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Magic Duels: Origins
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( _ \/\\/\ \\ \/ __ ( \ (_ ) | | | ( D U E L S
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,' ; ) / ,' ) | Spoiler-Free FAQ/Walkthrough -by- |
(,'¯¯¯¯¯ \_/ (,'¯¯¯¯¯' | Shotgunnova (P. Summers) |
| EMAIL: shotgunnova (a+) gmail (d0t) com |
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I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS
System Requirements .............................................. SSTM
Important Terms .................................................. MPRT
Tips N' Tricks ................................................... TPST
III. WALKTHROUGH CAMPAIGNS . . . . . . . . . . . . . . . . . . . . . . WLKT
Gideon (Origins) ................................................. WK01
Jace (Origins) ................................................... WK02
Liliana (Origins) ................................................ WK03
Chandra (Origins) ................................................ WK04
Nissa (Origins) .................................................. WK05
Battle for Zendikar .............................................. WK06
Oath of the Gatewatch ............................................ WK07
Shadows Over Innistrad ........................................... WK08
Eldritch Moon .................................................... WK09
IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN
Achievements ..................................................... ACHV
Card Lists ....................................................... CRDL
Card Overview .................................................... CRDO
Deck List (Player) ............................................... DCKP
Skill Quests ..................................................... SKLL
V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
VI. UPDATES & CONTRIBUTIONS . . . . . . . . . . . . . . . . . . . . . UPDT
VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT
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I. CONTROLS [CNTR]
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Here's the default controls for the game. Keyboards without numpads will have
to remap, although it's rare to ever need those functions.
Pause Menu ------------> Escape
Up --------------------> Up
Down ------------------> Down
Left ------------------> Left
Right -----------------> Right
Select/Perform Action -> Left Click
Cancel Action ---------> Escape
Toggle Zoom -----------> 1
Toggle Timer ----------> Space Bar
Continue --------------> Tab
Mana Tapping ----------> Left Ctrl
View Extra Card Info --> hover cursor over selected card for a few seconds
Toggle Free Selection -> F
Mana tapping applies when the game prompts one to manually select -- hitting
left Ctrl will cycle through the tapping permutations. The AI is better at
doing this than in Magic 2015, but it's not infallible -- players should get
in the habit of doing this themselves when possible.
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II. TH' BASICS [THBS]
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SYSTEM REQUIREMENTS [SSTM]
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OS: Windows 8/7/Vista (XP not supported)
Processor: 2GHz CPU (Pentium 4 or equivalent)
Memory: 1 GB RAM
Graphics: 512MB DirectX 11.0 compatible video card w/ Pixelshader 3.0 support
DirectX: Version 11
Hard Drive: 1 GB available space
Sound Card: DirectX 11.0 compatible sound card
Additional Notes: 1GB RAM (2GB for Vista and Windows 7)
IMPORTANT TERMS [MPRT]
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Here's a list of useful terms for general gameplay, as well as some I use in
the walkthrough. I'll include some of the Magic 2015 keywords as well, since
they're likely to appear in the future and I don't want to forget!
• ACTIVATED ABILITY: These are abilities that require paying a cost -- such
as tapping, paying mana, sacrificing a fellow creature, etc. Activated
abilities are typically found on permanents, but some can be used from the
graveyard, such as Despoiler of Souls' ability. Creatures currently going
through "summoning sickness" cannot activate abilities whose costs require
tapping.
• ANNIHILATOR: Keyword ability in the form of "Annihilator X". When the
Annihilator creature attacks, the opponent sacrifices permanents of their
choosing equal to the creature's annihilator value. "Kozilek, Butcher of
Souls" had this in Magic 2015, but no creatures in MDO currently have it.
Still worth noting, though.
• AWAKEN: Keyword ability in the form of "Awaken X". Cards with Awaken have
a secondary mana cost -- they will do their normal function, then put X
+1/+1 counters on a target land. That target then becomes a 0/0 Elemental
creature with haste that's still a land. In other words, it gives players
an extra body on the field for a higher cost. Only cards in the "Battle for
Zendikar" expansion currently have this keyword.
• BEATSTICK: Slang term for any creature that's a good attacker. This often
means high attack power or good abilities. For example, in Magic 2015,
Terra Stomper was an 8/8 with Trample, ensuring whenever it attacked, it
was likely to do some damage (at the very least, kill some blockers). Good
examples in this game are Outland Colossus, a 6/6 that becomes a 12/12 when
it deals combat damage.
• BLOODRUSH: Keyword ability. Paying a creature's Bloodrush cost discards
the card and bestows its ability to another target creature. For instance,
Wrecking Ogre's Bloodrush grants +3/+3 and double strike to a specified
attacker. The Bloodrush cost tends to be more stringent than if one had
played the creature normally.
• BOUNCING: This is the playful term for returning cards on the field to its
owner's hand or library. Bouncers can be instants (Disperse), sorceries
(Roil Spout), creatures (Separatist Voidmage) and so on. Cards that are
bounced lose all counters placed on them, and this isn't a "destroy" effect,
so it can affect indestructible creatures.
• CANTRIP: Slang for any card that draws a card as a secondary effect, which
essentially replaces itself in terms of hand advantage. In this game, cards
like Hydrolash, Bone to Ash and Wildsize qualify as cantrips. (A card which
whose primary effect is just a card draw, like Elvish Visionary, wouldn't
qualify.)
• CASCADE: Keyword ability. When a spell with Cascade plays out, its owner
picks up cards from the top of their deck until they find a nonland
permanent with a CMC lower than the Cascade's. The chosen card is played
cost-free; the other cards picked up are put on the library's bottom.
• CHUMP BLOCKING: Slang for blocking a creature only to ensure it doesn't do
any direct damage to oneself; the blocker usually dies in the process. For
example, blocking a 10/10 creature with a 0/1 would generally qualify as a
chump block.
• CMC (CONVERTED MANA COST): This is the cost of a card taken as whole. For
instance, Erebos's Titan costs 1 colorless mana and 3 black mana, so its
CMC would be 4 (1+3). Cards with a variable mana cost of "X" are considered
"0" for CMC calculation. Example: Ravaging Blaze is 2 red mana plus "X,"
where "X" can be any applicable number. Its CMC is simply 2, the most basic
amount that can be played to cast it. (Of course, if "X" is zero, then it
doesn't really do anything...)
• COHORT: An ability debuting in Oath of the Gatewatch's Ally cards, which
requires one to tap itself and an untapped Ally to gain an effect.
• CONVERGE: Keyword ability. Cards with this ability deal with using mana of
different colors to improve their effects, not unlike Sunburst in the old
sets. Example: Radiant Flames does X damage to each creature, where X is
the number of colors of mana used it. Radiant Flames has a {2}{R} cost, so
in this game, it could deal up to 3 damage to each creature, or 4 if one
controls an Embermaw Hellion. This keyword will naturally go well with
decks that have many colors of mana.
• CONVOKE: Keyword ability. Cards with Convoke cost 1 mana less to cost for
each creature its player taps while it enters. If a creature shares a color
with the Convoke card, it can count as that color's mana instead of just a
colorless mana. Example: Meditation Puzzle in Magic 2015 cost 3 colorless
plus 2 white mana (CMC 5). It effectively costs nothing if one taps 5 white
creatures; if one only has 5 black creatures, only the 3 colorless mana
could be Convoked for a lower cost.
• COUNTERING: This is done through instants that specify "counter target
spell," along with perhaps other text. Basically, when an opponent tries
get a card on the field, a counter (Calculated Dismissal, Bone to Ash, etc.)
can be played to prevent it effect from occuring. Counters in this game
tend to be blue cards, and may have different restrictions on what they can
counter. Example: Bone to Ash can only counter creatures, Spell Shrivel can
counter anything but can have its effect nullified if the opponent pays 4
mana extra.
• CYCLING: Keyword ability on some cards, each with their own mana cost. If
the cost is paid, one discards that card and draws another ("cycling") or
can search for a specific card (such as "landcycling"). Which type of
cycling is applicable will be said on the card. No card in Magic Duels
currently has this feature.
• DEATHTOUCH: Keyword ability. Creatures with deathtouch will destroy any
creature they deal damage to. Example: Graveblade Marauder (1/4) is chosen
to block an Axebane Stag (6/7). In a typical matchup, the two trade blows,
and instead of surviving as a 6/6, Axebang Stag is slain since it took
damage. Any damage, including noncombat damage, dealt by a source with
deathtouch will be enough to kill its target. Cards that have protection
from certain colors, or are immune to certain damage types, can get around
deathtouch. Creatures that pay their regeneration cost (Undercity Troll,
Skitterskin, etc.) aren't destroyed by deathtouch either.
• DEFENDER: Keyword ability. Defenders can block but can't attack, which
befits their higher toughness. Examples: Guardians of Meletis, Gatecreeper
Vine. Some cards (Gargoyle Sentinel, Ogre Jailbreaker) in Magic 2015 could
remove Defender with their own abilities while others needed help from a
different source (Warmonger's Chariot) to attack. Defenders still deal
damage when they block, provided they have adequate power.
• DELIRIUM: A new ability word from Shadows Over Innistrad. Cards with this
effect earn a special (often recurring) effect if their owner has four or
more card types among cards in his/her graveyard. For the unfamiliar, card
types are the following: artifact, creature, enchantment, instant, land,
planeswlker and sorcery. Cards that are multiple types at the same time,
like Guardians of Meletis (an artifact creature), count as both the types.
• DESTROY: Type of ability that, well, destroys the target card type, either
outright (Flesh to Dust) or when a condition is met (Cruel Revival). Cards
with "indestructible," like Erebos's Titan, are immune to destroy effects.
Same goes for cards with protection from a spell's color (ex: the white
Divine Verdict would do nothing on a foe with protection from white). Using
exile/bouncing/tapping effects can be good ways to deal with indestructible
targets.
• DEVOID: Keyword ability. Cards with Devoid are considered colorless even
though they have colored mana costs. For instance, Mist Intruder's a {1}{U}
creature with Devoid. It may have blue mana in its casting cost, but isn't
blue for all intents and purposes. If an enemy blue creature had intimidate,
it wouldn't be able to block it, for instance. Devoid creature are different
from artifact creatures, too, note.
• DEVOTION: This term is found on some cards. Devotion amounts to 'X', where
'X' is the number of specified mana symbols in mana costs of all permanents
one controls. Example: Nylea's Disciple gains life equal to one's devotion
to green. Mana symbols in the card text (such as "pay green mana, tap: get
X effect") don't count toward devotion.
• DEVOUR: Keyword ability. Creatures with this ability get +1/+1 counters
for each creature one sacrifices as it enters the field. How many counters
it gets depends on the written text's Devour cost. Example: Thorn-Thrash
Viashino has Devour 2, so it gets +2/+2 for each sacrificed creature. Any
creature one controls (token, opponent-owned, etc.) can be used for the
devour cost.
• DISCARD: This term found in many cards means to "send the required amount
of cards from hand to graveyard". Mind Rot, for one, would make a target
player discard 2 cards. If a player has no cards in their hand, the effect
basically does nothing. Examples: Molten Vortex, Mire's Malice, Mind Raker.
• DOMAIN: Keyword ability. This increases a spell's effect based off how many
basic land types one owns. For instant, Drag Down gives -1/-1 to a target
creature in just this manner. If one controls a Swamp, Mountain and Forest,
Drag Down would do -3/-3. There's only 5 basic land types, meaning Domain
abilities top out at that number. (Other examples: Matca Rioters, Spore
Burst, Wandering Goblins). No cards in Magic Duels have this...so far.
• DOUBLE-FACED CARD: A double-faced card has a permanent on both sides. These
are always played with via the front side; after a condition(s) has been
met, they can be flipped. In Origins, the front had a legendary creature
and the back had planeswalker, while Shadows Over Innistrad made several
more common versions (including werewolves, which can flip repeatedly).
• DOUBLE STRIKE: Keyword ability. Creatures with double strike deal both
first strike and normal combat damage. (Examples: Iroas's Champion) If a
creature with double strike fights another creature with that ability or
first strike, damage is dealt concurrently.
• EMERGE: This mechanic appears on some Eldritch Moon cards and appears in
the form of a secondary casting cost. To pay an emerge cost, one sacrifices
a creature of any type, then subtracts its converted mana cost (CMC) from
the emerge cost. For instance, Abundant Maw has an emerge cost of 6B. If
one sacrifices a Matter Reshaper (CMC3) to pay it, the cost becomes 3B. The
cost can't be reduced to zero, however -- the "B" would always be paid, even
if a CMC7+ creature is sacrificed. The Emerge mechanic works well with
other mechanics, such as madness and surge, as they have higher-costed
creatures that can be paid cheaper than usual, making them good sacrificial
fodder.
• ENCHANTMENT: Type of permanent that stays on the field or (as an Aura) is
attached to a creature. These have a variety of effects -- too many to list
here, actually -- but remain in play until destroyed. Auras are destroyed
when the creature they attach to is destroyed or removed from the field,
unlike Equipment.
• ESCALATE: This mechanic's found in some Eldritch Moon instants/sorceries.
It's very simple to understand: these cards have several modes, usually
2-3. Paying the card's mana cost lets one pick any of them, and by paying
the escalate cost again, more modes can be used. A particular mode can't
be chosen more than once, however. Costs usually require extra mana, though
some may differ, like tapping creatures or discarding.
• EVERGREEN: This is the term for keywords that can be used in any set, and
thus, one can expect to see them in future sets. Current keywords of this
nature are: Deathtouch, Defender, Double Strike, First Strike, Flash,
Flying, Haste, Hexproof, Indestructible, Lifelink, Menace, Prowess, Reach,
Regenerate, Scry, Trample, and Vigilance. As new sets are released, current
keywords may be granted evergreen status. (The newest is Prowess, from the
Khans of the Tarkir block.) Keywords that aren't evergreen are considered
"deciduous," appearing infrequently or perhaps never again.
• EVOLVE: Keyword ability. Creatures with Evolve get a +1/+1 counter each
time an ally creature with higher power or toughness enters the field. For
instance, the 0/1 Cloudfin Raptor had this ability in Magic 2015. If one
then plays a Wandering Wolf (2/1), which has higher power, Cloudfin would
get a token and become a 1/2. If one played a Young Wolf (1/1), nothing
would happen, since its power is equal to Cloudfin's.
• EXALTED: Keyword ability. When a creature attacks alone, it gains +1/+1
for every controlled card with Exalted -- including its own, if able --
until turn's end. (Examples: Akrasan Squire, Rafiq of the Many) The 1-turn
boost applies to any ally attacker, not just those that have Exalted, note.
• EXILE: Similar to the graveyard zone, only cards placed here are generally
removed from the game permanently. (Examples: Angelic Edict, Despoiler of
Souls) Some exiled cards may be brought back through other effects, such as
when the source of exile is removed (Aligned Hedron Network), or when
cards exile themselves naturally (transforming an Origins planeswalker does
this).
• FIELD NUKE: This is just the slang term for a card that destroys all or
most cards currently in play (ex: Planar Outburst). Similarly, the term
"nuking the field" means damaging all creatures, often killing most. Minor
examples in this game are Chandra's Ignition, Languish, etc.
• FIRST STRIKE: Keyword ability. Cards with first strike, when attacking or
blocking, deal damage first instead of concurrently. To illustrate, a 1/1
creature with first strike would kill a 100/1 creature, rather than both
dying. (If a creature with first strike is blocked by another with first
strike, concurrent damage is dealt, i.e. neither gets the advantage.)
• FLASH: Keyword ability. Flash is found on non-instant cards and lets them
be played at any time one could play an instant. A few creatures have the
ability inherently (Bounding Krasis, Thunderclap Wyvern, Harbinger of the
Tides, etc.) which adds a new facet to battle strategy.
• FLASHBACK: Keyword ability. Cards with Flashback can be played from the
graveyard for a CMC higher than their normal one, getting another chance
to use the effect. Doing this exiles the card, however. There aren't any
playable cards like this in the current game (yet), but in Magic 2015,
cards like Think Twice and Chill of Foreboding had this.
• FLICKERING: This is the term for a card that exiles a card and immediately
brings it back, such as Cloudshift. Doing this evades any type of targeted
spell (saving the creature), and removes all damage, auras and equipment.
If the card had an effect that triggers when it enters the field, that
effect triggers at that time. Flickered targets reappear untapped, although
any effect that would tap them as they enter would apply immediately, too.
• FLYING: Keyword ability. Cards with flying ("flyers") can't be blocked
except by creatures with flying or reach. This gives an inherent advantage
when attacking, so it's always good to include some flight-capable bodies,
as well as methods to combat an opponent's. Examples of anti-flyer cards:
Plummet, Tightening Coils.
• GRAVEYARD: This is the pile where destroyed creatures, discarded cards and
used instants/sorceries/artifacts end up. Some cards affect the graveyard
from the hand or field, while effects for Unearth or Flashback can only be
paid while their cards are in the grave. Some cards, like Dryad Militant,
exile cards that would end up in the graveyard instead, while others (like
Despoiler of Souls, Akoum Hellkite, or Deathless Behemoth) have abilities
that can return them from the grave to the battlefield or hand.
• HASTE: Keyword ability. Creatures with haste can attack as soon as they
enter the field, rather than being affected by summoning sickness. Haste
is also a component in some keyword abilities like Unearth.
• HELLBENT: Keyword ability. Creatures with Hellbent get an extra effect if
their owner has no cards in the hand. None of the applicable cards are
available to this game's players, however, so this isn't too important to
remember.
• HEROIC: Keyword ability. Heroic triggers when the applicable creature is
targeted by its owner's spell (instant, sorcery, aura, etc.), in addition
to whatever that spell does. For instance, if your Agent of the Fates was
about to die, using "Gods Willing" on it could save it from destruction,
as well as trigger its Heroic ability that makes opponents sacrifice a
creature. Heroic can be triggered any number of times per turn, but doesn't
activate when attaching equipment like Greatsword, Darksteel Axe, etc.
• HEXPROOF: Keyword ability. Creatures with hexproof can't be targeted by
the opponent's spells and abilities, making them annoyances to deal with.
For example, Plated Crusher is a green 7/6 with hexproof. An opponent
couldn't target it with a basic spell like Reprisal, but could force it to
be sacrificed (Fleshbag Marauder), damage it with cards that don't target
it (Languish) or exile it in the same way (Aligned Hedron Network). Normal
routes, like killing with blockers or deathtouch, would work also. Note
that hexproof creatures CAN be targeted by spells/abilities their owners
control.
• INDESTRUCTIBLE: Keyword ability. Cards with indestructible aren't destroyed
via combat damage, deathtouch or "destroy target creature" effects. They
can, however, be returned to the hand/deck, placed into the graveyard,
sacrificed and sent to the graveyard if their toughness reaches zero.
• INGEST: This is a new keyword found on colorless "Battle for Zendikar"
Eldrazi cards. It's very simple to understand: when a creature with Ingest
deals combat damage to a player, that player exiles the top card of their
library. This works in both mill and Eldrazi-themed decks, since they've a
mechanic that recycles exiled cards for powerful effects.
• INSTANT: Card type. Instant spells can be cast any time, allowing one to
respond to an enemy's actions on either player's turn. It's always good to
have some of these in the deck (in some cases, a lot of 'em!).
• INTIMIDATE: Keyword ability. Cards with Intimidate, like Accursed Spirit,
can only be blocked by artifact creatures and cards (including multicolor
cards) that share a color with it. In other words, pseudo-unblockability.
• INVESTIGATE: Keyword ability. When a card text says to investigate, the
specified player puts a colorless Clue artifact token onto the field. These
tokens can be sacrificed for 2 mana to draw a card. Shadows Over Innistrad's
the first block to use this keyword. (The tokens still count as artifacts;
they can be destroyed with artifact removal, can pump Reclusive Artificer's
damage ability, etc.)
• KICKER: Term found on several cards, denoting a secondary (optional) cost to
pay when casting it. "Kicking" a spell will give both effects, giving the
spell more oomph. For instance, Blood Tribute makes an opponent lose half
their life. If one pays the kicker (tapping a vampire), one gains life
equal to the amount the opponent loses.
• LANDFALL: Keyword ability. Cards with landfall have their effects triggered
whenever a land enters the field, usually under its owner's control. For
instance, Oran-Rief Hydra (5/5) gets +1/+1 or +2/+2 when its ability goes
off, depending on which land is used. It's important to remember that the
ability triggers no matter how a land enters the battlefield: the first
one played each turn, a land that sacrifices itself to find another land
(like Evolving Wilds), an instant/sorcery that fetches a land (like Nissa's
Pilgrimage), and so on.
• LANDWALK: Keyword ability. Cards with landwalk can't be blocked by any
opponent that control a particular land card. Lands that count as two basic
types (such as a Bayou being a Island Swamp) would affect both swampwalking
and islandwalking.
• LEGENDARY: Card type specifying particularly good cards. These cards are
subject to what's called the "legend rule" -- that is, only one card of
the legendary's name can be in that person's control at any time. If the
rule is broken by having two or more legends of any given name, the game
forces a player to sacrifice one of their choice.
• LIBRARY: a.k.a. the 60-card deck one uses. In normal play, a single card's
drawn from here each turn during the upkeep. When a Scry effect goes off,
it's the library that is affected. Any effect that relates to searching
will typically shuffle the library; some effects may shuffle (combine) the
graveyard and library. If one attempts to draw a card from the library and
there are no cards left, that player loses the game.
• LIFELINK: Cards with this keyword ability, when dealing damage of any kind,
also gain that much life. (Examples: Child of Night, Blood-Cursed Knight)
Some cards (Ondu Rising, Jorubai Murk-Lurker, Lantern Scout) convey lifelink
to allied creatures. Combat damage applies to both attackers AND blockers,
remember, so blocking with lifelink creatures can offset other damage.
• MADNESS: A keyword brought back in Shadows Over Innistrad. Cards with this
keyword, when discarded, are put in exile. That card's owner can then choose
to play the exiled card for its madness cost (often cheaper than the normal
one) or put it into the graveyard. In other words, Madness turns discarded
cards, which would normally be a bad thing, into a potential surprise for
the enemy. (Note that madness can be triggered by any player, even oneself.
Also, madness costs are played at instant speeds, even on sorceries!)
• MANA STARVATION: Slang for having good cards, but not enough mana to play
them with. One can help this somewhat by making sure the ratios in the deck
are good (24 lands is reasonable), but luck will still factor in. Having too
many lands is referred to as a (mana) flood.
• MELD: This mechanic appears on some Eldritch Moon cards. Basically, it's a
way of combining two particular cards into one creature. To do this, one
must control (and own) both of the particular cards, then wait for the
listed time to combine, at which time those two cards exile and return as
the melded creature. In some cases, such as Hanweir Battlements, melding is
done by paying a mana cost, rather than just having two cards on one's
battlefield at a certain step.
• MENACE: Creature keyword ability. Cards with Menace can't be blocked except
by two or more creatures. That block-related tidbit has existed on cards in
the past, but it's only now getting its own keyword. (Examples: Gilt-Leaf
Winnower, Goblin Glory Chaser)
• MILLING: This is the term for forcing an opponent to put cards from their
library into the graveyard, such as with Sphinx's Tutelage or Talent of
the Telepath. Players automatically lose the game if, during their upkeep,
they have no cards to draw, thus making speedy mill decks a fun alternative
to beating a foe into submission. ("Milling" is derived from the "Millstone"
artifact's effect, for reference.)
• MIRACLE: A keyword ability only available to the enemy. Cards with Miracle
have a normal mana cost, then a "Miracle cost" -- basically, a super low
cost one can take advantage of ONLY if it's paid as soon as it's drawn.
Example: Avacyn used Banishing Stroke in Magic 2015.
• MONSTROSITY: Keyword ability that allows users to pay a secondary cost to
power up a creature. For instance, Stormbreath Dragon has Monstrosity 3,
and will get +3/+3 when its cost is paid, in addition to its other effect.
Monstrosity costs can be paid any number of times, but the card will only
get the boost to become "monstrous" from the first (i.e. there's no reason
to pay any other times).
