Dungeon Lords - A Kingdom Cracked
DUNGEON LORDS: A Kingdom Cracked.
This is an in-depth walkthrough of the main quest with several of the side
quests either describedor mentioned.
The game starts in a forested glade northeast of Fargrove.
Talk to Simon the messenger on everything and receive a temple summons. East of
Simon is achest behind a small piece of wall. Quite a bit farther east are two
shacks guarded by severalgoblins. In each shack is a chest. Go back to Simon,
and west of him is a sign pointing the way toFargrove. Travel south to the
north gate of Fargrove. Talk on all options, then turn around. Agoblin comes
out of the bushes and offers to show you a secret entrance. It's an ambush of
Enter the tunnel and pull a wall lever, then enter the sewers. When you go
forward, somepoisonous slimes attack from the right. Deal with them, or just
run down the opposite waterpassage, but they'll probably follow. Continue down
the water passage and bust several boxesand open chests on each side. At the
end, on your right, is a lever that opens a gate back the otherway. Across from
the switch is a door you can pick the lock if you're good enough.
Go back the other way, through a waterway gate that the wall switch opened. As
you turn thecorner, several bats attack. On past the bat area, three goblins
wait up on some elevatedwalkways. On one end of the room is a ladder up. Climb,
then go left twice and over the turningwater wheel. Jump in the water and climb
onto the walkway. Go right, then left through thedoorway and fight several
goblins that come down the stairs to you.
Beyond the stairs, there's two goblin archers and a goblin with a large
crossbow machine on theopposite side. Go quickly to the left and down stairs.
Navigate the hallways, finding severalboxes and chests. Swim under a wall to
find a key to open two gates in the first tunnel near thefirst switch wall
switch. Back up and across in front of the three opposite goblins. Down
morestairs to last room and get a key for the goblin bridge you just passed.
You can activate the bridge and rush across to take out the dangerous balista
shooter, then theother two goblin archers. After all the fighting, it would be
smart to lower the bridge so nothingcan follow you. Up more stairs and bust
through a stack of wooden crates. To straight ahead, thenleft, right, right,
carefully left. The floor to the single chest will collapse if you step on it.
Gothrough the door, then straight ahead and left through another door.
Straight ahead, left, right, straight ahead and up steps to the end, go right,
right, left, pass anelevator with no lever. Find another elevator with a lever
that does nothing. In the corner is alever you can get. Go back to the first
elevator, get on it, use the lever and go up. Go through thewest door and
through the long hallway. The open doorway on the right has a loose brick.
Ingame version 1.4 and earlier you can push this brick. If you can, push it.
Go back down the elevator and straight west. On the map is a small room with
three chests ifyour game version shows three yellow dots. In game version c1.5,
you cannot push the loosebrick but the chests are still in the small secret
room. If you know about hex editing, you canchange your location in the save to
put you inside the room, then to get back out, hex edit yourlocation again, but
only for locations inside the theater.Once you've had enough of the small room,
go back up the elevator. Go back through the westhallway to the end and through
the left door opposite the loose brick. Go up the stairs to theupper part of
the theater. Below you are several goblins and an unchained beast. A goblin
magehas the theater key. Once you have it, go through the east or west doorway
of the theater floorand up the steps. Through the door up there is the last
room with the theater exit door.
Before going out to Fargrove, you might want to backtrack, opening what chests
and boxes youcan locate. Once you've had enough of the theater, leave through
the upper theater door toFargrove.
Go generally west, past the two guards at the manor gate. Go towards the west
gate and throughthe door on the right to the jail. Talk to Morgus the jailer.
In version 1.4, you just have to wait tillhe opens the door to the cells, in
version c1.5 you can ask Morgus to take you to the prisoner.Once you talk to
Derlinger on everything, talk to Morgus again and bail out Derlinger. Once
thejail cell is open, talk to Derlinger on everything, then let him leave the
building before you. If yougo out before he does, it breaks the slums door
When you're ready, leave the jail and go back past the two manor gate guards.
Continue aroundright and through the large doors go the town center. Continue
around right on the road, thendirectly south to Frybone's door and enter. Kill
the bandit and loot the large chest. Go out thenleft. Someone might be getting
robbed. Help him out, then talk to him if you can before heleaves. At the Inn,
talk to Gileah. In version c1.5 you can talk to someone at the fireplace and
geta quest for a vampire witche's heart.
Talk to Old Red Ghar and pay for a room, then get lots of information from him.
Go up to yourroom for a few items and some better chest armor. Leave the inn
and go directly south to the firstright. To the left is the south gate and the
Armory. To the right, go down steps to the west.Bandits might attack. Mr.
Gribbs is behind a small window in a door. Give him the password yougot from
Derlinger. Enter the slums.
In version c1.5, lots of bandits will attack. In the slums area, the vampire
witch will often showup. When you damage her, she will disappear, then reappear
in another location of the slums.Sometimes invisible. Fight her often enough
and you eventually kill her. Pick up her heart.
After entering the slums, go south to the end, then keep to your right and
enter Deliah's curioshop. Talk to her on everything and agree to the Custard
Mansion quest for the treasure map.Leave the shop and go back to the
intersection and continue south to another area for some morefighting and
possibly the vampire witch. Eventually you can kill her and pick up her heart
inversion c1.5. Head back north to the intersection, then all the way east,
then south to the DoorExotic and SAVE before entering.
On entering, you get attacked from each side in version c1.5. Also in c1.5, all
rooms have chests,some are mimics that attack you. And in c1.5, you get
attacked after going up the stairs on eitherside. From the top of stairs
intersection, go east to a room and jump across a gap. c1.5 getattacked again.
In next room, 1.4 gives you a key. c1.5 gives you a candle and a switch
behindthe table that opens a secret room behind you.
If you got a candle, go to the two rooms at the top of the stairs and enter the
east room. Use thecandle and kill the specter. Back down towards the exit, the
east room north door gives lots offighting and a mimic chest that has the
If you're playing 1.4, go under the stairs and use the cellar key. Open the
large treasure chest toUrgula's head and his body comes out of the south wall.
Kill the beast and it drops the treasuremap. Esmeralda's ice specter also
complicates matters. The south chest can only be opened inversion c1.5. In the
west cubby hole, jump on top of the barrel, then jump on the wall ledge.
