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Echo - Secrets of the Lost Cavern
*Complete* Walkthrough, PC
By "RAAASSSHME".
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Version
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1.0 -- Complete Walkthrough
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Table Of Contents
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1. Introduction
i). Game
ii). General
2. Walkthrough
i). Initial cave,
ii). Second cave,
iii). Crossing the River,
iv). Tika's cave and
v) . The White Grotto.
3. Legal Information
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1. Introduction
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Hello and welcome to my FIRST Walkthrough
(For any game) Echo: Secrets of the Lost Cavern,
by Adventure Company, one of my favourite
developers and publishers (Others being EA,
Ubisoft,Fireaxis, GOD, Sierra, Blizzard, Atari, etc).
As there was no single FAQ / Walkthrough
available on GAMEFAQS, I wrote this walkthrough.
I had completed this game much earlier with the
help of my family members, colleagues,
professors, friends giving me important clues,
hints and tips for the game. When I started
writing a WALKTHROUGH for this game,
I installed the game again and began on
a fresh note jotting down the same for you.
i). Game
You can also check the official website if
you want:-
http://www.echolostcavern.com/
The following information is copied from
the Adventure Company games Website
(http://www.adventurecompanygames.com
/tac/echo/index.html):
Experience the primitive world through the eyes
of Arok, a young boy who aspires to become
more than just a hunter/gatherer like the people
of his clan. Inspired by the paintings of Klem, the
“Michelangelo” of his time, Arok is propelled on
a journey in search of his mentor which leads
him to the heart of a mysterious cavern.
Venture into a world of exploration and intrigue
as you solve primordial puzzles and use your
wits to survive the vast wilderness. Interact
with many fascinating characters from this
archaic time, as they lead you to Klem and
one of mankind’s forgotten wonders.
Features:
Puzzles: innovative inventory system allows
you to combine and create new tools and
items necessary to solve an array
of thought provoking puzzles
Exploration: photo-realistic environments
of pristine landscapes and rugged
wilderness
Survival: hunt, fish, and fend off predators
that threaten your quest
Create Masterful Works of Art: they will
come to life and their stories will help
you along your journey
In-game Encyclopaedia: filled with
historically accurate data on the
Palaeolithic period
ii). General
A) At some places (If you will observe
carefully) you should notice an icon with
two black balls and a hand cancelled by a
single line. This means that you will have
to interact an item with that particular thing
in order to make it active
(i.e. two balls clashing each other with a
hand in between).
B) If you want to use an item, right click to
open the inventory and then, left click on the
mouse to select an item. The item will
appear in the top left corner of your screen.
The item can then be used on any location
on the screen where the icon becomes active.
C) All the directions in this game are given
as if you are looking at a particular object. If
it's not possible for you to understand then,
I have provided for you the respective pictorial
(Not pictorial though, it should read as
WRITORIAL) representations.
D) If you want to reset any puzzle, click on
the "X" (Bottom right of the screen). Move
away from the puzzle a couple of steps and
click on it again to start from the beginning.
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2. Walkthrough
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i). Initial cave
Now, the real action begins...
After a cut-scene you will be in a
cave. After the cut-scenegets over, you will
be facing a darker section of the cave
(Much less darker than the next cave to follow
-- will tell you later). Turn around 180 Degrees
and in front of you there will be 3 things:-
a) Triangle shaped opening from where you
can view the lioness,
b) Ice hanging from the left side of the triangle
opening (You should be facing the lioness thus,
ice will be hanging on your left side) and
c) Rock at the bottom (Which cannot be moved
otherwise, you know that the game will be over
for you before it starts ....). However, facing the
lioness you should also notice hardwood
(Left of you, just like a thin stick) and firewood
(Its actually a bundle and on the right of you
near some big and small stones on the ground).
Here's a pictorial description of the items listed
above (I am not a good artist in computer
drawing hence, will only mention the names):
*ICE* *LIONESS*
TRIANGLE LIKE OPENING
*ROCK*
*HARDWOOD* *FIRE
WOOD*
(near some big
and small stones)
F
I
I
I
AROK
( F -- Arok is facing the rock and
the LIONESS)
Pick up the ice, firewood and
the hardwood and turn around the way
you started after the cut-scene.
Move forward one step with back
facing the lioness. You should notice dry grass
(on the ground) and also the fire place with
a ring of stones (Just above the dry grass).
Pick up the dry grass. From this position
(i. e. after collecting the grass and now
you are facing the fire place) turn left twice
(i. e. around 180 Degrees) to pick up a piece
of softwood and also notice a rock besides it.
Here's again a pictorial description of the
items listed:
*FIRE PLACE*
*DRY
GRASS*
<---- AROK (Entrance to
the Cave)
(Arrow indicates you are facing
this direction)
*ROCK*
*PIECE OF
SOFTWOOD*
Now, with your face facing the fire
place, put the firewood and dry grass one by
one inside the place. Now, place the softwood
in the fire place (It automatically gets adjusted
on the edge of the fire place on the rock -- Nope
I am not mentioning here about Drinking
(ON THE ROCKS MEANS.....) and finally place
the hardwood on the softwood.
With the fire ignited, now face to
the rock from where you picked up a piece
of softwood. Suddenly, with the light emerging
from the fire, the rock is coloured. You should
also notice a red pigment lying on the right
side of Arok and left of this rock (If you are
facing the rock and back is towards the
fire place) and a coloured puzzle on the
wall. Pick up the red pigment.
Here's again a pictorial description of the
items listed:
*COLOURED WALL PUZZLE*
*ROCK*
*RED PIGMENT*
F
I
I
I
AROK
( F -- Arok is facing the wall puzzle)
*FIRE PLACE*
Click on the puzzle to trigger a
cut-scene. After the cut-scene, you receive
a painted stone from Klem. Now, you will
need to colour the Wall Puzzle just as the Stone.
You already have the red pigment. From
the fire place, go straight towards a bison
sketch on the wall. Again, if you will notice
the icon here is not active indicating that you
will have to interact it with something or the
puzzle is not activated. Look below to find
some branches (just below the Bison Sketch)
and voila! There's a black pigment on the left
of these branches. Pick up the branches
and black pigment. If you go left from the
position where you picked up branches
and the black pigment, you should come
across a combining rock with three
rocks / small stones on it. Nearby this rock
you should also find the brown pigment.
