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Indiana Jones and the infernal Machine Walkthrough, Hints and Tips for PC Games.

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 Indiana Jones and the infernal Machine

 
   
 
 
Indiana Jones and the infernal Machine

From: "Akari" akari_kk@yahoo.com

Level 1. Canyonlands

Level 1 Ultimate Map Printer-friendly Copy
This level is more introductory I would say - for the gamer to get used to
the controls. Your goal is to reach the camp on top of the mountain with a
jeep and a helicopter. On your way pick up blue and red crystals, gold and
silver idols and pieces. All treasures have some $ equivalent and at the end
of each level you can buy some useful things (medikits and ammo) on the
money you earned during the level. You can usually locate treasures near
skeletons - just watch carefully. There are two snakes in this level - kill
them both. If a shake bites Indy use an antidote to stop the poison
spreading over the body and affecting health. Don't be in a hurry - before
going to the next area explore the current one, look for the treasures.
Move along a mountain path, climb above, pull a block inside a wall of the
next area - a passage will be revealed. Before going any further get on top
of the block and take [Treasure #1:] silver coins from the niche. Move along
path, use your whip to climb on the ledge. Kill a snake when you enter the
area with a ruined building, and take [Treasure #2:] a blue jewel in the
niche on the right. Use your whip to get on top of its roof - it breaks and
Indy falls down (skeleton in the room) and down again in the water. The
current will carry you to the waterfalls. Explore the underwater niche to
the left and pick up [Treasure #3:] a silver idol. Swim into the tunnel
behind you. It takes you to a green well. Acquire some [Treasure #4:] gold
coins from a skeleton and get on top of the area using stairs/ledges in the
wall. You will finally appear near the ruins again. You don't need a whip to
get on the roof this time. Explore the room with the skeleton, claim
[Treasure #5:] a gold bar and jump into the water. Get out of the water at
the waterfalls - you will see a chopper passing above on its way to the
mountain camp. Look around for some [Treasure #6:] a blue gem in the passage
on the left, [Treasure #7:] a red gem in the passage straight ahead.
Continue along the last passage - on the right. Before climbing the first
ledge crawl into the room and pick up [Treasure #8:], a golden idol. Return,
Go straight till you find a skeleton at the end and collect [Treasure #9:]
gold coins. You will have to jump several times across the gap, use a couple
of ladders and shimmy along the crack in the wall to get to the highest
platform. Kill the snake, get the last [Treasure #10:] a blue gem in the
niche high above and jump across the chasm towards the arch. You can see a
camp behind it. After conversation Sophia Hapgood will give you a piece of
some ancient mechanism and the level will end - Indy will fly to Babylon

Level 2 Babylon
Level 2 Ultimate Map Printer-friendly Copy
Russians are sniffing around all over the ruins at this level. You will have
to pass through all Soviet outposts, get inside the base and find your way
to the ancient Babylonian Library. At the end of the level CIA agent will
help you with the library key in exchange of your cooperation with the
government against Russians. On your way pick up medikits, anti-poison
substances, weapons from the dead bodies and don't forget about the
treasures, of course. There are several locations with explosives and
barrels with liquid fuel on this level - use them wisely (I mean shoot'em
all - many good russian soldiers will not see the dawn).
Cross the ditch using the central columns. Move towards the area with a
tower and climb a wall on your left. Then jump on top of the roof of the
nearest building and listen to conversation of Gennadiy Volodnikov, russian
general who's behind of all the story. Continue jumping to the next roof,
shimmy on the wall - you will see a camp with 4 guards. Move into the cave
on the right - it leads to a two- storey building with a deep trench filled
with water. There's nothing deep down there. There's also nothing on the
right-hand side of the building, except two spiders. Walk to the left side,
Hang on the ledge and fall down, grabbing the ledge below. Pull up and kill
a spider at the end of the corridor. Start shooting as you enter the cave -
the barrel will blow up and kill russian guard. Another one will appear
soon - it's easy to shoot him from inside the cave. Now run to the left,
towards the narrow gates area and kill all other pursuing guards one by one.
Get down to the camp and find some medipacks. Continue up the ladder. At the
end of the corridor jump down and kill another guard behind the tent. Now
pull the level in the niche - it opens the gate, take all three medikits and
kill a spider in the tent. Continue through the gate, push and climb on top
of the box - Indy will step on the roof. You can sneak inside the russian
base if you jump on top of the truck.
When the truck stops a heavy battle with 3 guards and a sniper on the second
floor starts. Shoot the barrels and try to stay alive. To kill a sniper run
inside the far building and climb up the box. From here you can reach the
2nd floor. Pick up [Treasure #1:] a green gem. Now pick up all the
ammunition and continue down the stairs with the dead sniper. Use your whip
to jump over the gap and climb down a ladder. Now pull up - you're in the
base area.
Kill everyone inside. Collect [Treasure #2:] silver coins in the dark room.
The gate is closed. Find a niche with russian letters "LFI" (Leningrad
Physics University) and pull the lever. Immediately several guards will rush
inside the base - prepare to meet them with your guns loaded. Explore the
area, take medikits on top of the boxes outside the internal gate. If you
look down the bars in the floor you will see water - your next step. Run
through the opened gate, pull out the box and crawl inside a revealed
passage. Beneath is a two-level watery tunnel, which finally leads to the
library's sealed door. Under water you can find some [Treasure #3:] a silver
bar, [Treasure #4:] gold coins, medikits, but the point is to swim as much
deep as possible and find a way out to the next area. You can swim up and
grab some air in the corners of the tunnel - where you saw bars in the
floor.
Get out of the water. Explore the corridor with the sealed door - a guard
will appear and try to imprison you. Time for CIA agent to enter the scene.
He will supply you with the key to the door. Inside you will see a lot of
explosives - shoot some barrels from the distance and jump into the hole
after the explosion. In the water dive deep down and take [Treasure #5:] a
gold bar. Now get on top of the area using ledges in the walls. In the room
pull out a box from the wall and a central floor square will become an
elevator and take you deep under the ground. Explore a small room with a
gold disk on the wall and attach a part of lady's mechanism to the
construction inside the wall. Also check out a strange geometrical slot in
the opposite wall - you will have to install all the pieces of the puzzle
inside this slot later. Now the elevator is fully operational. The floor
goes slightly up and it is possible to climb to the above tunnel from top of
the elevator's box.
You're in the ancient library (Why library?). Your task is to gather three
pieces of the geometrical puzzle (after it Indy will be able to read some
ancient manuscript) and the precious gold statue of Murdock. You will give
the statue to the CIA agent on the surface later in exchange of your jeep.
By the way, don't forget to look for precious [Treasure #6:] a red gem and
[Treasure #7:] a silver idol inside niches with skeletons, and, of course,
before jumping down clear the floor out of deadly insects.
Climb up the ladder to the second plane and push the box in the wall
outside - towards the center of the room. Climb on the box - now you're able
to reach the bridge on the topmost floor. Explore this side first and take
the first piece of the puzzle. Get Across to the other side and take the
second piece - bridge will break down. Carefully jump to the left - a ledge
with a square niche in the wall with [Treasure #8:] a red gem. From that
point you can jump to the central column in the room and push the button on
top. It will open a passage below on the floor - jump down and crawl inside
to claim the Murdock statue. Now use the ruined bridge pieces to climb into
the deadly corridor with the last piece of the puzzle. Crawl or be dead.
Return to the room with the gold disk near the elevator and apply all the
pieces of the puzzle to the slot in the wall - a hall opens behind the
elevator. Collect the prizes [Treasure #9:] a blue gem and [Treasure #10:] a
golden idol. Push the box out of the elevator's floor, then punch the
elevator button to get to the surface. You will see the sun and the shining
smile of cunning CIA agent, of course. Give him the statue and take the
jeep. Your next appearance is scheduled in the snowy region of Tian Shan
river, USSR


Level 3 The Tian Shan River
Level 3 Ultimate Map Printer-friendly Copy
Indy lands on the snowy slope to continue his quest for ancient inferno
machine pieces. On this level you get acquainted with wolfs - you can't kill
them, just shoot in the air and they will run away. Otherwise Indy will be
seriously bitten. At first you must shoot the guards and cross the border,
but the second part of the level is dull enough - you will have to gather 4
candles down the river and put them all in one candleholder in order to
cross the bridge. Avoid icy water in the river - you will be dead at once.
However, you can navigate the current with an expandable boat. If it gets
damage from the sharp rocks you can repair it with a repair pack. You can't
use anything else from the inventory while in the boat (for example a
lighter). To expand the boat step very close to the water and select it in
the inventory. To dock press Ctrl when near the shore. If last time you left
the boat it had holes (damage) - it will still have the same amount of
pumped air inside when you use it next time till you fix it with a repair
pack.
Explore the nearest cave and take [Treasure #1:] gold coins and a health
leaf. Follow the snowy slope. Keep shooting in the air while moving - to
avoid the wolf. Jump down/Climb Up and follow the tracks of the red army
truck until you see the "USSR border" stop sign. Pick up [Treasure #2:]
silver coins on your way above the ladder. The border is guarded with 4
soldiers and the best way to handle them is from the hill on the left. You
can see a small passage to the left with another wolf. Climb the ledge and
you will be at the same level with the guard on the tower platform. Kill
him, hop down and kill another one patrolling below. The third guard is
across the bridge and he's got a rifle. You don't need to open the gate.
>From the hill jump to the tower's top platform and kill the last guard on
your way down the building. Explore the rooms and the vent shaft. One
passage leads to the room with [Treasure #3:] a cash box, another - to the
lockers with repair packs, medikit and an expandable boat. Open the water
gate and swim down the river in the boat. After the rope bridge find
[Treasure #4:] a silver idol behind the waterfalls. Try to avoid rocks - but
it doesn't matter a lot. You will be able to fix the boat later.
Get out of the river, take [Treasure #5:] silver coins behind the stone and
follow the path, crossing the bridge. On your left you will see an arch and
a strange candleholder. Your goal is to put all the 4 candles in its slots
and light them up with the lighter (press Ctrl with your lighter near the
candle). After it the bridge will become functional and Indy will cross the
river. Now go back to the other end of the broad passage - you will see two
more soldiers, a small house and a wolf. Explore the lockers inside the
house: you will find a medikit and unlimited number of repair packs. Indy
can hold a maximum of three. When you return after each voyage pick up some
more - you will need them. Don't forget to shoot in the air - or the wolf
will bite you. Go further until you see the elevator and waterfalls.
Elevator is your way back point.
The river is a strange one - it has one beginning and several endings. Each
time I didn't care where I go, I didn't even try to remember the way or
somehow navigate in the currents, but at the end I always was at the exact
location where I needed to be according to the plot of the game - the next
candle. The first candle is in the trunk of the huge tree (behind it you
will find [Treasure #6:] gold coins). The second candle was in the light-
tower (along with a spider). [Lighthouse:] The third one is inside the
building standing on the water. The door upstairs is locked, but you can
break the window and pull the lever to open it. Make a diagonal running jump
>from the window to get back to the ground. Only in order to get the fourth
candle I had to navigate the river in my own way - at first I turned left,
then there was a lighthouse with a dead spider and after it I took a right
current and finally I turned towards the bridge on the right and got ashore.
Climb the ledge and take [Treasure #7:] gold coins. Cross the bridge - you
can see three pistons in the room. Your goal is to get to the left side of
the far wall's second plane. [Piston Room:] You have to jump over the
pistons in the following sequence: jump on the rightmost piston, jump back
to the near wall's second floor, run through the barrels and cross the small
gap, jump on the leftmost piston from the platform, jump on the middle
piston and then to the far wall's second floor side. Now gather [Treasure
#8:] a silver bar in the niche above the fourth step (use your whip to
climb), the candle, [Treasure #9:] a golden idol and a medikit (near
barrels) and return to the boat. All river's currents finally meet at one
place - near the elevator. Take [Treasure #10:] a blue gem, pull the lever,
step inside the cabin and you will get to the surface.
When you gather all 4 candles (or one by one) put them into the slots of a
candleholder and light them - Indy will cross the bridge, enter the
sanctuary and the level will end


