1x right: Take the crystal near the treasure chest and the one on the floor.
- 1x right: Take the one under the bench and the one on the floor.
- 1x right: Take the one behind the flame pedestal.
- Open the chest on the left and take the crystal in it.
- 1x right: Put the crystals on the strange things.
- Click on the door.

[LOCATION: SWINGING AXES ROOM]

- Click on the staircase.

>>> Quest: Find a way to stop the axes

- 1x right: Click on the fresco on the wall.

>>> Sub-quest: Find the missing pieces

- 1x left: Take the piece at the bottom of the right statue and the one near the
  left statue.
- 1x left: Take the hand under the bench.
- Click on the staircase to go back to the LIGHT ROOM.

[LOCATION: LIGHT ROOM]

- 1x right: Click on the arm on the fresco on the wall and on the man in the 
  next one. Take also the flower above the third pillar.
- 1x right: Take the half-man next to the door (right part).
- 1x right: Take the two pieces behind the second crystal holder.
- 1x left: Click on the door to go to the SWINGING AXES ROOM.

[LOCATION: SWINGING AXES ROOM]

- 2x right: Take the last piece behind the light.
- 1x left: Click on the fresco.

[LOCATION: SARCOPHAGUS ROOM]

- Click on the sarcophagus to notice that someone is stuck in it.

>>> Quest: Find the magical stamps

- 1x left: Take the round object on the floor on your left.
- 1x left: Open the chest to get another stamp in it.
- Click on the staircase to go back to the SWINGING AXES ROOM.

[LOCATION: SWINGING AXES ROOM]

- Take the stamp under the right branches.
- 1x left: Click on the one on the fresco.
- 1x left: Take the stamp under the left statue.
- 1x left: Click on the staircase.

[LOCATION: LIGHT ROOM]

- 2x right: Click on the stamp lying on the floor.
- Click on the door.

[LOCATION: SWINGING AXES ROOM]

- Click on the staircase.

[LOCATION: SARCOPHAGUS ROOM]

- Click on the sarcophagus to free the person in it.

// A mummy! That's what you have freed! But that mummy is known as Thot (if it's
// not the god, it may be Annabel grandmother's).

>>> Quest: Find some oil for the mummy

- 2x right: Click on the staircase.

[LOCATION: SWINGING AXES ROOM]

- Click on the oil flask on your left.

>>> Sub-quest: Find tools to take oil

- 1x right: Click on the staircase to go to the LIGHT ROOM.

[LOCATION: LIGHT ROOM]

- Take the jug near the treasure chest.
- 1x right: Take the laddle on the bench.
- 1x right: Click on the door.

[LOCATION: SWINGING AXES ROOM]

- 2x right: Click on the oil flask.
- 2x left: Click on the staircase to come back for the mummy.

[LOCATION: SARCOPHAGUS ROOM]

- Give the oil to the mummy.

// She's explaining that Annabel needs three amulets to defeat the evil priest.
// The first one is in the pyramid.

>>> Quest: Find the Amulet of Earth.

- 1x left: Click on the red round on the wall.
- 1x left: Click on the staircase.

[LOCATION: SWINGING AXES ROOM]

- 2x left: Take the scarab under the light.
- 1x left: Click on the staircase to go a last time in the LIGHT ROOM.

[LOCATION: LIGHT ROOM]

- 2x right: Take the wings above each part of the door.
- Click on the door.

[LOCATION: SWINGING AXES ROOM]

- Click on the staircase.

[LOCATION: SARCOPHAGUS ROOM]

- Show the amulet to the mummy.

// She'll open a door and go back to her world.

           @@ Minigame : Dominoes @@
                @@ Help: You have plenty of solutions for it, no worry @@

[LOCATION: TRAP ROOM]

- Click on the door.

>>> Quest: Find a way to avoid the trap

- 1x right: Click on the statue.

>>> Sub-quest: Find a bow and an arrow

- 1x right: Click on the staircase.

[LOCATION: SARCOPHAGUS ROOM]

- Take the bow on the altar.
- 1x left: Click on the staircase to go back to the SWINGING AXES ROOM.

[LOCATION: SWINGING AXES ROOM]

- 2x left: Take the arrow near the little pyramide.
- Click on the staircase.

[LOCATION: SARCOPHAGUS ROOM]

- 1x right: Click on the staircase to go back to the TRAP ROOM.

[LOCATION: TRAP ROOM]

- 1x right: Click on the statue.

