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 Goblins 3

 
   
 
 
Goblins 3

Von: "Gary Harris" 

This solution is copyright, it may be freely 
distributed as long as the copyright notice below 
remains intact.
©1999 Philip M Reynolds

Part 1: The Ship

Take the golf club then go over to the toolbox and feel in it twice to get a 
pepper pot and 
plunger. Go to the top of the rear deck and untie the knotted rope, this will 
lower Chump the 
parrot stuck in a jar. Use the golf club on Chump to free him from the jar, he 
flies out but ends 
up stuck in a hole in the deck. Go over to Chump and use the plunger on him to 
free him. Now go 
over to the hook screwed to the wall and use the coin on the screw to free the 
hook, get the hook 
and use it on the loop at the end of the rope hanging over the hole in the deck. 
Switch to Chump 
and have him lift weight at the other end of the rope, switch back to Blount and 
take the umbrella. 
Move Blount onto the hand at the front of the ship then switch to Chump have him 
jump on the plate 
to the left of doorway to catapult Blount up to the tooth. Switch to Blount and 
take the tooth, 
have Blount jump down and go over to the barrel at the rear of the ship, use the 
umbrella on the 
hole in the barrel then use the tooth on the rope to cut it and drop to the next 
level.

Part 2: The Idol

Take the umbrella and use it with the leftmost hot air vent, look through the 
fissure and after 
this go over to Herkules at the left of the screen and hit him with the golf 
club, move over to 
Gromelon and also hit him with the golf club. Take the bread then go over to Mac 
and use the coin, 
while he's distracted, hit him with the golfclub. Put the bread into the helmet 
and use the golf 
club on the bread to create some crumbs, take the crumbs then go over to the 
springy rock beside 
the idol and stand on it to be catapulted to the rock behind Banzai. Move behind 
Banzai and put the 
crumbs down the back of his collar, hit him with the golf stick while he's 
distracted then take the 
shield and the hand and go over to Kendo. Use the hand on Kendo and while he's 
looking at the hand, 
hit him with the glof club. Put the shield on the branch in front of Zembla then 
move round to the 
rock behind Zembla and use the pepper on him. Get the club and move Blount in 
front of Django, 
switch to Chump and move him to the rock beside Django, use Chump on Django to 
annoy him then 
switch to Blount and grab Django's tongue when he sticks it out. Go over to the 
ladder and use the 
club to repair it, go up the ladder then switch to Chump and use him to annoy 
Punky. While Punky is 
holding his arm out, switch to Blount and have him push the rock onto Punky to 
complete the level.

Part 3: Death

Move the cursor around the screen until you find the matches, move Blount over 
to them and take 
them the find a rough spot above Blount and use the matches on the spot. Blount 
will move their and 
light the matches lighting the area. Now you can see go over to the bat and talk 
to it, take the 
ladle and go over to the writing on the wall and use the ladle on the writing to 
get some blood. 
Put the blood into the bottle held by the pirate, then go over to the end of the 
scythe and take 
the end to break it off. Use the piece of scythe to open all of the Wisp's 
den's, then go over to 
the skull on the wall and open it, the blue wisp will go into the skull. Go over 
to the pirate and 
use the matches to set light to his wooden leg, this attracts the yellow wisp. 
Go over to the clown 
and cut the tube to the flower with the piece of scythe then get the tube and 
get the spectacles 
from the clown. Go over to the skull and use the spectacles on it then close the 
skull and open it 
again, take the blue wisp then go over to the burning wooden leg and use the 
tube on the leg to put 
out the fire. Get the yellow wisp then go over to the bowl and put the blue and 
yellow wisps into 
it. Go over to the green hand and take the cork then place the bottle of blood 
on the pedestal to 
attract the red wisp, put the cork in the bottle then get the bottle and go back 
to the bowl. Use 
the ladle to take out the blue wisp, a button will appear in the writing on the 
wall so go down and 
push it, this releases the mirror, get the mirror and return to the bowl, put 
the blue wisp into 
the bowl then go over to the hand and put the mirror into it. Go back to the 
bowl and remove the 
blue and yellow wisps with the ladle, put the red wisp in the bowl then go over 
and talk to the 
vampire. Use the piece of scythe on the vampire to replace his missing tooth 
then put the blue wisp 
in the bowl and go over to the skull on the wall and get the spectacles. Move 
over to the other 
skull that has appeared and use the spectacles on it then go back to the bowl 
and put the yellow 
wisp into the bowl. The bolt of light from the bowl will be reflected around the 
room and back into 
the bowl to complete the level.

