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Hitman 2 Walkthrough, Hints and Tips for PC Games.

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 Hitman 2

 
   
 
 
Hitman 2

from: "Boriss Goyhman" 

Mission 1

Anathema

- Kill the "Don" Guiseppe Guillani
- Take Key to Prison cell from Don Guillani
- Rescue Vittorio in the basement
- Escape - Check map for known exit points

OK read well so you know what your doing before you set off via 
studying the map and looking at the entry points. (3) If you wish to 
do this and achieve the silent assassin rank you only need one 
bullet, ever per mission. (And even then.) You have 3 choices.

Enter as the postman
The mafia guard or,
The delivery boy.

I personally choose the mafia guard, as it is by far the easiest.  
One problem is the other mafia guard coming from behind.  but quickly 
pop the urinating guard with the SILENCED pistol  to the head and 
holster the gun. Walk towards the mafia guard wait till your either 
past him or he runs to the body shoot him also in the head and choose 
a costume. 
 Drag the bodies away from the door encase the guard behind it 
happens to stroll along. If he's not there he's over by the kitchen 
back way entrance. Run into the nearest wooden door which leads to a 
nice red car, and a nice R96 blaster sniper rifle. 
 Pick this up running back to the start point crouch to make the 
scope less shaky in snipe mode. Aim at the balcony on the left. And 
if you've done all the above in less than a minute thirty the don 
should still be swinging his golf club like the dead don he's going 
to be in five seconds line up his head in the cross hair and fire. 
One dead don. But this would present a problem in due time. Head down 
to the entrance with the sniper rifle, and drop it on the road. Go 
through the door you 1st went through and walk to the left of the 
garage. 
 This has a 40% chance of succeeding but if your quick you can make 
the guard nearest to you face you as you pop him as his corpse 
discreetly hides itself behind the low ramp. But more often than not 
the other guard will come running to alert. If you didn't kill the 
don, he'll now be tucked away in his room with his hand cradling a 6 
round magnum along with his attorney nursing a double barrel shotgun. 
Standing next to the balcony entrance. If the guard didn't come 
running and neither did the postman, lucky you.  You can walk up the 
far end of the stairs unholstering your gun and popping an unaware 
guard who was behind the concrete pillar and his friend Fredrick too 
(no that's not his real name before you e-mail me.)  Now look through 
the keyhole and wait for the maid to disappear, before you jump in 
silently placing a lead bullet in the guard's forehead. Turn a sharp 
left and then hang a right when in the next room wait for the guard 
to come down becoming down the stairs and pump him full of lead till 
he's dead.  (The best thing about stairs is they hate shooting back 
on them so use the opportunity.) 
  Then go up the stairs sideways with your gun at the ready popping 
the guard on the upper level. If a guard is through the next keyhole 
directly in front of you kill him fast and silently.  Then get a 
preferred weapon with a full clip(s) and enter the small room 
slightly turn to your left while in the door way killing the don then 
a full turn to the left killing a crooked attorney. When you're 
victorious in the 10-second firefight. 2 things will happen. Either a 
guard directly across the way from whence you came in will come or 
you will escape Scot free with no one other than you the wiser.  Grab 
the don's magnum and room key to where your friend Victorrio is being 
held. And make a decision do you take the shotgun, the golf club or 
the sniper rifle out on the road? (Or nothing if you're going to be 
miserable.)  As you can then holster your weapon(s) and go the way 
you came and make your way into the kitchen. Go down the stairs and 
use the key on the iron door. 
 After a brief word with Diana you can now escape one of two ways.

Through the main entrance on foot
Or
If you met the don's brother steal the car in the garage for a cool 
car sequence escape.

(If you wish to look for the dons brother if you didn't meet him. And 
would like to test drive his car go to the back of the house where 
the pool is. He's there with the don's son who must have a thing 
against bald people and shoots on you almost instantly. Then nick the 
car keys and make your way to the garage.)

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Mission 2

St. Petersburg Stakeout

- Get to locker #137
- Assassinate the general
- Escape

Attachments

Target video
Map of area
Photo of the meeting window encircled.

This is a big map but easy to navigate through. (Especially if you go 
through it as a 'get out of my way' putting bullets through flesh.) 
The first thing to do though is turn right as you run toward locker 
137 pick the lock and take what is provided holster the svd sniper 
rifle and leave the night-vision goggles.  You won't be in a dark 
place long enough. And navigating through the sewers is easy when 
plotting your route before hand.  You should now make your way up to 
the pillars. And continue straight if a citizen runs kill them with 
your silenced pistol and walk up the escalators to time a 
confrontation with a patrolling guard shooting him in the head. Turn 
down the stairs killing the guard down here. Take his clothes and 
head through the door pick the next lock and run through the sewers 
towards the northwestern ladder. Climb up and take the back alley 
taking out your pistol and killing the guard with his back to you. 
Leave him where he drops and down the stairs.  Check the map and see 
where the guards are coming from the north circling the target 
building. If there's two heading away from you and no one heading 
near the brown building. Run to the direction of the corner of the 
blue building and go in to the first door of the brown building. Head 
straight then take the first right and then up the spiral staircase 
to either floor 3 or 4 your choice. And head to the nearest open 
window. (Shattering glass on your side draws guard's attention to 
you. Bad thing.) The general you have to kill is the one whose head 
is blocked by the wood of the window frame. And the guy in red 
continually leans behind of. (Only shoot when the biker type guy is 
not near him. Take your time, line him up and kill him. (So don't 
shoot the guy with the shades, or the eye patch or the general with a 
beard. ) Then walk out like nothing happened and make your way back 
to the metro for your escape and the mission stats. 

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Mission 3

Kirov Park Meeting

- Assassinate the general
- Assassinate the Russian Mafioso
- Escape

This mission is very easy when you know how. 1st walk to the top of 
the steps and stand still look over the road to see a Russian solider 
coming round the corner. He'll move when the limo starts to pass him. 
This is you cue to dash across the road side step and unholster your 
9mm pistol SD. Place a bullet in the back of his head. Then drag him 
in the gap of the green bins pass the equipment point. Now steal his 
clothes and grab the svd sniper holster it. And pick up one of the 
car bombs. Take the additional ammo if you can carry it.
 Now look at the road to see a manhole you have to climb down. Check 
the map and go to the next nearest ladder. This is where the 
general's limo is parked over. Climb high enough up the ladder to 
place the car bomb and then make your way to the most northwestern 
ladder. Climb up here and equip your pistol and shoot the guard who 
is patrolling between the streets and the water tower (behind the 
crates gives you no hassle as even you can't see him if you kill him 
right. Walk towards him and unlock the door he was guarding. Then 
dash to the ladder and when you get to the top turn towards the 
right. And aim at the hole in the park wall. If you where relatively 
fast. Both the general and the Russian Mafioso should have stopped 
this gives you a clear shot at them both. If you can get the shot 
with both heads in the scope crosshair, then two birds with one stone 
and a thumb's up towards the silent assassin rank. 
 But to save you're self-time and ammo just pop the Russian Mafioso. 
Then the general will run like a sissy to his car as he goes to 
pieces.... literally :D (what?)
 Then return the way you came. And walk or run to the speedboat.

