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 Diablo III

 
   
 
 
Diablo III

Andrew Turelli Jr.
GAMEFAQS.COM
Blizzard Entertainment : Diablo III
Hardcore Guide .
Americanhardcoregames@gmail.com

::::::::::::::::::::::::::::::::::
:::::: LIZARD PRODUCTIONS ::::::::
::::::::::::::::::::::::::::::::::

Gamefaqs.com
Americanhardcoregames.com


=============================================
                DiAbLo III
=============================================

*************************************************
AMERICANHARDCOREGAMES.COM
For this guide in video/text form WITH
Original Fan art

- This guide in HD
- Video/Text/Original Art
- HUGE diablo 3 Giveaways and FREES !
- Promote yourself !

Visit or Contact : Americanhardcoregames@gmail.com
*************************************************
www.americanhardcoregames.com/Diablo-Section.html
*************************************************
- Main Walkthrough
- Class Analysis/Builds
- Gear
- Extras
- Achievements
- Nooks and Cranies


=====================
= Main Walkthrough =
=====================
- Act I
- Act II
- Act III
- Act IV
=====================



======================
=  Class Analysis   =
( CONTAINS VIDEO/ART)
======================
===============
1. Demon Hunter
================
---------
- Skills 
---------
. Primary
. Seconday
. Defensive
. Hunting
. Devices
. Archery

- Passives -


----------
- Builds -
----------
. Vampire .
. Acrobat .
. Custom Engineer .
. Force Hunter .


=============
2. Barbarian
=============
----------
- Skills -
----------
. Primary 
. Secondary
. Defensive
. Might
. Tactics
. Rage

- Passives -

----------
- Builds -
-----------
. Gold Find Barbarian .
. Fire Barbarian .
. Whirl Wind Berserker .
. Fury Bomb .
. Volcanic Juggernaut .



==========
3. Wizard
==========

----------
- SKILLS -
----------
. Primary
. Secondary
. Defensive
. Force
. Conjuration 
. Mastery 

- Passives -

----------
- Builds -
----------
. Starter Wizard .
. Illusionist .
. Critical Mass .
. Infinite Meteor .
. Storm Wizard .


===============
4. Witch Doctor
===============
--------
.SKILLS.
--------
. Primary
. Secondary
. Defensive
. Terror
. Decay 
. Voodoo

- Passives -
==============

----------
. BUILDS .
----------
. 
. 



5. Monk




=============
-   GEAR  -
=============
1. Weapons
2. Armor

=============
-  EXTRAS  -
=============

- Paragon Levels
- Elective Mode
- Monster Power
- Nephalim Valor
- Ubers
- Key Warden
- Brawling (PvP)
- Whimsyshire

=================
- ACHIEVEMENTS -
=================
- Complete List

=================
NOOKS AND CRANIES
=================
- Nooks
- Cranies
------------__________-------_-__------__----__-_--
__-_----------________________--__--_------_-----_

--------------------
1. Main Walkthrough
--------------------
=========
- ACT I
- ACT II
- ACT III
- ACT IV
==========



++++++++++
. ACT I .
++++++++++
========================
- Fallen Star
- Legacy Of Cain
- A Shattered Crown
- Reign Of the Black King
- Sword of the Stranger
- A Broken Blade
- Doom In Wortham
- Traling the Coven
- Imprisoned Angel
- Return To New Tristram
=============================

+++++++++++
. ACT II .
+++++++++++
==========================
- Shadows In the Desert
- The Road to Alcarnus
- City of Blood
- A Royal Audience
- Unexpected Allies
- Betrayer of the Horadrim
- Blood and Sand
- The Black Soul Stone
- The Scourging Of Caldeum
- Lord of Lies
============================

++++++++++++
. ACT III .
++++++++++++
============================
- Siege on Bastion's Keep
- Turning The Tide
- The Breached Keep
- Tremors in the Stone
- Machines of War
- Siege Breaker
- Heart Of Sin
==============================
==============================
++++++++++++++
.   ACT IV   .
++++++++++++++
==============================
- Fall of the High Heavens
- The Light Of Hope
- Beneath the Spire
- Prime Evil
===============================

+++++++++++
.  ACT I  .
+++++++++++

--------------------
- Fallen Star -
--------------------

- ( BASICS )
- Fallen Star
----------------------------------------------------
. You will start out with a basic weapon depending 
on what type of Character you have selected. Left Clicking
will do almost everything.

+ Click a  portion of the screen to move your 
character.
+ Click a monster and a sword icon will appear to
attack it.
+ There is a key tab at the bottom of the screen.
This will teach you the hot keys for things such as;

- Inventory
- Skills
- Quests
- Acheivements 

+ There will be buttons keyed which are numbers,
1-4. You will assign skills to these slots later.
+ Right clicking will also assign one more skill
slot.
+ The Q button or the potion icon will let you drink
a healing potion.
-----------------------------------------------------

1. The Game is pretty cut and dry especially at this point.
Run over to the marker and meet Captain Rumford.

2. Defeat the undead with  basic first skill attacks.

3. Talk to Rumford, then once inside  Talk to Leah at the
Slaughtered Calf Inn. 

4. Zombies will spawn in the Inn. Kill them with first skill
attacks. You should then level up at this point, which will
give you your first SECONDARY skill.

5. Talk To Leah Then go outside and meet Rumford again.
Make your way to Old Tristram Road. There are 3 "wretched"
zombies we must kill for Bonus XP. Then we also have to
find the Cemetary. Markers will not show the Wretched Mother
zombies. 

6. I suggest searching the old tristram road, and getting
used to fighting monsters plus looking for the wretched
monsters. Once you get all 3 just follow your marker to
the cemetary and Kill the New "purple" type enemy which
is the wretched mother. 

7. Finally from that point you will find a way point.
the games first way point. Use it and go back to 
tristram. 

8. This Will Complete the Quest # 1.
========================================================

-------------------
- Legacy Of Cain -
-------------------

1. Back in Tristram, talk to Leah, she will then
follow you.

2. Take the way point back to the Cemetery. Leah will
then open the gate to a new path way.

3. You will find Adria's Hut, inside will be a cellar.
click it and go inside of the cellar.

4. Once inside, run towards the cauldron. A purple
lettered monster will appear as Captain Dalton.
He will be accompanied by other zombies. Destroy
them all, using your resorce attacks first, then
basics. Rinse and repeat that tactic to win.

5. Talk to Leah again and receive a partial quest
reward. 

6. Leave the hut and make your way towards the Cathedral.
This is the next marker point, once inisde the dungeon
will be completley random. There will be no marker to
tell you where to go, unless you are right near the exit.

7. Best advice in dungeons is to be quick, but remember
your surrondings and use the map. This may speed up the
process of the random dungeon maps.

8. Once you make your way through all the enemies, and
do eventually find the marker, go inside it. This will
lead you to cain and a short cut scene.

9. Cain will open up a secret passage, follow him outside
and don't forget to pick up the chest that spawns once in 
a while. Take the way point to tristram, this will complete
the quest.
-------------------------------------------------------
=======================================================
---------------------
- A Shattered Crown -
---------------------

1. Once back in Tristram, follow marker over to
the blacksmith Haedrig. Follow him into his cellar.

2. Smash open the door and kill all the zombies inside.
Meet his wife and she will turn into a zombie. You then
must defeat her. After this is done receive a mini- quest
reward.

3. Haedrig will tell you the gates are now open to the
weeping hollow. Follow marker outside to the next area.
From there make your way to the Cemetery of the Forsaken.

4. Once at the Cemetery there will be three Defiled Crypts.
Only one of them leads to the Shattered Crown so you may have
to explore them all.

5. Once you find the correct crypt it will lead you to
Defiled Crypt level 2. There will be a mini-boss here,
a giant lurking creature. After beating him Head to
the Chancellor's tomb.

6. Defeat all the enemies inside, then head to the crown
touch it and the Chancellor will appear. Destroy him.
Touch the marker and you will learn the town portal spell.
Use it and head back to Tristram.

7. Talk to Haedrig, have him restore the crown and complete
the quest.
===========================================================

---------------------------
- Reign of the Black King -
---------------------------

1. Head Back to the giant door at the Cathedral. Go inside
and we will have the first big dungeon ahead of us.

2. Starting off at Cathedral level 2, we will have to find
level 3. In level 3 you will meet a Knight. Save him then
restore him of his armor and weapons. The Knight will then 
follow you. He will also Accompany you throughout the entire
journey. You may equip the Knight, who is actually a Templar.

3.After saving the Templar, we must find Jondar and destroy him.
There will be random maps so explore the entire area. Once
you find Jondar destroy him then Head to Cathedral level 4.

4. From Level 4, we must find the Royal Crypts, So do so
and then finally Enter the Royal Crypts which is a non-random
based part of the game.

5. Once in the Royal Crypts make your way to the center of
the area. Leoric will appear and then summon a bunch of undead
at you. Destroy the four barriers to continue onward.

6. Make your way through either the left or right door. Then 
head through the center pathway and make one final left.
You should see a giant ornate door. Open it. This is the games
first Boss, The Skeleton king leoric.
+++++++++++++++++++++++++++++++++++++
SKELETON KING LEORIC ++++++++++++++++
+++++++++++++++++++++++++++++++++++++

1. Leoric Can be tough, especially on harder difficulty 
levels. Hardcore mode could be a nightmare as well. Although
like most bosses he is very susceptible to stun.

2. Several skills can stun enemies, such as stun grenades
of the demon hunter, or caltrops. Barbarian bash ability
can also stun and is probably the most effective way of
taking out Leoric.

3. Leoric may teleport from time to time which can make
things a bit more of a hassle. The major difference in this
Diablo game compared to others is keeping on your toes.

4. Your going to have to pay attention and dodge often, this
game takes a quite bit more button skill then its predessesors.

5. After defeating Leoric, head down to the desolate chamber.
Meet the Stranger and head back to tristram to complete the
quest.
===========================================================
===========================================================
-------------------------
- Sword Of The Stranger -
--------------------------

1. Way point to the cemetery of the forsaken. From there head 
north and go into the Fields of Misery. Once in the fields we
must find the Khazra Den which is a random location.

2. I suggest farming the fields for xp and possibly drops.
There will be  larger amount of rare monsters here then in
other areas of the game.

3. Once you find the den, it is very small. Disrupt the 
cultist ritual and kill them. Maghda will appear and summon
more cultist. Finish them off then pick up the glowing shard.

4. Return it to Cain in Tristram to finish the quest.
--------------------------------------------------------------
--------------------------------------------------------------
--------------------
-   Broken Blade  -
--------------------

1. Next we have to go back to the Fields of Misery. There 
will be marker points here to make things easier. Find
your way to the Old Mill, and meet the Scoundrel.

2. Assist him with his troubles and he will then join
your party as a follower. Bring him to the way point
near the Drowned Temple.

3. Go to the next marker and talk to Alaric. He will
give you two more marker points. This brings us to
the Festering Woods.

4. The woods are small and it is a decent place to farm.
There will be a good amount of rare/unique enemies here.
There are also 2 locations that we must go to and retrieve
keys to enter the drowned temple.

5. The two pieces will be in the Warrior's rest and the
Crypt of the Ancients. Go to both, destroy the enemies
inside and then town portal back to town. Use the waypoint
back to the Drowned temple to save time.

6. Place both beacons on the pedastal, this will open the
temple. Go inside and Kill The Prophet Ezek and his followers.

7. Talk to Alaric again and he will tell you of your worthiness.
Go inside the chamber and meet Maghda again. Destroy the Cultist
then pick up the next shard piece.

8. Head back to Tristram to complete the quest.
-------------------------------------------------------------
-------------------------------------------------------------
-----------------------
-   Doom In Wortham   -
-----------------------

1. Back in Tristram, talk to the ferryman, to the west
of the Map. This will fast travel us to Wortham. It
will be under attack by many cultist. Head to the 
middle of the map.

2. Kill the head cultist, then 3 magic Dark Beserkers
will spawn. Kill them then talk to the Priest.

3. Go into the wortham Chapel which is still on fire.
Look for the sword hilt and you will find it to be 
gone. Maghda has not only taken the hilt but your
friends as well.

4. Fast travel back to tristram. Watch a great cut scene
and complete the short quest.
---------------------------------------------------------
------------------------------------------------------------
------------------------
- Traling the Coven -
------------------------

1. A Long but fun and exciting quest. There will be another
boss battle here. Also a ton of unique enemies and exp to
be gained in general.

2. Fast travel back to Wortham, then head North west towards
the marker. Follow the marker down into the caves near an old
hermit. Go inside the caverns.

3. The Caverns will be random and filled with arachnids.
Explore the entire area if you wish, or speed through it
to the exit, depending on your level and gear. There
once again will be a boss so you may want to change skills
in town before the battle.

++++++++++++++++++++++++++++++++++++
The Spider Queen, Aranae +++++++++++
++++++++++++++++++++++++++++++++++++

1. The Spider queen has 3 phases. You can only
damage her so much until she runs away, then goes
into her next phase.

2. All phases are basically the same. She will go
hide, spiders come out to attack you, you kill 
them, then you attack her again.

3. Rinse and repeat this tactic 3 times to win the
battle.
------------------------

4. After the fight, use the pool of venom to free
the woman in the web. She will tell you about the
Kharza staff which is in another random location.

5. As a warning there will be a large amount of 
fighting with goat men and the like here. You
may die, so hardcore players especially be prepared
before this section of the game.

6. After finding the staff, monsters will spawn
near the cart of its location. Destroy them then
the marker point will appear.

7. This is the camp or base of the goat men. There
will be a large amount of goat men , wasps and
unique enemies, once again be prepared.

8. Follow the Marker  Through more enemies on
the way to Leoric's Manor. Once in the Manor 
destroy more large groups of enemies until you
reach another Ritual and Maghda.

9. Disrupt the ritual and talk to the villager
that is dying on the ground. Go outside to the
check point and complete the quest.
--------------------------------------------------
--------------------------------------------------
---------------------
-  Imprisoned Angel -
---------------------

1. Another really long quest, which is basically the
final quest of ACT I. Get ready for some awesome !

2. From Leoric's manor, enter the Halls of Agony Below.
The dungeon once again random. Make your way through
the heat, to level 2 Halls of Agony.

3. From Level 2, go through some more random dungeon maps.
Make your way to the Highlands Passage.

4. The Highlands passage will have a check point. Use it
but beware of the Wasps enemies guarding the checkpoint.
Kill them then follow your marker to the Cursed Hold.

5. In the Cursed Hold, Talk to Queen Asylla. She will
ask you to free SIX servants. There will be markers but
also a ton of skeleton and bloated enemies, as well as
certain rares/unique monsters.

6. Follow all markers then face a larger Mini-Boss,
which is the warden. 

7. The Warden is susceptible to stun, so use it if
possible. The battle is one of the easier boss encounters
so don't worry to much. After the battle head to the
marker Which will lead us back outside, then to the
Halls of Agony Level 3.

8. We are nearing the end of the long dungeon at this point.
Be sure to explore and look for the check point or way point
here, just to be sure. If you have to leave your game you
can restart here later. Although, to farm the Butcher over
and over, you must start at Halls of Agony level 2.

9 Finally make your way to the Chamber of Suffering and do
Battle with the First BIG boss. The Butcher.
---------------------------------------------------------
           ===================================
                    ....The Butcher...
           ====================================

1. The Butcher is Susceptible to stun, although towards
the end of the battle, things literally heat up. The Floor
will start raising flames that can do high damage to your
avatar. This is a bit of a challenge but also fun. It 
requires a bit of skill.

2. There are two health fonts in the upper left and upper
right corner of the chamber. Use them wisely, and they will
refill after a period of time.

3. Knowing this the key is to Dodge the flames. Keep
on attack the butcher, and using health potions and
the Health fonts when necessary.

4. Once you take him out, go to the Desolate Chamber.
Disrupt the ritual and talk to the Stranger, give him
his sword and he will tell you just who he actually is.
-----------------------------------------------------------
-----------------------------------------------------------
-----------------------
- Return to New Tristram -
-----------------------------

1. After the Butcher battle, chat with the exclamation
points. Then talk to the Caravan leader and head to
ACT II.

2. Congratulations on beating ACT I !!
==========================================================
==========================================================
==========================================================

+++++++++++++
. ACT II  .
+++++++++++++

--------------------------
- Shadows In the Desert -
--------------------------

1. Make your way to the Bazaar via marker points.
Talk to Asheara, then head outside to the Sundered Canyon.
Beware of the Wasp enemies they shoot out mini wasps that
do tons of poison damage and are hard to dodge. There will
also be Lacuni enemies. You may die here HARDCORE players
BEWARE !!!!

2. Towards the end of the Canyon there will be a wall. 
The Enchantress that is now following us will reveal
the dark cultists. This can be rough to so be careful.
After beating them you will run into the Iron wolves.

3. Assist the Iron wolves against the Laccuni.

4. We have to disrupt two rituals now. There will 
be no visible marker, although the enchantress will
show us footsteps in the sand. Follow them to each
ritual. Destroy the enemies in both then head to
North West point at the bridge.

5. The Enchantress will join you as the final follower
at this point. She will then help us cross the bridge.

6. This will complete the Quest.
--------------------------------------------------------
--------------------
- Road to Alcarnus -
--------------------

1. Cross the Bridge and then make your way to the Khasim
Outpost. Follow the main road to discover it being blocked.

2. There will be no marker once again, although most of
the time if not all head northwest to find another entrance
to the Khasim outpost. You will have to cross the Stinging
winds to complete this task.

3. Once at the outpost Talk to Lieutenant Vachem. he will
tell you to find Captain Davyd. Go down into the cellar
and you will find Maghda yet again. Slay the disguised enemies
then free the captain. Once outside there will be more enemies
disguised as guards. Destroy them Then speak with Captain Davyd.

4. He will open Khasim Outpost gates to the east. this will
complete the quest.
--------------------------------------------------------------
-------------------
- City of Blood ---
-------------------

1. Reaching the half-way point of the act, we will
have another Boss fight here. Start off going through
the east gate at Khasim Outpost.

2. Make your way south to Alcarnus. Once in Alcarnus
there will be a bunch of cultist. Follow your marker,
slay the cultist and free the caged prisoners for bonus
exp points.

3. Continue north east through more cultist enemies.
eventually you will be in what seems to be the main square
of Alcarnus. Fight your way towards the Marker and do
battle with Maghda.

++++++++++++++++++++
Boss: Maghda +++++++
++++++++++++++++++++

Maghda can repel attacks because of a shield of
immunity that she uses around 3 times during
this battle.

Everytime the shield goes up another wave
of cultist will come in to attack you. This
is very much like the Queen Aranae spider battle
from ACT I.

This time the only difference is when Maghda's
shields are up just don't bother attacking her.
focus on the cultist and avoid her attacks until
it's down.

After the Battle return to the Hidden Camp to complete
the quest.
-------------------------------------------------------
--------------------
- A Royal Audience -
--------------------

1. Short quest with a major cut-scene. Just follow
markers until you enter the palace. Watch the scene.
They will turn into snake monsters. Kill them all then
destroy the 4 demon summoners.

2. Once done, escape the palace quickly, and head 
south west into a sewercap which will lead to
the sewers of Caldeum.

3. Once inside talk to exclamation markers and
the quest will complete.
-------------------------------------------------------------
----------------------
- Unexpected Allies -
----------------------

1. First we must make our way through the randomized
sewers. The marker point will appear when near the
wretched pit. Once there go inside.

2. Kill all of the snake enemies surrounding Adria.
After killing the unique leader talk to Adria and
head back to the Hidden Camp.

3. This will complete the quest.
----------------------------------------------------
----------------------------
- Betrayer of the Horadrim -
----------------------------

1. Watch some cutscene's and head back to the Bazaar.
Head south west towards the flooded causeway. Speak
with the Emperor's vision.

2. Head to and through the Ruined Cistern. Make your way
for the Oasis, which is Dahlgur. Once at the oasis we must
find the head of Zoltun Kulle. The Marker will be randomized.

3. The Forgotten Ruins is our target, but Dahlgur Oasis
Is huge. This may take a while, but once you find it head
inside for more random dungeons and enemies. Make your way
towards the head. Once you find it you will take out a mini
boss.

4. Once complete, head to Adria in the Hidden camp to complete
the quest.
--------------------------------------------------------------
------------------------
- Blood and Sand -------
------------------------

1. Probably the longest quest in the game, with the next one
being second. Get ready for a long one.

2. First find the random Ancient Waterway, in Dahlgur Oasis.
Once you do go inside.

3. The Ancient waterway, will have 2 sides, west and east.
Clear out each side and pull the Flow Control levers on each.
This will open up a passage in the center of the waterway.

4. Once inside there will be a bunch of Betrayed enemies.
Kill all the betrayed, then talk with the Barrel and break
it open. You will meet Covetous Shen.

5. Covetous Shen is the game's Jeweler Artisan. He is now
available in all towns.
---------------------------
6. Shen will ask you to find the Crucible in the Hidden
Aqueducts. This is a short area and you must kill Shen's
apprentice who has turned mad. Once you do pick up the
Crucible to have Shen join the party. Finally make your
way to the exit.

7. In the Ancient Path area, we have 2 new markers.
Either or can be completed in any order. Find the blood
of Zoltun Kulle in the Cave of the Betrayer. This is 
the shorter dungeon and much easier.

8. Find the blood of Zoltun Kulle in the Vault of the 
Assassin. This is the longer more difficult one. They
are both randomized and even finding them is difficult.
The Choice on which you want to do first is yours.

9. Once you have the blood from both areas. Head towards
the North, where the Archives of Zoltun Kulle is located in
the Desolate Sands. This will start the Black Soulstone Quest.
----------------------------------------------------------
--------------------------
- The Black Soulstone ----
--------------------------

1. Once inside the Archives we are given a choice of 
searching either the western or eastern areas. Both
must be searched so pick your destination then head
for it.

2. Open the Locks in both the Unknown Depths and
the Storm Halls. Finally you can Enter the Realm
of Shadow which is in the Center of the Terminus.

3. In the Real of Shadow find Zolton Kulle's body.
Once complete head back to the Terminus. Get
ready for the next BOSS battle.
-------------------------------------------------
+++++++++++++++++++++
Zoltun Kulle ++++++++
+++++++++++++++++++++

1. Zoltun Kulle is going to have two HUGE rock
golems accompanied with him. If you kill Kulle
first the quest will complete. Although you may want
to take them out of the way.

2. Kulle is the first real dangerous mini boss battle
he is probably about as difficult as the butcher. He
will shield himself from all attacks. He also has the
2 golems, and he cast area of effect spells( AoE) at 
your character often.

3. Know this and use your attacks to take him down. Once
he is dead, follow the markers grab the soul stone and 
head back to the Hidden camp.
---------------------------------------------------------
-----------------------------
- The Scourging Of Caldeum -
-----------------------------

1. Head to the Caldeum Bazaar. The whole place will
be under attack. You should bring the residents to
the sewers for safety. You will have  a 1:30 second
time limit for this. Every resident brought to the 
sewers will net you gold and extra experience.

2. After that point, go north west through the main
gates. Fight your way through a summoner and a bunch
of snake enemies. Do this until you reach 3 Blue Monsters.
Destroy them all then let Leah open the final gate to 
Belial.

++++++++++++++++++++++++++++++++
===============================
    Belial : Lord of Lies 
================================
+++++++++++++++++++++++++++++++++

1. Belial will have 3 waves, or phases. First
pre-battle he will summon a ton of snake minions
at you. This is easy enough.

2. The 2nd phase will be Belial in his basic form.
He is susceptible to stun and most attacks, he is
still rather simple here.

3. Finally things get hard, as Belial shows his true
form. He will cast out green bombs all over the arena.
You must dodge those, dodge his arm attacks and pummel
him at the same time. Usually after he launches his arm
at the ground you have an opening. Use that to your 
advantage.

4. Once Belial is defeated put him in the soul stone. Return
to the Hidden camp and head to ACT III.
=========================================================
========================================================
END OF ACT II
===========================
==================================
========================================================
+++++++++++++
 . ACT III .
+++++++++++++

--------------------------
The Siege on Bastion's Keep
---------------------------------

1. Head out of the Keep, making your way towards
Skycrown Battlements. We have to light 5 signal fires.
They are all marker based.

2. You may be a little confused running around the area.
If you are lost the markers will still be on your map.
Press the tab button, then drag your map to view the
appropriate locations.

3. After lighting all 5 signal fires return to the Sergeant.
This will complete the quest.
---------------------------------------------------------

------------------------
- Turning the Tide -
------------------------

1. Now we have to raise 3 catapults. For some reason
these mostly come up as "events". To Raise the catapult
click on it several times.

2. Fight off monsters when you have to, but then return
to the Catapult to speed up the process. Do this at all
3 markers.

3. After this is done, Town Portal back to Bastion's Keep.
-------------------------------------------------------------

------------------------
- The Breached Keep -
------------------------

1. The Keep Depths is the Next dungeon. Like the Cathedral
and Zoltun Kulle Archives, it is pretty long. Some things to
worry about;

- Fire from the Floors
- Unique Monsters
- The Endless annoying random dungeon map.

2. Basically you know what to do, Destroy all and find a
way to The Keep Level 2.

3. At level 2, look for the Depths level 3. Finally we will
then encounter the Larder area, or the next Boss who is the..
The Lord of Gluttony.