Pushthe loose brick. Back out across the hallway in a secret room, version c1.5
has a chest.
Exit Custard Mansion, go north, then west all the way, then north and west back
to the curioshop. Give Deliah the treasure map. If you've already joined
another guild, sometimes if youagain ask about the Guild of Mystery, you can
join, pay, and swear. Leave the slums district. Ifyou have the vampire witche's
heart, return to the inn and give it to the person by the fireplace.Otherwise,
head west from the inn and enter the Monastery District.
Go south to the apothecary and buy whatever potions you want. Go back north and
west. Goaround the right hand side of the temple and help a young woman being
attacked by assassins.Then talk to her before she leaves. Now go enter the
circene temple and talk to Seer Paulus toshow him the letter of summons. Exit
the temple and go back out the monastery gate. Go aroundleft towards August's
sanctuary and rats attack. SAVE before entering the sanctuary.
Inside, watch out for the spirit. Stand in the path of the swirling objects and
hit Shift till allexplosions stop. Place a candle on each of the four corner
pedestals. Defeat the spirit, then talk toAugust on all. In version c1.5, you
can open a door in one wall. Return to the circene temple, talkto Paulus and be
sure to buy some time crystals. Follow him to where he opens a door. In c1.5,
acouple of cabinets have treasures. In the other room talk to the Circene and
you get a key.
Exit the temple, go around to your right and maybe SAVE before entering the
Catacombs on theside of the temple. Go down the winding stairs, go north and
down again to the first left. Gothrough the north hallway and go around the
boards in the floor. They collapse if you step onthem. Continue north to a
large chamber and talk to the face on the south wall. Continue thenorth
hallway, then east to a chamber, then east and south down a ladder.
Turn around, go east and slightly left, down some stairs and kill the guardian
beast to get thepasswords. Back south a little and west to the ladder and
climb. South a little, west, south to thechamber and tell the wall face the
password. Pick up Galdryn's Horn. You can search all thecatacombs if you wish.
Lots of chests, boxes and caskets. At the intersection with the boards inthe
middle, the west alcove has a loose brick to reveal a secret room right there.
When you'reready, go back up to the temple, talk to Paulus and follow him to
the Celestine and talk to her onany new options. Leave the monastery and go
back to the town center. Head around east, past theInn to the next east on your
Cross the bridge and straight ahead into the chained troll area. You can kill
it for someexperience. At the small tent, talk to Old Hetta and get your
fortune told, show all cards and youget a new heraldry. Go out, turn right and
go to the next right. Down steps to the House ofDragon. Go in and talk to
Ahn-Po on everything and learn the way of the dragon to get a questabout a
dragon egg. Trade with him for some good armor.
Sell any junk items, but be careful you don't sell any of your equipped items
(outlined in yellow).And don't sell any quest items like swords and candles,
staff for the Wiccan in the Devil'sMarsh, etc. You are allowed to disarm the
Exit and cross the next bridge. Fight four enemies that teleport in at the moon
bridge. They dropsome pretty good shields. Enter the arcane emporium. Show Mage
Aleister the letter, talk oneverything, then trade. Buy all the Blast Nova you
can afford. Dragging the slider to the right youcan buy 10 at a time. Exit and
go back across both bridges. Go north and enter the garrisondistrict. At the
manor guard, show Aleister's letter and go through the gate.
In version c1.5, the stable to the right has some barrels and boxes. Enter the
castle and show theThrone Room Guard Aleister's letter. Enter the throne room
and talk to Lord Davenmor, giveAleister's letter, show Galdryn's horn. Go
through the door on the left of the throne. Go upstairs,straight ahead and
enter room on the left. Talk to Sharia the maid on everything. Go back downand
tell Lord Davenmor that his daughter escaped Fargrove.
Exit the manor gates, go left and enter the town center gate. Visit the
Fargrove Inn and talk toGileah on all new options. Go back to the garrison
district, west past the manor guards, towardsthe west gate. SAVE, before
showing Davenmor's orders to the gate guards, then go through thegate. Proceed
to the intersection. If you have the staff for Wiccan in the Devil's Marsh, or
acandle for the shrine, briefly head west, then due north on the road.
At the next intersection, to the right is Devil's Marsh, directly west is the
candle shrine tower.Once those are taken care of, head back due south on the
road, past the Fargrove intersection, andcontinue due south on the road that
eventually turns west. You come to an Elven fortress. Ingame version 1.4, just
In version c1.5, the gates are closed. You need permission. To do that, there's
a tower in thesmall lake north of the Elven fortress. You have to climb the
tower, activate a shrine, and listento the spirit message. Return south to the
Elven fortress and you can enter. You can climb a ropeladder, locate an elf who
gives you a quest. It involves a location in the southeast most point ofthe
swamp on the southeast shore of Lost Lake. You can do that quest when going
Once through the Elven fortress, continue due west along the road. In version
c1.5, you might runinto Erlinmir who lost his flask. It's in a locked shack in
the valley south of the western side ofLost Lake, and just north of the fire
drake nests where you can get an egg for the house ofdragon. Continue along the
road due north and eventually cross a bridge into Arindale. Rightaway you come
to the Inn, where you should pay for a room that allows you upstairs.
Up there, try talking to Narako Mesume. Exit the Inn and continue north. The
Temple Empyreanis opposite the moon bridge. In the temple, talk to the guy on
everything and get a heraldry if youplaced a candle in the shrine near Devil's
Marsh. You can sell any useless items. Exit andcontinue north. Cross the east
bridge to the House of the Tiger. Learn the ways of the tiger, andfollow the
ways of the tiger. Talk on everything, then buy great equipment. Exit.
Go west back across the bridge, continue north to the Hall of Weaponry on your
left. If you handover the Sword of Striking, you get two choices of class if
you want to quest for them. Exit thehall of weaponry and continue north through
the trees and weeds to the Apothecary. Trade firstand buy some Liquid Air. Ten
should be enough. Talk on everything. Exit and continue north.