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Mission 4

Tubeway Torpedo

- Kill the general
- Rescue the US General
- Escape unharmed

 This mission is a bit of a nerve wrecker first time through. So drop 
the SVD Sniper rifle if your still carrying it or the AK47 if you 
where a difficult sod.  Run across the walkway towards the big red 
arrow that was on the map. (You did look at the map right?) And 
before you pop up 47's shiny baldhead alerting the guard. Wait till 
his back is to you, he'll stay like this for a full minute and walk 
off. Choose your own method of rendering him unable to move. With a 
bullet, wire, or the cloth. Drag him back towards the sewer, and 
steal his clobber. And you'll need to make a b-line to the crates 
northeast of your position. Once you obtain your gear walk towards 
the truck and climb in the back. Then crouch to be hidden from anyone 
who may notice.  When you arrive in the next area check the map. (The 
great thing is you can watch a guards patrol path and make your move 
when your ready) the two guards when faced away briefly, won't gets 
suspicious when you just walk normally around, but will wonder 'what 
the...' if your spotted climbing out the back of the van. So when they 
do. Walk around to the right and wait for the guard walking the alley 
to start back up and follow him.  Kill him as he can screw you up 
later. Then walk to the door. Look through the keyhole and wait till 
you see the guard walking up the stairs nearest you before entering.
 If you want get the magnum ammo from the desk draw. (Or if you 
haven't changed clothes yet. Do so. NOW.  Walk down the stairs to the 
elevator and go to floor 1. Holster all guns and walk past the guard 
and camera. (The attention meter will flash but will lower as you go 
out of range.) If you wish pick the lock to get the AK propped on the 
locker through the mesh gate.  Or wait and enter the surveillance 
room.  Stop and look at the map. The path-leading round the upper end 
of the room is the way you need to go. If you can see the sign 
written in Russian and the stop signs. This is the path to trouble. 
So walk around and go in through the door leading back to the warning 
door. If you then look to your right you'll see a green surveillance 
panel. Shoot the green lights at the bottom to turn it off. 
 Exit the way you came and continue down the corridor. Avoid the 
nearest patrolling guard before running down the hall walking round 
the corner to basement level 2. Here you have to avoid the one 
patrolling guard as you dash to the furthest door around the 
corridor. If you wish, you can kill him as he comes out of the 
guardroom he shouldn't notice you first off. Then pick the lock.
 Once through in the next room you can see the general and the 
prisoner (from the original hitman.) Shoot through the glass and kill 
the general. If the guards weren't alerted by the shots, this saved 
you some trouble. Take the combat knife for your collection and the 
gun for some ammo. Then exit the door nearest the elevator and go to 
floor B1. 
 After the scene sidestep out of the elevator shooting the guard. 
Holster and run to the blast room (the one with the yellow spikes.)  
Equip the bomb, arm and drop it next to the wall.  Step back six 
spaces making sure the general isn't in front of you. Then blow the 
wall. The guards are all now alerted and out for your blood. So run 
to the left across the bridge and head northeast. Across another walk 
way and down a little to the metal door. Wait for the general who 
will come in a few seconds and trigger a cut scene, to the end of the 
mission.

(A Contribution from BradR:

I wanted to point out that in the 4th mission where you save the 
prisoner from the general in the interrogation room, that you can 
make it down to the 2nd basement via the elevator if you pick the 
lock next to the guard quarters and change into the officer's uniform 
in there. (Once the surveillance is down of course) The seated guard 
near the elevator with the book won't stop you from using it with 
that uniform on (different hat basically).
 Also I walked out of the "sewer bomb room" after dropping the mini-
bomb, the guard came in after I did this, then when he started 
walking down the hall again I went back into the sewer room and set 
off the bomb with the remote.  Lo and behold the guards weren't 
alarmed and I could walk right past them in the sewers to the exit. 
I'm not sure if that is a bug or not, kind of seems like it.  )


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Mission 5

Invitation to a Party

- Kill General Mikhal
-Secure the briefcase
-Escape with the briefcase

This mission starts on a low pier to the right of the target 
building. Up above up having a smoke is a waiter. Dispose of him by 
any means necessary.  Take his key and drag him to the pier steps so 
he's out of the way. Then wait for the guard walking the outside 
perimeter. To walk as so you can shoot him in the head. Take his 
clothes and holster the submachine gun. Use the key on the door 
rather than picking it. And go to the front door entrance. And walk 
straight into the ballroom dead ahead and stand next to the piano 
player to not draw attention to you. If you faced the door you just 
came in through you can see the spetnaz agent to your left on the 
opposite side of the piano. And the ambassador is in the far corner. 
If you wait, the general will come in and soon walk back out. Follow 
a bit behind him and wait for him to enter his room. The maid will 
leave soon after giving you a clean assassination.  Soon the spetnaz 
agent will hold up the ambassador and take him to the safe with the 
briefcase. (Check the map it's easier.) Then make you way to the 
office they are going too. You can either enter the side room then 
enter when the safe door is now open message appears. Or you can wait 
out side the office door gun at the ready and wait till the spetnaz 
agent comes out. Pump him full of lead and take the briefcase from 
his cold lifeless hands.  
 Holster and then exit the building. If guards become alerted, just 
run. The chances of them killing you on a full to 3/4 of and energy bar 
are small if you just run. Watch the small scene to find your new 
destination and the stats screen.

