Cheatbook

Bard's Tale III Walkthrough, Hints and Tips for PC Games.

  Home   |   Cheatbook   |    Latest Cheats   |    Trainers   |    Cheats   |    Cheatbook-DataBase 2014   |    Download   |    Search for Game   |    Blog  
  Browse by PC Games Title:   A  |   B  |   C  |   D  |   E  |   F  |   G  |   H  |   I  |   J  |   K  |   L  |   M  |   N  |   O  |   P  |   Q  |   R  |   S  |   T  |   U  |   V  |   W  |   X  |   Y  |   Z   |   0 - 9  
 
  The encyclopedia of game cheats. A die hard gamer would get pissed if they saw someone using cheats and walkthroughs in games, but you have to agree, sometimes little hint or the "God Mode" becomes necessary to beat a particularly hard part of the game. If you are an avid gamer and want a few extra weapons and tools the survive the game, CheatBook DataBase is exactly the resource you would want. Find even secrets on our page. 
   
 

 Bard's Tale III

 
   
 
 
Bard's Tale III

THIEF OF FATE SOLUTION AND MAPS. Solution for: Bard's Tale III,
submitted by Richard J. Hutchison (UCAS407@UNLVM)
------------------------------------------------------------------
--------------

BARD'S TALE III THIEF OF FATE SOLUTION AND MAPS.
Object of Quest
Diagram of the dungeons in Skara Brae
Diagram of Wilderness
DIAGRAM OF SKARA BRAE
Dungeon:
MAD GOD - LEVEL: 1
MAD GOD - LEVEL: 2
MAD GOD - LEVEL: 3
MAD GOD - LEVEL: 4
MAD GOD - LEVEL: 5
MAD GOD - LEVEL: 6
Afterword on this part
Arboria - Alternate Universe 1 OF 7
Map of Arboria
Ciera Brannia
Steps to solving Arboria
Dungeon:
Sacred Grove - Level: 1
Valarians Tower - Level: 1 thru 4
Crystal Palace (under lake) - Level: 1
Festering Pit - Level: 1
Festering Pit - Level: 2
Gelidia - Alternate Universe 2 OF 7
Map of Gelidia
Steps to solving Gelidia
Dungeon:
Ice Keep - Level: 1
Ice Keep - Level: 2
Ice Dungeon - Level: 1 - 2
White Tower - Level: 1 to 4
Black Tower - Level: 1 to 4
Grey Tower - Level: 1 to 4
Lucencia - Alternate Universe 3 OF 7
Map of Lucencia
Solution to Lucencia
Map of Celaria Bree
Dungeon:
Dragon Mountain - Level: 1
Dragon Mountain - Level: 2
Cyanis' Tower - Level: 1 to 3
Alliria's Tomb Level: 1
Alliria's Tomb Level: 2
Kinestia - Alternate Universe 4 OF 7
Steps to Solving Kinestia
Dungeon:
Kinestia (ferofist's) - Level: 1
Privates Quarters - Level: 1
Barracks - Level: 1
Workshop - Level: 1
Urmech's - Level: 1
Urmech's - Level: 2
Urmech's - Level: 3
Tenebrosia - Alternate Universe 5 OF 7
Map of Tenebrosia (Nowhere)
Map of Black Scar
Dungeon:
Tar Quarry - Level: 1
Dark Copse layout
Shadow Canyon - Level: 1
Sceadu's Domain - Level: 1
Sceadu's Domain - Level: 2
Tarmitia ( from the vale of lost warriors ) - Alternate Universe 6
OF 7
Notes
Solution to this world
Dungeon:
Berlin
Rome
Hiroshima
Wasteland
Nottingham
Stalingrad
Troy
K'un Wang
Tarmatia
Malefia - Alternate Universe 7 OF 7
Steps to solve this universe
Dungeon:
Malefia - Level: 1
Malefia - Level: 2
Malefia - Level: 3
Malefia - Level: 4

------------------------------------------------------------------
--------------

Object of Quest: Kill Tarjan ( The Mad God from Bard's Tale I )
Overview: You start in the wilderness, in the Adventurers Camp.
From there you need to go into the ruins of Skara Brea and go to
the review board ( see map ). You will be instructed to destroy a
certain nasty character located in the dungeons underneath the
Temple.
Comment: The whole purpose of the Skara Brae Dungeons is to
develop the characters into superhuman proportions. There is
nothing to be done here that will solve the main quest. Once the
Player party has destroyed Brilhasti, all mages except
Chronomancers become Arch Mages. My advice is that you do not need
a Chronomancer until the first quest is completed. So it would be
to your advantage to keep all mages out out that class until its
time to go on the main quest. This aids in building Hit and Magic
points. When you create your party, you will need (minimum) 1
rogue and 1 bard. The thief will be needed at the final battle and
the bard is needed for 1 song (Sir Robins). I found that a
Fighter/Paladin is also needed (to become a Geomancer) and that 1
magic user will become a chronomancer. That leaves 2 others with a
slot open for special characters (need to keep that slot open). I
made them Arch Mages. Overall, the party was O.K. but I'd be open
to better suggestions.

Caveat: The information here is accurate for the most part. There
may be something missing, but it will be a minor omission and not
affect the overall play. (ie: missing a darkness area or a spinner
here or there.)

Here is a diagram of the dungeons in Skara Brae:
    Temple Entrance
          to
    Mad Gods Dungeon
           |
           |-- Password:TARJAN -----> Level 1
           |                   -----> Level 2  ( find word "chaos"
)
           |
           |-- Password:CHAOS  -----> Level 3  ( Password:BLUE )
                               -----> Level 4  ( Password:SHADOW )
                               -----> Level 5  ( Password:SWORD )
                               -----> Level 6  ( Kill Brilhasti )

Levels 1 and 2 can be skipped if the player knows the "chaos"
password and the magic users can cast mibl ( else the monsters are
too powerful to survive very long).

Diagram of Wilderness:
2 . . . . . . . . T T T . . . . . . . .   Legend:
. . . . . T T T . . T . . . . . T T . .      T = Tree
. . . . . . T . . . . . . T . . T 3 T .      S = Skara Brae Wall
. . . . . . . . . S S S . . . . T . T .      E = Skara Brae
Entrance
. . . . . T . . . . E S . . . . . . . .      C = Adventurers Camp
. T T . . T T T . S S S . . . . . T T .      P = Tavern
. . . . . . . T . . . . . . T T T . . T      A = Healing Temple
. . . . . T . . . . . . T . T C . P . .
. . T T . . . T . . . . . . T . . . . .      1 = Twilight Copse
. . . . T . . . . . 6 . . . . . . . . .          (Arboria)
. . T T . . . . . . . . . T . . T . . 5      2 = Cold Peak
. S . . T . . . . . . . . T . T . . . .          (Gelidia)
. . . T . . . . . . . . . T . . . . . .      3 = Crystal Springs
. T . . . T T T . . . . . . . . T . . .          (Lucencia)
. . . . . T 1 . . T . T . . . . . . . .      4 = Old Dwarf Mine
. . . . . T T T . . . . . . . . . . . .          (Kinestia)
. . 4 . . T T T . . . T . . . . . . . .      5 = Shadow Rock
. . . . . . . . . . T . . . . . . . . .          (Tenebrosia)
. . . . . . . . . . . . . . . . . . 7 .      6 = Vale of Lost
Warriors
. . . . . . . . . . T . T . . . . . . .          (Tarmitia)
                                             7 = Sulfur Springs
                                                 (Malefia)
Each of the numbers above is the spell
casting spot to get to each of the other
worlds.  The worlds are numbered in the order you must complete
them.