Part 4: Country side and Inn

Take the dolomite and the pretty stone, move Blount onto the lever of the trap 
then switch to Chump 
and have him try to take the meat, this catapults Blount onto the castle. Lift 
the princess' roof 
and talk to the princess then move down to the thorn patch at the bottom of the 
screen. Put the 
dolomite on the thorn patch then talk to the knight. Go over to the haystack 
next to the burning 
farm, take the hay and use it on the water basin below the skull. Go back to the 
fire and put it 
out using the wet hat sponge. Take the pitchfork then go over to the trap and 
get the meat with the 
fork. Go over to the skull and put the fork into the nostril of the skull. Enter 
the Inn and take 
the spoon, put the spoon on the stone then enter the crack below the cage to 
come out on the table. 
Take the sugar then get into the mug on the table to come back out through the 
crack. Switch to 
Chump and move him onto the hand of the customer in the back room. Then have 
Blount talk to the 
customer and then give the piece of sugar to him to have Chump catapulted up to 
knock loose the 
leash. Enter the opening again and get another lump of sugar, return through the 
mug, get the leash 
then switch to Chump and move him onto the end of the spoon. Have Blount drop 
the sugar on the 
other end of the spoon to catapult Chump onto the shelf. Take the sugar then 
move Blount up next to 
captains arm, switch to Chump and have him use the paprika tin to start 
sneezing. Switch to Blount 
and have him hold the meat into the dust to change it to spiced meat. Give the 
pretty stone to 
Korin and then go back outside.

Put the coin into the ear of the skull cave then put the memorum into the basin. 
Put the spicy meat 
onto the fork and the dragon will attempt to eat it, the dragon will then drink 
from the basin and 
regain its memory and be in Blounts debt. Get the coin from the ear of the skull 
then go back into 
the Inn. Throw the plunger at the cage with Othello inside then throw the leash 
at the plunger then 
climb up the leash and talk to Othello. Give the coin to Othello and he gives 
you a key, go down 
and use the key on the door below the cage. Use the Dragon on the den and it 
will return and give 
Blount a banknote before flying off. Get the key again then climb back up to 
Othello and give him 
the key to get back the coin. Have Blount go over to the book beside the Captain 
and talk to him, 
give the note to the Captain and he gives Blount a letter, get the letter then 
talk to Korin. Go 
round to Korin's sword and look into the knob on its hilt where Blount sees 
Wyonna in the fortress 
and you now take control of her.

Part 5: The Fortress

Have Wyonna move behind the little animal and pull the spikes from its back, 
then move her over to 
barrel behind the tower and take some gunpowder. Move her down to the foot of 
the robed skelleton 
and take the stick. Use the stick on the flint to knock it loose and reveal Ooya 
the magician, go 
down and get the flint then use the flint on the pan pipes of the Inca to break 
them. Get one of 
the small pipes then hit it with the flint to make a flute. Switch to Ooya and 
move him to the rock 
behind the small animal. Switch back to Wyonna and give the flute to the Inca 
who plays it and 
attracts a condor. Have Ooya jump onto the Condor and he retrieves his bag from 
Fourballs, switch 
back to Wyonna and get the flute again. Go down to the conquistadors remains and 
use the stick on 
the helmet, get the helmet then go over to the tree on the right of the screen 
and hit the bark 
with the flint. Use the helmet to catch some glue the go back to the broken 
pipes and take a pipe. 
Use the powder on the pipe then use a fuse on the pipe and finally use the glue 
on the pipe to 
produce a stick of dynamite. Use the flint on the stone behind the dynamite to 
light it then throw 
the dynamite at the brick on the tower. The dynamite sticks to Wyonna's hand and 
goes off, Make 
another stick of dynamite, light it and throw it again at the brick this time it 
blows a hole in 
the tower, make another stick of dynamite, light it and throw it at the beam on 
the tower.