The other method is to enter as the waiter. But stop of at the 
equipment point, outside the main gate. Grab the poison and go to the 
kitchen, grab a champagne glass and use the poison on it. Then when 
the General comes into the ballroom, will be disposed off. Leaving 
you able to tail the ambassador and spetnaz agent. This is also the 
way to earn a silent assassin rank on this mission also.
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 Mission 6

Tracking Hayamoto

- Eliminate Hayamoto Jr.
- Place Tracking Device on Hayamoto Jr.
- Escape

 You start off at a point just behind a carved rock blocking the 
guard patrolling the main entrance and the two guards patrolling the 
front half of the main driveway. And one more, taking his time doing 
the upper driveway near the garage. When the door guard goes inside 
and the two guards nearest you, go to the main exit. Run to the guard 
nearest the garage. Shoot him in the head then drag his body in the 
garage next to the banged up car. Take his clothes and gun. Then go 
to the opposite side of the car. (If you briefly look at the door to 
your left theirs a space on the left, where you'll need to stand in 5 
seconds, as the right is occupied by a trash can.)  Till the action 
menu appears saying 'honk horn' do so then dash to the left of the 
door. The guard who was previously staring at the door on the 
opposite side will come in running wondering 'what.... huh?' as you 
quickly put him out of his misery and enter. Now behind the shutter 
round the corner is a bored patroller. So unholster you 9mm pistol SD 
and fire at the shutter. Holster and wait for the guard to notice the 
bullet hole wondering what happened and ask you 'do you kno-'  (not 
literally again) as you by then place a bullet through his skull.  
Drag him passed the curtain hiding his body from anyone. Then go out 
into the now empty hallway. Hugging the shutter to the nearest door. 
Leading to the storeroom. (The only person to pass through this room 
is the sushi girl when junior has ran out of sushi.) Now wait for the 
patrolling guards are a) round the corner b) heading towards the back 
door and c) the cook has left the kitchen. Then head to the door on 
the left of the one the guard has just opened to get some poison 
sushi. Then quickly head to the sushi plate on the kitchen side drop 
the transmitter and sushi and enter the storeroom. And exit into the 
garage. Watch the map to see the sushi girl heading to the 'sushi 
a'la transmit' (hmmn al nice and beepy : D)  
 When Junior kicks the bucket, you can now leave this place. Runs as 
the guards will fire on sight.

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Mission 7

Hidden Valley

-Find the secret entrance

This one gave me a bit of a headache. As one the sniper can kill you 
in one hit if he spots you and if you are only partially hidden 
behind a tree. And b) trying to find a quiet route through.
 Now the best thing to do is run forward in and out of the tree 
shadow's for the sniper towards the left. Staying to the left of the 
truck. Hide in the tree shadows and some twigs in the view of the 
sniper and wait for the ninja's in black to go in the tunnel. Run 
diagonally to the side of the tunnel and flip the sniper the bird.
 Check the map to see where the guard currently is by the truck. Wait 
for him to turn around. For you to then kill him. Take his clothes 
for the time being as you collect your crossbow and bolts. Then 
holster as you run/walk to the wooden type hut. Which is actually a 
tunnel hole. Go down the ladder lifting the camera to a height so the 
red pipes block the door at the bottom, as a ninja will pop in the 
room, to check for a second. 
 Wait till he goes to get to the bottom. And bring out you 9mm Pistol 
SD open the door and kill him. Make sure he doesn't shoot as you'll 
of blow any chance of being undetected. Take his clothes dragging his 
corpse behind a few boxes and enter the truck waiting for you get in 
and crouch in the back. If any guard spots you. Unholster you pistol 
SD and shoot him as he checks your ID. By the time anyone realizes 
he's dead you'll be at the final check station. When you get through 
it. Jump out as the truck turns around and dash to the entrance to 
your right, to trigger the stats screen.

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Mission 8

At The Gates

- Enter the Castle

 This mission is the best chance you get to be a sniper. So sidestep 
left crouch and aim at the guard on the ledge. Zoom in as required 
then wait for the scope to slow down, and the guard to stroll in 
between two trees. When he does place one bolt in the side of his 
head (if you hit him face on they tend to withstand the bolt and look 
around for you. 30% of the time finding you. Giving you unneeded 
attention.) When he's down, check the map to see where the nearest 
guard is. He should be far enough out the way for you to be twenty 
yards from the dead guard you just shot. Thus give yourself room and 
cover by aiming in between the trees and killing him when he turns 
around walking towards your crosshairs on the side. Fire when he 
lines up and quickly as possible step out killing the third guard 
walking the path. All in the space of thirty seconds of the second 
shot fired you, need to pop down and drag the third dead guard around 
the corner to either the left or the mini alcove on the right and 
repeat for the second guard. Take the clothes and wait for both the 
guard walking the far ridge, and the last guard walking the path. 
Eliminate as required. But do it so the guard walking the path is out 
of the snipers sights. You'll only make them be on the look out for 
you and the others. 
   Now with the path patrols out of the way run to the last set of 
trees before a clearing and wave your way through as to see the 
sniper in the guard tower as you crouch. Wait till he checks his gun 
(i.e. turns sideways) and kill him. If you kill him head on he 60% of 
the time drops his custom sniper rifle for you. Now as your still 
zoomed in, stand and aim to the right, to see the sniper looking over 
the first generator. If you don't feel you have a good shot at the 
side of his head move to the second ridge. Then shoot. This also 
gives you a nice clear shot of back of the last remaining snipers 
head. Expose of in your sweet time and aim and kill the guard 
patrolling the generator fence. Then holster and dash to the 
generator. Pick the lock and turn off the generator. The security 
lasers are now disabled on the front entrance.
  Now run through the door careful not to run into the patrolling 
guard inside, (You should run right behind him) and to the right 
staying out of the window view, of the two snipers with their backs 
to them. Now wait till the guard patrolling the inner section you ran 
through comes out the side door before you run to the second 
generator. Subsequently turning it off. Now dash to the ramp leading 
to the upper door and enter. In here is the third and final generator 
that Diana told you of. Run to it and switch it off. Now open the 
corner door and make the patrolling guard follow you in where the 
third generator is, if you are spotted. (80% chance.) Then shoot him 
here or near the door entrance so the rooftop ninjas can't see and 
then walk on through the last laser fence and in the door to your 
immediate right up around the stairs and in the open door.   End of 
the mission see how you did.