+++++++++++++++++++
      GHOM
+++++++++++++++++++

1. Ghom will let out a disgusting toxic gas of sorts, from
his body. This will damage you a large amount over time.

2. He is relatively easy, keep a distance unless your
pure melee. You might have trouble with the barbarian. Have
potions handy and I suggest life leech skills such as rend,
revenge and life leech passives.

3. After Ghom is done for, head back to the keep.
----------------------------------------------------------
----------------------
Tremors in the Stone
----------------------

1. This is an event like area. Just go to the armory watch
the scene, then kill all of the Terror spawns. Then Talk
to Leah to complete the quest.
---------------------------------------------------------
-------------------------
Machines of War
-----------------------

1. This one is going to take us directly into the
battle field. So head through the main gate, talk to
the Sergeant and then make way to the Bridge of Korsikk.

2. Each of the Ballista must be destroyed. Take them out
as they are located on markers. Then destroy the Trebuchet and
destroy that as well. Finally Find Rakki's Crossing.
-------------------------------------------------------------
-------------------------
Siege Breaker
------------------------

1. Cross the long bridge with a ton of combat battles
of glory and fell with monsters galore. Make your way
to the end of the Bridge and encounter the Siege Breaker.

2. The Siege breaker is a purple enemy and a mini boss
basically. He is not too difficult just beware his stomp.
After he stomps run in with melee and attack. Ranged like
Demon Hunter/ Wizard should have an easy time with Siege
breaker.

3. After The Battle the Heart of Sin quest will begin.
-----------------------------------------------------------
---------------------
Heart Of Sin
--------------------

- Arreat Crater
- Take the Arreat Crater to the Tower of the Damned.
- In the Tower of the Damned Level 1 you will meet Azmodan's
Mistress. She is half spider half woman. She is none other then
the Maiden of Lust.

1. Fight your way through the tower of the damned level 1. 
Succubus enemies will shoot powerful energy spell balls at
your character, also in this level fear/charm spells or
controlling spells become more abundant. Make your way
through the combat to level 2.

2. Once at level 2 continue onward to the Heart Of the Damned.
We will do battle with the Mini-Boss type  Cydaea the maiden
of lust. Attack her until she runs off to the 2nd heart.

3. Arreat Crater Level 2, is one of the best places to gain
experience in the game. There will be a ton of STYGIAN CRAWLERS.
These guys come in huge packs and can be killed all at once, for
Mighty Blow's , Massacares and just bonus xp depending how you
are stacked in general with your character. Fight through these
enemies to the Tower of the Curses Level 1.

4. Make way from level one to level 2. Circle around the slopes
and meet Cydaea again in The Heart of the Cursed from level 2 Tower
of the cursed. Destroy her then destroy the Sin heart and move into
the Core of Arreat.

5. The Core of Arreat is a shorter stretch but still enemy packed.
Make your way through its narrow map and head to the Heart of Sin
to fight the next big boss, Azmodan- Lord of Sin.

++++++++++++++++++++++++++
AZMODAN - LORD OF SIN 
++++++++++++++++++++++++=+

+ Azmodan Should be attacked early and fast with your
best attacks. Other wise he gets more difficult. He casts
a legion type spell that rains bodies on the player.

+ Azmodan will engulf the area with a dark essence this
can slow you down , do damage over time and cover almost
the entire map.

+ He also has a very nasty and powerful fireball that must
be dodged while dodging the other attacks at the same time.

+ Once he is defeated put him in the Black Soul Stone.
Watch Cut Scenes back in bastion keep and enter the Portal
to Heaven for ACT IV !
========================================================
========================================================
==================
++++++++++
ACT IV +++
++++++++++
==================

---------------------
- Fall of the High Heavens -
---------------------------------

1. Talk To Tyrael then head into the portal. Inside
will be a battle with a ton of shadow type demons.
There will Literally be hundreds of them. They go down
easy, although they are accompanied by a purple colored
name monster Iskatu. 

2. Once they are defeated head through the portal
which will start the next quest.
---------------------------------------------------------
------------------------
- The Light of Hope -
---------------------------

1. Talk to Itherael, then head into the Gardens
of Hope. This is a random area and will be covered
with a large amount of corruption. So basically a
large amount of area is currently blocked off.

2. Look for the Library of Fate and do Battle with
Rakanoth who is actually considered a Boss Battle.

3. Rakanoth is susceptible to stun so use something
like that, Melee and Stun grenadiers should have an
easy time.

4. Then Talk To Auriel the Angel of Hope. She will 
Tell you to start destroying the corruption blockages.
We will be looking for a Hell Rift in one of the corruption
blockages. It is random. Althogh Located in Gardens of Hope
Tier 1.

5. Once inside the Hell Rift Destroy the Occulus. Use the Portal
and enter Gardens of Hope Tier # 2. This one is much longer as
we have not covered any of the area yet. Once you find the
2nd hell rift, destroy the Rift Occulus inside, then exit back
to the gardens. Look for the portal to the Crystal Colonnade.
Once there talk to Tyrael and Enter the Crystal Colondade.
---------------------------------------------------------
-------------------------
Beneath the Spire
--------------------------

1. This is a cut scene based quest. Just talk to Imperius at the
Colonnade. He will be angry but we can't listen to him. Then
Enter the Gateway to the Silver Spire for the Final Quest of
the game.
---------------------------------------------------------
------------------------
- Prime Evil -
-----------------------------

1. First Cross the Great Span, Which is filled with monsters
uniques/rares/blues and all kinds of XP/MF areas of goodness.

2. Find Izual who is considered another Boss enemy. Izual
has some nasty AoE ( Area of Effect Attacks ) Keep your 
Distance and try and used ranged. If Barbarian you may
want to switch to weapon through. Keep a Ranged attack 
with your Monk as well.

3. After Izual it is a short trek through  to the 
Pinnacle of Heaven. Do your chatting and get ready for
the games Final Boss. None other then BIG D ! Diablo that 
Is... 
-------------------------------------------

++++++++++++++++++++
DIABLO FINAL BOSS
+++++++++++++++++++++

1. Diablo is the Hardest of all the bosses, especially
at first. Although one huge factor is he can be stun locked.
By Stun locked I mean everytime you use a stun spell that goes
into effect he can NOT do anything. This works on ALL difficulty
levels at the moment.

2. There are 2 health fonts here  in Phase 1. Use them Wisley.

3. Phase 2 there will be no health fonts. Althoguh the Shadows
Diablo Summons drop a health globe always after they are
killed. 

4. Diablo's Grab attack is extremely powerful , Beware.

5. The Final Phase is phase 3. Remember the health fonts 
and try and stun diablo out. He should go down.
--------------------------------------------------------
**********************************************
----------------------------------------------
----------------------------------------------
oOooOOooOOooOo Class Analysis oOooOoOooOooOooO
-----------------------------------------------
----------------------------------------------
***********************************************
*** This Section Contains video/text/fan art via;
Links Provided ******
- - - - - - -
1. Demon Hunter
2. Barbarian
3. Wizard
4. Witch Doctor
5. Monk


=============
DEMON HUNTER
=============
- Skills
- Builds

- - - - - - -
:::::::::::::::
1. :: SKILLS ::
:::::::::::::::
- Primary
- Secondary
- Defensive
- Hunting
- Devices
- Archery
-----------
- Primary -
------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Americanhardcoregames.com/DEmon-HUNTER-skillS-mONTAGE--.html
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
.Hungering Arrow
.Entangling Shot
.Bola Shot
.Grenades
=====================
HUNGERING ARROW :::::
=====================

1. The Hungering arrow will generate a base of 3 HATRED per attack.
It does 115% of weapon damage and has a base 35% chance to
PIERCE through targets .
 
* This skill can be enhanced with a + PERCENTAGE (%) to Hungering Arrow skill.
These types of modifications are completely legit and can be found on QUIVERS.*
 
-------------------------------------
+ Puncturing Arrow Rune ( Level 6 )
-------------------------------------

- Increases the chance for the arrow to pierce to 50 %

---------------------------------
+ Cinder Arrow Rune ( Level 17 )
------------------------------------
 
- Light the arrow on fire, dealing 35% additional weapon damage
as fire over 3 seconds.This stacks on top of the 115%
Base Hungering arrow damage.
 
* This skill can be enhanced with the % to Hungering arrow damage items,
such as a QUIVER. Also it can stack FIRE % damage as well.*
 
*So basically you can have fire damage + the original damage increase COMBINED.
Making this a good rune choice for damage.*
 
---------------------------------
+ Shatter Shot Rune ( Level 26 )
--------------------------------
 
- IF the arrow successfully pierces the FIRST target the arrow will
ALWAYS spilt into 3 more arrows.
 
* This is a good rune to use, if your making a VAMPIRE build,
or a life leech (LL) build type. It would also work well with,
(LPK) or Life per kill.*
 
* The reason is you are hitting more then just 1 target,
when the arrow splits. So if you shoot one arrow and gain health
or kill multiple enemies, your looking at more life gained back
then using OTHER runes.*
 
* This would also work very nicely with the BROODING passive ability.
Brooding lets you gain 1% of health back per second.
SHARPSHOOTER adds to critical hits. Making your shots leech MORE LIFE.*
 
-----------------------------------
+ Devouring Arrow Rune ( Level 42 )
-----------------------------------
 
- Each consecutive pierce increases the damage of the arrow by 70%
 
---------------------------------
+ Spray of Teeth Rune( Level 52 )
----------------------------------
 
- Successful critical hits cause a burst of bone to explode from the target,
Dealing 50% weapon damage to enemies in the surrounding radius.
 
*Spray of teeth rune is my newest method of attack with Hungering Arrow.
The trick here is to get your critical damage high.
You also want your damage high as well.
So use the following passive abilities. *
 
Archery + 10% Critical chance for one-hand crossbows
Stead Aim +20% Damage when 10 yards or more away from targets.
Sharp Shooter - This one is hard to explain, but to be brief it gives you;
100% chance to land a critical on your NEXT shot over a certain period of time.
 ***************
* Authors Notes *
 ***************
------------------------------------
=================
ENTANGLING SHOT::
=================

- Entangling Shot, is the least useful skill in the 
Demon Hunter's primary tree to me. 

- I find that he has so many other ways to SLOW enemies
down that this is not needed much.

- Although the Bounty Hunter Rune, gains back a large amount of
life per hit. Around 8% which is really high for a LL or Life Leech
build. -
---------------------------------------------------------------------
==================
BOLA SHOT ::::::::
==================

- Bola's are great, one of the better skills. They also take
quite an amount of skillfully finger clicking to use effectively
as well. -

- There are lightning bolas, fire , acid and bolas that restore discipline.
This is on top of explosive and regular Bolas.
----------------------------------------------------------------------
================
GRENADES :::::::
================

Grenades come with 5 runes.
---------
Tinkerer
---------- 
Which will increase hatred more rapidly with use

-----------------
.Cluster grenades
------------------
Which deal fire damage over a wide radius

------------
.Fire bomb 
----------
Which does slightly more damage then cluster grenades.
Although it does this over a smaller radius.
This is the worst of all the grenade runes at the moment
of the current patch 1.07.

--------------
Stun grenades.
--------------
These are pretty useful, it be nice if you had a higher chance to stun.
This is possible with other weapons with chance to stun or gear/rings

-------------
.Gas grenades
-------------
Are also very welcome if you have % to poison damage
and grenade damage from weapons/gear.
===========================================================
-------------
- Secondary -
-------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
americanhardcoregames.com/D3-Secondary-DH-skiLLs-DEMONHU.html
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
.Impale
.Rapid Fire
.Chakram
.Elemental Arrow
=====================
       IMPALE   :::::
=====================

+ Impale is probably or arguably the best PvP build or
skill focus in the Demon Hunter Skill Tree.

- Sharshooter Passive -
This will Drastically increase your critical damage.
It will also bring your next critical to 100% This means
it will always do the max critical damage.

-----------------------------------
- Marked for Death -
         +
- Imaple With Grevious Wounds Rune -
          +
= Sharpshooter -

= One Dead enemy.
-------------------------------------

One of the best elite/boss killing skills in the game.
The best for Demon Hunter hands down.

Impale + Chemical burn rune does and packs quite a punch.
Even Better, Marked for death on a boss or elite enemy.
Followed up with Impale with the grevious wounds RUNE.

After that take sharpshooter passive skill.
Let it clock up all the way, then unleash the attack.
Watch the video as an elite on inferno,is taken down
in about 4 seconds. A keywarden specifically.
======================================================
=================
RAPID FIRE
=================
Rapid Fire :
Cost 20 Hatred to initial.
10 Hatred to continue chaneling.

* First impressions was amazing. Later on I felt disappointed.
My reason is the runes. They could have made them more original.
Regardless in combat it is quite effective skill.*

------------------------------
Withering Fire : ( Level 11 )
-------------------------------
Reduces initial Hatred cost to 5, and ignites arrows,
causing them to deal fire damage.


* One of the better runes. It lowers initial hatred cost to 5.
Keeps the physical damage bonus and adds fire damage on top. *
-------------------------
Web Shot : ( Level 19 )
--------------------------
Slows the Movement of affected targets by 80% for 1 second.
Still deals initial physical damage.

* With so many other original ways to slow enemies down + a
rather boring graphical effect, I find this the worst rune for the skill.*

===========================
Fire Support : ( Level 32 )
----------------------------

While channeling Rapid fire, launch 2x Homing rockets every second.
Each Rocket deals 35% Weapon damage as Physical To nearby targets.

* This one could be really good if It fired more rockets
and had a damage increase.I suggest ballistics passive with
this one if your going all the way with it.*

----------------------------
High Velocity : ( Level 45 )
-----------------------------

Fire poison arrows that have a,
40% chance to pierce through enemies.

* This rune can actually be interesting.
If you increase your poison skill damage
+ increase grenade damage and combine this with grenades as primary.
It might be a really interesting combination ! *

-------------------------
Bombardment : (Level 56 )
--------------------------

Rapidly fire grenades that explode for 345% Weapon damage
as Fire to all enemies within a 4 yard radius.

* This is the same idea except with a much higher damage increase.
Although I am not sure if the grenade damage increases with skill mods;
such as + % to grenades. If it does this one is a keeper . *

*****************
* Authors Notes *
*****************
==============================================================
====================
CHAKRAM
===================

The Chakram :  Level 12 

The Chakram Cost 10 Hatred to Cast.
It does 170% Weapon damage to enemies in its path.
************************************************************************
*The Chakram is probably the most used weapon in my inventory of skills.
I found it to be one of the easiest skills to get used too,
and one of the most effective.******************************************
************************************************************************



><><><><><>><><
Twin Chakrams :
><><><<<><><><>

A Second Chakram will be released and mirror the first one.
Both Chakrams do 114% weapon damage. (level 18 )

***********************************************************************
*Even more so despite the estimated 60% damage loss,
this is one of the best Chakram runes.Although it loses 60% damage,
It spins 2 Chakrams at once.This covers more field
and if both hit will do a total estimate of 230% damage as physical.**
***********************************************************************

><><>><><><><
Serpentine :
><><>><><><><>

The Chakram will follow a slow curve,
dealing 230% weapon damage as poison the enemies. ( Level 26 )

*******************************************************************
* I like this one due to the graphics and sly maneuver when casted.
It is a bit hard to get used to. Although for enemies weak VS posion
or even PvP this has potential.***************************************
***********************************************************************
><><><>><><><
Razor Disk :
><><><><>><>>

The Chakram spirals out from the location dealing
187% weapon damage as Arcane.
( Level 34 )

**************************************************************
* Razor disc Chakrams have a what seems to
be easier and faster attack then Serpentine Chakrams.
They also do a steady 187% Arcane damage.**********************
*********************************************************************
><><>><<>><>
Boomerang :
><><>><>><><>

The Chakram path turns like a boomerang back to the caster.
It deals 230% weapon damage as Lightning to all enemies it hits.

**********************************************************
**This one deals lightning elemental damage.
Nothing to original although at 230% weapon damage
as lightning it can pack a punch to monsters weak
vs that particular element.**
*************************************************************
<>><>><><><><><><>><><><><><>
Shuriken Cloud : ( Level 57 )
><><<><><><><>>><><><><><><>><
Surround yourself with spinning Chakrams for 120 seconds.
They deal 34% Weapon damage as physical to all enemies it touches.
 
***************************************************************** 
**This one is more original then the others.
It is actually a blade aura. Although I do Not find it to useful,
because the damage is only 34% and Demon Hunters are ranged avatars.**
**********************************************************************

*****************
* Authors Notes *
*****************


=======================
ELEMENTAL ARROW 
=======================
===============================================================
Fire off An elemental arrow to start without a rune. 

Down the line with the runes, you will get more
types of arrows heads at your disposal.

Ball lightning will increase damage
to 155% weapon damage as lightning.

Frost arrow will freeze opponents and slow them if they are affected.
It will also do 170% weapon damage as cold

Screaming skull is my personal favorite.
It will have a 40% chance to inflict fear on the enemy.
It will also do base damage as fire.

Lightning bolts will stun enemies for 1.5
seconds on critical hits.

Finally shadow tentacles deals 155% weapon damage
to all enemies in its PATH.
it will return 3% of damage done as life.
==========================================================
americanhardcoregames.com/Defensive-Skills-Montage.html
==========================================================
-----------------
DEFENSIVE --------
------------------
- Caltrops
- Smoke Screen
- Shadow Power
===========================
=================
CALTROPS ::::
=================
Lay a Trap of Caltrops on the ground. All enemies within 
12 yards of the caltrops will have thier movement speed
slowed down by 60%. The Trap last 6 seconds each. ( Level 4)

:::::::::
HOOKED SPINES
:::::::::::::::
Level 12

This Will Increase Slowing amount to 80%.

::::::::::::::
Torturous Ground
:::::::::::::::::: 
Level 18

When the trap is sprung ALL enemies are 
Immobilized for 2 seconds.

:::::::::::::
JAGGED SPIKES
:::::::::::::
Level 28

Enemies in the area take 270% Weapon
Damage as physical over 6 seconds.
They will also still be slowed as well.

::::::::::::::
CARVED STAKES
:::::::::::::
Level 41

Reduces to cost of Caltrops to 4 Discipline.

:::::::::::::
Bait the Trap
::::::::::::::

While standing inside the caltrops, you
will gain a critical hit chance of 10% 
increased to all attacks.
=============================================
                ===============
                 SMOKE SCREEN
                ===============
No Rune : Vanish Behind a Wall of Smoke for 1 whole
second. You will be invisible at this time.

Displacement : Gain 35% Movement Speed When Activated.

Lingering Fog : Increase duratioin of skill to 1.5
seconds.

Breathe Deep : 12 hatred PER second is regained while
invisible.

Special Recipe : Reduce cost to 12 Discipline.

Choking Gas : Leave behind a gas cloud that does 700%
weapon damage as PHYSICAL to enemies in the area over
5 seconds.
=====================================================
                   ================
                     SHADOW POWER
                   ================
NO RUNE : Cost 14 Discipline
Gain 15% of All Damage done as life for 5 seconds.

NIGHT BANE : Level 21
Gain 3 more Hatred per second while Shadow Power Is Active

BLOOD MOON : Level 29
Increases all damage done as Life to 25%

WELL OF DARKNESS :  Level 37
Decreases Discipline Cost to 12.

GLOOM : Level 51
Reduce incoming damage by 35% While Shadow
Power is Active.

SHADOW GLIDE : 	 Level 58
Gain 30% Bonus to movement speed
while SHADOW POWER is active.
=========================================
               ++++++++++++++
               HUNTING SKILLS
              +++++++++++++++++
==========================================-------------
americanhardcoregames.com/Hunting-skills-D3-VAULT.html
=======================================================

Vault ( Level 9 )
Tumble acrobatically 35 yards
================================
 
Cost 8 Discipline

 *****************************************************************
* This is probably one of the most useful skills in the game
for the Demon Hunter. It is great for defense, farming and getting
out of rough situations. *****************************************
 *********************************************************************

Action Shot :Every time you vault , fire off 2-3 arrows
that will do 75% weapon damage per shot. ( Level 16 )
-------------------------------------------------------
 ******************************************************************
* Pretty solid ability, doing damage for free while vaulting is nice.
Not to mention it is fun to pull off. Although Trail of cinders
later on is a far better, attack vault rune. *********************
 ***********************************************************************

----------------------------------------------------------
Rattling Roll :All enemies within 8 yards of your VAULT
are stunned for 1.5 seconds. ( Level 23 )
--------------------------------------------------------

 **************************************************************************
* Not to big of a fan of this one. I feel the stun does
NOT have enough radius effect.It also does not seem to knock
the enemies back much at all. Further more it does no bonus damage percentages.
***************************************************************************
 
Tumble : After vaulting, your NEXT vault has 6 seconds to consume
half the discipline cost. ( Level 33 )
 ***********************************************************************
* This is probably the most useful rune for VAULT.
Use this with passives like Hot pursuit, and of course tactical advantage.
This will speed up your demon hunter greatly.
Using ferret companion combined with this rune can rack in lots of gold fast !
 *************************************************************************

Acrobatics:Removes the discipline cost,
yet adds a 10 second cool down. ( Level 38 )
 
***********************************************
* Usually you want to pull off Vault maneuvers,
quick possible and A.S.A.P. Having a cool down,
especially one that last 10 seconds makes this possibly
One of worst runes.
========================================================
---------------------------------------------------------
Trail of Cinders : Leave a trail of fire that inflicts
300% weapon damage as fire over 3 seconds. ( Level 49 )
-----------------------------------------------------------

 ***************************************************
* This is another great one. It does great damage.
Damage can also be increased and have discipline cost
reduced with certain gear items. *************************
*************************************************

                   =====================
                        PREPARATION
                   =====================

NO RUNE : Preparation will Instantly Restore ALL Disicpline
When used. It has a 45 Second Cool Down.

INVIGORATION: Increase maximum Discipline by 10 for 5
seconds when using Preparation.

PUNISHMENT: level 25 )
Restore All Hatred for 25 Discipline,Preparation Has no
cooldown.

BATTLE SCARS : ( LEVEL 35 )
Gain 60% Life After Using Preparation

Focused Mine ( Level 44 )
Gain 45 Discipline over 15 seconds, instead of restoring
it immediatlely.

BACK UP PLAN : ( Level 52 )
There is a 30% Chance That Preparation's Cooldown will
NOT be triggered.
=======================================================
                 ====================
                      COMPANION
                 ====================

Summon an animal friend or familiar to your side in battle.

NO RUNE : will summon a raven companion. The Raven attacks enemies for
38% Weapon damage as physical. There may be two ravens at a time
if used in conjunction with the Raven Bow and arrows weapon.

SPIDER:The Spider will slow enemies for 2 seconds,
to each enemy it hits by 60%

BAT : The Bat will regenerate hatred at a faster rate.
+3 more hatred per second while it is summoned.

FERRET: The Ferret will run around and collect gold for you.
It also increases your gold drops by 10 %

WOLF: The Wolf is an attack companion.
It will do physical damage to enemies with quick strikes.
It does 94% of Weapon damage with each hit.
************************************************************
===============================================================
                       ========================
                          MARKED FOR DEATH
                        =====================
NO RUNE :  The Marked Target will take an additional,
12% Damage for the next 30 seconds.

CONTAGION: ( LEVEL 27 ) When the Target is killed, the
ability spreads to 2 other nearby targets. This effect
can CHAIN repeatedly.

VALLEY OF DEATH : ( Level 31 )
Mark an area on the ground 12 yards wide for 15 seconds.
Enemies in the area take 12 % additional damage.

GRIM REAPER : ( Level 39 )
An Additional 12% of damage done to the target is
also divided among all enemies within 20 yards.

MORTAL ENEMY : ( Level 48 )
Attacks you make against the marked target generate 3 
Hatred.

DEATH TOLL : ( Level 60 )
Heal attackers for 1% Of the Damage done to the marked 
Target.
==========================================================
===========================
==========================================

DEVICES
=============
=========================
==============

             ===================
                 EVASIVE FIRE
            =====================

======================================================
americanhardcoregames.com/Demon-HUNTER-DEVICES--.html
======================================================

NO RUNE : Generate 3 hatred per attack:
Do a 15 yard back flip on occassion to avoid damage.
You will also do 130% Weapon damage per shot.

HARDENED RUNE : Instead of backflipping, your
Armor is increased by 25% for 3 seconds. This
does not cost Discipline.

PARTING GIFT : ( Level 26 )
Whenever a backflip is triggered, 
Leave a poison bomb behind that explodes
for 55% weapon damage as Poison in a 12 
yard radius after 0.6 seconds. Turns Evasive
Fire into Poison Damage. This stacks with
the 130% from NO RUNE.

COVERING FIRE : ( Level 34 )
Shoot a spread of bolts that hit up
to 3 targets for 130% Weapon damage each.

DISPLACE:  ( Level 42 )
Increase the distance of the backflip to 30 yards.

SURGE ( level 53 )
Reduces the cost of backflip to 2 discipline.
Turns Evasive Fire into lightning damage.
================================================
              ====================
               FAN OF KNIVES
              =================

NO RUNE :  Deals 320% weapon damage to all
hit enemies withing 10 yards. has a slow effect
of up to 60% for 2 seconds on enemies affected.