Also, there is a space / gap / ditch between
fire place and the combinig rock.
Observe carefully in this space and you
should find a strap (will explain it later).
The branches which you have picked
up are useful in frightening the cat. Ignite the
branches in the fire and Arok says that this
will frighten the cat (Something like that).
Near the opening of the cave place these
branches in the triangle like opening just
besides the big cat to scare her away
albeit temporarily.
*FIRE PLACE*
F
I
I
I
AROK
( F -- Arok is facing the Fire place)
---------------- GAP / SPACE -------------
*STRAP*
--------------- GAP / SPACE -------------
*COMBINING ROCK*
*BROWN PIGMENT*
*BRANCHES* *BLACK PIGMENT*
*BISON SKETCH* (On the wall)
Now, it's time to use the powdered
pigments for the "COLOURED WALL PUZZLE".
However, you will need to moisten them. Hence,
first you will need to put them on the coloured
rock just below the Wall Puzzle. Remember
the ice which you had picked up earlier.
With the back facing the wall puzzle and
face towards the fire look for a small dish
like thing on the left of the fire place. Place
ice on it and it will melt. Now you can carry
water as the icon changes into a drop of water.
Sprinkle water on each pigments once and
now the colours are ready.
Just look into your inventory at
KLEM's stone. From top leftmost to right
most corner it should read as:
*BLACK* *BROWN* *RED*
*BLACK* *BROWN* *BLACK*
*BROWN* *BLANK SPACE* *BROWN*
However, the wall puzzle looks
different. Do not worry, it is just to confuse you.
Pick up the moisten paint in your hand (Just click
on the desired paint and you will pick it in your hand)
and start painting the wall puzzle according to
Klem's stone. A new cut-scene follows.
Now move to the fresco of the bison
(Where earlier you picked up branches -- Still you
can pick them up as it seems there is no end). You
will encounter many such "magical" frescos further
in the game. Magical simply because, it will help
you to advance further in the game and by solving
them, it will give you hints. You should see a black
bison and three hunters and two spears. Pick up
the spear and give it to the first person (If you go
from right to left) and click on the bison now. The
spear is not effective and the puzzle starts again.
Pick up the second spear and now give it to the
last person (from right) who also holds a slingshot.
Now click on the bison and your puzzle is solved.
You will need to make a spearthrower.
You should read the documentary
database entry on "Spearthrowers". Right click
to open the inventory. There will be four options
/ items. From top leftmost to right they are
as follows:
*Documentary Database* *Objectives*
*Return to Main Menu* *Magnifying Glass*
Click on the shell (i. e. Documentary
Database) on the left. The spearthrower entry
should already be open if you have solved the
bison fresco puzzle. If you go through it there
will be a line saying "...force of the assegai".
Pick up and ignite the branches
(BISON FRESCO SKETCH) and frighten
the cat. Exit the cave. The assagai will be on
the ground just ahead of you (If you stand
outside with your back to the entrance of
the cave), and the deer antler is on the
ground just to your right. Quickly return in.
Go towards the combining rock
(Containing three stones) and put the antler
on the rock. Now click on the puzzle to get
some info on the 3 stones. You will find a
scraper ("S", on the leftmost), a knapped flint
("KF", in the center), and an awl ("A",
on the rightmost) on the combining rock.
The bones you see (Top Right) are the
chances given by the puzzle for solving.
If you perform a wrong move, a bone gets
utilized and if no bone is left over then,
the puzzle restarts.
You need to trim the antler and
hence, use the KF at three places viz.
a) Left tip (top) of the antler, b) Center
and c) Right. Now, use A on the antler
to make two holes viz. a) Leftmost end
(near the spike) and b) Far right point.
Now, it's time to use S to scrap the middle
of the antler. Did you remember I had told
you about the strap (Found in the gap
between fire place and combining rock)?.
Strap is of use here. Use strap on the
rightmost tip (hole) on the deer antler
to gift yourself a finished spearthrower!!
Ignite the branches again. Move forward
towards the door and watch a cut-scene
to end this level and move forward into
a dark cave.
ii). Second cave
Well again, it's too dark over here.
Now, you are having matchsticks isn't it?
No, too sad. Okay, then, have a look into the
outside world as a Shop might be opened...
No way, you can see anything in this heavy
snow!! However, do not worry as in the first
cave there are never ending branches. So
pick them up, ignite them and venture into this
second dark cave. As soon as you enter
on your right (Back facing the entrance of the
cave), there is a fire place. So don't think further,
and ignite the same. Now turn,
approximately 180 Degrees left from this
fire place to find yourself a torch (Just
opposite the fire place with Arok
standing in the centre). From this position,
turn 90 Degrees and move forward to find
two more torches and a stone grid with some
symbols and few arrows. Click on the grid to
reveal that it resembles Klem's Stone.
What relation does it have with it and from
which side we should enter these maze
of caves?
*FIRE PLACE*
*T3*
*STONE GRID* <--- AROK (CAVE
ENTRANCE)
*T2*
*T1*
(T1, T2. T3 -- The three
torches locations)
You should notice that the caves
have been marked as follows (Left to right):
Black, Clear (Only outline of a square and
no colour inside), Brown and Red. The final
colours list, from start to finish are (After
many permutations and combinations. I
have lost count after 100 rounds):
a) Brown,
b) Black,
c) Clear,
d) Brown,
e) Black,
f) Brown,
g) Black,
h) Brown and
i) Red.
You should light one of the torches
from the fire place (I presume you have two left
-- Total three) and head for the brown cave.
(Be outmost careful to walk straight through
these mazes. If you turn around, you will end
up getting lost. Also when the torch is about
to fade, righ click on the inventory and select
one torch and click on the existing torch to
ignite a new one to advance further).
The next cave's black then, clear,
brown, black, brown, black, brown and finally
red to advance further forward (You should
see some colourful hands on the wall).
No way you can reset the
"Coloured hands" puzzle hence, I suggest
you to save the game as soon as you exit
the maze caves. You should also notice
that there are stars at the bottom and on
right side (If you are facing the puzzle).