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Mission 9

Shogun Showdown

-Secure Missile Guidance System
-Eliminate Hayamoto Sr.
-Escape the Castle

On this mission you can be very stealthy and get away with mass 
homicide.  You are in a t-shaped alcove leading to a small flight of 
stairs guarded by about four-five guards. Drop your crossbow and head 
into a secret wooden door to the right when facing the stairs. 
Unholster your 9mm Pistol SD and look through the keyhole of the next 
door you come to at the top of the stairs.  You can see the black 
ninja strolling bored. Open the door the moment he turns his back and 
place a well aim bullet in his skull. 
 Careful as if you step on the wooden floorboards to much the guards 
in your next destination will come running ahead of you, either sneak 
slowly across the floor two steps at a time waiting a second or two. 
Or more preferably take a step into the room and sidestep until you 
are facing the first wooden pillar in the room. Walk along the pine 
beam and the area around the pillars till you get to the body. Drag 
his body closer to the pine beam if he's to far across the floor. 
Take his clothes and submachine gun SD, and then run across the beams 
to attract the guards down below. Shoot them dead and go down the 
stairs. You'll have noticed the beamed door. (You'll be heading here 
again soon this is basically the main room.) Now if you look through 
the keyhole of the door you'll see the tail end of a helicopter and 
one or two scattered guards. Patrolling the area in the snowfield 
gear, so to avoid a firefight, head through the secret wooden panel 
door.   Follow it as far as it goes and wait for the guard to go 
behind the curtain. This is your cue to walk out and take the keycard 
on the shelf to your immediate right. Take it and either head through 
the door on your left avoiding the guards by crouching around the 
corners and killing ID checking guards. Heading to the upper western 
door. Here is a rafter ninja along with a patrolling guard who may 
give you hassle if you take your sweet time. If you left the guards 
alive then walk through grab some breathing space by heading upward 
to the right. The patrolling guard may have been near but will carry 
on as you continue on up. If he is walking straight in front of you 
great, go to your immediate right and through the shutter door. In 
the next room are two guards minding their own business playing 
Chinese checkers or something, head through the laser gate via the 
action window that will appear and grab the remote bomb and remote on 
the opposite box. (To the right of the laser lock door.) Exit when 
you've got what you want, as there are about 6 submachine guns 
propped against the wall with some ammo. Exit the way you came back 
to the main room with the creaky floorboards. Now head on through the 
laser door. Go down stairs to the museum. If you are in 1st person 
mode there is the guard from the opening cutscene just around here. 
Shoot him dead. Now when you are through the laser gate the missile 
guidance system is to the middle left of the room and to the middle 
right is the katana blade for you budding collectors out there. If 
you decide to take the katana just make sure it's holstered, as no 
one will pay you any attention. 
  Ok now to assassinate Hayamoto Sr. You can do this two ways. One is 
the direct hands on approach, killing anyone that is suspicious of 
you, or the preferred way of a fireworks display. So if you want to 
kill him hands on good luck. He's on the top floor. Or to have a 
better chance of escape rig the helicopter with the remote bomb. And 
wait at the position you started in, after you set off the alarm. So 
to do this, head to the 4th floor you should be able to navigate 
through the shutter doors and get to the computer room (from the 
stairs. Go right to get to the first door, immediate left then up and 
round the left corner post into the next room) to the right side of 
the chair you can use the action menu that appears to turn on the 
alarm and send Hayamoto running, to non other that the helicopter.  
So head to the start position. WALK, to the stairs and holster your 
weapon the guards will run straight past you. When your at the stairs 
run to the floor one laser security gate and use the secret passage 
way to get to the start point and have the map up of the courtyard. 
The moment you see the red dot appear, wait till it approaches the 
middle, close the map and blow the bomb. Then run out the door to 
your right, to get the stats screen. 

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Mission 10

Basement Killing
-Get to locker #137
-Assassinate Charlie Sidjan
-Find an exit

This mission from a map point of view looks quite intimidating. But 
so long as you're in the main lobby the suspicion metre won't even 
flicker a heartbeat.  
 First you will need to get to locker #137, (same number again? What 
are the chances :D.)  While avoiding the Malaysian police. So to do 
this wait next to the door a few yards away. Then check the map. Two 
guards patrol in and out of this locker room. One is across in the 
adjacent room and one that patrols from the lobby, through the hall 
leading to the locker on the opposite side, from the one you want. So 
wait till you view the blue circle move back towards the lobby. Close 
the map and as the policeman walks away to patrol the perimeter wall, 
go in the hall. If you quick you can get into the room and behind the 
shower curtain that is here. The guards can't see you in here when 
behind the curtain. Admire its nice bubble pattern while the guard 
stares idiotically at the locker before leaving in this time. Open 
the locker and grab only the smoke bomb. And hide behind the shower 
curtain for the next guard to check the room. Now leave back into the 
lobby the lobby policeman that comes through here should be on his 
way back. Now walk to the room across the way to the door staring at 
you. This leads to the laundry room and one patrolling officer.
 Wait till he leaves the hallway and is in the lobby. Enter the 
laundry room and arm the smoke bomb down a laundry shaft. When it 
goes off don't be there. Either hide crouched behind the far corner 
washing machine, or the storeroom, as the officer will now be staking 
the hallway. Walking past him now will only raise his suspicion metre 
to full. When he leaves the hall, make sure you leave a good ten 
seconds after.
  Now that your suspicion free, (in theory mind.) walk over to the 
door parallel on the opposite side. Here should be firemen walking in 
and out. Enter when they've all vacated the locker room and change 
into a fireman's uniform to not raise any suspicion. (Grab the fire 
axe weapon collectors, you can't holster this and it won't raise 
suspicion in this uniform anyway.) Now head out to the lobby and 
enter through the metal detectors. And to the elevator in the right 
hand corner, hit the basement level one button and ride it down. (Now 
the way I did this gave me no other method. So if you find another 
let me know, add your username to get credited.) So go behind the 
last generator drop the axe and bring out you 9mm Pistol SD. The 
guard that appeared when you got off the elevator should have stopped 
rotating around out in front of the two guards behind the bulletproof 
glass. So when his back is to you shoot him in the head and holster 
your gun. If you shot him right, the only thing showing will be his 
shoes or lower leg, not enough for the guard facing hid way to notice 
him. So unless you're paranoid, (this game can do that to a person,) 
leave him where he lies and go over to the office. Open the door gun 
at the ready. And kill them before they have chance to think. And 
shoot the computer screen facing you. The message, surveillance 
disabled will pop up. When this does, open the door to the side of 
the elevator (it doesn't work YET!) and go down the stairs round the 
corner. Through the door you can see your target. Pick the lock and 
hit sneak mode. Walk around the scattered crisp/potato chips, and 
then when you're close enough drill his head with enough bullets to 
make him dead. After the cutscene, exit to the office and enter that 
elevator that didn't work before. Watch 47 get changed like superman. 
(Collectors should have made a quick detour to grab the fire axe they 
dropped.)