Make another stick of dynamite, light it and throw it at the rock at the bottom 
of the screen, to 
reveal a bamboo plant, switch to Ooya and have him cast a spell on the bamboo to 
make it grow then 
switch back to Wyonna and take the bamboo, put the bamboo in the hollow and make 
a big stick of 
dynamite from it. Throw the dynamite at the window then get another bamboo from 
the plant, Wyonna 
will have no fuses left at this point so switch to Ooya and have him cast a 
spell on the skull of 
the conquistador to make it grow hair then have Wyonna get the hair to have more 
fuses. Make a big 
stick of dynamite, light it, and throw it at the wall, then make another big 
stick, light it and 
throw it at the door, make a final big stick, light it and throw it at the 
grate. Move Wyonna to 
the rock just below Fourballs and have her talk to him, he then turns her into a 
butterfly and the 
scene changes back to the Inn and you are Blount again. Leave the Inn into the 
town

Part: 6 The Town, Store and Lab

As you enter Chump is grabbed and dragged into the store. Speak to the nanny 
then go up onto her 
roof and use the umbrella on the hole to repair, go back down and speak to the 
nanny again and she 
gives you a hot water bottle for fixing her roof. Move back up to the Boucassier 
egg and use the 
hot water bottle on it to hatch it then go back down and enter the Store. Go 
over to the shopkeeper 
and give him the coin then the letter, take the Boa Boa Egg and the key from the 
table at the 
bottom of the screen then move over to the moon stone lamp on the wall and use 
the key to open it. 
Blount now turns into a werewolf, go back over to the shopkeeper and talk to him 
again. Take the 
spaghetti from the floor behind the shopkeeper then open the pot on the window 
ledge to free Chump. 
Jump on the sofa so that a spring pops out then go up to the cupboard above the 
sofa. Take the 
cupboard to throw it down onto the floor, now move Wolfy up onto the shelf above 
the cupboard and 
he jumps off smashing the cupboard. Feel in the smashed cupboard to get a hammer 
then jump onto the 
spring on the sofa to get up to the shelf above. Use the hammer on the Gidouille 
to knock free a 
horn then jump down and take the horn. Use the hammer on the shopkeeper and he 
drops the coin, take 
the coin then leave the store and Wolfy turns back into Blount as he leaves.

Go over to the lab door at the other side of the town and push the doorbell 
twice then enter the 
lab. Use the right hand to pick up the Boa Boa egg from the table and put it on 
the hot water 
bottle so that the egg hatches. Pick up the piece of egg shell and put it in the 
mortar then take 
the pestle from the left table and use it on the shell to create a powder. Take 
the powdered shell 
and it is put on a board on the floor. Switch to left hand and turn on the 
faucet, switch back to 
right hand and get the water then put it in the kettle. Take the spaghetti and 
put it into the cold 
water in the kettle then take the lighter from below the kettle and use it on 
the heater under the 
kettle to cook the spaghetti. Take the cooked spaghetti and put it in the triple 
mixer. Take the 
horn and put it on the ashtray, take the lighter again and use it on the horn to 
burn it then get 
the burnt horn and put it in the triple mixer. Get the powdered shell and put it 
in the mixer then 
switch to the left hand and switch on the mixer. Switch back to right hand and 
take the growth 
elixir, use it on the snake to prove that it works then put each of the three 
ingredients into the 
mixer again. Switch to the left hand and switch on the mixer then switch back to 
right hand and 
take the growthixir, put the elixir in a bottle on the shelf then leave the lab.