• MORBID: Keyword ability. When an opponent is dealt damage during a turn,
any creature with Morbid entering that turn triggers that ability, often
in the form of extra +1/+1 counters. One doesn't get any cards with this
keyword inherently, although they can be used temporarily when playing as
Garruk in the expansion.
• MULLIGAN: If one draws a poor opening hand, one can 'mulligan' to redo that
draw for another seven. One can do mulligans after that as well, though the
returns diminish immediately: after the first one gets 6, then 5, etc.
• PERMANENT: These are cards that stay on the battlefield, encompassing
creatures, enchantments, artifacts, lands and planeswalkers. Instants and
sorceries are "used up" when cast and go to the graveyard.
• PLANESWALKER: These are special cards that represent powerful entities in
the Magic universe, particularly those in the current storylines. They're
not considered creatures and can't be targeted by spells that specifically
creatures. Instead of power and toughness, planeswalkers have a single
number representing loyalty, which increases or decreases when its skills
are used. (Those skills can be used at sorcery speed only, unless otherwise
specified.) Planeswalkers can be attacked like creatures and when dealt
damage, lose loyalty counters in that amount. If a planeswalker's loyalty
is zero, it goes into the graveyard. Finally, noncombat damage specifying
an opponent as a target can be redirected to planeswalkers instead.
• POPULATE: Keyword ability. When an effect with Populate occurs, its owner
selects a token they control and creates a duplicate of it.
• PROTECTION: Keyword ability, often in the form "protection from _____". The
blank portion is typically a color or card type. For instance, Stormbreath
Dragon has protection from white -- meaning it incurs no combat damage from
white sources, nor do abilities from white sources affect it. Baneslayer
Angel has protection from demons and dragons, and follows a similar format
of what doesn't affect it.
• PROWESS: Keyword ability. Creatures with Prowess get a +1/+1 counter each
time their controller plays a noncreature spell, though the counters only
last until turn's end. In other words, boosts that improve survivability
and reward clever uses of instants/sorceries.
• RALLY: Ability found on Ally creatures. "Rally" doesn't really mean anything
on its own, but draws attention to how Ally creatures work -- that is, each
Ally gets a special effect when it or another Ally enters the field. For
instance, Hero of Goma Fada gives all friendlies indestructible whenever it
or another Ally enters the field.
• REACH: Keyword ability. Reach-capable creatures can block creatures with
flying. That's...pretty much all it does, but it's quite useful if one
doesn't have any flyers to combat the foe's. Examples:
• REBOUND: Keyword ability. Cards with Rebound, once cast, are cast a second
time for free during its owner's next upkeep phase. There aren't any cards
of this nature in this game, but there was an opponent who used them in its
predecessor, so it may be worth knowing.
• REGENERATE: Creature keyword ability with its own cost. Paying a creature's
regeneration cost will save it from being destroyed, by removing any damage
counters it had prior to regeneration and tapping it. (Damage dealt after
regeneration isn't removed, however.) Regeneration won't prevent sacrifing
or bouncing, and if the regenerated creature's toughness becomes 0 through
a state-based action (like being given -1/-1 counters), it'll still get
destroyed. Examples of regeneration effects: Undercity Troll, Consecrated
by Blood, Skitterskin.
• RENOWN: Creature keyword ability in the form of "Renown X". A creature with
this keyword that isn't renowned, when it deals combat damage to a player,
gets a +1/+1 counter(s) and becomes renowned. Creatures may have effects
that only apply once they're renowned, like Relic Seeker.
• SACRIFICE: Type of removal effect in which cards are sent to the graveyard
as a cost (Bone Splinters) or through an effect (Celestial Flare). This
isn't the same as a "destroy" effect, so it can get around cards that have
indestructibility. Often shortened to "sac".
• SCRY: Keyword ability. Cards with Scry allow it owners to look at the top
of their library, up to the text's specified number (like "Scry 2"). Those
picked-up cards can then be put on top in a preferred order or put on the
bottom. In other words, scrying can help stave off dead draws (i.e. getting
cards one doesn't need).
• SHROUD: Keyword ability. Cards with shroud can't be targeted by spells or
abilities, even their owners'. That's what separates them from the more
flexible Hexproof keyword.
• SKULK: This is a new keyword debuting in Shadows Over Innistrad. True to
the term for small things staying out of others' way, creatures with skulk
can't be blocked by creatures of greater power.
• SPELL MASTERY: Keyword ability that improves a card's effect if, at the time
of said card's casting, two or more instant and/or sorcery cards are in the
graveyard.
• SORCERY: Card type. These can only be cast during one's own main phase,
making them a slower -- but no less powerful -- version of instants. Some
sorceries may have instants that give similar effects. For example, in the
previous game, Void Snare and Vapor Snag were CMC 1 bouncers that affected
nonland permanents and creatures, respectively. A player had to decide if
instant speed or more targets to bounce was more useful.
• SOULSHIFT: Enemy-only keyword ability. Creatures with Soulshift, when they
die, can add a Spirit card from their graveyard to the hand, equal or less
than the Soulshift's value. Example: Nightsoil Kami has Soulshift 5, so it
can fetch a Spirit with a CMC of 5 or less. Its own CMC is 6, so it can't
fetch itself.
• STACK: When players use abilities or cast spells, they don't immediately
work -- they're placed on the "stack". Doing so gives players the ability
to respond to them; if they do, those responses go on the stack as well.
When no more spells or abilities are on the stack, the topmost (latest)
ability resolves first, and this continues on until all have resolved. Make
good use of the stack to save grief!
• SUMMONING SICKNESS: Creatures who haven't been continuously controlled
since the beginning of the most recent turn have "summoning sickness" --
it prevents them from attacking or using activated abilities with costs
that require tapping. Creatures with the Haste keyword don't enter the
field with summoning sickness.
• SUPPORT: Keyword ability debuting in Oath of the Gatewatch, shown in the
form "support X". For instance, Shoulder to Shoulder has support 2. When it
enters the field, players can pick up to 2 creatures to put a +1/+1 counter
on. It's possible to target fewer creatures than the maximum, although no
one creature can have all the counters, and cards with support can't target
themselves.
• SURGE: Keyword ability debuting in Oath of the Gatewatch. Cards with Surge
have a lower, secondary casting cost that can only be used if a player (or
their teammate) has cast a spell that turn. Some cards may have additional
abilities that trigger when their Surge costs are paid.
• THINNING: Term for cards used for putting cards quickly out of the library
in order to raise the chances of drawing into something better. Example: in
the previous game, playing a Squadron Hawk let one fetch up to 3 other SHs,
thinning the deck that way. Many mill cards can target their owner to help
on this end, too. A good thinner in this game is Infectious Bloodlust, which
fetches a copy of itself when the creature it's attached to dies.
• TOKEN: Some generated creatures are represented as tokens, and treated the
same as them. Tokens are not considered "cards" in the same way others are
found in the library, however. If one is killed, it goes to the graveyard
long enough to trigger any applicable abilities that may care, and promptly
disappears from the game. If a token is bounced to the hand or exiled, it
also disappears.
• TRAMPLE: Keyword ability. Normally, blocked attackers won't deal any damage
except to the blocker. However, creatures with trample, providing their
power is higher than the blocker's toughness, deal the difference to the
player. Example: if Terra Stomper (8/8) is blocked by a Wall of Omens (0/4),
it would deal 4 damage to Wall of Omens' owner.
• TRIBUTE: The card entering the field will having something like "Tribute 3".
The card owner's opponent will have to choose: have that card enter the
field with +1/+1 counters (equal to Tribute number) or, if tribute isn't
paid, deal with the secondary effect that activates.
• TUTOR: Tutoring is the ability to search one's library for any card, then
put it into one's hand. Basically, it's the best searchability available in
the game. The name is derived from "Demonic Tutor," a cheap card that had
that exact function, and lives on through the term. (This isn't a keyword
ability, just a gameplay term.)
• UNBLOCKABILITY: Often seen in the form "X can't be blocked". It's almost
self-explanitory -- cards of this nature, when attacking, can't be assigned
blockers of any kind. Cards like Rogue's Passage and Whirler Rogue grant
this trait to attackers temporarily, while others (Benthic Infiltrator) get
it permanently.
• UNEARTH: Keyword ability. Similar to Flashback, this applies to cards in
the graveyard. Paying the unearth cost brings the creature into battle once
more, gives it haste and exiles it at turn's end (or if it would leave the
field before then). This grants decks extra oomph during the attack phase
or reuses a creature's effect. Make sure to time it right!
• UNDYING: A keyword ability. Cards with Undying, when they leave the field
without a +1/+1 counter, immediately return to the field with a +1/+1
counter. Examples of cards with Undying: Howlgeist, Young Wolf, Butcher
Ghoul. If an Undying creature perishes with a counter received from another
source (like Timberland Guide), it won't trigger.
• UNLEASH: Keyword ability. Creatures with Unleash can be chosen to enter the
battlefield with a +1/+1 counter, but can't block as long as they have a
+1/+1 counter. (Even if the counter comes from another source, like
Timberland Guide, they still can't block.)
• VANISHING: Keyword ability. Permanents with Vanishing enter the field with
a certain amount of time counters on it. During the upkeep, if the creature
has a time counter on it, one is removed -- a process that repeats until it
has no counters left. When that happens, the permanent is sacrificed. No
card available to the player have this, but Jace's Chronozoa in past DOTP
games did.
• VIGILANCE: Keyword ability. Cards with this keyword don't tap as they
attack, meaning they'll be available in the next turn to act as a blocker.
They can, however, be tapped through other cards' effects. Examples include
Topan Freeblade, Deathless Behemoth and Citadel Castellan.
• WEENIE: Any creature with low power and toughness. These cards are often
easy to get out (many tokens spawn as 1/1s) and may have abilities to pump
up themselves up, such as Cruel Sadist giving itself a +1/+1 counter.
TIPS N' TRICKS [TPST]
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As usual, anyone who has good tips can send 'em to me and get credited here.
Here's a few of my own for rookies.
• One of the most important things, surprisingly? Knowing how to pause the
game. Sometimes the move between the second main phase and the end phase'll
hurry by, screwing up end-of-turn mana usage one may be waiting for. While
the game provides its own pause button, it's much faster to use the space
bar -- it functions exactly the same.
• Remember when cards can be used. Instants can be played most any time, but
sorceries can only be played (by default) during one's own main phases.
Creatures with Flash can be played any time instants can, making for
surprise combos.
• Make sure created decks have a fighting chance. A basic formula is having
about 20 creatures, 20-24 lands, and the rest as instants/sorceries/extra
creatures. A deck with too many creatures, too few lands, or no utility
given by sorceries/instants tends to flat-out suck, often in many ways.
New players having trouble on this end should check out the game's deck
builder -- it ain't perfect, but it'll help learn the various interactions.
• Learn good mana conservation and activation timing. For instance, if one
has 5 mana, there's no point playing a 5-mana creature in the first main
phase -- it won't be able to attack anyway, right? Do a battle phase first
before playing nonhaste creatures. The same concept applies to crackerjack
timing. For instance, playing a Fiery Impulse on a 2/2 creature can work
at anytime, but waiting to disrupt an enemy's plans (or at least until
their end phase) can work. For instance, a 2/2 Flaring Flame-Kin is about
to have an aura attached to it. Killing it before it's attached destroys
that creature, plus wastes the foe's aura.
• Hard up for coins? Don't forget that some of the tutorials in the help
section give coins for going through them (about 80 in all). Tutorials one
may have skipped somehow also appear here, in case one wants a refresher
course in game mechanics.
_________________________
___________________________________________________/ III. WALKTHROUGH [WLKT] |_
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Welcome to Magic Duels' Origins campaign, which is composed of five separate
Planeswalker-themed questlines (5 battles each). Gideon's battle is always
first, and afterwards, players can do the others in any order. A few facts
before beginning:
• Campaigns have their own specific decklists
• As the campaign proceeds, the planeswalker's deck grows (40 cards to 60)
• Planeswalker decks cannot be edited
• Not all cards in Planeswalker decks are available for custom deck builds
• Not all cards from MTG's Origins set are currently available in this game
• Player-created decks cannot be used in campaigns
• Completing a campaign mission for the first time gives coins as a reward
Unlike Magic 2015, where winning battles would give a huge booster pack as a
reward, this game draws out the experience a bit. One must accumulate 150
coins (through campaign/online/AI play/quests) and purchase a 6-card booster
from the shop. Naturally, this requires having an internet connection.
___________________ ______
| GIDEON'S CAMPAIGN | WK01 \_________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +10
| | | ¯ / | [¯| | |_ ¯| DUEL 1-1 vs. Akroan Guards |=========================
|___|_\_)_|___|_|_\_|___|____________________________| Difficulty: 1 out of 5
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Creatures [7] Lands [33]
[×3] Glory Seeker [×33] Plains
[×2] Traveling Philosopher
[×2] Valiant Guard
CONTROL -: none
DRAWPOWER: none
SPEED ---: average
STAYPOWER: poor
STRENGTH : poor
SYNERGY -: poor
RETRIEVAL: none
S. QUESTS: The Basics, Flying Creatures
The campaign's first opponent runs a white weenie deck, not dissimilar from
Kytheon's, only it's completely vanilla, has way too many lands, and being
Magic Duels' welcome mat for neophytes, is staged. In other words, don't
expect to find any surprises here.
The general strategy of winning is just trading blows with the foe's Glory
Seekers and Traveling Philosophers (both 2/2s), while also using Eagles of the
Watch (2/1 flyers) to attack unopposed. Since Kytheon has more than double
the amount of creature the foe does, it's easy to just attack each turn, let
the foe trade kills (i.e. its creature and one's own dies) and repeat. Only
Oreskos Swiftclaws can kill Valiant Guards here -- they never attack since
they have 0 power -- so it helps to make the opponent waste their 2/2s, then
play Swiftclaws in the second main phase.
On another note, numerous achievements can be obtained from this fight. Since
it's staged, one can easily get four flyers (Airborne), win with 5 or less
cards in one's library (Delver of Secrets) and reduce an opponent's life to
10 or less by turn 5 (Steamrolled). With the inclusion of the Eagles, simply
attacking each turn until one wins (Frenzied) is doable, too.
___________________________
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| | | ¯ / | [¯| | |_ ¯| DUEL 1-2 vs. Warden Hixus |==========================
|___|_\_)_|___|_|_\_|___|___________________________| Difficulty: 1 out of 5
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Creatures [8] Lands [35]
[×2] Eagle of the Watch [×04] Mountain
[×3] Glory Seeker [×31] Plains
[×3] Traveling Philosopher
Instants [2]
[×2] Lightning Strike
CONTROL -: poor (Lightning Strike)
DRAWPOWER: none
SPEED ---: average
STAYPOWER: average
STRENGTH : poor
SYNERGY -: poor
RETRIEVAL: none
S. QUESTS: Turn Usage, Instants
Hixus runs a R/W weenie deck. It's almost identical to Kytheon's own at this
stage, only Mountains are splashed in for Lightning Strikes (deals 3 damage
to target creature). There's only two, and though they could kill any critter
short of Kytheon's Great Harts (2/4), they're usually spent on killing Eagles
of the Watch, if any are out.
The good warden will play his own eagles to open easier combat damage routes,
but will often suicide them blocking Swiftclaws and friendly Eagles, making
their presence nigh pointless (other than wasting time, of course). In the
end, Hixus just has too few creatures to bolster his ranks, so this fight's
worth more as an Instants tutorial than a real challenge.
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| | | ¯ / | [¯| | |_ ¯| DUEL 1-3 vs. Harpies |===============================
|___|_\_)_|___|_|_\_|___|______________________| Difficulty: 2 out of 5
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Creatures [21] Lands [23]
[×4] Blood-Toll Harpy [×11] Forest
[×4] Canopy Spider [×10] Swamp
[×4] Fleshmad Steed [×02] Woodland Cemetery
[×3] Forsaken Drifters
[×3] Gloomwidow
[×3] Pharika's Mender
Sorceries [5]
[×3] Spiteful Blow
[×3] Time to Feed
CONTROL -: poor (Spiteful Blow, Time to Feed)
DRAWPOWER: none
SPEED ---: average
STAYPOWER: average
STRENGTH : average
SYNERGY -: average
RETRIEVAL: average (Pharika's Mender)
S. QUESTS: Group Blocking/Trample, First Strike
The harpies use a B/G deck filled with flyers (Blood-Toll Harpy) and creepy
crawlies capable of blocking flyers (Canopy Spider, Gloomwidow). The deck
also has a useful combo involving the 4/2 Foresaken Drifters' self-milling
aspect, which sets the stage for Pharika's Mender to retrieve those fallen
creatures. Mender will, if given the chance, fetch another Mender in the
graveyard, avoiding a creature screw.
In Kytheon's corner, he has two main weapons. The first is Skyspear Cavalry,
a 2/2 for CMC 5. The upside is it has double strike -- this lets it kill
Fleshmad Steed, BT Harpy and Forsaken Drifters without a scratch, and the
second hit will kill Mender and any spider at the cost of its life. There's
only three in the deck, and they eventually become a target for Spiteful Blow
(destroy target creature and land), so prolonging the fight isn't very useful.
Secondly, there's the Glorious Charge instant (CMC 2) that gives +1/+1 to all
friendlies. Though the defensive capabilities are obvious, it works best to
score surprise kills. Playing the level a few times will reveal matchups that
commonly occur: the 4/3 Mender blocking the 2/4 Great Hart, Gloomwidow against
anything that flies, Fleshmad Steed vs. Oreskos, Canopy Spider vs. Eagles and
Pegasus, etc. Glorious Charge ensures that Great Hart wins its matchup, lets
Skyspear Cavalry kill anything with its first strike, makes any flyer 1-for-1
a spider, and lets Traveling Philosopher win any matchup with Fleshmad Steed.
There's four GCs in the deck, so take care not to waste 'em!
As for general strategy, Skyspear leading the charge is often easiest, though
the opponent will quickly build ranks (it plays Pharika as soon as it gets 7
lands, guaranteed) as well. Glorious Charge's effect on friendlies means one
gets the most out of it when killing the opponent's blockers en masse,
especially if it kills any reach- and flight-capable creatures. Additionally,
when a creature dies on the opponent's turn, it tap all their Fleshmads, so
attacking is slightly easier for those circumstances.
Finally, as a random aside, I noticed that the opponent never seems to play
its "Time to Feed"s, even when it has valid targets, can win the matchup and
needs the life gain. (I've tested this down to their last card draw, as well
as decking out Kytheon, which is even harder!) TTFs seem to be weighted to
appear on the deck's bottom. On the other hand, Spiteful Blows can appear a
bit sooner, though again, they seem to appear most often in the lategame's
second main phases.
______________________
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| | | ¯ / | [¯| | |_ ¯| DUEL 1-4 vs. Cyclops |===============================
|___|_\_)_|___|_|_\_|___|______________________| Difficulty: 2 out of 5
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Creatures [18] Sorceries [6]
[×2] Bladetusk Boar [×3] Pinnacle of Rage
[×4] Bloodrock Cyclops [×3] Rampant Growth
[×2] Brushstrider
[×2] Cyclops of Eternal Fury Lands [24]
[×4] Cyclops of One-Eyed Pass
[×2] Heroes' Bane [×11] Forest
[×2] Vulpine Goliath [×11] Mountain
[×02] Rootbound Crag
Enchantments [3]
[×3] Font of Fertility
Instants [4]
[×4] Lightning Strike
CONTROL -: average (Pinnacle of Rage)
DRAWPOWER: none
SPEED ---: average
STAYPOWER: above average
STRENGTH : good (Vulpine Goliath, Heroes' Bane)
SYNERGY -: average
RETRIEVAL: poor (Rampant Growth, Font of Fertility -- see notes)
S. QUESTS: Enchantments, Auras, +1/+1 Counters
Cyclops uses a red-green beatdown deck. His generic creatures (Brushstrider,
Bloodrock Cyclops) have a power of 3, while COOEP and Vulpine Goliath have 5
and 6, respectively. Heroes' Bane, a hydra that starts off as a 4/4, can use
4 mana to double its counters, making it a huge threat if not taken care of
immediately. However, the hydra can be chump blocked, unlike Bladetusk Boar,
a 3/2 with Intimidate (i.e. can't be blocked by non-red creatures). Combined
with Lightning Strike and Pinnacle of Rage, each able to do 3 damage straight
off, one's life can be whittled down quickly if poor plays are made. Kytheon
doesn't have any spot removal, unfortunately.
Luckily, most of the worries players may have can be ignored, since the game
hands players an Armored Ascension and two "Honor of the Pure"s, which buff
white creatures and (in AA's case) give flying. Since none of the opponent's
creatures can block flying, and he can't do anything about them other than
zapping Eagles and Swiftclaws, the fight's often over before it starts. In
fact, if one's fast, it's possible to force ol' One-Eye to chump block with
most of its creatures. (Two HOTPs and a Supply-Line Cranes counter allow any
Great Hart to tank a Vulpine Goliath!)
Having played this battle several times to learn the deck lists, it always
seemed strange that:
• The foe rarely seemed to use Heroes' Bane's mana ability
• Cyclops often threw away extra Rampant Growth and Fonts
• Rarely used Pinnacle of Rage unless it could kill two targets, or at least
one high-value one (often vigilance-capable Eagles)
• Hoarded Lightning Strikes/Pinnacles of Rage to the point of discarding some
of its creatures (and the aforementioned Rampant Growths/Fonts). This may
because it's scripted to receive 3-4 Strikes in a row, since that's often
how they're used.
On another note, because of how early Armored Ascension is gained, it makes
this level a cinch at getting the "Air Superiority" achievement.
_____________________________
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| | | ¯ / | [¯| | |_ ¯| DUEL 1-5 vs. Erebos's Titan |========================
|___|_\_)_|___|_|_\_|___|_____________________________| Difficulty: 3 out of 5
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Creatures [??] Sorceries [2]
[×4] Brain Maggot [×2] Damnation
[×4] Doomwake Giant
[×4] Dreadbringer Lampads Enchantments [4]
[×2] Fate Unraveler
[×4] Grim Guardian [×4] Quag Sickness
[×4] Marshmist Titan
Lands [26]
Instants [6]
[×26] Swamp
[×2] Bile Blight
[×4] Lash of the Whip
CONTROL -: good (Lash of the Whip, Bile Blight, Quag Sickness)
DRAWPOWER: none
SPEED ---: average
STAYPOWER: good (Dreadbringer Lampads, Doomwake Giant)
STRENGTH : good
SYNERGY -: average
RETRIEVAL: none
S. QUESTS: ---
The final fight pits Kytheon against Erebos's Titan. That titular creature
doesn't appear itself, but it does send plenty of other baddies, many with
the Constellation keyword (meaning when it or another enchantment enters the
field, its effect triggers). Dreadbringer grants Intimidate to its allies,
Doomwake Giant gives enemy creatures -1/-1, and Grim Guardian (1/4) pings its
opponents for 1 life. The more Constellation abilities stack, the worse things
get! Marshmist Titan can also be played for free if one lets too many black
creatures accumulate -- it's a rare occurance, but it can certainly happen!
The obvious downside to this fight is that Kytheon can deal no spot damage,
while the opponent is up to its ears in it. Outside of the 4/6 Doomwake Giant,
Bile Blight (-3/-3 to target and any creature with same name as target) and
Lash of the Whip (-4/-4 to target) can quickly eliminate one's useful allies.
Quag Sickness (-1/-1 for each Swamp owner controls) is the antithesis of
Armored Ascension, often cancelling out its effects entirely. The opponent'll
have four Quags, so it's important to check to see how many have been used,
lest one squander one of the only AAs given. (If all four Quags are used, an
AA'd creature can probably kill anything; just watch out for Dreadbringers'
intimidate function, which'll slip any ally through.) Damnation will destroy
all creatures on the field, but it's one of the last two cards in the deck,
so 99.9% of players will never even experience it.
Speaking of experiencing things, this battle tends to be over rather quickly,
once one gets through the initial volley of Quags and the first Constellation
creatures. One just needs to be careful of a few things, namely putting too
many Skyspears on the field (it just baits Bile Blight) and picking poor
targets for Banisher Priest. After all, when Banisher Priest dies, the foe it
exiled reenters the field and, if it has Constellation, gets its effect again.