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Mission 11

The Graveyard Shift

- Place the hacking device
- Find an Exit

Fist things first head left out the elevator to the kitchen. Drop the 
axe if you brought it. Then check your map. You need to first head to 
the system administration room. Look through the keyhole of the door 
outside the kitchen. You should see an officer walk past. When he's 
about to head out of view on the right exit and turn a left through 
the first set of black double doors. This are the cubical stations 
matrix fans will undoubtedly pick up on. Well here you have to do 
something similar dashing past the office workers and the officers 
patrolling the back hallway. 
 The best way is to silently kill an office worker or the guard 
patrolling past the kitchen. Then enter the systems admin' room and 
kill the system administrator. If you mess it up he'll stay in the 
guardroom for 5 minutes before contemplating on returning. When he's 
dead grab the keycard, on the desk. When you have it, head to the 
window and shoot the panel of glass out leading to the skybridge for 
later. 
 When you're ready, head to the server room. Use the keycard to open 
the door and plant the hacking device on the computer to the left of 
the room. This signals Clara who is standing in for Diana. Now just 
head to the skybridge and navigate your path across. You can crouch-
walk passed the lights at each end of the vents. But otherwise are 
impossible to go through. You'll have to walk past avoiding the two 
guards who when close enough can be taken out with little effort. 
Then navigate your way through towards the window cleaner station, to 
end the mission.

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Mission 12

The Jacuzzi Job

- Kill Charlie Sidjan
- Steal Money
- Steal Statue

This mission is a bit of a messy one. As if you wait the girl in the 
orange bikini will come at you with a magnum revolver. Then you have 
to be fast, you'll need to run in and out in the space of a few 
seconds down and outside into the next section. If your seen this 
will turn into one hell of a firefight and guards coming from down 
stairs the moment you take the money or the statue. Charlie if 
alerted will practise holding his breath with the white haired bikini 
girl next to him. Take out your Silenced pistol and eliminate 
Charlie.
 Head into the adjacent opposite room and open the painting and then 
the safe and take the money. Head into the living room and steal the 
statue. Then either you can wait for the on coming guards and kill 
them/run into the elevator to end the mission.

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Mission 13 

Murder at The Bazaar

- Eliminate Lieutenant Ahmed Zahir
- Get map of location of warheads
- Eliminate Colonel Mohammad Amin
- Get Key From Colonel

This mission is about the easiest to get a silent assassin rank on 
first time. As soon as you gain control of 47, head on the 
northwestern path, and past the back-alley, and round the corner. You 
should see two guards in front and a path leading to the back of the 
building they are guarding. Run round and pick the lock. When he's 
done get in to sneak mode and open the door and go in. the very 
moment the door shuts behind you two AK47 armed guards will stroll 
around the corner. While in sneak mode equip your fibre wire and walk 
backward up the stairs to get a great view of Ahmed the first target. 
Sneak around behind him, (lift the camera or enter First person mode 
to get a better range distance) and silently kill Ahmed. Drag him 
around the other end of the bed and take his clothes and map. 
 Two objectives down, two to go. Check your map and notice the two 
guards around the back way have come through into the building. Wait 
till they leave via the front door and head out back. If you were 
quick, you can save time by beating the guard into the back-alley. 
(If not you'll have to shadow him, walking to the corners, as he 
starts to move around the corner walk freely straight ahead.) When 
down here continue straight towards the guards in the distance. If 
you where to check your map there's a ladder nearby, so this is your 
target. 
 Straight ahead of you, and to the right, in front of the wall, go up 
here and up the steps to the propped open window.  Crouch down and 
wait patiently for the Colonel with his bodyguard to appear. If you 
find when lining up the colonel's head is blocked via your own enter 
first person mode, to get a more accurate shot. If you where quick 
enough for the bodyguard not to see you, then your on target for 
silent assassin. But because of the way he's facing, you may get 
caught so is best to put a bullet in his head as well. 
  Now head through the front entrance of the bazaar, the suspicion 
metre will flash up very high but if you keep walking down the bazaar 
they will stop and ignore you. If you want to play it safe find an 
empty bazaar shop and crouch behind some crates till the soon to be 
patrolling guards pass in and out. Then when the concerned bazaar 
owner from the assassination runs out the bazaar grab the Colonel's 
key and revolver if you wish. Then walk out the back way of the 
bazaar to the wooden gate to end the mission. 

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Mission 15

Motorcade Interception

- Find your contact - get the weapons
- Kill the local Khan
- Spare the UN-troops 

 This mission's difficulty is dependant on how stealthy you are, as 
you can do this without killing a guard. Making it very easy to get 
to your contact point. But if you need a uniform for the lesser part 
of suspicion, I recommend eliminating the guard walking the back 
alley at the northern end of the map. Other than the one civilian 
that passes through here, you shouldn't get any hassle. But expect 
the mission to fly out window if AK bullets start to fly. 
 
 So from the start check the map to see the target point, walk to it, 
chat to a guard if you can get their attention without plugging them 
a few times, as no one gives a monkey's your there. (They soon will 
though :D.) Walk a north-eastly path around the building that looks 
similar to the one Mr. Zahir was in the previous mission, around the 
boxes to trigger a chat with your contact, after the brief interval. 
Grab the M196 and the .50 calibre ammo. And wait behind the last set 
of boxes you come to when exiting the contact area. If you notice 
across the way is a darkened brown wall, different from the rest, 
when the way is clear of civilians and guards, dash behind and if 
needed crouch. This should now give you a view of the next set of 
stairs you have to go to. Check the map again, and dash up and across 
the wooden beam, climb the ladder and crouch next to the little slab 
for your concealment. Aim ready. The khan is either already on the 
road by now or about to enter the area.  When the driver of the 
Khan's limousine blocks his head. Shoot the bonnet of the leading UN-
jeep. The Driver/Guard of the Khan's limousine will dash out of the 
car giving you a clean shot of the Khan. Take the shot, then holster.  
Climb back down. But by this time the Guards will have been alerted 
and be ready to pounce on a child holding a slingshot at this point. 
And nine out of ten chances a guard has already spotted you by the 
tree area down on the streets.
   When you get of the stairs, turn around and head down following 
the wall. You'll run past two or three guards, but if you notice the 
shrubs near the wall this is your exit point. 