Make sure you have some Blast Nova handy in a quick slot. Swim north across
Lost Lake to thenorthwest side of the large island and head southeast onto the
island. Just walk around till amoon beast shows up. Kill it. Sometimes you have
to kill two or three till a moon stone isdropped before you can pick it up. You
only need one. Swim back around the island to thesoutheast side and head ashore
to the swamp and to its southeast most point if you have a questfrom the elven
Make your way northwest through the swamp, then west and cross the river. Head
south a little,then west into the next valley, then south a bit. Flamebone's
shack is in a small nook just north ofthe fire drakes. In version c1.5, fight
him and his small army. Flamebone drops a key to theshack. In the shack is
Erlinmir's flask. Continue south to the southern most cliff where at leasttwo
of the three main nests there's an egg you need. If you're not powerful enough
to fight offthe dragons, just run, grab an egg, and run back north.
Continue north, then east to the river. To make matters easier, take the time
to go back throughthe swamp to Talendor and to the north of it to activate the
moon bridge there. Now return backthrough the swamp, cross the river, and back
south into Arindale. Continue south and cross thebridge to the House of the
tiger. Give the egg. Go west back across the bridge, continue south tothe
Arindale moon bridge and activate it. Continue south to the Inn and talk to
Narako Mesumeon everything.
Exit the Inn and go all the way back north to the apothecary and talk on
everything. Help in thefight. Jump back to the front side of the counter and
talk to Elvithra on everything new. Exit andgo back south to the Hall of Lords
and SAVE before entering.
HALL OF LORDS.
Tell the guards inside "I bring news of the Argalia", then say "Yes, I can find
the Argalia" andthe gate opens. Go into the throne room and say to Lord
Galebriand "I will quest to find theArgalia", then say "I request help of House
Fathien". These two options gives you a specialheraldry after returning the
In the first trial, jump on the end of the fallen column and climb on up. Jump
to the columns toreach the enemy. You don't actually have to kill it, but
that's best. If you make it into the area ofyour enemy, it disappears. Step on
the pressure plate at the end of the area and jump to the nextcolumns to get to
another pressure plate. There's three altogether.
The second trial, go to the middle room on your right and get a blue stone from
the chest.Continue west and activate the rune at the cage.Go down the north
section to the middle room on your right and get another blue stone. Go southto
the cage and activate the rune.Go down the west section to the last room on
your right for another blue stone. East to the cageand activate the rune.Go
down the south section to the middle room on your left for the final blue
stone. Back to thecage and activate the rune to open the cage. In version c1.5
you get a special item in the cage. Inversion 1.4 there's nothing but you still
have to step into the middle of the cage. Now go south tothe next area.
The third trial, has a walkway north and south. Each end has a pressure plate
you must step on toraise the next section of the walkway to the east. If you
get knocked into the water, there's anelevator under the water at the west end
on the north side. It raises when you get over it. Oncethrough the east gate,
SAVE before going into the fire spout room.
Final trial. A specter is on the overhead platforms firing away at you. Other
specters teleport inevery few seconds. Do not stand on any of the three
platforms. That only prolongs the time tillthe north and south elevators lower.
Try staying away from the overhead specter and kill off theones that teleport
in. In version c1.5, there's a special item atop the south elevator, but you
haveto jump back down. The exit is up the north elevator. Return to Lord
Galebriand and he will sendyou to Ulm with a letter.
Exit the Hall of Lords, go south down steps and past the moon bridge, continue
south down moresteps, then head east across a bridge and follow the road to Ulm
and House Fathien.
House Fathien.Before going in, it's a good idea to SAVE, then have your most
powerful spell, such as BlastNova, or scroll in quick slots because everyone in
House Fathien tries to kill you. Show yourletter to the guards outside, then go
in. Go straight through the next doors, then around thehallway to the audience
chamber. Elder Demus Fathien talks, the slips through secret wall. Youare
Fight your way up the nearby stairs, then head to your right to the end and
down more stairs. Goaround right, follow the hallway north. Past the door where
you first entered. Go up a stairwelland kill Mirus Fathien and get a key. At
the bottom of the stairwell is a loose brick behind someboxes. Around hallway
to room, around right to a secret room and two chests. Back in the room,through
east doors, stairs room, south doors to audience chamber, up the stairs, go
At top of stairs, beyond door is many guards and Demus Fathien who has another
key you need.Back down to the audience chamber, through the west hallway, up
winding stairs. Throughhallway to next room. Opposite a table is a loose brick.
Around right from there is a secret roomand two chests. Go north, then east to
the sleeping quarters and south to the weapons room.Continue around north to a
chamber, east to another chamber and south to a room with brokencolumns instead
of a floor. SAVE.
Jump on the north ledge and at a very slight angle, run along the ledge,
through the corner to theother side. Through the hallway, jump on the leaning
bed and get the key. At one of the cells,release and talk to Vetrian Malvolin.
Other cells have chests. Go back to the column room andSAVE again. Jump on the
south ledge and carefully run to the other side. Back up all the stairs,then
down to the audience chamber.
Down the southeast stairs to next room, then the south doorway, then south and
east to anelevator down. Go through the east barred door, many wolves, all the
way around next hallway togate and pull lever to open it. A convenient escape
route if you mess up elsewhere. Go back andjust as the hallway turns west,
there's a large loose brick on your right. Up ahead in the secretroom, get a
skull lever rod. Back at the elevator, open the south gate.
Just as you enter the small room, to your right pull down the lever closest to
the gate you justentered. Facing the other wall, pull down the lever next to
the next locked gate. Swim straightahead to two empty lever slots. In the west
slot, to your right, insert the lever and pull it. Gothrough to the long south
waterway and swim west to the end. Open the door to lots of poisonslimes. In
the room is a wall button.
Go through to the room with the Argalia and get it. The door closes and a
Fathien Wraith attacks.7 or eight un-dead also eventually teleport in. Once
everything is dead, the door opens again.Swim back east in the long south
waterway and back up the elevator. Go back to the front exitand leave Fathien
Stronghold. Kill the two guards outside, then return to Arindale and enter
theHall of Lords.
Return the Argalia. Fathien speaks, click continue. Fighting starts, help out.