Level 4 Shambala Sanctuary
Level 4 Ultimate Map Printer-friendly Copy
This level itself is a huge puzzle. It's quite a tricky one. The four
different buildings contain levers and mechanisms which you will have to
push and activate. And at the end of the level you will meet the Ice
Guardian - terrible creature, a walking piece of ice. After defeating it you
will get the first piece of the Infernal Machine - the Urgon's part.
Climb up the ledges and get to the roof of the building. Cross the bridge
and enter the sanctuary. Shoot in the air to keep away the wolf. You can't
open the main building's gate, but you can get on top of the low roof nearby
to the left and then climb up the left building's brick wall. The wall's
climb path is itself a maze which will lead you up to the roof. However,
before that you can pick up [Treasure #1:] a gold bar located below the far
end of the low roof. On the roof jump into the hole - you're inside an
ancient multi-storey clock tower. Your goal at this time is to activate the
clock's mechanism. Until then none of the levers will work. Use the ladder
to the left and the ledges to get down to the ground carefully. In the
corners of the tower you will find: A ladder (to get back on top of the
building), a sealed gate (you'll need Holy Woman's key), a hole in the
floor. Jump in that hole - you will see a strange icy creature stuck on the
ceiling - it will run away. Those creatures are quite harmful when you face
several at once, feel free to use your gun. Run through the room with some
mechanisms and you will see a larger room with a river down below.
Use the slopes on the right wall to get down and kill the three icy
creatures. Move the block at the far wall towards the river and the water
power will activate the mechanisms. Now start climbing the middle ledge and
use your whip to get on top. From that place jump on the lower moving
platform. In front of you there is a stone ledge with a skeleton - get
health plant there. From the moving platform you can also reach [Treasure
#2:] a blue gem on a ledge between the lamp and the right wall from here.
Return to the platform and jump to the next wooden ledge. Climb above and
jump to the second moving platform. From there you can finally reach
previous room. Explore the mechanisms and pull the block near the wall
towards center - the clock will be activated. Return to the clock tower and
run to a door. Press a button in the wall to open it - there's no bridge,
but you can pick [Treasure #3:] a green gem if you hang and drop outside.
Return to the floor and start climbing the tower up to the gong-figure. On
your way up press both levers in the wall and a button. The lower lever
activates the gong-figure (you will have to push it again later), the upper
lever opens the gate on the roof and allows to move across the bridge. The
button will draw bridges between small wooden platforms in the opposite
walls and you will be able to pick [Treasure #4:] a red gem in the niche.
Now run through the opened gate inside the forth building - multi-storey
bell tower. You will see a huge bell down below. Your current goal is to
pull it up and to activate the gong-figure so that it will hit the bell
causing the Holy Woman appearance. Until that moment the lever to the left
is useless. Another lever which pulls up the bell is on the topmost floor of
the tower, above your head. To get there you'll have to travel down first
and push another lever which unlocks all ladders in the tower. But Indy
can't just jump down (it's deadly), so move back to the bridge and notice a
window in the tower's wall below it. Break it and enter the bell tower's
floor. Kill icy thing from above through a hole in the floor and jump down
to the next ground plane. Continue till you find the lever and push it. Now
all ladders are unlocked - climb up the topmost tower plane and push another
lever there - it will pull the bell up. Pick up [Treasure #5:] a gold bar
down below, where the bell was. Return to the clock tower and make your way
to the lowest lever (which you will press for the second time now). It will
activate the figure so that it will hit the bell and a Holy Woman will
appear. She will give you a key from the sealed gate at the bottom of the
clock tower. Run there and unlock the gate.
Your current goal is to find and raise a flower which will unlock Holy
Woman's power when you bring it to her. You are in the main building now -
with a statue and a waterfall. Run through the passage to the right of the
entrance - it leads inside the small building in the yard. Kill the icy
thing inside. Explore the house and find some medikits, [Treasure #6:] gold
coins, [Treasure #7:] a gold bar in the walkway above the bed and the Great
Monastic Seal on the second floor. Russians will rush into the monastery.
You can easily kill them from the second floor's window with a rifle. Anyway
you won't need to walk out in the yard. Return to the main building with a
waterfall. On your way kill the three guards and rotate the statue
counter-clockwise two times. This will open the gate down in the pedestal.
Before jumping inside the hole notice a niche with [Treasure #8] a silver
idol - it's a trap. Take it and jump back immediately or the floor will
collapse. Now jump inside the previous hole and kill a spider in the dark
tunnel - it will appear here each time you will use the tunnel. Crawl the
deadly floor (a giant hammer) and kill two icy creatures in the next room.
You will see an elevator here. Before stepping inside the cabin notice a
corridor inside the opposite wall - use your whip to get there. At the end
of the corridor you will see another [Treasure #9:] a golden idol trap.
Smash the idol with your whip - it will fall down from it's place and
trigger the trap while you're in a safe distance. Collect the prize and
return to the lift. Unlock the sealed door high above with the Great
Monastic Seal.
[Flower Room:] You are inside a room filled with water. You can see a lot of
wood beams and girders. On the opposite wall behind the gate there is a
plant you need. To unlock the gate you also need the key - jump across the
right-side girders and blocks to the niche in the right wall (some of the
blocks will crack down and break up). Collect the key inside the niche and
return to the room. Now you will have to jump all over the top blocks in the
walls to reach the balcony with the plant. Not that fast! At first jump
clockwise till the first corner girders, then hang and drop down. Now use
your whip and jump across all the low level girders in the counter-
clockwise direction till the opposite corner, nearest to the balcony. Climb
on the two last girders. From this point you should be able to finally reach
the balcony but something's missing - you can find it inside a wall. It is a
block. Pull it, take [Treasure #10:] a silver bar and climb on top of it.
Now you can reach the balcony and get the flower. As soon as russians appear
jump into the water. The current goes right to the waterfall but you can
also get out from the water by climbing the middle wooden block on your way.
Now hang down and collect some treasure. Hang again and drop down - you will
find yourself again in the elevator room.
Time to raise the flower - make your way to the main building with a statue
and a waterfall. Above your head you can see a large transverse girder.
Climb on it from the statue's pedestal and jump across the gap to the
platform on the right of the main gate. Hit the button - it will move up the
ladder on the opposite platform. Jump back to the central girder and to the
ladder platform. Climb up to the top floor.
You will see a locked door and a golden grate. You must get inside this
locked room. When Indy first steps towards the golden grate window a
cut-scene appears in which you are advised to use a window to get inside the
room. [Window:] Shoot through the golden grate and smash the right window.
Now run around the nearby library room till you reach another window in the
far side. Kill the icy creature, shoot the window and kill a guard on the
opposite roof. Now shimmy to the right and pull up in the first broken
window area. Only if the window is already broken Indy will be able to pull
himself up. Enter the room and place the plant inside the golden
chandelier - it will start moving down and finally reach the water current
on the floor.
Run downstairs and jump on the central girder. From this place you can
clearly see closed blinds above the main gate. You can jump to the platform
beneath it and the blinds will open when Indy steps onto it. [Rise Flower:]
Use your whip to wrap around a chandelier's log above and - you're finally
there! Light will rush into the dark hall and rise the flower.
Jump down and make your way to the Holy Woman to give her the flower. On
your way you will have to deal with 3 guards in the clock tower. The Holy
Woman will become a beautiful young lady and open the portal door for you.
Make your way to the icy world of the Ice Guardian below.
Downstairs you will face a strange monster made completely of Ice. It can
climb walls and the ceiling, it is very clever and always runs after you
wherever you go. Before showing your nose out of some doorway be sure the
beast is not directly above your head. Whoouhhh! By the way, you can't kill
it for a while. Are you already afraid? The Icy dungeon consists of 4
buildings with no roofs. It means that the beast can easily nail you from
the ceiling if you're inside any of them for more than half a second. Be
sure to remember that.
Upon your arrival you will face the creature immediately - make a quick
right jump (Z + RightArrow) to the nearest doorway. The best tactics against
the monster is to remain INSIDE the doorway, more closer to the outer side
than to the inner part of the building. If Indy is in that position the
Guardian can't target him even from the ceiling - it gives you time to think
what to do next. On the second floor/roof level you can see some passages
and bridges connecting the buildings. Your current goal is to climb up the
building's roof, run along all the bridges/passages and use your whip to
reach the room at the very top of the cave. There you will get the Urgon's
part - the first Infernal Machine Piece. That thing is very useful against
the monster if used properly.
At first find a room with a white slope inside. Run up the slope and pull
the block out of the wall - now the passage on the other side of the block
is free. Run to the building in the opposite corner and climb the ledges
inside. Don't pay attention to the monster - it will always be after you. Be
faster. Run along the passage (all planks will fall to the floor) and jump
across the broken bridge section (now the pushed block is out of your way).
Continue until you reach a room with a statue below. Climb up the icy ledges
in the right wall to get on top of the roof. Use your whip to jump across
the chasm and get to the destination room. Inside take a piece of the
Infernal Machine and slide down the slope.
[Ice Guardian:] To kill the monster you must blind it 3 times with a flash
that produces the Infernal Piece (Select it in the Inventory or press "Q"
and then press fire - Ctrl). Normally you wait for the beast to climb down,
run as much close to its face as possible and flash the Weapon right into
its face - When stunned it stands on two legs. Quickly press Z+DownArrow and
run away from the monster. If you need health pick up two health leaves on
the tables inside some of the buildings. Caution: The Urgon's part is
rechargeable. Be sure it is fully charged before use - or it will harm Indy
too. When the monster is dead find a piece of ice next to the wall which
covers the exit from the dungeon. Use the Urgon's part on it for the last
time and the level will end


Level 5 Palawan Lagoon
Level 5 Ultimate Map Printer-friendly Copy
The weather in the lagoon is very bright, but the sea is full of quite
dangerous surprises. At this level you will meet sharks and some other
deadly fish. The goal is to find an entrance to the aborigines' city. Indy
will have to travel vast distances in the sea, so better buy more medipacks
than ever. The best tactics against sharks is to keep swimming almost
touching the bottom of the sea. You can fight the fish with your Machete but
it will cost you a lot of time and health. Crabs are friendly.
You are on the sea shore. Turn around and walk back inside the narrow
passage until you reach the deadly pit. Use your whip to cross the pit.
Explore the remains of the skeleton and find Machete and a medipack. Take
[Treasure #1:] silver coins behind a crate near the skeleton. Go back to the
sea shore and to the right. Follow the passage and break the web covering
entrance to the cave with your Machete (key 6 to activate). Kill the iguana
and run to the place where it first showed up. You will find another cave
nearby covered with some green leaves. Break through it with your machete
and take a Spade (Trenching Tool). Walk a bit more along the passage and you
will see some white ground near the plant (Indy will say: "there's something
here"). Dig it with the spade and pick [Treasure #2:] a silver idol. Run
till the end of the passage and pick a health leaf behind the rock. Return
to the beach through the cave where you killed a spider. On your way find a
cracked wall inside the cave, use your Urgon's part to smash it and pick
[Treasure #3:] a blue gem.
Swim to the far shore and get out of the water (Alt). If you have machete in
your hand then you won't be able to do it. Kill Iguana on the shore and take
[Treasure #4:] gold coins behind a stone. Run to the cave's entrance and
make your way through the web with machete. Kill spiders. On the opposite
side you will see a sunken ship. Notice a torpedo behind the rock on the
shore. It needs a detonator. Swim towards the back side of the ship and pull
up on the deck. If you swim around the ship you will see a large opening in
the ship's stern. Inside there's [Treasure #5:] a gold bar and nothing more.
Explore the deck - you will find a crane, pick up a torpedo detonator in the
box nearby and notice that all doors are shut. On the second deck there's a
lock which needs a key. Your current goal is to get inside the ship and to
find the missing part for the crane. Then you will be able to turn the crane
and get to the nearby island with your whip.
Return to the torpedo and arm it - it will blow up a large crack in the
ships side. Swim inside the ship and pick [Treasure #6:] piece of gold in
the bottom. Now grab some air and save. All the ship's compartments are
filled with water and you won't be able to find a place to breathe. Each
compartment is empty (not to mention the deadly fish - just don't pay
attention to it, you won't have the time to deal with it, swim through).
Deep Inside the head of the ship you will find a box with the key to the
locked door on the second deck. But first turn around and swim to the opened
underwater room behind you - pick up a rusty hammer. It's the only thing you
are allowed to use under water. Now grab some air and swim towards the head
of the ship inside the opening. You must find a locked underwater hatch
which leads to the deck. Swim along the corridors: right, left, left, right,
right, left, up. If you swim in the right direction the compartment is lit
in some strange way. [Inside The Ship:] Use the rusty hammer to break the
lock and open the hatch, then grab some fresh air. Now you're ready to swim
further and get the key - you will have enough time to return to the opened
hatch to breathe.
You're on the deck. Unlock the sealed door on the second deck and get inside
the ship's cabin. Take a handle for the crane on the left wall and collect
some prizes, [Treasure #7:] gold coins and medipack down the hole. Return
the same way. Now run to the crane and use a handle to rotate it. With your
whip jump across the water to the shore. Dig the white ground and step on
the button - a secret grotto will be revealed not far from the place where
you started the level. But the door to that grotto is still locked. Your
goal now is to unlock that door. At this point the map becomes crazy - it
shows two different cross marks. When I move to one of them - another one
starts blinking.
By the way, if you swim to the far left from the place where the level
started you finally meet a strong current and notice an underwater cave near
the rock. You can pick another [Treasure #8:] a golden idol deep down there
if you are enough lucky to avoid the sharks.
[Grotto Door:] Swim to the crashed airplane and use your rusty hammer to
detach a piece of its propeller. Now swim to the grotto door and unlock it
with the new item. Inside beware of the shark and press the button on the
right wall deep underwater - it will open a hatch in the grotto's roof. You
will be able to swim through and reach the water surface to grab some fresh
air. Inside the grotto you can also find [Treasure #9:] a silver bar. Now
continue swimming along the lagoon and get out of the water near the cave.
On the opposite side you can see a gate, but it's closed. Go inside the cave
and pick up [Treasure #10:] gold coins behind the rock on the right. Climb
on the stone basement in the center of the cave and shimmy along two cracks
in the walls to reach the top ledge. Outside the cave press a button on the
wooden Idol's front side - it will open the gate. Return to the gate - this
will end the level



