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Mafia - The City of Lost Heaven

Mafia - The City of Lost Heaven

           Glenster's Guid Haven for
                               

  ooo        ooooo            .o88o.  o8o            
  `88.       .888'            888 `"  `"'            
   888b     d'888   .oooo.   o888oo  oooo   .oooo.   
   8 Y88. .P  888  `P  )88b   888    `888  `P  )88b  0
   8  `888'   888   .oP"888   888     888   .oP"888  
   8    Y     888  d8(  888   888     888  d8(  888  0
  o8o        o888o `Y888""8o o888o   o888o `Y888""8o 

   ____       _         _                           
    /  / _   / )'_/    (_  /     __/  )__/_ _   _
   (  /)(-  (__/ /(/ ()/  (__()_) /  /  /(-(/\/(-/)
                  /

  Oriented for the PC version

     by Glen T. Winstein (glenster1 at Gamefaqs and IGN, and glenster at Super
Cheats, StuckGamer, neoseeker, 1UP, My Cheats, GamerHelp, Game Revolution, Game-
Border, and Gamesradar)

     glenster (who's at) rediffmail.com

     This walkthrough with active links is at:
     http://sites.google.com/site/glenstersite/

     My GTA walk-throughs, and information about lots of other games, with ac-
tive links for the web addresses, are at:
     http://www.freewebs.com/glenster1/index.htm
     http://www.freewebs.com/glenster1/freepcpinballmodsforlo.htm

     Click "Back" to return from any of the links there--if you "X" it out,
you'll exit the web page.  To compare pictures of vehicles, you might bring a  
page up twice and click a link from each.

     While you're there, you might want see if you find any useful information
in "Glenster's Guide to GTJ Brooklyn," which is also at the next link:
     http://gtw6437.tripod.com/

     While waiting to put together a PC to play GTA "IV," I wrote a walkthrough,
which is at the next link, for "Heavy Metal F.A.K.K.2."
     http://www.gamefaqs.com/computer/doswin/file/256219/59179


  Personal info: when I play this game, I can't help but think, "Wouldn't it be
something if my Mom and Dad were around and I could show this to them?"  It's
sort of like a trip back to when they were young.  Not that they were in any-
thing like the Mafia, because they weren't.  So it's sort of like that.  Kind
of.  Sort of.


  This guide is copyrighted by Glen T. Winstein as of 2010.  It is subject to
all federal and international copyright laws.  Under the United States Copyright
Act of 1976 and the Digital Millennium Copyright Act of 1998, as a published
work, this guide cannot be sold, re-printed, given away, or displayed without
express permission of the author, regardless of the involvement, or lack there-
of, of money or funds of any kind.  Even in a situation of public viewing with-
out any charge, the author must be consulted in order for it to legally be dis-
tributed. 

  This guide cannot be posted on a personal website or transferred to another
user without permission of the author.  Any reader is legally permitted to view,
print, or save a copy of this guide.  Said reader is not permitted to sell, al-
ter, or display this guide without the author's express permission, nor are they
permitted to accredit any part or the entirety of the guide to any individual
other than its original author.  Such actions are considered plagiarism and
theft.  Anyone who disobeys or breaches the copyright laws that apply to this
guide will be persecuted to the full extent of the law.

  All content found within the game itself is the product and the responsibility
of Illusion Softworks and Take-Two Games.  As such, all trademarks and copy-
rights contained in this document are owned by their respective trademark and
copyright holders.

  Copyright (C) 2010 by Glen T. Winstein

  Thanks to the Text ASCII Art Generator at:
  http://patorjk.com/software/taag/

   "Mafia: City of Lost Heaven"
  http://www.imdb.com/title/tt0338221/
  http://en.wikipedia.org/wiki/Mafia_(video_game)
  http://en.wikipedia.org/wiki/List_of_characters_in_Mafia:_The_City_of_Lo
st_Heaven
  http://en.wikipedia.org/wiki/Lost_Heaven

  Game Name:       Mafia
  System:          PC (also Playstation 2 and Xbox)
  Category/Genre:  (Historical) Action, 3rd person shooter
  ESRB Rating:     M-Mature (17 +) for Blood and Violence
  Developer:       Illusion Softworks
  Publisher:       G.O.D. (Gathering of Developers) Games--part of Take-Two
                     Games
  Maximum Players: 1

  USA demo 230.4 MB  The Tutorial and the mission "A Great Deal!"
  http://downloads.gamezone.com/demos/d3023.htm
  http://www.youtube.com/watch?v=ZAZb_cR6UpE

  HxAxNxD's fan video
  http://www.youtube.com/watch?v=cJQTwNETBro

****

      Index

  System requirements
  Running the game on Vista
  Controls
    Default controls
    Something more like the configuration I use for a Grand Theft Auto
    Mouse aim or driveby from a car and other controls
    Gamepad controls
  Save games
  Screenshots and videos
  HUD and map
  Police
  Vehicles
  How to get a Ford Thunderbird, including early in the main story missions
  Gas stations, Lucas Bertone's auto service shop, and free "Freeride" repairs
  Weapons and Yellow Pete's gun shop
  Dogs head
  Miscellaneous basics
  Gimmicks, glitches, Ghost World, and jumps
  Mafia music
  Codes

  Profile

  Freeride

  Freeride Extreme

  1 Snipe Three Snipers
  2 Chase the Invisible Man
  3 Rescue the Damsel from the
      Chinese Sea Dragon--Timed
  4 Shoot Nine Gangsters
      in a Lot and Two Alleys
  5 Chase the Flying Saucer--
      Timed
  6 Hurl the Flame Spear
      Near Maroon Smoke--Timed
  7 Truck with Nitroglycerin--
      Timed
  8 Truck with a Bomb--
      Over 34 mph
  9 Chase the Airplane While
      Carrying a Beeping Bomb
  10 Radial Motion Blur--Timed
  11 Diffuse Nine Dynamite
       Bombs--Timed
  12 Chased by Explosions
  13 Gas Guzzling Trautenberg
       Model J
  14 Answer Six Telephone Booth
       Calls--Timed
  15 Drive Below the Terranova
       Blimp Bomber--Timed
  16 Run, Crouch, and Move the
       Crate--Timed
  17 Kill Speedy Gonzales
  18 Dunk Five Taxi Time Bombs--
       Timed
  19 Exchange Three Race Cars--
       Timed


  Main missions

      Tutorial

      Intro
      Prologue

  1   An Offer You Can't Refuse
                     01 An Offer You Can't Refuse
  2   The Running Man
                     02-01 The Running Man-Taxi Rank
                     02-01 The Running Man-Passenger 2
                     02-01 The Running Man-Passenger 3
                     02-01 The Running Man-Passenger 4
                     02-01 The Running Man-Passenger 5
                     02-02 The Running Man-Coffee Break
  3   Molotov Party
                     03-01 Molotov Party-Salieri Bar

                      The American Mafia families
                      The positions of Salieri and Frank in the chain of command
                        Boss
                        Consigliere
                      The word "Don"

                     03-02 Molotov Party-City
                     03-03 Molotov Party-Morello's Bar
  4   Ordinary Routine
                     04-01 Ordinary Routine-Salieri Bar
                     04-02 Ordinary Routine-After the Briefing
                     04-03 Ordinary Routine-Clark's Motel
                     04-04 Ordinary Routine-Get Him!

      Intermezzo 1

  5   Fairplay
                     05-01 Fairplay-Salieri Bar
                     05-02 Fairplay-City
                     05-03 Fairplay-The Racing Circuit
                     05-04 Fairplay-Lucas Bertone
                     05-05 Fairplay-Return to Salieri's Bar 
  6   Fairplay (Part 2)
                     06-01 Fairplay-Salieri Bar
                     06-02 Fairplay-City
                     06-03 Fairplay-Before the race
                     06-04 Fairplay-Victory
                     06-05 Fairplay-Lucas Bertone
  7a  Sarah
                     07-01 Sarah-Salieri Bar
                     07-02 Sarah-Moonlight Stroll
                     07-03 Sarah-Surprise
  7b  Better Get Used to It
                     07-04 Better Get Used To It-Salieri Bar
                     07-05 Better Get Used To It-City
                     07-06 Better Get Used To It-Service Station
                     07-07 Better Get Used To It-Chase
  8a  The Whore
                     08-01 The Whore-Talk With Frank
                     08-02 The Whore-Hotel Corleone
                     08-03 The Whore-Rooftops
  8b  The Priest
                     08-04 The Priest-Surprise
                     08-05 The Priest-Escape

      Intermezzo 2

  9   A Trip to the Country
                     09-01 A Trip To The Country-Salieri Bar
                     09-02 A Trip To The Country-City
                     09-03 A Trip To The Country-The Farm
                     09-04 A Trip To The Country-Saving Sam
                     09-05 A Trip To The Country-Return Journey
                     09-06 A Trip To The Country-The Warehouse

                       How to get a Lassiter V16 Police car

                     09-07 A Trip To The Country-Lucas Bertone

                       The mission as it's normally done
                       The mission done with a Lassiter V16 Police car
                       The end of the mission either way

                     09-08 A Trip To The Country-Lucas Bertone 2
  10  Omerta
                     10-01 Omerta-Salieri Bar
                     10-02 Omerta-City
                     10-03 Omerta-City 2
                     10-04 Omerta-The Airport
                     10-05 Omerta-Frank
                     10-06 Omerta-An Act Of Grace
                     10-07 Omerta-Lucas Bertone
                     10-08 Omerta-Lucas Bertone 2
  11  Visiting Rich People
                     11-01 Visiting Rich People-Salieri Bar
                     11-02 Visiting Rich People-City
                     11-03 Visiting Rich People-The Villa
                     11-04 Visiting Rich People-The Safe
                     11-05 Visiting Rich People-Escape
  12  A Great Deal!
                     12-01 A Great Deal!-Salieri Bar
                     12-02 A Great Deal!-The Parking Lot
                     12-03 A Great Deal!-Car Chase
                     12-04 A Great Deal!-Back At The Bar

      Intermezzo 3

  13  Bon Appetit!
                     13-01 Bon Appetit!-City
                     13-02 Bon Appetit!-Pepe's Restaurant
                     13-03 Bon Appetit!-After The Attack
                     13-04 Bon Appetit!-Carlo
  14  Happy Birthday!
                     14-01 Happy Birthday!-Vincenzo's Workshop
                     14-02 Happy Birthday!-City
                     14-03 Happy Birthday!-At The Party
  15  You Lucky Bastard!
                     15-01 You Lucky Bastard!-Salieri Bar
                     15-02 You Lucky Bastard!-The Phone Booth
                     15-03 You Lucky Bastard!-Vincenzo
                     15-04 You Lucky Bastard!-Fireworks
                     15-05 You Lucky Bastard!-Rainbow Garden
                     15-06 You Lucky Bastard!-Escape
                     15-07 You Lucky Bastard!-Railway Crossing
                     15-08 You Lucky Bastard!-The Harbor
                     15-09 You Lucky Bastard!-Sergio
                     15-10 You Lucky Bastard!-Return To The Bar
                     15-11 You Lucky Bastard!-Lucas Bertone
                     15-12 You Lucky Bastard!-Lucas Bertone 2
  16  Creme de la Creme
                     16-01 Creme De La Creme-Salieri Bar
                     16-02 Creme De La Creme-City
                     16-03 Creme De La Creme-Manhunt
                     16-04 Creme De La Creme-The Airport
                     16-05 Creme De La Creme-Back To The Bar
                     16-06 Creme De La Creme-Lucas Bertone
                     16-07 Creme De La Creme-Lucas Bertone 2

      Intermezzo 4

  17  Election Campaign
                     17-01 Election Campaign-Salieri Bar
                     17-02 Election Campaign-City
                     17-03 Election Campaign-Old Prison
                     17-04 Election Campaign-Prison Tower
                     17-05 Election Campaign-Return To The Bar
                     17-06 Election Campaign-Lucas Bertone
                     17-07 Election Campaign-Lucas Bertone 2
  18  Just for Relaxation
                     18-01 Just For Relaxation-Salieri Bar
                     18-02 Just For Relaxation-City 
                     18-03 Just For Relaxation-Transport Required
                     18-04 Just For Relaxation-The Harbor
                     18-05 Just For Relaxation-The Trap
  19  Moonlighting
                     19-01 Moonlighting-Paulie's Flat
                     19-02 Moonlighting-On The Way To The Bank
                     19-03 Moonlighting-Reconnaissance
                     19-04 Moonlighting-Going Shopping
                     19-05 Moonlighting-Lucas Bertone
                     19-06 Moonlighting-Lucas Bertone 2
                     19-07 Moonlighting-The Bank Heist
                     19-08 Moonlighting-Escape
  20  The Death of Art
                     20-01 The Death Of Art-Paulie's Flat
                     20-02 The Death Of Art-City
                     20-03 The Death Of Art-Lucas Bertone
                     20-04 The Death Of Art-Lucas Bertone 2
                     20-05 The Death Of Art-Grand Finale
                     20-06 The Death Of Art-Sam

      Epilogue

  
  Bonuses for completing the game

  Mods

  Mafia II

****


  System requirements

  Mafia requires DirectX 8.1 to be installed in order to run.  (You will be
prompted to install this after installing the game.)

  The game requires the MAFIA DISC 1 CD to be in the CDROM (DVD-ROM drive) in
order to run. The supported operating systems are:

  Windows 98, Windows 98 Second Edition, Windows Millennium, Windows 2000 (Work-
station), Windows XP (Home and Professional)

  Mafia does not support:

  Windows 95, Windows NT (any version)

  Minimum Hardware Requirements:

  500 MHz Pentium(r) III or AMD Athlon processor
  96 MB of RAM
  16x CD / DVD ROM drive
  1.8 GB of free hard disk space
  32 MB video card with DirectX 8.1 compatible drivers
  DirectX 8.1 compatible sound card
  Microsoft compatible keyboard and mouse

  Recommended Hardware Requirements:

  700+ MHz Pentium III or AMD Athlon processor
  128+ MB of RAM
  32x CD / DVD ROM drive
  1.8 GB of free hard disk space
  64 MB video card with DirectX 8.1 compatible drivers
  DirectX 8.1 compatible sound card with surround sound support
  Microsoft compatible keyboard and mouse

****


  Running the game on Vista

  Vista users who want to make sure that their save games and configurations
show up in the main game folder should read the Microsoft article on "File and
folder Virtualization" at the next link.
  http://support.microsoft.com/kb/927387/en-us

  It instructs you to go to the C:\Users\User_name\AppData\Local\VirtualStore\
MyApp folder.  But I didn't have AppData listed there by clicking my way through
the usual way (?).  So I put AppData in Start > Start Search and found it.

  Then I used the rest of the article directions to go to Virtual Store, but I
didn't see a MyApp folder--I found two other folders: Program Files and Windows.

  The Program Files folder had a folder called Mafia and in it was a text docu-
ment called log.

  To have the save game and configuration settings files appear in the proper
place, the article instructs you to change the security settings on the folder
for the application:

   1. Log on as a user who has administrative credentials then go to the game
folder.
   2. Right-click the folder then click Properties.
   3. On the Security tab, click Edit.

  If you are prompted for an administrator password or for confirmation, type
your password, or click Continue.

   4. Under Group or user names, click your user account.
   5. Under Permissions for Users, click Allow for the following permissions:
          * Modify
          * Read & Execute
          * List Folder Contents
          * Read
          * Write
   6. Click OK

  I ran the game as Administrator to use the initial little menu of options and
saved it.  I also right clicked the Desktop icon for the game, clicked Proper-
ties, clicked the Compatibility tab, checked the box for "Run this program in
compatibility mode for:" and used the drop down box to pick "Windows XP (Ser-
vice Pack 2)," then clicked OK.   Then the game ran normally.

****


  Controls
________________

  Default controls
  
  Skip cutscene    Enter
  Pause menu       Esc

  Player Controls

  Forward           Cursor Up    Walk or run depending on which you've set as
                                   the default with the "Toggle run/walk" key--
                                   I have Tommy walk by default.
  Backward          Cursor Down
  Left              Cursor Left  Walk or run to the left depending on which
                                   you've set as the default with the "Toggle
                                   run/walk" key--I have Tommy walk by default.
                                 Tap it twice and, whether Tommy is standing or
                                   crouching, he'll do a side roll to the left. 
  Right             Cursor Right Walk or run to the right depending on which
                                   you've set as the default with the "Toggle
                                   run/walk" key--I have Tommy walk by default.
                                 Tap it twice and, whether Tommy is standing or
                                   crouching, he'll do a side roll to the right.
  Walk/run          Right Shift  While added to Forward, Left, or Right, it
                                   changes his walk to a run or his run to a
                                   walk.  Tommy also makes a "come here" whistle
                                   at first when you press it.
  Toggle Run/Walk   Caps Lock    Set Tommy's default Forward, Left, or Right
                                   speed to walk or run
  Aim               Mouse Axis X and Y (mouse aim)
  Jump/Climb        Num Pad 0
  Action            RMB
  Fire              LMB          You can briefly press the LMB to make Tommy
                                   raise his gun and make the crosshairs appear
                                   for a couple of seconds.  This let you have
                                   him aim before he starts using ammo.
                                 If you continue to hold down the LMB, he'll
                                   keep firing his gun, reloading if possible,
                                   firing, etc., till you release the LMB or he
                                   runs out of bullets.
                                 To have Tommy perform quick shots, such as with
                                   a Shotgun: hold the Backwards key, then hold
                                   the Fire key while at the same time pressing
                                   the Jump key--you can make the weapon fire as
                                   fast as you can tap the Jump key.
                                 The LMB is also used to have Tommy punch or
                                   throw.
  Crouch            Right Ctrl
  Cycle up          Mouse Axis Z (scroll wheel)  Select a weapon
  Cycle down        Mouse Axis Z (scroll wheel)  Select a weapon
                                 You can add secondary controls--one for next
                                   weapon and one for previous weapon
  Hide Weapon       H
  Drop Weapon       Backspace
  Reload            L            Tommy loses the bullets of a rejected cylinder/
                                   magazine/cartridge.  To have Tommy perform a
                                   quick reload, have him do a side roll right
                                   after he starts to reload.  If you have him
                                   fire the last bullet of an equipped cylinder/
                                   magazine/cartridge and he has at least one
                                   unused cylinder/magazine/cartridge, he'll re-
                                   load.
  Sniper Mode       S
  Inventory         I
  Objectives        F1
  City Map          Tab

  Car Controls

  Accelerate         Cursor Up   Accelerate or Brake/Reverse can be used to
                                   start the ignition.
  Brake/Reverse      Cursor Down
  Steer Left         Cursor Left
  Steer Right        Cursor Right
  Handbrake          Space
  Horn               K           Peds and, if Tommy goes over the speed limit--
                                   40 mph until completion of the main story
                                   missions then 60 mph--vehicles react to the
                                   horn by getting out of the way.
  Look Left          ,
  Look Right         .
  Speed Limiter      F5          If you want help in having Tommy avoid trouble
                                   from the police for speeding, press F5 to
                                   limit Tommy's car to 40 mph (60 mph after
                                   completion of the main story missions).
  Manual/Automatic
    Gears            M           A little disk with M or A in the bottom right
                                   corner of the screen indicates whether you've
                                   used this key to choose manual or automatic
                                   transmission.  Tommy can accelerate faster
                                   with a manual transmission but I haven't
                                   played with it much yet.
  Use Clutch         X           Press this while using a manual transmission
                                   and changing gears.
  Change Gears Up    A
  Change Gears Down  Z
  Replace race car   Num Pad 0   Upright Tommy's car during the "Fairplay"
                                   race--it's a little too time-consuming
  Change Camera      C           You can choose from six camera positions that
                                   are aimed forward: one above and behind the
                                   vehicle, one the same but a little farther
                                   back, another the same but even farther back,
                                   one from the front fender, one just in front
                                   of the windshield, and one beside the back of
                                   the left front fender.
                                 They can be combined with Q and/or E.  Also see
                                   "Mouse aim or driveby from a car and other
                                   controls" below.
  City Map          Tab
________________


  Something more like the configuration I use for a Grand Theft Auto

  I change some of the controls to the ones I use for a Grand Theft Auto.  But
to make this walkthrough more user-friendly, I'll refer to a control with the
general description if I don't use the default key for it.

  Skip cutscene    Enter
  Pause menu       Esc

  Player


  Forward           W            Walk or run depending on which you've set as
                                   the default with the "Toggle run/walk" key--
                                   I have Tommy walk by default.
  Backward          S
  Left              A            Walk or run to the left depending on which
                                   you've set as the default with the "Toggle
                                   run/walk" key--I have Tommy walk by default.
                                 Tap it twice and, whether Tommy is standing or
                                   crouching, he'll do a side roll to the left.
  Right             D            Walk or run to the right depending on which
                                   you've set as the default with the "Toggle
                                   run/walk" key--I have Tommy walk by default.
                                 Tap it twice and, whether Tommy is standing or
                                   crouching, he'll do a side roll to the right.
  Walk/Run         Shift         While added to Forward, Left, or Right, it
                                   changes his walk to a run or his run to a
                                   walk.  Tommy also makes a "come here" whistle
                                   at first when you press it.
  Toggle run/walk  Num Enter     Set Tommy's default Forward speed to walk or
                                   run.  I just changed it from Caps Lock be-
                                   cause I don't like finding that I'm mainly
                                   typing with capitals after playing a game.
  Aim              Mouse Axis X and Y (mouse aim)
  Jump/Climb       Space
  Action button    RMB
  Fire             LMB           You can briefly press the LMB to make Tommy
                                   raise his gun and make the crosshairs appear
                                   for a couple of seconds.  This let you have
                                   him aim before he starts using ammo.
                                 If you continue to hold down the LMB, he'll
                                   keep firing his gun, reloading if possible,
                                   firing, etc., till you release the LMB or he
                                   runs out of bullets.
                                 To have Tommy perform quick shots, such as with
                                   a Shotgun: hold the Backwards key, then hold
                                   the Fire key while at the same time pressing
                                   the Jump key--you can make the weapon fire as
                                   fast as you can tap the Jump key.
                                 The LMB is also used to have Tommy punch or
                                   throw.
  Crouch           C
  Cycle up         Mouse Axis Z--Scroll (or Backspace)  Select a weapon
  Cycle down       Mouse Axis Z--Scroll (or \)          Select a weapon
  Hide weapon      E
  Drop weapon      R
  Reload           F             Tommy loses the bullets of a rejected cylinder/
                                   magazine/cartridge.  To have Tommy perform a
                                   quick reload, have him do a side roll right
                                   after he starts to reload.  If you have him
                                   fire the last bullet of an equipped cylinder/
                                   magazine/cartridge and he has at least one
                                   unused cylinder/magazine/cartridge, he'll re-
                                   load.
  Sniper mode      X             For some reason, this disappears from the Con-
                                   trols menu with a new mission and I have to
                                   re-enter it
  Inventory        I
  Objectives       F1
  City map         Tab


  Car

  Accelerate             W
  Brake/reverse          S       W or S can be used to start the ignition.
  Steer left             A
  Steer right            D
  Handbrake              Space
  Horn                   Shift   Peds and, if Tommy goes over the speed limit--
                                   40 mph until completion of the main story
                                   missions then 60 mph--vehicles react to the
                                   horn by getting out of the way.
  Look left              Q
  Look right             E
  Look behind            Q and E
  Speed limiter          F5      If you want help in having Tommy avoid trouble
                                   from the police for speeding, press F5 to
                                   limit Tommy's car to 40 mph (60 mph after
                                   completion of the main story missions).
                                 But if you'd like to know what it's like to
                                   have Tommy Angelo drive more like Tommy Ver-
                                   cetti in "Grand Theft Auto: Vice City," see
                                   the speed runs at the next links.
                                   http://www.youtube.com/watch?v=L1YSCf8wfPo
                                   http://speeddemosarchive.com/Mafia.html

                                   Also see much of the driving used in the
                                   videos at the links shown after each mission.

                                   Also see "How to get a Ford Thunderbird, in-
                                   cluding early in the main story missions"
  Manual/auto gearing    M       A little disk with M or A in the bottom right
                                   corner of the screen indicates whether you've
                                   used this key to choose manual or automatic
                                   transmission.  Tommy can accelerate faster
                                   with a manual transmission but I haven't
                                   played with it much yet.
  Use clutch             X       Press this while using a manual transmission
                                   and changing gears.
  Change gears up        Up
  Change gears down      Down
  Replace race car       Num 0   Upright Tommy's car during the "Fairplay"
                                   race--it's a little too time-consuming
  Change camera          C       You can choose from six camera positions that
                                   are aimed forward: one above and behind the
                                   vehicle, one the same but a little farther
                                   back, another the same but even farther back,
                                   one from the front fender, one just in front
                                   of the windshield, and one beside the back of
                                   the left front fender.
                                 They can be combined with Q and/or E.  Also see
                                   "Mouse aim or driveby from a car and other
                                   controls" below.
  City Map          Tab
________________


  Mouse aim or driveby from a car and other controls

  Mouse aim or driveby from a car

  You can only use mouse aim, or use mouse aim for a drive by, in the three
"camera" views that position the "camera" above and behind the vehicle.  For the
other three "camera" views, the "camera" is in a fixed position.

  To have Tommy use mouse aim, not shoot, from a vehicle, use one of the three
"camera" views that position the "camera" above and behind the vehicle and click
the LMB.  Revert to the default view by clicking the RMB.

  I don't like looking sideways while trying to drive forward so I generally
didn't have Tommy do a driveby while having him drive.  But this is how you do
it:

  To have Tommy shoot from the driver's seat of a vehicle, use one of the three
"camera" views that position the "camera" above and behind the vehicle, scroll
to the handgun you want to use, and press the LMB--cross hairs appear on the
middle of the screen.  You can move the crosshairs with mouse aim.  Tommy can
shoot if you aim the crosshairs somewhere to the left of the vehicle.

  The same method works for those three "camera" positions if you press the key
to have Tommy look left.  You can have Tommy shoot while looking left and using
the other three "camera" positions, too, but the crosshairs can't be moved from
the center of the screen.

  Press the RMB, the key to have Tommy look right, or both of the keys to look
backward, and he reverts to Empty Hands--if the vehicle has a window, he closes
the window.

  Tommy can use a handgun, machine gun, or shotgun from the passenger side such
as when using the gimmick to have Tommy driven in Sam's car in "Just for Relaxa-
tion-The Trap" or be driven in the Trautenberg Model J in "Moonlighting-Lucas
Bertone 2."  

  Other controls

  Aiming

    Aiming sensitivity X  adjustable bar
    Aiming sensitivity Y  adjustable bar
    Max aiming speed X    adjustable bar

  Steering

    Nonlinear/linear      adjustable bar

  Others

    Cursor                crosshair/center point/crosshair + center point
    Side roll             yes/no
    Mouse control         normal/inverted
    Speedometer           miles per hour/kilometers per hour
    Subtitles             enabled/disabled

  Force feedback

    Global stick volume   adjustable bar
    Suspension            adjustable bar
    Collisions            adjustable bar
    Revs                  adjustable bar
    Tire grip             adjustable bar
    Player movement       adjustable bar

________________


  Gamepad controls

  I don't use my Logitech Rumblepad 2.  It's not working right, and I don't want
to get it repaired right now.  Here's one possible way to configure the controls
for it (you'll probably want to customize them):


  Foot Controls

  Jump          Joy1
  Sprint        Joy2
  Fire          Joy3
  Enter+Exit    Joy4
  Action        Joy5
  Reload        Joy6
  Prev Weapon   Joy7
  Next Weapon   Joy8
  Map           Joy9
  Crouch        Joy10
  Hide weapon   Joy11
  Drop weapon   Joy12

  Vehicle Controls

  Accelerate      Joy1
  Reverse         Joy2
  Fire            Joy3
  Enter+Exit      Joy4
  Objectives      Joy5
  Handbrake       Joy6
  Look Left       Joy7
  Look Right      Joy8
    Look Behind     Joy7+8
  Map             Joy9
  Camera          Joy10
  Horn            Joy11
  Speed limiter   Joy12

****


  Save games

  You get two save games for "Freeride Extreme," one for "Freeride," and one for
each saved section of a main story mission.  The most you can have is 116 save
games.

  When you run the cursor over a save game, you can see Tommy's Health for it
from 0-100%, the date and military time of the save, and play time, which I
think is is the amount of time you played an uninterrupted session till when you
saved that mission.

****


  Screenshots and videos

  The Prt Scr (Print Screen) key doesn't work for making screenshots for Mafia.
(By that method, you'd then open Paint and click Edit and Paste then Save the
screen shot.)

  You can use Fraps to make screenshots and videos of your games.
  http://en.wikipedia.org/wiki/Fraps
  http://www.fraps.com/

  Fraps lets you use hotkeys.  You can take any number of screen shots at a
time, but the free version doesn't let you make make .jpg files, only .bmp
files which are a lot bigger.  To copy them as .jpg files, you can use the free
Easy Graphic Converter, then delete the .bmp files.
  http://www.etrusoft.com/graphic-converter/

  The free version of Fraps restricts videos to 30 sec. clips.  Whether you use
the free version or not, the videos take up a lot of MBs which you can compress
to take up less hard disk space (and make them easier for your computer to use
with your editor later).  The free processing tool I use is VirtualDub.  I click
Video > Compression > XviD MPEG-4 codec and save them as .avi files.
  http://en.wikipedia.org/wiki/Virtual_Dub
  http://www.virtualdub.org/


  How I make videos

  As described above, I capture the scenes on my PC with Fraps.  I use Virtual-
Dub, which is free, to compress the video clips to .avi files.

  Other free software I've used includes the AoA Audio extractor (to extract
the audio from a clip or convert MP3s to .wav files, which Windows Movie Maker
prefers), Super (to convert most any file type to another), and Wavepad (an au-
dio editor I haven't used much).  I've also used the ZAMZAR web page to save
YouTube videos.
  http://www.aoamedia.com/audioextractor.htm
  http://www.erightsoft.com/SUPER.html
  http://www.nch.com.au/wavepad/masters.html
  http://www.zamzar.com/url/

  I edit the clips with Windows Movie Maker, which comes with Windows Home XP
and Vista Home Premium.  Windows 7 comes with Windows Live Movie Maker, which
has different functions, but you can unofficially port Windows Movie Maker to
it.  I use Windows Movie Maker to publish each video to my computer, which lets
you compress the video to the size you want.  See the Windows Movie Maker forum
for more, including many free user-made effects.
  http://en.wikipedia.org/wiki/Windows_Movie_Maker
  http://en.wikipedia.org/wiki/Windows_Vista
  http://www.windowsmoviemakers.net/Forums/Default.aspx
  http://www.windowsmoviemakers.net/Forums/ShowPost.aspx?PostID=129645

  If you're going to buy an editor, check the latest reviews.  Sony Vegas and
Adobe Premier Pro usually get good reviews.  Avidemux is free, but I just use
Windows Movie Maker.
  http://en.wikipedia.org/wiki/Sony_Vegas
  http://en.wikipedia.org/wiki/Adobe_Premiere_Pro
  http://en.wikipedia.org/wiki/List_of_video_editing_software
  http://en.wikipedia.org/wiki/Avidemux
  http://www.avidemux.org/

  I upload my videos to You Tube and filefront.  A list of other web sites that
let you store your videos is at the last link.
  http://www.youtube.com/
  http://www.filefront.com/
  http://www.110mb.com/forum/general-chat/biggest-list-of-free-file-hosting
-sites-updated-monthly-t1428.0.html

****


  HUD and map


  HUD

  Tommy's Health, 0 (death) to 100, is shown in a rectangle at the lower left
corner of the screen.

  If Tommy holds a gun, an ammo rectangle appears to the right of the Health
rectangle.  The ammo rectangle shows Tommy's ammo by a pair of numbers.  The
left number of the pair gives the number of bullets in his current cylinder/mag-
azine/cartridge and the right number gives the number of bullets in his unused
cylinder/magazine/cartridge.

  An exclamation point appears over the Health rectangle if Tommy can interact
with something by pressing the RMB.  Other status messages may appear there,
too, such as a rectangle that shows the Health, 0 to 100, of a mission compan-
ion, red letters indicating what kind of offense Tommy is wanted for, etc.

  When Tommy enters a car to drive it, the name of the car appears briefly in
the bottom left corner of the screen.


  Radar 

  The radar is in the upper left corner of the screen when Tommy is in the driv-
er's seat of a vehicle.  The types of vehicles in Tommy's area are represented
on it with different colored short lines.

  White (shown in the center of the radar):
            Tommy in a vehicle

  White (shown anywhere on the radar):
            An unlocked vehicle: one of Tommy's other vehicles or that Tommy
            hasn't found yet in "Freeride"

  Green     A locked ped vehicle

  Blue      A police car that isn't chasing Tommy.  A police car will react to
            an offense by Tommy if it's anywhere from about halfway between the
            edge of the radar and the middle of it and approaching the middle--
            Tommy's position.  They won't react to an offense by Tommy if
            they're driving away from him.

  Orange ("Freeride"):
            A gangster car that isn't chasing Tommy

  Red       A police or gangster car that's chasing Tommy 
 
  Yellow    A trolley

  Red X (blue X on the map):
            Tommy's current destination or target vehicle

  During "Fairplay-Victory," the radar also shows a basic outline of the nearby
part of the racetrack.


  The speedometer, gas gauge, odometer, tachometer, indication of manual or
automatic transmission, and, when shown, the speed limiter are shown at the bot-
tom right corner of the screen when Tommy is in the driver's seat of a vehicle.

  The currently selected gear is shown above the base of the speedometer needle.
Below the base of the needle of the speedometer is an odometer, which shows the
distance the vehicle has traveled.  The gas gauge is on the bottom of the speed-
ometer.  The gas level will go down fast if the engine is damaged.  A little
round red light appears if the tank is about empty or empty.

  The smaller dial to the left of the speedometer is a tachometer, which you can
use if using a manual transmission.  It shows the rate of rotation of the engine
crankshaft in revolutions per minute.
  http://en.wikipedia.org/wiki/Tachometer

  The tachometer is used to know when to shift.  See the instructions for how to
shift with a manual transmission at the next links.
  http://www.youtube.com/watch?v=rqtctkznYjk
  http://www.youtube.com/watch?v=ecCi4diRCY8
  http://www.10w40.com/individual/100186.asp
  http://www.ehow.com/video_3234_drive-car-with.html

  The little round dial to the right of the bottom of the speedometer shows an
"M" or "A" to indicate whether the car is using a manual or automatic transmis-
sion.

  As the game manual notes: "...by pressing the clutch and revving the engine
you can achieve a faster getaway from a stationary position.

  "NOTE: By switching to manual control of the gears you have the option to
leave it in neutral with the handbrake off, this is shown in the gear display
window in the center of the speedometer by the letter "N". This can allow vehi-
cles to be moved without any resistance."

  If you press F5 to limit the speed of the vehicle to 40 mph (60 mph after com-
pleting the main story missions), a yellow-orange diamond with "40" ("60" after
completing the main story missions) in black numerals appears above the right
side of the speedometer.  Press F5 again to remove the speed limit and the indi-
cator.


  Compass

  The compass appears at the upper left side of the radar to point at Tommy's
destination (not the nearest road to take for the best route) when a mission as-
signs one.


  Pocket watch

  When Tommy has a timed mission, a pocket watch appears in the upper right cor-
ner of the screen to indicate the time left in the mission.  For periods over
one minute, the time left in shown by a moving minute hand with the distance it
has to travel to 0 colored with a diminishing red slice except that the last
minute is shown instead by a moving second hand and the distance it has to trav-
el to 0 colored by a diminishing red slice. Just the latter is shown for periods
under a minute.


  The amount of money Tommy has is shown in "Freeride" in the upper right corner
of the screen.  


  Map (Tab)

  Yellow arrow (shown in the center of the map)
            Tommy

  Blue X
            Tommy's destination when assigned by a mission

  Also shown on the map are Salieri's Bar, Lucas Bertone's auto service shop,
gas stations (three orange triangles), elevated railway and stations (blue), and
trolley routes (yellow).

  Map with an inset that shows the country roads
  http://www.andylogam.com/Pictures/Maps/map_lostheaven.jpg

  Map by Mafiascene.com that shows the country roads and many of the notable lo-
cations
  http://www.tensidedrpg.com/campaigns/active/mafia/greater_lost_heaven.jpg

  Freeride and Freeride Extreme map by Gavel
  http://pcmafiagames.files.wordpress.com/2008/07/mafia_fr-fre_map_big-vind
plaatsen.jpg
  http://games.softpedia.com/progDownload/Mafia-Mafia-Fr-FRE-Map-Download-11
940.html

  It also shows the locations needed to get a Lassiter V16 Police car during
the "Lucas Bertone" segment of "A Trip to the Country."

****


  Police

  The police wear blue uniforms and hats (except for undercover policemen in
long light brown coats who only appear in certain main story missions).

  They don't appear in the country in "Freeride."  If you try to have Tommy lure
them there, they disappear when the country setting loads.

  (The Mafia bought all the farms and killed them.  There are dead bodies in ce-
ment under a patch of turnips.  Some are afraid of the country in "San Andreas."
Why?  At least you can lure the police there.  There are no police in the coun-
try in "Freeride" in "Mafia."  If you go there late at night, you may see the
ghost of Al Capone raking his mulch.)

  If Tommy's offense is seen by a policeman who's on foot, you'll hear a whis-
tle.  If his offense is seen by policemen who are in a vehicle, you'll hear a
siren.

  The police on foot or in a police car only react to Tommy committing an of-
fense if they're pointed or going toward him.  They don't react to an offense by
Tommy while they're pointed or driving away from him.

  To help Tommy prevent a policeman from seeing Tommy commit an offense while
he's on foot, you can have him look around the scenary for a police man or a po-
lice car that's pointed or coming toward him.  He can also do that while he
picks (RMB) the lock of a vehicle.

  To help Tommy prevent a policeman from seeing Tommy commit an offense while
he's in a vehicle, you can try to avoid having Tommy commit an offense when a
blue line, indicating a police car, is anywhere from about half-way between the
edge of the radar and the middle of it and is pointed toward or approaching the
middle--Tommy's position.  The police don't react to an offense by Tommy while
they're pointed away or driving away from him.

  The radar doesn't indicate policemen who're on foot.  If Tommy's in a vehicle,
you can either have him check out the scenary for police on foot by turning the
vehicle or by clicking the LMB and looking around with mouse aim if you're using
one of the "camera" views that positions the "Camera" above and behind the vehi-
cle.

  You can also press F5 to limit the speed of Tommy's vehicle to 40 mph (60 mph
after completing the main story missions) so he doesn't go over the speed limit.


  Minor offenses

  - Going more than 40 mph (60 mph after completing the main story missions) but
not more than 70 mph (105 mph after completing the main story missions)

  - Going through an intersection despite a red light

  - Using a vehicle to lightly to moderately bump a pedestrian or another vehi-
    cle

  If you have Tommy commit a minor offense and he's seen by a policeman, a tick-
et icon appears in the top middle section of the screen indicating that the po-
liceman is trying to serve Tommy a ticket.

  If the policemen are in a police car, they chase and ram his vehicle.

  If you have Tommy stop and get out of his vehicle to pay the policeman the
fine for the ticket during the main missions, it just adds to the appearance of
realism of the game--he doesn't have money for you to manage.  But if Tommy pays
for a ticket during "Freeride," he loses $1,000. 

  In the main story missions or "Freeride," if the ticket icon remains opaque
for a longer period of time, or if Tommy gets four tickets in a row, he's wanted
for arrest--a major offense.


  Major offenses

  - Going more than 70 mph (105 mph after completing the main story missions)

  - Showing a weapon except the Baseball bat

  - Being seen by a policeman after a minor offense for a longer period of time

  - Committing a minor offense for the fourth time

  - Using a vehicle to slam into another vehicle or kill a pedestrian

  - Lightly to moderately bumping a police car--slamming into a police car may
      be a major offense or create police assault

  If you have Tommy stop and get out of his vehicle to pay a traffic ticket
while transporting someone that openly carries a weapon other than the Baseball
bat, they get out of the car while Tommy does but the police don't mind that the
passenger is carrying a weapon.

  If a policeman sees Tommy commit a major offense, a pair of handcuffs icon ap-
pears in the top middle section of the screen indicating that the policeman is
trying to arrest Tommy.  If they're in a vehicle, they'll ram Tommy's vehicle.

  As with a minor offense, you can have Tommy get out of the policeman's view
and the icon becomes translucent.  If you have him get into another vehicle
without a policeman seeing him do it, the icon changes to the puzzled policeman
(see below).

  If a major offense status persists for a longer period of time, other police-
men are called into the hunt and a wanted bar (see below) appears below the pair
of handcuffs icon.

  If Tommy is apprehended while sought by the police for a major offense, he's
arrested and you fail the mission.


  Police assault

  - Firing a weapon

  - Attacking or killing a policeman

  - Slamming into a police car may be a major offense or create police assault

  If a policeman sees Tommy commit one of these offenses or hears him fire a
weapon, a Colt 1911 icon appears in the top middle section of the screen indi-
cating that the police force, including officers on foot with S&W Model 10 M&Ps
and police cars containing officers with S&W Model 10 M&Ps and Pump-action shot-
guns, is trying to shoot Tommy.

  If this status persists for a longer period of time, other policemen are
called into the hunt and a wanted bar (see below) appears below the Colt 1911
icon.  If Tommy tries to escape, roadblocks with two to five cars, armed police-
men, and one or two spike strips appear at every couple of intersections.

  If you have him get into another vehicle without a policeman seeing him do it,
the icon changes to the puzzled policeman (see below).

  If Tommy is killed you fail the mission.


  Puzzled policeman and wanted bar

  Puzzled policeman

  If Tommy has gotten into a different vehicle after getting out of the sight of
the police after a policeman saw Tommy create one of the offenses of the several
categories above, the icon in the top middle section of the screen changes to
the head and upper body of a policeman with three question marks by his head.
If Tommy gets out of the vehicle in view of a policeman, his previous wanted
status is reinstated.


  Wanted bar

  If Tommy is wanted for a longer period of time for a major offense or an of-
fense that creates a police assault, a red bar appears below the pair of hand-
cuffs or Colt 1911 icon.  More policemen join in the hunt as described in each
of those categories above.

  If Tommy gets out of the view of all of the policemen, the icon becomes trans-
lucent and the red bar slowly gets smaller till the icon and the bar are gone.
If Tommy is seen by a policeman before the bar disappears, the icon becomes
opaque and the red bar becomes full again.

  If Tommy gets into another vehicle without being seen by a policeman, the puz-
zled policeman icon replaces the pair of handcuffs or Colt 1911 icon.


  Eluding policemen who are on foot

  Most carry an S&W Model 10 M&P.  They blow a whistle and chase Tommy if they
see him commit an offense.  If Tommy has a wanted rating, it will get worse if
you have Tommy stay around them too long without doing something to end his
wanted status.

  Since Tommy may be able to run away from some of them, you could have him
shoot any policemen that are close then run or jack a vehicle to get a couple
blocks away and out of their view, go around a corner, and jack a vehicle to
make the puzzled policeman icon appear.

  If a trolley is handy, you can have Tommy ride on it because the police don't
enter a trolley.  You might get away with having Tommy go up a ramp to wait for
an elevated train and use it likewise because the police don't ride one of those
either and may take a while before making it up the ramp.  That may even give
you an advantage in being able to have Tommy shoot them.

  The fastest thing to do is have Tommy shoot them.  If there's no other police-
man around and there isn't a wanted bar, and Tommy isn't killed, the wanted icon
will disappear once the officer is dead.

  To have Tommy shoot more rapidly, notably with a Pump-action shotgun, hold
down the key for Backward then hold down the key for Fire as well and he can
fire as quickly as you can add presses of the Jump key.

  If Tommy is in a vehicle when he creates a minor offense and you want him to
elude a policeman that's on foot, you can just have Tommy keep driving.  Once
Tommy's gotten out of the sight of the policeman, The ticket becomes translu-
cent.  When the ticket disappears, it indicates that the policeman has given up
the chase.

  To make a more serious wanted rating disappear, you could have Tommy run over
the police man, or get a good distance away and turn the left side of his vehi-
cle toward the police man then do a driveby (scroll to a handgun then click the
LMB), but it would be easier to have Tommy get out of the vehicle to shoot them.


  Eluding policemen who are in a car

  Policemen in cars appear in pairs.  Early in the main story missions they ap-
pear in a Schubert Six Police, later a Schubert Extra Six Police Fordor or Schu-
bert Extra Six Police Tudor.  They're armed with S&W Model 10 M&P handguns and
the officer in the passenger seat may have a Pump-action shotgun.  From "Elec-
tion Campaign" on they respond to police assault with a pair of officers with
Pump-action shotguns in a Lassiter V16 Police car.  Tommy is better prepared to
handle them if he gets some distance from the shotguns and uses a Thompson 1928
or at least a Colt 1911.

  If Tommy's on foot when policemen in a car come after him, have him wait till
the car is stopped nearby and the policemen begin to get out of their car.  Have
Tommy shoot the officer that comes out of the facing door and hasn't had time to
shoot, then have Tommy crouch and move to bring the other officer comes into
view and shoot him.

  If Tommy's position relative to the car makes it convenient, such as if Tommy
is facing the side of the car and can shoot across or through the windows of the
car, or he's far enough away from the front or back to get a clear shot at the
area by each of the two doors, you may be able to have Tommy stay in one area
and shoot one officer then the other as they get out of their car and haven't
had time to shoot.

  If Tommy's close to the police car, the officer who comes out of the passenger
side with the Pump-action shotgun is the bigger concern.  If Tommy's position
makes it convenient, have him shoot that officer as he comes out of the car and
hasn't had time to shoot.  Otherwise, have Tommy shoot the driver as he gets out
of the car, then have Tommy take cover or keep enough distance so the Pump-ac-
tion shotgun isn't as effective and shoot the officer who has the shotgun.

  If Tommy is in a vehicle that's pursued by policemen who are in a vehicle,
they'll ram his vehicle with theirs and try to run him off the road.  Have him
drive to nearly miss things with the left side of his car to cause the police
car to run into something and be stopped, have Tommy get out of his vehicle to
get them to come out of their vehicle, then use the methods used when Tommy's on
foot described above to shoot them.

  (Thanks to Bloviator's research on police for some of the information in the
section above.)
  http://www.gamefaqs.com/computer/doswin/file/371671/37141


  You might plan ahead and have Tommy place a vehicle out of the sight of the
police, such as in an alley, then have Tommy use another vehicle to commit the
offense nearby.  If you're used to Grand Theft Auto, you might consider that
like having a vehicle in a nearby Pay 'n' Spray, ready to take away a wanted
rating when your lead character gets into the vehicle, before having your lead
player get a wanted rating.  Then keep Tommy in the vehicle that's in a se-
cluded place until the wanted rating disappears, and it will disappear whether
the police on foot or in a car see him or not.


  At the next link, codebusters has Tommy's car lightly bump a police car to
create a minor offense, elude them till the ticket symbol is replaced by the
puzzled policeman symbol, get out of his car, and run about 20' behind his car.

  When the police car catches up, it parks, and while the police get out and run
to Tommy's car, Codebusters has Tommy run to the police car, pick the lock, and
steal it.  Then codebusters parks with the driver's side door against a wall,
and the two policemen takes turns throwing each other out of the passenger side
before codebusters has Tommy drive away with a policeman in the passenger seat.
  http://www.youtube.com/watch?v=7H-PcIHlo0c

****


  Vehicles

  Obtaining Cars

  Much of the following information is from the Lost Heaven Courier in the game
manual.

  Tommy is provided with a Falconer Yellowcar, a taxi, at the start of the main
story missions and the start of "Freeride."

  For most of the main story missions, Tommy is provided with a car, and a les-
son in how to steal it, from Ralph, the Salieri family's mechanic.  Most main
story missions also contain an option to do a favor for Lucas Bertone of Lucas
Bertone's auto service shop--see the Map (Tab).  He shows his gratitude for fa-
vors done by showing Tommy how to steal a car and where he can steal another
example of the same car.

  When Ralph or Lucas Bertone show Tommy how to steal a make and model of car,
Tommy learns how to jack or pick the lock of that model and sometimes other mod-
els of the same make.  As the years go by during the course of the game, more
modern and powerful cars become available.

  As the main story missions are completed and vehicles are unlocked that way,
more vehicles become available for "Freeride."

  Tommy is rewarded with a special vehicle, not seen driven by predestrians, for
succeeding at each mission of "Freeride Extreme," which is available by either
completing all the main story missions or trying to open a secret door (see the
section on "Freeride Extreme").  Once Tommy is rewarded with a "Freeride Ex-
treme" vehicle, that vehicle (in one case it and several other vehicles) then
becomes available for "Freeride."

  The main story mission vehicles can also be made available for FR by having
Tommy try to open a secret door--see the section on "Freeride."  


  Car Theft Rises to all time high!

  To have Tommy steal a vehicle, have him stand next to the driver's door and
hold down the right mouse button.  The time it takes to unlock a vehicle depends
on the make and model.  A progress bar appears at the bottom of the screen--when
it's full, the vehicle is unlocked.  If you release the right mouse button while
Tommy tries to pick the lock of a car, he stops and the progress bar is emptied.
Once the door is unlocked, press the RMB and Tommy will get into the driver's
seat.

  It's also possible for Tommy to carjack vehicles that are being driven on the
streets by the citizens of Lost Heaven once they're stopped.  If the vehicle
isn't stopped by a traffic light or traffic jam or such, it will stop if Tommy
stands in its path for at least a couple of moments (if there isn't that much
time, the vehicle will hit him and he'll be injured or killed).

  To have Tommy jack it, have him go to the driver's door and press the RMB--
Tommy opens the driver's door and throws out the driver.  (You can also have
Tommy use this method at passenger doors to throw out passengers, such as for a
Taxi fare he wants to get rid of.)  Press the RMB again while he's by the driv-
er's door and he gets in the driver's seat.  
 
  You will only be able to jack or pick the lock of a vehicle in the main story
missions if the game has made the vehicle available (Falconer Yellowcar), or
Ralph or Lucas has previously shown Tommy how to steal a particular make and
model making it, possibly other vehicles of that make, available, or you type
the code "cornufse" to let Tommy jack or pick the lock of any vehicle.

  Tommy will only be able to jack or pick the lock of a vehicle in "Freeride" if
the game has made the vehicle available (Falconer Yellowcar), or the vehicle has
been made available by doing main story missions, or if you have Tommy try to
open a secret door (see the section on "Freeride"), or you type the code
"cornufse" to let Tommy jack or pick the lock of any vehicle.

  Tommy can jack or pick the lock of any vehicle in "Freeride Extreme" except
for vehicles that he can be rewarded with for succeeding at FRE missions, which
he either can't use or doesn't need to steal.  That's because, aside from making
FRE available with the secret door gimmick, FRE becomes available by completing
the main story missions, so FRE counts it as though you made all the vehicles
available that can be made available by doing the main story missions.

  NOTE: Stealing cars is an offence, so be aware of patrolling police nearby.
(See the section on "Police.") 

  Some drivers will not be happy when Tommy tries to steal their vehicle and may
retaliate by punching.  In a minority of cases, the driver has a weapon.  If so,
it's either a Baseball bat or a Colt Detective Special, the worst handgun of the
game.


  Ralph's Garage

  Vehicles that you have been provided with by Ralph or have stolen during the 
course of the game will be parked in the "Garage," which is actually the lot or
garage, behind the Salieri Bar at the start of a mission.  The vehicles that
will be stored are those from Ralph (even if they are discarded in the city dur-
ing a mission), vehicles that you have left in the yard during the course of a
mission and vehicles which are being used when a mission is completed, but does
not end by returning to Salieri's Bar.

  If a vehicle is destroyed during the course of a mission it will be lost and
not available in the Garage for a subsequent mission.

  At the end of each mission a menu will be displayed to show you the vehicles 
that have been added to the "Garage" (actually the lot and garage) and those
that have been discarded or destroyed.  Only so many vehicles can be stored in
the "Garage."  If there is no more room then you'll be given the option to dis-
card vehicles (including vehicles that Tommy obtained during a mission) to make
room for a vehicle that Tommy obtained or is currently driving.

  If you have Tommy speak to Ralph during the course of a mission aside from
when he wants to show Tommy how to steal a car, you will be presented with a
menu allowing you to discard vehicles from the lot and garage.


