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 D-Generation

 
   
 
 
D-Generation

Walkthrough
===========

Still a Work in Progress

Copyright 2003 Nathan Kuslis
Version .50
10-23-03
Author: Naytie, aka Nate Kuslis
E-Mail: Naytie@yahoo.com

If you want to email me, please use the subject "D/Generation" so that I do not
think it is junk mail.

Note: This is my first FAQ that I have ever written, and I am trying to make it
as professional as possible. Please bear with me and please point out any
mistakes that I make.


===============
Version History
===============

-Version .50-
Wrote walkthrough for level 84 and 85. Double whammy. Also updated obstacle
section.

-Version .40-
Wrote walkthrough for level 83 after long break. School and college applications
do that to you.

-Version .30-
Wrote the walkthrough for level 82. Updated controls. Updated obstacles.

-Version .20-
Wrote walkthrough for level 81 and added individual level stats. Revised some
of the writing.

-Version .10-
Wrote introduction, game background, controls, obstacles, gameplay info,
general gameplay strategies, and began the walkthrough. Wrote walkthrough for
floor 80. Whew!


============
Introduction
============

Way back, many years ago when I was younger than twelve years old, my dad
bought me a cd-rom challenge pack. One of the games was D/Generation. At the
time, this game was awesome. Its graphics were amazing and the gameplay was
captivating. I found this game on an abandonware site (I won't mention which
one), and decided to download it. After playing the first level, I decided to
check www.gamefaqs.com to see if there was an FAQ written for it, and to my
surprise, there wasn't, so I took it upon myself to write a walkthrough for
this game. I will try to guide you through each scene and level, and hopefully
help you save each of the civilians inside the Genoq facility. Good luck and
have fun!


===============
Game Background
===============

(Taken from the manual found at www.the-underdogs.org)
Alone with your jetpack, you have flown from Finland across the Urals and the
entire length of Asia to deliver a package to Genoq Biolabs in Singapore.  You
land on the building`s 80th floor setback, finding  nobody there to greet you.
When you enter the building, the main door snaps shut behind you, and you
narrowly escape being killed by the building`s security system.

You find the receptionist hiding behind her desk.  She tells you that Genoq`s
head scientist, Derrida, has been demanding the package you`re carrying.  His
last panicked message came over an hour ago.  This package is more important
than you could have thought.

You realize that there is only one course of action, that you `must` bring the
package to Derrida, and, if at all possible, rescue any survivors you find
along the way.

----------

As the last paragraph states, your ultimate goal is to bring the mysterious
package to Derrida on the 90th floor. Along the way, you will meet people that
will help you on your mission. Others say nothing and only wish to leave. It
is not absolutely imperative that you save these people, but for each person
that you save, you get an extra life.

As you will notice, there are also many hidden rooms that you can enter that
are not essential to your mission, but I will try to include them to make the
game complete.


========
Controls
========

Movement - You can use the arrow keys to move, but the game becomes quite
difficult when you can only move in four directions. I suggest you use the
numeric keypad in order to move since you have eight directions to move. It
may take a while to get used to, I suggest you familiarize yourself with the
movement controls in the first or second scene of the game, before you run off
and get yourself killed. 8 moves up, 2 moves down, etc.

Enter - Talk to people you meet in Genoq. I believe you MUST talk to certain
characters, so I suggest that when you meet a character, press Enter when
standing next to him or her just in case they have something to say.

Spacebar - Fire your laser. You have infinite ammo once you find your laser,
just be careful with it. You can kill some bad guys with it, but just be
careful since you can also kill civilians. Your armor protects you from your
laser, which is all it protects you from. You can use your laser to shoot wall
buttons to open doors.

T - Throws grenade, if you have any. Creates a projectile that will travel in
a straight line until it hits something. Can destroy a security turret whereas
a laser cannot. Also kills the C/Gens.

Escape - Pauses and unpauses the game.

S - Shows your status, including your lives, grenades, the floor number you
are on, the number of people you have rescued, your security level, and the
scene you are in. Almost all of them are self-explanatory. Your security level
is the highest level key that you currently have for the level. The scene you
are on will be used as reference, although I do not think they are in numerical
order. For instance, I believe that there is a scene 24 on level 80 and a scene
12 on level 81. Strange how the programmers set this up, don't you think?

U - Selects items or weapons, if you have any. Simply hit U and then use the
arrow keys to select.

Ctrl-A - If you are stuck, you can use this to restart the scene you are in,
but it takes away one life, so either don't use it or use it sparingly!

Ctrl-Q - Quits the game.

Ctrl-R - Restarts the current level.

Alt-R - Restores the previously saved game (only 1 slot!)

Alt-P - Pauses the game.

Ctrl-S - Switches sound on and off.