Level 6 Palawan Volcano
Level 6 Ultimate Map Printer-friendly Copy
The beginning of this level reminds the Demo a lot, but in fact it is
completely changed. Pick up some useful item in the water to the right.
Climb the ledge on the left side of the room - you will see a block. Move
the block towards the pillar with a torch and climb up. Use your whip to
jump to the next pillar - you will see a textured wall with some cracks. Use
Inferno Machine's piece to break the wall and reveal the passage. You will
have to do it several more times during this level - watch the walls
carefully and listen to what Indy says. Collect [Treasure #1:] silver coins
in the left corridor branch and slide down in the right one. You will find
yourself in the room filled with water soon. Across the water you can see a
double Gate. To open it you need to press a button above and to get a key
>from the funeral barge. Kill some fish from the shore and swim to the far
left corner of the room. Get out of the water and jump to the island in the
center. Get in the hole and swim to the next area. You can see a large lava
room with lava fountains. Be careful and jump to the nearest ledge across
the lava. Continue to the end of the room and when you hear a boulder coming
>from the left - just step forward and it will crack a passage in the wall
behind you. Pick up [Treasure #2:] gold coins up the ramp on the ledge the
boulder came from. Return and follow the passage in the wall, take [Treasure
#3:] a silver idol, kill a scorpion and jump into the hole. You will see a
funeral barge outside. Take [Treasure #4:] gold coins from a niche on the
right. Press the button and the barge will start sailing towards the island.
Kill more scorpions, follow the opened passage, and jump into the water.
Beware of the two sharks! Swim quickly and get out of the water on the
central island again - kill the sharks from the shore and pick up the
funeral key. This will open the second gate.
Jump into the water and find an underwater tunnel near some rocks in front
of you. You will soon find yourself near a large lava canyon. Turn left and
climb the nearest ladder. Shimmy right then follow the ladders down, and
into a green room. Collect [Treasure #5:] silver coins there. Return to the
entrance of the area. Run down the slope and jump to the other side. Here
your goal is to climb up to the cave above in the wall. You will find three
movable blocks here. First two are not important - just pull them in such a
way that you are able to follow the passage. Climb to the second floor and
find the third block (it's right on your way if you climb up the ladder in
the wall). Move that block to the edge and jump to the highest pillar in a
distance - the cave is above. Kill some unfriendly scorpions and move on.
You will find a button which opens the first gate out of the double in the
room. Jump into the water and go for the second gate - you've got the key
already.
You're in the huge lava room. On the other side of the room under the
ceiling to the right there is a closed door. Your goal is to cross the lava
pit and get to that door. The door is opened with a button in the small room
above to the left. There are several ways to get there, for example to climb
one of the ladders. But when you press that button the room gets all filled
with lava. So to be able to cross it afterwards [Lava Room:] you have to
move both of the blocks on the two sides of the lava current into colored
squares on the floor. Now go for the button and then jump across lava using
the two pre-positioned boxes and a central platform. Hey, don't forget to
claim some treasure in the far niche in this side's wall! Ok climb up, use
your whip and you will soon be in the doorway above. Inside, as soon as you
enter the deadly corridor (don't step on the marked squares - poisoned
darts) the door behind you will close - don't pay attention and move on. You
will meet Sophia - she drops a ladder for you. Pick up a machine gun (cool!)
and a medikit and climb up.
She opens the door and. Gush! Russians imprison her! Kill some guards
immediately. From this point you will have to deal with a bunch of Russians
here and there. Pick up some items in the right room and follow the passage
(kill another guard) to the hall with lava well and a Monkey statue. Kill
both guards and crawl down the large gong. Push a block behind it and get
some [Treasure #6:] gold coins. Return to the room and press the elevator
button - 4 guards will arrive. Kill them all and get to the surface. Kill
another two guards behind the lava current and notice a wall with some
cracks. Use your powerful machine toy to break the wall. Inside use your
whip to climb up to the niche and collect [Treasure #7:] a blue gem. Now
follow the lava current (a passage down the left side). The area with the
gate is heavily guarded but you can shoot a barrel nearby. After all
Russians are dead pick up the key and some grenades on the table and turn
around. You will see a block in the wall but you won't be able to pull it
out until you clear it up with your machete first. Now climb on the block
and look at the wall. You can see a cave above and you also notice that the
wall itself is climbable. Start climbing from the top of the block and push
a button inside the cave - it will open the gate. Pick up [Treasure #8:] a
golden idol inside and return to the Monkey statue.
Stand close to the Monkey but don't step on the border of the lava current.
[Monkey Statue:] Whip the Monkey's right hand (from your side) and it will
open the door to the right. Move in and make some scorpions feel the taste
of a bullet. You will find a lava room with the gate at the far side which
opens only for a short time with a button on the left wall. You can cross
the pit using your whip but you still won't catch up with the door. Still do
it, jump to the far side and climb the wall on your left (there's a crack).
Follow the lava tunnel and soon you will find a hole in the floor. If you
don't have much health throw down a grenade and the guard will be dead. Jump
down and use your key to free Sophia. Notice a box inside - on top of it you
can read "Volodnikova" - which means russian general's wife. Strange isn't
it? Ok follow Sophia to the door - it opens when you push it - and then make
your way again to the room with the rapid closing gate. You will find Sophia
there. Indy will cross the lava pit and she will press the button to open
the gate.
Jump to the ledge on the left, climb up, jump across lava again and pick up
a medikit in the cave. Use your Urgon's part to smash the wall and step
inside. You will see a number of boxes in the corridor. In the last box
there is a Pulley - a repair part for the Cable Way, required to finish the
level. Push and Pull the boxes to the end of the tunnel and the last box
will open. Make your way back to the rapid closing gate.
Follow the passage and pick up [Treasure #9:] a green gem under the stairs
near a skeleton. After the arch to the left there is another cracky wall,
which can be destroyed. You can ignore it and finish the level by running
along the corridor (watch out the deadly darts). Kill the guard with a
machine gun to the right in the building with a cross-shaped lava hole in
the floor. Proceed and you will find a Cable way which requires some spare
part. Move a box nearby, climb on top of it and attach the Pulley. Don't try
to kill the guards which rush into the room - too many of them. Get inside
the Cabin and press the button - you will cross the chasm. The gate on the
other side is the level's exit.
Speaking about that last cracky wall. If you follow the passage you will
soon find yourself in a huge secret lava room. Here you can pick the last
[Treasure #10:] silver idol. You are supposed to get there by jumping over
the high pillars. Note that when you start running/crawling the bridge will
also start crashing beneath you. [Secret Lava Room: (submitted by BJS0221)]
The best way is to run to the central pillar, face it quickly, jump and
grab. You have only one chance to get on top of it. Jump across the chasm to
the next pillar and claim the prize. Now drop from the central pillar to its
basement and press the button. Some wall blocks will make a way up for you.
Inside the niche push the box and use Urgon's part to break the wall
passage. You're again in the deadly corridor leading to the cross-shaped
lava hole. You can use your whip and jump to the next girder. Finish the
level




Level 7 Palawan Temple
Level 7 Ultimate Map Printer-friendly Copy
In this level you will come across with some Stone Monsters and their Boss -
the Lava Monster, which guards the second Inferno Machine's part, the
Taklit's part. The owner of this part can become completely invisible for a
short time "The unseen can't be stopped" - an ancient manuscript says. The
stone guys are really slow (proximity triggered). It's very easy to run from
them, but very difficult to notice in the darkness. Be careful. The monkeys
are friendly.
Jump across the broken pillar lying on the ground and turn round the
corner - you will see the first stone monster in the level. Jump across the
gap to the next area. In that room you will see a large lava lake with some
unstable platforms appearing and disappearing in lava all the time. To open
the Red Tikki gate on the right you'll need a key. Start moving in the
clockwise direction. The first couple of stone platforms don't move but
after the central one you'll have to jump through the three unstable
platforms to the nearest shore on the left. It seems to be easy, but in fact
it's quite a difficult task to do. There's no time for any additional
movements while you're on the platform - it sinks immediately. The usual
tactics should be the following: between the platforms always jump normally
(running jumps will make you dead fast), to move to the edge of each next
platform make a step on the run, I mean don't use the shift key to walk,
just use it to turn quickly. On the shore take a close look at the left
wall - "A-ha! This wall looks like it's ready to crumble!". The wall's
surface really does have some cracks - remember this wall, you'll need to
get back here soon. continue jumping across the lava to the next platform on
the shore. Climb up the ladder and go inside the cave. It's very dark here
but trust me - jump across to the other side. You will be able to get down
then from the left edge. Go through the doorway and enter the room. Kill a
couple of spiders and pick up the Shark Key. A stone monster stands near the
right wall. Make all your way back to the wall with cracks in the lava lake
room. Use your Urgon's part to kill the wall and step inside.
Jump over the lava current and turn left in the dark area. A couple of stone
monsters are waiting for you in the darkness - be careful. Find a passage in
the right wall - you will be able to crawl inside. Now unlock the Shark Gate
with the Shark Key and step inside. Collect the Red Tikki Key and a boulder
will start rolling towards you. [Boulder Trap:] Quickly get on top of the
block you've just picked the key from and use your whip to climb higher. The
boulder passes beneath you. Collect [Treasure #1:] a golden idol in the
niche, get down and head for the opening, the Rolling Stone came from. Jump
across the lava current again and return to the lava room.
Now jump clockwise towards the Gate on the opposite side. On the platform
just before the gate you will see a stone monster guarding some poison
antidote - skip it. Now make a final jump towards the stairs and open the
gate with the Red Tikki Key. You will also need this key later to open
another gate. Enter the next area - there's nothing left in the lava room.
Kill two spiders and collect [Treasure #2:] gold coins to the right of the
stairs. "No, no Mr. Monkey, I don't have any banana to give you.", besides
it seems to be busy anyway. Gush! what those monkeys are always busy with!
The next open area contains several rope bridges. Most of them are broken
but you still can use them. Pick up a health leaf nearby and climb the
ladder to the left with the building on top. Kill the lizard. You must cross
the chasm and get to the opposite side but the bridge is broken. Use the
upper bridge to reach the lower one. Make a jump across the gap to the
center of the bridge, hang and jump down. Now move towards the small island.
You can jump to the green grass on the opposite side from there. There's
also another rope bridge connecting the island and the next open area with a
lake - skip it, it's damaged. That lake will serve you well at the end of
the level.
Continue moving up along the green hill. Kill the lizards on your way. The
best tactics is to climb up the ladder and to press Z+Left/Right Arrow to
roll to the side - the lizard won't be that quick to bite you. You will see
some water and a palm tree. Note that cave on the other side - you'll have
to return here soon after making a long way through the caves. Pick up a
health leaf and jump into the water. Waterfalls will take you to the Piranha
pond - quickly get out of the water and climb up the ladder. You will see
the Monkey Temple ("Why Those doors are always closed?"). To open the gate
you'll need the Monkey Key from the large cave below. [Monkey Temple Key:]
There's a broken bridge leading to the other side. You can use your machete
to cut off its supporting rope - the bridge will become a ladder which leads
directly to the cave. But now you'll have to find another way to get across
the water to that bridge.
Pick up some Medicinal Herbs near the entrance of the Monkey Temple. One to
the left and another - to the right, behind the stone. Go for another bridge
leading towards the building and you will enter the cave area. There are a
lot of spiders inside and some spike traps. Be careful and watch your steps.
First, claim [Treasure #3:] silver coins in the left cave, up the ladder.
Return to the right cave near the waterfalls and climb up. Continue moving
along the caves - kill some spiders and pick up get [Treasure #4:] silver
coins, [Treasure #5:] gold coins on your way. Use your machete to cut spider
webs. Finally, kill the spiders on the other side of the hole with some
spikes and jump across to the right side. The floor has some spikes in it,
so move carefully (walk with Shift and still don't step on the spike). Cut
the turn by jumping to the right and walk outside the cave. You're near the
spot where you jumped into the river not quite long ago (quite??). Cross the
river with your whip and enter the last cave. Both slopes inside lead to a
safe spot in the cave with some spikes in the floor. If you want to claim
the treasure use the right one. Slide down, jump and grab to reach the
platform with a spider above and claim the prize - [Treasure #6:] a silver
bar. It's rather difficult to do in the darkness - you can't see the edge of
the slope. Now kill the lizard and get out of the cave. You can finally
climb down the ladder-bridge now and get inside the cave below. As soon as
you take the Monkey Temple Key the walls will start shaking - run for you
life and jump into the river. Climb the ladder again and enter the Monkey
Temple.
Inside press the four buttons on the walls in clockwise direction starting
>from the first button to the right of the entrance. You will get a Green
Tikki Key and find yourself in the room with two boulder traps. Jump to the
central platform and run from the first boulder, jump to the next platform
stand up and hang - the boulder will pass above you. Jump to the last
platform and use your whip to get inside the cave above.
Walk to the edge of the next ledge. Look down, shoot the spider and go
through the doorway. Shoot another spider and grab [Treasure #7:] a silver
bar. You will soon see a bridge. Activate a stone monster to the right
guarding those Medicinal Herbs and pick them up while the monster is busy
chasing you. Jump across the broken section of the bridge and down to the
small island in the lava. Cross it to the left and collect [Treasure #8:]
gold coins. Another stone monster will be activated. Climb the ladder and
use both Tikki Keys to open the large gate in front of you - it leads to the
Lava Monster.
Torches will come to life along all your way to the shore. Collect [Treasure
#9:] silver coins on the floor. You will see a large lava lake and a monster
inside. He's very quick and can appear in any spot of the lava lake
immediately, no matter how far it was from his previous location. If you
won't be fast enough he'll burn you down. Your goal is to collect the second
Inferno Machine's item - Taklit's part. This will make you invisible and
help you to cross the bridge to the other side which is guarded by the Lava
Monster. Until then you'll have to be very quick. Go for it! Use some
platforms in the lava lake to get to the central one with the bridge. Forget
about the bridge for a while and continue jumping along the platforms
clockwise. Pick up [Treasure #10:] a silver idol on a standalone platform
and continue towards the shore. Two stone monsters will be activated and the
Lava monster will still be chasing you. Run along the lava current and pick
up the Machine's part at the end. The monster will rise in front of you.
Save and make all your way back to the bridge in the center of the lake.
When the monster shows up use your Taklit's part (pres E and then Ctrl) and
become invisible. Get across the bridge to the other side and follow the
lava current. Another stone monster will be activated behind you - jump
across the lava and enter the cave. Watch out your steps - the floor has
some spike traps. [Lava Monster:] Outside you will see that lake I told you
before. Push a button on the wall and the water will rush into lava lake and
freeze it along with the monster. Return to the cave and head for the
level's exit - it's safe to step on lava surface now




