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 Discworld 2

 
   
 
 
Discworld 2

ACT 1: The Rite Stuff --------------------
You   start  off  in  the university. Go  to  the  High  Energy
Facility. Get the magnet, testube, and the bellows. Go  to  the
university  garden, and use the  magnet on the imp.  Leave  the
university.  Go  to  the   small  travelling  shop.   Get   the
flamingo,  incense,and the fish, and try to  get  the  candles.
Ask the old woman about the candles. Go  the  plaza. Talk to
Dibbler, using the 'sarcastic' icon, and the corn icon. Go   to
the  shades.  Take   the saw and the clay  pot  from  near  the
beggars.  Go   into  the morturary,  and  look  at  the  Granny
Weatherwax (the  witch)  on the slab. Get the  knife. Go to Mrs
Cakes.  Get the scissors. Get the dummy's petticoat.  Open  the
closet,  and get the ironing board. Use the saw on  the  dummy.
Look   at the Genie Bottle. Talk to Mrs Cake. Use the sarcastic
icon.  Use the  sarcastic  icon, then the question mark   icon,
then   the thought icon, then  the  smile  icon. Ask her  about
the   genie   bottle,  and ectoplasm. Go to the  Fools   Guild.
Get the hooter. Talk to the fool, using the question mark icon.
Get the brick at the bottom left of the screen. Use it on the
fool.   Go down the hole, go left to the grate. Use the bellows
on  the grate.  Go right, and leave the sewers. Go to the  High
Energy  Facility  at  the  University. Use  the  brick  on  the
accelerator. Go back  to Mrs Cakes'. Give  her the   ectoplasm.
Go  to  the beggars, and use the  imp boots on the bottle.  Use
the  bottle  on  Foul Ole Ron's smell. Go to Gimlets.  Get  the
chili   powder. Use the menu. Talk to Gimlet, using  the  smile
icon,  then  the  mouseburger   icon.  Go to the  Trolls   Head
pub   in   the  Shades. Talk to Casanunda, using  the  question
icon,  then  the ladder icon, then the witch  icon.   Get   the
matches. Talk to the troll. Go to the  docks. Use the knife
on   the net. Get the hammerhead shark. Use the stuffed fish on
the bird. Get  the  bird. Go to the University gardens. Use the
beer  on the corn. Use the drugged corn on the rooster. Use the
flamingo on the Dean, the shark on  the Bursar,  and the wading
bird  on  the  Librarian.  Go over to  the  beehives.  Use  the
clickies booklet on the beekeeper. Use  the chili powder on the
flowers. Use the petticoat on Rincewind. Use the matches on the
incense.  Use the lit  incense on the bees. Use  the  clay  pot
on the beehive,  and also double click on  the hive to get some
wax.   Go  to the travelling shop, and give the wax to the  old
woman.  Go to  the beggars, and  use the rooster on the  coffee
can.  Go   to  the  troll  pub, and use  the  rooster   on  the
vampire. Go to the cemetary.Get  the pick.  Go into the  crypt,
use  the  ladder on the coffin, climb the ladder, and  get  the
false  teeth.  Use the false teeth on the mouse. Use  the  test
tube  on  the  fangs. Go  to the Dining Hall.  Give  the  mouse
blood,  mallets,   smell,  glitter, and  candles  to  the  Arch
Chancellor. End of Act I.