Note that the hands should form a
continous pattern. You can select a row
or a column by clicking on the star
(either bottom or on right). Also, the
hand should be facing up (As obviously
you want to move up) and if you select it,
it will lighten the hand selected displaying
a triangle red shaped icon near the bottom
of the hand.
Here's a representation of what you can
see on the wall:
H
H H H H H * VIII
H H H H H * VII
H H H H H * VI
H H H H H * V
H H H H H * IV
H H H H H * III
H H H H H * II
H H H H H * I
* * * * *
1 2 3 4 5
The stars along the bottom are
numbered from 1 to 5 (Left to right).
Each column in line with these stars
is also assigned the same number.
For the stars along the right side,
I have assigned numbers from I to VIII
(Starting at the bottom and moving
towards the top). Each row in line
with these stars is also assigned
the same number.
The solution is as follows:-
a) Click on 3 and rotate, it should be
facing up and also be lighted,
b) Click on II and rotate to light up 2II,
c) Click on III and rotate to light up 3III,
d) IV will be lighted as will be V. However,
we want the other hand (Just below the
lighted dark hand -- IV) to be facing up
and not the lighted one (i. e. 4V). Hence,
rotate V for the other lighted hand
to show up (i. e. 3V),
e) Now we want to rotate 2V. However,
if we rotate with V (right star), we will disturb
the position of 3V also. Hence, click on II
(Lights will be out, so don't worry),
f) Again, click on 2 to rotate 2V (So that
2V is facing up),
g) Click on II again and all the lights appear,
h) Click on VI and rotate to light up 2VI
and 1VII, 2VII and
i) Click on VIII and rotate to light up 2VIII
and move up.
You are facing a fire place and
next to the fire (right) is a magical fresco
again (Which shows a bear resting and
Arok standing on a missing puzzle piece).
You need to complete the puzzle to use the
fresco. Below the fresco and right of fire
place (If you are facing the fresco and fire
place is to your left) is a piece of leather.
Pick it up. Further at 3 o clock position
(The place you picked up leather is
12 o clock) you will see a combining
rock. It will prove to be handy later. If you
face water and on your left is bear fresco,
look on your right for hay. Move towards
the hay and select it. With hay in hand turn
180 Degrees left to lay hay down twice
(For both your feet. You will stand on these
so, that the bear will not hear your footsteps
and will remain asleep) where you should be
able to see the missing puzzle part for the
fresco. Go down and turn right to see the
missing puzzle part near the big stone.
Pick it up and now, you should have a
complete magical bear fresco.
*MAGICAL MISSING
FRESCO PUZZLE*
*FIRE PLACE*
*WATER*
*LEATHER*
AROK --->
*COMBINING
ROCK*
*HAY*
Notice that both AROK and the stones
(In the fresco) near his feet are active. You can
pick up the stones. You have four options to
silence the bear. You can either:
a) Aim at him,
b) Aim at the stalactite,
c) Rocks above and
d) Space between the rocks above and
sleeping bear below, there is a cleft like "<".
You can try all the above three but
for you to progress ahead in the game, (d) is
the ideal option. Pick up the stone and aim
one at "<". The bear will look at it for some
time. Within this time you will have to pick
a stone yet again and aim at "<" (Timing is
extremely important and if you consume too
much time then, you will have to start the
puzzle again). If done correctly, the bear
will rush inside to investigate the origin of
noise. Pick up a stone fast and aim at the
stalactite. Now you can aim at the rocks
above since, stalactite was blocking it
earlier. Thus, the rocks have sealed the
bear in his den and you can safely move
down.
*STALACTITE*
*ROCKS*
*MAN*
*<* *STONES*
*SLEEPING
BEAR*
From the place you picked up
hay, observe again for a rope. Move to the
place where big rocks have sealed the
fate of that ferocious bear. On the right of
the rocks and to its left you should find stones
and another rope respectively. Pick both of
them. You can hit two stalactites (One extreme
right and one opposite the extreme right one)
with a stone. However, if you try to stone the
middle and extreme left stalactite (Total there
are four, AROK will comment that he cannot
reach them as they are very far). Go towards
the combining rock and place the leather on
the stone (You need to make a slingshot in
order to hit the stalactites). Fortunately you
will also have an Awl ("A", for making holes)
ready for you and anxiously waiting on the
stone for your hands to make two holes in the
soft leather. Pick A and only left side of the
leather requires holes as two are already
present on the right side. Take A in your hands
make two holes viz. one on top left side and
the other on bottom left side. Finally engage
the two ropes inside the leather and pick up
the leather. You will automatically have
slingshot ready with three stones (Latter
picked up near the big rocks). Now aim
towards the remaining two stalactites and
cross the river using stalactites as support.
You should see a small fire place
just to your right as left is a dead end (Your
original position after you have crossed
the stalactites using them as support).
Again you will need to ignite a fire. Walk
towards the fire place to find yourself a
long branch and Aurochs horn in front of
you. Pick both of them and cross the
river to reach the top near the bear
fresco and the fire place. Select
Aurochs horn from your inventory and
ignite it in the fire place to get Aurochs
horn filled with embers. Cross the river
again and ignite the fire place with the
horn. You should now see different
coloured horses and small lamps in
front of them (Although the latter needs
to be ignited).
Place the long branch into
the fire and use this branch to light
the lamps. The only problem of lamps
is --- You cannot light the lamps one
at a time. If you light a lamp, automatically
two or three lamps (Nearby it) will also
get lit. Moreover, if a lamp is already lit,
you will have to make that lamp's light vanish
by using the burning branch on it or on a
nearby lamp.
The solution is as follows:
a) First light the lamp on the extreme left
(Top row),
b) Light the lamp in the third left (Bottom row)
position,
c) Light the lamp in the third right (Top row)
position and
d) Last but not the least, light the lamp in the
extreme right (Bottom row) position.
You will also observe that when
you light the lamps this causes the stag fresco
to animate. You will notice in this fresco that
there are several stag images and also,
one image of a man (AROK) standing next
to a stag (In the center when you face the fresco).
