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 Freelancer FAQ

 
   
 
 
Freelancer FAQ

Limona Razvan
limona_razvan@yahoo.com

Legal note
This faq/walkthrough belong to me. Feel free to use it,except one situation.
If you obtain money from him,send some to a humanitarian foundation (Children
Care, Green Peace, fight against antipersonnel mines,etc.). If posted, mail
me to keep track on him.


                                FAQ / WALKTHROUGH
                                 Version 1.10

Contents :

1. Introduction / General tips
2. Missions walkthrough/Bugs/Eggs/Cheats
3. Ships
4. Bases and trade
5. Weapons
6. Wrecks
7. Jump hole
8. Credits

                                1. INTRODUCTION

 This faq/walkthrough is mainly a small manual. Use it to create your own game
strategies. The information below are the result of more then ten times
playing Freelancer,but for spoiler reasons I don`t go to deep, so here you’ll
find just the best strategy to win. Enjoy !

GENERAL  TIPS

1.There are three ways to deal with money problems in this game :
    Search the wrecks and sell everything
    Trade
    Bar  missions
 The first one gives you a financial boost and good weapons,but requires
pleasure/talent for close dogfight.Otherwise mean spending a lot of time, a
full cargo of nanobots and battery for each wrecks,since their are in
dangerous areas ( mines,gas pockets,criminals).The second imply a lot of time,
but is a lot safer.Third one is difficult only if you choose hard tasks,
without taking in consideration your skills.

2.Remember that speed is essential in Freelancer.Strong weapons and ships
with good maneuverability ensure fast killings,looting and running.This
is important because a long fight enhance your chances to die or suffer
damage,as the search for wrecks when everybody breathe on your neck.

3.Choose weapons configuration wisely.Doesn`t matter what type of cannon
and turret you use, if you ignore News Vendor advice. They let you know
what specific shield a faction use , so you have to choose those weapons
who do the biggest damage. For example Liberty and Kusari officials use
Graviton shields, Bretonia, Outcast, Corsair, etc. Positron and Bounty
Hunters, Xenos or Rheinland Molecular.But this information is not
always true. The enemy weapons dictate what type of shield they use.
So find the enemy and identify the shield.If you can`t buy/obtain the
right weapons, use "neutral"ones, who don`t imply in their description
any references to a specific shields.Example: if fighting a graviton
shield, you could use weapons best against molecular and weak against
positron shields.

4.Use TAB a lot in dogfights. If not is likely you burn or spend necessary
money on repairs,nanobots and shield battery.

5.Missiles attack from distance and mines from close by. “ Tactics save the
day “(AquaNox!). Mainly missiles,mines and countermeasures scare the enemy,
making him strafe and stop the attack for a while, reducing the pressure on
your shield.

6.Looting wrecks is difficult business without good to advanced dogfight
skills. Practice by taking level 1–2 missions from bars and advance gradually
to more difficult tasks. When skilled enough, go for it!

7.Never hesitate to buy a powerful weapon or shield. They make the difference
through missions.

8.Freighters imply trade.Heavy or very heavy fighters are designed for combat.
Don`t use it for other purposes.Be careful when using light fighters.
Generally their shield and weaponry make them useful for hit and run
missions,not for intense fights. Some freighters are strong enough for the
enemy pounding,like Mule and Dromadery, but are really slow and much more
easy to hit by weapons platform, gunboats, cruisers and battleships.

9.Keep an eye to your status.Avoid to be recognized as enemy by powerful
criminal organization as Corsairs and Outcast.Check weapons information to
decide what cannons/turrets you need and your status with that particularly
factions.Strong weapons imply friendly relationships.

10.Trade become much easy with the data you’ll get from this faq.Choose the
profitable routes and don`t forget that this strategy involve time and
patience to gather the necessary money.

11.Save whenever you can.Except some mission automatic save,only saved game on
bases or after a system jump can be reloaded.The rest bring you to the latest
saved game.

12.Through compulsory missions is forbidden to use jump holes unless you are
friendly with the factions that control them. Also the jump holes to Tohuku
system don`t work,except for game missions.

13.Hear what News Vendor tells you on bases.Information mean better chance to
go through problems.

14.Try bar missions involving getting back a life pod.This way the chances to
fight on your way back are lower.

15.Whenever is possible hide behind structures(shipyards,bases,rocks,jump
gates) and conserve your nanobots/shield battery.Avoid weapons platform more
than battleships, they are deadly on close combat,especially in compulsory
missions.

 16. Be aware when closing to a neutral faction base. They get the tendency
to claim your loot or cargo and shoot when get a no answer.

                                  2. MISSIONS

 LIBERTY

Tip: Be neutral/friendly with Junkers.
Tip: Willard Research Station give the best shields around.

 Sell all nanobots and shield battery - don`t worry,the first mission is easy-
and buy two Lavablade MkII ,because game scripts seems to like this and you’ll
get more loot from destroyed ships. Don’t bother to think,is all about
bringing down Order and Liberty Rogues ships. Also in the first part of the
mission one try to destroy 3 more Rogues before going to Pittsburgh and get
extra credits. After that you face a big  problem,everything is expensive!.
Try to buy a Bloodhound light fighter from Junkers or a Defender heavy
fighter from battleships and choose careful the weapons configuration
acording to enemy shields. Barrager MkI-II cannons from Junkers and Ad.
Stunpulse from Detroit are best suited against positron shields,like those
used by Outcast in third mission.Fight Xenos around Detroit(Molecular
shield!), they are excellent dogfighting partners,beam some Scorpion cannons,
fill nanobots/battery shield in your cargo and go for the second mission.
After successful completion loot all the  wrecks around Liberty,install
Pyros 1 turret,continue fighting Xenos around Ouray base until they slip Ad.
Scorpion and reach a neutral status with Rogues.Simply fly to Ouray Base and
at a certain distance (7-9 km) the protection fighters will show up. Engage
the battle with a fully maximized ship and avoid close contact with weapons
platform. You could use Defender,but I suggest Mule freighter from Alcatraz or
Dagger light fighter from Buffalo Base. Mule is somewhat slower than Defender,
but the shield from Willard Station and a mix of right weapons make all the
difference in harsh battles. Dagger is even better than Mule, but you`ll
need at least neutral relations with Rogue and Outcast.If you feel confident
go to Texas,fight Outcasts around jump gate and get some Pyros 1 cannons.
Then buy a friendly status with Junkers,who`s going to make you neutral with
Rogues and Outcast.Take third mission and head to Alcatraz to buy Cardamine.
Sell it on Manhattan, reach level six,go back to Junkers and buy 2 Barrager
Mk2 cannon and 1 turret. This weapon presume friendly relationships,obtained
by blasting Xenos or bribing the bartender. Now the configuration should be*:
A. DAGGER: Scorpion / Ad.Scorpion,1 Dragoon Type 1**, 1 Pyros 1 turret ;
B. MULE :Scorpion/Ad.Scorpion,2 Barrager MkII and turrets 2 Barrager MkI,1
Barrager MkII,1 Pyros; C.DEFENDER: Scorpion/Ad.Scorpion,3 Barrager MkII,1
turret Barrager MkII,Imp.Countermeasures,nano and shield battery. Don`t
forget powerful missile and mines.Join Juni and fight through most difficult
dogfighting in Liberty.

* A is the best option , B good enough , C hard time
** Sometimes Outcast ships from third missions let it slip

BRETONIA

Tip : Wrecks gives everything you`ll need. If you survive mines,gas pockets,
Corsairs, Molly’s and Gaians.
Tip : When level 10 is in hand you could buy a freighter from Mactan Base,
Magellan and put to good use those 275 of space. It is a easy way to increase
an account, but the Bounty Hunters will smell your tracks once more.

 Once you reach Bretonia Systems,planet Leeds, head to New London to buy a
new ship, because is the only way Bounty Hunters will lose your smell. The
Battleship there sell a good heavy fighter called Crusader. Install level
5 weapons, strong missile/mines, finish the first mission here and make money
until you reach the level. Now start looking around Sirius,going up to Kusari
systems or down to Omega 3,5,7,etc. Use jump holes,visit Corsairs/Outcast
nearest systems,buy a Borroco Pulse gun , try looting the wrecks, no
point rushing in missions. Then go for it***. Once you reached Hood save and
then race. Bretonian heavy fighter is kind of slow, so, maybe, your opponent
light fighter will win most of the first races. Become familiar with the race
gates placement in space and try to run taking short the corners, reducing by
this his speed advantage. If doesn`t work buy the fast Cavalier light fighter
from Hood, win, make the best with weapon configurations and continue the
mission.When landing on Leeds again refuse next mission until you get back
the heavy fighter and buy a Starkiller/Tadpole to blast through “enemy lines“
in third mission here.

*** Another option is to buy a Drake light fighter from Kyushu or New Tokyo,
install Angelito MkII and MkI or Sunfury II/Angelito Mk I from wrecks and go
back to second and third missions on Bretonia.