ACT II: Come Die With Me
------------------------
Go   to  the fools guild. Go down the hole. Go right. Go up  to
the  warehouse.  Use  the pick on the ice. Go to  the   shades,
and  speak  to  the dead  collector,  using the question   mark
icon.   Go   to   the  morturary, and ask  the mortician  about
getting a death certificate. Get  the mirror, use
it   on  the bunsen burner, then put it back on the bench.  Use
the  slab.  Use the dummy's hand on Rincewind. Use the  ice  on
Rincewind.  Go t o the dead collector,  and use the certificate
on  him. Go to  Djelibeybi. Go to the camel  park. Talk to  the
salesman, using the smile,  and  then  the camel icon.   Leave,
and go to the hill. Talk to Bone Idle using  the  musical icon,
then  use the knife on him. Go to the pyramid.  Get  the  glue,
and  use the  scissors on the  bandage. Use the bandage on  the
wooden  arm. Go to the  oasis, and use the bandaged wooden  arm
on  the  rotten  arm. Go to HolyWood.  Go to the costume  room.
Look  at  the horse  outfit. Talk to the dwarf about the  horse
outfit. Double  click on the rotten arm. Give the ring  to  the
dwarf. Get the weight. Get the 10 off  the  mail box. Use the
10   on  the weight. Go to the make up room, just next  to  the
piano.  Go  to the imp trainer, get the camera. Ask  him  about
getting  an  imp. Go to XXXX land  (off the map). Look  at  the
sticks. Talk to Point-Me-OwnBone. Look at  the baskets. Talk to
Point,  using the basket icon.  Go  to Ankh-Morpork. Go to  the
University gardens. Get the  hoops. Go to the dining room. Talk
to   the Librarian, using the horse icon. Use the picnic basket
on  the  food.        Go  to  Djelibeybi, and enter  the  shop.
Take   the poster.Go to Uri  Djeller. Talk to him and  use  the
music icon. Give him the hoops. Look  at  the Candy Rock.  Talk
to  the rock seller. Go  up  the street, to the stoning   area.
Take the stake. Go to the  cartwheel  in  the desert. Ask him
about   the music. Go to the Unseen University Garden, in  Ankh
Morpork.  Use the stake on the compost heap. Go to the  Shades,
and  enter  the  mortuary. Talk  to  Casanunda. Talk to  Granny
Weatherwax. Ask her  about elves. Leave,  and go to the  docks.
Use the weight on the hook.  Get the snow storm  novelty. Go to
Djelibeybi,  and  use the Suffrajester   on  the  hole  in  the
stoning area. Get the rope. Go to HolyWood. Go to the imp area,
use  the  boomerang on the paint, then use the boomerang on the
imp  in the set. Go  right, to where the troll is. Give him the
candy rock. Try to open the trailer  door. Speak to the  troll,
and ask him for  the  key. Open the trailer  door. Use the rope
on  the  troll. Enter the  trailer. Talk to the girl. Give  her
the troll's tooth. Go to  XXXX land. Go to  the right, and
use   the  picnic basket on the anthill. Go back to the  beach.
Use the saw on  the ironing board. Use the ironing board on the
surf.   Use the camera on  the cave paintings. Go to the  elven
circle.  Put  the camera in your inventory, not the  Luggage's.
Use  the  glue  on the hooter.  Use the hooter on   the   horse
costume. Use the Librarian on the costume.  Put the costume  in
Rincewind's  inventory. Enter the circle. Use  the  costume  on
Rincewind.  Use  the  camera on the Elven Queen. Go  to  Unseen
University,  and enter the High  Energy Facility. Use  the  ant
filled basket on  Hex.  Us e the wire bitson the pyramid  plan.
Use  the honey on  Hex. Use the Pyramid on  Hex. Talkto  Skagg,
and pick the universe icon. Go to the hermit,  and give him the
answer.  Go  to Dibbler, at Holywood, and give him  the   band,
jingle, novelty,  and  babe. Go the make up room, and give  the
elven  queen pictures to  the  make  up  girl. Talk to  Dibbler
again.   Go   to the shades, and use the  dead  certificate  on
the  door  at   the  far  left  of  the shades, up  the  steps.
Talk   to  the sheep, using the stunt  icon.  Give  the   sheep
the  cave painting photos. Get the reel, use it on the  device.
Use the elven queen film on the device.

ACT III: The Grim Rincewind
---------------------------
Go  to the house, and get the key from under the mat. Enter the
ouse.  Go  upstairs, into the hourglass room. Get the ink,  and
ring   the  bell. Go downstairs, and go left into the  kitchen.
Get  the  sugar  cubes, the oily rag, and then open  the  stove
door.  Go back into the hall,  and  get the curtains.  Get  the
scythe  from the umbrella stand. Go upstairs, and into  Susan's
room. Get the rabbit from the bed. Double click on it, to get
the   pyjamas. Get the string. Go downstairs, and go right into
the  book  room.  Get  Rincewind's book; there are three  being
written..  Rincewind's is  the middle one. Go to  the  kitchen,
and  talk to Albert.  Go to the stables. Get the rope. Give the
sugar  cubes  to Binky. Use  the glue on the saddle.  Use   the
saddle.  Use Binky. Go to the back garden. Use the matches   on
the  oily  rag. Stand near the hives, and  use  the pyjamas  on
Rincewind. Use the oily rag on the hive. Get the wax from   the
hive.  Use the  pot  to get some honey  from the hive. Use  the
string   on  the wax. Go right  to pond. Get the  fishing   rod
from the gnome.  Use  the rod on the honey. Use the rod + honey
on  the dots in the soul pool.  Look at the cart.  Talk  to the
little girl and ask her  about  the  cart. Give her your  book.
Use the ink on the pond. Use the curtains  on the pond.  Go  to
the  book  room. Use the matches on the candle. Put the  candle
in Rincewind's inventory.  Use the key on the alcove. Enter the
alcove. Use the candle on  Rincewind. Get the tablet. Go to the
garden  and   give  the tablet to Susan.  Use the boomerang  on
the rope. Go to the front of  the house, and use  the
boomerang/rope  on the chimney. Use the  chimney.   Go  inside,
and  show  the  robe  and scythe to Albert. Use  the  cart   on
the  scythe. Use the scythe/cart  contraption on the  corn.  Go
and see Albert.  Give him the ant souls.

ACT IV: Till Death Us Do Part
-----------------------------
Go  to Bonestock. Get the cork. Go to Djelibeybe. Wait till the
prospector  arrives. Get the canteen from his saddle  bag.  Use
the   arm  on his saddle bag.  Go  to  the  fountain of  youth.
Use   the  cork  on  the fountain. Use Death's hourglass on the
sand.

EPILOGUE: Queen Kong
--------------------
Look at the raven. Ask Granny Weatherwax about the raven.   Get
her  broomstick.  Talk to Dibbler, using the smile  icon.   Ask
him  about bladders. Use the canteen on the bladders.  Put  the
bladders  in  Rincewind's pocket. Use  the  broomstick  on  the
tower. Fini!

 

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