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 Eon Altar

 
   
 
 
Eon Altar
================================================================================
================================================================================
                              EON ALTAR GAME GUIDE                              
                                INCLUDES SEASON 1                            
================================================================================
================================================================================



================================================================================
                                ABOUT THIS GUIDE
================================================================================


Organization of This Guide
**************************

This text includes eleven chapters about Eon Altar for Windows/Mac computers.
Those topics are 1) general information about the game, technical problems you
may run into and FAQ, 2) the basics on how to control the game, 3) heroes and
their abilities, powers and equipment, 4) enemies and allies, 5) tactics, 6)
resources and crafted/looted items, 7) maps, 8) the missions of the story, 9)
achievements, 10) Combat Arena, and 11) version history of this guide.


Intended Audience
*****************

This text is a memory help and a reference in case you need to search for some
information during the gameplay. You can find helpful tips and other information
by using a word search with your web browser. Try for example the searches
explosive projectile, gear slot, hold back, interesting attacks, multi-hit, and
radiant attack.


Beginner's Guide
****************

For the newcomers I recommend playing the first Episode of the game and go
through the lessons there. This guide contains a description of the lessons in
the Missions chapter. See also chapter The Basics. If you just want to see the
maps in one place, see the Maps chapter.


Disclaimer
**********

This is NOT an official text. I do not work for Eon Altar or the Flying Helmet
Games. Any typos, errors, and misinformation are mine. I take no responsibility
for any loss of time or money if you happen to use the information herein.


Author
******

MaxLimitz (Steam, Twitter, Google+)
max.limitz@gmail.com


Version
*******

Version 1.10 (2017-02-24)


================================================================================
                                     INDEX
================================================================================


[G] ABOUT THE GAME
==================

[G1] GENERAL INFORMATION
[G2] WHAT YOU NEED
[G3] TECHNICAL PROBLEMS
[G4] FAQ


[B] THE BASICS
==============

[B1] MAIN APPLICATION
[B2] CONTROLLER APPLICATION


[H] THE HEROES
==============

[H01] LIST OF HEROES
[H02] BARYSON
[H03] MARCUS
[H04] MURAN
[H05] SHASEK
[H06] SILENT THORN
[H07] STATS
[H08] FORTITUDE AND ENERGY
[H09] PROPERTIES
[H10] SKILLS AND ATTRIBUTES
[H11] ABILITIES
[H12] ABILITY LEVELS
[H13] ABILITY TREES
[H14] EQUIPMENT LEVELS


[E] ENEMIES AND ALLIES
======================

[E1] ENEMIES
[E2] ALLIES AND NON-HOSTILES


[T] TACTICS
===========

[T1] ABBREVIATIONS
[T2] BUFFS
[T3] TACTICAL ADVICE


[I] ITEMS
=========

[I1] RESOURCES
[I2] BUFF ITEMS
[I3] CRAFTED ITEMS
[I4] LOOTED ITEMS
[I5] LOOT CONTAINERS


[M] MAPS
========

[M1] ABOUT THE MAPS
[M2] MAP OF THE CONTINENT
[M3] MAPS OF THE STORY
[M4] MAPS OF THE COMBAT ARENAS


[S] THE STORY
=============

[S1] SEASON 1
   [S1-1] THE BATTLE FOR TARNUM
      [S1-1-1] THE SIEGE OF TARNUM
      [S1-1-2] THE PORTAL OBSTINATE
      [S1-1-3] THE WOLF OF YRIEL
   [S1-2] WHISPERS IN THE CATACOMBS
      [S1-2-1] TOGETHER WE FALL
      [S1-2-2] THE SAFEHOLD
   [S1-3] THE WATCHER IN THE DARK
      [S1-3-1] THE PATHS OF MADNESS
      [S1-3-2] HALL OF THE BUILDERS


[A] ACHIEVEMENTS
================

[A1] THE STORY
[A2] COMBAT ARENA


[C] COMBAT ARENA
================

[C1] GENERAL INFORMATION
[C2] COMBAT ARENA 1
[C3] COMBAT ARENA 2


[V] ABOUT THIS GUIDE
====================

[V1] VERSION HISTORY



================================================================================
================================================================================
                                [G] ABOUT THE GAME
================================================================================
================================================================================



================================================================================
                             [G1] GENERAL INFORMATION
================================================================================


Description
***********

Eon Altar is a couch co-op turn-based role playing game located in a fantasy
world. You run the Eon Altar main game on your PC and use your Android or iOS
device as the controller. There are five heroes to choose from each with
different powers and motives. The game has a campaign (story) and a combat arena
(enemy waves) game mode.


Fact Sheet
**********

- Title:                Eon Altar
- Developer:            Flying Helmet Games
- Publisher:            Flying Helmet Games
- Genre:                Role-playing game (RPG)
                        Turn-based strategy (TBS)
                        Adventure
- Theme:                Fantasy
- PC platforms:         Windows and Mac
- Controller platforms: Android and iOS
- Release dates:        Early Access:  August  28th, 2015
                        Season 1
                           Episode 1:  June    22nd, 2016
                           Episode 2:  October  6th, 2016
                           Episode 3:  January 19th, 2017

- Local single player (PC)
- Local co-op 2-4 players (PC)
- Wi-Fi required

- Website:  www.eonaltar.com
- Twitter:  FHG_Games
- Facebook: FlyingHelmetGames


Future Plans
************

It has been planned there will be three Seasons and each consists of three
Episodes. An Episode usually has about two levels. Episode 1 has three levels
where the first one is a tutorial level. There is a plan for a console version
also.


================================================================================
                               [G2] WHAT YOU NEED
================================================================================


Requirements in Short
*********************

You need a computer, a Wi-Fi modem/router and at least one mobile device (phone
or tablet). You need one mobile device per player. There is a possibility you
can use a phone as a router (also known as tethering), but I haven't tested
that myself. Check the latest information for the requirements from the official
website.


Computer Requirements
*********************

You need a computer with Steam and Eon Altar installed into it. The minimum
system requirements for a computer at the time of writing this text are as
follows:


Windows Computer
****************

Windows 7
Processor: 2.4 GHz Dual Core
Memory: 4 GB RAM
Graphics: 512 MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT
DirectX: Version 9.0
Storage: 4 GB available space
Sound Card: Direct X compatible


Macintosh Computer
******************

OS X 10.8.5
Processor: Intel Core i5 @ 2.5Ghz
Memory: 4 GB RAM
Graphics: Intel Iris 1536 MB
Storage: 4 GB available space


Mobile Device Requirements
**************************

You need a mobile device with the Eon Altar Controller app installed into it.
The minimum system requirements for a mobile device (phone or tablet) at the
time of writing this text are as follows:


Android Device
**************

Android version 4.1 or later


iOS Device
**********

iOS 8 or later


================================================================================
                             [G3] TECHNICAL PROBLEMS
================================================================================


Introduction
************

This text does not give you technical guidance on how to make Eon Altar work
with your computer, phone/tablet and router if you are having problems. Having
said that, I'm giving some general advice that may be helpful regarding mainly
the controller application.


Updates
*******

Check that you have the latest version of the Eon Altar game and the Eon Altar
controller application.


Close Other Programs
********************

Let's assume your computer, phone and tablet have enough computing power,
working memory and storage space. Other programs may consume those resources or
even cause problems with your device, so try closing all unnecessary programs
you have open.

With your Android or iOS device, launch the recent applications menu and swipe
up or right to close programs. How to launch the recent applications menu
depends on your device. If you have an Android phone try tapping on the left or
right corner below the display when the display is turned on. If you are using
an Android tablet try to find a Square icon at the bottom of the display and tap
it. If you have an iPhone or an iPad, try double-clicking the Home button to see
the recently used apps screen.


Close Eon Altar Controller App
******************************

With my iPhone I have noticed I sometimes need to restart the Eon Altar
controller app before it can connect to the game again. Launch the recent
applications menu as described above and use swipe to close the program. Then
start the program again.


Restart Your Devices
********************

Even if you close a program there can be background processes left running in
your device causing problems to other programs. Restart your device to get rid
of those processes. If the program that is causing problems is set to start
automatically when your device starts then you can try to disable automatic
start if there is an option for that and if the program is not any essential
software that needs to be running.

If you didn't close other programs as mentioned above, those programs may auto
start again and cause the same problems, so try closing those unnecessary
programs for trouble-shooting purposes.


Empty Cache
***********

Sometimes the cache files (application's temporary files) get corrupted, so try
emptying the cache for your Eon Altar controller application. Usually other
programs use their own cache also, so at least try emptying cache for your
device's web browser, because that cache can be huge. In Android, go to
Settings, Apps (or Application Manager), Eon Altar, select Storage and Clear
Cache.


Reinstall Eon Altar Controller App
**********************************

There can be something broken in the Eon Altar controller application, so try
removing it from your device and installing it again.


Battery Optimization
********************

Your Android device may have third-party Battery Optimization software aiming to
decrease the amount of energy used by the apps. Try disabling Battery
Optimization for Eon Altar Controller app.


Security Software
*****************

Your security software may not identify your Eon Altar game on your PC or the
Eon Altar Controller App on your phone/tablet. Your security software may block
all new programs on your device by default. In both cases allow internet
connections and other functionality for your Eon Altar applications in your
firewall, virus scanner and spyware blocker. Also, try updating your security
software in case it doesn't automatically update itself.

With some network cards there may come network management software that causes
problems with applications, so try allowing your game with that software or try
closing that software for trouble-shooting purposes.


Router/Modem
************

Your router firmware might be be working incorrectly because of software bugs,
so try a hard reset if there is a possibility to do so. A hard reset means a
physical button or a hole marked with the label Reset in your device. Before the
reset operation write down any important custom settings you may have done, so
it will be easier to make those settings again.


Wi-Fi Connection
****************

Eon Altar uses a Wi-Fi connection to connect your Controller App to the PC game.
That means your Controller App and PC need to be on the same Wi-Fi network, so
you need to enable Wi-Fi on your phone and connect to the same network.

If your PC is connected to your router/modem via an Ethernet cable instead of
Wi-Fi it may cause problems connecting the controller app with the game
software. Try connecting your PC with Wi-Fi only or try using a newer
router/modem.

See also the manual and support website for your router/modem in case you need
to change the settings. Your Internet Service Provider may require certain
settings, so write down all the settings before changing them to be able to
switch back to the old settings. Consult your Internet Service Provider for more
information should you try to change any settings at all.


Contact Support
***************

If none of the above helps and you have tried to search for solutions from the
Eon Altar forums and FAQ, then post a message to the forums or contact the Eon
Altar support. There should be a contact form page on the Eon Altar website and
you might find the support email address from the forums. It will help the
developers if you mention your computer's and phone's operating system version
number and security software and the name and model of your router/modem.


================================================================================
                                     [G4] FAQ
================================================================================


Here are some of the frequently asked questions (FAQ) found in the forums about
Eon Altar. Visit the forums to find more thorough answers.

Q: Why does the Eon Altar Controller App consume so much battery energy?
A: There can be other reasons for that. Keeping your phone's screen open all the
   time uses a surprisingly much energy. The same applies to using your phone's
   Wi-Fi chip for surfing the Web and downloading videos.

Q: Can I play Eon Altar solo using multiple phones and tablets?
A: Sure you can. I have been playing it myself with an iPhone, an Android phone
   and an Android tablet controlling three heroes almost simultaneously.

Q: Can you play this game online with your friends?
A: No. It is meant to be played with your friends in the same house.

Q: Can you play this game on a campus network?
A: Probably not. This game is meant to be played home with friends using a home
   router/modem that is capable of serving a few dozen machines instead of
   hundreds of different clients.

Q: I have updated my game and Controller App, but they don't have the same
   version numbers. Is that a problem?
A: No, it's not a problem. The version numbers are on purpose different for
   different operating system platforms for software development purposes. You
   can find the latest version number information for your Controller App from
   Apple's or Google's app store if you are unsure what version you should be
   having.

Q: Is there any other way of controlling your hero other than a phone or tablet?
A: The Controller Application gives you a lot of information about your
   character in addition to unlocking and upgrading your powers and equipment,
   so you need a supported phone or a tablet to fully enjoy this game.

Q: Is there a Windows Phone version for the Eon Altar Controller App?
A: No. There are no promises for a Windows Phone version at the time of writing
   this text.

Q: The estimated playtime is 4 hours for Episode 1. Is it really only 4 hours?
A: There are different characters to increase the replayability value when you
   can try different tactics and weapons with the same or different characters
   or character combinations. The tactical situation also changes with a
   different number of characters. You can change the difficulty setting and try
   again to see how well you understand the tactical perspective of all the
   attacks, defends, powers, weapons, buffs, position of your heroes in relation
   to the enemy groups in the same area and so on. There are also achievements,
   so you can see how many of those you can get. And there are votes where you
   make decisions. Try the different voting options in different gaming sessions
   to see the differences of your choices. In addition to the campaign there is
   also the combat arena mode. There you can see how many enemies you can take
   down in one go. It can take an hour to defeat 10 Waves and the next 10 Waves
   probably takes even more time if you like to think it through on how to
   proceed with every situation.



================================================================================
================================================================================
                                 [B] THE BASICS
================================================================================
================================================================================



================================================================================
                             [B1] MAIN APPLICATION
================================================================================


MAIN MENU
- in the game Main Menu is the screen where you can select which game mode to
  play or choose some other action
- from the Main Menu you can select a new Campaign session (left) or load a
  saved Campaign session (right)
- you can also start a new Combat Arena session, go to Settings, see the
  Credits, Quit the game or look at the Version information

PAUSE MENU
- on a PC version you can pause a campaign mission or a combat arena session by
  pressing the Esc key on the keyboard
- in the Pause Menu you can go to the Main Menu by select "Exit to Main Menu" or
  you can quit the game by then selecting "Quit Game"


================================================================================
                          [B2] CONTROLLER APPLICATION
================================================================================


TOP MENU
- in the controller application Top Menu button is at the top left hand corner
  and it looks like a circle that has three black horizontal lines on a white
  background
- this kind of button is also known as the "Hamburger Menu", "Expand Menu" or
  simply the "Menu Button"
- when you open the Menu Button you will see the icons for the screens Stats,
  Gear, Abilities, Upgrades, Lore, and Quests
- when you close the Menu Button you will see the Move Marker, Power Wheel or
  Defend Wheel depending on what you were doing previously

MOVE MARKER
- Move Marker is the colorful rotating circle at the middle of the controller
  screen when the Top Menu is closed

TARGET MARKER
- Target Marker is the colorful rotating circle on the main game screen you can
  move around and target enemies, teammates, allies and items like chests

CHOOSE A TARGET
- to choose a target tap the inside of the Move Marker on your controller, keep
  your finger pressed on the screen and drag your finger towards the location
  corresponding the target on the main game screen

RUN
- to run tap the outside of the Move Marker on your controller, keep your
  finger pressed on the screen and drag your finger towards the location where
  you want to go

POWER WHEEL
- Power Wheel is shown during a battle and it shows what kind of powers or
  attacks you can use
- select a power or an attack from the Power Wheel by tapping one of the small
  circles near the border of the Power Wheel
- triangle-like icon at the bottom of a small circle tells you the range of the
  power or attack: a larger triangle-like icon means a longer range

SELF BUTTON
- Self Button is the round character icon at the bottom left hand corner
- inside my mind I call this the Character Button

DEFEND WHEEL
- you can show the Defend Wheel by pressing the Self Button and you can switch
  back to the Power Wheel by pressing the cross in the Defend Wheel
- when the Defend Wheel is open you can heal yourself with a drink, food, buff
  item or a healing power if you have any
- you can use your hold back ability, which is the top icon with a hand and a
  shield behind the hand
- Defend Wheel may also contain attacks or ally-protect powers, such as:
     - Baryson: Armor of Light
     - Marcus: Aura of Command
     - Muran: - Flame Aura
              - Stone Warden

POCKET
- the game does not have a Pocket section at least not at the time of writing
  this text, but I use this definition inside my head
- if you have no potion or food shown on the Defend Wheel you need to put them
  in your Pocket
- to put an item in your Pocket (and you are not in a battle) go to the Top
  Menu, then the Gear screen and activate the items you want to put into your
  Pocket



================================================================================
================================================================================
                                 [H] THE HEROES
================================================================================
================================================================================



================================================================================
                              [H01] LIST OF HEROES
================================================================================


BARYSON
- "fighter/healer"
- Crusader
- Champion Swordsman
- Cleric of Light
- Healing Arts

MARCUS
- "juggernaut/protector"
- Guardsman
- Protective Shielding
- Sweeping Spearman
- Strength and Vitality

MURAN
- "witch/wizard"
- Battlemage
- Ranged Elemental Destruction
- Arcane Defense
- Scholarly Arts

SHASEK
- "berserk/frontline"
- Sellsword
- Swift-Striking Blademaster
- Primal Fury
- Loot Hoarder

SILENT THORN
- "stealth/ninja"
- Assassin
- Strike from the shadows
- Precision Archer
- Thiefcraft


================================================================================
                                  [H02] BARYSON
================================================================================


- Lord Baryson from Edgemont in Wymark, Crusader of Meldon
- background: Order of Light and Truth sent Baryson to destroy Zaquent's Wish
  (orb of power)
- interesting attacks: Great Swing (multi-hit), Blade of Glory (multi-hit),
  Healing Strike, Rebuke (radiant)
- interesting defends: Lay on Hands (healing)
- interesting powers: Restoration: you can use this in combat when you are out
  of healing potions and Energy (which is required for healing)
- interesting drinks: Water of Life (+10 Fortitude, remove all negative status
  effects), Water of Life II (+25 Fortitude)
- tactics: heal yourself and teammates while attacking the enemy (Healing
  Strike), heal teammates in a radius (Sanctuary)
- tactics: if you see a lot of enemies around you, you could use Healing Strike
  instead of a multi-hit attack (Great Swing), because you probably will get a
  lot of damage in the following rounds from the enemies and a multi-hit attack
  is not very successful every time
- tactics: if you see a large group of enemies near you before a fight and they
  haven't reached you yet, but you have a hunch you are their main target in the
  next round, you can use Restoration to give you healing in the next three
  rounds and it doesn't even cost you Energy to do so
- tactics: you can first use Restoration in the beginning of a fight and then a
  Healing Strike for even more healing
- tactics: Healing Water removes a Poisoned debuff, so you or your teammate will
  not get damage from the cured poisoning in the following rounds
- warning: all of Baryson's multi-hit attacks are impossible to estimate how far
  they will reach your allies, so keep Baryson far away from your allies
- warning: if Baryson is using Blade of Glory and there is a two character's
  distance from Baryson to your allie, then the allie will get hurt


Stats at the Beginning (for Comparison)
***************************************

- Fortitude: 30
- Energy

- Force:    6
- Accuracy: 6
- Defense:  6

- Athletics:   4
- Scouting:    3
- Acrobatics: 11   -- highest
- Stamina:     8   -- high
- Shrouding:   6
- Scholar:     3

- Vitality:    6
- Strength:    8   -- high
- Agility:     7
- Insight:     6
- Perception:  6
- Willpower:   6


Abilities
*********

Crusader
   1   - Crusader (Accuracy+, Force+, Defense+)
       - Private Tutor (+2 Athletics)
       - Great Swing (multi-hit, strike targets around you in Medium Radius, +4
         Force, cost 12 Energy)
       - Heightened Reflexes (+2 Acrobatics)
   2   - Blade of Glory (multi-hit, hit targets in front of you, Purifying
         Flame, +2 Force, cost 5 Energy)
   3   - Master Duelist (+2 Accuracy)
       - Peak Performance (+4 Athletics)
       - Fencer (+4 Acrobatics)
   4   - Blade of Glory II (+4 Accuracy)
   5   - Great Swing II (Flesh Wound)
   6   - Knight Errant (+25% Front Resistance)
       - Blade of Glory III (Cleansing Pyre)
       - Cavalier (+7 Acrobatics)
   7   - Great Swing III (Knockback, +8 Force)
   8   - Foolhardy (+3 Fortitude)
   9   - Paragon of Strength (+7 Athletics)
       - Legendary Prowess (+2 Agility)
  10   - Divine Fury (+2 Force)

Paladin
   1   - Paladin (Accuracy+, Force+, Defense+)
       - Healing Strike (heal, strike and you heal your allies 25% Fortitude in
         Medium Radius, Cure, +4 Force, cost 12 Energy)
       - Sacred Light (projectile, beam, Purifying Flame)
   2   - Apothecary (+2 Stamina)
       - Rebuke (Radiant attack, Disengaged, Knockback, +2 Force, cost 5 Energy)
   3   - Armor of Faith (+2 Defense)
       - Healing Strike II (Mend, +6 Force)
       - Inquisitor's Kit (+2 Scouting)
   4   - Servant of Health (+4 Stamina)
       - Rebuke II (weakening attack, Demoralized)
       - Sacred Light II (+2 Accuracy)
   5   - Healing Strike III (Regenerate, +8 Force)
       - Interrogator (+4 Scouting)
   6   - The Shroud (+10% resistance to elemental damage)
       - Rebuke III (+4 Force, +6 Accuracy)
       - Sacred Light III (Cleansing Pyre)
   7   - Seal of Justice (+1 Vitality)
       - Wytch Hunter (+7 Scouting)
   8   - Truth Seeker (+1 Insight)
   9   - Aura of Protection (+7 Stamina)
  10   - Justicar (+2 Accuracy)

Cleric
   1   - Cleric (Accuracy+, Force+, Defense+)
       - Purity Seal (+2 Shrouding)
       - Lay on Hands (healing, cost 5 Energy)
       - Revive (revived ally gains 100% Fortitude)
   2   - Armor of Light (protection, Protected and Cure to you or an ally)
       - Monastic Scribe (+2 Scholar)
       - Water of Life (drink, +10 Fortitude, remove all negative status
         effects, cost 5 Remnants)
   3   - Force of Devotion (+2 Force)
   4   - Holy Sacrament (+4 Shrouding)
       - Water of Life II (+25 Fortitude, cost 5 Remnants)
   5   - Servant of Light (+4 Scholar)
       - Relic Hunter (gain +5% more Precious when looting)
   6   - Guiding Light (+2 Accuracy)
   7   - (nothing)
   8   - Word of Meldon (+7 Shrouding)
       - Sanctuary (buff item, +25% Fortitude and Protected for allies in Medium
         Radius /three, cost 100 Precious and 50 Remnants)
   9   - Servant of Truth (+7 Scholar)
  10   - Divine Resolve (+2 Defense)


Upgrades
********

Longsword
   - Battleworn
        - Strike (+2 Force, +2 Defense)
        - Duel (precision attack, Engaged, +25% Front Resistance, +4 Force, +2
          Accuracy, cost 5 Energy)
   - Polished
        - Gilded Scabbard (+1 Gear Slot)
   - Fine
        - Strike II (+2 Accuracy)
        - Balanced Blade (+1 Agility)
   - Superior
        - Duel II (Sundered)
   - Exceptional
        - Strike III (+4 Force, +4 Defense)
        - Darksteel Blade (+1 Strength)
   - Masterwork
        - Duel III (Weakened, +6 Force)

Crusader's Vestments
   - Battleworn
        - Restoration (hold back, Cure)
        - Shroud Calx (buff item, +4 Shrouding and +25% resistance to Chaos
          damage /sixty)
   - Polished
        - Gilded Buckler (+3 Fortitude)
        - Crown of Revelation (+1 Insight)
   - Fine
        - Restoration II (Mend)
        - Bracers of Haste (+2 Agility)
   - Superior
        - Myrthvein Vial (drink, +5 Energy, cost 5 Precious and 5 Remnants)
        - Holy Relic (+2 Willpower)
   - Exceptional
        - Restoration III (Regenerate)
        - Reinforced Joints (+1 Vitality)
        - Periapt of Power (+2 Strength)
   - Masterwork
        - Vestments of San Cyril (+5 Fortitude)


================================================================================
                                  [H03] MARCUS
================================================================================


- Marcus Devin from Gray near Averim Valley, Sergeant, Gray Legionary
- background: Marcus commanded Gray's Seventh Legion and asked for a transfer to
  Brotherhood of Keepers, Marcus would like his Eliana to be alive again
- interesting attacks: Barbed Bolt (projectile), Incendiary Bolt (Burning),
  Lance Assault (slam with your shield and then attack the nearest enemy),
  Shield Smash (attack twice if possible), Sweep Attack (multi-hit)
- interesting drinks: Vial of Copperweed (+25% Fortitude)
- tactics: the "juggernaut" or "tank" role means you disengage enemies (Lance
  Assault, Shield Smash, Aura of Command) and provoke enemies (Barbed Bolt,
  Bodyguard, Aura of Command) to attack you, so you take as much damage as
  possible from the enemies instead of your teammates, but that means you should
  take care of protecting yourself from damage (Aura of Command II, Battle
  Charge II, Skirmisher) and increasing your Stamina (Field Medic, Body
  Conditioning)
- tactics: protect your allies from aggro and damage: Bodyguard (-100%
  Aggression for your ally), Bodyguard II (+4 Defense to allies /two)


Stats at the Beginning (for Comparison)
***************************************

- Fortitude: 36
- Energy

- Force:    5
- Accuracy: 5
- Defense:  6

- Athletics:   7
- Scouting:    8   -- high
- Acrobatics:  3
- Stamina:    12   -- highest
- Shrouding:   2
- Scholar:     2

- Vitality:    9   -- high
- Strength:    9   -- high
- Agility:     6
- Insight:     5
- Perception:  6
- Willpower:   5


Abilities
*********

Lancer
   1   - Lancer (Accuracy+, Force+, Defense+)
       - Sweep Attack (multi-hit, strike all targets in an arc, Weakened, cost
         12 Energy)
       - Lance Assault (multi-hit, Disengage and Knockback to all enemies in
         Small Range and then attack the nearest enemy with +6 Force, cost 12
         Energy)
       - Bottle of Madaras (drink, +10 Fortitude and +5 Energy, cost 10
         Remnants)
   2   - Battle Reflexes (+2 Scouting)
       - Barbed Bolt (projectile, aggro attack, Taunted, Disengage, cost 10
         Common)
   3   - Spear Precision (+2 Accuracy)
       - Incendiary Bolt (projectile, Burning, cost 10 Common and 5 Remnants)
       - Vial of Copperweed (drink, +25% Fortitude, cost 5 Remnants)
   4   - Sweep Attack II (+2 Force)
   5   - Field Commander (+4 Scouting)
       - Heightened Reflexes (+2 Acrobatics)
   6   - Spear Levy (+25% Front Resistance)
       - Sweep Attack III (+6 Force, +4 Accuracy)
       - Perfect Balance (+4 Acrobatics)
   7   - Defensive Strategy (+1 Perception)
       - Lance Assault II (attack the nearest enemy with +10 Force)
       - Flask of Copperweed (drink, +75% Fortitude, cost 10 Common and 15
         Remnants)
   8   - Immovable Force (+7 Acrobatics)
   9   - Master Tactician (+7 Scouting)
       - Lance Assault III (attack the nearest enemy with +16 Force)
  10   - Might of Gray (+2 Force)

Phalanx
   1   - Phalanx (Accuracy+, Force+, Defense+)
       - Shield Smash (combo, attack an enemy causing Disengage and Knockback,
         then make another action, cost 5 Energy)
       - Battle Charge (charge attack, Engaged, +2 Defense, cost 5 Energy)
       - Bodyguard (-100% Aggression for your ally)
   2   - Shield Smash II (Angered)
       - Athletic (+2 Athletics)
   3   - Skirmisher (+10% Positional Resistances)
       - Field Medic (+2 Stamina)
       - Bodyguard II (+4 Defense to allies /two)
   4   - Body Conditioning (+4 Stamina)
       - Battle Charge II (Sundered, +4 Defense)
       - Thick Skinned (+1 Vitality)
   5   - Peak Performance (+4 Athletics)
   6   - Testudo (+25% Ranged Resistance)
       - Stalwart Defender (+3 Fortitude)
       - Battle Charge III (+2 Force, +6 Defense)
   7   - (nothing)
   8   - Paragon of Strength (+7 Athletics)
   9   - Mind Over Matter (+7 Stamina)
  10   - Juggernaut (+2 Defense)

Soldier
   1   - Soldier (Accuracy+, Force+, Defense+)
       - Revive (revived ally gains +200% Defense /three)
       - Noble Beginnings (+2 Scholar)
   2   - Aura of Command (aggro buff, Disengage in Medium Range, affected
         enemies are Taunted, cost 12 Energy)
       - Servant of Myrth (+2 Shrouding)
   3   - Duty and Honor (+2 Accuracy, +2 Movement)
       - Soldier's Doctrine (+4 Scholar)
   4   - Aura of Command II (Protected)
       - Whispers of Fate (+4 Shrouding)
   5   - (nothing)
   6   - Close Quarters (+25% Front Resistance)
       - Aura of Command III (gain +100% Aggression)
       - Unyielding (+3 Energy)
   7   - Quartermaster (gain +5% more Common when looting)
   8   - Ward of Destiny (+7 Shrouding)
   9   - Word of the Creator (+7 Scholar)
  10   - Balanced Stance (+1 Accuracy and +1 Force)


Upgrades
********

Legion Spear
   - Battleworn
        - Lunge (basic attack, strike and gain Protected)
        - Sunder (weakening attack, Sundered /round)
   - Polished
        - Keen Edge (+2 Force)
   - Fine
        - Lunge II (+2 Defense)
   - Superior
        - Sunder II (+2 Force)
        - Lightened Haft (+1 Strength)
        - Battle Standard (buff item, Protected for allies in Large Radius
          /three, cost 100 Precious and 50 Remnants)
   - Exceptional
        - Lunge III (improve Lunge as precision attack, +4 Defense, +4 Accuracy)
   - Masterwork
        - Sunder III (Sundered /three, +4 Force)

Centurion Armor
   - Battleworn
        - Hold the Line (hold back, Angered)
        - Tower Shield (+3 Fortitude)
   - Polished
        - Monocle of Scrutiny (+1 Perception)
        - Field Provisions (+1 Gear Slot)
        - Crown of Revelation (+1 Insight)
   - Fine
        - Hold the Line II (+2 Defense)
        - Shield Training (+1 Strength)
   - Superior
        - Glasses of Keen Sight (+2 Perception)
        - Ring of Alacrity (+1 Agility)
   - Exceptional
        - Hold the Line III (+15% Fortitude, +4 Defense)
        - Reinforced Plate (+2 Vitality)
        - Choker of Power (+1 Willpower)
   - Masterwork
        - Hold the Line IV (+10 Defense)
        - Heavy Pauldrons (+5 Fortitude)


================================================================================
                                  [H04] MURAN
================================================================================


- Muran from Easthaven near city of Illiar, battlemage, scholar
- background: Muran wants to find Wellspring that could give enough magic to
  heal her brother and improve the name of House Sildar
- interesting attacks: Call Lightning II (multi-hit autotarget), Fireball
  (explosive projectile), Shatter (multi-hit), Stone Warden
- interesting defends: Blink (Disengage), Blink II (Slowed in Short Range)
- tactics: other heroes can give you Energy with Energy increasing potions and
  then you can kind of multiply that Energy by giving it back with Transference
  II
- tactics: buff other heroes (Transference)
- tactics: attack two or more enemies at once (Call Lightning)
- tactics: attack all the enemies around you in a radius (Flame Aura)
- tactics: when you see a lot of enemies near you before a fight you can use
  Meditate to get Energy in three consecutive rounds (Meditate III) for
  multi-hit attacks or give Energy to allies with Transference so they can use
  multi-hit attacks or other powers that require Energy


Stats at the Beginning (for Comparison)
***************************************

- Fortitude: 28
- Energy

- Force:    9
- Accuracy: 8
- Defense:  8

- Athletics:   2
- Scouting:    6
- Acrobatics:  2
- Stamina:     2
- Shrouding:   9   -- high
- Scholar:    12   -- highest

- Vitality:    5
- Strength:    5
- Agility:     5
- Insight:     8   -- high
- Perception:  7
- Willpower:   9   -- high


Abilities
*********

Fire
   1   - Fire (Accuracy+, Force+, Defense+)
       - Aetherbolt (projectile, beam)
       - Fireball (explosive projectile, multi-hit in Medium Radius, +4 Force,
         cost 12 Energy)
   2   - Fire Kata (+2 Acrobatics)
       - Call Lightning (multi-hit autotarget, semi-random attack, chosen enemy
         and a random enemy or the same enemy again if there are no near
         enemies, cost 5 Energy)
   3   - Inner Fire (+2 Force)
       - Aetherbolt II (+2 Accuracy)
       - Fireball II (Burning, +6 Force)
   4   - Call Lightning II (two additional bolts, +2 Force)
   5   - Soul Syphon (replaces Aetherbolt, projectile, beam, attack with +2
         Force and +2 Accuracy, Muran gets +3 Energy)
       - Flame Dancer (+4 Acrobatics)
   6   - Enduring Spark (+2 Defense)
       - Fireball III (+2 Accuracy, +8 Force)
   7   - Soul Syphon II (+4 Force and +6 Accuracy, Muran gets +5 Energy)
       - Reflexive Strength (+1 Agility)
   8   - Call Lightning III (three additional bolts, +4 Force)
   9   - Ring of the Magi (+7 Acrobatics)
  10   - Emberkin (+15% Chaos Resistance)

Stone
   1   - Stone (Accuracy+, Force+, Defense+)
       - Athletic (+2 Athletics)
       - Transference (+5 Energy to an ally)
   2   - Shatter (multi-hit, column of sharp stones, +2 Force, cost 5 Energy)
       - Battle Hardened (+2 Stamina)
   3   - Stone Skin (+2 Defense)
       - Stone Sculptor (+4 Stamina)
       - Transference II (+10 Energy to an ally)
   4   - Shatter II (+6 Force)
       - Stone Warden (distraction, stone warden /five, warden makes multi-hit
         attacks, damage per enemy is about 3-4, cost 12 Energy, location of
         this power is in the Defense Wheel)
   5   - (nothing)
   6   - Steel Skin (+15% Impact Resistance)
       - Rune of Protection (+1 Vitality)
   7   - Peak Performance (+4 Athletics)
   8   - Stone Warden II (stone warden /twelve, +20 Warden Fortitude)
       - (nothing)
   9   - Paragon of Strength (+7 Athletics)
       - Earth Shaper (+7 Stamina)
  10   - Stonewind (+2 Accuracy)