Talk on the redoption, talk all continue and everything else. You get the Noble
Heraldry and a magic mirror.Exit and go north to the apothecary to get reward
from Elvithra if you rescued her son. Exit andgo south to the Inn. Talk to
Narako for a reward. Back north and cross the bridge. In House ofTiger get a
Exit and north across next bridge. SAVE before entering tower. In there, talk
on all and your arerefused. Try to leave the front door and you get permission
to see Emmindor. Talk to the guy andthe doors open. Get on the elevator up and
put horn in a quick slot. The horn is in the invokesection of inventory. Talk
to Emmindor on the red options, all continue, and everything else. Exittalk and
hit quick number to invoke the horn.
Talk to Emmindor again. You get the Ring of Talendor. Down the elevator, in
version c1.5there's several cabinets with treasures. Teleport to Talendor and
place the horn in the open handin the underground chamber. Talk and listen to
all of Galdryn's visage. Teleport back to Arindaleand go inside the tower. Talk
to the guy again all to make elevator work. Go up and talk toEmmindor again on
all and the continue options.
Teleport to Talendor again, then go SSE then south through the narrow pass.
Head east to theroad and north through Bolen Fields to the north part and talk
to Lord Graemare, red topic, allcontinue, and everything. Go back south to the
Even if you didn't have a quest about Devil's Marsh, you can still visit Rianne
the Wiccan for ataste of her brew and experience. Devil's Marsh is the swampy
valley east of Bolen Fields. Oncethat's taken care of, continue south on the
road to the intersection west of Fargrove. Go to theFargrove west gate and kill
two guards. Enter Fargrove.
The castle gate guards inform you that captain Okatta wants to see you. SAVE
game beforegoing into the castle.
If you are playing the collector's edition version c1.5, climb the wall either
side of the gateguards and jump into the moat. Head through the moat and run
into a thief. Quickly kill him orhe will get away. After killing the thief,
pick up several items, including a special key that opensa secret gate in the
castle dungeon. Climb up a ladder and open the gate with the switch. Go
backaround and enter the gate and enter the castle. You're attacked by many
rebel guards. Pick up akey.
Go through the doors left of the throne, then upstairs and to the right to find
Okatta in the largeupstairs room. Kill him and get his key. Back down to the
opposite side of the throne and downto the dungeons fire pit. To the right is a
door leading down to the mysterious gate, beyond whichare at least three of
those huge walking poisonous gas spewing creatures, and a chest with somegreat
items. Back up the stairs to the fire pit room, rescue some guards in the three
Through the other doorway are more guards and Lord Davenmor. Be sure to check
out all roomsupstairs and downstairs if you are playing version c1.5. There's
lots of chests and cabinets. Inversion 1.4, the upstairs treasury 3 large
chests can be opened. When you're ready to leave, go tothe Fargrove tavern and
talk to Gileah about the Lost Eagle and new options. Go out the southgate and
follow the road that soon swings roughly northeast.
Continue quite a way to an intersection with two signs, head right (southeast),
following the roadthat eventually swings south, then southwest along the river.
Follow the mountain on your rightand cross a bridge heading west. Continue
roughly southwest to the road and follow it due westtowards the Harrow Ruins.
The road ends just east of the ruins. Help Mara defeat the assassins,then
listen to her on all continue options and receive her letter.
Go back along the road heading roughly east, then northeast and cross the
bridge, next to themountain on your left. Then continue east and cross another
bridge. Continue a little east, thensoutheast to the road and continue winding
east to an intersection. Go right, continue southeaston the road and follow it
quite a way to Sluldoon.
Follow the path through town and keep watch for a huge building to your left.
Enter and give anyVartugg documents you might have to Mundruff who's behind the
tiny window. To the right, goaround the hallway, through the last doors and
talk to Vartugg on everything and "Yes, I so vow"and all continue options. You
get an empty vial.
In version c1.5, there's a book you can push in to open the east door to a
secret room. On thenorthwest side of Skuldoon is Feros Duul's hut where you can
buy Nether spells.
Go out Skuldoon's southwest gate, follow the road past the first intersection
and continue to thesecond intersection. Head southeast, your left, off the road
a good ways, and northeast up theadjacent valley to a moonbridge and activate
it by clicking its icons to get the flash. If you did notdo it right, you might
end up somewhere else. Head back south a short way, then southwest backto the
road. Follow it back northwest to the intersection, then NNE to the other
intersection, andhead roughly west, then eventually northwest along the road.
When it briefly turns north, head NNE through the valley to Staroxia's tower at
the northeast end.Talk to her on everything, including the top text in red.
Leave the valley as you head southwest tothe road, and follow it roughly west
to the Sagathian Moors. Head as far north as you can throughthe swampy moors,
then go west, then south to the temple.
Don't go in yet. First make sure you have all armor, weapons, and jewelry with
poison resistanceare equipped. Several passages in the temple have poisonous
gas nozzles, on your way toeventually find the gas mask. Now SAVE before
To your right (west) hallway to room with 2 or 3 naga guards. Back past the
entrance, continueeast, south and down stairs. Continue west, south, to an
intersection. West leads to a room. Backeast and south to a door, several naga
guards. Down stairs, at bottom, around to your left, barrelsand a chest.
Continue east, south, east, north to a large room. The gate behind you closes.
Northgate, defeat the Colossus of Myrza.
Through the cavern and up steps to a room. Continue through south door to a
room with 4 exits.Through the east exit, pull the white lever to open the gate
that closed behind you below. Pull theother levers and talk to the last guard
on everything. Follow them and open the south door forthem.
Go back up the bottom stairs and continue south to a room of axes. On the
north, and on the eastwall, is a switch to open the south door. Once through
the south door, take the first left (east). Inthe next room are several naga
guards and a fire gazer. In the northwest room is another firegazer. After all
the fighting, release the guards.
Take the northeast hallway, first right (east) to a large room with no floor.
With your back to thepit, there's 2 levers on each side of the door. From your
left to right, they are 1, 2, 3, 4. Pull thelevers in this order, 3, 1, 4, 2.
Back up in the doorway and run/bunny hop across the platforms.Another axe room.
It's possible to jump over the two blades to the south stairs. Once there,
yourun into more axes and spikes. Bunny hop across the burning floor to the
south to a naga guard.