Use the growthixir on the bud in the pot then switch to Fulbert the snake and 
have him climb the 
stem. Fulbert scares the young lady into dropping a letter, have Blount get the 
letter then have 
Fulbert climb the stem again to scare her into dropping a flower. Quickly switch 
to Blount and 
catch the flower. Use the letter in front of the mirror twice to read the 
Wingelixir recipe on the 
back then go up to the Boucassier chick and use the growthixir on it. Return 
down to the road and 
go over to the plant beside the store and use the growthixir on the plant. Have 
Blount use the 
lever on the wall to lower a cannon ball then switch to Fulbert and move him 
next to the lever, 
switch to Blount and move him onto the cannon ball the quickly switch to Fulbert 
and have him jump 
onto the lever. Blount will be carried up onto the roof, have Fulbert climb the 
plant then move to 
the gap between the roofs. Move Blount to the gap then have Fulbert bridge the 
gap and move Blount 
across him, get the shoe sole. Move Blount back across Fulbert, if Fulbert has 
moved just put him 
back, then have both Blount and Fulbert go down the chimney to get back to the 
road. Enter the 
store and Blount turns into Wolfy again, have Fulbert press the button to lower 
some meat into the 
trapdoor. Switch to Wolfy and use the hammer on the trapdoor, take the bone then 
have Wolfy lift 
the night stand, quickly switch to Fulbert and have him move the soap. Switch 
back to Wolfy and 
take the soap, now have Wolfy hit the chest with the hammer, feel in the hole to 
get a decoy then 
leave the store. Blount becomes himself again, go back into the lab and put the 
flower into the 
still. Light the burner under the still with the lighter then take the water and 
put it in the 
kettle. Take the sole and put it into the kettle then light the burner under the 
kettle with the 
lighter. Take the bone and put it in the mortar, take the pestle and use it on 
the bone then take 
the boiled sole and put it in the mixer, take the bone powder and put that in 
the mixer and then 
take the floriane extract and put that in the mixer. Switch hands and turn on 
the mixer, switch 
back and take the speedixir then put it in a bottle on the shelf. Now leave the 
lab and move both 
Blount and Fulbert onto the roof of Nannys house.

Have Blount drink the speedix then switch to Fulbert and have him bridge the gap 
between the roof 
and the bell, quickly switch to Blount and have him use the decoy on the bell, 
then cross back 
across Fulbert and go over to the Boucassier on the nest. Touch the Boucassier 
to attract its 
attention then quicky run down to the street below and position Blount on the 
grate to catch the 
feather that falls from the Boucassier. Go back into the lab and put the memorum 
into the still, 
light the burner under the still with the lighter then put the feather into the 
ashtray and light 
it with the lighter. Put the feather ash and the tears of joy into the tri-mixer 
then take the 
water and put it in the empty bowl, take the soap and put that in the bowl to 
make soapy water then 
take the coin and use it on the fan to start it. Quickly take the key and use it 
on the soapy water 
then use it on the fan to blow a bubble which lands in the mixer. Switch hands 
and turn on the 
mixer then switch back and take the wingixir, put the wingixir in a bottle on 
the shelf and your 
have completed this level.

Part 7: Clouds, Foliander, Colossus' face

Take the knife and a sand bag the put the sand bag into the gondola, cut of a 
ballast bag with the 
knife to knock out the ram then cut of another so that the basket is level with 
the platform on the 
island. Now go over to the fishing line on the centre island and use the golf 
club on it to make a 
fishing rod. Go over to Ooya and talk to him then go over to the pump on the 
right hand island and 
use it to make a small balloon. Switch to Ooya and when the balloon reaches him 
use it to drift to 
the island with the tuft, have Ooya cast a spell on the tuft to change it to a 
giant. Switch to 
Blount and have him use the pump to make another balloon, switch to Ooya and as 
the balloon passes 
have him use it to drift to the left side of the screen. Have Ooya cast a spell 
on the grey rock to 
make a bridge back to the giants island then go to Foliander. Have Blount use 
the telescope and you 
will see colossus fire the catapult, switch to Ooya and move him onto the shovel 
beside the 
catatpult once he has been loaded onto the catapult, switch to Blount and press 
the bottom button 
on the catapult until the arm is at it shortest length then go over to the 
telescope and use it. 
Ooya will be catapulted across to the cheese. Switch to Ooya and cast a spell on 
the cheese to make 
a worm pop out then switch to Blount and go over to the catapult press the lower 
button untill the 
arm is in the middle then move onto the shovel to be loaded onto the catapult. 
Switch to Ooya and 
go over to the ship painting on the wall above colossus, cast a spell on it and 
colossus will fire 
the catapult sending Blount over to the cheese. Switch to Blount and use the 
fishing rod to catch 
the worm then go over to where Ooya is and use the fishing rod to get the 
telescope.