DIAGRAM OF SKARA BRAE:
        W W B B             W
  W B B . . . . B B B B B B . W       1 = MESSAGES
W . . . B B B . . . . . . B . R       X = STOREROOM
W . B . W   B . . . . W . . . B       B = BUILDING
  B . . . B B . S . . T B B . B       T = TEMPLE(ENTRANCE TO
BEGINNER
B B . W . . B . . . . B   B . B           DUNGEONS)
E 1 . X B . . . . . . B   W . W       S = STATUE OF TARJAN
B B . W B B B B B B W B B . . B       R = REVIEW BOARD
B . . . . . . . . . B . . . . W       2 = ARRIVAL FROM 3
B . . B . B . . . . B . B B . . B     3 = TELEPORT TO 2
  B . . . B . B . B B . . B B 2 W     W = WALL
  B . B . B . . . . W B B   W . B     E = ENTRANCE
W 1 . B . B . W . . B       B 3 W
  B W B . B . . . . B       W   B
      B . W . W . . B       B   W
      B . B . . . B         W   B
        B   B B B

NAME OF DUNGEON: MAD GOD
LEVEL: 1
     1  2  3  4  5  6  7  8  9 10 11 12 13
   +--+--+--+--+--+--+--+--+--+--+--+--+--+
1  |** **            | 3                  |   1 = stairs up and
out.
   +  +  +  +  +  +  +  +  +  +  +--+DD+  +   2 = welcome message.
2  |** **      |     |           |     |  |   3 = message:
   +--+--+  +--+--+  +  +--+--+  +  +  +  +     "priests seek
another
3  |     |     D  D  D  |  D  |  D     |  |             word"
   +  +  +  +  +  +--+  +--+  +  +DD+--+  +   4 = foul air is
coming
4  |   TT|     |  |  |  |  D  |  |     |  |     from under door.
   +  +DD+  +--+  +DD+DD+  +DD+  +  +  +  +   5 = hit point
decrease
5  |  |           D  |     |  |  |     |  |   6 = strange silence
ahead
   +--+  +--+  +  +DD+  +  +--+DD+--+--+--+   7 = quiet(stills
bardsong)
6  |  D  D  |     |  |     |  DTT   D     |   8 = stairs down to
L2
   +DD+  +  +dd+  +--+  +--+  +  +  +  +  +
7  |  |  |  |  |     D  |     D     D     |
   +DD+  +--+  +  +  +--+DD+--+  +--+--+  +
8  |  |  D  |  |     |     |     |     |  |
   +DD+  +--+  +  +--+  +  +  +  +  +  +  +
9  |  |  |  |  |  | 5|     |     |     |  |
   +DD+  +  +--+DD+DD+  +  +--+--+DD+--+  +
10 |  |  |          4|     |     D  D     |
   +DD+  +  +  +  +  +  +  +  +--+  +--+  +
11 | 8|  |           |     |  |  D  | 7|  |
   +--+DD+--+  +--+--+--+--+  +  +  +  +  +
12 |        D  |  D  |        |  |  | 6| 2|
   +  +--+--+  +  +DD+  +  +  +--+  +  +  +
13 |  D  D  |  D     |              D  | 1|
   +--+--+--+--+--+--+--+--+--+--+--+--+--+

LEGEND:
  D OR DD  = Door
  @@       = Spinner
  **       = Darkness
  TT       = Trap
  < OR > OR /\ OR \/  = ONE WAY WALLS - ALLOWABLE DIRECTION WITH
ARROW

NAME OF DUNGEON: MAD GOD
LEVEL: 2
     1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21
22
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--
+--+
1    5  5  5   |    4      D 6     3|     |        |10D    4D 9|
| 5
   +DD+  +--+DD+DD+--+--+--+  +  +DD+--+DD+DD+--+DD+--+  +
+DD+DD+  +
2  |  | 6|  D@@D 4D     |  | 6   |     D@@D  |      10|     | 4  4
|
   +  +--+--+DD+--+  +  +DD+--+--+--+--+DD+DD+  +--+DD+DD+--+--+--
+--+
3  D  | 6     4|  |     D  | 6   | 3   |     |  DTT|10   |  D    4
D
   +--+DD+DD+--+  +DD+--+DD+  +DD+DD+DD+  +  +  +--+  +  +DD+--
+DD+--+
4     | 6| 4   |  D     |  D 6     3|  |   TT|      10      |
DTT| 4
   +DD+--+DD+DD+--+  +  +--+DD+--+--+  +--+/\+--+--+--+--+--+--+
+--+
5    4| 7      |        |    6|    3   |            10   |     D
D
   +--+--+--+DD+--+--+DD+  +  +--+DD+--+--+--+--+--+  +  +  +--+
+--+
6    4D 7         |  D  D    6|    3|     |  |     |10   |  |    2
   +--+--+--+--+DD+DD+DD+--+DD+DD+--+DD+--+  +--+DD+  +--+--+--
+DD+--+
7       6| 4   |  |  |       6D    3| 2      |     |10|    3   |
| 4
   +DD+--+DD+DD+--+--+DD+--+--+--+--+DD+--+DD+DD+DD+DD+--+DD+--+
+--+
8       6   | 4D  D  D  D  | 6      |  |     D  |   10      |  D 4
   +--+DD+--+DD+DD+--+DD+--+  +/\+/\+  +  +  +--+--+--+--+DD+
+DD+--+
9     | 2D 9|    4|  D  D  | 6|       2|           |10   D 2  4|
D
   +DD+DD+--+DD+--+DD+--+DD+  +DD+--+--+--+DD+--+DD+  +  +--+DD+--
+DD+
10 |  | 6         | 4D  | 8D 6| 1      |     |     |10   | 4
|
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--
+--+

  1 = stairs up
  2 = message of some sort
  3 = silence (quiets bardsong)
  4 = hits decrease
  5 = explosion - one time hit decrease
  6 = darkness
  7 = darkness and hit decrease
  8 = in blood: chaos
  9 = hit increase
 10 = magic decrease