Needless to say, if the foe has a Doomwake Giant and another enters the field,
there's usually a cascading, creature-destroying -1/-1 effect to "enjoy". I
would suggest saving all those Glorious Charges for baiting Doomwakes into
blocking, rather than taking the chance of BP losing its grip on 'em. Use the
+1/+1 from Supply-Line Cranes on a Great Hart for that end. (It'll probably
survive easier if there's an Eagle or Skyspear on the field -- the enemy has
a lot of hate for those.)
Completing this mission unlocks the "Ordeal of Heliod" achievement, as well
as unlocking three booster packs (visit store to unwrap the starter box).
Players who beat the first campaign can now creature custom decks and access
the various daily/weekly quests.
Additionally, accessing that booster box will unlock many entries in the
card collection for free. This is so players don't get to the custom decks
and realize "hey, I don't have anything". For more info on what cards are
given out free (in maximum quantity), see the Card List section.
_________________ ______
| JACE'S CAMPAIGN | WK02 \
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +10
| | | ¯ / | [¯| | |_ ¯| DUEL 2-1 vs Mage-Ring Bullies |======================
|___|_\_)_|___|_|_\_|___|_______________________________| Difficulty: 2 of 5
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Creatures [11] Instants [1]
[×4] Ashmouth Hound [×1] Volcanic Geyser
[×3] Furnace Whelp
[×2] Reckless Brute Lands [26]
[×2] Volcanic Dragon
[×26] Mountain
Enchantments [2]
[×2] Inferno Fist
CONTROL -: poor (Inferno Fist)
DRAWPOWER: none
SPEED ---: average
STAYPOWER: average
STRENGTH : average
SYNERGY -: average
RETRIEVAL: none
S. QUESTS: ---
Jace's first test is against his bullies' red magic, which consists of spot
damage (Inferno Fist, Volcanic Geyser, Ashmouth Hound) and some draconic
beatsticks (Furnace Whelp, Volcanic Dragon). Ashmouth tends to be the most
annoying to face, since its effect deal 1 damage whenever it blocks or gets
blocked. This means any blocker with 1 toughness dies instantly, and any
blocker of 3 toughness gets picked off in combat. Furnace Whelp can pump up
its attack, but it still has a toughness of 2, so one can just suicide a
Nimbus of the Isles when possible. (NOTI is a 5 CMC 3/3 with flying, so it's
not good for much.)
Phantasmal Dragon (5/5 for 4 CMC) is Jace's best minion at this point, but
like many illusions, it has a fatal weakness: any time it's targeted by a
spell or ability, even Jace's own, it sacrifices itself. Inferno Fist can
take advantage of this and shoot the PDs out of the sky for three mana, so
one should be careful. Otherwise, PDs can tank Volcanic Dragons and anything
else the bullies have, save ramped-up Furnace Whelps.
Those interested in achievements can get a Jace-specific one by winning any
fight with a deck out (i.e. opponent automatically loses because their library
is empty). This can be expedited with Psychic Spiral, but Jace only has one
copy, and waiting too long for it can backfire. Y'never know when a Volcanic
Geyser will do 18 damage out of nowhere...
_________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +20
| | | ¯ / | [¯| | |_ ¯| DUEL 2-2 v. Alhammarret |============================
|___|_\_)_|___|_|_\_|___|_________________________| Difficulty: 2 out of 5
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Creatures [13] Instants [9]
[×3] Belltower Sphinx [×4] Clash of Wills
[×2] Goliath Sphinx [×2] Inspiration
[×3] Murmuring Phantasm [×3] Telling Time
[×2] Riddlekeeper
[×3] Wall of Air Lands [20]
Enchantments [3] [×20] Island
[×3] Sphinx's Tutelage
CONTROL -: good (Clash of Wills, Sphinx's Tutelage)
DRAWPOWER: good (Inspiration, Sphinx's Tutelage, Telling Time)
SPEED ---: good
STAYPOWER: good
STRENGTH : average (Goliath Sphinx)
SYNERGY -: average
RETRIEVAL: none
S. QUESTS: ---
Alhammarret runs a blue mill deck, meaning he'll try to destroy Jace's
library instead of winning through combat (although he may get in a few shots
if the 8/7 Goliath Sphinx hits the field). Sphinx's Tutelage mills Jace two
cards each turn and has the potential to mill more, and combined with Telling
Time or Inspiration, can lead to a quick defeat. The rest of Alhamma's allies
are defenders, often with 5 tougness -- just enough for Phantasmal Dragon to
kill 'em.
There's two ways to win in this fight:
• Combat: Phantasmal Dragon has enough power behind it that it can kill Wall
of Air and Belltower Sphinx, plus avoid Riddlekeeper and Murmuring Phantasm
entirely. Goliath Sphinx is too powerful to defeat this way, but it can be
bounced and/or Cancelled to get rid of it.
• Milling: The best way to do this method is starting with a Psychic Spiral
in the opening hand (to prevent it from being milled later). This card lets
Jace put his graveyard into his library, then mill an opponent's library
for the same amount. Alhammarret's methods can easily destroy Jace's deck,
but as long as he has five mana to cast Spiral, he can reverse his fortunes
and (often) win on the next turn. Without Psychic Spiral, Jace really has
no way of combating his mentor's strategy.
__________________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +30
| | | ¯ / | [¯| | |_ ¯| DUEL 2-3 vs. Trovian Separatists |===================
|___|_\_)_|___|_|_\_|___|__________________________________| Diff.: 3 out of 5
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Creatures [19] Sorceries [2]
[×2] Dusk Urchins [×1] Mind Rot
[×3] Gravedigger [×1] Mutilate
[×4] Mass of Ghouls
[×1] Nightmare Lands [27]
[×1] Squelching Leeches
[×4] Walking Corpse [×27] Swamp
[×4] Warpath Ghoul
Enchantments [2]
[×2] Quag Sickness
CONTROL -: average (Mutilate, Mind Rot, Quag Sickness)
DRAWPOWER: poor (Dusk Urchins)
SPEED ---: average
STAYPOWER: average
STRENGTH : average (Mass of Ghouls, Nightmare, Squelching Leeches)
SYNERGY -: average
RETRIEVAL: poor (Gravedigger)
S. QUESTS: ---
Jace's third battle takes place in an enemy encampament against a monoblack
zombie/swamp-themed deck. Mutilate, Leeches and Nightmare deal damage based
off the number of swamps controlled -- this makes the latter two ridiculously
tough, and the former ridiculously good at sweeping the field. (Mutilate,
often used to kill Phantasmal Dragons, will kill its owner's creatures, too,
though.) I'm pretty sure the foe begins with a Mutilate in hand, however, so
be careful about getting too confident and overextending early on.
Winning can be hard thanks to our mindmage's weenies and expensive flyers
(Nimbus of the Isles, you suck!), but it's not imposible. The best strategy
is found in the deck's new addition: Sphinx's Tutelage. It serves as both a
milling strategy and, if needed, a card draw source. Milling gets rid of all
the nasty creatures, particularly the 5/3 Mass of Ghouls and its lone entries
of Nightmare/Leeches, but also cards that can eliminate Phantasmal Dragon,
like Quag Sickness. If one can get out two Tutelages, each card drawn mills
12% of the opponent's deck -- combined with Azure Mage and Divination, that
gets rid of a lot of annoyances. (Note that Cancelling a Quag Sickness on a
Phantasmal Dragon kills the spell, but PD will still sacrifice since it was
targeted. Don't waste counterspells, yo!)
The fight doesn't always work out so nicely, but if one can get a Tutelage
and a Phantasmal Dragon in the opening hand, players are well on their way
to victory. The best part about milling is that it also nixes Gravediggers,
preventing one from continuously dealing with Nightmares and Leeches.
Also, on a side note, there's a graphical glitch in this fight where one can
see if an opponent has a Nightmare or Leeches in hand. Just watch for when
they play a land -- the "enchantment sparkle" may appear over a card they
hold. This only seems to work for creatures, not Mutilate/Quag Sickness.
___________________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +40
| | | ¯ / | [¯| | |_ ¯| DUEL 2-4 vs. Ampryn Core Soldiers |==================
|___|_\_)_|___|_|_\_|___|___________________________________| Df.: 2 out of 5
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Creatures [19] Instants [8]
[×1] Captain of the Watch [×4] Angel's Mercy
[×4] Eager Cadet [×2] Glorious Charge
[×3] Elite Vanguard [×2] Show of Valor
[×2] Enlistment Officer
[×4] Glory Seeker Lands [28]
[×2] Mentor of the Meek
[×3] Veteran Swordsmith [×28] Plains
CONTROL -: poor (Glorious Charge, Show of Valor)
DRAWPOWER: none
SPEED ---: above average
STAYPOWER: poor
STRENGTH : poor (Captain of the Watch, Enlistment Officer)
SYNERGY -: good
RETRIEVAL: poor (Enlistment Officer)
S. QUESTS: ---
The Ampryn forces runs a monowhite soldier deck with no spot removal, no
targeting instants/sorceries/abilities and no recycling. In other words, the
polar opposite of the 1-3 battle. All creatures besides Enlistment Officer
(3/4) and Captain of the Watch (3/3) have a toughness of 2 or less, although
COTW gives +1/+1 and vigilance to her comrades.
Meanwhile, in our hero's corner, his deck is buffed big time. He gets a third
Tutelage and three Jace's Phantasms (+1/+1 that becomes +5/+5 when opponent
has 10+ cards in graveyard). Not only do those cards have obvious synergy
with each other, but this also means players don't have to pull their hair
out when they don't have any Phantasmal Dragons around.
Speaking of flying creatures, the opponent doesn't have any and none of their
creatures have reach. Air superiority is a cinch in this fight, with the only
way for Phantasmal Dragons and 5/5 Phantasms to die is through combat tricks.
The opponent has a couple cards that do that: Show of Valor gives +2/+4 to a
single target while Glorious Charge, Kytheon's mainstay, gives +1/+1 to all
friendlies. Veteran Swordsmith gives +1/+0 to its ally soldiers, so combined
with combat tricks, be careful having creatures block anything with power 1-2
below itself. (Of course, if one sees the bait -- like creatures attacking in
when one has a 5/5 out -- then feel free to throw a Turn the Tide in.)
In general, with so many milling options and even one 5/5 bringing the foe's
offense to a standstill (usually), this battle is the easiest of the chapter.
__________________________________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +50
| | | ¯ / | [¯| | |_ ¯| DUEL 2-5 vs. Alhammarret |===========================
|___|_\_)_|___|_|_\_|___|__________________________| Difficulty: 3 out of 5
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Creatures [11] Enchantments [3]
[×3] Belltower Sphinx [×3] Sphinx's Tutelage
[×3] Fog Bank
[×3] Hover Barrier Sorceries [2]
[×2] Riddlekeeper
[×2] Traumatize
Instants [18]
Lands [26]
[×4] Essence Scatter
[×4] Clash of Wills [×26] Island
[×2] Overwhelming Intellect
[×4] Unsummon
[×4] Vision Skeins
CONTROL -: good (Unsummon, Essence Scatter, Clash of Wills)
DRAWPOWER: good (Overwhelming Intellect, Vision Skeins)
SPEED ---: average
STAYPOWER: good (Fog Bank, Hover Barrier)
STRENGTH : poor (Belltower Sphinx)
SYNERGY -: good
RETRIEVAL: none
S. QUESTS: ---
The final battle of Jace's chapter is similar to Alhammarret's previous test,
only harder. Relatively. This time, in addition to creatures he had before,
he switched out 0/6 Murmuring Phantasms for 0/6 flying Hover Barriers, and
1/5 Walls of Air for 0/2 Fog Banks (which take no combat damage). Of course,
the real annoyance is he dedicate a third of his deck to instants, counters
in particular. Essence Scatter and Overwhelming Intellect only affect
creatures, but Clash of Wills is usable on any spell. Unsummon, a bouncer
Jace has used in previous Magic games, gets thrown in for good measure.
But Alhamma ain't the only one with an upgraded arsenal. Our li'l mindmage
now uses "Jace's Mindseekers," 4/4 flyers that mill an opponent for 5 and
let him play an instant/sorcery among them for free. (Note: counterspells
found in this way can't be played due to timing issues, but Vision Skeins,
Traumatize and Unsummon are fine.)
It's possible to brute-force one's way through the match (Alhammaret starts
at 40 life), but as the game suggests, decking him out is better. Getting a
Sphinx's Tutelage early gives Jace a head start, plus gives him bonus mills
each time Vision Skeins (both players draw 2 cards) occurs. Traumatize, which
halves a player's library, is the biggest gun to this strategy, and combatants
have a few. Whoever gets one off first usually seals the other's fate.
____________________ ______
| LILIANA'S CAMPAIGN | WK03 \_________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +10
| | | ¯ / | [¯| | |_ ¯| DUEL 3-1 vs Josu the Cursed |========================
|___|_\_)_|___|_|_\_|___|_____________________________| Difficulty: 2 out of 5
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Creatures [14] Sorceries [4]
[×3] Barony Vampire [×2] Consume Spirit
[×4] Daggerdrome Imp [×2] Harrowing Journey
[×4] Highway Robber
[×2] Mass of Ghouls Lands [15]
[×2] Urborg Syphon-Mage
[×17] Swamp
Instants [4]
[×4] Last Kiss
CONTROL -: average (Last Kiss)
DRAWPOWER: none
SPEED ---: average
STAYPOWER: average
STRENGTH : average (Mass of Ghouls)
SYNERGY -: average
RETRIEVAL: none
S. QUESTS: ---
Josu uses a lifegain-based deck. Daggerdrome Imps (1/1) have lifelink, while
Urborg Syphon-Mage, Last Kiss, and Consume Spirit all damage a target to heal
themselves. Harrowing Journey, which deals 3 damage and makes someone draw
3 cards, can be used on either player. The opponent's creatures are mostly
weenies, excluding the 5/3 Mass of Ghouls.
Liliana's deck is decent in this matchup, though her deck lacks any amazing
standout. Unlike Jace's campaign, however, she has plenty of 1- and 2-drop
creatures (Black Cat, Shambling Ghoul, Shambling Goblin), plus Gravedigger
and Nantuko Husk. The latter card can sacrifice a creature to give itself two
+1/+1 counters, meaning it can survive most spells that target it, assuming
some friendlies are around...
Outside of Nantuko Husk baiting blockers -- and they will get baited! -- it's
a rather generic fight, with Liliana's weenies trying to squeak through the
opponent's life-stealing strategy. Luckily, players get Bone Splinters (kill
a target, if one offers a sacrifice first) and Cruel Revival (kill target and
claim a zombie from own graveyard; instant speed) to help expedite the fight.
And it should be expedited, since that life loss stacks up, and Lil doesn't
have any ways of healing her overall health.
Life and death are kinda Liliana's themes, so players should work on using
their psynergy. For instance, let's say a Nantuko Husk is blocked by a Barony
Vampire (3/2). What card should Nantuko Husk sacrifice to get through it? Not
a bad idea to pick a Shambling Goblin, since it gives another creature -1/-1
until end of turn -- an easy way to pick off Daggerdrome Imps. Gravediggers
are also another good target, since there's only two, and they can fetch each
other if one's in the grave. Altar's Reap lets Liliana chump-block bigger
creatures to ensure they do no damage, then sacrifice 'em to draw two cards.
Always keep in mind a card's "when this creature dies..." effect, since it's
a fast way of killing two birds with one stone.
Speaking of Gravedigger combos, with Nantuko Husk sacrificing them, one can
make a beatstick every turn. Use a G'digger to fetch one in the grave, sac
the one on the field for +2/+2, play the 2nd Gravedigger to get the one just
sacrificed, and repeat as long as mana allows. It's an easy way to make 6/6
and 8/8s in the lategame, a helpful feat considering Liliana has no must-block
creatures at this point. (With Vengeful Dead on the field, the combo pings an
opponent for 1 damage each time a zombie dies, too.)
___________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +20
| | | ¯ / | [¯| | |_ ¯| DUEL 3-2 vs. Hermit Witch |==========================
|___|_\_)_|___|_|_\_|___|___________________________| Difficulty: 4 out of 5
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Creatures [19] Sorceries [2]
[×4] Darkthicket Wolf [×2] Prey Upon
[×4] Dawntreader Elk
[×4] Festerhide Boar Lands [21]
[×2] Gravetiller Wurm
[×2] Orchard Spirit [×21] Forest
[×3] Somberwald Spider
Instants [3]
[×3] Giant Growth
CONTROL -: poor (Prey Upon)
DRAWPOWER: none
SPEED ---: average
STAYPOWER: good (Gravetiller Wurm, Festerhide Boar, Darkthicket Wolf)
STRENGTH : good (Gravetiller Wurm, Festerhide Boar)
SYNERGY -: average
RETRIEVAL: poor (Dawntreader Elk)
Poor Liliana! She's picked a random fight with a monogreen Innistradi witch
and is about to get her just desserts. The deck revolves around the Morbid
keyword -- that is, creatures get +1/+1 counters if they enter play during a
turn in which another creature (owned by anyone) has died. This allows Boar
to become a 5/5, Somberwald Spider a 4/6 and Gravetiller wurm an 8/8. It's
almost unfair that the witch has the oft-unblockable Orchard Spirit (2/2),
self-ramping Darkthicket (2/2 and can become a 4/4) and dodgy Dawntreader
(2/2 and can sacrifice self to put Forest in play).
That's a lot of pain to take, and unfortunately, Liliana's deck isn't all
that different from before -- she has less Crows, more Black Cats, an extra
Cruel Revival and two Rise from the Graves. That latter card allows Liliana
to put a creature in play from any graveyard. Many players have difficulty in
this fight, so here are some tips:
• Remember the Nantuko Husk trick from before? It gets +2/+2 every time it
sacrifices a creature, until end of turn. Eat a Gravedigger to put it in
the graveyard, then use a 2nd Gravedigger to fetch the first. Once Nantuko
Husk gets powerful enough, the opponent is often assured to block it, just
so it's not eating 4-6 damage each turn. Going on the offensive thins out
the opponent's ranks or, at very least, makes them waste precious instants
reversing their fortunes.
• Capitalize on the opponent's card tactics. Did the hermit drop a Giant
Growth and now a friendly creature will die? Sacrifice it with Altar's Reap
to draw two cards. It was going to die anyway, and probably not take the
attacker down. Is a 2/2 Darkthicket attacking? Blocking it with two or more
creatures usually baits it into dropping three mana on its ability. It may
kill a zombie, but that's three less mana to play a Morbid creature or
use other abilities (even Dawntreader Elk needs to use 1 mana to fetch its
Forest, remember.) Speaking of Elks, targeting them with any instakill cards
is a pointless gesture -- Lil wastes her precious resources while the foe
sacs it for an extra land. No bueno.
• Save those Bone Splinters and Cruel Revivals! When a Morbid-boosted critter
enters the field, players are going to want to nix 'em ASAP. Squandering
those cards can really hurt later on -- blocking an 8/8 wurm with trample
each turn is a terrible situation to end up in.
• Remember that Rise from the Grave affects both graveyards, not just one's
own. That's right -- Liliana can steal fallen Morbid creatures to bolster
her flimsy front lines. Of course, the tactic is pretty poor if she's not
getting the +1/+1 counters, so sacrifice a creature before putting the plan
in action (Morbid will trigger no matter how the creature dies; dying as an
attacker is fine, too). Putting creatures in the graveyard isn't too hard
with Bone Splinters and Cruel Revival, but being able to avoid having those
powerful creatures entirely is ideal. Example: a slain Black Cat makes the
witch randomly discard her Gravetiller Wurm, which Liliana immediately puts
under her control. (It's easier to do this if the Cat is sacrificed for a
Bone Splinters or Nantuko buff; the enemy resists blocking Cats most of the
time.)
So which creatures should Liliana prioritize? Well, Gravetiller is the most
powerful and has trample, so it tends to steamroll competition either way
one goes. However, it can't block Orchard Spirits -- only Carrion Crows and
Somberwald Spiders can. Sometimes it's worth it to RFTG a spider for that
purpose alone. (Those that think this is a stupid suggestion should realize
that getting plinked for 2 damage quickly adds up in this aggressive deck,
and Liliana only has one Crow this time 'round.) Festerhide Boar is the
least useful of the three, but has trample and, at 5/5, can solo block any
Darkthicket Wolf. Well, they're unlikely to attack unless there's a instant
up their sleeve, but still.
The hardest part of the fight is just having good card craws in the early
going, enough to put some bodies in play an build up a force. Ideally, one
would start with a Festering Goblin, Black Cat and a Bone Splinters, plus a
couple swamps. The enemy's deck speed exploits Liliana's slow creatures (like
Carrion Crow and Shambling Ghoul), so try not to have an opening hand stuffed
full of em.
________________________________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | Coins: +30
| | | ¯ / | [¯| | |_ ¯| DUEL 3-3 vs. Archangel |=============================
|___|_\_)_|___|_|_\_|___|________________________| Difficulty: 2 out of 5
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Creatures [19] Instants [4]
[×2] Archangel [×4] Enshrouding Mist
[×2] Banisher Priest
[×2] Emancipation Angel Sorceries [2]
[×4] Glory Seeker
[×3] Niblis of the Mist [×2] Angelic Edict
[×1] Pillarfield Ox
[×3] Shepherd of the Lost Lands [22]
[×2] Voice of the Provinces
[×22] Plains
Enchantments [2]
[×3] Pacifism
CONTROL -: average (Banisher Priest, Angelic Edict)
DRAWPOWER: none
SPEED ---: average
STAYPOWER: average
STRENGTH : average (Archangel, Shepherd of the Lost)
SYNERGY -: average
RETRIEVAL: none
The heavenly messenger uses, unsurprisingly, a monowhite angel-themed deck.
All angels are 3/3s, outside of the vanilla 5/5 Archangel (VOTP creates a 1/1
token, Emancipation Angel bounces a friendly target, SOTL has first strike and
vigilance). All in all, a bunch of flyers plus some easy-to-play bodies (Glory
Seeker, Pillarfield Ox) until the big guns get out.
Liliana's corner may not have many flyers herself (just two Crows), but she
makes do anyway. Her deck now features Butcher Ghouls and Corrupt sorceries.
The former is a 1/1 with Undying -- that means when it dies, if it didn't
have a +1/+1 counter on it, it returns to the battlefield immediately with one
on it. (This makes it an ideal target for sacrificing, since its initial death
doesn't reduce any field presence.) Corrupt does damage based on the number of
controlled swamps to a creature/player, plus heals Liliana by the same amount.
Any fight with a bunch of stray flyers can spiral out of control with bad
draws, but in game-wide terms, this is one of the easier chapters. Liliana
has seven cards that outright kill targets, plus the disruption caused by
Black Cats, Shambling Goblins and Vengeful dead. Additionally, those discards
can be parlayed into pure gold with Rise from the Grave. (Just remember that
any RFTG-stolen card will return to its original owner's field if Banisher
Priest exiles it and dies.)
Outside of the usual strategies -- baiting blockers with Nantuko Husk, using
Cats/Goblins/Butchers for sacrificial costs, Altar Reaping cards targeted by
Angelic Edict -- it's a bit par for the course. For most players, the previous
fight was one of the toughest in the entire game, so this one seems like a
vacation by comparison. And they ain't wrong!