Level 8 Jeep Trek
Level 8 Ultimate Map Printer-friendly Copy
This is one of the shortest and easiest levels in the game. It is also one
of the most pleasant ones, reminding the Demo level a lot. You'll have to
drive a cool jeep during all the level. All the controls are intuitive.
Press Shift when you want to drive fast/jump across the bridges. Press Ctrl
>from the driver's seat side to get in/get off the jeep. So, that's what an
American dream is - you can leave the vehicle only if you want to pick up
some treasures lying on the ground. Explore the dark caves on your way -
usually you will find some treasure inside. You can run over all the guards
in the level without even leaving the jeep.
Aim your rifle at the ledge above and kill those russian soldiers wanting
your leather jacket so badly. Pick up a medikit and [Treasure #1:] gold
coins in the tent and get in the jeep. Drive up the hill and cross the
bridge. In the cave get off to pick up [Treasure #2:] gold coins. To jump
across the bridge in the next area use Shift. Behind the mountain passage go
up the hill to the left, get off and kill those Russians below, near the
broken bridge. Take [Treasure #3:] gold coins. You can't jump across the
bridge, use the hill, you're standing on, to do it. Drive through the next
cave and knock a guard under the palm tree. Save and continue towards the
bridge with three russians and a damaged truck. You can kill them all
without leaving the jeep. Just drive at normal speed and never drive
backwards - this makes the jeep an easy target for quick russians. Pick up
[Treasure #4:] a cash box, then repair the bridge with a piece of wood which
you can find round the corner. Now you will be able to jump across to the
other side.
Take the right road first and kill those russians on your way. In the right
wall of the dead-end you will find a small passage. Crawl inside and claim
[Treasure #5:] a silver idol. Return, pick up a health leaf under a palm
tree and get back into the jeep. Now go backwards and to the left road. The
cave reminds a multi-storey underground garage with a spiral road between
the floors. Hold down the Shift key and move along the spiral to the level
below. Keep the jeep close to the walls and you will stay alive. Get off and
find a cracky wall in the dark part of the cave. It is near the cave's exit.
Use your Urgon's part and claim another [Treasure #6:] a golden idol inside.
Go up the high hill and drive over the guard on the top. Soon you will enter
a maze with some russian guards inside (they have machine guns). It's easy
to knock them down but beware of the truck with a gunman on your left. It
will chase you along the maze path. Take a road to the right and move on. At
the waterfalls take a left. The passage you should take next is clearly
shown on the game's map each time if you turn "hints" on. [Jeep Maze Map:]
For the complete map and a way through the maze consult my level's ultimate
map. You can pick some treasures near the waterfalls ([Treasure #7:] gold
coins), building ([Treasure #8:] gold coins), the crashed plane ([Treasure
#9:] gold coins) and the pillbox ([Treasure #10:] gold coins) - all guarded.
At the end of the maze kill those guards and go up the last hill. Sophia
Hapgood will pick you up on her helicopter and the jeep will unfortunately
sink. Bye Bye jeepy! You were so cool! This will end the level - Indy flies
to pyramids


Level 9 Teotihuacan
Level 9 Ultimate Map Printer-friendly Copy
You will find yourself in the ancient multi-storey pyramid. The goal of this
level is to put up a mirror in the hands of the central statue. When all the
upper floors are enlightened it will reflect the light and open a massive
door to the next level.
Indy is inside a spacious rectangular hall. Turn left and pick up a medikit
in the small alcove. Now open the door on the right and run down the
corridor. You will have to walk your way through some traps and kill a
couple of scorpions and spiders to get to the Gear Room. Take the Fish Key
inside the niche in the wall and immediately roll to the right - the floor
will start moving away, revealing a trap. Kill a scorpion down there, jump
inside the hole and kill another one. Pick up [Treasure #1:] silver coins
and continue along the corridor until the door shuts in front of you.
Retrace your steps back a while - another door will shut, blocking your way.
Turn around - a niche in the wall is now open. Kill the spider, collect
[Treasure #2:] gold coins and press a button - this will open both of the
doors again. Now finish your way through the corridor and enter the Gear
Room.
I will explain the mechanism of the gears later. Let's go for the statue
right now. If you take a closer look at the hole in the floor you will
notice a small passage with a spider web just below, under the ceiling of
the room down there. That's the only way to climb down to the statue room.
Pull/push the gear towards the nearest door if it blocks your way. Now hang
and drop inside the passage. Collect [Treasure #3:] a red gem at the end,
hang and jump down to the room. You're in the lowest level of the pyramid
with an ancient statue of goddess. You must elevate the statue to the Gear
Room now. Pull three columns inside the walls and position them exactly on
the illuminated pieces of floor. The statue will rise and a door will be
opened on the second floor of the room, opposite the gate. Climb one of the
pillars, you just pushed, and get there. The idol at the end of the corridor
is a trap. Step on the floor platform and roll back immediately. This
platform is also a deadly lift. Now grab [Treasure #4:] a golden idol and
step on the lift to get to the upper corridor. Claim [Treasure #5:] a red
gem and open the door - you're finally in the Gear Room again.
On the second floor you can see two levers. The left one turns the statue,
the right one - rotates the gears. The room has 4 doors in the walls. [Gear
Room:] To open each door you must position three of the 4 gears on one line
between the door and the statue. Now if you pull the lever that turns the
statue - the door will open, because of the gear interaction. The distance
between the gears and the statue may change. In the inner circle they are
rotated clockwise, in the outer - counterclockwise. If the gear is located
near one of the doors it will not change its position during rotation. Indy
can move all the gears manually only along the radius. To open any door
perform the following actions:
1. Manually push one gear towards the chosen door (this gear will not change
position from now on).
2. Rotate the statue till you get at least one gear on both radiuses of the
doors nearby, on the left and on the right side of the chosen one (forget
about the opposite door, across the room and the fourth gear). In other
words, you should have at least one gear in the line, connecting the left
nearby door with the statue. Same goes for the door on the right.
3. Manually push one of the gears of these doors to a different circle
radius, for example if the gear on the left door's line is in the inner
circle relative to the statue, then move the right door's gear to the outer
circle of the statue.
4. Now rotate the gears - both the gears you manipulated will soon be
aligned with the very first gear near the chosen door, due to the fact that
gears in both circles are rotated simultaneously and in different
directions.
5. Rotate the statue - the door will open.
Your goal is to open all of the four doors in any sequence. Three of them,
Fish door, Bird door and Jaguar door lead to the corresponding idols (Fish
Idol, Bird Idol, Jaguar Idol), and the fourth (door with three-heads
picture) contains niches with emplacements for the idols. Fish door also
leads to the Mirror. You ask "How the hell you know that picture on the door
is a Jaguar, it doesn't look like much?". Simple - it's written on the idol
when you find it. After you've got all the idols open the fourth door and
place them in the corresponding niches - the statue will be lowered to the
room below again.
Open the Fish Door now. Swim through piranhas to the idol inside the right
wall and open the underwater gate with the Fish Key you picked earlier in
the corridor. Swim through the opened gate and push an underwater button
behind the column. This button elevates the column. Get out of the water,
climb up the ladder and jump inside the tunnel above using the elevated
column. Shimmy left in the stone tower to the nearest platform. Your goal is
to climb up the tower using its walls, ladders, platforms and your whip
(once). Pick up [Treasure #6:] a silver bar behind an idol in the alcove.
Finally, you will have to climb up a ladder to get to the corridor high
above. It leads to the first room of the level. Pick up the Fish Idol and
light will rush into the room. Take a Mirror in the niche inside the wall to
the left, [Treasure #7:] a red crystal in the right wall and kill all those
Russians from above using your rifle. Now return to the Gear Room. You can
do it in two ways: jump into the water down below from the top of the stone
tower and go through the Fish door, or use the corridor with traps, which
you already know. However, in the corridor a heavy armed guard is waiting. I
used my Taklit's part to become invisible and ran past him. Then I killed
him. Inside the Gear Room kill two more patrolling guards.
Now open the Bird door. You will come across another stone tower with a
water pit. Jump into the water and follow the tunnel to get [Treasure #8:] a
silver idol (the shaft towards the top on your half-way). Make your way back
and run up the corridor - don't step on floor traps and kill all those
spiders and scorpions. At the end of the corridor, behind the third trap,
pick up [Treasure #9:] a blue gem. Move backwards a little and blow up that
brick wall with your Urgon's part. Inside the room you will find a ladder -
climb it. You will get almost to the top of the stone tower. Jump/climb the
ledges and ladders to reach the corridor above and pick up [Treasure #10:] a
green gem on a ledge on your way. Kill spiders on both sides of the entrance
and proceed further. Kill some scorpions in another corridor, pick up poison
kit and press a button - a door will open, revealing the Bird room. Claim
the Bird Idol and the room will become heavily illuminated. Return to the
tower and jump into the water down below. Enter the Gear Room again.
Open the Jaguar door. Kill a spider and don't step on the floor traps (by
the way, you can roll over them). As soon as you enter the room a guard will
rush towards you. Kill him along with the other one, at the far wall. Climb
up to the top of the room, kill two more guards and claim the Jaguar Idol.
Now all the necessary rooms above the statue are illuminated. Make your way
back to the Gear Room.
Open the final door with all the three heads on it. (Important: after the
door is opened check if the passage in the floor's hole, which you already
used once, is free for hanging/grabbing to. If not - move/rotate some gears
before the statue is lowered, you can't move the gears manually along the
circles). Install all the idols in the corresponding niches - the statue
will move down. Follow it and kill some guards in the room below (one will
appear just behind you), using your rifle. [Finish Level:] When everybody's
finished put up a mirror in the statue's hands - it will reflect a ray of
light coming from above and open the door to the next level