Scholar
   1   - Scholar (Accuracy+, Force+, Defense+)
       - Blink (teleportation, Disengage)
       - Revive (revived ally gains Renewed)
       - Scrying (+2 Scouting)
   2   - Obscure Arcana (+2 Shrouding)
       - Rune Scribe (+2 Scholar)
   3   - Arcane Wisdom (+1 Accuracy and +1 Force)
       - Blink II (enemies gain Slowed in Short Radius)
   4   - Aura of Resolve (+4 Shrouding)
       - Seeing Stone (+4 Scouting)
   5   - Loremaster (+4 Scholar)
   6   - Aetherwise (+15% Chaos Resistance)
       - Word of Magus (+7 Shrouding)
   7   - Alchemist (gain +5% more Remnant when looting)
       - Magesense (+7 Scouting)
   8   - Starseed Talisman ("Starfall", buff item, damage and Slowed to all
         targets in Large Radius /round, +12 Force, cost 50 Common and 100
         Precious)
   9   - Arcanologist (+7 Scholar)
  10   - Celerity (+2 Range, +2 Movement)
       - Blood of the Archmagi (+2 Willpower)


Upgrades
********

Quarterstaff
   - Battleworn
        - Stone Strike (+2 Force)
   - Polished
        - Flame Aura (Radiant attack at short range, +25% Radiant Weakness to
          enemies, +25% Radiant Resistance to allies, cost 5 Energy)
   - Fine
        - Stone Strike II (Sundered, +2 Force)
        - Focusing Crystal (+2 Range)
   - Superior
        - Flame Aura II (+50% Radiant Weakness to enemies, -50% Radiant
          Resistance to allies)
   - Exceptional
        - Stone Strike III (+4 Force)
        - Arcacite Inlay (+3 Energy)
   - Masterwork
        - (nothing)

Battlemage Robes
   - Battleworn
        - Meditate (hold back, +15% Energy)
        - Scroll Pouch (+1 Gear Slot)
        - Myrthvein Vial (drink, +5 Energy, cost 5 Precious and 5 Remnants)
   - Polished
        - Amulet of Wisdom (+1 Willpower)
        - Vial of Copperweed (drink, +25% Fortitude, cost 5 Remnants)
   - Fine
        - Meditate II (+25% Energy)
        - Crown of Revelation (+1 Insight)
        - Reinforced Joints (+1 Vitality)
   - Superior
        - Circlet of Clarity (+2 Insight)
   - Exceptional
        - Meditate III (Amplified)
        - Monocle of Scrutiny (+1 Perception)
        - Flask of Copperweed (drink, +75% Fortitude, cost 10 Common and 15
          Remnants)
   - Masterwork
        - (nothing)


================================================================================
                                  [H05] SHASEK
================================================================================


- Shasek Va'rashall from Neskarl Peninsula, Tytheri race
- background: Shasek wants to find Allevia's Prize to pay his debt
- interesting attacks: Bladestorm (attack one enemy and then up to two random
  targets), Bolas (explosive projectile), Bullrush (charge attack), Burst
  Chakram (explosive projectile), Chakram (projectile + possible attack), Double
  Slice (if you kill your enemy you can make another attack), Rend (multi-hit),
  Slay (combo attack, if enemy is not killed by the first attack you can make
  another action)
- interesting drinks: Vial of Copperweed (+25% Fortitude), Flask of Copperweed
  (+75% Fortitude), Elixir of Haste (+1 to move distance /sixty)
- tactics: getting Bloodied helps you defeat enemies, so you can play
  aggressively ("berserk" type)
- tactics: attack multiple enemies (Bladestorm, Rend, Slay)
- tactics: kill weak enemies in a row (Double Slice), you can kill even three
  enemies if you are lucky, for example try against dogs and novice Archers/
  Skirmishers
- tactics: kill a weak enemy first and then attack a stronger enemy (Double
  Slice)
- solo play: use Chakram instead of Bolas to survive longer, because Bolas is
  more a weakening weapon than a damaging weapon, on the other hand Chakram is
  not a very accurate weapon, so an upgraded basic attack can be a better option


Stats at the Beginning (for Comparison)
***************************************

- Fortitude: 30
- Energy

- Force:    5
- Accuracy: 5
- Defense:  6

- Athletics:  12   -- highest
- Scouting:    3
- Acrobatics:  9   -- high
- Stamina:     3
- Shrouding:   2
- Scholar:     5

- Vitality:    6
- Strength:    9   -- high
- Agility:     8   -- high
- Insight:     5
- Perception:  6
- Willpower:   5


Abilities
*********

Berserker
   1   - Berserker (Accuracy+, Force+, Defense+)
       - Bladestorm (semi-random combo attack, attack one enemy and then up to
         two random targets, while Bloodied)
       - Double Slice (conditional combo attack, if you kill your target you can
         make another attack with -4 Accuracy; +4 Accuracy, +3 Force, cost 5
         Energy)
       - Short Fuse (become Bloodied when Fortitude drops to less than 50% and
         gain +25% Physical Resistance)
   2   - Pit Fighter (+2 Stamina)
       - Athletic (+2 Athletics)
       - Blood Rage (multi-hit, damage all targets in Small Radius, +8 Force,
         while Bloodied)
   3   - Bottled Fury (+2 Accuracy)
       - Bladestorm II (Hastened)
       - Double Slice II (+6 Accuracy, +6 Force)
       - Battle-Hardened (+1 Strength)
   4   - Body Conditioning (+4 Stamina)
   5   - Bladestorm III (+6 Force)
       - Double Slice III (+8 Force)
       - Blood Rage II (Bleeding, +10 Force)
   6   - Blood Thirst (+2 Force)
       - Peak Performance (+4 Athletics)
   7   - Bloodlust (+25% Force while Bloodied)
   8   - Mind Over Matter (+7 Stamina)
       - Blood Rage III (Knockback, Disengage, +16 Force)
   9   - Peak Performance (+7 Athletics)
  10   - Frenzied Blur (+2 Force)
       - Animal Instinct (+25% Force while Bloodied)

Hunter
   1   - Hunter (Accuracy+, Force+, Defense+)
       - Kick (precision and disengage attack, Knockback, Disengage, +2
         Accuracy)
       - Slay (precision and combo attack, if enemy is not killed by the first
         attack you can make another action, +4 Force, +6 Accuracy, cost 12
         Energy)
       - Chakram (projectile, throw blade at your enemy, if target is not killed
         retrieve the blade for a follow-up attack, cost 5 Common and 10
         Precious)
   2   - Heightened Reflexes (+2 Acrobatics)
       - Tracking (+2 Scouting)
   3   - Killer Instinct (+1 Force and +1 Accuracy)
       - Kick II (Hindered)
       - Keen Senses (+4 Scouting)
       - Bolas (explosive projectile, slow down and weaken one target, Hindered,
         Sundered, +6 Accuracy)
   4   - Perfect Balance (+4 Acrobatics)
       - Slay II (first attack causes Weakened, +8 Force, +10 Accuracy)
   5   - Kick III (turns Kick into multi-hit attack, all targets in front of you
         and to your left and right side gain damage, Knockback, Disengage and
         Hindered, +2 Accuracy)
   6   - Thick Skinned (+15% Impact Resistance)
       - Reflexive Strength (+1 Agility)
       - Nightvision (+1 Perception)
       - Burst Chakram (multi-hit, explosive projectile, Small Radius, +8 Force,
         cost 5 Common and 10 Precious)
   7   - Kick IV (+6 Accuracy)
   8   - Slay III (+12 Force, +12 Accuracy)
   9   - Sure-Footed (+7 Acrobatics)
       - Bounty Hunter (+7 Scouting)
  10   - Twinblade Fighter (+2 Accuracy and +2 Defense)

Nomad
   1   - Nomad (Accuracy+, Force+, Defense+)
       - Savage Roar (you gain Misdirection, enemies gain Weakened /three in
         Large Radius)
       - Revive (revived ally gains +100% Force to all attacks /three)
       - Intuition (+2 Scholar)
   2   - Cynic (+2 Shrouding)
   3   - Survivalist (+2 Defense)
       - Street Contacts (+4 Scholar)
   4   - Wind of Fury (+4 Shrouding)
   5   - Treasure Seeker (gain +5% more Precious when looting)
   6   - On the Run (+15% Ranged Resistance)
       - Ancestral Blood (+7 Shrouding)
   7   - (nothing)
   8   - Sharp Mind (+7 Scholar)
   9   - (nothing)
  10   - Explorer (+2 Defense)


Upgrades
********

Tytheri Quickblades
   - Battleworn
        - Slice (melee attack one enemy, +4 Accuracy)
        - Rend (multi-hit, melee attack all targets in front of you, -2
          Accuracy)
        - Whetstone (buff item, +2 Force /sixty, cost 25 Common)
   - Polished
        - Crossed Scabbards (+1 Gear Slot)
   - Fine
        - Slice II (+6 Accuracy)
        - Rend II (Accuracy is +/-0)
   - Superior
        - Bullrush (replaces Slice, charge attack, +2 Force)
        - Whirlwind Mantra (+1 Agility)
   - Exceptional
        - Rend III (Flesh Wound, +2 Force)
   - Masterwork
        - Bullrush II (+6 Force)

Sellsword Halfplate
   - Battleworn
        - Seethe (hold back, +4 Force)
   - Polished
        - Tytheri Silk Weave (+3 Fortitude)
        - Crown of Revelation (+1 Insight)
        - Vial of Copperweed (drink, +25% Fortitude, cost 5 Remnants)
   - Fine
        - Seethe II (Hastened, +6 Force)
        - World of Eihwaz (+2 Strength)
   - Superior
        - Glasses of Keen Sight (+2 Perception)
        - Elixir of Haste (drink, +1 to move distance /sixty, cost 55 Common and
          55 Remnants)
   - Exceptional
        - Seethe III (+8 Force)
        - Reinforced Halfplate (+5 Fortitude)
        - Choker of Power (+1 Willpower)
        - Flask of Copperweed (drink, +75% Fortitude, cost 10 Common and 15
          Remnants)
   - Masterwork
        - Reinforced Joints (+1 Vitality)
        - Amulet of Fury (buff item, +8 Force to Shasek and all allies /five)


================================================================================
                               [H06] SILENT THORN
================================================================================


- Silent Thorn from Old Yriel, member of Silent Sisters
- background: Silent Thorn's target is Guild Lord Davian, Silent Thorn's home
  land is ruled by Soulless and she wants to clear her land from the undead
- interesting attacks: Assassinate (stealth attack), Broadhead Arrow (slow down
  enemies), Eviscerate (stealth attack), Volley (multi-hit, multiple arrows),
  Viper Arrow (poison arrow), Void Arrow (Chaos damage)
- tactics: attack from the shadows, first gain the Concealed buff using the
  Shadowstep action and then the stealth attack (Assassinate or Eviscerate)
- tactics: stealth attacks are relatively efficient attacks (considerably
  increased Force and Accuracy), but don't forget you can't attack for one
  round, because first you need to use the Shadowstep action
- tactics: avoid getting seen by enemies (Concealed)
- tactics: avoid getting attacked by enemies: Focus III (Misdirection)
- tactics: slow down your enemies so you can retreat farther, Broadhead Arrow,
  Double Shot, Volley, Quick Shot
- tactics: weaken the enemy before other teammates attack: Void Arrow (Blinded)


Stats at the Beginning (for Comparison)
***************************************

- Fortitude: 30
- Energy

- Force:    6
- Accuracy: 5
- Defense:  7

- Athletics:   3
- Scouting:    6
- Acrobatics:  9   -- high
- Stamina:     3
- Shrouding:   3
- Scholar:     2
- Thievery:   12   -- highest

- Vitality:    6
- Strength:    6
- Agility:     9   -- high
- Insight:     5
- Perception:  7
- Willpower:   6


Abilities
*********

Assassin
   1   - Assassin (Accuracy+, Force+, Defense+)
       - Eviscerate (precision attack, make a Chaos attack and then step away,
         Hindered /three, +8 Accuracy, requires Concealed from Shadowstep
         action)
       - Heightened Reflexes (+2 Acrobatics)
       - Monastic Training (+2 Stamina)
   2   - Assassinate (precision attack, Critical Chaos strike, +8 Force, +10
         Accuracy, requires Concealed from Shadowstep action, cost 5 Energy)
   3   - Void Adept (+1 Force and +1 Accuracy)
       - Eviscerate II (Weakened /three, +2 Force, +10 Accuracy)
       - Yrian Constitution (+1 Vitality)
   4   - Assassinate II (+12 Force, +14 Accuracy)
   5   - Eviscerate III (Sundered /three, +4 Force, +14 Accuracy)
       - Perfect Balance (+4 Acrobatics)
   6   - Shadow Form (+25% Ranged Resistance)
       - Assassinate III (+20 Force, +18 Accuracy)
       - Body Conditioning (+4 Stamina)
   7   - Reflexive Strength (+1 Agility)
   8   - (nothing)
   9   - Night Stalker (+7 Acrobatics)
       - Mind Over Matter (+7 Stamina)
  10   - Void Mastery (+1 Force and +1 Accuracy)

Archer
   1   - Archer (Accuracy+, Force+, Defense+)
       - Void Arrow (anti-range attack, precision attack, projectile, Chaos
         damage, Blinded, +2 Force, +4 Accuracy, cost 5 Energy)
       - Tracking (+2 Scouting)
       - Broadhead Arrow (slowing and disengaging attack, projectile, Slowed
         /three, Disengaged, +2 Force, cost 5 Common, this power does not give
         you Energy)
   2   - Athletic (+2 Athletics)
       - Keen Senses (+4 Scouting)
       - Viper Arrow (precision attack, projectile, poison arrow, Affliction,
         cost 10 Common)
   3   - Precision (+2 Accuracy)
       - Void Arrow II (Hindered, +2 Force, +6 Accuracy, cost 5 Energy)
       - Volley (multi-hit projectile in Medium Range, multiple arrows, Slowed)
   4   - Peak Performance (+4 Athletics)
       - Viper Arrow II (+4 Accuracy)
   5   - Volley II (+4 Accuracy)
   6   - Sight of Weakness (+2 Force)
       - Void Arrow III (Blinded and Hindered /three, +4 Force, +8 Accuracy)
       - Broadhead Arrow II (+4 Force, +2 Accuracy)
   7   - Relentless (+3 Energy)
       - Marksmanship (+2 Range)
   8   - Volley III (Demoralized, +6 Accuracy)
       - Viper Arrow III (Blighted, +4 Accuracy, cost 10 Common and 10 Remnants)
   9   - Paragon of Strength (+7 Athletics)
       - Bounty Hunter (+7 Scouting)
  10   - Child of Darkness (+25% Chaos Resistance)

Rogue
   1   - Rogue (Accuracy+, Force+, Defense+)
       - Shadowstep (become stealthy, Disengaged, Concealed, Emboldened, cost 5
         Energy)
       - Intuition (+2 Scholar)
       - Revive (after reviving ally can act instantly)
   2   - Sleight of Hand (+2 Thievery)
       - Shadow Priestess (+2 Shrouding)
   3   - Thief's Grace (+1 Accuracy and +1 Defense)
       - Shadowstep II (Demoralized in Small Radius)
       - Street Contacts (+4 Scholar)
       - Myrthvein Vial (drink, +5 Energy, cost 5 Precious and 5 Remnants)
   4   - Trapsmith (+4 Thievery)
       - Shadow Veil (+4 Thievery and +4 Athletics /sixty)
   5   - Shadowstep III (Demoralized in Small Radius /three)
       - Word of Dagaz (+4 Shrouding)
   6   - Tomb Robber (+25% Chaos Resistance)
       - Scavenger (additional +5% chance of recovering Gear when looting)
   7   - Dark Aura (+7 Shrouding)
   8   - Sharp Mind (+7 Scholar)
   9   - Poisoner's Handbook (+7 Thievery)
  10   - On the Run (+25% Ranged Resistance)


Upgrades
********

Bow and Blade
   - Battleworn
        - Quick Shot (projectile, arrow, Slowed)
        - Slash (Disengage, +4 Accuracy)
        - Moonbow Quiver (+1 Gear Slot)
   - Polished
        - Quick Shot II (+2 Accuracy)
   - Fine
        - Slash II (Misery)
        - Explosive Arrow (explosive projectile, Radiant Damage in Small Radius,
          cost 5 Precious, 10 Common)
   - Superior
        - Double Shot (replaces Quick Shot, projectile, shoot two arrows
          sequentially, Slowed, +2 Accuracy, both arrows are with -2 Force)
        - Rune of Truesight (+1 Perception)
   - Exceptional
        - Void Blade (replaces Slash, Weakened, Affliction, Disengage, +6
          Accuracy)
        - Explosive Arrow II (+4 Force)
   - Masterwork
        - Double Shot II (+2 Force, +6 Accuracy)
        - Void Blade II (+4 Force)

Leather Armor
   - Battleworn
        - Focus (hold back, Focused /round)
        - Poisoner's Sheath (add poison to your weapons, +10 Force /three, cost
          75 Remnants)
   - Polished
        - Vial of Copperweed (drink, +25% Fortitude, cost 5 Remnants)
        - Periapt of Power (+2 Strength)
   - Fine
        - Focus II (Focused /three)
        - Ring of Alacrity (+1 Agility)
   - Superior
        - Enchanted Bracers (+1 Strength)
        - Flask of Copperweed (drink, +75% Fortitude, cost 10 Common and 15
          Remnants)
        - Spiderweave Boots (+2 Agility)
   - Exceptional
        - Focus III (Misdirection)
        - Reinforced Joints (+1 Vitality)
        - Hardened Leather (+3 Fortitude)
   - Masterwork
        - Cloak of Shadows (buff item, invisibility, +25% Radiant Resistance and
          Concealed /three, cost 75 Precious and 75 Remnants)


================================================================================
                                   [H07] STATS
================================================================================


Introduction
************

The Stats screen gives you an overview of your hero's abilities. See also your
Abilities and Upgrades screen to see what powers, buffs and crafting skills you
have unlocked.


Fortitude and Energy
********************

- Fortitude: health points
- Energy:    attack/defense points


Properties
**********

- Force
- Accuracy
- Defense


Skills
******

- Athletics
- Scouting
- Acrobatics
- Stamina
- Shrouding
- Scholar
- Thievery


Attributes
**********

- Vitality
- Strength
- Agility
- Insight
- Perception
- Willpower


================================================================================
                           [H08] FORTITUDE AND ENERGY
================================================================================


Fortitude
*********

Fortitude means how much your hero has health points left. If your hero's
Fortitude decreases to zero, your hero needs to be revived or he/she will die.

You can increase your hero's Fortitude by drinking potions or eating food that
heal you. Baryson has healing powers (Lay on Hands and Armor of Light) and a
healing attack (Healing Strike) to increase Fortitude.

You usually can increase the maximum possible Fortitude your hero can have from
Abilities or Upgrades. Muran has no unlocks to increase the maximum Fortitude.


Energy
******

Energy is the number of points you can use for attacks, defense and other
actions that require Energy.

There are actions that do not require Energy. Basic attacks, holding back,
reviving your teammate and giving your ally a healing potion or some other buff
item do not require Energy. Muran's Blink and Silent Thorn's Shadowstep do not
require Energy either.

You can get more Energy by making basic attacks. There are drinks that also give
you Energy. Muran's hold back ability Meditate gives her Energy. Muran also has
a power to give Energy to others.

You usually can increase the maximum possible Energy from Abilities or Upgrades.
Baryson and Shasek have no unlocks to increase the maximum Energy.


================================================================================
                                 [H09] PROPERTIES
================================================================================


Properties
**********

A hero has three properties, which are Force, Accuracy and Defense.


Force
*****

Force is the base score for calculating how much a successful attack damages the
enemy. The damage is calculated based on your Weapon Level. Your total damage is
your current Weapon Level's damage + your Force + any additional damage by the
Power you use. Weapon Levels and the damage they cause are:

  Level           Damage
  Battleworn      3 -  6
  Polished        4 -  8
  Fine            5 - 10
  Superior        6 - 12
  Exceptional     7 - 14
  Masterwork      8 - 16


Accuracy
********

Accuracy is used to calculate how probably your hero succeeds in an attack.


Defense
*******

Defense is used to calculate how probably your hero succeeds in evading or
blocking an attack.


================================================================================
                           [H10] SKILLS AND ATTRIBUTES
================================================================================


Skills vs. Attributes
*********************

Do not confuse Skills with Attributes! In short, Skills are for Skill Checks and
Attributes are for fights in the Campaign and Combat Arena.

A Skill has the "book" icon in the Abilities and Upgrades screens.

An Attribute has the "six-pointed star" icon in the Abilities and Upgrades
screens.


Skills
******

Skills are used in Skill Checks in the Campaign, so you don't need them in the
Combat Arena.

Skills are Acrobatics, Athletics, Scholar, Scouting, Shrouding, Stamina and
Thievery.

Acrobatics is used to avoid traps. Athletics is used for opening chests and
destroying obstacles like barricades. Scouting is associated with eavesdropping
and finding hidden items and detecting traps. Shrouding is used to avoid damage
from chaos by detecting traps. Thievery is used for opening chests and doors
with locks. Stamina is used to avoid damage from impact-based traps. Scholar is
used to uncover hidden lore, disarm traps (crossbow trap in mission 1-3) and
unlock magic-based doors and chests. Stamina is not used in Episode 1.


Attributes
**********

Attributes affect your hero's Force, Accuracy and Defense, which are used in
fights.

Attributes are Vitality, Strength, Agility, Insight, Perception and Willpower.

Which Attributes affect your hero's current Force, Accuracy and Defense depends
on which Discipline Tree is used in an attack/defense.

Keep in mind that if you increase your maximum Fortitude or Energy in one of the
Ability trees it will affect your maximum Fortitude or Energy in all
circumstances.


================================================================================
                                 [H11] ABILITIES
================================================================================


Abilities and Upgrades
**********************

Some of the Ability Icons are in the Abilities screen and the rest are in the
Upgrades screen. I'm telling this to avoid confusion later in this guide when
I'm mentioning an Ability Icon that is in the Upgrades.


Ability Icons
*************

The Ability Icons can be categorized into Attacks, Defends, Skills, Attributes,
Hold Backs, Revives, Potions, Weapons, Companions, Buffs, Buff Items, Discipline
Tree Buffs, Power Moves, Healing and Looting.


Attack
******

An Attack Ability Icon unlocks enhancements to an Attack you already have or it
unlocks a new Attack you don't have yet.


Defend
******

Defends are used from the Defend Wheel. For example, you can use protecting,
disengaging and weakening powers like Baryson's Rebuke, Marcus' Bodyguard and
Aura of Command, and Shasek's Savage Roar.


Skill
*****

A Skill Ability Icon has the "book" icon. It increases the Skill it mentions.
You can use Skills in Skill Checks in the Campaign.


Attribute
*********

An Attribute Ability Icon has the "six-pointed star with a triangle". It
increases the Attribute it mentions. Attributes are used to calculate combat
results.


Hold Back
*********

A Hold Back Ability Icon unlocks an enhancement to your hold back power. The
power can for example heal Baryson or give Muran more Energy. Hold back powers
are Baryson's Restoration, Marcus' Hold the Line, Muran's Meditate, Shasek's
Seethe and Silent Thorn's Focus.


Revive
******

A Revive Ability Icon is already unlocked for all of the heroes. You can lift up
a defeated hero who is not dead yet.


Potion
******

A Potion Ability Icon unlocks a recipe for that potion.


Weapon
******

A Weapon Ability Icon unlocks an enhancement for a weapon you already have or it
unlocks a new weapon you don't have yet.


Companion
*********

A Companion Ability Icon unlocks a companion or enhancements to that companion.
Muran has the temporary companion Stone Warden. It will attack your enemies.


Buff
****

A Buff Ability Icon has the "ten-pointed star with a drop". A Buff enhances the
way you attack or defend or it may increase for example your maximum Fortitude
or Energy. As an example, Shasek has Buff unlocks for his Bloodied state.


Buff Item
*********

A Buff Item Ability Icon unlocks an item that gives you an advantage when that
item is used. For example, a buff item might increase one of your skills.


Discipline Tree Buff
********************

Discipline Tree Buff Ability Icons are the leftmost icons on each Ability tree
screen. They enhance your hero for that particular Discipline Tree. It may for
example increase your Force, Accuracy, Defense, Range, Movement or resistance
for some damage type.


Power Move
**********

A Power Move Ability Icon unlocks enhancements for your Power Move. Muran has
Blink and Silent Thorn has Shadowstep.


Healing
*******

A Healing Ability Icon unlocks a healing power or enhancements for a healing
power. Baryson has Lay on Hands and Armor of Light. Baryson's hold back power
Restoration also heals, but only Baryson.


Looting
*******

A Looting Ability Icon unlocks a better chance of gaining more resources or
Gear when looting.


================================================================================
                              [H12] ABILITY LEVELS
================================================================================


Ability Levels
**************

Here are some of the the Ability levels and how much Renown you need for them.


LEVEL   RENOWN NEEDED FOR A LEVEL
 1           -
 2          20
 3          50
 4          95
 5         162
 6         263
 7         415
 8         643
 9         985
10        1497
11        2266


Ability Costs
*************

Every level of an Ability tree has a different cost for an individual power.
Each Ability on the same level does not have the same cost, so below are some
approximate costs to give you an idea of the costs.


LEVEL   APPROXIMATE RENOWN COST FOR AN ABILITY
  1          5 -  15
  2         10 -  20
  3         20 -  25
  4         30 -  35
  5         45 -  75
  6         60 -  80
  7         80 - 150
  8        120 - 200
  9           150
 10           250


================================================================================
                              [H13] ABILITY TREES
================================================================================


Introduction
************

Here are some things I noticed when I compared the Ability trees regarding what
they have to offer. You may skip this section as it doesn't teach you much on
tactics or upgrading.


Attacks
*******

- the first Ability tree usually contains multi-hit attacks, but the second
  Ability tree may also have them
- the second Ability tree usually contains projectile attacks, but the first
  Ability tree may also have them
- the first and second Ability tree may also contain combo attacks
- the third Ability tree is usually for defending, disengaging and healing


Force, Accuracy and Defense
***************************

- the first Ability tree most often gives points to Force and Accuracy
- the second Ability tree most often gives points to Accuracy
- the third Ability tree gives points to Force, Accuracy and Defense quite
  evenly


Skills
******

- the first Ability tree most often gives points to Athletics and Acrobatics
- the second Ability tree most often gives points to Athletics, Scouting and
  Stamina
- the third Ability tree most often gives points to Shrouding and Scholar


Attributes
**********

- the first Ability tree usually gives only one point to one of the Attributes
- the second Ability tree usually gives one or two points to the Attributes
- the third Ability tree gives almost no points to the Attributes for any hero


================================================================================
                             [H14] EQUIPMENT LEVELS
================================================================================


Equipment Levels: Costs and Perks
*********************************

"Equipment" or officially known as Upgrades (weapons and armor) have the same
names for the levels, but those levels give different kind of perks. Weapon
levels give your hero attack points. Armor levels give you Fortitude or Energy
points.

Depending on your hero you will get Fortitude or Energy from the second
unlockable level (Polished) and so on. For example Muran and Silent Thorn get
+3 Fortitude from the Polished level and Baryson gets +3 Energy.


LEVEL         COST                                        WEAPON   ARMOR
              Godstone   Precious   Common   Remnants     Damage   Points
Battleworn    -            -          -        -          3 -  6   -
Polished      1            0          0        0          4 -  8   +3 For/Energy
Fine          2           60         60       60          5 - 10   +3 For/Energy
Superior      3           80         80       60          6 - 12   +5 For/Energy
Exceptional   4           90         90       90          7 - 14   +5 For/Energy
Masterwork    5          100        100      120          8 - 16   +5 For/Energy



================================================================================
================================================================================
                            [E] ENEMIES AND ALLIES
================================================================================
================================================================================



================================================================================
                                 [E1] ENEMIES
================================================================================


Arbolek
*******

Arbolek Spine Tyrant
- mission 1-3-2

Arbolek Stonekin
- multi-hit attack
- mission 1-1-3


Bloodguard
**********

Bloodguard Commander
- melee attack
- mission 1-2-1

Bloodguard Heavy Soldier
- melee attack
- causes Engaged
- subtypes: Baron Bloodguard Heavy Soldier (1-1-3), Lord Bloodguard Heavy
  Soldier (1-1-3)

Bloodguard Soldier
- melee attack
- subtypes: Baron Bloodguard Soldier (1-1-1), Lord Bloodguard Soldier (1-1-1)
- mission 1-1-1

Man at Arms Bloodguard Soldier
- melee attack
- causes Engaged
- Combat Arena 1


Cave Creature
*************

Cave Skiller
- mission 1-3-1


Dog
***

Attack Dog
- subtypes: Hound Attack Dog, Mongrel Attack Dog
- mission 1-1-1

Guard Dog
- subtypes: Guard Dog, Hound Guard Dog, Mongrel Guard Dog
- mission 1-1-1

Mister Muzzles
- summoned by Jormund
- mission 1-1-3, Combat Arena 1

War Dog
- subtypes: Hound War Dog
- mission 1-1-3


Ghost
*****

Lady Allevia
- can be a non-hostile or an enemy depending on what mission you are playing
- summons Whisp
- causes Demoralized to heroes
- causes Protected to her allies
- mission 1-2-2

Whisp
- white
- eats your energy, transforms into Wraith
- mission 1-2-2

Wraith
- red
- causes damage
- mission 1-2-2


Hundari Forgeborn
*****************

Slave Hundari Forgeborn
- mission 1-1-3


Pilgrim
*******

Cloaked Pilgrim
- mission 1-1-1

Pilgrim
- aliases: Angry Pilgrim, Riotous Pilgrim, Rowdy Pilgrim, Unruly Pilgrim
- mission 1-1-1


Rat
***

Sewer Rat
- mission 1-1-2


Sellsword
*********

Jormund
- Sellsword leader
- combo attack
- summons Mister Muzzles
- mission 1-1-3, Combat Arena 1

Sellsword Archer
- projectile attack
- mission 1-1-1

Sellsword Crossbowman
- projectile attack
- mission 1-1-3

Sellsword Hound Master
- summons War Dogs
- mission 1-1-3

Sellsword Marksman
- subtypes: Expert Sellsword Marksman (1-1-3)
- projectile attack
- mission 1-1-1

Sellsword Sergeant
- melee attack
- mission 1-1-1

Sellsword Skirmisher
- subtypes: Senior Sellsword Skirmisher (1-1-3)
- melee attack
- mission 1-1-1

Sellsword Sniper
- mission 1-1-3


Soulless
********

Slave Soulless Aberrant
- melee attack
- Combat Arena 2

Soulless Animus
- melee attack
- mission 1-2-1

Soulless Bloated Vessel
- explodes from an attack or near your hero
- shoot it to damage other Soulless nearby
- mission 1-2-1

Soulless Bloodguard Commander
- summons Soulless Bloated Vessels and Soulless Wracks
- mission 1-3-1

Soulless Wrack
- melee attack
- mission 1-2-1


Spider
******

Brown Recluse Spider
- small spider
- mission 1-1-2

Collector
- causes Poisoned
- mission 1-1-2

Corrupted Harvester
- causes Poisoned
- gives birth to Brown Recluse Spiders and Orb Weavers
- mission 1-3-2

Harvester
- mission 1-3-1

Orb Weaver
- mission 1-3-1


Zaquentist
**********

Davian
- Guild Lord, one of the leaders of the Zaquentists
- mission 1-3-2

Zaquentist Acolyte
- hood
- summons Soulless Animus
- mission 1-2-1

Zaquentist Channeler
- Chaos projectile
- summons Soulless Wrack
- causes Zaquent's Boon
- Combat Arena 2

Zaquentist Proselyte
- mission 1-2-2


================================================================================
                           [E2] ALLIES AND NON-HOSTILES
================================================================================


Ghost
*****

Father Asaelus
- mission 1-2-1

Ghost of Lady in Waiting
- mission 1-2-1

Lady Allevia
- can be a non-hostile or an enemy depending on what mission you are playing
- mission 1-1-2

Master of Coin
- mission 1-2-1

Sylvaen the Accountant
- mission 1-2-1

Vyshaz the Tytheri
- mission 1-2-1


God/Semi-God
************

Herald
- aka Mysterious Stranger
- mission 1-3-1


Keeper
******

Grand Keeper Vyrandus
- mission 1-1-1

Gray Keeper
- melee attacks
- Gray Keepers can be seen in the first area of the first mission
- mission 1-1-1

Keeper Herastus
- mission 1-1-2

Keeper Laetis
- asks for help for Keeper Saeghal's burns caused by Davian in mission 1-1-2

Keeper Saeghal
- you heal Saeghal in mission 1-1-2

Keeper Segran
- you heal Segran in mission 1-1-1
- Segran wants to talk about a large feral creature in mission 1-1-3


Mage
****

Mysterious Mage
- name: Aramus
- mission 1-3-1



================================================================================
================================================================================
                                 [T] TACTICS
================================================================================
================================================================================



================================================================================
                               [T1] ABBREVIATIONS
================================================================================


Rounds
******

- I use the slash-word (/word) abbreviations like /two and /sixty instead of
  numbers like 2 rounds and 60 rounds for easier reading as there will be less
  numbers mixed up with all that other numerical data in the Ability and
  Upgrades descriptions
- /word abbreviations used in this text are:
     - /two    =  2 rounds
     - /three  =  3 rounds
     - /five   =  5 rounds
     - /twelve = 12 rounds
     - /sixty  = 60 rounds


================================================================================
                                  [T2] BUFFS
================================================================================


Introduction
************

To understand the tactics and the abilities of the heroes, first we need to take
a look at the buffs in the game. A buff is a part of an Ability or a Power and
it enhances your hero, teammate or an allie. For example, a buff may increase
Damage, Defense, Fortitude or Resistance, but a buff can also mean something not
measured in numbers like Silent Thorn's Concealed (you cannot be targeted by
enemies until your next turn). A debuff is the opposite of a buff and is used
against enemies. A debuff can for example decrease Resistance to a damage type.
A Status Effect mentioned in the game means a buff or a debuff.


Terms
*****

Bloodied
- this is more like a Shasek's feature than a buff
- normally Shasek becomes Bloodied when his Fortitude drops to less than 25% and
  he gains +25% Physical Resistance
- with the Short Fuse ability (Berserker level 1), Shasek becomes Bloodied when
  Fortitude drops to less than 50%

Free
- power does not consume an action in combat
- you can for example drink a healing potion during your turn

Movement
- Movement is not a buff, but this is an explanation for the "+x Movement" note
  mentioned in some of the buffs in this game
- the number one in "+1 Movement" means approximately the width of a hero
- Baryson and Shasek have the same Movement distance, but if you activate
  "Seethe II" (Hastened, +6 Force) for Shasek during combat and you compare how
  far Baryson and Shasek can move, then in that case Shasek can move about five
  hero's widths more than Baryson

Move Distance
- the distance your character moves

Range Distance
- the distance your projectile moves or how far your power reaches


Buffs and Debuffs
*****************

Affliction
- 10 Chaos Damage /three

Aggression
- increase the probability to get attacked by an enemy instead of your ally
  (used with the juggernaut-type character Marcus)

Amplified
- +10 Energy /three

Angered
- +25% Force, +25% Enemy Aggression (increase Aggro)

Bleeding
- 10 Piercing Damage /three

Blighted
- 20 Chaos Damage /three

Blinded
- -50% Range, -25% Accuracy

Burning
- 10 Radiant damage /three

Cleansing Pyre
- 10 Radiant Damage /three (stronger than Purifying Flame)

Concealed
- you cannot be targeted by enemies until the beginning of your next turn

Cure
- +4 Fortitude /three

Demoralized
- -25% Radiant Resistance and -25% Chaos Resistance

Disengage
- enemy's Engagement lock will be removed

Emboldened
- +25% Force, +25% Accuracy

Engaged
- your target becomes locked to you, and cannot use ranged powers

Flesh Wound
- 3 Piercing Damage /three

Focused
- +25% Range, +25% Accuracy

Hastened
- +5 Movement, +25% Ranged Resistance

Hindered
- -5 Movement, -25% Ranged Resistance

Knockback
- target is hurled backwards

Mend
- +8 Fortitude /three

Misdirection
- -25% Enemy Aggro (Aggression, decrease the probability to get attacked by
  enemies)

Misery
- 3 Chaos Damage /three

Protected
- +5 Defense
- +25% Positional Resistances
     - 25% Engaged
     - 25% Flanking
     - 25% Ranged

Purifying Flame
- 3 Radiant Damage /three

Regenerate
- +12 Fortitude /three

Renewed
- +5 Energy /three

Scorched
- -3 Fortitude /three
- from Chests

Sundered
- -25% Defense

Taunted
- enemy must attack a taunting character

Weakened
- -5 Force, -25% Positional Resistances


================================================================================
                              [T3] TACTICAL ADVICE
================================================================================


Attacks
*******

Attack Types
- you can use basic attacks to target single enemies
     - Shasek's Double Slice is an upgraded version of Slice and it makes the
       attack a combo attack
- you can use precision attacks to damage a single opponent more or more
  accurately/probably than a basic attack
- you can use multi-hit attacks against multiple enemies when your allies are
  not too close to you, because they will also take damage
- you can use combo attacks, which usually means you first attack against one
  enemy and then another
- if you can't shoot a projectile, but you would like to attack an enemy far
  away, you might be able to use a charge attack

Charge Attacks
- a charge or assault attack can be used instead of a projectile attack, when
  you don't have Energy or other resources for a projectile attack
- a charge attack means your hero runs a long distance towards the enemy before
  striking
- examples of charge attacks are:
     - Baryson: (none)
     - Marcus: Battle Charge (Engaged)
     - Muran: (none)
     - Shasek: Bullrush (+2 Force)
     - Silent Thorn: Eviscerate (attack and then step away, Hindered /three, +8
       Accuracy, requires Concealed from Shadowstep action)

Combo Attacks
- you can use a combination of actions with combo attacks
- examples of combo attacks are:
     - Baryson: (none)
     - Marcus: Shield Smash (attack an enemy causing Disengage and Knockback,
       then make another action)
     - Muran: (none)
     - Shasek: - Bladestorm (attack one enemy and then up to two random targets,
                 while Bloodied, this is actually a sequence of actions you
                 can't control after the initial target has been chosen)
               - Slay (if enemy is not killed by the first attack you can make
                 another action)
     - Silent Thorn: (none)

Disengage Attack Without the Need to Disengage
- you can use a disengage attack without being engaged when you want that little
  bit of more to your attack, for example Shasek's Kick gives +2 Accuracy
  and Silent Thorn's Broadhead Arrow gives +2 Force
- not all disengage attacks give you more Accuracy, Damage or Defense

Energy from Attacks
- amount of Energy from a basic attack depends on did you miss, hit or made a
  Critical hit (maximum damage)
- basic melee and projectile attack gives +3 (miss), +5 (hit) or +8 Energy
  (Critical hit)

Melee Attack
- a melee attack's strike shape can be an arc or a circle in addition to a blow
  to a single target, so keep that in mind when you decide which melee attack to
  use, because you may hit your allies also

Multi-hit Melee Attacks
- a multi-hit melee attack strikes at two or more targets at the same time or
  very fast sequentially
- examples of multi-hit melee attacks are:
     - Baryson: - Blade of Glory (hit targets in front of you)
                - Great Swing (strike targets around you in Medium Radius)
     - Marcus: - Lance Assault (Disengage and Knockback to all enemies in Small
                 Range and then attack the nearest enemy)
               - Sweep Attack (strike all targets in an arc)
     - Shasek: - Blood Rage (damage all targets in Small Radius)
               - Rend (melee attack all targets in front of you)

Melee or Projectile
- when comparing the basic attacks that don't require attack Energy, melee can
  cause more damage than a projectile depending on the damage type, which
  matters when the enemy Fortitude is near the maximum damage of your basic
  attacks and you want to finish the enemy, but don't have enough Energy so you
  could use an attack that requires Energy

Precision Attacks
- a precision attack is meant to damage a single opponent more or more
  accurately/probably than a basic attack
- examples of precision attacks are:
     - Baryson: Duel (Engaged, +25% Front Resistance, +4 Force, +2 Accuracy)
     - Marcus: Lunge III (+4 Defense, +4 Accuracy)
     - Shasek: - Kick (Knockback, Disengage, +2 Accuracy)
               - Slay (precision and combo, if enemy is not killed by the first
                 attack you can make another action, +4 Force, +6 Accuracy)
     - Silent Thorn: - Assassinate (Critical Chaos strike, +8 Force, +10
                       Accuracy, requires Concealed)
                     - Eviscerate (attack then step away, Hindered /three, +8
                       Accuracy, requires Concealed)
                     - Viper Arrow (poison arrow, Affliction)
                     - Void Arrow (Chaos damage, Blinded, +2 Force, +4 Accuracy)

Projectiles and Energy Beams
- projectiles and energy beams that you can use are arrows, bolts, lightning,
  retrievable blade (Chakram) and explosives (Burst Chakram and Bolas)
- you can use different kind of projectiles for different kind of situations and
  tactics:
     - cause damage over time
     - hit multiple targets weakening the enemies
     - slow down one or more dangerous enemies that should not get close to any
       of your team members
- to increase your odds at hitting your enemies you can increase your Accuracy
  in the same Ability tree where you have unlocked your power
- examples of projectiles and energy beams are:
     - Baryson: Sacred Light (beam, Purifying Flame, damage over time)
     - Marcus: Incendiary Bolt (damage over time)
     - Muran: - Aetherbolt (beam)
              - Fireball (explosive projectile, multi-hit in Medium Range)
              - Call Lightning (multi-hit autotarget, hits the chosen enemy and
                a random enemy or the same enemy again if there are no near
                enemies)
              - Soul Syphon (beam)
     - Shasek: - Chakram (throw blade at your enemy, if target is not killed
                 retrieve the blade for a follow-up attack)
               - Bolas (explosive projectile, one target, Hindered, Sundered)
               - Burst Chakram (explosive projectile, Small Radius)
     - Silent Thorn: - Double Shot (shoot two arrows sequentially, Slowed)
                     - Explosive Arrow (Radiant Damage in Small Radius)
                     - Quick Shot (Slowed)
                     - Volley (multiple arrows, Slowed)

Projectile Comparison
- initially Marcus' Incendiary Bolt (Burning: 10 radiant damage /three) causes
  more damage than Baryson's Sacred Light (Purifying Flame: 3 radiant damage
  /three), but on the other hand Baryson's Sacred Light doesn't cost anything

Random Attacks
- a random attack means your hero attacks a target that is calculated by the
  game
- a semi-random attack means that your hero attacks the first target and then
  one or more random targets
- examples of semi-random attacks are:
     - Muran: Call Lightning (multi-hit autotarget, attack a chosen enemy and a
       random enemy or the same enemy again if there are no near enemies)
     - Shasek: Bladestorm (combo, attack one enemy and then up to two random
       targets, while Bloodied)


Defends
*******

Introduction
With defends I mean protecting, disengaging, weakening and distracting powers.
You can see Revive as defend also. With a defend you can help yourself or your
ally. Defends are for example Baryson's Rebuke, Marcus' Bodyguard and Aura of
Command and Shasek's Savage Roar.

Disengage Attacks and Powers
- when you want yourself or your teammate(s) disengaged from an attack you can
  use disengage attacks, powers and buff items for that purpose
- examples of disengage attacks, powers and buff items are:
     - Baryson: Rebuke (Radiant attack, Disengaged, Knockback, +2 Force)
     - Marcus: - Aura of Command (aggro buff, Disengage in Medium Range,
                 affected enemies are Taunted)
               - Lance Assault (Disengage and Knockback to all enemies in Small
                 Range and then attack the nearest enemy with +6 Force)
               - Shield Smash (attack an enemy causing Disengage and Knockback,
                 then make another action)
     - Muran: Blink (teleporting, Disengage)
     - Shasek: - Blood Rage III (Knockback, Disengage, +16 Force)
               - Kick (Knockback, Disengage, +2 Accuracy)
               - Kick III (turns Kick into multi-hit attack, all targets in
                 front of you and to your left and right side gain damage,
                 Knockback, Disengage and Hindered, +2 Accuracy)
     - Silent Thorn: - Broadhead Arrow (Slowed /three, Disengaged, +2 Force)
                     - Shadowstep (Disengaged, Concealed, Emboldened)

Hold Back Powers
- you don't always need to attack the enemy in every turn, instead you can use
  your hold back ability for healing, increasing your Energy or otherwise
  preparing for the fight
- hold back can be a good option when the enemies are far enough so that they
  probably can't attack you yet even with projectiles (arrows)
- hold back abilities for the heroes are:
     - Baryson: - Restoration (Cure)
                - Restoration II (Mend)
                - Restoration III (Regenerate)
     - Marcus: - Hold the Line (Angered)
               - Hold the Line II (+2 Defense)
               - Hold the Line III (+15% Fortitude, +4 Defense)
     - Muran: - Meditate (+15% Energy)
              - Meditate II (+25% Energy)
              - Meditate III (Amplified)
     - Shasek: - Seethe (+4 Force)
               - Seethe II (Hastened, +6 Force)
               - Seethe III (+8 Force)
     - Silent Thorn: - Focus (Focused /round)
                     - Focus II (Focused /three)
                     - Focus III (Misdirection)

Distraction Powers
- you can use Muran's Stone Warden (stone warden fights for you /five) for
  distraction as the first level Stone Warden doesn't seem to cause much of
  damage to the enemies (about 3-4 damage per enemy)

Revive
- reviving your allies can be useful, but if you are the only one left and your
  Fortitude is very low you could try to run back and heal yourself first if
  that is possible without being targeted by projectile enemies (archers) or
  enemies who can catch you
- the Revive powers are different for the heroes, which may affect the decision
  which hero to use for the revival:
     - Baryson:      ally gets 100% Fortitude
     - Marcus:       ally gets +200% Defense /three
     - Muran:        ally gets Amplified
     - Shasek:       ally gets +100% Force to all attacks /three
     - Silent Thorn: ally can act instantly after reviving


Weakening Powers
****************

Slow Down Enemies
- when you are dealing with dangerous enemies, you can slow them down if you
  have any powers or buff items to do so
- for example Silent Thorn can slow down one enemy for one round (Double Shot)
  or three rounds (Broadhead Arrow) or she can slow down multiple opponents
  (Volley)
- examples of slowing down powers, weapons and buff items:
     - Muran: - Blink II (Slowed in Short Range)
              - Starseed Talisman (damage and Slowed to all targets in Large
                Radius /round)
     - Shasek: - Bolas (explosive projectile, one target, Hindered, Sundered, +6
                 Accuracy)
               - Kick II (Hindered, +2 Accuracy)
     - Silent Thorn: - Broadhead Arrow (Slowed /three, Disengaged)
                     - Double Shot (Slowed, shoot two arrows sequentially)
                     - Quick Shot (Slowed)
                     - Volley (multiple arrows in Medium Range, Slowed)

Weaken One Enemy
- you can weaken an enemy before other teammates attack that enemy in the same
  round or for a longer period than only one round
- for example, you are not supposed to use Bolas alone, because the enemy won't
  be Hindered and Sundered the next round
- weakening debuffs are for example:
     - Blinded (-50% Range, -25% Accuracy)
     - Demoralized (-25% Radiant Resistance and -25% Chaos Resistance)
     - Hindered (-5 Movement, -25% Ranged Resistance)
     - Sundered (-25% Defense)
     - Weakened (-5 Force, -25% Positional Resistances)
- weakening attacks are for example:
     - Baryson: - Duel II (Sundered, +25% Front Resistance)
                - Duel III (Weakened)
                - Rebuke II (Demoralized)
     - Marcus: - Battle Charge II (Sundered, +4 Defense)
               - Sunder (Sundered /round)
               - Sunder II (+2 Force)
               - Sunder III (Sundered /three)
     - Muran: Stone Strike II (Sundered, +2 Force)
     - Shasek: - Bolas (explosive projectile, one target, Hindered, Sundered, +6
                 Accuracy)
               - Kick II (Hindered, +2 Accuracy)
               - Kick III (turns Kick into multi-hit attack, all targets in
                 front of you and to your left and right side gain damage,
                 Knockback, Disengage and Hindered, +2 Accuracy)
               - Slay II (the first attack causes Weakened, +8 Force, +10
                 Accuracy)
     - Silent Thorn: - Broadhead Arrow (Slowed /three, Disengaged, +2 Force)
                     - Eviscerate (Hindered /three, +8 Accuracy, requires
                       Concealed)
                     - Eviscerate II (Weakened /three, +2 Force, +10 Accuracy)
                     - Eviscerate III (Sundered /three, +4 Force, +14 Accuracy)
                     - Void Arrow (Chaos damage, Blinded, +2 Force, +4 Accuracy)
                     - Void Arrow II (Hindered, +2 Force, +6 Accuracy)
                     - Void Arrow III (Blinded and Hindered /three)

Weaken More Than One Enemy
- you can weaken two or more enemies before other teammates attack them, this
  means for example the Slowed or Weakened buffs or simply damaging them
- examples of weakening multi-hit attacks are:
     - Baryson: Great Swing (strike targets around you in Medium Radius)
     - Marcus: Sweep Attack (Weakened)
     - Muran: Fireball (multi-hit in Medium Radius, +4 Force)
     - Shasek: - Rend (target enemies with -2 Accuracy, usually hits about two
                 or three enemies depending on how they are located to each
                 other)
               - Savage Roar (enemies gain Weakened /three in Large Radius)
     - Silent Thorn: Volley (multiple arrows, multi-hit in Medium Range, Slowed)


Damage Over Time
****************

- some attacks cause damage over time (DOT) during multiple rounds
- damage over time buffs are for example:
     - Affliction (10 Chaos Damage /three)
     - Bleeding (10 Piercing Damage /three)
     - Blighted (20 Chaos Damage /three)
     - Burning (10 Radiant damage /three)
     - Cleansing Pyre (10 Radiant Damage /three)
     - Flesh Wound (3 Piercing Damage /three)
     - Misery (3 Chaos Damage /three)
     - Purifying Flame (3 Radiant Damage /three)
- examples of attacks that cause damage over time:
     - Baryson: - Blade of Glory (multi-hit, hit targets in front of you,
                  Purifying Flame, +2 Force, cost 5 Energy)
                - Blade of Glory II (+4 Accuracy)
                - Blade of Glory III (Cleansing Pyre)
                - Great Swing II (Flesh Wound, +4 Force)
                - Great Swing III (Knockback, +8 Force)
     - Marcus: Incendiary Bolt (projectile, Burning)
     - Muran: - Fireball II (Burning, +6 Force)
              - Fireball III (+2 Accuracy, +8 Force)
     - Shasek: - Blood Rage II (Bleeding, +10 Force)
               - Blood Rage III (Knockback, Disengage, +16 Force)
               - Rend III (Flesh Wound, +2 Force)
     - Silent Thorn: - Slash II (Misery, +4 Accuracy)
                     - Viper Arrow (Affliction)
                     - Viper Arrow II (+4 Accuracy)
                     - Viper Arrow III (Blighted, +4 Accuracy)
                     - Void Blade (replaces Slash, Weakened, Affliction,
                       Disengage, +6 Accuracy)


Healing
*******

Cheap Healing
- Crafting Vial of Copperweed (+25% Fortitude) is relatively cheap costing 5
  Remnants compared to for example Bottle of Madaras (+10 Fortitude and +5
  Energy) costing 10 Remnants

Healer is Missing
- if you have no healer in your team, try unlocking healing potions and
  Crafting them
- you can find healing potions from the Abilities or Upgrades screens depending
  on the hero you are using
- Vial of Copperweed (+25% Fortitude) might not be enough in some battles
  between turns, so try unlocking Flask of Copperweed (+75% Fortitude) later
- some Abilities may increase for example Defense and Front Resistance
- another tactic is to increase the Damage you cause, so that the enemies will
  be destroyed earlier, so they can't damage you anymore

Healing Drinks
- healing drinks may seem useless if you have a healer in your team, but the
  amount of Energy the healer has is not infinite, so you probably need to use
  healing drinks also
- there are situations after a battle where you can Craft healing drinks and
  give them to teammates when no Energy is left for healing
- you can use Flask of Copperweed (+75% Fortitude) in fights and Vial of
  Copperweed (+25% Fortitude) between fights
- Water of Life II can heal as much as 50% of Fortitude and you get rid of the
  Poisoned debuff at the same time, so it's not a useless drink at all

Healing Items for Everyone
- if you notice that one of your teammates has no healing drinks or food there
  can be situations where your teammates are in a bad shape and you can't heal
  them, because you have no healing items left, so you should craft some more
- check regularly that everyone has healing items and if they don't then let
  the one with no healing items loot everything until he also has something to
  use in tight situations


Teammates and Allies
********************

Ally vs. Teammate
- in this game, a hero's power or a buff item can be targeted not only towards
  your teammates (heroes), but also towards your allies (other non-hostile
  characters) close enough to your character, your power's targeting point or a
  buff item
- examples of powers and buff items affecting your teammates and allies:
     - Amulet of Fury (+8 Force to Shasek and all allies /five)
     - Battle Standard (Protected for allies in Large Radius /three)
     - Bodyguard II (+4 Defense to allies /two)
     - Flame Aura (+25% Radiant Weakness to enemies, +25% Radiant Resistance to
       allies)
     - Healing Strike (strike and you heal your allies 25% Fortitude in Medium
       Radius)
     - Sanctuary (+25% Fortitude and Protected for allies in Medium Radius
       /three)
     - Transference (+5 Energy to an ally)

Friendly Fire
- this game has friendly fire and you will notice that with multi-hit attacks
  that include strikes and explosive projectiles
- you can target Muran's Fireball and Baryson's Great Swing outside an enemy
  group instead of targeting a certain enemy character, so your teammates won't
  get damage if you are accurate enough
- be warned, if Silent Thorn is Concealed she is not safe from multi-hit attacks
- examples of multi-hit attacks that cause damage to your allies:
   - Baryson: - Blade of Glory (hit targets in front of you)
              - Great Swing (strike targets around you in Medium Radius)
   - Marcus: Sweep Attack (strike all targets in an arc)
   - Muran: - Fireball (multi-hit in Medium Radius)
            - Shatter (multi-hit with a column of sharp stones)
   - Shasek: - Bladestorm (attack one enemy and then up to two random targets,
               while Bloodied)
             - Blood Rage (damage all targets in Small Radius)
             - Kick III (turns Kick into multi-hit attack, all targets in front
               of you and to your left and right side gain damage, Knockback,
               Disengage and Hindered, +2 Accuracy)
             - Rend (melee attack all targets in front of you)
   - Silent Thorn: Volley (multiple arrows hit targets in Medium Range)

Enemies Near Your Teammates
- because this game usually has friendly fire with some of the multi-hit attacks
  you may want to know how to deal damage to enemies that are near your
  teammates and allies
- the first thing that comes to mind is using a strike or shoot the enemy with a
  basic attack, but there are other ways also
- examples of attacks that don't hurt your teammates if they are near an enemy
  are:
     - Baryson: Healing Strike (strike and you heal your allies 25% Fortitude in
       Medium Radius, +4 Force)
     - Marcus: - Lance Assault (Disengage and Knockback to all enemies in Small
                 Range and then attack the nearest enemy with +6 Force)
     - Muran: - Call Lightning (multi-hit autotarget, chosen enemy and a random
                enemy or the same enemy again if there are no near enemies)
              - Flame Aura (Radiant attack at short range)
     - Shasek: Chakram (projectile, throw blade at your enemy, if target is not
       killed retrieve the blade for a follow-up attack)
     - Silent Thorn: - Assassinate (precision attack, Critical Chaos strike, +8
                       Force, +10 Accuracy, requires Concealed)
                     - Eviscerate (precision attack, attack then step away,
                       Hindered /three, +8 Accuracy, requires Concealed)
                     - Viper Arrow (precision attack, Affliction)
                     - Void Arrow (precision attack, Chaos damage, Blinded, +2
                       Force, +4 Accuracy)


Energy
******

Full Attack Energy
- if your hero has a full attack Energy and there is only one weak enemy left,
  another hero with less attack Energy could use a basic attack to increase his
  attack Energy, so he is more prepared for the next fight

Gain Attack Energy
- you can gain attack Energy by using the basic attacks that don't require any
  attack Energy
- there are also drinks that give you attack Energy


Skills
******

Already High Skill
- you can increase an already high Skill to increase your odds in situations
  where that Skill is crucial like in the Skill Checks
- already high skills at the beginning of the game for the heroes are:
     - Baryson: Acrobatics
     - Marcus: Stamina
     - Muran: Scholar
     - Shasek: Athletics
     - Silent Thorn: Thievery


Damage
******

Calculating Damage
- the damage is calculated based on your Weapon Level
- your total damage is your current Weapon Level's damage + your Force + any
  additional damage by the Power you use
- Weapon Level damages are:
     Level           Damage
     Battleworn      3 -  6
     Polished        4 -  8
     Fine            5 - 10
     Superior        6 - 12
     Exceptional     7 - 14
     Masterwork      8 - 16

Damage Types
- damage types may have different effects on different kind of enemies, try for
  example Radiant attacks on spiders
- damage types are:
     - Chaos
     - Impact
     - Piercing
     - Radiant
- elemental damage means all of the above

Minimum Damage
- look at the minimum Damage of an attack and compare it to the enemy's
  current Fortitude when you want that if the attack succeeds the enemy will be
  finished


Unlocking Abilities and Upgrades
********************************

Diversity of Powers
- you should unlock pretty much every Ability from level 1 and 2 (that don't
  just increase one of your Abilities), so you have more attack and defend
  options to choose from for different kind of situations (healing, multi-hit,
  knockback, projectile, radiant attack, etc.)
- example on how to diversify with Marcus:
     - run far to attack your enemy (Battle Charge)
     - shoot at your enemy (Barbed Bolt)
     - first push your enemy and then attack the same or another one (Shield
       Smash)
     - combo attack the same or an additional random enemy (Lance Assault)
     - help your allies to disengage from their enemies (Aura of Command)

Early Upgrades in Campaign
- upgrading your weapon level from Battleworn (damage 3-6) to Polished (damage
  4-8) will give you more damage with the price of only one Godstone and no
  other resources
- after receiving your first Renown points (5 points), there should be one
  Ability that costs 5 Renown, so look at your Abilities screen
- after upgrading your weapon level from Battleworn to Polished you could
  upgrade your armor level from Battleworn to Polished, but remember to keep an
  eye on your healing items also
- getting another Pocket early in the game allows you to have two items instead
  of one in battles, so you can have two different healing potions or other
  items
- with Silent Thorn upgrading Eviscerate first rather than Assassinate might be
  wiser, because Assassinate costs more Energy per use, so you won't be using it
  all the time (without buffs)


Miscellaneous
*************

Buff Items
- if you activate a buff item it will occupy one of your Pockets, which means
  you can only use one other item type in your Pocket (if you have two Gear
  Slots) until the buff item stops being active
- in other words, if you have activated a buff item and you have another Gear
  Slot, you can only have one type of healing drinks or one type of ammo (or
  something else you have with you) in your Pocket

Engaged
- if one your allies is Engaged with an enemy, you may have the possibility to
  hit to the back of that enemy and that way cause more damage

Moving
- Muran seems to be able to move the farthest distance in a round using Blink

Pockets
- with a Pocket I mean an additional Gear Slot, but if you have been playing
  other video games it can take some time to figure out how to get that
  additional space for your items during the battles
- the game calls an additional Pocket with the names like Pouch, Quiver and
  Scabbard
- getting an additional Pocket early in the game can be beneficial when you need
  more than one pocket for healing and/or other items

Probability to Hit
- damage is not the only measurement in battles, you also need to weigh the
  probability for an attack to succeed by looking at the attack information by
  pressing the ability long enough

Radius
- there are powers and buff items that have a radius (or range), which can
  affect your tactical decision whether to use a certain power on a target or
  not
- examples of powers and buff items having a radius (or range):
     - Baryson: Great Swing (strike targets around you in Medium Radius)
     - Marcus: - Aura of Command (Disengage in Medium Range)
               - Battle Standard (Protected for allies in Large Radius /three)
     - Muran: - Fireball (multi-hit in Medium Radius)
              - Flame Aura (Radiant attack at short range)
              - Starseed Talisman (damage and Slowed to all in Large Radius)
     - Shasek: - Blood Rage (damage all targets in Small Radius)
               - Burst Chakram (explosive projectile, Small Radius)
     - Silent Thorn: - Explosive Arrow (Radiant Damage in Small Radius)
                     - Volley (multiple arrows, multi-hit in Medium Range,
                       Slowed)

Tough Enemies
- you can use for example Shasek's Chakram against tough enemies (Arbolek
  Stonekin, Bloodguard Soldier knight, Collector spider and very big enemies I
  will not mention here to avoid spoilers at this point) that can take several
  hits before they are killed, because Shasek can attack several times with the
  same Chakram without losing it easily, so you don't need to craft them as
  often as single use weapons, on the other hand Chakram is not a very accurate
  weapon



================================================================================
================================================================================
                                  [I] ITEMS
================================================================================
================================================================================



================================================================================
                                 [I1] RESOURCES
================================================================================


Introduction
************

Resources are the items that will help you increase your Abilities and
"Equipment" (Upgrades). You can also use them to craft potions and ammo.


Renown
******

Renown is what you can think of as experience found in other games. Renown is
only used for unlocking Abilities. You get Renown by finishing Quests. See your
Quests Screen to see your Objectives.


Godstone
********

Godstone is only used for increasing your Equipment (weapons and armor) levels,
but you also need other resources for leveling (except with the first weapon
level). You get Godstone by visiting a Save Point (Destiny Stone) for the first
time, so remember to get close enough of all the Save Points you find.


Precious, Common and Remnants
*****************************

Precious, Common and Remnants are used for increasing your "Equipment"
(officially known as Upgrade) levels and unlocking new upgrades for your
Equipment (weapons and armor). They are also used for Crafting things like
drinks, food, buff items and ammo/explosives (for example arrows, bolts and
Shasek's Chakram and Bolas).


Resource Types
**************

Renown
- crown icon (gray)
- unlock Abilities

Godstone
- crystal icon (light green)
- unlock weapon and armor Upgrade levels

Precious
- "gold" icon (yellow)
- improve weapon and armor Upgrades
- unlock Upgrade levels
- Craft things

Common
- "stone" icon (white)
- improve weapon and armor Upgrades
- unlock Upgrade levels
- Craft things

Remnants
- "chemlab" icon (light green)
- improve weapon and armor Upgrades
- unlock Upgrade levels
- Craft things


================================================================================
                                 [I2] BUFF ITEMS
================================================================================


Description
***********

Buff items mentioned in the below sections Crafted Items and Looted Items are
magical items like amulets, cloaks, runes, stones and talismans. Some of them
can be crafted and some of them can only be looted in the missions.


================================================================================
                               [I3] CRAFTED ITEMS
================================================================================


Crafting
********

- to Craft an item you need to unlock the ability to Craft that item and then
  you will be able to Craft it if you have the necessary resources to do so
- everyone can Craft drinks and buff items, nut no-one can Craft food


Drinks (Potions)
****************

Bottle of Madaras
- +10 Fortitude and +5 Energy
- crafting cost: 10 Remnants
- crafted by: Marcus

Water of Life
- +10 Fortitude, remove all negative status effects
- crafting cost: 5 Remnants
- crafted by: Baryson

Water of Life II
- +25 Fortitude, remove all negative status effects
- crafting cost: 5 Remnants
- crafted by: Baryson


Drinks Only for Healing
***********************

Flask of Copperweed
- +75% Fortitude
- crafting cost: 10 Common and 15 Remnants
- crafted by: Marcus, Muran, Shasek, Silent Thorn

Vial of Copperweed
- +25% Fortitude
- crafting cost: 5 Remnants
- crafted by: Marcus, Muran, Shasek, Silent Thorn


Drinks Only for Energy
**********************

Myrthvein Vial
- +5 Energy
- crafting cost: 5 Precious and 5 Remnants
- crafted by: Baryson, Muran, Silent Thorn


Buff Items
**********

Some of these buff items are drinks, but they last so long I have moved them
here as the effect of buff items usually lasts longer than just one round. Also,
most of these items do not give only Energy and/or Fortitude.

Amulet of Fury
- +8 Force to Shasek and all allies /five
- crafted by: Shasek

Battle Standard
- Protected for allies in Large Radius /three
- crafting cost: 100 Precious and 50 Remnants
- crafted by: Marcus

Cloak of Shadows
- +25% Radiant Resistance and Concealed /three
- crafting cost: 75 Precious and 75 Remnants
- crafted by: Silent Thorn

Elixir of Haste
- +1 to move distance /sixty
- crafting cost: 55 Common and 55 Remnants
- crafter by: Shasek

Sanctuary
- +25% Fortitude and Protected for allies in Medium Radius /three
- crafting cost: 100 Precious and 50 Remnants
- crafted by: Baryson

Shadow Veil
- +4 Thievery and +4 Athletics /sixty
- crafting cost: 20 Remnants
- crafted by: Silent Thorn

Shroud Calx
- +4 Shrouding and +25% resistance to Chaos /sixty
- crafting cost: 20 Common
- crafted by: Baryson

Starseed Talisman
- damage and Slowed to all targets in Large Radius /round
- crafting cost: 50 Common and 100 Precious
- crafted by: Muran

Whetstone
- +2 Force /sixty
- crafting cost: 25 Common
- crafted by: Shasek


================================================================================
                               [I4] LOOTED ITEMS
================================================================================


Note
****

The following items can only be looted, not Crafted.


Drinks (Potions)
****************

Flagon of Moorish Stout
- +5 Fortitude and +5 Energy
- Marcus and Shasek can find this item when looting (see e.g. mission 1-1-1 The
  Siege of Tarnum)

Mugwort Tea
- remove all negative status effects
- Silent Thorn can find this item when looting (mission 1-1-1)

Potion of Mastery
- Area of Effect attacks do not target your allies /three


Drinks Only for Energy
**********************

Myrthvein Flask
- +12 Energy


Food
****

Wedge of Averine Cheese
- +5 Fortitude
- Marcus and Silent Thorn can find this item when looting (mission 1-1-1)


Buff Items
**********

Heart of Stone
- +25% resistance to Impact damage /sixty

Rune of Clarity
- +1 range distance and +1 Accuracy /sixty

Soulstone
- all allies are revived and heal 50% base Fortitude


================================================================================
                              [I5] LOOT CONTAINERS
================================================================================


Introduction
************

This section shows what to expect to get from different kind of loot containers,
including things like corpses, chests, barrels, rock piles and crystals.


Barrels
*******

Large Barrel
- drinks and foods: Bottle of Madaras, Flask of Copperweed, Myrthvein Flask
- buff items: Elixir of Haste

Small Barrel
- resources: Remnants
- drinks and foods: Bottle of Madaras, Vial of Copperweed, Wedge of Averine
  Cheese


Burial Place
************

Coffin
- resources: Remnants
- mission 1-1-3

Ornate Sarcophagus
- there is a chance for a Soulless Animus to appear
- mission 1-2-1, Combat Arena 2

Wealthy Tomb
- Combat Arena 2


Chests
******

Comment
- a chest can be locked or unlocked
- you need to succeed in a Skill Check to open a chest
- there is a chance a locked chest explodes and if you fail the skill check you
  may get Scorched (you start burning)

Large Chest
- resources: Precious
- drinks and foods: Flask of Copperweed, Vial of Copperweed
- buff items: Heart of Stone, Potion of Mastery, Rune of Clarity, Soulstone

Medium Chest
- resources: Precious
- drinks and foods: Flagon of Moorish Stout, Myrthvein Vial, Vial of Copperweed

Small Chest
- resources: Common, Precious
- drinks and foods: Flagon of Moorish Stout, Vial of Copperweed


Corpses
*******

Carcass
- resources: Remnants

Defeated Enemy
- resources: Precious

Enemy Corpse
- resources: Common, Remnant
- drinks and foods: Flagon of Moorish Stout, Vial of Copperweed


Crates
******

Large Crate
- resources: Common, Precious
- drinks and foods: Flask of Copperweed, Vial of Copperweed
- buff items: Potion of Mastery, Rune of Clarity, Shadow Veil, Shroud Calx


Household Items
***************

Clay Pot
- resources: Common

Clay Urn
- resources: Remnants

Cloth Sacks
- resources: Remnants

Toolbox
- resources: Common
- drinks and foods: Flagon of Moorish Stout, Vial of Copperweed
- buff items: Rune of Clarity, Shadow Veil


Miscellaneous Items
*******************

Cave Mushrooms
- resources: Remnants
- mission 1-3-1

Pedestal of Alms
- resources: Precious
- missions 1-1-1, 1-2-2

Rare Crystal
- resources: Precious
- drinks and foods: Flagon of Moorish Stout, Myrthein Vial
- buff items: Heart of Stone, Rune of Clarity
- mission 1-3-1

Rock Pile
- resources: Common
- drinks and foods: Vial of Copperweed
- mission 1-2-1



================================================================================
================================================================================
                                    [M] MAPS
================================================================================
================================================================================



================================================================================
                              [M1] ABOUT THE MAPS
================================================================================


Introduction
************

Here are the maps all in one chapter, so if you have already played this game,
but need a reminder where things are, you can just go from one map to another
while playing the Campaign missions.