____________________________________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +40
| | | ¯ / | [¯| | |_ ¯| DUEL 3-4 vs. The Raven Man |=========================
|___|_\_)_|___|_|_\_|___|____________________________| Difficulty: 2 out of 5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Creatures [20] Enchantments [1]
[×4] Carrion Crow [×1] Mind Control
[×2] Mindshrieker
[×3] Murder of Crows Sorceries [3]
[×3] Nether Horror
[×3] Screeching Buzzard [×3] Mind Rot
[×1] Skeletal Vampire
[×4] Welkin Tern Lands [23]
Instants [8] [×02] Drowned Catacomb
[×11] Island
[×4] Essence Scatter [×10] Swamp
[×4] Unsummon
CONTROL -: average (Essence Scatter, Mind Control, Mind Rot)
DRAWPOWER: poor (Murder of Crows)
SPEED ---: average
STAYPOWER: average (Skeletal Vampire)
STRENGTH : average
SYNERGY -: average
RETRIEVAL: none
Ol' birdbrain runs a monoblack flyers deck, making most matches a contest to
see how fast Liliana can swarm the field and force the avians to block her
normal types. Carrion Crow (2/2) and Welkin Tern (2/1) are bland, but Raven
Man packs a few good surprises, too. Murder of Crows lets it draw a card when
any creature dies, provided he discards one afterward; Screeching Buzzard is
a Black Cat on wings, giving a forced discard on death; Skeletal Vampire (3/3)
can spawn 1/1 bat tokens and sacrifice them to regenerate. Mindshrieker can be
a surprise, too. By expending mana to mill the opponent one card, it receives
+X/+X, where X is the milled card's converted mana cost.
Liliana doesn't pack many flyers for this fight, but she has some different
tricks up her sleeve. Most notably, one less Cruel Revival and one more Rise
From the Grave, which lets her steal notable flyers from Raven's graveyard.
Additionally, she has three Soulless One zombie avatars, whose power/toughness
are equal to the number of zombies on the field and all graveyards. They can
be a major threat early on -- precisely the oomph her previous decks lacked.
It also makes them obvious Essence Scatter and Unsummon targets, but once one
gets out, it becomes a quick sprint to the finish line.
Finally, Liliana also gets two Leechridden Swamp (nonbasic) lands, that let
her ping opponents for 1 damage by expending one mana and tapping. Though
the upside to dealing damage is apparent, it's most useful for when one has
two mana left over at a turn's end, with nothing to spend it on. The ability
to deal noncombat damage this way directly synergizes with Liliana's Corrupt
spells, her only way of healing herself.
• As before, smart playing can remove some of the annoyances of having few
flyers. Sacrificing goblins to kill 2/1 Welkin Terns or Mindshriekers (that
can't power up) is wise, especially since the former can't block anyone but
flyers by definition. Mind Control targeting one's best creature? Unsummon
taking a RFTG'd flyer that took a lot of work to get? Altar's Reap 'em, the
last one specially. The Raven Man can't retrieve anything from his grave,
so it's much better to have them there than in the opponent's possession.
• Rise From the Grave (RFTG) can get around Essence Scatter, but also sets up
major targets -- like Skeletal Vampire or Murder of Crows -- as a choice for
Mind Control or, more commonly, Unsummon. In those cases, the target goes
right back under the original owner's field or hand, respectively. There's
an extra RFTG in Liliana's Deck for this battle, but it may be smart to
see how many pesky tricks the Raven Man's already burned through first.
On another note, a fun target to RFTG is Mindshrieker. "But it's a 1/1 and
would die blocking a Welkin Tern," you may say. Nay! This is the only card
in the fight that will mill an opponent's library, getting rid of all those
pesky Essence Scatters, Unsummons and Skeletal Vamps/Murder of Crows. This
is doubly great since it powers up Soulless Ones (if it mills a Carrion
Crow), gives more sources for other RFTGs and exploits the foe's inability
to use graveyard retrieval. And when you expend 6-8 mana, you could end up
with a gigantic blocker/attacker to boot! Definitely an interesting card to
resurrect and a viable strategy in the long run. The downside is there's
just two 'Shriekers out of fifty, so it's not always an option.
• The opponent has many ways of making Liliana waste cards and time, notably
Screeching Buzzards and Mind Rot. With them on the field, it can be hard to
save those valuable RFGs, Cruel Revivals and Corrupts. It's not always
possible, but try to plan ahead for those eventualities, like having three
cards in hand or using Black Cats to force discards of one's own. (If there
is any silver lining to discarding one's hand, it's that it's a quick way
to power up Soulless Ones already on the field.)
On a random note, the opponent may hoard a few cards around midgame. Essence
Scatter and Unsummon are obvious, of course, but it also holds Carrion Crows.
Why? Probably because they enter play tapped. If Liliana has a flyer(s) of
her own, they'll start playing 'em, but probably not before, even if Carrion
Crows are the only cards they have.
___________________________________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +50
| | | ¯ / | [¯| | |_ ¯| DUEL 3-5 vs. The 4 Demons |==========================
|___|_\_)_|___|_|_\_|___|___________________________| Difficulty: 2 out of 5
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Creatures [23] Artifacts [3]
[×4] Barony Vampire [×3] Charcoal Diamond
[×2] Bloodgift Demon
[×4] Child of Night Instants [4]
[×2] Desecration Demon
[×2] Harvester of Souls [×3] Altar's Reap
[×2] Indulgent Tormentor [×1] Murder
[×2] Rune-Scarred Demon
[×1] Shadowborn Demon Sorceries [5]
[×4] Typhoid Rats
[×2] Cruel Edict
Lands [25] [×3] Mind Rot
[×25] Swamp
CONTROL -: good (Murder, Cruel Edict, Mind Rot, Shadowborn Demon)
DRAWPOWER: good (Altar's Reap, Bloodgift D., I. Tormentor, H. of Souls)
SPEED ---: average
STAYPOWER: good (Desecration Demon, Rune-Scarred Demon, Shadowborn Demon)
STRENGTH : good
SYNERGY -: average
RETRIEVAL: poor (Rune-Scarred Demon)
Liliana's final chapter involves a four-demon pact in order to secure youth
and beauty. To complete the quest, she must defeat them all in battle, with
one 60-card deck. The order is Griselbrand, Razaketh, Belzenlok, Kothophed;
they start at 8, 10, 15 and 20 life, respectively. When one is defeated, the
opponent "leaves" and the next takes over, with each side drawing three cards
afterward. This represents Liliana gaining power, apparently.
The demons have a formidable shared deck. The weenies are 3/2 Barony Vampire,
2/1 Child of Night (lifelink) and the 1/1 Typhoid Rats (deathtouch). However,
it's the demons that make this a fight. Bloodgift Demon (5/4 flyer) gives a
card to a player each turn and damages them 1 life; Indulgent Tormentor also
earns a card, unless the opponent pays 3 life or sacrifices a creature. Magic
2015 players'll recognize Shadowborn Demon (5/6) and Rune-Scarred Demon (6/6)
as they were both available to use. The former destroys a creature on arrival,
then forces its owner to sacrifice each turn until its graveyard has 6+ bodies
inside; the latter searches the deck for any one card and puts it in hand.
Desecration Demon is a 6/6 flyer for 4 CMC, but has a downside: any player
can tap it during a combat phase by sacrificing a creature. Tapping it in this
way also puts a +1/+1 on it, though, so it's a constant threat either way.
Finally, Harvester of Souls, the only nonflyer demon, has deathtouch and can
draw a card each time a nontoken creature dies.
The fiercome foursome tries hard, bless their little black hearts, but Liliana
truly brings her "A" game here. Her deck now boasts a 6/6 Grave Titan, which
spawns twin 2/2 zombie tokens when attacking or entering the field. This is a
major way to keep the field stacked, as each token counts as a creature and is
applicable for sacrifice effects. There are also two Lord of the Undeads to
play with -- these give all other zombies +1/+1 and, for a small tapping fee,
can retrieve any zombie from the graveyard to one's hand. This means they can
fetch creatures eliminated through Mind Rot and Cruel Edict, or even fetch
themselves! JUST REMEMBER: Grave Titan is not considered a zombie card, so
it can only be fetched via Gravediggers. Luckily, those ARE zombies, so it's
only an extra step to get the GT back.
Unsurprisingly, the fight can easily swing in Liliana's favor, provided she
can survive the early going. Tips:
• As with the other matches, good Rise from the Grave (RFTG) is an immense
help. For instance, kill an opponent's demon, then RFTG it to get its pesky
skills -- it either serves as a good way of killing other demons that come
later, disrupts the opponent's play and serves as a great blocker for other
turns. They can also fly over any creature with deathtouch! The best demons
to gravedig would be Rune-Scarred Demon (use it to snag a Grave Titan, Lord
of the Undead or removal from the library) and Desecration Demon (can grow
to be quite powerful). RFTG also makes creatures zombies in addition to
their other types, meaning they power up Soulless One with their presence
and get any Lord of the Undead +1/+1 bonuses. Hooray!
• For the curious, deck outs are still a valid win condition, despite the
successive battles -- defeating one defeats the others as they arrive. The
downside is that there's a between-opponent 3-card draw for each player, so
it may be possible for Liliana to deck out during those phases. Something
to consider, at any rate.
___________________________
| CHANDRA'S CAMPAIGN | WK04 \______________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +10
| | | ¯ / | [¯| | |_ ¯| DUEL 4-1 vs. KALADESH ARTIFICERS |===================
|___|_\_)_|___|_|_\_|___|__________________________________| Diff.: 2 out of 5
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Creatures [20] Instants [2]
[×4] Aeronaut Tinkerer [×2] Kindled Fury
[×2] Aspiring Aeronaut
[×3] Ghirapur Gearcrafter Lands [18]
[×2] Reclusive Artificer
[×2] Scrapyard Mongrel [×9] Island
[×4] Sell-Sword Brute [×9] Mountain
[×3] Thopter Engineer
CONTROL -: none
DRAWPOWER: none
SPEED ---: average
STAYPOWER: average
STRENGTH : poor (Scrapyard Mongrel)
SYNERGY -: good
RETRIEVAL: none
Chandra's first battle is with some Kaladeshi tinkerers, so its no surprise
they run a red-blue artifacts deck. Though many of the creatures are weenies
through and through, they have synergy with artifacts: Scrapyard Mongrel gets
+2/+0 and trample, Aspiring Aeronaut gets flying, Reclusive Artificer deals
damage based on the number of artifacts one controls. The artifacts in this
case are 1/1 flying tokens created by Ghirapur Gearcrafter, Thopter Engineer
and Aspiring Aeronaut. (The inclusion of Sell-Sword Brutes, which do 2 damage
to its owner on death, was a misstep in Chandra's favor, though.)
Although some of the other future planeswalkers' first fights were somewhat
trying, Chandra's is pretty easy. Who knew the secret was having plenty of
spot removal? No enemy creature has over 3 toughness, so what she can't break
through with brute strength, she can eliminate through her backup. Fiery
Impulse deals 2 damage (3 if spell mastery triggers), Flames of the Firebrand
deals 3 split among 1-3 targets, and Ravaging Blaze deals 'x' damage to a
target and (if spell mastery triggers) the target's controller. Chandra's
Ignition, in its sole copy, deals 4 damage to a player and 1 to every critter
s/he controls. Nice!
Abundant spot removal doesn't change that many of Chandra's creatures are
themselves weenies, though. Players will need to play intelligently to take
advantage of her tools, so pay attention to the card text. Tips:
• Young Pyromancer spawns 1/1 elemental tokens when an instant or sorcery is
played, and there's several copies in the deck. Only Reclusive Artificer
can deal spot damage in this fight, so they often don't need to fight --
just let the tokens do the work!
• Something that also has synergy with casting instants/sorceries? Chandra's
Phoenix, the 2/2 flyer for CMC 3. It returns itself from the graveyard to
the hand when an opponent is damaged in that fashion. That means they're a
bit more expendable than the other creatures.
• Another interesting creature is Pyre Charger, the 1/1 for CMC 2. Though
weak initially, players can give it +1/+0 for each mana spent on it (a.k.a.
a "Firebreathing" ability). The AI hates this possibility so much, it may
keep an attacker on guard just so it can be blocked. Players can use this to
their advantage by removing some blockers pre-combat phase -- out of those
left, one'll probably block it. (And why not? It has the highest offensive
capabilities out of all her cards.) Naturally, this boost is best on the
offensive, but the threat of a high-powered card on defense is great, too.
• Easy-to-use spells like Fiery Impulse can do many things. Eliminate a pesky
flyer or Scrapyard Mongrel? Done. Destroy an artifact token to let Aeronaut
Tinkerer lose flying and be blocked by nonflyers, or reduce damage from an
incoming Reclusive Artificer? Done. Kill an untapped nuisance that would
otherwise stop Firefiend Elemental from becoming renowned? Done. Deal the
last bit of damage to kill a creature that was baited into blocking? Done.
The opponent also has two copies of the Kindled Fury instant (gives +1/+0 and
first strike to target), but it rarely sees play. If one card is constantly
kept in hand through many turns, that's the most likely culprit. Its usage is
pretty obvious, as well. A 1/1 token attacking while you control an untapped
Phoenix? Baiting 101, class is in session.
Players should know that the weenie spam can be overwhelming, especially if
one has a dearth of instants/sorceries, or wasted 'em somehow.
_______________________________________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +20
| | | ¯ / | [¯| | |_ ¯| DUEL 4-2 vs. FOUNDRY SECURITY |======================
|___|_\_)_|___|_|_\_|___|_______________________________| Diff.: 3 out of 5
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Creatures [24] Lands [21]
[×4] Bonded Construct [×03] Foundry of the Consuls
[×2] Crumbling Colossus [×18] Mountain
[×2] Chief of the Foundry
[×2] Guardian Automaton
[×3] Primal Clay
[×3] Ramroller
[×3] Runed Servitor
[×3] Rusted Sentinel
[×2] Steel Overseer
CONTROL -: none
DRAWPOWER: poor (Runed Servitor)
SPEED ---: average
STAYPOWER: good (Steel Overseer, Primal Clay)
STRENGTH : good (Crumbling Colossus, Ramroller)
SYNERGY -: good
RETRIEVAL: none
Chandra's second battle is against a colorless artifact-themed deck, which
usually means good synergy and above-average stats for their casting costs.
Crumbling Colossus (7/4) is the most powerful here, but sacrifices itself
after it attacks; Chief of the Foundry gives all artifacts +1/+1 inherently,
while Steel Overseer can tap to do the same on a more permanent basis. Runed
Servitor (2/2), Ramroller (2/3 but often becomes a 4/3), Rusted Sentinel (3/4)
and Guardian Automaton (3/3) make up most of the remaining ranks.
This fight can be hard for several reasons:
• Ramrollers become 4/3 attack-each-turn machines if an opponent controls an
artifact besides itself, and they almost always do. Players can naturally
play off this stat boost by killing another artifact(s) after it's declared
an attack, but the chance rarely arises.
• Primal Clay, like the imagery its name suggests, can enter the field in a
couple ways: a 0/6 defender, a 3/3 vanilla, or a 2/2 with flying. It almost
always picks the middle ground, but rarely the defender; I've never seen it
do the flyer, probably because it's so weak.
• Crumbling Colossus is like a Juggernaut on steroids, plus has trample, so
it tends to undo turns worth of Chandra's work when it attacks. Since she
has no way to heal herself, leaving it unblocked is foolish as well. Using
Young Pyromancer to spawn tokens can reduce the pain a bit, so getting one
out early helps a boatload. More than one would be nice, though...
• Chief of the Foundry (2/3) and Steel Overseer (1/1) are pretty wimpy, but
power up their already decent allies. It's no small strategy to leave an
instant or two on hand specifically for those creatures. Luckily, Steel
Overseer has to tap to use its ability, giving at least a turn to retaliate.
Creatures emboldened by COTF's instant boost can be preyed upon by killing
COTF after they've started attacking, which may make 'em waste their time
and resources.
• Foundry of the Consuls can sacrifice itself (cost 5 mana) to spawn two 1/1
thopter tokens. These tokens won't attack as long as Chandra's Phoenix is
present, but without its baleful gaze, those pests quickly chip away at
a player's health. (And the opponent will sacrifice it during one's end
step in order to not miss a beat.) There's really no workaround to spawned
flyer tokens other than anticipating their arrival and acting accordingly.
For instance, if there's no Phoenix in sight, perhaps save that Flames of
the Firebrand, just in case.
Chandra's not wholly unprepared for the engagement, though. Her new addition
of Manic Vandal (×3) lets her destroy an artifact when it enters. Since the
opponent only has artifacts, it should never want for destruction. Downside?
The rest of her ranks are unchanged. However, having "only" 8 instants and
sorceries to work with puts her leagues above the opponent, who has zero.
On that note, players should really get in the habit of baiting blockers. For
instance, when a 1/1 token attacks in the presence of a 3/3 Primal Clay, the
AI will almost always block it, simply because it should be a gimme kill. But
with instants on hand, that fool's errand becomes a tradeoff kill. Players
should evaluate their current instants and think about how to eliminate the
targets in as little work as possible. This is especially important regarding
Ramroller and Crumbling Colossus, threats that can take down any one of our
protagonist's nonflyers.
________________________________________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +30
| | | ¯ / | [¯| | |_ ¯| DUEL 4-3 vs. Kaladesh Wildlife |=====================
|___|_\_)_|___|_|_\_|___|________________________________| Diff.: 2 out of 5
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Creatures [18] Enchantments [5]
[×2] Ambush Viper [×1] Lost in the Woods
[×1] Briarpack Alpha [×1] Spidersilk Net
[×2] Craw Wurm [×3] Staff of the Wild Magus
[×4] Giant Badger
[×2] Obsinate Baloth Instants [2]
[×3] Primal Huntbeast
[×2] Scavenging Ooze [×2] Spidery Grasp
[×2] Scute Mob
Sorceries [2]
Lands [23]
[×2] Hunt the Weak
[×23] Forest
CONTROL -: average (Lost in the Woods, Hunt the Weak)
DRAWPOWER: none
SPEED ---: average
STAYPOWER: average
STRENGTH : good (Primal Huntbeast, Scute Mob, Scavenging Ooze, Craw Wurm)
SYNERGY -: average
RETRIEVAL: none
Here's another fight that's sure give players hair-pulling moments. Chandra
squares off against a monogreen beast deck, and boy can it put up a fight.
Two of its creatures (3/3 Briarpack Alpha, 2/1 Ambush Viper) have flash and
can be played at instant speed -- the former gives +2/+2 to a creature (can
target self) when entering and the latter has deathtouch, making for "great"
chump blocks. Meanwhile, Scute Mob gets +4/+4 permanently each turn, if its
owner has 5 lands or more. Similarly, Scavenging Ooze can exile creatures in
the graveyard to give itself +1/+1 for each. These growing threats need to
be eliminated before they get too huge to deal with.
The opponent's arsenal is worth even a second paragraph! Craw Wurm (6/4) is
a vanilla beatstick, Obstinate Baloth provides a little lifegain, Huntbeast
has hexproof, and Giant Badger (2/2) gets +2/+2 when it's used as a blocker.
Good lord! However, it's Lost in the Woods that can provide enormous issues
when it's played early. For each attacker, one looks at the top card of the
library -- if it's a forest, that attacker's removed from combat. This means
big plays with Pyre Charger (etc.) can be negated entirely. Manic Vandal only
destroys artifacts, remember.
Chandra's got a few new tricks up her sleeve this time, too. Embermaw Hellion
(4/5, trample) makes all red damage sources, combat or noncombat, deal one
additional damage. For instance, a 2-damage Fiery Impulse would kill a 3/3
with that bonus. There's only one, so players have to take care that it isn't
killed prematurely with Hunt the Weak or Ambush Viper. The other new addition
is Chandra's Outrage: 4 damage to a target, 2 damage to it controller.
The theme of this fight is opportunistic play. With the opponent's aggressive
green cards, it pays to be reactive, making the foe waste their cards at each
opportunity. Ambush Viper appears to block your gigantic Scute Mob? Chandra's
Fury or Fiery Impulse it. Giant creature appear? Bait it into blocking and
finish it off with Flames of the Firebrand or Ravaging Blaze.
There's no way to breeze through this without the devil's luck, but a good
opening hand'll help. Starting with a Phoenix, a Pyromancer or two and a few
instants is a good start. I never had a better time with this fight than the
time I started with all three Pyromancers in my hand -- don't underestimate
the versatility of their token creation here. Each instant before blockers're
declared is one extra damage to kill an attacker or stop outright; each token
is an extra attempt when Lost in the Woods is active; each is empowered with
Embermaw Hellion, turning the weenies into a major defensive force.
In the end, many people get overwhelmed with this fight, and it's easy to see
why. Prioritize killing Oozes and Scute Mobs especially, as their ginormous
attack abilities synergize with Hunt the Weak and make annoying targets for
Spidery Grasp and Spidersilk Net. Other than that, most of the problems are
creature-related -- manage to deal with that somehow, and things are much
easier. Don't be ashamed to restart a few times until a good hand draw comes
along.
_________________________________________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +40
| | | ¯ / | [¯| | |_ ¯| DUEL 4-4 vs. Baral's Lieutenant |====================
|___|_\_)_|___|_|_\_|___|_________________________________| Diff.: 3 out of 5
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Creatures [16] Enchantments [10]
[×2] Banisher Priest [×3] Arrest
[×2] Bladed Sentinel [×2] Faith's Fetters
[×2] Captain of the Watch [×3] Oppressive Rays
[×2] Grand Abolisher [×2] Prison Term
[×3] Heavy Infantry
[×1] Imposing Sovereign Lands [26]
[×3] Nightguard Patrol
[×1] Silent Arbiter [×24] Plains
[×02] Radiant Fountain
Instants [3]
[×3] Raise the Alarm
CONTROL -: good (Arrest, Faith's Fetters, Oppressive Rays, Prison Term, etc.)
DRAWPOWER: none
SPEED ---: average
STAYPOWER: average
STRENGTH : average
SYNERGY -: good
RETRIEVAL: none
Chandra's penultimate fight is with a monowhite soldier-themed control deck.
Notably, all ten enchantments prevent attacking and blocking in some fashion.
Oppressive Rays is the "worst" out of the set, since it permits attacking,
blocking and ability activation for 3 mana each; the worst is probably Prison
Term, which can swap targets when a foe's creature enters play. Lieutenant's
ranks boast similarly annoying abilities:
• Banisher Priest (2/2) exiles a target creature until it leaves play
• Captain of the Watch (3/3) spawns 3 tokens and gives +1/+1 to other soldiers
• Grand Abolisher (2/2) allows foes to activate spells only during their turn
• Heavy Infantry (3/4) taps a target upon entry
• Imposing Sovereign (2/1) makes one's creatures enter the field tapped
• Silent Arbiter (1/5) only permits 1 attacker/blocker each combat phase
Sadly, Chandra hasn't gotten any new creatures from the previous fight. She
does, however, have a few extra tricks. Chandra's Ignition targets one of
her own creatures, then deals damage equal to its power to each other player
and creature. The other late addition is an Arcane Teachings enchantment,
which lets one tap to deal 1 damage to a target.
Basic rules of thumb for this fight:
• Chandra's Ignition is a field-wiping effect, and is often best used on the
highest power creature. For instance, targeting a 5/4 Fire Elemental kills
anything the opponent can muster, outside of rare situations where the foe
has multiple Captains of the Watch powering up a Heavy Infantry. The major
downside to Ignition is that it kills most of Chandra's creatures as well.
Of course, since most will end up enchanted and useless anyway, the downside
is minimized. (It's also the quickest way to get rid of Prison Terms.)
• Arcane Teachings gives +2/+2 and lets the enchanted creature tap to deal
one damage to a target. The toughness boost can be used for tactical use of
Chandra's Ignition while the tapping lets one get rid of annoying weenies
(Nightguard Patrol, Imposing Sovereign) and creatures left with 1 toughness
from the latest combat phase. Since there's only one copy, and its usage
gets around any enchantments, take care not to waste its usage!
• Captain of the Watch empowers soldiers and the AI will usually be emboldened
to attack. If one can eliminate COTW, before blockers are declared, it often
leave the attacker twisting in the wind. Of course, unlike other battles,
this requires (1) blockers who aren't enchanted (2) no Grand Abolishers to
hamper combat trickery (3) no Silent Arbiters, which only shrink possible
en-masse plays into single combat.
• Finally, the opponent has no flyers, so make good use of Chandra's Phoenix
here. At best, it's getting in 2 damage each turn; at worst, it attracts an
enchantment. In an aura-heavy deck with no drawpower, being able to pester
the Lieutenant with the return-to-hand ability is fantastic. It's best as an
Ignition casualty or (Oppressive Rays) chump blocker, though as a 2/2, one
can kill it any number of other ways...provided they can be spared.