At the intersection, go west and south to a treasure room. Go west, north, and
east to a door. Twonaga guards. North doors, many naga guards. On the platform,
get a gold key in a room. At thenorthern most cell, talk to the prisoner till
he promises to tell you a secret. Release him with thenorth lever and follow
him to underneath the platform. Try talking to him. Once he stops runningback
and forth, he should give you the Demon key.
Release the other two prisoners if you want. Go west in the hallway to the end.
There's a lot ofaxes and a loose brick halfway along the east wall. In the room
are 5 chests and a loose brick.Head south through a large room to an
intersection. Go south and west and SAVE before a largefloor with some guards
on the other side. Use your bow or spells to defeat them.
Notice the yellow border line with circles on it. On the other side of it the
floor is marked with awide grey line. Back up a few steps and tilt your view
down. Run/jump just as you cross theyellow border with circles. You
automatically grab the opposite ledge. Go up stairs and right tothe west
hallway. Go down winding stairs and open the cell. Talk to Valdane on continues
andthe two red options to get his blood.
Back up all the stairs and across more stairs. Pull the lever to the chest room
down the stairs.Through the north door, go west, north and to the end. Pull the
lever and through the door. Thenext right and north to the axe room and out its
west side. Around the hallway, past the water tothe first left. The south gate
is now open. Step just through it and make these turns as you cometo them;
right, left, left, left, left, and pull the lever.
Now turn around to face back east and make the following turns as you come to
them; right,right, left and to the end. Pull the lever. Go back to the
intersection, then right, right to the end.Pull the lever.
Back to the intersection and go right, left, on to intersection, then right and
through axes to largeroom that's guarded. Get the mask from a chest and wear
the mask. Pull the lever on the northwall.
Go back to the intersection and continue east to another intersection. Go left,
left to the axe roomand out the west door. Continue past the water to the west
end of the hallway. North and up theleft steps to the room with four exits. Go
out the west exit and step into a room full of columns.SAVE. Go right, then
left to the second column with a hand icon button. Push it and hurrydirectly to
the opposite wall to a tiny room and pull the lever.
Go out the south exit and down winding stairs to a large room. Pull the lever
on the south walland get the Eye of The Sigil in the cloud of gas. Back up the
stairs and out the north exit to theroom with four exits. Go out the south
door, south down stairs and continue south, then eastthrough the long hallway,
past the water to the axe room, out the south door and continue southto the
end. Go east to the next left.
Go around the hallway, north through the large room and continue north to the
end. East to theend and bunny hop south across the burning floor. At the
intersection, go left to the next rightjust before the door. Start south
through the long winding hallway of spouting gas, down stairs.Use the sigil and
step on the pad to teleport.
Naga Queen area.
If you are playing version c1.5, you have to do a lot of jumping to find a key,
then more jumpingto unlock a gate to the relic that sits on a platform above
the water. If you're playing version 1.4,you can simply swim to the relic
platform and climb up onto it. If you just wait around where youteleported in,
the Naga Queen will show up. You must kill her, then swim under the water to
gether sigil. Once that's done, following are the directions if you are playing
From where you teleported into, get across the gap to the other platform. Up
the steps, turn rightand up more steps. Jump the gap to east. Carefully walk
down to bottom step of next steps. Hitforward and jump at the same time to
safely get across. Head south to next gap and jump across.Go to end, turn right
and jump across. Jump next gap to the north and pull the lever. Face left(west)
and get to the original platform you first got on.
Head north up the steps and continue down next steps to north. Jump the gap, go
up steps andhead left (west). Jump southwest over to tower steps. Go on up and
around left. Jump southacross next gap. Continue on around and south to next
gap and SAVE. Make the big jump, get akey and gold from the chest, then drop
down the hole. Exit north and head back a little east to theoriginal platform
you jumped to.
Up steps and straight north down next steps. Jump the gap, steps, turn right
(east) and jump thegap to more tower steps. Go on up and face a long gap to the
north. SAVE, then make the jump.Go on around and unlock the gate. Go get the
Robe Relic, then swim back south to where youfirst arrived. Use the Sigil and
step on the teleport pad back to the main temple area.
Go back up the steps and through the long poisonous gas hallway to an
intersection. Go left tonext right and bunny hop north across the burning floor
to next left. Go through the long room,then south through a big room to an
intersection. Go right, then left (west) to the next right andnorth to the axe
room, and out the west door. Continue past the water to the end, then north
anddown stairs to your right. Continue to the room with four exits.
Go out the north door, and eventually up steps to final room and exit east door
from the Dungeonof The Moors. Head north to the swampy area, then west till you
can go south. When you areabout near where you first entered the moors, go west
as far as you can, then south through anarrow passage to open ground. You'll
soon come to a campfire. Just to the northwest is Mog'ssafe house through a
narrow passage. It's related to the quest "Big bad Mog".
If you got that quest, Mog is located to the far southeast in the next area of
Forbidden Lands.South of the campfire is a chest. SSE of the chest is a narrow
passage leading down to Sleth ifyou got that quest. Through a narrow passage,
south of Sleth, is his safe house. East of Sleth is anarrow passage leading to
the area where you want to go. Once there, head south and buy the"Totem of The
Tree" from Warglaw for 10,000.
Northeast from Warglaw is a cabin belonging to Minus Taw if you got the quest
to rescue SirFalen. To the east from Falen, up between the big rocks, is Mog if
you got that quest. Head northback to the road and go north back through
Skuldoon. You have to go to the far north to theNorthern Steppes. Follow the
road as it goes north, east, north and NW to the intersection west ofLake
Dread. From the intersection, go NW to the mountain and follow it west and
around to thebridge leading west and cross it.
Go northeast on the road along the river and it eventually turns NW. Continue
to the nextintersection and go right (north) to Lake Dire, then left and around
the lake to the north side, thenhead north towards Grymlock's tower. In version
1.4, he often wanders away from the tower.Once you meet him, talk on all
options till everything is greyed out.