           @@ Minigame : Repeat the sequences @@
                @@ Help: Just look well. What else? @@

[LOCATION: CAVE]

- Click on the door

>>> Quest: Make a bridge

- 1x left: Click on the mechanism

>>> Sub-quest: Find the keys

- 2x left: Take the key on your left.
- 1x left: Take the key on the pavement.
- 2x left: Click on the staircase.

[LOCATION: TRAP ROOM]

- Take the key on the left candelar and the one under the right one.
- 1x right: Take the key on the floor.
- 1x right: Click on the staircase to go back to the CAVE.

[LOCATION: CAVE]

- 1x left: Click on the mechanism

           @@ Minigame : Activate the mechanism with the gears @@
           
           *GEARS ON YOUR SCREEN*
           1                        4
           2                        5
           3                        6
           
           *SOLUTION*
                    6
             4    2
           
             1
                  3
          5

--------------------------------------------------------------------------------
                            3.4 Village
--------------------------------------------------------------------------------

[LOCATION: STREET]

// Annabel's disappearance has triggered a search for her and the arrest of all
// beautiful women in the village. Annabel is caught by guards and led to the
// carpenter's house, expecting for the priest to show his face.

[LOCATION: CARPENTER'S HOUSE]

// You can listen to the guards outside. One of them is telling Horus's visit
// to him. When you think he has fainted almost immediately after saying
// something related to the lack of gifts...

- 1x right: Click on the window.

>>> Quest: Make a ladder

- 1x right: Click on the ladder behind the bowl.
- 1x right: Click on the two ladders in the boxes on the shelves.
- 1x right: Click on the two ladders near the shelves and on the table.
- 1x right: Click on the window then click on it again.

>>> Quest: Find a saw

- 2x right: Open the chest on the shelf and take the saw.
- 2x left: Click on the window. 

[LOCATION: ROOF]

- Click on the nailed planks.

>>> Quest: Find a tool to remove the nails.

- 2x right: Click on the window to go back to the CARPENTER'S HOUSE.

[LOCATION: CARPENTER'S HOUSE]

- 1x left: Click on the chest.

>>> Sub-quest: Find the key.

- 2x left: Look under the rug and take the key.
- 2x right: Open the chest and take the tool.
- 1x left: Click on the window.

[LOCATION: ROOF]

- Remove the six nails.

[LOCATION: FISHERMAN'S HOUSE]

- 1x right: Talk to the old man.

// The fisherman is desesperate and explains what happened.

>>> Quest: Find the hooks

- Take the hook on the table.
- 1x right: Take the hook on the seat and the one near the window.
- 1x right: Take the hooks near the window and on the floor.
- 1x right: Take the hook on the crate near the ladder then click on this one.

[LOCATION: ROOF]

- Take the hook on the floor
- 1x right: Take the hook near the window.
- 2x right: Take the hooks on the string (left side) and on the floor (right).
- Click on the hole.

[LOCATION: FISHERMAN'S HOUSE]

- 1x right: Talk to the fisherman.

// The fisherman is clever: he recognized Annabel but he didn't warn the guard.
// He speaks about the Alumet of Fire, belonging to the Sorceress living next
// door.

>>> Quest: Find the Amulet of Fire

- 2x right: Click on the door to go on the STREET.

[LOCATION: STREET]

- Click on the door to enter the SORCERESS'S HOUSE.

[LOCATION: SORCERESS'S HOUSE]

- Click on the fireplace and take the piece behind the pot
- 1x left: Open the chest and take the amulet piece.
- 1x left: Open the chest on the table to take the missing piece.
- 1x left: Click on the chest on the floor.

           @@ Minigame : The bottom line must be the same as the upper line. @@
                @@ Help: Take a paper and write the colors on it. @@

- Take the last piece.
- 1x right: Click on the door to exit the house.

[LOCATION: STREET]

- Click on the door.

[LOCATION: FISHERMAN'S HOUSE]

- Talk to the old man.

// While waiting for noon, the fisherman needs an hand to untangle his cords.

           @@ Minigame : The cords can't cross each other. @@
                @@ Help: A node with two cords is better to stay outside the
                   shape. @@

// Bad news: Annabel can't wait for lunch to find the ship. She needs to do a
// sleeping potion.

>>> Quest: Make a sleeping potion

- 2x right: Click on the door to go on the STREET.

[LOCATION: STREET]

- Click on the door.

[LOCATION: SORCERESS'S HOUSE]

- Click on the book.

