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City of Villains - Bind/Macro Guide Walkthrough, Hints and Tips for PC Games.

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 City of Villains - Bind/Macro Guide

 
   
 
 
City of Villains - Bind/Macro Guide

i - Ownership and Copyrights

ii - Versions

iii - Contributing and Contacting

iv - What's new?

1 - Macroes versus Key Binds

2 - Commands
 - 2a - General
 - 2b - menu Commands
 - 2c - Chat Controls
 - 2d - Powers and Insperations
 - 2e - Supergroup, Team, Sidekick, and Friend Commands
 - 2f - Other

3 - Emote Names

4 - Power Names

========= Class Powers ==========
	--- City of Heroes ---
 --- i - Blaster Primary
 ------ A - Archery
 ------ B - Assault Rifle
 ------ C - Electric Blast
 ------ D - Energy Blast
 ------ E - Fire Blast
 ------ F - Ice Blast
 ------ G - Sonic Attack
 --- ii - Blaster Secondary
 ------ A - Devices
 ------ B - Electrical Manipulation
 ------ C - Energy Manipulation
 ------ D - Fire Manipulation
 ------ E - Ice Manipulation
 --- iii - Scrapper Primary
 ------ A - Broadsword
 ------ B - Claws
 ------ C - Dark Melee
 ------ D - Katana
 ------ E - Martial Arts
 ------ F - Spines
 --- iv - Scrapper Secondary
 ------ A - Dark Armor
 ------ B - Invulnerability
 ------ C - Regeneration
 ------ D - Super Reflexes
 --- v- Controller Primary
 ------ A - Earth Control
 ------ B - Fire Control
 ------ C - Gravity Control
 ------ D - Ice Control
 ------ E - Illusion Control
 ------ F - Mind Control
 --- vi - Controller Secondary
 ------ A - Empathy
 ------ B - Force Field
 ------ C - Kinetics
 ------ D - Radiation Emmission
 ------ E - Storm Summoning
 --- vii - Defender Primary
 ------ A - Dark Miasma
 ------ B - Empathy
 ------ C - Force Field
 ------ D - Kinetics
 ------ E - Radiation Emmission
 ------ F - Sonic Resonance
 ------ G - Storm Summoning
 ------ H - Trick Arrow
 --- viii - Defender Secondary
 ------ A - Archery
 ------ B - Dark Blast
 ------ C - Electrical Blast
 ------ D - Energy Blast
 ------ E - Psychic Blast
 ------ F - Radiation Blast
 ------ G - Sonic Attack
 --- ix - Tanker Primary
 ------ A - Fiery Aura
 ------ B - Ice Armor
 ------ C - Invulnerability
 ------ D - Stone Armor
 --- x - Tanker Secondary
 ------ A - Battle Axe
 ------ B - Energy Melee
 ------ C - Fiery Melee
 ------ D - Ice Melee
 ------ E - Stone Melee
 ------ F - Super Strength
 ------ G - War Mace
	--- City of Heroes Epic ---
 --- xi - Peacebringer
 ------ A - Luminous Blast
 ------ B - Luminous Aura
 ------ C - Inherent Powers
 --- xii - Warshade
 ------ A - Umbral Blast
 ------ B - Umbral Aura
 ------ C - Inherent Powers
	--- City of Villians --- 
 --- xiii - Brute Primary
 ------ A - Dark Melee
 ------ B - Energy Melee
 ------ C - Fiery Melee
 ------ D - Stone Melee
 ------ E - Super Strength
 --- xiv - Brute Secondary
 ------ A - Dark Armor
 ------ B - Energy Aura
 ------ C - Fiery Aura
 ------ D - Invulnerability
 ------ E - Stone Armor
 --- xv - Stalker Primary
 ------ A - Claws
 ------ B - Energy Melee
 ------ C - Martial Arts
 ------ D - Ninja Blade
 ------ E - Spines
 --- xvi - Stalker Secondary
 ------ A - Energy Aura
 ------ B - Ninjitsu
 ------ C - Regenration
 ------ D - Super Reflexes
 --- xvii - Mastermind Primary
 ------ A - Mercenaries
 ------ B - Necromancy
 ------ C - Ninjas
 ------ D - Robotics
 --- xviii - Mastermind Secondary
 ------ A - Dark Miasma
 ------ B - Force Field
 ------ C - Poison
 ------ D - Traps
 ------ E - Trick Arrow
 --- xix - Dominator Primary
 ------ A - Fire Control
 ------ B - Gravity Control
 ------ C - Ice Control
 ------ D - Mind Control
 ------ E - Plant Control
 ---xx - Dominator Secondary
 ------ A - Energy Assault
 ------ B - Fiery Assault
 ------ C - Icy Assault
 ------ D - Psionic Assault
 ------ E - Thorny Assault
 ---xxi - Corruptor Primary
 ------ A - Assault Rifle
 ------ B - Dark Blast
 ------ C - Energy Blast
 ------ D - Fire Blast
 ------ E - Ice Blast
 ------ F - Radiation Blast
 ------ G - Sonic Attacks
 --- xxii - Corruptor Secondary
 ------ A - Cold Dominination
 ------ B - Dark Miasma
 ------ C - Kinetics
 ------ D - Radiation Emission
 ------ E - Sonic Resonance
 ------ F - Thermal Radiation
 ------ G - Traps

========= Pool Powers ===========
 --- xxiii - Concealment
 --- xxiv - Fighting
 --- xxv - Fitness
 --- xxvi - Flight
 --- xxvii - Leadership
 --- xxviii - Leaping
 --- xxix - Medicine
 --- xxx - Presence
 --- xxxi - Speed
 --- xxxii - Teleportation

========= Ancillary Pool Powers ===========
 --- xxxiii - Artic Mastery
 --- xxxiv - Body Mastery
 --- xxxv - Cold Mastery
 --- xxxvi - Dark Mastery
 --- xxxvii - Darkness Mastery
 --- xxxviii - Earth Mastery
 --- xxxix - Electric Mastery (1)
 --- xxxx - Electric Mastery (2)
 --- xxxxi - Energy Mastery
 --- xxxxii - Fire Mastery
 --- xxxxiii - Flame Mastery
 --- xxxxiv - Force Mastery
 --- xxxxv - Ice Mastery
 --- xxxxvi - Munitions Mastery
 --- xxxxvii - Power Mastery
 --- xxxxviii - Primal Mastery
 --- xxxxix - Psionic Mastery
 --- xxxxx - Psychic Mastery
 --- xxxxxi - Pyre Mastery
 --- xxxxxii - Stone Mastery
 --- xxxxxiii - Weapon Mastery

5 - Replacable Values

6 - Putting it together - Macroes

7 - Putting it together - Binds

8 - Some Recommended Macroes or Keybinds

9 - Default Key Layout

10 - Cord Keys, Number Pads, Mouse Binds, Other Odd Keys, and Misc.

11 - Bubble Colouring

12 - Q & A: Some commonly asked questions.



 ~~~ i -Ownership and Copyrights ~~~ 

City of Heroes (CoH) and City of Villians (CoV) are owned and copywritten by 
Cryptic Studios and NCsoft corporation. This faq, on the other hand, is mine. 
It can be found linked to IGN, Gamefaqs, Neoseeker, and the Justice Force, as 
well as my own, Wu Yausu.  



 ~~~ ii - Versions ~~~ 

This is the Issue 9 (I9) version.  Every time these games get a majour update,
it is called an Issue.  There may be updates between issues that require a faq
change, but so far, every Issue has required at least a minour update in the 
guide.



 ~~~ iii - Contributing and Contacting ~~~ 

If you wish to contribute to this faq, you can contact me at:
webmaster (at) wuyausu.com, or to let me know it is directly related to 
CoH/CoV, you can contact me at oninoonmitsu (at) wuyausu.com.  Or, you could
go to http://wuyausu.com and leave me a note on my tag board.

There have been a couple people that have helped me in the compilation of this
faq in the past.  They are:

LightTiger (Triumph server) - Change Costume command
Lord Onyx (Justice server) - Testing the costume change/power combination that 
I wrote while I was unable to get on. 



 ~~~ iv - What's New? ~~~ 

1 - New I7 emotes have been added.

2 - CoV command has been removed.  This used to allow access to CoV costumes
	in CoH if you had both games.  Since access is automatic now, and the
	devs have blocked the CoV command, I have removed it from the faq.

3 - Section 10, with the odd key names, has been expanded on the suggestion of 
	goodlivn.

4 - The Default Keybind Layout, the new section 9, has been added at the
	suggestion of happyscrub.

5 - The Q & A section has been extended, how to auto-send, font colours

6 - Bubble Colouring section added, due to the heavy number of requests for it.

 ~~~ 1 - Macroes versus Key Binds ~~~ 

Many players I have spoken to do not seem to understand the differences 
between the two. That is understandable since the difference is mostly in the 
execution, not the effect. 

When a macro is created in City of Heroes, it places itself automatically in 
the powers tray. The benefit to this is that players who prefer the mouse can 
activate it straight from the tray. The downside is, even with the tray fully 
extended, a player only has 20 slots available. That means, assuming you do 
not have any non-power macroes up, you will still be 5 shy of showing all 
powers. Probably more once the epic at's are live.

A macro always starts with /macro.

A key bind is like your movement keys, where no mouse is needed. If you key 
bind a power, that means it is activated from the keyboard. The benefit is 
that it does not take up any space in your power tray. The downside is, if you
are a mouse player, this can become awkward. You also risk forgetting what 
binds are where for individual characters.

A key binding always starts with /bind 




 ~~~ 2 - Commands ~~~ 

Okay, you have decided what kind of short-cut you want, macro or key bind. The 
next step is to decide if you want to use a command, an emote, or both. If you
decide you want commands or both, start here. If not, skip down to Emote Names.

When typing in the chat box, a backslash before the command with no space 
activates the effect. However, the commands, when making a macro or key 
binding, will be seperated by $$.

The following is a brief list of commands and what they do. 


 ~~~2a: General:


 ~~~~(Binds/Macroes)

Bind - Binds a key to any command.  Syntax will be covered later.

Bind_save - Saves your binds to you CoH folder.

Bind_save_file - Allows you to specifically name a file, allowing you to have
	one for every character, or every AT type.  They will be found in your
	CoH/CoV piggs folder.  Syntax: /bind_save_file .txt  
	Saving it in txt form allows you to modify it later.  I will cover that
	later.

Bind_load - Loads your keybinds.txt file from your CoH/CoV folder.