Level 10 Olmec Valley
Level 10 Ultimate Map Printer-friendly Copy
This level features a large Olmec Valley. Several regions of the valley are
connected with three bridges. To activate the bridges you must position the
corresponding Olmec Stone Heads onto the proper pressure platforms. The goal
of this level is to reach the pyramid at the end of the valley. You will
meet a giant Snake Quetzalcoatl inside there. After you defeat it you will
get the third Infernal Machine's part - Azerim's part, which allows you to
levitate above the ground when interacting with blue crystal of a strange
nature.
Get down to the valley using the passage in the right wall. Cut through some
green vines, kill the snake and shoot a couple of times to scary off the
leopard. You will meet more leopards later on. They often attack from
behind, you can't kill them. Run along the stream till you see a lake.
Notice the three massive pressure plates on your way. While you stand on any
of them a corresponding bridge above is activated. However, you can't stand
on the plate forever - you'll need to find some replacement. Dive into the
lake and pick up [Treasure #1:] gold coins in the underwater cave. Get back
to the first pressure plate and cut through the vines into the cave in the
wall.
Avoid the leopard and look for a crack in the left wall. Use your Urgon's
part to smash it and claim [Treasure #2:] a silver idol. Move up the stairs
(note that from this location you can also reach the first bridge) and use
your whip to jump across the room. Push a block and Indy will fall into a
dark tunnel. Trigger the first Olmec Stone Head by stepping on the pressure
plate in the floor and run to the nearest alcove down below. The Stone Head
will roll down the tunnel and land near the first bridge's pressure plate.
Pick up a [Treasure #3:] gold coins above the tunnel and get down to the
valley to push the Stone Head onto the pressure plate and activate the
bridge. Make your way back to the cave and get across the bridge.
The second bridge is close to you, behind the vines across the ledge but
it's not activated. Get down and pick up some [Treasure #4:] gold coins in
the dark room at the far wall. Go outside through the doorway and enter
another one below. Kill some snakes and press a button inside the pool - it
will open the door to the next area. Kill more snakes and find a block
behind the pillar. Push it inside the wall 3 times. You will see another
tunnel with the second Olmec Head above. Trigger the Head and run outside
the tunnel or you'll be trapped (Hop down immediately when Indy
automatically grabs the ledge). Now push the second Olmec Stone Head towards
the opening in the wall and it will fall down to the valley near the second
bridge's pressure platform. Get down there and position the Stone Head to
activate the second bridge. Russians will rush into the valley.
Make all your way back to the activated second bridge and kill some russians
on your way. I know what you're already thinking of: "When the third bridge
is activated I will probably have to make ALL THIS WAY AGAIN another time!
Gush, it's so annoying!". Relax - you won't have to return to the valley
again. The third Olmec Head lands into position more accurately and
activates corresponding bridge by itself.
Cross the second bridge and use your whip to get across the chasm. When you
land russians will start shooting from your back - run for your life. In the
next area you'll have to shimmy over a wall and jump across the chasm to the
other side, but before that get down to the floor, kill a snake and collect
some treasures: in the dark cave behind you, and on your way, behind the
fallen pillar [Treasure #5:] gold coins.
You will see a room with a waterfall. Inside the pool there lies the third
Olmec Stone Head. Your goal is to make the stream push it outside to the
valley. Dive into the pool and climb atop the waterfall using the passage
and ledges behind it. Push the button on top of the waterfall - it will
drain the area. Get down and push the Olmec Stone Head towards the opening
in the wall, until it stucks there. Now push another block near the
waterfall. You'll notice a climbable wall. Get on top of the waterfall and
push the button again - the water will push the Olmec Stone Head out to the
valley and trigger the third bridge. Continue to the next room, climb up the
ladder and cross the bridge.
On your way kill some snakes and collect [Treasure #6:] gold coins, from a
cave lying down below to the left of the pillar. In the next area you'll
have to use your whip to get across, but before that pick up a health leaf
below on your left.
You will soon get inside the cave with an Eagle-Headed Stone. Your goal is
to get to the top of the pillar-bridge outside. From there you can push its
top edge and it will fall, turning into a bridge across the chasm for you.
Note the door above the ledges to the left, behind the Snake statue. There's
a button which opens this door for a short time - you will have to climb
there fast. Behind the door you will find the pillar edge you need to get
to. Kill all the snakes below and claim [Treasure #7:] gold coins in the
small room with a fire. Now press the button on the building's wall and
leave the cave. Press another button outside and rush to the door I already
mentioned. On the left side of the platform just before the door look for
[Treasure #8:] gold coins and rush through the doorway. Push the huge
pillar's edge. Get back to the cave, Cross the pillar-bridge and run into
the next area.
Follow the passage to an area with some pillars. Drop down, use your whip to
cross the gap and crawl under the low pillar. You will find a [Treasure #9:]
gold coins in the alcove above the first pillar. Climb to the high girder in
the room. Drop down and get some coins. Make your way back to the stone
stairs at the top. Kill some snakes and climb the stairs to see the stunning
pyramid in the next area. Another leopard guards it. You will find a health
leaf near the basement of the pyramid's stairs. Climb up and pick [Treasure
#10:] a golden idol.
You will find yourself inside the Snake cave. Remember your current
position. Behind the large doors in front of you there's a Snake Lair along
with the Azerim's part. Behind the other doors on your back there's a small
room with a pressure plate in the floor. [Kill The Snake:]To kill the Giant
Snake you will have to use four spikes in the room's floor. Each of them is
triggered when Indy steps onto corresponding pressure platform in the
corners of the second floor's catwalk. To get to the catwalk you'll have to
use Azerim's part and levitate upwards (Position yourself under any blue
crystal and activate Azerim's part, then use cursor keys to go up/down and
Alt key to leave the power current). All four times you should step on
different platforms and activate different spikes - otherwise you won't hit
the Snake. Start from the spike which is located behind you to the left,
then the one, which is in front of you and to the right, after it - behind
you to the right, and, finally, - the one, in front of you and to the left.
Giant Snake can't damage you when you're levitating or on the catwalk, but
it can throw small snakes up there - you'll have to kill them. When you're
on the room's floor run quickly and avoid any snakes - don't have time to
deal with them. Just try to get back to the catwalk as soon as possible.
Hang from the platform and drop to the floor. Open the gate behind you and
step on the pressure plate inside (To open the gates you'll have to light
the torches with your lighter on the both sides). Run to the opposite door
and release the Snake. You'll have to sneak past the Snake and get the
Azerim's part first. Then try to kill it.
When the Snake is dead a passage reveals on top of the room, above the first
gate you opened. Levitate up there using the Azerim's part under a crystal
in the ceiling and finish the level. Volodnikov somehow manages to entrap
Indy and grab all his possessions











Level 11 V. I. Pudovkin
Level 11 Ultimate Map Printer-friendly Copy
This is one of the shortest levels in the game. It features large multi-deck
ship full of Russians and treasures. All the action takes place on board of
the ship. You start the level with empty inventory, with no weapons and no
machine parts, imprisoned in one of the ship's cabins. Your goal is to find
all your stuff, repossess all the machine parts and leave the ship. You will
find the treasures, guarded by russian soldiers almost in every cabin. While
playing use your Taklit's part to become invisible and investigate new rooms
with guards remaining undetected. Then you can think of the best strategy of
fighting them. Note, that Taklit's part can harm your health too - if not
switched off in time.
Try knocking at the door - a guard appears, leaving no hope of escape for
you. Climb atop the bed and open a ventilation hatch in the ceiling (The guy
on the wall is famous Comrade Lenin. Later you will find some other Soviet
attributes on this level - red flags and Comrade Stalin portraits). Now
knock at the door again and quickly climb inside the ventilation system (It
doesn't lead to anywhere). The guard seems to be astonished with Indy's
sudden disappearance. Quickly hop to the floor, run through the door and
lock the guy inside. Now you will have some time before he manages to
escape.
In the corridor you will notice some doors. Only first two on the left are
important. Behind the first one push the lever - it will attract soldier's
attention. Retreat to the corridor and enter the guard's room from outside.
Claim Taklit's part! Continue to the large ship's cargo hold with goods and
containers. Use your Taklit's part to become invisible and sneak past the
guard in the center. Pick up all your stuff in the ship's nose compartment.
Two other machine parts and heavy- firepower weapons are missing. Return to
the cargo hold and get on top of the box in the center (red one). Jump to
the blue one in the distance across some barrels and climb up on the second
deck (you can push/pull some cargo boxes if you can't make this running
jump). Kill some 3-4 guards and pick up their weapons.
Now go towards ship's nose (the side with only one door). Behind the door
there are two guards waiting for you. Kill them (you will get [Treasure #1:]
cash box) or sneak past them and pick up the Urgon's part and a large
medipack in the small room above the ladder in the next section (meet
another guard).
Return to the other side of the cargo hold with two doors. The cabins behind
both doors are symmetrical. Inside you will find a couple of russians
guarding their money [Treasure #2:] cash box. Now find some dirty rusty wall
section in the cabin behind the right door and crack it with your Urgon's
part. Kill another guard and get [Treasure #3:] cash box.
You're in the corridor. Right passage leads to the upper deck and a ladder
to the left - to the Ship's Crane Hold. You will need Azerim's part to get
past the crane, so move right. In the cabins above you will find some
[Treasure #4:] cash box, couple of idols ([Treasure #5:] a silver idol,
[Treasure #6:] a golden idol), and [Treasure #7:] cash box, a large medipack
and a bunch of soviet soldiers guarding all that. Proceed and climb up to
the main ship's deck outside. Run to the rusty wall nearby and smash it.
Kill all the soldiers using your rifle/automatic pistol from inside. Later
you can kill all the guards and snipers on deck from behind using
invisibility. The next door has a ladder which leads to Captain's Bridge.
Watch the cut scene and grab the Azerim's part in the darkness. Now get back
to the Crane Hold.
Move the crane a couple of times and lift up the box with a blue crystal.
Now you can levitate to the upper deck (use Alt to leave the power current),
but before that check the area behind the truck and get [Treasure #8:] cash
box. Kill the guards and open any of the doors. Behind you will find a
couple of russian tough guys. I used a grenade to kill them. You don't even
have to get close to them. Far below pick up the [Treasure #9:] silver coins
and press the lever - it will lower the ladder to the top deck. Climb that
ladder. There's another tough russian soldier behind it - I opened the door,
threw the grenade and shut the door again to eliminate him. When he's
finished take the crank wheel, which is required to lower the boat. Go
outside - to the main deck. After the final battle grab the is [Treasure
#10:] silver coins on the ship's nose, return to the back and use Crack
Wheel to activate the mechanism lowering the boat. Indy leaves the ship and
level ends



