Cheatbook

Dark Fall 2 - Lights Out Walkthrough, Hints and Tips for PC Games.

  Home   |   Cheatbook   |    Latest Cheats   |    Trainers   |    Cheats   |    Cheatbook-DataBase 2014   |    Download   |    Search for Game   |    Blog  
  Browse by PC Games Title:   A  |   B  |   C  |   D  |   E  |   F  |   G  |   H  |   I  |   J  |   K  |   L  |   M  |   N  |   O  |   P  |   Q  |   R  |   S  |   T  |   U  |   V  |   W  |   X  |   Y  |   Z   |   0 - 9  
 
  The encyclopedia of game cheats. A die hard gamer would get pissed if they saw someone using cheats and walkthroughs in games, but you have to agree, sometimes little hint or the "God Mode" becomes necessary to beat a particularly hard part of the game. If you are an avid gamer and want a few extra weapons and tools the survive the game, CheatBook DataBase is exactly the resource you would want. Find even secrets on our page. 
   
 

 Dark Fall 2 - Lights Out

 
   
 
 
Dark Fall 2 - Lights Out

Dark Fall 2:Lights Out Walkthrough
Platform:PC
By:Puzzle Master (Randy Taylor Jr.)

NOTE:I will not be adding every little item that you can examine in this
walkthrough. I think it's pointless

Also I belive that you must look at EVERY item before you can get on the boat.
If you can't get on the boat then you missed something.

==============
1912 Trewarthan
==============

After waking up from a bad dream,you hear a knock at the door. Open the door
to find noone outside,strange. Go forward three times and turn right. You will
hear someone say "who goes there?" Examine the blue door "come closer so that
I can see you" "come in Parker" Go inside and have a conversation with Mr.
Demarion. He will ask you acouple of questions,if you ask/answer the wrong one
Demarion will get mad and you will go back outside and you will have to try 
again.

Of Course

It Does Not Matter Which One You Choose

Tell me more,you have piqued my interest

It Does Not Matter Which One You Choose

It Does Not Matter Which One You Choose

It Does Not Matter Which One You Choose

Turn around and go back to your cottage. Look on the bed and open the folder
and examine the three pictures,close the folder. Go back,to your left examine/
open the box and look at the two maps of Cornwall. Close the box. Go back.
Examine the picture of the ship hanging above your bed. Go back,turn left and
examine the desk.

Examine the Correct Map Of Cornwall. Go back. Move the cursor to the top right
hand side and examine the bowls. Go back twice. Examine the two hooks laying
against the wall,go back. Look up on the top shelf,on the left examine the 
Railway Map Of England & Wales. To the right examine a picture of a man looking
thru a visionfinder (?) Go back to your bed and red the diary. When you get to 
the 9th page you will be in the kitchen.

Turn left and open the door. It's locked. Turn left and open the door to the
pantry. Examine the box of Devonshive Fudge and read the diary. On the 2nd
page take the HADDEN INDUSTRIES FLOPPY DISK. Continue reading the diary. When
your done go back. Put the cursor on the 1st shelf and examine the box of wine.
Go back. Place the cursor on the top shelf and examine the four bottles of wine

Exit the pantry. Turn left and go towards the sink. Examine the apples and open
the cabinet. Take the visionfinder (?) Click on the lens twice. The lens on 
the left moves the pictures backwards and the lens on the right moves the
pictures forwards. Look at all the pictures. When your done go back. Turn right
and examine the picture of the bunny. Go back. Read the letter pinned to the
crate. Read the two recipies laying next to the meat. Examine the bowl of
potatoes. Go back and turn around.

Open the door to go outside. Go forward and examine the ax turn left move the 
cursor up the tree and look at the tree. Turn right and examine the tree branch
Go back. Turn right and examine the window and the vines. Examine the wheel
wagon laying on the ground. Go back. Go forward towards the door and turn right
Go towards the outhouse and examine the dish full of water sitting next to the
outhouse. Go inside the outhouse,look inside the toliet and read the 2 letters.