NAME OF DUNGEON: mad god
LEVEL: 3
     1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1  |                       |    4     5D 6>  | 2| 1 = stairs up
   +  +--+  +--+--+--+  +  +DD+--+--+--+--+  +  + 2 = messages
2  |  |    3               |  D 4   D     |     | 3 = magic
decrease
   +  +  +--+  +  +  +  +  +--+--+--+--+DD+  +  + 4 = hit decrease
3  |     | 9| 3         |  |  D 4   D     |     | 5 = riddle: blue
   +  +  +--+  +--+--+--+  +DD+--+--+--+--+  +  + 6 = stairs down
4  |       3  3      |  |                       | 7 and 9 = stay
out
   +  +  +  +--+DD+  +DD+  +  +DD+--+  +  +DD+--+  of these
squares at
5  |     |  |     |      @@ @@|     |     | 2> 7|  all costs
*death*
   +--+--+DD+  +  +--+  +  +  +--+--+  +DD+--+--+ 8 = quiets
bardsong
6  |  |     |           |** **      |  D  D     |
   +  +  +  +  +--+--+--+DD+DD+--+--+--+DD+--+  +
7  |        D 8| 8      |** **   D              |
   +--+--+DD+DD+DD+  +  +  +  +--+--+--+  +  +  +
8  |        | 8  8|     |TT **|        |** ** **|
   +  +  +--+  +  +--+--+  +  +  +  +  +DD+--+--+
9  |     |               @@   |  |     |@@D** **|
   +--+--+--+DD+--+--+  +  +--+DD+--+--+DD+  +  +
10 |     D        |  |TT TT|            @@|     |
   +  +  +--+  +  +  +  +  +  +  +  +  +  +  +  +
11 |        |     |  |     |  |     |     D     |
   +  +  +  +--+--+DD+--+DD+--+DD+--+--+--+  +  +
12 |  |           |                     @@      |
   +  +--+  +  +--+  +--+--+--+  +  +DD+  +  +  +
13 |            TT   |        |     |  |        |
   +  +  +  +  +  +  +--+DD+--+  +  +  +  +  +  +
14 |     |     |                    |  |        |
   +  +--+  +  +  +  +  +  +--+--+--+  +--+--+--+
15 |    2|     |     |@@                    2  1|
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+

NAME OF DUNGEON: mad god
LEVEL: 4
     1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1  |                    |              | 1      |1 = stairs up
   +  +  +--+--+  +  +DD+DD+--+DD+DD+--+  +  +  +2 = messages
2  |     |     D     |        | 3|     D 2|     |3 = magic
decrease
   +  +  +--+DD+  +  +--+--+--+  +--+DD+  +  +--+4 = silence
3  |        D  |     |     |          3         |5 = anti-magic
   +--+--+--+--+  +--+DD+  +  +  +--+  +--+--+--+6= riddle: shadow
4  |  |        |  |  D  |  |**   |** **|        |7 = stairs down
   +  +DD+  +  +  +--+DD+  +  +--+  +  +--+DD+--+8 = hit decrease
5  |     |     |        |  |           D  D  D 2|
   +  +  +--+--+--+--+--+DD+--+--+  +  +--+DD+--+
6  |                        TT  3| 4  4|        |
   +  +  +  +DD+DD+DD+--+--+  +  +--+  +--+--+--+
7  |        |  D  |  D              |     |     |
   +--+--+--+DD+DD+DD+--+--+--+  +  +--+  +  +  +
8  |     |        |        |  |        |  |     |
   +  +  +--+--+/\+  +  +  +  +--+--+--+DD+  +  +
9  |             5Z   TT   |TT   |        |     |
   +ZZ+ZZ+  +  +  +  +  +  +--+DD+  +--+  +  +  +
10 | 7|  Z       5Z   @@            |  |        |
   +  +  +  +  +  +  +  +  +  +  +  +DD+  +  +  +
11 | 2|  Z       5Z             3  3            |
   +  +  +  +  +  +ZZ+ZZ+ZZ+ZZ+  +  +ZZ+ZZ+ZZ+ZZ+
12 |  D 6        5  5   Z             4         |
   +ZZ+ZZ+ZZ+ZZ+  +  +  +  +  +  +  +  +  +  +  +
13 |     Z                       | 8  8  8|     |
   +  +  +  +  +--+--+--+--+  +  +--+--+--+  +--+
14 |     Z     |    8  8   |        |           |
   +  +  +  +  +  +--+--+--+  +--+  +--+  +  +  +
15 |                               2|           |
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+

NAME OF DUNGEON: mad god
LEVEL: 5
     1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1  |                       | 4  4  4|     |     |  1 = stairs up
   +  +--+--+DD+--+--+DD+  +--+DD+--+--+DD+  +  +  2 = messages
2  |  | 2            |  |  D  D     |     D     |  3 = magic
decrease
   +  +--+--+--+  +  +  +--+  +  +  +  +  +--+--+  4 = hit
decrease
3  |  |              |     |  |     D     |     |  5 = explosion
   +  +--+DD+--+--+--+--+  +--+  +  +  +  +  +  +  6 = riddle:
sword
4  |     D        |     |     |     |           |  7 = portal down
   +--+--+  +  +  +  +  +--+--+--+DD+--+--+--+--+
5  |                    |  D  D     D     |    2|
   +--+  +  +DD+--+--+DD+DD+--+  +  +  +  +DD+--+
6  |        |        |  |     |   TT|     |     |
   +  +  +--+  +--+--+  +  +  +--+--+  +  +--+DD+
7  |        |  | 4  4|        |           |     |
   +--+--+--+--+  +  +--+--+--+DD+--+--+--+DD+--+
8  |    3  3  3 @@ @@D 3      D              D  |
   +  +--+--+--+  +  +  +  +  +  +  +--+--+--+  +
9  | 2|        |     |        |TT   |     |     |
   +  +  +  +  +--+--+DD+--+--+--+DD+DD+DD+  +  +
10 | 1| 5               | 2                  |  |
   +--+--+--+--+  +  +  +  +--+--+  +  +  +--+  +
11 |     |              | 3|     |   TT   D  |  |
   +  +  +  +  +  +DD+--+  +DD+DD+  +DD+  +--+  +
12 |     |        |     D           |  |        |
   +  +  +--+--+--+  +  +--+--+--+DD+--+--+--+DD+
13 |    5               | 2D     |    5  5      |
   +--+--+  +  +  +  +  +DD+--+DD+  +  +  +  +DD+
14 |     |   TT  5            |  D  |   TT   |  |
   +  +  +  +  +  +--+  +  +  +DD+--+--+  +--+  +
15 | 7  2D 6      | 4  4  4  4|     |  D  |     |
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+

