Dame Was Loaded
Submitted by: Dj Simo
The Dame was Loaded is made by Beam International Pty Ltd.
This walkthru is based on the Australian PC CDROM release
(which I believe is identical to the US CDROM release and
probably identical to the Philips CD-I version)
You start at your desk. The wooden box to your right is a
storage location. I didn't find a use for the ring inside,
but you can store other things in here. On your desk is a
picture of Angela, a camera, and a fountain pen. The typewriter
is your control panel.
Take the picture of Angela.
Click on the left side of the screen, where the cursor turns into
This is your partner Ralph Spencer. Talk to him and he'll suggest
a few things, mentioning Jake's. Grab a cigarette from the pack at
the front of Ralph's desk. There's also a plunger hanging from the
sink that can be taken, as well as a dirty postcard - neither were
really needed. Look at the calendar above sink - today's date.
You have to go out the front door, where the landlord is waiting.
He wants $150 (see your online notes), but you can stall him by
giving him only $50.
This leaves you with $64.95, and you'll need to raise the rest
within 7 days or you get kicked out (which won't necessarily keep
you from winning).
But, you'll also have to spend money during the course of the
case, so you'll need more than just $100.
Exit out the front door (or back) and Anger goes to his car. The
horn and radio work here, but what's really important is the glove
compartment and the trunk latch. By clicking on the trunk latch to
the left of the radio, Anger goes back to the car trunk - a place
where you can store things (take what you want to put into the
trunk out of your inventory first). By clicking on the glove
compartment, Anger opens his map. When you start the game, Scott
knows about these locations:
First map page:
Mac's Barber Shop
Police Station (Officer Denton)
Newspaper Office (Frankie)
Second map page:
Boarding House (forget going here, it's just for reference)
third map page:
Client (forget going here until the end of the game)
If you click on the map where nothing is marked, you go back to
the car view. When you're in the car, you can step back outside
(to where you just were) by moving the arrow to the left side of
the screen, near the steering wheel.
Open the map and click on the Barber Shop to drive there
Barber Shop (12:30 pm)
Read the paper on the bench:
Mayor Announces New Crime Reform
Click on chair to get a shave
note the comment about Periwig (a race horse) and the
phone call (Mac is a bookie)
Note that you can grab the hair on the floor here. You don't need
it for awhile, so don't bother. Mac is very closed-lip; asking
questions about the case will get you nowhere. Go to ......
Meg's Diner ( 1:00 pm)
Click on the menu and choose the donuts.
Click on the coffee to drink it and the donuts to eat the first
donut. Your next stop is the Police Station, so hold onto that
second donut. Click on the receipt in the upper left corner to
pay the bill. Go back to the counter view. I saw no value to
leaving a tip, so just Go back to the car and drive over to ....
Police Station (1:45 pm)
Ask about Dan Klein - never heard of him
Ask about Angela Donald
Give picture of Dan Klein to Denton
Dan Klein is known around town as Dan Small (Klein... Small..get
Ask about Dan Small and Denton gets testy.
Give donut to Denton and he leaves the room to get some coffee
Grab the raid roster in the box on the right Clubs to be raided on
August 1...including Jake's "Dog Alley" club Be sure roster is in
inventory before Denton comes back When he returns, ask Denton
about Dan Small again low life, hangs around with bad crowd Head
out and go to ....
Newspaper Office ( 3:00 pm)
Ask Frankie about Dan Small and Angela Donald - no real info Click
on back door (the morgue) Ask morgue about Dan Small - no info
Go back to office
NOTE: Whenever Scott drops his hat, pick it up. If you fail to do
this later in the game, you'll pay for it with his life.
At 6:00 pm, head to Jake's Joint ("Dog Alley")
You start with Jake's "speakeasy" door.
Knock on it to get Jake to come to the door.
Do Jake a favor and give him the raid roster from the
Police Station. Inside, you meet your poker buddies: G-G,
Mickey Red Randall This is where you can earn money, by playing
poker. This is also where you can get info about what's going on
around town - but you have to play a round of poker to ask a
question. To start a poker game, Click on your wallet and drop a
buck into the pile of cash on the table. After a round, ask about
Dan Small and you learn a new name - Freddi Creel After the next
round, ask about Freddi Creel - crushed in crusher.