  The prevalence of turn signals on cars in the game may be anachronistic.  See
the Wikipedia article at the next link.
  http://en.wikipedia.org/wiki/Turn_signal#Turn_signals


  (Thanks to Bloviator and the MafiaScene forum for some of the information in
the next sections about the better vehicles and the real names of the vehicles.)
  http://www.gamefaqs.com/pc/371671-mafia/faqs/37141

  Better cars early in the game

  Lassiter V16 Charon--a hearse with a roll bar but no roof for protection dur-
ing fire fights; heavy weight can be good for a chase; it has a coffin in the
back; there's one in front of the church in "The Priest."
  Schubert Extra Six 
  Bolt V8--the Coupe and Fordor have hard tops

  Better cars in the middle of the game

  Silver Fletcher (fast hard top, one of the best cars to save)
  Guardian Terraplane
  Thor 810 Sedan FWD
  Ulver

  Better cars later in the game

  Lassiter V16 Fordor or Police (fast, hard top, heavy)
  Bruno Speedster 851 (seats one, no top, so avoid roll overs and bullets)
  Celeste Marque 500 (good roadster, similar to Bruno except soft top)
  Caesar 8C Mostro (no top)
  Trautenberg J (no top)
  Thor 812

  Race cars

  Better cars in FR/FRE

  HotRod (fast, good handling, also used as a taxi)
  Luciferion FWD (fast, good handling, also used as a taxi)
  Crazy Horse (fastest car, wheelies too easily, good for stunts)
  Black Metal 4WD (armored car)
  Masseur Taxi (good taxi)



  "MattyDienhoff's Mafia Car Guide"
  http://mafiascene.com/forum/viewtopic.php?t=10727

  Carcyclopedia
  http://mafia.czech-games.net/autoencyklopedie/autoencyklopedie.htm



  Real names of vehicles

  Bolt Ace                Ford Model T
  http://www.youtube.com/watch?v=-M3pBIssr-A
  http://www.youtube.com/watch?v=NPVanl-Q5mk
  http://en.wikipedia.org/wiki/Ford_Model_T

  Bolt Model B            Ford Model A  1930?
  http://en.wikipedia.org/wiki/Ford_Model_A_(1927-1931)

  Bolt V8                 Ford Model B   1933?
  http://en.wikipedia.org/wiki/Ford_Model_B_(1932)

  Schubert Six            1931 Chevrolet Series AE Independence
  http://www.autogallery.org.ru/chev1931.htm
  http://auto.howstuffworks.com/1931-chevrolet-series-ae-independence.htm

  Schubert Extra Six      1936-8 Chevrolet HB Master
  http://www.youtube.com/watch?v=M5rzYVTBx24
  http://www.autogallery.org.ru/chev1938.htm
  http://auto.howstuffworks.com/1937-1939-chevrolet.htm

  with the grill of a 1936 Chevrolet DA Master, DC Standard
  http://www.autogallery.org.ru/chev1934.htm
  http://www.autogallery.org.ru/k/c/34chevDA.jpg

  Falconer                1929 Willys Overland Whippet sedan
  http://clubs.hemmings.com/clubsites/wokr/gallery/96a_11.htm
  http://clubs.hemmings.com/clubsites/wokr/gallery/gallery10.htm
  http://en.wikipedia.org/wiki/Willys_Knight
  http://en.wikipedia.org/wiki/Willys

  Crusader Chromium       1936 Pontiac Deluxe
  http://www.oldride.com/library/1936_pontiac_deluxe.html
  http://oldcarandtruckpictures.com/Pontiac/
  http://en.wikipedia.org/wiki/File:1936-pontiac-archives.jpg
  http://en.wikipedia.org/wiki/Pontiac#1926-1942

  Crusader Chromium Streak  1936 Pontiac Silver-Streak
  According to Wikipedia: "The straight-8 was dubbed the Silver-Streak."
  http://www.youtube.com/watch?v=NPZR8IFKwbw
  http://en.wikipedia.org/wiki/Pontiac_Straight-8_engine

  Guardian Terraplane     1934-5 Hudson (Terraplane?)
  http://en.wikipedia.org/wiki/Terraplane
  http://oldcarandtruckpictures.com/AmericanMotors/Hudson.html

  Thor 810                1936 Cord 810
  Thor 812                1937 Cord 812
  http://www.youtube.com/watch?v=mBBV72f-nKI
  http://www.youtube.com/watch?v=pVmgHxpj5aw
  http://auto.howstuffworks.com/1936-1937-cord-810-8126.htm
  http://www.conceptcarz.com/vehicle/z10031/Cord-812.aspx
  http://en.wikipedia.org/wiki/Cord_Automobile#Cord_Model_810

  Lassiter V16            1930-33 Cadillac V16
  http://www.car-nection.com/yann/Dbas_txt/V16_ndx.htm
  http://auto.howstuffworks.com/1930-1940-cadillac-v-164.htm
  http://en.wikipedia.org/wiki/Cadillac_V-16

  Lassiter V16 Appolyon   1937 Cadillac V16 series 37-90 Cabriolet, aka Road-
                            ster, by Willy Hartmann commissioned by Phillipe
                            Barraud
  http://www.car-nection.com/yann/dbas_txt/16hrtm.htm
  http://www.supercars.net/cars/3504.html
  http://www.carsbase.com/photo/Cadillac_V_16_series_37_90_ha_model_7330.html

  Lassiter V16 Charon      Cadillac hearse
  Cadillac is one of the brands of car most commonly used for the base of a
hearse.
  http://en.wikipedia.org/wiki/Hearse

  "Charon" refers to the name of the ancient mythological ferryman who, accord-
ing to Wikipedia, "carries souls of the newly deceased across the rivers Styx
and Acheron that divided the world of the living from the world of the dead."
  http://en.wikipedia.org/wiki/Charon_(mythology)

  Ulver                   1934-37 Chrysler Airflow Sedan
  http://www.youtube.com/watch?v=2WpAnFJBgVc
  http://www.youtube.com/watch?v=fhGx-6tStcI
  http://www.hotautoweb.com/classics/1936-chrysler-airflow-sedan
  http://en.wikipedia.org/wiki/Chrysler_Airflow

  Wright Fordor           1936-38 Buick Special or Century
  http://www.youtube.com/watch?v=aE9yadY6Zvg
  http://auto.howstuffworks.com/1936-1942-buick-series-60-century.htm
  http://www.prewarbuick.com/gallery/1935-1938-PreWar-Buick-Gallery

  Wright Coupe            1936-36 Buick Special or Century Sport Coupe
  http://www.prewarbuick.com/cars/208/1938-Buick-Special-Sport-Coupe
  http://en.wikipedia.org/wiki/Buick_Special
  http://en.wikipedia.org/wiki/Buick_Century

  Silver Fletcher         1933 Pierce Silver Arrow
  It's the last car shown in the video at the next link.
  http://www.youtube.com/watch?v=_107CjPQxgE
  http://www.remarkablecars.com/ppads/showproduct.php/product/1676/cat/319
  http://auto.howstuffworks.com/pierce-arrow-cars1.htm
  http://auto.howstuffworks.com/1933-1935-pierce-silver-arrow.htm
  http://www.supercars.net/cars/1439.html
  http://www.conceptcarz.com/vehicle/z14194/Pierce-Arrow-Silver-Arrow.aspx
  http://en.wikipedia.org/wiki/Pierce_Silver_Arrow

  Bruno Speedster 851     1935-36 Auburn 851 "Boattail Speedster"
  http://auto.howstuffworks.com/1935-1936-auburn-supercharged-851-852.htm
  http://www.supercars.net/cars/88.html
  http://en.wikipedia.org/wiki/File:Auburn-851-1.jpg
  http://en.wikipedia.org/wiki/Auburn_Automobile

  Celeste Marque 500      1934-36 Mercedes-Benz 500K
  http://www.classicdriver.com/uk/magazine/3200.asp?id=11919
  http://www.conceptcarz.com/vehicle/z6316/mercedes-benz-500k.aspx
  http://en.wikipedia.org/wiki/Mercedes-Benz_500K

  Trautenberg Model J     1929-37 (probably 1930) Duesenberg Model J
  Al Capone owned one
  http://www.supercars.net/Pics?v=y&s=c&id=468&p=1930_Duesenberg_ModelJ3.jpg
  http://www.supercars.net/cars/468.html
  http://auto.howstuffworks.com/1933-duesenberg-model-j.htm
  http://en.wikipedia.org/wiki/Duesenberg#The_birth_of_a_legend:_Duesen
berg_J_.281928.E2.80.931937.29



  Brubaker 4WD            1920's-30's Miller race car
  http://www.jalopyjournal.com/forum/showthread.php?t=278695
  http://en.wikipedia.org/wiki/Harry_Arminius_Miller

  Caesar 8C Mostro        1931-33 Alfa Romeo 8C 2300 Monza
  http://www.conceptcarz.com/vehicle/z9023/Alfa-Romeo-8C-2300-Monza.aspx
  http://www.sportscarmarket.com/Profiles/2004/February/Alfa%20Romeo
  http://www.ultimatecarpage.com/car/1268/Alfa-Romeo-8C-2300-Monza.html
  http://www.supercars.net/cars/1949.html
  http://www.autogallery.org.ru/alfarom.htm
  http://www.autogallery.org.ru/k/a/31ar8C2300.jpg
http://www.autogallery.org.ru/k/a/32a-r8C_2600CorsaSpyderChassis2211083_Coys.jpg
  http://en.wikipedia.org/wiki/Alfa_Romeo_8C

  Caesar 8C 2300 Racing   1932-33 Alfa Romeo Tipo B P3
  http://www.supercars.net/cars/37.html
  http://en.wikipedia.org/wiki/Alfa_Romeo_P3

  Carrozella C-Otto 4WD   1925-29 Bugatti Type 35
  http://en.wikipedia.org/wiki/Bugatti_Type_35

  Trautenberg Racer 4WD   1927/1931 "Whitney Straight" Duesenberg
  http://blog.hemmings.com/index.php/2007/08/01/save-this-duesen
berg-surrey-england/
  http://www.exploringsurreyspast.org.uk/themes/places/brooklands/brooklands_mu
seum/brooklands_museum_the_single_seater_duesenberg
  http://en.wikipedia.org/wiki/Duesenberg

  
  Manta Prototype         1938 Phantom Corsair
  A prototype by Rust Heinz
  Featured in the 1938 movie "Young at Heart"
  http://www.youtube.com/watch?v=CpUHvXIXFQY
  http://www.youtube.com/watch?v=4Z8HtjTgkqw
  http://www.flyingwombat.com/flyingwombat/index.html
  http://en.wikipedia.org/wiki/The_Young_in_Heart
  http://auto.howstuffworks.com/1938-phantom-corsair.htm
  http://en.wikipedia.org/wiki/Phantom_Corsair

  Manta Taxi              1938 Phantom Corsair (see above)

  Bolt-Thrower Red/
  Hillbilly 5.1 FWD       1957 Ford Thunderbird (modified with bigger tail fins
                            like those on a 1957 Cadillac or Plymouth)
  http://en.wikipedia.org/wiki/Ford_Thunderbird_(first_generation)

  HotRod                  1933-34 Ford Coupe hot rod
  http://www.youtube.com/watch?v=bIu5VyAUCMg
  http://en.wikipedia.org/wiki/Ford_Model_B_(1932)

  Black Dragon 4WD        1932 Ford three window coupe hot rod
  http://www.youtube.com/watch?v=MArGLFwVUos
  http://en.wikipedia.org/wiki/Ford_Model_B_(1932)

  Mutagen 4WD             1936-37 Cord 810/812 sedan modded with armor
  http://auto.howstuffworks.com/1936-1937-cord-810-8126.htm

  Flamer                  1934-36 Mercedes-Benz 500 K Sports Roadster or Luxury
                            Roadster hot rod
  I'm not sure what the designation is for some of the models of Mercedes which
had a curved top edge by the driver and passenger.
  http://www.classicdriver.com/uk/magazine/3200.asp?id=11919
  http://en.wikipedia.org/wiki/File:Mercedes-Benz_500K_1934.jpg
  http://commons.wikimedia.org/wiki/File:Mercedes-Benz_500K_1934.jpg
  http://www.carstyling.ru/en/car/1934_mercedes_benz_500k/images/10624/

  Masseur                 1932 Ford Model B pickup hot rod
  http://www.youtube.com/watch?v=DdHPpql9Hc0
  http://en.wikipedia.org/wiki/Ford_Model_B_(1932)

  Masseur Taxi            1932 Ford Model B pickup hot rod (see above)

  Demoniac                Ford Model T hot rod
  http://en.wikipedia.org/wiki/Ford_Model_T

  Crazy Horse             Ford Model T hot rod
  http://www.youtube.com/watch?v=l97sJNW_j-0
  http://en.wikipedia.org/wiki/Ford_Model_T

  Bob Mylan 4WD           1936-8 Chevrolet HB Master hot rod
  http://www.autogallery.org.ru/chev1938.htm
  http://auto.howstuffworks.com/1937-1939-chevrolet.htm

  with the grill of a 1936 Chevrolet DA Master, DC Standard
  http://www.autogallery.org.ru/chev1934.htm
  http://www.autogallery.org.ru/k/c/34chevDA.jpg

  Disorder 4WD            1933-34 Ford Coupe hot rod
  http://www.34ford.com/page/1934-3-window-coupe
  http://www.34ford.com/page/1934-5-window-coupe
  http://en.wikipedia.org/wiki/Ford_Model_B_(1932)

  Speedee 4WD             1933-34 Ford Coupe hot rod
  http://www.34ford.com/page/1934-3-window-coupe
  http://www.34ford.com/page/1934-5-window-coupe
  http://en.wikipedia.org/wiki/Ford_Model_B_(1932)

  Luciferion FWD          1934-5 Hudson (Terraplane?) hot rod
  http://en.wikipedia.org/wiki/Terraplane
  http://oldcarandtruckpictures.com/AmericanMotors/Hudson.html

  Black Metal 4WD         1936-8 Chevrolet HB Master with armor and a cow
                            catcher
  http://www.autogallery.org.ru/chev1938.htm
  http://auto.howstuffworks.com/1937-1939-chevrolet.htm

  Flower Power            1931-32 Ford Model A Panel Delivery (modified)
  http://commons.wikimedia.org/wiki/File:1931_Ford_Model_A_79A_Panel_De
livery_MOB238.jpg
  http://auto.howstuffworks.com/1930-1931-ford-model-a-truck.htm
  http://en.wikipedia.org/wiki/Ford_Model_A_(1927%E2%80%931931)

  Flame Spear 4WD         1928 Opel RAK 2 race car
                          One of a series of rocket powered vehicles produced by
                          Fritz von Opel
  http://www.youtube.com/watch?v=ETytaHxjc7M
  http://www.gmphotostore.com/Reproduction-of-the-Opel-RAK-2-Race-
Car-from-1928/productinfo/53219660/
  http://forums.autosport.com/lofiversion/index.php/t98062.html
  http://en.wikipedia.org/wiki/File:OpelRAK2.JPG
  http://en.wikipedia.org/wiki/Opel-RAK



  Advice on turning a car at 50-95 mph by kill_everybody:

  1. When about one meter from the corner, turn into the corner 
  2. As soon as you've turned into the corner, tap the hand brake 
  3. Turn out of the corner and hit acceleration for a split second 
  4. Turn back into the corner and hit the hand brake 

  Nine times out of ten you can make a 90 degree turn and came out of it at 40-
70 mph.
  http://mafiascene.com/forum/viewtopic.php?f=29&t=6292 


  Carcyclopedia  To view a vehicle, scroll and use the LMB to choose a vehicle
from a list and the vehicle appears on a rotating round platform.  Press H for
"show mode": you can use mouse aim to adjust the view a bit and use the LMB to
turn the platform.

  Initially, you can view all the regular vehicles and race cars.  The FRE pro-
totypes and modified cars are added as you succeed at the tasks for them.


  As I explain in "Glenster's Guide to GTJ Brooklyn," JWs president Judge Joseph
Rutherford (who was a big fathead) had a couple of Cadillac V16s to go with the
mansion he bought for himself.  (It's mentioned at listings for 1918 and 1929 on
the timeline at the next link.)
  http://gtw6437.tripod.com/id12.html

  In "Mafia: City of Lost Heaven," you can have Tommy Angelo drive a Lassiter
V16 Fordor, which is the Cadillac V16 hard top four door car Rutherford had.
  http://commons.wikimedia.org/wiki/File:Judge_Rutherford_Cadillac.jpg
  http://pc-gamecars.com/Mafia/Car_images/Cad%20Four2.gif
  http://www.youtube.com/watch?v=upBdFQOmGeQ

  Don Salieri has a Roadster version ("Bon Appetit!" and "Happy Birthday!-City")
and Sam drives Salieri in a Lassiter V16 Fordor ("Just For Relaxation-The
Trap").

****


  How to get a Ford Thunderbird, including early in the main story missions

  The Bolt-Thrower Red is a late 1950's style car, similar to a 1957 Ford Thun-
derbird, which is red with a white roof.  The Bolt-Thrower Red can go pretty
fast and has good handling, but it has a soft top, so be careful to not let Tom-
my roll over (he may die) or get shot at while driving it.  It's also the car
the gangsters get out of before shooting Tommy near the end of the game.

  "Bolt Thrower," like "Appolyon," is one of several names in the game that
comes from the name of or lyrics by a heavy or black metal band (thanks to Blo-
viator).  According to Wikipedia, the name of the band Bolt Thrower, in turn,
comes "from a weapon in the popular tabletop strategy game Warhammer Fantasy
Battle," which is published by Games Workshop. 
  http://en.wikipedia.org/wiki/Bolt_Thrower
  http://en.wikipedia.org/wiki/Warhammer_Fantasy_Battle
  http://en.wikipedia.org/wiki/Games_Workshop

  The names of the racers Tommy has to compete with in "Fair Play" are of mem-
bers of Death Metal bands (thanks to Bloviator).
  http://www.gamefaqs.com/pc/371671-mafia/faqs/37141

  One is Kirk Windstein, and I've been told that my last name, "Winstein," comes
from the German name "Windstein."

  To get the Bolt-Thrower Red, have Tommy get on the West Marshall Bridge that
connects the Work's Quarter to Central Island.  Have him face east toward the
octagonal light gray tower, which has a dark gray window near the top of each
side, that's beside the north side of the bridge, and have him shoot the west
dark window until the screen goes dark for a fraction of a second.  Then send
Tommy to the alley on the north side of the west end of the East Marshall Bridge
to get the Bolt-Thrower Red.
  http://www.youtube.com/watch?v=boO_DFnd7V0

  It's available in all three city modes and the main story missions--an early
one is "Molotov Party."  You can also get a Bolt-Thrower Red from succeeding at
the second mission of "Freeride Extreme"--"The Invisible Man."
  http://www.youtube.com/watch?v=-vtHiBmCbIg
  http://www.youtube.com/watch?v=_oNtSJb3xSE

  Some people complained that there's a lot of slow driving in Mafia--that even
when more powerful vehicles are available in the last part of the game, they're
restricted to driving at 40 mph with the speed limiter (F5) on.

  If you'd like to know what it's like to have Tommy Angelo drive more like Tom-
my Vercetti in "Grand Theft Auto: Vice City," see the speed runs at the next
links.
  http://www.youtube.com/watch?v=L1YSCf8wfPo
  http://speeddemosarchive.com/Mafia.html

  You can have Tommy get a Bolt-Thrower Red as early as mission 03-03 Molotov
Party-Morello's Bar and he'll have a vehicle that can easily outrun the police
cars.

****


  Gas stations, Lucas Bertone's auto service shop, and free "Freeride" repairs

  Gas stations

  There are three working gas stations (the one in front of the Clark Motel
isn't interactive).  Each one is indicated on the Map (Tab) by an orange trian-
gle.

  - One is a block north of the west end of the West Marshall Bridge.

  - One is on a corner a little more than halfway up the west coast road of Cen-
tral Island.

  - One is a couple blocks northeast of the 2nd "N" of "DOWN TOWN."

  To have the gas station attendant give Tommy get a tank of gas for his vehi-
cle, have him, facing the gas station, enter it on the right side and park with
the pump to the left of his vehicle and so an exclamation point icon appears in
the lower left corner of the screen and press the RMB to make a menu appear.
Left click the choice "2. Refuel" to get a tank of gas.

  Tommy can't use a gas station if he's wanted by the police.

  In "Freeride," a full tank of gas costs $500 and can go into negative dollars
(thanks to Bloviator).
  http://www.gamefaqs.com/pc/371671-mafia/faqs/37141

  As in "Vice City," you can have Tommy shoot a working gas pump to make it blow
up.  Tommy Angelo can also do it by running over a pump with a vehicle.


  Lucas Bertone's auto service shop

  If the gas level of Tommy's car is decreasing rapidly, his car has been dam-
aged and is leaking fuel.  In "Freeride," it costs $2,000 to have the vehicle
fully repaired.  His shop is by the east end of the Giuliano Bridge and is shown
on the Map (Tab).


   Free "Freeride" repairs

  In "Freeride," Tommy can get a free repair by driving from the city to the
country or visa versa and causing the game to load a new setting and a damage-
free version of his vehicle.

****


  Weapons and Yellow Pete's gun shop

                                 Cost   Size   Damage       Clip or chamber/
                                                                Max ammo

  - Melee (short range)    

  Fists                                        Low damage
  Knuckle Duster                        Small  Low damage
  Baseball bat                    $10   Large  Low damage
                                               unless powered up to kill
    It can be carried in Tommy's hands without provoking the police
  Knife                           $10   Small  Medium damage
                                               unless powered up to kill
  Crowbar                               Small  Low
  Plank                                 Large  Medium
    "Sarah" and "Better Get Used to It"
  Steel Bar                             Large  Medium
    "Running Man," "A Trip to the Country," and "Bon Appetit!"
  Bucket                                Small  Low
    "Happy Birthday!"


  - Handguns (medium range)

  S&W Model 10 M&P                 $30  Small  Medium        6/36
  Colt 1911                        $50  Small  Medium-high   7/35
    Accurate, longest range handgun
  Colt Detective Special           $10  Small  Medium low    6/36
  S&W Model 27 Magnum             $100  Small  High          6/36


  - Shotguns (short range)

  Pump-action shotgun             $500  Large  Extreme       8/32
    Each shell is individual, not on a clip, so reloading won't waste ammo. 
  Sawed-off shotgun (Lupara)      $500  Large  Extreme       2/34


  - Rifles (long range)

  U.S. Rifle M1903 Springfield  $2,000  Large  High          5/15
  Mosin-Nagant 1891/30          $2,000  Large  High          5/35
  Thompson 1928                 $1,000  Large  Medium-high   50/200
    Only medium-long range but the best general use all-rounder weapon


  - Thrown (medium-far range)

  Molotov Cocktail              $1,000  Small  High
  Grenade                       $1,000  Small  Extreme
    A Grenade blows up about three seconds after hitting the ground.

  (Thanks to Bloviator for the damage estimates.)
  http://www.gamefaqs.com/pc/371671-mafia/faqs/37141

  As mentioned in the HUD section, if Tommy holds a gun, an ammo rectangle ap-
pears to the right of the Health rectangle.  The ammo rectangle shows Tommy's
ammo by a pair of numbers.  The left number of the pair gives the number of bul-
lets in his current cylinder/magazine/cartridge and the right number gives the
number of bullets in his unused cylinder(s)/magazine(s)/cartridge(s).

  After Tommy fires the last bullet of his current cylinder/magazine/cartridge,
he reloads.  An entire cylinder/magazine/cartridge of bullets is deducted from
the right number and added to the left number.  Tommy loses the bullets of a re-
jected cylinder/magazine/cartridge.

  If the reloading is interrupted (you switch Tommy's weapon as he's about to
reload or you have him kill an enemy as they're about to reload, etc.), you can
get a count of zero for the equipped cylinder/magazine/cartridge of the weapon.


  How to carry and conceal weapons

  Weapons, aside from fists, are small or large.

  Tommy has five places for small weapons and one place for a large weapon in
his jacket or pockets.  Have him carry, at the most, five small weapons and one
large weapon if you want him to be able to conceal all of his weapons.

  If you have him carry two large weapons, he'll have to hold the second large
weapon in his hands and won't be able to conceal it.  He'd be running the risk
of occasional police detection, but you could have him drop it and pick it up as
needed.  You'll be annoyed if you work hard on a mission then fail it because
Tommy got busted for that, though.

  If Tommy is carrying two large weapons, one has to be equipped, so if you have
him equip a small weapon, he'll drop the large weapon that was equipped.


  Having Tommy get weapons from others

  You can have Tommy fight with motorists, policemen, and gangsters to get weap-
ons.

  A small percentage of regular pedestrian motorists have a weapon.  If they
have one, it's probably a Baseball bat but might be a Colt Detective Special.

  Most policemen on foot carry an S&WModel 10 M&P, and policemen in a police car
are armed with S&W Model 10 M&P handguns and the officer in the passenger seat
may have a Pump-action shotgun.  The pair of officers who appear in a Lassiter
V16 Police car from "Election Campaign" on for police assault carry Pump-action
shotguns.

  In "Freeride," a gangster that's on foot is armed with a Thompson 1928, and
pairs of gangsters in a car are armed with two of the following weapons: a Colt
1911, an S&W Model 27 Magnum, or a Sawed-off shotgun.

  When Tommy collects a weapon from a fallen enemy that's identical to one he
has, the ammo of the unused cylinder(s)/magazine(s)/cartridge(s) accumulates.


  Yellow Pete's gun shop

  Yellow Pete's gun shop is available during "Freeride" and during one main mis-
sion: "Moonlighting."  It's behind the door on the side of the Twister Theater
which faces a parking lot.  The Twister Theater is southwest of the "H" of "HO-
BOKEN" on the Map (Tab) on the long dead end road in Hoboken.  You can have Tom-
my take a shortcut straight to the gun shop over the walk from the road due west
of it.  The weapons sold there during "Freeride" are the ones listed above which
have prices.
  http://en.wikipedia.org/wiki/Hoboken,_New_Jersey

  Yellow Pete isn't present at his gun shop during "Freeride," but Tommy meets
him in the 19th main story mission, "Moonlighting," and you ought to have Tommy
visit him before the big shoot-out in the last main story mission, "The Death Of
Art."


  How to increase Tommy's rate of fire

  This method works with any gun, but it's most helpful in allowing you to have
Tommy rapidly fire eight shots with his Pump-action shotgun.  (Otherwise, only
the gangsters wielding Pump-action shotguns in "Freeride" can do it as quickly.)

  Hold the Backwards key, then hold the Fire key while at the same time pressing
the Jump key.  You can make the weapon fire as fast as you can tap the Jump key.

****


  Dogs head

  The easiest way for Tommy to get a Dogs head is to spawn one with "Mafia Hack
v1.03" (see the "Mods" section).  Otherwise:

  Tommy can use a Grenade, or shoot the engine area of a car, to create an ex-
plosion that beheads a dog, a Boxer.
  http://en.wikipedia.org/wiki/Boxer_(dog)

  The most convenient way to have Tommy create the explosion is to give him a
Grenade with a weapon spawner.  You can use "Mafia Hack V1.03" for that.

  Have Tommy go to the Dogs head and the exclamation point icon appears in the
bottom left corner of the screen.  Have Tommy right click it and the message
"Dogs head collected" appears in the bottom left corner.  The Dogs head becomes
another category in the Inventory under "Hands" and it's listed under Items as
"Dogs head."  It's probably based on a visual/verbal pun--when used, the head of
the Boxer becomes a boxing glove on his right hand.

  "Playing with dog's head" by DarthMnich47
  http://www.youtube.com/watch?v=KVGpR137JLI


  In mission 04-03 Ordinary Routine--Clark's Motel, there's a Boxer behind the
motel.  If you have Tommy shoot the center of one of the wheels of the yellow
Lassiter so the wheel falls off, he doesn't need his car because there won't be
a car chase.  You can have him park his car behind the motel and use the Thomp-
son 1928 to blow up the car to kill and behead the Boxer.

  In mission 10-03 Omerta-City 2, there's a Boxer on the same museum entrance
walk as Little Tony.

  In mission 13-03 Bon Appetit!-After The Attack, there's a Boxer in an alley
beside Pepe's Restaurant.

  In mission 17-04 Election Campaign--Prison Tower, there are four Boxers in the
lot Tommy goes through between the exit door of the prison and the gate to the
street.  You can use a weapon spawner to give Tommy a Grenade to kill and behead
one or more Boxers.

  In mission 20-05 The Death Of Art--Grand Finale, if you have Tommy take Lucas
Bertone's tip and steal a Thor 812 Cabriolet FWD, you have Tommy shoot the lock
off one of the two wire gates with red posts at the used car lot in Chinatown
(it's on the south end of the triangular block on the east side of Chinatown).
There are four Boxers in the lot.

  In the "Epilogue," there's a picture of a Boxer on the lower right corner of
the fourth and last front page of a newspaper shown.  You can glimpse a Boxer on
the lawn across the street from Tommy during the last shot.


  The Dogs head ped

  On rare occasions, a pedestrian appears with a Dogs head instead of a human
head.  (According to "Mafia Observations" by AsaSK, the construction site in Ho-
boken in "Freeride" is more liable to produce the Dogs head ped, but I think
it's probably equally likely to appear anywhere peds appear.)

  "Mafia bug - pedestrian with dog head" by Brian19cz
  http://www.youtube.com/watch?v=1Gyr2pxK8-c

  "Mafia dogs" by Theft2
  http://www.youtube.com/watch?v=2B5b5tv6N3M

  The intended connection might be that Tommy wore the Boxer Dogs head as a box-
ing glove when he punched a ped in the head and the dogs head, cartoon-style,
replaced or covered the ped's head.


  The code "Boxer" makes Tommy's hands and weapons, and the Dogs head boxing
glove, bigger.

****


  Miscellaneous basics

  Tommy can't swim.  Whether he's on foot or in a vehicle, if you have him get
into the river, he dies and you fail the mission.  He drowns sometimes if you
have him get onto the dock northwest of "Downtown" on the map, for some reason--
I don't know what triggers it to happen when it does.

  Peds who don't have any special purpose for interacting with Tommy, such as
all the peds in the Tutorial, have pretty anti-social things to say, including,
"I don't have time for this sh*t."

  When you hold the LMB to power up the Baseball bat, it's supposed to create a
one-hit knockout when you have Tommy strike with it, but some peds just react by
crouching until Tommy hits them a number of times.  A nearby ped may scream and
run away till they run to a standing ped, then they'll just stand there, too.
(Short attention span, I guess: "He's trying to kill me!" "Oo, isn't that an in-
teresting fedora?")

  You can have Tommy use the Baseball bat to damage a cylindrical metal contain-
er such as a trash can, but the bat may bounce off it and damage or even kill
Tommy.  (I once had that happen to him when he hit a phone booth, which is sup-
posed to break apart.)

  Tommy can use a vehicle or weapon to break a fire hydrant and make water spurt
from it for a while.

  Watch for vehicles when you have Tommy cross the street--vehicles will only
stop for him if you have him stand in their path for a couple of moments.

  It's risky to have Tommy take cover behind a vehicle in a shoot-out because
the vehicle may be shot enough to blow up.

  You may need to have Tommy shoot the side window of a vehicle several times
before the window breaks away and lets a bullet go through.

  Tommy can shoot vehicle tires to flatten them or shoot the center of the wheel
three or four times to make it fall off.  The wheels can also come off if the
vehicle is damaged enough or explodes.

  Tommy can use a vehicle or weapon to blow up the gas pumps in front of the
three working gas stations (not those in front of the Clark Motel), which are
indicated on the Map (Tab) by orange triangles.

  I once managed to have Tommy climb onto the bed of the Bolt Ace Pickup by the
man on the guard rail of the Giuliano Bridge during "Fairplay."  I'm not sure if
Tommy could take a ride in one driven by a ped.


  To have Tommy leave a vehicle with the engine running:

  Stop the car so the exclamation mark appears in the lower left corner of the
screen, press "use"/RMB so the engine stops, use acceleration or reverse, and
when you hear the engine start, press "use"/RMB to have Tommy leave the car.
Thanks to HAL10000.
  http://mafiascene.com/forum/viewtopic.php?f=29&t=46


  Some of the good shortcuts to know:

  - the north-south alley east of Salieri's Bar

  - the west-east alley east of the 90 degree bend in the road east of the east
end of the Giuliano Bridge

  It's only useful for going west to east because it has five drops (three about
8', one about 7', and one about 9') going west to east.  It has a couple of
guard rails across it that break away if Tommy runs into them with a vehicle.

  Tommy can continue east from that shortcut to go across the street and go east
through an alley.

  - the east-west walk through the Hoboken construction area

  It's about a block south of the shortcut with five drops.  If you send Tommy
east from the east end of the Giuliano Bridge, have him take the fourth right
then go left over the walk.  It's due east of the Twister Theater where Yellow
Pete's gun shop is.

  Tommy can continue east from that shortcut to go across the street and through
an east-west alley.

  - The north-south walk between the south end of the dead end road the Twister
Theater is on to the road south of that in Hoboken

  - the two sets of steps and the walk that go east-west east of the circle
south of the "D" of "OAKWOOD" on the Map (Tab)

  - the northeast-southwest alley on the north side of the west end of the West
Marshall Bridge

  - a pair of east-west shortcuts, one on either end of an east-west stretch of
road, which I'll describe going west:

  A bit south of the T-intersection south of the "U" of "WORKS QUARTER," go west
through an alley, a lot, and an alley, continue west on the street to the T-in-
tersection at the end of the street, go across the street a bit to the right,
knock down the two gray doors, and continue west through the lot and narrow al-
ley to the street.

  - the east-west alley west of the northern east-west section of the mostly one
lane block of the Works Quarter

  There's a north-south alley midway across the north side of that alley, too.

****


  Gimmicks, glitches, Ghost World, and jumps


  How to have Tommy slide down a wall by tntlink

  You can have Tommy walk into a wall as he walks off a ledge so he might slide
down instead of fall.  (I got the tip from a video by tntlink, but the video has
been disabled.)
  http://www.youtube.com/watch?v=BRhryJPU3gY

  This comes up if you try the gimmick in the mission "The Whore" whereby you
have Tommy walk into the wall as he walks on a narrow ledge around a building so
he won't fall.  Having him walk into the wall can make him adhere to it a bit
better.  If you keep him walking into the wall when he falls off the ledge,
he'll probably slide to the ground.
  http://www.youtube.com/watch?v=HJ2G0LOGROI

  This can also be useful if you have Tommy try a gimmick to get ito Ghost World
and want him to descend to the ground without getting killed.  


  "MAFIA - The Spinning Manta Bug!" by LT19C1SS

  Some of the FRE prototype cars may make a head spin like they're b-boying
(breakdancing) if they wreck after making a fast jump.  The Manta is one of
those that may spin a long time.
  http://www.youtube.com/watch?v=iJTVN16QKGo
  http://en.wikipedia.org/wiki/B-boying


  Looney Tunes fall by 0rland0walkthrough

  0rland0walkthrough shows that you can have Tommy make pedestrians do the kind
of fall Wile E. Coyote or such makes only after realizing they're not over
ground.  Have Tommy honk the horn of his vehicle by a ped that's close to the
shore--the ped backs off over the water and are suspended for a moment before
they fall. 

  You can try it while having Tommy drive south along the coast from Lucas to
Dick in 19-05 Moonlighting-Lucas Bertone.  See one of the videos 0rland0walk-
through made for "Moonlighting" at 4:06 and 6:10 at the next link.
  http://www.youtube.com/watch?v=UvJrt5rWIXY
  http://en.wikipedia.org/wiki/Wile_E._Coyote_and_Road_Runner


  "Mafia Game - Police - bug" by codebusters 
  
  As mentioned earlier in the section on "Police," codebusters has shown that
you can have Tommy lightly bump a police car to create a minor offense and have
the police car pursue his car, elude the police till the puzzled policeman sym-
bol appears, and get out of his car to run about 20' behind it.  When the po-
licemen catch up and get out of their car to run to Tommy's car, you can have
Tommy pick the lock of their police car and possibly have him get away with
stealing it.

  Then you can have Tommy park with the driver's side door against a wall, and
the two policemen takes turns throwing each other out of the passenger side.
You can have Tommy drive away with a policeman in the passenger seat.
  http://www.youtube.com/watch?v=7H-PcIHlo0c


  Ghost World

  There are a lot of ways to have Tommy go to Ghost World (actually missing tex-
tures and collision files) in "Mafia."

  The southeast part of the fence is non-solid at a car lot on the south side of
the block that's east of the block with "Ave" of "Market Ave" in Hoboken on the
Map (Tab).

  During "Freeride," the gate at the back of the parking lot for Morello's Bar
(at the southeast corner of the block with "ARK" of "NEW ARK" on the Map--Tab)
is non-solid, and a non-solid red gate is in the front of the lot. 

  "Mafia The City of Lost Heaven How to get out of salieris bar" by Mafiafan12

  In a main story mission, before Tommy drives from behind Salieri's Bar toward
the street, you can have him enter the Ghost World around Salieri's Bar.  Have
him park in the middle of the driveway just before the spot that causes the rest
of town to load up--with the front end of the car about a foot before the far
corner of the building on the left.  Have him park another car between that car
and a wall so Tommy can't exit his car normally.  After several efforts to have
him exit, he teleports to a spot in front of it and you can have him explore
Ghost World.
  http://www.youtube.com/watch?v=c2YW-3MlSj8

  "Funny Mafia bugs!" by Garyankan

  In the video at the next link, Garyankan shows Tommy and Paulie in the same
Ghost World.  You can also cause Paulie and Sam to slide from side to side in
their car seats unable to follow Tommy by having Tommy park in a narrow alley so
he can get out of his car but Sam and Paulie can't.
  http://www.youtube.com/watch?v=Y3Rq1UKCgJw&NR=1

  ProGlitcherPL's research on glitches--mainly ways to go to Ghost World:
  mission 2--Running Man
  http://www.youtube.com/watch?v=AlrqAvmQWwA
  mission four--Ordinary Routine
  http://www.youtube.com/watch?v=OKMtuiaUdms
  mission eight--The Whore/The Priest
  http://www.youtube.com/watch?v=RRaT_1gN0MQ
  FR/FRE
  http://www.youtube.com/watch?v=Zg_xE7GmSKc
  Others
  http://www.youtube.com/watch?v=fTISZq7P-Kk

  "How to get out of the map..." by ririvovolele

  A variety of jumps you can have Tommy make to places outside the normal map.
  http://www.youtube.com/watch?v=D6nT0hRuLpI

  "Mafia Game Bug 2" by 9SprayeR9

  In Ghost World, some roads aren't Ghost Roads--they're just not there.
  http://www.youtube.com/watch?v=VK9lS0rE0uY


  "Mafia 1 Tutorial Bug" by Tommyyk

  How to see a ghost taxi:

  On the lot the instructor tells Tommy to drive to in the "Tutorial," the three
wedge-shaped ramps can be used for more than just jumps.  Have Tommy park the
Falconer Yellowcar on one then shoot one of the wheels off by shooting the cen-
ter of it.  A replacement wheels appears and the car goes forward most of a foot
every seven seconds or so.  It defies gravity going at the same upward angle
till most of it is beyond the ramp then it falls into the ramp as if the ramp
weren't solid.  It continues forward till Tommy gets into it or gets on it by
jumping from a nearby ramp or from nearby boxes.
  http://www.youtube.com/watch?v=yfyiEzV_WAQ


  How to make Tommy a ghost with a ghost car

  Send Tommy into the construction area above a big "X" of roads, one of which
is the east-west road north of the name "DOWN TOWN" and the other road is a few
blocks north of the name "OAKLAND."  Have him go to a small gray building and go
through the brown ghost door to get into the blue-green Crusader Chromium Fordor
Blue.  There's a map by The King that shows the location most of the way down
the page at the next link.
  http://mafiascene.com/forum/viewtopic.php?t=10051

  As he drives the car, more and more parts of it become invisible till all
that's left of it is a shadow, and if he drives it a bit linger, he becomes in-
visible, too.


  Jumps

  Have Tommy use a car with a hard top or he'll probably die if it flips.

  Tommy can use the three stunt ramps of "Freeride Extreme" (see the section on
FRE) for jumps.  Have him use one of the faster cars, like a HotRod, to get
across the river.

  Have Tommy go east to west on the West Marshall Bridge and either ramp from
the raised drawbridge or continue ahead and ramp off the steps and front wall of
the building.

  "Mafia - The Ultimate Bridge Jump" by TKM96

  There's a jump you can have Tommy make at the southern bridge of the two big
bridges in the north central part of the country (see one of the maps for the
country in the "Map" section).

  To get there, have Tommy go north from the northeast corner of New Ark, go
left where the road divides after the airport, continue under the bridge, and go
to the T-intersection at the end of the road.  Have him go right to the bridge.
You can also have him go straight where the road divides after the airport then
go left where the road divides after the Clark Motel to get to the bridge.

  At the northwest corner of the bridge there are three cylindrical metal con-
tainers Tommy can remove from a dirt lot by a steep cliff.  You can have Tommy
drive off the cliff and try to land safely on the shore across the river and a
long way below.  Some examples with a Black Dragon 4WD are shown by TKM96 at the
next link.
  http://www.youtube.com/watch?v=EhgiMv964FE

  There's a little building south of the southeast corner of Downtown.  To the
west of it is a building with a ledge on the east side.  You can have Tommy
drive off the ledge into the water and drive in it--it's only about a foot deep.

  "Mafia Glitch Dedication" by zuperzimmecool

  At the next link, zuperzimmecool shows how to use the "stair glitch" to do a
super jump with a Black Metal 4WD on the stairs at the ninety degree bend in the
road north of the first "R" of "WORKS QUARTER."
  http://www.youtube.com/watch?v=Km6Skgb_LSY

  I couldn't get it to work with PC version 1.2.  I haven't tried it, but it
might work if you use "Mafia Swap 101" (see the "Mods" section) to run your game
at v1.0.

****


  Mafia music
  http://www.last.fm/music/Mafia+Soundtrack/+wiki
  http://www.imdb.com/title/tt0338221/soundtrack

  Mafia Main Theme        Vladimir Simunek    Opening and Menu
  http://www.youtube.com/watch?v=qwyK75JSWT0
  http://www.youtube.com/watch?v=EwJcmv4gfIk
  http://www.youtube.com/watch?v=277wm0K0bik
  http://www.youtube.com/watch?v=hIkJunD3zd4

  The music of Vladimir Simunek was performed by the 45 member Bohemia Symphonic
Orchestra at Studio B of the National Theatre in Prague, Czech Republic. 

  The orchestra was conducted by Adam Klemens (Dark Blue World), and was pro-
duced by Jiri Zobac, who has worked with, among others, Angelo Badalamenti on
the films of David Lynch. 

  The Mooche (Duke Ellington/Irving Mills)
                            Duke Ellington    Works Quarter   1
  http://www.youtube.com/watch?v=TIcCplpo7fw
  http://en.wikipedia.org/wiki/Duke_Ellington

  Cavalerie (Django Reinhardt) Django Rein-
  hardt and The Quintet of The Hot Club de
  France                                      Little Italy    2
  http://www.youtube.com/watch?v=L0vPN-hk7DY
  http://en.wikipedia.org/wiki/Django_Reinhardt
  http://en.wikipedia.org/wiki/St%C3%A9phane_Gr
appelli

  Chinatown, My Chinatown (William Jerome/
  Jean Schwartz)          The Mills Brothers  Chinatown       3
  http://www.youtube.com/watch?v=fU46qVfqgjc
  http://en.wikipedia.org/wiki/Mills_Brothers

  Vendredi 13 (Django Reinhardt)  Django
  Reinhardt and The Quintet of The Hot Club
  de France                                   Downtown        4
  http://www.youtube.com/watch?v=8nFb57vXdJQ

  Echoes of France: Variations on La Mar-
  seillaise" (Claude Joseph Rouget de Lisle
  arranged by Django Reinhardt)  Django
  Reinhardt and The Quintet of The Hot Club
  de France                                   Oakwood         5
  http://www.youtube.com/watch?v=GHGGYsAIhi8  "Intermezzo 2"

  Minor Swing (Django Reinhardt/Stéphane
  Grappelli)  Django Reinhardt and The Quin-
  tet of The Hot Club de France               New Ark         6
  http://www.youtube.com/watch?v=1Wc4U2bEYp0 

  Manoir de mes reves (Django Reinhardt)
  Django Reinhardt and The Quintet of The
  Hot Club de France                          Hoboken         7
  http://www.youtube.com/watch?v=6fwZJ8vR9X8

  Caravan (Duke Ellington/Juan Tizol/Irving
  Mills)                  The Mills Brothers  Oak Hill        8
  http://www.youtube.com/watch?v=m5CGakJOESI

  Belleville (Django Reinhardt)  Django
  Reinhardt and The Quintet of The Hot Club
  de France                                   Center Island   9
  http://www.youtube.com/watch?v=b2LU20qEreU

  I'm Living in a Great Big Way (Dorothy
  Fields/Jerome Kern)            Louis Prima  countryside 1  10
  http://www.youtube.com/watch?v=Uk4sXyGNu0k
  http://en.wikipedia.org/wiki/Louis_Prima

  Jet Black Blues (Alonzo "Lonnie" Johnson)
  Blind Willie Dunn's Gin Bottle Four         countryside 2  11
  http://www.youtube.com/watch?v=9XDTuef_z2E  "Fairplay" after the race:
                                              Lucas Bertone's auto service shop
  http://www.naxos.com/mainsite/blurbs_re     "Bon Appetite!" Pepe's restaurant
  views.asp?item_code=8.120767&catNum=120767  until the shoot out
  &filetype=About%20this%20Recording&langua
  ge=English
  http://www.redhotjazz.com/gin.html
  http://en.wikipedia.org/wiki/Lonnie_Johnson

  Lentement Mademoiselle (Django Reinhardt)
  Django Reinhardt and The Quintet of The
  Hot Club de France                          countryside 3  12
  http://www.youtube.com/watch?v=2Etpdns7PE4

  Douce Ambiance (Django Reinhardt)   Django
  Reinhardt and The Quintet of The Hot Club
  de France                                   countryside 4  13
  http://www.youtube.com/watch?v=fD-Sgt1w8QM

  Oiseaux des Iles (Django Reinhardt) Django
  Reinhardt and The Quintet of The Hot Club
  de France                                   countryside 5  14
  http://www.youtube.com/watch?v=Wy43OnJ4-AA

  Fighting Theme #1 and #2  Vladimir Simunek  fighting
  http://www.youtube.com/watch?v=BTM6th51yLg
  http://www.youtube.com/watch?v=V1Sp-17JEHA

  Car chase 1               Vladimir Simunek  car chase
  http://www.youtube.com/watch?v=yh87TUvwQXI

  La Verdine (Christophe Lartilleux)  Latcho
                                        Drom  "The Running Man"
  http://www.youtube.com/watch?v=nBWhpHphGxg  Tommy's escape on foot
  http://www.youtube.com/watch?v=CSFCTIVyOHc
  http://lartilleux.ifrance.com/lartilleux/
  latcho%20drom.htm

  I'm Living in a Great Big Way (Dorothy
  Fields/Jerome Kern)            Louis Prima  "The Running Man"
  http://www.youtube.com/watch?v=x8txvI54Wl0  Salieri's Bar

  Tiger Rag (The Original Dixieland Jazz
  Band--Henry Ragas/Edwin B. Edwards/Nick
  La Rocca/Tony Sbarbaro/Larry Shields)
                          The Mills Brothers  "Molotov Party"
  http://www.youtube.com/watch?v=aQkuXMzbfv8  Morello's Bar

  I'll Be Glad When You're Dead (You Rascal,
  You)  (Spo-De-Odee)     The Mills Brothers  "Sarah" (her gramophone), "Bon Ap-
  http://www.youtube.com/watch?v=LMIh16mTzks  petit!" (Salieri's Bar)  "You
                                              Lucky Bastard!" (radio in Vincen-
                                              zo's workshop)

  I’m Not Rough (Lil Hardin/Louis Armstrong)
  Louis Armstrong and his Hot Five with
  Lonnie Johnson                              "Better Get Used To It"
  http://www.youtube.com/watch?v=tZBCaVEctPs  Have Tommy turn on Salieri’s gram-
  http://www.redhotjazz.com/hot5.html         ophone
  http://en.wikipedia.org/wiki/Louis_Armstrong

  Sing It Way Down Low (Hoagy Carmichael/Jo
  Trent) Louis Prima and his New Orleans Gang "Omerta"
  http://www.youtube.com/watch?v=3X6aj9bTZMo  Intercom on the outside of the
                                              airport reception building

  Calm                      Vladimir Simunek  "Omerta"
  http://www.youtube.com/watch?v=TMJJ1xdhRtc  Frank's reunion with his wife and
                                              daughter/Frank is released with
                                              his family
                                              "Epilogue," others

  Fate                      Vladimir Simunek  "Visiting Rich People"
  http://www.youtube.com/watch?v=34ZvlX-d7n0  Tommy describes Frank's fake fu-
                                              neral

  Moanin’ for You (Harvey Brooks)  The Mills
                                    Brothers  "A Great Deal!"
  http://www.youtube.com/watch?v=O9uXWSPd5pY  Parking garage attendant's radio
  http://www.youtube.com/watch?v=l0H39lNrEHY  before the fight

  You Run Your Mouth And I'll Run My Busi-
  ness (Lil Armstrong)          Louis Jordan  "A Great Deal!"
  http://www.youtube.com/watch?v=z8VhdP4ajbE  Driving away from the parking
  http://en.wikipedia.org/wiki/Louis_Jordan   garage

  Long About Midnight (Alex Hill/Irving
  Mills)                         Louis Prima  "Bon Appetit!"
  http://www.youtube.com/watch?v=hzGCq6eSjt4  Carlo's apartment

  Coucou (Féline & A. Mathias) Django Rein-
  hardt and The Quintet of The Hot Club de
  France w/Josette Dayde                      "Happy Birthday!"
  http://www.youtube.com/watch?v=0WqmkSMpqvg  Steamboat band--Bandits of Rhythm

  Coquette (Johnny Green/Carmen Lombardo/Gus
  Kahn) Django Reinhardt and The Quintet of
  The Hot Club de France                      "Creme de la Creme," "Just for Re-
  http://www.youtube.com/watch?v=-D3Kwf2X7QE  laxation" (Salieri’s Bar radio,
                                              radio in shack in harbor lot)

  Out for No Good (Al Dubin/Harry Warren)
                          The Mills Brothers  "Election Campaign"
  http://www.youtube.com/watch?v=-pms_kuLJbo  Salieri's gramophone

  Rhythme futur (Django Reinhardt) Django
  Reinhardt and The Quintet of The Hot Club
  de France                                   "Just for Relaxation"
  http://www.youtube.com/watch?v=bHPQmJRFl2E  Have Tommy turn on Salieri’s gram-
                                              ophone

  Lake of Fire (Curt Kirkwood)      Lordz of
                                    Brooklyn  Ending credits
  http://www.youtube.com/watch?v=mw23axsfRBA
  http://en.wikipedia.org/wiki/Lordz_of_Brook
  lyn


  Glenster's bonuses:

  (I didn't stick strictly to the time period, but neither did the game develop-
ers with "You Run Your Mouth and I'll Run My Business" recorded by Louis Jordan
or "La Verdine" by Latchmo Drom.)

  Diddy Wah Diddy (Blind Blake)                 Blind Blake   Leon Redbone
  http://www.youtube.com/watch?v=TTP-8VfIvn0
  http://www.indavideo.hu/video/Leon_Redbone-Diddy_Wah_Diddy
  http://en.wikipedia.org/wiki/Blind_Blake
  http://en.wikipedia.org/wiki/Leon_Redbone

  Sweet Georgia Brown (Ben Bernie/Maceo
  Pinkard/Kenneth Casey)                        Django Reinhardt and The Quintet
  http://www.youtube.com/watch?v=mpO5xIltlyU    of The Hot Club de France

  Limehouse Blues (Philip Braham/Douglas
  Furber)                                       Django Reinhardt and The Quintet
  http://www.youtube.com/watch?v=En7EGSxUbTM    of The Hot Club de France

  The Sheik of Araby (Harry B. Smith/Francis
  Wheeler/Ted Snyder)                           Django Reinhardt and The Quintet
  http://www.youtube.com/watch?v=o6jwvS0mHwo    of The Hot Club de France

  Honeysuckle Rose (Fats Waller/Andy Razaf)     Django Reinhardt and The Quintet
  http://www.youtube.com/watch?v=rwJNuY3i6uQ    of The Hot Club de France

  Charleston (James P. Johnson/Cecil Mack)      Django Reinhardt and The Quintet
  http://www.youtube.com/watch?v=I_pD7oYJnJo    of The Hot Club de France
  http://en.wikipedia.org/wiki/Charleston_%28song%29
  http://en.wikipedia.org/wiki/Charleston_%28dance%29

  Swing dance (song title? by Frank Skinner)    Whitey's Lindy Hoppers
  http://www.youtube.com/watch?v=R0BHxhUnokU    ("Hellzapoppin'")
  http://en.wikipedia.org/wiki/Whitey%27s_Lindy_Hoppers
  http://www.imdb.com/title/tt0033704/fullcredits#cast
  http://en.wikipedia.org/wiki/Hellzapoppin%27_%28film%29
  http://en.wikipedia.org/wiki/Swing_dance

  Paper Doll (Johnny S. Black)                  The Mills Brothers
  http://www.youtube.com/watch?v=4RTzIi4e2CI

  My Darling Nelly Gray (Benjamin Hanby)        The Mills Brothers and Louis
  http://www.youtube.com/watch?v=aUIvfKE01Bo    Armstrong

  West End Blues (Joe "King" Oliver)            Louis Armstrong and his Hot Five
  http://www.youtube.com/watch?v=NmmFKu4FEbc
  http://en.wikipedia.org/wiki/Bock-a-da-bock

  Muskrat Ramble (Kid Ory)                      Louis Armstrong and his Hot Five
  http://www.youtube.com/watch?v=8-e_qHR6xhY
  http://www.youtube.com/watch?v=fMZD85OiWX8

  Cheek to Cheek (Irving Berlin)                Fred Astaire ("Top Hat")
  http://www.youtube.com/watch?v=HYHZh-xnqhE
  http://en.wikipedia.org/wiki/Fred_Astaire

  Never No Lament (Duke Ellington) (lyrics
  for Don't Around Much Anymore by Bob Russell) Duke Ellington and his Orchestra
  http://www.youtube.com/watch?v=H5Y4U3h1ZzE
  http://www.jazzstandards.com/compositions-1
  /dontgetaroundmuchanymore.htm

  I'm Beginning to See the Light (Duke
  Ellington/Don George/Johnny Hodges/Harry
  James)                                        Duke Ellington and his Famous
  http://www.youtube.com/watch?v=nAsJexo_S5Q    Orchestra

  Just a Gigalo/I Ain't Got Nobody (adapted
  by Irving Caesar from "Schöner Gigolo" by
  Leonello Casucci/Julius Brammer)/(Roger
  Graham/Spencer Williams)                      Louis Prima and Keely Smith
  http://www.youtube.com/watch?v=CodmlmxpZeQ
  http://www.youtube.com/watch?v=MMpXdCkvKZA

  Sing, Sing, Sing (introducing "Christopher 
  Columbus") (Louis Prima)                      Benny Goodman and his Orchestra
  http://www.youtube.com/watch?v=rtB6dijjWl8
  http://en.wikipedia.org/wiki/Benny_Goodman

  I Can't Get Started (Ira Gershwin/Vernon
  Duke)
  Live: ? and I Can't Get Started               Bunny Berigan and his Orchestra
  http://www.youtube.com/watch?v=z2BuWDhuT2I
  http://www.youtube.com/watch?v=kUrEVr8o_0E
  http://en.wikipedia.org/wiki/Bunny_Berigan

  Marie (Irving Berlin)                         The Tommy Dorsey Orchestra with
  http://www.youtube.com/watch?v=kxvB0rDimLk    Bunny Berigan
  http://en.wikipedia.org/wiki/Tommy_Dorsey

  Opus One (Sy Oliver)                          The Tommy Dorsey Orchestra
  http://www.youtube.com/watch?v=uRIaFOKYN0k    with Buddy Rich

  Honeysuckle Rose (Fats Waller/Andy Razaf)     The RCA All Stars (Fats Waller,
  http://www.youtube.com/watch?v=X1mei1R8IJQ    Tommy Dorsey, Bunny Berigan,
  http://en.wikipedia.org/wiki/Fats_Waller      Dick McDonough, George Wettling)

  Your Feets Too Big  (Ada Benson/Fred Fisher)  Fats Waller and His Rhythm
  http://www.youtube.com/watch?v=KUCpG32tPVM

  Lulu's Back in Town (Al Dubin/Harry Warren)   Fats Waller and His Rhythm
  http://www.youtube.com/watch?v=7rgtt_8DbKE

  Cross Road Blues (Robert Johnson)             Robert Johnson
  http://www.youtube.com/watch?v=Yd60nI4sa9A
  http://en.wikipedia.org/wiki/Robert_John
  son_(musician)

  Big Noise from Winetka (Ray Bauduc/Bob
  Crosby/Bob Haggart/Gil Rodin)                 Bob Crosby
  http://www.youtube.com/watch?v=Gzwoc7UWdBw
  http://www.youtube.com/watch?v=KfFBdViZHzk
  http://en.wikipedia.org/wiki/Bob_Crosby

  My Honey's Lovin' Arms (Joseph Meyer/Harry
  Ruby )                                        Bing Crosby, Louis Armstrong,
  http://www.youtube.com/watch?v=Vx-m0Fe7gCg    Jack Teagarden, and Joe Venuti
  http://en.wikipedia.org/wiki/Bing_Crosby
  http://en.wikipedia.org/wiki/Joe_Venuti

  Jumpin' at the Woodside (Count Basie)         Count Basie
  http://www.youtube.com/watch?v=-Iq2N0ZsRo0
  http://en.wikipedia.org/wiki/Count_Basie

  Ain't Misbehavin' (Thomas "Fats" Waller/
  Harry Brooks/Andy Razaf)                      Louis Armstrong and his All
  http://www.youtube.com/watch?v=tE79xYBuhTE    Stars with Jack Teagarden
  http://en.wikipedia.org/wiki/Jack_Teagarden

  Oh, Lady Be Good (George and Ira Gershwin)    Artie Shaw with Buddy Rich
  http://www.youtube.com/watch?v=h3AB1yehftA
  http://en.wikipedia.org/wiki/Artie_Shaw

  Mighty Lak' a Rose (Frank Lebby Stanton/
  Ethelbert Nevin)                              Jack Teagarden
  http://www.youtube.com/watch?v=HXvahHuHhig

  The Bucket's Got a Hole in It (Clarence
  Williams)                                     Louis Armstrong and his Friends
  http://www.youtube.com/watch?v=wTE02mFBbkY    with Jack Teagarden

  "Bei Mir Bistu Shein"
  (Jacob Jacobs/Sholom Secunda/Sammy Cahn/
  Saul Chaplin)
  "Hold Tight Hold Tight"
  (Jerry Brandow/Lenny Kent/Edward Robinson/
  Willie Spotwood/Leonard Ware)                 The Andrews Sisters
  http://www.youtube.com/watch?v=4Vvo3MaFcxw
  http://www.youtube.com/watch?v=zKS5RM6TFUE
  http://en.wikipedia.org/wiki/The_Andrews_Sisters

  Tuxedo Junction (Erskine Hawkins/Bill
  Johnson/Buddy Feyne)
  Runnin' Wild (A.H. Gibbs/Joe Grey/Leo Wood)
  In The Mood (Joe Garland/Andy Razaf)          Glenn Miller and his Orchestra
  http://www.youtube.com/watch?v=g7PBWcoPpGE
  http://www.youtube.com/watch?v=U1ryZuqu25k
  http://www.youtube.com/watch?v=xPXwkWVEIIw
  http://en.wikipedia.org/wiki/Tuxedo_Junction
  http://en.wikipedia.org/wiki/In_the_Mood
  http://en.wikipedia.org/wiki/Glenn_Miller

  Peter and the Wolf (Prokofiev)                ?
  http://www.youtube.com/watch?v=ctsWdUaHsHM
  http://en.wikipedia.org/wiki/Peter_and_the_Wolf_%28Prokofiev%29
  http://en.wikipedia.org/wiki/Sergei_Prokofiev   

****


  Codes

  To enter a code, type it during the game and, if you entered it correctly, the
screen goes black for a fraction of a second before the code takes effect.  To
cancel the code, type it again.

  Code         Effect

  boxer        ("boxer" in Czech)  Tommy has big hands.  His items and weapons
                 are big, too, while he holds them.

  cornufse     ("cornu vse" is "I steal everything" in Czech)  Tommy can jack or
                 pick the lock of any car (only for v1.2)

  cumdal       ("look further" in Czech)  Increase draw distance (only for v1.2)
                 Yay!  A good way to see the difference is to put in the code
                 while Tommy looks cross a river at a skyline.  It also adds de-
                 tails to certain things--it adds bits of reflection to caps in
                 the river, for example.

  jizda        ("ride" in Czech)  The roof is removed from Tommy's car if it's a
                 soft top car

  krefjezivot  ("blood is life" in Czech)  Tommy has full Health (it can only be
                 used once per mission)

  municak      ("ammo man" in Czech) if Tommy has at least one full unused cyl-
                 inder/magazine/cartridge (the right number of the pair in the
                 ammo bar of the HUD) for a gun or guns he has or acquires the
                 amount of the unused cylinder(s)/magazine(s)/cartridge(s) won't
                 get lower.
               If that's the case, when Tommy uses up the amount of his current
                 cylinder/magazine/cartridge (the left number of the pair in the
                 ammo bar of the HUD), he'll reload it.  Tommy will have infin-
                 ite ammo for that gun or guns.
               It doesn't work for thrown weapons.

  parnik       ("boat" in Czech)   Use the noclip function of "MafiaCon1.2" or
                 "Mafia Hack v1.03" (see the "Mods" section) for a better view:
                 another Tommy stands right behind the elderly lady pedestrian
                 who's in a long red-orange dress on the cabin of the boat that
                 regularly passes through the West River.  They have their arms
                 outstretched like Jack and Rose in the "I'm flying!" scene in
                 the 1997 movie "Titanic."
                 http://www.youtube.com/watch?v=8MDPeL8lpzo
                 http://mafiascene.com/forum/viewtopic.php?f=14&t=18625&start=15
                 http://en.wikipedia.org/wiki/Titanic_(1997_film)

  polifuck     ("field f*ck"" in Czech)  It didn't disable cheats or make wanted
                 levels disappear for me.  I don't know what it does yet.

  rozmaz       ("smear" or "blur" in Czech) ?  It sounds like it might create
                 the FRE "Radial Motion Blur," but it doesn't.

  Thanks to chordlove, xDsplashDx, and Dmitrorus
  http://www.youtube.com/watch?v=blWt8Om-HgU
  http://www.youtube.com/watch?v=Ia91KnIBSR8
  http://www.youtube.com/watch?v=BfE2FAcZ7jU

****


  Profile

  Before playing any of the missions, you give a name to a Profile for a set of
save games.  You can't delete individual save games, but you can add another
Profile and set of save games or delete a Profile and set of save games.  When
you start the game, you can pick which Profile you want to use. 

****


  "Free Ride"

  (Something to remember throughout the game: if you have v1.2 of the game, type
"cumdal" at the start of missions to improve draw distance.)

  You can play "Freeride" while doing the main story missions, so I might have
covered either one first.  Normally, "Freeride Extreme" is made available by do-
ing all the main story missions, but I felt like using the gimmicks to let me do
FR and FRE first (sort of like doing the GTA sub-missions first then the main
story missions), so I cover FR and FRE first then the main story missions.


  Tommy starts with a Colt 1911, S&W Model 27 Magnum, Sawed-off shotgun, Thomp-
son 1928, full Health, no money, and a Falconer Yellowcar, which can be used for
the taxi mission, in City-Small.  He can jack or pick the lock of a Falconer
Yellowcar and becomes able to do those things with other vehicles as he succeeds
at the main story missions.

  As other vehicles become available from playing the main missions of the game,
you can choose the vehicle maker, the specific model, and, if available, which
color except for the last color listed due to a glitch.  If you want Tommy to
have the vehicle in the color unavailable due to a glitch, you have to have him
get it from the street.

  Tommy gets the most powerful vehicles to pick from for FR by succeeding at the
"Freeride Extreme" missions.  The FRE missions are available after completing
the main story missions or by using the gimmick described in "The fastest way to
make all the 'Freeride Extreme' vehicles available for 'Freeride'" described in
the section on "Freeride Extreme."

  You can pick locations and adjust traffic, pedestrian, and police patrol den-
sity by succeeding at all the main story missions or using the gimmick described
below in "How to unlock all Free Ride settings...."

  He can make money using a taxi to transport people seen waving to him who want
a taxi ride, killing gangsters, blowing up vehicles, and by speeding over 70
mph--after completing the main story missions, that goes up to 105 mph.


  Saving the game

  You save the game for $2,000 by right clicking the front door of Salieri's
Bar.

  You get one save slot, so if you don't reload the save but start the mission
again, Tommy starts with no money and the same four weapons he always starts
with.  Vietnam Rebel has a method that lets you make an exception to that:

  According to Vietnam Rebel, you can have Tommy change his "Freeride" car with-
out losing the money he earned:
 
  1. Save at Salieri's Bar with the car that you started with.

  2. Exit to the menu.

  3. Start a new "Freeride" with a different car.  If the car you had is a two
door, then select a two door, etc., or your hame may crash (although w45olds
wrote that you can use a car with a different number of doors without a game
crash).  Vietnam Rebel gives this exception: if you have a Lassiter V16 Police,
you can change to a Thor four door then a Schubert Extra Six Tudor then a Bolt B
Tudor (like a pickup, roadster etc.).

  4. Select the same setting (Freeride Night for Freeride Night, etc.).

  5. Load the "Freeride" you last saved and the car you originally selected
should be changed to the new car.
  http://mafiascene.com/forum/viewtopic.php?f=29&t=8055  


  Settings

  City-Small: Tommy can only go to part of the city and not the Terranova
Bridge, Chinatown, Oakwood, Oak Hill, or the countryside.  This is the only
choice available at the start of the game unless you use the gimmick described
below in "How to unlock all Free Ride settings...."