Level 12 Meroe
Level 12 Ultimate Map Printer-friendly Copy
This level features 4 ancient pyramids of Nubian kings. Inside each pyramid
there is a Lens Room. You must turn on all four lenses to open the door to
the next level. The light beams from the lenses will show you the exact
locations of the 4 one-eyed statues, which require an eye crystal to open
each of the four hand-type locks on the exit door. There are several places
in this level which trigger the appearance of Russians. By not pressing some
buttons you can postpone the Russian threat to a much later time. Anyway
there are few of them, just 4-5 people, including a machine-gunner and some
grenade throwers. You will also meet some hyenas on this level. You can't
kill them with any usual weapon. Use your jeep to run them down.
Near the first pyramid there's a dark opening in the wall. An aborigine boy
is hiding there, frightened of the hyenas. Talk to the boy and kill all the
hyenas around - you will need his help later. Next time you enter the
opening the boy will be gone. Go around the pyramid and notice a small
storage house behind it. Shoot through the window to blow a hole in the
wall. Pick up a drive chain, a bazooka and some rockets and a medipack
inside. Also take a bucket.
Go to the old mine. Use your drive chain to activate the drench and get down
in the pit. Examine the old mine cart and detach a wheel from it. Continue
along the pit, kill some scorpions and take a watch near a skeleton. Now
climb back and use the drench to leave the mine pit (just jump with Alt on
the moving platform). Notice an old tunnel across the chasm. There's
something inside you want to get. As soon as you approach the edge a boy
will come. Give him your watch and he will bring the eye crystal from the
tunnel for you. Return to the storage house near the first pyramid.
Climb the pyramid's wall (it's a maze) and jump in the opening from above.
Inside the pyramid kill some spiders and use your Urgon's part to smash a
wall down there. It will also push a moveable block outside. Now stand on
the top of the block and examine the pyramid's wall. From here you can reach
the balcony ledge with pyramid's entrance, but the door is closed. To open
it move the block and climb the pyramid's wall. Press a button inside a
niche high above and climb down. Pick up [Treasure #1:] a silver idol on the
wall and enter the pyramid. Move the blue block, climb atop of it and get
[Treasure #2:] a blue gem in the niche on the left.
In this pyramid you'll have to do several things (the sequence doesn't
matter): 1. attach the Bucket to some strange device in the pool area. It
will start grabbing water from the pool and initiate a small water current
which will rush outside the pyramid. This will fill the empty pit with water
outside the pyramid. You will need this water pit later - it reflects the
4th pyramid's beam and shows the correct position of the last one-eyed
statue. 2. turn on the lens in the pyramid's Lens Room. Just set on fire a
piece of wood located in the center of that room. A colored beam of light
will appear and show a spot on the desert's floor with the first one-eyed
statue. 3. Find a way to the next pyramid.
You can walk in two main directions, the sequence doesn't matter. Left
passage leads to the pool area, right one - to the Lens Room and to the
corridor, connecting this pyramid with others. The Lens Room in each pyramid
is usually located somewhere close to the top, remember that when you look
for a path/ladder. You can also leave some marks on the walls of the maze
with your chalk to help yourself not to get lost, but generally you won't
need to do that.
Go to the pool and attach the bucket. Now return to the pyramid and go for
the Lens Room. Here I skip some obvious actions. Climb up using the ledges
on both sides of the pit. Grab the [Treasure #3:] a red gem from the
sarcophagus and kill some snakes on your way to the Lens Room. Use an
Urgon's part to smash a wall and press the right button out of two
available - this will lower the far block on your right and reveal a
passage. Go along the path and crawl right to grab some health leaf, guarded
by a couple of scorpions and [Treasure #4:] a blue gem. You will find the
Lens Room soon. Activate the Lens, exit, turn right and jump down. The place
looks familiar. Take another passage now.
Kill some snakes on your way and press a button. Crawl to the opening. Climb
the ledge. You're in the corridor which leads to the pyramids 2,3 - if you
go straight, and to pyramid 4 - if you go left, to the room with a some
sarcophaguses and spiders. The sequence doesn't matter. Go straight. [Timed
Puzzle Corridor:] You can shimmy over a chasm below if you do the following:
first, jump to the platform straight ahead, press a button - it lifts a
block in the wall for a short time, return quickly and pull another block
>from the wall, so that it is positioned exactly below the lifted block. Now
the first block won't fall and you can shimmy to the other side of the
corridor.
You will soon reach a tunnel with an "eyed" block to the left. It blocks the
passage on your approach. You can pass through it using your invisibility
item. That passage leads to the Pyramid 3. And if you take the passage on
the right you will enter Pyramid 2. Sequence doesn't matter. Go to the
right. Climb the sarcophagus and push a door in the room above. Kill dozens
of snakes and enter the room. You're in the second pyramid's basement.
Behind the block there's an exit from the pyramid but it will also trigger
the appearance of Russians. Leave the block in its place for a while.
There's a hole in the room's ceiling above one of the crypts - find it. Grab
the [Treasure #5:] a green gem, kill a spider and smash a wall with your
Urgon's part. You will be able to see the treasure through the hole, but the
opening is not large enough to pass through. In fact the explosion has
destroyed one of the crypts' roofs. You can pick that [Treasure #6:] a
golden idol in the crypt on your way back. The passage to the left leads to
the Lens Room. Activate another Lens there and get back to the sarcophagus
room. [Eyed Block:] Prepare to enter the third pyramid: use the Taklit's
Part to become invisible and get past the "eyed" block.
Kill some snakes in the skeleton room, find a cracked wall behind the
central pillar with skeletons and smash it. Pick up [Treasure #7:] silver
coins and climb up the racks. Above you will soon see a square in the floor
and a hatch above it. To enter this pyramid's Lens Room you'll have to push
some button (which opens the hatch for a short time), return quickly to this
spot and levitate up. Move along the right passage. There' a trap in the
floor (some spikes) near the button. Press the button and quickly climb up
to the next floor, before the spikes are activated again. On the top floor
press a button which opens the hatch and use elevators to get down. Kill a
spider and climb up to the levitation square. Select the Azerim's part
quickly and fly up. Activate the Lens in this pyramid and levitate down
through the hatch to exit the room. Make your way to a corridor with a
chasm, you shimmied before, get across and enter the room with sarcophaguses
there - you're on your way to the last pyramid.
Crash two subsequent walls with your Urgon's part and pick up [Treasure #8:]
gold coins and a health leaf. The button in the far passage opens a hatch in
the desert's floor and triggers appearance of Russians - avoid it. Go along
the tunnel nearby. Climb the ledge above and pick [Treasure #9:] a silver
bar. Continue along the tunnel till you reach a large hall with mine cart
railway below. Pick up a health leaf, jump across and shimmy left (the block
straight ahead won't move). Grab some [Treasure #10:] a gold bar in the
skeleton pit. After a while you will get to a room just behind that block
(kill spiders). Move it and use to climb up the room.
>From atop the block, jump to the ledge across the room. On your way up
collect a piece of wood - you will need it in the Lens Room. Round the
corner on the opposite ledge there's a passage you can shimmy to. Use your
whip to climb up and jump on the platform. Inside the Lens Room place the
piece of wood on the block and light it. The final, 4th beam will spot some
place in the desert where one-eyed statue is hidden. To exit the pyramid
turn right when leaving the room and use the Urgon's part to smash a wall.
This will finally trigger the appearance of some Russians. It is not
difficult to shot them from above here. Get down on the ground and kill the
rest of them.
Now find the four spots in the desert shown by the beams. Each time you step
on the correct spot (however, move away your jeep) - a statue appears. [Eye
Crystal:] Install your eye crystal in each of the statues in turn and they
will open a door in the first pyramid's basement for you. The third
pyramid's beam spots a block near the start of the level (ruins). Push that
block to reveal a statue underneath it. [4th Statue:] The beam from the
fourth pyramid will show the correct location of corresponding statue only
if reflected from the water pit's surface (remember that bucket you attached
to a strange mechanism inside the first pyramid?). The door to the next
level faces the old mine. [Fuel:]Take a fuel canister from your jeep and get
inside that door. Find an old mine cart which needs a wheel and some fuel
and finish the level



Level 13 King Sol's Mines
Level 13 Ultimate Map Printer-friendly Copy
You start this level riding a mine cart. Go for a ride around several
railroad sections separated with gates. When you're in the cart they open on
your approach, however, you can't just turn where you want - it depends on
the position of the 5 railway switches. You can change the position of all
the switches in the Switch House by pulling corresponding levers. The goal
of this level is to gather 3 King Sol's Gems, Eye of Horus and install them
in the Pyramid. During your quest you will need to switch to different
roads. Watch out for the low pipes - they can hurt you if you don't duck
quickly (press C). Grenades turn to be very useful against outnumbered
snakes.
Find the Switch House in the first large chamber. Check out the map inside.
This map is very schematic and gives you only a slight idea of where to look
for the switches. After a couple of hours of searching for every switch I
decided to draw more specific map for your convenience (check out this
level's ultimate map) - now everything's easy. In the Switch House you will
find a medikit (also take a look at the picture of young Indy). Behind the
map there's an empty fuse box, which requires a fuse to provide electric
power for the levers. Note that the 4th switch is stuck - you will need some
oil later. On the roof of the Switch House you can read a strange message
left for you by some of those crazy game programmers.
Drive your mine cart to the next chamber (Railway station) and pick up the
fuse in another railroad cart. In the corner behind the boxes you will find
[Treasure #1:] blue crystal. Explore the two corridors nearby. The left one
leads to a dead-end with a TNT box. When you blow that TNT it will reveal
[Treasure #2:] a silver idol. The right tunnel leads to the pyramid. Get
back here at the end of the level. Return to the mine cart and proceed - the
road loops back to the Switch House. Install the fuse and pull the levels 1,
3. The sequence is not important.
Besides switching to another railway loop they trigger some actions with
Russians. After you push the first lever Russians take positions in all main
chambers of the level. The Switch House, the Railway Station and some other
rooms become heavily guarded and another mine cart with guards appear on the
road in front of you as soon as you board yours. The second lever seems to
be just a switch - it doesn't trigger any action with soviets. If you push
the third lever and then ride past the switch 3 it triggers a cut scene of a
bazooka explosion and mine cart jump. And if you push the 4th lever (you'll
need to oil switch 4 to do that) - the mine cart with soldiers will finally
explode in the dead-end. After this cut scene Indy wisely pulls the 5th
lever too - to switch back from the dead-end (you won't be able to pull this
lever later - the only way to the 5th lever road segment is on foot).
Keep chasing the russian mine cart until you see a cut scene of dynamite
explosion. Get out of the cart and kill the remaining guards (watch out for
the electric cable - it hurts). Pick up the key in the blown up area. This
key opens the locker in the Locker Room next to the Railway Station. You
will find some oil there. Take a ride to switch 4 and use the oil on it.
Find [Treasure #3:] a blue gem behind the pillar. Get back to the Switch
House, kill all the guards (there's also one inside) and push the 4th
lever - it works now. Now you have access to all the railroads in the level.
Starting from this point you're free to manipulate switches 1-4. Here's the
list of items you will have to find (the sequence doesn't matter): the Eye
of Horus, 3 King Sol's Gems, some more treasures along the tracks. When you
have everything return to the pyramid.
Get the treasures first: ride towards switch 1, stop a little bit before it
and find [Treasure #4:] a blue crystal down and to the left of the tracks.
Also pick up [Treasure #5:] a green gem near switch 2 (on the right side of
the tracks).
To get the Eye of Horus do the following: In the room after switch 3 stop
the cart and explore the area. Pick up the poison kit near the skeleton on
top of one of the boxes. You can see a gold idol behind the opening in the
wall but there's another way to get it. Drive your mine cart backwards to
the gate nearby (on your right) - it leads to the beautiful waterfalls
chamber. Jump across those crates floating in the water and use your whip to
get into the secret room behind the left waterfall. Collect the Eye of
Horus. Jump into the water and swim into the underwater passage. Adjust
monitor's brightness and find the red gem nearby [Treasure #6:]. The
underwater tunnels lead to several locations: to the water pit remaining
after bazooka explosion, to the [Treasure #7:] golden idol in the previous
chamber and to the room with some sarcophaguses which in turn leads to the
King Sol's Green Gem. Look for the crates below in the water - that means
that there's something useful above. Also Pick up [Treasure #8:] a green gem
near the grated tunnel.
To get King Sol's blue gem do the following: Ride towards the switch 4, stop
a little bit before it under the broken railway bridge and get out. You can
get across the chasm using your whip on the bridge. The 5th switch segment
of the road leads directly to the broken bridge. Follow the tracks on foot.
Kill the beasts and some russians and jump to the other side. Behind the
doors you will find [Treasure #9:] a green gem in the dead-end. Look for the
crack in the left wall of the tunnel and smash it with your Urgon's part.
Kill the snakes and proceed to the King Sol's blue gem. There's a trap
(spikes in the floor below). Either grab the Gem quickly and do a backward
flip or use your whip to knock off the gem and trigger the trap. It will be
safe to pick it up then. Return to the mine cart.
To get King Sol's red gem do the following: Ride the mining car past
switches 4 and 5 to the Platform with boxes and push the block near the left
wall - it will reveal a passage. Shoot the barrels and climb the ladder.
Kill some spiders and you will soon find a cave with the King Sol's red gem.
Throw a grenade inside a hole behind the gem - it will kill some snakes.
When you claim the Gem the walls start shaking - jump inside the hole
quickly. Move along the passage and return to the mine cart.
[King Sol's Green Gem:] To get King Sol's green gem do the following: Ride
to the Pool Room, pick up a medikit and dive into the tunnel. Pick up
[Treasure #10:] a red gem on your way and look for the crates below to find
the room above. Get out and climb those ledges, then the block outside the
opening in the wall, go on and jump over the pillars and finally grab the
hole high above in the wall.Make a couple of jumps and soon you will find
yourself above the pool, next to the statue's head with King Sol's green gem
on it. Grab the gem and dive into the pool. Return to the mine cart.
Now you've got everything - move towards the pyramid room. Watch out - there
are too many guards in this chamber. Fight your way to the pyramid and place
the Eye of Horus inside the slot in the basement. The pyramid will lift up.
Jump across the ledges on both sides and place red and green King Sol's Gems
into the corresponding slots. The pyramid will rise higher and a hatch above
with a blue crystal will be opened. Get down and levitate to the upper ledge
to place the last gem (King's blue one) - it opens a door in the pyramid's
basement. Levitate back down and pull the lever - it will end the level.
Indy goes to the Nub's Tomb