Also, there are two symbols over the fresco
-- Towards the right side (Star and Double
arrow -- <<). If you click on the star, the
stag images will be randomized. When
you click on the double arrow (<<), the stag
will run from right to left (If it is in the correct
position or you will get a swish sound that
indicates something is wrong). Also, the
stag might stop in between the two stags
indicating not very good animation (If the
position of the stag is not proper or the
stag is of dfferent colour). If you click on
one stag to change its colour, alongwith it,
the color of two other stags (One on each
side of the desired stag you have clicked)
will also be affected.
However, the colour pattern of
AROK in the fresco is (The man) slightly
different than the rest (By directly clicking
the stag next to AROK, this will change his
color. However, changing the colour of other
stags will not affect AROK. In order for the
puzzle to complete, all the stags including
the man -- i. e. AROK should be of the same
colour). Notice that even the man has an
arrow over him. Moreover, AROK should
be near to the stag's neck otherwise, the
stag will run without AROK
and latter will be left behind.
Assuming that all the horses
are of equal colour (i. e. plasma -- for
non-science students it means hay shade
/ Light yellow), the solution is as follows:
Starting from the extreme right of the
screen, I have named the horses as
H1, H2, H3,..., etc.
a) Click on H2 to change the colour of
H1 as well as H3,
b) Click on H5 to change the colour of
H4 as well as H6,
c) Click on H8 to change the colour of
H7 as well as that of little man,
d) Click on H10 to change the colour of
H11 as well as H9,
e) Click on H13 to change the colour of
H14 as well as H12,
Now, to complete the magical stag fresco
the solution (In order to cross the river)
is as follows:
a) H1's both the legs need to be on the
ground (As it is approaching the water),
b) H2's rear legs will be slightly above the
ground and front legs will be submerged
in water (as it is going down the hill --Nope
it's not LORDS GROUND {The Mecca of
CRICKET} in water),
c) H3, H4, H5 and H6's neck will be on
the surface of water,
d) H7 front legs will be in the air and rear
legs will be on the surface,
e) H8 involves a little man as well as stag
(Front as well as rear legs are on the ground),
f) H9's position is similar to H2 although,
the former's front legs cannot be seen
(As submerged in water),
g) H10, H11 and H12's neck on the surface
of water (Similar to H3-H6),
h) H13's front legs will be in air and rear
on the ground &
i) H14 legs wil be on the ground.
Wow!! Suddenly you will be on the
other side of the river due to the magical
stag fresco.
iii). Crossing the River
Move forward and to your left will be
a huge river (Back facing towards the cave).
Arok comments that he is hungry. However,
you have nothing so, you will have to hunt for
fish. From this position, you have three roads
(Left, straight, right). From here, move left and
you will be facing a river and a tree. Turn left to
find a worked stone (Will explain its use later)
on a tree trunk. Turn left again and you will be
facing the path from where you came (i. e.
towards the cave). Look up and you will find
some clothes (Actually these are rags). Our
aim is to reach up there. However, before
that, we will have to solve some puzzles.
*LEFT* *STRAIGHT* *RIGHT*
-- RIVER --
(TREE)
*WORKED STONE*
F
I
I
I
AROK
(Entrance of the cave leading
to the animated stag fresco)
Now, with your back facing the
tree and the river, move to the left (Only
two paths -- Right leads you to the place
where you entered this stage i. e. entrance
of the cave). On your left are some white
flowers -- These are in fact CHAMOMILE
(Please do not ask me which species and
variety!!). Pick them up as further you need
them to prepare a herbal tea. Here again
you will observe three paths --- Left, Middle
and Right (Again will lead to the cave). Take
the middle path. On your little right you will
see some branches near a fern. Pick them
up too.
You will again find three paths -- Left,
Middle and Right. For now take the right path to
find a tinder (Mushroom) and another stone
(Near a fallen tree) -- Just a bit to your right side.
Move back to the place where you found some
branches near a fern. Take middle path. From
this position, to your left is a fire place, combining
rock and a coloured rock (Opposite the combining
rock and fire place). Pick up another stone and a
strap near the coloured rock with some symbols
on it (Till now you should have three stones). With
your face towards the fire place, walk straight
ahead towards the river's edge. The rock on
which you are standing, you will find four stones
(Third is on the boundary of the rock and the
ground and fourth is on the ground) and a
bone-like thing. Also notice that here you can
see some fishes (In fact a salmon) in the river.
This spot is an ideal location to hunt for fish.
This bone-like is a Harpoon Point. Pick it up.
(You cannot pick up the four stones).
Standing on the rock (Back towards
the river) you will see four paths --- Far left, Left,
Center, Far Right. Take the far left path (Along
the river's edge). If you look on the ground you
should find a shaft and another stone. Pick them
up and move straight (Grazing horses are to your
left across the river). To your little right you will find
a Knapped Flint -- Stone like thing ("KF"). Pick up
KF. You now have four stones, KF, strap, harpoon
point, shaft, tinder, branches. You will need to make
a harpoon before you can catch a fish. So, go to the
combining rock (Next to the fire place) and place
the harpoon point on it. Then, use the shaft on the
harpoon point. Last but not the least, use the strap
to tie these (two) pieces together.
-------------------- RIVER -------------------
-------------------- RIVER -------------------
*HUNTING SPOT*
S1 S2
S3 / 4 S3 / 4
(HARPOON POINT)
IIIIII
*FIRE PLACE*
*COMBINING ROCK*
(STONE), (STRAP)
*COLOURED ROCK*
IIIIII
*LEFT* *STRAIGHT / *RIGHT*
MIDDLE*
IIIIII
F
I
I *FERN*
I (BRANCHES)
I
AROK
(IIIIII -- Walk ahead)
(S1 - First big stone to be tossed in
river,
S2 - Second big stone to be tossed
in river,
S3 / 4 - The order of tossing these
two stones is not important (Main
hot shots are S1 and S2).
Now, go towards the ideal spot
with four stones I had mentioned. Try to use
the harpoon to catch some fishes and Arok
mentions that the fishesare too fast. Now
comes the role of the four stones. You will
need to throw the largest rock first (Extreme
left of the four stones). Then, toss the second
rock from the right. The sequence of the
remaining two rocks is not important. Due,
to the obstruction created by these rocks,
the fishes will slow down and will pause for
a bit. So, what are you waiting for!! Strike
the harpoon and Salmon is all yours. Go to
the fire place to find yourself a new visitor!!