Bind_load_file - Loads a specific file from your piggs folder.  This is useful
	if you use the same style of AT a lot and want to save time on the 
	common binds.  Syntax: /bind_load_file .txt

Macro - Creates a macro button.  Syntax will be covered later.

Macroslot - Provides a macro into a specific slot (1-0).


 ~~~~(Camera Control)

Camdist - Sets the distance between your character and the camera. This must 
	be set in feet.

Camdistadjust - When bound to a mouse wheel, this command causes the mouse 
	wheel to move the camera distance.

Camreset - Resets the camera behind the character.

Camrotate - This allows controlled camera rotation.  The default key is the
	PageUp key.

Zoomin - Zooms the camera in.

Zoomout - Zooms the camera out.

Lookup - Pitches the camera up.

Lookdown - Pitches the camera down.

Third - Toggles between first and third person camera views.

First - Toggles between first and third person camera views.

Mouse_look - Command key for mouselook


 ~~~~(Screen management)

Fullscreen - Sets the game to fullscreen mode.

Maximize - Maximizes the window in windowed mode.

Disable2d - Disables 2d sprite drawing.

Screen - Sets the X and the Y screen dimentions.  This works best when 
	kept tot he traditional sizes of 640x480, 1024x768, 1280xx1024, 
	1600x1200, and the like.

Netgraph - Displays network connection information.

Showfps - Shows your current framerate.  1 is on, 0 is off.  
	Syntax: /showfps 1 or /showfps 0

TextAniso - Sets the amount of anisotropic filtering to use and reloads
	textures.  Unless you actually know what that means, I strongly 
	recommend not using this command.

Fsaa - Sest the amount of fullscreen anti-aliasing.

Vis_scale - Controls the world details.  1.0 is default.

ShaderDetail - Changes the shade detail level.

UseHDR - Use HDT lighing effects (Bloom or tonemapping) if availalbe.

UseDOF - Use Depth of Field effects if available.

UseLightmaps - Use lightmaps if available.

UseWater - Use fancy water effects if available.

NoSunFlare - Disables sun flare for performance debugging.

RenderScaleX - Changes the horizontal scale at which the 3d world is rendered
	relative to your screen size.

RenderScaleY - Changes the vertical scale at which the 3D world is rendered 
	relative to your screen size.

RenderScale - Changes the scale at which the 3D world is rendered relative to 
	your screen size.

RenderSize - Changes the size at which the 3D world is rendered.

UseRenderScale -  Enables/disables render scaling feature.

RenderScaleFilter - Changes method of filtering used in renderscaling.

BloomWeight - Sets bloom scale, valid values 0.0 - 2.0

BloomScale - Sets bloom blur size, valid values of 2 or 4

DofWeight - Sets DOF scale, valid values 0.0 - 2.0

Shadowvol - Controls whether or not shadow volumes are drawn.

Ss - Controls whether or not simple shadows are drawn.

Stopinactivedisplay - Stops rendering when the game is not the foreground 
	application.

Reloadgfx - unloads all textures, causing them to be reloaded dynamically.

Texwordeditor - edit the text layout for translatable textures.

Cursorcache - enable cursor cache for smoother cursor changes.


 
 ~~~~(Targeting)

Toggle_enemy - Cycles through targetable enemies. Tab is the default key.

Toggle_enemy_prev - Cycles through targetable enemies (in reverse).

Target_enemy_near - Targets the nearest enemy.

Target_enemy_far - Targets the farthest enemy.

Target_enemy_next - Cycles through visible targetable enemies in near to far 
	order.

Target_enemy_prev - Cycles through visible targetable enemies in far to near 
	order.

Target_friend_near - Targets the nearest friend.

Target_friend_far - Targets the farthest friend.

Target_friend_next - Cycles through visible targetable friends in near to far 
	order.

Target_friend_prev - Cycles through visible targetable friends in far to near 
	order.

Target_custom_near - Targets the nearest match.
	Parameters:
	enemy - Hostiles
	friend - Friendlies (including pets)
	defeated - 0 HP targets
	alive - Living targets
	mypet - Inlcude only your pets
	notmypet - Exclude your pets
	base - Include only passive base items
	notbase - Exlude passive base items

Target_custom_far - Targets the farthest match.
	Parameters:
	enemy - Hostiles
	friend - Friendlies (including pets)
	defeated - 0 HP targets
	alive - Living targets
	mypet - Inlcude only your pets
	notmypet - Exclude your pets
	base - Include only passive base items
	notbase - Exlude passive base items

Target_custom_next - Cycles through matching targets in near to far order.
	Parameters:
	enemy - Hostiles
	friend - Friendlies (including pets)
	defeated - 0 HP targets
	alive - Living targets
	mypet - Inlcude only your pets
	notmypet - Exclude your pets
	base - Include only passive base items
	notbase - Exlude passive base items

Target_custom_prev - Cycles through matching targets in far to near order.
	Parameters:
	enemy - Hostiles
	friend - Friendlies (including pets)
	defeated - 0 HP targets
	alive - Living targets
	mypet - Inlcude only your pets
	notmypet - Exclude your pets
	base - Include only passive base items
	notbase - Exlude passive base items

Unselect - unselects currently selected thing


 ~~~~(Information Gathering)

Info - Opens the info window for the current target, yourself if you have no 
	target.

Info_tab - Opens the specified tab of the info window for the current target,
 	yourself if you have no target.

Info_self - Opens the info window for yourself.

Info_self_tab - Opens the specified tab of the info window for yourself.

Demorecord - Starts recording everything that happens in a client_demos
	folder with-in your CoH/CoV folder.  Syntax: Demorecord .txt

Demostop - Stops the demorecord command.

Cmdlist - Displays all of the commands available.

whereami                          Tells the name of the shard/map you are on.

loc                               Get current position.

getpos                            Get current position.


 ~~~2b: Menu Commands:

Manage - Takes you to your Enhancements screen.

Map - Opens and closes the map. The default for this is m.

Menu - Opens the menu. The default for this is \.

Nav - Opens the navigation compass. The default for this is n.

Target - Opens the target information window. The default for this is t.

Window_color - Changes the colour of your windows.

Window_hide - forces the specified window to be hidden.

Window_resetall - Resets all windows to their original defaults for size, 
	locations, colours, and visibility. 


 ~~~2c: Chat Controls:

AFK - Indicates that you are away from your keyboard, placing a small *afk* 
	above your character. If you follow it up with a specific message, 
	that is shown above your character. For example "/afk ler" would 
	display "ler" above the character. (For those curious, ler is an 
	abbreviation for "little elf's room", something I have used for a 
	number of years in chat-based role-play sites and in games for using 
	the rest room)

Autoreply - Automatically directs a /tell to who-ever you have targeted. 
	Default button is backspace.

B or Broadcast - Places any following text on the Broadcast channel while 
	leaving the default on Local.

Bug - Enter a short description after /bug to submit a bug to programmers.

Chat - Toggles the chat window on and off.

Em or Emote - Activates an emote action or sends the following text to a 
	thought bubble.

Ignore - Ignores the player name listed after this. "/ignore Yunthor" would, 
	thus, ignore me if Yunthor was the name I was using in this game.

Ignorelist - Opens a list of players currently on your ignore list.

P or Private - Sends a personal message to the specified player.

Quickchat - Pulls up the QuickChat list. I never use this, personally, p
	refering to use the emote list below.

Req or Request - Places any following text on the Request channel while 
	leaving the default on Local.

Sell - Sends following text to the Request channel while leaving the default 
	on Local.

Slashchat - Starts a local chat with the emote slash automatically placed at 
	the beginning. The default key for this is /.

Trade - Invites a specified player to trade.

Trade_accept - Accepts an invitation to trade.

Trade_decline - Declines an invitation to trade.

Unignore - Removes a player from the ignore list.

Whisper - Sends a personal message to the specified player, same as Private.

Y or Yell - Sends the following text to the broadcast channel.

startchat - Starts chat-entry mode.

slashchat - Starts chat-entry mode with slash.

say - Sends the given text on the current chat channel.

s - Sends the given text on the current chat channel.

chat_set - Sets the channel to the given string.

chat_cycle - Cycles through the default chat channels.

hideprimarychat - Hide/unhide primary chat window text messages.

tabtoggle - Make the previously active chat tab the new active tab. Used to 
	flip between two tabs.

tabnext - Cycle forward through all chat tabs in indicated chat window (0-4)

tabprev - Cycle backward through all chat tabs in indicated chat window (0-4)

tabglobalnext - Cycle forward through all chat tabs in all windows. Will open 
	the corresponding chat window if necessary.

tabglobalprev - Cycle backward through all chat tabs in all windows. Will open 
	the corresponding chat window if necessary.

tabselect - Select the given chat tab. Will open the corresponding chat 
	window if necessary.

change_handle - Change your global user name, if allowed
	Syntax: change_handle 

chan_create - Create a new chat channel
	Syntax: chan_create 

chan_join - Join an existing chat channel
	Syntax: chan_join 

chan_leave - Leave a chat channel
	Syntax: chan_leave 

chan_invite_team - Invite your entire team or taskforce to a chat channel
	Syntax: chan_invite_team 

chan_invite_gf - Invite your entire global friends list to a chat channel
	Syntax: chan_invite_gf 

chan_user_mode - Sets user permissions for specified user on channel.
	You must have operator status to set permissions.
	Syntax: chan_user_mode   
	Valid Options:
		-join - kicks user from channel
		+send / -send - gives/removes user ability to send messages 
			to channel
		+operator / -operator - gives/removes operator status from 
			another user in the channel

chan_mode - Changes default access rights for new user who joins the channel. 
	If you set -join, no one can join.
	Syntax: chan_mode  Valid Options:
	       	-join	kicks user from channel
	         +send / -send	gives/removes user ability to send messages 
			to channel
	         +operator / -operator - gives/removes operator status from 
			another user in the channel

chan_members - List all members of channel
	Syntax: chan_members 

chan_motd - Set the channel's Message Of The Day, which is sent to everyone 
	that joins the channel. Syntax: chan_motd  

chan_desc - Set the channel's description
	Syntax: chan_desc  

watching - List all channels that you belong to.

gfriends - Display all members of your global friends list.

ghide - Make yourself invisible to your global friends.

gunhide - Make yourself visible to your global friends.

gignoring - Lists the players on your global chat ignore list

myhandle - Display your chat handle.

quickchat - Pops up the quickchat menu.

window_resetall - Resets all window locations, sizes, and visibility to their 
	defaults.

window_toggle - Show a window if hidden, hide a window if shown.

toggle - Show a window if hidden, hide a window if shown.