From the tower, head roughly NW to the moonbridge, in the far NW corner, and
just activate it.Don't go anywhere else yet. Your next destination is the Isle
of the Damned to get a shadowcrystal. East of the moonbridge, on the other side
of the mountain spur is Brimgulden, if you gotthat quest. He's in the area of
the rune forge. Southeast from the rune forge is a narrow passageguarded by
some trees. Talk to Wuldenfyr and give him the Totem Tree. Head up through
thevalley to a couple of chests. Continue through the passage, to the Sea of
Woe, and swim to theright hand side of the island and get on land.
In version c1.5, there's a gazer at the altar. Get the shadow stone, then swim
SSE toward the fog.Now's a good time to use a liquid air, if you bought any at
the apothecary in Arindale. The fogwill take you under water. Just hold down
your jump button and keep your mouse to angle youupwards. Keep your cursor
headed SSW towards the Shadow Ruins and get on ground. Youmight have to jump a
On the south side of the Shadow Ruins is a chest with good stuff. Stand on
either side of the altaras you face east towards the cubby hole. SAVE before
using the crystal. Once you do, go directlyto the portal, stand in it, and hit
Shift. Once inside the ruins, DO NOT COME OUT till you atleast get the Rod
Relic of Divinity.
SHADOW RUINS. You can't do anything with the two guardians yet. Go east into
the hallwayand try to go either north or south and the hallway is blocked. The
two guardians are activated, sogo back and destroy them, then pull the lever on
the north wall to open the hallway again. In thehallway, go north to a room and
a shadow beast appears. Destroy it. On the east wall, push aloose tome to open
a secret room on the west wall.
Go through the north portal, kill the two knights and pick up the two shadow
stones. Go back outto the main hallway and go south, stay away from the shadow
portal, and continue east and northto a room. Use the two shadow stones to
activate the statues and destroy them. To the right of theportal is a loose
tome. Push it and a secret room just outside the room's south exit opens.
Onceyou're ready, continue north through the portal and you soon find yourself
in a room with twomoving platforms and four guards. SAVE!
It's very doubtful that you have spells powerful enough to destroy the guards.
Maybe in versionc1.5, but version 1.4 spells aren't up to it. You can do some
damage with a good bow, but it takesforever. About the only thing you can do is
try and jump onto a moving platform, then when it'sopposite the proper side
room, jump into there.
First, you have to get into the west room and get s shadow crystal. Then you
have to get into theeast room and use the crystal altar. Then you have to get
through the north portal that appears.Once you get through the north portal,
you end up in a room with three statues. Go out the westportal to the shadow
island. Go E, E, W, and get a stone from the chest.
Go S, E, E, and destroy the south statue. Go out the east portal, then go E, E,
E, and get a stonefrom the chest. Go N, N, W, destroy north statue.
Go out north portal, then E, N, W, E, get stone from chest. Go N, S, S, S, S,
destroy statue. Goout the south portal, activate the floor glyph, then go back
through the portal. Turn around andthrough the portal and bunny hop across the
platforms. If you fall, go E, E, N. On shadow island,go E, E, S, S and climb
the tower by pushing a loose brick at each level. There are two secretrooms on
the side of the tower.
You can stand with your back to an edge, slowly back away till you drop, and
quickly hit forwardto get into the two rooms.
Once on top of the tower, activate the glyph. Now SAVE. You have to jump around
theplatforms back to the exit portal. Once back in the hallway, go right and
notice the five coloredfloor tiles. You can think of them as Diamond, 9, Y, Z,
H, in that order. Jump to the top of thecolumns in that order to get across the
room. If you fall, go E, E, N. Once across, face left (east)and go through the
portal to a small room with murals of a knight and a beast.
Continue east through one more portal, now go back west one portal, finally go
east through fourportals to the shadow island. Now go W, S, N, S, E to the wind
jumping room. At the firstcolumn on your right, jump to the blue column, then
the Z at an angle to left, 7 at angle to left,then through the doorway.
Activate the floor glyph. Go out and walk over the edge, thenbackwards through
the porta, finally forwards through the portal.
Continue straight through the west portal. You can talk to Lord Kingston if you
want. Go throughthe south portal and get a shadow stone. Go back through the
same portal to Kingston. Put aCrystal of Time in one of your quick slots. Now
SAVE! Carefully read the following paragraphbefore trying it.
Slowly approach the north portal and activate the time crystal. Go through the
north portal, go toyour right to the wall and face directly north. Watch the
farthest platform. As soon as it startsdown, run/jump and you land on first
platform as it rises. Quickly angle from lower right toupper left corner and
run jump to next column. Then angle back right to third column, then angleback
left again to final column, the to the ledge and through the shadow gate. SAVE
in the chessroom. Your trip across the acid was a zig-zagging route from corner
to corner of the platforms.
Think of the floor as a chess board and the statues as pieces. The A is on the
north end and the Dis nearest you.
Activate the shadow pedestal and step on D1, C1, D1 and a knight moves. Step on
C1, C2, B2,A2 and get the Shadow Slayer sword. Equip it as the only weapon and
turn off your quick menuso that you can only use the Shadow Slayer. Go through
the shadow gate and destroy the shadowwraiths. Talk to Lord Kingston till all
options are greyed out. Now you can equip your regularweapons. Finally, go
through the south gate, turn to your right and activate the statue.
Youautomatically place the Shadow Slayer from your inventory.
When Kingston stops next to a shadow gate, go through it. At the fourth gate,
Lord Kingston willsay "Find Me". Go through to the shadow island. Now go E, S,
S, S, N. Don't activate the glyphyet. Stand on the south side of it and face
north. Slowly back up to the south edge. Activate theglyph and drop backwards,
quickly go forward and you bump the tower and get into a secretroom.
Once you loot all you want, go through the portal and continue directly north
through next portalto the four glyph portal and go through. Continue to the
shadow island. Go E, S, W. Activate thestatue on your right and jump the gap.
If you fall, go E, E, W. Activate the next statue on yourright and jump that
gap. In the hallway intersection, go right (west) to the last room and
destroythe shadow wraiths. Notice the floating crystal.
Stand on either platform all the way in the corner and face the floating
crystal. Time your moveand run/jump, keeping jump pressed, and start Shift
grabbing for the crystal. You should be ableto get it in two or three tries.
Once you have it, go back out to the main hallway and continue eastto the end
room. Kill the Athena guard and get its crystal. At the main hallway large
centralroom, use the crystals on the two corner altars.
