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Submitted by: kumayl hassan
(i) Search beach thoroughly and pick up any items (important
to get conveyor belt (looks like a towel & found to left of
path through jungle). Enter ship & get crowbar &
candlestick. Click crowbar on clam shell (to open clam the
mouse click must be on exactly the right spot on
the clam - very frustrating).
(ii) Head up path to first village (Hatchery) and click on
door near where 2 children are standing. Talk (click) to old
woman & get dinosaur ABC. Open it and use it to decipher all
letters of the alphabet (write them down to translate
messages later). You will now be able to click on people &
dinos & understand them. Go to first house (windmill) and
use conveyor belt on gears. Show people your sister's
picture & be told to go to next town - Pumicetown. Talk to
dinosaurs attached to carriage (they will mention a
gramaphone) and get transported to Pumicetown.
(iii) Pumicetown - Play cards with dino in the fairbooth
(put an object in the offer box eg. candlestick). If you
win you get a metal item. Find stairway to smithy and melt
metal item. Pour metal item into key mould, cool & get key
(you will get verbal instructions if you forget to use
gloves, tongs, etc). Talk to everyone & show picture of your
sister & you will be told to go to Waterfall City. Go back
to Hatchery first via dino carriage & then walk to beach.
(iv) Beach again - click key on trunk to open it & get time-
piece. Then back to carriage to go to Waterfall City.
(v) Waterfall City - You can waste a lot of time here
wandering around so look for areas where blue octagonal
squares are part of the pavement (indicates a place you can
enter). First find museum after meeting dino friend. It is
across the bridge (S) and then far right. Talk to curator &
enter slide room. Clean slides & look at them in projector.
Talk to curator again about the gramaphone - he will
mention a gear, a trumpet & a recording device. He gives you
the base model. Find building across bridge (N) you can
enter. Dino outside window will sing a series of musical
notes. Repeat first note on xylophone and then each
additional note. If you succeed you get the recording device
& a nice fanfare on exiting the building. Head back across
bridge (S) and then West to find lasshouse. Enter & talk to
dino then water flower with can. Cut large trumpet flower
with shears. Head back to carriage & go to Pumicetown.
(vi) Pumicetown again - Back to smithy & melt key. Then pour
into gear mould, cool as before. Click on all components of
gramaphone - base, recording device, gear & trumpet. Give
gramaphone to dinos pulling carriage & a new location
appears on the map - Old Ruins. Go there.
(vii) Old Ruins - find big dino & talk to him. He will give
you his insignia (looks like tusks) & ask you to find his
nephew in the World Beneath. Enter ruins and find hole in
wall near back & to the East. Follow path to stairs going
down. Enter. After walking underground you come out on
mountain plateau. Talk to woman & stand on carpet. Wait
until flags stay still for just a moment (in downward
position) & then walk off cliff. Never fear if you have
timed it right you will end up on the back of a flying dino
(your next method of transportation). Fly to Savannah.
(viii) Savannah - talk to dino at entrance to factory. Walk
on metal paths inside factory or just slog across the muck
to find entrance to machine room at rear near far left.
Enter & pull levers to get the same sequence of musical
notes as previously done at Waterfall City. You will head
downwards & get a scroll. Exit factory. Fly to Treetown
(ix) Treetown - To save time wander around & find Fireweed
(near canal - approx. center). Then find moss on tree - it
has a yellow cloud of bees on it. Go to next tree (in
front) and click on sap collecting cup - sap pours out &
cloud of bees moves from moss to cup. Now get moss. Climb
ladder into tree and wander around (to the right) to find
big dino. Talk to him & show him all pictures. He has a
cough & sore throat. In front of him is a flask. Click on
moss then on flask (now you can pick it up). Then click
fireweed on flask - cough & sore throat medicine. Clicking
the potion on the big dino then didn't work for me but
clicking it on my dino friend did (weird!!!). The big dino
will give you a prism. (Note: to find out about the
description & use of important items like the prism click
them on your little dino friend). Exit & fly to Alpine.
(x) Alpine - It is not necessary but you can go to the
nearby hut and trade any unimportant item for a pick. Climb
the mountain but take care to cross the mountain slides by
the ice bridges. Enter monastery and talk to monk. He will
give you a red sunstone. Exit and for fun slide down the
mountain. Fly to desert.
(xi) Desert - Talk to old dino at oasis or far NW of desert
where there are buildings. He wants you to find another
dino & bring him home. Go to far NE to find him and then he
will follw you back NW. Enter building, climb ladder, go E,
descend ladder to another beach. Examine sundial. Put prism
on central column of stones. Now click scroll on you to read
it & arrange central stones of sundial according to the
scroll. Click also on SW and SE outer stones to light them.
Decipher wording on scroll 'give your time to another'. Give
timepiece from trunk to old dino and suudenly a hole
appears in the sundial. Descend ladder and enter submarine.
(xii) Sub - remove old used sunstone and replace with new
one from monk. Click on levers to right of sub - cutscene.
Interface changes to arcade sequence now. Hold mouse button
down and drag to descend in sub. Go to left of screen and
follow underwater passages continuously to the W across
several screens as far as possible. May need to move fish,
sharks & jellyfish with lever to far left (electricity) or
next lever (smoke). Then ascend in sub (don't ever exit as
you will find yourself back at sundial and will need to
repeat sub sequence again) until you reach surface & a new
temple. Move sub near open doorway & click on doorway.
Cutscene follows with sister & dino's nephew in World
Beneath. Then you click on one of two choices to return to
the normal world or stay in Dinotopia. The latter seems the
obvious choice leading to a final cutscene. That's it
All in all quite a fun game for a few hours of expensive
gameplay but the interface is a real pain until you get
used to it. Many of the objects & much of the conversation
lead nowhere & must have been added for background. Sound
is poor & difficult to distinguish - you will need to
listen carefully. Good fun for junior adventurers - nothing
risque, no violence, no bad language.
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