CRIPPLING RAZORS :  Increases amount of enemies slow
time to 80%

RETALIATE :
Surrond yourself with blades that deal 464% weapon 
damage to ALL enemies if your hit in the next 10
seconds while it is active.

HAIL OF KNIVES : ( LEVEL 38 )
Increase radius of  damage to all enemies to 20 yards.

FAN OF DAGGERS : ( LEVEL 44 )
Imbue your knives with a 65% chance to Stun enemies
for 2 seconds. This stacks with NO RUNE base damage.

ASSASSIN'S KNIVES ( LEVEL 59 )
Throw long-range knives that deal
70% weapon damage to 5 additional targets.
======================================================
                ==================
                 SPIKE TRAP
               =================

NO RUNE : Will Explode after 1.2 seconds. Deals 275% weapon
damage to all enemies within 8 yards of the explosion.

ECHOING BLAST : ( Level 27 )
Spike traps can explode 3 times. Dealing 275% weapon
damage AS poison to all enemies within 8 yards
each time.

STICKY TRAP : Plant a bomb on an enemy rather
than on the ground. If the target is killed within
30 seconds, the bomb will explode and 
deal 404% weapon damage to ALL enemies within 16 yards.

LONG FUSE :
Increase detonation time to 2 seconds, although damage is
increased to 371% weapon damage.

LIGHTNING ROD ( level 46 )
When the trap is triggered it releases a pulse of chain
lightning. It can hit up to 3 enemies for 275% weapon damage
as lightning.

SCATTER : 
Place all 3 traps at once, simultaneously.
===========================================================
                 ===================
                      SENTRY
                  ===============

The Sentry does 175 % Weapon damage as physical.
It cost 30 hatred as initial.
You may have 2 active at a time unless using a certain rune.

- Spitfire Turret : Turret will fire homing missiles
that do 30% more weapon damage as FIRE

- Vigilant Watcher: This Will Reudce the
cooldown of sentry to 6 seconds.

- Chain Of Torment ( Level 45 )
Create a line between you and the Sentry.
It does 125% Weapon damage to whoever touches it.
In addition to base sentry shot damage.

- Aid Station : This will heal you for 1$
of your maximum life per second while inside it's globe.

- Guardian Tureet ( level 60 ) : This will create a shield
that reduces damage taken by once 15% but now 35%.
========================================================
===============
====================================
-----------------
- - -ARCHERY- - -
-----------------
- STRAFE
- MULTISHOT
- CLUSTER ARROW
- RAIN OF VENGEANCE
================================================
youtube.com/watch?v=e_u_IlPeV_U
========================================================
=====================
===================================

------------------
   STRAFE
------------------


With No rune, strafe is one of the best life leechers
and or critical hit moves in the game. You will be doing
156% Weapon damage for 12 hatred PER second. This is a large
amount of hatred. Your going to want/need the following to
make an amazing Strafe based build, and or the Leech build.

======================================================
- Critical Hit, Damage + Chance Increases
- An Amazing Calamity, with near 14k Damage.
- Marked for Death mod with good % on the Calamity.
- High Life per hit rate/ life steal. Life regeneration
is good as well.
- Dawn 1 hand cross bow offers around 400-500 life per hit.
-==========================================================

EMBER STRAFE :

This will leave a trail of fire in your wake, that does 65% 
weapon damage as fire.
------------------------------

DRIFTING SHADOW :
- This will increase your movement speed to 100% 
Normal running speed while strafing.
------------------------------------
STINGING STEEL :
- This is one of the best ones and probably the one
you should be using with your gear/build. Critical
hits will do 100% EXTRA damage.
----------------------------------
ROCKET STORM :
- Good when using Ballistics passive. Fire off
homing rockets that do 60% weapon damage as fire.
--------------------------------------
DEMONLITION :
- Good for grenadiers with + % to grenade damage of course.
Throw out grenades that explode for 187% weapon damage to
targets within 9 yards.
----------------------------------------------
===================================================
-------------------
MULTISHOT
-------------------
================
- No Rune
- Fire at will
- Burst Fire
- Surpression Fire
- Full Broadside
- Arsenal
=================

Multishot returns in Diablo III. Although it
cost a large amount of HATRED to use. (30 per shot).
It covers nearly half the screen when used and deals
156% weapon damage with NO RUNE.

FIRE AT WILL : This will reduce the Hatred cost to 15.
It also cranks up damage to 165% as lightning.

--------------------
BURST FIRE :
- Everytime you fire, generate a shock pulse that damages
nearby enemies for 65% weapon damage as Arcane.
--------------------------
SUPPRESSION FIRE::
---------------------
EVERY enemy hit grants 1 DISCIPLINE. This is amazing
for a Discipline based build. Using more discipline skills
then most other builds. 3-4.
-------------------------
FULL BROADSIDE
-----------------------
. Increases Multishot, damage to 215% weapon damage.
---------------------
ARSENAL ::
---------------------
- Fires off 3 rockets at nearby enemies. It
will deal 60% weapon damage as FIRE each rocket.
==================================================
------------------------
CLUSTER ARROW
----------------------
====================
- NO RUNE
- DAZZLING ARROW
- SHOOTING STARS
- MAELSTROM
- CLUSTER BOMBS
- LOADED FOR BEAR
====================
=========================================================
+ One of the most powerful, Demon Hunter skills. It also
eats the most Hatred. Although with no cool down, + certain
passives built around this skill alone, could lead to some
very interesting ideas and usages.

NO RUNE : , Deals 225% weapon damage and 100% for every
particle that hits an enemy,

DAZZLING ARROW :  Enemies hit by grenades have a 55% chance 
to be stunned for 2 seconds, it also changes damage done
to Physical.

SHOOTING STARS :
- Instead of releasing grenades, shoots up to 3 rockets
at nearby enemies dealing 175% weapon damage as Physical
each.

MAELSTROM ::
- Instead of releasing grenades, the cluster will release
shadow energy. It will deal 165% weapon damage as Physical.
You will gain 4% of the damage done as life.

CLUSTER BOMBS :::
Launch a cluster into the air. Dropping bombs in a 
straight line that each explode for 230%
weapon damage as Fire.

LOADED FOR BEAR :
Increases the damage of the explosion at the IMPACT
location to 304% weapon damage as Fire.
=====================================================
=============================
RAIN OF VENGEANCE
============================
- No Rune
- Dark Clous
- Beastly Bombs
- Stampede
- Anathema
- Flying Strike
============================
======================================================
NO RUNE :  Fire off a volley of arrows that rain down
on enemies dealing 715% weapon damage as Physical.

Dark Cloud : Fire off arrows into the sky. They will
rain down on enemies like the NO RUNE. Although they
will crank up to 792% weapon damage AND follow you
as you move like a cloud.

BEASTLY BOMBS :: ( level 40 )
Summon 20 Shadow Beasts, to drop bombs on enemies.
This will deal 245% weapon damage each bomb dropped.

STAMPEDE ::: ( Level 47 )
Summon a wave of 10 Shadow Beasts, to tear across 
the ground. They will Knockback enemies and deal
120% weapon damage each.

Anathema :::: ( Level 54 )
Summon ONE Shadhow Beast. It will Simultaneously drop
grenades from the sky dealing 3300% weapon damage
over 15 seconds.

Flying Strike ::: ( Level 60 )
a Group of 8 shadow beasts, will plummet from the sky
at TARGET location. Dealing 100% weapon damage each
and stunning enemies for 2 seconds.
===================================================
=====================
  PASSIVE ABILITIES
======================
-----------------------
Thrill of the Hunt
------------------

Every 7 Seconds you do NOT attack an enemy,
your next attack will immobilize the enemy
for 2 seconds.
----------------------
Tactical Advantage
-------------------
When ever you use, vault, smoke screen,
or evasive fire, You will gain a
speed increase for 2 seconds right after.
--------------
Vengeance 
---------
Health globes will also restore hatred.
---------------
Steady Aim
-----------
Gain a 20% Bonus to damage when 20 yards
from the target.
-------------------
Cull of the Weak
----------------
Gain a 15% damage bonus when enemies are slowed.
-----------------
Night Stalker
-------------
Every critical hit gains 1 discipline.
---------------
Brooding
--------
Gain 2% of your maximum life every second.
----------------
Hot Pursuit
-------------
Increases movement speed at full hatred.
----------
Archery
--------
Gain a damage/critical and
or chance bonus to your bow attacks.
-------------
Numbing Traps
-------------
Traps will immobilze the target for 2 seconds.
------------------
Perfectionist.
-------------
Gain a 10% bonus to life armor and resistances
---------------------
Custom Engineer.
---------------
You can lay down more sentries and spike traps
------------------
Grenadier.
----------
Grenades generate more hatred.
You will do a huge 450% damage grenade blast when you die.
---------------------
Sharpshooter .
--------------
Boost the FIRST hit of your critcals to 100%.
This means it will also score a critical. It resets after use.
---------------
Ballastics.
----------
Increases anything that
shoots rockets damage.


=================================




<><><><><><><><><><><><>><><>><><><>
========DEMON HUNTER BUILDS========
><<><><><><><<>>><><><>><><><><><><>

.Vampire
.Acrobat
.Custom Engineer
.Windforce

==================
. VAMPIRE .

http://www.youtube.com/watch?v=u8uFsDk03yA

. VAMPIRE .
==================
- Skills
- Gear

------------------
 :::: SKILLS ::::
------------------
. Grenades .

+ Grenades Should be used simply like
"Holy water ". Within a flash they will
stun your enemies. They can also be thrown
from far away. This is a good prep battle
tactic. It will also keep ELITE mobs or
(e) mobs, at bay.

++ Elemental Arrow .

- Elemental arrow with the Screaming Skull
rune. This will give your shots a 40% chance 
for the enemies to run in fear. Useful due
to the fact that we will be using Strafe.

+++Shadow Power ( Night Bane )

The Builds gear is based around life steal.
+ Chance to bleed or Life regeneration. Basically
anything having to do with blood. Shadow power
will regain hatred AND 15% of all damage done
as life with this rune.

. Companion . ( Bat )

With so much hatred being used due to Strafe. We 
need an alternate regeneration method. Bat will
give us 3 more hatred per second.

. Sentry . ( Aid )

Staying in close quarters is a known
trait of the vampire. Very seldom do they
leave thier own adobe. In this case Standing
in the Aid station while Strafing to 
Regenerate helath and damage output at the same
time.

. Strafe . ( Rune of Choice )

Main or primary attack. Firing off so many shots
in such a large radius is the best way to Leach
life and gain bonus XP. I choose this over
Rapid Fire, due to the radius of damage, as
well as the Freedom in Manuevering.

--------------
PASSIVES ::
---------------
- Brooding
This will let you Regeneration % Of your MAXIMUM
life per second. It turns out to be quite a bit.

- Archery
When using one handed crossbows, which we will be using.
This increases critical hit damage.

- Vengeance
Health globes will also restore HATRED. Much needed
since we will be eating Hatred.



================
GEAR/STATS
===============

. 400-450 Vitality at Paragon 1-5.
. Total life should be Near or above 20k.

. Dexterity should always be considered, due
to the damage and chance to dodge.

. Strength is not important as we are 
trying to avoid being hit.

. Intelligence is semi important. This
is because of the Resistances bonus. Although
for this build it is probably better to gain
resist from gear and keep the Dexterity.
=========================

As For Gear you want the following stats or
Modifications on your items.

- Life Steal %
- Life Regeneration
- Life Per Hit ( Dawn )
- Marked for death ( Calamity )
- Chance to Bleed
- Hatred Regeneration
- Strafe Critical Chance Increases
- Critical Damage Increases/ Chance

( Expensive Build )

:::::::::::
::CALMITY::
:::::::::::

-14k DPS 
-Socketed with Marquise or PRS (Perfect Radiant Star)
Emerald.
- Life Steal 2.50% or +
- 40-50 % Marked for Death Chance
- ( IaS ) Increased attack speed 10% +
- ( CHD ) Critical Hit Damage 90% +
- (HR) Hatred Regeneration 1.25% or +

:::::::::
::DAWN:::
:::::::::

900.00 DPS +
270 Dexterity +
400-500 LPH ( Life Per Hit )
1.5% + Chance to Stun
Increased Attack Speed (IaS) 9% +
+ 40% Damage +

::::::::::::::::::
MEMPO OF TWILIGHT
::::::::::::::::::
+200 Dexterity
+ 12 % Life
+ Open Socket
+ 80 Resist all elements
+ 5.0-6.0 Chance to Crtical !! 

The Rest can be entireley up to the player.
Although I do Suggest sticking to the ideas
mentioned here for max effectiveness.
==============================================
================
. ACROBAT .

http://www.youtube.com/watch?v=yDUnHGuZsVI

. ACROBAT .
================

This build is based around farming XP for a starter player.
The key is to find a ruby, the higher the quality the better.
Place it into a socketed helmet. This will give you a % bonus to XP.
Part 2 you must acquire items or gear with the +
Monster kill experience mod. Combine these 2 XP combos
together to gain a nice amount of XP cheap.

Grenades + Tinkerer Rune. = Bonus to hatred regeneration to +6 per use.

Chakram + Twin Chakrams = 114% Damage bonus.
More importantly wider range hitting more enemies at a time.

Caltrops + Hooked spines = Slowing enemies will be very helpful
when escaping. Combine this with Cult of the weak passive
ability to do more damage.

Vault + Any rune = This is just an all around great skill.
It also fits the acrobat nicely. Use this to,
enter and escape from the battle.
Also combine it with passive tactical advantage
AND Hot pursuit to speed up running in the field.

Fan of Knives + First rune =
This skill with the starting rune will slow enemies down as well.
See the video below for good strategies on using all these skills together.

Rain of Vengeance + Shadow Beast rune =
The Finale, extremely powerful, with a cool down.
Use it often as possible but only in large large groups of enemies
for bonus XP.
==================================================================
_---_--------______-__-----__--_--_---
        CUSTOM ENGINEER 
---____--_----------________-----_-__-
http://www.youtube.com/watch?v=h_Z19BCq9vs
============================================

To Start off, the main idea of this build should be obvious.
It is based around the passive ability CUSTOM ENGINEERING.
This will increase duration of 3 very important skills
we will be using. It also will increase the amount
of them that can be used at a time.

First off we must choose a Primary.
I choose grenades and grenadier passive.
This choice is up to the player.
You may want to use another option as there are many choices.
I chose Cluster Grenades as my rune of choice.

The next most important skill is assured to be CALTROPS.
Caltrops with the TORTUROUS GROUND Rune.
This will Immobilize enemies for 2 seconds, everytime.
It also slows the enemy.

Spike trap can be laid down 6 times now,
you have the choice of chosing any rune.
Although if you want to stick with cluster grenades this may change.
I chose poison to switch up the elemental damages.

Sentry can now be laid down 3x's. With improved Duration.
Vigilant watcher is the best choice, due to increased cool down rate.

Choose Hunting skill tree and then WOLF companion.
This will add an extra 95% weapon damage every time the wolf attacks.

Finally we need the breakpoint. Use Rain of Vengeance
with your favorite rune, any should be effective.

: GEAR :
Gear has many options.
This build is based strongly around the skills and passives being used.
I suggest High APS rate, or Attacks per second.
This will let you use your chosen primary to regenerate hatred faster.
The build should be pretty cheap as well here are some
of the items for basic.

- Cheap Dawn- Cheap Calamity
( marked for death chance a must ! )
- Cheap Inquisitor
The Rest is up to you.
 For an advanced build I will go more in Depth.
The reason for Dawn and calamity together is the APS and
the Marked for death.
Note the Life per Hit on Dawn will be astounding.
For An advanced build we have to go more in-depth.
Say you go like I did in the video. Grenades and Fire based damage.

- Mage Fist - 20% Fire skills-
Grenadier Passive ability- 
Inquisitor 3 sockets, with + % to grenade damage-
2x SoJ ( Stone of Jordan ) With + to Fire Skills, + 
To Grenade damage AND + to Max discipline.

- An Extreme Dawn with Sockets + DPS
- An Extreme Calamity with marked for death, High DPS and Socketed.
- Anything else that may increase gold find/ magic find or

if you want to be more powerful,
Attacks Speed or APS.
This would make an amazing character even PvP but
Really expensive.
You would be getting a nearly 75% Grenade damage bounus,
fire included. 

+ Much Much More. You may just be Unstoppable at Paragon 90 +.
If you can make it.
Written By: Andrew Turelli Jr. (Codebreak)
Watch the video, for skill tactics and order of how to use them.
------------------------------------------------------------------
__________________________________________________________________
------------------------------------------------------------------
================
---------------
4. Windforce Build
------------------------------------------------------------------
americanhardcoregames.com/demon-hunter-Windforce-build.html
------------------------------------------------------------------
================



================
2. Barbarian .
================


*****************************************************
**************    ___________    ********************
_________________   BARBARIAN    ____________________
-----------------    SKILLS     --------------------
*****************************************************
============
- Primary
- Secondary
- Defensive
- Might
- Tactics
- Rage
- Passives 
============

++++++++++++++
PRIMARY
++++++++++++++
http://www.youtube.com/watch?v=SsMehxFYz2k
==========================================
- Bash
- Cleave 
- Frenzy
                       ====
                      .BASH.
---------------------
http://www.youtube.com/watch?v=r_M5f_-IeMI
------------------------
Bash is a great melee attack. It can stun and knockback
opponents. Great when combined with other skills/runes.

It also can have damage increases with Stone of Jordan
(SoJ) or various other items. This makes it prone to
build around.
--------------------
=========
NO RUNE : Deals 165% weapon damage with 20% Knockback chance.
=========
CLOBBER : Clobber will do the base NO RUNE damage. Except
it will also STUN the enemy for 1.5 seconds, while still
keeping knockback + damages Bonus.
========
ONSLAUGHT: Will cause an extra 25% extra damage if the enemy
is hit by the 2 reverberations. Knockback is REMOVED.
=========
PUNISH : Stacks up to 3x's doing an extra 8% damage with
everystack, when using another Barbarian skill. This =
to 24% max extra damage due to the stacks.
===========
Instigation : Grants 4 more Fury per attack.
===========
PULVERIZE : Cause a shockwave that inflicts 38% weapon
damage to enemies within a 26 yard line behind target
enemy.
===========
                         ======
                        .CLEAVE.
-------------------------------
I Like Cleave as well. It probably is the best
for groups of enemies and maybe for farming as well.
The Reason is the arc it swings in, hitting multiple
enemies instead of just one.

NO RUNE : Does 140% Weapon damage in an arc radius. Also
Generates 5 Fury per hit.

=======
RUPTURE : One of my favorites as it increases damage done
to multiple enemies at once. Every enemy slain by Cleave
will explode for 85% weapon damage to ALL enemies hit
within 8 yards.
==========
==========
Reaping Swing : Generate 3 more fury per attack .
==============
==============
SCATTERING BLAST : On critical hits knock enemies 9
yards back AND inflict 60% weapon damage to enemies
where they land.
=================
BROAD SWEEP:::::: Increases cleave damage to 175%
================
GATHERING STORM::::  Enemies cleaved are slowed by 80% for 1
second.
==================

                          ==========
                           .FRENZY.

NO RUNE : Frenzy will do 110% weapon damage per swing.
It also generates 3 fury per hit. Every swing makes
frenzy faster by 15% this stacks 5 times for a total
of 75% Increased attack speed (IaS).

SIDEARM:: 25% Chance on each strike to throw an axe.
It will do 110% weapon damage to all enemies in it's
pathway.

TRIUMPH::: A Fenzy kill will heal 8% of your maximum 
life. Over 6 seconds.

VANGUARD : : : : While Frenzied gain 15% increased
movement speed.

SMITE:::: 20% chance to call down a lightning bolt.
This will stun your target 100% for 1.5 seconds.

MANIAC:: Each Frenzy Effect also increases your
damage by 4%.
===============================================
++++++++++++++++++
    SECONDARY 
++++++++++++++++++
- Hammer of Ancients
- Rend
- Seismic Slam
- Whirlwind

                   =============
               Hammer of the Ancients

NO RUNE : Smash your hammer at all enemies in front
of you for 325% Weapon damage. Hammer of Ancients has
a 1% critical hit chance for every 5 fury you have.

ROLLING THUNDER :  Create a shockwave that deals
275% weapon damage at all enemies in front of
you.

SMASH :: Strikes a smaller target area for 406%
weapon damage.

THE DEVIL'S ANVIL :  Create a tremor at the point
of impact for 2 seconds that slows the movement speed
of enemies by 80%.

THUNDERSTRIKE :  Whenevery you kill an enemy with
Hammer of the Ancients , every other enemy within
10 yards is stunned for 3 seonconds.

BIRTHRIGHT : Critical hits cause enemies to
drop treasure or health globes.
============================================

                =============
                   .REND.

NO RUNE :  Sweeping strike that deals 700% weapon
damage over 5 seconds as enemy bleeding.

RAVAGE : Increases range of rand to 17 yards.

BLOOD LUST ::  Gain 8% of damage done by Rend as Life.

LACERATE : Increases damage to 903% as Physical over
5 seconds.

MUTILATE :  Affected enemies have thier movement speed
reduced by 60%.

BLOODBATH:  Enemies killed while bleeding cause all
enemies within 10 yards to begin bleeding for 100% 
weapon damage as Physical over 5 seconds.
================================================

                  =================
                   Seismic Slam

NO RUNE :  Slam the ground, cause a wave of
destruction that deals 240% weapon damage,and
knockback targets in a 45 yard arc.

STAGGER: Add a 70% chance of stunning enemies for
1.5 Seconds.

SHATTERED GROUND : Increase damage to 288% Weapon
damage and increases Knockback distance by 100%.

RUMBLE : The ground continues to shudder after the
inital strike, damaging enemies in the area for
60% weapon damage as physical over 2 seconds.

STRENGTH FROM EARTH::  Reduce fury cost to 15 fury.

CRACKING RIFT :  Focus the seismic shockwaves along
a narrow path to inflict 340% weapon damage to targets
along a 42 yard path.
=====================================================

                  =================
                     .WHIRLWIND.

NO RUNE : Cost 10 Fury, every second. Deals 145%
weapon damage to all enemies in it's path.

DUST DEVILS : Generate hard tornadoes that inflict
40% weapon damage to enemies in thier path.

HURRICANE : Allows you to move at your movement speed
while using whirlwind.

BLOOD FUNNEL :  Critical hits restore 2.0% of your 
maximum life.

WIND SHEAR :  Gain 1 fury for every enemy struck.

VOLCANIC ERUPTION :  Turns whirlwind into
a torrent of magma that inflicts 189% weapon
damage as Fire.
==============================================
++++++++++++++++
DEFENSIVE
++++++++++++++++

                 ==================
                  GROUND STOMP
                =====================

NO RUNE : Generate 15 Fury
          Cooldown 12 Seconds

Smash the ground stunning all enemies within 12 yards
for 4 seconds.

DEAFEANING CRASH : Enemies in the area have thier movement
speed slowed by 60% for 3 seconds after they recover from
being stunned.

WRENCHING SMASH: Increase the area of effect to 24 yards. 
Enemies are pulled closer before the strike lands.

TREMBLING STOMP: Enemies in the area also take 76% weapon
damage.

FOOT OF THE MOUNTAIN: Increase fury gained to 30.

AVALANCHE : Enemies are knocked back 9 yards and inflict
55% weapon damage to enemies in the landing area.
=====================================================

                 =================
                       LEAP
                ====================

NO RUNE : Generate 15 Fury
          Cooldown: 12 seconds

Leap into the air , dealing 85% weapon damage to
all enemies within 8 yards of desination and
slowing thier movement speed by 60% for 3 seconds.

IRON IMPACT: Gain 100% additional Armor per enemy hit
for 3 seconds after landing.

TOPPLING IMPACT: Send enemies hurling away from where
you land.

CALL OF ARREAT :  Shockwaves burst forth from the ground
increasing radius of effect to 16 yards and pulling affected
enemies towards you.

DEATH FROM ABOVE:  Land with such a force that enemies
have a 100% chance to be stunned for 3 seconds.
==================================================

                 =================
                      SPRINT
                 =================

NO RUNE : Cost 20 Fury.

Increase movement speed by 40% for 3 seconds.

RUSH:  Increases Dodge chance by 12% while sprinting.

RUN LIKE THE WIND: Tornadoes rage in your wake, each
one inflicting 60% weapon damage as Physical for 3
seconds to nearby enemies.

MARATHON: Increases movement speed bonus to 50%
for 5 seconds.

GANGWAY: Slams through enemies, Knocking them
back and inflicting 25% weapon damage.

FORCED MARCH: Increase movement speed of allies
within 50 Yards by 20% for 3 seconds.
===============================================
                 =================
                   IGNORE PAIN
                 =================

NO RUNE: Cooldown 30 Seconds

Reduces all damage taken by 65% for 5 seconds.

BRAVADO: When activated, Knockback all enemies
within 12 yards and deal 50% weapon damage to them.

IRON HIDE: Increases duration to 7 seconds

IGNORANCE IS BLISS : While ignore pain is active,
gain 20% of all damage dealt as Life.

MOB RULE : Extend the effect to nearby allies, 
reducing damage taken by 65% for 5 seconds.