Area Names
**********

Area names are given for example by activity (FIGHT1), dead end (END1), item
(ALTAR, BLACKMESS, CHEST1), large doorway (DOOR1), room (KITCHEN), save point
(SAVE1), skill test (SKILLTEST, EAVESDROP), or a person (VYRANDUS). An area name
can also be on two horizontal lines instead of one.


Symbols
*******

- horizontal (-), vertical (|) and diagonal (/ and \) bars are usually routes,
  but they may also mean a wall for a big area
- asterisk (*) denotes a room that is not very interesting, but of course it may
  contain treasures, so check those rooms also
- cross (+) means a turn in a route or a corner in a wall
- tilde (~) denotes a central place in a map
- quotation mark (") means a secret route
- words in parentheses (MAP2) mean the route continues to the next map
- words in braces {MAINHALL} mean the room is marked in the same map again,
  because you can go around the whole map clockwise or counterclockwise
  infinitely like in the mission 1-1-2 The Portal Obstinate


Map of the Continent
********************

The Map of the Continent (below) has UPPER CASE letters for bigger areas and
Start Case letters for smaller areas like cities, mountains and such. The
Shimmering Sea and the Embersley Island are inside parentheses as they are
outside the continent.


================================================================================
                            [M2] MAP OF THE CONTINENT
================================================================================


The map of the continent, or world, is shown on the intro videos for the heroes
of this game. The world is called Arilia. Baryson is from the northwest area of
the map where you can see Wymark and Edgemont. Marcus is from Gray near Averim
Valley, Muran is from Easthaven near city of Illiar, Shasek is from Neskarl
Peninsula, and Silent Thorn is from Old Yriel.


                                                                  Illiar
                                                        -EASTHAVEN-

       Edgemont
-WYMARK-
 Fallenhill
                              Tekala

                    Spinereach                                           
              -GRAY-         -TARNUM-
        Citadel     Averim
                                      Black Sands

 -MYRODIA-    Western                                              Eastern
              Spine                                Gunnensalde     Spine
                                                        -OLD YRIEL-
                                                   Ingarrin



Galbador
Swamps                          (Shimmering Sea)

   -NESKARL
    PENINSULA-
                                (Embersley Island)


================================================================================
                            [M3] MAPS OF THE STORY
================================================================================


================================================================================
                                   SEASON 1
================================================================================


================================================================================
                      1-1-1 PRELUDE - THE SIEGE OF TARNUM
================================================================================


MAP 1 (TOWN AREA)
=================


                       (MAP2)
                         /
   LOCKEDCHEST---INTERROGATEE
                   /
                FIGHT4
                /
              SAVE2
             /
          KEEPER
            |
         SKILLTEST
            \
             SAVE1
                \
               FIGHT3---DEADKEEPER
                            \
                             ---FIGHT2
                            /
                          ALTAR
                            |
                         VYRANDUS
                            |
                         FIGHT1
                            |
                          ~~~~~
                          FIRST
                          AREA
                          ~~~~~


The "Town Area" in Map 1 consists of the route from the town square to the
Interrogatee. It's a pretty straightforward route as you are still given lessons
on how to play the game.


MAP 2 (FORTRESS AREA)
=====================


                         BIGHALL
                            |
                          COURT
                            \
                           KNIGHT
                              \
                            EAVESDROP
                               \
                              BLACKMESS
                                 \
                                SAVE4
                                   \
                                 STATUE
                                   /
                                BIGFIGHT
                                  /
                               ROUNDAREA
                                /
                              SAVE3
                              /
                            FIGHT5
                             /
   (LOCKEDCHEST)---(INTERROGATEE)
                       /
                    (MAP1)


The "Fortress Area" in Map 2 begins from Fight 5 where there is a wall and
guards with bows. You will end up in the Hall of Penitence (BIGHALL).


================================================================================
                            1-1-2 THE PORTAL OBSTINATE
================================================================================


MAP 1 (HUMAN AREA)
==================


                                           *
          STORAGE---LEVER-+                |                (MAP2)
             |            |        CHAPEL-----PRIEST        |
          KITCHEN-------DINING       |     |    |         LIBRARY
             |            |          |     *    |           |        {MAINHALL}
             |            |          |          |           |         /
             |      END1----------------BALCONY----------DOOR1     DOOR2
             |                                               \      /
          ARMORY                                             ~~~~~~~~
             |                                               VYRANDUS
TOWER----BARRACKS----END2                                    ~~~~~~~~
           /
        SAVE
         /
    {MAINHALL}
       /
 (DOOR2)


Doorway 2 (DOOR2) takes you to the same places as Doorway 1 (DOOR1), so Main
Hall {MAINHALL} is inside braces on the map as a visual cue. In other words,
there is only one Main Hall on this campaign level. There are two corridor dead
ends, marked as END1 and END2. If you want to save your game progress, go
"North" from Main Hall or go to the Priests Quarters (PRIEST).


MAP 2 (CREATURE AREA)
=====================


                       ROOF
           SPIDER1     TRAP----SAVE---------+
             |          |                   |
             |          |                   |
       +----TRAP-----SPIDER2----CHEST2     CELL
       |    ROOM                            |
       |                                    |
       |                                    |
    WELL                                   DOOR
       |                                 MECHANISM
       |   /---CHEST1
        \ /
         |
       GEAR1---+
               |
            ~~~~~~~
            LIBRARY
            ~~~~~~~
               |
            (MAP1)


I suggest you visit CHEST1, SPIDER1 and CHEST2 first as they are dead ends,
which you don't need to visit later if you remember to collect everything the
first time.


================================================================================
                             1-1-3 THE WOLF OF YRIEL
================================================================================


MAP 1 (CELLS AND SWITCHES)
==========================


                                              (MAP2)
                                                |
                                  +-CHEST2---HOUNDS------CHEST5
                                  |                   |
                                  |                   |
                                CHEST1      CHEST4    |
                                  |           |       |
                                  |           |       |
                   +-----------CHAMBER----------------+
                   |   |        AREA          |
                   |  SAVE2       |         CHEST3
                   |   |          |
                   --------LOCK---+
                   |   |   ROOM
                   |   *    |
                   |        |
     DUNGEON2----SWITCH     |        *
                  AREA      |        |
                   |       SAVE1---ROOMS----+
                   |                 |      |
                DUNGEON1             *    ~~~~
                                          HALL
                                          ~~~~


Your journey begins from the Hall of Penitence (HALL). The Switch Area's
(SWITCHAREA) switches control the doors in Dungeon 1 (DUNGEON1). There are two
routes to the Save Point 2 (SAVE2). There are also two routes to the Chamber
Area (CHAMBERAREA) and Master of Hounds Room (HOUNDS).


MAP 2 (TWO TOUGH ENEMIES)
=========================


     TREASURE--+    +-------+
               |    |       |
               --------PIT----SAVE4-+                  SAVE3
               |    |       |       |                    |
               |    +-------+       ---VOTE----BRIDGE-------+
               |                                         *  |
               |                                            |
           MUTINEERS                                      ~~~~~~
               |                                          HOUNDS
               |                                          ~~~~~~
               |                                            |
               |                                          (MAP1)
             FIGHT3------+
               |         +----CASKROOM
               |
               |
               |
               |--------*
               |        |
               |----------SAVE5---BIGFIGHT
               |
             CHEST6


You continue from Master of Hounds Room (HOUNDS), which was in Map 1. You
encounter the first tough enemy in the Pit (PIT) and the second one in the Big
Fight Room (BIGFIGHT).


================================================================================
                               1-2-1 TOGETHER WE FALL
================================================================================


        RITUAL
          |
          |  TREASURE1                         CHAPEL
          |     |                               WORM      TOMB           TOMB
CHAMBER---|    TOMB                              |     ATONEMENT---|---SUFFERING
  OF      |   BRANOMIR                           |                 |
REGENTS---|     |                                +-----------------|
          |     |                                                  |
          |     |                                                  |
          |     |                         SELL                   BLOOD2---SOUL5
          |     |--SOUL2                 SWORD2                    |
          |     |                           |                      |
 CHAPEL---|-----+                        +--+             +------BLOOD1
 TEARS    |                              |                |        |
          |                              |                |        |
  SAVE2---|---SELL                       +--SAVE3----------------SOUL4
          |  SWORD1                           |
          |                                   |
          |                            MONASTIC
          |         SMALL2             SANCTUARY                 HOSTAGE
          |           |      ALLEVIA     |  |                       |
          |           |         |        |  |                       |
SOUL1----HALL-------WEST-------HALL------EAST-------TREASURE2-----MASTER
         OF         ROOM     MARTYRS     ROOM                     COIN
        HEROES        |         |
                      |         |
                    SMALL1      |
                                |
                              SECOND
                               ROOM
                                |
                                |
                              ~~~~~
                              FIRST
                               ROOM
                              ~~~~~


From the First Room go to the Hall of Martyr's and then decide whether to go
west or east. I prefer west. SOUL means Soulless rooms and BLOOD means
Bloodguard rooms.


================================================================================
                                 1-2-2 THE SAFEHOLD
================================================================================


      +--------------BONEPIT----------COMMUNAL3------------------------TOMB
      |                |                     |                       REDEEMER
      |                |                     |                           |
      |                |                     |                           |
    CHAPEL             |           +-----------+                         |
   FORGOTTEN           |           |           |                         |
                     MIDDLE--------|           |                         |
                      ROOM         |           |                         |
                       |           |           |---------------------COMMUNAL2
                       |           |   SAFE    |                         |
  TREASURE2          CROSS         |   HOLD    |                         |
      |         +----ROADS---------|     |     |                         |
      |         |                  |     |     |---------------------COMMUNAL1
      |         |                  |     |     |                       |
   RITUAL-------|     TOMB         +---GREEN---+                       |
                |     LOST         ROOM                  SUPPLY2       |
                |       |                                              |
                |-------|                                              |
                |       |                                              |
  EMBALMING2----+       |                 VYSHAZ         CREMA---------|
                        |                  TOMB          TORIUM        |
                        |                    |                         |
                        |                    |                         |
                        |-----------------+  |  +-----------------MYRTH'S
                        |                 |  |  |                 CHAPEL
                        |                 |  |  |
                      +--------SUPPLY1    +--|--+
                      |                      |
  TREASURE1           |                      |
     |                |                      |
     |                |        ~~~~~         |
  EMBALMING1-------CELLAR------FIRST-------EMPTY-----------TOMB
                               ROOM        ROOM         REFLECTION
                               ~~~~~


I suggest you go to the Supply Room 1 (SUPPLY1) first to get some of your
objectives. Go to the Embalming Room 1 to get the emblems and go back to the
Supply Room 1. Talk to three ghosts, which are in Myrth's Chapel, Tomb of the
Redeemer and Chapel of the Forgotten. Destroy the tytheri bones in Vyshaz' Tomb
and go back to Chapel of the Forgotten. Visit other rooms for treasure and more
objectives and finally go to Green Room.


================================================================================
                            1-3-1 THE PATHS OF MADNESS
================================================================================


MAP 1 ("DOWNSTAIRS")
====================

                                      (MAP3)
                                        |
                                        |
                                     MYSTERIOUS
                           ---------- STRANGER ---------
                          /                             \
                         /                               +-----EASTEND2
                        /                                 \
                       /                                   |
                      /                                    \
                     -----------                            \
                    /           \                            |
                   /             ---        (UPSTAIRS)       |
                  |                 \               \        |
                  |                  ---             \       |
               CRYSTALS                 \             \      |
                  |                     BRIDGE2        \     |
                  |                          \         INTERSEC
                  |         (UPSTAIRS)      / \-------- TION3 ---
                  |           /            /              |      \
   WESTEND---     |          /            /               |       EASTEND1
             \ INTERSEC    INTERSEC      /                / 
                TION1 ------ TION2 --   /             ----
                                     \  |          --/
                                      | |  -------/
                                     ~~~~~/
                                     FIRST
                                     AREA
                                     ~~~~~


I suggest you first go west to Intersection 2 and from there Upstairs to collect
the loot from the Treasure House. Then visit the Western Dead End and the two
dead ends east. Finally go to the northest place to meet the Mysterious
Stranger and continue your way north to Map 3.


MAP 2 ("UPSTAIRS")
==================

                                        TREASURE
                                         HOUSE
                                            |
                                            |
                                            |
                                            |
                                            |----
                                            |    \
                                            |     \
                  BRIDGE1                   |    (DOWNSTAIRS)
                 /       \                  |
                /         \---- BRIDGE2 ----+
               /
              /
             /
   (DOWNSTAIRS)


The high ground area ("Upstairs") is quite simple. Go to the Treasure House and
get back "Downstairs".


MAP 3 (MINE)
============

                                          OFFICE
                    DIG       DIG           |
                    WEST      EAST--+       |
                    |         |     SAVE3---+------SHARD2
                    |         |     |              \
                    |         |     |               \
                    |         |     |                +-----+
                    |         +-----+                |     |
                    |         |      \        DERELICT     |   ---
                    |         |       \        ACCESS|     |--/   \
                    |         |        |       SHAFT |     |       --SHARD3
             ------SHARD1-----+--------+             +-----+
   ~~~~~    /                 \        |                    \
   SAVE2---                   /        |                     \
   ~~~~~                     /       VIGIL                  LONELY
                            /                                  \
                        OVERLOOK                                \
                                                               (MAP4)


First go to Shard 1, Overlook and Vigil of the First Children. Then go to Dig
Site Five West, Dig Site Five East, Foreman's Office, Shard 2 and Shard 3.
Finally destroy the Lonely Soulless Bloated Vessel and go to Map 4.


MAP 4 (SPIDERS, HUMANS AND SOULLESS)
====================================

                                                          ROOM7
     ~~~~~                                                   |
     SAVE4------\                                            |
     ~~~~~      |                                       ROOM6/SAVE6
    --------------------\                                    |
   /            |       |                                    |
   |    -----------\    |                           ROOM4--ROOM5
   |   /        |   |   |                             |
   |   |        |   |   |                             |
   |   |  PIT   |   |   |                   ROOM2---ROOM3
   |   |  MINE  |   |   |                   |
   |   |        |   |   |                   |
   |   \        /   |   |               ROOM1
   |    --------    /  SAVE5             |
   \               /    |                |
    ---------------     +-----OPEN-----OPEN
                              AREA1    AREA2


Go through the Pit Mine and then across the open areas and rooms to Room 7 to
end this mission.


================================================================================
                            1-3-2 HALL OF THE BUILDERS
================================================================================


MAP 1 (ROUTE TO THE PUZZLE AND THE SURROUNDING AREAS)
=====================================================

      PATHS         DAVIAN'S
      MADNESS       STAND
          \        /
           \      /
            PUZZLE-------LABYRINTH
             /    \
            /      \
          STONE     \
          BRIDGE    NESTS
           /
          /
       CAVE
       BRIDGE
        /
     ROOM4
      /
   ROOM3
     \
    ROOM2
     \
   ~~~~~
   ROOM1
   ~~~~~


Go through the rooms and bridges to the Puzzle. You need to unlock the bridges
to the Nests, Paths of Madness, Labyrinth and Davian's Stand. See the following
maps for the unlocked areas.


MAP 2 (THE NESTS)
=================

   (PUZZLE)
       \
        \
       SAVE1
          \
        EAVESDROP
           |
           |
         FIGHT1
           |
           +---JOURNAL
                 |
                /
             FIGHT2
               /
              /
           FIGHT3
             |
             |
             +---
             |   \
             |   DEADEND1
             |
             |   DEADEND2
             \     \
              \     +-------
               \   /        \
            TOUCHSTONE1     |
                           /
                          /
                      DEADEND3


Your goal is to get to the Touchstone 1. Visit other areas for loot and Renown.
Go back to the Puzzle.


MAP 3 (THE PATHS OF MADNESS)
============================

   ##############################################
   ################        ######################
   ################ TOUCH  ######################
   ################ STONE2 ######################
   ################        ######################
   #################### #########################
   #################### ########  ###############
   ###############            #      #          ~
   ############### ARBO2       ARBO1   SAVE2    --> (PUZZLE)
   ###############            #   ####          ~
   ###############            #  #####          ~
   ###          ##            #    ######       ~
   ### JOURNAL  ##            ##       ####     ~
   ###          ####   ##########      #######  ~
   ###          ##     ############  #########  ~
   ###                     ########  #########  ~
   ###          #  ARBO3    ######    ########  ~
   ###          #           ######     ######   ~
   ##           #   ####     #####     #####    #
   ##           #   #####    #####     ####  ####
   ##           #   #####    #####     ##  ######
   ##           #   ####     #####     ##  ######
   ##           #   ####     #####         ######
   ###          #   ###      #####     ##########
   ###          #         #            ##########
   ###          #####################  ##########
   ###          #####################  ##########
   #####        #####################  ##########
   ######       #####################  ##########
   ########     #####################  ##########
   ##########   #####################  ##########
   ###########      ARBO4       ###    ##########
   ###########################      #############
   ##############################################

Map Markers
# = stone
~ = water
- = bridge

Get to the Touchstone 2. Visit also the Journal area. Arbolek Room 1 is the
smallest of the Arbolek rooms. Arbolek Room 2 is next to the Touchstone 2 room.
Arbolek Room 3 has a giant rock. Arbolek Room 4 contains crystals. When you are
finished with exploring, go back to the Puzzle.


MAP 4 (THE LABYRINTH)
=====================

           (PUZZLE)
              |
              |
            SAVE5
              |
              |
            ARCH1                     BRIDGE
              |                         |
              |                         |
              |                         |
           ---+---                      |
              |                         |
              |                         |
              |                         |
              +---                      |
              |                         |
              |                         |
              |                     TOUCHSTONE3
              +----+----+               |
              |         |               |
              |         |               |
              |         |               |
              +         +               |
              |         |               |
              |    L    |    L          |
              |    O    |    O          |
          +---+    O----+----O          |
          |        T    |    T          |
          |        1    |    2          |
          |             |               |
          +---+                         |
          |   |                         |
          |   |                         |
          |   |                         |
              +---+---+              JOURNAL
              |       |                 |
              |       |                 |
              |       |                 |
              +       +---ARCH2----------
   DEADEND    |
        \     |
         \    |
          \---+
              |
              |
              |
              |
              -----------ALLEVIA'S
                           PRIZE


Go through Arch 1 and across the water platforms / floating bridges to Loot 1
and Loot 2. Then visit Allevia's Prize (place for Shasek). Go to Arch 2,
Journal and Touchstone 3. Go through the Bridge to get back to the Puzzle.


================================================================================
                            [M4] MAPS OF THE COMBAT ARENAS
================================================================================


================================================================================
                                   COMBAT ARENA 2
================================================================================


   WEST1A   WEST2A          +---SPIDERS---+         EAST1A     EAST2A
     |        |             |             |    +------+          |
   WEST1B   WEST2B------HIGH              HIGH-+    EAST1B     EAST2B
     |        |         WEST              EAST        |          |
     +--------+                                       +----------+
              |                                            |
   LOW      INTER                GATE                INTER |    LOW
   WEST     SECTION-----PLAT       |      PLAT-------SECTION    EAST
     |      WEST        FORM       |      FORM       EAST       |
     |        |         WEST-------+------EAST         |        |
     +--------+                    |                   +--------+
                                 ~~~~~
                                 FIRST
                                 AREA
                                 ~~~~~



================================================================================
================================================================================
                                 [S] THE STORY
================================================================================
================================================================================



================================================================================
                                  [S1] SEASON 1
================================================================================


================================================================================
                           [S1-1] THE BATTLE FOR TARNUM
================================================================================


Episode 1-1 The Battle for Tarnum Missions
******************************************

1-1-1 Prelude - The Siege of Tarnum
1-1-2 The Portal Obstinate
1-1-3 The Wolf of Yriel


================================================================================
                    [S1-1-1] PRELUDE - THE SIEGE OF TARNUM
================================================================================


Objectives
**********

Group
- Help Keepers and Pilgrims
     - Deliver help along the Path of Pilgrimage
     - activate: talk to Vyrandus
- Investigate Fortress Attack
     - Discover who is behind fortress attack
- Investigate Fortress Attack
     - Discover how the Guild infiltrated the fortress
     - activate: Slaughtered Pilgrim 2 in the Walkway
- Investigate Fortress Attack
     - Discover why the Guild attacked the fortress
- Investigate Fortress Attack
     - Find Jormund, the Sellsword Leader
- Investigate Fortress Attack
     - Find the Guild Lord
     - activate: talk to Vyrandus
- Help Keepers and Pilgrims
     - Discover why pilgrims killed this Keeper
     - activate: Dead Keeper 1
- Help Keepers and Pilgrims
     - Find Keeper Lieutenant
- Help Keepers and Pilgrims
     - Find what killed the Keepers
     - activate: Dead Keeper 2
- Retake the Fortress
     - Reach of the Tarnum Fortress
     - activate: talk to Vyrandus
- Retake the Fortress
     - Strategize Breaching the Gate at Myrth's Court
- Retake the Fortress
     - with Marcus when playing solo, just walk to the gate
     - with Shasek when playing solo, you will try to pass as a Guild hire and
       convince the guard to let you in
     - Baryson: Talk the Guards Down
     - Muran: Break Down the Gate
     - Shasek: Dupe the Guards
     - Silent Thorn: Infiltrate the Upper Level
- Retake the Fortress
     - Enter the Fortress

Personal depending who received the key from Keeper Segran
- Help Keepers and Pilgrims
     - Discover Keeper Segran's Resource Cache

Baryson
- Seek and Destroy Zaquent's Wish
     - Pray to Meldon, the God of Light, Justice & Truth
- Seek and Destroy Zaquent's Wish
     - Find Evidence of an Artifact of Great Power
- Seek and Destroy Zaquent's Wish
     - Help the Keepers retake the Fortress of Tarnum
- Taking Your Rightful Lead
     - Reach Quest Objectives First 5 Times

Marcus
- Discover the secrets of the Eon Altar
     - Pray to Myrth, the God of Creation
- Discover the secrets of the Eon Altar
     - Learn the Way Down to the Caverns
- Discover the secrets of the Eon Altar
     - Help the Keepers retake the Fortress of Tarnum
     - activate: talk to Interrogatee
- Skilled Legionnaire
     - Succeed at 5 Skill Checks
          - Cart (barricade), locked chests

Muran
- Search for the Wellspring
     - Investigate Evidence of an Artifact of Great Power
- Search for the Wellspring
     - Help the Keepers retake the Fortress of Tarnum
     - activate: talk to Interrogatee
- Gods of Foreign Lands
     - Investigate 6 Legends of Arilia

Shasek
- Discover Allevia's Prize
     - Pray to Eihwaz, the God of War and Vengeance
- Discover Allevia's Prize
     - Investigate Rumor of Allevia's Prize
- Discover Allevia's Prize
     - Help the Keepers retake the Fortress of Tarnum
- Loot Hoarder
     - Loot 4 Large Containers
          - Large Barrel, Large Chest (not Large Crate)

Silent Thorn
- Assassinate the Guild Lord
     - Pray to Dagaz, the God of Darkness and Night
- Assassinate the Guild Lord
     - Find evidence that a Guild Lord is at Tarnum
- Assassinate the Guild Lord
     - Help the Keepers retake the Fortress of Tarnum
     - activate: talk to Interrogatee
- Strike from the Shadows
     - Kill 5 Enemies with Eviscerate


First Video
***********

"In the beginning, the brother gods, Myrth and Dagaz, came to the world of
Arilia. Together in the Eon Altar, they forged all the gods and living creatures
under the sun. For an age, Arilia knew peace."

"But Zaquent the Shattered God whispered in Dagaz's ear and filled his soul with
hatred. Dagaz forged Arilia's first blade and plunged it into Myrth's heart. The
God Wars raged."

"After centuries Dagaz was defeated at last. The gods imprisoned him in the Eon
Altar, never to stand in the sun again."

"Chaos and corruption have seeped from the Eon Altar for millennia. And drawn by
their master's rage, the servants of Chaos draw ever nearer."


Videos
******

Baryson
- crusader, Order of Light and Truth

Marcus
- guardsman, Marcus has a great sorrow, reason told later

Muran
- battlemage, Muran's family needs justice, more details later

Shasek
- warrior, Shasek fights for fun, gold and blood, he was in prison

Silent Thorn
- assassin, Silent Thorn of Silent Sisters is on a mission


Story
*****

Every hero has an interest in the Tarnum Fortress, which is built on top of the
Eon Altar. Eon Altar is the birthplace of mankind. People are on their way to
Path of Pilgrimage.


Tactical Tips for This Mission
******************************

If you have Marcus, try the Shield Smash against dogs. If you have Shasek try
using his Rend (multi-hit melee) first when your other teammates are not near
him. If you have a hero that can shoot, try shooting the enemies far away. If
your teammates are not too close try the multi-hit attacks, which are for
example Baryson's Blade of Glory and Great Swing, Marcus' Sweep Attack and
Muran's Fireball.


Items at the Beginning of the Mission
*************************************

You have no Gear activated (in your Pocket), so you may want to put a healing
drink there.

You have no Renown or Godstone yet, so you can't upgrade your Abilities or
Equipment (Upgrades).


Skill Checks in This Mission
****************************

Most of the skill checks in this mission are for Athletics, so you may want to
lead with an athletic hero, but in the end it shouldn't matter much. If your
hero has a low Athletics score it just takes more attempts to open chests.

Athletics points for the heroes at the beginning of this mission are: Shasek 12,
Marcus 7, Baryson 4, Silent Thorn 3 and Muran 2.

With Silent Thorn you can use Thievery to open locked chests. Her Thievery level
is 12 at the beginning of this mission.

There is also at least one Scouting Check (eavesdropping).

With Muran you can make a Shrouding Check (destroy an obstacle).


Map 1: Town Area
****************

                       (MAP2)
                         /
   LOCKEDCHEST---INTERROGATEE
                   /
                FIGHT4
                /
              SAVE2
             /
          KEEPER
            |
         SKILLTEST
            \
             SAVE1
                \
               FIGHT3---DEADKEEPER
                            \
                             ---FIGHT2
                            /
                          ALTAR
                            |
                         VYRANDUS
                            |
                         FIGHT1
                            |
                          ~~~~~
                          FIRST
                          AREA
                          ~~~~~


First Area
**********

In the First Area of this mission angry pilgrims are shouting. There is some
loot to collect before a fight and after the fight there will be a talk with a
Keeper named Vyrandus.

Loot
- Large Crate (Baryson, Marcus, Muran, Shasek, Silent Thorn)
- Small Barrel (Shasek)
- Small Chest (Baryson, Marcus, Muran, Silent Thorn)

Friendlies
- Gray Keeper

Enemies
- Pilgrim


Lesson: Secret Thoughts
***********************

Secrets thoughts are only shown on your screen. They look like framed texts.
Keep your character's secrets to yourself, or share them with your team. The
choice is yours.


Lesson: Moving
**************

Tap and drag your Move Marker (colorful rotating circle) to target an item.
Release your finger from the touch screen and your character moves towards the
target.


Lesson: Running
***************

Tap and hold outside your Move Marker to run in that direction. Release from the
touch screen and your character stops running.


Lesson: Fighting (See "Fight 1" Below)
**************************************

Combat is turn-based. Select an enemy with the Move Marker and the Power Wheel
appears. On the Power Wheel select a power or action you want to attack with.


Fight 1
*******

After the fight you may and you should loot the enemy corpses for resources.

You may find some additional resources from this town area below (south).


Lesson: Power Preview (PP) and Area of Effect (AOE)
***************************************************

Later you will get more powerful attacks and abilities that have an Area of
Effect (AOE). Area of Effect means an area that has potential of damaging the
targets.

To see a Power Preview (PP) of the Area of Effect first target an enemy or an
area, then press and hold the attack or ability to see the preview.

You need to be in combat to see the Preview of Area of Effect (POAOE). The
attack or ability needs to be unlocked and you need to have enough Attack Energy
to use it.

For example, with Baryson, select an area and then press and hold Great Swing.
With Marcus, select a target and then press and hold Lance Assault or Sweep
Attack. With Muran, select an area and then press and hold Fireball.


Lesson: Character Dialog
************************

Speak your hero's dialogue lines to your friends. This is essential for real
classic role-playing style gameplay where people interact face-to-face with
each other. The dialogue lines are at the bottom of the controller app screen.


Grand Keeper Vyrandus
*********************

Go talk to Grand Keeper Vyrandus on right (east) of the fight you just had. You
can reveal your mission or agenda or keep it a secret.


Lesson: Menu Screen
*******************

Tap the hamburger icon (menu icon) at the top left corner of your screen to see
the Menu Screen. You can access all of the sections of your Menu Screen when you
are not in combat. You can access some of the sections while you are in combat.


Lesson: Quests
**************

Quest Types
- Personal Quests
- Group Quests

Examples of Personal Objectives
- Pray to Dagaz, the God of Darkness and Night (Silent Thorn)
- Pray to Eihwaz, the God of War and Vengeance (Shasek)
- Pray to Meldon, the God of Light, Justice and Truth (Baryson)
- Pray to Myrth, the God of Creation (Marcus)

Examples of Group Objectives
- Retake the Fortress: Reach of the Tarnum Fortress
- Help Keepers and Pilgrims: Deliver help along the Path of Pilgrimage


Statues of Gods and a Shrine (Area "The Noose")
***********************************************

Muran and the Statues
- you can let Muran talk about the statues first by activating each one of them
  before other players to make her personal quest easier to accomplish ("Gods of
  Foreign Lands")
- when other players select the statues Muran should start to talk about the
  gods and receives also the reward of 5 Renown
- if Muran does not start to talk about the gods select one of the statues
  until she does talk about them

Meldon
- God of Light, Truth and Justice
- wings and a sword
- followers in Wymark
- Baryson's god

Myrth
- Creator of the world and all the creatures on it
- a beard, a hood and a hammer on hand
- killed by his brother
- Marcus' god

Dagaz
- God of Darkness
- a hood and a cloak
- killed his brother Myrth, because he was tricked by Zaquent
- later Meldon gave Dagaz justice
- God Wars began because of Dagaz's betrayal
- Silent Thorn can pray to Dagaz

Eihwaz
- Goddess of War and Vengeance, "Lady of Carnage"
- holding a tether and on the other end of the tether is Dagaz
- holding an axe with the other hand
- Marcus and Shasek can pray to Eihwaz

Muran
- Muran would like to see a statue for Magus, God of Magic, god of Easthaven

Loot
- Pedestal of Alms (Shrine)


Lesson: Renown
**************

You get Renown by finishing Quests (or Objectives). When you receive Renown you
can unlock new Abilities. When you get enough Renown your Level (for Abilities)
increases.


Lesson: Discipline Trees
************************

You have three Ability (Discipline) trees. The first two ones are mostly for
attacks and the third one for defend actions.


Path (East of Statues)
**********************

Point of Interest
- Slaughtered Pilgrim 1
     - "You're appalled by the slaughter before you. What a tragic end for these
       pilgrims."


Fight 2
*******

Guild Mercenary speaks to you. He works for the Guild. He has a red headband,
red fabric on the left shoulder, black jacket and black boots.

Enemies
- Guard Dog
- Sellsword Skirmisher

Loot
- Large Barrel
- Medium Chest
- Small Barrel
- Small Chest

Comment
- "This bandit is wearing the colors of the Guild."

After the fight remember to check south for loot. You may find Mugwort Tea,
which seems to be rare in this game. It is possible that only Silent Thorn
can find Mugwort Tea.


Lessons (See Fight 2 Above)
***************************

Different powers have different ranges
- Far (circle with two triangle-like icons)
- Close (circle with one triangle-like icon)
- Engaged (no icon)

Tap and hold a button on the Power Wheel to learn more about the power or
action.

High level powers require attack Energy. Charge up Energy for stronger powers by
attacking your enemies with the basic attacks, which don't require Energy.


Walkway (Area "The Pilgrim's Market")
*************************************

Point of Interest
- Dead Keeper 1
     - starts objective "Discover why pilgrims killed this Keeper"
     - "A dead Keeper, surrounded by the corpses of pilgrims. You cannot make
       sense of the scene."

Loot
- Small Barrel
- Small Chest

Point of Interest
- Slaughtered Pilgrim 2
     - you spot a leather jerkin under the robe of one of the dead pilgrims
     - these pilgrims are bandits in disguise
     - ends objectives
          - "Discover why pilgrims killed this Keeper"
          - "Discover how the Guild infiltrated the fortress"


Fight 3
*******

Enemies
- Attack Dog
- Cloaked Pilgrim
- Guard Dog
- Sellsword Skirmisher

Loot
- Large Barrel (northeast)
- Large Crate
- Medium Chest
- Small Barrel
- Small Chest

Save Point (Destiny Stone)


Lesson: Destiny Stone (Save Point)
**********************************

Destiny Stone is a save point. Your game auto-saves your game progress when you
reach a Destiny Stone. If the whole team dies, you end up here. If one of the
team members dies, you may get him/her from here.


Lesson: Godstone
****************

You get one or more Godstones for reaching a Destiny Stone for the first time.
You use Godstones with other resources to upgrade your weapons and armor. The
first weapon level ("Polished") unlock only costs you one Destiny Stone.