His name is Toar. Speak with him and he
will give you a marcasite rock and a wooden
recipient. Carefully observe the marcasite
by using the magnifying glass (At the
extreme bottom right of the inventory)
to gain knowledge about marcasite.
Place the branches and the tinder
in the fire place (Order not important). Place
the marcasite rock and use the KF on the
marcasite rock. Now, you will need to grill
salmon as TOAR wants it to be little bit grilled.
Also, notice the stone between Toar and the
fire. However, you cannot carry that. Hence,
you will need to heat it up to act as a stove.
Use the stick in front of the fire to move the
stone into the fire (When you hold the stick
for the rock, do not use the tip of the stick on
the rock. However, use the icon which is
approximately located in the middle of stick).
Wait a moment for the stone to heat and then
use the stick to move the stone away. Place the
fish on the hot stone and wait for few seconds to
grill. Remove the salmon wth your hands and
share it with Toar. Then, Toar will ask for camomile
tea. The chamomile which I had told you to pluck
from that bush will come handy here. For tea / coffee,
you require water to boil. Go towards the hunting
spot and fill the wooden recipient (TOAR gave
it to you earlier along with Marcasite) with water.
Place this filled recipient in between the
combining rock and heated stone (You had
grilled SALMON on this). Notice three small
stones near the ring of stones. You can put
them one by one in the fire to heat. After
some time, remove these by the stick. Try to
pick them up and AROK will scream (Because
these are too hot to handle -- Nope I am
not talking about Sharon Stone, Pamela
Anderson, Anna Nicole Smith!!! I am just
talking about heated stones). TOAR will
then give you a wooden spatula which
will be of great help in picking these
hot stones. Pick up the hot stones one
by one and drop them into the Wooden
Recipient. Then, finally add Chamomile
flowers. TOAR's Herbal Tea is ready. Talk
to him and he will ask you to a prepare a flint.
Selecting a proper flint is the first
and one of the most important steps. There
are three stones to choose (Bottom of
combining rock). However, only the middle
one is better as left one is cracked and the
right one is full of impurities. Also, selection
of a tool is of importance as wrong choice
may lead to loss in shape. There are three
tools for you to choose (Top of combining
rock). Awl (Middle one) is of no use here
(Used for piercing holes in the wood / bone).
Use the Stone Hammer (Right tool) three
times (Count carefully the number of times
tapped / pierced / chipped / shaped, etc. If
you fail to count properly and use a tool more
than required then, to get an appropriate shape
becomes difficult). Now, it's time to use
Reindeer Antler Hammer (Twice) for shaping
the flint. Give the completed flint to TOAR and
he will give you in return -- A worked stone and
knife. Now, you will have in total five stones. Can
you recollect where have you seen symbols
-- rocks, walls, roofs, etc?
With back facing TOAR, move towards
the coloured stone with symbols on it. From here
(TOAR is behind you and coloured stone on your
right), move forward a step. Look on the right for
two bulls and some strange symbols near a fallen
tree (You had picked up Tinder and a stone here).
Move further to find another symbol on the wall
(You had picked up KF here Also, horses are
grazing across the river ---- Left side). Return
back where you saw fallen tree and activate
the puzzle.
Solution of the musical puzzle is as follows:
Pick up the bone and use the same on
the musical stones by clicking the bone on the
stones one at a time. While hitting the musical
stones, observe the wall symbols for colour
changes. (Use the cursor to determine the position
of the click, rather than its tip). All the symbols should
change to red in order to complete the puzzle and
move ahead. If you click on the leftmost stone you
observe that the extreme rightmost symbol turns red.
In similar fashion, middle left symbols turns red by
second left stone. However, the symbol needs to
be activated from left to right.
Thus, the sequence of tapping the stones is-
1) Extreme leftmost symbol ---> Second Right
(Fourth from Left side),
2) Middle left symbol ---> Fourth Right
(Second from Left side),
3) Middle right symbol ---> Extreme Right
(Fifth from Left) and
4) Extreme rightmost symbol ---> Fifth Right
(First from Left)
Hence, you need to click on the 4th, 2nd, 5th
and 1st (Left - Right) stones.
The bull runs way and a familiar
symbol appears. Is the symbol familiar?
Have you seen it earlier? Move forward
towards grazing horses to see the same
symbol on the wall. Move forward to reach
the balcony at the top.
iv). Tika's cave
When you enter here, look on the
ground to your right to find a stag antler. You
cannot pick it up though right now. Move
forward and talk to TIKA (Sitting near a fire
place). Pick up the pebble with a hand next
to TIKA (TIKA's right and AROK's left while
facing TIKA). With back facing TIKA, go to
your left (Near a lamp) to pick up a bone
engraved with a lion, vertebra and a doll
(Figurine of a woman). Face your back
here and go to the opposite side ---
Story wall (Wall is having some engravings
and some strange symbols. It's here you
will have to assemble your things collected
from this cave as well as throughout your
journey) to pick up engraving of a stag and
an engraving of a fish. Now move towards
the entrance of this cave (Where I told you
about Stag Antlers) to pick up Stag Antlers.
With back facing the entrance, move forward
four times past TIKA's room. To your left, find
animal fat on a huge water basin like structure.
Pick it up. Turn 90 Degrees right (Water basin
on your left) and move forward towards the
barbecue. Turn little right to find a strap,
combining rock (With a needle on top) and a
stick with a hole engraved with a bear. Pick up
a strap and a stick with a hole engraved with a
bear (You cannot carry the needle so leave it on
the stone for now). With barbecue on your left side,
move forward. Pick up bladder (On the ground in
front of you) and skin lying on the bone fence
(Right side). Also observe two antlers blocking a
door (Can be interacted but, are currently inactive)
to your left.