window_show - Forces the given window to be shown.

show - Forces the given window to be shown.

window_hide - Forces the given window to be hidden.

window_color - Changes the window colors.

windowcolor - Changes the window colors.

bgcolor - When placed inside the greater than and less than symbols 
	(above the comma and period), it alters the background colour of your 
	speach. You must specify the colour.

color - When placed inside the greater than and less than symbols (above the 
	comma and period), it alters the text colour of your speach. You must 
	specify the colour.

border - When placed inside the greater than and less than symbols (above the 
	comma and period), it alters the border colour of your speach. You must
	specify the colour.


 ~~~2d: Powers and Insperations:

Inspexec_name - Short for Inspiration Execute, this will activate an 
	inspiration by type, if you have them. For example, 
	inspexec_name respite will activate a respite inspiration if you have 
	one. Very useful and highly recommended.

Inspexec_slot - Activates inspirations by slot. The defaults are the f1 
	through f4 keys (after you get 4).

Inspexec_tray - Activates inspirations by tray and slot combinations. This is 
	the same as the alt+f1-4 keys.

Powexec_abort - Short for, you guessed it, Power Execute. This cancels a power
	after it was started.

Powexec_auto - This sets a power to auto attack. Hitting it again will toggle 
	it off. Note: The ability to stack powexec_auto commands was removed in
	Issue 2.

Powexec_name - This activates a power by name. I make heavy use of this, 
	personally.

Powexec_slot - This activates a power by slot. The defaults are 1-0.

Powexec_altslot - This activates a power in the upper tray by slot. The default
	is alt+1-0 

Powexec_toggleoff - This will toggle a power off.  If the power is already off,
	then it does nothing.

Powexec_toggleon - This will toggle a power on.  If the power is already on,
	then it does nothing.


 ~~~2e: Supergroup, Team, Sidekick, and Friend Commands:

Demote - Demotes a member by one rank.

Estrange - Removes the specified player from the friends list.

F - Sends the following text to the friends channel while leaving the chat 
	default to local.

Findmember - Brings up a list of players looking for team (lft).

Friend - Adds the specified player to your friends list.

G or Group - Sends the following text to the Team channel with-out changing 
	the default from Local.

I or Invite - Invites a player into a team.

K or Kick - Kicks a player from the team.

Leaveteam - Quits the team you are on.

Namecaptain - Changes the captain title in Supergroups.

Nameleader - Changes the leadership title in Supergroups.

Namemember - Changes the general member title in a Supergroup.

Promote - Promotes specified member by one rank.

SG - Starts a Supergroup channel.

SG_accept - Accepts membership into a Supergroup

SG_decline - Declines membership into a Supergroup.

SGI or SGInvite - Invites a player into a Supergroup.

SGK or SGKick - Kicks a player out of a Supergroup.

SGLeave - Quits your current Supergroup.

Sgsetmotd - Sets the Message of the Day for a Supergroup.

Sgsetmotto - Sets the Motto of a Supergroup.

SGstats - Displays Super Group information in your chat window.

SK or Sidekick - Invites a player to be your sidekick. 

Sidekick_accept - Accepts an invitation to be a sidekick.

Sidekick_decline - Declines an invitation to be a sidekick.

Sugergroup - Sends following text to Supergroup channel while leaving your
	default on local.

Team - Sends following text to Team while leaving the chat default on Local.

Unfriend - Removes a player from friends list.

UNSK or Unsidekick - Ends the sidekick/mentor partnership. 

Arenainvite - Invite a player to join your arena event.


 ~~~2f: Other:


 ~~~~(Movement)

+forward - Moves you forward as long as button is down.

+left - Strafes you left as long as button is down.

+right - Strafes you right as long as button is down.

+backward - Moves you backwards as long as button is down.

+turnleft - Turns you left as long as button is down.

+turnright - Turns you right as long as button is down.

+up - Jump, climb if fly or hover is on.

+down - Lowers yourself if fly or climb is on.

++up - Auto-climb for fliers and hoverers, good for quick take-offs. Toggle 
	button again or press the space bar (jump) to cancel.

++down - Auto-land for fliers and hoverers.

++forward - Moves you forward until button is pressed again. Same as 
	++autorun, except it cancels if you hit forward again, where as autorun
	only cancels on +backwward or toggling autorun again.

++autorun - Moves you forward until button is pressed again. Same as ++forward
	 except it does not cancel upon pressing +forward.

++backward - Moves you backwards until button is pressed again. 

Follow - Sets your character to follow who ever is highlighted.

ctm_toggle - click-to-move toggle

clicktomove - enables click-to-move

ctm - enables click-to-move


 ~~~~(Communication)

Emaildelete - Deletes a message. You must know the specific message number.

Emailheaders - Requests the email headers.

Emailread - Opens a specific email. You must know the specific message number.

Emailsend - Sends an email. You must specify the recipient's name, subject, 
	and the message (in that order). These fields must be seperated by a 
	comma (,). Spaces need to be bracketed by question marks.

Hide - Hides you from lists.

Unhide - Makes you visible to lists. 


 ~~~~(GUI Manipulation)

chat - Toggles the chat window.

tray - Toggles the tray window

target - Toggles the target window.

nav - Toggles the navigation window.

map - Toggles the map window.

menu - Toggles the menu.

chatoptions - Toggles chat options for specified window (0-4)

powers - Toggles the power inventory.

alttray - Toggle the secondary tray while a key is being pressed. 

alt2tray - Toggle the secondary tray while a key is being pressed. 

alttraysticky - Toggle the secondary tray.

tray_sticky - Set the sticky-state of the specified tray.
	Syntax: tray_sticky  <0 for non sticky, sticky 
	otherwise>

tray_sticky_alt2 - Toggle the sticky-state of the alt2 tray.

next_tray - Go to next tray.

prev_tray - Go to previous tray.

next_tray_alt - Go to next secondary tray.

prev_tray_alt - Go to previous secondary tray.

next_tray_alt2 - Go to next tertiary tray.

prev_tray_alt2 - Go to previous tertiary tray.

next_trays_tray - Go to next trays tray slot.

prev_trays_tray - Go to previous trays tray slot.

goto_tray - Go to specified tray number.

goto_tray_alt - Go to specified tray number.

goto_tray_alt2 - Go to specified tray number.

goto_trays_tray - Go to specified tray number in the specified tray.
	Syntax: goto_trays_tray  


 ~~~~(Special for Pet-based character)

petoptions - Displays pet option context menu.

pet_select - Select Pet.

pet_select_name - Select Pet.

petcom - Set the stance or action of current pet.
	Syntax: petcom_name " " 

petcom_name - Set the stance or action of a specific pet.
	Syntax: petcom_name " " 

petcom_pow - Set the stance or action of a all pets cast by power.
	Syntax: petcom_name " " 

petcom_all - Set the stance or action of a specific pet.
	Syntax: petcom_name 

petsay - Make your current pet say something or emote.

petsay_name - Make the named pet say something or emote.

petsay_pow - Make all pets created by given power say something or emote.

petsay_all - Make the named pet say something or emote.

petrename - Rename your current pet.

petrename_name - Rename the named pet.

release_pets - Release your current pets


 ~~~~(Misc)

costume_change - Costume Change. To use, follow up by the appropriate number. 
	It is followed by:
	0 = 1st costume. 
	1 = 2nd costume. 
	2 = 3rd costume. 
	3 = 4th costume. 
	4 = 5th costume.
	Note: You can get your second costume at level 20,your third costume at
	level 30, and your fourth costume at level 40. I want to thank 
	LightTiger on Triumph for sending me this command.

Quit - Quits to desktop.

Stuck - Use if your character seems to be someplace they cannot get out of.

Who - Gives you information on a specific player.  Syntax: /who 

Whoall - Pulls up a list of players currently on the same map as you.

Screenshot - Saves a tga image. Your print screen is set to this by default.

Screenshotui - Saves a tga image with the user interface in place. 

respec - Go to respec screen if you have recieved a free holiday and/or
	Issue respec.  Please note that the mission reward respecs cannot
	be used via this command.

getarenastats - Get your arena stats.

servertime - Shows the current server time.

search - Find a player.

sea - Find a player.


 ~~~~(Unknown Effects)

After I6, I found a handful of commands that I have yet to find a use for.
The last two, I assume, will go under Screen Management, but I have not yet
found the effects.  Use at your own risk.

Renderthread

Norenderthread




 ~~~ 3: Emote Names ~~~ 

Using macros and binds for actions is extremely common in games, and 
City of Heroes and City of Villians are no different. Knowing what the name of
the emote you wish to macro/bind is extremely important. The following is a 
list of the action emotes in the game.

Issue 9 emotes:

Binoculars
Camera
Cellphone
Clipboard
Crouch
Drum
Drumlow
Fishing
Flashlightdown
Flashlightup
Flippingcoin
Floatbooks
Flypose1
Flypose2
Flypose3
Flypose4
Howl
Readbook
Waiting
Wounded

The complete list:

AFK (Same as Newspaper)
Afraid
Akimbo
Alakazam
AlakazamReact
Angry
AssumePositionWall
AtEase
Attack
BackFlip
BatSmash
BatSmashReact
BB
BeatChest
BigLaugh
BigWave
Binoculars
Boombox
Bow
Bowdown
Burp
BuzzOff
Camera
Champion
Cheer
Cellphone
Chicken
Clap
Clipboard
Coin
CoinToss
Cower
Crack
CrossArms
Crouch
CurseYou
Dance
Dance1
Dance2
Dance3
Dance4
Dance5
Dice
Disagree
DontAttack
Drat
Drink
DropBoombox
Drum
DrumDance
Drumlow
DustOff
Eat
Eatdonut
Eatfood
ELaugh
ElegantBow
EvilLaugh (Same as Muahahaha)
Explain
FancyBow
Fear
Fishing
Flashlight
Flashlightdown
Flashlightup
Flex
Flex1 (Same as FlexA)
Flex2 (Same as FlexB)
Flex3 (Same as FlexC)
FlexA (Same as Flex1)
FlexB (Same as Flex2)
FlexC (Same as Flex3)
Flip
FlipCoin
Flippingcoin
Floatbooks
Flypose1
Flypose2
Flypose3
Flypose4
Food
Frustrated
GetSome
GoAway
Grief
Hand
Handsup
Hi
Hmmmm
HoldTorch
Howl
Huh
Invent
JumpingJacks
Kata
Kneel
Knuckle
Knuckles
Laptop
Laugh
Laugh2
LaughToo
Lecture
Ledgesit
Listenpoliceband (hero side only?)
Lotus
MartialArts
MilitarySalute
Muahahaha (Same as Evillaugh)
Newspaper (Same as AFK)
No
Nod
Noooo
OverHere
Panhandle
Paper
PeerIn
Plot
Plotting
Point
Praise
Protest
RaiseHand
Readbook
Research
ResearchLow
Roar
Rock
RollDice
Rooting
Salute
Scared
Scissors
Score1
Score10
Score2
Score3
Score4
Score5
Score6
Score7
Score8
Score9
Screen
Shucks
Sit
Sitbench1
Sitbench2
Sitbench3
Sitbench4
Sitchair1
Sitchair2
Sitchair3
Sitexecuativechair
Sitstool
Sittable1
Sittable2
Slap
SlapReact
Slash
SlashThroat
Sleep
Smack
SmackYou
Sorry
Stop
Surrender
Talk
TalkToHand
Tarzan
Taunt
Taunt1
Taunt2
TauntA
TauntB Tteabag
Thanks
ThankYou
TheWave
ThreatHand
Thumbsup
TouchScreen
Type
Victory
VillainLaugh
VillainousLaugh
Waiting
WallLean
Wave
WaveFist
Welcome
What
Whistle
Wings
Winner
Wounded
Yata
YataYata
Yes
Yoga
YoureWelcome 

 ~~~ 4 - Power Names ~~~ 

Please note that this is not a faq *about* the powers.  I merely list them
here for the sake of people who wish the list (you know who you are and
why you need it..).  If you want raw data or opinions on powers, check the
other faqs.

========= Class Powers ==========
 ~~~ i - Blaster Primary
 ~~~~~~ A - Assault Rifle
 Burst
 Slug
 Buckshot
 M30 Grenade
 Beanbag
 Sniper Rifle
 Flame Thrower
 Ignite
 Full Auto

 ~~~~~~ B - Electric Blast
 Charged Bolts
 Lightning Bolt
 Ball Lightning
 Short Circit
 Aim
 Zapp
 Tesla Cage
 Voltaic Sentinel
 Thunderous Blast

 ~~~~~~ C - Energy Blast
 Power Bolt
 Power Blast
 Energy Torrent
 Power Burst
 Sniper Blast
 Aim
 Power Push
 Explosive Blast
 Nova

 ~~~~~~ D - Fire Blast
 Flares
 Fire Blast
 Fire Ball
 Rain of Fire
 Fire Breath
 Aim
 Blaze
 Blazing Bolt
 Inferno

 ~~~~~~ E - Ice Blast
 Ice Bolt
 Ice Blast
 Frost Breath
 Aim
 Freeze Ray
 Ice Storm
 Bitter Ice Blast
 Bitter Freeze Ray
 Blizzard

 ~~~ ii - Blaster Secondary
 ~~~~~~ A - Devices
 Web Grenade
 Caltrops
 Taser
 Targeting Drone
 Smoke Grenade
 Cloaking Device
 Trip Mine
 Time Bomb
 Auto Turret

 ~~~~~~ B - Electrical Manipulation
 Electric Fence
 Charged Brawl
 Lightning Field
 Havoc Punch
 Build Up
 Lightning Clap
 Thunder Strike
 Power Sink
 Shocking Grasp

 ~~~~~~ C - Energy Manipulation
 Power Thrust
 Energy Punch
 Build Up
 Bone Smasher
 Conserve Power
 Stun
 Power Boost
 Boost Range
 Total Focus

 ~~~~~~ D - Fire Manipulation
 Ring of Fire
 Fire Sword
 Combustion
 Fire Sword Circle
 Build Up
 Blazing Aura
 Consume
 Burn
 Hot Feet

 ~~~~~~ E - Ice Manipulation
 Chilblain
 Frozen Fists
 Ice Sword
 Chilling Embrace
 Build Up
 Ice Patch
 Shiver
 Freezing Touch
 Frozen Aura
 
 ~~~ iii - Scrapper Primary
 ~~~~~~ A - Broadsword
 Hack
 Slash
 Slice
 Build Up
 Taunt
 Parry
 Whirling Sword
 Disembowel
 Head Splitter

 ~~~~~~ B - Claws
 Swipe
 Strike
 Slash
 Spin
 Taunt
 Follow Up
 Focus
 Eviscerate
 Shockwave

 ~~~~~~ C - Dark Melee
 Shadow Punch
 Smite
 Shadow Maul
 Touch of Fear
 Taunt
 Siphon Life
 Dark Consumption
 Soul Drain
 Midnight Grasp

 ~~~~~~ D - Katana
 Sting of the Wasp
 Flashing Steel
 Gambler's Cut
 Build Up
 Divine Avalanche
 Calling the Wolf
 The Lotus Drops
 Soaring Dragon
 Golden Dragonfly

 ~~~~~~ E - Martial Arts
 Thunder Kick
 Storm Kick
 Cobra Strike
 Focus Chi
 Warriors Challenge
 Crane Kick
 Crippling Axe Kick
 Dragons Tail
 Eagles Claw

 ~~~~~~ F - Spines
 Barb Swipe
 Lunge
 Spine Burst
 Build Up
 Taunt
 Impale
 Quills
 Ripper
 Throw Spines

 ~~~ iv - Scrapper Secondary
 ~~~~~~ A - Dark Armor
 Dark Embrace
 Death Shroud
 Murky Cloud
 Obsidian Shield
 Dark Regeneration
 Cloak of Darkness
 Cloak of Fear
 Oppressive Gloom
 Soul Transfer

 ~~~~~~ B - Invulnerability
 Resist Physical Damage
 Temp Invulnerability
 Dull Pain
 Resist Elements
 Unyielding Stance
 Resist Energies
 Invincibility
 Tough Hide
 Unstoppable

 ~~~~~~ C - Regeneration
 Fast Healing
 Reconstruction
 Quick Recovery
 Resist Disorientation
 Integration
 Dull Pain
 Instant Healing
 Revive
 Moment of Glory

 ~~~~~~ D - Super Reflexes
 Focused Fighting
 Focused Senses
 Agile
 Practiced Brawler
 Dodge
 Quickness
 Lucky
 Evasion
 Elude

 ~~~ v- Controller Primary
 ~~~~~~ A - Earth Control
 Stone Prison
 Fossilize
 Stone Cages
 Quicksand
 Salt Crystals
 Stalagmites
 Earthquake
 Volcanic Gasses
 Animate Stone

 ~~~~~~ B - Fire Control
 Ring of Fire
 Char
 Fire Cages
 Smoke
 Hot Feet
 Flashfire
 Cinders
 Bonfire
 Fire Imps

 ~~~~~~ C - Gravity Control
 Crush
 Lift
 Gravity Distortion
 Propel
 Crushing Field
 Dimension Shift
 Gravity Distortion Field
 Fold Space
 Wormhole

 ~~~~~~ D - Ice Control
 Chilblain
 Block of Ice
 Frostbite
 Artic Air
 Shiver
 Ice Slick
 Flash Freeze
 Glacier
 Jack Frost

 ~~~~~~ E - Illusion Control
 Spectral Wounds
 Blind
 Deceive
 Flash
 Superior Invisibility
 Group Invisibility
 Phantom Army
 Spectral Terror
 Phantasm

 ~~~~~~ F - Mind Control
 Mesmerize
 Levitate
 Dominate
 Confuse
 Mass Hypnosis
 Telekinesis
 Total Domination
 Terrify
 Mass Confusion

 ~~~ vi - Controller Secondary
 ~~~~~~ A - Empathy
 Siphon Energy
 Heal Other
 Absorb Pain
 Resurrect
 Clear Mind
 Fortitude
 Recovery Aura
 Regeneration Aura
 Adrenaline Boost

 ~~~~~~ B - Force Field
 Personal Force Field
 Deflection Shield
 Force Bolt
 Insulation Shield
 Refraction Shield
 Dispersion Bubble
 Repulsion Field
 Repulsion Bomb
 Force Bubble

 ~~~~~~ C - Kinetics
 Transfusion
 Siphon Power
 Repel
 Siphon Speed
 Increase Density
 Speed Boost
 Inertial Reduction
 Transference
 Kinetic Transfer

 ~~~~~~ D - Radiation Emmission
 Radiation Emission
 Radiation Infection
 Accelerate Metabolism
 Enervating Field
 Mutation
 Lingering Radiation
 Choking Cloud
 Fallout
 EMP Pulse

 ~~~~~~ E - Storm Summoning
 Gale
 O2 Boost
 Snow Storm
 Steamy Mist
 Fog
 Hurricane
 Thunder Clap
 Tornado
 Lightning Storm

 ~~~ vii - Defender Primary
 ~~~~~~ A - Dark Miasma
 Twillight Grasp
 Tar Patch
 Darkest Night
 Howling Twilight
 Shadow Fall
 Fearsome Stare
 Petrifying Gaze
 Black Hole

 ~~~~~~ B - Empathy
 Healing Aura
 Heal Other
 Absorb Pain
 Resurrect
 Clear Mind
 Fortitude
 Recovery Aura
 Regeneration Aura
 Adrenaline Boost

 ~~~~~~ C - Force Field
 Personal Force Field
 Defelction Shield
 Force Bolt
 Insulation Shield
 Detention Field
 Dispersion Bubble
 Repulsion Field
 Repulsion Bomb
 Force Bubble

 ~~~~~~ D - Kinetics
 Transfusion
 Siphon Power
 Repel
 Siphon Speed
 Increase Density
 Speed Boost
 Inertial Reduction
 Transference
 Fulcrum Shift

 ~~~~~~ E - Radiation Emmission
 Radiation Emmission
 Radiation Inflection
 Accelerate Metabolism
 Enervating Field
 Mutation
 Lingering Radiation
 Choking Cloud
 Fallout
 EMP Pulse

 ~~~~~~ F - Storm Summoning
 Gale
 O2 Boost
 Snow Storm
 Steamy Mist
 Freezing Rain
 Hurricane
 Thunder Clap
 Tornado
 Lightning Storm

 ~~~ viii - Defender Secondary
 ~~~~~~ A - Dark Blast
 Dark Blast
 Gloom
 Moonbeam
 Dark Pit
 Tenebrous Tentacles
 Night Fall
 Torrent
 Life Drain
 Blackstar

 ~~~~~~ B - Electrical Blast
 Charged Bolts
 Lightning Blots
 Ball Lightning
 Short Circuit
 Aim
 Zapp
 Tesla Cage
 Voltaic Sentinel
 Thunderous Blast

 ~~~~~~ C - Energy Blast
 Power Bolt
 Power Blast
 Energy Torrent
 Power Burst
 Sniper Blast
 Aim
 Power Push
 Explosive Blast
 Nova