NAME OF DUNGEON: mad god
LEVEL: 6
     1  2  3  4  5  6  7  8  9 10
   +--+--+--+--+--+--+--+--+--+--+
1  |     |                       |  4 = brilhasti and 4 guards.
   +  +  +                       +
2  |    4|                       |  After entering chamber through
   +DD+--+                       +  doors, cast BASP and anything
else
3  | .         unknown dangers   |  that will aid in combat.
   + .+                          +  You must kill guards before
they get
4  | .                           |  within 10'. They are nasty.
Have
   + .+                          +  thief hide and sneak up on
brilhasti
5  | .                           |  even though spells will kill
him.
   + .+                          +  Best to try both ways at once.
6  | .                           |
   + .+                          +   Note: follow left hand wall
(dots)
7  | .                           |     to get to brilhasti.
   + .+                          +
8  | .                           |
   + .+  +  +  +  +  +  +  +  +  +
9  | ........... 3               |   3 = message and anti magic
spot.
   +--+--+--+--+  +--+--+--+--+--+
10 |                             |
   +/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
11 |                             |
   +/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
12 |                             |
   +/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
13 |                             |
   +/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
14 |                             |   note: follow left or right
side
   +/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+      walls.  a straigt on run
up will
15 |                             |      only get your hits and
magic
   +/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+      taken away.
16 |                             |
   +--+--+--+--+  +--+--+--+--+--+
17 |@@ @@ @@ @@  2 @@ @@ @@ @@ @@|  2 = message.
   +  +  +  +  +  +  +  +  +  +  +
18 |@@ @@ @@ @@          @@ @@ @@|
   +  +  +  +  +  +  +  +  +  +  +
19 |@@ @@ @@ @@ @@ @@    @@ @@ @@|
   +  +  +  +  +  +  +  +  +  +  +
20 |@@          @@ @@       @@ @@|
   +  +  +  +  +  +  +  +  +  +  +
21 |      @@    @@ @@ @@    @@ @@|
   +  +  +  +  +  +  +  +  +  +  +
22 | 1 @@ @@                @@ @@|  1 = portal up.
   +--+--+--+--+--+--+--+--+--+--+

Afterword on this part:
This completes the first quest of your party and begins a new one.
The place you have been directed to by the old man is Arboria. You
will need to have the chronomancer speak with the old man to learn
the needed spells. Even with the spells, once you get to the
casting spot and cast the spell, you will need the decoder wheel
to enter the alternate universe. It would take me a month to enter
the codes in a file, so I am not going to bother. If you do not
have a decoder wheel, the game stops here for you. That is, unless
your a champ at unlocking the secrets of a program by going into
the disk.
If you can get into Arboria, complete the quest in that universe,
and get back to the review board, the old man awards everyone
600000 exp. Now in this game, that isn't really alot, (about 2 to
4 levels?) but here is a glitch: if you go back outside, conjure
up an air wolf or another creature and put it in slot 1, then go
back in again, you will get another 600000 exp!! This can be done
forever, so it kind of makes the rest of the game pointless. After
20-30 trips and your characters have enough hits and magic to
destroy a world, the only battles you HAVE to fight are in Malefia
( where Tarjan is ). But you have to solve each alternate
universes quest to get the spells allowing you to get to the next
universe. I would like to know if this glitch is present in any
other version (ibm, c-64, etc) besides the Apple IIe version I
used.

IF YOU HAVE ANY QUESTIONS/COMMENTS THAT WILL IMPROVE THIS SPOILER
PLEASE SEND THEM TO ME AT UCAS407 AT UNLVM. THANKS, RICK.


------------------------------------------------------------------
--------------

Arboria
Alternate Universe 1 OF 7
Map of Arboria:
. H . T . T . T . . 1 .   1 = arrival/exit to/from arboria spot
. L . T . . . T . T T T   2 = leaves that let you breath
underwater
. . . . . . . T . T 2 .   3 = acorns
T T T . . . . . . T . .   V = valarians tower  (4 levels)
. . . . . W . W . . . .   P = festering pit (2 levels)
. . . . . W E W . . T .   E = entrance to ciera brannia
. . . . . W W W . T T .   H = hut
. V . . . . . . . . . .   L = lake (1 level)
. . . . 3 T T . . P . .
. . . . . . . T . . . .
. . . . . . . . . T T .
. . . . . T T T . . . .

Ciera Brannia
  B B B B B B B . B B B B B B
B . . . . . . . . . . . . . . B  H = Temple
B . B B B B B B . B B B B B . B  K = King
B . B . . . . . . . . . . B . B  B = Empty Building
B . B . B B B B K . . . . B . B  I = Taverns
B . B . H . . . . . . . . B . B  T = Tree
B . B . B . T G . . . . . B . B  G = Grove ( king will let you in
once
B . B . B . T T . B B B B B . B      you have completed his quest
)
B . B . B . T T . B . . I B . B  W = Wizards Guild
B . B . B . . . . B . . B B . B
B . B . B B W B B B . . B B . B
B . B . . . . . . . . . B B . B
B . B . . . . . . . . . B B . B
B . B I B B B B B B B B B B . B
B . . . . . . . . . . . . . . B
  B B B B B B B B B B B B B B

Steps to solving Arboria:
1. Meet Hawkslayer upon entering Arboria, have him join party.
remember the word "iceberg" that he tells you. It will be used
later
2. go into town and get gill spell from wizards guild.
3. talk with king who will set you on quest.
4. go out of town and get acorn.
5. go to lake, enter crystal palace and get water of life.
6. go to tower and on level 3 put acorn in hole and water with the
water of life.
7. get nightspear on level 4.
8. exit tower and go to festering pit.
9. use spell apar to get near Tslotha Garnath and kill him.
10. take *everything* laying around, it will be used later.
11. go back to king and get access to grove.
12. enter grove and go to bowl in cavity of valarians chest.
13. put heart of tslotha in bowl and water with water of life.
14. door opens to left and get arrows of life and bow.
15. take items to old man in main universe. hawkslayer will not
teleport with you when you go back, so strip him of all possesions
before leaving.