CONTEMPT FOR WEAKNESS:  Reflects 50% of ignored
damage back at the enemy.
==============================================
++++++++++++++
    MIGHT
++++++++++++++
===================

=======================================================
                  ANCIENT SPEAR
                  =============
americanhardcoregames.com/BARBARIAN-MIGHT-SKILLS--.html
=======================================================
" One of the more interesting and better looking
Barbarian skills. Specifically I feel it is designed
for PvP or Player VS Player.Regardless it has some
amazing ideas and moves to customize around with.
One of my personal favorites."

Generate 15 Fury
10 Second Cool Down

NO RUNE :Pull an enemy back to you slowing their movement by 60%.
This will also deal 185% Weapon Damage

GRAPPLING HOOKS : ( Level 15 )  :
Throw 3 spears that will pull back every enemy hit.

SKIRMISH : ( Level 22 ) :
Increases Fury generated to 30 .

DREAD SPEAR : ( Level 32 ) :
Gain 60 % life to the damage done to the enemy.

HARPOON : ( Level 39 ) Pierces through all enemies
in a line that are hit. It will also continue to
slow/stun them dragging them all back to the Barbarian.
             

Rage Flip :  ( Level 49 ) This move will Add 213%
Weapon damage, It also pulls the enemy back toward
the Barbarian. Although, the enemy will be on the
OPPOSITE side of the Barbarian.
This would be a great Disorientation move via PvP.
------------------------------------
------------------------------------
Some Good passives with the Ancient spear
Would be # 1 "NO ESCAPE ".

This passive skill will increase the spears damage by 10%
or more depending on the various gear Ancient spear
increasing skills, such as SOJ's or stones of jordan."

"Other good passives are possibly buffs.
Such as your War cries.These are battle rage,
War cry, and Threatening Shout."

"To make things more dangerous with the Ancient Spear
you can add Frenzy and or some type of Critical
increased Item/skill."

                     =======
                     REVENGE
                     =======

" Revenge is one of the skills that makes gameplay or
combat much easier. It is rather simple yet still fun
to use during combat. It activates at certain times
after being hit by attacks with a % to activate. "

VENGEANCE IS MINE :   You will gain 5 FURY and 
8.0 % of YOUR maximum life for each enemy hit.

" This is a great one and simple enough to implement.
It will increase the life gain by an extra 3.0%. This
would be good with BLOOD LUST passive. Consider making
a THRONS build with LIFE LEECH Barbarian using these 
skills and runes."

BEST SERVED COLD: Unlocked Level 25 .

After using Revenge your Critical Hit Chance is
Increased by 10% for 12 seconds. 

" This is good but not great IMO. (in my opinion)
I rather boost Criticals with items. Although
if you already have a decent Critical rate or a
real low one this is effective. Personally I rather
take life leech for survival."

RETRIBUTION : Unlocked Level 36.

This will Raise the base NO RUNE damage to 286%
weapon damage.

GRUDGE: Knock Enemies back 24 Yards whenever
Revenge is used.

" Useful as a defensive manuever. Still doing 
damage makes it a quite balanced skill + rune
combination."

PROVOCATION : Unlocked Level 52.

Increases the chance Revenge will become active to
30% each time you are hit by an attack.

" This is great for a Barbarian with Higher 
Life and VITALITY points. If you can survive 
already and want to Dish MORE damage, take this
one."
===================================================
                 ===============
                 FURIOUS CHARGE
                ================

NO RUNE : Generate 15 Fury
          Cooldown 10 Seconds

Deal 195% weapon damage to all enemies in path
of the Furious Charge.

BATTERING RAM: Increases Damage to 283% Weapon
Damage.

MERCILESS ASSAULT : Reduces Cooldown by 2 seconds
for EVERY target hit. It can Reduce the cooldown
up to 10 Seconds making this a well skillful rune +
skill combination.

STAMINA :  Generates 8 additional FURY for each
target hit while chraging.

BULL RUSH : Any Targets who are critically hit
by furious charge will be stunned for 2.5
seconds.

DREADNOUGHT: Unlocked Level 56

Regain 8 % of Maximum Life for each traget hit
by Furious Charge.
==============================================
                 ================
                    OVERPOWER
                 ==================

NO RUNE : Cooldown 12 Seconds

Deal 165% Weapon Damage to all targets within
9 yards. Landing a critical hit has a chance
to lower the cooldown by 1 second.

Unlocked level 26.

STORM OF STEEL : Level 29

Throw UP to 3 axes at close enemies
which deal 50% weapon damage each.

KILLING SPREE : unlocked level 34.

Critical Hit Chance is Increased by 
10% for 6 Seconds.

CRUSHING ADVANCE : unlocked level 42.

Redirect 34% of Incoming Melee
and ranged damage for 4 seconds
after Overpower is activated.

MOMENTUM : Unlocked level 48.

Generate 12 FURY for each enemy HIT by
Overpower.

REVEL : Unlocked Level 59 .

Heal 8% Of your Maximum life for
Every Enemy Hit.
==============================================
+++++++++++
 TACTICS
++++++++++

                   =============
                   WEAPON THROW
                  ==============

NO RUNE : Cost 10 Fury

Hurl a throwing weapon at an enemy for 130%
weapon damage and Slow the movement of the
enemy by 60% for 2 seconds.

MIGHTY THROW : Increases damage to 169% weapon
damage.

RICOCHET: Cause the weapon to ricochet and hit
up to 3 targets within 20 yards of each other.

"Remember that the slow effect still plays a part
when using RICOHET. This means you can slow multiple
enemies at once as well as do the 130% base damage."

THROWING HAMMER : Hurl a hammer with a 50% chance
to Stun the target for 1.5 seconds.

STUPEFY : Aim for the head gaining a 20% chance
to CONFUSE the target. The Confused target will
attack other enemies for 6 seconds.

" Personally this is the most tactical rune for
weapon throw. It can work against Elite enemies.
6 seconds is also a nice duration time, although
the 20% chance is a little low. With max fury you
can have mobs killing each other if you get the confuse
chance to land."

DREAD BOMB : Expand ALL remaining FURY to throw a
corpse which deals 3% weapon damage for each point
of fury expended to all enemies within 12 yards
of the target.

" This one is tactical as well. If you have 100 Fury
x3% + NO RUNE damage = 430% extra damage at FULL FURY.
If you INCREASE max fury you can output even more damage.
Something to consider for a build."
===================================================

                ===================
                 Threatening Shout
                ====================

Generate : 15 Fury
Cooldown : 10 Seconds

NO RUNE : Shout with great ferocity, reducing
damage done by enemies within 25 yards by 20%
for 15 seconds.

INTIMIDATE : Unlocked Level 23

Affected enemies also have their movement speed
reduced by 30%

FALTER : Unlocked level 28

Affected Enemies also have their attack speed 
reduced by 15% for 5 seconds.

GRIM HARVEST :  Unlocked Level 37

Enemies are badly shaken and have a 15 % chance
to drop additional treasure or health globes.

DEMORALIZE : Unlocked level 43

Affected enemies are also taunted to attack
you for 3 seconds.

TERRIFY: Unlocked at Level 57

Enemies are severely demoralized
Each enemy has a 35% chance to flee
for 2.5 seconds.
==========================================
              =====================
                   BATTLE RAGE
              =====================

Cost 20 Fury

NO RUNE : Enter a rage which will increase
damage by 15% and Critical Hit Chance by 3% for
120 seconds.

MARAUDER'S RAGE : Unlocked Level 26

Increase Damage bonus to 30%

FEROCITY: Unlocked Level 31

While Under the effects of Battle Rage, Critical
Hits have a chance to increase the duration of
battle rage by 2 seconds.

SWORDS TO PLOUGHSHARES : Unlocked Level 38

While under the effects of Battle Rage, Critical
Hits have up to a 5% chance to cause enemies
to drop additional health globes.

INTO THE FRAY : Unlocked Level 48

While Under the effects of Battle Rage,
Critical Hits have a chance to 
generate 15 Fury.

BLOODSHED : Unlocked Level 54

While Under the Effects of Battle Rage, Critical
Hits, have a chance to cause an explosion of blood
dealing 20% of the damage done to all other 
nearby enemies.
==================================================

                 ===============
                     WAR CRY
                 ===============
Generate : 20 Fury
Cooldown : 20 Seconds

- Unleash a rallying cry to increase Armor for
you and all allies within 50 yards by 20% for
60 Seconds. -

HARDENED WRATH : Unlocked Level 32

Increases the Armor bonus to 40%

CHARGE ! Unlocked at level 35

Increases FURY gained to 40.

INVIGORATE : Unlocked Level 41

Increases maximum Life by 10% and regenerates
620 Life per second while affected by War Cry.

VETERAN'S WARNING : Unlocked Level 49

War Cry also grants a 15% bonus to Dodge Chance.

IMPUNITY : Unlocked Level 60.

All of your resistances are increased by 20% while
under the effects of War Cry.
==================================================
www.youtube.com/watch?v=JzcQRCq9exU&feature=youtu.be
                 +++++++++++++
                      RAGE
  + Analysis And Skill Montage with ALL runes +
                  +++++++++++
- Earthquake
- Call of the Ancients (CoTA)
- Wrath of the Berserker ( WotB )

=============
1. Earthquake
=============

- Earthquake Base without a rune, deals 2000%
Weapon damage as fire. Although this can be changed
using one of its 5 switchable runes. -

................
. Giants Stride .
.................
This rune will do the base 2000% weapon damage as fire.
To add, it will also do 65% weapon damage as fire,
where you "stride" or walk/run . 

....................
.. Chilling Earth ..
....................
This rune will still do 2000% weapon damage
although it will change the element to ice
or cold damage. 

It will also apply the freeze on hit effect
to most enemies it touches. Freeze will do just
that, Make enemies frozen immobilizing them for
moments.

..............
The Mountain's Call
.....................
This rune will completley take away FURY cost.
It will also reduce the cool down to 105 seconds.

This is a great rune if your going all RAGE.
Or for  Rage Based barbarian build, espeically when
combined with PASSIVE Boon of Bul-Kathos ability.

................
AfterShocks
................
This rune will cause secondary tremors. They will
do an extra 65% weapon damage as well as knock enemies
back. Damage done will be fire.

I like the first 3 runes over this one, although knockback
is always nice if your planning an escape. 

.................
PATH OF FIRE 
................
This rune seems like aftershocks but it will actually 
project tremors 12 yards in front of your avatar. Still
inflicting 65% weapon damage as fire.

On a side note this one will NOT knockback the enemy.
=====================================================
================================
2. Call of the Ancients (CoTA)..
================================

Without a Rune, this skill is a great support skill.
It will unleash 3 Support troops or ANCIENTS, to
assist your barbarian in battle.

The ancients will do 65% weapon damage per hit, as 
well as have extra or bonus abilities/attacks.

The ancients can die, and if fallen they will 
not revive until summoned again. At a base they
last for 15 seconds.

................
The Council Rises
.................
This rune inflicts 66% weapon damage with each
hit made by an Ancient. Each Ancient gains
100% additional Armor.

----------------
DUTY TO THE CLAN 
----------------
This Rune, will increase duration to 20 seconds
from 15. This is one of my personal choices.

..............
Korlic's Might
..............
Korlic will gain the skill Furious Charge, which
will deal 200% weapon damage to all enemies hit
in a line. 

These are the extra or bonus abilties talked about
in the NO RUNE description of CoTA.

................
MADAWC'S MADNESS
................

Madawc gains seismic slam which deals 180%
of your weapon damage to enemies in an arc.

These skills are great, having seismic slam
at your hands without actually requiring a skill
slot is a good idea.

..................
TALICS ANGER
..............

Talic will gain the LEAP ability.
This will deal 250% weapon damage to enemies
around the leap.

Once again great to have an extra skill somewhat,
without using a skill slot.
===============================================
-------------------------------
3. Wrath Of the Berserker . ( WoTB )
---------------------------------------

Cost : 50 Fury
Cooldown : 120 Seconds

Enter a berserker rage which raises several attributes 
for 15 seconds.

Critical Hit Chance : 10%
Attack Speed : 25%
Dodge Chance : 20 %
Movement Speed : 20%

................
ARREAT'S WAIL
................

Nice Rune, that will KNOCK BACK all enemies.
It will also deal 430% weapon damage to them all.

I like this one. For obvious reasons. Great when
combining this with Earthquake or another powerhouse
skill. Save for Elite Mobs or E-Mobs.

............
INSANITY
............
While WoTB is active damage is increased by 100%.

...........
SLAUGHTER
...........
Critical have a chance to deal 155% weapon damage
by causing an explosion of blood dealing the damage
to enemies in 15 yards.

I think you must kill the enemy for this to work WITH
a critical hit. That's why i don't find much use
for this skill.

.............
Striding Giant
...............
Increases Dodge Chance to 60%

* Great rune, dodge is something overlooked at the
moment in Diablo 3. Dodge completley dodges the attack
you will take no damage for doing absoulutley nothing.

It is a passive counter so why not raise it up ?. *

.................
Thrive on Chaos
................

Every 25 FURY gained while Wrath of the Berserker is
Active adds 1 seconds to it's duration.

The possibilities of FUN on this rune are 
IMMENSE. A Full Build comes to mind when thinking
of this rune alone.

It's going to take skill to use and patience to build,
as well as fast reflexes AND watching the all screen
meters/icons.

You want to Firstly, watch your WoTB icon to see
how much time left is on it.

- WoTB Icon
- Fury Meter
- Life Meter
- War Cry Meter ( War cry is a fury generator )
So you can gain a quick rush in FURY while it's active.

I can go more in depth on this and I probably will so,
See the Barbarian BUILDS section of this guide. It is/will
be labeled BERSERKER BUILD.
==================================================
=======================
+++++++++++++++
Barbarian PASSIVES
----------------------
=======================

- Pound of Flesh .
- Ruthless .
- Nerves of Steel .
- Weapons Master .
- Inspiring Presence .
- Berserker Rage .
- Blood Thrist .
- Animosity .
- Superstition .
- Tough as Nails .
- No escape .
- Relentless .
- Brawler .
- Juggernaut .
- Unforgiving .
- Boon of Bul-Kathos .

---------------------------
o. Pound of Flesh .
- Pound of flesh will increase the chance of finding,
health globes by 25%. It will also increase the health
gained by globes by 100%.
-------------------
o. Ruthless .
-Ruthless will Increase Critical Hit Chance by 
5% and Critical Hit Damage by 50%. 

Critical hits are very important. Many skills
and runes rely on them to trigger effects. It
also determines MAX damage possible. Do NOT
forget the IMPORTANCE of Criticals in this game !
-----------------------
o. Nerves of Steel .
- Your armor is increased by 100% of your vitality.

" The trials begin with childhood: skinning
ferocious beasts, climbing windswept cliffs and
carrying weapons heavy enough to make a southern
soldier weep. Is it any wonder that they never
give ground ? " - Sir Aric of Duncraig.
---------------------
o. Weapons master .
- Gain a bonus based on the type of weapon in
your LEFT weapon slot or MAIN slot.

Swords/Daggers : 15% increased damage.
Maces/Axes :     10% Critical Hit Damage.
Polearms/Spears: 10% Increased Attack Speed.
Mighty Weapons :  3 Fury Per Hit .

Unlocked Level 16.
-----------------------
o. Inspiring Presence .
-Shout duration is doubled. After using a shout
you and all allies within 50 yards, regenerate
2% of your maximum life per second. For 60 seconds.

Your Shouts are :
. Battle Rage
. Threatening Shout
. War Cry 

Unlocked Level 20.
------------------
o. Berserker Rage .
- You inflict 25% additional damage at MAX FURY.

Unlocked Level 20.

" You would'nt like me when I am angry."
- Bannar the Berserker.
--------------------------
o.  Bloodthrist .
-Gain 3% of ALL damage done as life.

Unlocked Level 24.

" Compassion is weakness. To press the 
advantage when an opponent calls for mercy 
is the way of true power."
- Halaberd the Conqueror.
---------------------------
o. Animosity .
- Increase FURY generation by 20% and Maximum
FURY is increased by 20.

FURY is used to fuel your most powerful attacks.

"While most orders teach the merits of calming
the seas of the soul, the guardians of Arreat
have embraced the raging inner storm." -
Chronicler Arlavoc.
----------------------------
o. Superstition .
- Reduces ALL non-physical damage by 20%.
Whenever you are hit from a ranged or elemental
attack, you have a CHANCE to gain 3 FURY.

Unlocked Level 30 :

" The Sorcery of the west has brought us nothing
but blight. Strength built these walls, and 
strength will hold them." - GHruchac Hammerhand.
-----------------------------
o. Tough as Nails .
Increases Armor by 25% . Throns damage dealt is
increased by 50%.

Unlocked Level 30 :
-"After a while, the scars serve as thier own 
layer of armor." - Unknown .
------------------------------
o. No Escape .
- Ancient Spear and Weapon Throw damage are 
increased by 10%. In addition a Critical Hit 
with Ancient Spear Resets the Cool down while
Critical Hits with Weapon Throw have a chance
to return 14 FURY.

unlocked level : 35

" Run if you must, but you'll only die tried."-
Ooron Goons
-------------------------------
o. Relentless .
- While below 20% life, all skills cost 75% 
less FURY and ALL damage is reduced by 50%.

Unlocked Level 40 :

"No matter the odds, some warriors simply refuse
to fall." - Unknown .
--------------------------------
o. Brawler .
- As long as there are 3 enemies within 8
yards. All of your damage is INCREASED by
30% 

Unlocked Level 45 :

" I have two blades. One for each of you."
- Blademaster Kharne 
-------------------------------
o. Juggernaut .
- The Duration of control impairing 
effects on you is reduced by 20%. In addition,
whenever a Stun,Fear, Immobilize or Charm is
cast on you, you have a chance to recover 15% 
of your maximum Life.

Unlocked Level 50 :

" I swear to you, we put a dozen arrows into him
and he just stood back up. These so-called 
barbarians, these madmen of the north- there is
no stopping them." Soldier of Bastion's Keep.
--------------------------------
o. Unforgiving .
You no longer degenerate FURY. Instead
you gain 2 Fury every second.

unlocked level 55:

" It was as if he suddenly came to know 
every grevious injury endured by his ancestors,
and he selected that very moment to exact thier
collective revenge." Chronicler Arlavoc.
--------------------------------
o. Boon of Bul-Kathos .
- ALL RAGE skills cool downs are reduced by
30 Seconds.

Rage Skils Are :
. Earthquake
. Call of the Ancients (CoTA)
. Wrath of the Berserker (WotB)

" The aid of the Immortal King shall come to those
who have earned it. " - Popular Saying .
--------------------------------------------
============================================








+++++++++++++++++++++++++++++++++++++++++++++++++++++
      **                                   **
    ******                              *******
**************     ___________    ********************
_________________   BARBARIAN    ____________________
-----------------    BUILDS      --------------------
=====================================================
1. The Gold Find Barb
2. Fire Barbarian 
3. Whirl Wind Berserker 
4. Charge Bomber 
-------------------------------------------


===========================
(********************)**
 Gold Find Barbarian *****)
(*******************)***
===========================
http://www.youtube.com/watch?v=TubPrwnbn7Q
=============================================
1. Skills
2. Gear .

+++++++
SKILLS
+++++++
------------------
1. Battle Rage (1)
-------------------
  Marauder Rune:

-------------------
Battle Rage, is going to increase your damage put out.
I suggest using this with either of your favorite primary
skills/ weapon combination. As with this build, those are
the only 2 truly customizable locations.
-------------------

-------------------------
2. Threatening Shout (2)
-------------------------
      Grim Harvest :

---------------------
Threating Shout will reduce enemy damage. 
More Importantly for this Gold find build, it
will increase treasure/gold drops off affected
enemies.
--------------------------

----------------
3. War Cry (3)
---------------
  Invigorate :

------------------
Just because I love war cry. Also Vitality
and staying alive is important. Especially
when gold finding Inferno difficulty on Higher
MP levels ( Monster Power Levels ).

---------------
4. Earthquake (4)
-----------------
 Giant's Stride :

. When all else fails, you need this. Cast
your Threatning shout into a large or tough
mob of enemies. Then Quake em.

. The Giant stride rune will help incase your
running away, still doing damage.

-----------------------------------

-----------------
5. Primary Skill
-----------------

I chose cleave to take out more enemies at once. 
Although this is up to your favorite skill/ effective
rune combo and play style. It may alter your
passive skill choices, but don't let it.

----------------------------------

6. Hammer of the Ancients
--------------------------
         Birthright :

. Birthright rune will increase treasure drops.
Combine this with your;
=================================================
- Threatening Shout
- War cry for defensive buff and fury gain.
- Battle rage if necessary to put out more damage.
- Finally, release the HoA ( Hammer of Ancients )
===================================================

++++++++++++++++++++++++++++++++++++++
  Gold Find Barbarian Gear Set Up ...
++++++++++++++++++++++++++++++++++++++

Stats :

Strength : 20k + Damage should be around 60k 
while using Battle Rage.

Dexterity : Least Important, yet don't forget about it.

Intelligence : Good for resistances don't keep too low.
Although gear is better for cranking them up with this
build.

Vitality: around 1k or more, more is good, Although
you don't want to give up to much for strength decrease.

Armor : 11k + For later MP levels in inferno.
--------------------------------------------------------

. Goldskin .
- 100% Gold Find
- 430 + Armor

- 325% Gold Find in Gear, Including Follower.
- Nephalim Valor to level 5, for a 75% Increase
in gold find.
- Monster Power level - High as possible.

. Hammer Jammers or Depth Diggers .
- 2 Open Sockets
- Socketed with Star or Better rubies.

. Storm Shield .
- 25 % gold find, sockted is better.

. Sky Spillter .
- Socketed .
DPS - 1k +

Lut Socks .
. For looks, movement speed and MF/GF.

. Wailing Host Ring 
. Litany of the Undead.

- These give a total of +60% Gold Find.
Among other good stats.

. Lamentation .
25% Gold Find Belt
With + to Strength.

. 50 % Gold Find amulet or Mara's with High
GF.
---------------------------------------------------
* The rest may be an invisible counter, you can only
have a certain amount of gold find in gear. So
basically once you see the gold find count not
go up anymore, start removing some gear to see
where you are at, it may be pointless to wear some.
-------------------------------------------------
========================
()()()()()()()()()()()()
  2.FIRE BARBARIAN
()()()()()()()()()()()()
========================
http://www.youtube.com/watch?v=pvqzry9_xYY

() A Fire based build. Utilizing skills such as
Earthquake with Giant Stride Rune. Volcanic Eruption
Rune from Whirwind Skill. Punish with the Bash skill,
and several Fire damage enhancing gear. Of course
criticals are a must. ()

========
 GEAR
========

. Maximus .

Maximus Is the highest powered two handed fire weapon in
the game. It can deal up to 25% Fire damage increase.
It also will deal from 250-500 Fire damage per hit.
This is enhanced due to the % increase. 

Maximus Also can have a very High Critical Damage increase.
Mine personally does 1302.2 DPS with 192% critical
damage increase. Also it adds 300+ to strength, which
makes it one of the best possible Maximus I have ever seen.

It cost quite a penny to find one like the one I have.
You should aim for those stats. If you find one like mine
with a socket, consider your self set with a weapon to 
paragon 100 if your planning on sticking with this build.

. Mage Fist .

This is Strictly Used for the fire damage increase.
Finding one with critical hit chance even better if
Possible.

. Fire Walkers.

Burn the ground you walk on literally. It just fits
the build all around much more sweeter.

++++++++++++
+ VITALITY +
++++++++++++

Vitality is a major factor with this build.
We will be using War Cry with invigorate shout.
This is much needed to boost Vitality as well as
overall life regeneration.

For your empty sockets it may be best or probably
would be best to sacrifice some  Ruby gems for
some amethyst gems. This will boost your life
and you will survive longer in later levels of inferno.

::::::::::::::::::::::::::::
:::::::::: SKILLS ::::::::::
::::::::::::::::::::::::::::

WHIRLWIND :   With Volcanic Eruption Rune
BASH :        With Punish Rune
EARTHQUAKE:   With Giant's Stride Rune
WAR CRY :     With Invigorate Rune
IGNORE PAIN:  With Bravado Rune
REVENGE :     With Vengeance Rune

* Note *

Punish rune can increase the power of ALL other 
skills. This is why we choose this primary. It
can stack up to 24% More damage to whirlwind for
several seconds after stacking. This also will work
when you use your Earthquake with Giant's Stride Rune.

() Passives ()

Bloodlust : 3% All damage done converted to life.
Pound of Flesh : More health globes after kills.
Relentless :  Critical hit chance and damage increases.
====================================================
=========================

           - == -= =- =-  -= -= -= -= -= =- - == -= -= -=- 
           -=-=----------=-==============-=-=-=-=-=-======-
           3. Whirlwind Berserker: Using WW and Extending
              Wrath of the Berserker Time limit.(WoTB)

                        ( VIDEO EXPLANATION )
             https://www.youtube.com/watch?v=ALq_jXo3OtE
          -====--=-=-=--=-=-========--------=-=--=-==-=-=-
          = -= -= - =-=- = = -= - =- = = -= -=- =- =- =- =- 
============
 ::::::::::
 : SKILLS :
 ::::::::::
============
1. Any Primary
2. Whirlwind = Wind Shear Rune
3. Sprint = Rush rune
4. Revenge = Best Served Cold Rune
5. Battle Rage = Into the Fray rune
6. Wrath of the Berserker = Thrive on Chaos Rune **

** Using the build is easier said then actually done,
 it will take some practice but is overall worth it.
 Watch the video to get familiar with using the build.
======================================================
========
::::::::
  GEAR
::::::::
========

1. Immortal King's Set with everything EXCEPT
for the weapon, which is IK Boulder Breaker.

- The reason for this is not only is it overall
a great equipment setup, but the bonus
to fury you will receive with it.