 ~~~~~~ D - Psychic Blast
 Mental Blast
 Subdue
 Psionic Lance
 Psychic Scream
 Telekinetic Blast
 Will Domination
 Psionic Tornado
 Scramble Thoughts
 Psychic Wall

 ~~~~~~ E - Radiation Blast
 Neutrino Bolt
 X-Ray Beam
 Irradiate
 Electron Haze
 Proton Volley
 Aim
 Cosmic Burst
 Neutron Bomb
 Atomic Blast

 ~~~ ix - Tanker Primary
 ~~~~~~ A - Fiery Aura
 Blazing Aura
 Fire Shield
 Healing Flames
 Temperature Protection
 Consume
 Plasma Shield
 Burn
 Fiery Embrace
 Rise of the Phoenix

 ~~~~~~ B - Ice Armor
 Frozen Armor
 Hoarfrost
 Chilling Embrace
 Wet Ice
 Permafrost
 Icicles
 Glacial Armor
 Energy Absorption
 Hibernate

 ~~~~~~ C - Invulnerability
 Resist Physical Damage
 Temp Invulnerability
 Dull Pain
 Resist Elements
 Unyielding Stance
 Resist Energies
 Invincibility
 Tough Hide
 Unstoppable

 ~~~~~~ D - Stone Armor
 Rock Armor
 Stone Skin
 Earths Embrace
 Mud Pots
 Rooted
 Brimestone Armor
 Crystal Armor
 Granite Armor

 ~~~ x - Tanker Secondary
 ~~~~~~ A - Battle Axe
 Gash
 Chop
 Taunt
 Beheader
 Build Up
 Swoop
 Whirling Axe
 Cleave
 Pendulum

 ~~~~~~ B - Energy Melee
 Barrage
 Energy Punch
 Taunt
 Bone Smasher
 Whirling Hands
 Stun
 Build Up
 Energy Transfer
 Total Focus

 ~~~~~~ C - Fiery Melee
 Scorch
 Fire Sword
 Taunt
 Combustion
 Breath of Fire
 Build Up
 Fire Sword Circle
 Incinerate
 Greater Fire Sword

 ~~~~~~ D - Ice Melee
 Frozen Fists
 Ice Sword
 Taunt
 Frost
 Build Up
 Ice Patch
 Freezing Touch
 Greater Ice Sword
 Frozen Aura

 ~~~~~~ E - Stone Melee
 Stone Fist
 Stone Mallet
 Taunt
 Heavy Mallet
 Build Up
 Fault
 Hurl Boulder
 Tremor
 Seismic Smash

 ~~~~~~ F - Super Strength
 Jab
 Punch
 Taunt
 Haymaker
 Hand Clap
 Knockout Blow
 Rage
 Hurl
 Foot Stomp

 ~~~~~~ G - War Mace
 Bash
 Pulverize
 Taunt
 Clobber
 Build Up
 Jawbreaker
 Whirling Mace
 Shatter
 Crowd Control

 ~~~ xi - Peacebringer
 ~~~~~~ A - Luminous Blast
Gleaming Bolt
Glinting Eye
Gleaming Blast
Bright Nova (Form)
	Bright Nova Bolt (Bright Nova Form only)
	Bright Nova Blast (Bright Nova Form only)
	Bright Nova Scatter (Bright Nova Form only)
	Bright Nova Detonation (Bright Nova Form only)
Radiant Strike
Proton Scatter
Build Up
Luminous Detonation
Incandescent Strike
Pulsar
Glowing Touch
Solar Flare
Photon Seekers
Dawn Strike

 ~~~~~~ B - Luminous Aura
Incandescence
Shining Shield
Essence Boost
Thermal Shield
Quantum Shield
Group Energy Flight
White Dwarf (Form)
	White Dwarf Strike (White Dwarf Form only)
	White Dwarf Smite (White Dwarf Form only)
	White Dwarf Flare (White Dwarf Form only)
	White Dwarf Sublimation (White Dwarf Form only)
	White Dwarf Step (White Dwarf Form only)
	White Dwarf Antagonize (White Dwarf Form only)
Reform Essence
Conserve Energy
Quantum Flight
Restore Essence
Light Form

 ~~~~~~ C - Inherent Powers
Energy Flight
Cosmic Balance
Combat Flight

 ~~~ xii - Warshade
 ~~~~~~ A - Umbral Blast
Shadow Bolt
Ebon Eye
Gravimetric Snare
Dark Nova (Form)
	Dark Nova Bolt (Dark Nova Form only)
	Dark Nova Blast (Dark Nova Form only)
	Dark Nova Emanation (Dark Nova Form only)
	Dark Nova Detonation
Shadow Blast
Starless Step
Sunless Mire
Dark Mater Detonation
Gravity Well
Essense Drain
Gravitic Emanation
Unchain Essence
Dark Extraction
Quasar

 ~~~~~~ B - Umbral Aura
Absorption
Gravity Shield
Orbiting Death
Penumbral Shield
Shadow Cloak
Twilight Shield
Black Dwarf (Form)
	Black Dwarf Strike (Black Dwarf Form only)
	Black Dwarf Smite (Black Dwarf Form only)
	Black Dwarf Drain (Black Dwarf Form only)
	Black Dwarf Mire (Black Dwarf Form only)
	Black Dwarf Step (Black Dwarf Form only)
	Black Dwarf Antagonize (Black Dwarf Form only)
Stygian Circle
Nebulous Form
Inky Aspect
Stygian Return
Eclipse

 ~~~~~~ C - Inherent Powers
Shadow Step
Dark Sustenance
Shadow Recall

 ~~~ xiii - Brute Primary
 ~~~~~~ A - Dark Melee
Shadow Punch
Smite
Shadow Maul
Touch of Fear
Siphon Life
Taunt
Dark Consumption
Soul Drain
Midnight Grasp

 ~~~~~~ B - Energy Melee
Barrage
Energy Punch
Bone Smasher
Build Up
Whirling Hands
Taunt
Total Focus
Stun
Energy Transfer

 ~~~~~~ C - Fiery Melee
Scorch
Fire Sword
Cremate
Build Up
Incinerate
Taunt
Breath of Fire
Fire Sword Circle
Greater Fire Sword

 ~~~~~~ D - Stone Melee
Stone Fist
Stone Mallet
Heavy Mallet
Build Up
Fault
Taunt
Seismic Smash
Hurl Boulder
Tremor

 ~~~~~~ E - Super Strength
Jab
Punch
Haymaker
Hand Clap
Knockout Blow
Taunt
Rage
Hurl
Foot Stomp

 ~~~ xiv - Brute Secondary
 ~~~~~~ A Dark Armor
Dark Embrace
Death Shroud
Murky Cloud
Obsidian Shield
Dark Regeneration
Cloak of Darkness
Cloak of Fear
Oppressive Gloom
Soul Transfer

 ~~~~~~ B Energy Aura
Kinetic Shield
Dampening Field
Power Shield
Entropy Shield
Energy Protection
Energy Cloak
Energy Drain
Conserve Power
Overload

 ~~~~~~ C - Fiery Aura
Fire Shield
Blazing Aura
Healing Flames
Temperature Protection
Plasma Shield
Consume
Burn
Fiery Embrace
Rise of the Pheonix

 ~~~~~~ D - Invulnerability
Resist Physical Damage
Temp Invulnerability
Dull Pain
Resist Elements
Unyielding
Resist Energies
Invincibility
Tough Hide
Unstoppable

 ~~~~~~ E - Stone Armor
Rock Armor
Stone Skin
Earth's Embrace
Mud Pots
Rooted
Brimstone Armor
Crystal Armor
Minerals
Granite Armor

 ~~~ xv - Stalker Primary
 ~~~~~~ A - Claws
Swipe
Strike
Slash
Assassin's Claw
Build up
Placate
Focus
Eviscerate
Shockwave

 ~~~~~~ B - Energy Melee
Barrage
Energy Punch
Bone Smasher
Assassin's Strike
Build Up
Placate
Stun
Energy Transfer
Total Focus

 ~~~~~~ C - Martial Arts
Thunder Kick
Storm Kick
Crippling Axe Kick
Assassin's Blow
Focus Chi
Placate
Cobra Strike
Crane Kick
Eagles Claw

 ~~~~~~ D - Ninja Blade
Sting of the Wasp
Gambler's Cut
Flashing Steel
Assassin's Blade
Build Up
Placate
Divine Avalanche
Soaring Dragon
Golden Dragonfly

 ~~~~~~ E - Spines
Barb Swipe
Lunge
Spine Burst
Assassin's Impaler
Build Up
Placate
Impale
Ripper
Throw Spines

 ~~~ xvi - Stalker Secondary
 ~~~~~~ A - Energy Aura
Hide
Kinetic Shield
Power Shield
Entropy Shield
Energy Protection
Repulse
Energy Drain
Conserve Power
Overload

 ~~~~~~ B - Ninjitsu
Hide
Ninja Reflexes
Danger Sense
Caltrops
Kuji-in Rin
Kuji-in Sha
Smoke Flash
Blinding Powder
Kuji-in Retsu

 ~~~~~~ C - Regeneration
Hide
Fast Healing
Reconstruction
Dull Pain
Integration
Resilience
Instant Healing
Revive
Moment of Glory

 ~~~~~~ D - Super Reflexes
Hide
Focused Fighting
Focused Senses
Agile
Practiced Brawler
Dodge
Quickness
Evasion
Elude

 ~~~ xvii - Mastermind Primary
 ~~~~~~ A - Mercenaries
Burst
Soldiers
Slug
Equip Mercenary
M30 Grenade
Spec Ops
Serum
Commando
Tactical Upgrade

 ~~~~~~ B - Necromancy
Dark Blast
Zombie Horde
Gloom
Enchant Undead
Life Drain
Grave Knight
Sould Extraction
Lich
Dark Empowerment

 ~~~~~~ C - Ninjas
Snap Shot
Call Genin
Aimed Shot
Train Ninjas
Fistful of Arrows
Call Jounin
Smoke Flash
Oni
Kuji in Zen

 ~~~~~~ D - Robotics
Pulse Rifle Blast
Battle Drones
Pulse Rifle Burst
Equip Robot
Photon Grenades
Protector Bots
Repair
Assault Bot
Upgrade Robot

 ~~~ xviii - Mastermind Secondary
 ~~~~~~ A - Dark Maisma
Twilight Grasp
Tar Patch
Darkest Night
Howling Twilight
Shadow Fall
Fearsome Stare
Petrifying Gaze
Black Hole
Dark Servant

 ~~~~~~ B - Force Field
Force Bolt
Deflection Shield
Insulation Shield
Detention Field
Personal Force Field
Dispersion Bubble
Repulsion Field
Repulsion Bomb
Force Bubble

 ~~~~~~ C - Poison
Alkaloid
Envenom
Weaken
Neurotoxin Breath
Elixir of Life
Antidote
Paralytic Poison
Poison Trap
Noxious Gas

 ~~~~~~ D - Traps
Web Grenade
Caltrops
Triage Beacon
Acid Mortar
Force Field Generator
Poison Trap
Seeker Drones
Trip Mine
Detonator

 ~~~~~~ E - Trick Arrow
Entangling Arrow
Flash Arrow
Glue Arrow
Ice Arrow
Poison Gas Arrow
Acid Arrow
Disruption Arrow
Oil Slick Arrow
EMP Arrow

 ~~~ xix - Dominator Primary
 ~~~~~~ A - Fire Control
Ring of Fire
Char
Fire Cages
Smoke
Hot Feet
Flashfire
Cinders
Bonfire
Fire Imps

 ~~~~~~ B - Gravity Control
Crush
Lift
Gravity Distortion
Propel
Crushing Field
Dimension Shift
Gravity Distortion Field
Wormhole
Singularity

 ~~~~~~ C - Ice Control
Chilblain
Block of Ice
Frostbite
Arctic Air
Shiver
Ice Slick
Flash Freeze
Glacier
Jack Frost

 ~~~~~~ D - Mind Control
Mesmerize
Levitate
Dominate
Confuse
Mass Hypnosis
Telekinesis
Total Domination
Terrify
Mass Confusion

 ~~~~~~ E - Plant Control
Entangle
Strangle
Roots
Spore Burst
Seeds of Confusion
Spirit Tree
Vines
Carrion Creepers
Fly Trap

 ~~~ xx - Dominator Secondary
 ~~~~~~ A - Energy Assault
Power Bolt
Bone Smasher
Power Push
Power Blast
Power Boost
Whirling Hands
Total Focus
Sniper Blast
Power Burst

 ~~~~~~ B - Fiery Assault
Flares
Incinerate
Fire Breath
Fire Blast
Fiery Embrace
Combustion
Consume
Blaze Bolt
Blaze

 ~~~~~~ C - Icy Assault
Ice Bolt
Ice Sword
Ice Sword Circle
Ice Blast
Power Boost
Frost Breath
Chilling Embrace
Greater Ice Sword
Bitter Ice Blast

 ~~~~~~ D - Psionic Assault
Psionic Dart
Mind Probe
Telekinetic Thrust
Mental Blast
Psychic Scream
Drain Psyche
Subdue
Psionic Lance
Psychic Shockwave

 ~~~~~~ E - Thorny Assault
Thorny Darts
Skewer
Fling Thorns
Impale
Aim
Thorn Burst
Thorntrops
Ripper
Thorn Barrage

 ~~~ xxi - Corruptor Primary
 ~~~~~~ A - Assault Rifle
Burst
Slug
Buckshot
M30 Grenade
Beanbag
Sniper Rifle
Flamethrower
Ignite
Full Auto

 ~~~~~~ B - Dark Blast
Dark Blast
Gloom
Moonbeam
Dark Pit
Tenebrous Tentacles
Night Fall
Torrent
Life Drain
Blackstar

 ~~~~~~ C - Energy Blast
Power Bolt
Power Blast
Energy Torrent
Power Burst
Sniper Blast
Aim
Power Push
Explosive Blast
Nova

 ~~~~~~ D - Fire Blast
Flares
Fire Blast
Fire Ball
Rain of Fire
Fire Breath
Aim
Blaze
Blazing Bolt
Inferno

 ~~~~~~ E - Ice Blast
Ice Bolt
Ice Blast
Frost Breath
Aim
Freeze Ray
Ice Storm
Bitter Ice Blast
Bitter Freeze Ray
Blizzard

 ~~~~~~ F - Radiation Blast
Neutrino Bolt
X-Ray Beam
Irradiate
Electron Haze
Proton Volley
Aim
Cosmic Burst
Neutron Bomb
Atomic Blast

 ~~~~~~ G - Sonic Attacks
Shriek
Scream
Howl
Shockwave
Shout
Amplify
Sirens Song
Screech
Dreadful Wail

 ~~~ xxii - Corruptor Secondary
 ~~~~~~ A - Cold Domination
Infrigidate
Ice Shield
Snow Storm
Glacial Shield
Frostwork
Artic Fog
Benumb
Sleet
Heat Loss

 ~~~~~~ B - Dark Miasma
Twilight Grasp
Tar Patch
Darkest Night
Howling Twilight
Shadow Fall
Fearsome Stare
Petrifying Gaze
Black Hole
Dark Servant

 ~~~~~~ C - Kinetics
Tranfusion
Siphon Power
Repel
Siphon Speed
Increase Density
Speed Boost
Inertial Reduction
Transference
Fulcrum Shift

 ~~~~~~ D - Radiation Emission
Radiant Aura
Radiation Infection
Accelerate Metabolism
Enervating Field
Mutation
Lingering Radiation
Choking Cloud
Fallout
EM Pulse

 ~~~~~~ E - Sonic Resonance
Sonic Siphon
Sonic Barrier
Sonic Haven
Sonic Cage
Disruption Field
Sonic Dispersion
Sonic Repulsion
Clarity
Liquefy

 ~~~~~~ F - Thermal Radiation
Warmth
Fire Shield
Cauterize
Plasma Shield
Power of the Pheonix
Thaw
Forge
Heat Exhaustion
Melt Armor

 ~~~~~~ G - Traps
Web Grenade
Caltrops
Triage Beacon
Acid Mortar
Force Field Generator
Poison Trap
Seeker Drones
Trip Mine
Time Bomb


========= Pool Powers ===========
 ~~~ xxiii - Concealment
 Stealth
 Grant Invisibility
 Invisibility
 Phase Shift

 ~~~ xxiv - Fighting
 Boxing
 Kick
 Tough
 Weave

 ~~~ xxv - Fitness
 Swift
 Hurdle
 Health
 Stamina

 ~~~ xxvi - Flight
 Hover
 Air Superiority
 Fly
 Group Fly

 ~~~ xxvii - Leadership
 Maneuvers
 Assault
 Tactics
 Vengeance

 ~~~ xxviii - Leaping
 Jump Kick
 Combat Jumping
 Super Jump
 Acrobatics

 ~~~ xxix - Medicine
 Aid Other
 Stimulant
 Aid Self
 Resuscitate

 ~~~ xxx - Presence
 Challenge
 Provoke
 Intimidate
 Invoke Panic

 ~~~ xxxi - Speed
 Flurry
 Hasten
 Super Speed
 Whirlwind

 ~~~ xxxii - Teleportation
 Recall Friend
 Teleport Foe
 Teleport
 Team Teleport


========= Ancillary Pool Powers ===========
 ~~~ xxxiii - Artic Mastery(Tanker)
Chilblain
Block of Ice
Ice Blast
Ice Storm

 ~~~ xxxiv - Body Mastery (Scrapper)
Conserve Power
Focused Accuracy
Lazer Beam Eyes
Energy Torrent

 ~~~ xxxv - Cold Mastery (Blaster)
Snow Storm
Flash Freeze
Frozen Armor
Hibernate

 ~~~ xxxvi - Dark Mastery (Defender)
Oppressive Gloom
Dark Consumption
Dark Embrace
Soul Drain

 ~~~ xxxvii - Darkness Mastery (Scrapper)
Torrent
Petrifying Gaze
Dark Blast
Tenebrous Tentacles

 ~~~ xxxviii - Earth Mastery (Tanker)
Stone Cages
Salt Crystals
Fossilize
Stalagmites

 ~~~ xxxix - Electric Mastery (Blaster)
Static Discharge
Shocking Bolt
Charged Armor
EMP Pulse

 ~~~ xxxx - Electric Mastery (Defender)
Electric Fence
Thunder Strike
Charged Armor
Power Sink

 ~~~ xxxxi - Energy Mastery (Tanker)
Conserve Power
Focused Accuracy
Laser Beam Eyes
Energy Torrent

 ~~~ xxxxii - Fire Mastery (Controller)
Fire Blast
Fire Ball
Fire Shield
Consume

 ~~~ xxxxiii - Flame Mastery (Blaster)
Bonfire
Char
Fire Shield
Rise of the Phoenix

 ~~~ xxxxiv - Force Mastery (Blaster)
Personal Force Field
Repulsion Field
Temporary Invulnerability
Force of Nature

 ~~~ xxxxv - Ice Mastery (Controller)
Ice Blast
Hibernate
Frozen Armor
Ice Storm

 ~~~ xxxxvi - Munitions Mastery (Blaster)
Body Armor
Cryo Freeze Ray
Sleep Grenade
LRM Missile

 ~~~ xxxxvii - Power Mastery (Defender)
Conserve Power
Power Buildup
Temp Invulnerability
Total Focus

 ~~~ xxxxviii - Primal Forces (Controller)
Power Blast
Conserve Power
Temp Invulnerability
Power Boost

 ~~~ xxxxix - Psionic Mastery (Controller)
Mental Blast
Indomitable Will
Mind over Body
Psionic Tornado

 ~~~ xxxxx - Psychic Mastery (Defender)
Dominate
Mass Hypnosis
Mind over Body
Telekinesis

 ~~~ xxxxxi - Pyre Mastery (Tanker)
Ring of Fire
Char
Fireblast
Fireball

 ~~~ xxxxxii - Stone Mastery (Controller)
Hurl Boulders
Fissure
Rock Armor
Earth's Embrace

 ~~~ xxxxxiii - Weapon Mastery (Scrapper)
Web Grenade
Caltrops
Shuriken
Exploding Shuriken


 ~~~ 5 - Replaceable values ~~~

There are six (6) replaceable values that I have found thus far.  Each 
replaceable value is preceded by a single dollar sign ($) with no space.  I
 specify this because commands use a double dollar sign and a space before 
the command.

$target - Places the name of what-ever you have selected/targeted into the 
macro/binding.  If you have another player targeted, it will say his/her 
name.  This is the only replaceable value that uses the targeted value.  
The rest use your own.

$archetype - This places your archetype into the macro/binding..

$origin - This places your origin into the macro/binding.

$name - This places your name into the macro/binding.

$level - This places your level into the macro/binding.

$battlecry - Your character's battle cry will be used.  Set you battle
cry under your I.D. (\ then d in game)

So, as an example, a 7th level magic blaster named Deviant (looking at 
deviantART as I type this) with a target of Freakizoid could use the 
following macro/binding:

"local Greetings, $target.  I am $name, a $level $origin $archetype."

And it would appear in game as:

"Greetings, Freakizoid.  I am Deviant, a 7th level magic blaster."

More on this, though, in combining below.



 ~~~ 6 - Putting it together, Macros ~~~

To be honest, I am a keyboard player.  I do use the mouse, but usually only
 to select targets.  The tab key is bound to cycle through the targets, but
 selecting the target you want can take too long and get you killed that 
way.

Macros can come in quite handy, especially for those who prefer to use the 
mouse over keyboard.  They can, literally, be a life-saver.

For example, a common macro for players who like to team up is a cry for 
help.  It would look something like this:

/macro Help “local Help!  $target is giving me problems!”

If the player was fighting against, say, Lead Freezer (a boss for the 
Outcasts, generally around level 17 or 18), it would come out as:

“Help!  Lead Freezer is giving me problems!”

You can include emotes in by using the double dollar sign followed by a 
space and emote ($$ emote).  So, a greetings where you bow would looks 
something like this:

/macro Hi “local Greetings, $target. $$ emote bow”

It would appear as:

Greetings, Yunthor.  (with the character bowing)

You want to combine a spoken phrase with a thought?  It would go something 
like this:

/macro Like “local No, really $target.  I really do like you. $$ emote 
Well, kind of…”

It would appear as:

“No, really Yunthor.  I really do like you.”
*Well, kind of…*

You want to throw a power in?  It would go like this:

/macro Lotus "local Hasu shizuko!$$powexec_name the lotus drops$$
	costume_change 1"

What this will do is is have your character shout Hasu shizuko while performing
	the Lotus Drops attack and changing into your costume slot 1.



 ~~~ 7 - Putting it together, Key Binds ~~~ 

This is for those who prefer to either use the keyboard or simply save tray
 space.  If it looks similar to the macro information, that is because it 
is extremely similar.  In fact, it is all but the exact same process.

Key binds, like macros, can be life-savers.  More-so, in my opinion, than 
macros.  Macros, you still have to click through the tray to get what you 
want, especially at high levels.

The first, but obvious difference in the programming of a key bind from a 
macro is that you type /bind, rather than /macro.  The second difference is
 that, rather than naming the bind next, as you would a macro, you list 
what key you want it bound to.  Beyond that, the two are identical in 
results, except that you can use a key bind to activate a macro if you wish
 (though that is a rather colossal waste of time to me.)

The help macro above, in a key bind, would look like this:

/bind h “local Help!  $target is giving me problems!”

As above, if the player was fighting against a Lead Freezer, it would come 
out as:

“Help!  Lead Freezer is giving me problems!”

Like macros, you can include emotes in by using the double dollar sign 
followed by a space and emote ($$ emote).  So, a greetings where you bow 
would looks something like this:

/bind t “local Greetings, $target. $$ emote bow”

It would appear as:

Greetings, Yunthor.  (with the character bowing)

You want to combine a spoken phrase with a thought?  Again, it would go 
something like this:

/bind l “local No, really $target.  I really do like you. $$ emote Well, 
kind of…”

It would appear as:

“No, really Yunthor.  I really do like you.”
*Well, kind of…*

You want to throw a power in?  It would go like this:

/bind p "local Hasu shizuko!$$powexec_name the lotus drops$$
	costume_change 1"

What this will do is is have your character shout Hasu shizuko while performing
	the Lotus Drops attack and changing into your costume slot 1.



 ~~~ 8 - Useful Macroes/Binds ~~~ 

There are a number of macroes/binds that are life-savers and I highly 
recommend everybody incorporate them into your character in some way.  I 
will list them below and why I think they would be good for.  The keys/names
can be changed, of course, to suit your needs.  The keys listed are the
ones I use.

 ~~~ Yes ~~~ 

/bind f1 "local Yes"
/macro Yes "local Yes"

 ~~~ No ~~~ 

/bind f2 "local No"
/macro no "local No"

Why?  When fighting for your life, and you have somebody willing to help 
you, but polite enough to make sure you WANT the help, you should be 
polite enough to answer.  However, it can be tricky to take the time to
answer with-out dying.  So, a simple macro/bind that says "Yes/Yes please."
 or "No/No thanks." will come in quite handy.

 ~~~ Respite/dramatic Improvement/Resurgence ~~~ 

/bind f6 "$$ inspexec_name respite"
/macro respite " $$ inspexec_name respite"

When fighting, and taking heavy damage, everybody can use a quick way to
activate the healing insperations.  This bind/macro will do just that. The
key position is perfect for me, since I use the 'y' through ']' line for
attack powers.  As you progress in insperations, you simply replace respite
with dramatic improvement, and eventually resurgence.  With it bound, you
do not have to worry about your insperations tray being disorganized, or
even being up.

 ~~~ Enrage/Focused Rage/Righteous Rage ~~~ 

/bind f7 "$$ inspexec_name enrage"
/macro rage "$$ inspexec_name enrage"

A quick boost in attack power is always useful.  As with respite, the
location is useful for me, but change it as you need.  Focused Rage and
Righteous Rage are the improved versions.

 ~~~ Insight/Keen Insight/Uncanny Insight ~~~ 

/bind f8 "$$ inspexec_name insight"
/macro insight "$$ inspexec_name insight"

As with all the others, this uses an insight insperation, assuming you have
one.  Keen insight and uncanny insight are the improved versions.

 ~~~ catch A Breath/Take A Breather/Second Wind ~~~ 

/bind f9 "$$ inspexec_name catch a breath"
/macro breath "$$ inspexec_name catch a breath"

Again, replace catch a breath with take a breather or second wind as
needed.

 ~~~ Luck/Good Luck/Phenomenal Luck ~~~ 

/bind f10 "$$ inspexec_name luck"
/macro luck "$$ inspexec_name luck"

Good luck and phenomenal luck are the improved versions.  Replace luck
as needed.

 ~~~ Discipline/Strength of Will/Iron Will ~~~ 

/bind f11 "$$ inspexec_name discipline"
/macro disc "$$ inspexec_name discipline"

Strength of will and iron will are the improved versions of discipline,
replace as needed.

 ~~~ Awaken/Bounce Back/Restoration ~~~ 

/bind f12 "$$ inspexec_name awaken"
/macro awaken "$$ inspexec_name awaken"

Actually, I do not bind this one.  I find it pointless, as you have to time
its use carefully enough to warrent use of the tray.  If you choose to,
though, you can use bounce back and restoration to replace awaken as 
needed.


 ~~~ 9 - Default Key Layout ~~~ 

' "quickchat"
- "prev_tray"
ALT+- "prev_tray_alt"
/ "show chat$$slashchat"
0 "powexec_slot 10"
CTRL+0 "powexec_alt2slot 10"
ALT+0 "powexec_altslot 10"
1 "powexec_slot 1"
CTRL+1 "powexec_alt2slot 1"
SHIFT+1 "team_select 1"
ALT+1 "powexec_altslot 1"
2 "powexec_slot 2"
CTRL+2 "powexec_alt2slot 2"
SHIFT+2 "team_select 2"
ALT+2 "powexec_altslot 2"
3 "powexec_slot 3"
CTRL+3 "powexec_alt2slot 3"
SHIFT+3 "team_select 3"
ALT+3 "powexec_altslot 3"
4 "powexec_slot 4"
CTRL+4 "powexec_alt2slot 4"
SHIFT+4 "team_select 4"
ALT+4 "powexec_altslot 4"
5 "powexec_slot 5"
CTRL+5 "powexec_alt2slot 5"
SHIFT+5 "team_select 5"
ALT+5 "powexec_altslot 5"
6 "powexec_slot 6"
CTRL+6 "powexec_alt2slot 6"
SHIFT+6 "team_select 6"
ALT+6 "powexec_altslot 6"
7 "powexec_slot 7"
CTRL+7 "powexec_alt2slot 7"
SHIFT+7 "team_select 7"
ALT+7 "powexec_altslot 7"
8 "powexec_slot 8"
CTRL+8 "powexec_alt2slot 8"
SHIFT+8 "team_select 8"
ALT+8 "powexec_altslot 8"
9 "powexec_slot 9"
CTRL+9 "powexec_alt2slot 9"
ALT+9 "powexec_altslot 9"
; "show chat$$slashchat"
\ "menu"
A "+left"
B "++first"
BACKSPACE "autoreply"
C "chat"
COMMA "show chat$$beginchat /tell $target, "
D "+right"
DELETE "+lookdown"
DOWN "+backward"
DOWNARROW "+backward"
E "+turnright"
END "+zoomout"
ENTER "show chat$$startchat"
EQUALS "next_tray"
ALT+EQUALS "next_tray_alt"
ESC "unselect"
F "follow"
F1 "inspexec_slot 1"
F10 "say $battlecry $$ emote attack"
F2 "inspexec_slot 2"
F3 "inspexec_slot 3"
F4 "inspexec_slot 4"
F5 "inspexec_slot 5"
F6 "local RUN!"
F7 "say Ready! $$ emote thumbsup"
F8 "local HELP! $$ emote whistle"
F9 "local level $level $archetype$$
	local Looking for team"
HOME "+zoomin"
INSERT "+lookup"
LALT "+alttray"
LCONTROL "+alt2tray"
LCTRL "+alt2tray"
LEFT "+turnleft"
LEFTARROW "+turnleft"
M "map"
MBUTTON "+camrotate"
MouseChord "+forward_mouse"
MOUSEWHEEL "+camdistadjust"
N "nav"
P "powers"
PAGEDOWN "camreset"
PAGEUP "+camrotate"
Q "+turnleft"
R "++autorun"
RALT "alttraysticky"
RBUTTON "+mouse_look"
RIGHT "+turnright"
RIGHTARROW "+turnright"
S "+backward"
SPACE "+up"
SYSRQ "screenshot"
T "target"
TAB "target_enemy_next"
CTRL+TAB "target_enemy_near"
SHIFT+TAB "target_enemy_prev"
UP "+forward"
UPARROW "+forward"
V "+ctm_invert"
W "+forward"
X "+down"
Z "powexec_abort"



 ~~~ 10 - Chord Keys, Number Pad, and Mouse Buttons ~~~ 

What is a cord key?  A key cord is bound key that needs two keys to use,
like left shift+tab for target_friend_near.

The chord key commands are:

lshift - left shift
rshift - right shift
lctrl - left ctrl
rctrl - right ctrl

So, if I want to bind a chord key to tab for select nearest friend, it
would look like this:

/bind lshift+tab "$$ target_friend_near"

This specifies to the system that the left shift must be held when tab is
pressed to activate target_friend_near.  

CAUTION: Be sure to always put the chord key first.  Other-wise, the
system will read this:

/bind tab+lshift "$$ target_friend_near"

as

/bind tab "$$ target_friend_near"

Your toggle_enemy bind on tab will be overridden.

And because I can think of no place else to put them, numberpad keys can
be used by designating numpad before the actual key. The list:

numpad1
numpad2
numpad3
numpad4
numpad5
numpad6
numpad7
numpad8
numpad9
numpad0
numpad.
numpad+
numpad-
numpad*
numpad/
numpadenter

For those with net-browser mice (4 or more buttons):
button4 is the thumb button.  I button5 *should* be the second thumb 
button for those that have it.  Commands button5 through 8 do not give 
error messages.  However, they do not seem to be active, either.

lbutton - Left button on default mouse lay-outs.
rbutton - Right button on default mouse lay-outs.
mbutton - Middle button on default mouse lay-outs. (not recommended used,
it causes errors with +camrotate which is permanently attached to it)
button4 - Thumb button on net-browser mice.
button5 - No error, but does not seem to work, either.
button6 - No error, but does not seem to work, either.
button7 - No error, but does not seem to work, either.
button8 - No error, but does not seem to work, either.

Other keys that the names may not be obvious to are:

Capital - Caps Lock
Comma - ,
Equals - =
Esc - Escape / Esc
Home - Home
End - End
Delete - Delete
Mousecord - left and right button combined
Mousewheel - The scroll wheel on the mouse
Pagedown - Page Down
Pageup - Page Up
Insert - Insert
Space - Space bar
Sysrq - Sysrq / PrtScn button
Tab - Tab key


The Four Arrow Keys:

Downarrow
leftarrow
rightarrow
uparrow



 ~~~ 11 - Bubble Colouring ~~~

This is something that has been asked for quite a bit.  Normally, I just point
the person in question to their options list.  The bubble colour can be
altered from their quite easily, thoughnot in as great of detail.  However, 
the sheer volume of requests for this have convinced me to put it in.

Due to the amount of information you need to take full advantage of bubble
colouring, I am giving it its own section.

	Where they work - Bubble colouring commands only work on channels that
create speach bubbles.  That means the standard channels (local, team,
broadcast, ect).

	Where it does not work - Bubble colouring is pointless on global 
channels, as these channels do not create bubbles.

 - Basics - 

Colour Codes - 

The easiest way to use the colour codes is by name.  Red, blue, black, and so 
on.  However, if you decide you want more control and detail, you can use 
hexcodes.  Because there are 216 hex codes, though, I am not going to list 
them all.  I would reccommend visiting a site like:

http://html-color-codes.com/ to find a complete list of codes.

Text Colour - 

Border Colour - 

Background Colour - 

 - Assembling the basics - 

Okay, you know the 3 basic commands for changing your chat bubble, now it is
time to put them together.  Using the chat commands listed above, you should 
be able to construct any coloured bubble to match with any desired chat
channel.  Remember, the exception is global channels, which do not even
generate bubbles.

The basic bind for the local channel (for example) would go something like this:

/bind enter "local < "

This will generate red font in a black bubble with a white border.  Again, this
will work for any channel by substituting the channel name in place of local.

 - Not so basic - 

The upside to doing it this way, more difficult though it may be, is that you 
have much more control over what your bubble looks like over all.  You can
alter the bubble size and transparency.

Scale - 

The scale command alters the size of your bubble and the text with-in it.  It
scale ranges from 0.00 (non-existant) to 1.50 (150% bigger than standard).  The
default scale is 1.00.  If you go over 1.50 for scale, it is automatically
scaled down to 1.50.

Transparency - Transparency works by adding hexidecimal codes to your
colour codes.  Hexidemimal codes range from 00 to ff.  

For those of you not familiar with hexidemcimal codes, 0 means, well... 0.  
Nothing.  F equals 15.  You do not need to know anything more indepth than that.
00 is fully transparent, while ff is the default full bubble. And since it is
basically a count to 15, that makes 8 (or 88 for both places) the middle 
ground, semi-transparent.

You can do this to all 3 of the bubble colour commands listed above.



 ~~~ 12 - Questions and Answers ~~~

Here, I am going to answer a number of questions regarding binds and macroes 
that people seem to ask constantly. If you have a question, please send me a 
note.




Question: "How do I set two powers to swap off and on? You know, like switching
	from Hover to Fly with one bind or macro?"

Answer: Actually, this is much easier than some people seem to think. In the 
	above sections, I cover how to make a basic macro and bind. I also 
	cover how to string powers and emotes. The same concept will work here 
	with two powers.

	Why does this work? Because Cryptic designed the system to be anti-bot,
	anti-macro-and-go. You cannot activate more than 1 power at a time, 
	with 1 'in the hopper' (primed and ready to go when the first power 
	hits). They discovered that people learned how to string powexec_auto 
	commands and removed that ability, as well. 

	Because of this, if you have 2 powers on a button, only 1 will activate
	when you hit the button. If you hit the button again, the active power
	will turn off and the second power will turn off. The bind would look 
	like this:

/bind 4 "powexec_name hover$$powexec_name fly"

Since the last power listed will activate, pressing 4 will toggle fly. If fly 
	is active, pressing 4 will turn off fly and activate hover.





Question: Would you share with me the macro to change your costume with...
	say... whirlwind?

Answer: That is a bit tricky, since the game considers both to be 'events', 
	which can only happen 1 at a time. Fortunately, the costume change 
	command has a such a short activation time that it can be combined. 
	I want to thank Lord Onyx on the Justice server for testing it. 
	/macro 	costume "costume_change 1$$powexec_name whirlwind"

	For a bind, simply replace macro with bind and the name with a key.

	A word of caution: you will have to have a bind for each of the 
	costume.






Question: You mentioned in one of your posts that you have a single button for 
	both talking and powers at the same time, and a way of making the same 
	buttons work without talking. How?

Answer: It is not quite as you seem to think. Since I am both a keyboard 
	player, and a role-player, the two sometimes interfer with each other. 
	Besides, when you are in the middle of a pitched battle, taking time to
	type witty commentary can get you killed.

	To solve this problem, I use the cord keys you will find in chapter 9 
	of this guide. To save you the time of looking them up, they are 
	lshift and rshift. I generally use lshift, since rshift is out of the 
	way for me.

	So, let us assume for a moment you have a Tanker with Unstoppable. 
	Using this guide, you tie the toggle for unstoppable to the 7 key 
	(/bind 7 "powexec_name unstoppable"). Now, after role-playing a bit 
	with your super-group, you want to add a phrase to that. For the sake 
	of this example, you want to use the phrase "Nothing stops the Wrecking
	Ball!", but you also want to keep the ability to activate the power 
	with-out spamming the message constantly. Here is how it is done:

	/bind lshift+7 "local Nothing stops the Wrecking Ball!$$powexec_name 
	unstoppable"

	As a result, you actually have 2 binds tied to basically 1 key:

	bind 7 "powexec_name unstoppable"
	/bind lshift+7 "local Nothing stops the Wrecking Ball!$$powexec_name 
	unstoppable"






Question: Is there a limit to how many strings you can place in a macro or
	bind?

Answer: If there is, I have yet to find it.  Keep in mind, though, that you can
	only have 1 power activated by a bind or macro, and you can only have
	1 animated emote active at a time.  The tendancy is to take the last
	emote or power strung together.  And stringing a dozen local commands
	and thought-bubble emotes together will do little more than get you 
	labled as a spammer, and consequently /gignored by a lot of people.
	Myself included.






Question: Is there a way to make my Mastermind pets say something while doing 
	an action or attack?

Answer: Yes, there is.  Above, you will see a section labled "For Pet-based
	characters".  These include Controllers and Masterminds. Using the
	petcom command, and the variations listed above, will allow you to
	have your pets shouting while attacking or doing an emote.  Please
	keep in mind, though, that having your only form of commanding your
	pets bound/macroed with a command to talk will be very *very* annoying
	to those around you.  It can make communication with team mates more
	difficult if you spam the channel with attack commands.






Question: How do I make a bind to speak to a specific global channel?

Answer: I get this request constantly.  The information is listed above, but it
	'needs assembly', as it were.  So here is an assembled bind:

	/bind f3 "beginchat /send "GFaqs" "

	That is the bind I use on every character for the GameFAQs channel in
	game.






Question: Okay, I know how to send to specific channels now, but how do I get
	that little bubble over my head as I type?

Answer: Just add the afk command at the beginning of the bind:

	/bind f3 "afk Talking on the GFaqs channel$$beginchat /send GFaqs "






Question: Can I bind/macro more than one power to go off one after the other?

Answer: Once upon a time, you could place multiple autofire binds.  Cryptic,
	however, decided to pull that ability in Issue 2.  Beyond that, there
	has never been any ability to fire off more than 1 ability in a bind
	at a time.






Question: What's a guy gotta do to get his screenshots to show up with the UI 
	in it?

Answer: This is a fairly commonly asked question.  Though the ansewr is listed
	above, I am going to re-post it here:

	/bind  "screenshotui 1"

	Replace  with the key of your choice.  The default is PrintScreen,
	and there should be a toggle now in your options to change that to jpg
	with UI, but that is the actual command to do it manually.






Question: How do I get a message to automatically be sent to a channel when I
	activate a power?  I want to send a message to the team channel saying
	that I am hitting a specific mob with fire cages.

Answer: /bind  "powexec_name fire cages$$/team I am targeting $target with
	fire cages"

	This can also be used for pets, which is another question I have gotten
	a few times.

	/bind  "e militarysalute$$/team Sir yes Sir"




Question:  I want to change my bubble colors.  How do I do that?

Answer:  I typically suggest that people check the options, go to the right-most
	tab, scroll down, and set it there.  It is generally easier.

	However, there are those who want different bubble and text colours for
	different channels.  Keep in mind that global channels do not, to the
	best of my knowledge, generate bubbles.  That means these are useful
	only for the typical channels (local, team, sg, broadcast, ect).

	/bind [key] "beginchat 

	This will give you red text, black background, and blue borders.  You
	can change the colours to whatever you want.



Enjoy! 
 

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