Return to the Story wall to assemble the
order of the symbols in the foll. sequence (Just click
on a symbol to highlight it red. Then, click on another
symbol to swap with the already highlighted one):
I) Pebbles / Dots (Hunting adventure),
II) Feathered Arrow angled slightly upwards and
to the right (Hunting lioness),
III) Veins observed on a leaf surface (Refuge in
a cave),
IV) 'T' - shape with vertical lines (Vanquish the
beast),
V) Lines pointing up (Labyrinth),
VI) Inverted position of V) (Bear),
VII) Arrows pointing down (Stag fresco),
VIII) Roots of a plant (Fishing),
IX) V and an inverted V (River fish),
X) Y angling to left side (Thankful towards TOAR)
and
XI) Arrows pointing left (TIKA's cave).
After finishing it, you will have to arrange each
item against each appropriate symbol. If AROKS
says you should find something better means
that you need to give it another shot with another
better item.
I) Stag antlers,
II) Bone engraved with a lion,
III) Klem's coloured stone,
IV) Spearthrower,
V) Pebble with a hand,
VI) Stick with a hole engraved with a bear,
VII) Engraving of a stag,
VIII) Harpoon,
IX) Engraving of a fish,
X) Knife and
XI) Doll (Figurine of a woman).
Next talk to Tika and enter the door
which was blocked by two antlers (Yes now you
can slide two of them -- one on each side). After
you enter the room look to your right for a slab
resting on some stones. Look around near the
lamp for a piece of skin, powdered black pigment
and resin. Pick all of them except black pigment.
Move to the slab and to slid it open, insert animal
fats on the stone which can be interacted (Near to
the lamp) and on the right of the slab. Click on the
slab to solve a jigsaw puzzle (Divided into two
halves -- It is not possible for me to draw here.
Hence, my humble request to you is to solve on
your own and continue further for my walkthrough).
After arranging the jigsaw puzzle (Not
too difficult to arrange), talk to TIKA and she
mentions that the the puzzles need to be glued.
You do not haveglue but, we have the resin. Resin
is sticky but, needs to be melted first as this is
quite hard. So, head into the barbecue room and
in front of barbecue you should see a pink container.
Place the resin onto it and due to heat, it melts.
Pick up the melted resin and glue the puzzle.
Remember that the puzzle can be rotated left -
right - up - down but, cannot be taken. Hold the
right puzzle in your hand (Hole is on the left) so
that Arok can match the painting on the wall with
diagrams on the tablets. At one wall AROK will
comment about a stag fresco. Talk to TIKA.
When, you walk out of this room towards TIKA,
you can hear sound of water nearby. It's in fact
sound from the water basin (You had collected
animal fat). Tika will tell you first to clean the wall.
Since, no towels or sort of things are available to
you, wet animal skin in water basin and clean the
stag fresco wall thrice. Now to paint the fresco is
a problem because, you do not have any paint-
brush. So dip the moist skin (Earlier used to clean
the wall) into black pigment to get yourself "wad
of hide dipped in paint". Apply the paint on the
stag's neck, still down the neck lower and back.
Still the frescois not complete as more colour
needs to be applied. Talk to TIKA and she will
tell you about bringing a reed. Exit TIKA's cave
and walk along the river's edge towards an
ornamental tree (Visual beauty to watch, a step
ahead of Hunting Spot) to pick up a reed (Long
green stems with blackish brown capsule). Give
the reed to TIKA. However, she also says about
waterskin. You will need to make a waterskin.
Go to the combining rock (In the adjoining room)
and place bladder on the rock. Place an animal
skin onto it. Also place a vertebra (To pour water).
Strap which you have earlier found can be used to
form a needle and a thread by combining strap
with the needle. Use needle on the bladder to get
a waterskin. Fill the waterskin from Water Basin
and enter the tablets room to wait for her. She
gives you a blowpipe. Use pipe on the dots
(Bottom left row of six dots) below the stag
to paint two dots on the extreme right side
and three to the left. She then gives you
your knife. There is a line where the legs
of the stag would have been. Use your
knife two times to complete the fresco
like this:
STAG
_____
I I
I I
I I
I--------- I-------- 0 0 0 0 0 0 0 0 0 0 0
After completing the fresco,
you automatically start facing the river
(On your right is the big tree which I had
mentioned earlier when you had started
this mission). You need to cut the tree so,
that AROK and Co. can cross the river.
But, knife is of no use here. Talk to TOAR
(Besides the fire place) and he will give you
his axe. Cut the tree three times to complete
the level.
v) . The White Grotto
After talking to TIKA observe the
tree carefully (Behind TIKA, antlers can be
seen along with some brown rags) as well
as the stones on the ground -- You will need
to solve it later. Move forward. AROK will
comment something about "White Grotto".
Notice some colourful berries (Violet - purple)
in the bushes. Pick them up. On your right is a
door / gate sealed by small wooden branches.
On the wall of this, notice some symbols. With
your backside towards the bushes and "Sealed
Door Puzzle" on your left, observe carefully for a
juniper twig on the ground near a burning torch.
Pick up a juniper twig. Move forward ahead. On
your left is a burning torch and to your right is a
broken tree. Observe carefully on your left to pick
up green spearmint herbs from the ground
(Burning torch's right). Move further ahead.
On your right is a cave entrance and a fire place.
Turn 90 Degrees right and observe carefully on
the stones to find a little stick (Lying on the
ground between a big rock and two - three
small rocks). Turn 90 Degrees right again to
find a piece of bark lying on a huge rock (This
rock is under the burning torch). Move towards
the fire place to find yourself a combining rock,
fire place, stream of running water (In the wall)
and a stone with a depression (Indentation) and
a pestle (This stone is below the running stream
of water) in a clockwise direction.
Head inside the cave once and to your
right to find a lamp. Pick up black pigment and
block of ochre pigment (Yellow) to left and right of
this lamp respectively. Below the black pigment is
another lamp. Find a strap here. Move inside and
talk to Lharik. Lharik wants you to make a colour
palette. To your left (LHARIK's right) is a tuft of hair
-- Between a lamp (Near the a rug) and two wooden
sticks. Pick it up and go towards the depressed
stone with a pestle. Put the bark on the right of
depression. The black pigment is already
powdered so, put it on the bark (Which will act
as a palette). Place the block of ochre pigment
into the depression to grind it further. Select the
pestle and use it on the colour (Middle portion of
the pestle) to grind it. At some time, AROK will
comment about moistening them. Remember
about stream of running water? Pick up a drop
of water and moisten the pigments. If you try to
pick up the palette, AROK will comment about
a missing colour. You have black, yellow. The
missing one is red. Pick up a new block of ochre
pigment and place it in the fire. Remove the
pigment with a wooden spatula and after
grinding it, place it on the palette. Now, with
the colours ready you, need some tools for
painting, isn't it? Hence, put a blowpipe
and moist skin ("wad of hide dipped in paint")
from your inventory onto the palette. The last
thing you require is a paintbrush and you
won't get it as you will have to make it.