-- Most important aspect is the Fury Generation
when you have a total of FIVE pieces of the SET
equipped at the same time.

2. The next most importance is the weapons.
I suggest using dual wielded weapons.

- The First or "MAIN" will be left hand slot.
- For this slot, Use something with these stats and Mods.

. Black Damage ( no element)
. HIGH DPS ( Damage per second )
. Life steal
. Open Socket
. ( CHD ) or Critical Hit Damage.
. Increased attack speed.

a Good Example would be The 

BUTCHER'S SICKLE

3. Your SECOND weapon in your off hand,
should have all of the above,
with the major subtraction of DPS
which is NOT needed.

This will result in a much cheaper price
then the first weapon.

4. Finally you want your primary stats
and possibly vitality or vice versa
IF possible on ALL of your gear.

5. Strength is the obvious choice,
but Vitality is very important as well.
As is MORE life leech or converted to
life damage mod.

6. It can get REALLY expensive if your
planning on doing MP 10 INFERNO.
So get grinding !
==============================================
               +     ------------     +
               | oOooOooOoOooooOOOooO |
          $    |     4. FURY BOMB     |
         (o)   |      BARBARIAN       |
               | OoOooOooOOooooOOOOoo |
               ooooooooooooooooooooooooo
---------------------------------------------------
                 ( VIDEO + )
americanhardcoregames.com/Fury-Bomb-Barbarian--.html
                 ( VIDEO + )
----------------------------------------------------
() Analysis On the Dread Bomb Skill.
Including a Back up Fury gain utilizing 
the Furious Charge Skill.

Dread Bomb :
Located in the Barbarian TACTICS skill tree.
Look for Weapon Throw Skill.
Unlocked at Level 54
Dread Bomb - 

Expend ALL remaining Fury to throw a corpse.
This corpse inflicts an additional 3% weapon
damage for each point of FURY expended to all
enemies within 12 yards of the Target.
================

Furious Charge :
Generate:  15 Fury
Cooldown:  10 Seconds

The Barbarian Will Rush foward.
Knock back enemies and Inflict 195% weapon
damage to enemies along the path of the 
charge.

UNLOCKED LEVEL : 21

MERCILESS ASSAULT RUNE :

The Cooldown will be reduced by 2 seconds
for every target hit. This can reduce cooldown
by up to 10 seconds.

This will allow for a continuous usage of
Furious Charge.

. Deal 195% Weapon damage to ALL enemies in
a Line.
. Gain More FURY for every enemy hit


*******************************
COMBINE : Furious Charge + Weapon Throw with
Dread Bomb.

. Gain Max FURY with Furious Charges.
. Release the Dread Bomb, rinse and repeat.
. But theres MORE !
********************************
====================================
? What is MAX FURY ?
? How can I increase Damage
? What gear and other skills should I use ?
? Is this VIABLE for MP 10 INFERNO ?
====================================
*******************
MAXIMUM FURY is 201.        {P1.08}
********************
. Stone Of Jordan .
(Maximum of 15 to FURY increase) 
-------
. Immortal King Boulder Breaker .
Maximum 15 to FURY increase
Possible chance of NO critical or CHD
( critical hit damage ) increase.
----------
. Animosity Passive .
Increase Max FURY by 20.
---------
. Star of Azkarnath .
MAX 15 to Maximum FURY.
---------
. Immortal King Set (5) .
+ 5 to Maximum FURY .
------------
. Manald Heal Ring .
Max 6 to Maximum FURY
-------------
. IK tribal binding .
Max 15 to Maximum FURY
-----------------------
**************
SKILLS
**************
- War Cry - Hardened Rune -
- Furious Charge - Merciless Assault Rune -
- Weapon Throw - Dread Bomb Rune -
- Wrath of the Berserker - Insanity Rune -
- Bash - Punish Rune -
- Battle Rage - Marauder Rune -

War Cry wit Hardened
---------------------
Is basically 
your only Form of extra defense.
Gain an Extra 40% Armor with it.

Furious Charge with Merciless Assault.
--------------------------------------
. Deal 195% Weapon Damage Per Enemy hit
in a Line.
. Regain Fury for every hit + Enemies that
Hit your barbarian.
. Every enemy hit will reduce cool down,allowing
for continous Furious Charging.

Weapon Throw + Dread Bomb
. The core of the Build .
-----------------------
Wrath of the Berserker with Insanity Rune.

. This will increase the Dread Bomb damage
by 100% when Active .
. Combine this with
================================
- 3x Bashes with Punish Rune Which will
Equal an Extra 24% Damage.

- Max FURY , Which equals 3% x's your
Max fury. 

- Battle Rage with Maruader Rune = +30%
Weapon Damage.
================================

Buffs To Damage :
- Insanity + 100%
- Marauder + 30%
- Dread Bomb + 3% + XFURY
- Punish + 24% damage.

Equals = Alot at MAX FURY.
* Probably the Most HIGHEST damage
output skill in the game with ONE
shot. *

** The Only Rival would be IMAPLE
from Demon Hunter, With Grevious wounds
+ Sharp shooter passive at 100% Critical
rate. **

=======================================
In conclusion, this is a very fun build to
use. I actually gained 7 levels using it.

Remember To get used to it first. It works
like the following.

+ Bash To Build up FURY
+ Cast Battle Rage with Maruader
+ Furious Charges Until MAX FURY.
+ Punish Into Insainty or vice versa.
+ at MAX FURY , end with an Insanity Dread
bomb, 

             =======================
             A. K. A . The Fury Bomb 
             =======================

=======================
Written By : Andrew Turelli.
The Codebreak .
=========================
-----------------------------------------------
5. Volcanic Juggernaut .
www.youtube.com/watch?v=qxMVrnR4USI
- OR -
www.americanhardcoregames.com/Volcanic-Juggernaut.html
-----------------------------------------------

Based Upon Paragon Level 25 .


SKILLS :
--------------------------------------
1. First skill is tottaly optional, I
Used Call of the Ancients as shown in
Video above.

2. The Heart of the Build, Whirlwind with
Volcanic Eruption Rune.

3. Leap With Iron Impact Rune.

4. Earthquake with the Mountain's Call Rune.

5. Battle Rage with Maruader Rune.

6. Warcry with optional rune, 

High MP suggestion - Impunity.
Low MP suggestion - Charge .

--------
PASSIVES
--------

. Brawler
. Juggernaut
. Ruthless
-----------------------------------------
GEAR :

- Maximus
- Immortal Kings Eternal Reign .
- Immortal Kings Triumph .
- Mage Fist .
- Stone of Jordan .
- Shoulders - Optional .
- Mara's Kalediescope .
- Immortal Kings Tribal Binding .
- Fire Walkers .
- Lacuni Prowlers 
- Hellfire Ring of Strength
- Depth Diggers
---------
The Maximus .

Your Maximus Should Have the Most important
Following Stats :

- Strength around 300-350 or more.
- 5.70-6.00 Life Steal
- 150-200 % Critical Hit Damage

----------

----------
Fire Walkers .

Another nice piece of equipment for 
this build.

- 130-170 Strength .
- 75 Dexterity
- 170 Vitality
- All resistances 30-80

* Fire walkers will do Fire damage 
over time. Although it is minimal it
does stack while using Volcanic Eruption. *

------------
Hellfire Ring
-------------
. Strength 230- 260
------------
. Dexterity
. Vitality
. Intelligence 
---------------


STATS :

Based Upon Pargon Level 25 :

2.2k Strength
400 + Dexterity
400 + Intelligence
800 + Vitality

6k Armor +
100K DPS +
2.00 ATS +
70 All Resist +
40k Life +
100 Fury +

8.00 Life Steal 

30% Critical Chance 
300% Critical Hit Damage

--------------
Hidden Counters :
-----------------
Mage Fist + 25% Fire Skill Damage
Mage Fist + 3% Fire Damage

Maximus + 25% Fire Skill Damage

SoJ + 6% Fire Skill Damage

50% Max Fire Skill Damage Increase
9% To All Fire Damage Increase
----------------------------------

SoJ + 7% To Whirl Wind CC (critical Chance )
Maras + 7% to Whirl Wind CC
Maximus + 7 % to Whirl Wind CC ( if possible )

--------------------------------------------
SoJ + 30% Damage to ELITES .
--------------------------------------------
============================================


=============
3.  Wizard
=============
1. Skills
2. Builds


===========
1. Skills -
===========           
                               **************
                               * The Wizard *
                               **************
                        
------------
. Primary
. Secondary
. Defensive
. Force
. Conjuration
. Mastery
. Passives
-------------

-------------
Primary
-------------
1. Magic Missile
2. Shock Pulse 
3. Spectral Blade
4. Electrocute 

================
1. Magic Missile 
================================================
Magic Missile is your old fashioned starter spell.
It has been around since Dungeons Had Dragons
and since dungeons and dragons.

In Diablo 3 it cast 0 mana or better word would
be Arcane Power to cast. The starter rune does
125% Weapon Damage as Arcane.

The Charged Blast Rune, will change the graphical
look of the Magic Missile. It will also increase
damage to 163% as Arcane. 

You can Fire 3 Magic Missiles at ONCE using the
Split Rune. Each Missile will deal a lower dosage
of Arcane at 56% EACH.

Penetrating Blast Rune will give a 100% chance
for the Magic Missile to PIERCE through targets.
This means if shot accurately you can hit multiple
enemies at once for the full 125%
Arcane Magic Missile Damage.

Attunment Rune will grant you 4 Arcane Power
at 125% Weapon Damage as Arcane every time
you hit a target enemy.

Seeker Rune is one of my personal favorites for
Magic Missile. It does what it says,
it will "seek" an enemy and also increase Damage to 138 %.
=======================================================
2. Shock Pulse
=================
Shock Pulse will deal 150% Weapon Damage as Lightning.
This is a base without a rune. The Shock Pulse fires
erratically.

Explosive Bolts rune will have slain enemies explode.
This still deals base 150% Weapon Damage As Lightning.
Although the explosion of the SLAIN enemy will deal 105%
weapon damage within 10 yards to ALL enemies.

Fire Bolts Rune Will increase damage to 195%
Weapon Damage as Fire. This is great when building
a Wizard based around fire skills. Items such as
Mage Fist, Tal Rasha set items and possibly more can
make this a major keeper.

Piercing Orb, will pierce through all enemies it hits
dealing 105% weapon damage as Lightning.

Lightning Affinity Rune , Will turn the
Shock Pulse Purple in color and grant
3 Arcane Power for every enemy hit by it.

Living Lightning Will Conjure a being of Lightning.
It will walk toward enemies and deal 53% weapon damage
as Lightning to all nearby enemies within 6 yards.
===================================================
3. Spectral Blade
==================
Spectral Blade at a base will deal 165% weapon damage
as physical unless other wise noted with a rune change.

It is a close ranged attack and APS or attacks per second
is very important if you are planning on using this
signature Wizard Spell.

Deep Cuts Rune will cause the enemy to bleed.
Each enemy hit by Deep Cuts will take an additional
45% weapon damage over 3 seconds.

Impactful blades rune will slow enemies by
80% for 1 second.

Siphoning Blade, will grant 3 Arcane power
to every enemy hit by Spectral Blade.

Healing blades will do base 165% damage and
heal 5% of your damage done as Life to the Wizard.

Thrown Blade will extend the reach of the 
lade to 20 yards.
================================================
4. Electrocute
====================

This signature spell deals 90% weapon damage as lightning.
Note it CAN jump up to 2 times dealing another 90% damage x2.

Chain Lightning rune will increase the maximum
number of enemies that can be hit to 6.

Forked Lightning will release 4 charged bolts
on CRITICAL hits only. They deal 55% weapon damage
as lightning to any targets hit.

Lightning Blast will create streaks of lightning
that pierce through targets, hitting all enemies
for 86% weapon damage as lightning.

Surge of power will gain 1 arcane power for every
enemy hit by Electrocute, this includes its Jumps.

Arc lightning will blast a cone of lightning and
cause 115% weapon damage as lightning to all effected targets.
This is a signature spell that can be channel
casted by continuous button hold down.
=======================================================
2. Secondary
-------------
- Ray of Frost
- Arcane Orb
- Arcane Torrent
- Disintegrate

--------------
.Ray Of Frost .

RAY OF FROST : Cost 16 Arcane Energy to project a beam
of frost that does 280% weapon damage to the
first target it hits.
It also will slow targets by 60% for 4 seconds.

NUMB RUNE : Slow is increased to 80% for 4 seconds.

SNOW BLAST : Using continuously
on one target increases damage over 1.5
seconds to inflict a maximum of 364% damage as Cold.

COLD BLOOD: Reduce casting cost to 10 Arcane Power.

SLEET STORM :  Create a Swirling storm around you,
dealing 364% weapon damage as Cold to all enemies
caught within it.

BLACK ICE : Enemies killed with Ray of Frost
leave behind a patch of ice that deals 504%
weapon damage as Cold to enemies moving
through it over 3 seconds.

---------------
.Arcane Orb .

ARCANE ORB

NO RUNE :An orb of pure energy Costing 35 arcane
power deals 200% damage in a 10 yard radius after
exploding.

OBLITERATION: Increase the damage of the
explosion to deal 260% weapon damage as Arcane.

ARCANE ORBIT : Create 4 Arcane Orbs that orbit you,
exploding for 80% weapon damage as Arcane when
the enemy gets close.

ARCANE NOVA :  The Orb will deal 200% weapon
damage as arcane to all enemies with in 20 yards .

TAP THE SOURCE: Reduce casting cost to 20
Arcane Power.

CELESTIAL ORB : The Orb will pierce through
targets. Damaging any enemy it passes through.

---------------
Arcane Torrent .

ARCANE TORRENT

NO RUNE :Deals 285% weapon damage as
Arcane to target location.

DISRUPTION : Targets hit by Arcane Torrent
will take an additional 15% damage from all
other Sources of ARCANE type damage.

DEATH BLOSSOM : Damage is increased to a huge
670% although the torrent destination is
beyond your control.

ARCANE MINES :Shoot mines that ARM after
2 seconds. They will then explode for 340% weapon
damage as Arcane if an enemy comes near them.
Enemies caught in the explosion will have their 
ovement speed reduced by 30% for 3 seconds.

POWER STONE :Every Missile hit has a 2% chance
to leave behind a Power Stone that Grants Arcane
Power When Picked up .

CASCADE :Enemies KILLED by Arcane torrent have a
100% chance to fire a new missile at the nearby
enemy dealing 285% weapon damage.

-----------------
DISINTEGRATE

DISINTEGRATE : Beam of Energy that Deals 220%
Weapon Damage as Arcane.
It also actually Disintegrates enemies it kills.

CONVERGENCE : Increase the WIDTH
of the beam to hit more enemies.

CHAOS NEXUS: While using the beam,
you will shoot out energy that deals
44% weapon damage as Arcane.

VOLATILITY: Enemies killed by the beam have
a 35% chance to explode causing 395% weapon
damage as Arcane to all enemies within 8 yards.

ENTROPY : The beam fractures into a short
ranged cone that deals 253% weapon 
damage as Arcane.

INTENSIFY : Damage increases slowly over
time to a MAXIMUM of 286% weapon damage as Arcane.
==================================================
===============
3. Defensive .
- Frost Nova
- Diamond Skin
- Slow Time
- Teleport
====================

- Frost Nova -

. Blast nearby enemies with ICE frezzing them
for 3 seconds.

SHATTER :
----------
. Killing a Frozen enemy that has been struck by
frost nova, has a 50% chance of releasing another 
Frost Nova.

COLD SNAP :
-----------
. This will reduce Frost Nova cool down to 9 seconds.

FROZEN MIST :
-------------
Frost Nova will no longer freeze enemies. It will
leave behind a a mist of frost that deals 160%
weapon damage as cold over 8 seconds.

DEEP FREZZE :
-------------
.IF Frost Nova hits 5 targets, Critical Hit Chance
will increase by 15% For 12 Seconds.

BONE CHILL :
------------
Enemies Take 15% More Damage while Frozen or
Chilled by Frost Nova.
==================================================
2. Diamond Skin 

Diamond Skin Starts with a 15 Second Cool down.
It will absorb 10853 Damage from incoming attacks.

CRYSTAL SHELL : Max Absorbed Damage is Increased to
21707.

PRISM.
-------
Reduces Arcane Power Cost of ALL spells by 7
While Diamond Skin is Active.

MIRROR SKIN .
------------
Reflects 100% Of Damage Absorbed back at
the attacker.

ENDURING SKIN :
Increases the duration of Diamond Skin to 
9 Seconds.

DIAMOND SHARDS.
---------------

When Diamond Skin wears off, shards explode in all
directions. They deal 210% weapon damage as physical
to nearby enemies.
=================================================
----------------
3. Slow Time .
------------------

. A bubble of time space will invoke around the 
caster. Reducing enemy attack speed by 20% and
thier movement speed by 60%. Also slows enemy
projectiles by 90%.

MIASMA :
--------

. Slow time effects CLING to enemies after
they leave the warp bubble for 3 seconds.

TIME WARP:
----------
Enemies inside the time bubble take 20% more 
damage.

TIME SHELL:
-----------
Movement speed reduction increased to 80%.

PERPETUITY :
------------
Reduces Cool down of slow time to 12 seconds.

STRETCH TIME :
--------------
Time is sped up for any allies standing in the 
area, increasing attack speed for them by 10%.
==============================================
--------------
4. Teleport .
-------------
Cost 15 Arcane power with an initial 16 second cool down.
You can teleport to a destination up to 35 yards away.

SAFE PASSAGE :
--------------
For 4 seconds after teleporting you take 30% less
damage.

WORMHOLE:
----------
After Casting teleport there is a 1 second EXACT, 
cool down delay before the cool down begins. This
will allow you to teleport AGAIN !

** So basically you can teleport up to 4-5 times
if you press the appropriate key FAST enough, before
the cool down delay is over. **

REVERSAL :
-----------
Casting teleport again within 8 seconds will instantly
return you to your original Location.

FRACTURE:
---------
Summon 2 decoys for 8 seconds after teleporting.

Mirror Images cancel this effect *.

CALAMITY :
----------
Cast a low Power Wave of Force upon arrival.
Dealing 265% weapon damage as Physical to all 
nearby enemies.
==============================================
----------------
     FORCE
----------------
1. Wave of Force
2. Energy Twister
3. Hydra
4. Meteor
5. Blizzard 
==================
-------------
WAVE OF FORCE 
-------------

Costing 25 Arcane power with a 12 second cooldown,
Wave of Force will knockback neraby enemies. This
also slows thier movement speed by 60% and deals 
200% Weapon damage as physical.

IMPACTFUL WAVE :
----------------

Increases the distance enemies are knocked back.
It also STUNS all effected enemies for 2 seconds.

FORCE AFFINITY:
---------------
Reduce Casting cost to 15 Arcane Power
and the cool down is reduced to 9 seconds.

FORCEFUL WAVE :
--------------
Increases Damage to 260% as physical weapon damage.
Although this will reduce the knockback effect.

TELEPORTING WAVE :
------------------
Enemies caught in the wave are teleported to a
random location.

EXPLODING WAVE :
----------------
Enemies have a 40% chance to cause a smaller
wave of force that deals 100% weapon damage
as Physical and knocks back enemies caught in
it's wake.
==============================================
--------------
ENERGY TWISTER 
--------------
Costing 35 Arcane Power and Deals 360% Weapon Damage
As arcane without a rune.
-----------------

MISTRAL BREEZE
--------------
Reduces Casting Cost to 20 Arcane Power.

GALE FORCE :
-------------
Increases Energy Twister Damage to 468% as Arcane.

RAGING STORM:
-------------
When two energy twisters collide they merge into
a Tornado with increased area of effect that 
causes 360% weapon damage as arcane over 6 seconds.

WICKED WIND:
-------------
Twisters No longer Travel but spin in one place.
They Deal 252% weapon damage as Arcane over 6 seconds
to everything caught in their wake.

STORM CHASER:
-------------

Casting Energy Twister Grants you a Wind Charge.
You Can store up to 3 Wind Charges at a Time.
Casting a Signature Spell releases ALL wind Charges
as a Giant Energy Twister. The Twister will deal
75% Weapon Damage as Arcane per Wind Charge.
=================================================
------------
Hydra
------------

Summon a Multi-headed Hydra that deals 28% 
Weapon damage per attack projectile as Fire.

-----------
Arcane Hydra
-------------

Arcane Hydra shoots orbs that do 60% weapon
damage as Arcane and explode doing splash damage
to enemies nearby the hit.

---------------
Lightning Hydra
---------------

Deals 64% Weapon Damage as Lightning

--------------
Venom hydra
-------------
Leaves a Pool of acid that does 18% damage per
second as Poison to enemies in the pool.

Frost Hydra
----------

Deals 36% weapon damage as Cold in a cone
towards enemies.

MAMMOTH HYDRA
-------------
Breathes a River of Flame at nearby enemies.
Deals 67% Weapon damage per second as Fire.
Fire stays on the ground burning enemies.
==========================================
=============
4. Meteor 
-------------
Cost 50 Arcane Power. Deals 260% Weapon
Damage As Fire. The Ground is scored with
molten fire dealing 60% weapon damage as Fire
over 3 seconds to enemies.
============
------------
Molten Impact.
------------

Increases meteor impact damage to 390%. 90%
weapon damage as Fire over 3 seconds.

---------------
Star Pact
------------
Reduces casting cost of meteor to 35 arcane
power. Also Changes Damage type To Arcane.

Meteor Shower
-------------
Unleash a Volley of 7 smaller meteors that
each strike for 104% weapon damage as Fire.

Comet
-------
Transforms the Meteor to ice and deals 312%
Weapon Damage as Cold. The impact site is covered
in freezing mist that deals 72% weapon damage as 
Cold. It also slows enemy movement by 60% over 3
seconds.

Liquefy
--------
If the Initial impact of Meteor causes a critcal
hit, the molten fire duration is increases to
8 seconds.
========================
5. Blizzard
------------
Cost 40 Arcane power and deals 510% weapon damage 
as cold to all enemies in an area over 6 seconds.

Grasping Chill
--------------
After the Blizzard ends the ground is covered
in cold mist for 3 seconds, slowing enemy movement
speed by 60%.

Frozen Solid.
-------------
enemies caught in blizzard can be frozen with a 
20% chance for 3 seconds.

Snowbound
---------
Reduces Casting cost to 20 Arcane power.

----------
Stark Winter.
-------------

Increases the size of Blizzard to cover 22 yards.
Dealing 510% weapon damage as cold over 6 seconds.

----------------
Unrelenting Storm
--------------------
Blizzard will deal 680% weapon damage as Cold
over 8 seconds.
========================================
------------------------
5. CONJURATION
- Ice Armor
- Storm Armor
- Magic Weapon
- Familiar
- Energy Armor
------------------------

            - ----------- -
            -  ICE ARMOR  -
            - ----------- -

Cost 25 Arcane Power :
Decreases Damage From Melee Attacks by 12%.
Melee Attackers are either chilled or Frozen For
2 Seconds.
120 Second Duration.
-----------------
- CHILLING AURA -
-----------------

Nearby Enemies Are Chilled.
Thier Movement Speed is Slowed by 30%.

-----------------
- CRYSTALLIZE   -
-----------------
Armor is increased by 20% when hit be melee attack for
30 seconds.
This effect can stack up to 3 Times.

-----------------
-  JAGGED ICE  -
-----------------
Melee attackers also take 130% weapon damage
as Cold.

----------------
- ICE REFLECT  -
----------------
Melee attacks have a 25% chance to create a
Frost Nova centered on the attacker.

The Frost Nova will deal 75% Weapon Damage as
Cold.

----------------
- FROZEN STORM -
----------------

Create a whirling storm of ice around your avatar.

It will deal 30% Weapon damage as Cold over 3 seconds
after casting the Ice Armor Spell.
====================================================
-----------------------------------

            - ----------- -
            - STORM ARMOR -
            - ----------- -
NO RUNE :
REACTIVE ARMOR :
POWER OF THE STORM :
THUNDER STORM :
SCRAMBLE :
SHOCKING ASPECT :

= = = =
no rune
= = = =
Cost: 25 Arcane Power .
Bathe Yourself In electrical Energy, periodcally
shocking a nearby enemy for 100% weapon damage as
Lightning. Last 120 Seconds.

Only ONE armor spell may be casted at a time.

= = = = = = = =
Reactive Armor
= = = = = = = =
Ranged and melee attackers are shocked for
70% weapon damage as Lightning.

= = = = = = = = = =
Power of the Storm
= = = = = = = = = =
Reduce the Arcane Power cost of all skills
by 3 while Storm Armor is active.

= = = = = = = = = = =
Thunder Storm
= = = = = = =  = = = =
Increase the damage of the shock
to 130% weapon damage as Lightning.