Level 14 Nub's Tomb
Level 14 Ultimate Map Printer-friendly Copy
This level features large underground chambers with pillars and hidden
passages. Your goal is to claim the final Infernal Machine's part - Nub's
part, which accumulates some electric power and allows you to open/use
different electric devices. The part is located in the middle of the deadly
electric pool. At the end of the level you will have to fight a giant Robot
Guardian - but he's not that tough.
Jump across the ruins using the pillars and shimmy right at the far wall.
Drop and hang, climb to the ledge and drop down to the corridor. It leads to
the Pillar Hall. Go straight to the end of the corridor, kill some spiders
and pick up [Treasure #1:] some silver coins in one of the water chambers.
Return to the Pillar Hall and go through the doorway. In the next room with
two massive pillars climb the wall. You will see a slope leading down. Slide
to the passage below and crawl at the end of the tunnel. Climb up onto the
low ledge in front of you and pick [Treasure #2:] silver coins. Crawl
further and enter the 2-pillar room again. You can open the door only if you
provide the robot with his missing arm. This door leads to the Golden Turtle
room. Push away the statue nearby and slash through the tapestry which
covers the passage.
You will find a lever at the end - pull it. Drop down to the new passage and
enter the room with grated floor. When you step on the first floor panel it
falls. Kill some snakes and crawl to the next section to pick up [Treasure
#3:] the gold bar. Get out of the pit and slash through another tapestry.
Pull the block three times and proceed to the next room with 2 moving floor
panels. To get across them use the following strategy: Jump to the center of
each panel, balance until it stops shaking, jump further. Climb the ledges
and the ladder and enter the Anubis Chapel on your left. Your goal is to
climb up the front side and whip off the hand of an ancient statue. Push the
button on the block - the statue above will move. Go through the doorway and
find [Treasure #4:] a silver bar on your right. At the other end of the room
use your whip to climb up and get on the roof. Jump across some platforms,
hang and hop down to the ledge on the left side. Face the Anubis statue. Now
whip its arm and pick it up when it falls to the ground. Exit the chapel and
you will again enter the first room in the level. Russians are already
there!
Turn right and go through the dark doorway. Use your whip to get to the end
of the green corridor and press a button - it will lower a sarcophagus
nearby. Pick up the [Treasure #5:] blue gem behind it and move along the
opened passage. Kill some russians round the corner and make all your way
back to the robot with missing arm, killing the guards on your way (many of
them). Place the arm into the Robot's arm slot and pull the lever to the
right of the door - it will open.
Behind the door shoot a strange floating machine. Your goal is to activate
the Golden Turtle elevator and get down to the next room. Near the left wall
use your Azerim's part to levitate to the ledge above. Get across the room
by jumping over the pillars, pick a medipack and press a button - it will
open the floor section in the center of the room and trigger Volodnikov's
appearance. He will move directly down the stairs and the section will
close. Push the button again - to open the floor. Kill all the guards below
using your rifle and hang/drop down from the lowest pillar. Follow
Volodnikov's path, press a button to switch the stairs. You're in a large
room with rotating bronze gears at the far wall. Time to trap Volodnikov!
You can't catch him unless you set a trap first. Several times I even
managed to get face to face with that guy but he behaved as if I was a brick
wall and disappeared quickly. Notice moveable blocks on both sides of the
room and block the middle passage. [Trap Volodnikov: 1.] Pull one of the
blocks inside the passage and to the central crossing square. This will
prevent Volodnikov from using this way for a shortcut, as he did before. It
is also possible to close one of the entrances of the passage with another
block, but it seems that you won't need that. Now start chasing Volodnikov -
you will soon see him entering the upper floor of the central building. Each
time he runs to the room at the far wall with a statue and stays there until
you approach. Use this to set a trap: [Trap Volodnikov: 2.] move the statue
towards one of the exits of that room and next time when Volodnikov hides in
the room enter it. Gotcha! He gives you the bronze gear and quickly
disappears. Kill the sniper and return to the Golden Turtle elevator room.
Watch out for those goons behind you. Face the elevator now. Now you'll need
to find a way to open the elevator cabin. Slash through some tapestry in the
column on your right and pull out the block several times until you're able
to climb to the opening in the opposite pillar. The passage leads to the
lever which opens the gate somewhere down below. Return to the column where
the block used to be and drop down - at the end of now opened corridor you
will find a key to the elevator's cabin. Return to the Turtle room. Open the
cabin and [Golden Turtle:]place the bronze gear inside the mechanical
turtle's slot - it fits. Nothing happens - you need some more weight. Now
get out and push the block inside the elevator's cabin. It works - the
elevator goes down, causing a huge counterweight block at the left wall to
rise up. Levitate to the catwalk and use your whip to jump on top of that
counterweight block - it will lower Indy to the next room. Shoot a couple of
robots immediately on arrival.
Climb up any pillar and get on top of the room. Before climbing up the last
pillar take a look at the left and pick [Treasure #6:] a silver idol.
Passage leads to the water pool with piranhas. Dive and press the button at
the end of the underwater tunnel - it will rise a statue from the bottom of
the pool. Pick up [Treasure #7:] a gold bar behind the sunken pillar and get
out of the water - there's only one low platform on your left which allows
you to do that. Break the cracked wall with your Urgon's part and get
[Treasure #8:] a red crystal. Now jump to the other side of the room using
statue's head and kill another floating robot. Enter the next room - with
the electric pool and Nub's part. The electric ball can severely damage
you - try running to each next location only while it is charging. At the
first corner to the left you will find a cracked wall - smash it and collect
[Treasure #9:] the golden idol inside. Proceed to the next corner and pick
up a medipack near poor skeleton fellow. Just before the steps use your whip
to climb up to the next floor. Your goal is to climb to the top of the
room - use your whip and jump across the pillars. There's also a passage in
the inner wall which you can use. Slide down the slope and jump at the end
to get to the last platform. Use Azerim's part to levitate up to the upper
chamber.
Move all lion heads towards the central hole in the floor, nose to nose. Be
careful, don't fall down there while pulling them. Push the button inside
the niche behind the middle lion - this will raise the electric ball inside
the room - it will not harm Indy. Push other buttons: the gold one to the
right and the blue one to the left. Push it three times to lower the level
of the water in the pool - this will also trigger Russians. You can lower
down the electric ball again into the room to kill the guards. Then raise it
once more and return to the electric pool room.
Kill the guards and dive into the water. Get out at the small island in the
center. Note a socket in the wall - it penetrates a bridge, which you will
need to leave the island. Climb the triangular platforms of the
killer-machine and claim the Nub's part on top. Now dive again and use Nub's
part while standing next to the button I mentioned. Cross the bridge, find a
door with a similar socket in the left corner and open it using Nub's part.
You will soon enter the room with the counterweight elevator again.
Run to the counterweight shaft and use Nub's part to activate the power
socket nearby. Now run to the opposite side of the room to another socket -
it opens the hatch above. Now you are able to levitate above to the familiar
passageway. Pull out the block from the Turtle's elevator and step inside -
it will lift you to the top floor of the building.
Climb the stairs behind the elevator, jump and pick up [Treasure #10:] the
silver bar on top of the shaft. Jump down and proceed to the next room. Grab
the medipack near a skeleton and use Nub's part on the power socket at the
door. Pull out your bazooka, shoot another robot through the opened doorway
and enter the Nub's Tomb Room. Step on the pressure plate and open the
sarcophagus - a niche in the column with another power socket will be
revealed. Activate Nub's part and collect the Nub's Eye crystal.
Time to meet the Robot guardian. Activate all the power circles in the floor
by using Nub's part at the corresponding socket in the wall. Install the
Nub's Eye in the special emplacement at the far end of the room - a Huge
Robot Guardian will appear. He's very slow and not that dangerous as he
seems to be. [Robot Guardian:] He will be short-circuited after stepping
several times on those power panels (about 6 times). All you need to do is
to hide under the central structure and activate the dead power panels (a
panel turns off after the huge robot steps on it) from time to time. Don't
step on the panels yourself and don't let the robot kill you with his laser
beam - it hurts.
When he's finally dead climb the central structure and jump across to the
catwalk using robot's head. Press the button, cross the bridge and follow
the passage to the end of the level. Indy, Sophia, CIA Agent and Volodnikov
will have a hard conversation. After it Indy gives all the machine's parts
to the CIA agent




Level 15 Infernal Machine
Level 15 Ultimate Map Printer-friendly Copy
The beginning of the level reminds the Babylonian library. CIA agent and
Sophia have all the machine parts now and are already somewhere on the
level. Your goal is to repossess all the parts and place them into proper
slots to activate the machine. Looks like somebody has already tried to do
it but all the parts are placed into wrong sockets. It seems that it was
agent Turner who did this. You will meet more strange electronic robots and
some spiky bugs on this level - shoot them all.
The large golden disk that used to be in the wall now lies on the ground
revealing a passage behind it. It leads to some strange machinery corridor,
guarded by two floating robots. Pick up a medipack and some rockets down
below and shoot the robots. Climb the structure at the end of the corridor,
find and press a button - it opens the central section of the floor. Go down
the stairs and you will meet Sophia and CIA agent Turner in the large
Machine's Core chamber. Sophia becomes trapped in a floating power crystal
and Turner escapes.
Hang and Drop or Jump into the water pit to the right. Get out of the water
and run to the end of the corridor avoiding the lightings. Collect Nub's
part - it will also deactivate the lightings. Meanwhile pick up [Treasure
#1:], a green gem, and [Treasure #2:], a red gem, from the niches. You will
need to replace the Nub's part with the Urgon's part later. Return to the
water and jump across to the Machine's core. Run along the corridor and jump
into the power current - you don't have the Azerim's part but you still can
levitate up the current. Jump on the platform high above and use any of the
ladders to climb up and reach the top of the strange headless horse statue.
Collect Azerim's part there - this will deactivate power current. You will
need to replace it with the Marduk's head later. At the bottom of the ladder
you will find [Treasure #3:] - golden idol. Climb back up and jump to the
narrow middle section of the wall. You can use your whip to jump from here
to the passage on the other side of the shaft.
You're again in the Machine's Core chamber at a higher level. Jump across
the narrow platforms to the other side of the room and enter another shaft.
Jump into the water and climb the ladder. Finally, pick up the Urgon's part
along with [Treasure #4:], a red gem, and [Treasure #5:], a blue gem, from
alcoves in the room. Replace Urgon's part with Nub's part. Run through the
rotating platforms and enter the elevator. You will descend automatically to
a room with Urgon's socket. Place Urgon's part in the socket and return to
the shaft - the elevator is operational. Go two floors up and leave it. Jump
to the narrow platform in front of you, turn left and jump to the catwalk.
Pick up [Treasure #6:], a blue gem, and [Treasure #7:], a green gem, from
alcoves in the wall. Jump to the next narrow platform and finally jump to
the opening in the wall. It leads to another elevator, which will take you
to the next floor of the complex. Meet invisible Turner here (he's got the
Taklit's part). When he's dead pick up the Taklit's part, a medipack and
levitate up one level. Jump into the doorway towards the electric ball, use
Taklit's part to become invisible and quickly deactivate the ball with a
button on the wall. Use Azerim's part to ascend to the topmost level of the
building - Meet the Marduk's head there. Pick it up and replace with
Azerim's part. This will lower the Crystal with Sophia and open a door. Run
along the next corridor. On your right there will be a crawling passage (use
your lighter to find it). Get [Treasure #8:], a red gem, and [Treasure #9:],
a green gem from the niches inside. Return to the corridor and step into the
elevator.
It brings you back to a headless horse robot - Marduk. Climb there again and
attach Marduk's head to his body. Marduk slowly walks into the Machine's
Core chamber. Return to the elevator in the center of the shaft and back to
where the robot was standing. Get [Treasure #10:], a silver idol.
Return to the Machine's Core chamber and install the last machine's part -
Taklit's part - into some kind of control engine on the right ledge. Pull
the lever and both Sophia and Indy will be dropped to the next level