____________________________________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +50
| | | ¯ / | [¯| | |_ ¯| DUEL 4-5 vs. CAPTAIN BARAL |=========================
|___|_\_)_|___|_|_\_|___|____________________________| Difficulty: 3 out of 5
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Creatures [18] Instants [15]
[×2] Dungeon Geists [×2] Arcane Denial
[×2] Gold-Forged Sentinel [×2] Crippling Chill
[×1] Goliath Sphinx [×2] Disperse
[×2] Invisible Stalker [×4] Memory Lapse
[×3] Stealer of Secrets [×2] Opportunity
[×3] Steel Wall [×3] Remand
[×2] Tidebinder Mage
[×3] Wall of Frost Lands [25]
Enchantments [2] [×23] Island
[×02] Rogue's Passage
[×2] Claustrophobia
CONTROL -: great (Arcane Denial, Memory Lapse, Remand, Disperse)
DRAWPOWER: great (Opportunity, Stealer of Secrets, Remand)
SPEED ---: average
STAYPOWER: good (Wall of Frost, Goliath Sphinx)
STRENGTH : average
SYNERGY -: average
RETRIEVAL: none
Baral uses a monoblue control deck -- lots of forced tapping, counterspells,
annoying targets and huge drawpower.
• Dungeon Geists (3/3) taps a creature for as long as DG's on the field
• Gold-Forged Sentinel (4/4) is a flyer
• Goliath Sphinx (8/7) is just a flying fatty
• Invisible Stalker (1/1) has hexproof and unblockability
• Stealer of Secrets (2/2) draws a card when it inflicts combat damage
• Steel Wall (0/4) is a cheap one-mana wall
• Tidebinger Mage (2/2) taps a red creature for as long as TM's on the field
• Wall of Frost (0/7) gives a Crippling Chill effect on any blocker
Chandra's got extra oomph this time. Flameblast Dragon (5/5) is a flyer that
allows one to pay X when attacking to deal X to a target creature or player.
It has great damage potential...aaaand will generally be bounced, hit with
Claustrophobia, forced to tap or outright countered. BUT, when it does get a
few attacks in, it can kill any target (other than Invisible Stalker). The
other addition is Exquisite Firecraft, a sorcery that hits for 4 damage. Its
spell mastery bonus prevents it from being countered, so it's great for
Main notes:
• Baral is going to counterspell a lot. There are some games where he's got
such an advantage, he won't even let Chandra get a single creature in for
4-5 turns (often thanks to Memory Lapse's put-creature-on-top-of-library
effect, which wastes the next card draw if one has few mountains). Starting
with some two-drops -- especially Young Pyromancer -- is good, since they
can be placed early with some luck.
• The opponent has only three flyers, each with a rather high mana cost. To
boot, Gold-Forged Sentinel can be immediately destroyed with Manic Vandal,
so it's best not to waste those if possible. Chandra's Phoenix will also
undergo the same type of hate Flameblast Dragon gets, only it's reusable,
so it's not as dire.
• The same "use Chandra's Ignition to clear field" effect can work here, but
it isn't likely to kill a Goliath Sphinx or Wall of Frost without a bit of
doing (Fire Elemental + Arcane Teachings works). Using Ignition and Fury is
also the only way to get rid of Invisible Stalkers, outside of making them
chump block.
• Wall of Frost (0/7) is a common sight in early play and is hard to destroy
without making it block and finishing it off with an instant/sorcery. For
instance, a 3/1 Pyre Charger + Exquisite Firecraft is five mana total. It
gets easier when one has beatsticks on the field, of course. Thankfully,
the other wall is a 0/4 artifact that can be smashed with Manic Vandal.
_________________________
| NISSA'S CAMPAIGN | WK05 \_____________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +10
| | | ¯ / | [¯| | |_ ¯| DUEL 5-1 vs. Vampire Stalkers |======================
|___|_\_)_|___|_|_\_|___|_______________________________| Diff.: 1 out of 5
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Creatures [19] Instants [??]
[×3] Bloodrite Invoker [×1] Doom Blade
[×4] Child of Night
[×4] Guul Draz Vampire Lands [19]
[×4] Pulse Tracker
[×4] Ruthless Cullblade [×19] Swamp
Sorceries [1]
[×1] Feast of Blood
CONTROL -: poor (Feast of Blood, Doom Blade)
DRAWPOWER: none
SPEED ---: good
STAYPOWER: poor
STRENGTH : average (Ruthless Cullblade, Guul Draz Vampire)
SYNERGY -: good
RETRIEVAL: none
Nissa's first battle is against interlopers running a monoblack vampire deck.
Though they're all wimps with a toughness of 1, some (Guul Draz, Cullblade)
get a sizeable boost when their opponent is at 10 life or under. Until that
happens, though, most of Nissa's defense-heavy cards bring their offense to
a standstill. (Bloodrite Invoker can suck 3 life from Nissa to heal their
side though. It costs 8 mana to do, but may be enough to reach that 10-life
limit.)
As for our lovely elf, she has a powerful, albeit slow, green beast deck. She
gets one of the best planeswalker two-drops statwise (Nissa's Chosen, a 2/3)
and one of the best attacking cards (Charging Rhino; can't be blocked by
multiple creatures). Combined with the 1/4 Hitchclaw Recluse, Grazing
Gladehart's healing ability, and Wildheart Invoker's base strength and +5/+5
bestowal ability, Nissa has a formidable deck. Her "Nissa's Pilgrimage" will
also grab multiple Forests at a time, counteracting the slowness bred by
green decks.
_______________________________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +20
| | | ¯ / | [¯| | |_ ¯| DUEL 5-2 vs. The Roil |==============================
|___|_\_)_|___|_|_\_|___|_______________________| Difficulty: 2 out of 5
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Creatures [15] Instants [7]
[×3] Æther Figment [×4] Mysteries of the Deep
[×2] Goliath Sphinx [×3] Summoner's Bane
[×3] Gomazoa
[×3] Living Tsunami Enchantments [4]
[×4] Tempest Owl
[×4] Wind Zendikon
Lands [19]
[×19] Island
CONTROL -: average (Summoner's Bane)
DRAWPOWER: good (Mysteries of the Deep)
SPEED ---: average
STAYPOWER: average (Æther Figment, Goliath Sphinx)
STRENGTH : average (Goliath Sphinx)
SYNERGY -: average
RETRIEVAL: average (Wind Zendikon technically)
In MTG lore, the Roil is a phenomenon that creates natural disasters, so it's
no surprise the monoblue flyer-filled deck focuss on that trait.
• Æther Figment (1/1) is unblockable and has a kicker to add +2/+2
• Goliath Sphinx (8/7) is a fatty flyer -- nothing new
• Gomazoa (1/3) can tap itself to send itself and a blocker into their decks
• Living Tsunami (4/4) returns a land to its owner's hand each upkeep
• Tempest Owl (2/1) has a kicker that taps 3 targets when it enters play
• Wind Zendikon enchants a land to create a 2/2 flyer
Nissa's only got one upgrade, but it'll serve her well from now on: Scute
Mobs. These 1/1 weenies die to everything...that is, unless Nissa has five
forests. If she does, they start getting +4/+4 each upkeep, making them into
humongous attackers. No enemy can survive if they're left alone -- especially
if Wildheart Invoker gives 'em trample -- so they often bait blockers each
turn.
Other notes:
• Living Tsunami is an interesting card -- it's a 4/4 flyer, but must send an
Island back to its owner's hand each upkeep, lest it be sacrificed. To put
it another way, when it's played, the opponent's current land amount can't
increase. Hilariously, the opponent occasionally plays two, starting an
irreversible backslide toward ZERO LANDS. (It may even bounce its own Wind
Zendikons.) Naturally, the AI's foolishness works into Nissa's advantage,
to the point the foe will chump block at every opportunity to get rid of
'em. Those who've played online opponents who use Priest of the Blood Rite
will be familiar with this "get rid of my albatross" tactic.
• Primal Bellow is going to be amazing here, particularly for killing baited
blockers. Assuming there's no Wildheart Invoker bestowals available, it's
how Charging Rhino (4/4) overcomes Living Tsunami/Goliath Sphinx blockers,
and how other Recluses, etc. kill multiple weenie flyers.
• The two most annoying creatures here are Æther Figment and Gomazoa. The
former is an unblockable 1/1 whose kicker makes it into a 3/3. Needless to
say, outside of Wild Instincts and baiting it to block, there aren't any
ways to nix it. The latter is a 1/3 defender that can tap to send itself
and its blocker back into the deck. It can even use this when it's NOT
blocking, which saves itself from destruction. The only time to truly kill
it is the turn after it enters play (can't use tapping ability).
A good starting hand is one that, unsurprisingly, matches the foe's speedy
weenies. The only way to do this properly is having a Hitchclaw Recluse, the
one creature Nissa has (or will have) with reach. Having 1-2 of those and
a Primal Bellow is a blessing from the MTG gods -- don't waste it! Given all
the land disruption possible, drawing a Pilgrimage early ain't too shabby
either.
_________________________________________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +30
| | | ¯ / | [¯| | |_ ¯| DUEL 5-3 vs. Visions of Emrakul |====================
|___|_\_)_|___|_|_\_|___|_________________________________| Diff.: 2 out of 5
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Creatures [17] Enchantments [2]
[×4] Emrakul's Hatcher [×2] Awakening Zone
[×1] Emrakul, the Aeons Torn
[×4] Hand of Emrakul Instants [2]
[×4] Kozilek's Predator
[×4] Nest Invader [×2] Living Destiny
Lands [22] Sorceries [7]
[×10] Forest [×4] Flame Slash
[×10] Mountain [×3] Growth Spasm
[×02] Rootbound Crag
CONTROL -: average (Flame Slash)
DRAWPOWER: none
SPEED ---: below-average
STAYPOWER: average
STRENGTH : average (Hand of Emrakul)
SYNERGY -: good
RETRIEVAL: average (Growth Spasm)
NOTES ---: Opponent begins with 100 Life and Emrakul in its hand
This quest is unique in Magic Duels' campaigns because to win, one has to
lose! Yes, the battle repesents Nissa plumbing the depths of some horrific
vision, and reaching the end -- Emrakul's summoning -- is the win condition.
Most of the foe's Eldrazi creatures also create 0/1 Spawn tokens that can
be sacrificed to add one colorless mana to its owner's pool.
Nissa's weaponry isn't that upgraded from before, other than three copies of
Baloth Woodcrasher a 4/4 (CMC 6) that gets +4/+4 and trample when its Landfall
ability triggers. However, all her creatures are vulnerable to Flame Slash,
the opponent's one-mana 4-damage sorcery, making its offensive capabilities
rather pointless in this fight.
Now, I've heard players have been able to win this battle with brute-force
tactics, but it's much easier to play it with pure defense -- the way the
game obviously wants it to be played. This means sprinting to get as many
creatures with 4 toughness out as possible. (This is because, outside of the
7/7 Hand of Emrakul, the other creatures never get better than 3/3.) The
easiest creature to fill this slow it Hitchclaw Recluse, and Rhinos/Baloths
qualify as well. The best is undoubtedly Scute Mob, though, as it's the only
creature that will naturally grow tougher than Hands. This'll prevent them
from attacking, which prevents their Annihilator effect (forces Nissa to
sacrifice a permanent) from occuring.
Will Mobs survive when the foe has Flame Slashes sitting around? Possibly.
Getting a big Mob out is almost a win condition on its own, since the foe'll
never attack unless it has multiple Hands out. (And even then, probably only
if it has a Flame Slash to finish the Mob off afterwards.) Without Mobs to
rely on, players will have to use Primal Bellow/Wild Instincts for quickie
elimination. In fact, the only time defensive players'll want to attack is
when a Hand can be baited into blocking a weaker creature. (It's unlikely to
block Scute Mobs unless it and its cohorts can kill 'em, or in the rare event
that the foe's life is critical.) Annihilator doesn't work when blocking, so
don't pass up good opportunities.
____________________________________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +40
| | | ¯ / | [¯| | |_ ¯| DUEL 5-4 vs. Boggart Tribe |=========================
|___|_\_)_|___|_|_\_|___|____________________________| Difficulty: 4 out of 5
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Creatures [25] Sorceries [3]
[×3] Boggart Loggers [×3] Fodder Launch
[×4] Facevaulter
[×4] Goblin Fireslinger Lands [23]
[×2] Goblin Warchief
[×3] Hornet Harasser [×02] Auntie's Hovel
[×4] Mudbutton Torchrunner [×11] Mountain
[×3] Tar Pitcher [×10] Swamp
[×2] Weirding Shaman
Instants [4]
[×4] Tarfire
CONTROL -: good (Fodder Launch, Tarfire, most creatures...)
DRAWPOWER: none
SPEED ---: good
STAYPOWER: average (Goblin Warchief, Weirding Shaman)
STRENGTH : average
SYNERGY -: good
RETRIEVAL: none
The boggarts use a black- and red-themed goblin deck. None are more powerful
than 2/2s, but that scarcely matters to their offense, which revolves around
killing Nissa's critters with noncombat damage and tactical sacrifices. It's
a very fast deck.
• Boggart Loggers (2/1) with forestwalk; can sac to kill Forests/Treefolk
• Facevaulter (1/1) can sac other goblins to get +2/+2 until turn's end
• Goblin Fireslinger (1/1) can tap to ping Nissa for 1 damage
• Goblin Warchief (2/2) gives +1/+1 to other goblins, lowers their cost by 1
• Hornet Harasser (2/2) gives -2/-2 to a creature when it dies
• Mudbutton Torchrunner (1/1) deals 3 damage to creature/player when it dies
• Tar Pitcher (2/2) can sac goblins to deal 2 damage to creature/player
• Weirding Shaman (2/1) can sac goblins to create 2 goblin tokens
This time, Nissa's ranks are bolstered by Dauntless Dourbarks, creatures with
CMC 4 and power/toughness equal to the number of one's forests. This makes
them very powerful in the later stages of the fight, but obvious targets in
the early going. Note that Boggart Loggers can sac themselves to destroy any
Dourbark, which reduces their usefulness a bit.
This is inarguably the most annoying fight in Nissa's campaign, because the
strategy of "my 4/4 blockers won't die to weenies!" ends here. Creatures like
Tar Pitcher and especially Facevaulter will destroy their comrades, making it
especially hard for Gladeharts, Scute Mobs and...well, anything to survive
long enough for big plays. Only Dourbarks are immediate threats, so it's no
surprise they tend to stall the foe's offense.
Winning's a no-go without outlasting the boggarts, which means keeping pace
with their weenie rush and damage methods until the tempo reverses. This'll
usually entail trading kills and chump blocking until a fat Dourbark enters
play, and then forces the opponent to chump block. (Nissa's deck isn't really
geared towards defensive play, but Primal Bellow is a good way to bulldoze
Facevaulters and, later on, Invokers' +5/+5 bestowal pretty much eliminates
any of the goblin combat tricks.)
If everything goes well, the opponent grinds down their own ranks and hand,
giving time for Nissa to heal with Gladeharts and trample with Baloths. Hell,
players may even defy the odds and get a fat Scute Mob out! Good starting
hands usually have a few Nissa's Chosen or Hitchclaw Recluses, plus a Primal
Bellow. If one draws into a Dourbark (it's only CMC 4, remember) and can
protect it somehow, fortunes may reverse ahead of schedule.
_____________________________________________
|¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +50
| | | ¯ / | [¯| | |_ ¯| DUEL 5-5 vs. Dwynen |================================
|___|_\_)_|___|_|_\_|___|_____________________| Difficulty: 2 out of 5
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Creatures [26] Instants [4]
[×2] Civic Wayfinder [×4] Eyeblight's Ending
[×3] Dwynen's Elite
[×4] Elvish Warrior Sorceries [3]
[×2] Eyeblight Assassin
[×2] Hunter of Eyeblights [×1] Elvish Promenade
[×2] Imperious Perfect [×2] Final Revels
[×3] Scarred Vinebreeder
[×3] Shaman of the Pack Lands [24]
[×3] Sylvan Ranger
[×2] Thornbow Archer [×12] Forest
[×02] Gilt-Leaf Palace
Enchantments [3] [×10] Swamp
[×3] Prowess of the Fair
CONTROL -: average (Hunter of Eyeblights, Eyeblight's Ending, Final Revels)
DRAWPOWER: none
SPEED ---: good
STAYPOWER: good (Elvish Promenade, Prowess of the Fair)
STRENGTH : average (Scarred Vinebreeder)
SYNERGY -: good
RETRIEVAL: good (Civic Wayfinder, Sylvan Ranger)
Nissa's final campaign is against her Gilt-Leaf cousins -- they run a black-
and green-themed elf deck. Elf decks are good at swarming the field, powering
up each other (Imperious Perfect) and searching lands. In this case, they've
also got several ways to kill targets outright (Eyeblight's Ending, Hunter of
Eyeblights). To make things more annoying, Prowess of the Fair spawns elven
tokens when a nontoken Elf dies, ensuring their field is rarely empty.
In our future planeswalker's corner, she's got several new faces. Battlewand
Oaks (1/3) get +2/+2 whenever a land or treefolk enters Nissa's field, making
it formidable for defensive plays and often strong enough to attack as well.
Boundless Realms doubles the amount of basic lands one has, giving an obvious
advantage on its own, plus whatever deck thinning provides. Finally, Sapseep
Forest is a nonbasic land that can expend a mana and tap to heal Nissa 1 life.
Considering her defensive abilities, that health adds up, making it useful
with or without Grazing Gladeharts.
As mentioned, elf decks are weenies -- none of Dwynen's creatures is better
than a 3/3 (Hunter) inherently, although Scarred Vinebreeder can temporarily
change that. The major targets to nix are Imperious Perfect, a token-spawner
that gives other elves +1/+1, and Hunter of Eyeblights, which can kill any
creature with a +1/+1 counter on it. On the plus side, Hunter gives +1/+1 to
a creature it doesn't control when entering play, and must tap to kill, so
there's always a window to destroy it first. Wild Instincts, like usual, is
an amazing way to snuff major targets.
After playing the battle many times, the most annoying card to face might
actually be Prowess of the Fair. It ensures when an nontoken elf dies, a
token spawns in its place -- and the deck has three copies! This can quickly
become more than a nuisance, considering how low-cost the foe's creatures are
and that it's packing Shamans of the Pack, which directly damage Nissa equal
to the enemy elves controlled.
Luckily, the enemy isn't the only one who can land-grab for all she's worth,
and Nissa can take advantage (with Pilgrimages) to ensure she's got tons of
4/4 blockers. Of course, nothing steamrolls weenies like trample, and it's
not uncommon to see a Baloth or Invoker-bestowed +5/+5 target get blocked by
several targets at once. (Speaking of Baloths, make sure to abuse Nissa's
Pilgrimage to turn 'em into 12/12s. A Primal Bellow could even set up OHKO
situations!)
Other than that, there's not a whole lot to say -- the fight is, compared to
the boggart ruckus, far simpler and easier. Smart players will keep an eye
on the opponent's mana, though, particularly if they have a Vinebreeder in
play or three mana sitting around (Eyeblight's Ending?). Good starting hands
will usually entail a Nissa's Chosen or Hitchclaw Recluse; the latter stops
any attackers, at least for awhile.
_________________________________________
| BATTLE FOR ZENDIKAR DLC CAMPAIGN | WK06 \___________
|¯¯¯|¯¯¯\¯\¯|¯¯¯\|¯|¯/¯]¯¯¯|¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +10
|¯ _| (_/ | [] | | ( ¯ | ¯ / DUEL 1-1 vs. Eldrazi |========================
|___|___|_\_|___/|_|_\_]_|_|_\_)______________________| Difficulty: 1 of 5
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This campaign was released for free on November 19, 2015 (a few months behind
schedule, but that'll be forgotten over time). It contains five campaign duels
and a host of the then-recent BFZ card set. Players once again take the reins
as Gideon, only this time his deck's a bit more buff than Origins' tutorial.
Creatures [13] Sorceries [4]
[×4] Benthic Infiltrator [×4] Call the Scions
[×1] Deathless Behemoth
[×2] Eldrazi Devestator Lands [17]
[×4] Mist Intruder
[×2] Salvage Drone [×10] Forest
[×07] Island
Instants [6]
[×3] Scour from Existence
[×3] Titan's Presence
CONTROL -: average (Titan's Presence, Scour from Existence)
DRAWPOWER: none
SPEED ---: average
STAYPOWER: average
STRENGTH : average (Deathless Behemoth, Elrazi Devastator)
SYNERGY -: average
RETRIEVAL: none
The Eldrazi attacking Sea Gate, one of Zendikar's many overrun cities, run a
blue/black deck. Many of the creatures have low power (Mist Intruder, Salvage
Drone, Benthic Infiltrator) and the Ingest keyword, stalling for time while
they get out the bigger ones (Deathless Behemoth, Eldrazi Devastator).
Gideon's deck has a good mix of flyers (Shadow Glider, Eagle of the Watch)
and scrappy ground attackers (Felidar Sovereign, Ondu Greathorn). A couple
generics like Glory Seeker and Kor Castigator -- the latter of which can't
be blocked by scion tokens -- round out the attackers. However, perhaps the
most useful card is the instant-speed enchantment Stasis Snare, which exiles
a creature until it (S.S.) leaves the battlefield.
The enemy's deck, while sufficient for a first step in the campaign, doesn't
have as much synergy as it could. Deathless Behemoth can return itself from
the grave to the hand by sacrificing two scions (using "Call of the Scions"),
but there are no other cards that play off anything, other than Titan's
Presence, which can exile Gideon's creatures. Needless to say, nothing he has
can compete with a Devastator, so anything he has can be fair game.
In the long run, Stasis Snare is MVP of this battle. There's three included
and three major threats (Deathless Behemoth, 2 Devastators) they should be
used on. Ondu Greathorn and Felidar Sovereign can defeat anything else the
enemy can muster, but the only efficient flyer here is Shadow Glider, which
can't be killed by Mist Invader like Eagle of the Watch can. Tandem Tactics,
which heals and gives up to two creatures +1/+2 until end of turn, is a wild
card, useful more as a combat trick than a defensive tactics, although it may
be able to save a creature from Titan's Presence.
_______________________________________________________
|¯¯¯|¯¯¯|¯\¯|¯¯¯\|¯|¯/¯]¯¯¯|¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +20
|¯ _| [_| | [] | | (| ¯ | ¯ / DUEL 1-2 vs. Zendikari |======================
|___|___|_\_|___/|_|_\_]_|_|_\_)________________________| Difficulty: 1 of 5
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Creatures [21] Lands [24]
[×2] Cliffside Lookout [×02] Canopy Vista
[×4] Kor Castigator [×04] Forest
[×2] Kor Entanglers [×04] Evolving Wilds
[×3] Makindi Patrol [×14] Plains
[×3] Serene Steward
[×4] Stonework Puma
[×3] Tajuru Beastmaster
CONTROL -: none
DRAWPOWER: none
SPEED ---: average
STAYPOWER: average
STRENGTH : average (Tajuru Beastmaster)
SYNERGY -: good
RETRIEVAL: none
This time, Gideon's up against a green-white Ally deck, which have a "Rally"
trigger -- they convey their effects to all other allies when another Ally
enters the field. In other words, the more that are left on the field, the
bigger the threat grows. They each have different effects: Entanglers taps
a creature, Makindi Patrol conveys vigilance, Tajuru Beastmaster gives +1/+1
until end of turn. A few generic allies (Kor Castigator, Stonework Puma,
Serene Steward) don't have synergy besides their subtype, but they're cheap
bodies.
Gideon's deck, sadly, does not have the same amount of interaction -- it's
almost identical to his previous one, except for Windborne Charge (conveys
+2/+2 and flying on up to two creatures until turn's end).
The basic strategy is similar as before:
• Use Stasis Snares on key targets. This is almost always the 5/5 Tajuru
Beastmaster, which buffs all other allies, including itself. With Tajurus
removed, however, nothing the opponent has can get past a Felidar Sovereign
in a straight-up fight.