NAME OF DUNGEON: sacred grove
LEVEL: 1
     1  2  3  4  5  6  7  8  9 10
   +--+--+--+--+--+--+--+--+--+--+
1    1   |              |            1 = entrance/exit
   +--+  +  +--+--+--+  +  +--+  +   2 = message
2                 |     |  |         3 = bowl in valarians chest
   +  +  +--+  +  +--+  +  +--+--+   4 = magic increase
3   @@   |@@   |  |     |            5 = magic decrease
   +  +--+  +--+--+--+  +--+--+  +   6 = hit decrease
4     |  |           |      @@       7 = arrows of life and bow
   +  +  +--+  +  +  +  +--+--+  +   @@ = spinner
5     |              |  |
   +  +--+  +  +  +  +  +  +--+  +
6           |  | 2|     |     |
   +--+--+--+  +DD+--+--+  +--+  +
7  |  |  |     | 3D  |     |
   +--+--+  +--+--+  +--+  +  +--+
8  |   @@   |  D 5D    6|
   +  +  +--+DD+--+--+--+--+  +  +
9    5|  |     D 5D  D 5D  |  | 4
   +--+--+--+--+--+--+--+DD+--+--+
10 |     D  D  D  D@@D  D  D    7|
   +--+--+--+--+--+--+--+--+--+--+

NAME OF DUNGEON: valarians tower
LEVEL: 1 thru 4
     1  2  3  4  5        1  2  3  4  5
   +--+--+--+--+--+     +--+--+--+--+--+   1 = entrance/exit
1  |   **D  |  D 3|     |  D   **     3|   2 = messages
   +\/+--+  +DD+DD+     +--+--+DD+--+  +   3 = hits decrease
2  |  >    3| 4|  |     |     D**| 4D  |   4 = stairs up/down
   +--+--+DD+--+DD+     +--+--+DD+--+--+
3  | 1|  D@@D  |  |     | 4D  |@@|     |
   +DD+  +DD+DD+DD+     +--+  +DD+DD+  +
4  | 2   |  |**   |     |    2|**D  D  |   ** = darkness
   +DD+DD+DD+DD+DD+     +DD+--+DD+--+  +   @@ = spinner
5  |  |  >  |     |     |TTD   @@|   **|   TT = trap
   +--+--+--+--+--+     +--+--+--+--+--+
      level 1              level 2

     1  2  3  4  5        1  2  3  4  5
   +--+--+--+--+--+     +--+--+--+--+--+   5 = acorn slot - drop
acorn
1  | 2D    3   |  |     |        D 6| 3|       water it to get to
next
   +--+--+DD+--+  +     +--+DD+--+--+  +       level
2  |  D@@ @@   |  |     |TTD  |     |  |   6 = nightspear
   +--+  +--+  +  +     +DD+--+DD+  +DD+
3  | 4  5| 4|  D  |     |  D  | 4| 2D  |   AM = anti magic zone
   +--+  +--+  +  +     +DD+--+DD+  +DD+   EE = explosion
4  |  D@@      |  |     |EE EE|AM   |  |
   +--+--+DD+--+DD+     +  +  +--+--+  +
5  |TTD        |  |     |@@ EED  D**D@@|
   +--+--+--+--+--+     +--+--+--+--+--+
      level 3              level 4

NAME OF DUNGEON: crystal palace (under lake)
LEVEL: 1
     1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1  | 4D     D  D  D    6  4|        |  |  |  |  |  1 =
entrance/exit
   +  +DD+--+--+--+--+--+--+  +  +  +  +DD+DD+DD+  2 = messages
2  |  | 5D  D         @@   D        |  D@@   D@@|  3 = water of
life
   +--+--+--+  +--+--+--+--+DD+--+--+  +--+--+DD+  4 = hits
decrease
3  | 3  3  3|  |   @@| 4|           |  |  D  |  |  5 = magic
decrease
   +  +  +  +  +  +  +DD+  +  +  +  +  +  +--+  +  6 = magic
increase
4  | 3  3  3|  |        |           |  D  D@@|  |
   +--+--+DD+  +--+DD+DD+  +  +  +  +  +--+--+--+
5  |            **|**| 4|           |  D        |
   +  +  +--+--+  +  +  +  +  +  +  +  +  +  +  +
6  |           |** **|  |           D  D 2     1|
   +DD+--+  +--+--+  +--+  +  +  +  +  +--+--+--+
7  |  D  |  |     D** **D           |  D  |  D  |
   +--+--+  +  +  +  +DD+  +  +  +  +  +--+--+  +
8  |  D  |  |     |**|  |           |  |  |TTD  |
   +DD+DD+  +DD+--+  +  +/\+--+--+DD+  +  +--+  +
9  |      @@   |  D**|    4|  | 5   |  |     D  |
   +--+--+DD+--+DD+  +--+--+  +  +  +  +--+--+  +
10 |  D  DTTD@@|  D**D     |  D     |  D    4   |
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+

NAME OF DUNGEON: festering pit
LEVEL: 1
     1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1  |        |  |                       |      DN|  up = stairs up
   +  +  +  +DD+  +  +  +  +  +  +  +  +DD+--+--+  dn = staird
down
2  |        |  D        |              |        |  pd = portal
down
   +DD+--+--+--+--+--+--+/\+/\+  +  +  +  +  +  +  md = magic
decrease
3  |           |        |              |        |  hd = hit
decrease
   +  +  +  +  +  +  +  +  +  +  +--+--+--+DD+--+  tt = trap
4  |           |        |        D     |        |  @@ = spinner
   +  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +
5  |                             |@@ @@|        |  >, < , /\, \/ =
   +\/+  +--+--+--+--+  +--+--+--+  +  +  +  +  +     one way
walls
6  |@@                  |        |     D        |
   +/\+  +  +  +  +  +  +  +  +  +--+--+--+--+--+  me = various
messages
7  |                    |                       |  zz = invisible
walls
   +  +  +  +  +  +  +  +  +--+--+  +  +  +  +  +
8  |HD HD                                       |
   +/\+/\+--+--+--+DD+--+--+--+--+--+--+  +  +  +
9  |     |                 |      PD   |        |
   +  +  +  +  +  +  +  +  +  +  +ZZ+  +  +--+--+
10 |     |                 |MDZ     ZMD|        |
   +  +  +  +  +  +  +  +  +  +ZZ+  +  +--+--+\/+
11 |     D                 |   PD      |     <  |
   +  +--+--+--+--+DD+--+--+--+--+--+--+  +--+--+
12 |  |                    |              |     |
   +  +  +  +  +  +  +  +  +  +  +  +  +  +  +  +
13 |  D               @@ @@|                    |
   +  +--+--+--+--+--+/\+/\+--+--+--+--+--+--+DD+
14 |MED              >TT ME   D      TT         |
   +  +--+--+--+--+  +--+--+DD+  +  +  +  +  +  +
15 |UP|           D  |        |                 |
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+

NAME OF DUNGEON: festering pit
LEVEL: 2
     1  2  3  4  5  6  7  8  9 10 11 12
   +--+--+--+--+--+--+--+--+--+--+--+--+
1  |      TG      |??|               UP|  up = stairs up
   +--+--+--+--+DD+  +  +--+--+--+--+--+  ?? = unexplored squares
2  |              |??|        D        |  tg = tslotha garnath
   +  +  +  +  +  +  +--+--+--+  +  +  +  hd = hit decrease
3  |HD HD HD HD HD|?? ?? ?? ??|        |  ** = darkness
   +--+--+DD+--+--+--+--+--+--+  +  +  +  @@ = spinner
4  |        |        D        |..      |  *@ = both dark and
spinning
   +  +  +  +  +  +  +--+--+--+--+--+  +  ZZ = invisible wall
5  |                 |           |     |  *a = spinner and anti-
magic
   +--+--+--+DD+--+ZZ+  +  +  +  +  +  +  pu = portal up
6  |                 |           D** **|  TT = trap
   +  +  +  +DD+--+--+--+DD+--+--+  +  +
7  |        |*@ *@ *@|           |     |  suggestion: try a phdo
spell
   +--+DD+--+--+DD+--+  +  +  +  +  +  +    where I placed .. to
get to
8  |     |           |           |     |    tslotha.
   +  +  +  +  +  +  +  +  +  +  +DD+--+
9  |     |TT         |      PU   |     |
   +--+--+--+--+--+--+/\+/\+/\+/\+  +  +
10 |     D           |*A *A *A *A|     |
   +--+--+  +  +  +  +\/+\/+\/+\/+--+--+
11 |                 D** PU ** **D     |
   +  +  +  +  +  +  +  +  +  +  +  +  +
12 |                 |** ** ** **|     |
   +--+--+--+--+--+--+--+--+--+--+--+--+


------------------------------------------------------------------
--------------

Gelidia
Alternate Universe 2 OF 7
Map of Gelidia:
. . . . . . . . . . . . . . . .
. . . . . . . . . 1 . . . . . .   1 = arrival/exit to/from
gelidia.
. . . . . . . . . . . . . . . .   2 = outpost
. . . . . 2 . . . . . . . . . .   3 = icekeep
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . 3 . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .

Steps to solving Gelidia:
1. go to outpost and read diary. get name "alendar". ( not really
necessary, but the story is fun )
2. go to icekeep and on first level go to northeast corner.
3. cast the following spells to get rid of shimmering curtain:
levi, anma, phdo.
4. enter passage and go to 4th level of white tower. Kill 6 white
wizards and get lens.
5. go back to ice keep ( apar works best to get to passageway )
6. go to southeast corner and cast spells to dispell black wall:
grre, shsp, fear, suel, spbi.
7. go to 4th level and bump off 5 black wizards, get lens.
8. go back to icekeep, northwest corner.
9. cast spells inwo, wihe, fofo, invi to dispell creature.
10. enter grey tower, go to 4th level, and blow away 7 grey
wizards.
11. get lens and exit back to ice keep.
12. go to white marble slab and put all 3 lens' into it. Passage
will appear and go down.
13. get wand and sphere on 2nd level of ice dungeon.
14. get back to worn ground and go back to skara brae review
board.


note: you do not need to go into the 2nd level of the ice keep.

NAME OF DUNGEON: ice keep
LEVEL: 1
     1  2  3  4  5  6  7  8  9 10 11 12
   +--+--+--+--+--+--+--+--+--+--+--+--+
1  |PAD  |  |  |    3  2   |  D  |  DPA|   1 = messages
   +--+  +DD+  +  +  +  +  +  +  +  +--+   2 = guardian and stairs
up
2  |  |QUD  |  |           |  D  |  |  |       "alendar" is
password.
   +DD+  +--+  +  +  +  +  +  +--+  +DD+   3 = white marble slab.
3  |  D  |  |  |           |  |  D  |  |  PA = passageways to
towers.
   +--+  +DD+  +  +  +  +  +  +DD+DD+DD+       (see solution).
4  |  |@@D  |  |@@ @@ @@ @@|  |@@|  |  |  qu = silence
   +  +  +DD+  +  +  +  +  +  +DD+  +  +  hu = hit increase
5  |  D  |  D  |           |  D  |  |  |  @@ = spinner
   +DD+  +--+  +  +  +  +  +  +DD+  +--+  md = magic decrease
6  |  |  |  |  |           |  |@@D  D  |  hd = hit decrease
   +  +  +--+  +  +  +  +  +  +DD+  +  +
7  |  |  |  |  |           |  |  |  |  |
   +--+DD+--+DD+--+DD+--+--+DD+--+DD+--+
8  |           D           D          2|
   +  +  +  +  +DD+--+--+DD+DD+--+--+--+
9  |    1      |     |MD MD|  |  |  DMU|
   +  +  +  +  +  +  +  +  +  +DD+DD+--+
10 |   DN     2|     |     |        DPA|
   +--+--+--+--+--+--+--+--+--+--+--+--+

NAME OF DUNGEON: ice keep
LEVEL: 2
     1  2  3  4  5  6  7  8  9 10 11 12
   +--+--+--+--+--+--+--+--+--+--+--+--+
1  |?? ?? ??|     |   DN|           |??|   dn = stairs down
   +--+--+--+DD+--+  +  +--+DD+--+--+--+   ?? = unexplored
2  |  D     |     |     |     |     |  |   1  = nasty spots
usually
   +  +  +  +  +  +  +  +  +  +  +  +  +        resulting in a
loss
3  |  |     |     |     |     |     D  |        of hits and/or
magic.
   +  +--+DD+DD+--+DD+--+DD+--+DD+--+  +
4  |  |                             |  |   This level is useless
to
   +  +--+--+--+--+--+--+--+--+--+--+  +   solving the gelidia
quest.
5  |  | 1  1| 1  1  1| 1  1  1| 1  1|  |
   +  +--+--+--+--+--+--+--+--+--+--+  +
6  |  |     |        |        D     D  |
   +  +--+--+--+DD+--+--+DD+--+--+--+  +
7  |  | 1  1|  | 1| 1| 1| 1|  | 1| 1|  |
   +  +--+--+--+DD+--+--+DD+--+--+--+--+
8  |  |     D                        DN|
   +  +  +  +  +  +  +  +  +DD+--+--+--+
9  |  |     |              |           |
   +  +  +  +  +  +  +  +  +  +  +  +--+
10 |  |     |DN            |        <  |
   +--+--+--+--+--+--+--+--+--+--+--+--+

NAME OF DUNGEON: ice dungeon
LEVEL: 1 - 2
     1  2  3  4  5  6  7  8  9              1  2  3  4  5
   +--+--+--+--+--+--+--+--+--+           +--+--+--+--+--+
1  |      UP|**DMD    QU|   DN|        1  |UP   |        |
   +  +  +--+  +--+--+DD+  +  +           +  +  +  +  +  +
2  |           |        |     |        2  |     |MU     1|
   +--+--+DD+--+DD+DD+DD+DD+DD+           +DD+--+DD+--+DD+
3  |     |** **|AM|  |AM|  |  |        3  | 3  3|**|     |   3 =
   +  +  +  +  +  +  +  +  +  +           +  +  +  +DD+--+   hit
and
4  |     D     |AM|  |TT|  |  |        4  | 3  3|**|     |   magic
   +--+--+  +  +--+--+--+--+DD+           +  +  +  +  +  +
decrease
5  |     D     |HD HD HD|     |        5  | 3  3D**|    2|
   +  +  +  +  +--+  +  +  +  +           +--+--+--+--+--+
6  |     |     D  |HD HDD     |              level 2
   +--+--+--+DD+DD+--+--+--+DD+
7  |           |        D     |    dn = stairs down
   +  +  +  +  +  +  +  +  +  +    qu = silence(quiets bardsong)
8  |           |        |     |    md = magic decrease
   +  +  +  +  +  +  +  +  +  +    mu = magic increase
9  |           |        |     |    hd = hit decrease
   +--+--+--+--+--+--+--+--+--+    am = anti magic zone
         level 1                   ** = darkness
                                   1  = riddle:try lanatir, go
through
                                        door anyway( invisible)
                                   2  = wand and sphere.
                                   up = stairs up.