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Mission 16

Tunnel Rat

- Access the base
- Kill Yussef Hussein
- Transport the cargo to the surface


If you have the M169 in your possession from the murder at the bazaar 
mission you'll find this first section a little easier. So enter 
sniper mode and zoom in if required at look at the wall ahead a 
distance to notice a guard bored of patrolling, (again? what is it 
with these lazy guards. It's no wonder we kill them so good :D) and 
kill him when he's around half way round the wall he's patrolling. To 
be safe drag him behind the first wall you passed. Or leave him where 
he is. Now take his clothes. If you want to safe your self the 
trouble of later navigate the walls sniping the 2 guards patrolling 
around the big tin hut and the one near the helipad. If you wish to 
wait till the end of the mission to do it so be it. Enter the first 
door you come to leading down into the underground base. (Careful of 
the circling guard) pick the lock and enter. Dependant on which 
entrance you choose you'll see a either a few crates and a patrolling 
guard. Along with to additional guards who are chatting, before the 
other goes to patrol this corner sector. If you enter the one near 
the helipad, you'll see two guards kicking the daylights out of the 
poor civilian. (If you only see the one, he will become back 
momentarily, also killing the one guard will make the one approaching 
suspicious and call for reinforcements.) When both of them are 
kicking him then kill them, making sure the guard patrolling the path 
to the right doesn't come. Drop the bodies either in the water or a 
little way up the stairs. 
 If on the other hand you came the other way wait till the guards are 
chatting and the guard patrolling the path to the right is heading 
away. Shoot both in the head. And drop them in the water. On the box 
next to them is the night vision goggles. 
 If you walk down the path towards three guards are standing you 
should see a guard down a corridor, he's next to the power generator 
for the base, silently dispose of him. (Dispose of the body if you 
wish, no need really.) no toggle the power off and wait for the 
guards to come one by one. Easy pickings. 
 After the surrounding guards are dead, head to the door at the east 
part of the map. As once you save the prisoner he tells you he's in 
here. Open the door, Hussein should either have his back to you or 
will be in the storeroom with his back to you again. Quickly dispose 
of him and shut the door behind you. So if you have done it so far 
without killing the guards they won't see his mangled corpse. If the 
guards are all dead just head on over to the elevator (with the power 
on) otherwise, all you need to do. Is turn off the power and in the 
darkness sneak passed the guard near the western path, into the 
locker container with the warheads, when the power comes on enter the 
elevator and head to the surface. The guard facing the elevator will 
come back as you are going up. Walk towards the switch to end the 
mission (or open the door to kill the two patrolling guards around 
the heliport. Upon their deaths the stats screen will appear.)   

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Mission 17

Temple City Ambush

-Meet with Agency Contact

 This mission is very hard to complete if you are caught running or 
holstering any non-concealable weapons. So walk to the furthest 
hitman symbol on the map (comeback if you want the S16 pump action 
shotgun. 
 Try avoiding the cult member as much as possible theirs a number of 
steps, and wall spaces to hide in momentarily. Civilians will always 
walk on by but will stay no the wiser to your activities. Check the 
map to make sure the coast is clear and enter the contact point via 
the front door the side door is locked. Walk closer to the agent (yet 
again the guy from hitman: codename 47 and who you rescued during the 
St. Petersburg missions), after the conversation you'll be given some 
new objectives to for fill;
 
- Kill two assassins
- Take photos of assassins
- Bring photo's back to Agent Smith for I.D

 So before leaving the room check the map and look around the second 
square sector on the map, (this is the market square.) you will see 
two orange circles, these are your enemies. You can take just the 
pictures. By staying out of view of the ground stalking assassin and 
take his photo when he looks toward you. And by just seeing the 
snipers face can then take them back to Agent Smith who will then 
disclose the location of the hidden passage. Watch out for the 
additional assassins poised to kill anyone that enters the carpet 
shop. You can sneak around the back way just out of view and sneak in 
with only the suspicion metre hitting full.
 But the easiest way, yet also destroying any chance of a Silent 
Assassin rank. Is to kill them in cold blood. So the moment you get 
the ground assassin in view whip out your 9mm Pistol SD and kill him 
with only a few citizens running off. Instantly drag him behind a 
flight of stairs that head into the upper levels of the city area. 
Wait, for the civilians to either calm down or head up the stairs 
nearest to the snipers location. Sneak around behind him and dispose 
of him as you wish. Once dead or out cold take his picture and if you 
haven't already, go down and take the other assassins picture. 
 Head back to Agent smith to find the secret location, and then after 
the cutscene, walkout and to the right. Around the corner is a ladder 
leading to the last two assassins ready to kill you at the exit. Take 
out the weapon of choice and blast them dead. (if you're a collector 
and didn't get the R93 Sniper rifle from the Anathema mission take it 
now. Or if you want to have a bit more power head to the first hitman 
point for the S16 shotgun and ammo, before heading to the exit. (Be 
warned that only a neon sign saying 'kill me now' would be more 
effective at getting you attention.)   

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Mission 18

The Death Of Hannelore
 
- Pick up Key to Hiding Place
- Kill Dr. Von Kampard
- Hide Body of Dr. Von Kampard in hiding place
- No civilians must be killed

For this mission you'll start off behind a paddleboat up for repairs. 
Almost immediately walk to the right hand side to see a guard with 
his back to you prime from strangulation. Drag him behind the boat 
and take his clothes (and gun if you wish). Head straight over to the 
grass. On the opposite side walk as to see either the patrolling 
guard going towards the backdoor or helipad, and the guard standing 
by the door or for a much needed urine relief. If the guard is by the 
door walk to the corner so to be out of the way of suspicion from the 
patrolling guard and the doorman. Check the map to watch the 
movements and as they both look away from the door, walk in.
 Check the map to see the 3 exclamation marks scattered about the 
place, these are just cult uniforms readily at your disposal. Change 
if you wish, as it doesn't make a difference (or at least not for 
me.) then watch for the lone guard next to the storeroom to go admire 
himself in the bathroom mirror. This gives you time to slip in the 
side room and the storeroom unnoticed. Grab the key from the hook on 
your left as you enter. and wait for the same to happen again (NOTE: 
there is also poison inhere along with a M10 and a AK, I couldn't 
find the place to put the poison, yet also didn't need it.) The 
doctor is in here office on the second floor, so get out of the 
storeroom into the courtyard. Across the way you should spot the 
guard patrolling the perimeter and the doorman from the left going 
over to chat to the doorman on the right. Make your way into the 
unattended door, and into the office. Through here is a corner room 
leading into the main hall area of the building in a big round circle 
shape. If you hang about the nurse and patient the guards will be 
alerted, if a firefight ensues Dr. Kampard will run and hide in a 
different room. But if you can make your way across the room without 
alerting the nurse and into the side room in here a patient will be 
coming in and out of on regular intervals. Knock him out in the room 
and take his scrubs, as patients are the only ones aloud upstairs. 
Then go kill Dr. Kampard and drag her into the hiding place without 
being seen by another patient or the nurse. And exit the way where 
you left the other set of clothes. Out into the hospital garden and 
to the speedboat at the end of the pier. 