Go back to the Clouds and use the fishing road at the hole in the clouds to 
catch a sawfish then 
use the telescope on the spec to see Bizoo frozen there. Use the fishing rod on 
the cloud to the 
left of the giant to drag over the giants head then switch to Ooya and move him 
over to the giants 
island. Switch to Blount and have him use the pump to produce another balloon 
then quickly move him 
over to the giants island and switch to Ooya. Have Ooya grab the balloon when it 
gets close enough 
then switch to Blount and use the knife on the cloud to make it rain. The giant 
will sneeze and 
Ooya will be blown over to the island with the geysers, move Ooya onto the 
taller of the two holes 
at the back of the island then have blount use the lower of the two geysers to 
propel Ooya over to 
the island where the balloon is. Move Ooya into the balloon basket then have 
Blount put two sand 
bags into the basket so the Ooya can get to the island where the spec is. Have 
Ooya cast a spell on 
the spec to release Bizoo then have Blount take Bizoo and return to Foliander.

Use the loader controls on the catapult to load a rock then use the catapult 
control to set the arm 
to its longest length. Switch to Ooya and cast a spell on the ship painting so 
that colossus fires 
the catapult, the rock will knock of colossus' helmet. Switch back to Blount and 
use the sawfish on 
the column holding up the hammock, Blount will now be trapped in a cage. Switch 
to Ooya and cast a 
spell on Blount, his shadow will come to life and you will have control of this 
from now on. Switch 
to the shadow and go up to the robot, talk to the robots shadow then go over to 
colossus and use 
Bizoo on him, you are now Bizoo on Colossus' face. Have Bizoo use the loose 
tooth and take out the 
tooth-pick then move him to the top of the scar. Then have him use the tooth 
pick on each of the 
fleas as they appear to knock them out the last flea should be the father flea, 
once Bizoo has go 
rid of all the fleas have him look in the right eye as you are looking at the 
screen, to see a 
grain of sand. Use the tooth pick to prop open the eye then go into the left ear 
to push the sand 
out of the eye. Enter the right ear to come out at the nose and pull the nose 
hair to make a tear 
appear in colossus' other eye. Push the sand onto the tear to have it carried 
down to his collar. 
Enter the right ear again and pull the nose hear then have Bizoo get on the 
tears to be carried 
down to the sand. Push the sand again then leave colossus' face.

Have Blount's shadow get the sand then go down and use it on the catapult, 
switch to Ooya and have 
him cast a spell on the ship picture to have colossus fire the catapult which 
then explodes. Have 
Blounts shadow get the gear that flies out and go up to the robot, use the knife 
on the robot then 
put the gear in the hole and the robot starts working. Get the pollen that 
appears at the robots 
mouth then go down to Colossus use the pollen on colossus and you are back wit 
Bizoo on his face. 
Move Bizoo to the end of the nose and he will be flicked up, quickly move him 
back to the end of 
the nose and this time he'll be flicked up to the forehead. Get the pollen then 
take the tooth pick 
from the eye and put it into the nose. Put the pollen into the right ear then 
jump onto the end of 
the collar to force the pollen into colossus' nose he then sneezes and you have 
completed this 
level.