Go back inside. Turn right and go back to the pictures of the two birds. Click
on the picture and you will be back at your cottage. Read the rest of the diary
and go back outside. Turn right and examine the REUBAN'S sign. Turn left and
move the cursor up and examine the sky. Go forward and turn left and examine
the top of the ladder.

Turn right and place the cursor on the building in front of you and examine the
hooks and pully. Turn right and examine the top of Fishman's Arms. Turn left,
go forward and turn right and look at the barrels and the tree. Turn left,go
forward and turn right. Examine the sign. Go back and look beneath the sign
at the wodden cart and the boxes. Go back.

Place the cursor above the blue door and examine the opened "window". Go back,
turn left,forward,left and forward. Turn right and look at the sky. Turn right 
and examine the boat. If you cannot get on the boat go back and see what you
missed. If you can get on the boat,turn left and go forward.

===============
1912 Fetch Rock
===============
Go forward twice,turn right,forward,right,forward,left. Go up the stairs,left
and continue going up the stairs. When you get to the top of the stairs,go
forward twice and turn right. Examine the "Fetch Rock Additional Emergency
Lighting". Pull the lever down,to turn the power on inside the storage room.
Go around and go inside. Turn right and go down the stairs.

When you get to the bottom of the stairs,turn all the way around and place the
cursor on the bottom left side of the screen. Examine the item laying on the
stairs. It's too dark,turn the lantern on and loook at the piece of paper. It
seems to be a small map of this room. It shows three ships horizontal and 
three ships vertical. Put the paper down and turn left. Go into the room full
of coal,turn right.

Examine the mircophone,grab the piece of paper from behind the mircophone.
It shows five ships and a number of dots. Go back,turn right and go towards the
boiler. Stand to the right of the boiler and go forward,left,forward,left.

===============
The Boiler Puzzle
===============
From the two pieces of paper we found,you have to look at the ships on the
paper on the stairs. Then put the ships in order using the paper behind the
mircophone. On the back of the boiler click the buttons like so middle,right,
left. Go back into the coal room and turn left. Examine the three knobs and 
turn your lantern on. Press the knobs in this order middle,bottom,top.
===========================================================
Watch the cutscene of the lights turning on in the lighthouse. When you gain
control exit the coal room,turn right,enter the room,go up the stairs and open
the door. Go up the stairs and enter the room. Go forward twice,turn left,go
forward,turn left,go forward and examine the big storage box.

Open the box and move the clothes out of the way to find a hidden compartment.
Open the lid and look at the papers. One shows a ship and the other has some
very odd numbers. Write the numbers down. DRAKE 1,3 2,5 4,7 6,8. Put the papers
away and close the box. Exit the room. Turn left and continue going up the 
stairs. You can enter the next room if you want and read some letters. But if
you don't want to contiue going up the stairs.

Climb the ladder and turn around,go towards the two levers. Pull one of the
levers it dosen't matter which one ,and pull the triangle shape lever and you
will hear a foghorn. Turn left and stand in front of the huge light. There is
an opening you can crawl thru to go outside. Turn left and ring the bell.
Turn around and continue going around until you see the foghorn.

Use your latern to get a better look. When you are done looking go back down
the ladder. Turn around and examine the door on your left. Open the small metal
plate to reveal 4 star buttons,look familar?

================
Drake Door Puzzle
================
Remember the clue we found eariler,that piece of paper with the odd numbers.
Now think about it,you have numbers 1 thru 8 on the piece of paper but you
only have 4 buttons you can press. So we can only use the numbers 1,2,3,4.
Click these buttons from left to right. 1 being on the left and 4 being on the
right. 1,2,1,3,2,4,3,4.
===========================================================
Turn right and examine the three drawers. The first and second drawer has 
pictures and letters but the third drawer is locked. Turn left,go forward and
right. Examine the big picture hanging on the wall. Turn your lantern on and
click on the picture,oh look a hidden button! Press it and the third drawer
unlocks.

Open the third drawer and pick up the piece of paper with numbers and colors.
Write this down. 1 (purple), 2 (green), 3 (yellow), 4 (blue). Now look at the
other piece of paper. This sorta look like a map of some kind. That's because
it is a map. It's a map over looking the lighthouse. Notice there is some kind 
of trail behind the lighthouse. I wonder.