Go down the steps and through the portal to the shadow island. Go E, S, N, W,
and SAVE. Thensouth to enter the star shaped room. DON'T use spells. ONLY use
your best hand weapons. Eachtime you weaken the Shadow Lord enough, he will
drop a shadow stone. Place it in the cornerstatue. After placing 5 stones, get
the Rod of Divinity from the center of the room and equip itonly. It has enough
energy for two or three blasts at the Shadow Lords. Just keep swinging away.
When you finally kill him, be sure to pick up everything he dropped.
In version c1.5, the Shadow Lord drops an amulet. Identify it, then equip it.
Now look at yourquest log. Now use the Gate of Ascension. If you want to quest
to get the Shadow Lord ability,return to Staroxia and she recognizes you have
the amulet and offers you the quest. Accept it,then return to the Isle of The
Damned, in the Sea of Woe. Stand at the altar and wait for thedragon to fly in.
Defeat it, then return to Staroxia a final time to be granted the Shadow
LordPower, provided of course if you have high enough certain stats.
After leaving the Shadow Ruins, the next stop besides Staroxia in version c1.5,
is Skuldoon totalk with Vartugg. After that, go to the valley east of Skuldoon
and use the moonbridge andteleport to the Vale of Ruin. In the Vale, if you get
stuck in a deep hole, hold your forward buttonand continuously tap the jump
key. Sometimes it helps to face a different direction. Head northtill you can
go west. Continue west, gradually swinging south to clear ground, then
southeast toisland surrounded by a narrow band of water and three large
boulders. At the Unholy Arc, SAVE.Then activate the arc with the vial of blood.
Watch up to the northwest till Valkyra arrives. Talkto her and say "I wish to
bargain with Voraatus", then say "I will pay the price". You get thepasswords.
Now head back north through the Vale of Ruin, to the middle area and continue
northto the Draedoth Temple and SAVE before going inside.
On entering, you're attacked from the left of the stairs. You're here to get
the relic shield. Godown the hallway to your left and pull a lever. Continue
and battle a couple of Succubus.Continue on to an elevator and battle some
bats. Go down the elevator. Down the south hallway,pull a lever. Back the other
way and continue north through a hallway, through a room, thensouth to a large
room. Get a key from the chest, fight the tomb beast, and use the skull lock.
Go back out and up the elevator. You can jump across the blood and open the
gate to somechests. Back across the blood, return to the original entry hall
and open the large gate. You'reattacked from the left and right. Go up stairs
either side of the huge beast and wait. It comes tolife. Battle it. Go around
the upper hallway and get another key from a chest. Battle a stargazer.Return
to the ground floor entry and go down the east hallway.
Operate the skull lock by the gate, then go back a few steps to the secret room
on your left andpull the lever. Go through the north gate to a room of columns.
Just inside the gate, pull a lever toyour left. Jump down and go to the left
corner of the floor and pull another lever. Go climb backup and jump to the
short column. Jump to the east column and pull the lever. Jump back to theshort
column, then jump to the next higher column and pull the lever. Bats attack.
Jump north to shorter column and pull lever. Jump back south to the previous
column and turnaround. You can pull the lever with your back turned while
facing the tall column. Jump to thenext higher column, then jump to the moving
column and get into the next area with huge blocksthat move back and forward.
SAVE. Now try to time your move and get past the three movingblocks. Straight
ahead, a wizard has a demon stone to unlock a gate.
On down the hallway, on the right use the round Claw of Khad on the wall.
Continue north andstep on the teleport pad. Now SAVE.
Draedoth broken walkways room.
Here you must do a lot of jumping to find 4 demon stones, each in a different
room, then on tothe final area where you use them to gain the shield relic and
another demon stone to get back tothe exit area.
From where you arrived, jump across straight ahead. Turn to your left (west)
and jump the gap inthe stairs.TIP: It's really convenient to save, in the same
slot, after every successful jump!
Go on up and jump another gap in the stairs to west. At top, jump to next
walkway and go left.Get first demon stone from the chest. Go out, left, then
right up steps and jump north to anotherwalkway. Go left to a treasure chest.
Go out and left to jump across north to another walkway. Go up left and get
demon stone numbertwo from the chest. Out, left, right over stairs. The
intersection collapses, so hurry north, thenback west over the walkway that
will collapse. On west for demon stone number 3 from thechest.
Jump back east and up the steps. SAVE! This is a tricky jump. The floor in
front of the beast willcollapse. Try to weaken the beast with a good bow or
spells. Back away from the edge thenrun/jump to the walkway and quickly go to
the beast and finish him off. Pick up everything,including a key. Jump back
across south, go down steps to south, go up steps to east, then jumpgap in
steps to north. Get demon stone number 4 from the chest on east end of that
Go back out to where you have a clear jump to the west and SAVE before jumping
down to thewalkway, then jump the gap back north to where the beast was. Up the
steps and open the gate tothe next hallway. SAVE again before going into the
final area. In there, jump to the centralplatform and defeat Khad and pick up
his demon stone.
Around the platform there are four elevators that rise when you land on them.
Each platform isguarded. When you ride an elevator up, use a demon stone on the
Claw of Khad on that wall.After all four are activated, the Shield of
Retribution, on the central platform, is freed so go get it.To the east and
west, at the bottom, are some good treasure chests. When you're ready to
leave,get on the central platform and jump to the north exit. Go use your
remaining demon stone andstep on the teleport pad.
Go straight and open the gate. Go around and down and pull another lever. From
that gate, go leftand back to the main entrance area. Exit the south doors. Go
back south to the moonbridge andteleport to the Northlands. Then south a little
and southeast till you can head southwest to theTomb of Souls and SAVE before
giving the password and going inside.
Tomb of Souls.
You just entered from the east side. The four caskets in the center of the room
has succubus andbats, plus items. The northeast doorway leads to a sarcophagus
with a decapitated beast anditems. Back out to the main room, go right (west)
through the next doorway to a long room. Onthe east wall, press a button, hurry
back past the entrance to a secret room with two chests and asarcophagus that
spawns 7 times.