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Mission 19 

Terminal Hospitality

- Kill Cult Leader
- Escape the Hospital Island

 Check your map. Just around the corner is a boat guard on the main 
deck area outside. Wait for him to start patrolling the other side of 
the boat. (Starboard, I think?) Then head up the stairs, hopefully 
avoiding the guard patrolling the pier bridge, use the boxes for 
cover. If you haven't seen him yet, there's yet one more guard 
patrolling the main courtyard. Crouch and crawl up along the right 
side of the steps about half way up them, to avoid being spotted by 
the boat guard. 
 Wait for the guard ahead to turn away towards the pond. (You can 
sneak by when he's stationary but either he will turn seeing you. Or 
the boat guard will spot you. Most defiantly if you try to fibre wire 
him.) When the coast is clear, quickly run behind the little mud hill 
and follow the concrete wall to its end. Turn to check the way the 
boat guard is facing and run straight (not down the break in the 
ground) you should be near the brown shrine area. Careful as 
dependant on when you arrived here the one patrolling guard will be 
coming around the back. Wait for him to go around the back facing the 
pond. If you've concealed yourself from view, in third person pan the 
camera around a little to the right. This should give you a good look 
at your target, a cult uniform. (Someone's gone skinny-dipping :D )
 Wait for the patrolling guard to join his friend  with their backs 
to you and dash to the uniform, put it on and dash into the path to 
your immediate left. (Let me just say the other exclamation mark 
inside the shrine is only a R93 Sniper rifle, which is of no use 
unless you're killing everything in sight. Along with the AK and 
Desert Eagle.)
 So now in your lovely new costume, check the map when you are out of 
view. You will notice a guard patrolling the cliff area. If he's 
facing away from the balcony good run forward and hang a left into 
the gap along the wall. If you've not doubt guessed the window is 
prime ready for you to enter, do so. There's nothing of use in here 
and in the next room is a nurse typing away at here keyboard. Semi-
alert. (She only has a thing for doctors, they all do. That came out 
wrong _.) Pick the lock, hopefully avoiding the prying eyes of your 
cliff patrolling guard. Before entering if you don't have a uniform 
on, the nurse will instantaneously dash to alert Punjab and his pals. 
Submachine guns, Desert Eagles at the ready. So when you walk in, 
walk the opposite side of the room. She'll only be on full black 
suspicion on the metre. Through here maybe another nurse, but you 
don't have a choice but to enter, as if you stop in the other room 
the nurse will throw a fit running. 
 If not avoid any close contact with nurses, especially on the 
stairs. When you can, go upstairs and walk to your left if you went 
you the right side, or to the right if you decided to go up the left 
side from down stairs. Walk diagonally forward to the right. Don't go 
around the corner yet. You're safe so long as you can keep a distance 
from anyone. Thus check your map, the head nurse will step out of her 
office to her luxury balcony. (You may of noticed her on it when you 
where about to enter through the window.) When she does head through 
into the next room. Here is all you will need. The key for the door 
ahead and a pair of nightvision goggles. 
 When you pick them both up, head into the previously unopenable 
door, and change into the doctors' uniform. As you best, be aware of 
by now, no costume is full proof in this game. So this costume helps 
avoid a little more suspicion and any in a few minutes. Now you can 
choose the easy, yet get caught route. Or the fewer guards the better 
route. If you opt for option a) continue out the way you can and 
across past the guard into the elevator. But the chances are the 
guard at the top of the stairs will see through you. Option b) will 
involve just waiting for the nurse to sit back down, as you sneak by 
on to the balcony. Avoid being in view of any Sikh guards and hop 
down and enter the first spiral staircase. Down to the first door and 
through. Walk down the thin corridor and out the next door when the 
coast is relatively clear. Hang a left to the door and enter it. Wait 
for the guard to come in the opposite one. This gives you one less 
guard to worry about next to the elevator. When he's entering the 
door, exit out the way you came and head to the elevator. Call it up, 
and enter. If you wish this is the best place to save, now to the 
basement.
 In your doctor's uniform (if your not your gonna die the moment you 
step out that elevator.) walk out to your left, walk as to avoid any 
guards. (They shouldn't get suspicious to begin with but it's safer.) 
And head round the right or left. This part is your choice, just pick 
the lock of the door leading to a ladder on your map. Enter on up and 
head round till you see a door size opening. (the peep holes we'll 
come to in a minute.) Pass on through and down the ladder. DO NOT 
TURN OFF THE GENERATOR YET! Pick the lock and look at the map. Across 
from you is a room containing a doctor. Wait till he's in the 
medicine room. Open the door and open the door ahead. Straight in 
front of you is the scalpel. Take it and exit back into the generator 
room. (NOTE: This maybe different either concerning what difficulty 
level you have. I have no confirmation of this part being/not being 
random.) But Climb back up the ladder. Ignore the grates on the floor 
these are of no use to you, other than to watch patrolling guards. 
Look in the four port hole/observation windows; in the wall if you 
see a doctor and a nurse this won't be the room the cult leader is 
in. You need to see two cult members in their orange uniform. Check 
the map and note where you are. Then check the basement map, the room 
directly above you. Is the one you need to head to in a moment. Now 
head out to the generator. Toggle the generator, and head towards the 
room the cult leader was in. the two cult members will have exited 
into the nearest room. The Sikh guards won't be able to see you, but 
will notice you if you bump into them. Avoid the guards via hugging 
the walls and enter the room the cult leader was in (for me it was 
the bottom right room.) Head on in and when prompted, kill the cult 
leader after the quick 'operation', head out to the nearest side 
door, up the spiral staircase. If you walk into the bright area where 
the elevator is you'll find the elevator won't work through lack of 
power. And the cult members will fire on you. When on the first floor 
make your way back to the window you entered through, watch out for 
any patrols. Following the way back to the speedboat. (SPOILER 
ALERT:: +h4+ \/\/45 n0+ 4 g1!+c|-| u 54\/\/ (l33+ coding, as I know 
how the people that read spoilers by accident didn't read the 
warning))

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Mission 20

St. Petersburg Revisited

- Kill Sergei Zavorotko
- Escape to Metro

If you are reading this through, and you are about to play this 
mission for the first time, play it through first. If you read on, 
you'll find a lot of spoilers.