Exit the room and go all the way back to the boiler room and back outside.
Go back to where you pulled the lever down to turn the power on and examine
the ladder behind the storage room. Go down the ladder. Turn around and go to
the end of the dock and turn left. Go forward five times,turn left and enter 
the cave,

You will hear a voice "over here". Go forward past the boxes and turn right.
Go forward and turn right,enter the mine. You will see different colors fall
down in front of you. Turn around and exit the mine. That's weird! That pool
of water wasn't here before. Go forward and left to exit the cave. 

===============
2004 Fetch Rock
===============
Turn left and go forward twice. Turn left and go up the stairs. Turn left,go
forward and right towards the restrooms. Go into the men's restroom and examine
the urinals. On the ground pick up the plastic lid and take the ONE POUND COINS
Exit the men's restroom. Turn around and enter the woman's restroom. Examine 
the toliet on the right. There will be a plate with a symbol and the Roman
Numeral I,write this down. 

Go up the stairs and turn left. Go forwards twice and turn right. Go forward
past the booth. Look to your left and look behind the pallets on the ground and
pick up a SPEAR. Turn around and move the cursor to the left and examine the
side of the "wall". There will be another plate with a picture and a Roman
Numeral II. Write this down. Go back.

Examine the booth. Inside the booth is a piece but we can't reach it. Easy,use
the Spear we just got. Click on the Spear in your Inventory and click on the
piece of paper twice. You will see a set of numbers 1 thru 8 and a code 5582.
Keep this in mind. Click on the piece of paper again to place it back on the
wall. Go back and turn right.

Go forward and turn left. Continue going forward up the stairs and head towards
the telescope,next to the life preserver. Turn the telescope towards you and 
use the One Pound Coins so that we can use the telescope. Looking thru the
telescope,move to the right to reveal a plate on the side of the lighthouse 
with a picture and the Roman Numeral III. Write this down.

Go back,turn around and go back the way you came,down the stairs and head
towards the Cafe. When you get to the Cafe,go forward and turn right. Go 
forward and turn around. Examine the trash can on your right. There will be a
plate with a picture and the Roman Numeral IV. Write this down. Go back.
Leave the Cafe,turn left and go all the way up the stairs towards the light-
house.

====================
Lighthouse Door Puzzle
====================
Use the clue you found earlier inside the booth on the piece of paper.
Start with the top button which is 1 and the bottom button is 8. Enter the
code 5582.
===========================================================
Go inside,turn right,go forward twice. Turn left,go behind the cash register
and turn left. Read the blue book called "Horror At Fetch Rock" when you get
to about the 8th page read about the combination. "It was his daughters birth
year,combined with that son of his. You know,add them up". Read on the 9th
page about Prefix R. When you get down reading go back to the red curtain.

Open the curtain and go down stairs. Look to your left and read the letter 
from the blue folder. It says "the gift shop code is 5582" well duh we already
knew that. Turn right and go into the next room. Turn left and go all the way 
to the top of the stairs.

Turn right and examine the key hole on the "staff only" door. Polly will ask 
you if you are Benjamin Parker? Knock on the left side of the key hole.
Then she will ask you if you want the hurt her? Knock on the right side of the
key hole. Examine the map. At the Discovery Center it shows a pair of goggles.
Keep this in mind.

Turn left and go up the ladder. Only take 5 steps while going up the ladder.
Turn around and go towards the model lighthouse. Turn left to see what the
statue is looking at. Look thru the binoculars. It another plate on top of the
gas tank with the letter L. Go back turn around and examine the lighthouse box.

====================
Lighthouse Puzzle Box
====================
From the four plates we found earlier with the Roman Numbers. Look at the
picture of each plate,then use the numbers to put them in order. Let's just
say the block on the left is 1 and the block on the right is 4. Press them in
this order. 3,1,4,2.
=========================================================== 
It opens. Look at the note that says Fetch Rock ? Take the RALF KNOB. Notice
the order the knobs are turned in the photo. Go back down the ladder and leave
the lighthouse. Go back to where the telescope is. Enter the Discovery Center.
Go to the laptop and use the Hadden Industries Floppy Disk you found earlier.
And listen to some ghostly voices. Go back and turn left.