Alt-S - Saves game. Note: Only saves the level you are on, not the scene. So if
you save on a level, get far, and reload, you will start at the beginning of
the level. You also only get one save "slot" (i.e. you can't choose which game
to load. You either load or don't). Be careful about when and where you save.


=========
Obstacles
=========

In your perilous mission, you will encounter many obstacles, including
electrified floors, monsters, and security turrets. This section describes
each obstacle in depth.

Doors - About 40% of the puzzles you will solve have to do with opening doors.
Some are open when you enter a room, most are not. They can be triggered by
pushing a wall button, securing a room, passing a security laser, security
keys, and secret wall buttons. You can stand on an open door, fire your laser,
and let it hit the wall button that triggers the door. It will turn a different
color, but will close when you step off of it. Lasers do not go through doors
and will bounce off of them if they hit one.

Security turrets - These guys are found on every floor. They are little green
pipes that are bent at a 90 degree angle and have a red "eye". Usually, they
will spin around, searching for targets to destroy. If you or a person you are
helping gets in the vision of the "eye", the turret will shoot what resembles
one of your grenades at you. If it hits you, boom, you're dead. You can dodge
the grenades and walk around the turret out of its view safely. Just keep
moving. You can use grenades to destroy these.

Electrified floors - Not very hard to recognize, a square in the floor will
light up in red, green, and blue colors. It looks cool, but don't step on it!
These are pretty easy to bypass unless there is a line of them. In that case,
wait until the first or second square goes on and off, then attempt to cross
the line.

Mines - Black tiles with a red light going around the perimeter of the tile.
They don't go on and off, so just completely avoid these at all costs.

Lasers - Some rooms will contain lasers that bounce off the wall in a
continuous path. Just try to find out when you can go by safely, time it right,
and execute. It gets very hard when there are multiple lasers in the room.

A/Generation - These are the red bouncy balls that you see. Not very harmful as
long as you get them from long range. They will "turn invisible" when the see
you (go from red to just a clear object with a green outline), and are not much
harder to kill. One shot from the laser, they are dead. If they do catch you,
they will bounce with you inside for about 2 seconds and then explode, and you
die. You can shoot a laser, bounce it off the wall, get caught in the
A/generation, and have the laser kill it and you will live.

B/Generation - A blue pencil eraser. These guys will also bounce around, but
when they see you, they can jump very far and hide in the floors. You can still
see them by the green dotted-line in the floor, so to kill them, walk close
enough for them to jump out and then immediately fire your laser. If they catch
you, they will stomp you into a pulp.

C/Generation - A bad guy that can disguise himself to look like a civilian.
They turn black and red when you get close, and if they get close enough to
you, they decapitate you. Be careful, because your laser cannot kill these
guys, but grenades can.


=============
Gameplay Info
=============

If a room has monsters in it, it is considered not secure. There is usually a
blinking red panel somewhere on the wall to signify the status of the room. If
it is blinking, the room is not secure. If it stays black, the room is secure.

In order to secure the room, you must kill all non-human species present and
seal the vents. Monsters such as A/Generations and B/Generations will spawn
out of vents so that there is always one on the screen for each vent. After
you kill the one, there is about a one to two second delay before another
monster appears. In order to seal the vent, walk over it. When it is sealed,
it will cover with either a red or green top. Red means that the room is not
secure, green means the room is secure.

Civilians will not get up, greet you, or move around if a room is insecure. So
if someone is just sitting there, secure the room!

A civilian is considered "rescued" when the run down the hall with the arrow
and out of the room you are in.

If a civilian is killed at any time in the room, they are dead. Gone. So the
only way you can save them is if you restore your game or sacrifice a life and
redo the room, which is pointless since you only get one life if you save him
or her. Don't do it unless the person as essential info. Or if you want to save
everyone. You kind hearted person you.

Note: If a civilian begins to run down the hall with the arrow and you exit the
room and return, they disappear. You do not get an extra life until it says "X
People Rescued!," where X is the amount of people you have saved. So don't
leave the room until it says this!


===========================
General Gameplay Strategies
===========================

Your laser is your best friend. Don't forget to get it on level 80 or you will
be screwed. It can do anything from kill monsters to blow up stuff to hit wall
buttons.

If you fire your laser, the beam will bounce off reflect off of walls. Use this
to your advantage! Kill monsters at long range to be safe! Hit inaccessible
wall buttons! The laser will bounce off the wall 4 times before disappearing.

Obviously, to activate wall buttons, either touch them or shoot them with your
laser. Be careful about the number of times your laser can bounce off the wall.
You can lock yourself in a room if you hit a monster. If you must, pit yourself
in the laser bolt's path to stop it after it has hit a wall button. Nobody gets
hurt and the button gets activated!

I find that the best way to kill monsters is from long range. Line up on the
diagonal axis (using 1, 3, 7, or 9 to move) and then fire. Works like a charm.

In order to seal off most vents, I usually kill the monster, and if I'm close
to the vent, I walk over it. If not, I line up on the diagonal axis and shoot
as soon as I see anything pop out of it. Then I run over it and seal it.

Watch out for electric eyes. They are very small pink dots on the wall that
are easy to miss if you don't look closely. You can see an example in the
second scene of a game. They usually activate a door, though some make
security turrets pop up. Watch out and pay attention to what they do! They
can be destroyed if you shoot them with the laser you can destroy them.

Before you help a civilian, try to make sure the room is as safe as possible.
You will notice that rooms are considered secure even though there are security
turrets still active or lasers bouncing off the wall. They are not alive, so
you must be careful when leading the civilian to safety. If you can, try to
lure a monster into a path of a laser. Now that's killing two birds with one
stone.

Some wall buttons are hidden or invisible, so if there is a door that you just
can't open in a room, try walking along and against the walls. There's bound to
be an invisible wall button somewhere.

Conserve your grenades. You will only find a limited amount, so only use them
if you absolutely have to. This includes killing security turrets that just
keep killing you or civilians.

Computers! If you see a computer in a room, make sure you walk up to it.
Sometimes they will display useful information, other times they will add to
the plot, some are absolutely useless, and others require user names and
passwords. So make sure you check them all out!

When you talk to civilians, try to talk to them as much as possible and pay
attention to what they say. Select all of the available dialogues, and if they
say "Can we leave now?" or something to that extent, you know you've exhausted
the dialogue. You may then lead them to safety.

Security turrets are probably the most-encountered obstacle throughout the
game. They are usually easy to bypass, although it's a little harder when you
are leading a slowly moving civilian. Try to turn them off if possible when
helping a person. They only have a small angle of view in the direction they
are facing, so sometimes you can sneak around them. Otherwise, if you have to
walk in front of them and don't want to use a grenade, just keep moving and
hope that their shots don't hit you.


===========
Walkthrough
===========

Note: When I give directions, I mean the actual direction they are. So if I say
up, I mean the up arrow or 8 on the keypad. If I say up left or upper left, I
mean 7 on the keypad.

Note: This obviously contains spoilers to the plot, so I will divide the scenes
and write a strategy for each room. You do not have to save everybody, although
it is recommended for the bonus lives that you receive when you save them.

Note: Remember, you can always check the level and scene you are in by pushing
the S button to see your status.

Note: I will try to do the rooms in the order that I think you should do them.

Note: I suggest you read the walkthrough for the room before you attempt
anything so that you don't have to stop and read.

--------
Level 80
--------

"You had been in your apartment in Paris when the call came in. Hours later,
after flying the length of Asia, over the Himalayas and the radioactive deserts
of Kazakhstan, you arrive in Singapore carrying an urgent package for the
scientist Derrida..."

"Genoq brought in Derrida to head the special operations lab, the supersecret
research wing charged with designing the next generation biomedicines. The
message you received from Derrida was panicked and desperate. Perhaps there had
been some accident, and the labs are now contaminated with a lethal virus or
even worse..."

Total People: 6

Total Grenades: 2

Special Weapons/Items/Computers: None

+++++++
Scene 1
+++++++

Try out the movement keys if you have to. When you're done messing around, hit
the wall button (yellow triangle on the wall) which opens the door. Proceed to
the upper right to the next scene.

+++++++
Scene 6
+++++++

See the little flashing pink dot on the wall? It's on the bottom right. Once
you pass this laser trip, the pink door will lock you in. Proceed into the
Genoq facility to the upper right.

+++++++
Scene 8
+++++++

This is your first test of courage. Wait in the hall with the arrow until the
security turret looks away, then dash for the wall button and hit it. The
turret will retreat into the floor. Now, go talk to the woman. She is
hysterical, but you can get a little information out of her. Lead her to the
escape hall (as they will be called henceforth) and she will show herself out.
Check out the messages on the computer. When you're ready, wait until the
electrified floor goes away, and then cross over and head to the upper left.

+++++++
Scene 3
+++++++

You'll see a trapped person and a security turret. You're safe on against the
upper wall in the escape hall, so when the turret faces away, run to the
room to the upper left and stand next to the wall. When the turret faces down
or down left, run around it clock-wise from the base and hit the button. It
will open a door. Quickly run back towards the door and go into the newly
accessible room. Get the key, which will give you security level 1. If you walk
against the wall to the lower right, you'll hit the secret button that will
open the blue door and give you access to the hall along the top of the screen.
Hit the wall button and the turret will deactivate. Talk to the old man and
find out some more information about Genoq and Derrida. Get the laser (the blue
glowing thing behind the desk). Now you're armed. Cross over the electrified
field and head down the hall to the lower left.

++++++++
Scene 43
++++++++

You'll be safe from the turret as long as you stay against the upper wall of
the escape hall. When it looks away, shoot the tall gray things and get your
first grenade. Watch the turret! When you're done, go back two scenes to scene
8. Hit the gray wall button to open the security door. Head to the upper right.

++++++++
Scene 36
++++++++

Check out the computer. Strange. Hit the wall button closest to you to open the
door. Kill the A/Generation (From know on, I'll refer to them as A/Gen's) to
your upper right and go hit the wall button in that room. Go kill the A/Gen in
the bottom of the room and seal the vent. The room will become secured and the
red door to the upper right will open. Proceed to the upper right.

+++++++
Scene 9
+++++++

Hit the button at the end of the hall and cross the electrified floor. Kill the
A/Gen. Hit the button near the desk to open the blue door. Stand on the blue
door you just opened as far to the upper left as possible. Face right and fire
your laser. You should hit the button which opens two doors. If you miss,
reposition yourself and fire. *Alternate*: When the right most door is open,
stand on it and fire at the button to the lower right. Hit the button to the
upper right and all the doors should open. Head to the lower right.

++++++++
Scene 10
++++++++

Shoot your laser right away to kill the A/Gen. Hit the only button you can to
open the door. Go in and kill another A/Gen and seal the vent to secure the
room. Stand on the open door and fire at the button you just hit. Head right
into the room. Move clockwise around the turret and hit the button on the upper
right wall. Pick up the grenade The turret should deactivate. Talk to the
civilian and walk against the wall to the lower right where you find him. You
should hit an invisible button to open the pink door. Lead him into the room
with the vent. Stand on the open door and fire your laser at the button on the
wall to the upper left. Lead him to the escape hall and then go down the hall to
the lower left.

++++++++
Scene 26
++++++++

You'll see a turret and an A/Gen turning it on and off. Notice the little
laser trip on the upper right wall near you. If you trip it, the turret will
activate, so keep note of it. Wait until the turret is turned off and run to
the wall the opposite of which the turret faces. Make sure you stay towards the
top of the screen.  Hit the button to open the door. Kill the A/Gen and
deactivate the turret. Blast the chair with your laser and greet the man. (I
don't know what hitting the button along the lower left wall does besides
change the color of the door). Stand next to the lower right edge of the table
at the top of the screen. When you're ready, run to the escape hall. The turret
will reactivate, but hopefully you'll make it to the escape hall in time to be
safe. Head back two scenes to scene 9. Go past the electrified floor to the
upper right.

++++++++
Scene 11
++++++++

Ignore the button to your left and walk around the turret and hit the button
on the upper right wall. Go through the door that just opened and head to the
lower right and hit the button. Go back up and stand to the right of where the
first electrified turns on and off. As soon as it turns off, head to the upper
left and get the key. Hit the button in front of you and go past the turret
again and hit the button again. Head to the right.

+++++++
Scene 7
+++++++

This room isn't that hard, just time it right and cross past the lasers.

++++++++
Scene 12
++++++++

Hit the button that you can to open the door. Kill the A/Gen. Hit the button
in the room you just entered. Kill the other A/Gen to secure the room. Hit the
security button on the lower right wall and open the door to the civilian.
Leader her to the escape hall and proceed to the upper right.

++++++++
Scene 13
++++++++

Last room of floor 80. Kill the A/Gen and hit the lower button. Try to lure the
A/Gen in the top of the room into the laser. If not, go up to the vent so
another comes out, and repeat the process until the laser hits one. Hit the
other button to open the door to the person and the teleporter. Lead him to the
escape hall and enter the teleporter. You beat floor 80!

--------
Level 81
--------

Total People: 5

Total Grenades: 1

Special Weapons/Items/Computers: 2
The bomb that a civilian gives you - Scene 23
The passworded computer - Scene 23

++++++++
Scene 14
++++++++

Just a few A/Gens. Hit the button to the upper right to open the door. Kill the
A/Gen (2 if you trapped them both in there). Stand on the open door and shoot
your laser at the button you just hit. Kill the other A/Gen(s)  to secure the
room and exit to the lower left.

++++++++
Scene 15
++++++++

This room looks pretty crazy, but it's not. Just watch the electrified floor
panels in the hall you are in and when the closest one shuts off, head towards
the center of the room. There are electrified floor panels that go off around
the four corners of the center part of the room. Seal the vent to secure the
room and hit the lower wall button and head to the lower right.

++++++++
Scene 17
++++++++

Head to the upper right and hit the button. Kill the A/Gen and seal the vent
to secure the room. Be careful - hit the lower button to open the door to the
civilian, but beware of the now activated security turrets. When the turrets
face up, lead the person to safety. Now, go to the top of the room where
neither turret can hit you. Walk above both turrets and come down to the right
of the right turret. Go down the hallway to the lower right.

++++++++
Scene 18
++++++++

Your first encounter with B/Gens. Hit the lower button to open the door and
kill your first B/Gen. Seal the vent and hit the lowest button. Kill the other
B/Gen and check out the computer. Quite a resume this Derrida has! Head to the
lower left.

++++++++
Scene 46
++++++++

This puzzle looks tough, but isn't. The red and green lines running across the
floor mark the path of the lasers, so just time it right and walk between the
floor between the lowest and middle red and green lines. Now walk all the way
to the lower right. Repeat until you  reach the nook with the key. Watch out
for the electrified floor. Head back across the lasers and exit the room
through the upper hall. You'll end up in scene 15, so just hit the button to
open the door and head to the upper left.

++++++++
Scene 16
++++++++

Kill all of the A/Gens and seal the vents. Open the security door and watch
the electrified floor. Lead the civilian over the floor when it is safe and
watch him run to safety. Head down the lower left hall.

++++++++
Scene 20
++++++++

Kill the close A/Gen and seal off the close vent. Lure the other A/Gen in the
room after the laser. Both the laser and the A/Gen disappear, so head in and
seal the vent to secure the room. Hit the button to gain access to the
civilian and save him. Head to the left.

++++++++
Scene 21
++++++++

This room is simple. When the security turret faces away, hit the lower button
to open the door, then run in and hit the other button. Head back to the right
to scene 20 and head to the lower hall.

++++++++
Scene 22
++++++++

Pick up the key when the floor isn't electrified. When the A/Gen opens the
door, head through it. When the turret is deactivated, head up and hit the
wall button. When safe, head back to the room with the A/Gen and kill it. Seal
the vent to secure the room and make sure the turret is offline. If it isn't,
hit the upper button and then head to the left.

++++++++
Scene 23
++++++++

Watch out for the electrified floor. Walk to the middle of the room and kill
the A/Gen and seal the vent. Hit the left button to open the door to the other
A/Gen. Kill it and seal the vent. If the door to the civilian isn't open, hit
the right button to open it. Check out the computer and talk to the civilian.
Uh oh. He doesn't know the password. On the bright side he gives you a bomb.
Save him. In the room where he was sitting, there's a yellow thing to the left.
Shoot it and walk over where it was. The door to the left should open. Go down
the hall to the left.

+++++++
Scene 4
+++++++

Open the door to the civilian and talk to him. His name is Seth. He tells you
the password is ostrich. Save him and head back to scene 23. Enter Seth for
the username and ostrich for the password. The upper left door should open. Go
through it and head up the hall.

++++++++
Scene 21
++++++++

Kill the A/Gen and seal both vents. Open the security door when the floor is
safe and head through it to the lower left.

++++++++
Scene 40
++++++++

Your first encounter with teleporters. When the left turret faces down, go in
the teleporter and head towards the left turret. Pick up the key and run
around the turret. When it faces down, run to the middle of the room and
up to the other turret. Repeat the process to get the grenade and head back to
the teleporter. Exit the room through the left.

++++++++
Scene 25
++++++++

Kill the close A/Gen and the far one when it heads to your side of the room.
Seal the close vent and when safe, cross over the electrified floors. Seal the
other vent and open the security door. Go up the tube. You beat floor 81!


--------
Level 82
--------

Total People: 5

Total Grenades: 0

Special Weapons/Items/Computers: 0

++++++++
Scene 30
++++++++

Immediately run to the upper-left to avoid the security turret and go up the
hall. As you may notice, you will need a lot of security keys to get by in
this room.

++++++++
Scene 27
++++++++

Hit the wall button to open the door. Pass over the electrified floor and kill
the A/Gen. Seal the vent. Notice the mine in the left corner of the room. Hit
the wall button on the left wall to open up the door to the lasers. Stand on
top of the door you just opened. Shoot the button on the other side of the
hall. When the lasers are heading to the lower right, as soon as they pass
you, run to the hall at the top of the room. Head up.

++++++++
Scene 19
++++++++

Stand next to the closest wall button. When the B/Gen hits the button to
deactivate the right security turret, hit the button and run behind the now
inactive security turret. Hit the button to the right. After the turret gets
reactivated and deactivated, run to the left against the wall where the green
floor meets the black floor. When the B/Gen deactivates the left turret, run
into the top room with the desk and chairs. Hit the button on the wall. Make
sure the left turret is deactivated, and when the B/Gen comes in view, kill
it. Run across to the lower left and pick up the security key. *Note* If the
left security turret is active when you want to run across, just run straight
across and don't stop. It won't hit you. To open the red door on the right,
walk up to the corner above the left security turret and walk against the
wall to hit a secret button. Head behind the right security turret and down
the hall to the right.

++++++++
Scene 45
++++++++

This room is very tricky. Immediately run to the upper room and pick up the
grenade. When the laser heads up the hall to the left, run to the upper
right room and pick up the grenade. You're safe in the upper two rooms
because the laser will never go in there. When the laser is in the lower left
room, run to the lower right room, pick up the grenade, and go back to the
upper right room. When safe to do so, run back out the hall to the left. Head
back three scenes to the first scene of the level with all of the security
doors, scene 30. Hit the security wall button on the bottom of the screen and
head down the lower hallway.

++++++++
Scene 34
++++++++

Run past the laser and lure out an A/Gen into the laser. Seal the leftmost
vent. Hit the button to the left. Go to the lower right and seal the vent.
Stand on the open door and shoot the left button with your laser to open the
right door. Go through the door you just opened and seal the vent. Stand on
the open door, face right, and shoot the right button. Lead the civilian to
safety and head down the hall to the right.

++++++++
Scene 35
++++++++

Run past both lasers and hit the button to your right. Run into the top room
and seal the vent. Stand on the open door and shoot the right button. Go
into the lower room. The civilian won't talk to you until he is safe. Pick
up the security key on top of the electrified floor. Go back to the top room
and make sure the civilian goes in as well. Stand on the open door and shoot
the left button. Lead the civilian past the lasers and into the hall with the
black floor but not quite to the escape hall. Hit enter to talk to him. He
says he doesn't know what's going on but he does give you a shield. Lead him
to the escape hall and go back to scene 34. Now head down the hall to the
left.

++++++++
Scene 33
++++++++

Head around the security turret and push the button. Head into the small
room to the left and push the other button. When the security turret faces
to the lower left or left, lead the civilian to safety. Head back to the
room with all of the security doors and hit the security button to the left.
Head down the hall to the left.

++++++++
Scene 29
++++++++

This room looks fun. Hit the button at the top of the screen. In order to
seal the vents, I suggest going in Rambo style and just rapid firing your
laser. You should probably seal the lower left vent first because B/Gens will
spawn out of it. Remember: keep moving. Once you seal all of the vents, check
out the computer. A low-down on A/Gens it seems. It makes them seem so useful
and efficient. Too bad their target is you! Anyway, head down the hall to
the lower right.

++++++++
Scene 33
++++++++

Simply grab the key as soon as the laser goes by. Head back one scene and go
down the hall to the left.

++++++++
Scene 28
++++++++

Head to the bottom of the room when the security turret looks away and kill
the A/Gen and B/Gen. Run across to the left room with the blonde man and
lead him to safety when the turret looks away. Now, when safe, head down the
lower hall and shoot the button. Lead the civilian to safety. Head back to
the starting room with the security buttons and hit the rightmost button.
Head up the hall to the upper right.

++++++++
Scene 31
++++++++

This is just a run and gun room. Seal each vent as soon as possible so that
the civilians aren't hurt. Seal the left one, then the top one, then quickly
seal the right one so that the right civilian isn't killed. Finally, seal the
bottom one and lead both civilians to safety. Go to the hall to the right.

++++++++
Scene 42
++++++++

Mines and a turret. Immediately run to the left nook. When the turret faces
up, run above the first mine, below the second, and above the turret. Just
stay against the top wall and go down the hall to the right and you should
be fine.

++++++++
Scene 32
++++++++

Notice the laser trip at the very top of the screen. Go along the bottom of
the screen and shoot the electric eye. Quickly run across the floor and seal
the vent. Lead the civilian to safety. Get the key to the right. Head back
to the first screen and open the door to the tube. Congratulations, you beat
level 82!


--------
Level 83
--------

Total People: 3

Total Grenades: 0

Special Weapons/Items/Computers: 0

++++++++
Scene 24
++++++++

Go down and hit the close button while avoiding the electrified floor. Dodge
the security turret and hit the second button. Head down the hall.

++++++++
Scene 39
++++++++

Shoot the far button and kill the two A/Gens. B/Gens come out of the vent,
so be careful and seal it. Stand at the lower button. As soon as you see the
electrified floor near the civilian turn on, hit the button. He should
safely cross the floor. Hit the button again and carefully lead the civilian
over the other electrified floor. Head to the upper right.

++++++++
Scene 41
++++++++

You can't go by the mines, so just hit the button and head back down to
scene 39. Go to the lower right.

+++++++
Scene 2
+++++++

3 vents to seal. The outside ones spawn B/Gens and the middle one spawns
A/Gens. When your done killing all of them, hit the upper button. Enter the
room, seal the B/Gen vent and stand on the top part of the door. Shoot the
button and head over to the room with the civilians in it. Lead both of them
to safety. Return to the first scene of the level, and head right.

++++++++
Scene 37
++++++++

Hit the left button, go into the upper room and hit the top button. While
dodging the wrath of the security turrets, hit the button on the upper wall
in the lower room. Head to the lower right.

++++++++
Scene 41
++++++++

Stand near the upper mines and shoot the wall. Your laser should bounce and
hit the button to deactivate the security turret. Get the key and go back to
scene 37. This time, head to the upper right.

++++++++
Scene 44
++++++++

Open the door with the key. Use the computer to get the lowdown on the B/Gen.
Pretty deadly. Don't bother hitting the button, just cross the lasers when
safe and head to the upper right.

+++++++
Scene 5
+++++++

Hit the button. Dodge the laser and pick up the key when safe to do so. Open
the door with the key. Be careful: you'll have your first encounter with a
C/Gen. Either let him walk into the laser or hit him with a grenade. Enter
the tube. Congratulations, you beat level 83!

--------
Level 84
--------

Total People: 5

Total Grenades: 0

Special Weapons/Items/Computers: 2
The freezer - Scene 63
The passworded computer - Scene 82

++++++++
Scene 51
++++++++

Hit the button and dodge the laser when walking out of the door. Stand
directly below the button but outside the room and shoot at it to open the
door to the right. Go through the newly opened door.

++++++++
Scene 77
++++++++

Kill the close B/Gen. Hit the button, go in the room, kill all the B/Gens
and seal the vent. Access the computer just for fun. These guys are really
concerned about their employees, huh? Anyway, hit the lower button again
and lead the guy to safety. Hit the lower button one more time and go in
the hall to the right.

++++++++
Scene 78
++++++++

Dodge the lower security turret and the laser to hit the left most button.
This will deactivate the lower security turret. When the laser is in the
lower room, shoot the right button to close the door. Destroy the laser
eye in the upper room with your laser. Lead the civilian to the escape
hall. Hit the top button to open the bottom door. Destroy the object in
the left corner of the top room near the deactivated security turret and
hit the invisible button near the corner to open the top door. Go to the
right.

++++++++
Scene 81
++++++++

Memorize the pattern of the electrified floors, and when safe, cross the
hall up to the A/Gen and kill it. Hit the button. Head back down to the
entrance to the hallway with the laser. Cross it and stand on the right
side of the bottom door. Face left and shoot your laser. It should hit
the button; if it doesn't, try again. Head up the newly accessible hall
and dodge the rotating turret. Carefully manuver pastt the electified
floors and pick up the key. Head back one scene and this time, go down.

++++++++
Scene 79
++++++++

Wait until the security turret faces up or right. When the laser opens
the door, go through and for now, go to the hall to the right.

++++++++
Scene 87
++++++++

Kill the close A/Gen. Watch out, the security turret rotates extra fast.
When the top A/Gen opens the lower door, kill it. Since you have the
secret security key, you can open the door. Get the other key just for
fun and head up the hall to the right.

++++++++
Scene 60
++++++++

BE CAREFUL! There will be a C/Gen that rushes towards you. Just use a
grenade on it to kill it and proceed up the hall.

++++++++
Scene 63
++++++++

Get close enough to the turret but on a path with it and the lower left
teleporter. When it shoots a few times, move to the lower right. One of
its shots should kill it. Seal both vents and keep using the teleporters
until you transport to the upper room. Get the object next to the guy,
a freezer, and bring  him back. Lead him to safety. Go back two scenes
and head down.

++++++++
Scene 86
++++++++

Kill the B/Gens and seal the vent. Pick up the grenade. Stand on the door
to the room with the civilian and shoot the button. Get the key and stand
right next to the door with the civilian. Shoot the button (make sure you
don't kill the man) and immediately exit the room. You should safely dodge
the security turret. Lead the man to safety and head to the left.

++++++++
Scene 85
++++++++

Go to the bottom room, kill the A/Gen, and seal the vent. Hit the button.
Go to the upper room and seal the vent. Stand on the left side of the door
and shoot the button to the right. This should open the top two doors. Kill
the B/Gen. Go through the upper door.

++++++++
Scene 79
++++++++

Dodge the laser and seal the vent. Hit the button. Carefully lead the man
to safety (make sure the turret is facing left or up when you attempt to
cross the room). Get the grenade near the bottom of the room. Go back to
the lower left.

++++++++
Scene 84
++++++++

Kill both B/Gens and walk up to the man. Get the key. Talk to him. He says
he is "John of Maryland. I am the bringer of famine." Then ask him the
passcode. He says, "Hah! Yes. Quickly! I could see the black wings coming
across the desert. They'll be here in a few minutes, and when I see you
and you see me there will be a crater and thousands of dead." Interesting.
Lead him to safety and go down the bottom hall.