= = = = = = = = =
Scramble
= =  = = = =  = = 
Increases your movement speed by 25% for 3
seconds, whenever you are hit by melee or 
ranged attacks.

= = = =  = = = =
Shocking Aspect
=  = = = == = =  
Critical Hits have a chance to electrocute
a nearby enemy for 35% weapon damage.

            - ----------- -
           -  MAGIC WEAPON  -
            - ----------- -
NO RUNE :
ELECTRIFY :
FORCE WEAPON :
CONDUIT :
VENOM :
BLOOD MAGIC :

Cost 25 Arcane Power .

Imbue your weapon with magicial energy.
This will grant it 10% increased damage. 
Lasts for 5 minutes.

= = = =  = == 
Electrify
= = == = = == 
Attacks have a chance to cause lightning
to arc to 3 nearby enemies, dealing 10%
weapon damage as Lightning.

= = =  = = = =
Force Weapon
==== == =  == 
Increases damage bonus of Magic Weapon to
15% Damage, and gives up to a 2% chance to Knockback
any enemies hit.

= = ==  == = =
Conduit 
= = = = = = = 
Attacks have  a chance to restore 1 Arcane Power.

= = = = = =  =
Venom
= = = = = = = =
Attacks Poison Enemies, Dealing 15% weapon damage
as Poison over 3 Seconds.

= = = = = =  =
Blood Magic
= = = = = = = =
Attacks Recover 1.5% damage cause as Life.
===============================================

             - ----------- -
           -    Familiar    -
            - ----------- -

NO RUNE :
SPARKFLINT :
VIGORON :
ANCIENT GUARDIAN :
ARCANOT :
CANNONEER :

Cost : 20 Arcane Power

Summon a companion that will attack your
targets for 20% weapon damage as Arcane.
This companion cannot be targeted or damaged
by enemies and lasts for 5 minutes.

- - -  - -  -
SPARKFLINT
- - -  - - - -

Summon a fiery Familiar that increases the
damage of all attacks by 12% while Familiar is 
active.

- -  - - - - 
Vigoron
- - - -  -- 
While the Familiar is active, you regenerate 
620 Life per second.

- - - - - - -
Ancient Guardian
- - - - - - - - -
Summon a protective Familiar.
When you are below 50% Life The Familiar
will fully absorb damage from 1 attack every
6 seconds.

- - - - - - 
Arcanot
- - - - -  -
While the Familiar is active, you regenerate 2 
Arcane Power per second.

- - - - - - -
Cannoneer
- -  --  - - -
The Familiar's projectiles explode on impact.
This deals 20% weapon damage as Arcane to all 
enemies within 6 yards.

            - ----------- -
           -  Energy Armor  -
            - ----------- -
NO RUNE :
ABSORPTION :
PINPOINT BARRIER :
ENERGY TAP :
FORCE ARMOR :
PRISMATIC ARMOR :

= = = = = = 
NO RUNE 
= = = = =  =

Cost 25 Arcane Power.
Increases Armor by 35% 
Decreases Maximum Arcane Power by 20.
Lasts 120 Seconds.

= = = = = = = =
ABSORPTION
= = = = = = = =
You have a chance to gain 4 Arcane Power
whenever you are hit by a ranged or melee
attack.

= = =  = = = = =
PINPOINT BARRIER
= = = = = =  == =
Increases critical hit chance by 5%
While energy armor is active.

= = = = =  == =
ENERGY TAP
= = = = = = = =
Instead of a decrease in Arcane Power,
Energy Tap rune will INCREASE your
Arcane Power by 20 while active.

= = =  = = = =
FORCE ARMOR 
= = =  = = = =
While energy armor is active,
Incoming attacks that would deal more then
35% of your maximum Life are reduced to 
deal 35% of your maximum Life instead.

= =  = = = = 
Prismatic Armor
= = ==  = = = == 
Increases all of your resistances by 
25% While energy armor is Active.
=======================================
--------------
6. MASTERY
- Explosive Blast
- Mirror Image
- Archon
------------------

---------------
EXPLOSIVE BLAST
---------------
- NO RUNE -

COST : 20 Arcane Power
Cooldown : 6 Seconds

An Infusion of energy around the caster
explodes after 1.5 seconds. It deals 225%
weapon damage as Physical to all enemies
within 12 yards.
-------------
- UNLEASHED -

Casting cost is reduced to 10 Arcane
Power.

- TIME BOMB -
-------------
Explosive Blast will detonate from the original
cast point. It will detonate after 2.5 seconds 
for 315% weapon damage As Physical .
-------------
- SHORT FUSE -

Immediately release the energy of Explosive
Blast for 225% weapon damage as Physical.

- OBLITERATE -
--------------
Increases explosion radius to 18 Yards for
225% weapon damage as physical.
------------------
- CHAIN REACTION -

A chain of 3 Consecutive explosions,
dealing 97% weapon damage as Physical.
----------------------------------------

--------------
MIRROR IMAGE
--------------
- NO RUNE
- SIMULACRUM
- DUPLICATES
- MOCKING DEMISE
- EXTENSION OF WILL
- MIRROR MIMICS

----------
NO RUNE :
----------
Cooldown : 15 seconds.

Summon 2 illusionary duplicates of yourself.
They last for 7 seconds and have 25% of your Life.
The images may cast some of the same spells as 
you, but they deal no damage.

------------
SIMULACRUM
------------
Increases Life of your Mirror Images to 100%
of your own.

------------
DUPLICATES
------------
Summon 5 Mirror Images that have 25% of
your Life each.

---------------
MOCKING DEMISE
---------------
A Destroyed Mirror Image will explode and
deal 45% weapon damage as Physical. 
It also has a 50% chance to Stun for 2 Seconds.

-------------------
EXTENSION OF WILL
------------------
The Duration of your Mirror Images is
increased to 10 Seconds.
The Life of the Mirror Images is increased
to 29% of your Life.

--------------
MIRROR MIMICS
--------------
Spells cast by your Mirror Images will
do 10% of the Damage of your own spells.
=======================================
---------------
    ARCHON
---------------
- NO RUNE
- ARCANE DESTRUCTION
- TELEPORT
- PURE POWER
- SLOW TIME
- IMPROVED ARCHON

NO RUNE :
----------
Cost 25 Arcane Power
Cooldown : 120 Seconds

Transform into a being of pure Arcane
Energy for 15 seconds. While in Archon form,
your normal abilities are replaced by powerful
Archon abilities.

Your armor and Resistances
are increased by 40%. Every Enemy Killed while
in Archon Form Adds 1 Second to the Duration
of Archon.

------------------
ARCANE DESTRUCTION
-------------------
Unlocked level : 36

An explosion erupts around you when you 
transform. 
It casues 1600% Weapon Damage as Arcane
to all enemies within 15 yards.

--------
TELEPORT
--------
Unlocked Level : 40

Archon Form can Now Cast Teleport
with a 10 second Cool Down.

-----------
PURE POWER
-----------

Cooldown of Archon is decreased to
100 Seconds.

----------
SLOW TIME
----------

Archon Form can now cast Slow Time.
It lasts for 15 Seconds.

---------------
IMPROVED ARCHON
---------------

Increases damage of ALL Archon abilities
by 25%.
========================================

             ============
               PASSIVES
             ============

- Power Hungry -
----------------

Gain 30 Arcane Power Whenever Healed
by a Health Globe.

- Blur -
---------

Decreases Melee damage taken by 20%

- Evocation -
-------------

Reduces All cooldowns by 15%

- Glass Cannon -
----------------

Increases all damage done by 15% 
Yet decreases armor and resistances by
10 %.

- Prodigy -
-----------

Gain 4 Arcane Power every time you deal
damage with a signature spell.

Signature Spells Are :

- Magic Missile
- Shock Pulse
- Spectral Blade
- Electrocute


- Astral Presence -
-------------------

Increase Maximum Arcane Power by 20.
Arcane Power Regeneration is also increases
by 2 per second.

- Illusionist -
---------------

Whenever you suffer more then 15% Of
your life in a single hit, The cooldowns
of Mirror Image, Slowtime and Teleport are
automatically reset.

- Cold Blooded -
----------------

All damage dealt to chilled and frozen targets
is increased by 20%

- Conflagration -
-----------------

Fire Damage dealt to enemies applies 
a burning effect, increasesa all damage
done to them by 10% for 3 seconds.


- Paralysis-
------------

Lightning Damage dealt to enemies has an
8% chance to Stun the Target for 1.5 seconds.

- Galvanizing Ward -
--------------------

Increases Duration of Armor spells by 120 
seconds. As long as an Armor spell is active,
you gain 620 Life Per Second. 

The Following Skills are Improved :
. Energy Armor
. Ice Armor
. Storm Armor

- Temporal Flux -
-----------------

Whenever you deal Arcane damage, enemies are
slowd by 60% for 3 seconds.


- Critical Mass -
-----------------

Critical Hits have a chance to reduce the
cooldown of your spells by 1 second.

- Arcane Dynamo -
-----------------

When you deal damage with a signature spell
you may gain a Flash of Insight. After 5
Flashes of Insight, your next non-signature
spell will deal 75% additional damage.

Signature Spells are the Following :
. Magic Missile
. Shock Pulse
. Spectral Blade
. Electrocute

- Unstable Anomaly -
--------------------

When you receive fatal damage,
you heal to 45% of your maximum life.
You also release a shockwave that knocks
enemies back and slows them by 60% for
3 seconds.

This effect can NOT occur twice in 
succession within 60 seconds.
================================================
                      
                               **************
                               * The Wizard *
                               **************
                         
==========
2. Builds
==========
1. Starter Wizard Build
2. Illusionist
3. Critical Mass (CM)
4. Infinite Meteor 
5. Archon
6. Elemental

============================
1. Starter Wizard Build >
============================
This is a basic wizard build for levels estimated around
13-33. You should get by all of normal mode and
some of nightmare easily with this build,
It may cost up to 400-500,000 Gold.

You may use substitutes but this is the
best possible cheapest setup you can use.

You want monster to kill experience stats.
With these, everytime you kill a monster you
will gain + the number of experience on that item. 

So if you have a belt that says +18 after
each monster kill or something similar.
It will give you +18 on top of what the

monsters experience is worth. This can stack,
double or triple, when you get multi kills.
If you have a ruby in your helmet you can also
increase it further by increasing your bonus
 experience percentage.

Further more, sets like decarkd cain's fate
and many more elusive or expensive items in
the game give these types of XP bonuses.
Look out for them.
----------------------------------
youtube.com/watch?v=ADp4qLgq82Q
=========================
<>< >< >< >< <>< >< >< <>< >< ><  < < ><>< >< >
2.< <  < < <  illusionist Wizard > > > > > > >>
<><><> <>> <> <>< >< >< >< >< >< >< >>< ><> <><
=========================-----------------------------
americanhardcoregames.com/ENEERGY-TWISTA-WIZARD--.html
-------------------------------------------------------

" When the Storm Burrows it Burrows deep."
Yet the Eye of the Storm stays forever with it's wrath." 
-  Codebreakdin of Yor .

====
GEAR
====

+ Storm Crow
---------------------------------------------
Storm Crow will give  a boost to ALL attributes. 
It can also come with up to 6.0 Critical Hit
Chance. Although expensive it is awesome and one
of the better looking Helmets in the game.
----------------------------------------------

+ Tyrael's Might
------------------------------------------------
Tyrael's Might is a throw off from using Tal' Rasha
Armor. I used this because of the Following.

- 12% Movement Speed
- % Extra Damage to Demons
- % Extra Damage to Elites
- Huge Intelligence Increase
- Possible 3 Sockets
- All Resistance around 70-80 %.
-----------------------------------------------

+ Tasker And Theo
+ Res/INT Rare Boots
+ Rare INT/res Shoulders

+ Stone of Jordan
---------------------------------------------
SoJ Will increase damage VS elites, as well
as increase Maximum Arcane Power. As well it will
increase the Critical Chance of Energy Twister.
----------------------------------------------

+ Slorak's Madness
-------------------------------------------
Slorak's Madness has up to 9-10 Critical
Chance to gain arcane power on Critical hits.
It also is one of the only legendary items with Energy
twister Cricitical Chance increase.
--------------------------------------------

+ The Oculus 
---------------------------------------
The Oculus Has a Cool down of up to 4 seconds
on the Teleport ability. Combined with Illusionist
passive ability this will increase our casting 
% to cast by around 80% !.
----------------------------
+ Rare Pants RES/INT
+ The Witching Hour
+ Rare Critical Ring


=============
SKILLS
=============

1. Energy Twister :

Rune - Gale Force .

- Energy Twister is the primary attack or what
 this build is based around.

- Pick a comfortable key to use it with.

- Energy Twister is one of the best looking spells in the game.
 It has some great runes that also require skill,
 knowledge and understanding to use.

- It also has enough PASSIVE abilities to make it one
 of the more enjoyable skills to mess around with.

- Energy Twister as a base does 360% Weapon damage OVER 6 seconds.
 The catch is that it must HIT the enemy as it travels in it's PATH.
 This makes certain things more or less practical.

- Although with Gale Force we can crank up the damage to 468%
 weapon damage as ARCANE which is arcane damage even without
 a rune and also for ALL Energy Twisters.

- Note that energy twisters last 6 seconds always.
 They bounce off walls and are excellent for taking out
 HUGE massive groups of enemies in close quarters.

- The Problem is E mobs or Elite mobs. Which are yellow
 and blue type enemies. If 2 of them come at you at once
 and your a low paragon level consider yourself dead easy.

2. Teleport With Reversal -

- Teleport is a defensive and were going with reversal
 because if used properly it can get you out of tight spots.
 With Reversal you can cast 2 teleports within 8 seconds
 as quickly as you would like.

- Reversal will let you Teleport in one direction,
 then if casted again you can teleport back to previous
 destination before teleport.
 Using this can be utilized to make nice "hit and runs ."

3. Slow Time With Miasma.

Slow time will Slow time within a shown radius on screen in
a time bubble. With Miasma, every enemy that enters
the bubble will be slowed.Due to the Miasma
they will continued to be slowed for 3
seconds even AFTER leaving the bubble.

- Slow Time is an all around great defensive maneuver.
It will even slow the Wizard's most FEARED attack,
which is Ranged projectiles by 90%.

- So if your planning on taking it easy and grinding
it out you are dead wrong. You are going to have to actually
try and avoid being hit, casting Energy twister, dodging 
ire pools, melee attacks and anything the challenging
world of DIABLO 3 throws at you !

4. Primary is Shock Pulse WITH Lightning Affinity rune.
- Shock pulse is great because i feel like it
has the best Radius. Range is somewhat short,
although your spreading lightning in a big enough Arc.

- Lightning affinity rune will let you restore ARCANE
power with each enemy hit by the Shock Pulse.
This is needed to REFUEL or Energy Twisters.

5. Mirror Image with Duplicates rune.

- if one is better then two I would be wrong . Right ?.
- Duplicate rune will give you 4x TOTAL images. Mirrored
Images can NOT do damage without a certain rune.
They also can dissipitate through time or damage.

6. Energy Armor with Pinpoint Break rune. Energy Armor
 will sacrifice some ARCANE resource power,
for some extra armor. The Difference is worth it .
=====================================================


=====================================================
3. Critical Mass.                  4.Infinite Meteor
=====================================================
americanhardcoregames.com/CM-and-INfinite-Meteor-wiz.html
-----------------------------------------------------
- See Video For Full Analysis With Commentary.
====================================================
====================
5. Storm Wizard .
--------------------

A build that can utilize many lightning skills
and runes. Most importantly and finally an effective
way to use Storm Armor especially with shocking aspect.
---------------------
KEYS :

Critical Hit Chance . You want this as High as possible,
the more criticals the more damage and more times 
shocking aspect with land 100% direct hits on enemies.

Critical Hit Damage : Since we will have a high CC
we might as well go for more critical damage.

DPS : High always good, but for this build even more
so due to low resist and low armor. You want things 
dead as fast as possible.

APS : Attacks per second, should be around 2.25 at
a minimum, the higher the better but watch your Arcane
power.

AoC: Arcane on Critical hits, will restore arcane power
this let's you cast more spells.

Pure Skill : Mauneverability and pure skill will make
you effective with this build. So practice, it is
much more difficult to use then a easy cake CM build
or Critical Mass, in most cases more fun as well.

--------------------------

SKILLS :

- Electrocute ; Forked Lighting
- Energy Twister ; Mistral Breeze
- Hydra ; Lightning Hydra
- Storm Armor ; Shocking Aspect
- Diamond Skin ; Crystal Shell
- Blizzard ; Frozen Solid

Passives :
- Paralysis
- Temporal Flux
- Galvanizing Ward

--------------------------------

HOW TO USE :

Paralysis, gives a low but 8% chance to STUN
enemies for 1.5 seconds per hit. This is the
Highest base % chance to Stun enemies in the 
game or paralyze them, with longest time limit.

This CAN be increased with gear that has the
STUN modification. Look for it on gloves,weapons
and a few other pieces of gear.

You can probably get to a MAX of around
18-20% stun chance or a little more. This
is crucial, as if enemies are stunned, they 
can't do anything or come at you and kill you !
--

Temporal Flux, will slow down enemies with every
hit, when hit by an Arcane Spell. Energy twister
is our main sorce of damage so casting this in
conjunction with forked lightning will equal,
Both paralysis chance and a slow down.

--
Blizzard and Frozen solid rune, will even
have a chance to FREEZE the enemy and chill
them, which will slow them down even more so
WHILE adding huge damage over time at the same
time.

--

Shocking aspect will be nailing everything direct
without an enemy dodge chance on EVERY critical
hit for 35% weapon damage, on top of all your other
spells being casted at that time.

-- 
Hydra is a quick cast that is going to do some
extra damage as well. To add it also will land
critical hits and add to shocking aspects critical
hit chance. So bascailly if Hydra lands a critical 
hit shocking aspect WILL strike.

--
Diamond Skin and Galvinizing ward, are 
the defensive ablities, use them wisely and
scarcely in conjunction with Potions.
----
For the exact gear, please see the video link above.
----================================================

			  oOoOooOOoOooOOooooOooOOo
                               The Witch Doctor 
          		0oOoooOOOooOooOoOOoooooOOOooo


 - - - - - -
1. Skills ()
2. Builds ()
:::::::::::::::::::::::
: Witch Doctor Skills :
:::::::::::::::::::::::
=============
. Primary
. Secondary
. Defensive
. Terror
. Decay
. Voodoo

- PASSIVES -
================
-----------------------------------------------------
. Primary Skills
americanhardcoregames.com/Witch-Doctor-Primary-Skills--.html
-------------------------------------------
- Poison Dart
- Corpse Spiders
- Plague of Toads
- Fire Bomb
-----------------------------------------------------
. Secondary 
-------------
- Grasp Of the Dead
- Fire Bats
- Haunt
- Locust Swarm
-----------------------

( GRASP OF THE DEAD )

: NO RUNE
: UNBREAKABLE GRASP
: DEATH IS LIFE
: DESPARATE GRASP
: RAIN OF CORPSES

Cost : 123 Mana
Cooldown : 8 Seconds

Ghoulish Hands reach out from the ground,
slowing enemy movement by 60% and dealing
320% Weapon damage as Physical over 8
seconds.

: Unbreakable Grasp :
- Slow movement increased to 80%.

: Grouping Eels :
- Increases the damage done to 416% 
weapon damage as Physical.

: Death is Life :
Enemies killed in the radius of the
grasp of the dead, have a chance to
produce a health glove or resurrect
a zombie dog.

: Desparate Grasp :
Reduces the cooldown to 6 seconds.

: Rain of Corpses :

Corpses fall from the sky, dealing
80% weapon damage as Physical over
8 seconds to nearby enemies.

--------------------------------

(  FIRE BATS  )

1. No rune
2. Dire Bats
3. Vampire Bats
4. Plague Bats
5. Hungry Bats
6. Cloud of Bats.

--------------------

1. Cost 221 Mana
66 Mana while channeling 

Call Forth a swarm of fiery bats to
burn enemies in front of you for 385%
weapon damage as Fire.

Unlocked Level 5 :

---

2. Summon fewer but larger bats that travel
up to 40 yards and hit for 220% weapon
damage as fire.

3. Gain 2.5% of damage done by the bats
as life.

4. Posion bats fly towards the enemy 
and infect them. Damage is slow at first
but can increase over time to a Maximum
of 578% weapon damage as Poison.

5. Rapidly summon bats that seek out
nearby enemies for 350% weapon damage
as fire.

6. Call forth a swirl of bats that damage
nearby enemies for 501% weapon damage as Fire.
the damage of the bats increases by 20%
every second up to a maximum of 100%
additional damage.

-------------------------

(   HAUNT   )
--------------------
- No Rune
- Consuming Spirit
- Resentful Spirit
- Lingering Spirit
- Grasping  Spirit
- Draining Spirit
---------------------

Cost 98 Mana

Deal 575% weapon damage as Arcane,
Over 6 seconds. If the target dies  
the spirit will haunt the next enemy.
-
- Consuming Spirit -
-
The Spirit Returns 155 life per second.
-
- Resentful Spirit -
-
Summon a vengeful spirit that does 383% weapon
damage as Arcane over 2 seconds.
-
- Lingering Spirit -
-
If there are NO targets left, the spirit
will linger up to 10 Seconds looking for
new enemies.
-
- Grasping Spirit -
Slow the movement of Haunted targets by 30%
-
- Draining Spirit -
-
The Spirit returns 20.4 Mana per second.
-------------------------------------------

( LOCUST SWARM )

--------------------
- NO RUNE
- PESTILENCE
- DEVOURING SWARM
- CLOUD OF INSECTS
- DIEASED SWARM
- SEARING LOCUSTS
---------------------

: NO RUNE :
- Cost 196 Mana
- Unleash a plague of locusts that swarms
an enemy, dealing 360% weapon damage as 
Poison over 8 seconds. The locusts will 
jump to additional nearby enemies.

PESTILENCE :
Locust Swarm has a 100% chance to jump to
two additional targets instead of one.
---
DEVOURING SWARM :
Gain 37 Mana for every enemy affected by
the swarm.
---
CLOUD OF INSECTS :
Increases the duration of the swarm
to 10 seconds
---
DIEASED SWARM :
Enemies killed by Locust Swarm leave
behind a cloud of locusts that deal
75% weapon damage as Poison over 3
seconds to enemies who stand in the
area.
---
SEARING LOCUSTS :
Engulf the target with burning locusts 
that deal 468% weapon damage as Fire
over 8 seconds.
-------------------------------

======================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++          GEAR                +++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================
=========
- Weapons
=========
. Legendary .
. Rare .
. Magic .
. Normal .
========================
=========
- Armor
=========
. Legendary .
. Rare .
. Magic .
. Normal .

======================
WEAPONS ( Legendary )
======================
-----------------
   1 - HAND
----------------
- Crossbows.
- Axes.
- Cermonial Knife.
- Dagger
- Fist Weapon
- Mace
- Mighty Weapon
- Spear
- Sword
- Wand
++++++++++++++++++++++
----------------------
++++++++++++++++++++++

----------------
   2 - HAND   
----------------
- Bows
- Two Handed Axe
- Crossbow
- Daibo
- Two Handed Mace
- Two Handed Mighty Weapon
- Polearm
- Staff
- Two Handed Sword
---------------------------------
          ++++++++++++++++++++++++++++
           1 Hand LEGENDARY Crossbows
          ++++++++++++++++++++++++++++
*******************************************
** Links Provide To Artwork/Video Pages **
*******************************************
1. Dead Eye
2. Dawn
3. Calamity
4. Balefire Caster
5. Izzucob
6. Danetta's Spite
7. Danetta's Revenge
8. Natalya's Slayer
9. Hallowed Judgement
----------------------------------------------------
- - - -  - - -  -- - 1.Deadeye  - - - -  - - - - -
====================================================
americanhardcoregames.com/Dead-Eye-legendary-D3.html
----------------------------------------------------
Legendary Hand Crossbow
 
80.0-99.2
Damage Per Second
 
(22-32)-(78-92) Damage
1.60 Attacks Per Second
 
1- Hand Weapon

+11-21    Minimum Damage
+14-28    Maximum Damage
+82-91    Dexterity
+5%-9%    Damage to Undead
+ 2       Random Magic Properties
 
Item Level: 42
Unique Equipped
 
Plan
Level 6 Illustrious
 
Required Level : 40
 
* Authors Notes *
 **************************************
The Dead eye is a decent weapon for levels
40-45 and possibly to 50.
Depending upon it's stats.
It would be good to level up in Act I with it.
The damage % to undead will help a bunch.
Overall I Suggest finding a rare 1 hand cross bow
over this one. Looks wise it has a great appeal !
 ********************************************
===============================================
 - - - -  - -  - -  2. Dawn - - - - - - - - - -
===============================================
americanhardcoregames.com/Dawn--Calamity.html
===============================================

Legendary Hand Crossbow
 
613.9-1088.1
Damage Per Second
 
(155-314) (555-934) Base Damage
1.73-1.74 Attacks per Second (APS)
 
+(98-255)-229-598) Holy Damage
+36%-40% Damage
+150-169 Dexterity
Increases attack speed by 8-9%
Each Hit Adds +449-657 Life
1.0-2.0% Chance to Stun on Hit
+ 1 Random Magic Properties
 
Item Level : 62
Demon Hunter
Unique Equipped
Level Requirement : 60
1 - Hand
 
Salvage : 2 Irredescent Tear, 1 Firery Brimstone
 
" Energy that shimmers in the morning light
flow within this crossbow."
===================================================
_ -- _ -- --- - --  3.Calamity -  - --  - - - _-_-
   americanhardcoregames.com/Dawn--Calamity.html
====================================================
Legendary Hand Crossbow
 
(Stats may differ due to game patches)
 
523.5-1188.3 
Damage Per Second
 
 
1.76-1.78 Attacks per Second (APS)
 
+41%-50% Damage
Increases Attack Speed by 10-11%
Critical Hit Damage Increased by 66-100%
Increases hatred Regeneration by 1.18-1.33 Per Second
20-50% Chance to target enemies with Marked for Death skill
One of 2  Random Magic Properties
+125-250 Minimum Damage
+167-333 Maximum Damage
+143-286 Minimum Damage
+191-381 Maximum Damage
 
+1 Random Magic Properties
 
Item Level 63:
Unique Equipped
Level Requirement: 60
1 Hand Crossbow (Demon Hunter)
 
Salvages Into : 2 Irredescent tear; 1 Firey Brimstone
  
" Slender And Refined, this weapon is the antithesis
 of a traditional, rough-hewn and unwieldy crossbow.
 Obviously the result of loving craftsmanship by a,
 master armsmaker."
===========================================================
_ - -_ -_ -_ _ _ _ _4.BaleFire Caster_ -_ ___-_ ---_ ---- -
americanhardcoregames.com/4x-BaleFIRE-izzucos-danetta-s.html
============================================================
Legendary Hand Crossbow

387.6-982.7
Damage Per Second

(98-307)-(363-863) Damage
1.68 Attacks Per Second

+(58-265)-(135-628) Fire Damage
+26-30% Damage
+112-129 Dexterity
Increases Attack Speed By 5 %
+ 2 Random Magic Properties
============================================================
+ = = = = =+ ==+ =+ =+  5.Izzucob = = = = =  = = = ==  +++  =
americanhardcoregames.com/4x-BaleFIRE-izzucos-danetta-s.html
============================================================
Legendary Hand Crossbow

146.2
Damage Per Second

26-148 Damage
1.68 Attacks Per Second

+102-111 Dexterity
Increases Attack Speed by 5%
+ 7-8 Maximum Discipline
10.0-32.5% Chance to inflict Bleed for 175-353-176-706
damage over 5 seconds.