Go back towards the door and look to your right. Look behind the set of chairs
turn your lantern on and pick up the EVP/EMP. Go back. Turn right and examine
the radio.

=====================
The Haunted Radio Puzzle
=====================
Place the missing knob on the radio. Use the clue you found at the top of the
lighthouse in the box,the photo. Turn the knobs like so

Knob on the left = 01
Knob in the middle = C
Knob on the right = Y
===========================================================
After the puzzle is solved,your EVP/EMP will beep. Click on the EVP/EMP. Write
down the numbers you see. 120 180 020 and don't forget the knob on the right
is on Y. Leave the Discovery Center and go back to the lighthouse,enter the
code 5582. Go inside and go down stairs. Turn around and examine the picture
of the bolier room on the right. You EVP/EMP will beep.

If you go here you will be back at 1912 Fetch Rock. But instead,go back and
turn around. Go into the next room and turn left. Go up the stairs until you
see a bunch of pictures,information and two green chairs. Examine the picture
of the 1912 Main Crew Room. If you go here it will also take you back to 1912
Fetch Rock. 

Go back,turn around and continue going up the stairs. Face the wall with a set
of pictures. Examine the top left picture of a door. This will also take you
back to 1912 Fetch Rock. Click on your EVP/EMP and click on the picture.

===============
1912 Fetch Rock
===============
Go back inside the storage room,down the stairs,past the boiler,up the stairs
and open the door. Go up the stairs and look on the shelf for a red book that
say's 1912. Open it. Click on your EVP/EMP. Write down the numbers 160 140 090.
Notice the X in the miiddle of the page. It's very hard to see. Turn right and
continue going up to the top of the stairs. Climb the ladder and turn left.

Go forward and turn left. Examine the huge light. Click on your EVP/EMP.
A Yellow symbol will appear. WRITE THIS SYMBOL DOWN! Go down the ladder,turn
around and open the door. 1,2,1,3,2,4,3,4. Go forward and examine the two 
pictures hanging on the wall,turn them over.
"Willia M. Drake 18"
Catherine Drake 24"
Remember the clue we read inside the lighthouse in 2004. The "Horror At Fetch
Rock" book. Turn left,open the closet door and move the clothes to the right.

===================
Drake's Closet Puzzle
===================
We are in the year 1912. So take 1912-18=1894. And 1912-24=1888. Add the two
numbers together. 1894 + 1888 = 3782. Enter the code R 3782.
================================================================
Examine the pictures on the bottom shelf. Pick up the picture on the right. Use
your EVP/EMP and click on the picture.

==============
2090 BC Marsh
==============
Turn right,go forward three times. Turn right and go forward beside the teepee.
Turn left and examine the bowl of eggs. Click on your EVP/EMP a Blue symbol
will appear WRITE THIS SYMBOL DOWN! Go back. Go forward five times (inbetween
the rocks) turn left,go forward three times. Turn around and place the cursor
on the top right hand corner on the stack of rocks. Take the FLOPPY DISK.

Go back to the teepee's. Turn left and go forward inbetween the two teepee's.
Turn left,go forward two times and turn right. Go down the trail towards the
post. Stand in the middle of the circle and look down,notice the letter Z.
Go back and look at all three post,use your EVP/EMP on each post and write
down the numbers. 180 110 150.

Go back to the teepee's,and go back thru the weeds and cattails. Turn right
and click on your EVP/EMP and then click on the screen.

===============
1912 Fetch Rock
===============
Leave Drake's Room and go down stairs. Enter the room on your right. Go forward
and turn left. Examine the box that has the letters  F.R.L. Use your EVP/EMP
on the picture of the bottle.

===============
2004 Fetch Rock
===============
Turn around,go down the stairs and exit the lighthouse. Go down the stairs,turn
right,go forward and turn right. Go forward and right to go back into the cave.
Go back into the mine and turn around to face the pool of water. Click on your
EVP/EMP to see a Green symbol. WRITE THIS SYMBOL DOWN! Exit the cave and
turn right. Go back into the Discovery Center,go back to the laptop and use
the Floppy Disk you found on the rocks in 2090 BC Marsh.

It shows a robot and a grid of colors. The second row of colors from the top.
Purple,green,red,blue & orange. Keep this in mind. Go back. Turn left,go 
forward and turn left. Examine the picture of the aircraft that has the letters
A E Target A. Click on your EVP/EMP and click on the picture.

=========
2090 AD
=========
Go back and turn left. Looks like Ivan was having a birthday party,too bad we
wasn't invited. Go forward,turn right,forward and left.

Corbin Hart-Go inside turn around and pick up the sailboat on your right. Turn
the sailboat around and take the KEY. Exit the room.

Vlmel Dehiya-Nothing really important.

Meria Ortega-Locked

Mitsuyo Teku-Turn right to examine the floppy and compact discs. Pick up a 
fingerprint STRIP. Go back. Turn left and examine the PDA on your right. 
Mitsuyo Teku belives there is a theif. She has a fingerprint reader and has
found a partial print but this is not enough to find the theif. Looks like we
need to solve the crime. Continue reading the PDA and read about the code for
the data cable:113675. And the code for the xi-light:391865. Go back and exit
the room.

Iven Krozt-Turn right and examine the sci-fi fan magazine. Move the magazine
ove and take the robot REMOTE. Go back and turn left to examine the robot.
Use the robot Remote . Don't forget about the clue we saw on the laptop in
the Discovery Center.

===================
Robot Remote Puzzle
===================
Press the colors in this order
Purple
Green
Red 
Blue 
Orange
=================================================
The robot will come alive. Turn around and there will be a Purple symbol.
WRITE THIS DOWN! Exit the room.

Magnue Griel-Locked

Turn left and go forward four times and turn right. Go forward and left to
enter the medical room. Go forward and left. Open the white curtain to reveal
a bed. Click on your EVP/EMP to see a time and date. Write this down.
00:05 
20/04/90
Go back and leave the room. Go straight across and enter the storage room.
Go forward and right. 

====================
Parts Dispenser Puzzle
====================
Don't forget about the code we read in Mitsuyo Teku's room on her PDA.
Enter the code 391865
===========================================================
Pick up the X-RAY LIGHT. Exit the room. Go forward twice and turn left. Open
the door,go forward and use the Key to open the door. There is nothing really
in this room,but you can examine the computer. Go back to the kitchen. Go
right,forward,left and forward. Examine the items on the table.

===================
The Fingerprint Puzzle
===================
Pick up the small cup in front of you. Use the X-ray Light to reveal a 
fingerprint. Use the Strip to get the fingerprint. Go back to Mitsuya Taku's
room. Examine the table on the left and examine the fingerprint reader. Use the
Strip with the fingerprint on the fingerprints reader. On the bottom left hand
corner of the screen is a left and a right button. Press the right button six
times. Crime solved.
===========================================================
You will hear some ghostly voices. Go back to the kitchen and go to the post
card with the jet,click on your EVP/EMP and click on the post card.

===============
2004 Fetch Rock
===============
Go back to the lighthouse,enter the code 5582 and go behind the red curtain
down the stairs. Turn around and examine the boiler room picture. Use your
EVP/EMP and click on the picture.

===============
1912 Fetch Rock
===============
Go to the right side of the boiler and go behind the boiler and face the three
button we solve a while back. Turn around and use your EVP/EMP.

======================
2090 AD (The Back Way)
======================
Note:You don't HAVE to do this,I'm just adding this in case you get lost.
Go back,turn right. Go forward,left,forward twice,right,forward,left,forward 
twice (you should be in the dark) left three times and go in the hole. Turn
right twice. There is a bomb on the ground,leave it alone. Go back,turn right,
forward twice,turn right and go down the ladder. You should be on top of a
elevator. Examine/open the green tool box and take the LASER.

Go back. Examine the opening on top of the elevator and go inside. Turn left
and go forward five times,open the door. Go forward,open the door. Go forward
three times and turn right. Examine the grate and use the Laser. Go inside and
turn your lantern on. 

Go forward three times,turn left. Go forward twice,turn right. Go forward three
times,turn right. Go forward, turn left,and go forward five times. Open the
grate. You should know where your at go back to the kitchen,back to the
postcard.

===============
2004 Fetch Rock
===============
Go back to the lighthouse,enter the code 5582. Go back down stairs and turn 
around. Use the EVP/EMP on the boiler room picture.

===============
1912 Fetch Rock
===============
Go forward into the next room,up the stairs and open the door. Go all the wat
to the top of the stairs. Open the door. 1,2,1,3,2,4,3,4. Go back to the closet
R 3782. Examine the picture,use the EVP/EMP.

==============
2090 BC Marsh
==============
Turn right,go forward three times. Turn right and go forward. Turn left and go
forward (inbetween the rocks) five times. Turn left,go forward and turn right.
Enter the cave,turn right and enter the mine. Turn right and go forward to see
a space probe. Click on the space probe to open it. Click on the blue screen.
Remember all the clues we found. Let's go over them shall we...

The time and date in 2090 AD in the medical room.

The set of numbers in 1912 Fetch Rock in the red book

The set of numbers in 2004 Fetch Rock on the haunted radio.

The set of numbers in 2090 BC Marsh on the three post.

The piece of paper found in the third (locked) drawer in 1912 Fetch Rock.

And all the four symbols and their colors. I told you to write them down.

=======================
The Probe "Ophelia" Puzzle
=======================

00:05    20/04/90

X = 160 140 090

Y = 120 180 020

Z = 180 110 150

Purple symbol,Green symbol,Yellow symbol,Blue symbol.

Click on the green arrow.
=====================================================================
Originally wrote this guide on 03/08/10

Rewrote this guide on 07/24/10

Thanks to Jonathan Boakes,The Adventure Company and XXV Productions for making
a great adventure/puzzle game.

Thanks to CjayC for posting this guide on Gamefaqs.com

Thanks to Dennis for posting this guide on Supercheats.com

Please do not steal my work

Other guides I've written

Amerzone:The Explorer's Legacy PC
Barrow Hill:Curse Of The Ancient Circle PC
Cleopatra:Riddle Of The Tomb PC
Dark Fall:The Journal PC
Riddle Of The Sphinx PC
Rhem 2:The Cave PC
Rhem 3:The Secret Library PC
Nostradamus:The Last Prophecy PC
The Legend Of Lotus Spring PC
 

Submit your codes! Having Dark Fall 2 - Lights Out codes, cheats, hints, tips, trainer or tricks we dont have yet?

Help out other Dark Fall 2 Lights Out players on the PC by adding a cheat or secret that you know!

Dark Fall 2  Lights Out CheatsSubmit them through our form.

Dark Fall 2 - Lights OutVisit Cheatinfo for more Cheat Codes, FAQs or Tips!
 
back to top 
 
 
    
 
PC Games, PC Game Cheats, Video Games, Cheat Codes, Secrets Easter Eggs, FAQs, Walkthrough Spotlight - New Version CheatBook DataBase 2014
CheatBook-DataBase 2014 is a freeware cheats code tracker that makes hints, Tricks, Tips and cheats (for PC, Walkthroughs, XBox, Playstation 1 and 2, Playstation 2, Playstation 4, Sega, Nintendo 64, DVD, Wii U, Game Boy Advance, iPhone, Game Boy Color, N-Gage, Nintendo DS, PSP, Gamecube, Dreamcast, Xbox 360, Super Nintendo) easily accessible from one central location. If you´re an avid gamer and want a few extra weapons or lives to survive until the next level, this freeware cheat database can come to the rescue. Covering more than 22.000 Games, this database represents all genres and focuses on recent releases. All Cheats inside from the first CHEATSBOOK January 1998 until today.  - Release date january 5, 2014. Download CheatBook-DataBase 2014
 
 
Games Trainer  |   Find Cheats  |   Download  |   Walkthroughs  |   Console   |   Magazine  |   Top 100  |   Submit Cheats, Hints, Tips  |   Links
Top Games:   Watch Dogs Trainer  |  Risen 3: Titan Lords Trainer  |  Dead Rising 3 Trainer  |  Sacred 3 Trainer  |  Enemy Front Trainer  |  The Sims 4 Cheats