++++++++
Scene 82
++++++++

Wait for the B/Gen to open the door. Seal the bottom vent and open the room
with the B/Gen. Kill it and seal the vent. Talk to the guy to get some plot
and lead him to safety. Use the computer. Today's passcode? "Famine." The
door to the left will open, go through it.

++++++++
Scene 73
++++++++

Go past the lasers one at a time (you can stop in between each one and
advance when you are ready). Stand in the narrow spot past the last laser.
Shoot at the button and run in the room with the security turret (make sure
it is facing away. Use a grenade on it if you want). The laser should bounce
enough times and grant you access to the tube. Congratulations, you beat
level 84!

--------
Level 85
--------

Total People: 4

Total Grenades: 1

Special Weapons/Items/Computers: 3
A freezer - Scene 83
A personal shield that Rivers gives you - Scene 75
A personal shield - Scene 57

++++++++
Scene 74
++++++++

Quickly seal the vents and kill the A/Gens. Go through the top door and
pick up the key near the top of the room. Go back and go through the
bottom door near the security turret. Squeeze around the bottom of it
and hit the key button. The door opens and the security turret deactivates.
Go to the left.

++++++++
Scene 62
++++++++

The lasers bounce in a simple pattern. Dodge them by crossing at the top or
the bottom of the room and go to the left.

++++++++
Scene 83
++++++++

A C/Gen rushes towards you, so shoot a grenade immediately. When the B/Gen
opens the door, go through it and go through the next door when it's opened.
Shoot the left button and kill the B/Gen. Look at the doors that were
being opened and closed by the B/Gen. Open the left one and stand inside
the room. Stand directly between the two doors that were being opened and
closed by the B/Gen, face left, and fire. You should hit the button to open
the right door. If not, keep trying. Pick up the freezer at the top of the
room. Head up the hall to the left.

++++++++
Scene 88
++++++++

Walk to and touch the lower right side of the table in the middle of the
room. Face upper right and shoot your laser to hit the button, and let your
laser hit you. Make sure the civilian doesn't see you. Go near the entrance
to the room with the rotating security turret. When it looks left or up,
run to the teleporter. There is a secret button directly to the left of
where you appear. Talk to the woman, and when the left turret faces left
or up, get in the teleporter and quickly get out of the room with the woman
following you. Once again, stand on the lower right side of the table and
shoot the button to open the door. Lead the woman to safety and go down the
lower left hall.

++++++++
Scene 56
++++++++

This room has a tube that will bring you to the next level, but I strongly
recommend that you ignore it and finish the level that you are on. Besides,
you also get much less on the next level. Just dodge the lasers and pick up
the grenade. Go back one seen and go to the upper left.

++++++++
Scene 75
++++++++

When the A/Gen opens the right room, go past the laser and go into it. Let
the A/Gen close it. Right after the A/Gen opens it again, hit the button and
go stand in front of the laser bouncing rapidly in front of the narrow door.
The A/Gen should come and die in the laser. Seal the vent. Talk to the
civilian. She asks you if you thinks she is fat. Say no. Say it again and
she makes you admit her ugliness. She gives you a personal shield. She just
says useless things over and over again after that, so hit escape and lead
her to safety. Go up the hall to the right.

++++++++
Scene 57
++++++++

Good thing you have that personal shield. Hit "u" and select it to use it.
Walk past the electrified floor and pick up the shield between the tale and
the wall. Go right.

++++++++
Scene 92
++++++++

When the turret faces right, kill the A/Gen and go to the bottom room. Kill
the A/Gens and seal the vent. When safe, stand on the door and shoot the
button to the right to open the right door. Hit the left button to open the
left door. Go up the hall to the right.

++++++++
Scene 90
++++++++

Ignore the top button for now. Without getting in the turrets field of view,
shoot the B/Gen. When the left turret faces lower left, run to the vent and
seal it. Dodge the top turret and hit the button. The door will open and the
laser will kill the A/Gen. You may want to use a grenade on the left turret
to make saving the man easier. Run back near the entrance and hit the top
button. Run up to the man and  lead him to the very top of the room before
you talk to him. Talk to Kosygin to get some more plot line. Apparently
Genoq is conducting illegal activities. Big surprise. Lead him to safety and
go back one room. Go to the top hall.

++++++++
Scene 89
++++++++

Face right and shoot the wall so your laser bounces and hits the button. The
B/Gen will come and get killed in the laser. Kill the A/Gen. Seal both vents
and talk to Andre to discover more about Genoq and its illegal activities.
Open the security door and enter the tube. Congratulations, you beat level
85!

 

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