• Get flyers out as fast as possible. The opponent has no flyers and can't
affect 'em outside of Kor Entanglers' transient effect, so they become a
reliable avenue of damage, even if fatties like Tajuru Beastmaster are on
the field. Try to avoid chump blocking with flyers if possible! Windborne
Charge's flight capabilities help on this end as well.
• Pressure the opponent with Ondu Greathorn. With its landfall trigger, it's
a 4/5 first-striker, which will bowl over just about any creature the enemy
has. If all goes well, they'll constantly chump block it -- always good news
when fighting Ally decks. (Pressuring can be done with other creatures, too,
of course, especially Felidar Sovereign. However, it's easier to kill via
blocking, so have a Tandem Tactics in hand for those situations.)
_____________________________________________________
|¯¯¯|¯¯¯|¯\¯|¯¯¯\|¯|¯/¯]¯¯¯|¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +30
|¯ _| [_| | [] | | (| ¯ | ¯ / DUEL 1-3 vs. Eldrazi |========================
|___|___|_\_|___/|_|_\_]_|_|_\_)______________________| Difficulty: 2 of 5
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Creatures [??] Instants [8]
[×1] Blight Herder [×2] Complete Disregard
[×2] Culling Drone [×4] Grave Birthing
[×2] Dominator Drone [×2] Grip of Desolation
[×2] Fathom Feeder
[×4] Mist Intruder Lands [×22]
[×1] Ruin Processor
[×4] Sludge Crawler [×10] Island
[×2] Ulamog's Despoiler [×10] Swamp
[×2] Wasteland Strangler [×02] Sunken Hollow
CONTROL -: good (Wasteland Strangler, Ulamog's Despoiler, Complete Disregard)
DRAWPOWER: poor (Fathom Feeder)
SPEED ---: above-average
STAYPOWER: average
STRENGTH : average (Ulamog's Despoiler, Blight Herder, Ruin Processor)
SYNERGY -: good
RETRIEVAL: none
The midpoint battle with a blue/black Eldrazi is more together than the first
one. Cheap weenies with Ingest (Culling Drone, Fathom Feeder, Mist Intruder,
Sludge Crawler) exile from one's library, which grants special effects to
other Eldrazi -- Dominator Drone makes all opponents lose 2 life, Wasteland
Strangler gives a target creature -3/-3, Despoiler gives its 5/5 frame four
extra +1/+1 counters, and Ruin Processor heals 5 life. The instants focus on
exiling targets to help this end as well.
To combat this, Gideon's ditched his monowhite ways for green-white Allies,
and the power shows. Specifically, wimps like Oran-Rief Survivalist and Hada
Freeblade quickly grow into giant beatsticks, while Lantern Scout conveys
lifelink and Veteran Warleader can tap other allies to give itself one-turn
effects. However, the biggest change is ditching his previous instants and
sorceries for destruction- and damage-themed ones: Gideon's Reproach deals 4
damage to an attacker/blocker, Roil's Retribution deals 5 damage as its owner
chooses, Smite the Monstrous kills any target creature. Retreat to Emeria, as
always, can make Ally tokens to trigger effects multiple times.
Other notes:
• This deck's cheap combat trickery, like Stasis Snare or Tandem Tactics, is
now replaced with more expensive removal like Roil's Retribution and Smite
the Monstrous. Naturally, these work best when there's multiple creatures
and one huge one, respectively. Gideon's Reproach can get a lot of mileage
with its 4 damage, though, and kills anything below Blight Herder's 4/5
body.
• Quickly getting good blockers on the ground closes out most of the foe's
Ingest capabilities, nerfing the whole deck's effectiveness. This is even
easier (perhaps with a few game resets) since the enemy no longer has
Titan's Presence for removing bigger threats, and only has a couple
Complete Disregards in their place. However, Gideon no longer has Shadow
Gliders to block Mist Intruders, so some Ingesting will get through (unless
one wants to waste Reproaches, which isn't suggested).
• Oran-Rief Survivalist and Hada Freeblade, as mentioned, grow into gigantic
creatures -- an easy feat with all the low-cost Allies. Once they get out
of Complete Disregard's range (sub-3 power), creatures will start chump
blocking or banding together to kill 'em, so make the most out of their
capabilities before Grip of Desolation rears its ugly head.
___________________________________________________
|¯¯¯|¯¯¯|¯\¯|¯¯¯\|¯|¯/¯]¯¯¯|¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +40
|¯ _| [_| | [] | | (| ¯ | ¯ / DUEL 1-4 vs. Nissa |==========================
|___|___|_\_|___/|_|_\_]_|_|_\_)____________________| Difficulty: 2 of 5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Creatures [18] Planeswalkers [1]
[×4] Giant Mantis [×1] Jace Beleren
[×2] Oran-Rief Hydra
[×3] Oran-Rief Survivalist Instants [4]
[×3] Scythe Leopard
[×3] Snapping Gnarlid [×4] Natural Connection
[×2] Territorial Baloth
[×1] Undergrowth Champion Lands [24]
Sorceries [8] [×24] Forest
[×4] Nissa's Pilgrimage
[×1] Nissa's Revelation
[×3] Wild Instincts
CONTROL -: poor (Wild Instincts)
DRAWPOWER: good (Jace Beleren, Nissa's Revelation)
SPEED ---: average (Oran-Rief Survivalist, Snapping Gnarlid, Scythe Leopard)
STAYPOWER: good (Oran-Rief Survivalist, Undergrowth Champion, Oran-Rief Hydra)
STRENGTH : good (Oran-Rief Hydra, Territorial Baloth)
SYNERGY -: average
RETRIEVAL: good (Nissa's Pilgrimage, Natural Connection)
NOTES ---: Ulamog starts with 30 health instead of 20
A disagreement among planeswalkers leads to in-fighting, with Nissa and Jace
forming a team. She uses a monogreen beast deck with tons of land-grabbing,
with plays right into her creatures' landfall triggers. Among them, Oran-Rief
Hydra (5/5, gives itself +2/+2 permanently for each forest played afterwards)
and Territorial Baloth (4/4, gets +2/+2 temporarily for each landfall) are
the biggest bodies. Undergrowth Champion can prevent its own destruction by
removing a +1/+1 counter instead...which it gets through landfall as well!
Gideon's deck has a few upgrades from last time, notably that it splashes red
cards in. Firemantle Mage is an Ally that conveys Menace (can only be blocked
by two or more creatures) and Munda, Ambush Leader is a legendary creature
whose rally trigger lets one look at the top cards of the library and stack
it to get other allies faster. The deck still has Evolving Wilds, helping it
get all its mana colors faster.
Other notes:
• Jace Beleren's presence is represented with a titular planeswalker card
from the Lorwyn block, and starts on Nissa's field. Its loyalty raises by
making both players draw a card; it lowers by making a target player draw
a card, and its ultimate puts 20 cards from a target player's library into
the graveyard. Since it mostly uses its +1 effect, it's closer to a neutral
presence, but nevertheless, he should be eliminated as soon as possible, if
only to avoid Nissa ramping any harder than need be.
• Nissa deck is mostly beatsticks and ramp, so whoever controls the tempo
first often comes out on top. For Gideon, this means having Hada Freeblade
and Oran-Rief Survivalist out early, then grow large enough to chump block
Nissa's biggest creatures. The only wild card is Wild Instincts, which can
nip growing fatties in the bud. (Smite the Monstrous is the only card that
can reverse that situation, sadly.) With Retreat to Emeria boosting allies
even further, the scales often tip in Gideon's favor.
• Natural Connection is an instant-speed land-grab tactic, perfect for use at
a turn's end. It can also be used in combat phases to trigger landfall
abilities, so always be careful when attacking/blocking!
____________________________________________________
|¯¯¯|¯¯¯|¯\¯|¯¯¯\|¯|¯/¯]¯¯¯|¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +50
|¯ _| [_| | [] | | (| ¯ | ¯ / DUEL 1-5 vs. Ulamog |=========================
|___|___|_\_|___/|_|_\_]_|_|_\_)_____________________| Difficulty: 2.5 of 5
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Creatures [22] Instants [6]
[×1] Blight Herder [×3] Titan's Presence
[×4] Blisterpod [×3] Unnatural Aggression
[×2] Brood Butcher
[×4] Catacomb Sifter Sorceries [1]
[×4] Culling Drone
[×1] Desolation Twin [×1] Gruesome Slaughter
[×3] Kozilek's Channeler
[×1] Oblivion Sower Lands [26]
[×1] Ruin Processor
[×1] Ulamog, the Ceaseless Hunger [×03] Blighted Woodland
[×15] Forest
Artifacts [3] [×08] Swamp
[×3] Hedron Archive
Enchantments/Auras [2]
[×2] From Beyond
CONTROL -: good (Titan's Presence, Unnatural Aggression, Gruesome Slaughter)
DRAWPOWER: average (Hedron Archive)
SPEED ---: average (Kozilek's Channeler)
STAYPOWER: good (Ulamog the Ceaseless Hunger, Desolation Twin)
STRENGTH : good (Ulamog the Ceaseless Hunger, Desolation Twin, Oblivion Sower)
SYNERGY -: good
RETRIEVAL: good (Blighted Woodland, Oblivion Sower, From Beyond)
The final deck is with Ulamog himself, plus some of his cronies. Of the new
faces, Kozilek's Channeler (4/4) can tap to add 2 colorless mana to the mana
pool, while Desolation Twin (10/10) and Blisterpod (1/1) each create tokens
with the same stats, upon casting and death, respectively. Oblivion Sower, a
5/8 behemoth, can steal lands from atop an opponent's library, and it almost
always gets at least one (against the AI, I've gotten three though...ahh,
good times.) And then there's the Ceaseless Hunger, which exiles two cards
when cast and twenty more each time it attacks. It costs 10 mana, however, so
it's not exactly easy to get out.
In Gideon's corner, he now runs a deck of all colors (except black). Skyrider
Elf can enter the field as a 2/2 or 3/3, depending on how many colors of mana
is used when casting; Tajuru Warcaller is a 2/1 that give +2/+2 to all allies
with its rally trigger; United Front creates X 1/1 ally tokens, where X is the
number of colors of mana spent to cast it. Finally, Aligned Hedron Network, a
4-drop artifact that exiles all creates with 5+ power while it's on the field.
Some notes about this:
• Unified Front makes a hell of a combination with Oran-Rief Survivalist and
Hada Freeblade, but especially with Tajuru Warcaller, which can end up
giving all Gideon's creates +8/+8 until turn's end. If one has a Firemantle
Mage on the field as well, there's almost a 100% chance to win. Make good
use of the window created, especially since the deck has no copies of
Gideon's Reproach or Roil's Retribution any longer. (Huge growth helps as
Ulamog has Titan's Presence again, so anything with power under 11 can be
in danger at all times.)
• The two copies of Aligned Hedron Network will earn their pay here, getting
rid of all major threats: Ulamog the Ceaseless Hunger, Oblivion Sower,
Desolation Twin plus its 10/10 token. Kozilek's Channeler (4/4) and Blight
Herder (4/5) barely escape it. Just remember that ALL creatures with 5-plus
power are applicable, including Gideon's own Oran-Rief Survivalists, Hada
Freeblades and (if it gets to that stage) Tajuru Warcaller-boosted allies.
Use Stasis Snare as a one-off where appropriate. Ulamog ramps quickly with
Blisterpod, From Beyond and Kozilek's Channeler, so don't waste useful
spells on scrubs.
Completing the campaign will unlock a BFZ booster box for players in the
store, giving a handful of free cards from this expansion. (Which ones are
given free are listed in the card overview section.) There aren't as many as
in Origins, but anything free's welcome, yeah?
_______________________________________
| OATH OF THE GATEWATCH CAMPAIGN | WK07 \________
|¯¯¯|¯¯¯|¯¯¯¯¯|¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +10
| | | ¯ |¯| |¯| | 7-1: NISSA VS. ELDRAZI BROOD |=============================
|___|_|_| |_| |_|_|______________________________| Difficulty: 1 out of 5
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Creatures [27] Sorceries [4]
[×2] Barrage Tyrant [×2] Processor Assault
[×3] Cryptic Cruiser [×2] Touch of the Void
[×4] Eldrazi Aggressor
[×3] Incubator Drone Lands [25]
[×3] Mist Intruder
[×3] Oracle of Dust [×13] Island
[×4] Salvage Drone [×12] Mountain
[×3] Vestige of Emrakul
[×2] Vile Aggregate
Instants [4]
[×4] Reality Hemorrhage
The first match in the OGW campaign matches Nissa against a blue-red Eldrazi
deck. And, as befitting a starter match, the opponent isn't exactly brutal.
It contains many weenies with three toughness or less (Salvage Drone, Mist
Intruder, Incubator Drone, Eldrazi Aggressor, Cryptic Cruiser) and very few
powerhouses. Only Barrage Tyrant (5/3) and Vile Aggregate (*/5) tend to be
major threats, although given how most creatures have higher toughness than
power, they're better on the defensive end.
Unfortunately for the brood, Nissa's deck is more than capable of brutality.
Quick access to ramp (Rampant Growth, Nissa's Pilgrimage) zooms players toward
the crucial 6th and 7th land drops, enabling fatties like Oran-Rief Hydra or
Pelakka Wurm. The enemy can't do much about these, immediately stalling any
ground game they may have. Once the land situation's under control, the easy
combo of Sylvan Advocate and Embodiment of Insight creates 5/5 or 7/7 hasters
each land drop.
Success isn't hard to attain here, but there are ways to hedge one's bets.
To start, block any attempts for the enemy to ingest cards. Mist Intruder,
the only flyer on either team, can fall victim to Prey Upon, while Salvage
Drone and Vile Aggregate can be picked off with good defense. Without exiled
cards, Oracle of Dust and Cryptic Cruiser may as well be vanilla creatures,
and Processor Assault is a dead draw. Just watch out for exiling via other
methods, like Touch of the Void or, laughably, Nissa's own Greenwarden of
Murasa.
Final tip: Managorger Hydra. This three-drop may start out as a 1/1, but it
gets a +1/+1 counter for each spell either player plays. This makes it grow
much faster than Oran-Rief Hydra, which depends on landfall triggers, but it
winds up more vulnerable in the early going, especially to Reality Hemorrhage.
It's best to avoid playing Managorger until it can be made an immediate 2/2
or 3/3. That way, it can't be Hemorrhaged and can quickly grow out of other
removal's range.
__________________________________________________
|¯¯¯|¯¯¯|¯¯¯¯¯|¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +20
| | | ¯ |¯| |¯| | DUEL 5-2: OB NIXILIS vs. NISSA |===========================
|___|_|_| |_| |_|_|________________________________| Difficulty: 2 out of 5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Creatures [33] Sorceries [3]
[×2] Borderland Ranger [×3] Nissa's Pilgrimage
[×2] Canopy Gorger
[×3] Dwynen's Elite Lands [24]
[×2] Giant Spider
[×3] Grazing Gladehart [×24] Forest
[×1] Greenwarden of Murasa
[×2] Murasa Ranger
[×3] Nissa's Chosen
[×2] Oran-Rief Hydra
[×3] Sacred Wolf
[×2] Scythe Leopard
[×3] Territorial Baloth
[×4] Timberpack Wolf
[×1] Undergrowth Champion
The second battle puts players into the shoes of Nixilis, the demonic 'walker
who attacks Nissa in the story. He faces off against Nissa's creature-heavy
monogreen deck, which is mostly a downgrade from the campaign's first battle.
Rampant Growths are replaced by Borderland Rangers, Managorger Hydras and
Sylvan Advocates are switched for low-toughness weenies (Scythe Leopard,
Timberpack Wolf, Sacred Wolf) or elves (Nissa's Chosen, Dwynen's Elite). The
behemoth Oran-Rief Hydra and ever-useful Greenwarden make appearances though.
Ob Nixilis' death-based deck, though slower (no ramp) and with no creatures
that break 5/5 (Harvester of Souls), tends to be more than a match, due to
its copious amount of removal and better card draw. Corrupt (last seen in
Liliana's campaign) maintains high health levels while Bone Splinter, Murder
and Languish straight up slay. Cruel Edict and Remorseless Punishment both
force the opponent to sacrifice target(s), making them brutal when the foe's
field is empty.
Main tips:
• Many cards Nixilis uses have a nice synergy. Zulaport Cutthroat pings an
opponent and heals for 1, respectively, each time a creature Nixilis owns
(nontoken or not) dies. Sifter of Skulls, a 4/3, creates Eldrazi Scions
each time Nixilis' nontoken creatures die. Finally, Harvester of Souls lets
one draw a card each time ANY creature on ANY team dies. This last one is
the most crucial, since it turns cards like Bone Splinters, Corrupt, Cruel
Edict, and Remorseless Punishment into cantrips. Languish can draw players
copious amounts of cards as well.
• Use Nixilis' removal wisely. Save kill spells like Bone Splinters, Corrupt
and Murder for major threats like Oran-Rief Hydra or (occasionally) Canopy
Gorger, as they can inherently survive Languish, whereas Greenwarden and
Territorial Baloth both succumb to it. Undergrowth Champion, boosted Murasa
Rangers, and a field of Timberpack Wolves can fall into either category.
(And yes, I've seen four Timberpacks alive at once!) Corrupt is especially
useful in the late game, as it can target opponents directly.
• Bloodgift Demon (5/4) and Smothering Abomination (4/3) can shepherd matches
to hasty ends -- Nissa's helpless to block them outside of two Giant Spiders
(2/4). Use them opportunistically and wisely, to ensure they don't get
Languished or need to chump block green fatties. (As it turns out, Bloodgift
is perfect for blocking 6/5 Canopy Gorgers, so if worse comes to worse, it
can at least get rid of that body. It'd be more useful to have Typhoid Rats
do that job, though...)
• Players who notice Nissa constantly having 1-3 cards in hand she won't play
will probably find she's hording her Pilgrimages in order to boost landfall
cards, like Grazing Gladehart or Oran-Rief Hydra. Use Black Cats' randomized
discard effect in conjunction with chump blocking (or, better, Altar's Reap)
to screw up those plans.
____________________________________________________
|¯¯¯|¯¯¯|¯¯¯¯¯|¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +30
| | | ¯ |¯| |¯| | DUEL 5-3: CHANDRA vs. OB NIXILIS |=========================
|___|_|_| |_| |_|_|__________________________________| Difficulty: 3 out of 5
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Creatures [??] Sorceries [??]
[×1] Bearer of Silence [×2] Bone Splinters
[×1] Bloodgift Demon [×1] Cruel Edict
[×2] Dread Defiler [×1] Read the Bones
[×1] Gravedigger [×2] Witness the End
[×2] Kozilek's Shrieker
[×2] Kozilek's Translator Lands [??]
[×2] Slaughter Drone
[×2] Sky Scourer [×6] Wastes
[×3] Typhoid Rats [×7] Swamp
Instants [??]
[×2] Altar's Reap
[×1] Tar Snare
The third battle matches Chandra against Ob Nixilis' black/colorless deck.
Though similar to Nixilis' deck in the previous battle, against Chandra's
weenies, simple plays like Bone Splinters, Bearer of Silence and Slaughter
Drone can quickly eliminate her tempo. This is even without factoring in the
several field- and hand-disrupting cards, like Cruel Edict and Witness the
End.
What is Chandra armed with? A monored tempo/burn deck. That is, it's built on
getting creatures out, dealing with threats, and steamrolling over them as
soon as possible. Many surge-related cards (Reckless Bushwhacker, Boulder
Salvo) help with this, including the campaign-only Tyrant of Valakut (5/4
flyer). On the instant and sorcery end, many burn spells (Blaze, Chandra's
Outrage, Chandra's Fury, Lightning Bolt) that can do a lot of work.
The downside to this fight is twofold. First, Chandra's card-drawing prowess
is almost nonexistant -- only Wild Guess (sorcery) helps, and first requires
discarding, making it dead if there's no other cards in hand. This leads to
the second issue, which is surge spells. Being able to cast spells for lower
mana costs is great, but this requires a decent-sized hand and tempo to use
them in. Too many times, players will be waiting to cast spells like Blaze,
Boulder Salvo or Coal Stoker, only to have the hand decimated with Witness
the End (target player exiles two cards from hand and loses 2 life). Thirdly,
Chandra has no lifegain outlets. This is naturally a very "red" them, of
course, but combined with Chandra's cards, it's all to easy for Nixilis to
snatch victories.
So how does one win? Burn spells. It's really the only good option. Getting
into position where forced sacrifices and hand disruptors doesn't spell an
immediate defeat requires a decent board state. Enter: Young Pyromancer! This
humble 2/1 has appeared in previous games and is well-loved for good reason:
it creates 1/1 tokens whenever Chandra plays an instant or sorcery. Having a
starting hand with one or two of them, plus a few cheap instants, is about as
good as one can hope to get. If there's a ton of tokens on the field, Bearer
of Silence is less useful, and the enemy will waste its instants (over)killing
Pyromancer with Tar Snare or Bone Splinters.
With extra blockers created to halt Nixilis' speedy advances, Chandra can
concentrate on the real goal on using burn spells in an equally speedy way.
Blaze (XR) does X damage and is usually one of the few ways to remove Dread
Defilers from Nixilis' field. Chandra's Fury (4 dmg + 1 to enemy creatures)
and Chandra's Outrage (4 dmg to creature + 2 to its owner) are both useful
removal; the former is especially useful for removing Nixilis' weenies like
Bearer of Silence and Typhoid Rats. Lighting Bolt, which costs 1 mana and does
3 damage to target creature/player, is naturally a standout, especially if
one starts with many in hand.
Boulder Salvo and Brute Strength, both included in the expansion's deck
builder, are less useful, as they can only target creatures. However, they do
have one useful property: hitting Dread Defiler, the opponent's 6/8 behemoth,
that can damage Chandra directly by exiling creatures from its graveyard. If
it hits the field, the game is quickly drawing to a close, so either blow it
up (often a good blocker + Blaze/Boulder Salvo) or finish Nixilis off quickly.
The fact that killing one means the other can exile it for ammo should give
any pyromancer pause...
NOTE: The speed that draws games to a close here, for better or worse, means
it's very hard to get a hold on full decklists. For those who manage to
do very long games (defying all odds!), feel free to send me an update
on who has what. I'm sure others will be wondering, too.
____________________________________________________________
|¯¯¯|¯¯¯|¯¯¯¯¯|¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +40
| | | ¯ |¯| |¯| | DUEL 5-4: THE GATEWATCH vs ELDRAZI BROOD |=================
|___|_|_| |_| |_|_|__________________________________________| Diff.: x of 5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Creatures [23] Instants [5]
[×2] Bane of Bala Ged [×3] Titan's Presence
[×2] Birthing Hulk [×2] Void Shatter
[×3] Blisterpod
[×1] Conduit of Ruin Sorceries [3]
[×2] Deathless Behemoth
[×1] Eldrazi Devastator [×3] Call the Scions
[×2] Eldrazi Skyspawner
[×1] Eyeless Watcher Lands [18]
[×1] Incubator Drone
[×2] Kozilek's Channeler [×10] Forest
[×1] Oblivion Sower [×08] Island
[×2] Ruination Guide
[×2] Scion Summoner
[×1] World Breaker
Enchantment [1]
[×1] From Beyond
The penultimate battle is the planeswalker alliance against a generic gaggle
of Eldrazi. However, generic by construction doesn't mean awful -- this can
be a hard fight, thanks to recurring threats (World Breaker, Deathless
Behemoth), creatures doubling as ramp (Kozilek's Channeler, Call the Scions)
and Conduit of Ruin, which both reduces Eldrazi casting costs while searching
a major threat.
The Gatewatch runs a five-color deck, using both the BFZ converge mechanic
(Skyrider Elf, Woodland Wanderer, Tajuru Stalwart) and some general twin-color
cards (Drana's Emissary, Reflector Mage). Loam Larva, a land-searching 1/3,
rounds out the cast of characters. For removal, players get exile enchantments
(Banishing Light) and a couple expensive kill spells (Smite the Monstrous).