Back out in the main room, head directly south to another long room. On the
east end is a casketwith 3 or 4 spawns and items. The other casket is safe to
open for items. On the west end is asarcophagus with a demonic guardian and a
key. Back out in the main room, go right (east) toanother room. The north
casket is safe, the south casket has 3 or 4 spawns.
Back out to the main room, unlock the west gate, go through and around right.
As you pass bythe north end, a secret room opens. Do some fighting and open any
chests. Continue through thewest exit to the second area.
Tomb of Souls: west.
Go through the left (south) doorway to an intersection, then to your left to a
chest. Go west to theother end of the hallway and south to a sepulcher that
spawns. Continue south to anotherintersection and left (east) to a locked gate.
If you got the demon key from Naga, go on in. TheTomb of Ghazbu yields over 1.7
million experience. Back through the hallway to the west endand south into a
room with 8 sepulchers. Approach the side of the Eye of Evil and turn
around.Grab the eye while facing the room so you're not caught off guard.
Go back out to the main room and activate the Enkhar of Evil. HINT: got any
liquid oxygen left?Go through the west doorway, turn around and walk backwards
across the platform. It falls,quickly open the chest and get a key. You might
have to swim down to get it. The other twochests can be opened. Climb out to
the south and go exit at the button.
Return to the main room, continue north to a doorway before a room. In there
you can see twostatues, that spit fire, and a lock on the northeast wall. Go
open it and hurry left through the newdoorway. Talk to the watcher and say
"bargain with Voraatus", then say "Yes, I'm ready".Destroy the four spawns,
then go through the south doorway and push a button. Go back to themain room
and across the now raised platform.
You can try to bargain with Voraatus and guess his answers, that takes some of
your points eachtime, or just go ahead and destroy him. Doing so also causes
the two succubus to attack, good formore experience. Pick up Vartugg's eye. Go
back to the main room, then north and around westto the watcher room, then
north and talk to another watcher. Since you might already have someblast nova,
you probably don't want to choose demon spell. It's a cataclysm which is a
little morepowerful than the blast nova.
Choosing the demon steel gets you the Angelic Destroyer which is really a
powerful weapon.Now return to the main room and go out the east doorway. In the
first area, go out the east exit tooutside the Tomb of Souls. Go east a little,
then northeast, then northwest to the moonbridge andteleport to Talendor. Go to
the underground chamber and place three more relics and listen to allthat
Galdryn's visage has to say. Exit and go to the nearby moonbridge and teleport
to theForbidden Lands.
Head southwest to the road, then northwest, and northeast back to Skuldoon and
give Vartugg hiseye and you get a password "Irynthabl". If you're playing
version c1.5, did you push a loose tometo open the secret room behind Vartugg?
Go outside and back out the southwest gate. Continuesouthwest to the second
intersection, then left (southeast) to the Black Swamp. Continuesoutheast and
tell the Council of Stones the password. Continue southeast a good way, then
northquite a way to Irynthabl Maze and SAVE before entering.
Time your move through the blades. Then go right to the next right. Then stay
left around tomore blades and through. Continue around to a right and stay
right to an area with a chest and getthe stone from the fire spitting statue.
Go back south through the previous blades to the next rightand south through
blades to an axe room around a turning fire spitting machine. The wheelrandomly
stops and one side has an empty slot for the stone you got from the previous
Once that's taken care of, go back north to the next left to an intersection.
Go south, then west allthe way to the end. Then left and all the way west. Then
slightly right, then left and south throughblades and get stone number two. Go
back through the blades and right to an intersection.Slightly right, then left
to next right. Go through more blades and place the second stone.
Back out to the 4 way intersection, go left to intersection and north to end.
Slightly left andcontinue north, going north at every chance to an
intersection. Then slightly left and north tostone number 3. Go back out and
continue west and through more blades to place the third stone.The east wall
opens allowing you to go north to a large locked door with a lock on each
side.Also there's an east and west door. There's a spawning platform on each
side to the large door.
Go through the east or west small door, fight off two hordes of minotaurs and
get a key of death.Go use it at one of the locks of the large door. Go through
the other small door and get anotherkey. Go use it in the other lock of the
large door and go through to the upper level of IrynthablSanctum.
The design in the floor spawns 6 different minotaurs. Go left (west) through
the doorway andbear right. Make the next three lefts to see a floor design of
an 8 on its side. Step on it.
Go back out and cross the main room and through the east doorway. Bear right to
the next left tosee a floor design that looks like 3 circles forming a
triangle. Step on it.
Go back west across the main room to the original doorway, bear right and go
all the way aroundto see a floor design that looks like a quarter moon with a
star. Step on it.
Go back east across the main room, through the doorway, bear right all the way
around to a gatenow open with the three glowing designs you stepped on.
Continue on to a triangle shaped floordesign and step on it.
Go back to the main room and through the north doorway and down the stairs. In
a room, destroythree statues and some archers. Now's a good time to SAVE.
In the final area, each of the four rooms to the north are occupied by a
stargazer guarding a soulsphere. You must collect all four, stand on the edge
of the fire pit and throw all four in to weakenthe witch. Then kill the witch
and get her soul sphere and throw it into the fire pit. This releasesEllowyn
Davenmor. Click all continues, and tell her "It is the day of days". You get a
ring ofprotection. Equip it.
Talk to Galdryn's Visage. You are sent to the Talendor moonbridge where now
everybody isafter you. Make it to the underground chamber and place the ring.
Listen to Volgar, then talk toGaldryn's Visage. You are sent to the demon realm.
Straight ahead is the first gate of many. There are spawns on each side of all
gates. Go forwardand destroy till the gate opens and go through. There's two
gates. Go to your right to therightmost gate. Fight your way through and step
in the teleport device.
Fight through the next gate, and again to the gate on your right. Fight your
way through andteleport.
Through the next gate, a flying creature on the other side. Head west, staying
north as much aspossible, to a narrow passage leading west to a gate. Watch out
for rear attacks. Through the gateand teleport to the final gate.
Once you're through the gate, continue to the final area. Watch Volgar get
killed. Quickly pickup the relics and equip them, including the ring of
If you go to the containment crystal and invoke the horn, you can release
Galdryn to help you.Once the fighting is over and Galdryn if free, talk on all
continues. Watch the automatic ending.