Part 8: Queen and King

You are now with the Queen and back as Wolfy, talk to Xina and when the 
bodyguard appears hit him 
with the hammer and get his pistol. Talk to Xina again and when you kiss her Mrs 
Pythie will cover 
her eyes, take her magic wand while her eyes are covered. Have Fulbert climb up 
the candlestick to 
knock down the candle then switch to Wolfy and take the candle. Move both Wolfy 
and Fulbert through 
the door at the right of the screen and they will re-appear at the left side of 
the screen, 
position Wolfy to the left of the colonnade under the box then have Fulbert 
climb the colonnade to 
dislodge the glasses, switch to Wolfy to catch them and then while Wolfy is 
juggling with them 
quickly switch to Fulbert go back through the door and position Fulbert on the 
flagstone below and 
to the right of Wolfy so that when Wolfy drops the glasses Fulbert cushions 
their fall. Move Wolfy 
back through the door and have him take the spectacles and then go over and use 
the spectacle to 
get the onion at the bottom of the screen. Move Fulbert onto the plate on the 
table, then have 
Wolfy use the Veggies, Wolfy will hit the plate and send Fulbert flying hitting 
the chandelier and 
setting it swinging. Have Wolfy grab the left chandelier and he will swing 
across to the shelf 
above the fireplace, get the fennel then jump down and go over to the candle 
holders. Put the 
candle in the centre holder and use the magic wand on it, get the candle and put 
it in the left 
holder and use the wand on it then get the candle again and put it in the right 
holder and use the 
wand on it again, the mouth of the fountain will now open. Enter the fountain to 
arrive at the 
kings.

Give the hand to king Bodd, then use the onion on Iron Head to make him drop the 
axe, take the axe 
then go over to the candle holders and use the wand on the centre one, use the 
wand on the right 
one and then use it on the left one to open the fountains mouth. Use the fennel 
on Rock Steady then 
move over to the chair under the right hand chandelier, have Fulbert climb Rock 
Steady's spear to 
start the other chandelier swinging then have Blount use the other chandelier to 
swing across to 
the shelf above the fire place. Move Blount over to the cage and talk to Wyonna 
the butterfly then 
jump down. Take a plate from the table then give the pistol to Tibo, move over 
to the right of the 
king and give the magic wand to the buffoon. Move Fulbert over to the left of 
the cockroach motel 
then have him look into it, cockroach will jump out and the king will start 
hitting it with the 
slipper, quickly switch to Blount and give the plate to the buffoon who will 
start spinning it on 
the wand. Tibo will now fire the pistol and knock the slipper out of the kings 
hand, quickly have 
Blount go down and take the slipper before Rock Steady picks it up. You may have 
to try this a few 
times until you get the timing right. Speak to the Buffoon to get back the wand 
then use the coin 
at the fountain to get back to Xina.

Move Fulbert onto the plate then have Wolfy use the Veggies, Wolfy will hit the 
plate and send 
Fulbert flying hitting the chandelier and setting it swinging. Have Wolfy grab 
the left chandelier 
and he will swing across to the shelf above the fireplace, go over to the pot 
and use the axe on 
the pot to give it to the man hiding inside. Move Fulbert to the bottom of the 
candle-stick then 
have Wolfy jump down from the shelf and move him next to the fire place. Have 
Fulbert climb the 
candle-stick and he will knock the skull loose and it will hang swing from a 
thread, quickly have 
Wolfy move into the fireplace and various heads will pop out all around the 
room, the man in the 
pot will pop out and throw the axe severing the thread and letting the skull 
drop to the floor. 
Have Wolfy get the skull then give the slipper to Xina. Go back into the 
fountain to return to king 
Bodd, give the skull to king Bodd then leave through the exit to complete this 
level.