General tips:
• Prism Array is a lifesaver in this battle, given how many behemoths one has
to tolerate, often without being able to outright kill them. Force the big
threats -- like Bane of Bala Ged, World Breaker and Eldrazi Devastator --
to tap immediately on their turn to hopefully force a standstill. And, when
it can't tap any longer, use its Scry 3 effect at their turn's end to find
removal. (Drana's Emissary, the Gatewatch's only way of healing, is great
for standstills.)
• Titan's Presence, the BFZ exiling instant most players are familiar with,
will remove the Gatewatch's best threats, often within a turn or two. This
is almost always reserved for Woodland Wanderer and flyers (Skyrider Elf in
particular). However, even that instant has limits -- it can't do anything
against creatures with 9+ power! Use "Infuse with the Elements" to great
effect here -- often on Skyrider Elf -- to plow through. It's best if IWTE
is used as a combat trick to stop Titan's Presence from exiling a target.
The only flyers the enemy has is a Skyspawner (2/1), which shouldn't be a
huge problem.
• Make sure to use Smite the Monstrous and Banishing Light property. BL is
best used on creatures that can return themselves from the grave, such as
Deathless Behemoth and World Breaker. Exiling these, especially the latter,
eliminates them for good. STM is best on any other big threat, like the
8/9 Eldrazi Devastator or the 7/5 Bane of Bala Ged. STM can also be used on
large ramp targets (particularly Conduit of Ruin), but it's usually a waste.
The last tip should be obvious -- get mana fixing (that is, acquiring all five
land colors) done as soon as possible. Black is the least important, but with
all the two-color lands, plus Evolving Wilds, it shouldn't take too long,
hopefully. To help on this end, there's several Manaliths -- 3-mana artifacts
that tap for any color of mana.
______________________________________________________________
|¯¯¯|¯¯¯|¯¯¯¯¯|¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| +50 Coins
| | | ¯ |¯| |¯| | DUEL 5-5: GATEWATCH vs. THE ELDRAZI TITANS |===============
|___|_|_| |_| |_|_|____________________________________________| Difficulty:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ 3.5 out of 5
Creatures [21] Instants [6]
[×2] Conduit of Ruin [×2] Spatial Contortion
[×1] Deceiver of Form [×3] Titan's Presence
[×1] Desolation Twin [×1] Warping Wail
[×2] Eldrazi Mimic
[×1] Endbringer Lands [30]
[×2] Endless One
[×2] Hedron Crawler [×30] Wastes
[×1] Kozilek, the Great Distortion
[×2] Kozilek's Channeler
[×2] Matter Reshaper
[×1] Oblivion Sower
[×1] Ulamog, the Infinite Hunger
[×1] Void Winnower
[×2] Warden of Geometries
The campaign ends on a very unique note: each team has a special emblem to
start with, similar to planeswalker emblems. The colorless-themed Eldrazi
side will automatically draw a card and put a Wastes onto the field, while
the four-color (WURG) Planeswalker deck sticks planeswalkers onto the field
at regular intervals, roughly every 2-3 turns. The order is always the same:
Jace, Nissa, Gideon, Chandra. (The opponent starts at 40 life, twice one's
own, also.)
First, let's discuss the Eldrazi side. It has both Kozilek and Ulamog, the
titans themselves. Ulamog is the same one as seen in BFZ, but Kozilek's new,
and draws up to 7 cards when it enters the field, plus can counter any spell
by discarding a card of the same mana cost. In other words, trying to throw
an Immolating Glare (destroy target attacking creature) at Kozilek will just
have it toss away an Eldrazi Mimic or Hedron Crawler.
The rest of the Eldrazi aren't anything to scoff at, either. The ramp factor
is still there, from Hedron Crawler (0/1), Warden of Geometries (2/3),
Kozilek's Channeler (4/4) and Conduit of Ruin (reduces mana costs). Bigger
guns like Deceiver of Form (8/8) and Endless One (X/X) are dangerous as well.
However, none carries the annoyance of Void Winnower (11/9), which prevents
spells & creatures with even CMCs from being played or blocking, respectively.
It's an absolute nightmare to deal with, and is usually the final nail in the
Gatewatch's coffin if not dealt with.
Meanwhile, the Gatewatch is mostly a bunch of multicolored all-stars, like
Skyrider Elf, Woodland Wanderer, and Reflector Mage, plus several fatties
(Pelakka Wurm, Omnath, Felidar Sovereign, Greenwarden of Murasa). While these
giant targets are welcome, this also means players may have a hard time in
the early going, as they have a harder time getting creatures out than the
opponent.
To help combat the obvious problem of "how do I get mana," the opening hand
is scripted: one copy of each "Oath" enchantment, plus a Forest, Mountain
and Prairie Stream. (The obvious Oath order being Nissa, Chandra, Gideon,
Jace.) Prepare to do a lot of chump blocking with Nissa/Gideon tokens in the
early rounds. Pulling out a win is usually a matter of getting flyers through
or really going wide with tokens. Jace's emblem's scrying is good to get out
early, but isn't as crucial as some others', unfortunately.
• An interesting note is that Ulamog and Kozilek don't automatically start
in the opponent's hand. This means they can be discarded with the Jace
planeswalker's -10 ability (target player puts 20 cards from library into
graveyard). Hell, I've seen it happen even with that planeswalker's +2
ability! The downside to end-of-turn hand limit discarding is the titans
have several copies of Endless One, which can be cast for 0 (it'll die, but
still avoids the discard).
• Void Winnower is, as mentioned, a complete nuisance to deal with in this
fight, as most of the Gatewatch's creatures and relevant spells (Immolating
Glare) can do nothing to stop it. There are a couple ways to combat it,
though. First is by bouncing it with Reflector Mage or Roil Spout, both
annoying spells in their own right. The second is milling it with Jace's
ultimate loyalty ability (mentioned above). A combination of the two --
that is, Roil Spouting it, then activating the loyalty ability -- is a nice
trick. The third way is Banishing Light, the 3CMC enchantment that exiles a
creature as long as it (BL) is on the field. The final way is little-used,
but in long games, may occur: using Chandra's board-wiping ultimate.
• Omnath, Locus of Rage (5/5) is an amazing card in this fight, creating a
bevy of 5/5 tokens to help keep with the enemy's own ramp. It also has an
extra synergy with other elemental creature types (Woodland Wanderer, the
3/1 tokens Chandra creates, Greenwarden), enabling them to deal 3 damage to
a target player/creature on death. Needless to say, if one can nail down a
ground game to stall the Eldrazi, breaking through a stalemate with 6+
burn damage each turn helps immensely. In fact, blocking damage, plus 3+
damage each turn, plus whatever damage Fall of the Titans can do is a good
way to remove some of the biggest threats the enemy can muster.
• Gideon's Phalanx -- that early draw you definitely don't want -- is one of
the best cards in the late game. Not just because it creates four 2/2
tokens as blockers, but because it grants indestructible to all creatures
one has. This is best used as a combat trick on the enemy's turn, naturally.
To boot, if one has Bonds of Mortality on the field, it can remove Ulamog's
own indestructibility, allowing it to die in combat. (However, one exiles
20 cards whenever it attacks, so immediately hitting it with Banishing
Light or Pacifism is way smarter.) An extra upside is that the opponent has
no 7-mana cards, so Kozilek can't counter this at a crucial moment. (The
downside is Kozilek won't attack into an obvious death anyway, so...)
If one makes enough blockers, both teams' ground game will grind to a halt,
generally picking up after the opponent plays Ulamog (exiling planeswalkers)
or Void Winnower (inherently removes most blockers, including tokens.) Be
sure to squeeze in as much damage through flyers! With Chandra's emblem, one
really only needs to deal 32 damage overall, so bait those Titan's Presences.
_________________________________ ______
| SHADOWS OVER INNISTRAD CAMPAIGN | WK08 \_
|¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +10
|_ ¯| | | | 8-1: JACE vs. WEREWOLVES |===================================
|___|___|_|________________________________| Difficulty: 1 out of 5
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Creatures [18] Sorceries [2]
[×2] Convicted Killer [×1] Rabid Bite
[×3] Gatstaf Arsonists [×1] Reduce to Ashes
[×2] Hinterland Logger
[×1] Howlpack Wolf Lands [20]
[×3] Solitary Hunter
[×2] Thornhide Wolves [×9] Forest
[×2] Tormented Pariah [×9] Mountain
[×1] Ulrich's Kindred [×2] Rootbound Crag
[×2] Village Ironsmith
Jace doesn't step one foot into Innistrad before he's attacked by werewolves
running a R/G deck. These creatures have their own unique mechanic: when a
player doesn't cast a spell during a turn, if the werewolves are on the front
side, they flip to their primal back sides, which feature better abilities
and stats. Then, if they're on their fully werewolf side, they flip back to
normal if a player casts two or more stats in a turn. These cards include the
lower-cost ones like Village Ironsmith (1/1) and Hinterland Logger (2/1), as
well as higher-costed ones like Solitary Hunter (3/4) and Gatstaf Arsonistss
(5/4).
Our protagonist's deck ends up being more than able to handle brutal combat
turns, though. In addition to Phantasmal Dragon, last seen in the Origins
campaign, he also has Illusionary Servant (3/4) and Fog Bank (0/2) as flying
blockers. The latter is especially useful as it takes zero combat damage.
It still lets trample damage through, however, and noncombat damage, like
with the foe's sorceries, can still affect it. One of Jace's new creatures,
Sturmgeist, has power and toughness equal to the number of cards in his hand,
making it either pitifully weak or amazingly strong, usually.
The rest of Jace's cards tend to deal with card draw or SOI's new mechanic:
investigate. This creates a sacrificial "Clue" artifact token which, when
cashed in, draws a card. The opponent doesn't have access to these helpful
tokens or any hand-replenishing abilities whatsoever, so use them wisely to
gain the high ground.
Other notes:
• The enemy has no flyers and has trouble dealing with them, meaning winning
is often just as simple as getting some up and outpacing the opponent's
ground game. Aberrant Researcher (3/2) flips into a 5/4 with its ability,
making it a good to begin with and better afterward. On the opposite side,
Jace's ground game is very weak, and breaking through with non-flyers is
very difficult, if not impossible.
• Those having trouble getting up good defenses should try to start with a
hand that includes Drownyard Explorers (2/4) or Fog Bank, as they'll bring
most combat sessions to a standstill early on. Claustrophobia, which taps
a creature and prevents it from untapping, is good against the annoying,
bigger threats like Gatstaf Arsonists and Solitary Hunter.
__________________________________
|¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +20
|_ ¯| | | | 8-2: JACE vs. VAMPIRES |===========================================
|___|___|_|________________________| Difficulty: 2 out of 5
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Creatures [17] Sorceries [5]
[×1] Asylum Visitor [×2] Alms of the Vein
[×2] Bloodmad Vampire [×1] Murderous Compulsion
[×2] Insolent Neonate [×2] Tormenting Voice
[×1] Markov Dreadknight
[×1] Olivia's Bloodsworn Lands [21]
[×1] Ravenous Bloodseeker
[×3] Sanguinary Mage [×02] Dragonskull Summit
[×2] Stromkirk Mentor [×10] Mountain
[×1] Twins of Maurer Estate [×09] Swamp
[×2] Vampire Noble
Instants [2]
[×2] Fiery Temper
It wouldn't be a trip to Innistrad without some run-ins with vampires, and
the block has a ton of new ones for the opponent's B/R deck. To boot, because
the madness mechanic has been brought back, many of the cards here (Insolent
Neonate, Markov Dreadknight, Ravenous Bloodseeker) are discard enablers.
Through madness, the deck seeks to blitz Jace, casting reduced-cost spells
and creatures to gain the upper hand. Of the major threats, the Dreadknight
(3/3 flyer that can give itself 2 +1/+1 counters) can grow the most.
Jace's deck is slightly improved from the last fight, with one extra Dragon
in his ranks (at the expense of an Aberrant Researcher) and an extra Pore
Over the Pages and Press for Answers. Since the enemy tends to discard a lot,
this may allow one to eventually overtake them in hand advantage...provided
they burn through their Tormenting Voices and Asylum Visitor.
Considering how speedy the opponent is, it helps to have a proper starting
hand to survive the earlier rounds. Fog Bank, as always, is great -- the only
way the opponent can get rid of it is Fiery Temper. The opponent has twelve
creature with three power or lower, so blockers like Illusionary Servant (3/4)
and Phantasmal Dragon (5/5) can carry their weight for awhile.
Other notes:
• As before, flyers tend to rule this battle. The opponent has two -- the 2/1
Olivia's Bloodsworn and 3/3 Markov Dreadknight -- while Jace has eight. The
Dreadknight's built-in (though optional) discard cost can give itself +2/+2
permanently, so save a Claustrophobia for it. Jace has no removal/bounce
spells, remember, so one must a bit forward-looking in terms of what to
keep.
• The enemy will never throw away a Murderous Compulsion. If the enemy has a
ton of mana and constantly has one card in hand, that's the likely ambush
tactic they're going for. (However, if they start losing too much life with
Asylum Visitor, they'll keep a card in hand to prevent its trigger, making
this tip less useful.)
• Don't feel bad about restarting the battle a few times for a good opening
hand. The enemy can rush a lot of two-mana spells (Sanguinary Mage, Ravenous
Bloodseeker, Fiery Temper) to gain tempo early, while Jace must "compete"
with the no-damage Fog Bank and Phantasmal Bear. Drownyard Explorers is
especially useful early on as it doesn't die to Fiery Temper, makes a Clue
token, and survive blocking anything outside of Stromkirk Mentor (4/2) and
Bloodmad Vampire (4/1).
______________________________________
|¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +30
|_ ¯| | | | 8-3: JACE vs. GHOULCALLERS |=======================================
|___|___|_|____________________________| Difficulty: 2 out of 5
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Creatures [20] Instants [4]
[×4] Crow of Dark Tidings [×2] Compelling Deterrence
[×3] Ghoulcaller's Accomplice [×2] Flesh to Dust
[×2] Ghoulsteed
[×3] Lamplighter of Selhoff Sorceries [4]
[×2] Morkrut Necropod
[×2] Rottenheart Ghoul [×1] From Under the Floorboards
[×2] Seagraf Skaab [×2] Gisa's Bidding
[×2] Stitchwing Skaab [×1] Shamble Back
Lands [22]
[×02] Drowned Catacomb
[×10] Island
[×10] Swamp
Jace's exploration into the Drownyard has him running afoul of zombie lovers!
Their blue-black deck has a synergy with self-milling and discarding, and
despite its looks, can be fairly speedy. Creatures like Accomplices can exile
themselves in the graveyard to make tokens, while Ghoulsteed and Stitchwing
Skaab can resurrect themselves from the graveyard by discarding cards. Crow
of Dark Tidings (2/1) discards when entering battle or dying, helping speed
things up. Meanwhile, annoyances like Rottenheart Ghoul (2/4) and Compelling
Deterence force Jace to discard, slowing him down.
But Jace has a few improvements as well. To start, he has an extra Aberrant
Researcher, plus an expensive Nephalia Moondrakes (5/5), both flyers. Three
copies of Reckless Scholar can force a player to draw and discard, which has
its uses against the opponent and oneself. Twin copies of "Just the Wind"
allow him to bounce for cheap, and even cheaper with its madness cost.
However, many new developments occur in the sorceries department: Nagging
Thoughts (card draw), Sleep (forced team tapper), an Welcome to the Fold
(creature-stealer).
As before, flyers rule this battle, especially Illusionary Servant (3/4) as
it can't be killed by a single Crow or Stitchwing Skaab. Aberrant Researcher
(3/2) is great if its flip side (5/4) occurs, but it's a crapshoot now that
Jace lost his copies of Telling Time.
• There are two major swings here -- that is, cards that allow Jace to attack
with everything he's got and put his opponents on the defensive. One is
Nephalia Moondrakes. Its enter-the-battlefield effect of giving an ally
flying temporarily is nice, but it's the exile-from-graveyard effect of
"give all creatures you control flying" that allows one to take off 10-15+
life in one shot.
The other amazing swing-enabler is Sleep, which only has one copy here. It
taps all creatures the opponent controls and they don't untap during the
next turn either, allowing similar swings to Moondrakes' ability, only with
a bit more permanence. Needless to say, back-to-back usage should win most
players the game.
• Timely use of "Just the Wind" here can really pull its weight. Examples
- may avoid optional discard effect of "Compelling Deterrence"
- avoid being killed with Flesh to Dust (don't use on own illusions...)
- gets rid of Morkrut Necropod after its own forced sacrifice triggers
- bouncing Crows forces them to self-mill further on next turn, getting rid
of essential noncreature cards (Jace's illusions won't self-sacrifice if
those pesky instants are gone!). This may also put Ghoulsteeds and such
in the graveyard, however, so it's a double-edged sword.
• Morkrut Necropod (7/7, menace) forces its user to sacrifice a creature or
land when it attacks. It's also the biggest body in either player's deck.
This is an obvious target for Claustrophobia, and a more obvious-er target
for Welcome to the Fold, Jace's monster-nicking sorcery. However, it needs
nine mana for its madness cost to work. Out of the question? It can happen
more than one may think. Just remember two things: (1) stealing mid-attack
won't untap it (2) Compelling Deterrence can return it to its owner's hand,
though it'll likely force them to discard as well.
Speaking of Claustrophobia, Jace only has two copies this time around, so use
'em wisely. Morkrut Necropod is the obvious choice in lieu of stealing it,
but recurring creatures (Ghoulsteed, Stitchwing Skaab) are fine, too.
______________________________________________
|¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +10
|_ ¯| | | | 8-4: JACE vs. THRABEN'S TOWNPEOPLE |===============================
|___|___|_|____________________________________| Difficulty: 2.5 out of 5
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Creatures [25] Artifacts [8]
[×2] Cathar's Companion [×2] Neglected Heirloom
[×4] Glory Seeker [×2] Slayer's Plate
[×3] Harvest Hand [×4] True-Faith Censer
[×3] Inspiring Captain
[×3] Militant Inquisitor Lands [22]
[×3] Pious Evangel
[×3] Town Gossipmonger [×22] Plains
[×4] Unruly Mob
The fourth battle in Jace's Innistrad trek is against Thraben townfolk. This
equates to a monowhite human- and equipment-centric deck. In other words,
taking weenies and pumping them up with equipment (Slayer's Plate gives +4/+2
for instance) and Inspiring Captain's pump effect. Cards like Pious Evangel
and its flipside heal allies and ping opponents, respectively.
Jace's ranks haven't changed too much: just extra copies of Phantasmal Bear
Just the Wind. This can still be more than enough, though, as the opponent
has absolutely no flyers. Other notes, besides "they have no flyers so use
a bunch of flyers!!" strategies:
• The two worst equipment to have on the field are Harvest Hand's flip side
(Scrounged Scythe, which gives menace) and Neglected Heirloom's flip side
(Ashmouth Blade, which gives first strike). However, it's possible to get
many of these into the graveyard with Reckless Scholar's mandatory discard
effect. Their low costs mean it's not always perfect, but writing this FAQ,
I've had decent amounts of success. Slayer's Plate is often ditched first,
since it's the most expensive.
• Claustrophobia, which has been great the entire SOI campaign, isn't quite
as useful here, since the opponent has a creature-heavy equipment deck and
will simply sacrifice those aura targets to Pious Evangel. It's best used
against targets that have a bunch of equipment on 'em, as tht will at least
force the opponent to waste time reequipping those items.
• Welcome to the Fold is the real all-star here. Some good uses:
- Steal Unruly Mob (1/1) to have a creature that grows when allies die
- Steal Pious Evangel (2/2) to have a method of healing during the fight
- Steal the fatty with the equipment attached to it, then attack with it
the next turn, decimating the enemy's ranks. At the very least, this'll
force them to waste precious time unequipping its piece(s) next turn.
The enemy tends to be much more cautious when attacking if Unruly Mob's been
stolen, note. Combined with previous tactics of using Nephalia Moondrakes or
Sleep for major plays, there's a lot of damage to be dealt. Remember the foe
has no instants or sorceries for combat trickery, so it's exactly as cut and
dry as it looks!
___________________________________________
|¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +10
|_ ¯| | | | 8-5: JACE and TAMIYO vs. AVACYN |==================================
|___|___|_|_________________________________| Difficulty: 3 out of 5
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Creatures [22] Artifacts [2]
[×2] Angel of Deliverance [×2] Scroll of Avacyn
[×2] Goldnight Redeemer
[×1] Inquisitor's Ox Enchantments [1]
[×3] Paranoid Parish-Blade
[×3] Reaper of Flight Moonsilver [×1] Always Watching
[×1] Runaway Carriage
[×3] Seraph of Dawn Instants [4]
[×2] Stern Constable
[×4] Thraben Gargoyle [×4] Puncturing Light
[×1] Unruly Mob
Sorceries [5]
Lands [26]
[×4] Angelic Purge
[×02] Evolving Wilds [×1] Descend Upon the Sinful
[×24] Plains
The penultimate campaign fight is against Avacyn, Innistrad's guardian angel.
She runs a monowhite delirium-themed deck. (Remember, delirium cards get an
extra boost/effect if their owner's graveyard has 4+ card types in it.) In
addition to generic cards that pump themselves up with delirium -- like Ox
and Parish-Blade -- it also includes several angels, flying types with good
stats and/or effects:
- Angel of Deliverance (6/6) exiles upon dealing damage (delirium effect)
- Goldnight Redeemer (4/4) heals upon entering the battlefield
- Reaper of Flight Moonsilver (3/3) can sac ally creatures for a temp. +2/+2
- Seraph of Dawn (2/4) has lifelink
Meanwhile, Jace and Tamiyo's union results in a fun green-blue deck. Jace's
self-destroying illusions are out, replaced by Silent Observer, Bygone Bishop,
and Dungeon Geists. (The latter, a 3/3, taps a target creature for as long as
DG is on the field.) The investigate theme is also more aggressive, with the
amazing Tireless Tracker -- which investigates on a landfall-ish trigger --
and Graf Mole, which heals when sacrificing clues. Additionally, Jace ditches
the temporary tricks for more permanent solutions, with Clip Wings (forces
opponent to sacrifice a flyer) and Journey to Nowhere (exiles target creature
until it leaves JTN leaves field).
Some general tips here:
• Avacyn's deck has tons of removal (Angelic Purge, Puncturing Light, Angel
of Deliverance, Descend Upon the Sinful) that can make life hell for those
aiming at an early foothold. Jace can't even get rid of "Always Watching,"
an enchantment that bestows +1/+1 and vigilance to Avacyn's creatures. It
may take a few restarts to get an opening hand that isn't ripped apart in
one go. On the upside, Angelic Purge's sacrifice targets are usually lands,
which slows down the opponent's progress somewhat.
• Part of winning this fight tends to be having a good investigate engine.
This usually means getting Tireless Tracker out early and hoping it lives
long enough to crank a few out, or getting Ulvenwald Mysteries out to give
an upside to chump blocking. Building off this foundation, Graf Mole (2/4)
heals 3 life, and Ulvenwald Mysteries creates a 1/1 soldier token, whenever
tokens are sacrificed. Furthermore, letting clues accumulate is fine, too,
as "Confront the Unknown" can result in huge buffing. Angelic Purge will
often screw up one or more parts of this strategy in the early going, but
as long as crucial creatures aren't attacking into Puncturing Lights, it's
got a decent chance of resulting midgame.
• Welcome to the Fold is missing in this fight, but that's okay, since it's
replaced by Altered Ego, a creature spell (cost: X2UG) with a clone effect.
In other words, it enters as a copy of any creature on the field, plus can
come with X +1/+1 counters if that cost's paid. This allows Jace to have
access to additional flyers. Good targets are Goldnight Redeemer and Seraph
of Dawn, both of which can replenish huge amounts of life, in addition to
making huge blockers that stall ground games dominated by Parish-Blade and
Ox.
• Finally, Angel of Deliverance, the opponent's most expensive and powerful
creature. Its delirium effect allows it to exile a creature whenever it
deals damage. A simple fact that may be overlooked in one's haste: blocking
deals damage. Be careful not to attack headlong into its clutches, only to
make little headway in addition to losing one's biggest threat.