Level 16 Aetherium
Level 16 Ultimate Map Printer-friendly Copy
This level is something completely different from the usual Indy-like style.
You're inside some "multi-dimensional" substance, which allows you to access
different places from the levels you've already been to in reality through
special portals. To activate a portal you'll need a Tool from Beyond. You
can pick up some treasures and health items in those small reality
incarnations along with the 3 King Sol's gems required to finish the level.
Anyway, you won't be able to imagine stuff like that in your wildest dreams.
Aetherium looks very strange but you'll get used to it quickly. The main
idea is that all the locations of this level are connected through
other-dimensional power tubes/currents. You are safe and free to choose any
direction while you are inside such current. To leave the current use Alt,
as usual. You will also meet Marduk's two incarnations on this level. And,
of course, you will have to win the final battle to finish the level.
Leave the current and land to a ledge below. You're near the lower levels of
the Aetherium, atop some cubic structure connected throughout with those
tube tunnels. To enter the current hang and drop to it - it is safer then
jumping through it. You can fly anywhere you want but generally follow the
map and you won't get lost. Note that you can enter the core of the
multidimensional cube from several sides. Each time you will find yourself
in different tunnel leading to some location in reality. But first enter the
green tunnel (look at the game's hint map) which leads to a blue room with
the Tool From Beyond. Pick it up and notice another tunnel below in the far
wall of the room. It leads to the upper levels of the Aetherium, but first,
return to the multidimensional cube and explore all its sides.
Find purple tunnel which lead to the Mines in Meroe. Get [Treasure #1:],
cash box and a poison kit. Look for the orange tunnel leading to the wooden
Idol in Palawan Lagoon. Pick up the health leaf and [Treasure #2:], silver
coins on the other side of the statue. Go back through the tunnel to its end
and swim down. You will land at the floor of the whole cubic structure.
Shoot the spiky bugs then find a crawl passage. Crawl in and get [Treasure
#3:], an Aetherium Gem. Swim up the central current and enter the cube from
another side. Swim through the tunnel with the rotating rings. You should
come to a portal leading to where you placed the candles at the end of the
Tian Shan River level. Turn right at the candleholder and find the ledge
with a skeleton, [Treasure #4:] gold coins, and a medipack. Proceed to the
next portal and enter the room. Shoot the strange creatures and explore the
surroundings.
You can see poor Sophia in a distance. Approach the opening in the center of
the arena. If you look down, you will see the blue room where you found the
Tool from Beyond. To get to the [Monkey Island Easter Egg:], do a running
jump into the opening in the center of the room. You should land in the
Aetherium. Swim to the end of the tunnel with the orange or brown stripe. At
the end you can turn toward a portal and go to Palawan Island or go through
the new portal opposite the Palawan one to the Monkey Island. Go through the
Monkey Island portal. Look at the pictures on the walls and get [Treasure
#5:], a golden idol from the table.
Find a tunnel which leads to the top of the Aetherium. Instead of going
straight through the small patch of Aetherium into the big room, swim up
towards the top. There are several exits, but you'll need the one through
which you can see a gem on the floor. Go through the entrance and collect
[Treasure #6:] Aetherium gem. Now follow the tunnel to its top and leave the
current in the room with Marduk. You can't beat him with your usual weapons,
"there must be another slightly different way". In fact there is: find
Teotihuacan portal and take the mirror from the goddess statue. Armed with
the mirror you would be able to reflect Marduk's electric blasts and finally
kill his reincarnation. Blue tunnels around the arena lead to its bottom
level. Go there, kill some monsters and find the pink corridor which leads
to the portal. Pick [Treasure #7:], a silver bar near the walkway and a
mirror from the statue. Exit the portal, turn left and follow the corridor
to the end. Blast the floating creatures, and find [Treasure #8:], an
Aetherium gem in a small alcove.
You're back in the Marduk's room. To kill him get armed with the mirror and
try to reflect his blasts to hit him. Marduk can float slightly or high
above the ground. In each case you should find an appropriate position on
the corresponding arena level. Run upstairs along the green ramp or
downstairs after each direct hit. You'll need to hit Marduk about 6 times
before this reincarnation dies. Take the pink gem (Marduk Medallion) which
left Marduk and place it into a slot in the wall - the electric ball will
lower down. You can whip it to charge your whip with electric blasts. Whip
it 5 times and get 25 electric whip hits. After it you will have to get back
to this room and recharge.
Swim down the other blue tunnel and whip the electric ball with BMW sign -
the door will open. Again swim along the current and enter the outer arena.
You will see large gears located near the walls and floating Sophia. Watch
out for Marduk's ghost floating in the center. Whip the electric balls of
the inner chamber to close its inner gates (it powers the gears). This will
also lower down the crystal with Sophia and free her.. just for a moment.
Marduk reincarnates into vicious Sophia-Marduk. Don't waste your whip
electric blasts trying to fight her now. Just avoid the flying monster.
Around the arena on the same level you will also find three portals leading
to the 3 King Sol's crystals. Collect them all.
Find a tunnel that leads down below to the floor of the arena and swim down
there. You will see three doors with the slots at the bottom of the arena -
install all the three King Sol's Gems there and open the portal behind each
door - the machine will experience a severe damage. Collect the goodies
inside each portal (medipacks, poison kits and [Treasure #9:], cash box). It
will also reveal a stone structure in the center of the arena and shrink
Marduk-Sophia. Climb the structure and fight the beast with your whip.
[Marduk-Sophia:]To beat Marduk-Sophia you will need a large number of
medipacks. You'll have to let her get as close to you as possible before
whipping with electric blast. She will need a lot of whipping, trust me
(about 10 or more hits). Don't waste your whip blasts unless you're
absolutely sure the beast will attack you face to face. If you run out of
whip blasts - ascend one of the tubes and recharge the whip in the Marduk's
room. Sophia is released with the death of Marduk's second reincarnation.
View the melodramatic cut scene and get back to the controls.
Run inside the opened portal - everything is shaking around you. Try not to
pay attention to it and concentrate on jumps. Your goal is to get to the top
of the shaft. Finally pick up the level's last [Treasure #10:], a silver
idol behind the fallen pillar on your left. Climb out and shake hands with
Sophia and . Volodnikov, who turns to be a nice guy appreciating a true
archeologist in Indy and offering rivers of vodka to celebrate the happy
ending of the level



Level 17 Return To Peru
Level 17 Ultimate Map Printer-friendly Copy
This is a bonus level, your goal here is to find and collect the Peru Idol.
You will need no machine parts to accomplish it, however there are some
tricky jumps and moves for you to make.
Pull out your bazooka and kill a leopard on the right (yes, you can kill
it!). Kill the snake nearby and take the health leaf. Examine your jeep -
take a raft (you will need it only once). Taking a gas canister is also
possible but you won't need it. Note the stone front side - you will soon
finish the level at the same place. Launch the raft and swim down the river.
Avoid the rocks and swim towards the platform on the left. Leave the raft at
this calm spot and step to the ground. You can see another health leaf
across the river. To get there dive into the water, swim through the
underwater cave and climb above. Now run down the slope and jump at the
end - Indy will grab the opposite shore. Pull up and pick the leaf. Step
down and look left. Kill the snakes in front of the cave and pick [Treasure
#1:], a golden idol behind the vines.
Return to the calm spot and board the raft again. Continue down the river
and waterfalls. Dock to the shore and pick up another health leaf. You will
see two caves in the water covered with vegetation. Enter the one on the
left and swim to the open area. Climb out of the pool, walk to a ledge above
the water. From this spot it's hard to notice another ledge straight across.
Just run/jump and grab it. Pull up to the next ledge, walk up the slope,
turn left and climb down to the niche in the wall. Collect [Treasure #2:], a
blue gem.
Swim back to the waterfalls and dive to the second cave. The underground
current takes you to a piranha pool. There are several small pools in the
area. You can pick a medipack near a skeleton guarded by a lizard. Dive into
the water and find a small tunnel in the right wall in the room with crates.
Get out to the shore and whip across to the other side. The passage leads to
another room with a torch platform and skulls in the walls. In the left wall
you will see [Treasure #3:], silver idol. Use your whip and let the idol
fall into the water to pick it up there. Light the torch and then dive. You
will also see another underwater tunnel covered with vegetation. Slash
through it and get out of the water near the whirlpool. Push the block into
the water and water level in the room will rise. Swim up and on your way
take [Treasure #4:], a silver bar, in the niche in the wall.
There are two corridors above. Get out of the water and follow the one with
a trapped skeleton in the beam of light (it's a trap - don't step into the
light). Near a boulder at the end kill some spiders and crawl into the
opening on your left. Get a Stone Key. Now return to the second corridor
across the pool. Avoid the dark stones in the floor (darts) and proceed to
the far wall. There is a keyhole for the Stone Key up the ledge to the left
which opens a section in the floor. There's also a crawl passage in the wall
to the right - but Indy can't whip the ray of light above at the end of it.
Your goal here is to find a bamboo stick and place it into the triangular
hole opposite the keyhole - after it Indy will be able to whip the stick
>from the crawl passage and climb to the upper ledge.
Descend to the opened floor section and explore the dark caves. Use a couple
of grenades to get rid of scorpions in the darkness. Shoot the remaining
ones and enter the cave. Light the torches on your way up and pick [Treasure
#5:], a red gem inside a niche in the wall. Use your whip to climb up and
jump/shimmy to a ledge with skeleton on the opposite side of the room. Take
the bamboo stick. You can climb the upper ledge but there's a dead end. Go
back through the caves to the room, place the bamboo stick into the
triangular hole in the wall, crawl inside the passage and use your whip to
climb to the above ledge.
Don't step onto the first two tiles in the corridor (traps), jump into the
third one at the end. But before that climb several ledges up to a
passageway, turn around, jump/grab/pull up on the ledge. Light the torch on
the right, turn left and get [Treasure #6:], a blue gem. Return to the
corridor and step onto the nearest dark tile to slide to the bottom. You are
in the snake pit. Kill the snakes, but they will keep appearing. Pick up a
medipack behind the skeleton and climb the ledge at the corner. Your goal
here is to climb to the small window in the wall above the room. Use your
whip to get to the next ledge and climb to a platform with a block. Pull the
block so it opens a ladder for you, climb to the other side of the block
using the ladders.
>From this point you can climb the ladder right and down to the niche in the
wall below or upwards to the top ledge. Climb right-down first, shimmy
right, pull up into a room and get [Treasure #7:], a green gem. Hang and
drop into the snake pit again. Make your way back to the platform with a
block and climb to the top ledge now. Jump across the chasm and shimmy left
until you're able to pull up on the opposite platform. Stand at the end of
the platform - the window you need to get to is just below. Face the wall
now and jump backwards to the slope below or hang and drop to it. Keep
sliding and at the end of the slope jump to the window and pull up. Jump
towards the opposite wall and grab it, then shimmy left. Now whip the
outlined block in the wall and it will fall down - this triggers the big
boulder. Drop to the floor and follow the new passage.
[Close Encounters:] However, before that you can explore the Close
Encounters secret room above in the boulder tower. After knocking down the
big boulder make all your way back to the snake pit, climb up the walls
again and slide/jump into the tower's window. If you jump across, you'll get
a medicinal herb. In the room to the right press the 5 buttons in the
following order: 4, 5, 3, 1, 2. The melody which the buttons make up all
together is very familiar to the one from "Close Encounters of the Third
Kind". A door will open and you will enter a room with the infamous mountain
>from the movie, an "alien ship" hovering outside the window, and three
Medical Kits. That's all there is in the room, but the whole idea of
implementing this was great. Typical Lucasarts. (submitted by Jen Helton and
others)
You're in a wide opened area with ledges along the walls. Before you start
jumping hang and drop to the ledge below, climb the ladder and pick
[Treasure #8:], a silver bar. Return to the passage and look up above the
third ledge. There's a cave covered with vines and a treasure inside.
However, Indy needs to get to the door on the far right side. Keep jumping
across the ledges (the wall blocks will try to push you in the chasm). Use
the following strategy: perform a running jump, make one step back and so on
(you won't have time for any extra movements). The blocks will make a
stairway up towards the upper doorway. Keep jumping but don't forget to
slash through the vines and grab [Treasure #9:], a silver bar in the cave
inside a wall. Continue towards the tunnel at the top.
It leads to [Treasure #10:] Peru Idol - the last treasure on the level. As
soon as you grab it the floor starts collapsing - run towards the door (the
last doorway sections of the floor will remain intact for a while). Walk
straight until a large boulder starts rolling towards you. Get back inside
the doorway and wait until the boulder rolls above you. Quickly jump
straight and run down the tunnel (floor sections in the doorway will
collapse in a couple of seconds). You will have some time to slide down the
slope, then use your whip to jump across the pit before the boulder starts
rolling again. [Boulder Trap:] Find a whipable spot above you and use your
whip to climb there quickly (look above just before the white tile near the
end of the tunnel). The boulder smashes the wall below you and the level
ends

 

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