Part 9: Chessboard & Book room

Go into the Book room, move Fulbert up to beside the spiders web then move Wolfy 
beside the pile of 
book below the web, have Fulbert touch the web to divert the spider then quickly 
switch to Wolfy 
and move him to the drawing book. Move Wolfy into the book to get a piece of 
chalk then move him 
over to the page of numbers. Move Fulbert to the pile of dust and have brush it 
off, switch to 
Wolfy and have sniff the dust so that he sneezes and blows the numbers off the 
page. Have Wolfy 
collect all the numbers then move him next to the spider that has the number 9, 
switch to Fulbert 
and move him to the moonlight scenery, have Filbert cover the moon and Wolfy 
will change into 
Blount and scare the spider off who also drops the 9. Switch to Wolfy and get 
the horse then move 
down and get the nine then get the ink brush and go over to the sculpture book. 
Have Wolfy enter 
the book to get a compass then move to the sheet of paper in front of the book 
and use the compass 
on the paper to make an 8, get the 8 then put all the numbers except the 0 into 
the ink bottle. 
Have Wolfy jump on the geometry book three times until the arrows fall off then 
get the arrows and 
move over to the open book. Use the arrows on the hole in the tree and a bowman 
will pop out and 
join Wolfy.

Turn the page and click on the tower, then use the brush in the bottle then use 
it on the page to 
draw a path, click on the tower again and when the knight comes to the bottom of 
the page use the 
horse on him to get the knight. Turn the page again and use the brush on the 
page, use it a second 
time and a mandolin drops from the book get the mandolin then go over to the 
ruler propped up 
against the shelf and use the axe on the ruler, get a wooden block then go 
across to the painting 
of the wagon with the broken wheel. Use the brush on the wagon to draw an ox to 
pull it then use 
the coin on the wagon to replace the broken wheel, after the ox has pulled the 
wagon forward get a 
marble block and the coin then go back to the chessboard. With the right hand 
get the compass and 
use it on the marble block, then get the hammer and switch to the left hand get 
the chisel that's 
near the block use it on the block then quickly use the hammer on the chisel to 
make a rough wolf 
piece, with the right hand get the wolf piece and use it on the paint pot then 
get the brush and 
use it on the killer piece to finish the killer. Get the chalk and use the chalk 
on the wooden 
block, then get the hammer and move it over to the wooden block, switch to left 
hand and get the 
chisel near the wooden block and use it on the block. Quickly switch to right 
hand and use the 
hammer on the chisel to make a rough piece then get the rough piece and use it 
on the paint pot 
then get the brush and use it on the lover piece to finish the lover.

Get the balls with both hands so they juggle them, the hands will drop one ball 
which will crack 
the piggy bank, get the coin and use it on the piggy bank and a rat will pop 
out. Get the large 
mandolin with the right hand then play the strings with the left hand and the 
rat will be frozen. 
Have the right hand take the lover and it will place him on the board then take 
the killer and he 
will be placed on the board, next take the rat and place him on the square 
diagonally to the right 
of the chaperone and this will scare the chaperone off the board. Move the 
knight from his square 
to the centre square of the row between the lover and the killer, next move the 
bowman diagonally 
forward one square then back two squares so that he is between the knight and 
the lover when he 
fires from here he will kill one of the lancers. Move him so that he's between 
the lover and death 
and he will kill the other lancer now move him forward between death and the 
executioner and he 
will knock the key down from the tower. Move the lover diagonally across to the 
square with the 
mandolin then get the small mandolin and use it on the lover, after he's played 
his tune move him 
onto the square with the key and he'll enter the tower.

Move the killer to the square with the lever and he'll push it getting rid of 
the executioner. Move 
the knight so that he lands on the square to the right of the king and he kills 
a soldier that 
appears there then move him to the square to the left of the king an he kills a 
soldier there, 
leave him there then move the bowman so that he is diagonally in line with the 
square to the kings 
right and so that his arrow lands on the square next to the king. Now move the 
killer onto the 
square with the axe and he kills the king completing the level.

Part 10: Mirrors & Brain

Have Blount put the egg into the mirror of time to produce a chicken then put 
the chicken into the 
passage and quickly switch to his reflection and take the chicken. Put the 
chicken in the thinning 
mirror then put in the passage and quickly switch to Blount and take the 
chicken. Have Blount put 
the chicken into the small hole to set the small hand of the clock. Now have 
Blount has to put the 
chicken into the fattening mirror twice. Pass the chicken to Blounts reflection 
through the passage 
the have his reflection put in in the large hole to set the large hand of the 
clock, the clock will 
now go off and the demon will wake up. Have the reflection put the chicken into 
the thinning mirror 
then put it in the passage, switch to Blount and take it then put the chicken in 
the mirror of time 
to change it into a hen then use the hen on the fattening mirror.