On a similar note, removing angels can come with Journey to Nowhere or
Clip Wings. Both of these cost a mere two mana, meaning when there's too
many flyers, get rid of a smaller target with JTN and destroy the remaining
one. The enemy may even do some of the work on this end, such as Reaper of
Flight Moonsilver sacrificing its own creatures (like angels perma-tapped
by Dungeon Geists) to attack or chump block.
Descend Upon the Sinful, which exiles all creatures, usually won't be played
unless the opponent can capitalize on the delirium effect (putting a 4/4 angel
token on the field afterwards). It only tends to do it as a last resort as
well, when defeat's imminent. Recovery from DUTS is hard, but a stockpile of
clues certainly helps.
_________________________________
|¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +60
|_ ¯| | | | 8-6: SORIN vs. AVACYN |============================================
|___|___|_|_______________________| Difficulty: 3.5 out of 5
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Creatures [17] Instants [4]
[×1] Angel of Deliverance [×2] Inner Struggle
[×2] Flameblade Angel [×2] Puncturing Light
[×1] Goldnight Castigator
[×2] Inquisitor's Ox Sorceries [8]
[×3] Paranoid Parish-Blade
[×3] Reaper of Flight Moonsilver [×2] Angelic Purge
[×1] Runaway Carriage [×2] Avacyn's Judgment
[×1] Seraph of Dawn [×1] Descend Upon the Sinful
[×1] Stern Constable [×3] Tormenting Voice
[×2] Thraben Gargoyle
Lands [26]
Artifacts [2]
[×02] Clifftop Retreat
[×2] Scroll of Avacyn [×04] Evolving Wilds
[×10] Mountain
Enchantments/Auras [3] [×10] Plains
[×1] Always Watching
[×2] Senseless Rage
Breaking with tradition, there's a "hidden" sixth fight that occurs after
besting Avacyn the first time. (Oddly enough, in the story, Jace and Tamiyo
lose, so winning is more of a symbolic victory, I guess.) Sorin Markov, the
lord of Innistrad, will take on the reigns for the final battle.
Avacyn will use a red-white deck similar to her previous one, only way more
aggressive. Thraben Gargoyle can turn into a 4/2 flyer with six mana, two
copies of Flameblade Angel penalizes the enemy for attacking or blocking,
and Goldnight Castigator (4/9, haste, flying) turns battles into a five-turn
match if it's not dealt with. Furthermore, new cards like Inner Struggle and
Avacyn's Judgment deal easily with Sorin's cards with even power/toughness
stats. It's a brutal showdown, not easily won.
Sorin's black-white vampire-themed lifelink deck's no slouch, though. Cheaper
cards like Vampire Nighthawk (2/3, flying/deathtouch) and Child of Night will
provide early blockers, while Sorin can use several useful B/W removal (Death
Grasp, Anguished Unmaking, Mortify) to kill major threats as they come about.
Bygone Bishop's investigation abilities help with card draws until one hits
the 7-land landmark, at which point any of Sorin's cards can be played.
• Behind the Scenes is an interesting inclusion here, as it bestows skulk to
all Sorin's creatures. (That is, they can't be blocked by creature with a
greater power.) That same enchantment also has a built-in effect to buff
the entire team in increments of +1/+1. This situation directly offsets the
buffing done by Avacyn's delirium creatures, Always Watching and Senseless
Rage, making them nigh worthless as blockers. This is especially good with
lifelink creatures, either inherently with the keyword (Nighthawk, Child of
Night) or bestowed by Odric.
• Drogskol Cavalry, the expensive 5/5 flyer that's often targeted immediately
by the enemy, is an amazing card if it survives in the lategame. Its ability
to pay mana to create 1/1 flying tokens and heal simultaneously quickly
smooths over any headway Avacyn may have made up to that point. It's most
commonly removed by Angelic Purge or Avacyn's Judgment, so keep an eye on
the opponent's graveyard to see how many copies of those have been used.
• The Sorin planeswalker included here can quickly put pressure on Avacyn for
several reasons: her ability to heal is reduced (no Goldnight Redeemers)
and his +1 ability both draws a card and capitalizes on all the expensive
cards (Sengir Vampire, Drogskol Cavalry, Nearheath Chaplain) drawn to hurt
her. Like all planeswalkers, it's an immediate target whenever it drops, so
don't play it unprotected if possible.
• Odric, Lunarch Marshal's effect is truly amazing in a deck like this, which
has many different keywords to share amongst the entire team. Flying and,
of course, deathtouch are the most notable, but the flipside of Elusive
Tormentor has hexproof and indestructible. Needless to say, it only takes a
few combat sessions with indestructible lifelinked deathtouchers to reduce
the opponent to rubble. Since there's only one copy to use, it may best be
played right before a crucial combat (its effect still works), and after a
few of the opponent's best spells have been used.
• Mortify, the instant-speed kill spell, come with three copies and is best
use on hard-to-kill creatures. This includes Goldnight Castigator, Angel of
Deliverance and creatures buffed by Senseless Rage (often Inquisitor's Ox,
Parish-Blade). Same goes for Anguished Unmaking, only its usage makes one
lose 3 life, so if one's already at single digits, it's more risky.
• Finally, just a minor note -- Always Watching is just a damn annoyance,
ain't it? Anguished Unmaking and Mortify can both remove it, actually. Given
how many creature threats there are, this can be seen as a foolish use, but
nevertheless, removing a +1/+1 buff from Avacyn's creatures at instant speed
can have a huge effect in a combat phase. Something to think about...
_______________________________
| ELDRITCH MOON CAMPAIGN | WK09 \__________________
|¯¯¯|¯¯|¯¯|¯\¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +10
| °_| | | 9-1: TAMIYO vs. DROWNYARD CULTISTS |===========================
|___|_|_|_|_\_|____________________________________| Rating: 2.5 out of 5
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Creatures [26] Sorceries [5]
[×2] Abundant Maw [×2] Bone Splinters
[×1] Drownyard Behemoth [×2] Certain Death
[×1] Enlightened Maniac [×1] Drag Under
[×1] Exultant Cultist
[×3] Field Creeper Lands [25]
[×4] Graf Rats
[×2] Grizzled Angler [×01] Drowned Catacomb
[×3] Midnight Scavengers [×12] Island
[×3] Nether Horror [×12] Swamp
[×3] Skirsdag Supplicant
[×3] Wretched Gryff
Enchantments [1]
[×1] Boon of Emrakul
CONTROL -: decent (Bone Splinters, Certain Death, Drag Under)
DRAWPOWER: decent (Exultant Cultist, Wretched Gryff, Drag Under)
SPEED ---: good (Graf Rats, any card with emerge cost)
STAYPOWER: good
STRENGTH : good (Abundant Maw, Drownyard Behemoth)
SYNERGY -: good
RETRIEVAL: poor (Midnight Scavengers)
EMN opens with a blue-black deck showcasing some of the set's mechanics: meld
and emerge. The former combines two cards (Midnight Scavengers and Graf Rats,
in this case) into one large hasted creature that bestows menace, while the
latter mechanic lets the foe cast high-cost creatures cheaper by sacrificing
weaker creatures as payment. Abundant Maw, Drownyard Behemoth and, most often,
Wretched Gryff will be annoyances getting out in the early turns. The deck's
got a ton of weenies (Graf Rats, Field Creeper) meant only to pressure Tamiyo
in the early turns.
Tamiyo runs a Bant (white/blue/green) deck that focuses on flyers and tapping
creatures. Niblis of the Frost (3/3) and Nibelgast Herald (2/1) are the main
flyers in this area, while Sigardian Priest can tap non-humans for just one
white mana. Her instants Wildsize and Crippling Chill can be used offensively
or defensively; the former is especially good on Tattered Haunters after
they've been blocked by Gryffs. Unfortunately, the Tamiyo planeswalker added
during EMN isn't present here -- a bit of a "flavor fail."
The critical weakness here is a fairly weak ground game, often requiring
double blocks to get rid of 3-toughness creatures (like Skirsdag Supplicant
and Grizzled Angler, among others). Tattered Haunter, one of Tamiyo's premier
two-drops, can't even block nonflyers! Thus, in the early going, it'll be
important to trade with the foe's chaff (Graf Rats, Field Creeper), if only
to prevent emerge creatures from...well, emerging the next turn. Once there's
a better foothold, hopefully by turn 4-5, things should be smoother.
A good opening hand to have would be a Tattered Haunter, a 3-toughness
creature of some sort (Niblis of the Frost/Inspiring Captain/Dungeon Geists)
for early blocks, and a bit of removal. Other notes:
• Tamiyo's only unconditional removal is Journey to Nowhere, an enchantment
with a very low cost. Naturally, it's best used on the foe's enormous
annoyances (Drownyard Behemoth, Abundant Maw) that require several blockers
to kill.
• There's an inherent synergy to many of Tamiyo's cards. Nibelgast Herald'll
tap a target when another creature enters the battlefield, while Slayer
Plate creates 1/1 flyers from slain humans. Nibelgast Herald also has flash,
allowing it to be used as a combat trick to tap (via another Herald) or just
to pump up Sanctifier of Souls (2/3). The latter can also create 1/1 flyers
on its own.
• Slayer's Plate (equip: creature gets +4/+2) is one of the most useful
cards in Tamiyo's arsenal, turning every creature she has into a major
threat. Only Drownyard Behemoth has a good chance of blocking one clean.
Of course, since the equipment itself and other cards (Spectral Reserves,
Sanctifier of Souls) can create 1/1 flyers, players should rarely have
trouble getting through in the air. On occasion, one may need to steamroll
a Wretched Gryff in this fashion, but generally, it's best to equip those
cards to humans for the added benefit. (And another added benefit: whatever
creature has the Slayer's Plates is often a target for Certain Death, which
can save those precious few Niblis cards.)
Unlike some of the later fights, Tamiyo's weak ground game means it's not
uncommon to lose a few times if one's hand is mediocre. It also doesn't help
that the opponent has several cards to gain life, either, while Tamiyo has
precious few (Apothecary Geist, Spectral Reserves). Proceed intelligently to
avoid being trampled by emerge creatures.
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|¯¯¯|¯¯|¯¯|¯\¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +20
| °_| | | 9-2: LILIANA vs. WEREWOLF HORRORS |============================
|___|_|_|_|_\_|___________________________________| Difficulty: 2 out of 5
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Creatures [24] Enchantments/Auras [2]
[×3] Conduit of Storms [×2] Wolfkin Bond
[×3] Deranged Whelp
[×1] Howlpack Wolf Instants [3]
[×2] Kessig Prowler
[×3] Tangleclaw Werewolf [×2] Otherworldly Outburst
[×2] Thornhide Wolves [×1] Waxing Moon
[×4] Timberpack Wolf
[×3] Ulvenwald Captive Sorceries [1]
[×3] Vildin-Pack Outcast
[×1] Prey Upon
Lands [29]
[×14] Forest
[×13] Mountain
[×02] Rootbound Crag
CONTROL -: poor (Waxing Moon, Prey Upon)
DRAWPOWER: none
SPEED ---: good (Ulvenwald Captive, Kessig Prowler, Conduit of Storms)
STAYPOWER: good (most werewolves transform into beefed-up versions)
STRENGTH : good
SYNERGY -: good
RETRIEVAL: none
Battle two features werewolves in a standard green-red deck. What isn't quite
standard is these 'wolves are corrupted versions: unlike their brethren in
SOI, these flip by paying mana, and don't flip back afterwards. Conduit of
Storms (2/3) and Ulvenwald Captive (1/2) create mana while attacking and
tapping, respectively; they flip to give even more. Meanwhile, fatties like
Thornhide Wolves (4/5), Tangleclaw Werewolf (2/4 or 4/6) and Vildin-Pack
Outcast (4/4 or 5/7) are out for blood.
Liliana's didn't just fall off the Innistrad turnip truck, though -- she's
more than prepared to house-train these poodles. Her monoblack zombies have
no trouble drawing cards (the amazing Cryptbreaker), creating 2/2 creature
tokens (Diregraf Colossus, Noosegraf Mob) or just growing large as mayhem
ensues (Liliana's Elite, Gavony Unhallowed). Pair her strong synergy with
cards made for killing (Murder, Cruel Revival, Fleshbag Marauder) and there's
few problems to be had. Her new EMN planeswalker card does not appear in this
fight sadly.
Although the enemy has way more ramp than Lil, this fight doesn't tend to be
that hard, given the enemy's lack of combat tricks and Liliana's graveyard
hijinx. Notes:
• Don't underestimate Haunted Dead, that 2/2 wimp that creates a 1/1 flying
spirit token. Why? The enemy has no way to combat flyers besides a copy of
Prey Upon, and they'll usually find a more appropriate target. Since H.D.
can return itself to play with a bit of mana and two discarded cards, a few
flyers can easily tip the scales on their own. Just make sure to discard
unneeded cards (other Haunted Deads, spare Graf Harvests, any creature one
will just retrieve later via Cemetery Recruitment or Gravedigger), during
an opponent's end phase, if possible. The effect's instant-speed, remember.
• Although Liliana's creatures all do well, there's one obvious MVP to talk
about: Rancid Rats. Yes, that 1/1 weakling with skulk and deathtouch. The
former is good for attacks, as it can only be blocked by Ulvenwald Captive,
but it's the latter that's the standout. Fact is, enemy werewolves, that
have spent tons of mana to play and flip, just don't want to die pointless
deaths via chump blocks. Get several Rats on the field and the opponent's
attack phases grind to a halt or get bottlenecked -- either way, it's in
Liliana's favor.
• Noosegraf Mob is a fun card: a 0/0 that enters the field with five +1/+1
counters. Whenever a spell is played, a counter is removed and a 2/2 token
is created. Besides the thematic brilliance of chained-up zombies breaking
loose to go solo, this card combos well with Gavony Unhallowed, which gets
+1/+1 for each creature that dies (including tokens). That's potentially
+6/+6 per Mob! Did I mention Liliana has four Unhalloweds? Yeah.
What really tends to seal this battle is the 2/2 tokens, which Noosegraf Mob
and Diregraf Colossus make like no tomorrow. When coupled with Graf Harvest,
which gives all zombies menace (they can't be blocked by only one creature),
those annoying bodies become major dilemmas for the opponent. Remember that
Graf Harvest can also create tokens by exiling zombies from the grave. It's
not recommended, given the recursion available and Cryptbreaker's ability,
but it's there for a rainy day.
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|¯¯¯|¯¯|¯¯|¯\¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +30
| °_| | | 9-3: ELDRAZI HORRORS vs. GIDEON/CHANDRA |======================
|___|_|_|_|_\_|_________________________________________| Rating: 2 out of 5
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Creatures [27] Instants [5]
[×2] Bloodpyre Elemental [×1] Borrowed Grace
[×2] Elite Vanguard [×1] Borrowed Hostility
[×3] Faithbearer Paladin [×1] Blessed Alliance
[×3] Firefiend Elemental [×1] Savage Alliance
[×4] Glory Seeker [×1] Spreading Flames
[×2] Heavy Infantry
[×3] Inspiring Captain Lands [27]
[×3] Knight of the Pilgrim's Road
[×2] Pyre Hound [×02] Clifftop Retreat
[×3] Regathan Firecat [×13] Mountain
[×12] Plains
Sorceries [2]
[×1] Collective Defiance
[×1] Collective Effort
CONTROL -: average (any instant, Heavy Infantry)
DRAWPOWER: none
SPEED ---: good (Glory Seeker, Elite Vanguard, Knight of the Pilgrim's Road)
STAYPOWER: average
STRENGTH : poor (Faithbearer Paladin, Heavy Infantry, maybe Pyre Hound)
SYNERGY -: average
RETRIEVAL: none
Yes, that's right -- in a fun twist, the "enemy" this time is Gideon and
Chandra, running a Boros (white/red) deck full of scrappy humans, elementals
and combat tricks. In other words, this is a deck that wants to take the
tempo and never hand it over. Many of these cards (Inspiring Captain, Pyre
Hound, Knight of Pilgrim's Road, Firefiend Elemental, Bloodpyre Elemental,,
Elite Vanguard) are already present in the game. Only Faithbearer Paladin,
a 3/4 lifelinker, and the instants/sorceries should be truly new.
In the "ally" corner, it's an evil black-green Eldrazi emerge deck, not too
dissimilar from the one Tamiyo faced in the first battle. It's meant to ramp
fast with Ulvenwald Captive and Primal Druid, while building up speed to get
its plentiful emerge creatures (Abundant Maw, Wretched Gryff, Distended
Mindbender, Decimator of the Provinces) out.
Honestly, the decks here are a fairly even match. Gideon and Chandra can use
their plentiful instants/sorceries to wreak havoc, in and out of combat, but
their creatures are fairly bland, given the circumstances. Meanwhile, the
emerge deck's best creatures (like Decimator of the Provinces) can quickly
outpace them, forcing them to double block, chump block or waste extra cards
best saved for later. Emrakul's Influence, a card-drawing enchantment, pairs
perfectly with emerge, and is often a game-changer, seeing as the opponent
has no card draw spells.
Interestingly enough, this is one of the few fights in any campaign that has
both sides lacking flyers. Pure ground game 24/7, baby! Other notes:
• Part of using the emerge mechanic is simply finding good sacrificial
targets. Primal Druid, the 0/3 space-waster only meant to be killed, is a
good choice, and helps with ramping. The same can be said of Graf Rats and
Foul Emissary -- the latter especially.
• The emerge deck here only has three instants, all Murders. They're really
best used as combat tricks: force a double block with a huge emerge critter,
kill a useful target, and nix the second one in the process. This is likely
a common strategy by now, but it'll be even more useful here, as it lures
out the foe's own combat tricks. The opponent thrives on clogging up the
board with weenies, so don't be outpaced!
• Distended Mindbender is a very, very good card here, letting one search
the opponent's hand and discard two cards. In some cases, one will want to
screw up their mana curve (ex: throw away a 5-mana card before they can
play it on the next turn) but in many cases, it'll simply be trashing their
combat tricks. Targets with escalate costs (Savage Alliance, Collective
Effort, etc.) grow increasingly useful as games draw on, making them good
picks. Remember: the opponent only has one copy of each instant/sorcery!
_____________________________________________________
|¯¯¯|¯¯|¯¯|¯\¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +40
| °_| | | 9-4: GIDEON & LILIANA vs. THRABEN MOB |========================
|___|_|_|_|_\_|_______________________________________| Rating: 2 out of 5
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Creatures [22] Enchantments/Auras [4]
[×1] Angel of Deliverance [×2] Choking Restraints
[×2] Bruna, the Fading Light [×2] Lunarch Mantle
[×3] Desperate Sentry
[×2] Extricator of Sin Sorceries [3]
[×4] Field Creeper
[×1] Gisela, the Broken Blade [×3] Angelic Purge
[×1] Lone Rider
[×2] Paranoid Parish-Blade Lands [27]
[×2] Reaper of Flight Moonsilver
[×3] Stern Constable [×03] Evolving Wilds
[×1] Subjugator Angel [×24] Plains
Artifacts [2]
[×2] Shard of Broken Glass
CONTROL -: good (Choking Restraints, Angelic Purge, Angel of Deliverance)
DRAWPOWER: none
SPEED ---: good (Stern Constable, Field Creeper, Lone Rider)
STAYPOWER: average (Bruna, the Fading Light)
STRENGTH : good (Angel of Deliverance; Gisela, the Broken Blade)
SYNERGY -: average
RETRIEVAL: poor (Bruna, the Fading Light; Evolving Wilds)
For the fourth battle, players are back to controlling planeswalkers, Gideon
and Liliana specifically. As expected of the pair, they have a human-zombie
hybrid deck reflecting their two colors -- white weenies and some (relatively)
expensive zombies. Major players from two fights ago, like Noosegraf Mob and
Cryptbreaker, are gone in exchange for more instants and sorceries.
The opponent runs a monowhite delirium deck, built around humans and angels.
Cards like Parish-Blade and Desperate Sentry get attack boosts when crazed,
while Extricator of Sin's 3/5 flip side gives Eldrazi vigilance. Gisela has
flying, lifelink and first strike, while Bruna returns an angel or human to
the battlefield on entry (plus has vigilance and flying herself). These two
can meld into "Brisela, Voice of Nightmares," a 9/10 abomination that stops
its opponents from playing cards with CMC 3 or less. That effect's no joke.
The good news here is most of the enemy's flyers are expensive, while humble
sluggers like Haunted Dead, Selfless Spirit and Crow of Dark Tidings can peck
away in the meantime. The bad news is, the opponent will hit its delirium
requirements quick as greased lightning, thanks to Stern Constable, Shard of
Broken Glass, Extricator of Sin and Angelic Purge. Because of this, it's good
to have a starting hand with some throwaway creatures (Gideon's weenies) and
a planeswalker that can avoid the enemy's creature-based removal.
Other notes:
• Both Gideon and Liliana get planeswalkers here, and they are great in the
early going. Gideon's tokens can block the opponent's garbage creatures
like Field Creeper and threaten non-delirium Parish-Blades; Liliana's -2/-1
effect can outright kill some creatures inherently or just finish off some
blockers. Either way, their presence tips the scales away from the enemy,
so if they need to be protected by trading kills, do so. It's a good idea
to save removal just in case a Subjugator Angel (effect: tap all creatures
enemy controls) comes out.
• As with all decks where one may be on the ropes early on, try to save those
crucial removal spells for major targets (Angel of Deliverance, Bruna and
Gisela, rarely Reaper of Flight Moonsilver). Gisela is a good candidate for
Journey to Nowhere, which prevents it from being resurrected by Bruna and
may even draw an Angelic Purge to free it up. Nice! Players will want to
avoid a Bruna/Gisela meld scenario at all costs, as it turns all cheap
removal spells -- as well as any other spell with CMC 3 or less -- into
unusuable garbage.
• An unsung hero of this fight might be Gryff's Boon, a humble aura that
gives +1/+0 and flying to a creature. Furthermore, it can come from the
graveyard into play by paying four mana instead of one. Needless to say,
the AI abides by the "suffer not a flyer to live" code, making them obvious
targets for removal. The good news is Angelic Purge will just target the
creature instead of Boon, letting one continuously bait the opponent. This
strategy is also useful for sidestepping Parish-Blades or making blockers
for angels. Good targets for Boon are Nearhearth Chaplain (the only source
of lifegain in this deck) and Sanctifier of Souls (can create tokens to
pump itself; good when blocking Reapers or Gisela).
• This is hopefully common sense, but creatures exiled by Angel of Deliverance
don't come back. Its effect triggers on dealt damage, which means even when
it blocks, major targets are going bye-bye. Journey to Nowhere is a smart
play against it, preventing it from being resurrected by Bruna.
Also worth noting: the maximum amount of 2/2 zombie tokens is capped at 100.
This is likely done to prevent the game from lagging or having trouble with
the ridiculous amount that should be created. A hundred should be more than
enough for any situation anyway, eh?
_______________________________________________
|¯¯¯|¯¯|¯¯|¯\¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| Coins: +50
| °_| | | 9-5: JACE & LILIANA vs. EMRAKUL |==============================
|___|_|_|_|_\_|_________________________________| Rating: 2 out of 5
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Creatures [29] Enchantments/Auras [2]
[×2] Abundant Maw [×2] Boon of Emrakul
[×1] Distended Mindbender
[×1] Decimator of the Provinces Sorceries [4]
[×1] Docent of Perfection
[×1] Drownyard Behemoth [×2] Certain Death
[×1] Elder Deep-Fiend [×2] Drag Under
[×1] Emrakul's Evangel
[×3] Enlightened Maniac Lands [25]
[×3] Exultant Cultist
[×2] Field Creeper [×2] Drowned Catacomb
[×3] Foul Emissary [×4] Evolving Wilds
[×3] Graf Rats [×3] Forest
[×2] Grizzled Angler [×2] Foul Orchard
[×1] It of the Horrid Swarm [×2] Hinterland Harbor
[×1] Vexing Scuttler [×3] Island
[×1] Voldaren Pariah [×2] Submerged Boneyard
[×1] Wharf Infiltrator [×3] Swamp
[×1] Wretched Gryff [×2] Woodland Cemetery
[×2] Woodland Stream
CONTROL -: good (Boon of Emrakul, