Castle of the Winds
Episode Two-Lifthransir's Bane
Written by Chaz5000
Current Version:Version 1.00-Updated legal information.
Castle of the Winds is copyright Epic MegaGames.
SECTION 1:Starting the game
If you already beat Castle 1, then you can start up Castle 2, and load your
save game for a starting point. Otherwise, you can create a character just
like in the original, except he gets more magic to start out with, and
starts at a higher level. Out of the magic you can pick when you start the
game, select:Light, Phase Door, Magic Arrow, Neutralize Poison, Identify,
Rune of Return, and Lightning Bolt. These should give you a good range of
offensive and defensive magic, outside of there being no healing magic, but
you should be able to pick up some at one of the many shops in town. Now
shop around in town, and if you are reloading an old game from Castle 1,
sell the loot from Hrungnir's Fortress. If you're hard up for cash, you can
sell the Amulet of Kings; you no longer need it. Consult the weapon and
armor list in the help file to assist you in deciding what to buy.
SECTION 2:A visit to Lifthransir
Head north out of town, and go to the dungeon. Walk all the way north,
and take a left into the throne room of the shade of the dead king
Lifthransir. Walk into him twice, then descend the stairs downward.
The levels are random from here on down, but I'll point out any special
things in each of the dungeon levels .
"Good walkthroughs. They really helped me. However, I
did notice something you may have missed while I was
reading the walkthrough for part 2. In the castle, say
go to the dead king's shade and talk with him twice,
and then proceed to the dungeon. However,if you take
the hallway going left, past the dungeon stairs, you
will enter a large room that has a suit of armor. I
don't remember what kind of armor, but it was
non-magical, and the room had an ogre in it. Even if
you already have some armor, you COULD go back to town
and sell it. Also, you can get some gold or silver
from the ogre if you kill it."
Chaz500's Note:I did notice that, but failed to mention
it. Thank you for noticing that.
SECTION 3:Welcome to the Dungeon
Dungeon Level 1:Lots of goodies, but nothing of storyline significance.
Dungeon Level 2:Same as above.
Dungeon Level 3:Same as above.
Dungeon Level 4:There is a man about to be sacrificed on this level. Get to
him promptly, defeat the monsters surrounding him, and he'll tell you more
about the dungeon.
Dungeon Level 5:Almost to something important.
Dungeon Level 6:A group of killer Wolfmen live down here. Use a "Scroll of
Map Level" if you have one, otherwise search the level until you find them.
Defeat them, and continue on your way.
Dungeon Level 7:Nothing here but loot.
Dungeon Level 8:Still nothing here but loot.
Dungeon Level 9:Just another loot-filled level.
Dungeon Level 10:Almost to something important.
Dungeon Level 11:On this level is your first encounter with a wizard. Defeat
him and his minions, and collect the treasure they leave behind. When you
return to town, go to the castle and you'll be given a set of "Enchanted
Gauntlets of Slaying".
Dungeon Level 12:Nothing here but loot.
Dungeon Level 13:Same as above.
Dungeon Level 14:Beware of the Crypt. Same as most other levels, but has a
crypt located in it. This means Castle Wight city. Be sure to remember
that Castle Wights are the ones that can kill you by draining your
intelligence. Oh, yeah, they can drain it in under four turns. Using
"Phase Door" is highly reccomended.
Dungeon Level 15:A rather unremarkable level. Lots of dangerous critters
live down here. After you beat this level, return to town. Enter the
castle and you'll be given a "Meteoric Steel Helmet." You're also warned
about "The Giant Kings' Throne Rooms," rooms filled with giants!
Dungeon Level 16:The first throne room of a Giant King is on this level.
The Hill Giant King, Utgardhalok, is the boss of this level. Beat him and
his flunkies, and descend to level 17.
Dungeon Level 17:Only one thing to be wary of in this level-A room full of
inanimate statues with a glyph in the center becomes a roomful of ANIMATED
statues when you step on the glyph. Fighting statues is stupid(They'll
probably lick you in under three turns), so stay away from this room!
Dungeon Level 18:Another Giant King to tackle, this time it's Rugnir, The
Stone Giant King. Beat him and get on with the dungeon.
Dungeon Level 19:Elemental City. Find the first stairway down and descend.
Dungeon Level 20:Yet another Giant King to tackle. Now it's Thyrm, the Frost
Giant King. Beat him and descend to level 21.
Dungeon Level 21:Just another tough level. Beat the enemies, descend to
Dungeon Level 22:It's finally the last of the Giant Kings. Thiassa, The
Fire Giant King, will try to beat you; beat him first and either descend
to level 23, or return to town for some Pep-talk from The Jarl.
Dungeon Level 23:Not much special here-descend to level 24.
Dungeon Level 24:Just another tough level. Enjoy this level-Surtur is on
Dungeon Level 25:Not much here, just Surtur, the hardest enemy in either
Castle 1 and Castle 2. Keep your eye on him, he can teleport when the going
gets rough for him, and leave you to fight all of his minions. He has the
most powerful magic in the game, and can summon monsters to fight with him,
even after you destroyed his minions. After you defeat Surtur, you win!
No wait, you get the Helmet of Storms. Now all you have to do is cast
"Rune of Return" and give the helmet to King Lifthranthsir, right. WRONG!
You have to trek up ALL 25 LEVELS of the dungeon, because "The Helmet of
Storms absorbs the Aura Energy." Good luck on your way back up. After you
make it back up, THEN you win the game. Congratulations!
-----------------------END OF WALKTHROUGH FOR CASTLE 2------------------