Go to the brain and move both Wolfy and Blount to the glass case at the top 
centre of the screen, 
have Wolfy hit the cabinet to break it then have Blount press the button in the 
cabinet, keep 
pushing the button until the face of colossus appears on the screen. Switch to 
Wolfy and hit 
colossus to dislodge a grain of sand then have Blount get the sand. Move Wolfy 
down to lever below 
the railway track and have Wolfy use the lever until the points on the track 
will send the truck 
towards the lake, now move both Wolfy and Blount into the railway truck so that 
they both end up 
beside the lake. Have Wolfy jump into the lake and loads of eyes will appear in 
the lake, switch to 
Blount and use the grain of sand on the eye near the red stone and a fish will 
rise up in a bubble. 
Now move Blount onto the red stone then up beside the truck move Wolfy beside 
the lever then have 
Blount enter the truck, Blount will pop the bubble and the fish will float over 
to the middle of 
the screen, quickly have Wolfy use the lever until the points will take the 
truck straight on then 
move up and into the truck he will fly through the air and catch the fish which 
will carry him to 
the left side of the screen. Have Wolfy hit he decoy to dislodge it then move 
him into the well 
then into the doorway to get him back near the lake. Now switch to Blount and 
have him use the sand 
on the eye again to create another fish. Move him onto the red stone the up 
beside the truck, 
switch to Wolfy and use the lever to have the points go to the lake then move 
him up and into the 
truck, once he's back at the lake quickly move him onto the red stone and back 
to the lever then 
use the lever so the truck goes straight on, switch to Blount and move Blount 
into the truck so 
that he will be carried across to the decoy then get the decoy.

Move Blount through the well and doorway back to the lake and use the growthixir 
on the plant bud 
beside the wall. Now use Fulbert on the plant and he will climb up and press the 
button near the 
window causing a block to appear. Move Blount up to the window and use the decoy 
at the window to 
call a small dragon. Go down to the dragon and use the growthixir on it to make 
it grow then use 
the decoy on the fence and the dragon will burn it down. Go to the puddle by way 
of the doorway and 
use the decoy on the puddle, the dragon will then boil away the water. Take the 
key and go over to 
the box via the doorway and use the key on the box to open it, feel in the box 
to get the ointment. 
Have Blount get on the dragon which will carry him up to the pile of grain use 
the fat hen on the 
grains and then have Blount take the grain of folly. Go back to the mirror room 
and give the grain 
of folly to the demon. Move both Blount and his reflection over to the mirror at 
the left of the 
screen then have Blount use the ointment on the mirror, quickly switch to his 
refection and use the 
extract on the mirror then switch to Bount and walk into the mirror to complete 
the level.

Part 11: The Gods

Have Wolfy talk to the positive pole then go down and take the thread of time 
that falls down. Use 
the axe on the gate to destroy it then use the hammer on the wall to get rid of 
that as well. Ring 
both doorbells, I found that if you press the red one first this usually works 
best, as quickly as 
possible then jump onto the chain that the hands pull out of the water to 
dislodge the score from 
the positive poles hand. Take the score then put the score into the spring of 
bitterness, ring both 
doorbells as quickly as possible then jump into the basin when the hands pull 
the chain to get two 
scores. Put the yellow score onto the stand of the angel then put the red score 
on the stand of the 
demon, use the hammer on the cloud then use the coin on the halo. Move down to 
the two notes and 
use string of time on them then quickly ring the two doorbells and the hands 
will come out and tie 
the two notes together and you have completed the game.


==========================================================

        Cheers,

             Gary.



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

   Gary Harris

   EMail:        gharris@zip.com.au  
   WWW:       http://fly.to/jetjockey
   ICQ:           827286
   PGP Public Key available

 

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