One of 2 Magic Properties -
+44-88 Minimum Damage
+59-117 Maximum Damage
+47-93 Minimum Damage
+62-124 Maximum Damage

+1 Random Magic Properties
============================================================
6.Danetta's Revenge
Set Hand Crossbow
----------------
americanhardcoregames.com/4x-BaleFIRE-izzucos-danetta-s.html
----------------

693.7-1116.0
Damage Per Second

(244-447)-(623-948) Damage
1.60 Attacks Per Second

+125-250 Minimum Damage
+167-333 Maximum Damage
+41-50% Damage
+170-200 Dexterity
Each Hit Adds +658-959 Life
Increases Hatred Regeneration by 1.18-1.33 Per Second
+1 Random Magic Properties
======================================================
Danetta's Spite
Set Hand Crossbow

------------------
americanhardcoregames.com/4x-BaleFIRE-izzucos-danetta-s.html
-----------------------

693.7-116.0
Damage Per Second

(244-447)-(623-948) Damage
1.60 Attacks Per Second

+125-250 Minimum Damage
+167-333 Minimum Damage
+41%-50% Damage
+170-200 Dexterity
Critical Hit Damage Increased by 66-100%
+9-10 Maximum Discipline
+ 1 Random Magic Properties
=======================================================

                  +   ++++++++++   +
                        AXES (1)
                  +  +++++++++++   +

==================
1. Genzaniku
2. Flesh Tearer
3. The Wedge
4. Hallowed Storm
5. Butcher's Sickle
6. Burning Axe Of Sankis
7. Sky Spiltter
=======================
====================================================
1.Genzaniku
Legendary Axe
--------------
americanhardcoregames.com/Genzaniku-AXES-D3.html
 -------------------------

13.9-15.2
Damage Per Second
 
Base: (8-9)-(13-14)
1.33 Attacks Per Second (APS)
 
 
 +1-2 Minimum Damage
+ 1-2 Maximum Damage
Increases Attack Speed by 2%
+5-6% Damage to Humans
Monster Kills grant +5-6 experience
* 10% Chance to Summon a Ghostly Fallen while attacking *
+2 Random Magic Prefixes
 
Item Level : 12
Unique Equipped
Required Level : 9
 
1-Hand Weapon
Salvages = 3 Fallen Tooth
 
"In the language of the Fallen, Genzaniku means
slayer of  humans."- Deckard Cain
=======================================================
2. The Wedge
=======================================================
3. Flesh Tearer
=======================================================
------------------------------------------------
americanhardcoregames.com/Genzaniku-AXES-D3.html
-------------------------------------------------
4. Hallowed Storm
Set Axe

518.1-914.6
Damage Per Second

(261-445)-(536-962)
1.30 Attacks Per Second

+(112-298)-(261-687) Holy Damage
+5 Random magic Properties

Hallowed Defenders

(2) = Set
+ 40 Resistance to All elements
Attack speed increased by 5%

Item Level 62 :
Required Level 60 :
Unique Equipped :
------------------------------------------------
americanhardcoregames.com/Genzaniku-AXES-D3.html
-------------------------------------------------
========================================================
5. Butcher's Sickle
---------------------
americanhardcoregames.com/Genzaniku-AXES-D3.html
----------------------------

One of the extremeley awesome things about this Legendary.
It can actually grapple opponents ensnare them and
bring them towards you while attacking.

Of course there is a chance % in it doing so.
It also has great stats and is a level 60 weapon. 
One final note, You can see a graphic of a sickle on
a chain with every successful grapple.
So watch the video and see.
=====================================================
6. The Burning Axe of Sankis
=====================================================
7. Sky Spiltter
=----------------------------------------------
americanhardcoregames.com/Sky-Spillter-Burning-Sankis-AX.html
-------------------------------------------------------------

Sky Splitter
Legendary Axe

768.5-1146.5
Damage Per Second

(353-510)-(722-1080) Damage
1.43-1.44 Attacks Per Second (APS)

+(143-286)-334-667) Holy Damage
+41%-50% Damage
Increases Attack Speed by 10-11 %
Regenerates 411-599 Life Per Second
10-20% Chance to Smite enemies when you hit them.
One of 3 Magic Properties (varies)

..+170-200 Intelligence
..+170-200 Dexterity
..+170-200 Strength

Item Level 63
Unique Equipped

Author's Note ** The Smite effect is not only awesome,
but does double stack with The Smite rune from FRENZY skill !**

Andrew Turelli Jr.
  (codebreak)


  " Some Say this is the very axe wielded
by an ancient god to spilt the sky from the land "
========================================================
                     ++++++++++++++++
                    (CERMONIAL KNIVES)
                     +++++++++++++++
=========================
1. Moonslayer
Legendary Cermonial Knife
=========================
25.9-29.1
Damage Per Second

(8-9)-(29-33) Damage
1.40 Attacks Per Second

.+(1-2)-(3-5) Arcane Damage
.+10-15% Damage
.+27-35 Intelligence
. Increases Mana Regeneration By 3 per second.
. Monster Kills Grant +9-10 Experience
.+1 Random Magic Properties.

Item Level 19
Unique Equipped .

-_---__-_=--+=__=_=
   UMBRAL OATH
-+=-+_-_--===__=__+-
Legendary Cermonial Knife

33.6-35.7
Damage Per Second

(10-11)-(38-40 Damage
1.40 Attacks Per Second

. +(1-2)-(3-5) cold damage
. +54-62 Intelligence
. Increases Mana Regeneration by 4 per second.
+ 2 Random Magic Properties.

Item Level 28 :
Unique Equipped

Crafted By: Blacksmith (Level 4)

-_+===_+=_+-=-==-==-_-_=
   Ziggurat Tooth
_-__--_-==-=_+-_-+-=_-==
Legendary Ceremonial Knife

79.8-96.6
Damage Per Second

(29-39)-(85-99) Damage
1.40 Attacks Per Second

.+11-21 Minimum Damage
.+14-28 Maximum Damage
.+82-91 intelligence
.+107-198 Life After each Kill
.+ 5%-7% Life
.+ 16-20 % Extra gold from Monsters
. + 1 Random Magic Properties

Item Level 43
Unique Equipped

++-_=_=_=-+__=+_-==_=__==+
     Anessazi Edge
+=-+-=-==-==-==-+-=-===-+-
Legendary Ceremonial Knife

196.2-272.7
Damage Per Second

(64-95)-(203-276) Damage
1.47 Attacks Per Second

.+(32-63)-(74-147) Poison Damage
. 102-111 Intelligence
. Increases Attack Speed by 5%
. +12% Movement Speed
. One of 3 Magic Properties (varies)
  . Reduces Firebomb cost by 1-4
  . Increase Haunt Damage by 5-8%
  . Increases Plague of Toads Damage by
5-8%.
. + 1 Random Magic Properties

Item Level: 53
Unique Equipped 

-=_+-+--=+-_+=-==+_=_+-=-
      The Gidbinn
___=-=-+_=-++-+_+_=+_+_==
Legendary Ceremonial Knife.

452.4-966.1
Damage Per Second

(158-379)-(489-1001) Damage
1.40 Attacks Per Second

.(87-306)-(203-707)
.+31-35% Damage
.+ 130-149 Intelligence
. 31-35% Better chance of finding Magic
items
. +105-119 Maximum Mana
. Chance to Summon a Fetish When Attacking
. + 1 Random Magic Properties

Item Level 61
Unique Equipped 

_+_=_=_=_+=-_+===_=_==-
     Last Breath
+_+_+_+=-=-=-==-=_+++__+

688.2-1044.1
Damage Per Second

(243-393)-(740-1099)
1.40 Attacks Per Second

.+(143-286-(334-667) Fire Damage
.+41-50% Damage
.+170-200 Intelligence
. Regenerates 411-599 Life Per Second
. Reduces Cooldown of Mass Confusion By 15
Seconds
. Slain enemies rest in pieces
. One of 3 Magic Properties (varies)
  .Reduces cost of Fire bomb by 1-9 mana
  . increases Haunt Damage by 5-14 %
  . Increases Plague of Toads Damage By 5-14%

.+1 Random Magic Properties
==============================================
==============================================
_+_=-+-+=-+_=+_+-_+=-
  Hallowed Salvation
+_+_++_++++-=-=-==--=-+
Set Ceremonial Knife

512.4-939.4
Damage Per Second

(183-367)-(549-975) Damage
1.40 Attacks Per Second

. (112-296)-(261-687)
. + 5 Random Magic Properties

Hallowed Defenders
Item Level 62 
Unique Equipped

Crafted By Blacksmith ( Level 10 )

_+_+-=_+=_=-=_+-+=_+-
Manajuma's Carving Knife
+_=-_+-+-+=_===_+=-=-=-=-=+
Set Ceremonial Knife

688.2-1044.1
Damage Per Second

(234-393)-(740-1099) Damage
1.40 Attacks Per Second

.(143-286)-(334-667) Poison Damage
.+41-50% Damage
.+170-200 Intelligence
. Critical Hit Damage Increased by 66-100%
. 2.80-3.00% Damage Dealt is converted to Life
. + 1 Random Magic Properties

Manajuma's Ornaments

Item Level 63
Unique Equipped.
=============================================
                      
                   +=-+__+-+_+_=_=_=_+_=
                          DAGGERS
                       - - - - - - - -
                    = +-= -= =- +++_=-+= 
====================
1. The Barber
2. Pig Sticker
3. Kill
4. Blood-Magic Blade
5. Wizardspike 
=====================

+_++_+_+_+_+_ +
1 .The Barber +
+_+_=-=+=-+-+ +
Legendary Dagger 

18.8–21.8
Damage Per Second

(7–8)–(19–21) Damage
1.50 Attacks per Second

+(1–2)–(2–4) Fire Damage
+10–15% Damage
Critical Hit Damage Increased by 26–30%
0.5% chance to inflict Bleed for 1–2 damage
over 5 seconds.

One of 3 Magic Properties (varies) 

+18–26 Intelligence
+18–26 Dexterity
+18–26 Strength
+1 Random Magic Properties

Item Level: 14
Unique Equipped	
===========================
+_++__+__+-==+_+
2. Pig Sticker =
+-=_+-+_=_====-=
Legendary Dagger

44.8–50.7
Damage Per Second

(16–19)–(42–46) Damage
1.55–1.56 Attacks per Second

.+3–6 Minimum Damage
.+4–8 Maximum Damage
.Increases Attack Speed by 3–4%
.+15–30% Damage to Beasts
.+5–8% Damage to Humans
.Critical Hit Damage Increased by 31–35%
.Squeal!
.+2 Random Magic Properties

Item Level: 35
Unique Equipped	
==============================
+_+-+_=-+-
3. Kill =-
+_+_+_++_=
Legendary Dagger 

229.2–344.1
Damage Per Second

(80–124)–(211–313) Damage
1.58 Attacks per Second

.+(44–88)–(103–205) Poison Damage
.Increases Attack Speed by 5%
.2.50–2.70% of Damage Dealt Is Converted to Life
.Critical Hit Chance Increased by 1.0%
.+2 Random Magic Properties

Item Level: 56
Unique Equipped
=============================

+-+_-=+-=_+-+_+-=-+-_+=
4. Blood-Magic Blade  +
+_=-=++_=_=-=_+-+__-=+=
Legendary Dagger

216.6–225.3
Damage Per Second

(68–70)–(204–211) Damage
1.59–1.61 Attacks per Second

.+31–35% Damage
.Increases Attack Speed by 6–7%
.Increases Damage Against Elites by 3–6%
.Blood oozes from you.
.+2 Random Magic Properties

Item Level: 61
Unique Equipped	

Crafted By: Blacksmith (Level 10)
====================================
+_+-+_=_=-+-+_+_=
5. Wizardspike +
+_=-+-+-=_=_+-+_=
Legendary Dagger

658.1–1030.6
Damage Per Second

(219–351)–(578–888) Damage
1.65–1.67 Attacks per Second

.+(125–250)–(292–583) Arcane Damage
.+41–50% Damage
.+71–80 Resistance to All Elements
.Increases Attack Speed by 10–11%
.Critical Hits grant 9–10 Arcane Power (Wizard Only)
.Ignores Durability Loss
.20–35% chance to hurl a frozen orb when attacking.

Item Level: 63
Unique Equipped	
===================================================
                      { FIST WEAPONS }
                      { FIST WEAPONS }
                      { FIST WEAPONS }

1. Rabid Strike
2. Fleshrake
3. Scar Bringer
4. Sledge Fist
5. Demon Hand
6. Logan's Claw
7. Won Khim Lau
8. Crystal Fist
9. The Fist of Az'Turrasq
10. Hallowed Hand
11. Shenlong's Fist of Legend
12. Shenlong's Relentless Assault

<><><><><><><><><>
1. Rabid Strike ..
><><><><><><><><><
Legendary Fist Weapon

25.1–28.2
Damage Per Second

 (11–12)–(25–28) Damage
 1.40 Attacks per Second

.+(1–2)–(3–5) Poison Damage
.+10–15% Damage
.1.0–1.3% Chance to Slow on Hit
.+2 Random Magic Properties

() Empty Socket 

Item Level: 19
Unique Equipped	
========================
><><><><><><><>
2. Fleshrake .
><><><><><><><>
Legendary Fist Weapon

32.9–35.7
Damage Per Second

(15–17)–(32–34) Damage
1.40 Attacks per Second

.+2–4 Minimum Damage
.+3–5 Maximum Damage
.+54–62 Dexterity
.Gain 0.5–0.6 Life per Spirit Spent (Monk Only)
.1.0–1.5% Chance to Blind on Hit
.+2 Random Magic Properties

Item Level: 28
Unique Equipped	
========================
><><<>><><><>>><>>
3. Scarbringer. <>
><><<><><><><><<><

Legendary Fist Weapon

32.9–35.7
Damage Per Second

(15–17)–(32–34) Damage
1.40 Attacks per Second

.+2–4 Minimum Damage
.+3–5 Maximum Damage
.+54–62 Dexterity
.Gain 0.5–0.6 Life per Spirit Spent (Monk Only)
.1.0–1.5% Chance to Blind on Hit
.+2 Random Magic Properties

Item Level: 28
Unique Equipped	
==============================
><><><><><><<>><<><
4. Sledge Fist . ><
><><><><><><><<>>>>

Legendary Fist Weapon

137.3–185.1
Damage Per Second

(59–84)–(118–152) Damage
1.55–1.57 Attacks per Second

+19–38 Minimum Damage
+26–51 Maximum Damage
+10–15% Damage
+92–101 Dexterity
+0.15–0.17 Attacks per Second
Critical Hit Damage Increased by 36–40%
30.0–50.0% Chance to Stun on Hit
+1 Random Magic Properties

Item Level: 49
Unique Equipped	
=============================
><><><><><>><><><
5. Demon Hand . >
><><><><><><><><>
Legendary Fist Weapon

180.6–253.4
Damage Per Second

(78–109)–(180–253) Damage
1.40 Attacks per Second

.+(32–63)–(74–147) Fire Damage
.+102–111 Dexterity
.Increases Spirit Regeneration by 1.00–2.00 per Second
(Monk Only)
.+3 Random Magic Properties

Item Level: 53
Unique Equipped	

Crafted By: Blacksmith (Level 7) 
==================================
><><><><><><<><<>
6. Logan's Claw.>
><><><><><<><><><
Legendary Fist Weapon 

266.7–379.8
Damage Per Second

(115–163)–(266–380) Damage
1.40 Attacks per Second

.+(47–93)–(109–217) Poison Damage
.+21–25% Damage
.Each Hit Adds +109–189 Life
.Regenerates 111–141 Life per Second

.10.0–32.5% chance to inflict Bleed
for 175–353–176–706 damage over 5 seconds.

.+1 Random Magic Properties

Item Level: 57
Unique Equipped	
==============================
><><<>>>><><><>>>
7. Won Khim Lau .
<><><><>>><><>><>

Legendary Fist Weapon

546.7–982.1
Damage Per Second

(234–422)–(547–981) Damage
1.40 Attacks per Second

.+(112–296)–(261–687) Lightning Damage
.Adds 5–6% to Lightning Damage
.Lightning skills deal 15–25% more damage.
+36–40% Damage
.+150–169 Dexterity
.+2 Random Magic Properties

Item Level: 62
Unique Equipped	
================================
<>><><><><><><>
8.Crystal Fist.
><><><><><<><>>
Legendary Fist Weapon 

675.4–1030.4
Damage Per Second

(290–442)–(675–1030) Damage
1.40 Attacks per Second

+(143–286)–(334–667) Holy Damage
+41–50% Damage
+170–200 Dexterity
+170–200 Vitality
Ignores Durability Loss
+2 Random Magic Properties

Item Level: 63
Unique Equipped	
================================
<><><><><><><<><>><><><><>><
9. The Fist of Az'Turrasq ><
<><><><<><><><><><<>><><>>><
Legendary Fist Weapon

744.8–1354.3
Damage Per Second

(348–585)–(619–1158) Damage
1.54–1.55 Attacks per Second

.+143–286 Minimum Damage
.+191–381 Maximum Damage
.+41–50% Damage
.+170–200 Dexterity
.Increases Attack Speed by 10–11%
.Increases Spirit Regeneration by 1.00–2.50 per Second
 (Monk Only)
.3.0–5.6% Chance to Stun on Hit
.+1 Random Magic Properties

Item Level: 63
Unique Equipped	
=====================================
><><><><><><><>><><>
10. Hallowed Hand ><
><<<<<<><<>><><><<>>
Set Fist Weapon

503.3–930.3
Damage Per Second

(216–400)–(503–929) Damage
1.40 Attacks per Second

+(112–296)–(261–687) Holy Damage
+5 Random Magic Properties

Hallowed Defenders

Item Level: 62
Unique Equipped	

Crafted By: Blacksmith (Level 10)
================================== 
><>><><><><><<>><><><><><>><><<><>
11. Shenlong's Fist of Legend ><><
><><><<><><<><><>><<><><><>><>><><
Set Fist Weapon

675.4–1030.4
Damage Per Second

(290–442)–(675–1030) Damage
1.40 Attacks per Second

.+(143–286)–(334–667) Lightning Damage
.+41–50% Damage
.+170–200 Dexterity
.Critical Hit Damage Increased by 66–100%
.Gain 29.9–63.9 Life per Spirit Spent (Monk Only)
.+1 Random Magic Properties

Shenlong's Noble Path

Item Level: 63
Unique Equipped	
======================================
><><><<>><><><><><><><><<><><>><><>>>
12. Shenlong's Relentless Assault . .
><><><><><<><<>><><><><>><><><><>><><
Set Fist Weapon

742.9-1143.7
Damage Per Second


(290–442)–(675–1030) Damage
1.54–1.55 Attacks per Second

.+(143–286)–(334–667) Lightning Damage
.+41–50% Damage
.+170–200 Dexterity
.Increases Attack Speed by 10–11%
.Each Hit Adds +658–959 Life
.+1 Random Magic Properties

Shenlong's Noble Path

Item Level: 63
Unique Equipped	
===================================

==================
  ARMOR : NORMAL
==================

. Helmets

- Spirit Stones -
- Voodoo Masks -
- Wizard Hats -

. Pauldrons
. Chest 
. Belts
. Pants
. Boots
. Bracers
. Rings
. Amulets
. Source
. Mojo
. Quiver
. Shield
. Relics
. Focus
. Tokens


===================
  Normal Helmets
===================
- Normal Helmets
- Normal Spirit Stones
- Normal Voodoo Masks
- Normal Wizard Hats
-------------------------
............
..Helmets...
............

Leather Hood           21-24
Coif                   36-41
Arming Cap             54-71
Helmet                 72-89
Plated Helm            90-113
Crown                  114-137
Basinet                138-161
Klappvisier            162-185
Casque                 186-224
Great Helm             225-247
Hounskull              247-269
Stechhelm              270-284
Zischagge              285-322
Hellscape Mask         322-359
Sovereign Helm         360-397
Archon Crown           397-457

.................
. Spirit Stones .
.................

Glass Star             30-35
Thought Mirror         36-41
Third Eye              60-69
Onyx Cluster           84-113
Sunstone               114-149
Prism                  150-185
Seer Shard             186-232
Igneous Studs          232-254
Solarius               255-284
Meditator              285-322
Ghost Sight            322-359
Star Crown             360-414

.................
..Voodoo Masks ..
.................

Tribal Mask              30-35
Shaman Mask              36-41
Chieftain Mask           60-69
Spirit Mask              84-113
Woodwraith Bark          114-149
Burial Mask              150-185
Naga Mask                186-232
Umbra Mask               232-254
Screaming Mask           255-284
Underworld Mask          285-322
Manitou Mask             322-359
Deva                     360-414

..................
...Wizard Hats ...
..................

Wanderer Hat                30-35
Journey Mask                36-41
Scholarly Fez               60-69
Charlatan Cap               84-113
Conjurer Shade              114-149
Mystic Shade                150-185
Mentor Cap                  186-232
Traveler Hat                232-254
Sage Hat                    255-284
Sinister Mask               285-322
Archmage Headpeice          322-359
Elder Hat                   360-414
=====================================
==============
  PAULDRONS
==============
Leather Mantle
Shoulders 34–46
Armor.
Item Level: 13
---------------
Shoulder Guards
Shoulders 48–58
Armor.
Item Level: 18
----------------
Amice
Shoulders 58–68 Armor
Item Level: 22
------------------
Spaulders
Shoulders 69–79 Armor
Item Level: 26
-----------------
Shoulder Plates
Shoulders 80–100 Armor
Item Level: 30
-----------------
Etched Mantle
Shoulders 101–121 Armor
Item Level: 34
------------------
Ailettes
Shoulders 122–142 Armor
Item Level: 38
--------------------
Pauldrons
Shoulders 144–164 Armor
Item Level: 42
------------------
Sode
Shoulders 165–199 Armor
Item Level: 46
---------------------
Epaulets
Shoulders 200–219 Armor
Item Level: 52
------------------
Balor Pauldrons
Shoulders 220–239 Armor
Item Level: 55
---------------------
Espaliers
Shoulders 240–252 Armor
Item Level: 58
-------------------
Warlord Spaulders
Shoulders 253–285 Armor
Item Level: 60
-------------------
Doom Pauldrons
Shoulders 286–318 Armor
Item Level: 61
--------------------
Pallium
Shoulders 320–352 Armor
Item Level: 62
--------------------
Archon Spaulders
Shoulders 353–406 Armor
Item Level: 63
----------------------
========
CHEST
========
Cloth Tunic
Chest Armor
3 Armor
Item Level: 1
-----------------
Leather Doublet
Chest Armor 
18–21 Armor
Item Level: 6
3 : REQ
----------------
Brigandine Coat
Chest Armor 33–38 Armor
Item Level: 11
REQ : 8
----------------------
Chain Mail
Chest Armor
51–68 Armor
Item Level: 17
REQ : 14
----------------
Splint Cuirass
Chest Armor 69–86 Armor
Item Level: 23
REQ : 20
--------------------
Plate Mail
Chest Armor 87–107 Armor
Item Level: 29
REQ :26
--------------------
Stygian Harness
Chest Armor 108–137 Armor
Item Level: 33
REQ : 31
----------------------
Etched Jacket
Chest Armor 138–167 Armor
Item Level: 38
REQ : 36
---------------------
Jazeraint Mail
Chest Armor 168–197 Armor
Item Level: 43
REQ : 41
--------------------
Battle Armor
Chest Armor 198–224 Armor
Item Level: 48
REQ : 46  
----------------------
Boneweave Hauberk
Chest Armor 225–247 Armor
Item Level: 52
REQ : 51
------------------------
Balor Armor
Chest Armor 247–269 Armor
Item Level: 55
REQ : 54
-----------------------
Astral Mail
Chest Armor 270–284 Armor
Item Level: 58
REQ : 57
-----------------------
Warlord Plate
Chest Armor 285–322 Armor
Item Level: 60
REQ : 59
----------------------
Doom Armor
Chest Armor 322–359 Armor
Item Level: 61
REQ : 60
----------------------
Sovereign Mail
Chest Armor 360–397 Armor
Item Level: 62
REQ : 60
-----------------------
Archon Armor
Chest Armor 397–457 Armor
Item Level: 63
REQ : 60

===============================================
                      ++++++++++++++++++++++
                          () () () () ()
                      +       EXTRAS       +
                           () () () ()
                         - - - - - - - - -
                      ++++++++++++++++++++++

- Paragon Levels
- Elective Mode
- Monster Power
- Nephalim Valor
- Ubers
- Key Warden
- Brawling (PvP)
- Whimsyshire


------------------
- PARAGON LEVELS -
------------------

In Diablo 3 you can level up from Level 1
to level 60. Although it does not end there.