KUSARI

Tip : Pay  attention  to  wrecks !
Tip : Start trading goods, even to Bretonia, Border or Independent Worlds.

 After trade adventures is time to analyze strong and weak points that ships
matching your level have. They are 3 : Wolfhound , Dragon and Barracuda. All
share the same shield 3600, level of weapons 4/6 and lose a gun point to a
Catapult  Missile :
 WOLFHOUND: 5/1 (4 cannons, 1 turret, missile, 1 Starkiller, mine). Require
a trip back to Magellan and, using a jump hole, Cortez or head to Molly’s
Base Arranmore from Dublin System (to avoid Bounty Hunters attention).
Wolfhound is a difficult ship to master, slower in reaction than Barracuda
and Dragon.
 DRAGON: 6/0 (5 cannons,missile, 1 Starkiller, mine). Kind of slow .
 BARRACUDA : 6/0 (5 cannons, 1 missile, 1 Starkiller, mine). Excellent
choice!

 The best weapons combination is 4 Angelito MkII AND 2 Pyros 2.Go fight
weapons platform, gunboats/heavy fighters on first Kusari mission. Next you
land on Kyoto Base, Blood Dragons faction. Here is the last time out before
all 13 compulsory mission end. From now one you have 2 option:
  a) Take as many mission from Kyoto bar against Kusari Military/Police you
can and don’t hesitate to refuse compulsory mission proposal if money are a
problem. From this point one missiles, torpedoes, mines, batteries, nanobots
are going to be used fast in order to keep you alive. When cash are enough,
around 100,000 credits to play safe, but not less than 50,000, is time to
charge. Use afterburners like crazy, make sudden stops and accelerations,
keep missiles and torpedoes for the primary big target, use carefully mines
against the first wave of Kusari heavy fighters. After you acomplished the
task,victory is near and is enough to fight as taff you could in order to
escape the remains of Kusari fleet.

  b) If you want more exciment, use the jump holes to go in Honshu, Sigma 19,
Omicron Beta and Sigma 13 system (avoid trade lane/gate system, have
the tendency to shoot at you) and reach level 16  by taking  mission from GMG
Naha base or loot wrecks. After buying Sunblasts A from GMG, go to Ruiz Base
(Omicron Beta) or Cali Base (Tau 23) for Pyros 3****, head back to Kyoto and
finish Ozu mission. It is a good idea also to replace your turret with an Ad.
Debilitator, if you take Wolfhound for a ride .

**** I prefere Angelito MkII in combination with Pyros 2/3, but you`ll choose
what suit best your stile.

RHEINLAND

Tip: Get cover and fly around when shooting big alien target!
Tip: Now money shows they key role, shop the best in every base you happened
to land.

EDGE  WORLDS

Tip: Get cover when possible. Use Tab always.
Tip: This tasks aren’t really that hard. I think is Anubis fault, the best
designed ship so far in the compulsory missions, fast, strong armor and shield,
a little less agile than Barracuda . Or maybe the training I got so far make
it easier to win.

 The Order gives you a very heavy fighter called Anubis in exchange to 1.100
credits. Do the thinking, is Anubis better than what I have? Weapons power
raise to 7 hard points (6/1), allows level 5/6 weapons, presuming that you
didn`t forget to loot the wrecks and shop . Check also on his battleships
what can give as weapons, battery and nanobots. A full cargo insure your
chance to live. Now a big  problem. Fighting alien presume taking out huge
space constructionS and you should  put in balance the power of your weapon
system. It’s possible to replaced a cannon with another missile, like
Catapult, to obtain better results in blowing up alien structures.Then come
the space combat against alien ships/gunboats/battleships where every missing
gun could be that touch to ensure or not the survival. In my experience is
no straight answer, sometimes work to have one more missile, sometime don’t.
Still, the final battle requires, in my opinion, 1 missile and 1 torpedo
because it is a lot to destroy. To play safe destroy enemy interceptors when
you get short on nanobots and batteries to replace the reserve and concentrate
fast heavy fire/misssiles/torpedoes on big alien targets to avoid premature
death.

LIBERTY

 When game missions end, you are free to freelancer Sirius. It’s a pleasure,
because I could do whatever I want, bribe some, making money from trade or
bar missions, search for better ships ... About level 30 – 32 ships: every
one have some advantages. Sabre is capable to achieve better results than
Titan with level 10 weapons and her turret can shoot in front of you, but
respond a little slower to mouse movements than Titan. Titan have the best
armor, but the turret cannot shoot in front , even that at this level very
few enemies do a real damage, so Sabre, Eagle and Titan are the same.
Hammerheads ship from Bounty Hunters become a fierce adversary especially in
hard areas like systems belonging to Corsairs and Outcast. They have the
tendency to get Advanced Barrier Molecular Shields and you need 4 to 10 shots
with a level 9/10 combination of weapons to bring them down. Try to go in
Omicron Alpha and Gamma to fight aliens.Sometimes they let it slip some nice
Energy Cannons and Blasters superior to level 10 special weapons you find on
wrecks .

BUGS :

 1. The most important "bug" of the game is the fact that I can’t use all that
strong ships like Eagle, Sabre or Titan , who accept level 10 weapons, in the
compulsory  missions. Maybe the enemy will have a better equipt me in
Freelancer 2 !

 2. Repetitive voices and faces! Except key players, everyone else share the
same voices and faces, with minor modifications. Especially those two voices,
male and female, when you speak in bars with peoples! It gets on one nerves
hearing them everywhere .

 3. No saving in space. Is hard to play again a difficult mission.

 4. All the times key players and  others, less important, use weapons and
shields far superior or not matching their ships configuration. This is the
reason because you see Juni using a Defender(!) all the way (believe me, you
cannot survive in that rig to what awaits after Liberty missions) with Magma
Hammer MK3, Vengeance III and a Light Fighter Graviton Shield, just because
is stronger than everything sold in Liberty for heavy fighters, for example.

 5. When landing on Gammu Robots planet the info you get is similar with that
received for Junyo planet, Shikoku system.

 6. The gate/trade lane system is way to slow and sometimes I get bored
traveling in space. Of course I could read the game log or the information
about different bases , but still ...

 7. First time is interesting watching the cutscenes . Second time is
tolerable . After that the fact I can`t skip them become annoying .

 8. Many ships flying around game use shields with regeneration rate 1 ,
something that I couldn`t find .Also i didn`t get my hand on Ad. Barrier
Molecular shield ,the best so far, being forced to admire them on
Bounty Hunters Hammerhead heavy fighter in Omicron Gamma .

 9. Ships physics is strange. Even that bumping on rocks could be accepted,
because of the shields, the way they suddenly stop, shoot and run when
awaiting, for example, docking procedure make things cartoonish.

EGGS

 1. When traveling I stumbled two times on Gaspar Orrilion, leader of Order,
cover  identities. First was a miner on Cardiff base, Cambridge, called Jim
Levine and second the flight controller to a Unioners base called Pacifica,
Bering System  .
 2. Digital Anvil promo is showed briefly on a New Berlin building when
leaving  the planet in search for von Claussen .
 3. Choose decline first time a mission is proposed to you and read the
log . It`s pretty fun to read everything Digital Anvil prepare for this
option.

CHEATS :

  It is only one that mean something to me. Go to My Documents, My Games and
find a folder called Freelancer. Inside is a PerfOptions file where you could
change the Difficulty Scale line from 1.00 to 0.00 and , voila !,God  mode. I
suggest doing this for training your dogfight skills and replay the game
without being constantly destroyed there and here sometimes when shooting and
looting. If necessary play Freelancer until you don`t get nowhere with your
current abilities, change file, finish the mission and start again a new game.
If you don`t want to spoil the finish, concentrate on bar mission.

                                     3. SHIPS

  Here you could compare informations about all the ships in Freelancer game.
Factions and House vessels can`t be used, they are just part of the game and
I put it to have a complete image about ships around Sirius .

 Name	  Cargo	Armor  Guns  Class   Registry	   Class	   Level

BOUNTY  HUNTERS

Piranha	   35	1800   4/0   2/4     AP-6364	Light Fighter	     4
Barracuda  45	3600   6/0   4/6     AP-7031	Heavy Fighter	    13
Hammerhead 70	7900   6/1   7/9     AP-8050   	Very Heavy Fighter  26

BRETONIA

Cavalier   30	2100   4/0   3/5     B-224-F    Light Fighter	     6
Clydesdale 125	2200   3/5   2/4     B-27-E	Freighter	     4
Crusader   35	2600   6/0   3/5     B-907A	Heavy Fighter	     8

CIVILIAN

Starflier  20	1100   3/0   1/3     CTE–750AE	Light Fighter	     0
Startracker30	1800   3/0   2/4     CTE–1270AV	Light Fighter	     4
Hawk	   45	3300   4/0   4/6     CTE–1500	Light Fighter	    13
Falcon	   60	6200   5/1   6/8     CTE–3000	Heavy Fighter	    24
Eagle	   70	9900   6/1   8/10    CTE-6000	Very Heavy Fighter  30

CORSAIR

Legionnaire35	2400   4/0   3/5     M3 Class	Light Fighter	     8
Centurion  45	9200   6/0   7/9     M7 Class	Heavy Fighter	    28
Titan	   70	12600  6/1   8/10    M10 Class	Very Heavy Fighter  32

KUSARI

Drake	   35	2800   4/0   4/6     J7P-7Q	Light Fighter	    10
Drone	  175	3600   2/6   4/6     J20P-21F	Freighter	    10
Dragon	   40	3600   6/0   4/6     J10P-15P	Heavy Fighter	    13

LIBERTY

Patriot	   25	1300   4/0   2/3     LZF–6364	Light Fighter	     1
Rhino	   80	1600   3/5   1/3     EL–Hil27	Freighter	     1
Defender   30	1600   5/1   2/4     BDR – 337	Heavy Fighter	     2

LIBERTY ROGUES [MOLLY]

Bloodhound 35	1900   3/1   2/4     Z-2010	Light Fighter	     2
Mule	   90	2200   4/4   2/4     Z-1138	Freighter	     4
Wolfhound  40	3600   5/1   4/6     Z-3005	Heavy Fighter	    13

ORDER

Anubis	   70	4200   6/1   5/6     07A	Very Heavy Fighter  16

OUTCAST [LANE HACKERS, LIBERTY ROGUE, BUNDSCHUH]

Dagger	   35	1800   4/1   2/4     Series X	Light Fighter	     4
Dromedary 275	3600   3/5   4/6     Series YX	Freighter	    10
Stiletto   45	4900   6/0   5/7     Series YX	Heavy Fighter	    20
Sabre	   70	10800  6/1   8/10    Series Z	Very Heavy Fighter  30

RHEINLAND

Banshee	   45	4500   4/0   5/7     72-ARKM-G3 Light Fighter	    20
Humpback  250	5800   2/6   5/7    203-ARKM-B5	Freighter	    20
Valkyrie   50	5800   5/1   6/8     90-ARKM-N9	Heavy Fighter	    22


FACTIONS SHIPS

    Name	        Cargo   Guns  Class     Porpouse

JUNKERS [HOGOSHA]

     CSV                799,999  2/1   2/7	Salvage  Vessel

HOUSE SHIPS

Liberty Dreadnought              0/10           Military Capital Ship
( Battleship )
Cruiser                          1/7            Medium Range Military Ship
Large Transporter    4000	 0/5    	Transporter
Heavy Lifter			 0/5    	Person Transporter
Prison Ship			 0/5    	Prison
Train	             799,999	 0/6    	Trade
Armored Transport    7999        0/9   5/6	Trade / Person

  Places  to  find  it :

Type	                    Name	                  Base and System

Light Fighter	         Patriot	       Planet California Minor
	                 Patriot,Startracker   Planets Denver(Colorado),
                                               Manhattan (New York),Houston
                                               (Texas),Los Angeles
                                               (California)
	                 Bloodhound	       Rochester Base (New York)
	                 Dagger	               Buffalo Base (New York)
	                 Cavalier, Piranha     Planets Cambridge (Cambridge),
                                               Leeds (Leeds),New London
                                               (New London)
	                 Cavalier	       Battleship Hood (Dublin)
	                 Piranha	       Sheffield Station (Manchester)
	                 Legionnaire	       Trafalgar Base (New London)
	                 Hawk	               Kyoto Base (Chugoku)
	                 Hawk, Drake	       Planets Honshu (Honshu),Kyushu
                                               (Kyushu)
	                 Drake	               Planet New Tokyo (New Tokyo)
	                 Banshee	       Planets Hamburg (Hamburg), New
                                               Berlin (New Berlin),Stuttgart
                                               (Stuttgart)

Freighters	         Mule	               Alcatraz Depot (California)
	                 Rhino	               Planets Denver (Colorado),
                                               Pittsburgh,Manhattan(New York),
                                               Houston (Texas),Los Angeles
                                               (California)
	                 Clydesdale	       Planets Cambridge (Cambridge),
                                               Leeds (Leeds),New London
                                               (New London)
	                 Dromedary	       Mactan Base (Magellan)
	                 Drone	               Planet New Tokyo (New Tokyo)
	                 Humpback	       Planets Holstein (Frankfurt),
                                               Hamburg (Hamburg),New Berlin
                                               (New Berlin),Stuttgart
                                               (Stuttgart),Harris(Tau 31)

Heavy  Fighters	         Defender	       Battleships Yukon(California)
                                               Rio Grande (Colorado),Missouri
                                               (New York), Mississippi(Texas)
	                 Crusader	       Battleships Norfolk(Cambridge)
                                               Essex (Dublin),York (Leeds),
                                               Suffolk (New London)
	                 Wolfhound	       Arranmore (Dublin),Montezuma
                                               Base (Cortez)
	                 Dragon	               BattleshipsMatsumoto(Hokkaido)
                                               Nagumo(Kyushu),Myoko(Shikoku)
	                 Barracuda	       Planets Honshu (Honshu),Kyushu
                                               (Kyushu),New Tokyo(New Tokyo),
                                               Curacao (Cortez)
	                 Stilleto	       Bruchsal Base (Frankfurt)
	                 Valkyrie	       Battleship Westfalen (Hamburg)
	                 Falcon 	       Planets Hamburg (Hamburg), New
                                               Berlin (New Berlin),Stuttgart,
                                               Baden Baden (Stuttgart),Kurile
                                               (Sigma 17)

Very  Heavy  Fighters	 Anubis	               Battleship Osiris;Planet
                                               Toledo (Omicron Minor)
	                 Hammerhead	       Freistadt Base (Omega 7),Leon
                                               Base (Omega 41)
	                 Eagle	               Freeport 9 (Omicron Theta)
                         Sabre	               Vogtland Base (Dresden),Planet
                                               Malta (Omicron Alpha)
	                 Titan	               Planet Crete (Omicron Gamma)


                             4. BASES AND TRADE

  I want to thank Gary Dwyer whose work in maping Edge, Border and
Independent Worlds was very helpful for me.I mention only those trades who
give you at least 140 credits more for every item sold than the buying price,
because otherwise trade will be real boring.


     LIBERTY

      ALASKA
Prison  Station  Mitchell  LSF  G5


     CALIFORNIA						COLORADO
Alcatraz Depot   5F   Rogue  	            Battleship Rio Grande  4C  Navy
Battleship Yukon 4C/D Navy		    Ouray Base      6C/D Xenos
Planet California Minor  6E Planetform      Planet Denver   4E/F Police
Planet Los Angeles  4C/D Police             Pueblo Station  5C Ageira
San Diego Border Station 6C  Police
Willard Research Station 6D  Navy

     NEW YORK				               TEXAS
 Baltimore Shipyard  3E  DSE                Battleship Mississippi  4F Navy
 Battleship Missouri 5F  Navy               Beaumont Base   3D Junkers
 Buffalo Base  7E  Rogues                   LPI Huntsville  4F Police
 Detroit Munitions 4B   Ageira              LPI Sugarland   5F Police
 Fort Bush       3E Police                  Planet Houston  4F Police
 Newark Station  4C Interspace
 Norfolk Shipyard   5F    Navy
 Planet Manhattan   3/4C Police
 Planet Pittsburgh  2F   DSE
 Rochester Base     3D   Junkers
 Trenton Outpost    4D  Universal
 West Point Military  5C/D   Navy

 Best buy/sell :

Basic Alloy: Boron: Pittsburgh(120)/Ouray (317); Cardamine:Alcatraz Depot
(1049)/Manhattan(1500);Consumer Goods: Houston(36)/Rio Grande, Ouray(180);
Engine Components:Houston(600)/Los Angeles(974);Aur:Denver(269)/Alcatraz
Depot(467);Light Arms:Detroit Munitions(140)/Beaumont,Huntsville(280);
Optronics:Denver(462)/Houston(700);Silver:Houston(560)/California(713);
Toxic Waste: Yukon,California, Los Angeles, Willard, Rio Grande(2)/
Sugarland(144).

   BRETONIA

  CAMBRIDGE						DUBLIN

Battleship Norfolk 5F  Armed Forces	     Arranmore Base    6C  Mollys
Cambridge Research Station  6D  Cryer        Battleship Essex  4F   Navy
Cardiff Mining Facility     3E   IMG	     Battleship Hood   4D   IMG
Planet Cambridge  6D  Police                 Graves Station    6E/F BMM

EDINBURGH                                         LEEDS

Aberdeen Border Station 4/5F  Police         Battleship York  3E   Navy
Islay Base  3F  Gaians	                     Durham Border    7D/E  Police
Luxury Liner Shetland  3E Spa and Cruise     Glasgow Outpost  2/3F  Bowex
Perth Station 5E  Planetform	             LD-14 3D  BMM
	                                     Planet Leeds  6E  Police
                                             Stokes Mining 4F  BMM

     MANCHESTER						 NEW LONDON

Birmingham Station  4D    BMM                Battleship Suffolk 6C/D  Navy
BPA Newgate  5E  Police                      Canterbury Station 4F Planetform
Kingstone Border Station  2F  Police	     Kensington Shipping 4F Gateway
Liverpool Border Station  4G   Police	     Planet New London  6D  Police
Sheffield Station 4E/F Bounty Hunters	     Southampton Shipyard 3D BMM
                                             Thames Outpost 6D BMM
                                             Trafalgar Base 3C Junkers
                                             Waterloo Station 6D Interspace


Best buy/sell :

Alien Organism:Glasgow(1400)/Cardiff(2000);Artifacts:Trafalgar(145)/New
London(1147);Beryllium: Cardiff(144)/LD14(360);Boron:Sheffield(600)/
LD14(960);Cardamine:Trafalgar(600)/everyone 750 except New London(659);
Construction Machinery:Leeds(300)/Cambridge(459);Consumer Goods:
Cambridge(192)/Arranmore, Hood(420);Engine Components:Glasgow(974)/
Cambridge(1274);Gold:Arranmore(271)/Cambridge(543);H-Fuel: lasgow(269)
/Arranmore(480);Light Arms: Sheffield(280)/Arranmore(560);Luxury
Consumer Goods:New London(630)/Liner Shetland(990);Luxury Food:Cambridge
(160)/Shetland(320);Mining Machinery:Leeds(400)/Arranmore (600);Optical
Cips:Sheffield(296)/Leeds(440);Optronics:Glasgow(909)/Cambridge(1329);
Pharmaceuticals:Cambridge esearch(176)/Islay(359).

KUSARI

 CHUGOKU					 HONSHU

Kyoto Base  4/5D/E Dragons               Akita Border Station  5/6F Police
                                         Aomori Station  4G  GMG
     HOKKAIDO                            Kansai Research Station  3C Navy
                                         Osaka Storage Facility  6D  Samura
Ainu Depot  5/6C  Golden C.              Planet Honshu  3E/F   Police
Battleship Matsumoto  3D  Navy           Yukawa Shipyard  4C/D  Kishiro
Chugoku Gate C. S.  3D  DSE
Sapporo Station  6D/E  Police

     KYUSHU					NEW TOKYO

Battleship Nagumo  5B  Navy 		 Kabukicho Depot  5C Hogosha
Kagoshima Depot 4G  Alliance	         Narita Outpost   4E  Police
Nansei Research  4/5C  Navy 		 Planet New Tokyo 6D  Police
Planet Kyushu  3E/F   Police	         Roppongi Station 6D  Interspace
Tsushima Depot 3D  Samura                Shinagawa Station  5/6F Kishiro
                                         Shinjuku Station   5C  Samura
                        		 Yokohama Shipyard  3D/E  Samura
  SHIKOKU

Battleship Myoko  6F Navy                      TOHOKU
Deshima Station   6E Bounty Hunters
Fuchu Prison   6F Police	         Ryuku Base   B5  Dragons
Ohashi Border Station  2E Police	 Takagi's Base BC56
Planet Junyo  4F  Samura


Best buy/sell :

Beryllium:Narita(780)/Honshu(960);Cardamine:Ainu(479)/Roppongi(810),Junyo(750)
Consumer Goods:Deshima(90)/Ainu(270),Kagoshima(240);Engine Components:Honshu
(150)/Ainu(450);Space/Trade Lane Gates:Roppongi(560)/Chugoku(1120);H-Fuel:
Aomori(35)/Kyoto(240);Light Arms:Deshima(531)/Matsumoto(1120);Luxury Consumer
Goods:New Tokyo,Roppongi(810)/Ainu(1440);Luxury Food:Junyo(1040)/Honshu(1360);
MOX:Yokohama(300)/Matsumoto,Chugoku(660);Niobium:Kyushu(415)/Honshu(575);
Optronics:Honshu(140)/Deshima(279);Pharmaceuticals:Deshima(176)/Ainu(400);
Polymers:Tsushima(270)/Deshima(420);Superconductors:Deshima(220)/Kansai(440).


                                 RHEINLAND

      DRESDEN					  FRANKFURT

 Bautzen Station  4F  Kruger		Bruchsal Base  3D/E  Bundschuh
 Leipzig Station  6C  Daumann           Fulda Border Station  2D/E  Police
 Pirna Border Station 6E Police	        Mainz Storage Facility 4D Republican
 Vogtland Base  3D  Hessians	        Mannheim Station  6C/D Kruger
	                                Planet Holstein  3/4D  Daumann


   HAMBURG				      NEW BERLIN

Alster Shipyard 5E/F  Republican	Bonn Station 5C  Interspace
Altona Station  4F    Republican        Brandenburg Border 6D/E  Police
Battleship Westfalen  3D Navy	        Dortmund Station  3D  ALG
Lubeck Border Station  7E Police        Essen Station  3D  Kruger
Planet Hamburg  4F Police               Kreuzberg Depot 4C Junkers
Vierlande Prison  6D  Police            Oder Shipyard  5F  Navy
    					Planet New Berlin 5F  Police
 					The Ring 5F  Daumann

   STUTTGART

Darmstadt Depot  4F  LWB
Freiburg Station  3C     Republican
Konstanz Border Station  7C/D  Police
Planet Baden-Baden  6E  Spa and Cruise
Planet Stuttgart  3E  Police
Ulm Border Station  4B  Police

Best buy/sell :

Artifacts:Kreuzberg(742)/New Berlin(1012);Beryllium:Freiburg(900)/Dortmund
(1152);Cardamine:Kreuzberg(1049)/New Berlin(1349);Engine Components:New
Berlin,The Ring(225)/Darmstadt(450);Diamante:Vogtland, Darmstadt(285)/Mainz
(506);Gold:Freiburg(1020)/Alster(1275);H-Fuel:Mainz(71)/Leipzig, Pirna(330);
High Temperature Alloy:Dortmund(20)/Mainz(320);Light Arms:New Berlin,The Ring
(280)/Darmstadt,Konstanz(518);Luxury Consumer Goods:New Berlin(900)/Baden
Baden(1260);Niobium:Freiburg(1248)/The Ring(1440);Optronics:Mainz(377)/Alster
(699);Pharmaceuticals:Hamburg(287)/Leipzig(480);Silver:Bonn(350)/Mainz(531).


BORDERWORLDS

   OMEGA 3					OMEGA 11

Douglas Station  6D  BMM		   Freital Base  4C  Hessians
Freeport 1   4C  Zoners	                   Solarius Station  3C  Daumann
Rugen Station  6F   Daumann

  OMEGA 5	    			        SIGMA 13

Cadiz Base  5D  Corsaires		   Gas Miner Naha  4D GMG
Ronneburg Base  4E  Hessians	           Helgoland Station  6D  ALG
	                                   Yanagi Depot  5C  Junkers
  OMEGA 7
						SIGMA 17
Briesen Mining  5F/G   Daumann
Elbich Mining   3E/F   Kruger	           Atka Research   3/4C/D  Cryer
Friestadt Base  5D     IMG	           Planet Kurile   5F   Samura

  SIGMA 19					TAU 31

Gas Miner Ogashawa  5C/D  GMG		   Holman Outpost  6E  IMG
Luxury Liner Hawaii 6D/E  Spa and Cruise   Planet Harris  4B/C  Planetform

  TAU 23					TAU 37

Cali Base  4F  Outcasts		           Falkand Base 6C  IMG
Java Station   3D/E  IMG	           Freeport 10   4F Zoners
Tau 31 Construction Site 6/7C  BMM

  TAU 29

Freeport 6  6D/E  Zoners
Nago Station  5F  Kishiro
Shinkaku Station  5C  Samura

Best buy/sell :

Alien Organisms:Kurile(600)/Freeport 6(1000);Artifacts:Friestadt(135)/Hawaii
Liner(364);Cardamine:Cali(389)/all Omega bases(750);Construction Machinery:
Holman(400)/Freeport 10(880);Consumer Goods:Cadiz, Yanagi(330)/Falkland(570);
Engine  Components:Yanagi(524)/Briesen, Friestadt(1199);Diamonds:Douglas,
Freital(198)/Briesen, Elbich, all Sigma and Tau bases(660);Space/Trade Lane
Parts:Holman(980)/Tau 31 c.s.(1400);H-Fuel:Gas Miner Ogashawa(23)/Friestadt
(600);Light Arms:Yanagi(560)/Elbich(1260);Mining Machinery:Holman(480)/
Falkland(900);Niobium:Falkland(160)/Holman, Harris, all Omega, Sygma 17 and 19
bases(320);Pharmaceuticals:Cadiz(255)/Falkland(719);Polymers:Ronneburg(107)/
Atka(570);Ship Panels:Yanagi, Freeport 6(280)/Freeport 10(480);Terraforming
Gases:Shinkaku(10)/Helgoland, Freeport 10(400);Water:Holman(30)/Briesen,
Elbich(240).

                           INDEPENDENT WORLDS

  BERING					HUDSON

Freeport 2   4/5F Zoners	        Barrow Base      3E/F   Xenos
Pacifica    5C   Unioners	        Dawson Base     5E/F   Rogues

  CORTEZ				        KEPLER

Montezuma Base  6E  Rogues              Ames Research Station  4D  Zoners
Planet Curacao  3D  Spa and Cruise      Nome Base  6B/C   Xenos

  GALILEO				        MAGELLAN

Leiden Base    2/3B   Hackers           Freeport 4  5E  IMG
Padua Base     6C      Rogues           Mactan Base 4C  Hackers

Best buy/sell :

Engine  Components:Ames(524)/Montezuma, Mactan(1424);H-Fuel:Leiden,Ames(240)/
Mactan(516);Light Arms:Freeport 2(490)/Barrow, Dawson(770);Pharmaceuticals:
Ames(120)/Barrow(263).

                                     EDGE WORLDS

  OMEGA 41				      OMICRON THETA

Freeport 5  5E  Zoners	                Freeport 9   4E  Zoners
Leon Base   5D  Corsairs

OMICRON ALPHA                                  OMICRON BETA

Planet Malta 5D     Outcasts            Ruiz Base  4/5E  Outcasts

OMICRON GAMMA

Planet Crete  5E   Corsairs
Tripoli Shipyard  6D  Corsairs

 Best buy/sell :

Alien Organisms:Ruiz(100)/Freeport 9(400);Cardamine: Malta(300)/Freeport5,Leon
Base,Planet Crete,Tripoli Shipyard,Freeport9(750);Goods:Leon(390)/Crete(540);
Engine Components:Leon(825)/Malta(1350);Food Rations:Leon(40)/Tripoli(200);
H-Fuel:Leon(40)/Freeport 5(389);Light Arms: Freeport9(1050)/Malta(1400);
Optronics:Ruiz(1050)/Tripoli(1260);Pharmaceuticals:Leon(320)/Malta,Ruiz(800);
Silver:Leon(140)/Malta,Ruiz,Crete,Tripoli,Freeport9 (280);Water:Leon(60)/
Freeport 9(240).

  BEST BUY/SELL IN SIRIUS :

Alien Organisms:Ruiz(100)/Cardiff(2000);Artifacts:Friestadt(135)/Manhattan
(1282);Beryllium:Cardiff(144)/Dortmund(1152);Boron:Mainz,Holstein(107)/LD14
(960);Cardamine:Malta(300)/Manhattan(1500);Cobalt:Solarius(132)/Mainz,
Altona(275);Construction Machinery:Houston(100)/Freeport 10(880);Consumer
Goods:Houston(36)/Falkland(570);Engine Components:Ames(524)/Montezuma,
Mactan(1424);Fertilizer:Houston(30)/Crete(285);Food Rations:Stuttgart(9)/
Tripoli(200);Space/Trade Lane Parts:Pueblo(140)/Tau 31 c.s.(1400);Gold:Denver
(269)/Tripoli(1529);Hydrocarbures:Rugen,Ronneburg,Nago(40)/Sugarland(280);
H-Fuel:Aomori(35)/Friestadt(600);Light Arms:Detroit M.(140)/Malta(1400);
Luxury Consumer Goods:New London(630)/Ainu(1440);Luxury Food:Cambridge(160)/
Honshu(1360);Mining Machinery:Essen,New Berlin(120)/Falkland(900);Diamonds:
Douglas,Freital(198)/New Tokyo(1650);Niobium:Falkland(160)/The Ring(1440);
High Temperature Alloy:Dortmund(20)/Yokohama(640);Optical Cips:Shinagawa(80)/
Leeds, Essen(440);MOX: Dortmund(120)/Matsumoto, Chugoku(660);Optronics:
Honshu(140)/Cambridge(1329);Pharmaceuticals:Denver(87)/Malta,Ruiz(800);
Silver:Leon(140)/California(713);Super Alloy:Pueblo(120)/Oder Shipyard(920);
Superconductors:Pueblo(100)/Kansai(440);Toxic Waste:Yukon,California,Los
Angeles,Willard,Rio Grande(2)/Dortmund(200);Polymers:Ronneburg(107)/Tripoli
(600);Ship Panels:Stokes(80)/Freeport 10(480);Water:Denver,Cambridge,Islay
Base,New London,Kyushu,Curacao(15)/Briesen,Elbich,Freeport 9(240).



                                     5. WEAPONS

 For every weapon I mention if a turret(T) version is available, as long that
I now. Best and weakest columns refers to shields against the weapons could be
used with big/small success. Generally Civilian cannons/turrets could be
found on almost every base in Sirius, so the Equipment Room for all factions
isn’t reduced to their specific weaponry. In shield area P stand for positron,
G graviton and M molecular. For weapons Pa equal particle,Pl plasma,Ph photon,
Pu pulse, T tachyon, L laser, N neutron. The Other Weapons can`t be used by
player, as long they are destined to factions and houses ship.


Class  Name     Best Weakest Type Hull  Shield  Range Bullets Refire Energy
              against against                         speed          required

Blood Dragon

5   Tanto(T)	 P      G      L   40	  20	 600   750     8.33     12
6   Wakizashi	 P	G      L   52	  26	 600   750     8.33	16
7   Katana(T)	 P	G      L   69	  34	 600   750     8.33	21
8   Gendaito     P	G      L  106     53     600   750     8.33	33

Bounty Hunters

2 GunslingerMk1(T)P	G      L   20     10     649   700     8.33      7
2       Brave Mk1 G	M      Pa  49	  24	 650   650     4	15
4 GunslingerMk2(T)P	G      L   31	  15	 649   700     8.33	11
4    Brave Mk2(T) G	M      Pa  75	  37     750   750     4	23
6  Winchester Mk1 P	G      L   52	  26	 649   700     8.33	19
6     Warrior Mk1 G	M      Pa 126	  63	 650   650     4	34
7  Winchester Mk2 P	G      L   69	  34	 649   700     8.33	26
7     Warrior Mk2 G	M      Pa 167	  83	 750   750     4	52
8      Reaver Mk1 P	G      L  106	  53  	 649   700     8.33	39
9      Reaver Mk2 P	G      L  163	  81	 649   700     8.33	61
9      Buckshot	  G	M      Pa 391	 195	 750   750     4       122

Bretonia

4      Skyrail(T) G	M      Pa  94	  47	 600   600     4	23
4      Ripper	  M	P      T   79	  39	 700   700     4	23
5      Ad.Skyrail G	M      Pa 121	  60	 600   600     4	30
5      Ad. Ripper M	P      T  101	  50	 700   700     4	30
6      Sunrail	  G	M      Pa 158	  79	 600   600     4        39
6      Dissolver  M	P      T  131	  65	 700   700     4	39
6    Dissolver(T) M	P      T  131	  65	 800   800     4	39
7      Ad.Sunrail G	M      Pa 209	 104	 600   600     4	52
7    Ad.Dissolver M	P      T  174	  87	 700   700     4	52

Bundschuh

6   Luger Type A  M	P      T  210	 105	 700   700     3.03	52
7   Luger Type B  M	P      T  278	 139	 700   700     3.03	69
8   Luger Type C  M	P      T  426    212	 700   700     3.03    106

Civilian

1     Starbeam(T) P     G      L   14	   7	 600   750     8.33      4
2  Ad.Starbeam(T) P	G      L   18	   9	 600   750     8.33	 5
2    Stunpulse(T) P	G      Pu   4	 155	 700   700     4	 9
3    Ad.Stunpulse P	G      Pu   5	 189	 600   750     4	11
3  Heavy Starbeam P	G      L   22	  11	 600   750     8.33	 7
6      Flashpoint P	G      L   47	  23	 600   650     8.33	14
6  Debilitator(T) P	G      Pu  11	 401	 700   700     4	23
7   Ad.Flashpoint P	G      L   62	  31	 600   750     8.33	19
7   Flashpoint(T) P	G      L   62	  31	 700   700     8.33	14
7     Debilitator P	G      Pu  15	 530	 600   750     4	31
8Ad.Debilitator(T)P	G      Pu  23	 806     600   750     4	47
8Heavy Flashpoint P	G      L   95	  47     600   750     8.33	29

Corsair

5        Borroco  P	G      Pu  10	 308	 600   600     4	24
5   Angelito Mk 1 M	P      N  121	  60	 600   600     4	24
6      Borroco(T) P	G      Pu  13	 401	 700   700     4	31
6   Angelito Mk 2 M	P      N  158	  79	 600   600     4	31
7   Angelito Mk 3 M	P      N  209	 104	 600   600     4	41
7          Rapier P	G      Pu  17	 531	 600   600     4	41
8  Salamanka Mk 1 M	P      N  318	 159	 600   600     4	63
9  Salamanka Mk 2 M	P      N  489	 244	 600   600     4        97
9  Tizona del Cid P	G      Pu  40	1242	 600   600     4        97

Farmer Alliance

4       Vulture 1 M	P      N  126	  63	 549   600     3.03	21
5	Vulture 2 M	P      N  161	  80	 549   600     3.03	26
6	Vulture 3 M	P      N  210	 105	 549   600     3.03	35

Gaians

3  Avenger Type A P	G      Ph  41	  20	 600   750     5.88	 9
4  Avenger Type B P	G      Ph  52	  26	 600   750     5.88	12
5 Gaia`s Savior A P	G      Ph  67	  33	 600   750     5.88	16
6 Gaia`s Savior B P	G      Ph  87	  43	 600   750     5.88	21

Gas Miner Guild

6   Sunblast A(T) P	G      Ph  79	  39	 700   700     8.33	19
7   Sunblast B(T) P	G      Ph 104	  52	 700   700     8.33	26
8   Skyblast A(T) P	G      Ph 159	  79	 700   700     8.33	39
9   Skyblast B(T) P	G      Ph 244	 122	 700   700     8.33	61

Golden Crysantemum

4     Suncannon A P	G      Ph  52	  26	 600   750     5.88	15
5     Suncannon B P	G      Ph  87	  43	 600   750     5.88	26
6     Suncannon C P	G      Ph 176	  88	 600   750     5.88	53

Hogosha

6 Drake Type A(T) G 	M      Pl 158	  79	 550   650     4	32
7    Drake Type B G 	M      Pl 209	 104	 550   650     4        43
8 Drake Type C(T) G 	M      Pl 318	 159	 550   650     4	66

Independent Miner Guild

3   Matterthief 1 M	P      T   49	  24	 700   700     4        14
4   Matterthief 2 M	P      T   63	  31	 700   700     4	18
6       Vampire 1 M	P      T  105     52	 700   700     4        31
8	Vampire 3 M	P      T  212	 106	 700   700     4        63

Junkers

2 Barrager Mk 1(T)P	G      Ph  30	  15	 600   600     8.33	 9
4 Barrager Mk 2(T)P	G      Ph  47	  23	 600   600     8.33     14
6   Barrager Mk 3 P	G      Ph  79	  39	 600   600     8.33	23

Kusari

5    Sunfury 1(T) P	G      Ph  50	  25	 600   600     8.33	15
5    Scrambler 1  M	P      N  101	  50	 549   600     4	20
6    Sunfury 2(T) P	G      Ph  65     32	 600   600     8.33	19
6    Scrambler 2  M	P      N  131	  65	 549   600     4	26
7  Sunfrenzy 1(T) P	G      Ph  87	  43	 600   600     8.33	26
7Disinfector 1(T) M	P      N  174	  87	 549   600     4	34
8  Disinfector 2  M	P      N  265	 132	 549   600     4	53
8    Sunfrenzy 2  P	G      Ph 132	  66     600   600     8.33	39

Lane  Hackers

4 Hellflury Mk 1  M	P      T   79	  39	 700   700     4	23
4 Hellflury Mk1(T)M	P      T   79	  39	 800   701     4	23
5 Hellflury Mk 2  M	P      T  101	  50	 700   700     4	31
6 Hellflury Mk 3  M	P      T  131	  65	 700   700     4	39

Liberty

1  Justice Mk1(T) P	G      L   16	   8	 600   750     8.33	 5
1 Lavablade Mk1(T)G	M      Pl  97	  48	 600   500     2	20
2  Justice Mk2(T) P	G      L   20	  10	 600   750     8.33	 6
2   Lavablade Mk2 G	M      Pl 122	  61	 600   500     2        25
3  Justice Mk3(T) P	G      L   24	  12	 600   750     8.33	 7
3  Lavablade Mk 3 G	M      Pl 149	  74	 600   500     2        31
3 Lavablade(T)Mk2 G	M      Pl 149	  74	 700   500     2	31
4  Vengeance Mk 1 P	G      L   31	  15	 600   750     8.33	 9
4 Magma Hammer
              Mk1 G	M      Pl 189	  94	 600   500     2	35
5  Vengeance Mk 2 P	G      L   40	  20	 600   750     8.33	12
5 Magma Hammer
           Mk2(T) G	M      Pl 242	 121     600   500     2	50
5   Vengeance (T) P	G      L   40	  20  	 700   700     8.33	12
6  Vengeance Mk 3 P	G      L   52	  26	 600   750     8.33	16
6 Magma Hammer
             Mk 3 G	M      Pl 316	 158     600   500     2	65

Liberty Rogue

1          Azrael P	G      L   19	   9	 600   750     8.33	 6
1  Zaphiel Turret P	G      L   19	   9	 700   700     8.33	 6
3 Badariel Turret P	G      L   29	  14	 700   700     8.33 	 9
3	    Drail P	G      L   29	  14	 600   750     8.33	 9
4	  Raphael P	G      L   37	  18	 600   750     8.33	11
5	    Usiel P	G      L   48	  24	 700   750     8.33	15
5   Sapiel Turret P	G      L   48	  24	 700   700     8.33	15
7	  Vassago P	G      L   83	  41	 700   750     8.33	26
7    Thoth Turret P	G      L   83	  41	 700   750     8.33	26

LWB

6   Ad.Devastator M	P      T  175	  87	 700   700     3.03	35
7      Eliminator M	P      T  232	 116	 700   700     3.03	35

Molly

5  Dublin Duster
          Mk 1(T) M	P      N  101	  50	 549   600     4	20
6  Dublin Duster
             Mk 2 M	P      N  131	  65	 549   600     4	26
7  Dublin Duster
          Mk 3(T) M	P      N  174	  87	 549   600     4	34

Order

5  Death’s Hand
          Mk 1(T) P	G      L   40	  20	 600   750     8.33     12
5  Reaper Mk 1(T) M	P      N  101	  50	 549   600     4	20
6  Death’s Hand
             Mk 2 P	G      L   52	  26	 600   750     8.33	16
6     Reaper Mk 2 M	P      N  131	  65	 549   600     4	26

Outcast

4      Pyros 1(T) G	M      Pa 113	  56	 600   600     4	23
4  Dragoon Type 1 M	P      T  126	  63	 700   700     3.03	31
4 Dragoon Type1(T)M	P      T   94	  47	 800   701     4	23
5         Pyros 2 G	M      Pa 145	  72	 600   600     4	30
5 Dragoon Type2(T)M	P      T  161	  80	 700   700     3.03	40
6      Pyros 3(T) G	M      Pa 189	  94	 600   600     4	39
6  Dragoon Type 3 M	P      T  210	 105	 700   700     3.03	52
8     Kraken 1(T) G	M      Pa 381  	 190	 700   700     4	79
8	Wyrm 1(T) M	P      T  424	 212	 700   700     3.03    106
9	 Kraken 2 G	M      Pa 586	 293	 700   700     4       122
9	   Wyrm 2 M	P      T  652	 356	 700   700     3.03    163

Red Hessians

5       Natter(T) P	G      L   53	  26	 700   700     5.88	16
6     Natter Zwei P	G      L   70	  35	 600   750     5.88	21
7    Rotter Blitz P	G      L   92	  46	 600   750     5.88	29
8      Natterturn P	G      L  141	  70	 600   750     5.88	48

Rheinland

6   Flamecurse
          Mk 1(T) G	M      Pl 316	 158	 600   500     2	65
6 Stealthblade
             Mk 1 M	P      T   70	  35	 700   700     5.88	26
7   Flamecurse
          Mk 2(T) G	M      Pl 418	 209	 600   500     2	87
7 Stealthblade
             Mk 2 M	P      T   92	  46	 700   700     5.88	34
8 Firekiss Mk1(T) G	M      Pl 636	 318	 600   500     2       132
8 Hornviper Mk1(T)M	P      T  141	  70	 700   700     5.88	53

Unioners

4  Protector Mk 1 M	G      N   79	  39	 549   600     4	15
6  Protector Mk 2 M	G      N  131	  65	 549   600     4	26
8  Protector Mk 3 M	G      N  265	 132	 549   600     4	53

Xenos

2        Scorpion G	M      P   73	  36	 549   699     4	15
3    Ad. Scorpion G	M      Pa  89	  44	 549   699     4	18
5	Tarantula G	M      Pa 145	  72	 549   699     4	30
6   Ad. Tarantula G	M      Pa 189	  94	 549   699     4	39

Zoners

3	 Helios 1 P	G      Ph  41	  20	 649   700     5.88	12
4     Helios 2(T) P	G      Ph  52	  26	 649   700     5.88	15
6	Fury 1(T) P	G      Ph  87	  43	 649   700     5.88	26
7	   Fury 2 P	G      Ph 116	  58	 649   700     5.88	34
8	Fury 2(T) P	G      Ph 176	  88	 750   750     5.88	53
8	   Fury 3 P	G      Ph 176	  88	 750   750     5.88	39