NAME OF DUNGEON: white tower
LEVEL: 1 to 4
     1  2  3  4  5        1  2  3  4  5        1  2  3  4  5
   +--+--+--+--+--+     +--+--+--+--+--+     +--+--+--+--+--+
1  |  |     |  DUP|     |?? ??|  D    1|     |?? ?? ??| 3  1|
   +  +  +  +DD+--+     +  +  +  +  +  +     +  +  +  +--+DD+
2  |  D     |@@D  |     |?? ??|MD|     |     |?? ?? ??|** **|
   +  +--+--+--+DD+     +  +  +--+DD+--+     +  +  +  +--+--+
3  |MD|   MD|  DTT|     |?? ?? ??| 2|  |     |?? ?? ?? ?? ??|
   +  +  +  +DD+--+     +  +  +  +  +  +     +  +  +  +  +  +
4  |  |     |  DTT|     |?? ?? ??|  |QU|     |?? ?? ?? ?? ??|
   +  +--+DD+--+DD+     +  +--+--+  +DD+     +  +  +  +  +  +
5  |DN    QU      |     |??|     DHD   |     |?? ?? ?? ?? ??|
   +--+--+--+--+--+     +--+--+--+--+--+     +--+--+--+--+--+
      level 1              level 2              level 3

     1  2  3  4  5
   +--+--+--+--+--+     up = stairs up
1  |     D     |DN|     dn = stairs down
   +  +  +DD+--+  +     qu = silence
2  |     D** ** **|     md = magic decrease
   +--+  +--+--+/\+     @@ = spinner
3  |  D 2D     |  |     TT = traps
   +  +--+--+  +  +      1 = stairs up and down
4  |QU|     D  >  |      2 = spinner and magic decrease
   +  +--+  +DD+  +      3 = message(name Cala may be important)
5  |     >  |    4|     ** = darkness
   +--+--+--+--+--+     ?? = unexplored
      level 4            4 = wizards and lens

NAME OF DUNGEON: black tower
LEVEL: 1 to 4
     1  2  3  4  5        1  2  3  4  5        1  2  3  4  5
   +--+--+--+--+--+     +--+--+--+--+--+     +--+--+--+--+--+
1  |DN ** ** @@ **|     |  |  |  |     |     |  D     D     |
   +  +  +  +  +  +     +/\+--+  +  +  +     +  +  +  +--+  +
2  |** ** ** ** **|     |MD MD   |AM   |     |  |     |UP|  |
   +  +  +  +  +  +     +--+--+--+  +--+     +DD+--+--+  +  +
3  |** ** @@ ** UP|     |UP MD|@@           |     |QUDQU    MD|  |
   +  +  +  +  +  +     +  +  +  +  +  +     +  +--+--+--+  +
5  |** @@ ** @@ **|     |  |  >        |     |              |
   +--+--+--+--+--+     +--+--+--+--+--+     +--+--+--+--+--+
      level 1              level 2              level 3

     1  2  3  4  5
   +--+--+--+--+  +
1  |          1   |   1 = black wizards and lens
   +--+--+--+--+--+  AM = anti magic zones
2  |?? ?? ??|DN|??|  mu = magic increase
   +--+--+--+\/+--+
3  |MD    MD      |
   +--+--+\/+--+--+
4  |     |  |     |
   +  +  +  +  +  +
5  |     |  |   MU|
   +--+--+--+--+  +
      level 4

NAME OF DUNGEON: grey tower
LEVEL: 1 to 4
     1  2  3  4  5        1  2  3  4  5        1  2  3  4  5
   +--+--+--+--+--+     +--+--+\/+/\+--+     +--+--+--+--+--+
1  |@@>  >  >  >  |     |UP   <  >  |  |     |            DN|
   +/\+/\+DD+/\+\/+     +  +--+--+--+  +     +  +--+--+--+--+
2  |**|@@|   @@>  |     |              |     |  |           |
   +/\+\/+--+\/+\/+     +  +  +--+  +  +     +  +  +  +  +  +
3  |  |  |UP|  >  |     |     |DN|     |     |  |           |
   +/\+\/+DD+  +\/+     +  +  +DD+  +  +     +  +  +  +  +  +
4  |**|  >   @@>  |     |     |  |     |     |  |           |
   +/\+--+\/+\/+\/+     +  +  +\/+  +DD+     +  +  +  +  +  +
5  |  MD|     |
   +--+/\+--+  +--+   note: the level 4 map is not complete and
may
5  |DN> 2|  |     |         contain a few errors.  The location of
the
   +--+--+  +--+--+         wizards is correct.
      level 4


------------------------------------------------------------------
--------------

LUCENCIA
Alternate Universe 3 OF 7
MAP OF LUCENCIA:
. T T . . . T . 1 . . T  1 = entrance/exit to/from Lucencia
. 2 T 3 . . T . . . . T  2 = dragon mountain
. . . . . . T T T T . T  3 = rose bush
T T T T . T 4 . . . . .  4 = rainbow rose bush
T . . . . . T . W W W .  5 = alliria's tomb
T 5 . . . . . . . E W .  6 = rose bush
T 6 . T . . . . W W W .  7 = rose bush
T T T T . . . . . . . .  8 = rose bush
. . . . . . . T T T T .  9 = cyanis' tower
. . T . . . . . 7 T . .
. . T 8 9 . . . . T . .
. . T T T . . . . . . .

Solution to Lucencia:
1. go to town and be taught devine intervention spell at wizards
guild even the chrono can learn this spell (handy to have later).
also have bard learn new song in bards guild.
2. go to dragon mountain and kill dragon on 2nd level.
3. get crystal key and dragon blood.
4. go to tower and go to third level. DO NOT KILL Cyanis. Use a
staff of Lor OR cast a heal spell on him. If he charges you and
tries to start a combat, run away and reenter the room. Bard song
Sir Robin should be started before entering the room. Get the
triangle from him and exit the tower.
5. collect a rose from all the bushes. To get the rainbow rose,
pour the dragon blood on the bush to cause bush to bloom.
6. with all 5 roses in hand, enter alliria's tomb.
7. get crown of truth and belt. (see maps for solving problems)
8. head back to old man in skara brae.

