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Cute Knight - Items/Recipes Walkthrough, Hints and Tips for PC Games.

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 Cute Knight - Items/Recipes

 
   
 
 
Cute Knight - Items/Recipes

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+-------------------------------------+
|          Table of Contents          |
+-------------------------------------+
|01..... Introduction........(hithere)|
|02..... Legal Stuff..........(lawyer)|
|03..... Weapons..............(slashy)|
|04..... Armor................(guards)|
|05..... Necklaces............(bowtie)|
|06..... Rings...............(shinies)|
|07..... Potions..............(drinks)|
|08..... Quest Items.........(imports)|
|09..... Misc Items..........(noequip)|
|10..... Recipes.............(brewing)|
|11..... Updates..............(readme)|
|12..... Credits..........(insertcoin)|
+-------------------------------------+

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01. Introduction						      (hithere)
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Hello, and welcome. This guide is meant to be a comprehensive listing of all
the items available in "Cute Knight - Kishi Kawaii." This is also meant to be
the most in-depth listing of all recipes for crafting items.

Note that this guide is written for the 2005 version of Cute Knight; however,
it will be updated when Cute Knight Deluxe comes out.

To make referencing this guide easier, the table of contents has a search code
listed in ( )'s besides each entry. To use these, press CTRL-F on your keyboard
and then type in the code for the section you want to get straight to.

All item lists will be laid out like this;

• Item Name			(Unidentified Name, if applicable)
    Buy For: How much the shop sells the item for (for items appearing in shop)
    Sell For: How much the shop will pay for it.
    Required Crafting to ID: How much Crafting skill is neccessary to identify.
	Description of the item.
	[Stats given by the item]

Also note that any element name in the []'s is a 50% bonus to that element,
unless listed otherwise.

Finally, note that the Sell For price may be off by 1; this is because the
game sometimes decides to round up and sometimes decides not to. Prices are
listed as how I first found them.

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02. Legal Stuff							       (lawyer)
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

This FAQ can only appear on the following sites; any other sites wishing to use
this FAQ should e-mail me (WhiteWindTiger at Yahoo dot Com) requesting
permission (which will be given as long as NOTHING is changed in the guide):

• GameFAQs (www.gamefaqs.com)		• SuperCheats (www.supercheats.com)
• Neoseeker (www.neoseeker.com)

This guide may also be used only for private, non-profit purposes. You may
print a copy to give to a friend; you may not sell it.

Cute Knight ~ Kishi Kawaii is © Hanako Games.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

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03. Weapons							       (slashy)
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• Assassin's Blade 		(an oily black dagger)
    Sell For: 71 gold
    Required Crafting to ID: 15
	Only a wicked person would use a poisoned dagger.
	[Weapons +10, MaxDam 6, 10 Sin]
• Axe
    Buy For: 100 gold
    Sell For: 97 gold
    Required Crafting to ID: 0
	A heavy weapon, doing extra damage but difficult to wield.
	[Weapons -5, MaxDam 12]
• Claw Glove 			(a spiked glove)
    Sell For: 71 gold
    Required Crafting to ID: 120
	The blades on this leather glove make it a weak weapon and weak armor
	at the same time.
	[Combat +10, MaxDam 4]
• Dagger
    Buy For: 25 gold
    Sell For: 24 gold
    Required Crafting to ID: 0
	A small light weapon, easy to wield but doing little damage.
	[Weapons +5, MaxDam 5]
• Dashing Blade			 (a thin sword)
    Sell For: 139 gold
    Required Crafting to ID: 50
	This highly-polished actor's sword looks stylish, but is difficult to
	fight with.
	[Weapons -10, Charm +25, MaxDam 6]
• Druid's Staff			 (a branching staff)
    Sell For: 135 gold
    Required Crafting to ID: 80
	This staff enhances nature-based magic.
	[Magic +20, MaxDam 6, Nature]
• Earthsplitter			 (a glass sword)
    Sell For: 198 gold
    Required Crafting to ID: 100
	This diamond-edged blade can cut through almost anything, and does
	extra damage.
	[MaxDam 25]
• Halberd
    Buy For: 135 gold at the Shop (after new shipment of items arrives)
    Sell For: 132 gold
    Required Crafting to ID: 0
	This long weapon can do a lot of damage but is hard to defend with at
	close range.
	[Weapons -10, Combat -10, MaxDam 16]
• Hammer			 (a stone hammer)
    Sell For: 117 gold
    Required Crafting to ID: 50
	This heavy stone hammer can crush enemies, but drains the user's
	strength.
	[Strength -25, MaxDam 18]
• Holy Lance			 (a lance)
    Sell For: 160 gold
    Required Crafting to ID: 50
	This blessed lance is easy to handle and strengthens holy magic.
	[MaxDam 16, Holy]
• Icebreaker 			 (a blue axe)
    Sell For: 143 gold
    Required Crafting to ID: 90
	This axe is enhanced with the essence of water, making it easier to
	wield.
	[Weapons +10, MaxDam 12]
• Lightning Kris		 (a wavy dagger)
    Sell For: 96 gold
    Required Crafting to ID: 90
	This dagger is enhanced with the essence of air to aid quicker
	movements.
	[Luck +30, Weapons +10, MaxDam 4]
• Magic Axe			 (a glowing axe)
    Sell For: 126 gold
    Required Crafting to ID: 50
	Fairy magic improves this axe's chance to hit.
	[Weapons +5, MaxDam 12]
• Magic Dagger			 (a glowing dagger)
    Sell For: 43 gold
    Required Crafting to ID: 50
	Fairy magic improves this dagger's chance to hit.
	[Weapons +15, MaxDam 4]
• Magic Lance			 (a lance)
    Sell For: 152 gold
    Required Crafting to ID: 50
	Fairy magic makes this long weapon easier to handle than a standard
	halberd.
	[MaxDam 16]
• Magic Mop
    Sell For: 289 gold
    Found: Continually perform the "Maid" job at the Inn.
	   Trader at Town Square during festivals (costs 305 gold)
    Required Crafting to ID: 0
	This magical mop allows cleaning experience to count as fighting
	experience.
	[Weapons = Clean, MaxDam 4]
    Note: This weapon uses Cleaning if Cleaning is higher than Weapons,
	  otherwise, it adds Cleaning/10 to Weapons.
• Magic Staff			 (a stick with a crystal on it)
    Sell For: 90 gold
    Required Crafting to ID: 35
	The crystal on this staff helps to amplify magic powers.
	[Magic +20, MaxDam 6]
• Magic Sword			 (a glowing sword)
    Sell For: 73 gold
    Required Crafting to ID: 50
	Fairy magic improves this sword's chance to hit.
	[Weapons +15, MaxDam 4]
• Spear
    Sell For: 48 gold
    Required Crafting to ID: 0
	A cheap but powerful weapon, capable of good damage on a successful
	blow.
	[MaxDam 10]
• Spear of Wrath		 (a red spear)
    Sell For: 114 gold
    Required Crafting to ID: 90
	This spear is enhanced with the power of fire, enhancing the user's
	strength.
	[Strength +20, MaxDam 10]
• Spiked Club
    Sell For: 14 gold
    Required Crafting to ID: 0
	A poor improvised weapon, cheap and not doing much damage.
• Star Wand			 (a wand with a star on top)
    Sell For: 68 gold
    Required Crafting to ID: 15
	A wand with a little more magical power than the basic wand.
	[Magic +10, MaxDam 2]
• Stone Fist			 (a heavy glove)
    Sell For: 142 gold
    Required Crafting to ID: 150
	This armored glove allows you to catch blows and absorb some of the
	damage.
	[Combat +10, MaxDam 6, Damage -3]
• Sword
    Buy For: 50 gold
    Sell For: 48 gold
    Required Crafting to ID: 0
	A simple all-around weapon.
	[Weapons +5, MaxDam 4]
• Wand
    Buy For: 25 gold
    Sell For: 24 gold
    Required Crafting to ID: 0
	A wand with a small amount of magical power, but not much good for
	hitting things with.
	[Magic +5, MaxDam 2]
• Wizard's Staff		 (a stick with a crystal on it)
    Sell For: 175 gold
    Found: Win the Wizard's Challenge.
    Required Crafting to ID: 80
	The crystal on this staff powerfully amplifies magic.
	[Magic +50, MaxDam 6]
• Wooden Staff
    Buy For: 40 gold at the Shop (after new shipment of items arrives)
    Sell For: 36 gold
    Required Crafting to ID: 0
	Sturdier than a standard magical wand, but no more powerful.
	[Magic +5, MaxDam 5]