  City-Night: Tommy can go to the whole city and countryside (Countryside-
Night) at night.  This is available after mission 8---"Sarah/Better Get Used to
It" unless you make it available earlier by using the gimmick described below in
"How to unlock all Free Ride settings...."  

  Countryside-Night: this is the same as City-Night except Tommy starts in the
countryside.  It's also available after mission 8--"Sarah/Better Get Used to
It" unless you make it available earlier by using the gimmick described below in
"How to unlock all Free Ride settings...."

  City-Daytime: Tommy can go to the whole city and countryside (Countryside-Day-
time) during the daytime.  It's available after mission 14--"Happy Birthday!"
unless you make it available earlier by using the gimmick described below in
"How to unlock all Free Ride settings...."

  Countryside-Daytime: this is the same as City-Daytime except Tommy starts in
the countryside.  It's also available after mission 14--"Happy Birthday!" unless
you make it available earlier by using the gimmick described below in "How to
unlock all Free Ride settings...."

  City-Night and City-Daytime give you a choice of Little Italy, Central Island,
Down Town, and Hoboken.

  Countryside-Night and Countryside-Daytime give you a choice of the China Town
Exit, Dam, Lay By, and Motel.

  ("Lay By" is a dirt lot at the side of the road.  It's convenient if you want
to have Tommy go to the bridge that has a cliff at one side he can make jumps
from.  To have Tommy go to the bridge from Lay By, have him, facing the road, go
right.)

  Until you succeed at all the main story missions, you can't adjust the sliders
for Traffic, Pedestrian, and Police Patrol Density, or play "Freeride Extreme,"
unless you make them available earlier by using the gimmick described below in
"How to unlock all Free Ride settings...."


  How to unlock all "Free Ride" settings, the ability to adjust police patrol,
traffic, and pedestrian density sliders, and unlock "Free Ride Extreme" at any
time from the start of the game:

  Start "Free Ride" and send Tommy to the east side of the southwest-most block
of the Works Quarter.  Have him go south from it down an alley till you see four
wooden crates (three with one on top) on the right, then send him left to the
yellow-brown door.  Right click when you see an exclamation point icon, the in-
dication that Tommy can commit an action, in the bottom-left corner of the
screen.  Save the game.


  Speeding--the fastest way to make money

  Tommy gets $100 for every several seconds he drives over 70 mph--after com-
pleting the main story missions, that goes up to 105 mph.

  The fastest way to make a lot of money in "Freeride" is to do "Freeride" to
use the gimmick described above to unlock "Freeride Extreme," do FRE to unlock
one or more fast vehicles (the HotRod is fast and can be used as a taxi) or,
even faster, use the "How to unlock all the 'Freeride Extreme' vehicles for
'Freeride'" gimmick described below in the section on "Freeride Extreme," then
do FR with the ability to choose one or more fast FRE vehicles for taxi missions
and driving fast in the country.

  You might choose City-Day and take the HotRod to the country north of Hoboken
and drive fast back and forth over the first long stretch of road to make a lot
of money quickly and easily.  There are no police or gangsters in the country in
"Freeride."


  Taxi missions

  One way that isn't very risky to have Tommy make his initial batch of money is
to have him give Taxi rides till he has what will leave him with at least a
handful of thousands of dollars after saving at the front door of Salieri's Bar
for $2,000.  It's faster to have him speed in the country, which doesn't have
police or gangsters, but you might prefer taxi missions as a non-risky method
before you've unlocked the country.

  After saving the game, he'll have enough money to pay for the health restora-
tion or police fines you may want to pay for after using the riskier ways to
make money.

  Once you have Tommy stop a vehicle which can be used for the taxi mission by
someone waving for taxi, you can't control the vehicle till they enter the taxi.
The building or other structure of the destination is briefly shown, the compass
appears and points at the destination, and either a blue X for it appears on the
map or a blue arrow points toward the location if it's beyond the portion of the
map shown.  When the destination is close enough to be indicated by the radar,
the destination is indicated on it by a red X.

  If you just want Tommy to drive around and a ped stops his taxi and gets in,
or an unwanted fare has gotten into the taxi while Tommy has parked it and gone
somewhere else, you can have Tommy jack them out of the taxi (RMB).


  Police and gangsters

  The rules given in the section on "Police" apply to "Freeride."  Again, the
range of speeds for speeding as a minor or major offense changes after you com-
plete the main story missions.  The range for a minor offense changes from going
more than 40 mph to more than 60 mph and going not more than 70 mph changes to
not more than 105 mph.  A major offense for speeding changes from going over 70
mph to going over 105 mph.

  Tommy has to pay $1,000 for a minor offense if apprehended by a policeman.
(As compared to the main story missions, in which being apprehended by a police-
man for a minor offense just causes Tommy to have to go through the motions of
paying, you have to manage his money in "Freeride.")  If Tommy doesn't have at
least $1,000, he's arrested and you fail the mission.

  As mentioned in the section on the "HUD," the radar indicates police cars with
blue lines and gangster's cars with orange lines.  They're the main vehicles to
be cautious about.  Either of those types of vehicles is indicated by a red line
on the radar when one of those vehicles is chasing Tommy's vehicle.

  There are no police or gangsters in the country in "Freeride."  If Tommy has a
wanted rating or is followed by police or gangsters, they disappear if Tommy
causes the country setting to load up.

  Tommy gets $100 for every several seconds he drives over 70 mph--after com-
pleting the main story missions, that goes up to 105 mph.  He'll be considered
as committing a major offense if the police see him doing it.  It's less risky
to have Tommy do it in the country since the police don't appear there.

  If Tommy bumps the car of a pair of gangsters, their car, when one of them
drives it, can go unusually fast to try to ram Tommy's car.  The gangsters will
try to kill him, and their Pump-action shotgun, if one of them wields it, can
shoot eight times in rapid succession.

  You can try to prevent Tommy from bumping a gangster car with his vehicle but
accidents happen, and you could be very annoyed if they kill Tommy after you've
had him drive a taxi for an hour to make his initial batch of money.  You'd fail
"Freeride" and have to start over with $0.  If you're trying to increase Tommy's
money with taxi fares, consider orange lines on the radar like poison and give
gangster's cars a wide berth.

  The gangsters on the attack from a car can be deadly, so I won't promise a
successful defense.  But don't wait till they've disabled Tommy's car and gotten
out of their car to kill him or Tommy's probably had it.

  It's like having him shoot a pair of policemen who are in a vehicle except the
gangsters may have a deadlier shotgun--have him try to lure them out of their
vehicle.  Have Tommy keep some distance from them, especially so the shotgun of
the gangster who comes out of the passenger side isn't as effective.  Have Tommy
use the Thompson 1928 to shoot that gangster as he comes out of the car, crouch
and move until the other gangster comes into view, and shoot him.

  To have Tommy shoot more rapidly, notably with a Pump-action shotgun, hold
down the key for Backward then hold down the key for Fire as well and he can
fire as quickly as you can add presses of the Jump key. 

  If the country is available, you could have Tommy drive into it and make the
gangsters disappear.


  Weapons

  As mentioned above, Yellow Pete's gun shop is behind the door on the side of
the Twister Theater which faces a parking lot.  The Twister Theater is on the
long dead end road in Hoboken.  It sells those of the weapons listed above which
have prices.

  Some of the better weapons that are sold by Yellow Pete:

  When fully powered-up, the Baseball bat ($10) is a one-hit knockout and the
Knife ($10) is a one-hit (actually several thrash) kill.  The bat is the only
weapon which can be carried openly without bothering the police but is a large
weapon and you'd probably rather have a couple other large weapons.

  Colt 1911 ($50) (or S&W Model 27 Magnum--$100)--for a mid-distance handgun,
the Colt 1911 has the better accuracy and the S&W Model 27 Magnum is more power-
ful but slower and throws off your aim more.

  Pump-action shotgun ($500)--it's powerful at short range.

  Mosin-Nagant 1891/30 ($2,000)--it's a good sniper rifle which could be used to
kill gangsters at a long distance.

  Thompson 1928 ($1,000)--it's a machine gun with a mid-long distance range and
the best general use all-rounder.  Use a tap of the LMB at a time since firing
the Thompson 1928 throws the aim up.

  One possible outlook on the best weapons for this mission:

  If I had to pick one large weapon for Tommy (to avoid having him carry a sec-
ond one openly and attract attacks from the police), I'd pick the Thompson ma-
chine gun.  The Pump-action shotgun isn't as versatile a large weapon because
the range is more limited and the spray of bullets from a machine gun is easier
to hit a target with than the shot from a sniper rifle.  If you want to give
Tommy a second large weapon, pick what you prefer from the shotgun and the snip-
er rifle. 

  Of the small weapons, I'd recommend both of those handguns, the Knife, and
Grenades.

  As you have Tommy kill police and gangsters, possibly pedestrians, collect
their weapons and increase his ammo, you'll also have him pick up the other
handguns, but I'd have him get rid of the Colt Detective Special unless he's out
of the other small weapons.

  Grenades and Molotov Cocktails are small weapons that can be purchased singly
for $1,000--the Grenade has a bigger range of effect.  The bat is a large weapon
and the Knife is a small weapon--when fully-powered, both let Tommy make close-
up kills as one-hit kills, but the Knife, being small, is easier to add to this
collection without displacing better weapons.


  Killing gangsters

  Tommy gets $500 for each gangster he kills with a weapon.

  The gangsters are among the burlier pedestrians, are dressed in black with
black fedoras, and may walk upright or stooped over.  A gangster that's on foot
is armed with a Thompson 1928.  Have Tommy kill him when no policemen are around
by shooting the gangster in the upper body or head.  It's also easy to have Tom-
my stab him in the back with a fully-powered Knife, which is a one hit (actually
several slash) kill.

  Trying to run him down from behind is risky since his first reaction to that
(like that of many others in the game) is to jump to the side.  You could try it
with a braking swerve, but if he isn't alerted to attack it's easier to shoot or
stab him.  

  Pairs of gangsters are armed with two of the following weapons: a Colt 1911,
S&W Model 27 Magnum, or Sawed-off shotgun.  Each pair of gangsters travel in a
black vehicle--either a Wright Coupe Gangster or a Falconer Gangster.  To make
it safer for Tommy to kill them, have him equip the Thompson 1928 and park in
front of their vehicle, or in front of the vehicles that are in front of theirs,
to stop their vehicle without bumping it.

  When no policemen are around, have Tommy get near the driver's door and aim
the Thompson 1928 so the driver and passenger are nearly in a straight line--
they won't react while he aims.  Have Tommy shoot the driver in the head or up-
per body then shoot the passenger before he gets out of the car enough to react.

  Another benefit of killing gangsters who are in a Wright Coupe Gangster is to
take their car, which is a fast car.
  http://mafiascene.com/forum/viewtopic.php?f=29&t=8297

  If other gangsters are in the vicinity while Tommy attacks a gangster, they'll
join the attack on Tommy.


  Blowing up vehicles

  Tommy gets $100 for every vehicle he destroys with a weapon.  Have him stand
a safe distance away and shoot at the front of the grill (with some cars, shoot
the side of the engine or the gas tank area) to make it blow up.  Black smoke
rises from the hood of a vehicle for several seconds before it blows up.

  You might have him use a Grenade or a Molotov Cocktail, either of which costs
$1,000.  If you have him use a Grenade, have him get farther away from the ex-
plosion.  You might have Tommy park in traffic to create a batch of vehicles to
blow up to defray the cost.

  You might have Tommy use a Grenade or Molotov ($1,000) to destroy a car that
has a couple of gangsters in it ($500 + $500 + $100) for a $100 profit.  (Thanks
to SalierisHenchmen)
  http://mafiascene.com/forum/viewtopic.php?f=29&t=3107


  Restoring Tommy's Health to 100

  New Ark Hospital: north of the most northwest T-intersection of New Ark.  Tom-
my gets 100 Health for $1,000.


  Vehicle repair and refueling

  Tommy pays $2,000 to get his vehicle repaired at Lucas Bertone's auto service
shop, which is just south of the east end of the Giuliano Bridge.  You can save
repair money if the country is available by having Tommy drive from the city to
the country or vica versa, which repairs Tommy's vehicle for free.

  There are three working gas stations (see the "Gas stations" section above).
In "Freeride," a full tank of gas costs $500.  The payment can go into negative
dollars (thanks to Bloviator's walkthrough).  Tommy's vehicle can run out of gas
quicker if the engine of his vehicle is damaged.

  If you want to save a damaged vehicle, have Tommy repair it by going from the
city to the country or vica versa for a free repair or take it to Lucas Ber-
tone's repair shop to get it repaired for $2,000 then get it a full tank of gas
for $500.

  There's the possibility that the car won't make it to be repaired and get a
full tank of gas.  So if you get a vehicle you feel like saving, save the game
for $2,000 as soon as it's convenient.  If the vehicle gets seriously damaged
after that, you could just reload the game.


  Free vehicle repair

  For a free vehicle repair in FR in any setting except City-Small, have Tommy
drive from the city into the country or vice versa to cause the other setting to
load.
  http://www.mafiatown.gram.pl/news.php
  http://translate.google.com/#pl|en|
  http://translate.google.com/translate?js=y&prev=_t&hl=en&ie=UTF-8&layout=1&
eotf=1&u=http%3A%2F%2Fwww.mafiatown.gram.pl%2Fnews.php&sl=pl&tl=en


  Hidden "Freeride" cars

  These vehicles are indicated by little white lines on the radar because
they're unlocked.  Maps by The King of their locations are at the next link.
  http://mafiascene.com/forum/viewtopic.php?t=10051

  Silver Fletcher (Pierce Silver Arrow): it's a fast car with good handling that
seats four and has a hard roof to protect Tommy from roll overs and bullets.
Don Morello drives one in mission 16--"Creme De La Creme."  It's by the light-
house in the southeast corner of town at the end of the dirt path.  It's avail-
able in City-Night and City-Daytime modes.  Among other things, you might want
to use it to have Tommy make $100 for every several seconds he goes over 70 mph.
This is the best hidden car to save.
  http://en.wikipedia.org/wiki/Pierce_Silver_Arrow

  Bolt-Thrower Red: it's a late 1950's style car which is similar to a 1957 Ford
Thunderbird except with bigger fins.  It's red with a white roof.  The Bolt-
Thrower Red can go pretty fast and has good handling, but it has a soft top, so
be careful to not let Tommy roll over (he may die) or get shot at while driving
it.  It's also the car the gangsters get out of before shooting Tommy in the
"Epilogue."

  To get it, have Tommy get on the West Marshall Bridge that connects the Work's
Quarter to Central Island.  Have him face east toward the octagonal gray struc-
ture that's beside the north side of the bridge, and have him shoot the west
dark window until the screen goes dark for a fraction of a second.  Then send
Tommy to the alley on the north side of the west end of the East Marshall Bridge
to get the Bolt-Thrower Red.

  It's available in all three city modes and the main story missions such as
"Molotov Party."  You can also get a Bolt-Thrower from succeeding at the second
mission of "Freeride Extreme" which I call "Chase the Invisible Man."

  Bolt Truck: it's a cruddy truck.  It's hidden.  Good.  It's by a building on a
raised walk that's beside a driveway southwest of the east corner of the south-
most east-west road of the most western block of the Works Quarter.  It has "AT-
LANTIC EXPORT" on the sides like the truck Tommy and Paulie follow in "Just for
Relaxation."  It's available in all three city modes.

  Bruno Speedster 851 (Auburn Speedster 851/852): it's a fast two seater with
good handling.  It doesn't have a roof to protect Tommy from rollovers (he may
die) or bullets.  It's added to the garage and becomes available for Freeride
after mission 15--"You Lucky Bastard!"  It's in the alley between the first "L"
and the "S" of "CENTRAL ISLAND" on the Map (Tab).  The Bruno Speedster 851 can
be found in City-Night or City-Daytime. 

  Lassiter V16 Appolyon: it's a bigger, heavier fast two seater with good han-
dling.  It doesn't have a roof to protect Tommy from rollovers (he may die) or
bullets.  It's in the winding north-south alley in the west part of the block
that's north of the southwest-most block of Down Town.  It's available in all
three city modes.

  Lassiter V16 Phaeton: it has the same basic advantages and disadvantages of
the Lassiter V16 Appolyon except it seats four and it's one of the vehicles pe-
destrians own.  Lucas shows Tommy how to pick the lock of one during Tommy's
first visit with Lucas in mission 6--"Fairplay" part 2.  It's in a back lot
(used in mission 18--"Just for Relaxation") which can be reached by knocking or
shooting down two light gray doors which are on the south side of the bend in
the road which is southwest of the "W" of "WORKS QUARTER" on the Map (Tab).
It's available in the City-Night mode.

  Lassiter V16 Roadster: it has the same basic advantages and disadvantages of
the Lassiter V16 Appolyon except it becomes available for "Freeride" after mis-
sion 12--"A Great Deal!" and is added to the garage after mission 13, in which
we see that Salieri owns one--"Bon Appetit!"  It's on the upper lot, available
by ramp, of the Lost Heaven Hardware Company, which is southeast from the south-
east corner of the block east of the westmost block of the Works Quarter.  It's
available in all three city modes.

  Also:

  It's not hidden, but there's always a Bolt Hearse in front of the Downtown
church (indicated by the brown rectangle below "DOWN TOWN" on the Map--Tab) in
FRE.

****


  "Freeride Extreme"

  Tommy starts out in his house, which is the south-most two story house on the
west side of the north-south road south of the first "O" of "OAKWOOD" on the Map
(Tab).
  http://en.wikipedia.org/wiki/Oakwood,_Staten_Island

  Tommy's house has a Health Kit with an infinite ability to give Tommy 100
Health, and a door on the same wall is one of the save places of the game.  Tom-
my starts out with a Thor 812 Cabriolet FWD and a Colt 1911.

  (One picture on the wall in his house is of the Flatiron Building in Manhattan
in NYC, which looks like the building on the north side of the Y-intersection in
Central Island.  One of the buildings in Staunton in GTA "III" is based on the
Flatiron Building.)
  http://en.wikipedia.org/wiki/Flatiron_Building


  If you send Tommy across the street to the man waving his arms, Tommy gets the
message that there are 19 identical-looking men (who wave their arms identical-
ly) around the city--each of the men has a task for Tommy.  (You can just send
Tommy to the other men without talking to this one, if you want.)  Tommy gets
the message "Congratulations!  Bonus car received!" and a bonus car by succeed-
ing at each task.
  http://www.youtube.com/watch?v=madf3pOyYXo

  You can have Tommy do the missions in any order.  But if you have v.1 of the
game, do the invisible man task before any dead bodies, of Speedy Gonzales or
others, are created to avoid the glitch where the invisible man won't continue
past any dead bodies.

  If you send Tommy to the Lighthouse door and press the RMB, you get a random
shot of one of the locations of a man who offers, or where a man previously of-
fered, a Freeride Extreme task.
  http://mafiascene.com/forum/viewtopic.php?f=29&t=19452


  Freeride Extreme map

  The FRE map at the next links shows all the important locations of FRE.
  http://mafiascene.com/modules.php?name=downloads&cat_id=12&last_id=0&page=3
  http://pcmafiagames.files.wordpress.com/2008/07/mafia_fr-fre_map_big-vind
plaatsen.jpg


  Saving the game

  The game is saved to two save slots reserved for FRE:

  1. the last save made at a man who initiates a subquest/task (thanks to Blovi-
ator for the tip that you can save the game at one of the men who gave Tommy a
task he already accomplished unless the man has been killed) or the last save
made for the accomplishment of a subquest/task

  2. the last save at Tommy's house

  If you saved the game in the first save slot after getting a task from a man
and you realize you didn't prepare Tommy properly for it (the car you had him
take for the task is too slow or such), exit the task, load the last save made
at Tommy's house in the second save slot, have Tommy get prepared better, then
have him go to the man to initiate the task again.  You'll have Tommy prepared
better for the new save made in the first save slot.


  Vehicles

  Tommy can jack or pick the lock of any car or truck in FRE.  In FRE, Tommy can
get use a gas station but not get his vehicle repaired at Lucas Bertone's auto
service shop.  Tommy can't go into the country in FRE, so he can't use the gim-
mick of going to the country to get his vehicle repaired, either.
  
  Succeeding at a task unlocks one or more cars which Tommy can use in "Free-
ride" and, except for the race cars, the gas-guzzling Trautenberg, and the Flame
Spear 4WD, gives Tommy a car he can save, such as in his backyard parking lot,
in "Freeride Extreme."  The excepted cars can't be driven in FRE once Tommy
exits them.  (You can use a car spawner to have them in FRE.  See the listing
for "MafiaCon" in the "Mods" section.)

  When Tommy is rewarded with a car for accomplishing a task, a convenient way
to save it is to have him put it in his backyard lot and save the game in his
house.  Cramming all the FRE cars on the lot makes it hard for Tommy to get into
some of them, though.   I think the game saves the car wherever Tommy puts it,
so you can save some in the yard or on the street in front of his house.


  Some of the better "Freeride Extreme" cars

  Manta Prototype                       fast, good handling, protective roof
  HotRod, Masseur Taxi, Luciferion FWD  fast, good handling, hard top, can be
                                          used as a taxi for "Freeride"
  Masseur                               fast, good handling, hard top
  Bolt-Thrower                          fast, good handling, but soft top
  The Black Metal 4WD                   slow armored car--keep it moving to have
                                          Tommy avoid arrest in FR


  The fastest way to make all the "Freeride Extreme" vehicles available for
"Freeride"

  In "Freeride Extreme," have Tommy go to the northeast corner of Oakwood, go to
the north-south road, and go to the blue door of the second house from the north
(there's a phone booth in front of it).  Right click to make the Action icon
disappear.  Save the game.


  The three jump ramps in "Freeride Extreme"

  - One is at the west bend of the 2nd east-west road north of the name "DOWN
TOWN" on the map.  This ramp lets Tommy, if he's going fast enough, jump east to
west over the East River.

  - One is a north-south ramp that's on the west coast of New Ark north of the
Giuliano Bridge.  It lets Tommy jump over the train track.

  - One is a little east-west ramp that's on the Terranova Bridge.  It lets Tom-
my make a jump on the bridge.


  Invisible car and invisible Tommy

  Send Tommy into the construction area above a big "X" of roads, one of which
is the east-west road north of the name "DOWN TOWN" and the other road is a few
blocks north of the name "OAKLAND."  Have him go to a gray structure and go
through the non-solid brown wooden door to get into the blue-green Crusader
Chromium Fordor Blue.  There's a map by The King that shows the location most of
the way down the page at the next link.
  http://mafiascene.com/forum/viewtopic.php?t=10051

  As he drives it, more and more parts of it become invisible till all that's
left of it is a shadow, and if he drives it a bit linger, he becomes invisible,
too.


  How to open the monster cave door

  You can send Tommy east on the railroad track that's south of Salieri's ware-
house (which is at the north end of the east side of the northern block--the one
mostly surrounded by a thin line that indicates the road--in Hoboken) and go to
a part of the cliff wall that looks like the face of a monster or vampire with
an open mouth with fangs.  The mouth is the mouth of a cave.

  You can have Tommy back a truck over the small ledge in the grass, park by the
mouth of the cave, then have Tommy climb onto the truck and get into the cave.
Thanks to "Mafia Easter Eggs" by Underground.
  http://www.gamefaqs.com/pc/371671-mafia/faqs/20741

  It's easier to use the noclip function of "MafiaCon1.2" or "Mafia Hack V1.03"
(see the "Mods" section) to have him enter the cave through the mouth.  Looking
into the cave from the mouth, there's a tunnel on the left side which leads to a
little door that's locked.  The other side of that door is inside the nearby
abandoned railroad tunnel and barely detectable if you don't know where to look.

  To unlock the door, have Tommy turn toward town from the cave entrance, go to
the road, go south, take the second right, and go right over the lot to the door
of an IRONMONGER's shop.  Right click when the Action icon appears.  Have Tommy
return to the ledge by the abandoned railroad tunnel, jump down between the bar-
riers and the opening of the railroad tunnel, and go right along the inside of
the railroad tunnel.  When an Action icon appears, right click to cause the door
to open, and Tommy can go through the little tunnel and into the cave.

  The instructions by thewitcher1990 start at 2:46 in the video at the next
link.  He also shows that you can have Tommy back a Thor 810 sedan to go through
the two barriers a bit and exit the car to get past them.
  http://www.youtube.com/watch?v=Xz9ZLoXiMjw


  FRE missions

  Again, you can have Tommy do these tasks in any order you want--I just put
them in the order the unlocked cars are listed by in the menu.  The tasks aren't
given names by the game, so I gave them names which briefly describe or suggest
the tasks.

  (Something to remember throughout the game: if you have v1.2 of the game, type
"cumdal" at the start of missions to improve draw distance.)


  Subquest/task number
    and name                        Car(s) unlocked

  1 Snipe Three Snipers             unlocks the Manta Prototype

  The guy waving his arms is at the top of several levels of stairs in front of
a building on the third block north of the first "N" of the big  "DOWNTOWN" on
the map.  The Manta Prototype is on the walk ahead of him.

  My copy of v1.2 of the game has a glitch that causes the key chosen for Sniper
mode (I use X) to disappear when you load up a game, so go to the Controls menu
and put the key of your choice in the slot for that.

  Have Tommy get the task from him then turn and run to crouch at the right side
of the Manta Prototype, which is locked, and take the Mosin-Nagant 1891/30 which
is leaning against it.

  There are three snipers, each armed with a copy of the same rifle, shooting at
Tommy for Tommy to shoot (ahead, right, and left are in reference to the direc-
tion the Manta Prototype is pointed):

  - to the right in front of the dark green sign with white letters advertising
"Thempoon's" on the roof of the post office

  - ahead beyond and a little above the left side of the yellow sign with blue,
white, and black letters advertising "Bad Guy Pale Dry"

  - to the left on top of the relatively low light brown building

  Put the rifle in Sniper Rifle mode (I use X) to zoom in on the targets.  Keep
Tommy crouching while he shoots the snipers to the right and ahead, then, once
you see where the sniper to the left is, have Tommy stand to shoot him.  If Tom-
my has to retry the task, he starts from his position by the man who gave him
the task, which is conveniently nearby.

  Save the Mosin-Nagant 1891/30 for the third task.  You can send Tommy to the
ground below each of the snipers to see if any of them dropped a Mosin-Agant
with more ammo than Tommy's.

  The task performed by pantomime0is0shit:
  http://www.youtube.com/watch?v=vnjWnRJ_Iu8


  2 Chase the Invisible Man        unlocks the Bolt-Thrower

  The guy waving his arms is on the south end of the east side of the block of
"ARK" of "NEW ARK" on the Map (Tab).  (It's the corner of the Morello Bar of
"Molotov Party."  The parking lot now has gates that are non-solid.)  Once Tommy
gets the task from him, the invisible man--actually, part invisible, part trans-
lucent--appears nearby.  Tommy has to chase the invisible man, who pauses occa-
sionally for Tommy to catch up with him.

   If you have v.1 of the game, have Tommy do this task before any dead bodies,
of Speedy Gonzales or others, are created to avoid the glitch where the invisi-
ble man won't continue past any dead bodies.

  Some people left text comments on YouTube claiming to have trouble following
the invisible man due to whatever problems with their monitor or OS, so I've de-
tailed the play by play below:

  The invisible man goes north and counter-clockwise through the winding alley
to exit on the south side of the block, then goes west, around the corner, and
north to pause before the second set of steps on that side of the block.

  He then runs south, across the street, and south on the sidewalk to pause at
the beginning of the much lighter section of the wall on the left.

  He then continues south on the sidewalk and gets into the corner phone booth
to pause.

  He exits the booth, goes southwest diagonally across the street to the side-
walk to pause in front of the east edge of a light brownstone building by a
green street light post.

  He goes west, across the street, continues west on the sidewalk, and pauses by
the low wall of the near inside corner of the open sidewalk area on the left,
which is under the elevated train track. 

  He continues west on the sidewalk past the entrance to the ramp for the ele-
vated train, crosses the street, goes up the other ramp, and pauses on the east
end of the waiting platform.

  He goes back down the ramp, continues west on the sidewalk, crosses the
street, continues west on the sidewalk, and pauses by the first metal girder
support for the elevated train track.

  He makes a 180 degree turn and goes back east on the sidewalk, across the
street, continues east on the sidewalk, goes back up the ramp, and pauses at the
west end of the waiting platform.

  He gets on the elevated train headed west and pauses just inside the door.
The train goes southwest over the river to Central Island.

  At the first stop (Giuliano Street), the invisible man gets on the waiting
platform, goes northeast (right) and down the ramp, goes clockwise around part
of the base of the ramp, crosses the street, goes past the base of the other
ramp on a street corner that has a rounded acute angle, goes east on the far
sidewalk,

  crosses the street diagonally before the second green street light post to go
through the alley between buildings then between red walls, exits to a broad
walk with low raised rectangular planters of grass and trees,

  goes west-southwest (right) to go counter-clockwise around part of the planter
ahead, goes east on the broad sidewalk, veers southeast to get onto a similar
broad sidewalk with a low raised planter and go past the near end of the planter
to continue east on the broad sidewalk and past the planter,

  goes north at the curb to a regular sidewalk and continues north-northwest,
and pauses for the last time by the gray double doors in the inset area of the
wall on the left.

  The game is saved.  Tommy can cross the street to get the Bolt-Thrower Red.

  The task performed by pantomime0is0shit and Garyankan (who has Tommy stay on
the tail of the invisible man through the whole mission):
  http://www.youtube.com/watch?v=-vtHiBmCbIg
  http://www.youtube.com/watch?v=J-iAsGDkMFg


  3 Rescue the Damsel from the
      Chinese Sea Dragon--Timed    unlocks the HotRod

  The guy waving his arms is at the northeast corner of the little square south
of the "T" of "CHINA TOWN" on the Map (Tab).  Have Tommy get the S & W Model 27
Magnum from the ground near the man and race across town to the area southeast
of the southeast corner of Downtown (the building just south of the southeast
corner of Downtown is identified in "15-06 You Lucky Bastard!-Escape" as the
Rainbow Gardens Restaurant) to shoot a padlock to release a lady's wrists from a
post before a sea monster eats her.

  (The mission starts in China Town, so I figure it's a Chinese dragon.  The
dragon symbol is considered respectfully by many Chinese people.  I mean no dis-
respect if you're one of those people.  The game doesn't give these subquests
names, so call it "Beany and Cecil," or something like that, instead if you
want.)
  http://en.wikipedia.org/wiki/Chinese_dragon
  http://www.youtube.com/watch?v=zOxNtOMTpSo
  http://www.youtube.com/watch?v=v2IN8l6YoZw
  http://en.wikipedia.org/wiki/Beany_and_Cecil


  (Option: if you want to see the damsel in distress up close before doing the
task, have Tommy go to the lawn by the sea southeast of the southeast corner of
Downtown, go left to about 2/3rds up the hill to climb up the main creases of
the brown and tan rocks and up to near the top of the rocks, go right near that
edge to go over the highest rocks, and go down the rocks toward the thinner pro-
jection of rocks at the base of them.  You can see the lady on a lower section
of rocks to the right.

  (Have Tommy go carefully around the left side of the invisible solid that's at
the crest of the projection of rocks then jump down to the woman.  If you send
Tommy to her right side, he'll fall to a lower section.)

  (The lady in distress is also seen dancing with a sailor in one of the two ad-
jacent dining rooms of the Corleone Hotel in "The Whore.")


  Have Tommy go to the Chinatown man in a fast car with good handling (the Manta
Prototype will do the job) and with the Mosin-Nagant sniper rifle from "Snipe
Three Snipers."

  (If Tommy doesn't have a Mosin-Nagant 1891/30 sniper rifle, you can use "Mafia
Hack V1.03" for any version of the game to give Tommy a new one.  See the sec-
tion on "Mods" at the end of this walk-through.)

  A glitch in my version of the game, v1.2, causes the key for Sniper Mode to
disappear from the Controls section of the menu when you load a game, so make
sure the key you want to use (I use X) is entered there and your Sniper Mode key
works before starting the task.

  Have Tommy get the task from the man, get the Magnum from the ground by the
man, and drive fast while honking the horn to get traffic out of the way.


  One possible route (used in the video by Garyankan): have Tommy go south, mak-
ing a few turns, to get on the road to the Giuliano Street Tunnel, go southeast
and through the tunnel, continue to the T-intersection at the south end of Cen-
tral Island, go east with a couple of turns to get on the East Marshall Bridge,
go east across the bridge and continue to the southeast corner of Downtown, go
past the little building near the corner, and go right to go downhill to the
left stairway landing.

  Another possible route (used in the video by pantomime0is0shit): have Tommy go
north to get on the road to the Terranova Bridge, go east across the bridge and
continue east to the T-intersection at the end of the road, go south and past
the 90 degree bend to the west then make the first left and take it to the T-in-
tersection at the end of the road, go right then left then left then right (you
can have him take a short cut over the north-south walk that's west of the gas
station instead) and go south to the southeast corner of Downtown, go past the
left side of the little building near the corner, and go downhill to the left
stairway landing.


  When Tommy uses the sniper rifle to View the padlock from the closest stairway
landing to it, the reticle waggles up and down a little more than the distance
from the top to the bottom of the padlock, so have him shoot in the middle of a
waggle.

  The landing is close enough to the padlock for the rifle, but have him go
down to the beach for a closer shot with the Magnum.

  If you had Tommy use the Manta Prototype (or other car you want to save), have
him drive it then the HotRod to his backyard lot, which is only about a block
away, then save the game.

  The task performed by pantomime0is0shit (who also shows how you can see the
lady in distress up close before doing the task) and Garyankan:
  http://www.youtube.com/watch?v=MNFXEcFIm6k
  http://www.youtube.com/watch?v=u-yYE62YPmc


  4 Shoot Nine Gangsters
      in a Lot and Two Alleys      unlocks the Black Dragon 4WD

  The guy waving his arms is at the bend in the road southwest of the "W" of
"WORKS QUARTER" on the Map (Tab).  He's by the two light gray doors that Tommy
can knock or shoot down in front of the back lot where the Lassiter V16 Phaeton
can be found in "Freeride."  Tommy has to go through the back lot and alleys to
kill nine hoodlums--six that shoot at him with machine guns from second floor
balconies and three on the ground that use shotguns.

  The first four gangsters are on balconies around the back lot ahead.  Have
Tommy use the end of the fence, which is behind the man who gave the task, as
cover to shoot the closest gangster, who's on the balcony ahead.  Have Tommy
move a bit left to shoot the gangster that's farther back and to the right of
the first one.  Have him move into the back lot and use the left side of the
nearby duplex on the right as cover to shoot the two gangsters with machine guns
on a balcony to the far right.  Have Tommy get the Thompson 1928 from the ground
just ahead, equip it, and go across the back lot to go through the alley.

  At the T-intersection of alleys,  there's a gangster on the far balcony on
either side--the one on the right is closer.  You might have him go under the
balcony on the right to shoot the gangster on the left, then go left as far as
needed along the far left wall to shoot the one on the right.  (The procedure
can vary--I've needed to deal with the one on the right immediately because he
appeared at the near side of the balcony, and once he appeared on the ground at
the T-intersection while I was still having Tommy attack the initial gangsters.)

  Have Tommy continue through the alley on the left from his original position
at the T-intersection.  As he approaches a bend to the right, three gangsters
with Pump-action shotguns will come toward him from the end of the alley.  Have
him shoot them right away while they're in the distance (shotguns are mainly
powerful for short distances) and back up to shoot the gangsters as they come
around the edge of the bend.

  The Black Dragon 4WD is by the exit of the alley.  (It has a horn that quickly
alternates between two notes like the horn of the Celeste Marque 500, Disorder
4WD, and Lassiter V16 Appolyon.)

  The task performed by pantomime0is0shit and Garyankan:
  http://www.youtube.com/watch?v=r0Rr6cOxZRY
  http://www.youtube.com/watch?v=4dHwgGxS9ag


  5 Chase the Flying Saucer--
      Timed                        unlocks the Mutagen FWD

  The guy waving his arms is on the west dead end of the T-intersection that's
north of the "U" of "WORKS QUARTER" on the Map (Tab).  Tommy has to drive toward
an alien who appears at the east dead end, who is then beamed up into a flying
saucer-type UFO, then tail the alien's UFO.

  The mission is timed, but the timing is generous--15 min.--and the UFO pauses
numerous times for Tommy to catch up with it.  So I wouldn't knock myself out
trying to go fast or use one of the FRE reward cars for it and have to make two
trips to get both cars to the lot behind Tommy's house afterward. 

  Each time Tommy drives close to the area beneath the location of the UFO, it
flies to another location, sometimes out of view.  If you haven't memorized the
route, you may want to press the LMB to use mouse aim in a vehicle at times to
make sure of the direction the UFO flies.

  The location of the UFO can also be determined by the sound it makes, which,
in old Hollywood science fiction fashion, sounds like submarine sonar.  (If it
comes to a fight, the trick is to lure them underwater.  They're advanced in
flying, but not in underwater navigation technology.  Plus, they have little
tiny arms so they can't swim that fast.  Just send one good swimmer with a har-
poon after them and they've had it.)

  Have Tommy get the mission at the west end of the T-intersection, go to the
east end, where a UFO rises from behind the red gate and beams up an alien from
the front of the gate, and follow the UFO:

  left, left, left to the T-intersection, right, left, go most of the way toward
the next intersection and turn left into an alley which bends 90 degrees to the
right,

  go right onto the street, left, left, right, right and continue through the
Giuliano Street Tunnel,

  go south through the Y-intersection and turn left at the third left south of
the base of the Y, and go to the traffic light at the end of the road.

  At this point, you can have Tommy either:

  - turn left then quickly turn right to go east to the T-intersection at the
coast, where the flying saucer goes due east over the river.  Have Tommy go
right, go right and through the winding alley under the East Marshall Bridge to
the west end of it, then make a hairpin turn to the left to get onto the bridge
and go east over it,

  - or just go right and take the first left onto the East Marshall Bridge and
go east over it.

  Have Tommy go left, go left into the alley that's across from the third right,
turn 180 degrees at the end of the alley and go back through it, go straight
across the street and continue ahead on the winding one lane road, go left by
the church to a T-intersection, go right to the T-intersection at the end of the
road, right, left,

  go east past the round end of the cul-de-sac (below the "D" of "OAKWOOD" on
the Map--Tab) and continue east up either set of steps (keep the speed up so
Tommy's car doesn't get stuck at the top), go east over the walk, and go east
across the street to continue east on a street to a T-intersection (by the Oak-
wood Junior High School), go right, go left onto a two-lane road, go right onto
the dirt path, and stop at the base of the path to the right, which goes to the
lighthouse, if you want to look at the UFO.

  The UFO has beamed a Mutagen FWD down by the lighthouse.  When you send Tommy
toward it, the UFO flies away.

  The task performed by pantomime0is0shit and Garyankan:
  http://www.youtube.com/watch?v=JQMRClZHTCs
  http://www.youtube.com/watch?v=qc1PGl32aC4


  6 Hurl the Flame Spear
      Near Maroon Smoke--Timed     unlocks the Flame Spear 4WD and Flamer

  The guy waving his arms is at the southwest corner of the block which has a
one lane road for three of its four sides on the south side of the Works Quar-
ter.

  Have Tommy drive the Flame Spear 4WD (white with a yellow and black bolt of
electricity on the tail fin and an exhaust that shoots a bolt of flame) through
or near the tall plumes of maroon smoke that issue from the surface of the road.
(Tommy has to do a survey of this for the Lost Heaven Department of Public
Works.)
  http://en.wikipedia.org/wiki/New_York_State_Department_of_Transportation

  Slow down to around 40-50 mph for a moment for tough turns.

  Have Tommy go straight and take the road ahead without turn-offs around the
eastern side of the Works Quarter, go north then west then north then east
through Little Italy, and turn left before the Giuliano Street Tunnel to go
north,

  have him turn right at the slanted T-intersection in southern Chinatown, turn
right to merge onto the road to go east, and continue east across the Terranova
Bridge, 

  have him go right to go without turn-offs to the south then west then south-
southeast through New Ark into Downtown, go east then northeast to Hoboken, and
go counter-clockwise around outer Hoboken to the T-intersection at the end of
the road, go left,

  have him go left to go without turn-offs to the south then west through New
Ark, over the Giuliano Bridge, south through Central Island till nearly at the
T-intersection at the end of the road, then turn right to the last plume of
smoke, which is in the parking lot of the Municipal Building (to report the
roads being on fire, I guess).
  http://en.wikipedia.org/wiki/Manhattan_Municipal_Building

  The Flame Spear 4WD can't be driven in FRE after Tommy exits it.

  The Flamer (dark blue with light blue stylized flames on the engine hood) is
in the parking lot.  

  The Flame Spear 4WD and Flamer are unlocked for Freeride.

  The task performed by pantomime0is0shit and Garyankan:
  http://www.youtube.com/watch?v=tOVFzxt28H8
  http://www.youtube.com/watch?v=v7Z8QwOxaSU


  7 Truck with Nitroglycerin--
      Timed                        unlocks the Masseur

  The guy waving his arms is in a parking lot on the east side of the second
block east of the block with "KEN" of "HOBOKEN" on the Map (Tab).

  Tommy has to drive a Bolt Truck Covered that's carrying nitroglycerin to the
Works Quarter in four minutes without bumping anything.

  Have Tommy drive north to the T-intersection at the end of the road, turn left
and go to the T-intersection at the end of the road, go left and across the Giu-
liano Bridge,

  go south through the Y-intersection, take the first right south of the base of
the Y, take the second right to cross the West Marshall Bridge,

  go to the T-intersection at the end of the road and go left, go a short dis-
tance and turn right into the alley and continue west on the road beyond it to a
T-intersection, go a bit right and ahead to cross the street and knock down the
light gray doors to enter a lot, go east across the lot and through a narrow al-
ley, and go across the street into the corner lot on the right.

  The Masseur is in the lot and unlocked for "Freeride."

  The task performed by pantomime0is0shit:
  http://www.youtube.com/watch?v=Cjy0S_Xkr18


 8 Truck with a Bomb--
     Over 34 mph                   unlocks the Masseur Taxi

  The guy waving his arms is by the little building by the southeast corner of
Downtown (near the beach Tommy went to for the third task--"Rescue the Damsel
from the Chinese Sea Dragon).

  Tommy has to drive a Bolt Truck Covered that's carrying a bomb, go 34 mph
within 30 seconds, and not go less than 34 mph till he reaches his destination
in a lot on the south end of the Works Quarter--south of the middle of the south
side of the block that's south of the "W" of "WORKS QUARTER" on the Map (Tab)--
or the bomb will explode.

  The idea is probably a reference to the 1994 movie "Speed," in which a bus has
to be driven over 50 mph or a bomb on it will explode.
  http://en.wikipedia.org/wiki/Speed_(1994_film)

  Basically, have Tommy take wide turns--not braking, sliding turns--by slowing
to around 40-50 mph instead of 30-40 mph.

  One possible route is shown in green on the FRE map by Gavel:
  http://mafiascene.com/modules.php?name=downloads&cat_id=12&last_id=0&page=3
  http://pcmafiagames.files.wordpress.com/2008/07/mafia_fr-fre_map_big-vind
plaatsen.jpg

  Gavel's route (see Garyankan's video below):

  Have Tommy, honking his horn as needed, drive west and across the East Mar-
shall Bridge to a T-intersection,

  go left a short distance then cut across the corner for a right turn, cut
across the corner for the second right turn, go north on the main road of Cen-
tral Island to the Y-intersection and veer left, continue through the Giuliano
Street Tunnel,

  take the road without any left or right turns to the south side of the Works
Quarter, go past the dip in the road, and, just before or after you reach the
metal beam that goes overhead across the road, turn left into the lot.


  The route by pantomime0is0shit (see the 2nd video below) is different in that
after having Tommy cross the East Marshall Bridge to the T-intersection, panto-
mime0is0shit has Tommy go right to a T-intersection, go left to the main road of
Central Island, and go right onto the path used on Gavel's map.

  The route recommended by Bloviator is different in that after having Tommy
cross the East Marshall Bridge to the T-intersection, Bloviator has Tommy go
right to the T-intersection at the end of the road, go left, take the fourth
right, go left across the West Marshall Bridge, take the third left to the end
of the road, and go right onto the path used on Gavel's map.
  http://www.gamefaqs.com/pc/371671-mafia/faqs/37141

  The Masseur Taxi is nearby and unlocked for "Freeride."

  The task performed by Garyankan and pantomime0is0shit:
  http://www.youtube.com/watch?v=Jm9pWFdvnIA
  http://www.youtube.com/watch?v=Rczr-PWaUd0


  9 Chase the Airplane While
      Carrying a Beeping Bomb      unlocks the Demoniac

  The guy waving his arms is east of the north end of the eastmost north-south
stretch of street of Hoboken.

  Tommy has to drive a Celeste Marque 500 with a bomb to chase a plane with a
detonator.  If the range between the car and the detonator becomes greater than
200 meters, the bomb will explode.  The bomb is deactivated when Tommy gets
close to his bonus car--a Demoniac.

  Bloviator warns that it's possible to have Tommy get too far ahead of the
plane, which he had Tommy do once on the Giuliano Bridge.

  The route is the northern of the two routes shown in blue on the FRE map by
Gavel:
  http://mafiascene.com/modules.php?name=downloads&cat_id=12&last_id=0&page=3
  http://pcmafiagames.files.wordpress.com/2008/07/mafia_fr-fre_map_big-vind
plaatsen.jpg

  Have Tommy use the horn to cause vehicles ahead of him to drive to the side.
The Celeste Marque 500, like the Black Dragon 4WD, Disorder 4WD, and Lassiter
V16 Appolyon, has a horn that quickly alternates between two notes (something
like a kind of squeeze bulb horn I've heard used for a kid's bike or by clowns).
  http://en.wikipedia.org/wiki/Vehicle_horn

  Have Tommy drive ahead, west, to the T-intersection at the end of the road, go
left and across the Giuliano Bridge, go right on the road then left through an
alley (as a shortcut to avoid the Y-intersection), go right to go northwest on
the west branch of the Y-intersection and through the Giuliano Street Tunnel,
take the third right to go east, and go to the end of the road where the Demon-
iac is parked in front of a garage.

  The Demoniac is unlocked for "Freeride."

  The task performed by pantomime0is0shit and Garyankan:
  http://www.youtube.com/watch?v=4dxCQ4QNEMk
  http://www.youtube.com/watch?v=-qN95jwxvg8

  The only difference in the route they use compared to Gavel's is that they
turn right at the Y-intersection instead of the right turn before that, left in-
to the alley, then right onto the road to the Giuliano Tunnel.


  10 Radial Motion Blur--Timed     unlocks the Crazy Horse

  The guy waving his arms is in a parking lot off the road of the first "O" of
"HOBOKEN" about a block south of the "H" of "HOBOKEN" on the Map (Tab).

  Tommy has to get into the Trautenberg Racer 4WD on the left side and drive to
a parking lot in south Central Island using a route which is broken up into
shorter destinations.  Each destination is only indicated as a blue X on the Map
(Tab) and as a red X on the radar, and each destination has a separate time lim-
it.

  The type of radial motion blur used makes greater speed look like it causes
the scenery around Tommy's car to become elastic and stretched due to Tommy's
location on the screen being pulled farther away from your point of view toward
a distant point at the center of the screen.
  http://en.wikipedia.org/wiki/Motion_blur
  http://www.tutorialsroom.com/tutorials/graphics/motion_blur.html

  The faster he drives, the more radial motion blur is created so the more his
car recedes into the distance.  At the fastest, Tommy's car is tiny in the mid-
dle of the screen, and the scenery around his car car is stretched out so much
that makes it hard to make sure he doesn't run into anything.  The time limits
require you to have Tommy drive so fast that it creates radial motion blur a
lot.

  Generally, have him take a chance on greater speed in the middle of the road
when you don't see an intersection or vehicle for a good distance ahead, occa-
sionally slow down briefly for a more normal view, and otherwise try to make out
his immediate surroundings from their compacted appearance in the center of the
screen.

  Destinations:

  - have Tommy go to the intersection below the "K" of "HOBOKEN,"

  - go ahead to the T-intersection, left, and right to the intersection south of
the Market Ave. station,

  - go left to the T-intersection at the end of the road, left to the T-inter-
section at the end of the road, ahead and a bit to the right to cross the street
and go into the lot, and to the part of the lot indicated by the "X" on the com-
pass,

  - go right toward another street of the block, go left from the lot, make the
second right, and go to the T-intersection by the "K" of "NEW ARK,"

  - go left, left to the T-intersection at the end of the road, right, left, and
left to the first turn to the right,

  - make that turn to the right, go right, make a 90 degree bend to the south, 
go to the T-intersection at the end of the road, left, and right to the most
southwest T-intersection of Downtown,

  - go right and across the East Marshall Bridge to the T-intersection,

  - go left, right, left into the lot of the smaller of two buildings indicated
with brown at the south end of Central Island, and to the part of the lot indi-
cated by the red X on the compass.

  The Crazy Horse is in the parking lot and is unlocked for "Freeride."  It's a
hot rod version of a Bolt Ace and the fastest car in the game, but it can rear
up onto the back wheels with a relatively small increase in acceleration, so you
have to build speed with taps of your Forward key.

  See the task as performed by pantomime0is0shit and Garyankan, which can give
you a better idea of how to regulate Tommy's speed to succeed at the task:
  http://www.youtube.com/watch?v=sOfkE0ZNOZI
  http://www.youtube.com/watch?v=feQkjTfX3as


  11 Diffuse Nine Dynamite
       Bombs--Timed                   unlocks the Bob Mylan 4WD

  The guy waving his arms is in the middle of the east side of Oakwood.

  Tommy is given a black Thor 812 Cabriolet FWD, but can use a faster car, to
deactivate (right click) nine dynamite bombs.  There's a time limit, which isn't
generous, for each effort.

  Have Tommy use a fast car and go to:

  1. the side of the house at the top of the driveway he's on

      (then have Tommy cut across a few of the winding downhill curves)

  2. the south side of the south tree in the middle of the Oakwood cul-de-sac

  3. the entrance on the north side of the Downtown church (the north side of
      the little vertical rectangle south of "DOWN TOWN" on the map--Tab)

  4. the front of the art gallery (the north side of the big brown indication of
      a building at the bottom of Central Island on the map--Tab)

  5. the entrance of the railroad station (the middle of the east side of the
      big brown indication of a building on the block south of the block with
      "ARTER" of "WORKS QUARTER" on the map--Tab)

      (use the east to west alleys shortcut to go to)

  6. the fire service pumping station (the east side of the building that's west
      of the westmost block of Works Quarter)

  7. the top of the stairs in Ralph's garage behind Salieri's Bar

      (then go east of the bar to use the south to north shortcut to go to the
      street that leads to the Giuliano Street Tunnel)

  8. the Armory (the big brown indication of a building north of the east side
      of New Ark on the map--Tab)

  9. the huge dynamite bomb in the roughly triangular lot in southeast Hoboken.

  The Bob Mylan 4WD is nearby and unlocked for "Freeride."

  The task performed by pantomime0is0shit:
  http://www.youtube.com/watch?v=Ieus6QloHCU


  12 Chased by Explosions          unlocks the Disorder 4WD

  The guy waving his arms is on the west side of the block that's south of the
"W" of "WORKS QUARTER" on the Map (Tab).

  Tommy has to drive a Celeste Marque 500 to the front of a building on the east
side of Central Island fast enough to avoid being blown up by whatever it is
that causes explosions behind him during the run.

  One possible route is the southern of the two routes shown in blue on the FRE
map by Gavel:
  http://mafiascene.com/modules.php?name=downloads&cat_id=12&last_id=0&page=3
  http://pcmafiagames.files.wordpress.com/2008/07/mafia_fr-fre_map_big-vind
plaatsen.jpg

  Have Tommy gp left out of the lot and drive south to the T-intersection at the
end of the road, go left, cut across the corner to take the second left, go
right and across the West Marshall Bridge to a T-intersection,

  go right, go left, take the third left, go right, and turn right into the
parking lot of the Big Deal Parking building.

  The Bob Mylan 4WD (a purple hotrod with a white roof and stylized flames on
the front) is nearby and unlocked for "Freeride." 

  The task performed by pantomime0is0shit and Garyankan (who both go around the
east side of the Works Quarter and north through Little Italy to a T-intersec-
tion then go right to go through the Giuliano Street Tunnel, take the second
left--by the CAFETERIA building--south of the base of the Y-intersection, go
left, go right, and go right into the parking lot of the Big Deal Parking build-
ing):
  http://www.youtube.com/watch?v=42roQHEPvcY
  http://www.youtube.com/watch?v=CpOCy_LOpzo

  It's easy if done at less than 30 fps. Thanks to thewitcher1990.
  http://www.youtube.com/watch?v=CNO33KTlnzs

  Set FRAPS for less than 30 fps and record while doing it.  Thanks to asgate.
  http://www.youtube.com/watch?v=RRySgHwKGbI

  Byg's method to make it easier is to mod the game so the car doesn't explode.
To do it, you need the "Mafia Data Xtractor" and "BScriptView" (see the "Mods"
section).

  Run the "Mafia Data Xtractor" and extract the file "a1.dta - Missions."  Use
"BScriptView," click "File" and a drop down box of choices appears.  Click
"scene2.bin" and a menu appears to allow you to search your computer for a file
to open.  Go to the file Mafia\missions\EXTREME\scene2.bin to open it.  Click
the tab for "Scripts."  Find the script "boom" and click it to highlight it--the
contents of it appear in the window on the right.  Change "explosion 5,100" by
preceding it with a couple of forward slashes to turn it into comment:
// explosion 5,100

  Click "Save."
  http://mafiascene.com/forum/viewtopic.php?t=6619&sid=5feb04332740b8fdd2
3d1a676fa82981


  13 Gas Guzzling Trautenberg
       Model J                     unlocks the Speedee 4WD

  The guy waving his arms is on the southwest corner of the northern of the two
eastmost blocks of Hoboken.

  Tommy has to drive a Trautenberg Model J, which quickly uses up the gas supply
it has, to the Fire Service Pumping Station at the west side of the Works Quar-
ter.  So Tommy has to make it to all three gas stations of the town along the
way.

  Have Tommy coast when circumstances make it available, average a moderate
speed but try to avoid having to accelerate from a very slow speed, cut corners,
and make wide turns.

  To have Tommy use a gas station, have him, facing the gas station, enter it on
the right side and park between the gas station building and the pump so an ex-
clamation point icon appears on the lower left corner of the screen, right
click, and left click "2. Refuel" from the menu.

  Have Tommy drive ahead and go right (east) out of the lot and through the cor-
ner intersection, take the next left to the T-intersection at the end of the
road, and go right without turn-offs and through the underpass to refuel at the
gas station on the right.

  Have Tommy continue on the same road, go left to the southest corner of Down
Town, go west and across the East Marshall Bridge, go left, cut across the cor-
ner to go right onto the southern east-west road of Central Island, take the
second right, take the second left north of the first "L" of "CENTRAL ISLAND" on
the Map (Tab) (at the DRAXEC and BOYS GRILL buildings), go right, go left, and
make a U-turn to the left into the west side of the gas station to refuel.

  Have Tommy go ahead and turn right (east) onto the street, go right to a T-in-
tersection, go right, go right and across the West Marshall Bridge, go right to
a T-intersection, go right, and refuel at the gas station on the right.

  Have Tommy make a U-turn left onto the street and go west, go left to a T-in-
tersection, go right to the T-intersection at the end of the road, go left, turn
right past the first building on the right and go through the alley, continue
ahead (west) on the road to a T-intersection, go across the street and a bit to
the right to go knock down the two light gray gates to go west through the lot
and the narrow alley, go ahead (west) on the road, go left around the 90 degree
bend (not forward to the Racing Circuit), and turn right into the parking lot of
the Fire Service Pumping Station.

  The Speedee 4WD, a blue and red hot rod with a skull and crossbones illustra-
tion on the trunk, is nearby and unlocked for "Freeride."

  The task performed, using the route described above, by pantomime0is0shit:
  http://www.youtube.com/watch?v=BMom2IO4ksE


  14 Answer Six Telephone Booth
       Calls--Timed                unlocks the Luciferion FWD

  The guy waving his arms is on the southwest corner of the block of the "LI" of
"Little Italy" on the Map (Tab).

  Tommy has to go to six phone booths to answer (RMB) the phone.  There's a time
limit for each of the six efforts.

  The first is nearby on the same corner.

  The second is in the north-south alley that runs through the "W" of "CHINA
TOWN."

    Have Tommy go through the Giuliano Street Tunnel, make a U-turn left onto
the sidewalk and go northwest to the street, and go left to

  the third phone booth, which is at the left side of the road.

    Have Tommy go ahead--south-southwest.  A little south of where green grass
appears by the right side of the road, have Tommy go right and down the steps to
park at the end of the lot by the pier, get out of the car, go up the steps, and
ahead to

  the fourth phone booth, which is at the back of a white building.

    Have Tommy get back in his car and go out of the lot the way he went into
it, go right, take the second left to go north on the main road of Central Is-
land, veer right at the Y-intersection and cross the Giuliano Bridge, make a U-
turn left at the end of the red guard rail on the left to go southwest onto the
walk, turn right onto the street and continue, and turn left into the park.

  The fifth phone booth is by the west side of the northern one story white
building with an orange roof in the park that's south of the east end of the
Terranova Bridge.  (All three buildings in the park are indicated on the map--
Tab.)

  Have Tommy go back to the road and go in the other direction--down the west
coast of New Ark--to the northeast corner of the block that's north of the "WN"
of "DOWN TOWN," go right, and go left to the east side of the Oakwood cul-de-
sac.

    Have Tommy go up the northern east to west steps east of the east end of the
Oakwood cul-de-sac, get out of his car, go into the church cemetery on the
right, and go north from the doors of the church to the third window of the
church then to the tombstone ahead and to the left.

  The sixth phone booth is a tiny phone booth beside a tombstone at the Oakwood
church.

  The Luciferion FWD is in the Oakwood tennis courts parking lot, which is south
of the east side of the southmost stretch of east-west road of Oakwood and indi-
cated on the Map (Tab). 

  The Luciferion 4WD, an orange hot rod which can be used as a taxi, is at the
far side of the parking lot and unlocked for "Freeride."

  The task performed by pantomime0is0shit:
  http://www.youtube.com/watch?v=FjtWqNwaYd4


  15 Drive Below the Terranova
       Blimp Bomber--Timed          unlocks the Black Metal 4WD

  The guy waving his arms is by a Bolt Ace in the front lot of the New Ark Hos-
pital, which is on the north side of the T-intersection that's east of the Ter-
ranova Bridge and is indicated in brown on the Map (Tab).

  Tommy has two minutes to get the Bolt Ace Coupe to the other side of the bomb-
ing zone of the blimp stationed over the Terranova Bridge and drive it near the
Black Metal 4WD, which is parked behind the building that's on the north side of
the road just west of the west end of the bridge.

  You can try your luck at having Tommy just drive the Bolt Ace west across the
bridge (Garyankan was lucky at that in the first video below).  Typically, the
explosions cause the Bolt Ace to stall (at least you don't have to watch Tommy
get blown up).

  It's easier to have Tommy use a Lassiter V16 Fordor or such to push the Bolt
Ace west across the bombing zone and into the lot at the right side at the west
end of the bridge, use the Lassiter or such to drive back east over the bridge,
initiate the task, quickly drive west past the bombing zone, get into the Bolt
Ace, drive it behind the building on the lot, and park by the Black Metal 4WD.
(See the method by pantomime0is0shit in the second video below.)