After reaching level 60 and acquiring all 
skills and all runes, you start gaining
paragon levels.

Paragon Levels start at 0 and can 
reach 100 ! For every Paragon Level
you will also gain rewards.

+ 3% Gold Find
+ 3% Magic Find
+ 3 To Characters PRIMARY STAT
+ 2 to Vitality
+ 1 to other stat
+ 1 to other stat

So a Barbarian paragon level up would
Look like this :

+ 3% Gold Find
+ 3% Magic Find
+ 3 to Strength
+ 2 to Vitality
+ 1 to Intelligence
+ 1 to Dexterity

Strength Being the PRIMARY statistic of 
the Barbarian will net THREE (3) points.
So on for each character class.

- Every 10 Paragon Levels will
Change your characters Paragon Portrait
as well.
==================================================
-----------------
- ELECTIVE MODE -
-----------------

Elective mode can be chosen in the options screen
under the gameplay tab. Look for the elective 
mode option which should be unchecked.

Checking elective mode will allow you to
use skills in almost any order you wish.

For example, you can now use 2 RAGE skills
from the barbarian tree at the same time.

Remember that is just an example, there 
are many more possible combinations when 
elective mode is chosen. 

This results in many of the games various
or popular build possibilites or ideas.
==========================================

-----------------
- MONSTER POWER -
-----------------

Monster Power can also be chosen in the
options screen under the gameplay tab.

Monster power applies to ALL difficulty
levels, from Noraml- Inferno

- Normal
- Nightmare
- Hell
- Inferno 

Monster power levels go from No monster
power, to 10 monster power per difficulty
level. So MAX is 10 per difficulty setting.

MP or Monster Power has MANY rewards for
using it.

- Increases Gold Find
- Increases Magic Find
- Increases Experience Gained
- Increases Overall challenge
===========================================
------------------
- NEPHALIM VALOR -
------------------

Nephalim Valor Becomes availble
after either starting Inferno difficulty
or completing it with your chosen character
class.

Nephalim Valor once availble works in ALL
difficulty levels of the game.

Nephalim Valor can *STACK*. It can stack up
to #5 or 5 times. Every stack increases your
bonus gold find, magic find and Experience 
gained !!

* When Hunting the Keywarden, he will ONLY
drop a key when STACKED at Nephalim valor
5 ONLY in inferno difficulty.

Nephalim Valor Bonuses :

- Increased Gold Find
- Increased Magic Find
- Increased Experience Gain
- Key Warden MAY drop a Key at stack 5.
- Stacks up to 5x's.

Gain Stacks by :

- Killing Elites ( Yellow or Blue enemies
only )
- Completing Random In Game EVENTS
- Opening RESPLENDENT chests.

LOSE ALL VALOR IF :

The 30 Minute time limit passes.
You change skills at any time.

* 30 Minute time limit resets back to 30
everytime you gain another stack. *
===========================================

-------------------
---   UBERS    ----
-------------------

To Unlock Ubers you must do the following.

- Acquire ALL 3 keys off the Key wardens
- Key Of Terror 
- Key of Hate
- Key Of Destruction

- Acquire the Infernal Machine Plan
- Get this off ACT IV Key warden. He drops
this along with any key.

* You only have to get ONE infernal 
machine plan. *
-------------------
Creating Ubers :
------------------
+ Use the Plan to allow the blacksmith
to create the infernal machine.
+ The Infernal Machine Requires all 3 
Keys to create.

- ONCE, you have the Infernal machine...

+ Go To ACT ONE and SELECT :

- Return to new tristram Quest
- BREAK open the door next to the healer
and the small merchant
- Once inside open the Infernal machine to
create a portal.
----------------
Recommendations :
-----------------
+ Gain 5 Stacks of Nephalim Valor
Before fighting the UBERS.

+ On MP or Monster Power 10 they will
ALWAYS drop a part to create the Hellfire
ring. So the Higher the MP level the better
the chance.

+ there are a total of 3 parts, so there
are also 3 PORTALS. TRY to open them ALL
up in the same game so you can gurantee
to get each part.

+ Either be really powerful or have someone
else that is really powerful. 2x CM or 
Critical Mass Wizards Work GREAT !

REWARDS :

+ If you acquire All 3 Parts and Purchased a
Hell Fire Ring Design from the Merchant in
Act 2, then you can create a Hell Fire Ring.

+ The Hellfire ring always has a 35% BOOST
to XP GAIN !

+ It also has many other modifications. for 
example there are 4 types of Hell Fire Ring.

- Strength
- Vitality
- Dexterity
- Intelliegence

Acquire them ALL and look for EVEN better
Hellfire Rings as it also has 5 RANDOM
magic Properties per roll !
======================================

---------------
 - KEY WARDEN -
---------------

Please see the topics, UBERS and 
NEPHALIM VALOR for more information on
Key wardens ...

Notes on the Key wardens

+ Acts 1- 4 all have ONE key warden.
+ They only drop a key when full stacked with
valor.
+ Every MP level increases key drop rate
+ Each key warden drops a different key,
with exception of act 4.
+ Act 4 warden can drop any key as well as
infernal machine plan.
==========================================

-------------
- BRAWLING -
-------------

Talk to NeK the brawler in any of the games
towns. He will bring you to the Scorched Chapel.

In this area you can do battle with OTHER players.
============================================


                  ++++++++++
               + ACHIEVEMENTS +
            ++++++++++++++++++++++

. General               { }
. Campaign              { }
. Cooperative           { }
. Hardcore              { }
. Classes               { }
. Challenges            { }
. Crafting              { }
. Feats of Strength     { }


-- - - - - -
. General .
------------
- General
- Conversations
- Exploration


GENERAL :
1.The One Percent           { }
2.The Comfort of Strangers  { }
3.Armed to the teeth        { }
4.Prepared For Battle       { }
5.Breaking Not so Bad       { }

===============================================
1. Collect 100,000 Gold
2. Recruit the Templar,Scoundrel and Enchantress.

3. Equip all inventory slots with items that have
a minimum required level of 25 or higher

4. Equip all inventory slots with items that have
a minimum required level of 60 or higher
5. Use a Merchant to Repair an item
==================================================
CONVERSATIONS :
1. Hassling Haedrig                        { }
2. Stay awhile and listen                  { }
3. More than Stories                       { }
4. It's Just us                            { }
5. Bewitched                               { }
6. Sales and Tales                         { }
7. Dirty Little Secrets                    { }
8. For the Order                           { }
9. To Catch  A Thief                       { }
10. Secrets of the Ages                    { }
11. Now I've Heard Everything              { }
12. The Art of Conversation                { }
13. Talk is cheap, Friends are Priceless   { }
14. Everybody Loves Shen                   { }
==================================================
1. Listen to all of the Blacksmiths Conversations.
2. Listen to all of Cain's Conversations.
3. Listen to all of Leah's Conversations
4. Listen to all of Tyrael's Conversations
5. Listen to all of Adria's Conversations
6. Listen to all of the merchants Conversations.

7. Complete the follower conversation achivements
listed below :

- For the Order
- To Catch A Thief
- Secrets of the Ages

8. Listen to all of the templars conversations
9. Listen to all of the Scoundrels conversations.
10. Listen to all of the Enchantress conversations.

11. Complete the Main character conversation 
achievements listen below :

- Stay awhile and Listen
- Bewitched
- More than Stories
- It's Just Us

12.Complete the main character, follower and artisan
conversation achievements listed below :

- Talk is cheap, Friends are Priceless
- Dirty Little Secrets
- Now I've Heard Everything

13. Complete the Artisan Conversations Listed
Below :

- Hassling Haedrig
- Everybody Loves Shen

14. Listen to all the Jewlers Conversations.
=============================================
EXPLORATION :
1. A Guiding Light                    { }
2. Me, Myself and Eirena              { }
3. Stolen Moments                     { }
4. Friends with Benefits              { }
5. Rarely There                       { }
6. Legends of the Brawl               { }
7. Socket To Me                       { }
8. Iced Out                           { }
9. Born to Dye                        { }
10. Rainbow Connection                { }
11. Color Coordinated                 { }
12. Made it Work                      { }
13. Wirts Case Scenario               { }
14. Space ! I Love Space              { }
15. Best Dressed                      { }
16. Bless you                         { }
17. Slice of Life                     { }
18. I got what you need               { }
19. Grave Buster                      { }
20. Market Research                   { }
21. Sword for Hire                    { }
22. Shut up and take my money !       { }
23. Chestmaster 2000                  { }
24. Sets appeal                       { }
25. Haunted                           { }
==============================================
1. use the templar as your follower.
2. Use The Enchantress As your follower.
3. Use the Scoundrel as your follower.
4. Fully equip one of your followers.
5. Equip a rare (yellow) item
6. Equip a Legendary (orange) item.
7. Socket a gem in an item.
8. Socket the following gem types.
9. Dye an item.

10. Use the following dyes
- Abyssal
- Lovely

11. Equip your head,shoudlers,torso,legs,feet
and hands with items dyed in the same color.

12. Equip your head, shoulders,torso,legs,feet
and hands with items dyed in DIFFERENT colors.


13. Acquire wirt's bell.
14. Buy ALL the stash upgrades.

15. Equip a socketed item in the following slots:
- Head
- weapon
- Ring
- Chest
- Pants
- Amulet

16. get the benefits from the following shrines:
- Blessed
- Fortune
- Enlightened
- Frenzied

17. Use 50 Health Wells.
18. Acquire a Templar Relic,Enchantress Focus, and
A Scoundrel Token.
19. Destroy 50 Tombstones.

20. Meet the Following Wandering Merchants :
- Wandering Tinker
- Vendel Armorsmith
- Kyr the weaponsmith
- Larra
- Rodger the Alchemist
- Adenah the Curio Vendor
- Zaven the Alchemist
- Traling the Crown

21. Earn 50,000 gold from quest rewards.
22. Buy each type of item from merchants.
23. Open 2,000 chests.
24. Complete one of the following level 60
unique item sets:

- Immortal King
- Natalya's Wrath
- Zunimassa's Spirit
- Inna's Majesty
- Tal Rasha's Wrappings

25. Meet the Following Ghosts :
- Lucious the Depraved
- Drury Brown
- Fecklar's Ghost
- The Tomekeeper
- Dataminer
- John Gorham Coffin
- The Archivist

** These GHOSTS, spawn in : **
- Defiled Crypts
- Archives of Zoltun Kulle
- Jar of Souls ( defiled crypts )
- Festering woods
========================================

-  -- - - -- 
. CAMPAIGN .
- - --  - --  
----------------
- Campaign
- Act I
- Act II
- Act III
- Act IV
-----------------
===========================================
CAMPAIGN :

1. Grand Beastmaster of Sanctuary.   { }
2. A World of Pain.                  { }
3. Grand Lorekeeper of Sanctuary.    { }
===========================================
1. Complete the bestiary achievements listed
below :

- Beastmaster of Tristram
- Beastmaster of Arreat
- Beastmaster of Caldeum
- Beast Master of the High Heavens

2. Complete the exploration Achivements Listed
Below :

- Wanderer of Tristram
- Wanderer of Arreat
- Wanderer of Caldeum
- Wanderer of the High Heavens

3.Complete the Lore Achivements Listed Below:

- A Quick Study
- Historian Of Tristram
- Eavesdropper
- Primary Sources
- Historian of Arreat
- Archival Studies
- Taking Notes
- Judge of Character
- Historian of Caldeum
- Espionage
- Know it All
- Historian of the High Heavens.
===============================================
ACT I :
===============================================
1. The Mad Kings End. (INFERNO)            { }
2. Butchered ! (INFERNO)                   { }
3. Carrion Farm.                           { }
4. Last Stand of the Ancients.             { }
5. The Matriarchs Bones.                   { }
6. Jar of Souls                            { }
7. Eternal War                             { }
8. Revenge of Gharbad                      { }
9. A Nice place to visit                   { }
10. Thorough Investigation                 { }
11. Field work                             { }
12. In the Mountains                       { }
13. There will definitley be blood         { }
14. No Stone Unturned                      { }
15. Wanderer Of Tristram                   { }
16. A Quick Study                          { }
17. Taking Notes                           { }
18. Historian Of Tristram                  { }
19. Beastmaster of Tristram                { }
20. The Last of the Horadrim               { }
================================================
1. Kill the Skeleton King on Inferno Difficulty.
2. Kill the butcher on inferno difficulty.
3. Complete the Carrion Farm Event.
4. Complete Last Stand of the Ancients event.
5. Complete the Martriarchs bones event
6. Complete the Jar Of Souls Event.
7. Complete the Eternal War Event.
8. Complete the Revenge of Gharbad Event.

9. Explore the Following areas of New Tristram:

- Overlook Road
- The Slaughterd Calf Inn
- Cain's House
- The Old Ruins
- New Tristram
- Leah's Room
- Old Tristram Road
- Adria's Hut

10. Explore the Following Areas of the Cathedral:

- Cathedral Level 1
- Cathedral Garden
- Cathedral Level 2
- Leoric's Passage
- Cathedral Level 3
- Cathedral Level 4
- The Royal Crypts

11. Explore the Following Areas of the Fields
of Misery :

- Weeping Hollow
- Fields of Misery
- The Old Mill
- The Festering Woods
- Cemetary Of The Forsaken
- Sheltered Cottage
- Drowned Temple
- Crypt Of The Ancients
- Warrior's Rest

12. Explore the Following areas of the Highlands :

- Wartham
- Wartham Bluffs
- Chamber Of Queen Araneae
- Southern Highlands
- Wortham Chapel Cellar
- Caverns of Araneae
- Highlands Crossing
- Karyna's Lost Wagon
- Northern Highlands
- Leoric's Hunting Grounds
- Leoric's Manor Courtyard
- Leoric's Manor

13. Explore the following areas of the Halls of Agony :

- Halls of Agony Level 1
- Halls of Agony Level 2
- Highlands Passage
- The Cursed Hold
- Halls of Agony Level 3
- Chamber of Suffering

14. Explore The Following Dungeons In Act I :


- Lost Mine Level 1 
- Scavenger's Den Level 1 
- Cave of the Moon Clan Level 1 
- Highlands Cave 
- Den of the Fallen Level 2 
- The Cave Under the Well 
- Watch Tower Level 2 
- Decaying Crupt Leven 2 
- Abandoned Servant House 
- Dank Cellar 
- Dark Cellar 
- Farmer's Cellar 
- Pillaged Home 
- Lost Mine Level 2 
- Scavenger's Den Level 2 
- Cave of the Moon Clan Level 2 
- Den of the Fallen Level 1 
- The Lyceum 
- Watch Tower Level 1 
- Decaying Crypt Level 1 
- House of Curios 
- Musty Cellar 
- Damp Cellar 
- Mass Grave 
- Tinker's Hovel 

15. Complete the Act 1 exploration achievments
listed below :

- A Nice place to Visit.
- Field Work.
- Thorough Investigation.
- In The Mountains .
- There Will Definitely Be Blood.
- No Stone Unturned.

16. Read the Following People Lore Books In
Act I :


 -Adria's Journal 
 -Lachdanan's Scroll, Part 1
 -Lachdanan's Scroll, Part 2
 -Leah's Journal, Part 1 
 -Leah's Journal, Part 2
 -Leah's Journal, Part 3 
 -Leah's Journal, Part 4
 -Leoric's Journal, Part 1
 -Leoric's Journal, Part 2 
 -Farmer's Journal 
 -Deckard Cain's Journal, Part 1 
 -Adenah's Jottings 
 -A Prisoner's Journal 
 -Scoundrel's Journal 
 -The Skeleton King 
 -Notes of Urik the Seer, Part 1 
 -Notes of Urik the Seer, Part 2
 -Prist's Contemplations, Part 2 
 -Cain's Old Jounral, Part 1 
 -Gillian's Diary, Part 1 
 -Lost Journal 
 -Despina's Journal 
 
 -Lachdanan's Scroll, Part 1 
 -Lachdanan's Scroll, Part 3 
 -Lachdanan's Scroll, Part 4 
 -Leah's Journal, Part 4
 -Leah's Journal, Part 5 
 -Leah's Journal, Part 6 
 -Leoric's Journal, Part  3
 -Leoric's Journal, Part  4
 -Leoric's Journal, Part  5
 -Scabbard of Talic the Defender 
 -Deckard Cain's Journal, Part 2 
 -Hermit's Revenge 
 -Queeen Asylla's Journal 
 -Kingsport Bill 
 -Wandering Tinker's Diary 
 -Notes of Urik the seer, Part 3 
 -Priest's Contemplations, Part 2 
 -Mira's Letter to Haedrig 
 -Cain's Old Journal, Part 2 
 -Gillian's Diary, Part 2 
 -Old Diary 
 
17. Read the Follow Quest Lore books in Act I :

- Report from Wortham 
- Reply from Cultist Grand Inquisitor 
- Orders from Maghda 
- A Summoner's Journal 
- Command from Cultist Grand Inquisitor 
- A Page From Lazarus's Grimoire 
- Villager's Journal 
 
18. Read The Following World lore books in
Act I :

 -The Hanging Tree 
 -Tristram Fields 
 -Researching the Khazra 
 -The Highlands 
 -Torn Letter's Response 
 -Traveler's Journal 
 -Tomb Robber's Journal 
 -The Drowned Temple 
 -Old Tristram Journal 
 -Gravedigger's Log 
 -Khazra Heads Wanted 
 -The Khazra Massacre 
 -Torn Letter 
 -New Tristram 
 -Warriv's Journal 
 -The Last Stand of the Ancients 
 -Warrior's Rest 
 
19. Read The Following Bestiary lore books in
Act I :

 -Beast 
 -Carrion Bat 
 -Imp 
 -Ghost 
 -Grotesque 
 -Khazra Shaman 
 -Rockworm 
 -Skeleton 
 -Spider 
 -Unburied 
 -Withermouth 
 -Wretched Mother 
 -Butcher 
 -Dark Berserker 
 -Carrion Nest 
 -Dark Cultist 
 -Ghoul 
 -Hellion 
 -Quill Fiend 
 -Scavenger 
 -Spiderling 
 -Treasure Goblin 
 -Dark Vessel 
 -Wood Wraith 
 -Risen Dead 
 -The Spider Queen 
 
 20. Complete All Quests in Act I

 -The Fallen Star 
 -A Shattered Crown 
 -Sword of the Stranger 
 -The Doom in Wortham 
 -The Imprisoned Angel 
 -The Legacy of Cain 
 -Reign of the Black King 
 -The Broken Blade 
 -Trailing the Crown 
 -Return to New Tristram 
====================================
ACT II
==================================== 
1. The Coven Overthrown
2. Murderer,torurer,monster
3. The Lord of Lies
4. A Miners Gold 
5. Lair of the Lacuni
6. The Rygnar Idol
7. The Restless Sands
8. Guardian Spirits
9. Crumbling Vault
10. Prisoners of Kamyr
11. Shrine of Rakanishu
12. Lost Treasure of Khan Dakab
13. Jewel of the East
14. Just Deserts
15. Unparalleled Splendor
16. The Bone Collector
17. Navigating the Labyrinth
18. Eavesdropper
19. Historian of Caldeum
20. Beastmaster of Caldeum
21. The Black Soulstone
22. Wheel of Misfortune
23. Nooks and crannies
24. Wanderer of Caldeum
25 Judge of Character
==================================
1. Kill Maghda ON Inferno Difficulty.
2. Kill Zoltun Kulle on Inferno Difficulty.
3. Kill Belial on Inferno Difficulty.
4. Complete the Miners Gold Event. 
This is a Random Location that sometimes
appears in the Blackhand mines area of act II.
5. Lair of the Lacuni. Random Event Located
in the stinging winds of ACT II.
6. Complete the Rygnar Idol Event.
7. Complete the Restless Sands event
8. Complete Crumbling vault event.
9. Save the Prisoners of Kamyr
10. Complete the Shrine of Rakanishu Event.
11. Explore ALL of Caldeum
12. Explore ALL stinging winds areas
13.Explore ALL Dahlgur Oasis Areas
14. Explore ALL desolate sands Areas.
15. Explore ALL of the Archives of Zoltun Kulle.
16. Read ALL quest lore books in act 2
17 Read ALL beastiary lore books in act 2
18. Complete all quests in act 2
19.Experience ALL possiblities of the Ancient Device
in the Desolate Sands
20. Explore ALL act 2 dungeons
21. Explore ALL of Caldeum
22. Read ALL  People lore books in act 2
============================================
ACT III
==========
Kill Ghom (inferno)
Kill Sledge (inferno)
Kill Cydaea (inferno)
Kill Azmodan (inferno)
Destroy Azmodans war machines
Complte blood ties event
Complete forged in battle event
Complete Waiting for Reinforcements.
Complete Triage Event.
Complete Tide of Battle Event
Complete Blaze of Glory Event
Complete Crazy Climber Event
Explore ALL of the walls of Bastions Keep
Explore ALL of Bastions Keep
Explore ALL of the Fields of Slaughter
Explore ALL Arreat Crater Areas
Explore ALL act 3 dungerons
Read all beast lore books in act 3
Read all people lore books in act 3
Read all quest lore books in act 3
Read all world lore books in act 3
Complete ALL quest in act 3
========================================
ACT IV
========
Kill Rakanoth (inferno)
Kill Diablo (inferno )
Explore all gardens of Hope areas
Explore All Silver Spire Areas
Explore all ACT 4 dungeons
Explore ALL of act 4
Read all people lore books of Act 4
Read all quest lore books of act 4
read all world lore books of act 4
read all beast lore of act 4
complete all act 4 quests.
==================================

- - - - --- --- -
- COOPERATIVE - -
- - - - - - - - -
- Cooperative
- Act 1
- Act 2
- Act 3
- Act 4
=================
Cooperative :
--------------





==================
NOOKS AND CRANIES
==================
- Proc Damage
- Follower Stacks

---------------------
---- PROC RATIO -----
---------------------
===================================================
. The Definition of proc is actually a math formula.
The only way I can personally explain this is by
saying it is a "roll" of sorts. A better way to
explain would be to say a "game roll" or "in game roll".

. You may notice some skills have a CHANCE to
deal X% amount of damage. This relates to the Proc
chance or Proc damage.

. For Example When Rolling almost half critical 
hit chance and using a passive such as paralysis,
Forked lightning would be the best primary choice
in the electrocute tree. Why ?

. Well all i can say is thanks to KielFly current
paragon 96 on Diablo 3 Americas. The information
provided states that forked lightning has a 1/6 proc
while chain has 1/12.

. I can only explain this as the way enemies appear.
Chain lightning says it has a "CHANCE" to hit
6 enemies, but how often are enemies positioned
as such for that to happen ??

. So both were tested out. With a critical chance
of 41.5% Chain lightning dealt out far less criticals
or yellow number damage. This means less damage and
more time wasted trying to level or MF.

. Forked lightning was on the obvious reverse
since there were only 2 skills studied, was far
more effective.

. In Conclusion, Forked Lightning is the better
choice and has a better Proc Ratio. Especially
when combined with a high CC or Critical Chance.
================================================
--------------
Follower Stacks
---------------

Followers can help your MAIN character
stack with the following :

- Gold Find
- Magic Find
- Experience % gain

- Note that these are % rates stacked on
to your actual %. So if an item gives your
follower 10% and you have 100% of the ladder...

You will receive 110% extra gold find,MF or
XP % gains.

* Just remember more is better *
===============================================

===============================
Tell me who am I, without you ?

Love you Grandma And Grandma .
================================
 

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