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04. Armor							       (guards)
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• Chainmail Bikini
    Sell For: 145 gold
    Required Crafting to ID: 0
	Magically just as effective as regular chainmail, but looks better on
	you!
	[Combat +10, Damage -1, Charm +15]
• Chain Mail
    Buy For: 100 gold at the Shop
    Sell For: 97 gold
    Required Crafting to ID: 0
	Armor made of linked metal rings.
	[Combat +10, Damage -1]
• Elven Leather			 (green leather armor)
    Sell For: 132 gold
    Required Crafting to ID: 50
	These leathers allow the wearer to be acrobatic.
	[Combat +10, Luck +20]
• Enchanted Chain		 (gold chain armor)
    Sell For: 145 gold
    Required Crafting to ID: 50
	Magic makes this chainmail light and easy to wear, improving reflexes.
	[Combat +15, Damage -1, Luck +10]
• Enchanted Plate		 (gold plate armor)
    Sell For: 192 gold
    Required Crafting to ID: 50
	Magic makes this plate mail light and easy to wear.
	[Combat +20, Damage -5]
• Full Plate
    Buy For: 175 gold at the Shop (after new shipment of items arrives)
    Sell For: 171 gold
    Required Crafting to ID: 0
	This heavy metal armor covers more of the body than normal plate.
	[Combat +20, Damage -5, Luck -5]
• Heavy Robe
    Sell For: 39 gold
    Required Crafting to ID: 0
	Leather padding allows this robe to act as light armor.
	[Combat +5]
• Leather Armor
    Buy For: 60 gold from the Shop
    Sell For: 58 gold
    Required Crafting to ID: 0
	Simple armor made of stiffened leather.
	[Combat +5]
• Necromancer's Robe		 (a black robe)
    Sell For: 120 gold
    Required Crafting to ID: 75
	This heavy robe is decorated with skulls.
	[Combat +5, Magic +10, Dark]
• Nightgown			 (a starry robe)
    Sell For: 61 gold
    Required Crafting to ID: 15
	This soft flannel robe is decorated with stars.
	[Magic +10]
• Padded Chainmail
    Buy For: 175 gold at the Shop (after new shipment of items arrives)
    Sell For: 121 gold
    Required Crafting to ID: 0
	Leather padding makes this chainmail more comfortable.
	[Combat +15, Damage -1]
• Paladin's Plate		 (blessed armor)
    Sell For: 192 gold
    Required Crafting to ID: 50
	This platemail has been blessed - but it's still heavy.
	[Combat +20, Damage -5, Luck -5, Holy]
• Party Dress
    Buy For: 100 gold at the Shop (after new shipment of items arrives)
    Sell For: 97 gold
    Required Crafting to ID: 0
	For dressing up and looking nice; not for fighting.
	[Charm +15]
• Plain Robe
    Buy For: 5 gold from the Shop
    Sell For: 4 gold
    Required Crafting to ID: 0
	A simple cotton robe with no special properties at all.
• Plate Mail
    Buy For: 150 gold from the Shop
    Sell For: 147 gold
    Required Crafting to ID: 0
	Armor made of heavy metal plates.
	[Combat +15, Damage -5, Luck -5]
• Rainbow Robe			 (a tie-dyed shirt)
    Sell For: 122 gold
    Required Crafting to ID: 25
	This colorful robe enhances magic energy, but offers no protection
	against weapons.
	[Magic +25]
• Rune Plate			 (stone armor)
    Sell For: 195 gold
    Required Crafting to ID: 50
	This stone armor provides protection and magic, but is very heavy!
	[Combat +20, Magic +10, Damage -5, Luck -15]
• Shaman's Robe			 (a green robe)
    Sell For: 147 gold
    Required Crafting to ID: 100
	This heavy robe is decorated with animal teeth.
	[Combat +5, Magic +10, Strength +10, Nature]
• Skeletal Armor		 (bone armor)
    Sell For: 102 gold
    Required Crafting to ID: 25
	Dark magic reinforces these old bones.
	[Combat +10, Dark]
• Studded Leather
    Sell For: 82 gold
    Required Crafting to ID: 0
	Metal spikes add to the protection of this leather armor.
	[Combat +10]
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05. Necklaces							       (bowtie)
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• Blessed Cross			 (a golden cross)
    Sell For: 189 gold
    Required Crafting to ID: 100
	This necklace provides a bonus to holy magic.
	[Holy]
• Childish Trinket		 (an acorn necklace)
    Sell For: 1 gold
    Required Crafting to ID: 10
	This ugly necklace looks like it was mady by a clumsy child.
	[Charm -5]
• Crystal Collar		 (a glass collar)
    Sell For: 156 gold
    Required Crafting to ID: 150
	This magical crystal armor deflects minor damage.
	[Charm +5, Combat +5, Damage -1]
• Diamond Pendant		 (a jeweled necklace)
    Sell For: 121 gold
    Required Crafting to ID: 5
	This necklace is not magical, but the precious gem makes it attractive.
	[Charm +10]
• Druid's Torc			 (a golden torc)
    Sell For: 195 gold
    Required Crafting to ID: 100
	This necklace enhances nature-based magic.
	[Nature]
• Emerald Necklace		 (a jeweled necklace)
    Sell For: 121 gold
    Required Crafting to ID: 5
	This necklace is not magical, but the precious gem makes it attractive.
	[Charm +10]
• Forcefield			 (a sparkling collar)
    Sell For: 243 gold
    Required Crafting to ID: 175
	The strength of your magical power focused through this crystal will
	deflect damage.
	[Special]
    Note: This Necklace has Damage -(Magic/10) as it's "Special". For example,
          a Magic stat of 80 makes this Necklace have Damage -8.
• Glowstick			 (a crystal necklace)
    Sell For: 192 gold
    Required Crafting to ID: 100
	This necklace boosts light-related magical powers.
	[Light]
• Gold Necklace
    Buy For: 10 gold from the Shop
    Sell For: 9 gold
    Required Crafting to ID: 0
	A simple necklace, with no powers other than looking nice.
	[Charm +1]
• Heartstone			 (an amethyst necklace)
    Sell For: 240 gold
    Required Crafting to ID: 100
	This necklace enhances psychic powers.
	[Emotion, Mind +5]
• Iron Collar			 (a metal collar)
    Sell For: 156 gold
    Required Crafting to ID: 125
	This piece of metal protects the neck, but blocks all magical power.
	[Combat +Special, Magic = 0]
    Note: This Necklace increases your Combat stat by 10 + (Magic/10). For
	  example, a Magic stat of 30 makes this Necklace have Combat +40.
• Keychain			 (a key on a chain)
    Sell For: 77 gold
    Required Crafting to ID: 30
	This necklace is actually a lockpick and will help to open doors.
	[Special]
• Mercury's Blessing		 (a butterfly pendant)
    Sell For: 171 gold
    Required Crafting to ID: 75
	This winged necklace allows the power of the mind to enhance luck.
	[Special]
    Note: This Necklace has Luck +(Mind/10) as it's special. For example, a
	  Mind stat of 50 would make this item have Luck +5.
• Necklace of Enchantment	 (a necklace with a flower on it)
    Sell For: 47 gold
    Required Crafting to ID: 10
	A necklace that enhances the wearer's charm.
	[Charm +5]
• Negative Necklace		 (a black necklace)
    Sell For: 147 gold
    Required Crafting to ID: 100
	This necklace enhances dark magic.
	[Dark]
• Ruby Necklace			(a jeweled necklace)
    Sell For: 108 gold
    Required Crafting to ID: 5
	This necklace is not magical, but the precious gem makes it attractive.
	[Charm +10]
• Sapphire Necklace		(a jeweled necklace)
    Sell For: 108 gold
    Required Crafting to ID: 5
	This necklace is not magical, but the precious gem makes it attractive.
	[Charm +10]
• Spiked Collar			(a studded ribbon)
    Sell For: 24 gold
    Required Crafting to ID: 10
	The spikes help protect your neck in comat. Some people find this cute.
	[Charm +5, Combat +5]
• Star-Touched Necklace		(a necklace with a star on it)
    Sell For: 73 gold
    Required Crafting to ID: 15
	This necklace provides a boost to magical energy.
	[Magic +10]
• Stone of Ill Wishes		 (a glowing green pendant)
    Sell For: 139 gold
    Required Crafting to ID: 75
	This necklace weakens the unlucky wearer.
	[Strength -25, Luck -25]
• Tribal Tooth			 (a tooth on a chain)
    Sell For: 73 gold
    Required Crafting to ID: 25
	This necklace provides a small boost to strength.
	[Strength +10]
• Warlock's Medallion		 (a glowing red pendant)
    Sell For: 184 gold
    Required Crafting to ID: 50
	This necklace channels magical energy into strength.
	[Special]
    Note: This item has Strength +(Magic/10) as it's special. For example, a
	  Magic stat of 80 would make this item have Strength +8.

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06. Rings							      (shinies)
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• Dazzling Ring			 (a diamond ring)
    Sell For: 284 gold
    Required Crafting to ID: 50
	A brilliant diamond ring that catches the eye. Very fashionable.
	[Charm +30]
• Full Spectrum			 (a rainbow ring)
    Sell For: 243 gold
    Required Crafting to ID: 125
	This ring adds a bit of energy to every kind of magic, like a universal
	charm.
	[All Magic]
    Note: This Ring only adds 10% to each element - Fire, Water, Air, Earth,
	  Light, Dark, Holy, Nature, and Emotion - instead of the normal 50%.
• Gold Ring
    Buy For: 10 gold from the Shop
    Sell For: 9 gold
    Required Crafting to ID: 0
	A simple ring, with no powers other than looking nice.
	[Charm +1]
• Lucky Charm			 (a ring with a purple stone)
    Sell For: 24 gold
    Required Crafting to ID: 10
	A cheap trinket that provides a small amount of luck.
	[Luck +5]
• Lucky Stars			 (an amethyst ring)
    Sell For: 92 gold
    Required Crafting to ID: 50
	This ring enhances the luck of the wearer.
	[Luck +25]
• Ring of Brute Force		 (a stone ring)
    Sell For: 97 gold
    Required Crafting to ID: 35
	A ring of stones that grants the wearer strength, but makes them
	clumsy.
	[Strength +25, Luck -15]
• Ring of Enchantment		 (a ring with a flower on it)
    Sell For: 48 gold
    Required Crafting to ID: 10
	A ring that enhances the wearer's charm.
	[Charm +15]
• Ring of Fire			 (a ruby ring)
    Sell For: 192 gold
    Required Crafting to ID: 100
	This ring boosts the user's powers in fire-based magic.
	[Fire]
• Ring of Ice			 (a sapphire ring)
    Sell For: 192 gold
    Required Crafting to ID: 100
	This ring boosts the user's powers of water-based magic.
	[Water]
• Ring of Lies			 (a silver-black striped ring)
    Sell For: 97 gold
    Required Crafting to ID: 25
	A dark, oily ring that makes the wearer seem beautiful on the
	outside...
	[Charm +30, 10 Sin]
• Ring of Lightning		 (a ring with a bolt on it)
    Sell For: 192 gold
    Required Crafting to ID: 100
	This ring boosts the user's powers of air-based magic.
	[Air]
• Ring of Protection		 (a rune-marked ring)
    Sell For: 108 gold
    Required Crafting to ID: 75
	This ring aids defense and absorbs minor damage.
	[Combat +10, Damage -1]
• Ring of Shattering		 (a copper ring)
    Sell For: 192 gold
    Required Crafting to ID: 100
	This ring boosts the user's powers of earth-based magic.
	[Earth]
• Ring of Strength		 (an ivory ring)
    Sell For: 48 gold
    Required Crafting to ID: 20
	This ring provides a minor enhancement to strength.
	[Strength +5]
• Ring of Vigor			 (an emerald ring)
    Sell For: 284 gold
    Required Crafting to ID: 75
	This ring enhances the wearer's strength.
	[Strength +30]
• Silver Ring
    Buy For: 10 gold at the Shop (after new shipment of items arrives)
    Sell For: 9 gold
    Required Crafting to ID: 0
	A simple ring, with no powers other than looking nice.
	[Charm +1]

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08. Potions						      	       (drinks)
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Note: All potions, unless otherwise noted, are TEMPORARY.


• Charm Boost			 (a rainbow potion)
    Sell For: 195 gold
    Required Brewing to ID: 230
	This potion permanently increases charm.
	[Charm +5]
• Charm Drain			 (a rainbow potion)
    Sell For: 195 gold
    Required Brewing to ID: 0
	This potion permanently lowers charm.
	[Charm -10]
• Cure-All			 (a rainbow potion)
    Sell For: 236 gold
    Required Brewing to ID: 250
	This potion fully heals the user.
	[Special]
    Note: This potion's special is to fully restore HP and MP.
• Deadly Poison			 (a rainbow potion)
    Sell For: 143 gold
    Required Brewing to ID: 250
	Caution - this potion may kill the user!
	[Special]
    Note: This potion will set your HP to 1, your MP to 0, and takes away 10
	  Stamina.
• Elixer of Insight		 (a blue-green potion)
    Buy For: 45 gold at the Kitchen Science class
    Sell For: 73 gold
    Required Brewing to ID: 125
	This potion expands the mind but can have long-term side-effects.
	[Mind +20, Magic -1]
    Note: The Magic -1 is permanent.
• Elixer of Luck		 (a purple potion)
    Buy For: 21 gold at the Kitchen Science class
    Sell For: 34 gold
    Required Brewing to ID: 25
	This potion boosts the user's Luck.
	[Luck+20]
• Elixer of Strength		 (a green potion)
    Buy For: 21 gold at the Kitchen Science class
    Sell For: 34 gold
    Required Brewing to ID: 25
	This potion increases the user's strength.
	[Strength +20]
• Fruit Juice			 (a sweet red potion)
    Sell For: 9 gold
    Required Brewing to ID: 35
	A refreshing drink with no magical powers.
• Health Boost			 (a rainbow potion)
    Sell For: 195 gold
    Required Brewing to ID: 210
	This potion permanently increases stamina.
	[Stamina +5]
• Health Drain			 (a rainbow potion)
    Sell For: 195 gold
    Required Brewing to ID: 210
	This potion permanently lowers stamina.
	[Stamina -10]
    Note: This potion has an interesting side affect: it fully restores your
          HP after reducing the 10 Stamina.
• Health Potion			 (a big red potion)
    Buy For: 55 gold at the Kitchen Science class
    Sell For: 87 gold
    Required Brewing to ID: 25
	This potion restores lost health points.
	[50 HP]
• Holy Water			 (a clear potion)
    Sell For: 71 gold
    Found: Meditate at the Church with high Brewing skill.
    Required Brewing to ID: 100
	Blessed water purges evil from believing hearts.
	[-10 Sin]
• Luck Boost			 (a rainbow potion)
    Sell For: 195 gold
    Required Brewing to ID: 240
	This potion permanently increases luck.
	[Luck +5]
• Luck Drain			 (a rainbow potion)
    Sell For: 195 gold
    Required Brewing to ID: 240
	This potion permanently lowers luck.
	[Luck -10]
• Magic Perfume			 (a sweet pink potion)
    Buy For: 36 gold at the Kitchen Science class
    Sell For: 58 gold
    Required Brewing to ID: 75
	This potion enhances the user's attractiveness.
	[Charm +25]
• Mana Potion			 (a big blue potion)
    Buy For: 55 gold at the Kitchen Science class
    Sell For: 87 gold
    Required Brewing to ID: 25
	This potion restores lost mana points.
	[50 MP]
• Mental Boost			 (a rainbow potion)
    Sell For: 195 gold
    Required Brewing to ID: 0
	This potion permanently increases intelligence.
	[Mind +5]
• Mental Drain			 (a rainbow potion)
    Sell For: 195 gold
    Required Brewing to ID: 200
	This potion permanently lowers intelligence.
	[Mind -10]
• Mild Poison			 (a dark blue potion)
    Sell For: 14 gold
    Required Brewing to ID: 35
	This liquid will make the drinker feel ill.
	[-10 HP]
• Minor Health Potion		 (a red potion)
    Buy For: 25 gold from the Shop
    Sell For: 24 gold
    Required Brewing to ID: 5
	This potion restores a small amount of lost health points.
	[10 HP]
• Minor Mana Potion		 (a blue potion)
    Buy For: 25 gold from the Shop
    Sell For: 24 gold
    Required Brewing to ID: 5
	This potion restores a small amount of lost magic points.
	[10 MP]
• Potion of Barkskin		 (a murky brown potion)
    Sell For: 43 gold
    Required Brewing to ID: 50
	This potion toughens the skin and allows it to absorb damage.
	[Damage -1]
• Potion of Phasing		 (a bubbling gray potion)
    Buy For: 30 gold at the Kitchen Science class
    Sell For: 48 gold
    Required Brewing to ID: 50
	This potion makes the user partially ghostlike, increasing defense but
	lowering damage done.
	[Combat +40, MaxDam 1]
• Potion of Power		 (an orange vial)
    Buy For: 70 gold at the Kitchen Science class
    Sell For: 112 gold
    Required Brewing to ID: 125
	This potion boosts your magical and physical damage potential.
	[Magic +20, MaxDam +3]
• Potion of Skill		 (a shiny gray potion)
    Buy For: 45 gold at the Kitchen Science class
    Sell For: 73 gold
    Required Brewing to ID: 75
	This potion enhances the user's skill with weapons.
	[Weapons +25]
• Potion of Stoneskin		 (a lumpy gray potion)
    Buy For: 75 gold at the Kitchen Science class
    Sell For: 121 gold
    Required Brewing to ID: 150
	This potion toughens the skin and allows it to absorb extra damage.
	[Damage -5]
• Strength Boost		 (a rainbow potion)
    Sell For: 195 gold
    Required Brewing to ID: 220
	This potion permanently increases strength.
	[Strength +5]
• Strength Drain		 (a rainbow potion)
    Sell For: 195 gold
    Required Brewing to ID: 220
	This potion permanently lowers strength.
	[Strength -10]
• Vile Potion			 (a blue vial)
    Sell For: 47 gold
    Required Brewing to ID: 100
	This poison drains the user's strength.
	[Strength = 1]
• Water				 (a clear potion)
    Sell For: 1 gold
    Required Brewing to ID: 50
	It's just plain water.

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
08. Quest Items						      	      (imports)
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

• Blue Ribbon
    Sell For: 1 gold
	An award won at the Cooking Contest
    Note: Awarded for 200+ points.
• Red Ribbon
    Sell For: 1 gold
	An award won at the Cooking Contest.
    Note: Awarded for 150+ points.
• Signet
    Sell For: 95 gold
	A golden ring marked with the letter A. This must belong to someone...
	but it doesn't fit your finger.
• Teddy Bear
    Sell For: 14 gold
	A cuddly teddy bear won at the festival
    Note: Drop 2 pins at a festival game.
• Tiara
    Sell For: 243 gold
	The crown awarded to the girl chosen as Flower Queen
• White Ribbon
    Sell For: 1 gold
	An award won at the Cooking Contest.
    Note: Awarded for 50+ points.
• Yellow Ribbon
    Sell For: 1 gold
	An award won at the Cooking Contest.
    Note: Awarded for 100+ points.

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
09. MISC ITEMS						      	      (noequip)
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

• Acorn
    Sell For: 1 gold
	A fallen nut.
• Amber
    Sell For: 19 gold
	A natural substance known for generating static electricity.
• Amethyst
    Sell For: 9 gold
	A common purple crystal, often considered lucky.
• Crystal Orb
    Sell For: 14 gold
	A sphere of crystal, almost clear enough to look through.
• Diamond
    Sell For: 95 gold
	A valuable jewel.
• Dry Bones
    Sell For: 1 gold
	Old bones. At least they're not moldy.
• Egg
    Sell For: 1 gold
	A dried-up old egg.
• Emerald
    Sell For: 95 gold
	A valuable green jewel.
• Fallen Star
    Sell For: 4 gold
	Metal from a meteorite.
• Fairy Dust
    Sell For: 19 gold
    Found: Most monsters of Floor 4 of the dungeon
	A sparkling magical powder.
• Flower
    Sell For: 1 gold
	A well-preserved daisy.
• Iron Nails
    Sell For: 1 gold
	Bits of hard, sharp metal.
• Leather Scrap
    Sell For: 1 gold
	A discarded piece of leather, too small to make a suit of armor.
• Mushroom
    Sell For: 1 gold
	A wild mushroom.
• Night Stone
    Sell For: 9 gold
	A shiny black stone with an oily surface.
• Rainbow Crystal
    Sell For: 58 gold
	A strange jewel filled with many colors.
• Ribbon
    Sell For: 1 gold
	A bright red ribbon
• Rocks
    Sell For: 0 gold
	Just some ordinary rocks.
• Ruby
    Sell For: 77 gold
	A valuable red jewel.
• Runestone
    Sell For: 4 gold
    Found: Necromancer's on Floor 3 of the Dungeon
	A rock with a symbol on it. You don't know what it means.
• Sapphire
    Sell For: 78 gold
	A valuable blue jewel.
• Stick
    Sell For: 1 gold
	A sturdy piece of wood.
• Tooth
    Sell For: 4 gold
	A big tooth, probably lost by some horrible monster.

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
10. RECIPES						      	      (brewing)
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

This section is divided into four subcategories; Makes Weapons, Makes Armors,
Makes Rings, and Makes Necklaces. The subcategories are organized by skill
required to make the item. Ties are then organized by ingrediant 1 and, if
neccessary, ingrediant 2. 

If you're looking for a specific item, search for ". Item Name", without the
"s -- for example, to find the Spear of Wrath, you would search for
". Spear of Wrath".

+-------------+
|Makes Weapons|
+-------------+

Skill .  .  Ingrediant 1  .  .  . Ingrediant 2  .  .  . Result

10 .  .  .  Stick   .  .  .  .  . Iron Nails .  .  .  . Spiked Club
15 .  .  .  Fallen Star   .  .  . Wand .  .  .  .  .  . Star Wand
15 .  .  .  Stick   .  .  .  .  . Wand    .  .  .  .  . Wooden Staff
20 .  .  .  Mild Poison   .  .  . Dagger  .  .  .  .  . Assassin's Blade
25 .  .  .  Stick   .  .  .  .  . Rocks   .  .  .  .  . Spear
30 .  .  .  Stick   .  .  .  .  . Axe  .  .  .  .  .  . Halberd
35 .  .  .  Wooden Staff  .  .  . Crystal Orb   .  .  . Magic Staff
50 .  .  .  Axe  .  .  .  .  .  . Fairy Dust .  .  .  . Magic Axe
50 .  .  .  Dagger  .  .  .  .  . Fairy Dust .  .  .  . Magic Dagger
50 .  .  .  Halberd .  .  .  .  . Fairy Dust .  .  .  . Magic Lance
50 .  .  .  Halberd .  .  .  .  . Holy Water .  .  .  . Holy Lance
50 .  .  .  Sword   .  .  .  .  . Gold Ring  .  .  .  . Dashing Blade
50 .  .  .  Sword   .  .  .  .  . Fairy Dust .  .  .  . Magic Sword
50 .  .  .  Spear   .  .  .  .  . Fairy Dust .  .  .  . Magic Lance
50 .  .  .  Spear   .  .  .  .  . Holy Water .  .  .  . Holy Lance
75 .  .  .  Axe  .  .  .  .  .  . Rocks   .  .  .  .  . Druid's Staff
80 .  .  .  Wooden Staff  .  .  . Rainbow Crystal  .  . Wizard's Staff
90 .  .  .  Acorn   .  .  .  .  . Fairy Dust .  .  .  . Druid's Staff
100   .  .  Axe  .  .  .  .  .  . Sapphire   .  .  .  . Icebreaker
100   .  .  Dagger  .  .  .  .  . Amber   .  .  .  .  . Lightning Kris
100   .  .  Spear   .  .  .  .  . Ruby .  .  .  .  .  . Spear of Wrath
100   .  .  Sword   .  .  .  .  . Diamond .  .  .  .  . Earthsplitter
120   .  .  Leather Scrap .  .  . Dagger  .  .  .  .  . Claw Glove
150   .  .  Leather Scrap .  .  . Rocks   .  .  .  .  . Stone Fist

+------------+
|Makes Armors|
+------------+

Skill .  .  Ingrediant 1  .  .  . Ingrediant 2  .  .  . Result

20 .  .  .  Fallen Star   .  .  . Robe .  .  .  .  .  . Nightgown
30 .  .  .  Iron Nails .  .  .  . Leather Armor .  .  . Studded Leather
30 .  .  .  Ribbon  .  .  .  .  . Plain Robe .  .  .  . Party Dress
40 .  .  .  Plain Robe .  .  .  . Rainbow Crystal  .  . Rainbow Robe
50 .  .  .  Chain Mail .  .  .  . Fairy Dust .  .  .  . Enchanted Chain
50 .  .  .  Chain Mail .  .  .  . Leather Scrap .  .  . Padded Chainmail
50 .  .  .  Leather Armor .  .  . Dry Bones  .  .  .  . Skeletal Armor
50 .  .  .  Leather Armor .  .  . Fairy Dust .  .  .  . Elven Leather
50 .  .  .  Plain Robe    .  .  . Leather Scrap .  .  . Heavy Robe
50 .  .  .  Plate Mail .  .  .  . Fairy Dust .  .  .  . Enchanted Plate
50 .  .  .  Plate Male .  .  .  . Holy Water .  .  .  . Paladin's Plate
50 .  .  .  Studded Leather  .  . Dry Bones  .  .  .  . Skeletal Armor
75 .  .  .  Runestone  .  .  .  . Plate Mail .  .  .  . Rune Plate
80 .  .  .  Party Dress   .  .  . Chain Mail .  .  .  . Chainmail Bikini
85 .  .  .  Plain Robe .  .  .  . Dry Bones  .  .  .  . Necromancer's Robe
110   .  .  Plain Robe .  .  .  . Tooth   .  .  .  .  . Shaman's Robe

+-----------+
|Makes Rings|
+-----------+

Skill .  .  Ingrediant 1  .  .  . Ingrediant 2  .  .  . Result

10 .  .  .  Flower  .  .  .  .  . Gold Ring  .  .  .  . Ring of Enchantment
10 .  .  .  Silver Ring   .  .  . Amethyst   .  .  .  . Lucky Charm
15 .  .  .  Fallen Star   .  .  . Gold Ring  .  .  .  . Silver Ring
20 .  .  .  Silver Ring   .  .  . Tooth   .  .  .  .  . Ring of Strength
25 .  .  .  Night Stone   .  .  . Silver Ring   .  .  . Ring of Lies
35 .  .  .  Silver Ring   .  .  . Rocks   .  .  .  .  . Ring of Brute Force
50 .  .  .  Gold Ring  .  .  .  . Diamond .  .  .  .  . Dazzling Ring
50 .  .  .  Lucky Charm   .  .  . Fallen Star   .  .  . Lucky Stars
75 .  .  .  Gold Ring  .  .  .  . Emerald .  .  .  .  . Ring of Vigor
85 .  .  .  Silver Ring   .  .  . Runestone  .  .  .  . Ring of Protection
100   .  .  Gold Ring  .  .  .  . Iron Nails .  .  .  . Ring of Shattering
100   .  .  Gold Ring  .  .  .  . Ruby .  .  .  .  .  . Ring of Fire
100   .  .  Silver Ring   .  .  . Amber   .  .  .  .  . Ring of Lightning
100   .  .  Silver Ring   .  .  . Sapphire   .  .  .  . Ring of Ice
125   .  .  Silver Ring   .  .  . Rainbow Crystal  .  . Full Spectrum

+---------------+
|Makes Necklaces|
+---------------+

Skill .  .  Ingrediant 1  .  .  . Ingrediant 2  .  .  . Result

10 .  .  .  Flower  .  .  .  .  . Gold Necklace .  .  . Necklace of Enchantment
10 .  .  .  Ribbon  .  .  .  .  . Acorn   .  .  .  .  . Childish Trinket
15 .  .  .  Fallen Star   .  .  . Gold Necklace .  .  . Star-Touched Necklace
25 .  .  .  Golden Necklace  .  . Tooth   .  .  .  .  . Tribal Tooth
30 .  .  .  Ribbon  .  .  .  .  . Iron Nails .  .  .  . Spiked Collar
50 .  .  .  Golden Necklace  .  . Diamond .  .  .  .  . Diamond Pendant
50 .  .  .  Golden Necklace  .  . Emerald .  .  .  .  . Emerald Necklace
50 .  .  .  Golden Necklace  .  . Ruby    .  .  .  .  . Ruby Necklace
50 .  .  .  Golden Necklace  .  . Sapphire   .  .  .  . Sapphire Necklace
60 .  .  .  Ruby Necklace .  .  . Runestone  .  .  .  . Warlock's Medallion
80 .  .  .  Emerald Necklace .  . Night Stone   .  .  . Stone of Ill Wishes
80 .  .  .  Sapphire Necklace   . Amethyst   .  .  .  . Mercury's Blessing
100   .  .  Golden Necklace  .  . Acorn   .  .  .  .  . Druid's Torc
100   .  .  Golden Necklace  .  . Amethyst   .  .  .  . Heartstone
100   .  .  Golden Necklace  .  . Crystal Orb   .  .  . Glowstick
100   .  .  Golden Necklace  .  . Holy Water .  .  .  . Blessed Cross
100   .  .  Golden Necklace  .  . Night Stone   .  .  . Negative Necklace
130   .  .  Dark Necklace .  .  . Iron Nails .  .  .  . Iron Collar
160   .  .  Diamond Necklace .  . Crystal Orb   .  .  . Crystal Collar
180   .  .  Crystal Collar   .  . Rainbow Crystal  .  . Forcefield

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
11. UPDATES						      	       (readme)
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

v.1.01 - Updated the allowed sites list and put down	       March 30th, 2007
         where to find Holy Water.

v.1.00 - First compilation of information.		       March 29th, 2007

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
12. CREDITS						      	   (insertcoin)
•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

CJayC - For hosting GameFAQs.

Hanako Games - For making Cute Knight

You - For reading this... unless you're lost somewhere way up there, and will
  never see this anyway.
				     -Fin-
 

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