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 Dragonsphere Walk-Through

 
   
 
 
Dragonsphere Walk-Through

Submitted by: Kala Patahan
email: windows022@live.com 

This walk-though is NOT chronological. In other words, you do not need 
to follow it from top to bottom. In each portion of the game, you may
visit a certain area more than once, so directions are provided for
each visit...


Section One (Inside the Castle):

 - King's Bed Chamber
	Points: Open book on the nightstand.
	
	Interesting Things: None.

 - Queen's Bed Chamber
	Points: None.
	
	Interesting Things: Read diaries.

 - Meeting Chamber
	Points: Look at bookshelf. Look at books - lower bookshelf. Pull 
	books. Pull tapestry on far right wall.
		   
	As PID, shift into bear, attack MacMorn with sword, then invoke 
	amulet.
	
	Interesting Things: None.

 - Ballroom
	Points: Take goblet, bone.
	
	Interesting Things: Talk to scullery maid several times (5 or more).

 - Throne Room
	Points: Look at Dragonsphere.
	
	Interesting Things: be tough with MacMorn.

 - Council Chamber
	Points: Take sword, shieldstone.
	
	Interesting Things: Look at papers on table.

 - Waystation
	Points: Talk to Shapechanger. Talk to Soptus. Talk to Merchant, 
	ask for fruit. Talk to Faerie. 
	
	As PID, admit you're a shapechanger but you didn't do anything. 
	Point out the Queen Mother's evil, ASK "Is there anything I 
	could give you to let me go?" Use Doll to heal guard captain. Jump 
	into well.
	
	Interesting Things: Talk to merchant again, just to chat. Jump 
	down well as king.

 - Bottom of Well
	Points: Take rare coin(This side of river). Shift into seal. Gaze 
	into crystal ball, invoke crystal. Take emerald.

 - Stair Trap
	Points: Put statue on stairs.
	
	Interesting Things: Walk off WITHOUT putting statue on stairs.

 - Darkness Beast
	Points: Read parchment.
	
	Interesting Things: Walk by dog WITHOUT reading parchment.

 - King's Chamber
	Points: Shift into bear, pull king. Give soul egg to king.
	
	Interesting Things: None.

 - Stairway
	Points: Push wall switch, wear crown (may have to do more than 
	once).
	
	Interesting Things: None.


SECTION TWO (Slathan, land of shapeshifters)

 - Guard post and pool monster
	Points: Insist that you must get through and choose "can I offer 
	something" Give any object. When you come back, talk to them 
	before leaving. Throw shieldstone at stone. Take tenacles. 
	
	As PID, offer to give guards something and choose Soptus Soporfic 
	ONLY. After you drink, use doll to heal yourself (Make sure that 
	you visit the Hermit's cave first.)
	
	Interesting Things: Wise off to guards. Ignore the pool monster 
	and walk by. Try talking to various weird-looking rocks and trees.

 - Wise Shifter
	Points: Talk to wise shifter and get polystone. (If you do not 
	get it, talk to him again).
	
	Interesting Things: Talk to the shifter again after getting doll, 
	go in again as PID.

 - Green monster room
	Points: As the king, you cannot get by the monster. As PID, use 
	the doll to heal the monster.
	
	Interesting Things: None.

 - Shifter Village
	Points: Talk to woman.
	
	Interesting Things: None.


SECTION THREE ( Brynn-Fann, Land of faeries)

 - Entrance to maze
	Points: Talk to faerie: Give a non-violent answers to each taunt 
	(Good day, I seek, May your).

 - The maze
	Points: There is no 'maze' -- it is a maze of questions. The 
	fast method is to find Ralph when he is RED (Talk to Sprite until 
	you find Ralph) Ask permission to cross. Cross after asking 
	despite what he says.
	
	Interesting Things: Try crossing without permission. Ask the 
	various sprites to tell you things and figure out the logic puzzle.

 - Butterfly King
	Points: Answers to quiz questions: Anyone, I don't know, Trouble, 
	Callash, I won't like it. Answers to second part: DO NOT choose 
	"hostile race", "faeries", "prejudiced". Find the crystal flower 
	and take it. As PID, open bottle of flies won from Caliph.
	
	Interesting Things: Try to take the crown without the flies.


SECTION FOUR (The Desert)

 - The trader in his lean-to
	
	Points: Talk to the trader. Answer first question NO,  second 
	question YES. He gives directions to the oasis in code.  SHAB is 
	north, FALLA is south, ECLIPTUS is west, POPO is and. Example-
	TILSHUM SHAB FALLA FALLA POPO ECLIPTUS equals - TRAVEL NORTH 
	SOUTH SOUTH AND WEST. Take a bone if you do not have one.
	
	Interesting Things: Answer yes to first question and follow these 
	directionsinstead. Wander aimlessly around the desert.