Nomad

10 Energy Blaster -	-      -  635	 317	 699   600     4	 0
10  Energy Cannon -	-      -  847	 423	 699   600     3.03	 0

Special Weapon

10   Diamond Back -	-      - 1173	 586	 699   600     2       293
10	 Cerberus -	-      - 1173	 586	 699   600     2       293
10	     Onix -	-      - 1075	 537	 699   600     2       268
10	 Guardian -	-      - 1075	 537	 699   600     2       268
10     Blue Blaze -	-      - 1075	 537	 699   600     2       244
10	Wild Fire -	-      - 1075	 537	 699   600     2       220
10	Archangel -	-      -  978	 489	 699   600     2       268
10   Dark Blossom -	-      -  978	 489	 699   600     2       268
10  Thor`s Hammer -	-      -  880	 440	 699   600     2       244
10    Iron Hammer -	-      -  880	 440	 699   600     2       220
10    Blood Stone -	-      -  880	 440	 699   600     2       220
10   Golden Blade -	-      -  782	 391	 699   600     2       195
10    Silver Fire -	-      -  717	 358	 699   600     3.03    179
10	     Jade -	-      -  652	 326	 699   600     3.03    163
10     Prometheus -	-      -  586	 293	 699   600     3.03    146

OTHER WEAPONS

Small Train
      Turret Mk 1 -	-      -   81	  40   	1200  1000     2	 0
Large Train
      Turret Mk 1 -	-      -   40	  20	1099  1222     2	 0
    Lifter Turret -	-      -  124	  62	1200  1000     2	 0
    Prison Turret -	-      -   40	  20	1099  1222     2	 0
 Cruiser Forward
              Gun -     -      -  202    101    1000   500     2         0
   Cruiser Turret -     -      -   40     20    1099  1222     2         0
 Cruiser Missile
           Turret -     -      -   81     40    1500   200     2         2,90
     Dreadnought
   Primary Turret -     -      -   81     40    1099  1222     2         0
     Dreadnought
 Secondary Turret -     -      -   81     40    1099  1222     2         0
     Dreadnought
  Tertiary Turret -     -      -   81     40    1099  1222     2         0
     Dreadnought
   Defense Turret -     -      -   40     20    1099  1222     2         0
     Dreadnought
      Flak Turret -     -      -   81     40       0   249     2       100



                              6. Wrecks

    I want to thank Matthew Lawson , who`s wreck faq was very helpful for
their placement in Edge and Border Worlds especially .

LIBERTY

  California
C5/6 Balboa: Cardamine(20),Pyros 2,Pyros 1(T) - lower right on line
Dangers : Outcast , Lane Hackers

  New York
C67  Flint Rogue Fighter: Cardamine(20),Azrael(3),Badariel(T) - lower left
D6   Aggressor Bounty Hunter: Gunslinger Mk 1 - upper right
E6   Navy Patrol 27: Justice Mk III(8) - center
Dangers : Radiation , Rogues , Outcast

  Texas
C34  Avenger Bounty Hunter: Winchester Mk I, Catapult,Gunslinger Mk 1 - right
part on line
CD3  Prudhoe Rogue Fighter: Diamonds,Usiel,Vengeance Turret - center
CD6  Ft. Worth Transport: Trade Lane Parts(20) - lower part on line
Dangers : Radiations , Rogue , Xenos

BRETONIA

 Cambridge
E6  Caraz: Artifacts(20), Angelito Mk1 (2) - center to right
F5  Henry Jones: Gold(10),Starbeam - lower left corner
Dangers : Corsairs

  Dublin
D6  Storm  Bretonia Military: Ad. Ripper (2) - center to left
E6  Scargill Molly Fighter: Gold(20), Dublin Duster Mk2(2) - center to right
Dangers : Mines , Molly

  Leeds
C3  Lorenzo: Cardamine(20),Dragoon Type 1(T),Pyros 2(2) - upper right corner
D6  San Vicente Outcast: Dragoon Type 1(T) and 2(2) – center to left
Dangers : Radiation , Molly

  New London
C3 Puno: Cardamine (20), Dragoon 2(2) and 1(T) - lower center
C5  Vanguard Molly Fighter: Gold(20), Dublin Duster Mk 1 - lower left corner
G4 Trujillo Corsairs: Artifacts(20), Angelito Mk 1(2) - lower left corner
Dangers : Volatile  Gases , Radiation , Corsairs , Molly

KUSARI

  Hokkaido
C3 Kusari Naval Fighters: Scrambler2(4),Sunfury2(2),Disinfector MkI(2)- center
F4 James Morrell: Trade Lane Parts(10) – upper right corner
Dangers : Golden Chrysanthemums , Blood Dragon , Radiation

  Honshu
C3  Fugaku Blood Dragon Fighter: Tanto(2),Tanto(T) – upper right corner
F7  Malaga Corsair Fighter: Angelito Mk2I (2) – upper left corner
Dangers : Corsairs , Mines

  Kyushu
B4  Shoki Blood Dragon: Wakizashi(2), Tanto(T) - center
D2  Ohtori  Golden C.: Suncannon B (2) – lower center
Dangers : Blood  Dragon , Golden Chrysanthemums

  Shikoku
C5  Kobe Maru Hogosha: Artifacts(20), Drake A (2) - center to left
D6  Shibuya Maru: Cardamine(20), Suncannon B (2) - center to left
Dangers : Rogue , Xenos , Police

RHEINLAND

  Dresden
D3 Danzig Kruger Minerals: Diamonds – upper right corner
Dangers : Red  Hessians

  New Berlin
C3   Hessian Fighter: Natter Zwei(2), Natter(T) – lower right corner
Dangers : Unioners , Red  Hessians

  Stuttgart
C6  Nurnburg Red Hessian: Light Arms(20), Natter(2), Natter(T) – upper center
D6  Patrol 421: Stealthblade Mk1(2) and Mk2(2) - upper left corner
F5  Babylon: Luxury Consumer Goods(10),Starbeam(T)(6) – center to right
G4  Belknap Freighter: Luxury Food(20) - center to left
Dangers : Red  Hessians , LWB


BORDERWORLDS

 Omega-5
DE5  Corsairs and Red Hessians wrecks: Salamanka Mk1, Natter, Rotter Blitz(T),
Angelito MkI, Natter Turn,Natter turret
Dangers: Mine , Corsairs , Red Hessians

  Omega-7
C5  Corsair Fighter: Angelito Mk1 (6) -  lower left corner
E34 Monschau Kruger: Silver(5), Starbeam(T)(6) – center part on line
E6  Bremerhaven: Engine Components(20) – lower right corner
Dangers: Volatile  Gases , Corsairs , Red Hessians

  Omega-11
E6  Daumann Fighter: Diamonds(5), Flashpoint(2) - upper left corner
D6  Corsair Fighter; Diamonds(20), Salamanca Mk1(2) - upper right corner
E6  Bounty Hunter: Diamonds(20), GOLDENBLADE(2), Gunslinger(T) - upper
    left corner
F5  Hessian Fighter: Diamonds(10), Natter Turn(2) - center to left
Dangers : Radiation , Red  Hessians , Corsairs

  Sigma-13
C3  Old Imperial Navy Fighter: IRON HAMMER(2) -	lower right corner 				  C5
Old Imperial Navy Fighter; JADE(2),Drone mines(20), Wasp(5), Cruise
C3  Old Imperial Fighter: SILVER FIRE - center to right
C4  Old Imperial Navy Fighter: ONYX 2),Drone(20),Wasp(5) – lower left corner
C4  Old Imperial Navy Fighter: BLOODSTONE(2), Drone(20),Wasp (5) – upper
    center
CD5 Old Imperial Navy Fighter: DIAMONDBACK(2),Drone(20),Wasp(5) - upper left
    corner
C5  Old Imperial Navy Fighter: JADE(2),Drone mines(20),Wasp rachete(5),Cruise
    disruptor - center
Dangers : Radiation , Volatile  Gases , Corsairs , Junkers , ALG

  Sigma-17
E6  Mongoose Bounty: BLUE BLAZE(2), Gunslinger MkI, Paralyzer(10) – center
F4  Robert Fitzgerald: Alien Organism(20), Heavy Starbeam(2), Adv.
Starbeam(T)(3) -- lower center
Dangers : Radiation , Corsairs

  Sigma-19
CD3 Perez Outcast: Cardamine(2), Wyrm 1(2), Dragoon Type 1(T) – lower part
    on line
E3  Hiem GMG Ship: Sunblast B(2), Sunblast A(T) - center
F6  Menorca Corsair: Artifacts(20), Angelito Mk2 (2) – upper left corner
Dangers : Radiation , Corsairs , Outcast

  Tau-23
E56  Wolverine Bounty Hunter: Winchester Mk2(2), Wasp, Gunslinger Mk 1(T) -
     right part on line
H67  Edward Marshall: Beryllium - right part on line
Dangers : Mines , Outcast

  Tau-31
D3   Valiant: Gaia`s Savior B(2), Countermeasure – center
D34  Whetstone: Machinery(20), Heavy Starbeam(2), Adv.Starbeam(T)(3) –
     right part on line
Dangers : Gaians , Outcasts

  Tau-37
E2   Griffin: DARK BLOSSOM(2), Gunslinger Mk 1(T) – center to left
E67  Barossa IMG: Niobium(20), Flashpoint(T)  - left corner
Dangers : Outcast

INDEPENDENT WORLDS

  Bering
C6  Lonestar: Advanced Tarantula(2) - center
Dangers : Unioners

  Cortez
C5  Edward Kane: Gold(10), Starbeam(T)(6) - center to left
Dangers : Rogues

  Galileo
C3  Shibuya Maru: Cardamine  -  upper right corner
C3  Chesapeake: Pharmaceuticals(20) - upper right corner
D5  Freespirit: Artifacts(20), Vassago(2), Badariel(T) – upper left corner
Dangers : Radiation , Rogues , Lane  Hackers

  Kepler
E3  Nikko Maru: Luxury Consumer Goods(8), Starbeam(T)(6), Tanto(T) – upper
    center
F3  Kamakura Maru: Niobium(20) - center to left
F6  McKinley: Superconductors(20) - upper left corner
Dangers : Radiation , Xenos

  Magellan
C7  Bradley: Gate Parts (13) – upper center
Dangers : Lane Hackers , Outcast


EDGE WORLDS

  Omega-41
D4   Volsung: ARCHANGEL(2) – left corner
DE4  Independence: Diamonds(20) - center of line
Dangers : Radiation , Mines , Corsairs

  Omicron Alpha
D6  Viking Bounty: PROMETHEUS(2),Gunslinger Mk 1(T),Paralyzer(10),Ripper -
    center
D6  HISPANIA
F4  Outcast Fighters: GUARDIAN(2),CERBERUS(2),Wyrm 2, Ripper - center
Dangers : Radiation , Outcast , Nomads

  Omicron Beta
C5  Pathfinder: WILDFIRE(2), Gunslinger Mk1(T), Paralyzer(10) - lower center
E4  Hosho Maru GMG and 2 escort ship: Adv.Starbeams(2),Adv.Starbeams(T)(4),
    Skyblast B(2) - center
Dangers : Radiation , Outcast

  Omicron Gamma
C5  Vengeance Bounty Hunter: GUARDIAN(2), Gunslinger Mk 1(T),Paralyzer(10) –
    upper right corner
F2  Graveyard of Innocents: Artifacts, Salamanca Mk 1 - center
Dangers : Corsairs , Nomads

  Omicron Theta
E6  Rebel Bounty: THOR`S HAMMER(2), Gunslinger Mk1(T), Paralyzer(10) –
    lower center
G4  Fearless: Flashpoint(T)(2), Heavy Starbeam(2) – lower left corner
Dangers : Radiation , Corsairs



                                7. Jump Holes

                                   LIBERTY

   California                                    Colorado
BC5  Cortez - middle part on line         B4  Kepler - lower right corner
FG5  Texas  - upper part on line          D3  Galileo - upper center
                                          D7  New York - upper left corner


   New York

C3   Colorado - upper left corner
E7   Texas -  center to left
EF7  New York (inside system jump hole) - upper part on line
FG6  Zone 21, New York (inside system jump hole)  - upper part on line



   Texas
C4   California - center to right
D23  New York - lower right corner
E7   Hudson -  center to right

                                   BRETONIA

   Cambridge                                       Dublin
C3  New London - upper right corner        E3  Leeds - lower left corner
F3  Leeds  - upper right corner            E3  New London - lower center
F6  Omega 5  - lower right corner

   Edinburgh                                     Leeds
CD23 Tau-31 -  crosslines                  C3  Edinburgh - upper center
F3   Leeds -  center to right              C6  Dublin - upper left corner
                                           D6  New London - lower left corner
                                           EF6 Magellan - middle part of line
                                           F6	Manchester - lower center

      Manchester                                     New London
D3  Leeds - upper center                   B5   Dublin - lower right corner
F3  Magellan - lower left corner           C23  Leeds - left part on line

                                   KUSARI

      Chugoku                                        Hokkaido
D56  Hokkaido - middle part on line        C3  Chugoku - lower center
E45  Tohoku - right part on line           C6  Kyushu - lower center
E5   Sigma 13 - upper center               E3  Tohoku - center to right
E5   Honshu  - lower center

      Honshu                                         Kyushu
C34  New Tokyo - left part on line         BC4 Tau 23 - upper part on line
D23  Chugoku -  left part on line          E2  Hokkaido - lower center
F67  Sigma 13 -  middle part on line       G4  New Tokyo - center
G3   Sigma 19 - lower center               G45 Shikoku - middle part on line

      New Tokyo                                      Shikoku
C6  Kyushu - upper right corner            D3  Kyushu - center to left
G4  Honshu - lower left corner             E7  Galileo - upper center

                                    RHEINLAND

     Dresden                                      Frankfurt
C3  Stuttgart - center to right            CD3  Hamburg - lower part on line
C4  Omega 11 - lower left corner           D67  Dresden - middle part on line
D3  New Berlin - upper left corner         E3   Sigma 13 - upper left corner
G45 Frankfurt - left part on line

     Hamburg                                      New Berlin
DE7 New Berlin - upper part on line        C3   Hamburg - upper left corner
E2  Bering - lower center                  D6   Dresden - lower left corner
F5  Frankfurt - upper right corner         E5   Sigma 13 - lower right corner
FG4 Frankfurt - upper part on line

     Stuttgart
CD6 Omega 11 - lower part on line
G4  Dresden - lower left corner


                                   BORDERWORLDS

     Omega 3                                      Omega 5
B56 Cambridge - right part on line       CD5  Cambridge - middle part on line
D7  Omega 5 - center                      D34  Omega 3 - middle part on line
                                          D34  Omega 7 - middle part on line
                                          D56  Omega 41 - left part on line
					  EF4  Omega 11 - lower part on line

     Omega 7                                      Omega 11
C6  Omega 5 - center to left              BC4  Omega 5 - middle part on line
FG6 Omega 11 - upper part on line         C34  Omega 7 - left part on line
                                          C5   Omega 41	- lower left corner
                                          D23  Stuttgart - right part on line
                                          EF3  Dresden - center


     Sigma 13                                     Sigma 17
C3  Honshu - center to right              C4  Sigma 13 - upper center
C5  New Berlin - upper left corner        D3  Sigma 19 - center to left
C6  Frankfurt - upper center              F6  Omicron Theta -upper left corner
D4  Choguku - upper left corner
E3  Sigma 19 - upper right corner
F5  Sigma 17 - lower left corner

     Sigma 19                                     Tau 23
C45 Honshu - middle part on line          E2  Tau 37 - lower center
C5  Sigma 13 - center                     F3  Kyushu - lower right corner
E3  Omicron Beta - lower left corner      FG5 Tau 29 - lower part on line
F6  Sigma 17 - center

     Tau 29                                       Tau 31
B5  Tau 31 - upper right corner           AB5 Edinburgh - lower part on line
D3  Tau 23 - upper right corner           F4  Tau 29 - upper left corner

     Tau 37
D67 Tau 23 - right part on line
E3  Omicron Alpha - center

				  INDEPENDENT WORLDS

      Bering                                      Cortez
C4  Hudson - center                       E6   Magellan - lower center
D6  Hamburg - center to left              FG5  California - lower part on line

      Galileo                                      Hudson
B2  Shikoku - center                      CD3  Texas - middle part on line
B3  Kepler - center                       F56  Bering - middle part on line
CD6 Colorado - middle part on line

      Kepler                                       Magellan
BC6  Colorado - middle part on line        C2  Cortez - lower right corner
FG4  Galileo - middle part on line         C3  Leeds - lower right corner
 			  		   C4  Manchester - center to left

                                    EDGE  WORLDS

      Omega 41
CD5  Omega 5 - upper part on line
D34  Omega 11 - right part on line
E5   Omicron Gamma - lower center
EF4  Omicron Theta - lower part on line

      Omicron Alpha
C5  Tau 37 - lower left corner
F4  Unknown System ( Nomads ) - center
F5  Omicron Beta - upper right corner
F5  Omicron Theta - lower right corner

      Omicron Beta
DE3 Omicron Alpha - middle part on line
E6  Sigma 19 - lower left corner

      Omicron Gamma
C5  Omega 41 - center
D3  Omicron Theta - upper right corner
F2  Unknown System (Primus/Gammu) - center

       Omicron Theta
C5  Omega 41 - center
E3  Sigma 17 - center to left
E6  Omicron Gamma - center to right
FG34 Omicron Alpha - crosslines

                                  8. Credits

 Thank you Microsoft Games and Digital Anvil for hours of pleasure. Also I
want to give my appreciation to all the fans who put a suggestion or a faq on
webs. They been a lot of help in my beginners time.


Copyright 2005 Limona Razvan



























 

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