When done, head back to the office and go to sleep on the couch.
Day 2 -
read paper - heat wave
get shave - Mac mentions Creel
Ask morgue about Freddi Creel - killed on June 15
You learn about O'Brian's Foundry, Thumbs McKenzie, and Creel's
widow Louise Creel Ask morgue about Thumbs McKenzie Pal of
Freddy's, currently in the jail
Ask Frankie about
Louise Creel - closed-mouth
Ask about Freddi Creel
Ask about Thumbs McKenzie - caught at Creel's murder site.
Go to Louise Creel's apartment (map 2)
Click on door knocker
Ask Mrs. Creel about
Freddi - doesn't know what he did for a living
Thumbs - said Freddi owed him money
Dan Small - don't like him. Associate of husband.
She then asks who hired Scott
Angela Donald - Louise Creel's sister, different fat-
hers. They didn't like each other
Give Louise Angela's picture
Give Louise Dan Klein's picture
Move cursor to the left side so Scott can look at the room
NOTE: This is going to be a timed event, so you have to be
On the fireplace mantle is a reddish blob that is a decanter of
liquor Click on it and Louise will leave. Go back to the couch
view and open her purse on the couch. She'll notice if most
things are gone, but you can grab a hairpin Exit the screen and
quickly go back to the left room view. Grab the painting above the
fireplace and you'll find a safe. Click on the safe to get a close-
up view, then click on the screen bottom to go back.
Click on the painting again to put it back. Click on the crystal
cabinet to the left of the fireplace. If you open it now, you'll
get caught. Go back and wait for Louise to come back.
Once she leaves, Click on the crystal closet and use the hairpin
on the lock. Grab the brown box in the back and exit the closeup.
Put box on the small cigarette stand to the left of the crystal
closet. Note the background where Louise is standing. Put the
box back in the cabinet and wait until Louise comes back. She'll
check her bag but won't notice the missing hairpin.
(alternately, to get to the cigar case or into the safe (once you
have the combo, you can go back and talk to your partner Ralph -
he'll offer to call her (automatically) next time you visit, to
keep Louise out of the room longer).
You now know about a bank - The First National. Ask Louise about
the diamond robbery there.
Exit and head to....
Jail (map 3)
Thumbs will dummy up, until you give him the cigarette. Ask about
Dan Small - he, Freddi, and Thumbs pulled a job together
First National - might know something about that.
Find Dan Small and we'll have a chat
Freddi - tried to chisel me out of my part of the loot. Said to
meet him, but he was dead when I got there. Louise - sister of
Angela Thumbs - I was set up
Give Thumbs the photo of Dan Give Thumbs photo of Angela - Dan's
Exit. So....who really did kill Freddie Creel and why?
Foundry closes at 4:30 - I was too late
Ask about First National - no clues, and a lot of diamonds
Exit and open trunk
Get the tire iron out of the trunk.
After 6 pm Jake's Joint
Ignore Jake but play poker.
Ask about First National - we don't know nothing about that Thumbs
- Said he had a score to settle.
Give picture of Dan - they all call him Dan Small instead of Dan
Go back to office and sleep on couch
Head out to the Foundry (you lose $1)
Click on reddish lever on two bronze disks on left of cage this is
the lever for triggering the crusher. NOTE: Do NOT operate this
unless crusher cage is closed! Click on the cage to open the
crusher. On the bottom of the crusher is a loose board that can be
examined. You'll see something red. Click on it and you see that
Scott's fingers can't reach it. You need something long and thin.
Try the tire iron....too thick. But, exit the close-up. Put the
tire iron into the crusher, close the door and flip the switch.
Open the cage, grab the flattened tire iron and use it to remove a
pencil from that loose board.