 - Oasis
	Points: Talk to shaman and get yellow powerstone.
		
	As PID, talk to shaman and give them a spirit bundle. If you 
	have used yours up on Llanie, you can make a new one -- Put 
	feathers into bone and then put magic into the 'partial bundle' 
	with the vortex stone.
	
	Interesting Things: Talk to guard to get inside the tent. To go 
	back home, head east out of oasis.

 - Tent interior
	
	Points: None.
	
	Interesting Things: If you are effusive in praise and not too 
	eager to get down to business, you will get to see the 
	belly-dance and will have to win fewer games to get prizes.

 - Gem Game
	Points: Play until you have won three prizes.
		
	As PID, come back and win two more prizes.
	
	Interesting Things: None.

 - Spirit Plane
	Points: None.
	
	Interesting Things: Walk off to the east.

 - Floating Disks
	Points: Get to the other side. Follow the path on the map, only 
	mirror it.
	
	Interesting Things: Make a wrong jump.

 - Snakes
	Points: Use the shifter ring to turn into a snake and go across.
	
	Interesting Things: Cross without shifting.

 - Roc
	Points: Use vortex stone to take magic from grapes. Wait until the 
	roc has eaten the grapes and they don't reappear. Throw the dates 
	(Won as a prize from Caliph). Get the soul egg. Put the black 
	sphere (aquired in sorcerer's tower) in the nest. Head off to 
	the west.
	
	Interesting things: Try to take the soul egg without distracting 
	the roc first.

SECTION FIVE (The Mountain)

 - Base of mountain
	Points: If you are nice, you get the amulet. If you don't get 
	it here, you get it later.
	
	Interesting Things: Talk to Llanie. If you balance nice and 
	average answers(middle and bottom choices), she gives you a kiss.

 - Waterfall
	Points: Take the gold nugget( to the left of waterfall).
	Interesting Things: None.

 - Hermit's cave
	Points: As PID, put spirit bundle on Llanie, then talk to Llanie 
	and build poem. The poem: "Thou art a rose -- but no! For no rose 
	as fair did ever grow in any land". Then use the doll to heal 
	Llanie.
	
	Interesting Things: Llanie gives you the amulet if you amulet if 
	you don't already have it, and the parchment.
 
 - The shak nest
	Points: Take feathers.
	
	Interesting Things: Use sword to carve up bird figurine. Make 
	noise with birdcall. Talk to the shak, but don't admit you're 
	king. 

 - The monster
	Points: Use sword to attack monster.
	
	Interesting Things: Let time run out without using sword.

 - The shak by the waterfall
	Points: Take mud (the dark patch by the waterfall).
	
	Interesting Things: Try to get by the shak, Talk to him. As PID, 
	come back here to go west.

 - Pillar jumping
	Points: Follow directions on the map to get to other side.
	
	Interesting Things: Jump to the wrong pillar.

 - The nest
	Points: Take the belt.
	
	Interesting Things: None.


SECTION SIX (The Tower)

 - The tower outside
	Points: Answer the vines: "red", "leg", and "beef stew" .
	
	Interesting Things: You have to go behind the tower to get by 
	the tangle. Don't answer the vines correctly. 

 - The eye chamber
	Points: Throw mud at eye.
	
	Interesting Things: Try walking by. 

 - Room of magic
	Points: Take music box. Take vortex stone(far right on the 
	cabinet).
	
	Interesting Things: None.

 - Science room
	Points: Use vortex stone to take magic from rope. Take rope. Take 
	flask, put flask on metal plate, turn petcock, take flask of acid. 
	Open cage(bottom right corner), put dead rat in freezer, Take 
	contents of freezer(The little window in the side of the freezer).
	
	Interesting Things: None.

 - The elevator, bottom and middle
	Points: None.
	
	Interesting Things: Push buttons to go up and down. 

 - Top
	Points: Put ratsicle on doorframe. Put tentacles on doorframe.
	
	Interesting Things: Walk through the teleport door without taking 
	it down.

 - Dungeon room
	Points: Take torch. Pour contents of flask of acid on floor. Tie 
	rope to manacles (the ones near the hole). Use the go-arrow to 
	go down the hole (but first you must place the torch, see below).
	
	Interesting Things: None.

 - The stone pedestal chamber
	Points: None.
	
	Interesting Things: Can't come in here unless you have the torch. 
	Try walking on the glowing blue floor.

 - Waterfall machine
	Points: Put teleportal in the window.   
	
	Interesting Things: None.

 - Sorcerer's room
	Points: During first pause, use polystone to mimic blue powerstone. 
	During second phase, throw blue powerstone at circle of the spheres. 
	After cut-scene --  take black sphere, map(upper middle wall), crystal 
	ball and spirit bundle (in the chest).
	
	Interesting Things: See what happens if you don't do it right.
 

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