Place little stick on the combinig
rock. Next tuft of hair (You found earlier).
Place a strap to tie both these things
together. VOILA!!Rejoice as the paintbrush
is ready. Place it on the palette and carry the
palette. Show the palette to LHARIK and he
will allow you to venture inside the shrine. Enter
the sacred shrine and talk to KLEM (Sitting on
the scaffolding in front of you and is painting the
wall). He will tell you something about light and
shadows. Turn around and observe on the
ground some lamps lying on a rock and the rock
can be interacted. This is what KLEM is talking
about "LIGHT And SHADOW".
Move towards the shrine's entrance
(Where LHARIK is sitting) and talk to LHARIK
next and he also says something similar.
However, he also tells you to find his bull-roarer.
Talk to TIKA about everything (Give her berries
and spearmint). She will give you some directions
about your destination. Remember that tree with five
stones on the ground (Behind TIKA) I told you, when
you started this level. Go towards the tree and activate
the puzzle (The puzzle is fairly simple and similar to
"TOWERS OF HANOI". The largest stone needs to
be last and next largest afterwards and so on).
The solution is as follows:
The directions mentioned here are as if
you are facing the tree and the stones. Right stone
means a stone lying on the right. There are three
directions viz. Left, Middle / Center and Right. On
the right side, you will find four stones (Largest
stone at the bottom) and to your left, you will find
a smallest stone.
A) Put the topmost stone (Right) in the center
and left smallest stone on it. Put next stone
(From right) on the left. Center Smallest stone
goes to right and center stone goes left. Again,
smallest stone goes left and right stone in the
empty center slot.
B) Left Smallest Stone to the center, left stone
to the right, and center smallest stone to the
right. Left stone to the center and right smallest
stone to left. Right stone to the center and left
smallest stone to the center (On its top). Right
biggest stone to the left.
C) Centre Smallest Stone to left, centre stone
to the right and left smallest stone to the right
(On its top). Center stone to left and right
smallest stone to the center, right stone to
left and center smallest stone to the left
(Resting on its top).
D) Center stone to right, left smallest stone in
center, left stone to right and center smallest
stone to right. Left stone in center and right
smallest stone in the center, right stone to left,
center smallest stone to left. Center stone to
right, left smallest stone in center, left stone to
right, and center smallest stone to right.
E) Left Biggest Stone to empty center position,
right smallest stone to left, right stone in center
and left smallest stone also in center. Right stone
to left, center smallest stone to right, center stone
to left and right smallest stone also to left.
F) Right stone in center, left smallest stone also in
center, left stone to right and left smallest stone to
right, left stone in center and right smallest stone to
left. Right stone in center and left smallest stone in
center.
Looks confusing while reading, isn't it?
But, while playing is not. Move forward towards the
stone to climb and pick up pinecones and slingshot
tucked in between the branches and also a feather
like thing hanging (It is in fact Bull-roarer). After you
climb down, you will realise that that you have been
surrounded by a pack of wolves. Remove slingshot
from your inventory and aim at them (One by one
and one wolf requires generally two-three shots to
scare them). After the area becomes clear, return to
LHARIK and give him bull-roarer. He will give you a
bull. Go inside and look down to find a rock and some
lamps. Place the bull on this rock where four lamps have
been kept. A shadow of the bull will be seen to the wall.
If you reach towards the bull, AROK comments about
being too high. Talk to LHARIK and he says about
cutting branches from dead trees. Remember the
fallen tree (You had picked up spearmint herb from
the opposite of this tree near a burning torch.
However, you will need to cut its branches).
Move out of the shrine and take a step forward.
You will see a dead tree on your left and a burning
torch on your right. Select your axe (TOAR gave
it to you) and aim for the upper part of the tree
where three branches seem to join. After cutting
that joint, a branch will fall on the ground. Aim
for left and right portions to cut and then, pick up
the middle branch -- A gnarly tree cut on a slant
(To act as a ladder). Just below the bull figurine
on the wall you will also see a rag covering three
wooden sticks on the ground (This wooden
structure forms a triangle and covers a hole at
the bottom). Place the newly cut ladder next to
this wooden triangle to reach the bull.
Pick up a brush, dip in black pigment
and paint the two horns, face, backside and the
front legs as an outline (The middle portion of the
brush is good, rather than its tip). Once, the outline
is complete, use the blowpipe on the front left leg,
chin (Face + right front leg), stomach, chest (Above
left front leg) and a spot between the two legs. If done
correctly, the painting will turn into two bulls. Now, four
of the stones causes each of the bull's legs to move.
Here, the main objective is similar to MAGICAL
STAG FRESCO (To cross the river) where, you
needed to animate the stags so, that it looked as if
they are walking and running.
Musical Stones (from left - right) corresponds to
the bull's leg movement. The correct sequence
for animation is as follows:
a) 2nd --- Front right leg,
b) 5th --- Rear right leg,
c) 1st --- Front left leg and
d) 3rd --- Rear left leg.
If done correctly, second bull appears
from behind. You need to do the same. Check the
stones to find that only two stones (1st --- Rear left leg
and 4th --- Front right leg) can move the bull's legs.
Thus, you need to find two more stones. Remember
the location when you first entered where KLEM was
painting on the wall by sitting on the scaffolding?Once
you are on the scaffolding, look down towards the lamp
to find one stone. Turn 180 Degrees right to find another
stone to your right. Move towards the bull figure and
check your stones sequence.
a) 5th --- Front right leg,
b) 2nd --- Rear right leg,
c) 1st --- Front left leg and
d) 7th --- Rear left leg.
If done correctly the second bull becomes
animated. Talk to KLEM (Sitting near the rock where
you placed a bull figure to get its shadow on the wall).
Then, go to the right of LHARIK to solve another puzzle
(TOAR mentions it "Prime Spirit of the Cavern"). You
have to complete a picture here. If you click on a square,
you will be able to flip it whereas, if you click on a red dot,
it will rotate the squares around it in a clockwise direction.
It is ideal that the final image is of one colour i. e. Black
(Just below this puzzle on your right is a drawing in black).
For my convenience I have labelled the squares
(Top Leftmost-Bottom Rightmost) from A-O. also, I
have labelled the four dots (Left-Right) as a-h. Initially
when you look at these squares you will come to know
that these squares are not entirely in one colour. Hence
you need to flip the foll. squares in order that they are in
one colour (Through many combinations and permutations):
i) B,
ii) C,
iii) E,
iv) F,
v) G,
vi) H,
vii) J,
viii) K,
ix) N and
x) O.
After flipping the pieces, then click on the foll. dots
(Number indicates the no. of times to be clicked):
i) h --- Three,
ii) c --- One,
iii) d --- One,
iv) h --- Three,
v) f --- One,
vi) g --- One,
vii) f --- Twice,
viii) e --- One,
ix) f --- Twice,
x) a --- One,
xi) b --- One,
xii) f --- Thrice,
xiii) e --- One,
xiv) a --- One,
xv) e --- Thrice,
xvi) a --- One,
xvii) e --- One and
xviii) last but not the least a --- One.
If done correctly, the bull will animate.
Talk to KLEM and he further comments about
another one to complete. From here, move forward.
On your left is a sketch of a bull again (You will need
to paint this one and hence, it is blank / may have a
whitish tinge to it. This sketch is in between the two
black bulls / right of the just completed squares and
dots puzzle). Put the ladder again to have a closer
look. Each stag has a set of lines and dots over his
head (Neck to be more precise. After all I am writing
a walkthrough!!). The line tells us about the colour
needed on its outline.
The solution is as follows:
I] TOPMOST STAG -
Line = Red (Paintbrush), Dot = Orange
(Blowpipe).
a) Use red colour on both the legs.
b) Dip blowpipe in yellow and then, red
(Order is not important here) to colour
the body.
If done correctly, the stag will
animate.
II] BOTTOM LEFTMOST STAG -
Line = Red (Paintbrush), Dot = Orange
(Blowpipe).
a) Use red colour on both the stag's
antlers and legs.
b) Dip blowpipe in yellow and then, red
(Order is not important here) to colour
the body.
If done correctly, the stag will animate.
III] BOTTOM RIGHTMOST STAG -
Line = Black, Dot = Black, Yellow.
a) Use black colour on both the stag's
antlers and legs.
b) Dip blowpipe in black to colour head
and neck.
c) Dip blowpipe in yellow to colour the
body.
If done correctly, the stag will animate.
Talk to KLEM and he tells you to bring
an oil lamp and a ritual headdress for a ceremony.
After exiting the cave, move forward (i. e. left) twice
to notice sticks / branches blocking a gate / door
(on your left) and some strange symbols on the wall.
Note that you can rotate the horizontal
branches and it can be moved in order to clear
the way blocking the gate. However, please note
that the small branches are pointing away and
not confronting with vertical branches. Of course,
a nearby stick should support a horizontal stick if
its' of the Same height or may rest on a little
branch of a nearby stick. The symbols on the
wall (left-right) are to move / slide it on left, half
circle of arrows to rotate it left, another half
circle arrows to rotate it right and last to
move / slide on right. There is no way you
can reset this puzzle and hence, I
recommend you to save your game just
after completing your stag fresco (Painting)
or after talking to KLEM (About an oil lamp
and a ritual headdress).
Again its not possible for me to
draw a diagram of the puzzle and if I start
desribing you its solution, it will be more
confusing than the earlier stones puzzle.
This puzzle is also quite simple (Stones
puzzle to retrieve bull-roarer was extremely
simple and this one is also. Just apply your
brains. I could solve it in about 5 minutes).
If done correctly, a curtain opens
and you should collect an oil lamp and a head-
dress. Go into the shrine where KLEM, LHARIK
and TIKA are sitting on the ground. Put the head-
dress on the ground in front of KLEM and he will
pick it up. Put the lamp on the right of the skin tow
-ards its edge (With symbols and rocks). Now, you
will need to light a lamp. Place animal fat from your
inventory which can be used as fuel for the lamp.
Also, you can use a juniper twig to act as a wick.
Turn around (Back facing KLEM) to see a bull near
the lamps and also a stick. Ignite this stick in the lamp
and carefully ignite the lamp (By carrying this stick
slowly towards it). Now, you will have to solve a final
puzzle.
You see a skin loaded with symbols and
stones (TRAJARH's -- KLEM's Tutor / Master). You
have to match the music (From stones on the skin
and those available with you).
Click on stones on the ground and then, available
with you to find that (Left-Right):-
a) Black Tree (Leftmost stone on the Skin and not
the symbol on the skin) --- 7th (Left),
b) Yellow Stag --- 4th,
c) Three dark brown horses --- 1st,
d) Red rows of dots --- 2nd,
e) Red stag --- 3rd,
f) Brownish orange bull --- 5th and
g) Three dark brown horses --- 6th
If done correctly, KLEM will mention that
you are doing well and now is the need to awaken
the spirits of the cavern.
Now, starting from left to right of the
musical stones (Available with you), you have to
follow the stones as well the symbols on the skin
to play your musical stones in the foll. order
(Numbers in the bracket indicate the number of
times to be played. If you strike a stone you will
hear an echo. Wait for it to finish and then, strike
a fresh one / numbered stone):-
7, 6 (3), 4, 1, 3, 2, 4, 3, 5, 4, 6, 4, 6 (3), 4.
Enjoy the cut-scene. Voila! You have
completed this game successfully.
Enjoy the credits.
---------------------------------------
3. Legal Information
---------------------------------------
This document is the Copyright of RAAASSSHME
(2006-2007). It should not be distributed inany form
without the permission of the author. The author of
this document is not affiliated with the developers
/ publishers of this game in any way. The latest
version of this document can be found at
www.gamefaqs.com and / any of its affiliates.
You can contact me:
007rasesh@gmail.com with the subject line ECHO.
I will be more than happy to help you.
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