Go to car, put tire iron in trunk and get wrench if you don't have
Palm Tree Motel (map 2)
Ask clerk about Dan Small
Show Dan's picture to clerk
Give him $10 and his memory returns
Dan was in room 11, about a month ago.
Give him another $14 to pay Dan's bill and you can examine his
belongings Take stethoscope Take picture of Dan and Angela -
examine it once it's in your inventory Exit close-up and clerk
says he knows something...but can't remember what Give him $2
Another P.I - Carl Brewer - was asking around about Freddy.
Click on keys behind clerk - room 11 is occupied.
Knock on room 11's door.
Click on his face with your P.I's license (or use the camera from
When you wake up (you get knocked out for 2 hours), the room is
now unoccupied (if you use the camera, it's busted - it isn't
You can either use the hairpin to enter the room, or pay for the
key ($2). Note that the hairpin can only be used three times
before it will break.
Hotel Room 11
Click on the light switch to the right of the closet (& below the
painting). Something up in the lamp shade. Walk over to the left
and move the bed. Now go back to the right and click on the
ceiling lamp and you get a railway locker key #29B.
Move the bed back and go to the left. Flip the switch to the right
of the bathroom door. Go into the bathroom.
The sink is stopped up - use the plunger from your office sink if
you have it (not essential). Use the wrench on the pipe underneath
the sink and you'll get a diamond. This ties Freddy in with the
First National Bank diamond theft.
Exit room, drop off key with clerk, and exit to car.
Open map - you now have locations for Carl Brewer's office and
Use locker key on 2nd door from the left, on the top.
Inside you find a small book with some odd numbers and letters the
last page is significant. F.C stands for Freddy Creel - this is
his safe's combo. The combo is FC: L-5 R-8 L-1 which translates
to: Turn the lock left 5 times Then turn the lock right 8 times
Then turn the lock left 1 times.
This locker can be used to store things, although there is a
really good chance you could lose it all later. Nothing that will
prevent you from finishing, though.
It wouldn't hurt to wait here, so you can check Louise Creel's
door until she's not home (knock twice to be sure). Then you can
use the hairpin on the lock, and open the safe. Top open the safe,
move the picture over the fireplace, click on the safe to get
close, and use the stethoscope on the safe. You should now have an
arrow on either side of the safe dial. Per Dan Small's notebook,
click on the left side 5 times, then on the right side 8 times and
then once again on the left. Inside the safe is an insurance form
on Freddy Creel.
This isn't germane to the case, but adds useful color on Louise's
personality - especially later.
Ask about Carl Brewer and you learn he's dead (Scott appa- rently
already knew that). Ask about First National - held up by 3 men,
diamonds never found.
Ask morgue about
Carl Brewer - last person to talk to him was his landlord.
First National - 3 goons held up bank & robbed them of diamonds.
Just as police showed up, so did 6 other armed goons. These 6
were arrested and are now in jail.
After you ask about First National, Frankie kicks you out. Waiting
in the car are two goons (if you've seen safe and cigar box, and
have found diamond).
They take you to ....
When you wake up, click on the map to get a closer view. Click on
it again to flip it over. When you wake up, send them somewhere.
Once Dumb Charlie and Smart Charlie leave, Click on the step to
stand up, Click on the step again to go forward. Examine the red
box - a fire alarm that works by breaking the glass. Go forward
twice more to get closer to the alarm (and glass!). Now click on
the alarm button 3 times so Scott rocks close enough to break the
glass. Click down at the bottom of the screen and you'll see
glass. Click on the piece closest to his right hand. Take the
crumpled map. Click on the brown box on the left and take a
bottle of whiskey. Exit warehouse.
Note from Louise. Ralph tells you that the case you were going to
be on was given to Pinkerton's Agency, so you now have more time
for your current case. However, there was a break-in here
...guess what's missing. Right - anything useful, like the
5:45 pm Go to Louise's
Her place has been ransacked - she says by Big Joel Jones. The
cigar box is missing, The safe is open (yep, those goons took Dan
Small's book) the safe is empty NOTE: (if you had already cracked
the safe, you know there was some jewelry _and_ a life insurance
policy on Freddy Creel there).