Save Point 1 (Destiny Stone)
****************************

At this point everyone should be able to unlock one Upgrade. You may need to
give Common, Precious and Remnants to each other to do so. Giving is teached
later in this Episode. If you have Muran or Silent Thorn you can unlock another
"Pocket" (Gear Slot).

Reward
- reward for reaching this Save Point for the first time: one Godstone


Bridge to Northwest
*******************

Skill Challenge
- destroy a cart on your way


Lesson: Skill Check
*******************

Sometimes you need to make a Skill Check to be able to do something like open a
chest or remove an obstacle. See "Cart (Skill Check, Obstacle)" below for an
example of a Skill Check.

You can use your Move Marker to preview your chance of succeeding at a Skill
Check.


Cart (Skill Check, Obstacle)
****************************

Skill Challenge
- destroy an obstacle/barricade
     - Athletics, difficulty 3
     - Shrouding, difficulty 0 (Muran)


Lesson: Stats
*************

Stats screen shows information about your hero's Skills, Attributes, etc.

Force, Accuracy, Defense, Base Damage and Resistances are used in fights.


Lesson: Skills and Attributes
*****************************

Skills are Acrobatics, Athletics, Scholar, Scouting, Shrouding, Stamina and
Thievery. Skills are used only in Skill Checks, so you don't need them in
fights.

Attributes are Vitality, Strength, Agility, Insight, Perception and Willpower.
Attributes affect your hero's Force, Accuracy and Defense. Which Attributes
affect your hero's current Force, Accuracy and Defense depends on which
Discipline Tree is used in an attack/defense.


Keeper Segran
*************

Enemies
- Cloaked Pilgrim
- Sellsword Skirmisher

Friendlies
- Keeper Segran

Fight the enemies first and a discussion with Keeper Segran begins
automatically. Heal Keeper Segran with a healing potion (Vial of Copperweed).
Remember to target Keeper Segran first or you will heal yourself. Discussion
with Keeper Segran will continue. Guild sellswords attacked the Keepers. Segran
reveals there is a Keeper cache and gives the hero who healed him a key to the
cache. Keeper Segran will appear later in this mission again.

Loot
- Medium Chest
- Small Barrel
- Small Chest


Lesson: Using a Healing Item
****************************

Activate the Top Menu and go to the Gear Screen. Put the potion, drink or food
to your "Pocket" by tapping it. If you have already too many items selected then
deselect them first. You can heal yourself by tapping the Self Button and then
the healing item (potion, drink or food).


Lesson: Crafting Potions and Other Items
****************************************

You need to learn the recipe to craft a healing potion first before you can
craft it. After unlocking the crafting skill you can find your healing potion
power from the Abilities or Upgrades screen depending on which hero you are
using and which item you are going to craft. Raw materials for crafting are
Common ("rock" icon), Precious ("gold" icon) and Remnants ("chemlab" icon).


Statues West of Keeper Segran (Area "Heroes of Virelon")
********************************************************

Sheb Rashal
- historical character
- Tytheri (same race as Shasek)
- last of the Sellsword Kings (you have fought against Sellswords)
- betrayed Thaddeus Gray
- head is like a lion's head
- Lady Allevia in a later mission will mention Sheb Rashal

Thaddeus Gray
- historical character
- founder of the Kingdom of Gray (Marcus is from Gray)
- short beard, looks like Abraham Lincoln (16th president of USA)
- during the Myrodian Invasion, thousand years ago, he found powers from the Eon
  Altar and used those powers to win his enemies


Upward Slope to Northeast
*************************

There is a bend on the road towards a bridge on east.


Save Point 2 (Area "The Ramparts")
**********************************

You get one Godstone here. For one hero it might be possible to unlock the
Polished level now for your armor as you did with your weapon earlier using the
Upgrades screen.


Steps Up (Area "The Ramparts")
******************************


Lesson: First Strike (See Fight 4)
**********************************

Strike first on enemies that have their backs to you. If you kill the enemy with
one shot it is possible he will not alert other enemies nearby. In some rare
situations you can sneak past an enemy without fighting (see Fight 5).

In Fight 4 if you go approximately to the fifth step on the stairs you probably
get the first enemy to make his allies know you are close to them. That can be a
good thing, because now you can retreat back by using heroes who can shoot at
the enemies. This way there will be less enemies simultaneously around you, so
you have more time to heal your heroes if that needs to be done.


Fight 4 (Near Interrogatee and Cache)
*************************************

Tactics: You may need to fight multiple times in this area until the area is
clear of hostiles. There is at least one guard in north moving from west to east
and back. It is possible to shoot that guard, but the enemies probably notice
it. If you kill the enemies northwest first some enemies may remain east and you
should be able to shoot at one or two of them before their turn begins depending
on how many of heroes of your team can shoot. Another tactic is to go south
first, so you may get a chance to heal your teammates more easily without being
attacked at the same time.

Enemies
- Attack Dog
- Pilgrim
- Sellsword Sergeant
- Sellsword Skirmisher

Loot
- Cloth Sacks
- Small Barrel
- Small Chest
- Large Barrel
- Medium Chest (one chest contains the Keeper cache)


Lesson: Non-Hostile Characters (See "Interrogatee" Below)
*********************************************************

Non-Hostile Characters are marked with Yellow Rings below them.

Talking to Non-Hostiles
- you can talk to a non-hostile character by targeting him with your Move Marker
  and selecting the Talk Power on your Power Wheel


Interrogatee
************

Exhausted (or Injured) Sellsword Skirmisher
- "This sellsword is still alive. A forceful approach might convince him to
  reveal who his masters are and what they want."
- after talking to him avoid killing him in case other players want to
  interrogate him also, so they will also get Renown
- this Skirmisher works for Jormund ("Wolf of Yriel") who will appear in a later
  mission
- he may mention the Portal Obstinate which you will see later in this game


Lesson: Talking to Teammates
****************************

You can learn more about your teammates by starting a conversation dialog. To
discuss with a teammate target a teammate and select the "Talk To" icon.


Lesson: Giving Resources
************************

You can give resources to your teammates. To give something to a teammate,
target a teammate and select the "Give To" icon.


Cache (West of Interrogatee)
****************************

When you enter the Fight 4 area you may see a dialogue saying something like
"This looks where the Keeper Segrant told you to look. His stash must be around
here, somewhere." Only the character who received the key from Keeper Segrant
can open the chest and the cursor near the chest has the same color as that
character's Move Marker color. Hint: there is a pig being roasted near the
chest.


Map 2: Fortress Area
********************

                         BIGHALL
                            |
                          COURT
                            \
                           KNIGHT
                              \
                            EAVESDROP
                               \
                              BLACKMESS
                                 \
                                SAVE4
                                   \
                                 STATUE
                                   /
                                BIGFIGHT
                                  /
                               ROUNDAREA
                                /
                              SAVE3
                              /
                            FIGHT5
                             /
   (LOCKEDCHEST)---(INTERROGATEE)
                       /
                    (MAP1)


Bridge to East
**************

- dead pilgrims


Fight 5 (Wall)
**************

There are some guards at the wall. They are all archers (Sellsword Archer).
There is an alternative route to this area from the Interrogatee.

Tactics: you see four dead people with arrows on their bodies. You should be
able to walk on top of the last body and then use a projectile or an energy beam
(if your hero has any of those powers) against the enemies.

Enemies
- Sellsword Archer

Loot
- Small Barrel
- Small Chest


Save Point 3
************

Point of Interest
- The Fortress of Tarnum
     - Tarnum Fortress started out as a remote holdfast
     - Tarnum Fortress is built on top of the entrance to the Eon Altar
     - Tarnum Fortress was built before the Myrodian Invasion
     - thousands of pilgrims come here each year

Loot
- Small Barrel
- Toolbox


Bridge to East
**************


Round Area ("The Oasis of Larethia")
************************************

Tactics: one of you can shoot the first Attack Dog and the other heroes can use
their hold back ability (Focus, Hold the Line, Meditate, Restoration or Seethe).
You can stay on the bridge and wait for the enemies to come closer instead of
attacking forward. When the enemies are closer try to use a multi-hit attack
(for example Muran's Fireball).

Enemies
- Attack Dog
- Guard Dog
- Sellsword Archer
- Sellsword Skirmisher

Loot
- Cloth Sacks
- Medium Chest
- Small Barrel
- Small Chest

Statue of Larethia
- let Muran talk about this statue (personal objective)
- Goddess of Nature, Earth Mother
- Myrth and Dagaz created Larethia together
- long hair, a long robe and petal-like leafs


Bridge to Northeast
*******************


Big Fight
*********

There are more enemies than usual. Before beginning the fight you may want go
back and save your game at the nearest Save Point.

At this point you may have enough resources to unlock items in your Equipment
screens (weapons and armor). For example, you might be able to unlock Duel for
Baryson, Quick Shot II for Silent Thorn, Flame Aura or Call Lightning for
Muran and Slay for Shasek. You may also want to use a buff item before fighting.

The fight should start when you have walked up all the four steps of the stairs
near the Medium Chest (Athletics 6 Skill Check).

You can try to go against enemies on the left first as not all the enemies are
striking and shooting at you at the beginning of the fight. If you chase the
archers on left first, they can't escape from the higher ground.

Instead of only shooting at the archers you can try to run towards them and
strike them (I mean using only one turn to move and strike when you are near
enough). Shasek may be able to take two archers down with the basic multi-hit
attack (Rend).

Instead of everyone going to the same direction you can scatter around so
everyone with multi-hit attacks can more easily use those attacks.

If you have Baryson, Marcus or Muran you can try their multi-hit attacks when
your teammates are not near their targets and they have enough Energy for those
attacks.

Enemies
- Sellsword Archer
- Sellsword Marksman
- Sellsword Sergeant
- Sellsword Skirmisher

Loot
- Large Chest
- Medium Chest
- Small Chest


Statue
******

Statue of the Herald
- Watcher of the world
- Servant of Myrth
- there is a hint that Herald can see far away
- looks like a boy or elf with a stick with five branches


Save Point 4 (Area "The Watcher's Peak")
****************************************

Loot
- Large Crate
- Medium Chest
- Small Barrel
- Small Chest


Black Mess (West of Save Point 4)
*********************************

Point of Interest
- Dead Keeper 2
     - it looks like a Keeper has turned into stone and there is black mess on
       the ground after some dark arcane power has been used
     - now you know what happened to the rest of Keeper Segran's unit


Eavesdropping
*************

When you are considering which hero to use for eavesdropping, check their
Scouting points in the Stats screens. Scouting points for the heroes at the
beginning of this mission are: Marcus 8, Muran 6, Silent Thorn 6, Baryson 3 and
Shasek 3.

Eavesdrop
- Skill Check for Scouting with Difficulty 6

Captain Jormund is the Sellsword talking with the Bloodguard with the knight
armor. Guild Lord is mentioned. Quest begins: Find What Killed the Keepers.


Fight with the Knight
*********************

Enemies
- Bloodguard Soldier


Gates to the Fortress (Area "Myrth's Court")
********************************************

You may want to visit the nearest previous Save Point before this fight. Check
your Fortitude and Gear also. You can increase your Attack Energy with drinks if
you think you need them.

Statue at Left
- Meldon (wings, spatha-like straight sword and not much of clothes) defeating
  Zaquent (spider-like, six hands), God of Chaos
- Zaquent wanted the whole world dead
- Baryson's god

Statue at Right
- Eihwaz (woman with a double-bladed battle axe, long cloak, headband and leg
  protection) capturing Dagaz (two daggers), ending the God Wars
- Meldon condemned Dagaz deep underground in Arilia for an eternity
- Shasek's god

Loot
- Clay Pot
- Clay Urn
- Large Chest
- Large Crate
- Medium Chest

There will be a vote about how to get through the gates. There are different
ways of getting the gates open. For example Baryson can talk to the guards,
Muran can destroy the gates and Shasek can take a "prisoner" with him.

Fight against the enemies and go inside.

Enemies
- Baron Bloodguard Soldier
- Lord Bloodguard Soldier
- Mongrel Attack Dog
- Sellsword Archer
- Sellsword Sergeant


Inside the the Fortress (Area "Tarnum Fortress")
************************************************

The lighting changes when you go in and you see a big table with candles.


Save Point 5
************

Loot
- Medium Chest
- Small Chest

Walk towards the enemies.


Video
*****

The Guild leader with his hovering red orb thingy gets away and the big door
gets closed behind him.


Fight ("Hall of Penitence")
***************************

You will choose a battle shout before the fight.

It is still possible to upgrade your Abilities and Equipment after the battle
shout if no-one moves too close towards the enemies. For example, you might be
able to unlock another "Pocket" for items and your armor level to Polished to
increase Fortitude.

With Shasek you probably can craft Chakrams if your teammates give you resources
if you don't have them enough. You can use Chakrams against the strongest
enemies, which are the knights (Bloodguard Soldier) as the hero can make two
strikes with the Chakram if the first one doesn't kill the enemy. About two
Chakrams should be enough if you use other attacks also.

If you have Marcus, you can use Battle Charge against the knights, so they
can't hit the weaker heroes in your team so often.

Start the fight by going west, northwest, northeast, east or the middle. I
prefer going to west or northwest. You can try going very near the west edge so
there is as much distance from the enemies as possible before they can get to
you.

If you see no enemies near your heroes after defeating the enemies on west try
the hold back ability instead of moving anywhere. This way maybe only some of
the enemy groups come towards you and not all of them at the same time. When
they come close enough try to shoot them instead of moving towards them.

Enemies
- Baron Bloodguard Soldier
- Bloodguard Soldier
- Sellsword Marksman
- Sellsword Sergeant
- Sellsword Skirmisher


================================================================================
                          [S1-1-2] THE PORTAL OBSTINATE
================================================================================


Objectives
**********

Group
- Investigate Fortress Attack
     - Discover why the Guild attacked the fortress
          - start a talk with the Sellsword in the Tower
- Investigate Fortress Attack
     - Question Drunk Sellsword
- Investigate Fortress Attack
     - Interrogate Sellsword
          - the Sellsword in question is in the Tower
          - ask all the questions possible
- Help Clear The Upper Fortress
     - Take out the Five Guild Commanders
          - Barracks, Dining Room, Library, Main Hall, Priests Quarters
- Help Keepers and Priests
     - Find Keepers and Priests to Aid
          - Release the Hostages in the Armory
          - help Keeper Laetis and Keeper Saeghal in the Tower
- Help Keepers and Priests
     - Rescue the Hostage Keepers
- Help Keepers and Priests
     - Aid Keepers in the Tower
- Open the Portal Obstinate
     - Investigate the Upper Fortress
- Open the Portal Obstinate
     - Investigate the Chapel
- Open the Portal Obstinate
     - Prove to Lady Allevia that the Fortress is safe
- Open the Portal Obstinate
     - Follow Lady Allevia
- Open the Portal Obstinate
     - Find all Portal Mechanism Pieces
- Open the Portal Obstinate Mechanism
     - Repair the Portal Obstinate Mechanism

Baryson
- Seek and Destroy Zaquent's Wish
     - Help the Keepers retake the Fortress of Tarnum
- Seek and Destroy Zaquent's Wish
     - Discover more about the Guild Lord's Orb
          - interrogate the Sellsword in the Tower further
- Duty to the Light
     - Heal 100 Effective Points on your Allies
- Master Swordsman
     - Kill 3 Bloodguards while Engaged

Marcus
- Discover the secrets of the Eon Altar
     - Help the Keepers retake the Fortress of Tarnum
- Legends of your Homeland
     - Investigate 3 Ancient Legends of Gray
          - "Massive Statue" west or east of Vyrandus
          - "The Portal Obstinate" north of Vyrandus
          - "Ancient War Banner" in the Main Hall (Map 1)
          - "Ancient Relic" in the Chest Room 1 (Map 2)
- Honor the 7th Legion
     - Personally Help Keepers 3 Times
          - Release the Hostages in Armory
          - talk with Keeper Laetis in the Tower for the first time
          - kill all the archers in the balcony, so they won't be able to shoot
            down (Map 1)

Muran
- Search for the Wellspring
     - Discover more about the Guild Lord's Orb
          - interrogate the Sellsword in the Tower further
- Search for the Wellspring
     - Help the Keepers retake the Fortress of Tarnum
- Under These Foundations
     - Learn 4 Pieces of History of the Fortress
          - e.g. The Portal Obstinate north of Vyrandus
                 Statue of Myrth & Dagaz south of Vyrandus
                 Shelf in Library

Shasek
- Discover Allevia's Prize
     - Find clues about Allevia's Prize
- Discover Allevia's Prize
     - Help the Keepers retake the Fortress of Tarnum
- Bloody Rage
     - Kill 5 Enemies while Bloodied

Silent Thorn
- Assassinate the Guild Lord
     - Confirm the name of the Guild Lord
          - interrogate the Sellsword in the Tower further
- Assassinate the Guild Lord
     - Help the Keepers retake the Fortress of Tarnum
- Shadows and Blood
     - Kill 3 Bloodguards from Concealed


Ability Levels
**************

The heroes' Abilities should be around Level 2 at the beginning of this mission.


Nearest Save Point
******************

This area has three Save Points. From the starting point (near Vyrandus) maybe
the easiest Save Point is after the Main Hall (which has enemies). To get there,
go from the right (east) door near Vyrandus and then go north from the
intersection of the stairs.


Map 1: Human Area
*****************

                                           *
          STORAGE---LEVER-+                |                (MAP2)
             |            |        CHAPEL-----PRIEST        |
          KITCHEN-------DINING       |     |    |         LIBRARY
             |            |          |     *    |           |        {MAINHALL}
             |            |          |          |           |         /
             |      END1----------------BALCONY----------DOOR1     DOOR2
             |                                               \      /
          ARMORY                                             ~~~~~~~~
             |                                               VYRANDUS
TOWER----BARRACKS----END2                                    ~~~~~~~~
           /
        SAVE
         /
    {MAINHALL}
       /
 (DOOR2)


Suggested Order of Visiting the Areas
*************************************

Here is one way of visiting the places in this area: from Big Doorway 1 ("DOOR1"
on the map above) go to the Library and kill the enemies, then go to Priests
Quarters, Chapel, Dining Hall, Kitchen, Armory, Barracks and Tower. Help the
Keepers by going back to the Kitchen and back to the Tower. Kill the last
enemies in the Main Hall. Talk to Vyrandus and use the key in the Tower. You
should find some chests in Dead End 2. Go back to the Library and you should see
Lady Allevia if you have done everything that should be done. Go through the
wall to Map 2.


Hall of Penitence (Vyrandus)
****************************

Grand Keeper Vyrandus
- you report to Vyrandus if you are Marcus, if Marcus is not with you then it's
  someone else in your team like Silent Thorn
- you tell the Guild is responsible for the deaths of the Keepers
- you want to open the large door (Portal Obstinate)
- talk to Vyrandus
     - Ask about tactics
          - Ask about tactical situation
          - Ask about the fortress layout
          - Ask about Jormund
     - Talk about what you've encountered
          - Ask about the ghostly whispers
          - Ask about the Guild Lord
          - Ask about the Guild's plans
     - Ask about the Fortress & Keepers
          - Ask about the Keepers
               - Ask about the Eon Altar
               - Say something mean
          - Ask about the Pilgrims
          - Ask about the Portal Obstinate
- Vyrandus wants you to kill five Guild Commanders, which are in Barracks,
  Dining Hall, Library, Main Hall and Priests Quarters
- there are 12 Guild Lords and Silent Thorn is interested in one of them
- Vyrandus gives Shasek a key to a chest in the Tower after you have killed all
  the Guild Commanders

Big Door and Two Big Doorways
- Big Door (behind Vyrandus)
- Big Doorway 1 (west of Vyrandus)
- Big Doorway 2 (east of Vyrandus)

Portal Obstinate
- this is the Big Door behind Vyrandus
- "built to protect the people of Old Virelon, but the Myrodian host flooded the
  citadel"

Statue Next to Vyrandus
- statue left or right of Vyrandus
- a Forebearer
- Forebearers are a race of elder beings created to build the world
- Forebearers were created by Myrth and Dagaz

Statue in the Middle
- Dagaz (hood) murdering his brother Myrth (hammer and beard)
- Dagaz launched the God Wars
- Dagaz raised an army to fight the other gods
- Dagaz was tricked by Zaquent, the "Mad God"
- Zaquent escaped Meldon's wrath and might be somewhere here


Library
*******

- see notes about Library also after Map 2

Enemies
- Bloodguard Soldier
- Sellsword Sergeant
- Sellsword Skirmisher

Loot
- Medium Chest
- Small Barrel
- Small Chest

Trap
- Fire Trap 1
     - it is possible to avoid this trap by using the south route to the Destiny
       Stone west (don't go directly through the flames to the Destiny Stone)
- Fire Trap 2
     - west of Lady Allevia (Lady Allevia will appear here at some point when
       you have finished enough quests)

Save Point

Library Shelf
- a book describes the manufacturing of the Portal Obstinate
- you need four gear pieces (Map 2 later after the Library wall is destroyed)

Skill Challenge
- after Lady Allevia has appeared here
- Athletics 6


Balcony
*******

Enemies
- Ace Sellsword Archer
- Sellsword Archer
- Sellsword Skirmisher


Priests Quarters (From Doorway 1 to West)
*****************************************

Eavesdrop
- Skill check: Scouting 6
- two Guild Sellswords are discussing about a ghost and barricades

Enemies
- Bloodguard Soldier
- Sellsword Sergeant
- Sellsword Skirmisher

Loot
- Small Barrel

Barricade to Northwest
- Skill check: Athletics 3


Chapel (West of Priests Quarters)
*********************************

Lady Allevia
- short video
- Lady Allevia is a ghost
- Lady Allevia was a Regent of Tarnum during the Great Myrodian War
- Lady Allevia knows the Sellsword king Sheb Rashal and king Thaddeus Gray a
  thousand years back during the Myrodian War
- Lady Allevia thinks one of the heroes is Sheb Rashal (Sellsword King) and one
  is Thaddeus Gray (King of Gray)
- Lady Allevia is consort to Prince Branomir (Prince of Virelon) who was sent to
  fight against the Myrodian forces
- Lady Allevia hid with the children and women of the court when the Myrodians
  arrived
- Guild Lord (Davian) with his dark powers has awaken Lady Allevia
- Lady Allevia may know something about Allevia's Prize, which is Shasek's
  interest
- you need to prove Lady Allevia the Myrodians have been defeated

Save Point
- Destiny Stone

Loot
- Small Barrel


Dining Hall (West of Chapel)
****************************

Enemies
- Baron Bloodguard Soldier
- Sellsword Archer
- Sellsword Sergeant

Loot
- Large Barrel
- Small Barrel


Dead End 1 (South and Then West of Dining Hall)
***********************************************

You see the corridor has collapsed and would otherwise continue to Dead End 2.


Kitchen (West of Dining Hall)
*****************************

Drunk Sellsword
- sneak carefully and talk for intel
- you can choose to "Play along", "Order him around" or "Tell him the truth"
- I suggest you select "Play along" and then "Continue the ruse"
- this Sellsword works for the "Wolf of Yriel" who was also mentioned in the
  previous Episode

Loot
- Large Barrel
- Small Barrel


Food Storage / Pantry (North of Kitchen)
****************************************

Pantry Shelf
- Myrthvein Root Poultice
- you will find this shelf after talking to a Keeper in the Tower

Loot
- Medium Chest
- Small Barrel


Lever and Passageway (Route Between Food Storage and Dining Hall)
*****************************************************************

Lever
- open the servants entrance to the Dining Hall


Armory (South of Kitchen)
*************************

Point of Interest
- Hostages
     - Release the Keepers
- Keeper Herastus
     - mentions a secret passageway/entrance to Dining Hall "through the pantry"
- Gray Keeper

Enemies
- Sellsword Archer
- Sellsword Sergeant
- Sellsword Skirmisher

Loot
- Medium Chest
- Small Barrel
- Small Chest


Barracks (South of Armory)
**************************

Fight
- after the fight you notice Guild Lord has slaughtered Keepers with some dark
  magic

Enemies
- Bloodguard Soldier
- Sellsword Archer
- Sellsword Skirmisher


Dead End 2 (East of Barracks)
*****************************

Loot
- Medium Chest
- Small Barrel
- Small Chest


Save Point (South and Then West of Barracks)
********************************************

Destiny Stone
- you can also get here from the Main Hall


Tower (West of Barracks' West Wall)
***********************************

Keeper Laetis
- asks for help for Keeper Saeghal's burns
- burns are caused by Guild Lord's (Davian) black magic
- get the myrthvein root poultice

Keeper Saeghal
- sits on the floor

Captured Sellsword
- unconscious until you get the myrthvein root poultice to Saeghal
- interrogate him after you have given the myrthvein root poultice to the Keeper
- Guild Lord's name is Davian
- Guild's plans: stay in the fortress for three days
- Portal Obstinate: doesn't know about it
- Guild Lord's location: went through the Portal Obstinate
- Guild Lord's orb of power doesn't sound like the Wellspring Muran is looking
  for

Large Chest
- you need to have Shasek with you to open this chest
- after killing the five Guild Commanders ask for a key from Vyrandus and come
  back to open the chest (giving the poultice to the Keepers in this room is not
  enough)

Window
- View of Tarnum

Loot
- Small Barrel
- Small Chest


Main Hall (South and then West of Barracks)
*******************************************

Location
- you can also get here from the Hall of Penitence by using the Doorway 2, which
  is east of Vyrandus

Enemies
- Bloodguard Soldier
- Sellsword Archer
- Sellsword Sergeant
- Sellsword Skirmisher

Loot
- Large Barrel
- Medium Chest
- Small Barrel
- Small Chest

Ancient War Banner / Lady Allevia
- Myrodian Emperor Dokrannu's battle standard
- Gray's soldiers took the battle standard with them after defeating Myrodian's
  host
- Lady Allevia appears here after you have killed five Guild Commanders
  (Lady Allevia thinks they are soldiers of Emperor Dokrannu)
- Shasek asks about Allevia's Prize and gets a hint of the Master of Coin who
  might be the man Shasek is looking for, but that man must have been dead for
  centuries
- Lady Allevia will hover through the Hall of Penitence to the Library area


Map 2: Creature Area
********************

                       ROOF
           SPIDER1     TRAP----SAVE---------+
             |          |                   |
             |          |                   |
       +----TRAP-----SPIDER2----CHEST2     CELL
       |    ROOM                            |
       |                                    |
       |                                    |
    WELL                                   DOOR
       |                                 MECHANISM
       |   /---CHEST1
        \ /
         |
       GEAR1---+
               |
            ~~~~~~~
            LIBRARY
            ~~~~~~~
               |
            (MAP1)


Rock Traps in Map 2
*******************

- not everyone needs to go to a rock falling trap to take the punishment
- if you go to a trap there are no rewards or resources to collect, only pain
- if you want to play around with rock falling traps using one hero you can run
  into the trap and then try to escape the rocks


Library
*******

Lady Allevia
- come to this Library area after defeating all the other enemies and then Lady
  Allevia should be waiting here
- after defeating all the enemies you may need to talk to Vyrandus and visit the
  Main Hall before coming to Library

Skill Challenge
- Athletics 6


First Gear Room (North of Library, Area "Old Fortress")
*******************************************************

- this place looks like a cellar and you see food shelves everywhere
- there are two doorways on the north wall
- go north and east to Chest Room 1 first

Ancient Gear
- first Gear

Loot
- Clay Urn
- Small Chest
- Toolbox


Chest Room 1 (North and Then East of First Gear Room)
*****************************************************

Ancient Relic
- this relic looks like Marcus' weapon
- Lady Allevia appears and says the relic belonged to Captain Thaddeus Gray

Rock Falling Trap
- Skill Check (Acrobatics)

Loot
- Large Chest
- Medium Chest
- Small Barrel
- Small Chest


Well Room (North and Then West of First Gear Room)
**************************************************

- a hole that looks like a well

Loot
- Toolbox


Trap Room (North and Then East of First Gear Room)
**************************************************

- spider webs
- floor stones are scattered on the floor

Rock Falling Trap
- Scouting check


Spider Room 1 (North of Trap Room)
**********************************

- light falls on the floor

Enemies
- Brown Recluse Spider
- Sewer Rat
- try a multi-hit attack if you have enough Energy

Loot
- Large Chest
- Medium Chest
- Small Barrel
- Small Chest

Rock Falling Trap
- Scouting check

Ancient Gear


Spider Room 2 (East of Trap Room)
*********************************

Enemies
- Brown Recluse Spider
- Sewer Rat

Gear


Chest Room 2 (East of Spider Room 2)
************************************

Loot
- Medium Chest
- Small Barrel
- Small Chest

Ancient Gear


Roof Trap (North and Then East of Spider Room 2)
************************************************

- Save Point (Destiny Stone) is near


Reminder
********

After the last fight in the next Cell Room there is no need to heal or increase
Energy with potions or food, because at the beginning of the next mission your
Fortitude will increase to 100% and your Energy will decrease to 1 point.


Cell Room (East and then South of Roof Trap)
********************************************

Enemies
- Brown Recluse Spider
- Collector
- Sewer Rat

Loot
- Clay Urn
- Small Barrel
- Small Chest

Ancient Gear


Door Mechanism Room
*******************

Portal Mechanism
- fix the mechanism by replacing the gears


Video
*****

- the Portal Obstinate opens where Vyrandus was standing
- Lady Allevia thinks you are the enemy


================================================================================
                           [S1-1-3] THE WOLF OF YRIEL
================================================================================


Objectives
**********

Group
- Investigate Fortress Attack
     - Discover where the Guild Lord has gone
     - activate: talk to Vyrandus at the beginning of the level
     - finish: eavesdrop the two sellswords in Chest Room 4
- The Keepers Secrets
     - Investigate Keepers Secrets
          - finish: activate "Dead Keeper" in Dungeon 2
- The Keepers Secrets
     - Reach Tunnel Entrance
     - activate: vote to help Keeper Segran at the beginning of the level
- The Keepers Secrets
     - Investigate Maintenance Tunnels
          - clean Dungeon 2 from the enemies (you don't have to kill the enemies
            inside cages to get this one)
- The Keepers Secrets
     - Continue Investigating Tunnels
     - start: activate "Destroyed Cage" in Dungeon 2
     - finish: exit Dungeon 2
- The Keepers Secrets
     - Find Escaped Creature
     - start: activate "Destroyed Cage" in Dungeon 2
- The Keepers Secrets
     - Kill Escaped Creature
- The Keepers Secrets
     - Continue Investigating the Keepers Secrets
- Retake the Fortress
     - Pursue the Guild Lord
     - activate: talk to Vyrandus at the beginning of the level
- Retake the Fortress
     - Pursue Jormund (1/2)
     - start: meet Jormund before the Three Rooms
     - finish: meet Jormund in Audience Chamber
- Retake the Fortress
     - Continue Pursuing Jormund
     - activate: go to Audience Chamber and fight
     - finish: reach Master of Hounds Room
- Retake the Fortress
     - Defeat the Master of Hounds
- Retake the Fortress
     - Pursue Jormund (2/2)
     - start: kill Master of Hounds
- Sellsword Mutiny
     - Help Mutineering Sellswords
     - activate: vote to help the sellswords in Vote Area (Map 2)
- Sellsword Mutiny
     - Help More Mutineers
          - help the sellswords in the Cask Room
- Defeat Jormund
     - fight with Jormund and win
- Discover Davian's Plan
     - talk with Jormund after defeating him in the last room

Baryson
- Seek and Destroy Zaquent's Wish
     - Help the Keepers retake the Fortress of Tarnum
- By the Justice of Meldon
     - Kill 3 Mutinous Sellswords for their Dishonor
     - you need to win the vote for not helping the Sellswords in Vote Area (Map
       2)

Marcus
- Discover the secrets of the Eon Altar
     - Help the Keepers retake the Fortress of Tarnum
- A Guardsman Never Yields
     - Kill 3 Bloodguards while Engaged
- For the Honor of the Keepers
     - Protect the Legacy of the Keepers
     - start: activate "Destroyed Cage" in Dungeon 2
     - you need to win the vote not to reveal Keepers' secret
     - voting happens in the Treasure Chest Room (Map 2)

Muran
- Mercy of House Sildar
     - Help the Guild Mutineers
          - activate: eavesdrop the two sellswords in Chest Room 4
          - win the vote to help the sellswords
          - help the sellswords in the Cask Room
- Search for the Wellspring
     - Help the Keepers retake the Fortress of Tarnum
- Embers of Easthaven
     - Light 10 Enemies on Fire without Killing Them
          - use Fireball whenever you can

Shasek
- Discover Allevia's Prize
     - Help the Keepers retake the Fortress of Tarnum
- Treasure Caverns Prize
     - Find the Keeper's Legendary Treasure Hoard
          - start: activate "Dead Keeper" in Dungeon 2 (Map 1)
          - finish: enter the Treasure Chest Room (Map 2)
- Dungeon Crawler
     - Loot 7 Medium or Large items in the Dungeons
          - Dungeon 1 and Dungeon 2

Silent Thorn
- Assassinate the Guild Lord
     - Find out Where the Guild Lord is Going
          - eavesdrop the two sellswords in Chest Room 4
- Assassinate the Guild Lord
     - Help the Keepers retake the Fortress of Tarnum
- Thief in the Night
     - Lockpick 7 Chests or Doors
          - Large Chest, Medium Chest and Small Chest
               - two Small Chests in Dungeon 1 (Map 1)
               - Chest Rooms 3, 4 and 5 (Map 1)
               - Vote Area (Map 2)
               - Medium Chest near Save Point 4 (Map 2)
               - Fighting Pit (Map 2)
               - Treasure Chest Room (Map 2)
               - Chest Room 6 (Map 2)


Map 1 (Cells and Switches)
**************************

                                              (MAP2)
                                                |
                                  +-CHEST2---HOUNDS------CHEST5
                                  |                   |
                                  |                   |
                                CHEST1      CHEST4    |
                                  |           |       |
                                  |           |       |
                   +-----------CHAMBER----------------+
                   |   |        AREA          |
                   |  SAVE2       |         CHEST3
                   |   |          |
                   --------LOCK---+
                   |   |   ROOM
                   |   *    |
                   |        |
     DUNGEON2----SWITCH     |        *
                  AREA      |        |
                   |       SAVE1---ROOMS----+
                   |                 |      |
                DUNGEON1             *    ~~~~
                                          HALL
                                          ~~~~


Ability Levels
**************

The heroes' Abilities should be around Level 4 at the beginning of this mission.


Hall of Penitence
*****************

Grand Keeper Vyrandus
- Ask about Old Tarnum
     - Jormund is somewhere in the Old Tarnum
- Ask what lies beyond
     - city's ancient catacombs
- Ask about the Eon Altar
     - Vyrandus thinks Eon Altar is a myth

Keeper Segran
- wants to talk about a large feral creature
- you vote whether to help or not, but you should be able to go to the
  Maintenance Tunnels anyway


Three Rooms (North and Then West of Hall of Penitence) (Area "Old Tarnum")
**************************************************************************

Description
- you enter a room that is at the center of a three room group
- the central room has two parts with a wall and a doorway between them

Jormund
- appears and leaves

Floor Trap
- Scouting check
- you can avoid this trap for example with Muran, Shasek and Silent Thorn, but
  not with Marcus
- you need to move very carefully to right/east close to the wall to avoid this
  trap
- if you want the two doors opened, walk on the trap before or after killing the
  two Sellswords in the middle room

Enemies
- Sellsword Archer
- Sellsword Crossbowman
- Sellsword Sergeant
- Sellsword Skirmisher

Loot
- Small Barrel
- Small Chest


Save Point 1 (Northwest of Fight 1)
***********************************


Lock Room (East of Save Point 1)
********************************

Skill Challenge / Lock
- Scholar 12
- Thievery 6

You can attack or wait when you see a man going to pick a lock. Instead of
trying to approach the man directly from your starting point southwest you can
try to sneak him from behind from east near the east wall, so go east and then
approach him carefully. If you have Silent Thorn with you that man should open
the door and go inside.


Save Point 2 (North of Lock Room)
*********************************

You can save your game progress by visiting this Save Point from south or north.


Rats
****

There are rats near Save Point 2 (one group) and northeast of Save Point 2. You
can kill them all in Dungeon 2 by going northeast of Save Point 2 where you see
more rats (two groups), so that the rats should flee to Dungeon 2 when they see
you.


Switches 1-4 and A-C
********************

Lets call switches in Switch Area and Dungeon 1 as switches 1, 2, 3 and 4 to
avoid confusion with switches A, B and C in Dungeon 2.


Switch Area (Northwest of Save Point 2)
***************************************

Switches 1-3 affecting Dungeon 1
- Switch 1 (west):   open/close Cell 2 (nearest to the east) and Cell 3 (middle
                     cell on west)
- Switch 2 (middle): open/close Cell 5 (farthest to the south) and Port
- Switch 3 (east):   open/close Cell 1 (nearest to the west), Cell 4 (middle
                     cell on east) and Port

Suggested order of using the Switches 1-3: a) Switch 2 to open the Dungeon 1
port and open the cell farthest to the south, b) Switch 1 to open cells 2 and 3,
c) Switch 3 to open cells 1 and 4, and finally d) Switch 2 to open the Dungeon 1
port to kill the creatures you have released.

You may not want to use all the switches immediately, but kill the enemies that
come out each time you have used a switch. Also, some cell doors get opened and
closed by more than one switch, so going back and forth from switches 1-3 to
Dungeon 1 is my recommendation, but you can experiment as much as you like.

If there are more than one playing this game at the same time, you can leave
other players inside Dungeon 1 when one of you presses the switches, so you will
be able to get into all the cells that can be opened.


Dungeon 1 (Southwest of Switch Area)
************************************


           Switches
           1  2  3

             Port      

 Cell 1                Cell 2

 Cell 3                Cell 4

(Cell X)               Cell 5

           Switch 4    


In Dungeon 1 there is one cell, Cell X, you can't open.

Switch 4 closes/opens the Dungeon 1 port.

Enemies
- Arbolek Stonekin
- Collector

Loot
- Cloth Sacks
- Medium Chest
- Small Barrel
- Small Chest


Dungeon 2 (Northwest of Switch Area)
************************************


                        (Cell E)              Cell C               Cell A
Keeper      Switch C               Switch B            Switch A

Cage
                        Cell F                Cell D               Cell B


There should be about 9 rats near Switch C if you have scared them first near
the Save Point 2 and two locations northeast of Save Point 2. The man picking
the lock in Lock Room should be here also if you didn't kill him.

You may want to have only one hero use Switch A or Switch B and keep the other
team members far away from that switch, because Arbolek Stonekin probably
strikes at all of the team members near the switch and you probably don't want
to lose any unnecessary Fortitude.

Switch A (first switch)
- open/close cells A, B and D

Switch B (second switch)
- open/close cells C and D

Switch C (third switch)
- open/close cells F and D

Dead Keeper
- ornate key

Destroyed Cage
- Guild has let loose a large creature

Enemies
- Arbolek Stonekin
- Collector

Loot
- Cloth Sacks
- Large Chest
- Large Crate
- Small Barrel


Audience Chamber (South of Lock Room)
*************************************

You will see Jormund here, but he will escape.

Enemies
- Sellsword Sergeant
- Sellsword Skirmisher


Chest Room 1 (North of Audience Chamber)
****************************************

Crossbow Trap
- disarm trap with skill check: Scholar 6, Thievery 6
- evade trap: Acrobatics check


Chest Room 2 (East of Chest Room 1)
***********************************

Crossbow Trap
- disarm trap with skill check: Scholar 6, Thievery 6
- evade trap: Acrobatics check


Chest Room 3 (East and Then South of Audience Chamber)
******************************************************

Loot
- Large Crate
- Medium Chest
- Small Chest


Chest Room 4 (East and Then North of Audience Chamber)
******************************************************

Eavesdrop
- Skill check: Scouting 6
- two Sellswords are talking

Enemies
- Sellsword Sergeant
- Sellsword Sniper

Loot
- Large Crate
- Medium Chest
- Small Barrel
- Small Chest


Chest Room 5 (area "Training Room")
***********************************

Loot
- Large Chest
- Medium Chest
- Small Barrel
- Small Chest


Master of Hounds Room (Area "Hound's Lair")
*******************************************

The name of this area comes from the enemy Sellsword Hound Master who can summon
new dogs around him.

Enemies
- Attack Dog
- Hound Attack Dog
- Hound War Dog
- Mongrel Attack Dog
- Mongrel War Dog
- Sellsword Hound Master
- Sellsword Sniper
- War Dog


Map 2 (Two Tough Enemies)
*************************

     TREASURE--+    +-------+
               |    |       |
               --------PIT----SAVE4-+                  SAVE3
               |    |       |       |                    |
               |    +-------+       ---VOTE----BRIDGE-------+
               |                                         *  |
               |                                            |
           MUTINEERS                                      ~~~~~~
               |                                          HOUNDS
               |                                          ~~~~~~
               |                                            |
               |                                          (MAP1)
             FIGHT3------+
               |         +----CASKROOM
               |
               |
               |
               |--------*
               |        |
               |----------SAVE5---BIGFIGHT
               |
             CHEST6


Save Point 3
************


Bridge (Area "Onargo's Chasm")
******************************

You fight a group of knights (Bloodguard Soldier) on the Bridge and another
group after the Bridge.


Vote Area
*********

You can decide whether to help or not the mutineering Sellswords against the
Bloodguards. If you do not help them you will get more loot as there will be
more enemies to kill.


Save Point 4
************

You see pillars and a long carpet here.


Fighting Pit
************

Tactics: If you go north to the chests first, you probably don't need to fight
the Stonekin at the south wall while at the same time fighting with Slave
Hundari Forgeborn and two other Arbolek Stonekins. You can first loot the north
chests for resources for Upgrades before the fights. If Arboleks are close to
Hundari, take the Arboleks out first, so there will be less enemies causing
damage.

Enemies
- Arbolek Stonekin
     - Muran's Call Lightning works fine
- Slave Hundari Forgeborn
     - Muran's Flame Aura works fine
     - Silent Thorn's Broadhead Arrow doesn't seem to slow down this Hundari

Talk after fight with the Hundari
- the large creature is known as Hundari, but this one is larger and twisted
- the Keepers kept it caged

Loot
- Large Chest
- Medium Chest
- Small Barrel


Treasure Chest Room (Area "Keeper's Treasure Room")
***************************************************

Locked Door

Scam
- this treasure room is a scam by Keepers, the coins are gold-plated copper
  made to resemble real gold coins
- there hasn't been a real treasure for centuries

Vote
- you can decide to keep the secret of the Keepers or not, 10 Renown either way

Loot
- Large Chest
- Medium Chest
- Small Barrel


Mutineers
*********

You meet some Sellswords that start running.


Fight 3
*******

If you voted to help the mutineering Sellswords there is a fight between
Sellswords and Bloodguards. Otherwise it's your team against all.

Enemies and/or Allies
- Baron Bloodguard Heavy Soldier
- Bloodguard Soldier
- Expert Sellsword Marksman
- Senior Sellsword Skirmisher

If Sellswords are your allies Soulless are mentioned at least if you have Silent
Thorn with you.


Cask Room (East of Fight 3)
***************************

Enemies (and possibly Allies depending on your vote)
- Ace Sellsword Archer
- Baron Bloodguard Heavy Soldier (or Lord Bloodguard Heavy Soldier)
- Bloodguard Soldier
- Sellsword Crossbowman
- Sellsword Sergeant
- Sellsword Skirmisher

Loot
- Coffin
- Large Barrel

If you voted to help the mutineers you hear that Guild Lord Davian is here to
meet Zaquent cultists. You can ask for help from the mutineers.


Chest Room 6 (South of Cask Room)
*********************************

Loot
- Clay Pot
- Clay Urn
- Large Chest
- Medium Chest
- Small Chest
- Toolbox


Save Point 5 (East of Chest Room 6)
***********************************


Big Fight ("Jormund's Last Stand")
**********************************

Before entering the Yellow Marker to start the "Big Fight" you may want to
drink Energy potions, possibly activate your buff items for each hero and craft
ammo and drinks.

Video
- Davian and Jormund are talking

You will have allies here even if you voted not to help the mutineers.

Enemies and Allies
- Attack Dog
- Jormund
- Mister Muzzles
- Mongrel Attack Dog
- Sellsword Crossbowman
- Sellsword Marksman
- Sellsword Sergeant
- Sellsword Skirmisher

Talk with Jormund
- Davian is more than just a Guild Lord
- Davian wants to raise a Soulless army

Vote
- show mercy to Jormund or kill him


Video
*****

- the Soulless are coming
- this will end Episode 1


================================================================================
                        [S1-2] WHISPERS IN THE CATACOMBS
================================================================================


Episode 1-2 Whispers in the Catacombs Missions
**********************************************

1-2-1 Together We Fall
1-2-2 The Safehold


================================================================================
                             [S1-2-1] TOGETHER WE FALL
================================================================================


Objectives
**********

Group
- The Secrets of the Soulless
     - Discover how Soulless are being Revived
     - start: talk with Vyrandus in the First Room
- Discover Allevia's Secrets
     - Learn the Truth about Lady Allevia
- Descent Deeper
     - Reach the Lower Catacombs

Baryson
- Purge the Soulless from the Catacombs
     - Investigate Zaquent's Wish
     - start: talk with Vyrandus in the First Room
- Purge the Soulless from the Catacombs
     - Find the Zaquentists before the ritual completes
- Purge the Soulless from the Catacombs
     - Stop the Zaquentists
          - kill the Zaquentist in "Tomb of Prince Branomir"
- Purge the Soulless from the Catacombs
     - Renew search for Zaquent's Wish
- Purge the Soulless from the Catacombs
     - The ritual is likely complete. Find the aftermath
          - if you failed the quest
- Stop the Bloodguard from Killing Sellswords
     - Get the killing blow on 3 Bloodguard

Marcus
- Discover the secrets of the Eon Altar
     - Investigate evidence of Branomir's Resurrection
     - start: talk with Vyrandus in the First Room
- Discover the secrets of the Eon Altar
     - Determine the whereabouts of the Tomb of Branomir
          - activate the door to "Tomb of Prince Branomir"
- Discover the secrets of the Eon Altar
     - Find the Tomb of Branomir
- Discover the secrets of the Eon Altar
     - Open the Sarcophagus of Branomir
- Discover the secrets of the Eon Altar
     - Continue towards the Eon Altar
- Life After Death
     - Initiate dialogue with 3 Ghosts to learn more about death
          - Master of Coin
          - Lady in Waiting
          - Lady Allevia

Muran
- Search for the Wellspring
     - Investigate Zaquent's Wish
     - start: talk with Vyrandus in the First Room
- Search for the Wellspring
     - The ritual is likely complete. Find the aftermath
          - if you failed the quest
- Search for the Wellspring
     - Find someone to question about Bloodguard Leader
          - in the beginning of this level go east from Hall of Martyrs and
            then to Sellsword Room 2 and talk to the Sellsword Mutineer
- Search for the Wellspring
     - Find the captured Bloodguard near the Maiden's Repose
- Search for the Wellspring
     - Reach Davian at the Chapel of the Suffering Worm
- Search for the Wellspring
     - Observe the Zaquentist Ritual
          - activate "Tomb of Branomir" outside "Tomb of Prince Branomir"
- Search for the Wellspring
     - Stop the Zaquentists
- Search for the Wellspring
     - Interrogate a Zaquentist
          - room "Tomb of Prince Branomir"
- Search for the Wellspring
     - Renew search for Zaquent's Wish
          - e.g. Lady Allevia
                 Tomb of Branomir
- Tomb Raider
     - Loot 12 Sarcophagi

Shasek
- Discover Allevia's Prize
     - Investigate Allevia's Prize
     - start: talk with Vyrandus in the First Room
- Discover Allevia's Prize
     - Find the Master of Coin in the Maiden's Repose
- Discover Allevia's Prize
     - Find Heir's Sigil and return to the Master of Coin
- Discover Allevia's Prize
     - Return the sigils to the Master of Coin
- Discover Allevia's Prize
     - Continue the search for Allevia's Hoard
- Branomir's Fortune
     - Find the Legendary Fortune buried with Prince Branomir
          - room "Tomb of Prince Branomir"

Silent Thorn
- Assassinate Guild Lord Davian
     - Pick up Davian's trail
     - start: talk with Vyrandus in the First Room
- Assassinate Guild Lord Davian
     - Find someone to question about Bloodguard Leader
          - in the beginning of this level go east from Hall of Martyrs and
            then to Sellsword Room 2 and talk to the Sellsword Mutineer
- Assassinate Guild Lord Davian
     - Find the captured Bloodguard near the Maiden's Repose
- Assassinate Guild Lord Davian
     - Interrogate the Bloodguard about Davian
- Assassinate Guild Lord Davian
     - Reach Davian at the Chapel of the Suffering Worm
- Assassinate Guild Lord Davian
     - Renew your search for Davian
- Soulless Expertise
     - Directly kill 3 Bloated Vessels to make them explode


Map of Together We Fall
***********************

        RITUAL
          |
          |  TREASURE1                         CHAPEL
          |     |                               WORM      TOMB           TOMB
CHAMBER---|    TOMB                              |     ATONEMENT---|---SUFFERING
  OF      |   BRANOMIR                           |                 |
REGENTS---|     |                                +-----------------|
          |     |                                                  |
          |     |                                                  |
          |     |                         SELL                   BLOOD2---SOUL5
          |     |--SOUL2                 SWORD2                    |
          |     |                           |                      |
 CHAPEL---|-----+                        +--+             +------BLOOD1
 TEARS    |                              |                |        |
          |                              |                |        |
  SAVE2---|---SELL                       +--SAVE3----------------SOUL4
          |  SWORD1                           |
          |                                   |
          |                            MONASTIC
          |         SMALL2             SANCTUARY                 HOSTAGE
          |           |      ALLEVIA     |  |                       |
          |           |         |        |  |                       |
SOUL1----HALL-------WEST-------HALL------EAST-------TREASURE2-----MASTER
         OF         ROOM     MARTYRS     ROOM                     COIN
        HEROES        |         |
                      |         |
                    SMALL1      |
                                |
                              SECOND
                               ROOM
                                |
                                |
                              ~~~~~
                              FIRST
                               ROOM
                              ~~~~~


Ability Levels
**************

The heroes' Abilities should be around Level 5 at the beginning of this mission.


General Advice at the Beginning of This Episode
***********************************************

- if you have played this game before Episode 2 was published some things you
  have unlocked may be locked again, so check your abilities, weapons and armor
- check that you have a healing potion unlocked (Vial of Copperweed or Water of
  Life)
- you may have resources and Renown at the beginning, so use them now for
  crafting and upgrading
- Shasek: check that you have Double Slice unlocked


About Your Upgrades
*******************

At the beginning of this Episode with all of your heroes you should have at
least the first three levels unlocked for your weapons and armor if you have
upgraded them evenly. The first three levels are Battleworn, Polished and Fine.
Some heroes may have Superior unlocked for weapons or armor also.


Suggested Order of Visiting the Areas
*************************************

Go west to Tomb of Prince Branomir first as the Soulless may be easier to fight
with (or it makes no difference).

Don't go to Chapel of Our Lady of Tears or Tomb of Atonement before visiting
Master of Coin, so you can get the objective "Initiate dialogue with 3 Ghosts to
learn more about death" (Marcus).


First Room (Area "Catacombs of Tarnum")
***************************************

Grand Keeper Vyrandus is in this room. You may see the body of Jormund here if
you killed him in the previous level.

Enemies
- Soulless Animus

Talk with Vyrandus and the Team
- the Soulless you confront here are dead Sellswords
- Silent Thorn mentions the Soulless are a plague in Yriel
- one of your teammates wants to talk about the fake treasure of the Keepers
  seen in Episode 1
- if you keep to your promise in Episode 1 you should get some resources as a
  form of gratitude


Second Room
***********

Sylvaen the Accountant / Ghostly Voice
- Sylvaen is an apprentice to Tarnum's Master of Coin
- Master of Coin went to Maiden's Repose to check Lady Allevia's accounts

Loot
- Ornate Sarcophagus


Hall of Martyrs
***************

There are five rock sarcophaguses and two holes on the ground.

Save Point 1

Sigil
- Arathan: saint of the Myrodian War (Shasek's personal objective)
- Arathan was a healer

You can choose to investigate the rituals or follow Guild Lord Davian:
- West
     - rituals (Baryson, important to go here first)
     - Prince Branomir's tomb (Marcus)
     - Wellspring orb (Muran)
- East
     - Guild Lord Davian (Silent Thorn, important to go here first)
     - Master of Coin (Shasek)

Loot
- Ornate Sarcophagus


Lady Allevia
************

When you are done with this level a door opens north of Hall of Martyrs.

Talk
- a Zaquent cultist lies to Lady Allevia that you are the enemy

Video
- Lady Allevia decides to attack you
- this ends the first Mission in this Episode


West Room (West of Hall of Martyrs)
***********************************

There are two open doorways and two closed doors (open with switches).


Small Room 1 (South of West Room)
*********************************

Loot
- Coffin
- Ornate Sarcophagus
- Rock Pile


Small Room 2 (North of West Room)
*********************************

Gate

Loot
- Large Chest
- Ornate Sarcophagus


Hall of Heroes (West of West Room)
**********************************

This is a large hall with steps up towards northeast.

Enemies
- Soulless Animus
- Soulless Bloated Vessel
- Soulless Wrack

Loot
- Ornate Sarcophagus
- Rock Pile

Sigil
- Sir Welfayn: Knight of Tarnum (Shasek's personal objective)

Save Point 2


Soulless Room 1 (West of Southern Part of Hall of Heroes)
*********************************************************

Enemies
- Soulless Animus

Loot
- Coffin
- Large Crate
- Ornate Sarcophagus
- Toolbox


Sellsword Room 1 (North and Then East of Hall of Heroes)
********************************************************

Sellsword Mutineer
- if you helped the Mutineering Sellswords in Episode 1 you can ask them where
  the Soulless come from and other intel


Chapel of Our Lady of Tears (North and Then West of Hall of Heroes)
*******************************************************************

Lady Allevia
- let Marcus talk with Lady Allevia (personal objective)
- Allevia talks about her daughter
- Allevia is the wife of Prince Branomir


Chamber of Regents (North and Then West of Chapel of Our Lady of Tears)
***********************************************************************

There are two doors to this room.

Sigil / Sarcophagus (Shasek)
- Lady Felysin the Giver
- Lady Felysin joined the monastery and gave away all her possessions

Loot
- Ornate Sarcophagus
- Rock Pile


Ritual Room (North of Chamber of Regents)
*****************************************

If you went to the east part of this mission first there should be a ritual in
this room.

Enemies
- Zaquentist Acolyte

Loot
- Clay Urn
- Coffin
- Rock Pile


Soulless Room 2 (North and Then East of Hall of Heroes)
*******************************************************

Enemies
- Soulless Animus

Loot
- Ornate Sarcophagus


Tomb of Prince Branomir (North of Soulless Room 2)
**************************************************

Look through the keyhole (Muran)
- the Soulless ritual is performed here
- you see a ritual marking or a blood rune on the ground
- there is dark fog above the floor
- hint that some Soulless will explode

Enemies
- Soulless Animus
- Soulless Bloated Vessel
- Zaquentist Acolyte

The Tomb of Prince Branomir
- let Marcus open it as it is his personal objective
- you find Prince Branomir's bones
- Prince Branomir was a hero of the Myrodian War
- Lady Allevia appears
- Lady Allevia believes Prince Branomir is only sleeping and then she claims you
  murdered him and it doesn't seem to matter if you try to be nice to her

Zaquentist Acolyte
- let Silent Thorn talk with him (personal quest)
- Curse of Yriel (Silent Thorn is from Old Yriel) is bringing people back from
  the dead
- Zaquent rides with Davian
- Dagaz, the "Mad God", requires souls to become more powerful
- with Baryson only kill this person after other heroes have talked to him, so
  they can get some information regarding the story

Wall
- "Wall" at north
- there is a switch in the wall behind the skeleton
- this might be Branomir's treasure room
- Shasek has a different option for this wall
     - there is an inscription with a question about the greatest king, try Sheb
       Rashal (other options are Thaddeus Grey and Vyrandus)
- successful scouting check needed to find "Wall"
- get to Treasure Room 1

Loot
- Coffin
- Ornate Sarcophagus

Head back to Hall of Martyrs ("main hall") when you are done here and all the
other rooms you may want to visit.


Treasure Room 1 (North of Tomb of Prince Branomir)
**************************************************

If you are playing with Shasek you can get to this room.

Loot
- Clay Urn
- Large Chest


East Room (East of Hall of Martyrs)
***********************************

Four open doorways (including where you came here).

Loot
- Rock Pile


Monastic Santuary (North of East Room)
**************************************

There are two locked doorways to this room and a hole in the ground.

Gate
- activate to open

Enemies
- Soulless Animus


Save Point 3 (North of Monastic Santuary)
*****************************************

Loot
- Coffin


Sellsword Room 2 (West and Then North of Save Point 3)
******************************************************

Door
- Skill check: Acrobatics 0

Sellsword Mutineer
- let Silent Thorn speak to this person (personal objective)
- if you showed mercy to Jormund you will be able to talk with them and if you
  didn't you still can
- the Bloodguards are hunting Sellswords and giving them to Zaquentists, so they
  can be turned into Soulless
- Guild Lord Davian is below the catacombs
- you get a hint about a Bloodguard Hostage, see the Hostage Room

Enemies (if you choose to kill them)
- Sellsword Crossbowman
- Sellsword Sergeant
- Sellsword Skirmisher

Loot
- Medium Chest
- Small Chest


Treasure Room 2 (East of East Room)
***********************************

You see two groups of candles.

Loot
- Clay Urn
- Ornate Sarcophagus
- Small Chest


Master of Coin Room (Area "The Maiden's Repose", East of Treasure Room 2)
*************************************************************************

Ghost of Master of Coin
- Tarnum's Master of Coin
- Allevia's Prize was moved when the Myrodian host arrived
- when playing with Shasek show Lord Rueth's sigil if you want to know about a
  treasure, which is in the mines (you need to find the sigil first)
- with Marcus talk to this ghost twice (personal objective)

Loot
- Ornate Sarcophagus
- Rock Pile


Hostage Room (North of Master of Coin Room)
*******************************************

Locked Door

Bloodguard Hostage
- let Silent Thorn or Muran speak to the hostage
- Zaquent's father is Dagaz
- the Zaquent's Wish controls Guild Lord Davian
- Davian might be in Chapel of the Suffering Worm
- go to the Chapel of the Suffering Worm as you can now open the door (personal
  quest of Muran and Silent Thorn)

Loot
- Ornate Sarcophagus
- Small Chest


Soulless Room 4
***************

Tactics: try to shoot the Soulless Bloated Vessel so that it will explode and
damage other Soulless nearby.

Enemies
- Bloodguard Soldier (they come from the Bloodguard Room 1)
- Soulless Animus
- Soulless Bloated Vessel
- Soulless Wrack

Loot
- Rock Pile


Bloodguard Room 1
*****************

You may want to stay in this room when the fight begins instead of moving to the
nearby rooms when there are still enemies left. That way you probably don't have
to deal with so many enemies at the same time.

There is a stocky pilar in this room.


Bloodguard Room 2 (North of Bloodguard Room 1)
**********************************************

There are some candles on top of wooden boxes and on a rock.

Enemies
- Baron Bloodguard Soldier
- Bloodguard Soldier
- Lord Bloodguard Soldier

Allies (possibly)
- Sellsword Crossbowman
- Sellsword Sergeant
- Sellsword Skirmisher

Loot
- Large Crate
- Medium Chest


Chapel of the Suffering Worm (West of Bloodguard Room 2)
********************************************************

Tomb Door
- you need to talk to a Bloodguard Hostage in Hostage Room to open the door

Description
- there are four pillars at the middle of this big room

Enemies
- Baron Bloodguard Soldier
- Bloodguard Commander
- Bloodguard Soldier
- Lord Bloodguard Soldier

Talk Inside the Room
- Guild Lord Davian isn't here, this was an ambush

Loot
- Coffin


Soulless Room 5 (East of Bloodguard Room 2, Area "Communal Ossuary")
********************************************************************

Enemies
- Soulless Animus
- Soulless Bloated Vessel

Allies from the next room may come to help you.

Sigil / Sarcophagus (Shasek)
- Lord Rueth's Sigil (see area "Allevia's Prize" in level 1-3-2)
- Lord Rueth was Prince Branomir's grand-nephew
- Lord Rueth tried to claim the throne and was executed for it


Tomb of Atonement (North and Then West of Bloodguard Room 2)
************************************************************

You see dragon statues on top of tombs and a lot of skeletons.

Ghost of Lady in Waiting
- let Marcus talk to her (personal objective)
- personal assistant to Lady Allevia
- this ghost tells that Lady Allevia took people to Safehold
- maybe Lady Allevia tried to sacrifice herself to save others

Sigil / Sacrophagus (Shasek)
- Master Hull: "He loved knowledge more than his own people."


Tomb of Suffering (North and Then East of Bloodguard Room 2)
************************************************************

Loot
- Coffin
- Large Chest


================================================================================
                              [S1-2-2] THE SAFEHOLD
================================================================================


Objectives
**********

Group
- Defeat Allevia
     - Fend off Allevia's Attack
- Defeat Allevia
     - Reach the Safehold
- The Master of Coin's Debts
     - Convince the Master of Coin to help
- Allies from Beyond
     - Convince Three Ghosts to Help
          - Master of Coin
          - Father Asaelus
          - Vyshaz
- The Master of Coin's Apprentice
     - Release Sylvaen from her master's service
- Vyshaz
     - Find Vyshaz' bones and burn them
- Vyshaz
     - Return to Vyshaz
- Stop the Zaquentists
     - You must stop the Zaquentists from completing their horrible rituals
     - activate: fight in the Crematorium
- How do you Kill a Ghost?
     - Discover a way to Defeat Allevia
- Safehold Secrets
     - Learn the truth about the Safehold
- Unlock the Safehold
     - Gain Access to the Safehold
- Leave the Safehold
     - Leave Safehold

Baryson
- Investigate Zaquent's Wish
     - Escape Allevia's wrath to follow the trail
- Paladin Prodigy
     - Exploit the Soulless' and Zaquentists' weakness to Radiant damage 10
       times

Marcus
- Discover the Secrets of the Eon Altar
     - Escape Allevia's wrath to follow the trail
- Muscle Mastery
     - Force 5 doors open with Athletics

Muran
- Search for the Wellspring
     - Escape Allevia's wrath to follow the trail
- Mage Mastery
     - Kill two or more enemies in a single attack 5 times

Shasek
- Find Allevia's Prize in the Mines
     - Escape Allevia's wrath to follow the trail
- Combat Comprehension
     - Kill two or more enemies in a single attack 5 times

Silent Thorn
- Assassinate Guild Lord Davian
     - Escape Allevia's wrath to follow the trail
- Continue To Follow Davian's Trail
     - Find clues to Davian's whereabouts and activities
     - start: use "Eavesdrop" in "Empty Room" next to "Tomb of Reflection"
     - finish: use "Destruction" in "Embalming Room 2"
- Rogue Readiness
     - Unlock 5 doors with Thievery


Map of The Safehold
*******************

      +--------------BONEPIT----------COMMUNAL3------------------------TOMB
      |                |                     |                       REDEEMER
      |                |                     |                           |
      |                |                     |                           |
    CHAPEL             |           +-----------+                         |
   FORGOTTEN           |           |           |                         |
                     MIDDLE--------|           |                         |
                      ROOM         |           |                         |
                       |           |           |---------------------COMMUNAL2
                       |           |   SAFE    |                         |
  TREASURE2          CROSS         |   HOLD    |                         |
      |         +----ROADS---------|     |     |                         |
      |         |                  |     |     |---------------------COMMUNAL1
      |         |                  |     |     |                       |
   RITUAL-------|     TOMB         +---GREEN---+                       |
                |     LOST             ROOM              SUPPLY2       |
                |       |                                              |
                |-------|                                              |
                |       |                                              |
  EMBALMING2----+       |                 VYSHAZ         CREMA---------|
                        |                  TOMB          TORIUM        |
                        |                    |                         |
                        |                    |                         |
                        |-----------------+  |  +-----------------MYRTH'S
                        |                 |  |  |                 CHAPEL
                        |                 |  |  |
                      +--------SUPPLY1    +--|--+
                      |                      |
  TREASURE1           |                      |
     |                |                      |
     |                |        ~~~~~         |
  EMBALMING1-------CELLAR------FIRST-------EMPTY-----------TOMB
                               ROOM        ROOM         REFLECTION
                               ~~~~~


Ability Levels
**************

The heroes' Abilities should be around Level 6 at the beginning of this mission.


Suggested Order of Visiting the Areas
*************************************

I suggest you go to the Supply Room 1 (SUPPLY1) first to get some of your
objectives. Go to the Embalming Room 1 to get the emblems and go back to the
Supply Room 1. Talk to three ghosts, which are in Myrth's Chapel, Tomb of the
Redeemer and Chapel of the Forgotten. Destroy the tytheri bones in Vyshaz' Tomb
and go back to Chapel of the Forgotten. Visit other rooms for treasure and more
objectives and finally go to Green Room.


Save Points
***********

You can save your game for example east in the Crematorium or in the middle in
the Green Room.


First Room (Entrance Hall)
**************************

Enemies
- Lady Allevia
- Whisp
- Wraith

Tactics
- try defeating Allevia first
- melee attacks seem to work the best on Allevia and the Whisps
- the longer the combat endures the more probably Whisps turn into Wraiths


Cellar (West of First Room)
***************************

Loot
- Large Barrel
- Small Barrel
- Small Chest


Embalming Room 1 (West of Cellar)
*********************************

Destruction
- Davian's handiwork

Emblems
- House Beramir (Sir Gandtor of Beramir, Lady Allevia's first cousin, Vyrelon's
  families)
- House Gamogash (Sir Hampstead, Vyrelon's families)
- House Gerfal (Easthaven)
- House Jasgond (Lady Hastav of House Jasgond)
- House Tyregan (Lady Yrandel, Tarnum's old families)
- House Vangarys (no blood relations with Allevia)
- House Ventador (Silent Thorn remembers this name, Tarnum's families)


Treasure Room 1 (North of Embalming Room 1)
*******************************************

Loot
- Clay Urn
- Large Chest
- Medium Chest


Supply Room 1 (North and Then East of Cellar)
*********************************************

Ghost of Master of Coin
- Master of Coin and two other ghosts can open the Safehold
- find three of Lady Allevia's relatives or proof of them
- bring Master of Coin the emblems
     - House Beramir:  Sir Gandtor
     - House Gamogash: Sir Hampstead
     - House Gerfal:   Master of Coin doesn't recognize this one
     - House Jasgond:  Lady Hastav
     - House Tyregan:  Lady Yrandel
     - House Vangarys: important family

Loot
- Medium Chest
- Small Chest


Tomb of the Lost (North of Cellar)
**********************************

There is a big Zaquentist ritual marking at the middle of the room and some
torso statues facing the marking.

Trap
- you can see a smaller ritual marking on the floor near the doorway until the
  trap explodes
- you can try to run through the trap so it won't have time to explode when you
  are near it

Enemies
- Bloodguard Soldier
- Soulless Animus (when summoned)
- Zaquentist Acolyte
- Zaquentist Proselyte

Loot
- Medium Chest
- Ornate Sarcophagus

Wall
- there is a secret door to the Green Room


Embalming Room 2 (North, West, South and West of Cellar)
********************************************************

Destruction (Silent Thorn)
- you see a black mess on the floor caused by Davian


Ritual Room (North, West, North and West of Cellar)
***************************************************

Trap
- near the doorway
- you can see a ritual marking on the floor when the trap has not exploded yet

Enemies
- Soulless Animus (if summoned)
- Zaquentist Acolyte
- Zaquentist Proselyte

Loot
- Small Barrel
- Small Chest


Treasure Room 2 (North of Ritual Room)
**************************************

Loot
- Large Chest
- Medium Chest
- Small Chest


Crossroads Room (South, West, North and East of Tomb of the Lost)
*****************************************************************


Middle Room (North of Crossroads Room)
**************************************


Green Room (East, South and East of Crossroads Room)
****************************************************

Save Point

There is a secret door to Supply Room 2.