Map of Celaria Bree:
  W W W W W W W W W W W W W W
W . . . . . . . . . . . . . . W    w = wall
W . T T T T T I T B T T T T . W    t = tree
W . . . . . . . . . . . . . . W
W . T T T T T T T T T T T T . W    g = wizards guild
W . . . . . . . . . . . . . . W    b = bards guild
W . T T T T T T T T T T T T . W    i = tavern
W . T T T T T T T T T T T T . W    a = temple
. . . . . . . . . . . . . . . W
W . T T T T T T T T T T T T . W
W . . . . . . . . . . . . . . W
W . T T T G T T T T T T T T . W
W . . . . . . . . . . . . . . W
W . T T T T T A T T T T T T . W
W . . . . . . . . . . . . . . W
  W W W W W W W W W W W W W W

NAME OF DUNGEON: dragon mountain
LEVEL: 1
     1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1  |      MD|MD         |  |     |     |        |     |  |
   +--+  +--+--+  +--+  +  +  +--+  +  +--+  +  +  +  +  +
2  |  |HD MD|MD   |     |HD|      MD|MD      |     |   HD|
   +  +--+  +  +--+  +--+  +  +  +--+--+  +--+  +--+--+--+
3  |A5            |         MD|MD MD|MD   |              |
   +--+--+  +--+  +  +--+  +--+--+  +  +--+  +  +--+--+  +
4  |  |           |     |   MD|        |  |  |        |  |
   +  +  +--+--+--+  +  +--+--+--+--+  +  +  +--+--+--+  +
5  |        |     |  |  |     |     |     |        |     |
   +--+  +--+  +  +  +  +  +  +  +  +--+--+  +  +--+  +  +
6  |        |HD|     |     |  |  |              |  |     |
   +  +--+  +--+  +--+--+--+  +  +--+--+--+--+  +  +--+--+
7  |        |   QU AM      |  |  |      AM   |QU         |
   +  +  +  +--+  +--+  +  +  +  +  +  +--+  +--+--+  +  +
8  |MD|MD      |     |        |        |     |     |**   |
   +--+--+  +--+--+  +  +--+--+--+--+  +  +  +  +  +  +--+
9   MD|MD    HD|HD   |      **|**      |     |     |
   +  +--+  +--+--+  +--+--+  +  +--+--+  +--+  +--+--+  +
10             |HD   |     |A2 A1|     |     |  |  |
   +--+--+  +  +--+  +  +  +  +  +  +  +  +  +  +  +--+  +
11    |        |           |T3 T4|           |     |
   +  +  +--+  +  +--+--+--+--+--+  +--+--+--+--+--+--+  +
12       |     |  |        |UP   |              |     |
   +  +--+--+--+  +  +  +--+  +  +--+  +--+--+  +  +  +  +
13    |        |           |   AM|     |  |     |
   +  +  +  +--+--+--+  +--+--+DD+--+--+  +  +  +  +--+--+
14 |     |  |         **|           |        |  |  |T5   |
   +--+  +--+  +--+--+--+  +--+--+  +--+--+--+  +  +--+  +
15 |  |  |  |  |        |**|T2 T1|**|  |  |     |**      |
   +  +  +  +  +--+--+  +  +  +  +  +  +  +  +--+--+  +  +
16  HD      |HD|  |     |HD|A3 A4|HD|        |     |
   +--+--+  +  +--+  +--+  +  +  +  +  +--+--+  +  +--+  +
17  MD|MD   |  |  |  |  |  |  |  |  |   MD|MD      |
   +  +  +  +  +--+  +  +  +  +  +  +  +  +  +--+--+  +  +
18       |        |        |  |DN|     |              |HD
   +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+

    ** = DARKNESS
    hd = hits decrease
    md = magic decrease
    qu = silence
    am = anti magic zone
    T1, T2, T3, T4 , ETC.  =  TELEPORTS
    A1, A2, A3, ETC = CORRESPONDING ARRIVALS

NAME OF DUNGEON: dragon mountain
LEVEL: 2
     1  2  3  4  5  6  7  8  9 10 11
   +--+--+--+--+--+--+--+--+--+--+--+
1  |DN            |        |     |  |
   +--+--+--+  +  +  +--+  +  +  +  +  dn = down stairs
2  |  |     |HD HD|HD HD|     |     |  hd = hit decrease
   +  +  +  +  +  +  +  +--+  +--+--+  md = magic decrease
3  |  |     |  |**   |  |           |  am = anti magic zone
   +  +--+  +  +--+--+  +--+--+--+  +  ** = darkness
4  |     |     |  |   HD   |        |  qu = silence
   +  +  +--+--+  +  +  +  +--+--+  +  1  = rainbow dragon

 

Submit your codes! Having Bard's Tale III codes, cheats, hints, tips, trainer or tricks we dont have yet?

Help out other Bards Tale III players on the PC by adding a cheat or secret that you know!

Bards Tale III CheatsSubmit them through our form.

Bard's Tale IIIVisit Cheatinfo for more Cheat Codes, FAQs or Tips!
 
back to top 
 
 
    
 
PC Games, PC Game Cheats, Video Games, Cheat Codes, Secrets Easter Eggs, FAQs, Walkthrough Spotlight - New Version CheatBook DataBase 2014
CheatBook-DataBase 2014 is a freeware cheats code tracker that makes hints, Tricks, Tips and cheats (for PC, Walkthroughs, XBox, Playstation 1 and 2, Playstation 2, Playstation 4, Sega, Nintendo 64, DVD, Wii U, Game Boy Advance, iPhone, Game Boy Color, N-Gage, Nintendo DS, PSP, Gamecube, Dreamcast, Xbox 360, Super Nintendo) easily accessible from one central location. If you´re an avid gamer and want a few extra weapons or lives to survive until the next level, this freeware cheat database can come to the rescue. Covering more than 22.000 Games, this database represents all genres and focuses on recent releases. All Cheats inside from the first CHEATSBOOK January 1998 until today.  - Release date january 5, 2014. Download CheatBook-DataBase 2014
 
 
Games Trainer  |   Find Cheats  |   Download  |   Walkthroughs  |   Console   |   Magazine  |   Top 100  |   Submit Cheats, Hints, Tips  |   Links
Top Games:   Watch Dogs Trainer  |  Risen 3: Titan Lords Trainer  |  Tropico 5 Trainer  |  Sacred 3 Trainer  |  Enemy Front Trainer  |  Blackguards Trainer