>>> Sub-quest: Find the missing pages

- Take the pages under the skull partially hidden by the potion picture
- 1x right: Take the page on the table.
- 1x right: Take the page on the table. Yeah, bis repetita.
- 1x right: Take the page in the crate, open the chest and take the one in it.
- 1x left: Click on the door to go outside.

[LOCATION: STREET]

- 1x left: Take the page on the grass.
- 1x left: Take the last page on the doorstep.

           @@ Minigame : Puzzle about the page @@
                @@ Help: The potions are poured into a pot above a fire. @@

>>> Sub-quest: Find the potions.

- 1x right: Take the purple and green flasks.
- 1x right: Take the red flask near the window
- 2x left: Click on the door.

[LOCATION: SORCERESS'S HOUSE]

- Click on the red flask on the table.
- 1x right: Click on the green, the red and the orange flasks on the shelves.
- 1x right: Open the chest to find a purple one.
- 1x right: Take the orange flask on the table and the purple one on the shelf.
- 1x right: Click on the fireplace.

>>> Sub-quest: Find firewood

- Take the wood at the bottom of the fireplace.
- 2x left: Click on the door to go outside.

[LOCATION: STREET]

- Take the wood near the door.
- Click on the door to enter the FISHERMAN'S HOUSE.

[LOCATION: FISHERMAN'S HOUSE]

- 1x left: Click on the firewood on the middle shelf.
- Climb up the ladder to go on the ROOF.

[LOCATION: ROOF]

- Take the wood on the floor
- 2x left: Take the wood on the floor (yeah again)
- 1x left: Click on the window.

[LOCATION: CARPENTER'S HOUSE]

- Take the wood in the box and on the shelf.
- 1x right: Take the wood on the table.
- 1x right: Click on the window to exit the house.

[LOCATION: ROOF]

- Click on the hole.

[LOCATION: FISHERMAN'S HOUSE]

- 1x left: Exit the house by clicking on the door.

[LOCATION: STREET]

- Click on the door.

[LOCATION: SORCERESS'S HOUSE]

- Click on the fireplace.
- 2x left: Click on the door.

[LOCATION: STREET]

- 1x right: Click on the guards

// Annabel launches the potion and the guards are sleeping quickly.

--------------------------------------------------------------------------------
                            3.5 Ship
--------------------------------------------------------------------------------

[LOCATION: BRIDGE]

- Click on the Captain.

// Captain Croc is drunk and needs a map that the guards tore down. Also, there
// is a change of plan.

>>> Quest: Find the map

- Take the pieces of map on the crate and behind the barrels.
- 1x left: Take the pieces on the string and near the crate.
- 1x left: Take the pieces on the floor (x2) and on the mechanism, open the
  chest to get another one.
- Click on the hole to get down to the HALL.

[LOCATION: HALL]

- Take the one near the door.
- 1x right: Take the piece of map between bags.

           @@ Minigame : Puzzle about the map @@
                @@ Help: Check the line around the map. @@

- 1x right: Click on the stairs.

[LOCATION: BRIDGE]

- Click on the Captain.

// He's still not willing to sail without his tools.

>>> Quest: Find the navigational instruments

- 2x left: Open the chest to get the compass.
- Click on the hole.

[LOCATION: HALL]

- 1x right: Click on the instrument near the bag.
- 1x right: Click on the door to access the GUEST ROOM.

[LOCATION: GUEST ROOM]

- 1x right: Click on the little closet on the table and get the last tool.
- 1x right: Click on the door.

[LOCATION: HALL]

- 2x left: Click on the stairs to go back to the BRIDGE.

[LOCATION: BRIDGE]

- Click on the Captain.

// He's still missing something: a telescope.

>>> Quest: Find the parts of his telescope

- 1x left: Take the tube on the crate.
- 1x left: Open the chest and take the telescope part in it.
- Click on the hole.

[LOCATION: HALL]

- 1x left: Take the tube on the barrels.
- 1x left: Click on the door.

[LOCATION: GUEST ROOM]

- Take the tube on the upper shelf.
- 1x right: Open the little closet and take the last part.
- 1x right: Click on the door.

[LOCATION: HALL]

- 2x left: Click on the stairs to go back to the BRIDGE.

[LOCATION: BRIDGE]

- Click on the Captain.

// And now he needs a stepladder.

>>> Quest: Find a stepladder

- 2x left: Click on the hole.

[LOCATION: HALL]

- 2x left: Click on the door to enter the GUEST ROOM.

[LOCATION: GUEST ROOM]

- Click on the stepladder.
- 2x right: Click on the door.

[LOCATION: HALL]

- 2x left: Click on the stairs.

[LOCATION: BRIDGE]

- Click on the Captain.

// Finally, he's leaving the village.

>>> Quest: Go to your room

- 2x left: Click on the hall to go down in the HALL.

[LOCATION: HALL]

- 2x left: Click on the door.

[LOCATION: GUEST ROOM]

// Thot comes back and warn you about the Captain and the Amulet of Water.

>>> Quest: Find the Amulet of Water.

2x left: Click on the door.

[LOCATION: HALL]

- Open the door to the CAPTAIN'S ROOM but a crocodile is guarding the entrance!

>>> Sub-quest: Find bones for the crocodile.

- 1x left: Take the bone near the barrels.
- 1x left: Take the bone on the stairs.
- 1x left: Take the two bones on the floor.
- 1x right: Click on the stairs.

[LOCATION: BRIDGE]

- Take the bone on the crate.
- 1x right: Take the two bones on the floor.
- 1x right: Click on the hole.

[LOCATION: HALL]

- 2x left: Click on the door.

[LOCATION: GUEST ROOM]

- Take the bone on the floor.
- 1x left: Take the bone near the bed.
- 1x left: Take the bone near the big vase on your right.
- Click on the door.

[LOCATION: HALL]

- Click on the door.

[LOCATION: CAPTAIN'S ROOM]

- 1x right: Take the piece of the amulet under the table.
- 1x right: Take the one hidden under the pillow and the one in the chest.
- 1x right: Click on the safe.

           @@ Minigame : Pairings @@

- Click on the last piece.
- 1x right: Click on the door.

[LOCATION: HALL]

- 1x right: Click on the hatch.

>>> Quest: Find the keys.

- 1x right: Click on the door.

[LOCATION: CAPTAIN'S ROOM]

- Open the chest and take the star-shaped key in it.
- 1x left: Take the one on the crate, under the table.
- 1x left: Take the one on the floor.
- 1x left: Take the one under the bed.
- 1x right: Open the door.

[LOCATION: HALL]

- 1x right: Click on the hatch.

[LOCATION: LOWER DECK]

- 1x left: Click on the mechanism.

           @@ Minigame : All the buttons must be lighted. @@
              @@ Help: Buttons are random. Check Gamezebo for screenshots. @@
            
// You find Akhenaten! Croc betrayed you because of a higher price from the
// priest!

--------------------------------------------------------------------------------
                            3.6 Secret Temple
--------------------------------------------------------------------------------

[LOCATION: ANNABEL'S JAIL]

// Amerkhet is taunting you. He's sure now that you can't escape to save your
// prince and he's already thinking about the wedding.

- Click on the wall.

>>> Quest: Find steps of wood.

- 1x right: Take the wooden step on the floor and the one behind the pipe.
- 1x right: Take the wooden step behind the pipe, the one near the straw mat and
  the two on the little step made by bricks (middle and right).
- 1x right: Take the wooden step near the left pillar, the one near the right
  pillar, the one behind the pipe and the one on the floor.
- 1x right: Click on the wall.

[LOCATION: FIRE ROOM]

- 1x left: Click on the flames.

>>> Quest: Find how to extinguish the flames

- Click on the valves on the left and right pipes.
- 1x right: Click on the valves on the pipes (a little on the left side of the
  wall and a bigger one on the right side).
- 2x right: Click on the valves on the pipes on the right side of the door.
- Click on the passage way to come back to ANNABEL'S JAIL.

[LOCATION: ANNABEL'S JAIL]

- Click on the valve on the pipe.
- 1x right: Click on the valve on the right side of the wall.
- 1x right: Click on the valve on the right side of your ladder.
- 1x right: Click on the valve on the pipe.
- 1x left: Click on the upper passageway to go back to the FIRE ROOM.

[LOCATION: FIRE ROOM]

- 1x left: Click on the flames.
- Click on the door.

           @@ Minigame : All the drawings must be in the good order. @@
              @@ Help: Drawings are random, so just drag and drop one to see if
                 it's at the right place and write the good one on a paper. @@

[LOCATION: SACRIFICE ROOM]

// Akhenaten is under a blade that can cut him in half at every moment. He's
// pledging Annabel to save herself but she refuses.

>>> Quest: Stop the mechanism.

- 1x right: Click on the door.

           @@ Minigame : Swap mosaic tiles until it's matching the picture. @@
              @@ Help: Just swap a tile at the time. The picture is at your
                 right @@

[LOCATION: MECHANISM ROOM]

- 1x right: Click on the statues.

>>> Sub-quest: Find the eyes of the statues.

- Click on the red eye on the right fresco of the wall.
- 1x right: Click on the red eye on the right column of the door.
- 1x right: Click on the red eye on the wall in Horus's painting.
- 1x left: Click on the staircase to get back to the SACRIFICE ROOM.

[LOCATION: SACRIFICE ROOM]

- 1x left: Click on the left box near the door to open it and take the red eye
  in it. Take also the second eye on the right column of the door.
- 1x left: Click on the red eye on the bottom of the right pillar.
- 1x right: Click on the door to go back to the FIRE ROOM.

[LOCATION: FIRE ROOM]

- Click on the left tube to open it and take the red eye in it.
- 1x right: Take the red eye on the bottom of the right column of the door.
- 1x right: Click on the door.

[LOCATION: SACRIFICE ROOM]

- 1x right: Click on the door to go back to the MECHANISM ROOM.

[LOCATION: MECHANISM ROOM]

- 1x left: Click on the statues.
- 2x left: Click on the middle frame.

>>> Sub-quest: Find broken glass shards.

- Take the shard near the statues.
- 2x right: Take the shard near the statues.
- 1x left: Click on the staircase.

[LOCATION: SACRIFICE ROOM]

- Take the shard on the floor.
- 2x left: Take the two shards on the floor (one behind the pillar).
- Click on the door.

[LOCATION: MECHANISM ROOM]

- 2x right: Click on the middle frame.

// The deadly trap is now destroyed.

- 1x right: Click on the staircase.

[LOCATION: SACRIFICE ROOM]

- 1x right: Click on the top of the pillar. It's too high for you.


>>> Quest: Find a way to lower the pillar

- Click on the little pyramid at the left of the pillar.

>>> Sub-quest: Find the winged symbols.

- 1x left: Click on the winged symbol near the pillar.
- 1x left: Click on the right box on the right of the door to open it and take
  the symbol hidden in it.
- Click on the door.

[LOCATION: FIRE ROOM]

- Click on the right tube to open it and take the symbol in it.
- 1x left: Take the winged symbol near the stairs.
- 1x left: Click on the door.

[LOCATION: SACRIFICE ROOM]

- 1x right: Click on the door.

[LOCATION: MECHANISM ROOM]

- Take the symbol on the stairs.
- 1x right: Take the symbol on the left wall.
- 1x right: Take the symbol on the floor.
- Click on the staircase.

[LOCATION: SACRIFICE ROOM]

- 1x right: Click on the column with the pyramid at the top.

// If Akhenaten is saved, he's still prisonner of his chains. He asks you to do
// a sword with the amulets.

           @@ Minigame : Build the sword. @@
              @@ Help: Don't forget to rotate the pieces. @@

// You free your lover but your enemy chooses that moment to come back and to
// attack the prince. You have to find the magical amulet used by the priest.

>>> Quest: Find the amulet in order to destroy it

- 1x left: Click on the stairs revealed by the evil priest.

[LOCATION: AMULET'S ROOM]

- Once you can, click on the statue.

           @@ Minigame : Do a column of the same gems. @@
              @@ Help: You can move only the last line. You have to make a
                 column of three same gems matching the one under the board.
                 The more you're doing it, faster the two first lines will
                 move. Don't forget the timer, on the upper part of the screen.
                 The first line jumps one stone at a time, the second two stones
                 at the time. @@

// Annabel throws the amulet. Amerkhet isn't protected anymore and Akhenaten
// manages to kill him.

// Scene is changing. Ted is concerned about Annabel but she asks about the
// legend. He's explaining what you just have done - you changed the legend.
// Ted invites Annabel to dinner.

============
4. Copyright
============

Author: Vinciane Amorini (vamorini(@)gmail.com - cleo_rabb(@)hotmail.com)
Country: Belgium
Version: 1.0
Date: March - May 2011

I don't mind you picking my guide for publishing it on your site but please,
notice me and credit me. Oh and I don't want you to edit my FAQ for making
your site appear on it. This work is copyrighted, so, you can't take it and make
you the author when you're not.

Cette solution est protégée par les droits d'auteurs (loi belge pour ma part).
Aussi, veuillez les respecter. Je n'écris pas pour gagner de l'argent, donc,
soyez sympa de ne pas vous faire passer pour l'auteur ou d'utiliser ce document
pour vous faire de l'argent.
 

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