  The Black Metal 4WD (the armored car with a cow catcher in the front) is in
the back lot of the building that's on the north side of the road just west of
the west end of the Terranova Bridge and unlocked for "Freeride."

  The task performed by Garyankan (who starts Tommy on the left side of the road
and has him go a bit left of the middle of it when exiting the danger zone, not
to promise that as a successful route):
  http://www.youtube.com/watch?v=AF_018IVLBM

  The task performed by pantomime0is0shit (who demonstrates the method of having
Tommy use a fast car to push the Bolt Ace west across the bombing zone and into
the lot at the right side at the west end of the bridge, use the fast car to
drive back east over the bridge, initiate the task, quickly drive west past the
bombing zone, get into the Bolt Ace, drive it behind the building on the lot,
and park by the Black Metal 4WD):
  http://www.youtube.com/watch?v=0fAxwLgXatU


  16 Run, Crouch, and Move the
       Crate--Timed                unlocks the Hillbilly 5.1 FWD

  The guy waving his arms is beside a crate marked "SCORSESE" in a parking lot
north of the west end of the Giuliano Bridge.

  This is like the training scenes in the movie "The Karate Kid," 1984.  The
chores seem menial but prepare Tommy for missions.  There will be shoot-outs in
which he needs to run, crouch, and, in "Molotov Party," can move a crate to
block a door so gangsters can't get out.  You don't want to have him in the
thick of battle and fail to crouch correctly.

  Have Tommy run around the block.  (Bloviator warns that the game may require
Tommy to use a larger version of the block that includes going under the Giuli-
ano Bridge.)  Have Tommy do three crouches, pick up the crate (RMB), and follow
the man.  Don't let Tommy get hit by a vehicle, which could cause him to drop
the crate.  When the man says to "Drop it here," have Tommy put the crate on the
ground beside the crate that's already there (I had Tommy put his crate by the
side of the other crate that's facing the street) when the exclamation point
icon appears (RMB).

  The Hillbilly 5.1 FWD, which is a rusty pale yellow version of the Bolt-Throw-
er Red, is nearby and unlocked for "Freeride."

  The task performed by pantomime0is0shit:
  http://www.youtube.com/watch?v=YEb0U32pMsM


  17 Kill Speedy Gonzales          unlocks the Flower Power

  The guy waving his arms is by the southeast corner of the block of Tommy's
house in Oakwood.

  Tommy has to kill Speedy Gonzales, a guy in his underwear who can run so much
faster than anyone else in the game that flames appear at his feet when he
runs--not this guy (apologies to anyone who feels he's a caricature):
  http://www.youtube.com/watch?v=37Q5cDj1zL4

  Speedy pauses on the sidewalk that goes by Tommy's house at the corner to the
north.  Once Tommy gets close to him, he runs west to the T-intersection at the
end of the road, goes right, left, right to the T-intersection, cuts northwest
to the next east-west street where he goes goes left, right to the T-intersec-
tion, cuts northwest across the block to the next north-south street where he
goes right to the T-intersection at the end of the road.  He goes left and zig-
zags across the Giuliano Bridge, then (I didn't check this closely) goes south
then north of the west end of the bridge and disappears.

  If you have Tommy drive using approximately the same route, you'll probably
have Tommy run over Speedy while he zig-zags over the Giuliano Bridge. 

  An easy way to have Tommy kill him is to have Tommy use a fast car to go
clockwise around the block his house is on.  Have him drive on the sidewalk once
he's about half a block from where Speedy pauses at the corner.  Have Tommy
speed toward Speedy, who'll run right into the front of Tommy's car.

  If Tommy has any ammo left for the sniper rifle from "Snipe Three Snipers,"
(which I recommend you have him save for "Rescue the Damsel from the Chinese Sea
Dragon"), you can have him go north on the sidewalk that the guy who gives the
mission stands on, stop by the mailbox just north of the fifth tree, and use the
rifle to snipe Speedy while he pauses at the corner.   I think you have to get a
headshot to kill him, though, which isn't easy because the reticle waggles
around.  When I tried it, Speedy stumbled for a moment then sped away.

  The easiest, fastest way to have Tommy kill Speedy Gonzales:

  There are identical duplexes, a pair of residences per duplex, to the east of
the man who gives the task.  Each duplex has a porch with a pair of doors and
steps in front of it.  Have Tommy jack or steal a couple of cars and park them
to block the couple of sets of steps of the second duplex from the south.  It
might be enough to have Tommy park a car to block the north set of steps.  When
the subquest begins, Speedy will be trapped on the porch of that duplex and you
can have Tommy use any weapon on him.

  The Flower Power (which has an "ah-ooga" horn and is painted something like
The Truth's Mothership in GTA "San Andreas") appears at the back of the lot of
the guy who gave the subquest and is unlocked for "Freeride."

  The "Speedy Gonzales cheat" as demonstrated by Christian13666
  http://www.youtube.com/watch?v=irebDHtflC0

  The task performed by pantomime0is0shit, Garyankan, and lauryz1:
  http://www.youtube.com/watch?v=QevLjUkxYAg
  http://www.youtube.com/watch?v=b1q4ZpyB-7A
  http://www.youtube.com/watch?v=QX7FXYXvHkw
  http://www.youtube.com/watch?v=1Xcg15QfkO0


  18 Dunk Five Taxi Time Bombs--
       Timed                       unlocks the Manta Taxi FWD

  The guy waving his arms is by the west coast of New Ark under the elevated
train trestle.  In other words, he's southwest of the first coastal T-intersec-
tion that's north of the east end of the Giuliano Bridge. 

  Have Tommy put five Falconer Yellowcar taxis underwater.  In each case, you're
briefly shown the location of the taxi then the pocket watch shows the time Tom-
my has to put it underwater.  You can use the Map in the game but it doesn't in-
dicate where the taxi is and the compass doesn't appear and point toward it.

  The location of each of the five taxis is shown in blue on the FRE map by Ga-
vel:
  http://mafiascene.com/modules.php?name=downloads&cat_id=12&last_id=0&page=3
  http://pcmafiagames.files.wordpress.com/2008/07/mafia_fr-fre_map_big-vind
plaatsen.jpg


  Prepare before initiating the task by having Tommy park a fast car in each of
the four locations indicated below.  A Lassiter V16 Fordor is fast and heavy and
pushes taxis easily.  You can also make taxis easier to push by putting them in
manual and shifting them into neutral.

  - on the sidewalk near the location where the guy waving his arms will give
the task, which is by the west coast of New Ark under the elevated train tres-
tle.

  - on the lot behind the westmost building of the several buildings by the
southwest edge of Central Island.  Tommy can use the small set of steps at ei-
ther end of the lot to enter the lot.

  - in the lot, but not beside east side of the bridge support (where a taxi
will appear), just south of the west end of the West Marshall Bridge. 

  Have him park a fourth fast car, possibly a fast FRE prototype, which will be
the initial vehicle used for the mission and the bulk of the mission, behind the
taxi that's by the man who gives the subquest.  If you use an FRE prototype,
don't bang up the front end so it leaks fuel too fast because you can't get ve-
hicles repaired in FRE.


  Once Tommy gets the task, he has about a minute and a half to use his initial
vehicle to push the first taxi off the ledge ahead and into the river.


  Tommy has four minutes to get to the second taxi and put it underwater.

  The second taxi is mostly surrounded by light gray rectangular buildings (in-
dicated with gray-brown rectangles on the map--Tab) in the southwest part of the
big construction area west of (in western?) Hoboken.

  Have Tommy park his initial vehicle by the vehicle he parked on the sidewalk
by the man who gave him the task and get into that vehicle.

  Have Tommy drive into the construction area at the entrance east of the nearby
gas station (indicated by an orange triangle on the map--Tab), get out of his
vehicle by the second taxi, and drive the second taxi back to the sidewalk which
is by the man who gave him the task--at the west coast of New Ark under the ele-
vated train trestle.

  Have him stop the second taxi so it faces the coast from the sidewalk, set it
to manual transmission and put it in neutral gear, exit the taxi, get into his
initial vehicle, and use it to give the taxi a push from behind so the taxi
rolls into the river.


  The third taxi is on a driveway, which has curbs and markings like a road but
isn't indicated by a red-orange line on the Map, to a closed off construction
area.  The driveway is at the west side of the north-south road south of the
west end of the Giuliano Bridge.

  Tommy has three minutes to put the third taxi underwater.

  Have Tommy drive south and turn left into the alley below and at the near side
of the Giuliano Bridge, do a U-turn onto the Bridge and cross it, go right, go
right, go right to about the second tree on the left and park on the right side-
walk by the driveway the third taxi is on.  

  Have him drive the third taxi to the low wall by the coast, set the taxi to
manual transmission and put it in neutral gear, exit the taxi, get into his ini-
tial vehicle, and use it to give the taxi a push from behind so the taxi rolls
into the river.


  The fourth taxi is parked by the steps at the south side of the State Capitol
building, which is indicated on the Map (Tab) by the brown rectangle on the
block south of "TRA" of "CENTRAL ISLAND."

  Tommy has three minutes to put the fourth taxi underwater.

  Have Tommy drive south to the T-intersection, right to the T-intersection at
the end of the road, left onto the main road, take the fourth right, and turn
right into the lot of the south side of the State Capitol building to park by
the fourth taxi.

  Have him drive the fourth taxi right to the north-south road, go south to the
T-intersection at the end of the road, go right, turn left just before the third
tree by the sidewalk on the left to go down the steps, and park at the edge of
the coast facing the coast.  Have him use the vehicle he parked there before the
task to push the taxi into the water.


  The fifth taxi is in a lot just south of the west end of the West Marshall
Bridge.

  Tommy has four minutes to put the fifth taxi underwater.

  Have Tommy drive back north to the south side of the State Capitol building,
get in his initial vehicle, go to the north-south road on the west side of the
building and go north, left, right, and left to go drive west across the West
Marshall Bridge, go left to the slanted T-intersection at the end of the road,
go right to the parking lot, indicated on the Map (Tab) by a couple of short
red-orange lines that branch from the red-orange line of the road, of Lost Heav-
en Port, and go left into the lot to park by the closer of two taxis.

  Have him drive that taxi out of the lot and go right, go right at an alley
just before the West Marshall Bridge overpass, and park at the coast.

  Have him use the car he parked nearby before the task to push the taxi into
the water.

  The Manta Taxi FWD is nearby and available for "Freeride."  Have Tommy drive
it then his initial vehicle, which he left in the parking lot of Lost Heaven
Port, to the lot behind his house and save the game.

  The task performed by pantomime0is0shit:
  http://www.youtube.com/watch?v=ifaqpgxONWk


  19 Exchange Three Race Cars--
       Timed                       unlocks the Caesar 8C Mostro for "Freeride"
                                     and "Freeride Extreme"

                                   unlocks the Brubaker 4WD, Caesar 8C 2300 Rac-
                                     ing, Caesar 8C Mostro, Carrozella C-Otto
                                     4WD, and Trautenberg Racer 4WD for "Free-
                                     ride"

  The guy waving his arms is in a lot at the west side of the road from Hoboken
to Oak Hill a bit south of where that road is part of a T-intersection that's at
the southeast side of Hoboken.

  Tommy has 11 minutes to take the Caesar 8C 2300 Racing race car from a trans-
port trailer,

  use it to replace the Carrozella C-Otto 4WD race car on another trailer,

  use it to replace the Brubaker 4WD race car on another trailer,

  and drive the Brubaker 4WD onto the first transport trailer.

  When you have Tommy remove a race car from a trailer, have him park a good
distance away from the ramp to give himself plenty of room to maneuver the re-
placement race car and drive it straight up the ramp onto the trailer.  Don't be
sloppy having Tommy drive up the ramps to the little trailers--each ramp is only
two slats of wood.

  You're briefly shown the location of the taxis at the start of the task.  You
can use the Map in the game but it doesn't indicate where any taxis are and the
compass doesn't appear.


  Have Tommy take the Caesar 8C 2300 Racing race car from the trailer in front
of him.

  He can race west on the second street north of the "TOWN" of "DOWN TOWN" and
use the big ramp to get to Central Island faster.  He'll die if the car rolls
over, but it's not too far from where you'd have him start over again.

  Have him drive the Caesar 8C 2300 Racing to the old prison, the LH COUNTY
JAIL, on the north side of Central Island, take the Carrozella C-Otto 4WD from
the car ramp, and put the Caesar 8C 2300 Racing on it.

  (The Carrozella C-Otto 4WD is on a car ramp at the old prison on the north
side of Central Island in FRE before you do Task 19 to unlock it, but you can't
use it before the 19th task.)

  Have Tommy drive the Carrozella C-Otto 4WD under the west side of the West
Marshall Bridge, take the Brubaker 4WD from the trailer, and put the Carrozella
C-Otto 4WD on it.

  Have Tommy drive the Brubaker 4WD to the lot at the west side of the road from
Hoboken to Oak Hill a bit south of where that road is part of a T-intersection
that's at the southeast side of Hoboken.  Have Tommy drive the Brubaker 4WD onto
the first transport trailer.


  The Caesar 8C 2300 Racing is one of the cars that's unlocked for "Freeride" by
completing "Freeride Extreme" task 19, "Exchange Race Cars," in v.1 of the game.
According to Muggy at the MafiaScene site, the patches for later versions/later
versions were designed to leave a few things out, including that the Caesar 8C
2300 Racing and Trautenberg Racer 4WD wouldn't be unlocked for "Freeride," even
with the secret door gimmick or a save game.

  You could substitute the Caesar 8C Racing for another car in the game with a
mod.  But the easiest way to put the Caesar 8C Racing car into the game, without
replacing another car, is use "MafiaCon."

  See the listing for "MafiaCon" in the "Mods" section near the end of this
walkthrough.  You can use "MafiaCon" to spawn the Caesar 8C 2300 Racing any
time.  Thanks to ASN at the MafiaScene site, who recommends:
  http://mafiascene.com/forum/viewtopic.php?f=29&t=15661

  Code: Select all
  createcar alfa00.i3d
  OR
  createcar "Caesar 8C 2300 Racing"


  The task performed by pantomime0is0shit and Garyankan:
  http://www.youtube.com/watch?v=RvntPTl9llM
  http://www.youtube.com/watch?v=aLR0bvl5d-s

****


  Main missions

      Tutorial


  http://www.youtube.com/watch?v=sPKJD-hSe4I

  I think the instructor's voice may be that of George DiCenzo, the same voice
actor who supplies the voice of Don Salieri (and supplies the voice of Earnest
Kelly of the print shop in GTA "Vice City").
  http://www.imdb.com/name/nm0225191/

  The instructor, heard in a voice over, guides us through some of the basics of
how to use the controls and the HUD to have Tommy interact with his environment.
  http://en.wikipedia.org/wiki/Voice-over
  http://en.wikipedia.org/wiki/HUD_(video_gaming)

  Tommy's Health bar appears in the lower left corner of the screen.  He starts
the Tutorial in a hall with 100 Health.

  The instructor says, "Okay, kid--here's where you're gonna learn what it takes
to be a real mafioso.  Every wise guy has a compass in his head telling him
which way and where to go.  So follow your inner compass and go to the stage
with the table on it."

  A compass appears in the upper left corner of the screen from the time a mis-
sion assigns Tommy a destination till he gets there.  The compass appears and
points to the stage.  Have Tommy walk to the stage and the compass disappears
when he gets there.

                    Default controls         My controls (I've reassigned some)

  Forward           Up                       W
  Backward          Down                     S
  Left              Left                     A
    Tap it twice and, whether Tommy is standing or crouching, he'll do a side
    roll to the leftt.
  Right             Right                    D
    Tap it twice and, whether Tommy is standing or crouching, he'll do a side
    roll to the right.
  Run               Right shift              Left shift
  Toggle run/walk   Caps Lock                Num Pad Enter
  Aim               Mouse aim                Mouse aim
  Jump/climb        Num Pad 0                Space bar
  Crouch            Right Ctrl               C
  Side roll         Tap Left or Right twice  Tap A or D twice
  Objectives        F1                       F1
  Action            RMB                      RMB

  See my section on Controls for more details.

  (I think when the instructor asks, "Are you sure you're not being followed?"
he may intend for you to use a key that causes Tommy to swivel 180 degrees if
he's moving when you press it.  The walkthrough by Bloviator gives Right Alt as
doing that but it doesn't work for my PC v1.2 of the game and isn't listed in
the Controls menu.  I just use mouse aim to have Tommy look around.)

  Screen messages showing Tommy's objectives, typically the last set of instruc-
tions that appeared on the screen, can be made to appear on the screen for a few
moments by pressing F1.

  The instructor has you have Tommy climb onto the stage (you can have Tommy
climb or do a running jump) and do side rolls.  The instructions on the screen
also give the default key for crouching, but Tommy can be standing or crouching
when you have him do side rolls.

  The instructor says, "Now go to the table."  There are two handguns on the
table.

  As the instructor says, an Action button (exclamation point icon) appears in
the lower left corner of the screen when Tommy is near something you can have
him interact with by pressing the RMB.


  The instructor says, "Here you can take the guns from the table.  Go on, do
it."

  A menu appears listing Tommy's choices if the Action button appears and you
press the RMB when he's near more than one thing he can pick up, person he can
talk to or cause to talk to him, door he can open, etc.

  Have him go to the Colt 1911 and Colt Detective Special handguns on the table
and the Action button appears.  Press the RMB and a menu with both guns listed
appears.  Left click the name of one gun, Tommy takes that gun, and the menu
disappears but the Action button remains while Tommy is near and pointed toward
the other gun.  Use the RMB to have Tommy take the other gun.

  The instructor says, "You can perform one more action on the stage.  See what
you can find."

  (Actually, there are two more things you can press the RMB to have Tommy per-
form an action for while he's on the stage--the microphone at the front of the
stage and the Health cabinet on the back wall.  Tommy probably still has 100
Health so doesn't need to use the Health cabinet, but he can use it anytime dur-
ing the rest of the Tutorial.)

  Have Tommy speak (RMB) into the microphone.  He says, "Hello--is there anyone
home?"

  The instructor tells Tommy to choose a weapon from his Inventory.

  Press I to open the Inventory.  The game freezes while the Inventory is open.
Left click the name of a handgun to have Tommy equip it and a reticle appears in
the center of the screen.

  (The Tutorial can be a little glitchy.  If you have Tommy do something the in-
structor tells him to do then you don't hear the instructor again soon, have
Tommy do it again.)

  The instructor says, "Let's see how you can handle a gun. Shoot the cans off
of the table."

  Whenever Tommy is holding a gun and you press the LMB once, Tommy raises the
gun for a few moments.  You can use this time to aim the reticle before firing.
While the gun is raised, each press of the LMB will cause him to fire--if he
needs to reload and still has bullets, it will make him reload.

  The reticle expands momentarilly when Tommy fires a shot.  If Tommy runs out
of bullets during a big shoot out, you might not be able to tell from listening
and he'll keep the gun raised for a bit after your last press of the LMB.  Be-
sides looking at the lower left corner of the screen to see if he's out of ammo
for that weapon, see if the reticle expands when you press the LMB. 

  Use mouse aim and the LMB to have him shoot the seven cans off the plank on a
couple of big canisters in the middle of the room.  You can have Tommy shoot
from anywhere in the room, so you can have Tommy move as close to the cans as
you want.  Later in the game, he'll have to shoot targets as hard to hit as
those cans are from the stage, though.  You can put the reticle on the left can
and shoot it then have Tommy move a bit to the right as needed to shoot each
subsequent can.
  
                    Default controls         My controls (I've reassigned some)

  Reload            L                        F  
  Switch weapon     Scroll wheel             Scroll wheel
  Hide weapon       H                        E
  Drop weapon       Backspace                R

  The instructor tells Tommy to remember to reload.

  Press the Reload key to have Tommy reload.  He replaces a cylinder/magazine/
cartridge with a full one, which, as the instructor says, causes him to lose any
bullets left in the discarded magazine or chamber.  The ammo bar indicating the
bullets in his current cylinder/magazine/cartridge and the bullets in his unused
cylinders/magazines/cartridges for the weapon he's equipped with is at the bot-
tom left corner of the screen.

  The reloading process takes too long to be done safely when Tommy's in the
line of fire, but you can speed it up by having Tommy do a side roll while he
reloads.  At the end of a side roll, his gun will be reloaded.

  It's important to decide before a shoot out if you want Tommy to face an oppo-
nant with a full round or, if you don't want to spare the bullets, have him take
the chance that he'll be able to reload during the fight.

  The instructor tells Tommy, "You should also be prepared to switch weapons as
quickly as possible."

  You can have Tommy switch weapons quickly with the Scroll Wheel.  The name of
Tommy's currently equipped weapon appears briefly on the lower left corner of
the screen.

  The instructor says, "Just because you are a part of the Mafia doesn't mean
that you can walk around waving a gun.  The police will arrest you if they see
you carrying a gun.  Hide your weapon now."

  Press the "Hide weapon" key.  If you have him hide a weapon with the "Hide
weapon" key or drop a weapon with the "Drop weapon" key, "empty hands" appears
briefly on the lower left corner of the screen.

  A policeman will consider Tommy as committing an offense (and a gangster who
isn't in Tommy's gang may start attacking Tommy) if he sees Tommy carrying a
weapon.

  (Tommy can conceal five small weapons, like handguns, and one large one.  He
can carry a second large weapon but can't conceal it.  If he's carrying one he
can't conceal and you don't want a policeman to see it, have Tommy drop it.)

  Following the instructor's prompts, have Tommy take (RMB) the Baseball bat (a
large weapon) from the table.

  The instructor says, "You can't carry and hide all of the weapons under your
coat.  If you have a large weapon like a shotgun hidden but are also carrying
another one and you spot a policeman, you're just gonna have to throw it away
to avoid attention."

   Press the "Drop weapon" key to have Tommy drop the bat.  (The instructor im-
plies that the police will consider it an offense for Tommy to be seen carrying
it, but the Baseball bat is the one weapon Tommy can carry openly without the
police considering it an offense.)

  The instructor says, "Okay, you're gonna need that bat so pick it up again."

  Have Tommy go to the bat and press the RMB to have him equip it.

  The instructor says, "The police won't give you any trouble if you are carry-
ing a bat even if you might use it to, ehm, say, knock someone out."

  (The Baseball bat is the one weapon Tommy can carry openly without the police
considering it an offense.  The instructor means the police won't act on the po-
tential of the bat to be used as a weapon, but they'll consider it a offense if
they see Tommy hit someone with it.)

  The instructor says, "See that guy over there?  Walk up behind him and knock
him out cold, as hard as you can."

  A man walks from the hall to the plank on a couple of big canisters in the
middle of the room.

  When you press the LMB to have Tommy swing the Baseball bat (or a fist or
whatever melee weapon), a progress bar appears.  If you hold down the LMB to
fill the progress bar before having Tommy swing the Baseball bat (or a Knife)
and hit the target from behind, it's a one-hit knock-out or kill respectively.
Have Tommy get behind the man that walks from the hall to the middle of the
room, fill the progress bar, and knock him out.

  (The Tutorial refers to the effect of a blow with a fully powered bat on the
back of a victim as stunning the victim, and elsewhere in the game the effect of
a blow with a fully powered Knife on the back of a victim is a kill, but you
won't be able to tell the difference.  Either way, the victim falls down and
doesn't get back up.)

  The instructor says, "Oh ho--that's gotta hurt!  Now, to get around the city
you're gonna need to know how to drive.  Walk over to that car."  The compass
appears and points toward the car.


  Send Tommy back out of the room and through the hall, out through the door
(RMB), and to the driver's door of the car (the same car used as the default car
to start "Freeride"--a Falconer Yellowcar).  The compass disappears and the Ac-
tion button/exclamation point icon appears.

  The instructor says, "You are able to steal any car that you come across, but
only if you've been shown how to get into it.  Try to pick the lock on the car
door."

  (Normally, Tommy can only jack or pick the lock of a vehicle, or it and a sim-
ilar line of vehicles, after Lucas Bertone or Ralph show Tommy how to pick the
lock of a vehicle, or if succeeding at a main story mission makes the vehicles
available for "Freeride."  But the Tutorial gives Tommy the ability to pick the
lock of a Falconer Yellowcar once the instructor tells him to do it.)

  Press the RMB and a progress bar appears.  Hold down the RMB to fill the pro-
gress bar while Tommy picks the lock of the car.  You can use mouse aim while he
does, which is useful in the main story missions or "Freeride" to see if any po-
licemen are nearby--the two men nearby in the Tutorial don't care.  A message
appears on the screen: "You've learnt how to steal a Falconer."  Tommy can jack
or pick the lock of a Falconer for the rest of the game.

  The instructor says, "Make sure that the police don't spot you when breaking
into cars.  Now, get in the car."

  Press the RMB and Tommy enters the car.  The name of any vehicle Tommy enters
appears briefly at the bottom left corner of the screen.

  The radar appears in the upper left corner of the screen.  (See the section on
the HUD for descriptions of the things that appear on the screen when Tommy en-
ters a vehicle as the driver.)

  The instructor says, "When you get in a car, a radar will be displayed next to
the compass.  It shows other vehicles that are in your surrounding area and
it'll also display your destination when you're close enough.  Drive to the
place indicated."

  The controls given are:

                     Default controls        My controls (I've reassigned some)

  Accelerate:        Cursor key up           W
  Brake and Reverse: Cursor key down         S
  Steer Left:        Cursor key left         A
  Steer Right:       Cursor key right        D
  Handbrake:         Spacebar                Spacebar
  To change the transmission from automatic to manual, press MANUAL/AUTOMATIC 
  GEARING            M                       M
  then GEAR UP and GEAR DOWN to change gears
                     A and Z                 Up and Down

  A few others:

  Clutch             X                       X
  Look left          ,                       Q
  Look right         .                       E
  Look behind        , and .                 Q and E
  Speed limiter      F5                      F5
  Horn               K                       Left Shift
  Change camera      C                       C

  You don't get a Map (Tab) for the little section of town provided for the Tu-
torial, but it's just a little lot by a road that goes down to one square block
and, across the street from the block, by a larger lot that's partly paved.  At
the far side of the lot, Tommy can drive up a ramp to a short road.

  Press W or S to have Tommy start the ignition then have him drive (see the
Controls section) to the destination: have him drive onto the nearby road, go
down the hill, and go right.  The radar displays a red X to indicate the destin-
ation when Tommy drives close to it and the red X disappears when he arrives
there.

  The instructor says, "Okay.  Every car has a speed limiter.  When used, it
will allow you to drive at (the) maximum speed limit allowed and not exceed it.
Use this to avoid worrying about being stopped by the police for exceeding the
speed limit.  The police will appear as blue cars on the radar.  Turn on the
limiter and drive in the direction indicated by the compass."

  You can press F5 to toggle a 40 mph (60 mph after completing the main story
missions) speed limiter--when it's in use, a yellow-orange diamond-shaped icon
with "40" (later "60") in black numerals appears in the bottom right corner of
the screen.  It prevents Tommy from going over 40 mph (later 60 mph) and risking
that a policemen will consider Tommy as exceeding the speed limit.

  There aren't any police in the Tutorial, but turn on the speed limiter then
have Tommy drive to the next destination, which is in the middle of the large
lot and appears as a red X on the radar when Tommy drives close to it.

  The instructor says, "Even when you're driving you may have to defend your-
self.  You can shoot from a car while driving but can only use handguns.  Choose
a Colt and try it."

  To have Tommy shoot from the driver's seat of a vehicle, scroll to the handgun
you want to use and press the LMB--a reticle appears in the middle of the
screen.  You can aim the handgun with the Mouse.  Have Tommy drive so a pedes-
trian is somewhere to the left of the car and shoot till he kills them.

  Press the key to have Tommy look right (I use E) or the RMB and he reverts to
Empty Hands--if the vehicle has a window, he closes the window.

  (I don't like looking sideways while trying to drive forwards, so I generally
didn't use this for a driveby while having Tommy drive.  Tommy can use a hand-
gun, machine gun, or shotgun from the passenger side.  To have Tommy use Mouse
aim, not shoot, from the driver's seat of a vehicle, click the LMB without
scrolling to a handgun first.)

  The instructor says, "If someone steps into the road in front of you, you
should warn them by sounding the car horn."

  You can have Tommy use the Horn (I use Left Shift) to get peds out of (or, un-
fortunately, sometimes into) his way.  When he's driving over the speed limit--
40 mph until completion of the main story missions then 60 mph--you can have him
use the horn to get vehicles out of the way.  You'll have better success if you
have him approach from behind and right of them to have them go left and behind
and left of them to have them go right.


  The instructor gives a few of the basics about police wanted levels (there's a
lot more to it--see the section on "Police").  Tommy's car can't be driven till
he finishes giving his instructions for the Tutorial.

  The instructor says, "Now listen up.  In our line of work you don't want to
draw attention to yourself, so be aware of the police patrollin' the city.

  "If you commit a minor offense, a symbol of a fine will be displayed.  Simply
stop and pay the fine, and then you can be on your way."

   There's a ticket icon in the top middle of the screen for a minor offense.
Tommy can just go through the motions of paying the officer to take care of that
in the main story missions (but letting a policeman apprehend Tommy for that in
"Freeride" costs Tommy $1,000).

  The instructor says, "When you are spotted committing a serious offense, a
handcuff symbol will be displayed.  You can try to evade the police, but if they
catch you, you'll be arrested."

  There's a pair of handcuffs icon in the top middle of the screen for a major
offense such as if a policeman sees Tommy holding a weapon other than the Base-
ball Bat.  If Tommy is arrested, you fail the mission.  (You might have Tommy
run or drive out of the sight of the officer then get into another vehicle, or
have Tommy kill the officer or officers.)

  The instructor says, "Lastly, always keep your weapons hidden when out in the
city.  If the police detect shots being fired, a symbol of a gun will be dis-
played.  You'll now be wanted by all of the police in the area and they will re-
turn fire.  How you're gonna get out of that situation is up to you."

  There's a Colt 1911 handgun icon in the top middle of the screen for an of-
fense that creates a police assault--all the policemen on foot or in police cars
try to kill Tommy.  One way this is created is if a policeman sees or hears Tom-
my fire a weapon.  (You might have Tommy run or drive out of the sight of the
officer then get into another vehicle, and have Tommy kill a nearby officer or
officers if needed.)


  The instructor says, "That's it.  From now on, it's down to you to see what
you make out of yourself."

  Send Tommy to the door pointed to by the compass and indicated by the X on the
radar and click the RMB if you want to end the Tutorial.


  But the Tutorial lets you take as much time as you want to have Tommy follow
the instructions given, so at any time you can have Tommy go off and do other
things if you want to experiment with the controls and explore.  

  You can send Tommy back into the building he started in to use (RMB) the
Health cabinet on the wall at the back of the stage.  Using the Health cabinet
returns Tommy's Health to 100, which you might want to do if you have him get
damaged while experimenting with the little section of the city, pedestrians,
and traffic provided for the Tutorial.  You can have Tommy try out various
things without getting in trouble because there aren't any police and the peds
don't fight back.  A few things you might notice:

  Some graffiti and names of stores, many of which, along with a lot of the
voice actors, may indicate the involvement of associates of Rockstar in the mak-
ing of the game:

 "Rangers FC No1 MARISA"  According to Wikipedia: "Rangers Football Club are an
association football team based in Glasgow, Scotland, who currently play in the
Scottish Premier League."
  http://en.wikipedia.org/wiki/Rangers_F.C.

  and nearby: "Bobbie Nelson" (Willie's sister?)
              http://www.bobbienelsonmusic.com/

              "Mark Jackson"  (English footballer?)
              http://en.wikipedia.org/wiki/Mark_Jackson_(footballer)

              "Chris Forth" (?)

  "NO TOPLESS BATHING BELFAST HAS SUFFERED ENOUGH" "was coordinated by Green Dog
Arts in partnership with the Digital Studio at Queens Street Studios and the
Golden Thread Gallery.  The primary aim of the project was to advance of inter-
nationally an awareness of and appreciation for contemporary visual artistic
production from Northern Ireland."
  http://greendogarts.blogspot.com/2008/10/no-topless-bathing-belfast-has-suf
fered.html

  "J.B. Megahey" is the name of a company in Belfast, Ireland, that's been dis-
solved.
  http://www.ukdata.com/numbers/NI021218.html

  "R. M. Revie" RM Revie & Son is a tool sharpening company at 15 Union Street,
Belfast, Ireland. 
  http://m.brownbook.net/business/1813487/r-m-revie-son

  "Harry Corry": According to Wikipedia: "...a Northern Irish home decor store.
They have stores located throughout Northern Ireland, Republic of Ireland, and
Scotland."
  http://en.wikipedia.org/wiki/Harry_Corry

  "Progressive Uniont Party" refers to the Progressive Unionist Party in Nor-
thern Ireland. 
  http://www.pup-ni.org.uk/home/default.aspx
  http://en.wikipedia.org/wiki/Progressive_Unionist_Party


  Tutorial by bunciaknconquer
  http://www.youtube.com/watch?v=sPKJD-hSe4I

  "Mafia 1 Tutorial Bug" by Tommyyk

  On the lot the instructor tells Tommy to drive to, the three wedge-shaped
ramps can be used for more than just jumps.  Have Tommy park the Falconer Yel-
lowcar on one then shoot one of the wheels off by shooting the center of it.  A
replacement wheels appears and the car goes forward most of a foot every seven
seconds or so.  It defies gravity going at the same upward angle till most of it
is beyond the ramp then it falls into the ramp as if the ramp weren't solid.  It
continues forward till Tommy gets into it or gets on it by jumping from a nearby
ramp or from nearby boxes.
  http://www.youtube.com/watch?v=yfyiEzV_WAQ


      Intro

  Now we that are strong ought to
  bear the infirmities of the weak
  and not to please ourselves

                   Romans 15:1

  I guess that's a message from the game developers that you shouldn't act like
the mobsters in what follows.  In "The Running Man" and "Intermezzo 1," even our
lead character Tommy, who has a nicer nice side than the others in his mob,
tells Det. Norman that he killed without remorse to be a part of a gang, make
money, and have people ingratiate themselves to him.  He was threatened by Mor-
ello's men when he joined Salieri's gang, but put himself in greater danger from
Morello's men by getting into direct combat with them all the time.

  In "Intermezzo 2," Frank's attempt to have Tommy rationalize murder for a
crime group is nothing better than that.  The deaths Tommy causes end up includ-
ing mob friends and finally himself, etc.

  One thing I'll say to vouch for the believability of the game developers re-
garding the scriptural quote: I like the game and how well they researched peri-
od car and music, etc., but it's probably safe to assume they don't actually be-
long to a mob.  No member of a mob would have Tommy and Paulie rob a local bank
without wearing disguises (see the mission "Moonlighting").

  Intro by trystek
  http://www.youtube.com/watch?v=lI6j6ZlZE0A


      Prologue

  The voice of Tommy Angelo is by Michael Sorvino.
  http://www.imdb.com/name/nm0815257/

  The voice of Detective Norman is David O'Brian.
  http://www.imdb.com/name/nm0639381/

  Cutscene: 1938

  Tommy gets off the El-train at Giuliano Street station (see the Map--Tab).  He
enters a cafe southwest of the station to meet Detective Norman.  (In the game
otherwise, there's an IRONMONGERS shop there instead of the cafe.)
  http://en.wikipedia.org/wiki/Cutscene

  Tommy asks, "Detective Norman--can I join you?"  Det. Norman nods to his table
and smiles at Tommy.  Tommy hangs up his coat, sits across from Det. Norman at
his booth, and says, "Sorry for the delay, but I didn't want anybody seein' me,
if you know what I mean."

  A waitress asks Tommy, "What can I get you, sir?"  Tommy tells her, "Just a
coffee."  The waitress says, "Coming right up."

  Det. Norman says, "It's not my habit to sit with people like you."

  Tommy says, "Got a business proposition for you, detective."  Det. Norman
says, "I ain't no businessman, and even if I were, I wouldn't be doing business
with the likes of you."

  Tommy says, "I don't usually do business with your kind, either.  But this is
a bit of a strange deal--good for you and your superiors and good for me.  It
concerns a certain kind of trade."  Det. Norman asks, "Trade?"

  Tommy says, "Well, let's just say that I hold a high position in a not so le-
gal organization.  It's just the kind of organization people such as yourself 
would like to know a lot about.  And I, on the other hand, for certain reasons
don't want..."

  The waitress tells Tommy, "Your coffee, sir."  Tommy tells the waitress,
"Thanks."

  Tommy tells Det. Norman, "I have my own personal reasons why I don't want to
be associated with this organization.  It ain't too easy to leave this kind of
business, if you know what I mean."

  Det. Norman says, "I think I know where you're coming from--you'll get a bul-
let in your head if you don't disappear quickly, right?"  Tommy says, " That's
not the only reason.  Got any kids, detective?  I've got a wife and daughter.  I
don't want them to have any problems because of me."

  Det. Norman asks, "Yeah?  Well, I ain't just gonna hand out protection to any
Wop crook.  You should've thought about them kids before, 'cos I...."
  http://en.wikipedia.org/wiki/Wop

  Tommy says, "Sure, sure.  Listen, I don't want something for nothing, so
here's the deal: does the name 'Salieri' mean anything to you?"  Det. Norman
asks, "Salieri?!  It damn well does!  You got something in common with him?"

  Tommy says, "You could say that.  I've worked for him for several years.  Now
he wants to rub me out.  If you protect my family and me I'll tell you every-
thing--names, dates, accounts--everything.  Enough to put him away for life."
  http://en.wikipedia.org/wiki/Informant
  http://en.wikipedia.org/wiki/Witness_protection

  Det. Norman says, "I ain't Santa Claus.  If I go to the chief with this I need
to know everything you know, and I have to be sure you'll testify in court."

  Tommy says, "Sure.  If you ain't in a hurry, I'll tell you my whole story and
all the deals I worked on over the years."

  Det. Norman says, "Okay, I've got time and I'm listening."

  Intro and Prologue by OverRide11061990
  http://www.youtube.com/watch?v=xAmfhGfiXSA


  The resulting 1938 conversation between Tommy and Det. Norman is given in cut-
scenes--"Intermezzo"s--and is heard in voice-overs by Tommy recalling how he
ended up in Salieri's mob and the things he did with them, which is what the
main story missions of the game are based on.
  http://en.wikipedia.org/wiki/Voice-over


  1   An Offer You Can't Refuse

                     01 An Offer You Can't Refuse

  The name of the mission is taken from a line by Don Vito Corleone (Marlon
Brando) in the 1972 movie "The Godfather."
  http://en.wikipedia.org/wiki/The_Godfather


  Cutscene: autumn 1930

  Tommy's recollections for Det. Norman begin just before he joined Salieri's
mob.

  The voice of Sam is Matt Servitto.
  http://www.imdb.com/name/nm0785854/

  The voice of the wounded man, who we later learn is Paulie, is William DeMeo.
  http://www.imdb.com/name/nm0218318/

  Chris Phillips, who supplies various voices, supplies the voice of El Burro in
GTA "III," 2001.
  http://www.imdb.com/name/nm0680303/

  Some of those who supply various voices to this game who also supply voices
for GTA peds are John Zurhellen, Adam Davidson, Jenny Jemison, Laura Paterson,
Gene Hilgreen, Steve Knezevich, Gillian Telling, and Adam Tedman.
  http://www.imdb.com/name/nm1270690/
  http://www.imdb.com/name/nm1595422/
  http://www.imdb.com/name/nm1272098/
  http://www.imdb.com/name/nm1286091/
  http://www.imdb.com/name/nm1272006/
  http://www.imdb.com/name/nm1165569/
  http://www.imdb.com/name/nm1273195/
  http://www.imdb.com/name/nm1365158/

  As Tommy's memories of 1930 are depicted, we hear him talking to Det. Norman
in a voice-over.

  Tommy (voice-over): "I used to be a taxi driver.  Even though I wasn't making
much and I worked from dawn to dusk, I was glad to be working."  Tommy takes a
break from his work at night to step out of his taxi at the side of a city
street.  A car chases another car in another part of town.

  Tommy (voice-over): "It was a bad time and some other people were worse off
than me."  Tommy has a smoke and checks a wheel of his car.  Two people in the
car giving chase shoot at the car being chased, and the man in the passenger
seat of that car shoots back.
  http://en.wikipedia.org/wiki/Great_Depression

  Tommy (voice-over): "It was that very taxi that drew Salieri's people to me in
the first place."  Tommy continues to smoke.  The car being chased swerves
around oncoming traffic and a corner till the car giving chase goes off course,
brakes, and tries a different route.  (The car being chased illustrates the
method you use in the upcoming mission.)

  Tommy (voice-over): "One day I was on my break and I was just hanging out.
Suddenly, I heard a tremendous crash."

  Tommy hears a car crash (apparently the car that was on the bad end of a car
chase and shoot-out) and turns to see a young man in a black suit, blue shirt,
and black bow tie come from behind a nearby corner.  The man turns worriedly
when a man's voice behind him says, ""Sam!  They got me.  Damn it."  Sam tells
the man, "Climb up and move.  There's a taxi, we'll be okay."  Sam raises his
handgun at Tommy, who drops his cigarette.

  Tommy (voice-over): "It was clear to me that these guys had to get out of
there fast, so I thought it was best to cooperate rather than ending up with a
hole in my head."

  Sam gives Tommy a hard shove toward the taxi and says, "Move it--come on."
The other man, wearing a gray suit, white shirt, and red tie, has been shot and
stumbles around the corner.  All three get into the taxi--Sam in the back and
the other man beside Tommy.

  Tommy asks, "Where to?"  The wounded man raises his handgun to Tommy and de-
mands, "Anywhere--fast.  I hope you're damn fast--faster than Sam here was."

  (The wounded man looks and sounds a bit like Joe Pesci as Tommy DeVito in the
1990 movie "Goodfellas.")
  http://www.youtube.com/watch?v=E84VqqCPI7w
  http://en.wikipedia.org/wiki/Goodfellas

  Tommy (voice-over): "I burned rubber outta there like a bat outta hell.  It
didn't matter where--just away from those gentlemen who were chasing my new cus-
tomers."  Tommy starts the engine of his taxi.


  (Something to remember throughout the game if you have v1.2 of the game: type
"cumdal" at the start of missions to improve draw distance.)


  When you get control of Tommy's taxi, the wounded man tells Tommy, "Now listen
carefully: we gotta shake those clowns behind us.  If you don't do it then we're
done for, and that includes you.  Step on it, kid."

  The cutscene implied the basic instruction: Have Tommy's taxi shake off the
car of gangsters who want to kill Sam and the wounded man.

  The attacking car, shown as a red line on the radar, rams into Tommy's taxi,
shown as a white line in the middle of the radar, while the gangsters in the at-
tacking car shoot at the occupants of the taxi.

  The Health bars of Sam and the wounded man are shown above Tommy's Health bar
in the lower left corner of the screen.  Tommy and Sam have 100 for Health but
the wounded man only has 79 for Health at the start of the mission.  You fail
the mission if anyone in Tommy's cab dies.

  (This will cause you to fail the mission, but you might try it for the vari-
ety: when the cutscene ends, have Tommy quickly get out of his cab, turn around,
go to the gangsters' car, and carjack it.  Thanks to Bloviator.)
  http://www.gamefaqs.com/pc/371671-mafia/faqs/37141

  Have Tommy turn a lot of corners, drive through narrow spaces, and narrowly
miss the side of things--since the attacking car usually tries to get on the
left side of Tommy's taxi, usually narrowly miss the right side of things--to
try to lure the car to run into something.  And try to avoid letting the car
drive alongside the cab and letting the gangsters in the car get a better shot
at the occupants of the cab.

  When the attacking car runs into something, have Tommy speed ahead or brake
with a turn and speed the other way.


  Once Tommy shakes the car, Sam exclaims, "Great--we made it," the wounded man
says, "Good work, brother, now take us to Salieri's Bar--I'll show you the way,"
a compass, which points at Salieri's Bar, appears as a little dial in the upper
left corner of the screen, and a pocket watch, which counts down ten minutes,
appears in the upper right corner of the screen.  The amount of time left is in-
dicated in red on the otherwise black and white face of the watch.

  Salieri's Bar in Little Italy is marked on the Map (Tab), which also indicates
the location with a blue arrow till Tommy gets close enough to it for it to ap-
pear on the map, at which time it's indicated by a blue X.  When Tommy gets
close to the bar, it's indicated on the radar, which appears as a big dial in
the upper left corner of the screen, by a red x.
  http://en.wikipedia.org/wiki/Bensonhurst,_Brooklyn

  A good shortcut to remember: there's a north-south alley between the "A" of
"LITTLE ITALY" and the "a" of "Salieri's" on the Map (Tab).

  Once Tommy's taxi gets close to Salieri's Bar, there's a cutscene.


  Cutscene: the wounded man says, "Finally, we're home" as Tommy parks across
the street from Salieri's Bar.  As Sam and the wounded man get out of the taxi,
the wounded man tells Tommy, "Wait here, friend.  Sam will get you a little
something from Mr. Salieri."  The wounded man adds, "Thanks for your help," and
he and Sam walk into the bar.

  While Tommy waits, he lights up a cigarette and sees that the two men standing
at the door of the bar are looking at him.  We can hear Tommy's heart pounding,
and he picks up his car keys from the seat beside him, as Sam comes back and
reaches into his suit.

  Sam pulls an envelope from his suit and says, "Mr. Salieri would like to thank
you, as well as myself and Paulie."  He hands Tommy the envelope and says, "It's
compensation for the damage to your car and your services.  It should be
enough."  Nervously, Tommy says, "Yes, uh, of course--thanks.  Uh, give my re-
gards to Mr. Salieri."

  Sam says, "Mr. Salieri wants you to know that he is very grateful to you.  If
you ever need anything you can come back and ask for help because Mr. Salieri
doesn't forget about friends who have helped him out.  If you're interested,
maybe we could find a job for you here and it would pay well.  We always have
positions for guys as good as you."

  Tommy says, "Okay, o-okay.  I'll think about it, thanks.  Uh, really--thanks.
I'd--I'd better go--to fix the car and so on."

  Sam: "All right.  I understand.  Just think about it.  And I hope it's clear
that this matter is only between ourselves.  You take care, kid."  Tommy drives
away and Sam returns to the bar.

  While Tommy has a glass of liquor and looks at a banded batch of dollar bills
on the table he's seated at in his home, we hear him still talking to Det. Nor-
man in a voice-over: "When I opened the envelope, I almost had a heart attack.
There was more than it would cost to do the repairs."

  "But I didn't for a minute think about their offer.  I didn't want to join
some criminals--even if they had all the money in the world.  Better to be poor
and alive than rich and dead, right?  I was gonna get my cab repaired and try to
forget it all as soon as possible.  As my mother always said: 'You can never
predict what God has in store for you.'"

  Video walkthrough
  by TheGamesPerson, 0rland0walkthrough, OverRide11061990, and uberwolf420
  http://www.youtube.com/watch?v=bhanrLnUskE
  http://www.youtube.com/watch?v=kBiIfPlauns
  http://www.youtube.com/watch?v=L2SyhAUGFh0
  http://www.youtube.com/watch?v=Dgj2jdvacs4


  2   The Running Man

  The title might come from the Stephen King novel/Arnold Schwartzenegger movie
title.  Both feature people running for their lives.
  http://en.wikipedia.org/wiki/The_Running_Man

                     02-01 The Running Man-Taxi Rank

  In south Central Island, a man walks to the taxi and asks, "Hey, could you
take me to the church downtown please?"  Tommy says, "Okay, okay."
  http://en.wikipedia.org/wiki/Manhattan

  A few basics:

  The destination is indicated on the Map (Tab) by a blue arrow till Tommy gets
close enough to it for it to be shown on the Map, when it's indicated on the Map
by a blue X and on the radar by a red X.

  Watch the radar for blue lines--police cars.  You can let Tommy run through
red lights without drawing police attention unless a blue line is moving toward
Tommy's taxi, the white line in the middle of the radar, from about halfway be-
tween the edge and the middle of the radar.

  If you hear a whistle, it's a policeman on foot, and Tommy will probably evade
him by just driving.  If you hear a siren, it's a police car, and you can have
Tommy stop and be apprehended.  You see a scene of Tommy paying the fine, but
you don't have to manage his money earned and lost as in "Freeride."

  You might press F5 to turn off the speed limiter at times and be ready to turn
it on again and slow down if a police car approaches, but you won't fail the
mission due to the police unless Tommy fails to deliver the fare, such as by
letting Tommy be apprehended for a serious offense (see the section on "Po-
lice").

  The time allotted for each of these taxi mission is generous.  The time left
is indicated in red on the pocket watch in the upper right corner of the screen.


  Tommy's taxi is facing west in front of the Municipal Building--the south side
of the building indicated in brown north of the block indicated in red at the
south end of Central Island.

  Tommy has five minutes to take the fare to the church.  Have Tommy turn 180
degrees, go east to the T-intersection at the end of the road, go right, left,
left, go right and go east across the East Marshall Bridge, left, make the
fourth right, and drop the man off in front of the church--the north side of the
only building indicated in brown due south of "DOWN TOWN" on the Map (Tab).

                     02-01 The Running Man-Passenger 2

  Another man asks Tommy for a taxi ride: "Are you taken?  I need to go to the
hospital in New Ark."  Tommy says, "No problem."

  Tommy has five minutes to take the fare to the hospital in New Ark.

  One possible route which is easy to describe: have Tommy turn 180 degrees, go
to the T-intersection at the end of the road, go right to the T-intersection at
the end of the road, go left to go mainly northwest through the west side of
Downtown and New Ark to the north side of the T-intersection at the end of the
road, and go over the driveway to the steps of the hospital, which is indicated
in brown north of the northwest-most T-intersection of New Ark.

                     02-01 The Running Man-Passenger 3

  The third person who asks for a taxi ride looks like Sarah of mission 7--"Sar-
ah"--but sounds different.  (Thanks to the mafiascene forum, where many noticed
that, as happens in many games, various characters show up in more than one role
in the game.  I think the guy in the cap of the first three that attack Sarah in
"Sarah" shows up in other places, for example.)
  http://mafiascene.com/forum/viewtopic.php?f=14&t=4368&start=15

  She says, "I'm lucky you're here!  I need to get to the theater on Central Is-
land.  Take the Giuliano Bridge so that we can get there quickly."  Tommy says,
"Whatever you want."


  Tommy has five minutes to take the fare over the Giuliano Bridge to the thea-
ter on Central Island.

  (The setting of the game is supposed to look like a mix of New York and Chica-
go, but the red Giuliano Bridge is a touch of San Francisco--it looks like a
little version of the Golden Gate Bridge.)
  http://en.wikipedia.org/wiki/Golden_Gate_Bridge
  http://en.wikipedia.org/wiki/San_Francisco_crime_family

  There are various ways to go south to get onto the Giuliano Bridge, but I'm
going to give a route that takes Tommy over one of the good shortcuts to know
for getting on or off the bridge when going to or from Lucas Bertone's auto
shop.

  Have Tommy drive south along the west side of New Ark.  When he's beneath the
Giuliano Bridge, have him turn left to go northeast over the walk (honking when
needed to get pedestrians out of the way), make a hairpin turn to the right at
the northeast end of the red guard rail of the bridge, go southwest over the
Giuliano Bridge, go south through the Y-intersection, go left, and drop her off
at the first--the west--corner across the street from the front of the theater,
which is the south side of the building indicated in brown east of the Y-inter-
section.

  (She asks to be dropped off in front of the theater but won't get out till
Tommy parks at the corner across the street from the theater.)

                     02-01 The Running Man-Passenger 4

  The fourth passenger is a man in a tux who says, "Good day.  Could you take me
to Hoboken--Pompeii Bar?"  Tommy says, "Sure thing--get in."

  Tommy has five minutes to take the fare to the Pompeii Bar in Hoboken.

  There are various ways to go to the Pompeii Bar, but I'm going to give a
couple of the good shortcuts to know for Hoboken. 

  Have Tommy make a U-turn, go right at the intersection, veer right at the
three way intersection, and go northeast across the Giuliano Bridge.

  Subsequent directions using one shortcut: continue straight on the road until
it makes a 90 degree bend to the north and go slowly through the alley (it has
five several foot drops) straight ahead, cross the street and go through the al-
ley straight ahead, continue straight down the road, and go left to drop the
passenger off at the Pompeii Bar, which is on the east side of the road south of
the "et" of "Market Ave" on the Map (Tab).

  Subsequent directions using another shortcut: have Tommy go east from the Giu-
liano Bridge, take the fourth right (just before the 90 degree bend to the
north), go left over the walk, and go due east to the Twister Theater, continue
east through the alley, continue east on the road to the T-intersection at the
end of the road, go left, go through the intersection, and drop the passenger
off at the Pompeii Bar, which is on the east side of the road south of the "et"
of "Market Ave" on the Map (Tab).

                     02-01 The Running Man-Passenger 5

  The fifth passenger is a man who says, "I need to get to the department store
car lot in Little Italy.  Can you take me there?"  Tommy says, "No problem.  Get
in."

  Tommy has eight minutes to deliver the fare to the department store parking
lot in Little Italy.  If you had Tommy park facing south, the game has turned
his car to face north.  The fare says, "Go across the Giuliano Bridge and then
through the tunnel--it's the shortest way."

  Have Tommy go straight ahead, go north through an alley, turn left and go west
to the T-intersection at the end of the road (the fare complains that he wanted
to go over the Giuliano Bridge and asks if you know which one that is--ignore
him since that's where you're going), go left and continue across the Giuliano
Bridge (for some reason, the game breaks this trip into two objectives, and the
first is midway across the bridge), and either

  - make a sharp turn to the right at the Y-intersection or

  - make the first right then go left over a walk to the northwest branch of the
Y-intersection, 

  continue northwest and through the Giuliano Street Tunnel, continue on the
road past a 90 degree bend to the south, and drop him off in the parking area at
the right side of the road.  The parking lot is catacorner southwest of the
southwest corner of the block of "LI" of "LITTLE ITALY" on the Map (Tab).

  The fare says, "This should cover it.  Keep the change."  After he gets out of
the taxi, Tommy says, "I need a coffee break."

                     02-02 The Running Man-Coffee Break

  Cutscene: while Tommy checks a wheel of his taxi, we hear him say in a voice-
over: "I had a cup of coffee and relaxed in the car.  While I was waiting to see
if I could get another customer, I noticed I wasn't far from Salieri's Bar."

  Tommy gets in his taxi for a coffee break in the parking area that's southwest
across the street from the southwest corner of the block of the "LI" of "LITTLE
ITALY" on the Map (Tab).

  The window beside Tommy is smashed a couple of times by a baseball bat.  Tommy
exclaims, "Jesus!"  A thug in brown clothes hits the taxi repeatedly with his
baseball bat.

  A thug in black clothes says, "We got you, you little rat" and yanks Tommy
from the taxi.  The thug in black clothes says, "Mr. Morello is pretty angry
with you--we're gonna have to teach you a little lesson so you remember that it
ain't right" as he drags Tommy to the side of the taxi.

  As Tommy sits on the street by his taxi covering his head, the thug in black
clothes kicks him, and the thug in brown clothes hits the taxi with a baseball
bat, we hear Tommy say in a voice-over: "Those bastards remembered the license
plate of my car and took it on themselves to hunt me down."

  (The two thugs work for Salieri's rival Morello and have come by to punish
Tommy for rescuing Sam and the wounded man the other day.) 

  The thug in black clothes says, "Louie'll fix your face a little."  When the
thug with the bat is about to smash Tommy's face with it, Tommy breaks free.


  When you get control of Tommy, the gangster in black says, "Finish him off--
don't waste any more time on him."  Tommy has to run away from the two gang-
sters--one armed with a bat and the other armed with a handgun that he keeps
shooting at Tommy.

  You hear Tommy say in a voice-over (recounting what happened to Det. Norman)
"It was clear to me that I had to get out of there fast--I couldn't handle that
animal on my own.  I said to myself that now was probably the right moment for
Mr. Salieri to show his gratitude.  Salieri's Bar was just down the street and
the sight of it was certainly a lot nicer than a baseball bat to my head."


  The compass in the upper left corner of the screen points to Salieri's Bar and
translucent green arrows appear at several points along the way to help guide
you there.

  Have Tommy use the running version of the method of evading attackers used for
his driving at the end of "An Offer You Can't Refuse."  Have him run with side
to side movements and putting corners and things between himself and his attack-
ers to make himself harder to shoot.  Watch for cars when you have him cross the
street--vehicles will only stop for him if he pauses in their path long enough,
and you don't want to have him waste any time in his attacker's line of fire.

  Have Tommy

  - go ahead across the street and down the sidewalk,

  - turn right (as indicated by a translucent green arrow that moves side to
side) to go through an alley,

  - go ahead to the left to cross the street to a corner and ahead down the
sidewalk,

  - turn right (as indicated by a translucent green arrow that moves side to
side) to enter the alley a car comes out of,

  - go left to go up the steps and ahead,

  - go right and ahead through an open area and through another alley and across
another open area,

  - go right down the steps and through the alley,

  - go left onto the sidewalk then left (as indicated by a translucent green ar-
row that moves side to side) to go through an alley,

  - go right to go through a little tunnel,

  - and go left on the sidewalk to the T-intersection and across the street to-
ward the front door (indicated by a translucent green arrow that moves up and
down above it) of Salieri's Bar.


  The guy in a white coat and red cap on the steps near the start of the first
alley Tommy runs into has a Steel Bar, which can be used as a weapon.

  (As you have Tommy run into the alley a car comes out of, a man on the left
in a dark suit and fedora with a blue hat band says, "Where the hell is she?  I
said three o' clock in the passageway."  Just past that, a man in a corner takes
a p**.  If you have Tommy punch him, he keeps urinating as he runs away.

  (As Tommy goes through the little tunnel before crossing the street to Sali-
eri's Bar, a woman says, "Where is he?  He said to meet him at three in the
passageway."  If you can risk having Tommy pause, you can have him tell her
about the guy waiting for a woman, one of which got the wrong passageway: "I
think he's waiting in the next street."  She says, "It must be a misunderstand-
ing--thanks a lot!"  Thanks to "Mafia Easter Eggs" by Underground.)
  http://www.gamefaqs.com/pc/371671-mafia/faqs/20741

  (A couple threaten to kill each other in the alley just before the little tun-
nel.  But if Tommy punches the man, the lady yells, "Honey, those men have guns!
Help, police--someone is trying to kill my husband!"

  (Before the cutscene, if you use MafiaCon and noclip to have Tommy go into
Salieri's Bar, you see people drinking who are about to appear in the cutscene.
Thanks to "Mafia Observations" by AsaSK.  You can also use the noclip feature of
"MafiaCon1.2" or "Mafia Hack V1.03" to do that--see the "Mods" section.)


  Alternative method (using invincibility mode?) by Aknestik (see the link for
Aknestik's video below): have Tommy punch the back of the man with the Baseball
bat by the right front side of the car till he's knocked out (this takes several
minutes), crouch at the side of the car to get the other attacker to fire six
shots, and, while he's reloading, circle strafe him and use the bat on his back.


  Cutscene: Tommy enters Salieri's Bar.  Morello's two gangsters enter the bar
and we hear two shots.  A man (whom we later learn is Luigi the cook/bartender)
turns the sign hanging on the inside of the glass door from "OPEN" to "CLOSED."
Tommy has a drink at the bar by the wounded man Tommy rescued on a recent night
("An Offer You Can't Refuse") and who's recovered enough to be up and around.
Sam, whom Tommy rescued at the same time, has a drink nearby.

  Tommy (voice-over): "Salieri's boys saved my skin that time, but I certainly
wasn't in a good situation.  I had paid off my debts for the car repairs, but my
boss didn't want to employ anyone who's in the mob.  It just wasn't good busi-
ness.

  "When I saw the fancy get-up of Salieri's boys, I thought that it can't be too
bad to work for him.  Besides, I had nothing to lose.  Morello" (rival mob lead-
er) "was out to get me, so driving a cab wasn't the best job.  Plus, the pros-
pect of Salieri's dough wasn't so terrible.  So, like I always say: 'Better to
die young and loaded.'"

  In the lot behind Salieri's Bar, two men take the bodies of Morello's two
gangsters to a pickup truck.

  Video walkthrough
  Taxi fares by 0rland0walkthrough, uberwolf420, and TheGamesPerson
  http://www.youtube.com/watch?v=F3M-eelJv9A
  http://www.youtube.com/watch?v=R4PO6KBICVw
  http://www.youtube.com/watch?v=GX-tAelvN70

  Alley chase by 0rland0walkthrough and TheGamesPerson
  http://www.youtube.com/watch?v=VtNkD9q8gck
  http://www.youtube.com/watch?v=7vLHJI9F2KE

  Alley chase alternative method by Aknestik
  http://www.youtube.com/watch?v=s5JPHH4Qano


  3   Molotov Party

                     03-01 Molotov Party-Salieri Bar

  The voice of Don Salieri is George DiCenzo (who supplies the voice of the
print shop owner Earnest Kelly in GTA "Vice City," 2002).
  http://www.imdb.com/name/nm0225191/

  The voice of Frank is Dan Grimaldi (who also played Patsy Parisi in the TV
series "The Sopranos," 2000-2007).
  http://www.imdb.com/name/nm0342106/

  The voice of Vincenzo is by John Tormey (who also supplies the voice of Vince
in GTA IV "The Ballad of Gay Tony," 2009).

  The voice of Ralph (also Lucas Bertone, who appears later) is Jeff Gurner (who
also supplies the voice for Jack Lupino in "Max Payne," 2001, a ped in GTA "San
Andreas," 2004, a ped in GTA "Liberty City Stories," 2005, Marshall Cormick/Fire
Giant King/ Jochris/Nameless Spirit in "Neverwinter Nights 2," 2006, and Mori
Kibbutz in GTA IV "The Ballad of Gay Tony," 2009).
  http://www.imdb.com/name/nm0348669/


  I use the cutscene part of this chapter to explain a few basics about the
American Mafia in segments set off by four asterisks at either end.


  Cutscene: presiding over a meeting in his office at Salieri's Bar with Tommy,
the wounded man Tommy rescued on a recent night, Sam, and Frank, Salieri says,
"Well, it looks like Morello is really trying to make me mad.  But I'm a reason-
able person."  He asks Tommy,  What do they call you, son?"  Tommy says, "Thom-
as Angelo."  Salieri says, "I've decided to give you a shot, Tommy--I like new
faces.  We're one big family here."

  (Don Salieri looks a little like Paul Sorvino as Paul "Paulie" Cicero in the
1990 movie "Goodfellas.")
  http://www.youtube.com/watch?v=MQhBfRDd6GM
  http://en.wikipedia.org/wiki/Goodfellas

****

  The American Mafia families:

  (According to Wikipedia, "The American Mafia (or simply the Mafia in the
United States), also known as Cosa Nostra or La Cosa Nostra, is an Italian-Amer-
ican criminal society and offshoot of the Sicilian Mafia.  Much like the Sicili-
an Mafia, the American Mafia had no formal name and is a secret criminal socie-
ty.  Its members usually refer to it as Cosa Nostra or by its English transla-
tion 'our thing'.  Another translation/meaning of the term is 'this thing of
ours'.  The press has also coined the name 'National Crime Syndicate' to refer
to the entirety of U.S. organized crime, including the Mafia.

  ("The Italian-American Mafia emerged in New York's Lower East Side and other
areas of the East Coast of the United States during the late 19th century fol-
lowing waves of Sicilian and Italian immigration.  It has its roots in the Si-
cilian Mafia, but has been a separate organization in the United States for many
years.  Neapolitan, Calabrian, and other Italian criminal groups merged with the
Sicilian Mafia to create the modern pan-Italian Mafia in North America.  Today,
the Italian-American Mafia cooperates in various criminal activities with the
Sicilian Mafia and other Italian organized crime groups, such as Camorra and
'Ndrangheta.

  ("There are five main New York City Mafia families, known as the Five Fami-
lies: the Gambino, Lucchese, Genovese, Bonanno and Colombo families.  The Itali-
an-American Mafia continues to dominate organized crime in the U.S.  It uses
this status to maintain control over much of the organized crime activity in
Chicago, Detroit, Boston, Buffalo, Pittsburgh, Cleveland, Philadelphia, Provi-
dence, New Jersey, and New York City, as well as in other cities in the North-
eastern United States and across the country, such as Las Vegas, New Orleans,
Miami, Kansas City and many others.  While each crime family operates indepen-
dently, nationwide coordination is provided by the Commission, which usually
consist of the bosses of each major family.")
  http://en.wikipedia.org/wiki/American_Mafia

  http://en.wikipedia.org/wiki/Mafia
  http://en.wikipedia.org/wiki/Crime_family
  http://en.wikipedia.org/wiki/List_of_Mafia_crime_families
  http://en.wikipedia.org/wiki/Five_Families
  http://www.americanmafia.com/Cities/New_York.html
  http://en.wikipedia.org/wiki/Chicago_Outfit
  http://www.americanmafia.com/Cities/Chicago.html
  http://en.wikipedia.org/wiki/Organized_crime

****

  Salieri tells Tommy that "You already know Paulie and Sam."  (Tommy learned
at the bar that the man who was wounded and whom Tommy rescued on a recent night
is named Paulie.)  "Frank here is my right hand and looks after the legal side
of our business. The one behind the bar is Luigi.  This business ain't easy to
swallow, but Luigi's a wonderful cook.  Paul will introduce you to Vincenzo and
Ralph.  There are a lot of us, but those should be enough for now."

****

  The positions of Salieri and Frank in the chain of command:

  (According to Wikipedia: "A crime boss or boss is a person in charge of a
criminal organization.  A boss typically has unquestioned command over his sub-
ordinates, is greatly feared by his subordinates for his ruthlessness and will-
ingness to take lives in order to exert his influence, and profits come from the
criminal endeavors his organization engages in.

  ("Boss--Also known as the 'capo famiglia,' this is the highest level in the
criminal organization.

  ("Underboss"--second-in-command, sometimes a son.  Salieri's group doesn't
seem to have one.

  ("Consigliere--Also known as an advisor or 'right-hand man,' a consigliere is
a counselor to the boss of a crime family. The boss, underboss, and consigliere
constitute a three-man ruling panel, or 'Administration.'  The consigliere is
third ranked in the hierarchy but does not have capos or soldiers working for
him.  Like the boss, there is usually only one consigliere per criminal organi-
zation"
  http://en.wikipedia.org/wiki/Crime_boss

  ("Consigliere (Italian consigliere 'counselor'...) is a position in the Ameri-
can Mafia.  The word was popularized by Mario Puzo's novel The Godfather (1969),
and its film adaptation.  In the novel, a consigliere is an adviser or counselor
to a mafia boss, with the additional responsibility of representing the don in
important meetings both within the don's crime family and with other crime fam-
ilies.  The consigliere is a close, trusted friend and confidant, the mob's ver-
sion of an elder statesman.  He is devoid of ambition and dispenses disinter-
ested advice.  This passive image of the consigliere does not correspond with
what little is known of real-life consiglieri.

  ("A real-life Mafia consigliere is generally the number three person in a
crime family, after don (boss) and underboss.  A crime family normally has only
one consigliere at a time, but bosses have on occasion appointed more than one.
The boss, underboss, and consigliere constitute a three-man ruling panel, or
'Administration.'")
  http://en.wikipedia.org/wiki/Consigliere

****

  "Now listen, and listen good, we have some rules around here: Don't cross
paths with the cops.  They're on our payroll, so they'll leave you alone, but if
you go too far, they'll all come after you, money or no money.  If they ever
pick you up, say nothing and I will take care of you.

  (This may explain why, compared to "Freeride," you don't have to manage Tom-
my's money during the main story missions--he's just shown as paying a fine if
he's apprehended by the police for a minor offense.  But if the police find out
Tommy has committed a serious offense, they'll try to kill or apprehend him, and
if they succeed, you'll fail the mission.)

  "I show my gratitude to those people that help me.  And there aren't many left
who betrayed me.  Capisci?"

  ("Capisci" is Italian, second person singular, present tense, for "capire":
"Understand.")
  http://en.wiktionary.org/wiki/capire

  Tommy says, "Yes, Mr. Salieri."

  Salieri says, "I'm glad.  Today I'll give you a chance to get back at those
bastards who wrecked your taxi.  We'll see what you're made of.  Morello has a
bar where all his gorillas go.  They all have their cars parked behind the fence
next to the bar.  If you're good, they won't be there tomorrow morning, ha ha ha
ha.  Paulie'll go with you, just in case.  Go see Vincenzo for equipment and
Ralph for some wheels."

  Tommy, Paulie, and Sam leave the room.

  Frank says, "I wouldn't trust him so much.  He seemed hesitant.  He's just ac-
cepted now because he has no choice."

  Salieri says, "We'll see, Frank, we'll see.  I'm more concerned about what
Morello's problem is.  Does he really want to start a war?"
  http://en.wikipedia.org/wiki/Al_Capone#Mob_wars


  On the way to meet Vincenzo, Paulie, who's walking with a limp, tells Tommy
that "Vincenzo is the Don's gun expert.  They've known each other since they
were kids.  He gets you whatever you want, Tommy guns to cannons--Vinny can set
you up.  I always pay him a visit before a job."

****

  The word "Don":

  ("Don," according to Wikipedia, "Although originally a title reserved for roy-
alty, select nobles, and church hierarchs, it is now often used as a mark of es-
teem for a person of personal, social or official distinction, such as a commun-
ity leader of long standing, a person of significant wealth, or a noble, but may
also be used ironically.  As a style, rather than a title or rank, it is used
with, and not instead of, a person's name.

  ("Syntactically, it is used in much the same way (although for a broader group
of persons) as 'Sir' and 'Dame' are used in English when speaking of or to a
person who has been knighted, e.g. 'Don Firstname' or 'Doña Firstname Lastname'.
Unlike 'The Honourable' in English, Don may be used when speaking directly to a
person, and unlike 'Mister' it must be used with a given name.  For example,
'Don Diego de la Vega,' or (abbreviating 'señor') 'Sr. Don Diego de la Vega,' or
simply 'Don Diego' (the secret identity of Zorro) are typical forms.  But a form
like 'Don de la Vega,' is not correct.

  ("In North America, Don has also been made popular by films depicting the Ma-
fia, such as The Godfather series, where the crime boss would claim for them-
selves the signs of respect that were traditionally granted in Italy to nobili-
ty.  This usage of the honorific in these films (e.g. Don Corleone, Don Barzini,
etc.) is not common or correct in normal historic usage in Italy.  The proper
Italian usage is similar to the Castilian Spanish usage mentioned in the previ-
ous paragraph.")
  http://en.wikipedia.org/wiki/Don_(honorific)

****

  (Paulie opens the door to Vincenzo's room.)

  Paulie says, "Buongiorno, Vincenzo!"  Vincenzo says, "Ciao, Paulie!"  Paulie
says, "This here's Tom--just started up with us."  Vincenzo says, "Pleased to
meet you, Tom!  What can I do for the both of yous?"
  http://en.wiktionary.org/wiki/buon_giorno
  http://en.wiktionary.org/wiki/ciao

  ("Yous" or "yuz" is Brooklyn slang for "you" and can refer to one person or
more than one person.) 
  http://www.urbandictionary.com/define.php?term=yous
  http://www.lampos.com/brooklyn.htm

  Paulie says, "We've got a job to do, we need something to write off a few
cars."  As Vincenzo says, "This classic piece of sports equipment should do the
job, and if not..." he points to a Baseball bat in a corner of the room behind
Tommy, who turns to look at it.  Tommy goes toward the bat as Vincenzo adds,
"...I've mixed up a few cocktails."  Vincenzo puts a box full of Molotov cock-
tails on the table.

  [According to Wikipedia, Molotov Cocktails were "used for the first time in
the...Spanish Civil War (July 1936–April 1939)."]
  http://en.wikipedia.org/wiki/Molotov_cocktail

  Vincenzo says, "Careful with 'em, though."

  Tommy goes to the door with the bat as Paulie picks up the box of Molotov
cocktails.

  Paulie says, "Thanks a lot, Vincenzo."  They begin to walk out but turn back
Vincenzo calls after them: "Bring back the bat--it's my nephew's!"  Paulie says,
"Sure thing," and he and Tommy leave.


  Tommy and Paulie, having stashed their weapons, walk across the lot behind
Salieri's Bar towards the garage.  Paulie says, "Ralph, who I'll introduce you
to, is a complete idiot, but he's got a special way with cars.  I don't get how
such a moron could know anything about anything, but that's the way it goes
sometimes."

  Paulie lifts the garage door open.  Inside the garage, Ralph stands up from
working on a car.

  Ralph says, "Hee-hee-heh-heh-heh, a v-v-v-v-visit!  How yous all doin,' Paul-
ie?"  Paulie says, "Hey, Ralphy!"

  Ralph says, "Yeah, I s-s-see you're still limpin,' so we got two c-cripples
working here."  Paulie reinforces the stigma that the stutter means Ralph isn't
bright by saying, "That's right, but I ain't a fool" despite the fact that his
outlook is self-contradictory (Paulie noticed Ralphy has a bright ability to
work on cars).  Ralphy mutters "Uhm--uh-huh."
  http://en.wikipedia.org/wiki/Stuttering
  http://en.wikipedia.org/wiki/List_of_stutterers
  http://en.wikipedia.org/wiki/Cultural_references_to_stuttering

  (As the game goes on, we learn Paulie's view is shared by Salieri, "Fairplay,"
but not Tommy.)

  Paulie says, "Ralph, this is Tom."  As Tommy and Ralphy shake hands, Paulie
says, "If you bring him a stolen car, Tommy, he'll make it your own, and no
one'll know the difference."
  http://en.wikipedia.org/wiki/Motor_vehicle_theft

  Paulie says, "Ralph, Tom and me have a job to do.  You're supposed to have
some wheels for us?"  Ralphy says, "Right, heh heh heh heh, uh, here it is, uh"
and points to a Bolt Ace Fordor.  As he leads them to it, he says, "It ain't no
hot rod, heh heh, uh, but it should really do for you."  Tommy opens the driv-
er's door, gets into the car, and closes the door.  As Paulie walks to the pas-
senger door, he says, "Thanks, Ralphy."  Paulie opens the door, tells Tommy,
"Let's go," and gets into the car.

  The Bolt Ace Fordor is one of those very early model cars that have a Klaxon
horn that sounds like "ah-OOGA."
  http://en.wikipedia.org/wiki/Vehicle_horn#Klaxon

                     03-02 Molotov Party-City

  You can tell from the mission videos and speed run videos that you don't have
to believe the reviewer complaints that Tommy has to drive slowly in "Mafia...."
If you want to do something more about it, this is an early opportunity.

  Before having Tommy drive Paulie toward the bar, you can have Tommy kill a po-
liceman and take the gun.  The last time I tried that, the only policemen around
were pairs of them in cars.  You could also have Tommy jack cars till he finds a
ped with a Colt Detective Special and take that.  The easiest thing to do is
give Tommy a gun with "Mafia Hack V1.03"--see the "Mods" section.

  You can have Tommy use the gun to get the Bolt-Thrower Red.  It's 1957 Ford
Thunderbird except with bigger fins.  It's anachronistic, but it's fast and has
good handling.  Don't let Tommy flip it, though--it has a soft top and he'll
probably die if it lands upside-down.

  To get the Bolt-Thrower Red, have Tommy get on the West Marshall Bridge that
connects the Work's Quarter to Central Island.  Have him face east toward the
octagonal gray structure that's beside the north side of the bridge, and have
him shoot the west dark window until the screen goes dark for a fraction of a
second.  Then send him to the alley on the north side of the west end of the
East Marshall Bridge to get the Bolt-Thrower Red.  (See the video by pantomime-
0is0shit at the link at the end of this section.)

  If you don't want Tommy to get the 1957 Bolt-Thrower Red, just have him con-
tinue in the Bolt Ace Fordor.

  Have Tommy drive Paulie toward the bar--it's on the southeast corner of the
block of "ARK" of "NEW ARK" on the Map (Tab).
  http://en.wikipedia.org/wiki/Newark,_New_Jersey

                     03-03 Molotov Party-Morello's Bar
  
  As you have Tommy drive close to the bar, Paulie tells Tommy, "Okay, we're
here.  Don't go through the front--find another way.  Take out the guard quietly
so you don't arouse any attention.  Smash the cars up with the bat and save the
fireworks for last.  There could be somethin' nice in that shed!  Take a look.
Good luck, buddy."  Tommy says, "Thanks.  I'll be back in a little while."

  When Tommy gets to within a door or two from the lot, have him park to the
west of the lot facing away from the lot or even in the lot to the west.

  Have him avoid the guard who faces front at the front of the lot, go around to
the back of the lot, go through the gate, fully power up his Baseball bat (RMB),
and hit the guard in the back of the head.

  (Option: have Tommy drive fast to kill the guard at the front of the lot.
It's risky because you want Tommy to drive fast enough to kill the guard--if the
guard is only injured, he calls to the four armed gangsters in the bar, who come
out and shoot at Tommy.  And you don't want to damage the Bolt-Thrower Red so
that the gas level drops too quickly.) 

  (A similarly risky option is to have Tommy hit the guard less powerfully so he
calls to the four armed gangsters in the bar for help, kill most or all of them
by throwing a Molotov Cocktail at the front door of the bar, go inside for one
of their S&W Model 10 M&Ps or S&W Model 27 Magnums once the fire dies down, and
kill any survivors.  Thanks to Bloviator.)
  http://www.gamefaqs.com/pc/371671-mafia/faqs/37141

  After Tommy uses a Baseball bat to knock out the guard, have him pick up the
brown wooden box that's by the middle of the side of the bar and place the box
into and at the bottom of the door that's more toward the front of the side of
the bar.  If you have Tommy use Molotovs to blow up the cars and arouse the at-
tention of the four armed gangsters in the bar, they may not be able to open the
door to attack Tommy so they get mad and yell (Thanks to Renegade9).  I've had a
gangster get past the crate, though.
  http://mafiascene.com/forum/viewtopic.php?f=29&t=16260
  http://www.youtube.com/watch?v=H3GSgJswsJg

  (Option: have Tommy use his car to push one of the three cars in the lot be-
side the other two so it's easier to blow up all three with two Molotovs, then
park to the west of the lot.)

  Have Tommy use the Baseball bat to hit each car enough to fill the damage me-
ter that's on the bottom of the screen and cause the game to announce that Tommy
has done enough damage.

  You could also have him stand at the back of the lot and throw the Molotovs at
them to blow them up (it's easier to have Tommy blow up all three if you had
Tommy use his car to push one of the three cars beside the other two).

  Have Tommy go into the shed at the north side of the lot (quick enough to
avoid the explosions if you had him use Molotovs) and get into the Falconer
Blue.  Once the three cars in the lot have been damaged enough, it can be
started.  (If you had Tommy use Molotovs, wait till the cars blow up to have
Tommy drive past them.)

  Have him drive it to Salieri's Bar, pausing if you want to watch Paulie drive
there on his own in the Bolt-Thrower Red (or, if you didn't have Tommy get the
Bolt-Thrower Red, in the Bolt Ace Fordor).  Have Tommy try to open (RMB) the
front or back door of the bar.


  Cutscene: Tommy and Paulie walk through the front door of Salieri's Bar.
Paulie says, "So we're back, boss."  Salieri, seated at a table, says, "Wonder-
ful, take a seat.  It all went well?"  Paulie says, "Sure, boss.  He's a natur-
al."  As Paulie and Tommy sit at Salieri's table, Paulie says, "Before they
could say 'genolees,' they were wheelless."

  Paulie refers to cannolis, Sicilian pastry deserts.  According to Wikipedia,
"The singular is cannolo (or in the Sicilian language cannolu), meaning 'little
tube,' with the etymology stemming from the Latin 'canna,' or reed."  (I'm just
guessing, but Paulie may also use the word euphemisticly.)
  http://www.youtube.com/watch?v=T1-y9-m-CU0
  http://en.wikipedia.org/wiki/Cannoli

  Paulie says, "And before they could recover, we were gone.  Morello is probab-
ly pretty pissed right now."  Salieri asks, "Really?  I'm glad to hear it."
Paulie looks at Tommy and says, "He's one tough customer."

  Salieri stands up, so Tommy stands up, and Salieri shakes Tommy's hand and
says, "In that case, welcome to the family, Tommy."  Salieri gives Tommy a lit-
tle hug as he says, "You've passed the first test."  Tommy says, "It's an honor,
sir."  Salieri says, and now we've got a new member."  Paulie nods and says,
"I'd like to take him into the outfit, boss.  You can see he ain't scared.  And
he's done real good."

  Salieri and Tommy sit down.  Salieri says, "You didn't disappoint me, Tommy.
Now, let's drink!"  Tommy says, "Thanks."  They raise their glasses for a
toast.


  The cars Tommy takes on missions are available at the lot/garage behind Sali-
eri's Bar even if Tommy doesn't return them unless he destroys them.

  The Bolt Ace Fordor Green, Falconer Blue, and, if you had Tommy get it, the
Bolt-Thrower Red are added to Salieri's garage.

  The Bolt Model B series and the Bolt Ambulance, Firetruck, Hearse, and trucks
are available in "Freeride."
  http://www.youtube.com/watch?v=Iu3aQZKzzJg

  The Falconer line is unlocked for "Freeride" if you have Tommy take the Fal-
coner Blue to Salieri's back lot, and the Bolt-Thrower Red is unlocked for
"Freeride" if you had it taken to Salieri's back lot.

  Video walkthrough
  by 0rland0walkthrough and uberwolf420
  http://www.youtube.com/watch?v=uxrnQ9SF2aQ
  http://www.youtube.com/watch?v=wEHHDaWc690
  http://www.youtube.com/watch?v=UOTznuUXyqA

  Two versions of the mission by pantomime0is0shit--the second version shows how
to get the Bolt-Thrower Red and use it in the mission:
  http://www.youtube.com/watch?v=H3GSgJswsJg


  4   Ordinary Routine

                     04-01 Ordinary Routine-Salieri Bar

  Cutscene: in his office with Tommy, Paulie, Sam, and Frank, Salieri says, "To-
day we're gonna visit a few places to collect some protection money.  Two res-
taurants and a motel outside of town.  Bill at the motel was late last time be-
cause he had a few problems, so today he'll pay a little more."

  Frank says, "You may have heard about how criminals can prey on businesses us-
ing various threats.  That certainly isn't the case with us.  People who pay us
receive services which his police certainly can't provide them with.  Last
month, for example, Sam and Paulie here solved a serious problem of violence in
a delightful restaurant.  The owner is now satisfied that nothing of that sort
will happen there again."

  (Despite what Frank said, a protection racket is typically an extortion
scheme, even if part of the deal is to provide some service of protection.  See
the Wikipedia articles at the next two links.)
  http://en.wikipedia.org/wiki/Protection_money
  http://en.wikipedia.org/wiki/Mafia#Protection_rackets

  Salieri tells Tommy, "You'll do the driving.  Paulie and Sam will do the col-
lecting.  It'll be routine.  Tell Ralph to give you a car and you can go."  Tom-
my says, "Okay, boss."  Tommy, Paulie and Sam leave.

  Salieri says, "Well, you and I'll have a drink.  What do you say, Frank?"


  The cover of the sheet music for a 1916 song called "The Story of a Soul,"
music by Chas. K. Harris and lyrics by Leo Wood, is by the phone on the wall in
Salieri's Bar and on the wall of his office.  (I'm guessing the title is taken
from the autobiography of the same name by Therese of Lisieux, although it not
about that.  It's basically about a father explaining to his son what a soul
is.)
  http://www.pdmusic.org/1900s/16tsoas.txt
  http://en.wikipedia.org/wiki/Th%C3%A9r%C3%A8se_de_Lisieux
  http://catalogue.nla.gov.au/Record/3640767
  http://www.coverbrowser.com/covers/sheet-music/33#i1648

  Have Tommy go out the back door, through the gateway of the yard, up the
steps, and into Vincenzo's workshop.


  Cutscene: Tommy says, "Hey, Vincenzo--I need some kind of gun."  Vincenzo
says, "Hey, Tom--I think this'd do the trick."  He puts an S&W Model 10 M&P
handgun on the counter.  Tommy says, "It should work.  I wasn't planning on us-
ing it anyway.  Thanks."


  Have Tommy take the gun and go back to Salieri's back lot to see Ralph.


  Cutscene: Tommy says, "Hey, Ralphy--me and the boys have got a job to do and I
need some wheels."  Ralph says, "Hey, I s-s-sorted ou-out what you brought
me l-l-l-last time.  It is a g-g-g-good m-motor, Tom.  It has almost 60 horse-
power and goes a good 75 miles per hour.  He has four s-s-speeds and b-b-b-break
servos.  S-S-Simply b-b-beautiful!  Also, I had a look at how you can best s-s-
steal one."

  Tommy says, "I used to drive one when I was a cabby, so I know how to get into
one, Ralphy."  Ralph says, "Well, then I got another little number. It, uh, has
about 40 horsepower and goes at almost 60 miles an hour."  (That last line
sounded more like Lucas.)

  Ralph leads Tommy to a Bolt Model B Fordor car and shows him how to pick the
lock.

  Ralph says, "Ain't nothing swanky, but it's-it's a good enough drive.  You get
into it easy.  You just ta-t-take this little baby and stick it in here, p-p-p-
pry it a little and when it clicks you got it.  It's a p-piece a c-cake.  (Tommy
can now jack or pick the lock of any Bolt Model B.)  Tommy says, "Thanks,
Ralphy."


  Have Tommy use the Blue Falconer since there's a car chase at the end of the
mission.  Have Tommy let Paulie and Sam get in his car then drive toward the
street.

                     04-02 Ordinary Routine-After the Briefing

  (Across the street to the southwest from Salieri's is the Racine and Laramie
tobacco/cigars/pipe shop.  The name comes from a store which is one of the first
six buildings built in San Diego, was the first tobacco shop of San Diego, and
is still in use.)
  http://www.youtube.com/watch?v=fX-XKPj1pmI
  http://www.racineandlaramie.com/
  http://wikimapia.org/10097137/Racine-Laramie-Tobacconist

  Have Tommy drive Paulie and Sam to the two restaurants and wait outside each
of them while the collection is made.  Have Tommy park on the side of the street
of the door of each place--I once had Paulie get killed trying to cross the
street.  (He's a member of the Mafia, a hardened murderer, but he hasn't learned
to cross the street by himself yet.)

  Paulie says, "Okay--first we'll go to a restaurant on Central Island."

  The first restaurant, which doesn't have a sign with a name in the front, is
at the northwest corner of the block that's north of the block of "TRA" of "CEN-
TRAL ISLAND" on the Map (Tab).

  Paulie says, "Stop.  Here it is."  Let Paulie go into the building then return
to the car.  Paulie says, "And now to Hoboken to the Pompeii Bar."

  The second restaurant is the Pompeii Bar, which is on the east side of the
street just south of the "et" of "Market Ave" on the Map (Tab).

  You can have Tommy use either of a couple of shortcuts on the way to the Pom-
peii Bar:

  - If you send Tommy east from the east end of the Giuliano Bridge to the 90
degree bend to the north, you can have him continue east instead and go through
the east-west alley.  The couple of metal pipe railings that go across it break
away when Tommy's vehicle bumps them.  The alley has steep steps that go down
from west to east.

  - You could also have Tommy turn right before the 90 degree bend then turn
left into the east-west walk through the construction area.  (I usually use that
shortcut.)

  Paulie says, "Here it is.  Pull in, Tom."  Let Paulie go into the building
then return to the car.

   (You can have Tommy wait on the sidewalk--I had him wait about 20' south of
the door to the bar--when Paulie goes indoors to make the second collection so
that when Paulie comes out he may become flattened on the sidewalk till Tommy
gets back in his car.)

  Paulie says, "Now we're goin' to take in the country air.  We're goin' to
Clark's Motel out of town."

  Have Tommy drive toward the third destination--Clark's Motel.  Have Tommy go
north on the road and continue north through the alley, go left to the T-inter-
section at the end of the road, and go right to go north into the country.

                     04-03 Ordinary Routine-Clark's Motel

  Cutscene: Tommy's car arrives at Clark's Motel, a motel with Traco gas pumps
in front of it.  (The star on the Traco logo indicates it refers to Texaco gas.)
  http://en.wikipedia.org/wiki/Texaco

  Tommy, Paulie, and Sam get out of the car.  Paulie tells Tommy, "Wait for us
here, Tom.  We'll be back in a bit."  Tommy says, "Okay."  Paulie says, "Let's
go."  Paulie and Sam go into the motel to make the third collection.  Tommy dis-
regards a no smoking sign at the gas pumps and smokes a cigarette.


  (Tommy's red and white cigarette pack is probably meant to look the same as a
pack of Marlboros.)
  http://en.wikipedia.org/wiki/Marlboro_(cigarette)

  (The gas station attendants of the three working gas stations use an identical
pack and smoke while standing near their gas pumps, too.  Tommy has to shoot or
drive into one of those gas pumps to make it explode, though.

  (The lifeguard in "Happy Birthday!-At The Party" takes his cigarette from an
identical pack.

  (Ralphy, Salieri's car mechanic, uses an identical cigarette pack while not
doing something for Tommy in "You Lucky Bastard!"  Later in that mission, a
gangster briefly stands guard and smokes near the car to which Tommy later at-
taches explosives, then Tommy smokes a cigarette from a red and white pack till
the car blows up, accidentally killing Sergio Morello's mistress.  Even later in
that mission,  Tommy uses a cigarette from a red and white pack to ignite the
fuel leaking from a gas tanker rail car to blow it up to open a warehouse door
so he can kill Sergio Morello.

  (In "Moonlighting," Tommy takes a cigarette from an identical pack as Paulie
checks out the crates in the back of their truck.)


  Tommy hears three gunshots come from within the motel.  Paulie, who's been
shot in the belly, walks out and says, "Shit--bastards."  Tommy runs toward
Paulie who says, "Tom, I--I took one" and falls down.  He says, "It hurts."
Tommy picks up Paulie's head and shoulders and exclaims, "Jesus Christ, Paulie!"

  A gangster appears briefly at the door to point his gun at Tommy and say,
"Tell Salieri from here on out this place is ours--Capisci?  Don't come back
here or you'll end up in worse shape than your friends."

  Insistently, Paulie says, "Get Sam.  They want to beat some information out of
him.  Get him out of there."  Tommy says, "But I gotta get you to a doctor."
Paulie says, "That'll wait--first get Sam."  Tommy drags Paulie to their car,
leans him against a wheel, and says, "Screw regular routine."  Tommy takes out
his handgun.


  (Option: this mission normally ends with Tommy using his car to chase the oth-
er car, the big yellow topless Lassiter V16 Phaeton, nearby.  You can make the
ending easier by having Tommy use the S&W Model 10 M&P to shoot the center of
one of the wheels of the Lassiter about four times to make the wheel come off,
which causes the gangster who tries to escape with the money to stand by the car
and fight with his handgun and fists instead of try to escape, or by having Tom-
my shoot each tire to make it flat, which causes the gangster to make a slower,
sloppier escape effort.)

  (Another option: if you have Tommy shoot a wheel off the yellow Lassiter, he
won't need his car for a chase at the end of the mission, so you can have him
use the Thompson 1928 to shoot at the engine of his car to blow it up when the
dog, a Boxer, is near it to kill and behead the dog, then collect the dogs head.
It becomes a category called "Dogs head" below "Hands," and goes in the items
section of his Inventory, where it's listed as "Dogs head," and use it as a box-
ing glove on his right hand.)

  (The "Dogs head" gimmick is demonstrated by DarthMnich47 at the next link.)
  http://www.youtube.com/watch?v=KVGpR137JLI

  (Yet another option: send Tommy behind the Clark Motel, have him kill the dog,
then have him go to the left--facing the back of the motel--window.  Have him
shoot out the window, which causes the gangsters inside to start firing at him.
Have Tommy wait beside the window till the guy with a Thompson 1928 by the bar
has made several bursts of fire, then have Tommy shoot at the shelves of booze
by the machine gunner, then the lamp above him, to have the lamp drop and set
him on fire.  Thanks to Frosty 35.  I'll add that it changes the attack proce-
dure of some of the other gangsters.)
  http://mafiascene.com/forum/viewtopic.php?f=29&t=15665
  http://mafiascene.com/forum/viewtopic.php?f=14&t=19507

  (Yet even another in a cavalcade of options: to complete the mission in the
fastest, easiest way, have Tommy, facing the front of the motel, go close to the
next to the last window on the right in the front of the motel and shoot through
the window till you hear a guy groan in pain.  Have Tommy keep shooting at that
spot to create more groans till Tommy says, "If that's regular routine, I wonder
what the next job will be like."  Before you let anyone shoot at Tommy, you had
him kill the gangster who tries to escape with the money in "Get Him!"--the last
section of "Ordinary Routine"--and you've succeeded at "Ordinary Routine."

  (The fastest, easiest way to complete the mission is the second gimmick shown
in the video by slunli at the next link.)
  http://www.youtube.com/watch?v=p7s6Qt_QE4s


  If you don't use any of those options:

  Have Tommy go to the back of the motel and climb (Jump) the boxes, etc., to
get onto the balcony.  If you have him do it quickly, he may not need to waste
ammo shooting the dog, a Boxer, to avoid being bitten.  Have him go inside, go
right to the end of the hall to open the door and shoot the gangster who's sit-
ting on the toilet, and turn and crouch to shoot the three gangsters that come
up the stairs at the other end of the hall.  Have him collect a Colt or Magnum
if needed and go into the second room from that end of the hall for a Thompson
1928.

  To have Tommy go to a bathroom Health cabinet which has 30 Health, have him go
from the top of the stairway to the far end of the other branch of the second
floor hall, into the room on the right, across the room, and through the bath-
room door.

  Have Tommy go down the stairs, crouch and go forward as needed toward the big
doorway on the left to bring a gangster into view, wait till he fires six shots
and has to reload, then shoot him.  Have him go a little father forward and do
the same to a second gangster.

  If you didn't use the option to shoot the booze and lamp from outside and kill
the machine gunner that's behind the bar, have Tommy crouch at the end of the
bar and do it.

  (You can have Tommy go to the second entrance ahead and shoot the lamp from
there, etc., or just go to the second entrance and shoot the machine gunner, and
collect the Thompson 1928 while it still has ammo.  Otherwise, you can have Tom-
my go inside to use the end of the bar for cover, wait till the gangster with a
machine gun behind the bar makes several bursts of fire and has to reload, then
shoot him.)

  Have Tommy go into the room and go right to shoot the gangster in a white un-
dershirt that comes through a door.  Send Tommy through that door to Sam, who's
wounded and lying on the floor.

  (Before having Tommy kill the gangster behind the bar and the guy who comes
through a door, you can have him go through the door at the end of the hall, go
left, go through the next door, then go to the first bathroom stall.  Right
click when the Action icon appears and Tommy will urinate.  For the variety, you
can repeat it while he holds a weapon like the S&W Model 27 Magnum or the Thomp-
son 1928--it practically looks like he's doing it through the gun when he holds
the Colt 1911.)


  Cutscene: Tommy says, "Get up, Sam--it's over.  He really went to work on you,
buddy."  Tommy puts Sam's left arm over his shoulder to help him up.  Sam
groans, "Argh, Christ."  Tommy helps Sam walk out of the room saying, "It's
nothing--you'll be all right.  The doctor'll put you back together again.
You're tough as nails."

  As Tommy finishes saying that, the man in the white undershirt taps Tommy on
the shoulder, causing Tommy to turn to him, and the guy in the white undershirt
punches Tommy in the face, knocking him to the floor.  Tommy says, "Oh, shit,"
shakes his head, and rises to confront the man.

  (The man may say, "Lookee here--another customer for a face job.  C'mon then,
sonny.")  As the man runs across the room, have Tommy shoot him before he can
shoot back.  Have Tommy go to Sam, who's lying on the floor.


  Cutscene: Tommy kneels to help Sam up again and says, "That's it--I'll get you
back in the car.  Everything'll be okay."

  A gangster with a buzz cut and the satchel of money comes through the room
waving his gun at them and shouts, "Don't move, scumbag, or I'll fill you with
holes.  C'mon, just try it--you won't get past me."  Tommy says, "Sure thing,
buddy.  Uhh, just stay cool, everything's okay, just go--no problem."  The gang-
ster says, "Just try it" and goes out the front door.
  http://en.wikipedia.org/wiki/Buzz_cut

  Sam says, "No.  Got--our--dough.  Get him."

                     04-04 Ordinary Routine-Get Him!

  If you had Tommy shoot one of the tires off the yellow Lassiter, have him beat
the gangster with the money, who's standing by the car, at a shoot-out.

  Otherwise, have Tommy get into his car and chase the escaping gangster's yel-
low Lassiter, have Tommy turn right to put a small fraction of the front of the
right side of his car against the left front corner of the gangster's car, and
have Tommy brake to try to stop the gangster's car at a wedge made of Tommy's
car and whatever is to the right of them.  You might also try using a driveby
shooting--scroll to a weapon and click the LMB--to cause the gangster to drive
into an oncoming vehicle and spin out.  When the gangster's car is stopped, the
gangster gets out to shoot Tommy.  Have Tommy crouch, go around his car, and
shoot the gangster.

  Tommy says, "If that's regular routine, I wonder what the next job will be
like."

  The garage behind Salieri's Bar has a Bolt Model B Fordor Brown.  Tommy can
pick the lock of one or jack someone from it.  The Schubert Six and Schubert Six
Police are available for "Freeride."

  Video walkthrough
  by 0rland0walkthrough and Hyperen
  http://www.youtube.com/watch?v=6nYuSDdIHAw
  http://www.youtube.com/watch?v=QzjwFQO5GVc


      Intermezzo 1

  Cutscene: 1938

  Continuing the conversation in the cafe shown at the start of the game, Tommy
tells Det. Norman: "That's how I got into it--one minute a regular cabby, the
next a respected Mafioso."

  Det. Norman asks, "You were all right with killing people?  Usually people
have a problem with that."

  Tommy says, "You know, I ain't one of those people with a thirst for blood.  I
don't need violence in my life, and I don't look for trouble.  But I also don't
have any remorse.  They wanted to outsmart us, so we had to outsmart them.  No
excuses.  It was all the same to me--I wasn't interested in the fates of other
people.

  "Everybody said it was just business and that the family sticks together.  It
was different from living alone and nobody givin' a damn about you.  Suddenly,
you're respected by all the people you meet.  Everybody knows you can help them,
but you can also destroy their lives.  And everybody tries to ingratiate them-
selves to you."

  Det. Norman asks, "And what about the police?  You walked away, just like
that, from a massacre.  Didn't you have any problem with that?"

  Tommy says, "You work for the police--you ought to know.  You know the Mafia
runs the whole city.  The Salieri family makes over 25 million bucks every year.
The papers were full of it, but nobody saw nothing...if they wanted to stay
alive.  We paid off the bureaucrats six grand a month.  Your bosses had li-
quor at trade price and got pay-offs for 'special jobs' from both Salieri and
Morello.  Case closed, lack of evidence.  Cops would even move shipments of
drink for us.  I guess you'd have heard something about that."
  http://en.wikipedia.org/wiki/Bribery

  Det. Norman asks, "So what about your two friends?"  Tommy says, "Well, they
were better off than you'd think.  Salieri had a good doc for his boys, and it's
not like he ever asked any questions.  In a few weeks they'd be healthy and back
on the streets again.

  "The only one who worried us was Morello.  He wanted to be the big cheese,
which Salieri couldn't let him do.  Salieri had no intention of being in second
place.

  "You know, a person becomes a Don because of his thirst for power, and he
doesn't care about any other rules than his own.  That's how it is, detective--
so he'd be his own boss, independent of the police, of the state, of anyone.
That's why a person becomes a Don. 

  "Salieri and Morello both wanted it all.  They kept sparring with each other
but they both knew that if it all blew up, it would be hell.  The big difference
between them was in their methods.  I heard a little story about Morello...."


  Tommy's memory is depicted.

  The voice of Morello is John Doman.
  http://www.imdb.com/name/nm0231283/

  Morello is being driven in a Silver Fletcher (Pierce Silver Arrow), which
stops at a traffic light.  A Bolt Model B Fordor bumps into the back of it.

  All the man get out of their cars.  The man from the Bolt tells Morello, "I,
uh--I'm, I'm sorry, sir.  Um, I-I didn't mean it."  Morello yells, "You idiot!
D'you know what you've done?  D'you know how much that car cost?"  The man says,
"I, uh, I was driving slowly, Mr. Morello.  Uh, I don't know how, uh"  Morello
says, "D'you mean to say that I--I crashed into your car?"  The man says, "Err--
uh, no--sir, I o'--I only--I wanted--it's--no, sir, I...."

  Morello punches him yelling, "No."  A nearby policeman notices it but looks
away.  Morello shouts, "Bas--tard--gets--in--my--way!" while yanking the man's
head into his car with each syllable.  The man falls to the street bloody and
unconscious.  Morello kicks him then he and his men get back in his car.

  As Morello is driven away, the policeman looks at the victim but doesn't move
to do anything about it, and one of several bystanders walks over to the body on
the street.


  Tommy tells Det. Norman: "Salieri built his respect as a businessman.  Every-
body knew that they didn't need to fear him if they did what they should.  They
knew that if they needed something, they could come to Mr. Salieri.  So Salieri
made friends, often helped people with various problems, and expected the same
in return.  When somebody crossed him, they broke a cardinal rule and everybody
knew what would happen.

  "Morello was just a mean bastard.  He built his power through violence.  Even
his friends feared him.  Most people just tried to avoid him."

  Intermezzo 1 recorded in HD by Mindfukc
  http://www.youtube.com/watch?v=Lxs_Xb-XB5U


  5   Fairplay

                     05-01 Fairplay-Salieri Bar

  Cutscene: 1932

  At a table at Salieri's Bar, Salieri tells Tommy, "Listen, Tommy--I have a
delicate job for you.  I don't know anyone else who could do it better than you.
You're a good driver and you have experience.

  "Well, to make it simple, tomorrow all the best motors are gonna race at the
city track and I bet on one kid who's been a favorite up until now.  I helped
him along in his career a little.  I like fast cars and I said to myself that I
could make back a little on that investment--you understand.

  "And then Ralphy starts saying that some European has come over and his car is
certain to win.  Ralphy knows cars, he's real good with them, but otherwise he's
a complete moron.  What, he couldn't have told me before I bet on that kid?  But
still, what the hell is a guy, God knows from where, doing here?  These are
American races.

  "Me and the Consiglieri" (Frank) "here were thinking about what to do because
a lot of our boys have bet the same as me and they certainly wouldn't be happy
if they lost their dough.  And how would that make me look?  Like an old idiot.
Tommy, I can't let that happen.

  "We thought with our Consiglieri about what to do with it.  If something hap-
pens to him" (the European driver), "that's no way--it won't be fair play, I
won't enjoy my winning at all.

  "Ralph told me that he knows a guy who guards the racetrack garage.  Tonight
you're gonna go there and take this European's car to a mechanic who knows his
way around these machines.  He'll take a look at theirs and maybe improve ours.
As soon as he's finished working on it, you'll take it back.  It's important
that the car is back in its place before anybody catches on.  And don't even
think about crashing it or getting caught by the cops.  Are we clear?"
  http://en.wikipedia.org/wiki/Match_fixing
  http://en.wikipedia.org/wiki/Bookmaker

  During the last handful of statements by Salieri, Tommy tried to interrupt a
few times by saying "But" and "I" and Salieri ignored him.  Tommy says, "Yes,
boss."

  Salieri says, "If you pull it off, you'll, of course, get a share of the win-
nings.  Now go.  Ralph will tell you where and how."

  Have Tommy go out the back door into the night.  (One of the boxes by the fire
in the middle of the lot contains a doll of a woman.  Thanks to "Mafia Observa-
tions" by AsaSK.  Her arms are outstretched like she was an earlier considera-
tion for use in the "parnik" code.)  Send Tommy into the garage to talk to
Ralph.

  Tommy says, "Hey, Ralphy--you got some news about this job?"

  Ralphy gives Tommy his instructions: "S-S-S-S-S-Sure, Tommy.  You need to go
to the c-c-cccity race track and borrow that mo-mo-mo-mo-motor there.  My f-
friend Bo-Bo-Bo-Bobby works there.  Go round back there and a-along the wa-way
is the gate-gatehouse.  T-T-T-Tell Bobby that that R-Ralph s-sent you and Bob-
by'll take you to the car.  I-It's already been agreed wi-wi-with him."

  Tommy asks, "And then?"  Ralphy says, "Y-Y-Y-Yous have to take it to the auto
service of my f-f-f-friend Luca Bertone.  It's in New Ark under the Giuliano
Bridge.  He'll t-t-ta-take a look at it and t-tune it a little.  And then you
just take it back."  Tommy says, "This should be easy enough."
  http://www.urbandictionary.com/define.php?term=yous
  http://www.lampos.com/brooklyn.htm

  Ralphy says, "But you-you-you've gotta get it done before 1:15 am, when the
g-g-guard changes, so that nobody kn-kn-knows that somebody drove the motor in
the night.  The-The-There can't even be a scratch on it and-and try to avoid the
cops.  They-They-They-They mustn't catch you."

  Tommy says, "Hmm--and how'll I get there?"  Ralphy leads Tommy to a Schubert
Six car and says, "Well, I've got something new in.  Ain't no big thing to sw-
sw-swipe one--w-w-w-watch.  You just stick a piece of w-w-wire in here and twist
it a-a-a little and you get inside where you gotta join these two w-wires."
(Tommy can now jack or pick the lock of any Schubert Six.)  Tommy says, "Yeah,
it shouldn't be a problem.  Thanks, Ralphy."

  Ralphy says, "Now don't you go sparing the gas, Tom.  Heh-heh."

  (Tommy has to go to Bobby at the gatehouse of the racetrack where Bobby will
take Tommy inside to the race car.  Tommy has to drive it to Lucas Bertone's
auto service shop where Lucas will "tune it a little," then Tommy has to drive
it back to the race track.  It has to be done before 1:15 am when the gatehouse
guard changes, the race car can't be scratched, and Tommy can't draw the atten-
tion of the police.)

  Have Tommy pick the lock of the Schubert Six and drive it from Salieri's back
lot toward the street.

                     05-02 Fairplay-City

  A pocket watch appears in the upper right corner of the screen.  The first
several drives (to Bobby, to Lucas, then to Bobby again) are timed, but the tim-
ing is generous and, despite Salieri's and Ralph's warning to avoid the police,
there aren't any policemen to watch for.  The race car is supposed to be kept
from getting a scratch but the car can bump things and you can pass the mission
as long as you don't fill the damage bar at the bottom of the screen.  The
fourth drive is untimed--you just have Tommy drive from the race track to Sali-
eri's Bar.

  The pocket watch gives Tommy 12 minutes.  Have Tommy go right to the T-inter-
section at the end of the street, go left, go right to a Y-intersection, go
left, go right (not at the trolley loop--go past that) to go west, and continue
ahead beyond the northwest corner of the west-most block of the Works Quarter to
go west into the country.

  (At the northeast corner of the most western block of the Works Quarter, Tommy
will pass three people standing by a fire to keep warm.  You can wait till the
fourth and untimed trip to let him take a closer look.)

  Have Tommy go to the gate of the racetrack and get out of his car to talk to
Bobby at the gatehouse.  Bobby says, "Evenin.'  You must be Ralph's friend."
Tommy says, "That's right."  Bobby says, "Okay, we'll take your car."

  After Bobby opens the gate and gets into Tommy's car, Bobby says, "Go in and
go over to the garage."  Have Tommy drive through the gate and tunnel, into the
lot, and park where it's indicated by the red X on the radar--across from a ga-
rage.

  Bobby says, "Okay, we're here buddy.  C'mon, we haven't got a lot of time."
Have Tommy get out of his car and go to the garage, and Bobby opens the garage
door.  The Carozella C-Otto 4WD race car is in the garage.


  Cutscene: Tommy says, "Okay--is that it?"  Bobby says, "Yeah, buddy.  Be real
careful.  There can't even be a scratch on it, and avoid the cops like the devil
'cause this car will be real obvious."  Tommy says, "That's right."  Bobby
says, "In about half an hour, the second guard'll come, so you gotta be back by
then, buddy.  And be real careful--that car goes fast.  Maybe it's the fastest
car in the world, who knows?"  Tommy says, "Sure, Bobby--no problem.  I'll take
care of it in a half hour."

                     05-03 Fairplay-The Racing Circuit

  Have Tommy get into the right side of the race car.  A damage bar appears at
the bottom of the screen.  The pocket watch gives Tommy seven minutes.

  Send Tommy east, across the West Marshall Bridge to Central Island, northeast
to the Y-intersection and veer right, across the Giuliano Bridge, to the end of
the left red guard rail, make a hairpin turn around it to the left, go over the
sidewalk, under the bridge, and to the open garage door of Lucas Bertone's auto
shop.

  (When you have Tommy go across the Giuliano Bridge, you can see a silent scene
involving a man standing on the side rail who's gathered a crowd of five people,
an ambulance, two cars, and a Bolt Ace Pickup.  The man on the side rail and two
of the others are engaged in a pantomime of a discussion to have the man on the
side rail change his mind about jumping off the bridge.

  (They'll still be there during "Fairplay-Return to Salieri's Bar" if you want
to look at them without a time limit.  The Great Depression started in 1929 and
lasted into the late 1930's.  The man on the guard rail may be meant as repre-
senting those who took it the hardest and that the Golden Gate Bridge is the
most popular place for suicide attempts in the world.  The Golden Gate Bridge
was built from 1933 to 1937.)
  http://en.wikipedia.org/wiki/Great_Depression
  http://en.wikipedia.org/wiki/Golden_Gate_Bridge
  http://en.wikipedia.org/wiki/Golden_Gate_Bridge#Suicides


  The voice of Lucas Bertone (also Ralph, who appeared earlier) is Jeff Gurner
(who also supplies the voice for Jack Lupino in "Max Payne," 2001, a ped in GTA
"San Andreas," 2004, a ped in GTA "Liberty City Stories," 2005, Marshall Cor-
mick/Fire Giant King/ Jochris/Nameless Spirit in "Neverwinter Nights 2," 2006,
and Mori Kibbutz in GTA IV "The Ballad of Gay Tony," 2009).
  http://www.imdb.com/name/nm0348669/

  Cutscene: Tommy parks the race car in Lucas' service station.  Lucas says,
"Hey hey, there.  You're from Mr. Salieri, right?"  Tommy gets out of the race
car.  Lucas says, "I'm Lucas Bertone" and extends his right hand.  Tommy says,
"Hi.  I'm Tom."  They shake  hands.

  Tommy says, "They say you can take the bite out of this monster."  Lucas says,
"I reckon so."  Tommy says, "Well, you'd better get movin'--we only have 27 min-
utes left."  Lucas says, "Hmm, that ain't much time."  Lucas looks the race car
over.  "We'll see what can be done.  You can hang out a while."

  Tommy smokes a cigarette in another room then returns and asks, "Hey--how's it
going in there?"  Lucas says, "Just finished.  You can go."  Tommy gets in the
race car.  Lucas says, "Uh, but you're gonna have to hurry--it ain't gonna run
as well as when you first brought it in."

  Tommy says, "Thanks.  Mr. Salieri appreciates your work."  Lucas says, "Sure--
give my regards to him.  If he ever needs anything again I'd be glad to help
out.  I bet on the same driver as him."

                     05-04 Fairplay-Lucas Bertone

  The pocket watch gives Tommy five minutes to drive the race car back into the
garage at the racetrack.  The damage bar, starting with no damage indicated, ap-
pears at the bottom of the screen.


  Cutscene: Bobby says, "So you pulled it off, buddy!  And the car isn't even
scratched!"  Tommy says, "Thanks, Bobby.  It really 'was' the fastest car in the
world."  Bobby says, "Sure is--we're lucky you managed it.  I bet on the Don's
car, too."  Tommy says, "It seems everybody did."  Bobby says, "I bet on it--so
did almost everybody in my neighborhood."  Tommy says, "I figure the driver's
pretty important too."  Bobby says, "Sure.  Well, I won't keep you.  Goodnight."
Tommy says, "Take care, Bobby.  Thanks for the help."

                     05-05 Fairplay-Return to Salieri's Bar

  Have Tommy drive the Schubert Six back to Salieri's Bar--there's no time lim-
it.  (You might have Tommy look at the three people standing around a fire to
keep warm you passed before at the northeast corner of the most western block of
the Works Quarter, and look at the scene on the Giuliano Bridge, before going to
Salieri's Bar.)

  (GTW note: I once paused before having Tommy drive from the race track and
saw Bobby walking away.  I wondered where he was going--it was like he was going
home after work--so I had Tommy follow him.  He went through the tunnel and ba-
sically followed the road, sometimes cutting across the grass instead of follow-
ing a curve in the road.  He walked into one of the racing circuit billboards,
paused, then went back.  I just thought it was interesting because you never see
people waling along that road, but it looked like there was a ped path there for
something.  Maybe it's there to give peds a direction to walk in if Tommy jacks
them from their car there during "Freeride.")

  The Schubert Six Red is added to the garage behind Salieri's Bar.

  Video walkthrough
  by 0rland0walkthrough and TheGamesPerson
  http://www.youtube.com/watch?v=fAutpS8zpqA
  http://www.youtube.com/watch?v=VCT-w8qqor4
  http://www.youtube.com/watch?v=tJIJ5yhL5Io
  http://www.youtube.com/watch?v=I378XMF4gTI
  http://www.youtube.com/watch?v=Pb-2NmYhAaA


  6   Fairplay (Part 2)

                     06-01 Fairplay-Salieri Bar

  The voice of Luigi is Paul Scannapieco.
  http://www.imdb.com/name/nm1272993/

  Cutscene: Tommy comes in through the front door of Salieri's Bar and says,
"Hey, Luigi."  Luigi, the bartender/cook, says, "Hey, Tommy."  Tommy asks,
"Where is everybody?"  Luigi says, "They're all at the track--you're late."
Tommy sits at the bar and says, "I needed to get a little sleep after last
night's job."  As Tommy says that, the phone starts ringing.  Luigi says, "Sure"
and answers the phone: "Hello?  Yes.  Sir, he just got in.  Sure.  That's for
you, Tom."  He hands the receiver to Tommy.

  Tommy asks, "Hello?"  Frank, Salieri's right hand man and legal consultant, is
on the other end of the line.  Frank says, "Frank here.  Tom?  You did well yes-
terday, but now we need your help again.  Come over to the racing track right
away.  That guy who was supposed to win the race got his arm broken by some
thug--probably no coincidence.  Anyway, you're gonna have to race."

  Tommy says, "But--but--Frank--I...."

  Frank says, "Tom, it's a half an hour before the race, and I don't have time
to teach someone else how to drive.  Christ, Tom, this concerns a big bag of
money.  I hope you understand that?"  Tom says, "Yeah--okay--Frank, but...."
Frank says, "So I expect to see you here at the track in a few minutes."  Frank
hangs up.

  Tommy puts the receiver back on the phone.  Luigi tells Tommy, "You don't look
too excited."  As Tommy turns to leave, he says, "That's because I ain't."


  Have Tommy drive from the back lot of Salieri's Bar toward the street.  (The
drive to the racetrack will be timed, but Tommy can make it in an old Bolt.)

                     06-02 Fairplay-City

  Tommy has five minutes to drive from the city to the racetrack and to the spot
indicated on the radar with an X--to the right of Frank, who's talking with a
couple of guys by a white race car.

                     06-03 Fairplay-Before the race

  Cutscene: Frank says, "Hey, Tommy--I knew we could count on you" and shakes
Tommy's hand.  Tommy says, "You really want me to do this?!  I've never raced
before!"  Frank says, "Okay, I know it won't be easy, but we don't have a
choice.  If you can do it, we won't lose out."  Tommy asks, "Do I look like I
can do this?  I don't even know the rules."

  Frank says, "Look, it's a cake walk.  You go five laps, and you need to come
in first for us to win.  If you come in second the dough's lost.  But since we
tuned that clown's car a little, everything should go smoothly.  Also, at those
speeds it's quite normal for someone to bang into you, so watch out for those
other bastards.  Good luck, Tom.  I know you can do it."

  As Frank begins to walk away, Tommy says, "Well, I don't believe it."

  Frank returns, clears his throat, and says, "Tom, half the neighborhood and
all our boys bet on the Don's boy.  Do you know what it would mean if you lost?
The Don would lose.  You would lose all the respect which we've busted our asses
to build up.  People gave us their trust as well as their dough.  Do you under-
stand what's at stake?"

  Tommy says, "Yeah, I got it, Frank.  I understand."  Frank says, "Take it
easy, son.  Show them what you're made of."


  After a 3, 2, 1, START countdown is shown on the screen, Tommy has to win a
five lap race against 12 competitors.  (The 13th uses the car Lucas worked on to
not perform well--it doesn't have the ability to leave its starting position, so
it's removed from the track by the time Tommy makes one lap.)

  If you have version 1.1 or 1.2 of the game, you get a menu of choices just be-
fore the race: you can set the difficulty at very easy, easy, normal, hard, or
extreme, and damage to Tommy's race car can be turned on or off.

  Tommy's race car is a Brubaker 4WD, which is long on speed and short on turn-
ing traction.  You have to supply the care to have the car keep good enough
traction because Tommy can lose his lead if he goes off course.

  The areas of grass and dirt beside the track are slipperier and should be
avoided, so get used to sacrificing speed sometimes before turns in the name of
traction for turns: coast through and even brake a bit before the sharper turns
(there's a little S-shaped curve that Tommy can cut across the edges of a little
if you brake a bit for it), tap the keys for turning and acceleration for broad-
er curves, and only hold the key to accelerate for most of the broadest turns
and while coming out of turns.

  Besides seeing if a competitor is gaining on Tommy, you can also see the shape
of the path ahead so determine how much speed to use by looking at the basic
outline of the nearby part of the track on the radar.

  Then build speed by repeating the race.  Once you get used to having Tommy
slow down for turns, just using a little braking here and there, it's not that
bad.

  If Tommy's Brubaker 4WD overturns and won't right itself, you can use the Re-
set key, Num 0, although, like sliding off course, resetting Tommy's car takes
so much time it can cause Tommy to lose the lead.

  If you have version 1.0, you can use the shortcut gimmick to win the race:

  After the 1st checkpoint, have Tommy turn left and follow the path.  After a
checkpoint message appears, press Num 0, then continue from the start of the
race and repeat.  You can choose which version of "Mafia" you play with "Mafia
Swap 101"--see the "Mods" section.  But if you have V1.1 or V1.2, it would prob-
ably be easier to just use the next option:

  You can win the race easily with any version of the game by using "Mafia Hack
V1.03": with it, pressing 0 lets Tommy win the race regardless of what position
he finishes in, and pressing 9 lets him win in one lap.  See the "Mods" section.

  If Tommy wins, you see race cars driving around the track at various "camera"
angles.  It's not the race, it's just a scenic background.  Against this back-
ground, the order and race times of Tommy and the others crossing the finish
line are shown.  You're also given Tommy's best lap time and total race time,
and the best lap times of each of the 12 racers who made it through the race, so
you can replay the mission and try to beat your old scores.  You can press F2 to
hide the results and watch the scenic background.

  (GTW note: one of the competitors is Kirk Windstein, and my last name, Win-
stein, goes back to a Henri Windstein.)

  (Kirk and nine of the other competitors have the names of people who have been
members of Death Metal bands.  Thank to Bloviator.)

  (One of the signs on the race track wall is "SAFETY FAST," which refers to the
1923 Harold Lloyd movie "Safety Last," which in turn is a variation on the com-
mon advice to put "safety first.")
  http://en.wikipedia.org/wiki/Safety_Last!

  Leave the race and race results screen at any time.


  Cutscene: Tommy stands on the highest of three levels on the winners podium,
has a winner's wreath put around his neck, and happily accepts a trophy, which
he holds overhead before a cheering crowd.

  At a victory party at Salieri's Bar, Salieri tells Tommy, "I knew you wouldn't
let us down, Tommy.  You are really one of us now.  A lot of people made a lot
of money on that race, Tommy, and you get all the credit, so you won't come out
short.  You should stop by and see Lucas Bertone.  He also bet and won a pile of
money, so he wants to repay you, too...somehow."  Tommy says, "Okay, I will."

  As Tommy leaves, a lady at the bar tells him, "Congratulations, you big hero."
(She's Michelle--she has the titular role in "The Whore.")  Tommy says,
"Thanks."

                     06-04 Fairplay-Victory

  (If you use "MafiaCon1.2" after the race to send Tommy back to the race track,
the race loads again according to "Mafia Observations" by AsaSK.  You can also
use the noclip feature of "Mafia Hack V1.03" to try that--see the "Mods" sec-
tion.)

  (Most subsequent missions end with a task from Lucas, but this is the only one
that's mandatory.  It's good to have Tommy do them, though, to make more cars
available to him and to increase the chances that he can jack or pick the lock
of another's car.)

  Have Tommy drive to Lucas Bertone's auto service shop south of the east end of
the Giuliano Bridge.


  Cutscene: Tommy walks into the service station and asks, "Hello.  Is there
anyone home?"  Lucas greets Tommy gladly: "Hey, Tommy.  Right here.  Hey hey,
Tom!  Congratulations on winnin,' huh?  Ah, you did great!  I didn't really
think you'd do it at first, uh, but when you got going, I knew how it would end,
yeah.  Thanks to you I won a big bag of money, and, just so yous know I'm not
ungrateful, I'll teach you a few tricks."

  Lucas says, "Uh, y'see that beaut'?"  He leads Tommy to a Lassiter V16 Phae-
ton and says, "Well, now, I can't give it to you, but I can show you how to lift
one and where."  As Lucas picks the lock, he says, "Watch how easy it is to get
into this baby."  (Tommy can now jack or pick the lock of a Lassiter V16 Phaeton
or Lassiter V16 Charon.)  Lucas says, "There you go--piece of cake."  Tommy
says, "Okay--I figure I can manage that."

  Lucas says, "There's another one that belongs to a loaded official down at
City Hall.  Durin' the day it sits in the car lot behind the Municipal Buildin'
on Central Island.  Tommy says, "I think I might go and check if it's, uh,
parked correctly."  Lucas says, " When you get tired of that, stop back here.  I
always have somethin' new."  Tommy says, "Thanks, Lucas.  I'll come by sometime
after work.  I'll be seein' you."

                     06-05 Fairplay-Lucas Bertone

  Have Tommy drive south to the south side of the Municipal Building (the build-
ing indicated in brown north of the mainly red block at the south end of Central
Island on the Map--Tab) to steal a parked Lassiter V16 Phaeton when no policemen
are around, drive it to the lot behind Salieri's Bar, park it, and try to open
(RMB) the front or back door of the bar to save the game.

  Tommy (voice-over) when the screen blacks out: "And so I made a few new
friends and got my first luxury car.  It didn't seem so bad being a gangster."

  The Lassiter V16 Phaeton Yellow is added to the garage behind Salieri's Bar.

  The Lassiter V16 Phaeton and Lassiter V16 Charon are available for use in
"Freeride."

  Video walkthrough
  The mission except the race by 0rland0walkthrough
  The race by TheGamesPerson
  http://www.youtube.com/watch?v=UDn3uaw-I7o
  http://www.youtube.com/watch?v=FKIhZGG1W3A

  Video walkthrough
  Lucas Bertone mission
  by 0rland0walkthrough
  http://www.youtube.com/watch?v=aLi2HZns4hY


  7a  Sarah

                     07-01 Sarah-Salieri Bar

  The voice of Sarah is Cara Buono (who also played Kelli Moltisanti in the TV
series "The Sopranos," 2006-2007).
  http://www.imdb.com/name/nm0120648/

  Cutscene: Tommy (voice-over): "One evening after a slow day, I was sitting
alone at Salieri's and just drinking.  Luigi came over to me and asked me if I 
wouldn't do him a favor."

  In Salieri's Bar, Luigi the bartender/cook asks Tommy, "Hey, Tommy.  You know
my daughter, right?"  Tommy looks at her and says, "Yeah, Luigi--nice girl.  You
must be proud."  Luigi says, "Thanks, Tommy.  She sometimes helps out here be-
hind the bar.

  "Thing is, I don't want her to walk home alone tonight.  Only yesterday, some
stupid punks gave her some problems--you know, with all that dirty talk and all
that?  You know I am worried about the girl, so I thought that maybe you could
see her home.  It's not far away.  You're a gentleman, and you have a lot of
respect in this neighborhood.  Those punks wouldn't try anything with you
around."

  Tommy says, "No problem, Luigi.  It'll be a walk in the park."

  Luigi says, "Oh, Tom, you cannot imagine how grateful I am.  Damn, I was wor-
ried--no one knows who these guys are!  Come in for lunch tomorrow and I'll do
you something special."

  Luigi says, "Sarah--come over here!"  Sarah approaches them and Luigi says,
"Sarah, this is Tommy."  They shake hands.  Luigi says, "He'll take you home and
make sure those punks don't bother you anymore."  Tommy says, "Hello."  Sarah
says, "Hello.  Thanks a lot.  It won't take you long--I don't live very far from
here.  Let me get my coat and then we can go."  Tommy says, "Okay.  I'll wait
for you outside."

                     07-02 Sarah-Moonlight Stroll

  Tommy and Sarah appear outside the front door of Salieri's Bar at dusk.  Have
him equip the Knuckle Dusters (brass knuckles) he's given for the mission to be
ready for the upcoming fight.

  Sarah says, "It's really nice of you to be doin' this.  Those clowns were
really strange.  I was really nervous."  Tommy says, "No problem--Paulie and
I'll deal with those trouble-makers later."

  Sarah starts walking east.  Have Tommy walk beside her.

  Sarah asks, "So, you also work for Mr. Salieri, don't you?  He's a nice man,
he's always a lot of fun.  Tommy says, "Yeah, I work for him sometimes.  But we
usually ain't laughing and havin' fun."  She asks, "So, what do you actually
do?"  He says, "Hm, I usually just chauffeur the Don around.  Even though he oc-
casionally surprises me--like when he wanted me to drive in the race."

  Sarah says, "Yeah, I saw that.  You drove really well."  Tommy says, "Ah, I
was just real lucky."  She says, "You're so modest.  It had to be more than luck
to beat those guys.  He says, "Well, I used to drive a taxi...and the only real
racing I've ever done was the night before."   As they walk into the north-south
alley east of Salieri's Bar, she says, "There you go.  You see, you got talent!"
Tommy says, "Hmm, you might be right.  Anyway, it wasn't too pretty.  I don't
like being in the spotlight."


  Cutscene: three men come through a door on the west side of the alley.  One
says, "Hey, lookee here!  Who's the cute pair?"  Sarah says, "There they are!"
A second man of the three men says, "What's up?  You were alone last night, dar-
lin,' and tonight you have a boyfriend."  The three men stand side by side
across the alley.

  Tommy says "Boys, I think it would be better if you'd just go away and not
make any problems."  A third man of the three men says, "I think that the only
one here with a problem is you, chief."  Tommy says, "If I were in your shoes,
I'd leave right now.  You never know what might happen."  The second man of the
three says, "We'll see, lover boy!"

                     07-03 Sarah-Surprise

  Sarah's Health Bar appears over Tommy's.  You mainly have Tommy fight with her
harassers, but you also need to have him draw them away from Sarah and not leave
her alone around them too long.

  I had the best luck just having Tommy circle strafe them with the Knuckle
Dusters and keep moving to avoid clinches, which can cause Tommy to not punch
and take a lot of damage.  If he gets into a clinch, it may help to have him
Crouch (I use C) and move away or do a side roll (quickly tap a side movement
button twice) to move away.

  Other things you might try include having Tommy go right to get a Plank, which
is leaning against a wooden pallet aka a skid (a rectangular structure used to
store things off the ground and make it easy to move them with a forklift in a
storage room) that's leaning against the wall.  The plank is a more powerful me-
lee weapon than his fists, but Tommy stands still while a melee weapon powers
up and he can end up in too many clinches.  You might try having him back up and
move around to avoid clinches while swinging the Plank without powering it up,
but it was easier for me to have him use the Knuckle Dusters.

  He might get a Knife from the guy in the tan cap to use against them (although
I didn't have that happen in several efforts).  It's a one hit kill if you power
it up before having Tommy strike with it.

  After Tommy makes them run away or kills them, have him continue in the alley
then go left through a winding alley (blocked off except during this mission) to
where Sarah is being harassed by two men who are harassing Sarah by talking
trash and coming on to her.  Have Tommy attack them and a man with a Baseball
bat who joins the fight.

  (According to "Mafia Observations" by AsaSK, one of the men Tommy fights with
looks like the councillor's son that's shot at the end of "Better Get Used To
It.")

  Have Tommy talk to Sarah, who's grateful and says, "Oh, thank you.  If you
hadn't been there, I don't know what woulda happened."  Tommy says, "It's okay,
Sarah--anytime."  Sarah says, "I was really scared, Tom.  Are you okay?  Come
on, we're almost home--I'll take a look at you there."

  Have Tommy escort her through the open door ahead and to the right, through
the door across from that, and through an alley to the sidewalk.  Have him go
ahead of her to scare off any of the men if needed--they may block her way, but
they're through fighting.

  Tommy and Sarah continue with their conversation as you have him escort her
west, north across the street, then west on the sidewalk. 

  Sarah says, "I live alone right next door to Pop. My mother left us not long 
after I was born.  So, you work with Paulie, too?  He's really funny."  Tommy
says, "Yeah, yeah.  He's really funny.  I always said that he could have been an
actor."  Sarah says, "Sometimes he acts real strange--it's really creepy.  I
don't know how a person can change moods so suddenly.  He must have been through
a lot in his life."  Tommy says, "Yeah, he's been around the block a few times.
He grew up on the streets and everything rubbed off on him--maybe that's why he
behaves kind of rough to strangers.  He's real grateful to Don Salieri.  Who
knows what would have happened if he hadn't taken him under his wing.

  Sarah: Yeah, Mr. Salieri even helped out my Dad a lot.  He's almost like a 
grandfather to me."  Tommy says, "Yeah, Don Salieri's a good guy."

  Have Tommy escort Sarah north on the sidewalk, into her apartment building
(it's at the steps with black hand rails on the east side of the north-south
street above the 2nd "I" of "LITTLE ITALY" on the Map--Tab), and to her door,
where she says, "Okay, here we are.  Come inside."


  Cutscene: Sarah lets Tommy into her apartment and says, "So this is my king-
dom.  Come in and take a load off.  I'll have a look at your wounds."  Tommy
says, "This is quite a kingdom" and sits on her bed.

  Sarah brings a first-aid kit to him and says, "Roll up your sleeves, sir--help
is at hand."  She sits beside him and says, "Well, let's have a look.  Hmm.  It
doesn't look too serious."  Tommy says, "Yeah, yeah, that's true.  They looked a
lot worse than they are."  Sarah says, "Hmm.  Hold on a second--I'll clean it."
She tends to his wound and says, "There you go.  It didn't even hurt."  Tommy
says, "Thank you."  Sarah says, "It's me who should be thanking you."  They look
into each other's eyes for a moment.

  Sarah asks, "Would you care for a drink, Tom?"  We see that she bandaged his
left forearm.  Tommy says, "Well, I could use a little whiskey if you got it."
Sarah says, "Sure thing."  While she leaves the room to get the whiskey, Tommy
sits on the bed with a couple of bounces as if trying it out and says, "This
evening's gettin' interesting."

  Sarah returns with a glass of whiskey for each of them and says, "Here you go,
hero.  So, do you swing?"  Tommy asks, "What?"  She asks, "Do you like dancing?
Music?  I have a gramophone."  Tommy tries his drink and says, "Yeah, I like mu-
sic."  Sarah turns on the gramophone ("You Rascal, You" by The Mills Brothers)
then kneels by Tommy.

  Sarah asks, "Are Salieri's men tough with everyone?"  Tommy says, "Well, we
try to be gentle with people sometimes."  She says, "Some of you, maybe."  Tommy
says, "But only a few."  Sarah asks, "And are you one of Salieri's tough guys?"
Tommy says, "Only sometimes."  Sarah sits beside him and says, "Well, I think
you're a very good bad man."  Tommy says, "Oh, sometimes I'm even a very bad
good man."  We see a brief shot of Tommy kissing her then a brief shot of their
heads and shoulders while they make love.

  During a long shot of them lying in bed while the "camera" pans away, Tommy is
heard talking to Det. Norman in a voice over: "Sarah was an angel.  I had a lot
of girls before that, but that was something different.  Very different.  It was
clear to me that if I was going to spend the rest of my life with someone, it
would be with her."

  Video walkthrough
  by thebestmyhay and 0rland0walkthrough
  http://www.youtube.com/watch?v=xFS7JplmduM
  http://www.youtube.com/watch?v=_S7eH9p-4Bs


  7b  Better Get Used to It

                     07-04 Better Get Used To It-Salieri Bar

  Cutscene: Salieri is seen in his office in Salieri's Bar presiding over a
meeting with Frank, Tommy, Paulie, and Sam.  Tommy is heard in a voice-over
talking to Det. Norman: "The very next day I told Salieri what happened with the
punks.  The gang of hoodlums had set up residence in his territory causing trou-
ble and scaring good people.  Don Salieri was not pleased."

  Salieri angrily says, " What?  In my territory?  The nerve!  And, on top of
that, they attack defenseless women!  Did anything happen to Sarah, Tommy?"
Tommy says, "No, boss.  She's okay.  I took care of it."  Salieri says, "Good.
Why the hell didn't Luigi say something?  We could have taken care of this imme-
diately.  I won't stand for those chicken shits attacking people in my terri-
tory.  Who do they think they are?  They pay me for protection, so we've gotta
get these punks and put them where they belong."

  Paulie says, "Me and Tom'll fix it.  Those bastards think this is freakin'
Luna Park or somethin'?  I'll rip 'em apart with my own hands."  Paulie simu-
lates pulling a knife across his throat indicating he'd kill them.

  (Paulie referred to the chain of Luna Park amusement parks.)
  http://en.wikipedia.org/wiki/Luna_Park

  Salieri says, "Paulie, Paulie, take it easy.  Nobody's killing anybody, get
it?  I want you to teach them a lesson.  Break every bone in their bodies and
leave 'em laying in a pool of their own blood.  Make sure those bastards need
wheelchairs.  Little kids'll laugh at their busted faces.  Let everybody see
what happens when somebody trashes my territory."  Tommy says, "Sounds interest-
ing, boss" and Paulie says, "That ain't a bad idea at all."

  Salieri says, "We'll need to find out where they're located.  Big Biff might
know something.  He's always standin' around in Chinatown.  Go find him and ask
him."  Paulie says, "No problem, boss."


  (You can have Tommy turn on Salieri's gramophone to hear "I'm Not Rough" by
Louis Armstrong and his Hot Five.)

  Have Tommy get Frank to tell him: "It's good that we're cleanin' up the
streets.  People will trust us more knowing that the streets are safe in our
territory."  Send Tommy to Luigi at the bar to have him say, "Tom, thank you!
Who knows what would have happened if you hadn't walked Sarah home.  I am in-
debted to you."

  (A lady sitting by a window of Salieri's Bar smokes a long cigarette which is
identical to the pen the front desk clerk uses in the Corleone hotel in mission
8--"The Whore."  The lady also works at the hotel as a whore.  Thanks to "Mafia
Observations" by AsaSK.  I'll add that in that mission you can have Tommy ap-
proach her in the front lobby of the hotel or while she goes upstairs and get
her to talk: "Today I feel like havin' a party!  What about it?"  A duplicate
woman--twin?--sits at a table next to the table of the manager in a white suit
whom Tommy has to shoot.)

  Have Tommy go outside and go up the fire escape with Paulie to Vincenzo's
place.


  Cutscene: Vincenzo says, "Salute, boys!  So, what'll it be today?"  Paulie
says, "We gotta give a few clowns a good beatin,' Vinny."  Vincenzo says, "The
best bet would be these superb bats.  This one here's autographed by one of the
MVPs of the league."  He puts a bat on the counter.

  Tommy says, "Wow, I can't believe it!  Is this really his?"  Vincenzo says,
"Well, to tell you the truth it ain't.  But if you're smashing someone in the
face with it," he chuckles as he says, "they certainly won't question ya."

  Paulie says, "We'll need some heaters too--you never know."  Vincenzo says,
"My words exactly.  I've got these Colt 1911s, great automatics."  Paulie says,
"Thanks, Vinnie."


  Have Tommy take the Baseball bat and a Colt 1911 and equip the Baseball bat.

  You might have Tommy take the Lassiter Phaeton, which is fast and heavy, or,
if you had Tommy get it during "Molotov Party," the Bolt-Thrower Red, which is
fast and has good handling, because there's a chase later which you might sup-
pliment with some car ramming.

  Have Tommy drive Paulie toward the street.

                     07-05 Better Get Used To It-City

  Chinatown is now open.
  http://en.wikipedia.org/wiki/Chinatown

  Have Tommy drive Paulie north to Chinatown to meet Big Biff, who's in the lit-
tle square below the "T" in "CHINA TOWN" on the Map (Tab).

  Biff, who sounds a little drunk, says, "Howdy, partners--how's tricks?"  Press
the RMB to have Paulie say, "Hey, you fat bastard.  We need a little piece of
information."  Biff asks, "What's goin' on?"  Paulie says, "A gang of jokers
have set themselves up in our territory and they're givin' people a bad time.
They messed with Luigi's daughter.  If it wasn't for Tom here, who knows what
they would've done to her.  We need to know where they meet so we can deliver
them a message from Don Salieri."

  Biff says, "Came to the right place, Paulie--I know what's goin' on.  A few
people have already had problems with them, and they told me" (they) "meet at
the old service station near the Terranova Bridge.  It's a little ways from
here.  You can get there through a sort of side door across the yard.  Send them
my regards, Paulie."

  Paulie says, "Thanks, Biff.  I owe you one.  We gotta go."  Biff says, "Sure!
Take it easy, boys!"


  Have Tommy drive Paulie to the GOOD service station near the north end of the
east side of the triangular east block of Chinatown.  Have Tommy get out of the
car and Paulie gets out, too.

                     07-06 Better Get Used To It-Service Station

  Paulie says, "I think this is the place."

  Have Tommy go with Paulie to the red doors and you can have Tommy kick one
open or let Paulie do it.  Paulie says, "Let's do it, and remember, Tom: no
shooting."

  (If you use "MafiaCon1.2" to send Tommy through the wall that's a little to
the right of the red door you have Tommy kick open, you find the son of the city
councillor and his friend who are seen later in cutscenes.  Their next cutscene
won't play till Tommy kills enough of the gangsters in the area, though.  Thanks
to "Mafia Observations" by AsaSK.  You can also use the noclip feature of "Mafia
Hack V1.03" to do that and have Tommy take care of some of the gangsters ahead
of time while he's there--see the "Mods" section.)

  Have them go to the far left end of the lot.  Paulie confronts one of the
gang, who's in an alley, 

  Paulie says, "Hey, pal--Don Salieri sends his regards."  The gangster says,
"Go ahead--I'd really love to hear it."

  A melee fight starts with him.  Help Paulie finish him off.  Have Tommy and
Paulie take care of another couple of gang members there or in the adjoining lot
on the right.

  The gang members use their fists, Knuckle Dusters, Baseball bats, and Crow-
bars.  Have Tommy keep moving to avoid clinches and try to lure attackers toward
Paulie so they can pair up in attacking gang members.  You occasionally get a
chance to have Tommy give a gang member a fully powered Baseball bat in the
back.

  Have Tommy move through the alley into another lot and fight another four gang
members.

  Have Tommy go through an alley into a lot where a man who isn't part of the
gang says, "Thanks.  Thank God you showed up--finally someone to deal with those
bastards.  The cops didn't lift a finger because one of those punks is supposed
to be the son of someone down at city hall."

  Have Tommy equip the Colt 1911, go across the lot, up the steps and ahead on
the ramp of the fire escape, drop down onto some cylindrical containers and
crates then the ground, run out from between buildings to the right side of the
porch of another building, and get behind the corner across the wall from the
corner where a gangster has an S&W Model 27 Magnum.  (Instead, you might have
Tommy run out from between buildings and shoot the gangster who has a Magnum
right away before he can react.)

  The gangster says, "Somebody stopped in for a tuning!"  Paulie says, "Tom,
those bastards have heaters.  Forget the baseball bats--it's life or death."

  Have Tommy stay behind the corner for cover, where he has a vantage point to
shoot the two men with Colt Detective Specials that come over the wall beyond
the gangster with a Magnum.  Then have Tommy move out to shoot the gangster who
has the Magnum (if he hasn't already).  Have Tommy collect weapons.

  Have Tommy go to the corner the gangster with a Magnum was behind and use the
corner for cover to shoot the gangster with a Colt 1911 who's in an alley dia-
gonally across the next area of the lot.  Have Tommy go to the alley and shoot a
gangster who has a S&W Model 27 Magnum farther back in the alley, then have Tom-
my shoot two gangsters who have a Colt Detective Special and a S&W Model 10 M&P
at the end of the alley.

  Game saved.

  Cutscene: Tommy and Paulie approach two of the gangsters, who are standing by
a car, and one of the gangsters says, "What are you tryin' to pull here?"  Paul-
ie says, "I'm tryin' to kick your ass out of this part of town!" and shoots at
them.  (These gangsters weren't shooting at them, so Paulie should have adhered
to Salieri's orders and not used his gun here.)  As they get in their car, the
other gangster says, "These guys are mafia, Johnny--let's hit the road!"  The
two gangsters drive away.  Paulie says, "Shit!  Quick, get into the car!  We
gotta get 'em!"

                     07-07 Better Get Used To It-Chase

  Have Tommy get in his car, let Paulie get in, and chase the gangsters' car
while Paulie shoots at it.

  (As in "Sarah," this mission has a Plank Tommy can use for a weapon, though
there's no use for it in the rest of this mission.  The chase goes right past
the aftermath of an accident between a car and a truck at the corner a block
north of the "A" of "LITTLE ITALY" on the map--Tab.  A man and a woman stand by
the vehicles and there's a batch of planks on the ground nearby.  The Plank is
on the ground near the man.  If Tommy provokes him, he'll use it as a weapon.
The woman says, "Aloha," "You look good today, Mr. Angelo," and "How are you,
Mr. Angelo?"

  (If you check these things out quickly, you may be able to have Tommy catch up
with the gangster's car, indicated by a blue X on the Map--Tab, in time to pass
the mission.  You'll probably need to send Tommy's car south on the walk to the
next east-west road and go west.)

  If you let the gangsters' car get too far away (such as by having Tommy get
the Plank and talk to the wreck survivors), a pocket watch appears showing the
two minutes you have to either have Tommy's car catch up with the gangsters' car
or fail the mission.  (If you fail the mission, at least the last save to load
begins with the cutscene just before the chase.)


  The route the gangsters' car takes from the service station on the east side
of Chinatown:

  It goes southwest and follows the bend in the road to the west, left to go
from one slanted T-intersection to another, south across the walk to the next
street (at the top of the "A" of "LITTLE ITALY" on the Map--Tab), continues
south through the north-south alley east of Salieri's Bar, right, right to go
north through a north-south alley (with the "L" of "LITTLE ITALY" on the Map at
the north end) and crashes through the red entrance gate of a lot,

  left to a T-intersection, left, right through an alley that's in the middle of
the block to the west, ahead to go west on the street, right to a dead end, and
left onto a street-like walk not indicated by a red-orange line on the Map.
There, the car stalls out with black smoke rising from the engine.


  There are two possible final cutscenes if you succeed.


  I've had Tommy wreck the gangsters' car, such as by driving into the front
side of it or pushing it from behind through the alley by Salieri's Bar into the
wall across the street from it, and I've had Tommy's car just follow the gang-
ster's car to the end of the chase where the gangster's car stops, and had Tommy
get out of his car, and gotten a cutscene.  The beginning of that cutscene is:

  Cutscene: the gangsters' car has stopped as we hear Paulie call out "Go and
nail him!"  The passenger seems unconscious but the driver raises his hands (in
surrender?).  Tommy aims a handgun at the driver but seems unwilling to shoot
him. Paulie shoots the driver.  Paulie says, "You can't feel sorry for these
animals.  He'd shoot you in the back the first opportunity he gets."

  Tommy is heard describing his conscience to Det. Norman in a voice-over: "I
thought about what my mother or Sarah would do if they saw me there."

  Paulie goes to shoot the passenger but his handgun is out of bullets and just
clicks.  Paulie lowers his gun and says, "This one's finished.  One less to wor-
ry about."
  

  I've also had Tommy's car only manage to follow the gangster's car closely and
gotten a different cutscene before getting to the end of the route.  The begin-
ning of that cutscene is:

  Cutscene: Tommy's car chases the gangsters' car till the gangsters' car runs
into a wall.  The upper part of the passenger's body has gone through the wind-
shield.  The car horn sounds for a couple of moments then the driver falls out
of the door and crawls.  Paulie calls out "Go and nail him!"  Tommy aims a hand-
gun at the driver but seems unwilling to shoot him.  Paulie says, "You feelin'
bad for them or what?" and shoots the driver.  Paulie says, "You can't feel sor-
ry for these animals.  He'd shoot you in the back the first opportunity he
gets."

  Paulie goes to shoot the passenger but his handgun is out of bullets and just
clicks.  Paulie lowers his gun and says, "This one's finished.  One less to wor-
ry about."

  Tommy is heard describing his conscience to Det. Norman in a voice-over: "I
thought about what my mother or Sarah would do if they saw me there."


  Either way, the rest of the cutscene is:

  Tommy keeps looking at the driver the way he was doing before.  Paulie asks,
"Why are you standing there with that look on your face?  Remember?  Those guys
wanted to do your girl yesterday.  You better get used to it."

  As Tommy turns from the dead driver, he's heard talking to Det. Norman in a
voice-over: "I got used to it."

  Video walkthrough
  by 0rland0walkthrough, TheGamesPerson, XmafiaguyX, and uberwolf420
  http://www.youtube.com/watch?v=BVtLVvFTpKk
  http://www.youtube.com/watch?v=HKKj-A2IPj4
  http://www.youtube.com/watch?v=9gAWk5MmCMM
  http://www.youtube.com/watch?v=B-8TraMKchY
  http://www.youtube.com/watch?v=woTmdgRAeQA
  http://www.youtube.com/watch?v=wgW9RtfGfVs
  http://www.youtube.com/watch?v=xqBP0D8iYrM
  http://www.youtube.com/watch?v=JYQl2jT_8TQ

  by Aknestik--different methods, no chase required:

  At the gas station, have Tommy drive the Bolt Ace through the red doors and
wait in the car while Paulie takes care of the first melee fight then gets in
the car.  Have Tommy drive down a step, careful not to have the car overturn, to
the next batch of fighters, hit a couple with the car, drive to the fire escape
stairs, and park.

  Have him go up the stairs, across the ramp, and drop down to the crates and
cylindrical containers then the ground.  The gangsters in the first lot and at
the entrance to the alley aren't triggered to shoot and are non-solid, but the
one farther in the alley shoots--have Tommy and Paulie kill him.  Have Tommy
continue past two more gangsters that aren't triggered to shoot and are non-sol-
id and go to the two gangsters who stand by their car.  Have Tommy knock them
out with his Baseball bat.

  Have Tommy run back through the alleys and lots, climbing over boxes to get
over a wall by a glowing yellow window, to get the other melee fighters to fight
but just run past them, go back up the fire escape, over the ramp, and down to
the shootout area to trigger the first gun man to say his line: "Somebody
stopped in for a tuning."  The cutscene shown just before the chase appears.
Have Tommy run toward the gangster's car shooting at the back window.  The final
cutscene is shown.
  http://www.youtube.com/watch?v=gabiwZqBuxI

  (Aknestik's method provides some variety but went wrong more often than not
when I tried it: Paulie would run ahead after the first two gangsters and get
killed instead of returning to the car, etc.)

  by pantomime0is0shit--two Bolt-Thrower Red chases, one with it in the cutscene
caused if you let the chase go on longer
  http://www.youtube.com/watch?v=Gtz96Rv-N9c

  City-Night and Countryside-Night are available for "Freeride."


  8a  The Whore

                     08-01 The Whore-Talk With Frank

  Cutscene: Tommy and Frank are shown walking east together toward Salieri's
Bar.  Frank says, "Your last mission didn't exactly work out, Tom.  Your killing
everybody means a lot of problems for us."  Tommy says, "They tried to rape Sar-
ah!  The cops oughta thank me."  Frank says, "I know, but the one you let get
away will make trouble."  Tommy says, "What?!  We didn't let anybody get away--
they're all dead!"  Frank: "One lived--they pulled him out of the car wreck."
Tommy says, "Shit."

  Frank says, "The one you killed?--was the son of a city councillor" (actually
Paulie killed the councillor's son, the driver of the gangsters' car, at the end
of the last mission)--"the mayor's friend and Morello's accomplice.  And the one
who lived?--will go crying to the councillor.  Daddy didn't exactly love his
son, but in these cases a person can remember a lot of good things.  By the way,
his funeral's today."  Tommy says, "Pity I can't make it."

  Frank says, "You're lucky that second one didn't know who you were and
couldn't give you up.  But that's not why I sent for you.  Tom, I have quite a
delicate job for you today.  C'mon, let's get in the car."  Tommy gets in the
driver's seat and Frank gets in the passenger seat of a Falconer Blue parked in
front of the bar.

  Frank says, "An owner of one of the businesses which the Don has invested a
lot of money in has suddenly decided to forget his obligation and he has taken
up with Mr. Morello.  It seems that Morello is trying to test our limits.  We're
not going to play his game."  Tommy asks, "So what's goin' down?"  Frank says,
"We're going to blow the place up."

  Tommy asks, "What?!  What kind of joint is it?"  Frank says, "A hotel.  Uh,
that is, it's a brothel, Tom.  But no regular whorehouse--it's a place for
classy society types."  Tommy asks, " And I have to knock them all off?"  Frank
says, "Of course not.  We'll just liquidate the owner and blow up his office.
That should be enough of a warning for the others."  Tommy asks, "'We' means
'me'--right, Frank?  I take out the owner and I blow up the hotel."
  http://en.wikipedia.org/wiki/Contract_killing

  Frank says, "Exactly.  And there's one more thing.  One of their girls is
passing information about our activities to Morello.  We'll need her eliminated,
too."  Tommy asks, "Frank, I-I--I have to kill a woman?"  Frank asks, "Worst
luck, huh?  Here's a photo of her."  Frank hands Tommy a photograph of her.
Tommy says, "She's cute and she looks familiar.  Are you certain this is her?"
Frank says, "Unfortunately, yes.  Her big mouth has lost us a pile of money and
some of our people."  Tommy asks, "Why don't Paulie or Sam do it?"  Frank says,
"We know the place in and out.  They'd be dead before they can get it togeth-
er."

  Tommy asks, "Mmm, so what's the plan?"  Frank says, "It's Downtown--the Corle-
one Hotel" (a reference to the crime family of "The Godfather" series of mov-
ies).  "Find the boss and shoot him.  You can do it in public--it'll be a warn-
ing.  Then, take care of the girl.  The owner's office is on the top floor.
Grab any documents and money you find there and then set up the explosives.  You
won't have time for much else."  Tommy says, "This won't be no picnic."  Frank
says, "I know, but if we don't take care of this now?--we are next in line."
Tommy says, "Maybe you're right."  Frank says, "The weapon and explosives are
here in the car.  Tom, good luck."
  http://en.wikipedia.org/wiki/The_Godfather


  Tommy has 28 bullets for his Colt 1911 and, if you didn't have him take the
Falconer Blue at the end of "Molotov Party," can now jack or pick the lock of a
Falconer.  (Thanks to Bloviator.)
  http://www.gamefaqs.com/pc/371671-mafia/faqs/37141

  Have Tommy drive to the Corleone Hotel--it's on the most western north-south
street on the third block north of the southwest corner of Downtown.  (Have him
jack cars sometime along the way to get a Baseball bat if you want him to use
one for one of the Stealth methods described below.)  Have Tommy go through the
front door (RMB) of the Corleone Hotel.

                     08-02 The Whore-Hotel Corleone

  Have Tommy go through the front hall doors into the lobby.  You can get the
people there to say things (RMB).  A guy sitting on a couch says, "It's pretty
quiet just now, but you just wait till the evening!"  The prostitute who dances
with the sailor in the first dining room is the woman you have Tommy save from
the Chinese sea dragon in FRE.  

  Have Tommy talk several times with the clerk at the front desk.

  Tommy says, "Afternoon.  Where would I find the manager, please?"  The clerk
says, "He's in the hotel restaurant having lunch, sir.  He's just through those
doors--he's the man in the white suit."

  Tommy says, "Much obliged.  Uh, by the way--I'm looking for the girl in this
photo--she works here.  Do you know where I could find her?"  The clerk says,
"And who are you?  A shamus or vice?  Nah, I've never seen her before.  You want
to enjoy yourself, choose from one of the girls down here."  Tommy says, "Well,
I'm no shamus.  I just need to talk with her."  The clerk says, "Like I said--
never seen her.  So be kind enough to get out and don't make no problems."

  Tommy says, "Watch the mouth, old-timer.  I ain't used to it."  The clerk
says, "Me, neither.  And my two-headed sawed-off, from just under the counter,
was saying that your behavior is not acceptable.  So I advise a slow cool exit."
Tommy says, "Mm.  I'll remember you."

  If you have Tommy bother the clerk beyond that, he'll use the shotgun to shoot
Tommy.

  Tommy is supposed to

  -  kill the manager who's in a white suit (location: have Tommy face the front
desk, go through the door on the left, a dining room, and into the next dining
room--the manager is on the right),

  - get the key to the director's office from a wall of a little room behind the
front desk (there's a Health cabinet with 30 Health near the key),

  - kill the whore (location: have Tommy go to the third floor, go right through
the open glass doors, go through the hall and right around the bend to the first
door on the left, which has a door mat)--in a cutscene, he decides not to kill
her and lets her escape on the promise that she'll never return to town,

  - get documents from the director's office (location: from the whore's apart-
ment, have Tommy go up the stairs to the fourth floor, go right through the open
glass doors to a little hall, and go to the wooden door with a sign that says
"DIRECTOR" on the left), plant a bomb there, and (within the 20 seconds shown by
the pocket watch) escape (have Tommy go back through the wooden door and run to-
ward the window that's at the end of the hall--a cutscene does the rest).


  There's more than one order in which to do the first several things, and more
than one way to do them, before going to the director's office.  A few possibil-
ities:

  Shoot-out: have Tommy kill the manager with a Colt 1911, get into a big shoot-
out with others including the front desk clerk, take the key for the director's
office from a wall behind the front desk, and talk to the whore.

  Stealth: have Tommy get a Knife from the Hotel, talk to the whore, kill the
manager with a Knife and avoid the shoot-out, then sneak around the front desk
clerk to get the key to the director's office from a wall behind the front desk
(the desk clerk may become frightened but the others don't react because the
game isn't programmed for this possibility).

  Stealth: have Tommy get a Baseball bat from a motorist on the way to the Cor-
leone Hotel, use the bat to knock out everyone, including the manager, he'd nor-
mally shoot in a shoot-out (the others don't react because the game isn't pro-
grammed for this possibility), get the key to the director's office from a wall
behind the front desk, and skip the talk with the whore.


  Shoot-out (see the links for video walkthroughs by 0rland0walkthrough and
uberwolf420 at the end of this section):

  Have Tommy go into the front lobby, talk to the front desk clerk, go to the
second dining room, stand on the far side of the manager in a white suit so the
manager's bodyguard can be seen seated in the room beyond him, shoot the manager
then the bodyguard, crouch and shoot through the door to kill three gangsters
and the front desk clerk, who has a Sawed-off shotgun, who attack from the front
lobby, go to the first dining room and shoot the sailor (who may attack Tommy
with an S&W Model 10 M&P otherwise), gather weapons, get the key to the direc-
tor's room and use the Health cabinet in the little room behind the front desk,

  go up the stairs to the second floor and kill the gangster in the waiting
room, kill three gangsters who approach from the third and fourth floors, go to
the third floor, go right through the open glass doors, go through the hall and
right around the bend to the first door on the left, and open (RMB) the door for
the cutscene of a talk with the whore (Michelle, who congratulated Tommy for
winning the race of "Fairplay").


  Cutscene: Tommy, with his handgun drawn, quietly enters the apartment, closes
the door, and opens the bathroom door.  The prostitute, who's sitting in the
bathtub having a bubble bath, screams: "Aaai...what?...Tom?"  We see four
flashes of Tommy's memory of her as the woman at Salieri's Bar who told him
"Congratulations, you big hero" after he won the race in "Fairplay.")

  Tommy asks, "Michelle?" and looks at her and the photograph he's holding in
his other hand to be sure he has the right woman.  Michelle asks, "What-what are
you doing?  What's going on?  What-what are you gonna do?  What do you want from
me?"

  Tommy says, "I'm sorry, Michelle, but I heard that a bunch of people got
knocked off because of your talk and someone lost a lot of dough.  You're dan-
gerous to us."  Panicked, Michelle pleads: "It--it--it isn't true.  It couldn't
be true!  Tom--wait!"  (GTW note: Tom Waits is a whole different person.)  "I--I
didn't know I'd...hurt anyone.  I--I wanted to help my brother and...."
  http://en.wikipedia.org/wiki/Tom_waits

  While she pleads, we hear Tommy thinking to himself in a voice-over: "I knew
it.  This could only happen to me--a total screw-up.  I can't just kill a young
girl.  A young naive fool who wanted to help her own brother--probably a real
bastard.  On the other hand, is it worth gettin' killed over it?"

  Tommy decides to cut her a break: "Get dressed and get out."  Michelle says,
"Thank you."  Tommy says, "This place is gonna blow in a little while.  I don't
wanna see you in this town again.  Nobody can see you here anymore."  Michelle
says, "Thank you so very much."  Tommy tells her: "In this town you're dead.  Go
away and never show your face here again--get it?"  Michelle says, "I promise
you will never hear about me again."


  Have Tommy go back around the bend to the left and halfway through the hall
and up the stairs on the right to the fourth floor,

  go right through the open glass doors into the small hall and go left to the
director's office, open the door and immediately use a gun (preferably a shot-
gun) to shoot the armed gangster (and the unarmed manager if you let him run
away before) who's in the director's office, plant the bomb (RMB--it's shown in
a cutscene), and go back through the door and toward the window at the far end
of the hall.


  Stealth with a Knife (see the links for the video walkthroughs by petufo and
Aknestik at the end of this section):

  Each does the mission differently than the other--petufo uses the Knife as
little as possible and Aknestik uses fully-powered Knife jabs, one hit kills, a
lot.

  Petufo warns that, if you use his method, you shouldn't have Tommy take the
keys before he kills the manager or Tommy will only have a Colt 1911 in the next
segment.
  http://www.youtube.com/watch?v=TrAaacOoqEE

  Have Tommy go into the front lobby, go through the glass doors at the far
right side, go left to the end of the hall, go left into the stairwell and go up
the metal stairs to the second floor, go through the wooden door then the door
across the hall from it into a room (this is the room a pretty blonde whore runs
to from the second floor lobby if Tommy gets the gangsters to attack), go right
to a small stand to get a Knife,

  go back through the two doors into the stairwell and go up to the third floor,
go through the wooden door, go right to the end of the hall and around the bend
to the right to the first door on the left, enter (RMB) the room for the cut-
scene of a talk with the whore (Michelle, who congratulated Tommy for winning
the race of "Fairplay"), go back around the bend to the left and halfway through
the hall and through the open glass doors on the left, go left and down the
stairs to the front lobby on the first floor,

  go to the second dining room, go counter-clockwise around the manager's table
at as much distance as the little space allows and turn to his back, immediately
press I and equip a Knife from the Inventory only long enough to use a fully-
powered Knife on the back of the manager then switch to Empty Hands (I use E),
go to the front lobby, go behind the front desk and climb onto the small stand
behind the front desk clerk, wiggle ahead or do side rolls to drop onto the
floor past the stand and get the key to the director's office, go back over the
stand the same way, go around the front desk to talk to the front desk clerk,

  go up the stairs to the fourth floor, go right through the open glass doors
into the small hall and go left into the director's office, plant the bomb (the
gangster there will ignore Tommy), and go back through the door and toward the
window at the far end of the hall.


  Stealth with a Baseball bat (see the link for the video walkthrough by Fiedore
at the end of this section):

  Have Tommy get a Baseball bat from a motorist on the way to the Corleone Ho-
tel,

  use a fully-powered Baseball bat through the windows of the front hall doors
to knock out the two door guards, ignore the front desk clerk and go to the sec-
ond dining room to knock out the manager who's in a white suit, go across the
room and knock out the bodyguard who's seated, go back to the first dining room
and knock out the sailor who's dancing with a prostitute so he doesn't have the
chance to attack Tommy with an S&W Model 10 M&P, go back to the front lobby and
knock out the front desk clerk, get the key for the director's office,

  go to the second floor and knock out the gangster in the waiting room, go to
the third floor and knock out the gangster who's walking around, skip the talk
with the whore,

  go to the fourth floor and go right into the short hall, go to the director's
office on the left, plant the bomb (the gangster there will ignore him), and run
back through the wooden door toward the window at the far end of the hall ahead.


  A few options:

  Send Tommy to the manager and right click to have Tommy say, "This is the way
everybody ends up when they sell out to Morello."  The manager says, "What's
your business here?!  Guards, shoot him!"  He runs upstairs to his office and
the guards shoot at Tommy.  If you have Tommy shoot the manager before he can
run away, the manager says, "Who...who sent you?  Why--aaarrgghh."  (You may
need to replay the mission to get him to say it.  (Thanks to "Mafia Observa-
tions" by AsaSK.)

  When Tommy enters the Corleone Hotel, a blonde prostitute says, "You want a
good time, Sweety?" to a sailor.  You can have Tommy follow the man and woman to
a room and Tommy will hear them having sex on the other side of the door.
(Thanks to Bloviator.)  To find the room otherwise, have Tommy use the main
stairway to go to the second floor and go right to the first door on the left
side of the hall.
  http://www.gamefaqs.com/pc/371671-mafia/faqs/37141

  When Tommy enters the hotel, you can have him punch the same prostitute to
cause her to run around the hotel with the sailor following her everywhere.
(Thanks to "Mafia Easter Eggs" by Underground.)
  http://www.gamefaqs.com/pc/371671-mafia/faqs/20741


  Cutscene: Tommy runs to the end of the hall and the explosion happens as he
jumps through the window onto the roof of a nearby building.  He lands with a
roll, looks back at the fire, and sarcastically says, "Just regular work."

                     08-03 The Whore-Rooftops

  Tommy is on the roof of a building near the hotel.  There are a couple of ways
to have Tommy handle the next section:

  - a lot of shoot-outs

  - one shoot-out

  A lot of shoot-outs:

  Have him go ahead and to the right, get on the ledge that's at a 90 degree an-
gle to the side of the roof, go over the ledge and up the fire escape, go right
over the fire escape ramp, through the gray door, up the stairs, through the
gray door, onto the ledge on the right or left then the higher ledge beside it,
right on the small rectangular roof, onto the wide ledge on the far left from
which to make a running jump onto the lower roof ahead, diagonally across the
roof, onto the ledge, jump down to the box-like structures and down onto the
roof, left onto the box-like structures and down onto a lower roof,

  then clock-wise around a roof structure and use the edge of a wall on the left
for cover, or get onto the box-like structure with little smoke stacks beyond
it, and shoot the five policeman armed with Colt Detective Specials and one
armed with a U.S. Rifle M1903 Springfield that are on the roof below.  (Tommy
may need to go down to the roof to shoot one that may get in a little space at
the far side of the box-like structure with little smoke stacks.)  Have him get
on the lower roof those policemen were on.

  There are two policemen, one with a Colt Detective Special and the other with
an S&W Model 10 M&P, that repeatedly briefly appear above the roof ledge high up
to the left as Tommy goes to the far end of the roof. A couple of the ways you
might have Tommy kill them:

  - have Tommy go to the spot where the policeman with a rifle was and toward
them enough that the roof ledge acts as a cover.  When they occasionally stand
up, just the tops of their heads appear--have Tommy shoot them.

  - have Tommy go ahead to the left, get on the wooden scaffolding, and go up to
the roof to shoot them.  (Thanks to Bloviator.)
  http://www.gamefaqs.com/pc/371671-mafia/faqs/37141
  

  Options:

  - have Tommy shoot the five policemen that climb up from below him, and the
policeman with a Thompson 1928 on the street, on the first fire escape

  - have Tommy go left at the top of the fire escape to shoot the policemen


  One shoot-out (see the links for the video walkthroughs by poosh and thewitch-
er1990 at the end of this section):

  Have Tommy go ahead and to the far right corner of the roof, get on the ledge,
make a running jump to the ledge of the nearby building, and go left on the
ledge.  When he gets to the corner that has several projections that each have a
narrow ledge for Tommy to use, have him continue by facing the building (Mouse
aim) and pressing against it while walking sideways (Forward and Left).  (This
may take several tries.)  Have him walk sideways that way to the next corner and
use it for cover to shoot a policeman with a Thompson 1928 that's ahead down on
the street, walk sideways as before to the next corner, and jump to the ledge of
the nearby building.

  Have him either go to the edge of the fire escape and drop down onto the fire
escape or jump across onto the ledge of the initial building, go to the edge of
the fire escape, and drop down onto the fire escape.  (This may take several
tries, too.)  Have him climb it to the top, go right over the fire escape ramp,
through the gray door, and so on as with the other method except the police
aren't activated to shoot.

  Alternate version by chiko (see the link for the video walkthrough by chiko at
the end of this section): have Tommy go ahead and to the right to the ledge
that's at a 90 degree angle to the side of the roof and shoot the policeman who
has a Thompson 1928 before using the method given above.


  After the shoot-out with one or a batch of policemen, have Tommy go from the
roof where the policeman with a rifle was to get on the wooden scaffolding at-
tached to a building and go around the corner of the building.


  Cutscene: Tommy uses a ladder to connect the scaffolding with the scaffolding
attached to the Downtown church and crawls over the ladder to it, then the lad-
der falls to the ground below.


  How to have Tommy get back into the Corleone Hotel by TGOSeraph and liakoCC:
  http://www.youtube.com/watch?v=jv9dWmQKE54
  http://www.youtube.com/watch?v=47nD4iqhLFc

  Have Tommy go left from the top of the fire escape, go ahead and right to the
corner of the roof, and make a running jump down to the nearest corner of the
roof below to go through that roof into the Corleone Hotel.  Try to have him
land in the hall behind the window with flames in it.

  SomebodyFromRussia has Tommy go left from the top of the fire escape, go ahead
and left to a spot several feet from the left corner of the roof, and jump down
to a spot just past the middle of the projection of the roof below. 
  http://www.youtube.com/watch?v=ovNFCqmPo98

  The people aren't activated to move, the flames are non-solid, and the explo-
sives haven't exploded.

  If you didn't have Tommy take the Falconer Blue at the end of "Molotov Party,"
the Falconer cars are available for "Freeride."

  Video walkthrough

  Corleone Hotel

  by 0rland0walkthrough and uberwolf420--shoot-outs
  http://www.youtube.com/watch?v=SGnVVQl8A7s
  http://www.youtube.com/watch?v=kgjBlgRfP2M
  http://www.youtube.com/watch?v=TiuE2I11nEQ
  http://www.youtube.com/watch?v=cqPajl67-MI

  by petufo (Czech) and Aknestik--just a Knife
  http://www.youtube.com/watch?v=TrAaacOoqEE
  http://www.youtube.com/watch?v=D3npd4IPLzs

  by Fiedore--just a Baseball bat Tommy took from a driver before going to the
Corleone Hotel
  http://www.youtube.com/watch?v=Kqxb8OkdO-o&NR=1

  Roofs

  by uberwolf420
  http://www.youtube.com/watch?v=cqPajl67-MI

  by poosh and thewitcher1990: how to have Tommy have only one shoot-out with a
policeman
  http://www.youtube.com/watch?v=cZV6WLuyhf4
  http://www.youtube.com/watch?v=r79azjGC93g

  by Chiko: same thing except having Tommy shoot the policeman before going over
the narrow ledges
  http://www.youtube.com/watch?v=HJ2G0LOGROI


  8b  The Priest

                     08-04 The Priest-Surprise

  (When the mission starts, you can have Tommy, on the top of the church tower,
go to the edge of the building near the bucket hanging above so he can see the
worker on the ground below.  Have him shoot the bucket and it falls to hit the
head of the worker and kill him.  It's at 6:12 in the video by Dzorcz at the
next link.)
  http://www.youtube.com/watch?v=0sjuZ2wpek8

  Have Tommy go down the wooden stairs.  There's a Health cabinet with 100
Health, which you may want to have Tommy use now or after some of the upcoming
shoot-out, at a landing about halfway down.


  Cutscene: Tommy escapes the shoot-out and goes from his life as a crap shoot
to it being sent right down the crapper.  He opens a door a bit and looks
through the crack to see that the church he went into is holding the funeral
service for Billy that Frank told Tommy about in the intro cutscene.  Billy was
the councillor's son, who was among those of Morello's men killed by Tommy and
Paulie in the recent shoot-out.  One of those attending is Billy's buddy, the
man who survived and told Morello's group, and another of those attending is the
councillor, who's an accomplice of Morello.

  As the councillor consoles Billy's mother, who is crying, the priest says some
nice things about Billy (Billy probably didn't explain some of his career
choices to the priest).

  The priest says, "...and was taken from us unexpectedly.  The Lord awaits his
flock with opened arms and those such as Billy are awaited in the heavenly
realm.  Billy was a good son, brother and friend.  We will all remember him in
that light and pray for his salvation, since he did so much good."

  The priest has Billy's buddy come before the others to say a few words about
Billy: "And now Billy's friend, who was with him during the last moments of his
short life on this Earth, would like to say a few words.  Come, my son!"

  Billy's friend says, "Thank you, father.  You know, I--I wanted to pay my re-
spects to Bill today and to tell him that I considered him as my own brother,
and that his death was a great loss for me.  I was present at his death...."

  When the priest opens a side door, he inadvertently reveals Tommy to Billy's
buddy, who yells to the others, "That's the one!  That's the bastard who killed
Billy!  Get him!"  A batch of the others open fire.  (I bet you could get in
trouble doing that in a church.)  One of the attackers yells, "Go!" to the coun-
cillor, who leads his wife away, and another attacker tells the priest, "Get
down, fadda."


  (In the cutscene in which Tommy is recognized by Billy's buddy, one of the men
who draws a gun is Sergio Morello according to "Mafia Observations" by AsaSK.
He means the guy with black hair and a red tie sitting beside the councillor and
his wife.  Morello isn't in the resulting shoot-out, though, so I guess he just
draws his gun for defense as he escapes.)


  Most of the people assembled leave except for six attackers.

  Have Tommy

  - use the door for cover and immediately get one gangster who's right ahead,

  - move to use the doorway for cover to shoot one in the pews on the left then
another in the pews to the right--carve them new pews,

  - move farther out to shoot the gangster in the pulpit, the elevated platform,
on the right side of the room (you might need to have Tommy jump up on the pul-
pit then climb the stairs of it a bit to get him),

  - shoot the gangster with a Thompson 1928 in a balcony in the back (possibly
having Tommy go to the pulpit and use it for cover), and

  - shoot another who might be at the middle left side of the church if Tommy
didn't shoot him already.  (You might send Tommy to the front of the left side
to get him.)

  Have Tommy collect a weapon or two.

  Have Tommy stand by the door he used to enter the room and shoot four gang-
sters with Pump-action shotguns who come in the door at other end of the room.


  Cutscene: there's a brief overhead shot looking down at Tommy, who's standing
by Billy's open coffin.  Then Tommy aims his gun at the door that the priest
opens behind him.  The priest says, "Oh, it is only I.  My son, don't shoot--I
am unarmed" as Tommy lowers his gun and turns back to Billy.

  The priest says, "What have you done, my son?  Such suffering for nothing!
God is forgiving, but this is terrible.  Don't you know murder is the greatest
sin?"  Tommy turns his face halfway toward the priest and says, "I know, father.
But somehow everything got fouled up.  I made a mistake somewhere."  The priest
says, "So many people have died without reason.  They could have done much more
with their lives."

  Tommy turns to the priest and says, "Father, these people were criminals,
cheats, murderers.  The one lying in the front wanted to rape my girl.  Maybe
God wanted it this way.  A lot of people will have an easier life because of
this."  The priest says, "Yes, the Lord works in mysterious ways.  But what
about you?  You can look yourself in the face?  Your hands are stained with
blood that you'll never wash off."  Tommy looks down and says, "I know that, fa-
ther."

  The priest says, "Look around you--such a waste!  We'll have to consecrate the
church again--everything is shot up!  I can't let my parishioners in here.  What
am I going to do?"  Tommy hands the priest a batch of dollar bills and says,
"Maybe this'll help?"  After the priest accepts the money, Tommy begins to walk
away and says, "Pray for my soul, father.  I'll need it."  The priest says, "I
will, my son.  I certainly will."  As he walks away, Tommy says, "By the way,
father--your little speech about Billy.  I'm wondering about your conscience.
Billy wasn't such a good person, and he didn't do good when he was alive."

                     08-05 The Priest-Escape

  The handcuffs and wanted bar appear in the middle of the top of the screen. 

  The Lassiter V16 Charon, nearby in front of the church, is a hearse with good
speed and handling and a protective roof.  If you have Tommy get into it, the
handcuffs are replaced with the symbol of a puzzled policeman.  You can either
have Tommy immediately take the first left onto the nearby side street and park
behind a building till the wanting bar subsides and goes away, which works some-
times, try to elude the police in it, or at least try to get it to the back lot
at the bar in one piece.

  Savatoon's method: have Tommy run behind the church and through the back
street to get into a tram that's stopped, crouch till the wanted rating goes
down, jack a vehicle, and go back to the bar.  Don_Nero just has Tommy wait in
the back of the church.
  http://mafiascene.com/forum/viewtopic.php?f=29&t=4461

  The Falconer Blue and, if you had Tommy bring it to the back lot of Salieri's
Bar, Lassiter V16 Charon Black are added to Salieri's garage.

  The Bolt V8 cars (Bolt V8 Coupe, Bolt V8 Fordor, Bolt V8 Roadster, Bolt V8
Touring, and Bolt V8 Tudor) are available in "Freeride."

  Video walkthrough
  by uberwolf420, 0rland0walkthrough, RaduChetraruc, TheGamesPerson, and Xmafia-
guyX
  http://www.youtube.com/watch?v=Vh38x1eK2Ok
  http://www.youtube.com/watch?v=UZsmP6iVVMU
  http://www.youtube.com/watch?v=jthdLQNjIHM
  http://www.youtube.com/watch?v=UQamkv6lEY4
  http://www.youtube.com/watch?v=GDXlzEkcnfQ
  http://www.youtube.com/watch?v=PzlrOu8HPU4


      Intermezzo 2

  Cutscene: 1938

  In the cafe, Tommy continues to describe his experiences working for Salieri
to Det. Norman.  (In "The Priest," Tommy told Det. Norman that one of the gang-
sters Tommy and Paulie thought they killed during "Better Get Used To It" lived
till Billy's funeral to identify Tommy to the councillor as the man that killed
the councillor's son Billy.  Tommy had to survive a big shoot-out at the funer-
al.)

  Det. Norman asks, "You must be joking, right?  How could you get through
this?"  Tommy says, "Now it was really bad.  Billy's pop, the council man,
wasn't very happy with us, and he was in bed with Morello's."  (The possessive
of "Morello" might mean "Morello's mob," and a plural version, "the Morellos,"
would mean the Morello brothers.  I think the voice actor just misspoke and they
left it in.)  "Without the mafia's help, he wouldn't have got his seat.  He also
started to mobilize the police.  So we now had both the mob and the police
against us."

  Det. Norman says, "Ah, come on."  Tommy says, "Hey, both sides benefited from
it.  The police could look good in the fight against crime and at the same time
get fat pay-offs from Morello, who they left alone.  And with the help of the
police, Morello could eliminate his greatest competitor.  An ideal situation.
And things were going bad for us: Salieri lost a bundle, and I wasn't doing too
good after all that killin.'

  "It started to seem that there was no point to anything, that I should enjoy
everything as much as possible and quickly while I still had the chance, when
it's so easy to lose your life.  Maybe that's why Paulie and me started drink-
ing."

  Det. Norman asks, "You weren't fallin' apart, maybe?"  Tommy says, "My life
was just a trail of murders, crimes and alcohol.  If Frank hadn't helped me out
I would have ended up worse.  It was weird, but suddenly he came to me and
wanted to help."

  Tommy and Frank leave Salieri's Bar.  As Tommy approaches the driver's door of
the Falconer Blue parked in front of the bar, Frank asks, "Could you give me a
ride home, Tommy?"  Tommy says, "Sure, Frank--get in."  As they get into the
car, Frank asks, "So, how's life, Tommy?"  Tommy says, "Yeah, going okay,
just...just...ah, nothing."

  Frank says, "I heard you and Paulie are living it up--you two are getting
pretty well-known around town."  Tommy begins to drive to Frank's house and
says, "Just something to do with our money."  Frank says, "If you don't want to
end up a wreck, find some meaning in your life."

  Tommy asks, "What?  You want to preach to me about a sense of life?"  Frank
says, "I've seen a few good guys who couldn't deal with their problems and they
end up real bad.  Usually somebody knocks you off for your money, or maybe you
go nuts and all your buddies and pretty dames disappear.  Anyway, the Don
doesn't want drunks with trembling hands working for him.  Those kind of people
just bring problems.  If you don't watch out, the next thing you know, your best
friend kills you without blinking an eye."

  Tommy asks, "What should I do then?"  Frank says, "Come on, be yourself!  May-
be invest the dough in some kind of investment.  I could give you a few tips.
Give up the partying.  Go to the races with the Don on Sundays.  Try taking a
dame to the theater, or at least the movies.  There's a lot of things you can
do."

  Tommy says, "And who should I take, Frank?  A decent girl doesn't want a kill-
er."  Frank says, "You know, a policeman will murder to uphold the law--you en-
force our laws.  It's the same thing--we're just on the other side of the fence.
You're not a murderer, Tom."

  (GTW note: Frank and Tom are a couple of the relatively nicer guys in this
mob, but Frank is trying to rationalize that killing so the group you're a part
of can make money illegally isn't murder.  And Tommy tries to do the same thing
in "Intermezzo 4.")

  "But still, your wife mustn't interfere with your business.  Remember: never
take the job home--it just brings trouble."

  Tommy asks, "And where would I find a woman for me, Frank?"  Frank says, "I
thought that you had something with Luigi's daughter--Sarah.  I think she's a
wonderful girl.  But you alone know best how far it'll go with her."  Tommy
says, "I'm not going to endanger somebody like Sarah, Frank."

  (The cutscene ends with them going through the southern section of the Works
Quarter--we don't find out where Frank lives.) 

  Intermezzo 2 recorded by olivierkahm
  http://www.youtube.com/watch?v=H_uJTzLInzY


  9   A Trip to the Country

                     09-01 A Trip To The Country-Salieri Bar

  Cutscene: 1933

  Tommy is heard in a voice-over talking to Det. Norman: "One day Frank asked me
to stop by at the bar.  He said he had a little job for me, so, of course, I
showed up."

  On a rainy night, Frank meets Tommy in the back lot of Salieri's Bar.  Frank
says, "Tom, we've got two trucks full of the best liquor coming in from Canada."
(It's the Prohibition era of 1920 to 1933.)  "Sam's gone out to the hand-off
point to meet them.  They're at an old farm outside of town and we need to get
the shipment to the city.  I'm sending two trucks out--Paulie's going with one
of them.  I want you to go with them and keep an eye over everything just to
make sure it all goes smoothly.  Get a car from Ralphy and join up with Paulie
over" (at) "our warehouse.  Paulie'll give you some weapons when you get there."
Tommy says, "Okay, Frank."
  http://en.wikipedia.org/wiki/Rum-running
  http://en.wikipedia.org/wiki/Prohibition_in_the_United_States


  (You can use MafiaCon to have Tommy enter Salieri's Bar or Vinnie's workshop
to see interiors which are prepared as if to be used for this mission.  Thanks
to "Mafia Observations" by AsaSK.  You can also use the noclip feature of "Mafia
Hack V1.03" to do that--see the "Mods" section.)

  Have Tommy see Ralph.


  Cutscene: Tommy asks, "So what have you got for me today, Ralphy?"  Ralphy
says, "Hey T-ah-T-T-Tom, I have h-here a new machine for yous.  It has 65 horse-
power and if you put your foot down, it'll go over 75 miles per hour."

  Have Tommy follow Ralph to a Bolt V8 Roadster.  Ralph says, "Th-Th-Th-They put
a new l-l-l-lock on it, but it ain't no p-p-problem.  Here--watch."  Ralphy
shows Tommy how to pick the lock of a Bolt V8 Roadster (a good car except it
doesn't have a protective hard top).  (Tommy can now jack or pick the lock of
the remaining Bolt vehicles.)

  Ralph: S-S-S-S-See?  It's-it's-it's r-real easy.  You can t-t-t-take this car,
or something older--whatever you want."  Tommy says, "Thanks, Ralphy."


  Have Tommy take the Bolt V8 or whatever car and drive toward the street.

                     09-02 A Trip To The Country-City

  The Terranova Bridge is open.

  Have Tommy drive into the entrance of the lot for the Salieri Warehouse in Ho-
boken.  (The Map--Tab--shows a thin road for most of the most northern block of
Hoboken.  Have Tommy go north on the eastern road of that block and into the lot
entrance on the right.)


  Cutscene: in the lot of Salieri's warehouse, Paulie says, "Hey, Tommy.  We're
goin' to a farm outside of town to pick up a couple o' truckloads of good booze.
We wanted you wid us in case of any trouble, but it should be real easy.  You"
("We"?) "really have to do nothin'--just be there.  The boys'll load up the
trucks and we'll come back.  Sam is already there waitin' for us, so probably be
drinking most of it before we even get there.  I'll do the drivin.'  The cops
have been paid off, so there's nothin' to worry about."

  As they get into a truck with Paulie at the wheel, Tommy says, "Looks like I
could've just stayed home and slept."  Paulie says, "Hey, if I gotta be up, you
gotta be up, heh heh."  Once they're both in the truck, Paulie says, "Let's go."
Paulie's truck and another pull out of the lot and drive into the countryside.

                     09-03 A Trip To The Country-The Farm

  Cutscene: driving through the countryside, Paulie says, "This is the life: to-
tal ease, countryside, no stress.  You know, we oughta do this more often."
Tommy says, "Better in the daytime."

  Paulie says, "Heh heh heh heh.  I think you'd rather be with Luigi's little
girl--Sarah, right?  That's your nightshift, heh heh heh."  Tommy says, "Lay
off.  What d'you know about it?"  Paulie says, "Same way as everybody else
knows.  Heck, even Luigi knows that you're chasing her.  I figure he ain't too
bothered--you saved her virginity, after all, heh heh heh heh.  I bet you stole
it right back, huh?"  Tommy says, "Shut up, Paulie.  I didn't know you were
there."

  Paulie says, "Ah, c'mon, Tom!  I'm kidding.  She's a good girl.  You're good
for each other."  Tommy says, "I ain't so sure.  Uh. somehow, I can't imagine
coming home and saying: 'Guess what, Sarah?  Had a hell of a day at work today--
I had to kill ten people!'"  Paulie says, "You can't talk about stuff like that
at home.  If you don't act like the way they describe you in the papers and
you're good to her, she'll ignore all that crap.  Hey, heh heh, she's loaded!"
Tommy asks, "So it seems normal to you to hide who you really are from your own
wife your whole life?"  Paulie says, "Don't worry so much."

  When they don't find Sam at the meeting place at the edge of the farm, Paulie
says, "Damn it."  Tommy asks, "What's going on?"  Paulie says, "Sam should be
waitin' here, but he isn't."  Tommy says, "It smells fishy."  Paulie says,
"Look, we'll wait here with the trucks.  You go quietly t' check out what's go-
in' on."  Tommy says, "Thanks for the confidence."  Paulie says, "Here's some
toys to take with you."


  Tommy has a Pump-action shotgun and a Colt 1911 given to him by Paulie.  Have
him equip the shotgun and go over the bridge and along the path to near the end
of the path, go right on a path, and go left on a path to the truck.


  Cutscene: when Tommy opens the driver's door of the truck, a dead man falls
out.  Tommy exclaims, "Je-sus!"  A couple of armed men, one an undercover plain-
clothes policeman with a light brown coat (see "09-07 A Trip To The Country-Lu-
cas Bertone" below) and a handgun and the other a gangster in a dark suit and a
shotgun, appear nearby with their weapons pointed at Tommy, who turns and points
his shotgun at them when one says, "Eh, your friend--he's fallen sick."

  Tommy asks, "Who are you?  Are you from the police?"  The undercover policeman
says, "Eh, Mr. Morello and the sheriff would like to send their regards and in-
form you that from this point on?--they'll be taking over your duties here, heh
heh heh."

  Tommy shoots one of them with his shotgun then dives to roll to the side.


  Tommy has to get back to Paulie's truck.

  Have Tommy use his shotgun and either use the side of the truck for cover or
circle strafe to shoot the two men at a safe distance then go to the left side
(facing the barn) of the barn that's by the truck to shoot a gangster who's
armed with a handgun.  Have him collect ammo as needed (now and throughout what
follows) then equip the Colt 1911.

  Have Tommy go ahead and right and far enough to the right of the barn to shoot
the gangster at the doorway of the loft.  (I've also had him fall to the ground
or run down inside the barn to the first floor.)

  Have Tommy equip the shotgun, crouch, and shoot the gangster with a handgun
who's behind the right (facing the barn) barn door.  Have him shoot the under-
cover policeman who's behind a bale of hay in the corner across from the last
gangster.  Have Tommy go up the stairs backwards and shoot the gangster who's
got a shotgun on the second floor by the opening in the floor for the stairs.
There's a Health cabinet worth 30 Health on the first floor by the stairs.

  Have Tommy equip the Colt 1911, crouch, and continue on the path to shoot a
gangster who has a shotgun on the porch of the little one story house on the
left side of the path, then shoot the undercover policeman who has a shotgun by
the doorway or porch.

  Have Tommy continue on the path and crouch to shoot the gangster who has a
shotgun, then the undercover policeman who has a handgun, who may run about ten
feet out from the door of the even smaller house on the right side of the path.

  Have Tommy continue on the path, possibly needing to shoot a gangster who runs
toward him if the gangster isn't killed by Paulie and his men, and go to the two
trucks, where shooting is going on.  One truck is on fire and Paulie waits in
front of the other one.


  Cutscene: in front of Paulie's truck, Tommy tells Paulie, "They're all dead!"
Paulie asks, "What?"  Tommy says, "The truck crew--out there in the back--they
wasted them."  Paulie asks, "What?  What about Sam--did you see him?"  Tommy
says, "No, I didn't see him.  But the barn was locked--he might be in there."
Paulie says, "We ain't leavin' without him.  We have to go back and get him."
Tommy says, "Okay, we'll go back, but we gotta find a crowbar or something so we
can break open that barn door."  Paulie says, "Okay, let's go."

  Paulie tells the others by their trucks: "You boys stay here for now and watch
the trucks.  Waste anyone who gets within a hundred yards--besides us, of
course."  One of the men in Paulie's crew says, "Okay, boss."


  Paulie's Health bar appears above Tommy's.

  Have Tommy go with Paulie back on the same path.  Paulie says he needs some-
thing to pry open the locked door of the red barn on the left.  He goes across
the path to the second floor of a big shed for a crowbar.  You can have Tommy
use the Health cabinet on the ground level of the shed for 30 Health.  Paulie
goes back to the door of the red barn.

                     09-04 A Trip To The Country-Saving Sam

  Have Tommy equip the shotgun, crouch near the door, and be ready to shoot up
at a gangster who's on the second floor when Paulie breaks the door open.

  (After Paulie opens the barn door with what he called a crowbar, he drops it.
You can have Tommy pick it up.  It's actually a Steel Bar and Tommy can use it
as a weapon.  The Steel Bar is a more powerful melee weapon than the Crowbar.
Thanks to Bloviator.) 

  Have Tommy shoot the gangster who's on the second floor, go forward in a
crouch to shoot the gangster who has a shotgun behind the right side of the wag-
on in the middle of the room and a gangster who has a handgun behind some crates
on the left side of the room.  Have Tommy go backwards up the stairs to shoot a
gangster who's on the second floor by the opening in the floor for the stairs.
There's a Health cabinet with 30 Health across from the top of the stairs on
this floor.

  Have Tommy go to the third floor and go to Sam, who's laying wounded on the
floor.


  Cutscene: Paulie exclaims, "Sam!  Jesus, what have they done to you?  You
still in one piece?"  Sam says, "Eh--just in the wrong place at the wrong time
again, I guess."  Paulie asks, "Can you walk?"  Sam says, "Probably not too
good."  Paulie says, "Okay, hang on--I'll get the truck.  We'll get you to the
doctor.  You'll make it!  Sam!  Tom--wait here with him.  I'll be back in a sec-
ond."  Paulie leaves and Tommy says, "It'll be okay, Sam.  We've gotten through
worse."  Sam says, "Sure.  We have?"


  Sam's Health bar, with only 9 Health, appears above Paulie's and Tommy's
Health bars.

  Tommy hears a vehicle outside and says, "Paulie's coming."  But Sam says,
"Tom--I don't think that's no truck."  Tommy says, "Shit."

  Two police cars park outside.  Two policemen in blue uniforms and two under-
cover policemen come from them.

  You can have Tommy use the Colt 1911 to shoot from the barn opening near Sam
at the men who come from the cars, but I once had Tommy get stuck on Sam's col-
lision files and unable to move till he was killed.  You also don't want to draw
fire in Sam's direction, so I'd more likely have Tommy equip the shotgun then go
downstairs to the second floor and stand at the opening in the floor for the
stairs (around the area the last gangster Tommy shot used) and shoot any men
that come up the stairs.  Tommy may need to go downstairs after a couple of them
that stay on the first floor or fire from across the path.

  Paulie parks the truck in front of the barn and calls out to Tommy, "What the
hell's goin' on here?  Tom, are you alive?  Get out here and help me!"  Send
Tommy out to Paulie.


  Cutscene: Tommy talks with Paulie in the rainy night just outside the barn by
Paulie's truck.  Paulie exclaims, "Christ, that was a massacre!  This is one
hell of a night."  Tommy says, "It looks like they want to get us completely out
of the picture."  Paulie says, "Yeah?  Well, that ain't gonna be so easy.  Is
Sam okay upstairs?"  Tommy says, "Yeah, he's okay.  At least he isn't any
worse."  Paulie says, "Okay, I'll get him.  You keep watch here."

  Paulie goes into the barn and we hear him call to Sam, "Sam--it's me, Paulie!
C'mon, we're goin' home."  Sam says, "Ulgh, we're goin' to the doctor.  I ain't
feelin' so good.  I must be coming down with somethin.'"  Paulie jokes, "Hmm, I
guess so--your nose is runnin' a little."  As Paulie carries Sam in his arms
from the barn to the back of the truck, he says, " Sam, I'll put you in the
back.  Tom will be with you just in case."  Sam says, "Okay."

  As Paulie tells Tommy, "Tom, go with him and keep an eye out," we see a couple
of cars approaching.  Paulie tells Tommy, "There's a Thompson if you need it."
Tommy says, "Got it."  When Tommy sees the cars approaching, he says, "Paulie,
it looks like we got more company."  Paulie calls out, "There's a Thompson and
some ammo back there.  Get behind those crates and watch out!  Fire as soon as
they get behind us!"  Paulie gets out of the truck and calls out, "Make sure
they don't get past us!"

                     09-05 A Trip To The Country-Return Journey

  Only Tommy's Health bar appears.  This is a sort of rail shooter in which you
don't see Tommy--you control his Thompson 1928 that can swivel from one spot.
  http://en.wikipedia.org/wiki/Category:Rail_shooters

  As Paulie drives the truck through the country, have Tommy stop three pursuing
cars by shooting from the back of the truck at the driver or at least the engine
of each car when it drives up behind the truck.  I usually aim below the driver
and fire a small burst of shots that take the aim up past the driver.


  Cutscene: Paulie drives the truck to the front of the doctor's house and says,
"We're here.  Tom--get Sam ready.  I'll go wake the doc up."  Tommy takes Sam's
left arm over his shoulder and helps him walk to the door of the doctor's house
saying, "Sam, we're at the doctor."  Paulie rings the doorbell.  The doctor
opens the door and asks, "God, is that you, Paulie?  What are you doing here so
late?"  Paulie says, "Good evening, doc.  I'm sorry, but we had an accident and
we need your help."  The doctor says, "Okay.  Where is he?  Bring him inside."
Paulie says, "Okay."

  Later, as Tommy joins Paulie in the truck, Paulie says, "That was our doctor--
he doesn't ask questions and Sam's in good company."  Tommy asks, "Are you sure
that he isn't just an untrained butcher?"  As Paulie begins to drive he says,
"Definitely not--he is the best!  The best paid doctor in the city.  If you get
hurt, you will be thankful that we have him."  Tommy says, "Okay.  I hope he'll
do his best for Sam."

  Paulie parks the truck back in the lot at Salieri's warehouse.  Tommy and
Paulie get out of the truck and stand by it to talk.  Paulie says, "Ahhh, at
least that's all over.  We could have all ended up a lot worse off than Sam
did.  When I catch that bastard who double-crossed us, I'll tear his head off."
Tommy says, "It looks like someone has had enough of us."  Paulie says, "It sure
does.  I don't know about you, but I'm goin' to get a shot o' something.  When
the Don finds out what happened there'll be hell to pay.  This means a real war,
and it ain't good."  Tommy says, "It certainly ain't."  Paulie says, "All right,
so good night, Tom."  Tommy says, "Have a good night, or, at least, try to have
one."

                     09-06 A Trip To The Country-The Warehouse

  You can have Tommy return to Salieri's Bar, but if you want Tommy to do the
optional mission for Lucas Bertone first, send Tommy to see Lucas at his auto
service shop south of the east end of the Giuliano Bridge.  Don't have Tommy
take a slow car because it's a timed mission.  The Bolt V8 Roadster in the lot
at Salieri's warehouse is good enough.

  But you can have Tommy use the gimmick to get a Lassiter V16 Police car in-
stead before having him see Lucas.  You can use it to pass the mission or play
with some glitches.

  How to get a Lassiter V16 Police car

  From the southwest corner of the most northern block of Hoboken (the block
that's mostly a narrow road), have Tommy go north on the east side of that nar-
row road to the north end of the orange fence/south end of the wooden fence.
One of the thick wooden support posts of the wooden fence is there.  Have Tommy
go north to the third wooden support post and walk through it into a big dirt
lot.

  Have Tommy go south-southeast toward the five story brick building with a tree
at the west end of the north side of it.  The Lassiter V16 Police car is farther
east by that building.

  The car is pointed west, so have Tommy turn it to drive east-northeast over
the lot to a place a bit east of the west end of the straight east-west part of
the railroad track (see the Map--Tab) where there's no wooden fence to prevent
Tommy from driving onto the track.  Have him go east or west on the railroad
track to a railroad crossing then get onto the road.

  Unfortunately, like any police vehicle, it can't be saved at the garage (or-
ganized crime would consider a police vehicle to be too hot to keep in the lot,
I guess).

  MsSepeteus and OLD_NICK show how to get the car in their videos at the next
links:
  http://www.youtube.com/watch?v=3_djYx2tpwE
  http://www.youtube.com/watch?v=j378Ly-iE7s

  The location of the Lassiter V16 Police car, and the enter and exit locations
for it, are indicated on the FR and FRE map by Gavel.
  http://pcmafiagames.files.wordpress.com/2008/07/mafia_fr-fre_map_big-vind
plaatsen.jpg
  http://games.softpedia.com/progDownload/Mafia-Mafia-Fr-FRE-Map-Download-119
40.html


  The mission as it's normally done

  Have Tommy see Lucas Bertone.


  Cutscene: Lucas says, "Ah, Tommy--you've come like a gift from heaven!  A
stoolie just called me and said that the cops wanna pick one of my friends up.
Hey, we gotta let him know as fast as possible.  He lives in a house in Hoboken.
Could you go and warn him?"  Tommy says, "Okay, Lucas."

                     09-07 A Trip To The Country-Lucas Bertone

  Tommy has five minutes to go to Lucas' friend's place in the middle of the
north side of the block that's north of the two blocks of "BOKEN" of "HOBOKEN"
on the Map (Tab).  Have Tommy go east from the east end of the Giuliano Bridge,
and just before the 90 degree bend to the north have Tommy go right, go left
over the walk through the construction area, continue east through the Twister
Theater parking lot and through the alley, go left, and go right.

  Have Tommy go to the front door and talk (RMB) to Lucas' friend.  Tommy bangs
on the door, and Lucas' friend calls from behind it: "What is it?  What do you
want this time at night?"  Tommy says, "Lucas Bertone sent me.  You gotta disap-
pear--the cops'll be here any minute."  Lucas' friend says, "Shit!  Thank Lucas
for me--and you too, of course.  I better go out the back so no one sees me.
Goodbye."  Tommy says, "Good luck."

  If you have Tommy stay till the police men show up and enter the house,
you'll see that, unlike the usual police officers, they dress differently, drive
a Lassiter V16 Police car, and having Tommy fight them isn't enough to immedi-
ately create an arrest warrant or police assault state.  (Thanks to Bloviator.)
  http://www.gamefaqs.com/pc/371671-mafia/faqs/37141

  Besides three police officers dressed in blue, one is an undercover plain-
clothes police man in a light brown coat.  Tommy had to fight some undercover
policemen earlier in this mission, has to fight a batch of them in "Omerta" and
they may appear, depending on what you have Tommy do, in "Election Campaign."
  http://en.wikipedia.org/wiki/Undercover

  Two of the officers dressed in blue, and the undercover policeman, have Pump-
action shotguns, and the other officer dressed blue has a handgun.

  Two of the officers in blue uniforms stand guard by the door of Lucas'
friend's place and the other two officers go into the building.  If Tommy at-
tacks them, they attack Tommy.  Normally, Tommy can't use their Lassiter V16 Po-
lice car.


  The mission done with a Lassiter V16 Police car

  See "How to get a Lassiter V16 Police car" in the previous section.

  Normally, the game causes the car to start transporting the four policeman to
Lucas' friend's place when there are 20 seconds left on the Pocket Watch and has
the car arrive at Lucas' friend's place a little after Tommy's time limit ex-
pires.  Once the policemen get out of the car, Tommy can't use it.

  By having Tommy get in the car and put it in a different location before ini-
tiating the mission, you can cause a few different things to happen--thanks to
MsSepeteus for the following methods:

  - Do the mission the normal way to pass it then have Tommy get back in the
driver's seat with what would be more than 20 seconds left on the Pocket Watch
(or the car will just disappear to be used by the policemen).  The four police-
men appear in it with Tommy--one of the officers dressed in blue is fused to-
gether with Tommy.  The car teleports to an east-west road a bit west of the
southwest corner of the most northern block (the one mostly indicated by a nar-
row line) of Hoboken.

  You can have Tommy accelerate the car but not steer it.  If you accelerate, it
steers itself to Lucas' friend's place.  It goes east, goes right, goes left,
and, unless you have it accelerate, stops a bit west of Lucas' friend's place.
As the time expires.  Tommy says, "Damn it--I didn't make it."  Once the car is
by the spot where it usually stops, you get complete control of the car.  If you
stop, the policemen get out and you can't use the car, so keep accelerating as
long as you want to drive it.

  If you stop outside somewhere, the policemen go to Lucas' friend's place.  If
you stop in an interior, like inside Lucas Bertone's garage, the policemen get
out of the car and stand still.

  - An easier way to get the same effect: start the mission with the car parked
at Lucas' service station and have Tommy get in the driver's seat.  When there's
about 20 seconds left on the Pocket Watch, the car disappears from the service
station and, as in the last example, reappears with the four policemen inside it
on an east-west road a bit west of the southwest corner of the most northern
block of Hoboken.  The rest is the same as the last example.

  - Start the mission with the car parked at Lucas' service station and have
Tommy get in the back seat.  When there's about 20 seconds left on the Pocket
Watch, the police appear in the car and it teleports to an east-west road a bit
west of the southwest corner of the most northern block of Hoboken.  Tommy is
driven to Lucas' friend's place.  You fail the mission because the police get
there after the time expires.  The police get out of the car and two stand guard
at the door of Lucas' friend's place and two go through the door.  Tommy can't
use the car.

  - Start the mission with the car parked at Lucas' place but don't have Tommy
get in the car.  When there's about 20 seconds left on the timer, the card dis-
appears.

  MsSepeteus and OLD_NICK show the methods in their videos at the next links:
  http://www.youtube.com/watch?v=3_djYx2tpwE
  http://www.youtube.com/watch?v=j378Ly-iE7s


  The end of the mission either way

  Have Tommy drive back to Lucas.


  Cutscene: Lucas says, "So--what?"  Tommy says, "Fine.  Went well.  He thanked
you and then he quickly disappeared."  Lucas exclaims, "Ah, thank God!  Hey, I
have a reward for ya, Tommy! 

  Have Tommy follow Lucas to an olive green-yellow Ulver Airstream Fordor.  Lu-
cas says, "Hey, this is totally new.  It's a little different than those other
cars--it's the first line of cars with an aerodynamic form, yeah.  Hey, they
look pretty sharp to me, but many people don't like 'em.  The main thing is that
it purrs like a kitten, yeah."  (The Ulver is based on a 1934-37 Chrysler Air-
flow, which was ahead of its time in aerodynamic design but was ultimately a
commercial failure.)
  http://en.wikipedia.org/wiki/Chrysler_Airflow

  Lucas says, "And you can snag one easy: you just stick this wire in here?--
boom, that's it" as he shows Tommy how to pick the lock of it.  (Tommy can now
jack or pick the lock of any Ulver.)  Lucas says, "One guy who lives in Oakwood
has the same model.  He parks it in front of the garage next to his house, hah?"
Tommy says, "Great, thanks."

                     09-08 A Trip To The Country-Lucas Bertone 2

  (The design of the Genuine Motor Oil cans in Lucas' garage is taken from the
Gulf Oil logo of the time period.)
  http://www.gulfoil.com/aboutus.asp
  http://en.wikipedia.org/wiki/Gulf_Oil

  Have Tommy get the Ulver Airstream Fordor from a driveway at the northwest
corner of the southeast block in Oakwood, drive it to the lot behind Salieri's
Bar, and have him try to open (RMB) the front or back door to save the game.

  (The design of "Pepe Cola" on the sign inside Salieri's Bar is the same, other
than the spelling change, as a Pepsi Cola logo of the time period.)
  http://www.pepsigallery.com/
  http://en.wikipedia.org/wiki/Pepsi

  The Bolt V8 Roadster Blue and Ulver Airstream Fordor Yellow are added to the
cars in the back lot at Salieri's Bar.

  The Schubert Extra Six cars (Schubert Extra Six Fordor, Schubert Extra Six Tu-
dor, Schubert Extra Six Police Fordor, Schubert Extra Six Police Tudor) and Ul-
ver cars (Ulver Airstream Fordor, Ulver Airstream Tudor) are available in "Free-
ride."

  Video walkthrough
  by 0rland0walkthrough, uberwolf420, and TheGamesPerson
  http://www.youtube.com/watch?v=Afx9_E6r3to
  http://www.youtube.com/watch?v=afSpU0byp6g
  http://www.youtube.com/watch?v=ZmT60X0gJKw
  http://www.youtube.com/watch?v=afCoI3OSwLo
  http://www.youtube.com/watch?v=igxS4LotmbI
  http://www.youtube.com/watch?v=zy9PsZ1RSro
  http://www.youtube.com/watch?v=ndYB-7UuME0
  http://www.youtube.com/watch?v=J-haFCzCZNU
  http://www.youtube.com/watch?v=1Am52Fk-0sU
 

  10  Omerta

                     10-01 Omerta-Salieri Bar

  Cutscene: in his office in Salieri's Bar, Salieri angrily tells Tommy, "Yes-
terday was the worst disaster we've had.  We lost eight men, the whole shipment,
and Sam can't even stand up.  This is a war and we're in a hell of a fix.  He's
already got the prosecutor on his side, and he's digging up a load of dirt on
us.  He's also pretty close to the councillor whose boy you knocked off, Tommy,
so he's got the cops after us."

  Tommy says, "They ain't got nothing on us."  Salieri says, "That's where
you're wrong: yesterday Frank handed over all our account books.  The prosecutor
is having a field day."  Tommy says, "Damn it!"

  Salieri says, "Frank wouldn't be out for blood, but he doesn't seem to mind
too much if I go to jail for life.  Those account books will give the prosecutor
a truckload of evidence for the case against us, but without Frank it'll be for
nothing.  We've got to liquidate Frank."

  Tommy says, "You mean hit him?  You tryin' to tell me I've gotta knock Frank
off?"  Salieri says, "More than twenty years I've known Frank.  All I got, I got
with him.  But Frank broke the Omerta--I don't know why, but he must have his 
reasons.  And we've got our own reasons to rub him out and get those books back.
Otherwise, we'll do time--and plenty of it."
  http://en.wikipedia.org/wiki/Contract_killing

  (According to Wikipedia: "Omertà is a popular attitude and code of honor, com-
mon in areas of southern Italy, such as Sicily, Calabria, and Campania, where
criminal organizations like the Mafia, 'Ndrangheta, and Camorra are strong.  A
common definition is the 'code of silence.'  In English, it is often rendered
omerta, without an accent, leading to frequent mispronunciation.  This grave ac-
cent in Italian and Sicilian indicates that the final a is stressed.

  ("Omertà implies 'the categorical prohibition of cooperation with state au-
thorities or reliance on its services, even when one has been victim of a
crime.'  Even if somebody is convicted for a crime he has not committed, he is
supposed to serve the sentence without giving the police any information about
the real criminal, even if that criminal has nothing to do with the Mafia him-
self.  Within Mafia culture, breaking omertà is punishable by death.")
  http://en.wikipedia.org/wiki/Omert%C3%A0

  Tommy says, "Whatever you want, boss, if there ain't no other way."  Salieri
says, "There isn't!  I figure today's our last chance to do something before
they move Frank out of our reach."  Dejectedly, Tommy asks, "What do you want me
to do?"

  Salieri puts two photographs on the table and says, "First, find these men and
find out where they've got Frank.  They're good stoolies--they have connections
with the cops and in the courthouse.  One of them is sure to know.  You already
know Big Biff's" (seen before in "Better Get Used to It") "from Chinatown, and
Little Tony's always loafing on the island" (Central Island) "near the museum.
Then, track down Frank.  Whatever you do, don't kill him till he tells you where
those books are.  Capisci?"  Tommy says, "Got it."

  Salieri says, "Frank's going to have protection--you'll have to knock them off
first.  Once you know where the books are, kill him."  Tommy sadly says, "Okay,
boss--whatever you want."  Salieri says, "Good luck, Tommy.  Get a gun from Vin-
cenzo and a car off Ralphy.  And remember, if you don't do this right, we're
done for."

  As Tommy leaves, Salieri says, "God damn it.  What have you done, Frank?  You
were a brother to me."  Salieri puts his head in his hands and closes his eyes. 


  Tommy's objectives are to find Frank, get the account books, and kill him.

  (When you send Tommy into the back lot of the bar, you can see a man in a blue
shirt on a balcony of the building north of the building Vincenzo's workshop is
in.  Thanks to "Mafia Observations" by AsaSK.)

  Have Tommy go to Vincenzo's workshop.


  Cutscene: Sorrowful, Tommy says, "Hello, Vince.  I guess you know why I'm
here."  Vincenzo says, "Right.  What can you do?"  He sighs and says, "Frank
knew what would happen."

  Tommy asks, "What do you got for me?"  Vincenzo lays a Colt 1911 on the count-
er and says, "A Colt 1911 should be enough, but here's a Sawed-off as well."  He
puts a Sawed-off shotgun on the counter and says, "In Sicily they call it a Lu-
para."  He chuckles as he says, "When they find someone shot by one of these ba-
bies, everyone knows the deal."

  He adds, "Unfortunately, this is the perfect situation to use it.  It's got a
short range, but it covers a lot of real estate--you can't miss."
  http://en.wikipedia.org/wiki/Lupara

  Tommy says, "I'd never thought that I'd meet with Sicilian tradition like
this."


  Have Tommy take the weapons, go to the lot, and talk to Ralphy.  Tommy asks,
"What do you got for me today, Ralphy?"  Ralphy says, "He-He-Hey, T-T-Tommy!  I
got a new car.  Just a bit better than that-than-than that V-V-V-V8, has 80 h-
orsepower.  Pretty good little m-m-m-machine."

  Have Tommy follow Ralphy to a Schubert Extra Six Fordor car.  Ralphy says,
"They changed the locks a bit, but, eh, they're no problem when you're in th-th-
th-the business."  He shows Tommy how to pick the lock of a Schubert Extra Six
Fordor.  (Tommy can now jack or pick the lock of any Schubert Extra Six.)  He
says, "That's it."  Tommy says, "Thanks, Ralphy."

  Have Tommy drive toward the street.

  (Ralph teaches Tommy how to pick the lock of a blown up Schubert Extra Six
Fordor in a video by tpemail):
  http://www.youtube.com/watch?v=_FbyDCPck_0

                     10-02 Omerta-City

  Have Tommy drive to see Big Biff across the street from the north side of the
square below the "T" of "CHINA TOWN" on the Map (Tab) and talk to him.  Tommy
says, "Greetings from Mr. Salieri, Biff.  We need to know where the cops've got
Frank."  Big Biff says, "Sorry, Tommy.  I don't know nothing about it.  Pay Lit-
tle Tony a visit--he's 'like this' with the cops."

  ("Like this" is usually indicated by the speaker holding up two fingers held
together, but this game came out in 2002 and Biff had mitten hands.)

  Have Tommy drive to the art gallery museum--the building indicated by a big
brown rectangle at the south end of Central Island--and talk to Little Tony,
who's on the museum entrance walk by the sidewalk.  Tommy asks, "How are you,
Tony?  Mr. Salieri needs to know where the cops are holding consiglieri Frank,
and Big Biff suggested you might know something."

  Little Tony says, "Hey there, Tom.  Uh, look, I don't know, uh, where--where--
where--where they've got Frank exactly, but, uh, I do know there's a scumbag,
uh, that's been blurtin' stuff--uh, something about Frank and the c', and the
cops the other day.  They call 'im, uh, Idiot Joe 'cos he's a complete idiot.
He hangs out, uh, on the lot under the bridge a--a little ways from Bertone's
service station.  Uh, you'll know him--he's completely bald."  Tommy says,
"Great, Tony--I owe you one."

  There's a Boxer dog on the same entrance walk.  (You can use "Mafia Hack
V1.03"--see the "Mods" section--to give Tommy a Grenade, have him blow up the
dog, and get a Boxer dog boxing glove.)

  Have Tommy drive toward the lot on the east side of the road that goes beneath
the east end of the Giuliano Bridge.

                     10-03 Omerta-City 2

  Have Tommy talk to Idiot Joe, the bald man in the middle of a group of three
men in the lot, to find out where Frank is.  Joe doesn't want to admit who he is
but accidentally lets it slip.  You can skip the next batch of conversation
(which may be as big a number of back and forths of conversation between two
people at one time in the game as between Tommy and Sarah) by having Tommy hit
Joe:

  Tommy asks, "Hey hey, there--you Joe by chance?"  Joe says, "Got the wrong
guy--I'm Pete."  Tommy says, "Well, then--I'm George."  Joe says, "Sorry to hear
that."  Tommy asks, " Say, ain't you got a twin brother by the name of Joe?"
Joe says, "My brothers ain't none of your business."  Tommy says, "Well, I gotta
talk to somebody named Joe damn quick."  Joe says, "Don't know that fella."
Tommy says, "I ain't gettin' through to you--it's pretty damn important."  Joe
says, "What's important is that, uh, you gotta scram!"

  Tommy says, "Take it easy.  I ain't leaving till I find out where Joe is."
Joe says, "That's tough, George.  Mom used to always say: Joe, don't go talking
to strangers or taking their candies."  Tommy asks, "What did I tell you: JOE!"
Joe says, "Go screw yourself!"  Tommy, trying to be patient, says, "I wanna know
where the fuzz's got Salieri's consiglieri Frank and you're my man."  Joe asks,
"What nut told you that?  I dunno shit!  Jeez."  Tommy says, "Don't try and rile
me, Joe.  Just remember real quick."  Joe says, "Christ!  I told ya I dunno any-
thing about it, buck.  Just scram."  Tommy, losing his patience, asks, "You wan-
na play hardball, huh?  Spill it!"  Joe says, "Buzz off!"  Tommy says, "COME ON,
Joe!"  Joe says, "Go to hell."  Tommy asks, "Where's Frank, Joe?"  Joe asks,
"You deaf or what?"

  Have Tommy punch him a little and Joe says, "Okay, okay, already--you win,
man. You win!  For Christ's sake, stop hitting me--I'll spill the beans."  Tommy
says, "I'm all ears."  Joe says, "Frank and those bastards agreed that if he
gave the account books they'd pack him off to Europe.  You'd better move it--
he's probably leaving today.  They've been holding him in some joint opposite
the tennis courts in Oak Alley."  (He means Oakwood.)  "That's all I can tell
ya.  Now leave me alone, y'rat!"  Tommy says, "You've been a big help, Joe.
Next time get to the point a bit earlier."

  Have Tommy drive to the house where Frank is being held.  It's the third house
from the east end of the southern east-west street of the southeast-most block
(not counting the winding road to Oak Hill) of Oakwood.  It's a little house
across from the parking lot of the tennis courts.  The parking lot is indicated
on the Map (Tab) by the west-most area of the several light beige shapes south
and southeast of that block.  Tommy says, "It looks like I'm at the right
place."


  Cutscene: two plainclothes undercover police men in dark suits (you can tell
they're undercover policemen because when they leave the car at the airport
they've changed into long light brown coats) escort Frank from the house into a
Lassiter V16 Police car.  A man with a pink-gray coat over his dark suit gets
into the driver's seat and drives them away.


  When you get control of Tommy again, he says to himself that they must be wor-
ried about Frank to drive him in an armor-plated car, and he wants to find out
where they're going.  Have Tommy follow the police car.  It goes west and
through the 90 degree bend to the north, north past the circle, left, and right.

  At the next intersection, Tommy's car may get past the front of a truck that's
about to park across much of the opening through a road construction area if
Tommy's car is following the police car closely--otherwise, have Tommy's car
bump past the back end of the parked truck.

  Have Tommy continue north to the T-intersection at the end of the road, go
left, go right to the T-intersection at the end of the road, and go right.

  Don't let the police car, which has invincibility and bumps traffic out of the
way, get too far ahead though Tommy might attract police attention for speeding.
The police car goes north from the northeast corner of New Ark into the country
and turns left onto the entrance drive for the airport.

                    10-04 Omerta-The Airport

  Cutscene: Frank and the two plainclothes undercover police men--the two police
men now wearing long light brown coats--run from the car into the airport ter-
minal.


  Immediately have Tommy move quickly to the right to avoid being hit by the po-
lice car as it leaves.

  Have Tommy equip the Colt 1911 and move toward the doorway Frank ran into.
Have him use it for cover to shoot four gangsters who are wearing dark suits.
One gangster has an S&W Model 10 M&P inside on the right who makes brief appear-
ances from behind the corner of a wall and a pillar, and one behind the "CHECK-
IN" counter farther back along the right wall is armed with an S&W Model 10 M&P.
Have Tommy move farther into the room and use the pillars for cover to shoot the
gangster with a Colt 1911 at the far left and middle of the room, and shoot the
gangster with a Thompson 1928 at the far left.
  
  (The reflections on the floor are created, as such reflections are created in
some other games, by having a duplicate of the room below an invisible floor.
The reflection of the bridge in the country is created the same way.  Thanks to
"Mafia Observations" by AsaSK.)

  Frank runs from a hall past the reception desk on the right and out the middle
doorway of three back doorways which are close together.

  Have Tommy collect weapons and either use the Health cabinet, which has 100
Health, on the left wall now or after some of the upcoming fight.


  Have Tommy go through one of the three back doors, beyond the railing for the
lawn, and go right.

  There are four plainclothes undercover police men in long light brown coats,
who use Thompson 1928s to attack Tommy, either by the corner of the hedges ahead
or who run farther ahead to the left hanger--HANGER NO. 1.  One or more will
probably get to the hanger while you have Tommy shoot the others.  You'll prob-
ably find one or two have gone even farther along in the areas described below.

  Have Tommy run after the green pickup truck that parks ahead and to the right.
The driver either ignores Tommy or attacks him with a Crowbar, so have Tommy
shoot the driver when he gets out.  (The man with a Crowbar may be killed by
Tommy's attackers in the hanger.  Thanks to "Mafia Observations" by AsaSK.)  You
can have Tommy take the Crowbar to make it easier for him to beat up Big Stan
for Lucas Bertone later.
  

  The left hanger has three gangsters in dark suits and may have some or all of
the previously mentioned four plainclothes undercover police men in long light
brown coats, some using big crates for cover.

  You might have Tommy try to run over some of them with the truck, although it
carries the risk of using a vehicle for cover--if it gets shot enough, it might
explode.  To avoid that risk, have Tommy use cover or distance for protection
while he shoots.  As always, if you have Tommy use the Thompson 1928, use taps
of the LMB--if you hold it down, the aim will go up.

  One gangster with a Thompson 1928 is always behind the green crate on the near
right side.  Another with a Colt 1911 may be behind the gray crate farther back
on the right or go farther back or come closer, and the third has a Thompson
1928 at the middle of the left side.  Have Tommy crouch, use the crates for cov-
er or at least some distance for protection, and shoot the attackers.

  One of the previously mentioned four plainclothes undercover police men in
long light brown coats may be waiting to attack farther along on the left side--
possibly in front of or just around the far left corner of the hanger--if so,
have Tommy shoot them.

  Have Tommy use the corner of the hanger for cover to shoot the sniper on the
red and white tower in the distance to the left of the hanger.  You might have
Tommy use the Colt 1911 for that but a Thompson 1928 will do.  The sniper's U.S.
Rifle M1903 Springfield may fall to the ground where Tommy can get it.


  Have Tommy go to the right side of the right building of the next group of
buildings (they're shaped like the hangers but have smaller doors) and use the
back corner for cover or distance for protection to shoot any of the original
four plainclothes undercover police men in long light brown coats remaining--
they're probably somewhere along the back walls of the buildings or ahead in the
parking lot--and a fifth one with a Thompson 1928 that's probably near Frank,
who's cowering in the middle of the sidewalk on the other side of the parking
lot.  Have Tommy go to Frank.


  Cutscene: Frank rises to his feet as Tommy approaches him.  Frank says, "Tom."
Tommy, aiming his gun at Frank, says, "Frank--the Don sent me, and you know
why."  Frank says, "I know why--I know."

  Tommy says, "I don't get what happened to you--I thought you were my friend.
I'd" ("ve") "never guessed that something like this would happen."  Tommy
shouts, "Why the hell did you do it?!"

  Frank says, "Tom, I couldn't go on this way.  Too many people have died lately
and I--I don't have the stomach for it.  It used to be different with the Don in
the old days.  Maybe I'm just getting too old.  Tom, this is a war and I don't
want to fight anymore.  I--I got a child and I--I thought I'd finally get some
peace."

  Tommy asks, "You couldn't have done this some other way?  You didn't have to
sell us out."

  Frank says, "They came for me and I had to surrender.  They have my wife and
daughter, Tom, if I don't give them the books, they'll kill 'em.  Before we used
to solve things like men--you, Paulie, or Sam would get them back--but I can't
take that risk this time.  I don't want to lose them, Tom.  I can't live without
them.  They told me if I did what they wanted they'd release them and send us to
Europe"--Frank looks down at one of the dead plainclothes undercover police
men--"where we'd start again."

  Tommy says, "Cops?!  The cops are blackmailing you and want to kill your fami-
ly?!"  Frank reminds Tommy: "Ever since you and Paulie killed that Billy kid,
the cops and Morello have been working hand in hand.  The councillor, that kid's
father, got where he is thanks to Morello.  Morello wanted to get me to talk and
the police would then liquidate the Don.  Both sides would then get what they
wanted."

  Tommy says, "I'm afraid the situation has changed somewhat.  Where are the
books, Frank?"  Frank says, "I haven't got them, Tom."  Tommy asks, "You handed
them over already?!"  Frank says, "No, no, Tom.  I'll tell you where they are,
if you get my wife and daughter back.  We were supposed to wait here at the air-
port, so they must be holding them somewhere around here.  Kill me after if you
want, just make sure they get out of this city alive."  Tommy says, "Fine.  But
you'll have to give me those books first, Frank."

  Tommy says, "Sorry, but in case you're lying," takes the handcuffs from a
nearby dead undercover policeman, and handcuffs Frank to a lamppost.

                     10-05 Omerta-Frank

  Have Tommy turn from Frank toward the hanger-like buildings, go past the last
such building on the right, kill a gangster and an undercover plainclothes po-
lice man, and go up the steps and through the front door of the little one story
building across from the hanger-like building.

  Have Tommy go through the last left at the end of the hall to a little open
room, shoot the man on the phone to the police (three police cars of police will
arrive with shotguns and attack later if you don't), and go to the woman in a
dark red coat and a pink hat who's beside a little girl.  Have Tommy talk to the
woman.


  Cutscene: Tommy asks, "Are you Frank's wife?"  Frank's wife March gasps and
says, "You've come to save us.  I am indebted to you.  Where is Frank?"  Tommy
says, "He's here.  Wait here--I'll be right back."


  Have Tommy use the Health cabinet, which has 50 Health, on the wall behind
them.

  (A man and woman hug at the end of the hall.  If you have Tommy kill one of
them, the other tries to punch Tommy.  Likewise, if you have Tommy hide behind
the couple, let the man at the phone finish his call so the police arrive and
shoot at Tommy from the entrance to the building, and one of the policemen kills
one of the couple, the survivor will start punching the policeman.  Thanks to
"Mafia Observations" by AsaSK.)

  (If you have Tommy kill the man, the woman will chase Tommy.  She's the only
woman in the game who fights back rather than just cowering or screaming.
Thanks to "Mafia Easter Eggs" by Underground.)
  http://www.gamefaqs.com/pc/371671-mafia/faqs/20741

  Have Tommy go back to Frank and release him from the handcuffs.


  Cutscene: Tommy unlocks Frank's handcuffs and tells him, "They're okay, Frank.
Come with me."


  Have Tommy lead Frank to his family.


  Cutscene: March takes Frank by the hands and says, "Frank!  Oh, good grief.
Thank God you're all right!"  Alice (the little girl) says, "Daddy!"  Frank
says, "March!  Alice!  Darling!"

  Frank tell Tommy, "Thanks, Tom.  They promised they'd give me plane tickets
when I gave them the books.  Those tickets must be here somewhere.  Could you
try to find them?"  Tommy says, "Okay--I'll do that, Frank.  Wait here for me.
I hope you ain't planning no funny business."


  (If you allowed the police to arrive, the police around the reception building
won't shoot at Tommy if he hides behind Frank.  Thanks to "Mafia Observations"
by AsaSK.)

  Have Tommy go outside, go right to go past the right side of the building be-
hind the red and white tower, across the lot, past the right side of the one
story building by a flag pole, through the front door on the left side of the
two story airport terminal (where the first shoot-out was) past that, get the
tickets from the counter on the right, through one of the three back doors, go
right on the runway, past the small airplane, and go to Frank and his family,
who are waiting on the walk by the AIR-SCHOOL building they were in.

  If you have Tommy talk (RMB) to March, she tells Tommy, "I'm glad you got rid
of those crooks.  The police behave worse than gangsters," "Poor Alice--all of
this isn't good for her," "I think the plane's taking off soon," and "You are
such a good person, Tom."


  Cutscene: Frank rises from Alice to face Tommy, who hands Frank the tickets
and says, "Here you go, Frank."  Frank says, "Thanks, Tom.  Let me say goodbye
to March and Alice and then we'll sort out this business."  March exclaims,
"What?  Frank!  You aren't flying with us?!  What?!  What?!"  Frank tells her,
"I can't, March.  Tommy and I have a very serious situation here that we must
sort out.  Right, Tom?"

  Tommy says, "Frank, just tell me where the books are and go with them."  Frank
asks, "What?  How would you explain it to the Don?"  Tommy says, "Forget about
it--that's my problem.  Where are the books?"  Frank says, "I'll never forget
this.  Here's the key to a safe box in the First National Bank downtown.  The
books are there.  Take it, Tom."  Frank gives Tommy the key.  Tommy says,
"Thanks."

  Frank says, "And Tom--thanks for everything you've done for us.  I'm indebted
to you.  And tell the Don I'm sorry for the way things had to end."  Tommy says,
"To the Don, you're dead, Frank.  If he finds out you're not, then this isn't
finished.  Now just go."  March says, "Tommy, I'll never forget how you helped
us.  God bless you" and gives Tommy a kiss.  As Frank's family leaves, Alice
says, "Goodbye, mister!"  Frank pauses to tell Tommy, "And, uh, don't forget
what I told you in the car that time."

  Tommy turns to watch Frank's family walk away.  We see him looking at them as
we hear Tommy in a voice-over talking to Det. Norman in 1938: "In the end your
best friend kills you.  Frank told me that in the car."  (Frank also told Tommy
that it was a possibility if he kept carousing and it was much better to settle
down with a woman--"Intermezzo 2.")  "And now it was me who was meant to kill a
friend.  Only I didn't do it.

  "'Don't do to others what you wouldn't want them to do to you,' or however
they say it."  (It's a variation of the Golden Rule.)  "And I didn't want Paulie
to knock me off anytime soon.  Heh, I may have given him a reason to do just
that today.  I brought it on myself.  I just hope he likes me as much as I like
Frank."
  http://en.wikipedia.org/wiki/The_Golden_Rule


  Have Tommy go back across the tarmac past the little airplane, go left past
the one story building by a flagpole, go to the parking lot of the two story
airport terminal building (possibly using the Health cabinet worth 100 Health in
the terminal), and get into a car.  Have him drive from the parking lot down the
entrance/exit road toward the street.

                     10-06 Omerta-An Act Of Grace

  Have Tommy drive to the right and over the country road to northeast New Ark.
Have him continue south on the same road, take the 90 degree bend to the west,
take the second left, and park at the front of the First National Bank on the
right side of the road.  Have Tommy try to open (RMB) the door.


  Cutscene: we see the front of the First National Bank and hear Tommy in a
voice-over talking to Det. Norman in 1938: "Frank didn't lie--the briefcase with
the account books was in the safe box"--(it was) "no problem getting it."


  You can either send Tommy to Salieri's Bar and try to open (RMB) one of the
doors there to save the game or send him to Lucas Bertone's auto service shop
for an optional mission.


  If you want Tommy to do the mission for Lucas, have Tommy go to see Lucas at
Bertone's auto service shop just south of the east end of the Giuliano Bridge.

  Lucas says, "Hello there, Tommy!  How's it going?"  Have Tommy talk (RMB) to
Lucas.


  Cutscene:  Tommy says, "Fine--and you?"  Lucas says, "I'm great, but some
bouncer from Hoboken beat up my buddy.  He hangs around the Black Cat Bar.  You
know, I want someone to go and, uh, teach him a lesson?"  Tommy says, "That
won't be a problem."  Lucas says, "You'd do that, Tommy?  Oh, that's great.
Hey, but, uh, don't shoot him.  I don't want you to kill him--just, uh, hit him
until he begs for mercy, yeah.  If you do this, then I'll get you a real exhibi-
tion piece."

  Tommy says, "Sure.  What's the scum look like?"  Lucas says, "Ah, he's a real
big gorilla, some character at the Black Cat Bar--you can't miss him.  His
name's Big Stan.  You just tell him it's a lesson from Carlo."  Tommy says,
"Okay, I'll go to it."

                     10-07 Omerta-Lucas Bertone

  Lucas wants Tommy to beat up, not kill, Stan the bouncer at the Black Cat Bar
for beating up Lucas' buddy.

  Send Tommy to the Black Cat Bar, which is along the elevated section of side-
walk in southwest Little Italy at the bend in the road north of the last "R" of
"WORKS QUARTER" on the Map (Tab).  Have Tommy talk to the man standing there.


  Cutscene: Tommy asks, "Big Stan?"  Stan asks, "Who wants to know?"  Tommy
says, "I've got a message from Carlo."  Stan asks, "You wanna get it like him or
what?"  Tommy says, "No, not me."  Stan says, "It looks like today you're in
luck!"


  Have Tommy circle strafe Big Stan with punches, or while hitting him with the
Crowbar taken from the truck driver at the airport, till he says, "Shit, you
bastard--I'll get you" and cowers, then chase him away.

  Have Tommy go back to Lucas and tell him what happened.


  Cutscene: Lucas asks, "So he, uh, learned his lesson?"  Tommy says, "If he
doesn't get new teeth, he'll have to eat baby food."  Lucas says, "Heh heh heh
heh--ah, Carlo will be real happy!"  Tommy asks, "So, where's the car?"


  Have Tommy follow Lucas to a black Thor 810 car.  Lucas says, "A guy in the
Millionaire's Quarter up in Oak Hill has got it.  It's a minor technical revolu-
tion: great motor, drives real good--it's, uh, front-wheel drive, you see."
Tommy says, "Yeah, movie stars drive those cars!"   Lucas says, "That's right.
Look at the lock--it's a piece of cake.  But when you go for it, be careful: the
guy has some bodyguards."  Have Tommy say (RMB) "Thanks, Lucas."

  The Thor 810 is based on a 1936 Cord 810.  According to Wikipedia:

  "The body design of the Cord 810 was the work of designer Gordon M. Buehrig
and his team of stylists, which included young Vince Gardner.  The first Ameri-
can front-wheel drive car with independent front suspension, but archaic tube
rear axle with semi-elliptic rear springs, it used 4,739 cc (289 cu in) Lycoming
V8 of the same 125 hp (93 kW) as the L-29.  The semi-automatic four-speed trans-
mission (three plus overdrive) extended in front of the engine, like a Traction
Avant. (This transmission was later modified and used in the rear-engined 1948
Tucker Sedan.)  This allowed Buehrig to dispense with the driveshaft and trans-
mission tunnel; as a result, the new car was so low it required no running
boards.

  "Reportedly[who?] conceived as a Duesenberg and nearly devoid of chrome, and
had hidden door hinges and rear-hinged hood, rather than the side-opening type
more usual at the time, both new items.  Pontoon fenders were featured with
headlights (modified Stinson landing lights) that disappeared into the fenders
via dashboard hand cranks; concealed fuel filler door; variable-speed windshield
wipers (at a time when any wipers were rare, and those would often be operated
by hand); and the famous louvered wraparound grill, from which its nickname
"coffin-nose" derived, were also featured.  Its engine-turned dashboard included
complete instrumentation, a tachometer, and standard radio (which would not be-
come an industry standard offering until well into the 1950s).

  "The new car caused a sensation at the New York Auto Show in November 1935."
  http://en.wikipedia.org/wiki/Cord_Automobile#Cord_Model_810

                     10-08 Omerta-Lucas Bertone 2

  Have Tommy go to Oak Hill, the most eastern community on the Map and the big-
gest hill in Lost Heaven.  There are two routes to it--north and south.  The
south route is long and curvy and the north route is straighter and steep.

  Have Tommy park by the Thor 810 Sedan FWD Orange by the garage on the west
side of the road that's east of the "LL" of "OAK HILL" on the Map (Tab).  Have
Tommy stand by his car.  When the guy walking around the driveway walks to the
strip of grass along the road, have Tommy pick the lock, get in, and, if no po-
lice are nearby, use it to run him down, or just shoot him when he's turned
away, or he'll call the police on Tommy.

  Have Tommy drive it to the back lot of Salieri's Bar, talk to Ralphy if you
want to discard any vehicles from the garage, and have Tommy try to open (RMB)
the front or back door to save the game.

  The Schubert Extra Six Fordor White and Thor 810 Sedan FWD Orange are added to
the back lot or garage of Salieri's Bar.

  The Thor 810 cars (Thor 810 Phaeton FWD and Thor 810 Sedan FWD) are available
for "Freeride."

  Video walkthrough
  by 0rland0walkthrough and uberwolf420
  http://www.youtube.com/watch?v=uAkbUGYSdGE
  http://www.youtube.com/watch?v=fTdt_10ow3Q
  http://www.youtube.com/watch?v=ZX1Ma3XLTI8
  http://www.youtube.com/watch?v=uyzE0r3QJ5E
  http://www.youtube.com/watch?v=GF050T4JxlM
  http://www.youtube.com/watch?v=kQsgGqzx86s
  http://www.youtube.com/watch?v=5bp8NmmUC5E
  http://www.youtube.com/watch?v=k_X7qbvROSw
  http://www.youtube.com/watch?v=sjsAJXoXN1U
  http://www.youtube.com/watch?v=5dxSbfzP0rQ


  11  Visiting Rich People

                     11-01 Visiting Rich People-Salieri Bar

  Cutscene: the camera pans in on Frank's tombstone: FRANK COLLETTI 1877-1933.
The stone has a Christian cross on it and a red wreath leaned against it.  Tom-
my, in a voice-over talking to Det. Norman in 1938, says, "Luckily, everybody
bought that Frank was dead and that I had disposed of his body.  So Frank's fu-
neral took place without Frank.

  "The Mafia has a habit of organizing grand funerals for important people where
they forget the unfinished business they have with each other or with the dead.
The deceased are only shown in a good light--it's the principle of every gang-
ster, at least at a funeral.  So it happened that not only Salieri and our peo-
ple made long speeches about their best friend Frank, but even Morello and other
gangsters. 

  "Morello and Salieri cried on each other's shoulders.  It didn't seem like
they had been at each other's throats only the day before.  Frank would have
been spinning in his grave had he actually been dead.  I guess everything turned
out pretty well only I had to think up something about Frank's family.  Salieri,
of course, wanted to help out his best friend's poor widow till the end of her
days.  I couldn't let him know that they were really resting comfortably in Eu-
rope at that moment."

  (You can extract file Hrbitov01 from the maps folder.  It's a picture of the
funeral but it isn't used in the game.  Thanks to "Mafia Observations" by
AsaSK.)


  Cutscene: at a table in Salieri's Bar, which is closed and only partly lit,
Salieri has a talk with Tommy.  Salieri says, "Tommy, it seems our problems
aren't over.  The prosecutor who nearly got Frank against us is digging up more
dirt, and I've heard he even has witnesses.  It looks like that councillor whose
son you shot is sorely craving revenge.  The prosecutor is a good friend of his,
and, if we don't nip it in the bud, they'll make big problems for us."  Tommy
says, "That doesn't sound too good."

  Salieri says, "What's even worse is that guy doesn't trust anyone.  He has all
the evidence against us in a safe at his villa.  Sam and Paulie are taking care
of the witnesses right now as we speak and you've got to get that evidence,
Tom".

  Tommy asks, "How will we get to it?"  Salieri says, "Well, today we have an
excellent opportunity.  Mr. Prosecutor has decided to go to the theater and no-
body else will be home--that is, nobody apart from the home security, of course,
but his study will be empty.  His villa is in the Millionaire's Quarter--Mr.
Prosecutor isn't exactly a poor boy."  Luigi puts drinks on the table.  Salieri
says, "Thanks, Luigi."

  Salieri says, "Your only concern is how to get in, but there'll be guards
around the villa.  Once inside you should be fine--the villa will be empty.  The
prosecutor's office is on the first floor and there should be a safe in the
wall.  For that, you'll have Salvatore with you.  That's a guy who manages to
open every safe in America.  Once you've got all of the evidence, leave before
the prosecutor arrives back home."
  http://en.wikipedia.org/wiki/Burglary

  Tommy asks, "Okay, boss.  Where can I find this Salvatore?"  Salieri says,
"He'll be waiting for you down in Hoboken on the corner next to the stadium so
you can pick him up on the way there.  I don't have to tell you how important
this job is to us, Tommy.  Buona fortuna!"  Tommy says, "I'll do my best, boss."

  When Tommy rises from the table, Salieri says, "And Tommy--if you happen to
bump into the prosecutor, don't kill him no matter what.  It'll just bring us
more problems."  Tommy says, "You can depend on it, boss."


  If you have Tommy talk to Salieri, he says, "You don't know how much I miss
Frank.  Even if he sold us out, he was always good to talk to."

  Sam is seated at a table taking a break in the far back room.  If you have
Tommy go to the back lot to where Ralphy is meeting a man, you can have Tommy
follow the man and find that he walks into the bar and into the room Sam is in.
If you have Tommy talk to Sam, Sam says, "Just go--the job won't work," "I won't
keep you now, Tom," and "You gotta go so the Don don't get pissed."

  If you have Tommy talk to Luigi, he says, "That business with Frank has really
gotten Don Salieri shaken.  He's probably feeling guilty, but I don't think he's
got any reason to.  He had to do it.  It's better to die honorably than to be-
tray the family and live like an outcast."

  (It's another example of how criminals rationalize crime, at least their own.
Salieri thought he had Frank killed, and the murder was to keep Frank from tell-
ing the truth about Salieri's crimes, mainly illegal ways to make money and mur-
ders for the sake of them, which he'd kill his best friend to get away with.

  (As one criminal lies or even murders to get away with their crimes, a group
of criminals agrees to tell the same lie or even murder so they all get away
with them, one no more to be mistaken for an honorable or ethical a thing than
the other.  It shows how far they'll overindulge themselves at others' unneces-
sary hurt or even murder, not how committed to honor they are.  Someone can com-
mit to a priority group with a good or bad cause, of Allies or Nazis, and
they're not on the same moral plane for the sake of commitment to a group.)

  Have Tommy go to Vincenzo's workshop.


  Cutscene: Tommy says, "Good evening, Vincenzo.  Tonight I'm doin' a little
burglary, so I need something for a quiet little job."  Vincenzo says, "Tommy, a
good ol' bat would do the trick.  When you hit someone over the head from be-
hind, they should be out cold for a while."  He puts a baseball bat on the
counter.  He adds, "To be on the safe side, take this here Colt 1911 too."  He
puts a Colt 1911 pistol on the counter and says, "I'll keep my fingers crossed,
Tommy."  Tommy says, "Thank you, Vincenzo."


  Have Tommy take the weapons, get into a car, and drive toward the street.

                     11-02 Visiting Rich People-City

  Have Tommy pick up Salvatore, who's by the west side of the western part of
the road indicated by a thin line in northern Hoboken on the Map (Tab).  The
Field House Public School stadium is west of that road.

  (If you look at the sports field in the daylight, you can see there are two
big wooden FRE-type jump ramps in the middle of it.  You can use the noclip
feature of "MafiaCon1.2" or "Mafia Hack V1.03" to get a closer look--see the
"Mods" section.)

  Tommy asks, "So, you can open any safe in the country, right?"  Salvatore
says, "Almost every one, chief."  Tommy asks, "And how did you learn that
trick?"  Salvatore says, "My grandpa was in the business--it's inherited.  The
safes keep getting better, so a fella has to keep up with the times.  Some of
the safes around these days are pretty tricky."

  Have Tommy take Salvatore to the back gate of the red wall around the yard of
the villa.  The gate is just above the "A" of "OAK HILL" on the Map (Tab).  (The
gate only appears during this mission.)

  Have Tommy talk to Salvatore to have him unlock the gate, then have Tommy open
it.

                     11-03 Visiting Rich People-The Villa

  Tommy says, "Be quiet and do exactly what I tell you."

  You can have Tommy talk to Salvatore to give him orders to wait or follow.
Every time you have Tommy talk to him thereafter, he'll use the choice different
than his last one.


  Longer stealth melee dining room door entrance

  (0rland0walkthrough's method--see his videos at the end of this section)

  Have Tommy collect weapons throughout the following.

  Tommy and Salvatore are at an intersection of paths.

  Have Tommy go forward to just before the next intersection of paths, tell Sal-
vatore to wait here, run left and fully power his Baseball bat to hit the guard
in the back of the head, go back to Salvatore, and tell him to follow.

  Have Tommy go ahead (toward the mansion) through the intersection to the next
one a few feet ahead, go right to just before the next intersection, tell Salva-
tore to wait, then go left (toward the mansion).

  Have Tommy crouch near the end of that path by the last section of shrubbery
on his left, and use the mouse to look at the guard who patrols back and forth
on a porch ahead and to the left.  The guard comes off the porch toward Tommy
then stops and looks around.  As soon as the guard turns to walk away, have Tom-
my go to him with a fully powered Baseball bat and hit him in the back of the
head.

  Have Tommy go up most of the porch steps and wait to take cover.  Use the
mouse to watch what goes on in the dining room through the window.  The light
goes on inside and a maid walks counter-clockwise through the room.  When she
goes out to the left, have Tommy go to the top of the stairs.  When the light
goes out, have Tommy walk in a crouch to the door, open it and go through it,
and go right through the dining room to wait by the wall to the left of the
doorway.

  Beyond the doorway, the maid is humming while she works in the kitchen.  She
turns off the nearby light switch, and as soon as she turns to go into the hall
beyond, have Tommy follow her in a crouch but stop with a fully loaded Baseball
bat just to the right of the doorway.  The maid turns on the hall light switch
to the far right.  As soon as she goes left past the doorway, have Tommy follow
her and hit her in the back of the head with the Baseball bat.

  Have Tommy go back through the short hall to turn off the light switch, go
back through the kitchen and dining room, down the porch steps, go left, pass
the first row of hedges and go right on the path, go past the end of the path,
crouch to go ahead across two paths and to the left to enter the gazebo.  The
guard is by a railing looking a bit to the right, so have Tommy approach the
guard from a bit to the left with a fully powered Baseball bat and knock him in
the back of the head with it.  

  Have Tommy leave the gazebo and go right across two paths to Salvatore, tell
him to follow, lead him back to the mansion, up the porch steps, into the dining
room, ahead and right to go through the doorway with an open door on the far
side of the dining room, and have Tommy crouch by the nearest pillar in the
room.

  Use the mouse to look through the window on the far side of the room, watch a
guard go by left to right and listen to his footsteps go by and stop, listen to
his footsteps begin again and have Tommy, still crouching, go to the bottom of
the stairs ahead and to the left as the guard goes by right to left.

  Have Tommy go up the stairs--where there's a T-intersection of stairs, have
Tommy go up the stairs on the left.  Have him stop crouching and go through the
door ahead to the right into a short hall, go right to the end of the hall and
drop his Baseball bat, go to the other end of the hall, go through the door into
a room, and go to the safe on the left wall.


  Shorter side door entrance

  (uberwolf420's method--see the videos at the end of this section)

  Tommy and Salvatore are at an intersection of paths.

  Have Tommy go ahead to the next intersection of paths, look left, and wait to
see that the guard standing at the end of that path walks to the left across the
far end of the path by the wall.

  Have Tommy turn 180 degrees, go through his original intersection and continue
to the T-intersection of paths at the end of the path, turn right, go through
the 90 degree bend in the path then go straight along the wall (by now the guard
mentioned above should be walking away on the path to the right toward Tommy's
original intersection), take the path to the side of the house, and have Salva-
tore unlock the door for him.  (Salvatore kicks it open kind of loudly for some-
one trying to be discreet.)

  Have Tommy go up the stairs, through the door, up the stairs, through the
door, go right a couple steps then left through a hall, through a door, ahead
through a hall, through a door, left and through  hall, through a door into a
room, and to the safe on the left. 


  shorter fuse box side door entrance

  (RedFireFox999's method--see the videos at the end of this section)

  Tommy and Salvatore are at an intersection of paths.

  Have Tommy go ahead to the next intersection of paths, look left, and wait to
see that the guard standing at the end of that path walks to the left across the
end of the path.  Have Tommy chase after him, follow behind him, and go to the
fuse box on a stand on the left and switch (RMB) the fuse off--the lights in the
yard go off.  Have Tommy go back on the path along the wall and continue ahead
to the door at the side of the house.  (On the way, you can overhear a talk be-
tween two guards who are at the nearby fountain.)  Have Tommy get Salvatore to
unlock the door for him.

  Have Tommy go up the stairs, through the door, up the stairs, through the
door, go right a couple steps then left through a hall, through a door, ahead
through a hall, through a door, left and through  hall, through a door into a
room, and to the safe on the left.

  (If you don't want to hazard having Tommy pause to listen to the two gangsters
talking by the fouintain, this is what they say:

  (Gangster #1: "Brother.  Yesterday some Paddy knocked into me in the bar, real
typical son of a bitch, and I say to him, 'Hey, pal, what're you tryin' to
pull?'  And the bastard spits in my mug."  Ganster #2: "What'd you do to him?"
Gangster #1: "Ah, knocked him down.  I'm tellin' ya, he won't forget that in a
hurry."  Gangster #2: "And what did he do?"  Gangster #1: "He came right back at
me, man.  He nearly had me, the bastard, but my boys were there and they knocked
his teeth out."  Gangster #2: "He got what he deserved.  You can't let those
punks get in your way."  Gangster "1: "Sure, but then his friends showed up and
busted up the whole joint."  Gangster #2: "Son of a bitch!")
  http://en.wikipedia.org/wiki/List_of_ethnic_slurs#P


  (You can also have Tommy use the Baseball bat to knock out the first guard and
take the key to the door from him.  Thanks to Bloviator.)
  http://www.gamefaqs.com/pc/371671-mafia/faqs/37141

  (If you have Tommy shoot the chandelier, the light will go out.  Thanks to
"Mafia Observations" by AsaSK.)

  (In one of the second floor rooms that Tommy may pass explore on the way to
the prosecutor's office is the prosecutor's wife sitting at a dresser.  Since
she's wearing a facial mask (including what may be a slice of cucumber on each
eye), she can't see, and she assumes that Tommy is her husband returning home
for the night.  Thanks to Bloviator.)
  http://en.wikipedia.org/wiki/Facial
  http://www.gamefaqs.com/pc/371671-mafia/faqs/37141

  (She says, "Hello darling, did you have a good day today?" and there's a big
painting of a bunny on the wall nearby.  She's identical to the blonde whore
that's either in the second floor lounge or in the room with a Knife in the Cor-
leone Hotel in "The Whore."  So the prosecuter's wife is a whore.  Well, I think
it's shocking.)

                     11-04 Visiting Rich People-The Safe

  Cutscene: Tommy says, "So, show me what you can do, Salvatore."  Salvatore
says, "Okay, chief" and starts trying to open the locked safe.  Before long, the
prosecutor's Silver Fletcher pulls up and parks below at the garage door.  Tommy
exclaims, "Christ!  It looks like we better get out fast, Salvatore."  Salvatore
opens the safe and says, "Got it, chief.  Piece of cake."


  Shoot-out exit

  (0rland0walkthrough's method--see the videos at the end of this section)

  We overhear a guard say "Everything's fine, boss" because Tommy hadn't caused
the guards to shoot.

  Have Tommy get (RMB) the documents from the safe, tell Salvatore to wait,
equip the Colt 1911, go through the door into the short hall, go right through a
doorway with an open door, go right to the stairs, and go down a couple steps.
When the prosecutor in a light gray suit and a guard in black clothes appear
from outside at the doorway on the far side of the living room, have Tommy shoot
the guard--you fail the mission if Tommy kills the prosecutor.  (The shoot-out
music starts.)

  (You can create and compare screenshots to see that the prosecutor and Pep-
pone, whom we see in a photograph in "Intermezzo 4," and the guy trying to get a
loan to build a fun park in "Moonlighting" look identical.)

  Have Tommy switch to a shotgun, crouch, go down to the T-intersection of the
stairs, and shoot the guard that goes right to left past the doorway to the out-
side when he appears at the window left of the doorway.

  Have Tommy get up, go through that doorway, and go ahead and left to shoot the
guard that comes from behind the nearby corner of the house and runs ahead into
the yard.  Have Tommy turn and walk sideways while shooting two more guards that
appear at the same corner of the house.

  Have Tommy, facing the side of the house of the doorway he'd come through, go
left to go around the corner of the house and shoot a guard.  (When he dies, the
shoot-out music stops.)

  Have Tommy go back through the door he'd come through, up the stairs and the
left branch of the stairs, through the doorway ahead and to the right, go right
in the hall to get his Baseball bat, turn and go to the other end of the hall
and through the doorway into a room, tell Salvatore to follow, go back out
through the door, go right and through the doorway, go down the stairs and
through the doorway to the outside, and go ahead to the Silver Fletcher.


  Stealth exit

  (uberwolf420's method--see the videos at the end of this section)

   We overhear a guard say "Everything's fine, boss" because Tommy hadn't caused
the guards to shoot.

  Have Tommy get (RMB) the documents from the safe, go through the door, go
ahead to the end of the hall, go downstairs, open the door, go through the hall
making sure the maid isn't in the kitchen that's on the left, though the bend to
the left of the hall, go to the doorway of the room with stairs that branch in a
T-intersection, wait for the guard outside to go by right to left, go though the
room, go through the door, use a fully powered Baseball bat to knock out the
guard, and run to the Silver Fletcher.


  (RedFireFox999's method--see the videos at the end of this section)

  Have Tommy get (RMB) the documents from the safe, go through the door into the
hall, go right to a door and close it, wait till the sound of the footsteps of
the prosecutor entering the house and going through it is over then the sound of
the guard walking outside stops, open the door, run down the stairs, crouch for
a bit to let the guard outside go by right to left, go though the door, and use
a fully powered Baseball bat to knock out the guard.  Have Tommy run to the Sil-
ver Fletcher.


  (If you have Tommy run down the stairs and fire a few shots into the air right
after Salvatore unlocks the safe, it may cause the prosecutor to get back into
his car and drive away.  Thanks to "Mafia Observations" by AsaSK.)


  Have Tommy tell Salvatore to open the Silver Fletcher for him.  Salvatore
picks the lock and says, "There you go, chief."  (Tommy can now jack or pick the
lock of a Silver Fletcher.)  Have Tommy drive Salvatore down the curved drive-
way.

                     11-05 Visiting Rich People-Escape

  Salvatore says, "Drop me off at home.  I live across the street at the stadium
a little ways from where you picked me up."  (His home is by the "MONUMENTS"
store on the south side of the street a bit to the east of the T-intersection at
the southwest corner of the most northern block of Hoboken.)

  The Silver Fletcher is a good car to save, so have Tommy drive carefully to
take Salvatore home then park in the back lot of Salieri's Bar.  You can have
Tommy see Ralph to eliminate any of the cars behind Salieri's Bar if you want,
then have Tommy try to open (RMB) the front or back door to save the game.

  The Silver Fletcher Silver is added to the garage/back lot at Salieri's Bar.

  The Silver Fletcher Silver is available for "Freeride."

  Video walkthrough
  longer stealth melee dining room door entrance/shoot-out exit version
  by 0rland0walkthrough
  http://www.youtube.com/watch?v=uZ7spvhAtKQ
  http://www.youtube.com/watch?v=_pLLMuutOW0
  http://www.youtube.com/watch?v=RSRphf8np4Q

  At the next link is a variation on that method by Odysseus218 who manages to
have Tommy startle the maid yet knock her out before she finishes yelling
"Guard, there's a burglar here--he wanna kill me, he wanna kill me" on the
porch.  Odysseus218 has Tommy close the porch door, close the kitchen door, and
turn out the kitchen light, and the guards aren't triggered to shoot at him.
  http://www.youtube.com/watch?v=qoqIb5qaEdE

  Likewise, XmafiaguyX manages to have Tommy startle the maid, who finishes her
yell on the porch, on his way up the stairs to the safe yet get to it a couple
seconds after she's through yelling and the guards aren't on the attack after
the cutscene.
  http://www.youtube.com/watch?v=avYb7zXe47M

  shorter side door entrance/stealth exit version
  by uberwolf420
  http://www.youtube.com/watch?v=XWb8svgZh1k
  http://www.youtube.com/watch?v=lxgZRDxkI-o

  shorter fuse box side door entrance/stealth exit version
  (This also demonstrates how much brighter video game night scenes should be
made for YouTube walkthroughs)
  by RedFireFox999
  http://www.youtube.com/watch?v=-XJylomhx6g


  12  A Great Deal!

                     12-01 A Great Deal!-Salieri Bar

  Cutscene: Salieri is presiding over a meeting with Tommy, Paulie, and Sam in
his office at Salieri's Bar.  He congratulates the others on how well the last
mission went (Tommy stealing incriminating evidence against Salieri, and Paulie
and Sam murdering any witnesses against Salieri):

  "Well done, boys--the last job went fine.  There's no evidence or witnesses
left against us.  Thanks to your persuasive methods, they won't even squeak."
Paulie says, " Thanks, boss--we try to make you happy."  Salieri says, "Ha ha
ha ha!  Well, you certainly did.  But today we're here for something else.
Paulie has a pretty interesting proposal."

  Paulie says, "Well, I met a guy from Kentucky: William Gates."  (It's probably
a reference to William "Bill" Gates, a founder and chairman of Microsoft and co-
founder of the Bill and Melinda Gates Foundation.  The game was primarily devel-
oped for the PC.)
  http://en.wikipedia.org/wiki/Bill_Gates

  "Everyone knows that Kentucky makes the best home-brewed whiskey.  Well, any-
way, this guy almost threw up when he tried the whisky which Morello sells here.
When he gave me a drink of this stuff they brew back there?--forget about it--I
won't drink anything else!

  "So I asked him about it, right?  He said it was no problem--that he could de-
liver me as much as I wanted.  Y'know, I got jazzed thinking about the dough
we'd make on it.  Well, I ordered a truckload of it.  I said to myself: if it
catches on here, we can make a bigger deal later."

  Salieri says, "It would certainly be a good replacement for the loss of our 
Canadian.  I like it--nice one."  Tommy says, "Me, too."  Paulie says, "So we're
gonna pick up some beautiful booze."  Sam says, "I'm already looking forward to
it."

  Tommy asks, "Where are they hiding it?"  Paulie says, "They'll meet us in the
big parking garage."

  Salieri says, "We have to be more careful than we were before" ("A Trip To The
Country").  "You'll get to the place by car with two other boys.  They'll be
your escort on the way back.  You three pick up the truck and take it to our
warehouse in Hoboken.  The boys are already out in the yard waiting in the car."
As Tommy, Paulie, and Sam leave, Salieri says, "And bring me back a bottle so I
can finally drink something decent."  Sam says, "Count on it, boss."

  Tommy, Paulie and Sam go to a Schubert Extra Six Fordor in the back lot of the
bar.  There are already two gangsters in the front seats.  As they get in the
back, Sam says, "Get in--we're going for some medicine," and Paulie says, "Here,
Tom--this might come in useful" and hands Tommy a Thompson 1928.  Tommy says,
"Thanks."

                     12-02 A Great Deal!-The Parking Lot

  The car parks in front of the Grade Level Parking Lot parking garage (the
building indicated by a brown rectangle at the northeast corner of the block of
"LAND" of "CENTRAL ISLAND" on the Map--Tab).  Tommy, Paulie, and Sam get out of
the back seat of the car.  Paulie tells the two gangsters in the front of the
car: "Wait for us here, boys.  We'll be back in a little while.  When we drive
out, follow after us.  Then we'll have a shot at the warehouse."  One of the
gangsters says, "Sure, boss."


  Have Tommy enter the parking garage.  The attendant in the booth on the left
tells Tommy, "They're waiting for you already, mister."  Have Tommy lead Paulie
and Sam to the third floor, the top floor--the stairs on the right offer the
most direct path--and go to the five men by a Bolt Model B pickup truck, which
has boxes of Kentucky whiskey in the back.


  Cutscene: Paulie greets the spokesman of the group by the truck--"Hey there,
Bill.  It's good to see you again."  Bill says, "Hey, Paulie."  Paulie says,
"These are my partners and good friends.  They like the idea of working together
and they also like first-rate whisky, which yours certainly is."  Bill says,
"That it is!"

  Paulie says, "The main thing is that Don Salieri likes it, too, and since he's
financing the whole deal"--Paulie takes a batch of paper money from beneath his
coat--"here's your first payment for the goods."  Paulie gives Bill the first
payment.  Bill says, "Give Mr. Salieri my regards.  I'm always happy to do busi-
ness with people like him."  Paulie says, "You should be, Bill--you could hit it
big with this.  If this small delivery works out for us, we'll order a lot more
next time."

  Two cars of eight gangsters in black or dark gray suits speed to the other
side of the floor and the gangsters emerge from them with guns.  Tommy calls
out "Take cover!" and dives to the side--Paulie dives the other way, as a shoot-
out begins with Pump-action shotguns and Thompson 1928 machine guns.

  (The gangsters that attack Tommy's group can be found earlier with the noclip
function of "MafiaCon1.2."  They're behind the wall of the building which has a
mainly blue and beige first floor, beige second floor, and gray floors above
that, which is across the street from the entrance to the parking garage.
Thanks to "Mafia Observations" by AsaSK.  You can also use the noclip feature of
"Mafia Hack V1.03" to do that--see the "Mods" section.)

  Bill, the only one who isn't armed, doesn't move and asks, "What's going on?"
Paulie asks, "Jesus, who are they?"  Bill is killed.  Sam or one of Bill's men
says, "Fire--kill the bastards!"  Several men on either side fall to the ground.
Someone in Tommy's group yells, "Damn!"


  Paulie's and Sam's Health bars appear above Tommy's.  You can shoot cars and
yellow barrels till they explode to help you kill the opposing gangsters.  If
you have Tommy use a car for cover, it could explode from being shot, so use it
at a distance and briefly if at all.  Have Tommy crouch, kill the opposing gang-
sters, especially concerned to kill the gangsters that attack Paulie or Sam,
then gather weapons throughout the following.

  Have Tommy kill the first two cars of opposing gangsters then the third car of
gangsters that appear after that.  (You might have Tommy shoot the grill of a
car to blow it up if Paulie and Sam aren't near it.)

  (Bloviator's walkthrough has a tip by Anatoly Ivanov to have Tommy fire a few
shots, go down the stairs far enough to be protected when a Grenade is thrown to
the bottom of the stairwell, then go back up to resume the fight.  Tommy, Paul-
ie, and Sam may lose less Health this way, for some reason.)
  http://www.gamefaqs.com/pc/371671-mafia/faqs/37141

  Have Tommy go down the slope to the upper floor of the second floor and kill
two gangsters.  One gangster is usually in the middle of the floor in or by the
fenced section.  There's a Health cabinet with 50 Health in it.  The other gang-
ster is usually behind the gray Schubert Six car at the other end of the floor.
After Tommy kills him, have Tommy get four Grenades, one by one, from a box by
the car.

  Have Tommy go to the slope to the lower floor of the second floor to begin
killing another four or five gangsters, go down that slope to the lower floor of
the second floor and finish killing them, then go down to the upper part of the
first floor and go toward the other end of it.

  There are a couple of gangsters' cars on the slope down to the lower part of
the first floor.  The gangsters behind the cars throw a couple of Molotov cock-
tails to the top of the slope as Tommy approaches it.  Have Tommy, from a safe
distance away, throw a Grenade or two at the cars to blow up and kill some gang-
sters if Paulie and Sam aren't near the cars, shoot any gangsters visible from
the slope, then go to the lower part of the first floor to shoot any remaining
gangsters.

  Have him use the Health cabinet on the wall to the right of the exit for 50
Health.  (Tommy can't get the attendant's shotgun.)

  
  Cutscene: Sam says, "Bill's kicked it.  He won't be no magnet now."  (This is
a reaffirmation of the idea that "Bill Gates" is a reference to the same-named
Microsoft magnate.)  Tommy asks, "What the hell was that, Paulie?  Who were
those hoods?"  Paulie asks, "How should I know?"  Sam says, "Okay, okay.  Well,
we can't hang around here waiting for more of them to show up.  Let's get the
truck and get the hell out of here.  Tom, you drive--I'll follow behind in one
of the other cars."
  http://en.wikipedia.org/wiki/Business_magnate


  Have Tommy lead Paulie to the top floor and get in the Bolt Model B pickup
truck that has boxes of whiskey in the back.  A damage meter for the truck ap-
pears in the middle of the bottom of the screen.  Have Tommy drive to the ground
level, getting out to use other vehicles to clear the path if needed, and drive
out of the garage.

                     12-03 A Great Deal!-Car Chase

  Have Tommy get out of the truck and go left to use Grenades to kill the gang-
sters before they get into two cars to chase and attack the truck.  If any sur-
vive the Grenades, have Tommy kill them with his Thompson 1928 before they get
up.  (Thanks to Bloviator's and uberwolf420's walkthroughs.)  Otherwise, have
Tommy drive close to the right edges of cars and corners, etc., to shake their
tail or have Tommy stop and shoot them.

  (You can have Tommy drive the truck a few feet to block Sam's path, have Tommy
get out and kill the enemy gangsters, get back in the truck and move it a few
inches, then run to Sam's car.  With luck, it hasn't moved yet and Tommy can get
in the passenger side.  Tommy can do driveby shootings with any gun while Sam
drives to the Works Quarter.  If you're lucky, Paulie gets in Sam's car, too, so
when Tommy gets to the warehouse, the mission is complete.  Thanks to "Mafia
Easter Eggs" by Underground.)
  http://www.gamefaqs.com/pc/371671-mafia/faqs/20741


  Have Tommy drive to Salieri's warehouse, which is on the east side of the road
of the east side of the northern block (the one mostly surrounded by a road in-
dicated by a thin line) of Hoboken.  Tommy says, "Okay--we did it!"

                     12-04 A Great Deal!-Back At The Bar

  Cutscene: Salieri presides over a meeting with Tommy, Paulie, and Sam at a
table in Salieri's Bar, which is closed and partly lit.  Paulie says, "So it
looks like Morello got in the way of things again, boss."  Tommy says, "Can't
seem to shake off this bad luck."

  Salieri says, "Boys, you won't believe this, but it's completely the other way
around.  The only one who really had bad luck this time was Morello."  Paulie
asks, "What?!"  Salieri says, "I found out who our Mr. Gates really was."  Tommy
asks, "And?"  Salieri says, "Gates was never really from Kentucky.  He was a
small-time thief who stole the goods from Morello and wanted to sell them to
us."  (Along with the Bill Gates reference, this may be a veiled reference to
Microsoft controversies.)
  http://en.wikipedia.org/wiki/Criticism_of_Microsoft

  "Morello doesn't think that he almost stopped our deal but that we pinched a 
truckload of his most expensive whisky.  I bet that bastard's happy now."

  Tommy says, "Unbelievable!"  Paulie says, "Well, that worked out just fine.
Let's drink to that!"  Salieri says, "To another success, boys--salute!"  The
group drinks to their success.


  Tommy can jack or pick the lock of any Lassiter V16 Roadsters, which are
available for "Freeride."

  Video walkthrough
  by 0rland0walkthrough,
 uberwolf420, and TheGamesPerson
  http://www.youtube.com/watch?v=WrO6u_PgK-k
  http://www.youtube.com/watch?v=7vS7tbWCD5c
  http://www.youtube.com/watch?v=NUzyv9t0K-4
  http://www.youtube.com/watch?v=TqFGphxj7To
  http://www.youtube.com/watch?v=mOFqssT8iJE
  http://www.youtube.com/watch?v=f9K7uLNV3Z8
  http://www.youtube.com/watch?v=aLFZoiPjsQg


      Intermezzo 3

  Cutscene: 1938

  The headline on the front page of the Lost Heaven Courier declares Dec.5, 1933
as the end of Prohibition (it's the date of the ratification of the Twenty-first
Amendment).
  http://en.wikipedia.org/wiki/Twenty-first_Amendment_to_the_United_States_Con
stitution

  Tommy continues to confess his experiences with Salieri's group to Det. Nor-
man.

  Norman asks, "The end of prohibition in thirty-three.  You probably weren't
too happy, huh?  Uh, the end of the good ol' days."

  Tommy says, "Yeah, not too happy, but it wasn't all bad.  Eventually, I did
get married to Sarah and had a daughter.  It was a good time.  But life went on
in business.  We made a huge amount of dough during prohibition which we in-
vested into new deals.  A lot of them were legitimate.  We had regular firms
like construction, transport, restaurants, we ran labor unions, and, of course,
there was gambling, betting, the lotteries.  We actually did really well.  We
just tried to stay out of drugs, even if it wasn't always easy."

  Norman asks, "C'mon!  Business is business, right?"

  Tommy says, "You're way off there.  The Cosa Nostra ain't no Paddies or China-
men."  (Tommy associates drug dealing with Irish or Chinese organized crime.)
With drugs comes big money and even bigger problems.  When someone has a problem
with the cops because of drugs, he does the sensible thing--he admits it.  If
his family catches him they rub him out.  Drugs are taboo."

  Norman asks, "So, what--there's some kind of grand pooba passing judgment?"

  Tommy says, "Something like that.  The leading families choose a Boss of
Bosses.  They sort out the big problems and set the rules of the game."

  Norman asks, "So criminals who break the law have their own courts that judge
them?  That's just great."

  (Tommy tries to rationalize crime: with an amoral way of comparing sets of
laws, he says laws are just matters of someone with power exerting their force.
He denies the fact that his group murders--he says crime groups can't use fines
and jails, so they kill those who break their laws.  Tommy denies the fact that
crime groups use robberies and coercion for payoffs--he claims people go to mob
bosses freely to pay for help.  I don't think this is a great way to convince a
detective to give you a relocation program.)

  Tommy says, "Laws aren't changeless, holy words.  Every country in the world
has their own.  It's just somebody with a lot of power applying their own will.
It depends on the person whether they'll serve someone else blindly or apply
their own will.  Why should the Don be restrained?  The Mafia prevailed through
prohibition with its own laws.  A handful of poor uneducated immigrants from
Sicily were stronger than all the laws, courts and police here in the States.
That took some doing."

  Norman asks, "What, with murder?  With the suffering they caused?"

  Tommy says, "C'mon--you think that the Mafia just murders innocent people?
The mafia punishes those who break laws, and the majority of your laws too.  Un-
fortunately, we can't put anyone in jail or fine them.  Everybody who comes and
works for us knows what to expect if he breaks the rules.  People lie and steal
and there are lots of criminals here who get unbelievable pleasure when they
steal from the mob, as well as the mafiosos who get pleasure from cheating the
state."

  Norman asks, "And what about all the payoffs, robberies, and raids, uh?"

  Tommy says, "Hey, the cops ain't no saints neither.  No Don encourages his men
to go around harming people and what other people do on their own isn't our con-
cern.  And as for the payoffs, most people come to the Don for help and advice
on their own.  And they'll pay gladly for it.  The Don is an esteemed person.
But not every Don is like Salieri.  That's the truth."

  Norman says, "There you go.  Your system works, but you know why?  Because
you're a bunch of selfish murderers and you only care about your own gain.  All
your efforts are spent ensuring that you live like pigs in shit.  That's why
you're so successful--you're only looking out for yourselves.  We look out after
everybody.  A few cops have to ensure law and order for all, and that's a much
harder job."

  Tommy says, "That's true, but you can easily leave the Don outside your pro-
tection.  He'll watch his own back."

  Det. Norman reminds Tommy: "And what about you?  What are you sitting here
for?"

  Intermezzo 3 recorded by olivierkahm
  http://www.youtube.com/watch?v=Xhms1txAOKo


  13  Bon Appetit!

                     13-01 Bon Appetit!-City

  Cutscene: 1935

  Tommy enters Salieri's Bar where Salieri is seated at the bar.  Salieri says,
"Ah, Tommy--I'm glad you're here.  I was afraid I'd miss you."  Tommy says,
"Hey, boss--what's going on?"

  Salieri says, "There's something I've been looking forward to all week.  I'm
going to Pepe's restaurant for lunch, but my personal bodyguard has called in
sick.  There's nobody here who could take me, and I prefer not to go to these
things alone.  You'll take me, won't you?"  Tommy says, "Certainly, boss."
Salieri says, "Bravo."

  Salieri leads Tommy outside and says, "Let's get going then--I'm already pret-
ty hungry.  Have you got a piece on you, Tommy?"  Tommy says, "Yeah, I got one.
You think I'll need it?"  Salieri says, "Well, ha ha, probably not, but it's
better to be sure.  You know how it is."

  At the front of the bar, Salieri tells Tommy "We'll take my car," hands him
the keys, and gets in the passenger seat.


  Have Tommy use Salieri's Lassiter V16 Roadster to drive him to Pepe's restaur-
ant, which is in at the indication of a driveway on the north side of the block
that's south of the block with "N" of "NEW ARK" on the Map (Tab).

  On the way, Salieri extols the virtues of Pepe's masterful genuine Sicilian
cooking: "Tommy, I'm really looking forward to this.  Pepe is a native Sicilian,
and, above all, a fantastic chef.  Whenever I feel like a specialty from back
home, I go to him.  Wait till you try his cheeses--forget about it.  Luigi's a
great cook but Pepe is a real master--a maestro!"

                     13-02 Bon Appetit!-Pepe's Restaurant

  Cutscene: Tommy parks in front of Pepe's restaurant, opens the car door for
Salieri, and they go toward the restaurant.  Salieri says, "At last--I could eat
a horse!"

  Entering the restaurant, Salieri and Pepe greet each other enthusiastically.
Pepe says, "'ey, Don Salieri--welcome!"  Salieri says, "Pepe, you don't even
know how much I'm looking forward to your specialties!"

  As Tommy and Salieri are finishing their meal, Salieri tells Pepe, who's
standing nearby, "Fantastic meal, Pepe--I haven't eaten that well in a long
time!"  Pepe says, "Molte grazie" (Italian: "many thanks"), "Don.  Praise from a
gourmet like you always make-a me fill with joy!"  Salieri says, "Oh, please--
I'm no gourmet."  He jokes that "If you knew what I ate for dinner yesterday,
you definitely wouldn't say that--ha ha ha ha ha ha."
  http://en.wiktionary.org/wiki/Special:Search?search=Molte+grazie

  Pepe asks, "Can I get you anything else, Don?  I have an excellent Chianti"
(a dry, usually red, wine from the Tuscany region of Italy, or a similar wine
from elsewhere).  Salieri asks, "Really?  Let's get it out here then, Pepe!"
Pepe says, "At once, sir" and goes to get it.
  http://en.wikipedia.org/wiki/Chianti

  Salieri asks, "How did you like it, Tommy?"  Tommy says, "It was fantastic,
boss.  I'll have to bring Sarah here sometime."  Salieri says, "Ah, yes--you
certainly should, Tommy."  He jokes "Just be careful so that Sarah doesn't take
offense--she cooks worse than Pepe--ha ha ha ha ha ha ha."

  Six gangsters get out of two Schubert Extra Six Fordors in front of the res-
taurant and shoot Thompson 1928s and Pump-action shotguns through the front win-
dow.  Tommy provides cover for himself and Salieri by pushing their table on its
side.  Salieri says, "What the hell is goin' on?  This is ruinin' my lunch!"
Tommy says, "Morello must have nothing better to do."  Salieri says, " They
could have at least let me taste the wine, Cafonis!"  ("Cafoni" is Italian for
"peasants, boors.")
  http://www.becomingitalian.com/labels/Italian%20teachers.html
  http://en.wiktionary.org/wiki/cafone

  One of the attacking gangsters says, "Get this over with."  Another gangster
says, "Ha ha ha!  Throw him his present, Joe--maybe we'll smoke him out."  One
of the gangsters throws a Grenade to the restaurant floor, but it misses Salieri
and Tommy, who have their guns drawn.  The explosion sets the restaurant on
fire.

  Tommy says, "Working for you is real interesting, boss."  Salieri says,
"What'd you say?  My ears are ringin' from that blast."  Tommy says, "Yes,
boss."

  Salieri says, "It looks like we won't get out this way.  Try and run round the
back of them while I keep them entertained."  Tommy says, "Yes, boss.  Be care-
ful."


  Salieri's Health bar appears above Tommy's.  Throughout the following, have
Tommy crouch when shooting and gather weapons as needed.  There are more gang-
sters to shoot than just the six seen before.

  While Salieri fires at Morello's gangsters with his S&W Model 27 Magnum, have
Tommy go to the back of the room and go right to go through the door, use his
Colt 1911 to shoot through the window on the right to kill the gangster in the
distance if he's visible, use the Health cabinet on the left for 25 Health (now
or later), then go out the back door.

  (There's a Boxer dog in the lot.)

  Have him go right, through the lot to the alley, kill the gangster on the
sidewalk past the alley if he hasn't already, get the dead gangster's Thompson
1928, and equip it.

  Have Tommy go back to the lot, open the door at the top of the steps of a
place beside Pepe's, and shoot one or two gangsters.

  Have Tommy go to the front corner of the building and use the corner for cover
if needed, or move ahead near the wall to avoid the shotgun fire of a gangster
on the second floor of a place beside Pepe's, to shoot several gangsters.

  The gangster on the second floor in the building to the right (facing Pepe's)
of Pepe's is on the second floor stairway landing.  Have Tommy go toward the
bottom of the stairs aiming up and back till the gangster comes into view and
shoot him.


  Cutscene: Tommy is on the sidewalk that goes by Pepe's and Salieri stands on
the steps of a place next door.  Salieri says, "I have to say--you got balls,
Tommy.  You saved my ass."  Tommy says, "You weren't so bad yourself, boss."
Salieri exclaims, "Christ, that was crazy.  Thank God Pepe hid.  Poor guy--I'll
have to send him some dough for repairs."  Tommy says, "We should."

  "Boss, I'd like to know how they knew where we were.  You think they followed
us?"  Salieri walks down to the sidewalk and says, "I don't think so, Tommy.  I
have a feeling I know who set me up."  Tommy asks,  "Who?"  Salieri says, "Car-
lo, my bodyguard!  That God damn son of a bitch!  He's the only one who knew
where I was going.  And he also excused himself from work today!  He knew very
well what was gonna happen!"  Tommy says, "That sounds pretty likely."

  (Carlo is mentioned earlier in the Lucas Bertone mission of "Omerta."  Tommy
has to beat up Stan, the bouncer at the Black Cat Bar, for Lucas' friend Carlo.)

  Salieri says, "Yeah, I think so.  I'll tear him apart like a rag doll.  Carlo
lives in a rented house in Little Italy a little way from our bar."  Salieri
starts walking toward his car and says, "There's a pizzeria downstairs.  We're
goin.'"

  (Actually, if Salieri went to Pepe's with any regularity with his own car, an
expensive one for the time, parked out front, he was being so publicly visible
that I don't know how he could be sure it was Carlo who told Morello's gangsters
Salieri would be there.  They could have found out from various people in the
time it took Salieri to finish his meal, too.)

                     13-03 Bon Appetit!-After The Attack

  Have Tommy collect weapons from the area in front of Pepe's and drive Salieri
in the car of your choice to Carlo's place, which is in the four story building
on the north-south road north of the west end of the West Marshall Bridge.  Have
Tommy go to the brown wooden doors of Carlo's part of the building.

                     13-04 Bon Appetit!-Carlo

  Have Tommy follow Salieri up the stairs to Carlo's front door.  

  Salieri shouts, "Carlo, you old bastard--we're comin' for you!  Let's do it,
Tom.  Break down the door."  Have Tommy kick (RMB) open the door.  Salieri says,
"Bust in there and kill the bastard."  Have Tommy run after Carlo.

  Carlo, who's in his underwear, goes out the window and down the fire escape to
the lot below.  Salieri shouts, "He's run down the fire escape, Tommy--get him."
Have Tommy quickly climb out the window and shoot Carlo to try to shoot him
while he's on the ground below and to the right.  Carlo will probably get away,
so have Tommy go down the fire escape and shoot Carlo, who fires at Tommy with
an S&W Model 27 Magnum from somewhere in the lot.

  While Tommy does these things, Salieri occasionally calls from Carlo's apart-
ment window: "Shut up, lady, or you're next" "Kill that bastard, Tom" "Don't be
an idiot--shoot the bastard" "Don't waste your time with him--he's shit" "Carlo,
ya dirty rat--weren't you well off here with us?  What'd I do that made you want
to do this?" and "Shoot his brains out the back of his head."

  Have Tommy shoot Carlo's three friends who come out of a door near the base of
the fire escape to attack Tommy with a Baseball bat, a Colt Detective Special,
and a Steel Bar.  The man with light beige pants and a dark short sleeved shirt
is the one with a Colt Detective Special.

  (This and "A Trip to the Country" are the two missions in which Tommy can get
a Steel Bar to use as a melee weapon.  The Steel Bar is a more powerful melee
weapon than the Crowbar.  The man in this mission with a Steel Bar has a blue
short sleeved shirt and brown pants.)


  Cutscene: Tommy and Salieri walk back to the front of Carlo's place.  Tommy
says, "You know what, boss?"  Salieri asks, "What?"  Tommy says, "That's the
first time I knocked someone off in their underpants."  Salieri says, "It's
nothing--first time for me, too.  There's a first time for everything."


  In a room of some unknown location, mob leader Don Morello visits his brother
Sergio, who's in the midst of overseeing the beating two thugs are giving to a
man who's wrists are tied overhead.

  Sergio Morello says, "Well, who do we have here?"  Don Morello says, "How are
you, Sergio?  Staying out of trouble?  I see you got a new punching bag."  Ser-
gio says,. "Well, the gentleman here thinks that the finances of our labor union
ain't fair and he wants to strike."

  Don Morello leans toward the man being tortured and says, "I've always said a
strike is a bad thing--real bad, unless, of course, it's organized by my dear
brother for a higher goal.  The man being tortured says, "You won't get away
with this--the boys'll show you."  Don Morello says, "I think you're overesti-
mating their bravery."  The man being tortured says, "You cockroach."  Don Mor-
ello says, "I didn't come for this discussion, unfortunately."

  Sergio says to the torture victim, "We'd like to introduce you to some of our
principals about labor unions in this free country of ours.  Carry on, boys."
The two other thugs resume beating the man.

  Sergio asks, "What's the reason for you coming, brother?"  Don Morello says,
"Salieri is alive."  Sergio asks,  "What?!  How could he survive?"  Don Morello
says, "I'm afraid in the current situation we can't ask him and there is nobody
else who could tell us what happened.  Our guys are dead, the customers at the
restaurant are dead, and that sneak Carlo is as well."

  Don Morello turns to the two administering the beating and shouts, "Could you
please shut up?  We're tryin' to talk here!"  The man being tortured says, "Go
to Hell."  One of the men administering the beating says, "That's no way to talk
to Mr. Morello" and the beating resumes.  Don Morello says, "Bum."

  Sergio says, "God, he should have been there alone.  How could that old man
kill so many of our guys?"  Don Morello says, "He's as old as me, so I wouldn't
say that.  But he probably wasn't there alone.  I think he'll be planning how to
get rid of us right now."

  Sergio asks, "What shall we do?"  Don Morello says, "I will try to figure out
something.  Anyway, be careful--now his best guys will be after us."  Sergio
asks, "So we really at war?"  Don Morello says, "We have been for a long time
already, but now more than ever before.  Take good care of yourself, brother."
Don Morello leaves.

  One of the thugs giving the beating asks, "Boss, it looks like he's had
enough.  What do you want us to do with him?"  Sergio says, "I don't know.  Fin-
ish him off and dump him in the ocean."


  The Lassiter V16 Roadster Green is added to the garage/back lot of Salieri's
Bar.

  The Crusader cars (Crusader Chromium Fordor, Crusader Chromium Tudor) are
available for "Freeride."

  Mission
  by 0rland0walkthrough, uberwolf420, and TheGamesPerson
  http://www.youtube.com/watch?v=Z-uhUctHbew
  http://www.youtube.com/watch?v=GzpawEh-0go
  http://www.youtube.com/watch?v=mazDPqH2wTA
  http://www.youtube.com/watch?v=p8oOjHA9-4I
  http://www.youtube.com/watch?v=QwFFeJBk_b0
  http://www.youtube.com/watch?v=KD3ssvnWBlo
  http://www.youtube.com/watch?v=upWb70Cyyeo


  14  Happy Birthday!

                     14-01 Happy Birthday!-Vincenzo's Workshop

  Cutscene: in Vincenzo's workshop with Tommy and Vincenzo, Salieri says, "Tom-
my, that assassination attempt" ("Bon Appetit!") "means that Morello has openly
declared war on us.  We have to deal with him.  If Morello didn't have accom-
plices with the politicians and other important city organizations, our forces
would be nearly equal.  If we liquidate those people, our opponent will be a lot
weaker."

  Vincenzo pours each off them a drink and says, "That's exactly what we gotta
do--eliminate his strong contacts."

  Salieri says, "Right.  And as we all know, an all-out war must be avoided.
Get the generals then the soldiers will give up without a fight.  So this is
what we'll do--we'll finish them off one by one."

  Tommy asks, "What do you mean, exactly?"  Salieri says, "The first in line is
the city councillor who's caused us so much trouble.  Morello got him into poli-
tics, and that makes him a big supporter.  We'll take care of him after the boy,
and I mean today."

  Vincenzo says, "The councillor is celebratin' his birthday and has decided to
throw a huge shindig.  He's havin' it on a steamboat with fireworks and the
whole nine" (yards) "and he'll be makin' a speech to the paparazzi.  There'll be
a lot people there who won't do dick against us when they see what happens to
him."
  http://en.wikipedia.org/wiki/Whole_nine_yards

  Tommy says, "It sounds pretty risky."  Salieri says, "But well worth the
risk.  Vincenzo knows the plan."

  Vincenzo says, "Okay.  As I said, it's on a steamboat.  It won't be easy to
get in without an invite, but I know you can do it, Tom.  Above all, try not to
raise suspicions before we reach our goal.  Of course, you won't get a weapon
past the security, but I've dealt with that already.  As soon as you get on
deck, go to one of the men's rooms--there'll be a small revolver hidden there.

  "Afterwards, just wait outside awhile.  The councillor will probably be hiding
in his cabin, but he'll be out for the start of the celebration and his speech.
That's your big shot.  During the speech you're gonna pop him, Tom.  It's got to
be in public and this speech is the best opportunity.  There'll be a big crowd
there so you can blend in with them once this thing is all done."

  Tommy asks, "And then what?  I'd like to get back to shore in one piece!"

  Vincenzo says, "Afterwards, it'll be nuts. There'll be some security guards on
the boat, and you should be able to get past them in the chaos.  If not, get to
the bow and Paulie will pull up in a boat and bring you back safely."

  Salieri asks, "So what, Tommy?  It won't be a picnic, but you should pull it
off."  Tommy says, "Okay--I'll do it."

  Vincenzo says, "The boat is anchored on the waterfront on Central Island.  You
better get goin' or you'll miss it.  Keep an eye on the time.  Buona fortuna"
(Italian: "good luck"), "Tom."
  http://en.wiktionary.org/w/index.php?title=Special%3ASearch&search=Buona+for
tuna&go=Go


  Salieri walks down the fire escape, gets in the passenger seat of his white
Lassiter V16 Roadster, and is driven away.

  Have Tommy see Ralphy, who's sitting by several bottles of liquor, for a car.
Tommy says, "Well, here we go again, Ralphy.  Today I need something for one use
because we don't know how it's going to work out."  Ralphy says, "He-He-He-Hey,
Tommy.  Th-Th-Th-That's no big problem."  He says, "I have h-here this little
number--th-th-they're pretty-pre-pretty popular these days" as he goes to a Cru-
sader Chromium Fordor Blue.

  Ralphy says, "Also, they're p-p-puh-pretty solid.  L-L-Look how easy they are
to nab."  Ralphy shows Tommy how to pick the lock of the Crusader Chromium
Streak.

  (Tommy can now jack or pick the lock of any Crusader Chromium.  At this point,
the game calls it a "Streak" but when you've passed the mission the game says a
"Fordor Blue" has been added to the garage.)

  Tommy says, "Yeah--great, Ralphy.  That should do the trick."


  Have Tommy drive it or whichever car toward the street.

                     14-02 Happy Birthday!-City

  Have Tommy drive to the parking lot of the docks at the southwest corner of
the road of Central Island.  Despite what Vincenzo said about watching the time,
the drive isn't timed.  Have Tommy park and go to the other side of the nearby
building.

  (The people on the steamship, the Lost Heaven Queen, are two-dimensional pic-
tures, like life-sized posters, of people.  Thanks to Bloviator.)
  http://www.gamefaqs.com/pc/371671-mafia/faqs/37141

  You can have Tommy go to the receptionist, the man in a tuxedo by a table with
a white tablecloth on a dock, or skip to the next part.  If you have him go to
the receptionist, there's a cutscene.


  Cutscene: the receptionist asks, "Hey, mister--you got an invite?  If not,
kindly take a walk."  Tommy says, "Ehm, I must've left it someplace--um."  The
receptionist says, "Yeah, so like I said--beat it."


  Have Tommy go to the right of the phone booth and go through the doorway of
the nearby building, go downstairs to a locker room, and go toward the two sail-
er suits on a locker.  The screen blacks out for a few moments while Tommy
changes his clothes then we see he's dressed in one of the sailor outfits.  Have
Tommy go back outside and to the receptionist.


  Cutscene: the receptionist frisks Tommy, doesn't find a weapon, and tells him,
"Okay, pal--enjoy yourself."


  Have Tommy go on the dock toward the steamship.


  Cutscene: the gangplank is lifted and the steamship pulls away from the dock.

                     14-03 Happy Birthday!-At The Party

  Tommy boards the boat at the southwest part of the map, so the boat repeatedly
goes west to east by something that looks similar to the south end of the Map.
(If you use the noclip function of "MafiaCon1.2" or "Mafia Hack v1.03" to look
more closely at it, you see that the representation of the lighthouse is only
about as tall as Tommy, for example.)

  Tommy starts with his back to the gangplank at the front of the first deck
looking toward the back.  But I'll refer to the right (starboard) and left
(port) sides of the steamboat from the point of view of looking toward the front
of the ship (the stern).

  - first deck: gangplank in the front, gate to Paulie's boat front right, sail-
or with key left, bathroom with Bucket farther back left, paddle wheel in the
back

  - second deck: dining room with a drink on the bar front, bathroom to clean
and which has a gun back right

  - third deck: band/councillor's speech in the front, councillor's cabin right
back

  (You might like to have Tommy go beyond the directions I give to listen to and
talk with the other people on the steamship, too.)

  (The guy leaning over the railing on the right side of the first deck period-
ically throws up.

  (You can have Tommy go to the front of the second deck and into the dining
room and use, RMB, the glass of wine at the bar three times and he says, "There
isn't time for that."  A little bit later, he'll become drunk--the "camera"
zooms in and out and wavers around.)

  
  As mentioned before, Tommy starts at the front of the first deck looking to-
ward the back.  Have Tommy go to the back of the right (again, that's looking
toward the front) side of the second deck and try to open (RMB) the bathroom
door on which there's a sign that says "SKIPPER HAS KEY."  Tommy can't open the
door without the key.  He says, "Typical.  This has to happen to me."

  Have Tommy do back down to the first/bottom deck.

  Option: have Tommy talk (RMB) to the skipper, who's seated in a chair and who
says, "Yeah, the keys from that puked up pisser?  The lifeguard probably has
them.  He's around here somewhere."

  Have Tommy talk (RMB) to the lifeguard, who's a sailor who looks like he
missed his last shave, wears a blue and white striped shirt, and is found lean-
ing against the rail and smoking on the left back side of the first deck.  At
first, he tells Tommy not to bug him.  Have Tommy talk to him again and he says
he'll give Tommy the keys if Tommy promises "to clean up that mess in there and
bring them back to me."  He say he'll wait on the stern for Tommy.  Tommy asks,
"Clean up?  Ehm, sure--you bet," and the lifeguard gives him the keys.

  (If you skip having Tommy try to open the bathroom door with the sign on it
and have Tommy go directly to the lifeguard on the left side of the first deck
to get the key for it, he'll only say, "Some of these dames ain't gettin' it--
maybe they wanna try a real man," "It's so nice tonight I don't even feel like
workin," and "Don't bother me--can't you see I'm thinkin'?"  He'll get a sailor
on the first deck to do a job for him, stand briefly at the front left and mid-
dle left sides of the first deck, and use the bathroom near his original posi-
tion.

  (If that happens, you'll have to send Tommy to try and fail to open the bath-
room with a sign on it and go back to the lifeguard before he'll talk about the
key for it.)

  Have Tommy go through (RMB) the nearby bathroom door, which has a lifebuoy on
either side of it, and pick up (RMB) the Bucket.
  http://en.wikipedia.org/wiki/Lifebuoy

  (The Bucket is more of a novelty than a good weapon.  If you have Tommy hold
it while punching, he hits people as usual while holding the bucket with his
right hand.  See the video by tpemail at the next link.)
  http://www.youtube.com/watch?v=tPIWF5yTvmg

  Have Tommy go back upstairs to the back right side of the second deck and open
(RMB) the bathroom door.  Tommy says, "Where are you, baby?  My God, what a
stink!"  Have him enter and use (RMB) the bathroom.


  Cutscene: the bathroom door closes and we hear Tommy clean the bathroom.


  Tommy is in the clean bathroom.  Have him turn to the little stand on the far
right and use (RMB) it to get the Colt Detective Special.

  (The gun hidden in the bathroom, especially taken along with the fact that
there's a Corleone Hotel, seen in "The Whore," etc., in Lost Heaven, is a refer-
ence to the movie "The Godfather," 1972, which chronicles the lives of the Cor-
leone crime family.  In one scene of the movie, Michael Corleone/Al Pacino goes
to the bathroom for the gun he uses to shoot Virgil "The Turk" Sollozzo/Al Let-
tieri and Captain McKluskey/Sterling Hayden.)
  http://www.youtube.com/watch?v=1kTQFyMRSXk
  http://en.wikipedia.org/wiki/The_Godfather

  (The headlines shown at the start of the next mission follow the pattern of
headlines shown right after Michael kills Sollozzo in "The Godfather.")

  Have Tommy leave (RMB) the bathroom, find the lifeguard somewhere on the front
of the first deck, and give (RMB) the key back to him.  The lifeguard tells Tom-
my he could "open a cleaning firm" and Tommy says, "Yeah, and I'll use you as
the rag."


  A different method is to have Tommy try and fail to open the bathroom door
with a sign on it on the right back side of the second floor, go to the life-
guard on the left side of the first floor and get the key, skip the Bucket, go
back to the bathroom with a sign on the door and just get the handgun (he can't
clean it without the Bucket), then drop the handgun on the floor on the left
side of the third deck.  The lifeguard will check the bathroom, see it wasn't
cleaned, go to Tommy and complain, "Besides, you didn't even clean up in there,
you bastard" and shove him, then walk away.  Since Tommy dropped the gun, the
lifeguard won't see it when he shoves Tommy.  Then have Tommy get the gun and
continue with the mission.

  Bloviator adds that you can time it so the lifeguard doesn't have time to
check the bathroom and get back to Tommy before the councillor's speech starts,
in which case you don't have to have Tommy drop the gun.
  http://www.gamefaqs.com/computer/doswin/file/371671/37141


  Have Tommy go to the area before the singer and band, Bandits of Rhythm, on
the front of the third deck.


  Cutscene: the councillor and a bodyguard emerge from a cabin on the back right
side of the third deck and are joined by two other bodyguards.  As they go to
the stage, the councillor makes some friendly small talk with people that are
standing nearby.  The councillor says, "Hello there, John--I hope you're enjoy-
ing yourself."  John says, "Good evening.  Yes, it's lovely here," etc.  The
councillor takes the stage and faces the audience.

  Tommy says, "I think it's about time."

  The councillor gives his speech.  Three bodyguards in black tuxedos are sta-
tioned nearby--one on either side of the stage and one in the middle of the back
of the audience.  You can have Tommy shoot the councillor anytime from the time
he starts his speech till he's safe back in his cabin.

  (If you have Tommy talk to one of the guests during the speech, he says it's
nice not to see all the "riff-raff and criminals."  Thanks to "Mafia Observa-
tions" by AsaSK.  He means the guy in a tux who talks with a woman at the back
right side of the third deck--he's later found listening to the councillor's
speech.  One of the things you can get the guy in the tux to say is, "Lost Heav-
en really looks lovely from out here.  You can't see the poor areas--all the
riff-raffs and the criminals.")


  The councillor's speech:

  "Thank you, thank you, and welcome to this little party.  I never guessed I
had so many really nice friends, who, I hope, will drink with me on this special
occasion.  It never occurred to me in my wildest dreams that when I was forty
that I would end up like this.  I started with only a small firm and a few dol-
lars, but I tried as best as I could.  Even in the worst of times, I always
said: 'With integrity a man will go farthest.'  And that motto has lasted till
today.

  "Later on, when things were starting to go well, I got married to my darling
Agnes.  Unfortunately, that terrible war came into our lives.  It was a dreadful
time, but we got through it alive and healthy.  My darling wife and I could look
forward to a victory for our beloved country.  Shortly after the war, my one and
only son was born.  Though the times weren't easy, we did quite well.

  "We brought our son up to be a model American, and instilled in his mind the
principles of being a good Christian.  Even as many firms fell to ruin and
folded after the boom, my business survived.  I was able to make modest dona-
tions to charities, help the unemployed, become a sponsor of the arts, and fur-
ther, we repaired a beautiful, but devastated church.

  "Fate would have it that recently I had to say goodbye to my son in that very
church.  He lost his life to a criminal.  I've been in politics for a long time.
I was elected by honest citizens and I will protect their rights.  I promise
that the rest of my career will be aimed at the pursuit of that gangster and his
counterparts for the murder of my son.  I'm going to clean up this town of
crime!

  "But this is a birthday party.  I've said my piece, and now I just want you
all to enjoy yourselves on this pleasant evening.  I'm starting another decade
of my life and I want to prosper alongside all of you in a healthy and prosper-
ous society.  For me, this is the start of a new era.  I thank you."


  If you have Tommy shoot the councillor during his speech, have Tommy then turn
away from the stage and, avoiding the  bodyguards, go ahead to his left (the
front right part of the deck) to the nearby stairs, go down two levels to the
first deck, go ahead a short distance to a gate that's the last section of the
white railing (before the red and white section) at the front right side of the
ship, and press the Action key (RMB).

  If you have Tommy let the councillor finish his speech and go back toward his
cabin, he walks by those stairs.  Foofighter18 has Tommy shoot the councillor
when he walks by those stairs then has Tommy go right down the stairs, etc., as
shown by Foofighter18's video at the end of this section.


  Cutscene: Tommy boards Paulie's speed boat, and Paulie takes Tommy away from
the steamship.


  Alternate strategies--thanks to the walkthrough by Bloviator:
  http://www.gamefaqs.com/computer/doswin/file/371671/37141

  You can have Tommy open the door of the bathroom that he said he'd clean but
just get the Colt Detective Special without cleaning the bathroom.  (Have Tommy
press against the right side of the room to just get the gun.)  If you have Tom-
my return the key to the lifeguard, he eventually checks and finds that the
bathroom wasn't cleaned then goes to Tommy, and if you don't have Tommy give the
key back, the lifeguard asks Tommy, "How come you didn't give me back the keys--
wasn't I clear eough?"  Either way, the lifeguard shoves Tommy and sees the gun.

  One way to keep the lifeguard from finding the gun is to have Tommy drop it
when no one's around.  The lifeguard will just shove Tommy and walk away, and
Tommy can pick up (RMB) the gun.  Another way is to have Tommy time these things
so the councillor starts his speech before the lifeguard gets to the bathroom
then have Tommy shoot the councillor.

  According to the members of the MafiaScene web site, when Tommy has to assass-
inate the councillor, you can have Tommy go to the front of the first deck, go
as high as he can go up the gangplank, then turn to face the boat.  When the
councillor gives his speech near the front of the third deck, Tommy can shoot
his back.  The shots from his bodyguards aren't liable to hit Tommy at that dis-
tance.  Tommy can go down the plank to the first deck and go left to use (RMB)
the gate in the rail to get to Paulie's speedboat.


  (Although you can have Tommy wait till the speech is over and follow right be-
hind the councillor, who returns to his cabin at the right back of the third
deck, to see the inside of his cabin, Tommy will be attacked by the councillor's
bodyguards.  Thanks to "Mafia Easter Eggs" by Underground.)
  http://www.gamefaqs.com/pc/371671-mafia/fa