Three ghosts will appear here
- Father Asaelus
- Master of Coin
- Vyshaz the Tytheri
- Lady Allevia will appear here and later in the Safehold


Safehold (North of Green Room)
******************************

Select Allevia's remains next to the Zaquent markings on the floor to begin.

Allevia's Remains
- Allevia's body is on top of an altar
- Allevia talks with the three ghosts

Video
- Lady Allevia attacks

Enemies
- Lady Allevia
- Wraith

Vote After the Fight
- destroy Allevia
- free Allevia

Leave Safehold
- video: you see Davian and a Mysterious Stranger (see Episode 3 to find out who
  the Mysterious Stranger is)
- this will end Episode 2


Supply Room 2 (East of Green Room)
**********************************

Loot
- Medium Chest
- Small Chest


Empty Room (East of First Room)
*******************************

Eavesdrop (Silent Thorn)
- Bloodguards are talking about Davian and ghosts
- Davian has almost reached the mines

Door
- door to Tomb of Reflection


Vyshaz' Tomb (North of Empty Room)
**********************************

Enemies
- Soulless Animus
- Soulless Wrack
- Soulless Bloated Vessel

Tytheri bones
- return to Vyshaz (Chapel of the Forgotten)

Loot
- Clay Urn
- Ornate Sarcophagus
- Small Chest


Tomb of Reflection (East of Empty Room)
***************************************

Crossbow Trap
- Skill check: disarm trap with Thievery 6

Enemies
- Bloodguard Commander
- Bloodguard Soldier
- Soulless Animus
- Zaquentist Acolyte

Loot
- Clay Urn
- Coffin


Myrth's Chapel (North and Then East of Empty Room)
**************************************************

Ghost of Father Asaelus
- Lady Allevia's spiritual mentor
- Zaquent promised things to Father Asaelus, like eternal life and power
- Father Asaelus convinced Lady Allevia to kill herself

Loot
- Pedestal of Alms
- Rock Pile
- Small Barrel


Crematorium (North and Then West of Myrth's Chapel)
***************************************************

You see a Zaquentist magical ritual marking on the floor.

Enemies
- Soulless Animus (if summoned)
- Zaquentist Acolyte
- Zaquentist Proselyte

Loot
- Large Chest


Communal Tomb 1 (East and Then North of Crematorium)
****************************************************

Some Bloodguards here are moving back and forth.

Enemies
- Bloodguard Commander
- Bloodguard Heavy Soldier
- Bloodguard Soldier
- Zaquentist Acolyte

Loot
- Coffin


Communal Tomb 2 (North of Communal Tomb 1)
******************************************

Loot
- Coffin


Tomb of the Redeemer (North of Communal Tomb 2)
***********************************************

You see green sarcophagi here.

Ghost of Sylvaen
- Sylvaen is an assistant to Master of Coin
- Sylvaen doesn't want to help you with the Safehold

Loot
- Ornate Sarcophagus


Communal Tomb 3 (West of Tomb of the Redeemer)
**********************************************

Enemies
- Soulless Bloated Vessel
- Soulless Wrack

Loot
- Coffin


Bone Pit (West of Communal Tomb 3) (North of Middle Room)
*********************************************************

Enemies
- Soulless Animus (is summoned)
- Zaquentist Acolyte
- Zaquentist Proselyte

Trap
- near the doorway next to Middle Room


Chapel of the Forgotten (West of Bone Pit)
******************************************

Ghost of Vyshaz the Tytheri
- Vyshaz is a Tytheri huntress
- Vyshaz is an envoy of Sheb Rashal
- Vyshaz is an envoy to the court of Tantrum
- Vyshaz fought the enemy outside the Safehold
- Vyshaz wants her bones cremated



================================================================================
                         [S1-3] THE WATCHER IN THE DARK
================================================================================


Episode 1-3 The Watcher in the Dark Missions
********************************************

1-3-1 The Paths of Madness
1-3-2 Hall of the Builders


================================================================================
                          [S1-3-1] THE PATHS OF MADNESS
================================================================================


Objectives
**********

Group
- Escape the Paths of Madness
     - You must find a way out of the darkness
- Pursue Davian
     - Continue your pursuit of the dangerous guild lord
- Restore the Mysterious Stranger's Power
     - You have questions but he won't talk till his strength is restored
- Disrupt the Cultist Rituals
     - Stop the Zaquentists from raising an army of soulless
- Find the Foreman's Loot
     - The journal stated there may be loot in the floorboards of the foreman's
       office
- Mind the Gap
     - Abandoned. You'll have to find your own way across

Baryson
- Burn 8 Zaquentists with Radiant attacks
- Prevent the dead from rising again by burning the bodies

Marcus
- Initiate combat with the stalking creatures in the Paths of Madness
- Bury the bodies out of respect for their families
     - corpses are in these locations:
          - The Overlook
          - Derelict Access Shaft

Muran
- Be the first to investigate 3 strange things
     - e.g. - Fallen Gear in First Area
            - Corpses in Overlook
            - Hole under Bridge 2
            - "Strange Shrine" next to Shard 2
- Hide some bodies using your magic to study them
     - corpses are in these locations:
          - The Overlook
          - Derelict Access Shaft

Shasek
- Kill 3 Bloated Ones

Silent Thorn
- Get the killing blow on 4 of Davian's cultists
- Prevent the dead from rising again by burning the bodies
     - corpses are in these locations:
          - The Overlook
          - Derelict Access Shaft


Map 1 ("Downstairs")
********************

                                      (MAP3)
                                        |
                                        |
                                     MYSTERIOUS
                           ---------- STRANGER ---------
                          /                             \
                         /                               +-----EASTEND2
                        /                                 \
                       /                                   |
                      /                                    \
                     -----------                            \
                    /           \                            |
                   /             ---        (UPSTAIRS)       |
                  |                 \               \        |
                  |                  ---             \       |
               CRYSTALS                 \             \      |
                  |                     BRIDGE2        \     |
                  |                          \         INTERSEC
                  |         (UPSTAIRS)      / \-------- TION3 ---
                  |           /            /              |      \
   WESTEND---     |          /            /               |       EASTEND1
             \ INTERSEC    INTERSEC      /                / 
                TION1 ------ TION2 --   /             ----
                                     \  |          --/
                                      | |  -------/
                                     ~~~~~/
                                     FIRST
                                     AREA
                                     ~~~~~


Suggested Order of Visiting the Areas in Map 1
**********************************************

I suggest you first go west to Intersection 2 and from there Upstairs to collect
the loot from the Treasure House. Then visit the Western Dead End and the two
dead ends east. Finally go to the northest place to meet the Mysterious
Stranger and continue your way north to Map 3.


First Area
**********

Fallen Gear
- large black metal gear
- made of the same metal as the Safehold door (mission 1-2-2 The Safehold)

Save Point 1

Enemies (near First Area and around Map 1)
- Cave Skiller

Loot
- Rock Pile (west)


Intersection 1 / Vyrandus
*************************

Grand Keeper Vyrandus
- Vyrandus says his men are fighting against Davian west
- Vyrandus should walk to Western Dead End or he may stay here
- in the Western Dead End you will notice "Vyrandus" was an illusion

Directions
- west to Western Dead End
- east to Intersection 2


Intersection 2
**************

- west to Vyrandus
- north to Upstairs / High Ground
- east and then south back to First Area


Upstairs / High Ground
**********************

You can get Upstairs from Intersection 2 or Intersection 3.

See Map 2 for Upstairs.


Western Dead End / Spider Area (West of Vyrandus)
*************************************************

You see what appears to be a dead Keeper inside a spider web.

Enemies
- Collector
- Harvester


Cystals
*******

Loot
- Rare Crystal


Bridge 2
********

This Bridge 2 is a landmark you can see above. It is one of the bridges
upstairs.

Hole
- under Bridge 2

Loot (West of Bridge 2)
- Cave Mushrooms


Intersection 3
**************

- west to Bridge you can see above
- north and then west to Upstairs
- southeast to East Dead End 1
- north and then east to East End 2
- there is a small indentation that can cause trouble mapping the area


East Dead End 1
***************

Loot
- Cave Mushrooms
- Rock Pile


East Dead End 2
***************

Traps

Mysterious Mage
- name: Aramus
- incantation: "Braalo Orrda Neektu"
- you will experience two teleportations

Magic Circle
- neon turquoise

Bookshelves
- books


Mysterious Stranger (Northest Place)
************************************

Talk with the Mysterious Stranger when you are done with the areas of Map 1. Go
north and the Mysterious Stranger should follow you.


Map 2 ("Upstairs")
******************

                                        TREASURE
                                         HOUSE
                                            |
                                            |
                                            |
                                            |
                                            |----
                                            |    \
                                            |     \
                  BRIDGE1                   |    (DOWNSTAIRS)
                 /       \                  |
                /         \---- BRIDGE2 ----+
               /
              /
             /
   (DOWNSTAIRS)


Bridge 1
********

- Western Wooden Bridge


Bridge 2
********

- Eastern Wooden Bridge


Treasure House
**************

Outer room
- loot: Large Barrel, Large Chest, Small Chest

Inner room
- when you try to open the Treasure Chest the chest disappears and you see a
  Zaquentist Ritual Circle in the inner room

Outside After Opening the Treasure Chest
- when you move outside the inner room the enemies will appear whether you have
  collected all the treasure or not
- the house was an illusion
- when you have left the Treasure House the lanterns upstairs have transformed
  into eggs

Enemies
- Brown Recluse Spider
- Collector
- Harvester
- Orb Weaver

Eggs
- spiders hatch out of the eggs if they are not destroyed soon enough

Large Egg
- Brown Recluse Spider
- Collector
- Orb Weaver

Small Egg
- Brown Recluse Spider
- Collector
- Orb Weaver

Web-Covered Egg
- Collector
- Orb Weaver


Map 3 (Mine)
************

                                          OFFICE
                    DIG       DIG           |
                    WEST      EAST--+       |
                    |         |     SAVE3---+------SHARD2
                    |         |     |              \
                    |         |     |               \
                    |         |     |                +-----+
                    |         +-----+                |     |
                    |         |      \        DERELICT     |   ---
                    |         |       \        ACCESS|     |--/   \
                    |         |        |       SHAFT |     |       --SHARD3
             ------SHARD1-----+--------+             +-----+
   ~~~~~    /                 \        |                    \
   SAVE2---                   /        |                     \
   ~~~~~                     /       VIGIL                  LONELY
                            /                                  \
                        OVERLOOK                                \
                                                               (MAP4)


Suggested Order of Visiting the Areas in Map 3
**********************************************

First go to Shard 1, Overlook and Vigil of the First Children. Then go to Dig
Site Five West, Dig Site Five East, Foreman's Office, Shard 2 and Shard 3.
Finally destroy the Lonely Soulless Bloated Vessel and go to Map 4.


Big Brother (North of First Area)
*********************************

Save Point 2

Large Statue

Bridge

Loot
- Rock Pile


Abandoned Mines (East of Big Brother)
*************************************

Cultists
- two cultists are speaking below
- the cultists are making more Soulless

Shard / Stone Shrine 1
- Mysterious Stranger mentions Silent Thorn's name: Taegan

Talk with Mysterious Stranger (Muran)
- Zaquent's Wish or the Wellspring can cure Muran's brother and restore House
  Sildar

Enemies
- Soulless Animus
- Soulless Bloated Vessel
- Zaquentist Proselyte


The Overlook (First Possible Route South of Abandoned Mines)
************************************************************

Enemies
- Soulless Animus
- Soulless Wrack
- Zaquentist Proselyte

Corpses
- bury the corpses


Vigil of the First Children (Second Possible Route South of Abandoned Mines)
****************************************************************************

Unfamiliar Structure
- this structure belonged to the Forebearers
- Forebearers are also known as the "First Children"
- Muran has seen similar ruins in Easthaven

Vigil of the First Children
- the vigil contains three gray circles with an inner green area
- inner circle has gaps at 12 and 7 o'clock (from the pointview of the player)
- middle circle has gaps at 4, 7 and 9 o'clock
- outer circle has gaps at 12, 7 and 10 o'clock


Dig Site Five West (First Possible Area Northwest of Abandoned Mines)
*********************************************************************

Enemies
- Soulless Bloated Vessel
- Soulless Wrack

Corpse
- small journal
     - loot under a floorboard at the Foreman's Office


Dig Site Five East
******************

Enemies
- Soulless Animus
- Soulless Bloated Vessel
- Soulless Wrack
- Zaquentist Proselyte


Foreman's Office
****************

Save Point 3

Office
- take a small journal in Dig Site Five West first to find the loot here
- Door
- Loose Floorboard

Shard / Stone Shrine 2
- Strange Shrine
     - Mysterious Stranger mentions Silent Thorn's full name: Taegan Grigory


Derelict Access Shaft
*********************

Enemies
- Soulless Animus
- Soulless Bloated Vessel
- Soulless Wrack
- Zaquentist Acolyte
- Zaquentist Proselyte

Corpses
- bury the corpses

Talk with Mysterious Stranger (Baryson)
- Baryson remembers Mysterious Stranger's presence at the court of the Grand
  Inquisitor

Talk with Mysterious Stranger (Silent Thorn)
- Silent Thorn remembers someone holding a similar staff as Mysterious
  Stranger's staff when the Silent Sisters assigned Silent Thorn to assassinate
  Guild Lord Davian

Shard / Stone Shrine 3
- talk about the Mysterious Stranger that has just vanished


Lonely Soulless Bloated Vessel
******************************

Soulless Bloated Vessel
- blow up the lonely Soulless Bloated Vessel and continue to the east
- you need to visit all the shards first to see this creature

Talk about the Mysterious Stranger
- should your team trust the stranger?


Map 4 (Spiders, Humans and Soulless)
************************************

                                                          ROOM7
     ~~~~~                                                   |
     SAVE4------\                                            |
     ~~~~~      |                                       ROOM6/SAVE6
    --------------------\                                    |
   /            |       |                                    |
   |    -----------\    |                           ROOM4--ROOM5
   |   /        |   |   |                             |
   |   |        |   |   |                             |
   |   |  PIT   |   |   |                   ROOM2---ROOM3
   |   |  MINE  |   |   |                   |
   |   |        |   |   |                   |
   |   \        /   |   |               ROOM1
   |    --------    /  SAVE5             |
   \               /    |                |
    ---------------     +-----OPEN-----OPEN
                              AREA1    AREA2


Map 4 contains Save Point 4, Pit Mine (spiders), Save Point 5, Open Areas and
Rooms with humans and Soulless and Save Point 6.


Save Point 4
************


Pit Mine
********

Eggs
- you may want to put the hero with the highest Scouting skill in front to see
  the eggs more probably, or just fight the spiders
- there seems to be a short time limit on destroying the eggs before they hatch
  when you enter an egg area
- if you let the spiders hatch you can get more Remnants for Vial of Copperweed
  (and Flask of Copperweed and Water of Life)

Enemies
- Brown Recluse Spider
- Collector
- Orb Weaver


Save Point 5
************


Open Area 1 (Beginning of "Pauper's Grave")
*******************************************

You see a lot of coffins in the background.

Stairs up

Enemies
- Bloodguard Soldier
- Soulless Animus
- Soulless Wrack
- Zaquentist Acolyte
- Zaquentist Proselyte


Open Area 2
***********

Loot
- Coffin
- Ornate Sacrophagus

Stairs down to Room 1.


Room 1 (Beginning of "The Broken Traverse")
*******************************************

Two wooden bridges north to Room 2.

Enemies
- Soulless Animus
- Soulless Wrack
- Zaquentist Acolyte
- Zaquentist Proselyte

Loot
- Coffin
- Ornate Sacrophagus
- Rock Pile


Room 2
******

Loot
- Rock Pile

Two wooden bridges east to Room 3.


Room 3
******

Loot
- Clay Urn
- Coffin
- Rock Pile
- Ornate Sarcophagus

Enemies
- Soulless Animus
- Soulless Wrack
- Zaquentist Acolyte
- Zaquentist Proselyte


Room 4
******

Small room with some shields.

Loot
- Coffin

Doorway east to Room 5.


Room 5
******

Loot
- Coffin
- Ornate Sarcophagus
- Rock Pile

Two wooden bridges north to Room 6.


Room 6 / Save Point 6
*********************

Loot
- Clay Urn
- Cloth Sacks
- Rock Pile

Save Point 6

Pathway to Room 7

Eavesdrop
- Bloodguard Commander is giving orders


Room 7 (Area "Collapsed Crypt")
*******************************

This is a large room with two parts.

Enemies
- Soulless Bloodguard Commander
     - summons Soulless Bloated Vessels and Soulless Wracks
- Bloodguard Heavy Soldier
- Bloodguard Soldier
- Soulless Bloated Vessel
- Soulless Wrack

Herald should appear to help you with the fight at some point.

Herald (Mysterious Stranger)
- Herald is a servant of Myrth the Creator
- Herald is the Watcher of the World
- Myrth has sent Herald here
- you have seen a statue of Herald before in the first mission of this game

Video
- Herald has neon turquoise tattoos on his skin and glowing eyes
- video ends this episode


================================================================================
                          [S1-3-2] HALL OF THE BUILDERS
================================================================================


Objectives
**********

Group
- Speak with Herald
- Find the Path to the Eon Altar
- Restore the Forebearer Puzzle
- Investigate the Forebearer Mysteries
- Cross the Flooded Chamber

Baryson
- Reach Quest Objectives First 5 Times
     - e.g. Touchstone
- Squash 3 Spider Eggs Before They Hatch

Marcus
- Get the killing blow on 8 Cultist or Bloodguard after another has damaged them
- Reach Quest Objectives First 5 Times
     - e.g. Touchstone

Muran
- Collect loot from the listed sources: Barrel, Chest, Crate, Crystal, Mushroom,
  Toolbox

Shasek
- Collect loot from the listed sources: Barrel, Chest, Crate, Crystal, Mushroom,
  Toolbox
- Squash 3 Spider Eggs before they hatch

Silent Thorn
- Get the killing blow on 8 Cultist or Bloodguard after another has damaged them
- Kill 4 Arboleks using Chaos damage


Map 1 (Route to the Puzzle and the Surrounding Areas)
*****************************************************

      PATHS         DAVIAN'S
      MADNESS       STAND
          \        /
           \      /
            PUZZLE-------LABYRINTH
             /    \
            /      \
          STONE     \
          BRIDGE    NESTS
           /
          /
       CAVE
       BRIDGE
        /
     ROOM4
      /
   ROOM3
     \
    ROOM2
     \
   ~~~~~
   ROOM1
   ~~~~~


Room 1
******

Room 1 has two parts. You need to talk with Herald first to enter the second
part.

Herald
- Myrth did not die when Dagaz tried to murder him
- Davian is going to free Dagaz from the Eon Altar
- Master of Coin and Allevia's Prize are mentioned
- stop Zaquent to stop the Soulless plague in Silent Thorn's Yriel

Stairs down to Room 2.


Room 2 (Beginning of "Catacomb Depths")
***************************************

Discussion
- a Bloodguard soldier and a Zaquentist are talking about your team

Stairs down to Room 3.


Room 3
******

Enemies
- Baron Bloodguard Soldier
- Bloodguard Commander
- Bloodguard Heavy Soldier
- Bloodguard Soldier
- Zaquentist Acolyte

Loot
- Coffin
- Ornate Sarcophagus

Enemy Corpse / Black Mess
- the burnt remains were NOT caused by Davian's dark magic, but by Zaquent
- Davian is just a pawn, controlled by Zaquent

Stairs down to room 4.


Room 4
******

Loot
- Ornate Sarcophagus

Doorway to Cave Bridge.


Cave Bridge (Beginning of Area "Hall of the Builders")
******************************************************


Stone Bridge
************

The Puzzle consisting of three giant rings will appear from below the water.

Talk with Herald
- Myrth and Dagaz created the Forebearers
- Forebearers were the first race to emerge from the Eon Altar
- there are a few Forebearers left in the world


The Puzzle
**********

Forebearer Structure / "The Puzzle"
- there are Ancient Gears (circles) on the platform

Herald
- you will discuss with Herald after using each Forebearer Touchstone
     - Baryson
          - Herald's presence in Wymark (Herald has influence in the Council)
          - Meldon is Herald's brother (Baryson prays to Meldon)
          - Zaquent's Wish was known as Wellspring
     - Marcus
          - Eliana's death
          - Eon Altar is Forge of Creation
          - Marcus' assignment
     - Muran
          - family name should not be mentioned by Herald
          - Zaquent's Wish could become Wellspring again
          - Eon Altar
     - Shasek
          - Sheb Rashal is not like in the stories, he betrayed Thaddeus Gray
            to save him
          - Shasek's debts
          - Eon Altar


Gears in the Following Puzzle Drawings
**************************************

The following kind of drawing is used to describe the gears in the puzzle:

             1
        12        2

    11         A     3
         D
   10        *        4
                B 
    9     C          5

        8         6
             7

Outer ring is gears numbered 1-12 clockwise.

Inner ring is gears having the letters A-D.

Asterisk * is the center piece.

Marking () means a hole.

Your task is to create a route from one gear piece to another.


Gear Positions 1 in Puzzle (Unlock Southeast Bridge to the Nests)
*****************************************************************

             1
        12        2

    11        (A)    3
         D
   10       (*)       4
                B 
    9     C         (5)

        8---\     6
       /     7
      /      |

Connect gear 8 to gear 7. Connect gear 7 to south.

Gear Positions
- 7 = arc points to WEST and SOUTH
- 8 = already in correct position (line from south to north)


Gear Positions 2 in Puzzle (Unlock Northwest Bridge to the Paths of Madness)
****************************************************************************

             |
             1
        12--/     2
       /
    11/       (A)    3
    |   -D
   10--/ |  (*)       4
         \      B 
    9     C          5
          \
        8  \      6
       / \---7
      /

Connect gears 8, 7, C, D, 10, 11, 12 and 1. Connect gear 1 to north.

Gear Positions
-  1 = arc points to west and north
- 12 = line from southwest to northeast
- 11 = arc points to north and east
-  D = arc points to west and south
- 10 = arc points to north and east
-  C = line from southwest to northeast
-  7 = arc points to WEST and NORTH
-  8 = already in correct position (line from south to north)


Gear Positions 3 in Puzzle (Unlock East Bridge to Labyrinth)
************************************************************

             1
        12        2

    11    /----A-----3
         D           \
   10    |  (*)       4
         \      B    /
    9     C          5--
           \
        8   \     6
       / \---7
      /

Connect gears 8, 7, C, D, A, 3, 4 and 5. Connect gear 5 to east.

Gear Positions
- D = arc points to south and east
- C = line from southwest to northeast
- A = line from west to east
- 3 = arc points to west and south
- 4 = line from south to north
- 5 = arc points to west and north
- 7 = arc points to west and north
- 8 = already in correct position (line from south to north)


Gear Positions 4 in Puzzle (Unlock Northeast Bridge to Davian's Stand)
**********************************************************************

Activate the central gear. The other gear pieces don't matter in this case.


Order of Visiting the Areas From the Puzzle
*******************************************

- The Nests
- The Paths of Madness
- The Labyrinth
- Davian's Stand


Map 2 (The Nests)
*****************

   (PUZZLE)
       \
        \
       SAVE1
          \
        EAVESDROP
           |
           |
         FIGHT1
           |
           +---JOURNAL
                 |
                /
             FIGHT2
               /
              /
           FIGHT3
             |
             |
             +---
             |   \
             |   DEADEND1
             |
             |   DEADEND2
             \     \
              \     +-------
               \   /        \
            TOUCHSTONE1     |
                           /
                          /
                      DEADEND3


Save Point 1
************


Eavesdrop
*********

Go to the high ground to listen to the Zaquentist cultists.

The cultists want to turn the Shattered Ones (spiders) into Soulless.


Fight 1
*******

Enemies
- Collector
- Zaquentist Acolyte
- Zaquentist Proselyte

Large Egg
- Collector


Journal
*******

Torn Pages
- page torn from a journal by a follower of Davian
- Day 117 of Journal
- combinations for raising the bridges are mentioned
- Arboleks are slowing down progress


Fight 2
*******

Enemies
- Collector
- Corrupted Harvester


Fight 3
*******

Enemies
- Collector
- Corrupted Harvester

Large Egg
- Brown Recluse Spider
- Collector
- Orb Weaver


Dead End 1
**********

Enemies
- Collector

Web-Covered Egg
- Collector
- Orb Weaver


Touchstone
**********

Enemies
- Bloodguard Heavy Soldier
- Brown Recluse Spider
- Collector
- Corrupted Harvester
- Zaquentist Acolyte
- Zaquentist Proselyte

Large Egg
- Brown Recluse Spider
- Collector
- Orb Weaver

Forebearer Touchstone 1
- Skill Check
     - Scholar, difficulty 6
     - Shrouding, difficulty 8

Bridge to Dead End 2


Dead End 2
**********

Large Egg

Loot
- Cave Mushrooms
- Rock Pile


Dead End 3
**********

Enemies
- Corrupted Harvester

Large Egg

Loot
- Large Chest


Map 3 (The Paths of Madness)
****************************

   ##############################################
   ################        ######################
   ################ TOUCH  ######################
   ################ STONE2 ######################
   ################        ######################
   #################### #########################
   #################### ########  ###############
   ###############            #      #          ~
   ############### ARBO2       ARBO1   SAVE2    --> (PUZZLE)
   ###############            #   ####          ~
   ###############            #  #####          ~
   ###          ##            #    ######       ~
   ### JOURNAL  ##            ##       ####     ~
   ###          ####   ##########      #######  ~
   ###          ##     ############  #########  ~
   ###                     ########  #########  ~
   ###          #  ARBO3    ######    ########  ~
   ###          #           ######     ######   ~
   ##           #   ####     #####     #####    #
   ##           #   #####    #####     ####  ####
   ##           #   #####    #####     ##  ######
   ##           #   ####     #####     ##  ######
   ##           #   ####     #####         ######
   ###          #   ###      #####     ##########
   ###          #         #            ##########
   ###          #####################  ##########
   ###          #####################  ##########
   #####        #####################  ##########
   ######       #####################  ##########
   ########     #####################  ##########
   ##########   #####################  ##########
   ###########      ARBO4       ###    ##########
   ###########################      #############
   ##############################################

Map Markers
# = stone
~ = water
- = bridge


Save Point 2
************

Loot
- Cave Mushrooms

Enemies (nearby)
- Cave Skiller


Arboleks Room 1 (West of Save Point 2)
**************************************

Enemies
- Arbolek Spine Tyrant
- Arbolek Stonekin

Loot
- Medium Chest
- Rock Pile


Arboleks Room 2 (South of Touchstone Room)
******************************************

Enemies
- Arbolek Spine Tyrant
- Arbolek Stonekin

Loot
- Rock Pile


Touchstone Room (North of Arboleks Room 2)
******************************************

Enemies
- Bloodguard Soldier
- Soulless Bloated Vessel
- Soulless Wrack
- Zaquentist Proselyte
- Forebearer Touchstone 2


Arboleks Room 3 (South of Arboleks Room 2)
******************************************

Enemies
- Arbolek Spine Tyrant
- Arbolek Stonekin


Journal Room (West of Arboleks Room 3)
**************************************

Horse carriage in the background

Journal
- Day 14
- Forebearer energy floods into the stone and through the air

Loot
- Rock Pile


Arboleks Room 4 (South of Journal Room)
***************************************

Giant crystals in the background

Enemies
- Arbolek Spine Tyrant
- Arbolek Stonekin

Loot
- Rare Crystal


Map 4 (The Labyrinth)
*********************

           (PUZZLE)
              |
              |
            SAVE5
              |
              |
            ARCH1                   BRIDGE
              |                         |
              |                         |
              |                         |
           ---+---                      |
              |                         |
              |                         |
              |                         |
              +---                      |
              |                         |
              |                         |
              |                     TOUCHSTONE3
              +----+----+               |
              |         |               |
              |         |               |
              |         |               |
              +         +               |
              |         |               |
              |    L    |    L          |
              |    O    |    O          |
          +---+    O----+----O          |
          |        T    |    T          |
          |        1    |    2          |
          |             |               |
          +---+                         |
          |   |                         |
          |   |                         |
          |   |                         |
              +---+---+              JOURNAL
              |       |                 |
              |       |                 |
              |       |                 |
              +       +---ARCH2----------
   DEADEND    |
        \     |
         \    |
          \---+
              |
              |
              |
              |
              -----------ALLEVIA'S
                           PRIZE


Save Point 5
************


Arch 1
******

You see water platforms / floating bridges appear near the arch.


Loot 1
******

Loot
- Rare Cystal


Loot 2
******

Loot
- Large Crate
- Medium Chest


Allevia's Prize (Southeast Across The Water Platforms from Save Point 5)
************************************************************************

Ancient Door (this is meant for Shasek)
- you see an impression of tarn ("tarnum" in Icelandic language)
- this door is made of the same deep black metal as the Safehold door (mission
  1-2-2 The Safehold)
- there is a crest carved into to the stone next to the door
- sigil of Rueth (Prince Branomir's grand-nephew)
- hexagonal keyhole (you need a key)


Arch 2
******

Loot
- Large Crate


Journal
*******

Loot
- Medium Chest
- Rock Pile
- Small Barrel

Enemies
- Bloodguard Heavy Soldier
- Bloodguard Soldier
- Soulless Animus
- Soulless Bloated Vessel
- Zaquentist Proselyte

Torn Pages
- Day 200 of Journal
- Shattered Ones are the spiders, children of Zaquent
- the "wings" (or the four unlocked Areas from the Puzzle) contain switches
- a switch will funnel energy into the main puzzle


Touchstone
**********

Enemies
- Baron Bloodguard Heavy Soldier
- Bloodguard Soldier
- Soulless Animus
- Soulless Bloated Vessel
- Soulless Wrack
- Zaquentist Proselyte

Loot
- Rock Pile
- Toolbox

Forebearer Touchstone 3


Bridge
******

Back to Save Point 5


Instructions
************

After visiting the Labyrinth, go activate the central gear in the Puzzle and go
to the Davian's Stand northeast of the Puzzle.


Davian's Stand (Northeast of Puzzle)
************************************

Overseer's Journal
- Day 357 of Journal
- the adventurers are pursuing Davian and the Zaquentists are going to sink all
  of the Forebearer artifacts
- drinking the water in this area is fatal
- this final entry is signed by Master Gerain

Save Point 6

Loot
- Large Crate
- Small Barrel
- Toolbox

Discussion with Herald
- Zaquent manipulated Dagaz (Silent Thorn's god) into trying to kill his brother
  Myrth

Prepare for Battle
- check your Abilities, Upgrades and Equipment before the fight

Cross the bridge to northeast.

Go towards Davian.

Video
- Davian: "I cannot be destroyed as you can"

Fight with Davian
- Shattered God
- when you see the red circles made by Davian you may want to step away from the
  center of those circles

Enemies
- Davian
     - summons Soulless
- Bloodguard Heavy Soldier
- Soulless Animus
- Soulless Wrack
- Zaquentist Proselyte

Video
- Herald sends the orb of light out of his stick to find Myrth
- Episode 3 ends here



================================================================================
================================================================================
                                [A] ACHIEVEMENTS
================================================================================
================================================================================



================================================================================
                                 [A1] THE STORY
================================================================================


Completed Episode 1: Prelude
****************************


Completed Episode 1: The Portal Obstinate
*****************************************


Completed Episode 1: The Wolf of Yriel
**************************************


Attack From the Shadows
***********************

- Kill 30 enemies with Silent Thorn's Eviscerate or Assassinate powers. These
  powers are available when Silent Thorn is concealed.


Magical Missiles
****************

- Craft and Use 30 of Silent Thorn's specialty arrows (Explosive, Broadhead,
  Viper).


Clerical Duties
***************

- Using Baryson, heal over 500 Fortitude on allies.


Throwing the Gauntlet
*********************

- Use Baryson's Duel power to initiate Engagement 20 times.


Shake It Off
************

- Use Marcus' Shield Slam or Aura of Command to Disengage allies 20 times.
- you need at least one other hero who you can help you, try Baryson who can
  initiate Engagement


Hold The Line
*************

- Use Marcus' Barbed Bolt or Aura of Command to Taunt 30 enemies into attacking
  him.


This Is Gonna Be Fun!
*********************

- Kill 30 enemies with Shasek's Bladestorm or Blood Rage powers. These powers
  are available when Shasek is bloodied.


Again and Again
***************

- Get 20 extra actions with Shasek's Double Slice or Slay powers.


Skill Shot
**********

- Use Muran's Fireball or Shatter powers in a multiplayer game without hitting
  any allies 30 times.


Mana Battery
************

- Transfer 50 Energy to other allies using Muran's Transference power.


Walk It Off
***********

- Cause 50 or more friendly fire fortitude damage in a single action.


Secret Keepers
**************

- Discover the Keeper's secrets in The Wolf of Yriel.
- go to the Treasure Chest Room


Beat The Devs
*************

- Finished The Prelude from opening the gate to ending the level in less than 17
  minutes.
- I suggest you use one hero, avoid looting and unlocking anything or doing
  anything else that takes too much time


Muran's Investigations
**********************

- Completed Muran's Quest in Episode 2: Together We Fall.


Baryson's Crusade
*****************

- Completed Baryson's Quest in Episode 2: Together We Fall.


Marcus' Grief
*************

- Completed Marcus's Quest in Episode 2: Together We Fall.


Silent Thorn's Target
*********************

- Completed Silent Thorn's Quest in Episode 2: Together We Fall.


Shasek's Treasure
*****************

- Completed Shasek's Quest in Episode 2: Together We Fall.


Completed Episode 2: Together We Fall
*************************************


Completed Episode 2: The Safehold
*********************************


Completed Episode 3: The Paths of Madness
*****************************************


Completed Episode 3: Hall of the Builders
*****************************************


I'm Not Mad, Just Disappointed
******************************

- Discovered all of the Shattered Ones' Illusions
- go to the Treasure House in mission 1-3-2 Hall of the Builders


================================================================================
                          [A2] COMBAT ARENA
================================================================================



Defeated Wave 5 on Normal in Episode 1 Combat Arena
***************************************************


Defeated Wave 10 on Normal in Episode 1 Combat Arena
****************************************************


Defeated Wave 15 on Normal in Episode 1 Combat Arena
****************************************************


Defeated Wave 20 on Normal in Episode 1 Combat Arena
****************************************************


Defeated Wave 30 on Normal in Episode 1 Combat Arena
****************************************************


Defeated Wave 30 on Madness in Episode 1 Combat Arena
*****************************************************


Shut it Down
************

- Won The Cultist Rising by stopping the ritual on Normal difficulty or greater.
- stop the ritual before time runs out


Unritualistic
*************

- Won The Cultist Rising by stopping the ritual on Madness difficulty.
- stop the ritual before time runs out


The Bigger They Are...
**********************

- Won The Cultist Rising by defeating the summoned creature on Normal difficulty
  or greater.


...The Harder They Fall
***********************

- Won The Cultist Rising by defeating the summoned creature on Madness
  difficulty.



================================================================================
================================================================================
                                [C] COMBAT ARENA
================================================================================
================================================================================



================================================================================
                            [C1] GENERAL INFORMATION
================================================================================


Introduction
************

In the beginning of a new Combat Arena session you are given some resources
(e.g. 350 Renown), which you can use to unlock Abilities and upgrade your
Equipment (armor and weapons).

Combat Arena 1 is about fighting waves of enemy hordes.

Combat Arena 2 is about stopping a ritual. 


Combat Arenas
*************

1  The Hall of Penitence
2  The Cultist Rising


Enemies in Combat Arena 1
*************************

Selection of enemies for each Wave is random, so that the Waves differ in each
gaming session to make it more interesting. For example, there can be only one
strong enemy in Wave 2 or a few weaker ones. Below are examples of some of the
enemies you may encounter:

- Arbolek Spine Tyrant
- Arbolek Stonekin
- Bloodguard Commander
- Bloodguard Soldier
- Champion Bloodguard Heavy Soldier
- Collector
- Corrupted Harvester
- Guard Dog
- Harvester
- Hound War Dog
- Jormund
- Man at Arms Bloodguard Soldier
- Mister Muzzles
- Mongrel Attack Dog
- Sellsword Archer
- Sellsword Hound Master
- Sellsword Marksman
- Sellsword Sergeant
- Sellsword Skirmisher
- Sellsword Sniper
- Slave Hundari Forgeborn


Enemies in Combat Arena 2
*************************

- Collector
- Corrupted Harvester
- Slave Soulless Aberrant
- Soulless Animus
- Soulless Wrack
- Whisp
- Wraith
- Zaquentist Channeler


Looting
*******

You get Common from humans and Remnants from animals. From some human enemies
you may get Precious (Bloodguard Soldier). You should get more Precious from the
toughest enemies.

In Combat Arena 1 make sure every hero gets their unlocks from the Upgrades in
the long run to be able to better fight the enemies. You can track your Precious
and other resources from the top of the Controller App.


Resources at the Beginning of an Arena Session
**********************************************

350   Renown
  3   Godstone
100   Precious
100   Common
100   Remnants


================================================================================
                              [C2] COMBAT ARENA 1
================================================================================


Introduction
************

In Combat Arena 1 you start a new Wave by selecting the Mysterious Sigil at the
middle of the Combat Arena level. There is a Boss Wave every five waves (Wave 5,
10, 15 and so on) where you get more probably Precious and the amount of
Remnants should be larger also. If you unlock Crafting abilities remember to
craft those items also, so you can use them in combat.


Armor and Weapon Level
**********************

If you haven't used any of your resources for any weapon and armor upgrades and
you haven't used your resources for crafting either, after finishing Wave 5
(Boss Wave) you should have one more Godstone and a possibility to unlock either
your weapon or armor level.

The cost to unlock anything in the Exceptional level can be too high as you
don't get much Precious or Common by looting in the Waves. For example Baryson's
Restoration III costs 1 Godstone, 65 Precious and 70 Common. Muran's Stone
Strike III costs 1 Godstone, 50 Precious, 70 Common and 15 Remnants.

If you are playing on Easy difficulty in about Wave 16 you might be able to
unlock one of the Ability Icons in Exceptional level by not crafting any Energy
potions. But in higher difficulty levels you probably want to craft Energy
potions to keep your Energy as high as possible in case of unexpected and
difficult situations.


Ability Levels
**************

You have the Ability Level 6 at the beginning of a Combat Arena session. If you
look at the Abilities screen, you will notice you need 65 Renown points for
Level 7. You reach the Ability Level 7 at about enemy Wave 8, Ability Level 8 at
about enemy Wave 17 (two waves after the second Boss Wave), Ability Level 9 at
about enemy Wave 24 and Ability Level 10 at about enemy Wave 32.


Energy
******

It can be wise to keep your Energy as high as possible all the time for
difficult situations. You may need a multi-hit attack at the beginning of a wave
or a bit later when the enemies gather around one or more heroes. You get more
Energy by making basic attacks or by drinking potions that give you Energy. Your
Energy increasing potion should already be unlocked for you. Depending on your
character you can craft a Bottle of Madaras (+10 Fortitude and +5 Energy) or a
Myrthvein Vial (+5 Energy). Shasek is an exception: he can't craft either of
them.


Fortitude
*********

You can get more Fortitude by drinking healing potions (or by using Baryson's
healing powers). For some of the heroes you need to unlock the appropriate
crafting ability for the potion first.

Marcus, Muran, Shasek and Silent Thorn can craft a Vial of Copperweed (+25%
Fortitude) and later a Flask of Copperweed (+75% Fortitude). Marcus can also
craft a Bottle of Madaras (+10 Fortitude and +5 Energy).

Baryson can craft a Water of Life (+10 Fortitude and remove all negative status
effects) and later a Water of Life II (+25 Fortitude and remove all negative
status effects).


Healing and Energy Potions
**************************

It is possible that not everyone in your team needs to have a healing or an
energy potion unlocked. If you have Baryson in your team, you can use Healing
Strike often.


Pockets
*******

Let's assume you have two Pockets and the other one contains a healing potion
and the other one an energy potion. When you are in combat your Fortitude may
begin to decrease rapidly, so instead of first drinking an energy potion and
then making an attack in the next round (if your hero still has enough Fortitude
to stay up), you probably want to heal yourself or an ally before you are all
dead. So, if you won't be using energy potions in combat, then you don't need
another Pocket. Sure, you can use a buff item, but you can use it on your ally
and that way the ally won't need another Pocket for a healing potion. If you
have Muran in your team, she might be able to give you energy if she is not
Engaged at that moment.


Saving Resources
****************

If you want to save resources for later, then maybe you only need to unlock the
healing and energy potions first. Then you could upgrade your basic powers next,
because you will be using them a lot to increase your Energy. They don't cost
you Energy when you use them, but they will damage the enemies more when they
have been upgraded.

Baryson's Water of Life is important against the Poisoned debuff. Marcus' Battle
Charge III gives more Force and Defense. Muran's basic attack Soul Syphon II
(Level 7) gives Muran more Energy and increases Accuracy. Blink II helps you
move away from enemies, because they are slowed down. Call Lightning III (Level
8) strikes at more enemies. Shasek's Chakram is already unlocked, so I suggest
you craft one but only one at the beginning, so you can attack a stronger enemy
twice (maybe after killing weaker opponents first with Double Slice), on the
other hand Chakram is not a very accurate weapon. Silent Thorn's basic attack
Void Blade increases damage and weakens enemies. Double Shot increases damage.
Shadowstep III weakens enemies' resistance to Radiant and Chaos damage for two
more rounds.


Suggested Order of Unlocks
**************************

Here are my suggestions for the order of unlocks in Abilities and Upgrades for
each hero for the Combat Arena game mode. You can't unlock everything mentioned
here immediately or even later, so choose wisely. For some of the items you need
to wait until you reach Ability Level 7 after about eight enemy Waves. It will
take even longer to reach Ability Level 8 or more.

Baryson
- Abilities
     - if you are playing solo or you are the healer in the team
          - Water of Life (+10 Fortitude, remove all negative status effects)
          - Water of Life II (+25 Fortitude)
     - Levels 1-6
          - Sacred Light III (projectile, Cleansing Pyre, +2 Accuracy)
          - Healing Strike III (Regenerate, +8 Force)
          - Blade of Glory III (multi-hit, hit targets in front of you,
            Cleansing Pyre)
     - wait for Level 7
          - Great Swing III (multi-hit, strike targets around you in Medium
            Radius, +8 Force, Knockback)
     - Level 8 (around Wave 16)
          - Foolhardy (+3 Fortitude)
     - after that
          - start unlocking Attribute icons ("six-pointed star with a triangle")
            and Discipline Tree Buff icons (leftmost icons)
          - Knight Errant (+25% Front Resistance, level 6)
          - The Shroud (+10% resistance to all elemental damage, level 6)
          - Guiding Light (+2 Accuracy, level 6)
     - Level 9
          - Legendary Prowess (+2 Agility, level 9)
          - Seal of Justice (+1 Vitality, level 7)
          - Truth Seeker (+1 Insight, level 8)
     - Level 10 (Wave 32)
          - Divine Fury (+2 Force)
          - Justicar (+2 Accuracy)
          - Divine Resolve (+2 Defense)
- Upgrades
     - if you think you are going to need another Pocket
          - Gilded Scabbard (+1 Gear Slot)
     - if you think you will spend Precious to craft Energy potions
          - Myrthvein Vial (+5 Energy)
     - unlock the two below
          - Gilded Buckler (increase maximum health, +3 Fortitude)
          - Holy Relic (+2 Willpower)
     - unlock Exceptional level for Crusader's Vestments (Wave 5-10)...
          - Restoration III (hold back, Regenerate) (around Wave 16-24)
               - might not help in Boss Waves where you have to give damage
                 before you are down after all the damage you receive
     - ...or unlock Exceptional level for Longsword (Wave 5-10)
          - Strike III (+4 Force, +4 Defense)
          - Darksteel Blade (+1 Strength)
     - after that
          - increase Attributes ("six-pointed star with a triangle")

Marcus
- Abilities
     - Levels 1-6
          - Battle Charge III (+2 Force, +6 Defense, level 6)
          - Thick Skinned (+1 Vitality, level 4)
     - wait for Level 7
          - Lance Assault II (multi-hit, Disengage and Knockback to all enemies
            in Small Range and then attack the nearest enemy with +10 Force)
            (first you need to unlock two projectiles and two Skills above it)
     - wait for more Renown
          - Unyielding (+3 Energy, level 6)
          - Sweep Attack II (+2 Force, level 4)
          - Sweep Attack III (+6 Force, +4 Accuracy, level 6)
          - Stalwart Defender (+3 Fortitude, level 6)
     - if you are playing solo or there is no healer in your team
          - Vial of Copperweed (+25% Fortitude)
          - Flask of Copperweed (+75% Fortitude, level 7)
     - Level 9
          - Lance Assault III (attack the nearest enemy with +16 Force)
     - after that
          - start unlocking Attribute icons ("six-pointed star with a triangle")
            and Discipline Tree Buff icons (leftmost icons)
          - Spear Levy (+25% Front Resistance)
          - Testudo (+25% Ranged Resistance)
- Upgrades
     - if you think you need another Pocket
          - Field Provisions (+1 Gear Slot)
     - if you think you will use the below weakening attack
          - Sunder II (weakening attack, +2 Force)
     - unlock Exceptional level for Legion Spear (around Wave 10)...
          - Lunge III (improve basic attack to a precision attack, +4 Defense,
            +4 Accuracy)
     - ...or unlock Exceptional level for Centurion Armor (around Wave 10)
          - Hold the Line III (hold back, +15% Fortitude, +4 Defense) (around
            Wave 16-24)
          - Reinforced Plate (+2 Vitality)

Muran
- Abilities
     - Levels 1-6
          - Transference II (+10 Energy to an ally)
          - Blink II (teleportation, Disengage, Slowed in Short Radius)
          - Fireball III (+2 Accuracy, +8 Force)
     - wait for Level 7
          - Soul Syphon II (basic projectile attack, +4 Force and +6 Accuracy,
            Muran gets +5 Energy)
     - Level 8 (around Wave 16)
          - Call Lightning III (three additional bolts, +4 Force)
     - after that
          - start unlocking Attribute icons ("six-pointed star with a triangle")
            and Discipline Tree Buff icons (leftmost icons)
          - Enduring Spark (+2 Defense, level 6)
          - Steel Skin (+15% Impact Resistance, level 6)
          - Aetherwise (+15% Chaos Resistance, level 6)
          - Reflexive Strength (+1 Agility, level 7)
          - Rune of Protection (+1 Vitality, level 6)
          - Stone Warden II (stone warden /twelve, level 8)
     - Level 9
          (- nothing to unlock for Combat Arena)
     - Level 10 (Wave 32)
          - unlock Discipline Tree Buff icons
          - Blood of the Archmagi (+2 Willpower)
- Upgrades
     - increase range
          - Focusing Crystal (+2 Range)
     - unlock another Pocket if you think you will need it
          - Scroll Pouch (+1 Gear Slot)
     - if you are playing solo or there is no healer in your team
          - Vial of Copperweed (+25% Fortitude)
     - unlock Exceptional level for Battlemage Robes (around Wave 5-10)...
          - Meditate III (hold back, Amplified) (around Wave 16-24)
               - might not help in Boss Waves where you have to give damage
                 before you are down after all the damage you receive
          - Flask of Copperweed (+75% Fortitude)
     - ...or unlock Exceptional level for Quarterstaff (around Wave 5-10)
          - Arcacite Inlay (+3 Energy)
          - Stone Strike III (basic melee attack, +4 Force)
     - after that
          - Amulet of Wisdom (+1 Willpower)
     - unlock Masterwork level for Quarterstaff (around Wave 27)

Shasek
- Abilities
     - Levels 1-6
          - Double Slice (conditional combo attack, if you kill your enemy you
            can make another attack with -4 Accuracy; +4 Accuracy, +3 Force)
          - Double Slice II (+6 Accuracy, +6 Force)
          - Blood Rage II (multi-hit, damage all targets in Small Radius,
            Bleeding, +10 Force)
          - Slay II (precision and combo attack, if enemy is not killed by the
            first attack you can make another action, the first attack causes
            Weakened, +8 Force, +10 Accuracy)
     - decide whether you want Shasek to potentially be more dangerous to his
       allies by being able to travel a longer distance when attacking anyone
          - Bladestorm II (semi-random attack, Hastened)
     - wait for Level 7
          - Bloodlust (+25% Force while Bloodied)
          - Kick IV (multi-hit attack since Kick III, all targets in front of
            you and to your left and right side gain Knockback, Disengage and
            Hindered, +6 Accuracy)
     - Level 8 (around Wave 16)
          - Slay III (+12 Force, +12 Accuracy)
          - Blood Rage III (Knockback, Disengage, +16 Force)
     - decide whether to make Shasek potentially even more dangerous to allies
          - Bladestorm III (+6 Force)
     - after that
          - Burst Chakram (multi-hit, explosive projectile, Small Radius, +8
            Force)
          - start unlocking Discipline Tree Buff icons (leftmost icons)
- Upgrades
     - unlock the two below
          - Bullrush (replaces Slice, charge attack, +2 Force)
          - Seethe II (hold back, Hastened, +6 Force)
     - if you aim to use a Chakram in one Pocket and a healing potion in another
          - Crossed Scabbards (+1 Gear Slot)
     - unlock Exceptional level for Tytheri Quickblades (around Wave 10)...
          - Rend III (Flesh Wound, +2 Force) (around Wave 16-24)
     - ...or unlock Exceptional level for Sellsword Halfplate (around Wave 10)
          - if you are playing solo or there is no healer in your team
               - Flask of Copperweed (+75% Fortitude)
          - Reinforced Halfplate (+5 Fortitude)
     - after that
          - Whirlwind Mantra (+1 Agility)

Silent Thorn
- Abilities
     - Levels 1-6
          - Void Arrow III (projectile, Blinded and Hindered /three)
          - Shadowstep III (power move, Demoralized in Small Radius /three)
          - Assassinate III (stealth attack, +20 Force, +18 Accuracy)
     - if you think you will spend Precious to craft Energy potions
          - Myrthvein Vial (+5 Energy)
     - wait for enough Renown to unlock second/third Viper Arrow before crafting
       it (Common required for crafting, collect Common from humans)
          - Viper Arrow (Affliction)
          - Viper Arrow II (+4 Accuracy)
     - wait for Level 7
          - Marksmanship (+2 Range)
     - Level 8 (around Wave 16)
          - Volley III (Demoralized, +6 Accuracy)
     - after that
          - Relentless (+3 Energy, level 7)
          - start unlocking Attribute icons ("six-pointed star with a triangle")
            and Discipline Tree Buff icons (leftmost icons)
          - Yrian Constitution (+1 Vitality, level 3)
          - Reflexive Strength (+1 Agility, level 7)
          - Viper Arrow III (Blighted, +4 Accuracy, level 8)
     - Level 9
          (- nothing to unlock for Combat Arena)
     - Level 10 (Wave 32)
          - unlock Discipline Tree Buff icons
- Upgrades
     - if you need another Pocket for example for poisoning Viper or slowing
       Broadhead arrows (craft those arrows with Common)
          - Moonbow Quiver (+1 Gear Slot)
     - replace your basic projectile attack
          - Double Shot (Slowed, +2 Accuracy, both arrows are with -2 Force)
     - if you are playing solo or there is no healer in your team
          - Vial of Copperweed (+25% Fortitude)
          - Flask of Copperweed (+75% Fortitude)
     - wait for more resources
          - Spiderweave Boots (+2 Agility)
          - Focus II (hold back, Focused /three)
     - unlock Exceptional level for Bow and Blade (around Wave 10)
          - Void Blade (replaces Slash; Weakened, Affliction, Disengage) (around
            Wave 24)
     - increase Attributes ("six-pointed star with a triangle")
          - Enchanted Bracers (+1 Strength)
          - Rune of Truesight (+1 Perception)
     - unlock Exceptional level for Leather Armor
          - Hardened Leather (+3 Fortitude)


Comments About Some of the Unlocks
**********************************

Baryson: Sanctuary (+25% Fortitude and Protected for allies in Medium Radius
/three). Costs too much to craft (100 Precious and 50 Remnants).

Marcus: Aura of Command III (gain +100% Aggression). This costs a lot of Energy
to use and doesn't damage the enemies and doesn't protect your hero much.

Marcus: Battle Charge III (+2 Force, +6 Defense). I don't use this much, but
more often than Sweep Attack. I usually unlock this later.

Marcus: Battle Standard (Protected for allies in Large Radius /three). Costs too
much to craft (100 Precious and 50 Remnants).

Marcus: Lance Assault II (Disengage and Knockback to all enemies in Small Range
and then attack the nearest enemy with _+10 Force_). There are a lot of useless
Abilities to unlock first, so consider is it worth it at least in the beginning
of a Combat Arena session.

Marcus: Sunder II (Sundered /round, _+2 Force_). Doesn't improve the Property
much, but costs a lot of resources.

Marcus: Sweep Attack II (+2 Force). This attack is difficult to use near allies.
I prefer having Baryson in my team, so I can use Healing Strike to heal everyone
near him, so I can't use Sweep Attack much.

Muran: Stone Warden (stone warden /five, warden makes multi-hit attacks, damage
per enemy is about 3-4, cost 12 Energy, location of this power is in the Defense
Wheel). Might work as a distraction, but can be quite useless as it doesn't
damage the enemy much.

Shasek: Bladestorm II (attack one enemy and then up to two random targets,
Hastened, while Bloodied). This makes Shasek more dangerous to his allies as
Shasek can move farther to blindly damage anyone on his way. This is a risky
ability to use, but sometimes it can come in handy for example when Shasek is
the last one alive or his teammates are far away.

Shasek: Bolas (explosive projectile, one target, Hindered, Sundered, +6
Accuracy). Doesn't seem to be very useful, but remember that this is a weakening
attack and your allies are supposed to attack next. The maximum number of
Pockets in this game is two, so I prefer Chakram and a healing drink instead.

Shasek: Kick III (turns Kick into multi-hit attack) is already unlocked. Avoid
using it near other heroes, because it will hurt them!

Shasek: Seethe II (Hastened, +6 Force). It might not always be useful to be able
to attack enemies farther away from your teammates, because you may need
healing and your allies might be too far away to help you in time. On the other
hand, maybe Shasek can be the one who heals. This Ability also increases your
Force, which means more damage.

Silent Thorn: Viper Arrow (Affliction). In Combat Arena mode there is not enough
Common to make these arrows much. If you are playing in Madness difficulty try
to use about three of these and only in Wave 30 (and maybe later) if you are
trying to get the Steam Achievement for 30 Waves in Madness for Episode 1 Combat
Arena.


Avoid Unlocking Skills
**********************

Skills are used in Skill Checks in the Campaign, so you don't need them in
Combat Arena. Skills are Acrobatics, Athletics, Scholar, Scouting, Shrouding,
Stamina and Thievery.

Do not confuse Skills with Attributes!

Attributes affect your hero's Force, Accuracy and Defense. Attributes are
Vitality, Strength, Agility, Insight, Perception and Willpower. Which
Attributes affect your hero's current Force, Accuracy and Defense depends on
which Discipline Tree is used in an attack/defense.


================================================================================
                              [C3] COMBAT ARENA 2
================================================================================


Combat Arena 2 Introduction Text
********************************

"It seems you have entered upon a coven of cultists, preparing a ritual to the
dark god Zaquent."

"At the center of it all, a gateway hums with the energy of corruption, drawing
its power from a series of twisted Destiny Stones scattered about."

"You aren't sure what will come through that gate when the ritual is complete,
but you're not about to find out, either."


Stopping the Corruption
***********************

Start cleaning the Corrupted Areas. When you clean the areas you should get a
"Purified Shard" which you need to take to the Gateway, which is the second
"room" in this level.

If you do not clean enough of the Corrupted Areas in time, a Slave Soulless
Aberrant will be summoned and it will attack your team.


Purified Shard and the Gateway
******************************

If you get a "Purified Shard" you will see a blue light above your hero's head.
You should also see a text above your hero's head mention the shard. Take the
Purified Shard to the Gateway. Activate the "Pedestal of Alms" with the correct
hero.


Corrupted Area
**************

Corrupted Areas will spawn randomly in each Combat Arena session.

Every Corrupted Area will have three Zaquentist Channelers (and other enemies),
a "Corrupted Destiny Marker" and a "Disrupt Cultist Ritual".

If you kill the Zaquentist Channelers, the "Break Corrupted Destiny Marker" and
"Disrupt Cultist Ritual" disappear.

If you activate "Break Corrupted Destiny Marker", the "Disrupt Cultist Ritual"
disappears also.

If you activate "Disrupt Cultist Ritual", the Zaquentist Channelers (and other
enemies) are easier to kill in that Corrupted Area. You will see "Enfeebled"
appear above the enemies for a short time.

Tactics: kill two of the three Zaquentist Channelers and other dangerous enemies
and then try to "Break Corrupted Destiny Marker" or "Disrupt Cultist Ritual"
when it is not so easy to die.

Tactics: after finishing almost all the enemies on a cleansed Corrupted Area
leave one Soulless Animus or Soulless Wrack alive and start going to the next
Corrupted Area and see if that helps with the time limit.


"Break Corrupted Destiny Marker"
********************************

There are two different Skill checks for the "Break Corrupted Destiny Marker".

Skill Check
- Athletics 8  (Shasek 13-19, Marcus 10-14, Baryson 10, Silent Thorn 5-9)
- Thievery 10  (Silent Thorn 14-18)

When you have cleansed a Destiny Marker each hero should get a Godstone. The
Destiny Stone may also blow up.


"Cultist Ritual"
****************

Skill Check
- Scholar 6  (Muran 13-19, Shasek 7-11, Baryson 3-9, Marcus 2-8,
             Silent Thorn 2-8)

Disruption of a Cultist Ritual causes "Enfeebled" to Zaquentist Channelers.


Time Limit
**********

Whenever you see an Ornate Sarcophagus, collect them for a chance of a Soulless
Animus to appear. The game will think you are in combat, so you can use each
turn for planning your moves to the next Corrupted Area instead of having a
realtime running countdown.


Increasing Skills for "Corrupted Destiny Marker" and "Disrupt Cultist Ritual"
*****************************************************************************

With most of the heroes you can upgrade your Athletics, Thievery and Scholar
skills for a better probability to "Break Corrupted Destiny Marker" or "Disrupt
Cultist Ritual". Here are the minimum and maximum values for those skills.

Baryson
- Athletics: 10 (minimum and maximum)
- Scholar: 3-9

Marcus
- Athletics: 10-14
- Scholar: 2-8

Muran
- Athletics: 4 (minimum and maximum)
- Scholar: 13-19

Shasek
- Athletics: 13-19
- Scholar: 7-11

Silent Thorn
- Athletics: 5-9 (minimum and maximum)
- Scholar: 2-8
- Thievery: 14-18


Upgrade, Craft and Equip
************************

Remember to loot in the First Area.

Upgrade your Abilities and Equipment.

Unlock, craft and equip healing potions and possibly arrows.


Remnants Used in Upgrades
*************************

Unlocking some Upgrades consume more Remnants than others. You need to craft
healing potions with Remnants to survive, so save enough Remnants for healing.


Healing Potions
***************

Only one hero needs to be able to craft healing potions, because during a fight
no-one can craft anything. So make healing potions and give them to others
between fights.

Unlocking Silent Thorn's Vial of Copperweed costs more Remnants than unlocking
Muran's Vial of Copperweed, so consider which hero to use for making healing
potions. Shasek's Vial of Copperweed is already unlocked. Unlocking Marcus' Vial
of Copperweed does not cost Remnants.

See how far you can get by making Vial of Copperweed so that everyone hero has
10-12 Vials of Copperweed in the beginning of Combat Arena 2.


Another Pocket
**************

You might not need another Pocket, at least with every hero. Unlocking a pocket
usually costs Remnants. Unlocking Muran's Pocket consumes only 10 Remnants.


Suggestion for Unlocks
**********************

Baryson
- Crusader
     - Blade of Glory III
     - Knight Errant
- Paladin
     - Healing Strike III
     - Sacred Light III
- Cleric
     (- Water of Life II (if playing solo))
- Crusader's Vestments
     - Gilded Buckler, and
     - Crown of Revelation

Marcus
- Lancer
     - Vial of Copperweed
     - Sweep Attack III
- Phalanx
     - Battle Charge III
     - Thick Skinned (or Spear Levy)
- Soldier
     - (nothing)
- Legion Spear
     - (nothing)
- Centurion Armor
     - Glasses of Keen Sight
     - Ring of Alacrity

Muran
- Fire
     - Enduring Spark
     - Fireball III
- Stone
     - Stone Warden
     - Transference II (if giving Energy to other heroes)
- Scholar
     - Blink II
     - Aetherwise
- Quarterstaff
     - Focusing Crystal
- Battlemage Robes
     - Scroll Pouch (for a buff item or another potion like Myrthvein Vial)
     - Vial of Copperweed (if playing solo or you are the only crafter)
     - Reinforced Joints

Shasek
- Berserker
     - Blood Thirst
     - Double Slice III
     - Battle-Hardened
     - Blood Rage II
- Hunter
     - Slay II
- Nomad
     - (nothing)
- Tytheri Quickblades
     - Bullrush
- Sellsword Halfplate
     - Glasses of Keen Sight
       (or Crown of Revelation, which requires less Remnants)

Silent Thorn
- Assassin
     - Assassinate III
- Archer
     - Void Arrow III (costs Energy, which could be used for Assassinate)
       (or Broadhead Arrow II, which is less accurate, but doesn't cost Energy)
       (or Intuition and Street Contacts for +6 Scholar and Yrian Constitution
       for +1 Vitality and Peak Performance for +4 Athletics and Myrthvein Vial)
- Rogue
     - Shadowstep III
- Bow and Blade
     - Moonbow Quiver (if using Broadhead Arrow II, which needs a Pocket)
     - Double Shot
- Leather Armor
     - Vial of Copperweed (if playing solo)
     - Periapt of Power for +2 Strength
       (or Spiderweaveboots for +2 Agility)


Enemies in a Corrupted Area
***************************

In each Corrupted Area there are three Zaquentist Channelers and one type of
other enemies (Zaquentist Channelers summon Soulless Wrack).

The additional enemy type in a Corrupted Area can be one of the following:

Spider
- Collector
- Corrupted Harvester

Soulless
- Soulless Animus

Ghost
- Whisp
- Wraiths

Zaquentist Channelers also summon:
- Soulless Wrack

Tactics: if you see Whisps, you may want to use your Energy before they eat.


Zaquentist Channelers
*********************

A Zaquentist Channeler causes "Zaquent's Boon" and summons Soulless Wracks.


Ghosts
******

Whisps eat your Attack Energy. Whisps turn into Wraiths.

Wraiths cause damage.


Spiders
*******

A Collector causes Poisoned.

A Corrupted Harvester gives birth to Brown Recluse Spiders and Orb Weavers.


Map of Combat Arena 2
*********************


   WEST1A   WEST2A          +---SPIDERS---+         EAST1A     EAST2A
     |        |             |             |    +------+          |
   WEST1B   WEST2B------HIGH              HIGH-+    EAST1B     EAST2B
     |        |         WEST              EAST        |          |
     +--------+                                       +----------+
              |                                            |
   LOW      INTER                GATE                INTER |    LOW
   WEST     SECTION-----PLAT       |      PLAT-------SECTION    EAST
     |      WEST        FORM       |      FORM       EAST       |
     |        |         WEST-------+------EAST         |        |
     +--------+                    |                   +--------+
                                 ~~~~~
                                 FIRST
                                 AREA
                                 ~~~~~


First Area
**********

Loot
- Clay Pot
- Clay Urn
- Cloth Sacks
- Ornate Sarcophagus
- Pedestal of Alms
- Small Chest


Gate Area
*********

Pedestal of Alms
- activate this when you have a Purified Shard with you (you will see blue light
  above your hero's head)


Spider Area
***********

The highest area in this level.

Enemies
- Collector
- Corrupted Harvester

Loot
- Coffin
- Large Chest
- Rock Pile


Intersection West
*****************

Takes you to three different areas.


Platform West
*************

Almost empty area.


West Area 1: Sections A and B
*****************************

Sections A and B are divided by a doorway and a short wall.

Loot
- Large Crate
- Ornate Sarcophagus
- Toolbox


West Area 2: Sections A and B
*****************************

Sections A and B are divided by a doorway and a short wall.

Hole on the ground in section B.

Low West Area
*************

Lots of skeletons and some small pillars here.


East Area 1: Sections A and B
*****************************


East Area 2: Sections A and B
*****************************

Loot
- Ornate Sarcophagus
- Wealthy Tomb


Low East Area
*************

Lots of skeletons here.


Platform East
*************

Almost empty area.


Intersection East
*****************

Takes you to three different areas.



================================================================================
================================================================================
                              [V] ABOUT THIS GUIDE
================================================================================
================================================================================



================================================================================
                              [V1] VERSION HISTORY
================================================================================


1.00 (2016-06-28)
=================

The first public version of this guide includes eight chapters: About the Game,
Playing the Game, Tactics, Characters, Items, Combat Arena, Maps, and Missions.


1.01 (2016-07-17)
=================

Added a contact email address. Added chapter About This Guide, which includes a
version history. Added a FAQ section. Added a definition of a Precision Attack
to Tactical Advice. Made The Map Of The Continent more readable. Added a mini
map for Dungeon 1. Clarified notes about Switches 1-3 in the Switch Area. Added
section Suggested Order of Unlocks to the Combat Arena chapter.


1.02 (2016-07-31)
=================

Some hero abilities and buffs have changed in Update #11 (July 27th, 2016).
Baryson's Cure, Mend and Regenerate now heal 4, 8 and 12 Fortitude when it was
previously 5, 10 and 20 Fortitude. Shasek's Double Slice consumes now 5 Energy
when it was previously 0 Energy (farmer power). Shasek's Bullrush was previously
a level 2 Ability, but now it is in Upgrades and replaces Double Slice.


1.03 (2016-10-16)
=================

Episode 2 was published on October 6th, 2016 including Update #13. Muran's
healing potions have been moved from Abilities to Battlemage Robes. Every hero
has now more abilities in their armor, like Crown of Revelation, Glasses of Keen
Sight and Choker of Power.


1.04 (2016-10-20)
=================

Added more Lesson sections to mission 1-1-1. Added group objectives and personal
objectives to missions. Added maps to Episode 2.


1.05 (2016-10-28)
=================

Added a sub section for Damage Over Time in section Tactical Advice. Added a
missed route from the Middle Room to the Bone Pit in level 1-2-2 The Safehold.
Renamed Room X as Ritual Room in level 1-2-2. Secret routes are marked with
quotation marks in maps starting with level 1-2-2. Removed Chakram from
Precision Attacks. Added cost of Silent Thorn's Cloak of Shadows buff item.


1.06 (2016-10-30)
=================

Updated the Combat Arena chapter for Arena 2.


1.07 (2017-02-01)
=================

Season 1 Episode 3 and Update #16 were published January 19th, 2017. Updated
Silent Thorn's cost of Shadowstep, Eviscerate and Assassinate. Updated buff
times and Force for different levels of Eviscerate. Muran's Revive gives Renewed
(previously Amplified). Updated Shasek's Savage Roar: enemies gain Weakened
/three in Large Radius. Added Potion of Mastery to Looted Items.


1.08 (2017-02-03)
=================

Renamed chapter "Playing the Game" as "The Basics". Renamed chapter "Characters"
as "The Heroes". Moved chapter "The Heroes" under "The Basics". Reorganized
chapter "The Heroes" so that information about the heroes is at the beginning of
that chapter. Added chapter "Enemies and Allies". Added tags like [A] and [B2]
to chapters and sections for easier word searches. "Trading Resources" icon has
been replaced with "Give To" icon in Update #15. Renamed "Soulless Room 3" as
"Ritual Room" in the Map of 1-2-1 Together We Fall.


1.09 (2017-02-05)
=================

Divided the Combat Arena chapter into sections General Information, Combat Arena
1 and Combat Arena 2. Created a map of Combat Arena 2.


1.10 (2017-02-24)
=================

Added chapter Achievements. Added section "What You Need" to chapter About The
Game. Moved chapter Combat Arena below chapter Missions. Improved the Objective
descriptions for the story missions. Renamed "Fight 1" as "Three Rooms" and
renamed "Fight 2" as "Master of Hounds Room" in Map 1 of 1-1-3 The Wolf of
Yriel. Added Scorched debuff to the Buffs section.
 

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