Ok first of all leave everything that is placed as a pick up point. 
Go up to the escalator, and down the side like in the 'Stakeout' 
mission. Pick the lock, but instead go back and up the stairs where 
the civilians go. To make less hassle later in the mission, walk a 
immediate right across the road. (Careful of traffic, if theirs any.)
 You should see some blockade stands and some space to squeeze 
through. Head over passed the truck. Now RUN following the tire 
tracks in the snow. Run and look at the window second from the left 
on the second floor of the Pushkin building, you'll notice a familiar 
looking sniper come to the window sniping you. Ignore him momentarily 
and run a forward left, then head into the apartment building. Now, 
if you check the map there are two back doors. You want the furthest 
one from you. (The most northerly on the map.) Head across to your 
right, through the doors till you get to the main flight of stairs. 
Now sneak down the corridor to the small door, as you turn left. Look 
through the keyhole. You should see either a bald headed guard at a 
slight angle, or the shadow of another guard. Check your map, select 
the streets and watch the back of the building concentrating on the 
two guards nearest your location. Wait till the bald guard has walked 
off and patrolled, then as the guard in the purple tone suit walks 
away while in SNEAK MODE open the door and walk around behind him 
take out the fibre wire and strangle him. Then quickly drag him in 
the apartment building, grab his Desert Eagle .50. You are now armed 
with real bullets. Now navigate your way out the front of the 
apartment building. (The guard will of noticed the other guard now. 
If you left him outside.) head over to the Pushkin building and sneak 
the moment you reach the main door. Up the stairs to the right, arm 
yourself and open the door. The sniper looks even more familiar now. 
Wait for the doors to close as you manoeuvre forward to the side. And 
fire one shot he should fall over dead dropping the W2000 sniper 
rifle. This shouldn't, but more than likely will alert the guards.  
(Ok it has been brought to my attention that strangling 17 is very 
possible, just that you must be directly behind him as though he is 
more alert than other guards it does work.) Walk to the corpse to 
trigger the cutscene. 
 Afterward. If you didn't alert the guards, head on out the way you 
came, back down to the metro station and get the stats screen to pop 
up. If they where alerted, your in a bit of a fix as the guards are 
now crawling the main path to the metro. Head down to the sewer 
opening you came through in the 'Stakeout' scenario and exit via the 
metro exit and run up the stairs passed the guards aiming S16 
shotguns and Desert eagles at you to the exit point.   

(Contribution towards strangling Mr.17 by Tris:
 It is indeed possible to strangle him with the fibre wire. This is 
how I did it:
Exit the metro station, turn to the North and cross the road, head 
straight across and stand next to the blockade between 2 houses. Head 
West between more houses, again head north. You should now be near 
the rear of the agency keep close to the wall as long as you have 
nothing drawn the agents tend to leave you alone, and 17 can't see or 
hit you. Go in the front door, head upstairs  Head to where 
Agent 17 is, pull out your Fibre Wire and run at him with attack held 
then release when next to him. Job done. As a slight note as soon as 
you open the door get a move on he will drop the rifle and shoot you 
with the desert eagle. Stash 17's body out of the way steal his 
clothes and rifle and walk off the level. Silent Assassin ratings all 
'round.
Cheers Tris.)

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Mission 21 (Final Mission)

Redemption at Gontranno Sanctuary

- Take out All of Sergei's Bodyguards
- Kill Sergei Zavorotko

 After the Initial cutscene you have two choices. Run to the right 
side pillar duck and wait for the guard patrolling the garden gate to 
be walking away from you, while crouch-crawling along the side making 
sure your out of sight of the speed walking guard patrolling the rest 
of the main entryway. This is quite hard to achieve especially more 
cause even if you do the guard on the opposite side of the door will 
notice you. (I've tried numerous times to sneak past these guards but 
mange to get caught each time.) So if you don't want to hang about. I 
suggest a straight run for the gun-shed. Grab a pistol or submachine 
gun, crouch and wait for a guard to come, popping him in the head 
each time another guard is dead. After the five patrolling guards are 
dead. Aim at the guard in the climbing training area. Shoot him till 
he disappears from view. Now, for your next decision, do you enter 
the front way or the back way? If you enter the back way you have a 
one in ten chance of survival seeming as the guards in the chapel all 
have SVD or Custom Sniper rifles aimed at you. So if the ground 
guards don't get you the upper sanctum snipers will. You best method 
of entry is the front. Use anything that will get the job done. If 
you have one take a Uzi, AK47 or the SMG-6SD. A few quick rounds and 
the guards won't know what happened. With your weapon at the ready, 
open the front door of the church and fire to a slight right. If you 
didn't use a silenced weapon the guard behind the right side wall 
will jump out. Shoot him and then if he wasn't alerted continue to 
the left opening the door, opening fire. But there is a possibility 
the guard inside the main chapel will come in from the right, if so 
kill him too. Head up around the stairs, open the door ahead and open 
fire when the door opens killing the three guards above the 
confession booth. Make sure you stay in the doorway for cover from 
the other snipers. Exit out and open the door to your left. Shoot the 
guard with his back to you and if you can't get a good aim at the 
guard holding the Custom Sniper Rifle walk up the three steps fire 3 
or four rounds at his head, to dispose of him. Now either walk out 
and back going up the opposite flight of wooden stairs. or continue 
across walking sideways killing the remaining sniper staying away 
from the banister. If you went around open the door and open fire 
till there on their backs. 
 Now head down stairs and reload. Equip another weapon if you so 
desire. And open the door, I find using the door as cover helps to 
concentrate on one target, instead of avoiding the guard while taking 
a guard out. So slowly side step out taking out each guard that comes 
into view.   When the all of the guards on the right side are dead, 
you can freely take out the guards on your left or right side 
depending on your insertion method, as they are looking over at the 
corpse on the opposite side.
 Now the message 'aim at the demons heart to kill the beast' type 
message will appear.  If you wish to figure this part out yourself do 
so it's not mind-boggling, but if you don't.

 Go upstairs and grab either the custom sniper rifle if you're a 
collector and haven't got it yet, or the SVD Sniper rifle. You'll 
have to walk up the right side of stairs or walk round the upper 
curved pathway. Then to make sure you don't get seen. Aim at the 
heart stained glass window in the confession booth, instead of over 
the banister aim at through the gaps. This way Sergei won't see you 
in a moment. When you have the shot take it and trigger a cutscene.  
After Sergei appears crouch down and wait for him to come up to the 
upper balcony. Slowly walk to get his head partially in view and 
fire. If you got the head shot, enjoy the ending. If not and he saw 
you, crouch down momentarily, and wait for Sergei to head for the 
Crucifix. You can get a much clearer shot from this position and 
should get the head shot. If you're a bad aim and missed again, he'll 
repeat his cycle of the upper balcony and the crucifix. Eventually 
when you kill him enjoy the ending you've just completed Hitman 2: 
Silent Assassin. 

 

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