Click on the back door to go into....
Get photo that spilled out of blue jewelry box in lower left
Freddy and your poker buddy G-G. G-G is a gambler. Click twice on
fur in back - silver fox fur Click twice on hat on closet - wide
brimmed hat Click on yellow blobs on right side nightstand - Scott
takes sewing kit. Go back to main room and ask Louise about Big
Joel Jones - said he had unfinished business with Freddy. Wanted
to look around the apartment G-G - associate of Freddy's Dan Small
- he was Freddy's friend Angela Donald - I don't know anything
about her death. Possibly related to this case First National -
Don't know anything about diamonds Show her picture of G-G and
Red Randall is missing from game
Big Joel Jones:
runs this town. A racketeer.
1 in 3 crooks works for him...(notice where they look) Angela
Donald - let her go, or you might join her First National -
diamonds stolen and no one's found them Show 'em Freddy and G-G
go back to office and go to sleep.
FROM NOW ON, ALWAYS PICK UP YOUR HAT WHEN IT FALLS OFF THE HATRACK
When you awaken, you get kidnappers' note:
they have Frankie and want diamonds within 5 days
Put the ransom note in the desk box (you won't need it). Pick up
fountain pen out of holder on left side of desk
Thumbs is dead, killed by same 6 guys that showed up at bank after
diamond heist. Grab some of the hair on the floor between the
chair and Mac. Get a shave - Mac comments on your bruises. He
gets a call betting on a horse called Periwig - odds are 28:1
Get a donut
Answer "Diamonds" and Denton promised to have the warehouse
checked out (the next time you come here, he'll say they found
nothing at the warehouse). After giving him the donut, click on
the box on the right List of raids of off-track betting shops,
including Mac the Barber's When he comes back, ask Denton about
Joel Jones - owns part of the force G-G nothing Thumbs -
Frankie's article got him killed. You get kicked out after asking
Click on drawer on right
Click on large makeup container - Scott hides his bruises Grab gun
and laundry ticket
Click on phone to call the morgue
Ask about Joe Jones - get address of Blue Angel club
and mansion Ask again - has hunting cabin, but no address known
Now that Frankie isn't here to stop you, ask about Angela Donald.
Angela was sole witness to arson of Sweet Dreams club, which
burned down. The Blue Angel club built on same location. Ask
about Frankie - went with a big guy and a little guy in a green
sedan. Something about fresh mountain air. NOTE: If you know about
the description of Angela's death from Denton, I believe Scott
will realize this is the same car used when Angela was killed.
1st National - diamonds stolen on June 15th. one bandit wore a
brown jacket with leather pat- ches. Man in brown had
NOTE: If you broke into Carl Brewer's office, you don't need to
deal with the laundry ticket
Here's the basic scenario for Brewer's office
Carl Brewer's office
Brewer's door is locked. If you ring the buzzer on the side of the
door, you know he's not there. There's nothing in here you _need_
(you can find what you need later, somewhere else) and you'll have
to use the hairpin to pick the lock
- the hairpin has a limited life of 3 uses.
Inside are three items, including a tuxedo in the closet on the
left (the other items might be useful, but I didn't need them)
However, I'm taking the alternate route, which involves get- ting
the tuxedo via the laundry ticket so I didn't go into Carl's
Look at the laundry ticket - the '10' is written in red ink.
Red Dragon Laundry (map 1)
Give the man the laundry ticket and you get a dress.
Note that there is also a tuxedo (although I can't figure out how
you're supposed to know this) here and a yellow-green bellhop's.
Go back to car.
Mickey (middle poker player) is in the car
Both G-G and Red have been nervous since this case started Ask
about Joel Jones - owns cops. Has two goons: Smart Charlie and
Dumb Charlie. G-G - very jumpy. Been asking about you Red Randall
- Don't trust him 1st National - No one's tried to sell them yet
Thumbs - Thumbs & company heard about diamonds and pulled heist
before other gang could.
Click on closet and put dress in there.
Click on the dress and choose the left icon - Wear.
Scott finds Frankie's notebook and learn about the Blue Angel
Club. Take the dress.
Talk to Ralph - I played the second choice
(I don't know if first choice is really an option, but it might
Put Frankie's notebook in storage - you won't need it again.
Red Dragon Laudry
Give back the dress - you get Ticket 10 again (and lose a
Put ticket on desk.
Fill your fountain pen with the red ink in the middle bottle on
Click on the ticket with the pen and choose 20 - the tuxedo (I'm
cheating here, because I've know I need it for the Blue Angel)
Click on the glue bottle in the upper left with the hair from
Mac's and you make and wear a mustache.
Red Dragon Laundry
Give ticket 20 and get tuxedo
Blue Angel Club 4:40 pm
Old location of Sweet Dreams nightclub
If you wait until 7 pm and then go back in, you can get in the
back. With no moustache, you get punched out. If you have the
mustache on, you don't get hit but if you don't have the tux on or
didn't have a shaved that morning you're told to leave. For now,
If you go back to the office before 5 pm, Ralph leaves and is shot
out in the alley, telling you with his dying breath that he was
shot by someone wearing a brown jacket with leather patches. You
can take his gun and keys, but do it quick before the cops get you
as they'll get mad if they find a gun on you. If you learned about
the 1st National diamond heist info at the police station, Scott
might link the brown coat.
If you stay away from the office, then two policemen tell you
about Ralph being gunned down when you return - you'll get his
keys, but not his gun (which you don't need). Either way, you
spend two hours at the police station.
Back at the office, Scott guzzles down the whiskey bottle and
Go to the closet view and click on it. Put the tux in the closet
and try to wear it - the trousers need to be stitched up. Using
the sewing kit from Louise's, it's a snap. But, since it's
morning, he can't wear the tux. Exit the closeup and look at
Use Ralph's keys on the green filing cabinet (once).
Angela - singer at Sweet Dreams, which burned down on June 15th.
Red-headed man left club via back door before fire. On June 18th,
a green sedan with 2 men in it shot Angela.
Read paper - Ralph's death
Ask about Ralph
Give Raid Roster to Mac
Although you're wearing mustache, get a shave (or you won't get
into Blue Angel Club) Get more hair off the floor
Ask about Ralph - goes to get file on Angela
Click on the evidence box
Click on the matches - Sweet Dreams matches
Click on paper - tenement fire in building owned by Joel Jones.
Red-haired man seen standing around, enjoying the fire. One of the
bodies was Mickey Murphy, your poker friend. Grab lump of charcoal
at bottom of box
When Denton comes back with file
3 .44 caliber bullets found in wall.
Witness saw woman, wearing silver fox fur and large hat, running
from the scene.
Mickey Murphy - gas bomb set off fire
Make another mustache (makeup is still ok)
Ask copyboy (morgue) about:
Mickey Murphy - died in Aug 4th fire
Office 6 pm
Wear tux by clicking on it and choosing the left icon ( if you
haven't used the sewing kit from Louise's back room, do that now)
With your tux, makeup, and mustache, go to Blue Angel Club. Wait
until 7pm (when it turns dark) and exit the car and you'll get in.
Open Janitor closet and wear janitor's jumper suit. Click on
dark, burnt area to left of door if you didn't get any charcoal in
the evidence box at the police station. You can get a piece here.
Click on office door
NOTE: You have only a limited time before you will be
caught - if you're fast, you get away _Scott_ free (pun
intended!) Here you meet the esteemed Joel Jones Note 3
pictures behind desk - one is a cabin called Pinewood. Open filing
cabinet Angela - Sweet Dreams was losing money Red Randall -
receipt for "consulting" work as a wrecker - keep this! G-G -
real name: Ashley Francine - a file of all her stories on him
Thumbs - wasn't on Jones' payroll. Click on desk Use charcoal on
white notepad - racing tip. Take it. Exit Club and go to
G-G's there by himself, on the run. Will sell info for right price
Ask about anything and he clams up. Give him racing tip from Club
Office - you're now set up to meet him here tomorrow night.
As always, be sure to pick up the hat when it falls.
This time, it will be shot at.
Remove tux by clicking on the inside of the closet, then take it.
Day 7 Aug 6
Makeup and mustache have worn off
9:00 am Newspaper
Ask copyboy about Joel Jones again now that you know more about
the cabin. If you get to the newspaper early enough (it takes 6
hours), you'll have enough time to find the address for the cabin.
Else, come back. When you do, you'll now have a new address on
Try Louise Creel's 4:30 pm
6 pm Jake's Joint
G-G stays just long enough to tell you that there's someone at the
Hotel Seville, room 78 that you want to talk to. (now have
Seville on map 1).
If you try to get in without a mustache, the manager calls the
house detective and you're thrown out. If you have a mustache or
no makeup, you are asked to leave. You must be clean-shaven, have
makeup to cover your bruises, and be wea- ring a bellhop's uniform
(I could have cheated and got it earlier, but Scott had no reason
to want it so I didn't get it).
Go to sleep back at the office
Red Dragon Laundry
Give tux back to man and you get dress
Give dress back to get another Ticket 10
Get shave (don't get hair to make mustache)
Newspaper 9:00 am
Use makeup again
Put ticket on desk and use pen on it - choose #18 - bellhop NOTE:
If you rescue Frankie before changing the laundry ticket, you can
still sit at her desk _sometimes_. You'll have to keep checking
her office until she's not there. And the only place I found to
modify the ticket is her desk.
10:00 am Head to Big Joel's Cabin
Drive to cabin - car crashes but you end up there anyway. Click on
wall to right of door to change your view Click on Frankie's hair
and you get hairpin and pick locks Click below fireplace, on
floor, to turn view back Grab the bear trap on wall just to left
of window, then use the trap on the window Quickly, click to right
of the door so that you're hidden from view when the goon comes in
within a second or two later Big Joel is arrested
Now 5:15 Go to Red Dragon Laundry
Give the counter man Ticket 18 and you get the bellhop uniform
Back to office (save Temp)
Knock at door - it's the landlord looking for his $100. If you
don't have it, or you blow him off, you'll be told you're being
thrown out in 3 days (no loss). I didn't have enough money in
either of the two games I played.
At 6:00 pm, go to Jakes Joint
Red Randall is here
Ask about Red Randall - he spouts off and says there's no
evidence. Give him Red's Receipt and he's arrested
Back at office, it's now 8 pm.
Put bellhop uniform in closet, then click on it to wear it.
In lobby, without mustache but with shave, bellhop uni- form, and
makeup to cover the bruises, you're given the passkey and head
upstairs. Use key on door's lock (above knob)
Once again, you have a limited time.
Click on the closet on the left
Click on the brown jacket twice
If you were at office when Ralph got shot, you'll make connection
to his murderer. Click on the nightstand in the lower right Click
on Oregon directory - falls open to the Smalls Take postal receipt
Click on nightstand on other side of bed just to note bullets
Click on bathroom door
You need to hide - click on curtain
Now wait until curtain opens
you'll first hear someone enter the apartment and then they'll
come into the bathroom. When the curtain opens, quickly punch the
guy in the face by clicking on his head (not body!). (If you do it
wrong, he escapes and you get arrested) Use shaving kit (on wooden
box next to tub) on man to disco- ver he is really Freddy Creel
Exit the hotel room
Freddy Creel is booked on Dan Klein/Small's murder
When Mrs Klein shows up
I gave the money back
Angela - you learn why Brewer was on the case.
1st National - she leaves diamonds on floor, by desk
Click on bottom of screen when done
Change to view of desk/closet/couch and get box of diamonds
Go to car - Louise jumps in
She can't be trusted - click on her door
Quickly click on her purse to grab her gun
is she unaware of what went on (click on the door) or part of the
scheme (click on the steering wheel)?
Either way, take the diamonds to Denton at the Police Station
For me, the ideal ending was that Scott decides to take Denton's
advice, and go vacation up in Oregon.... near a former client. If
that's your choice, there's a map location for that.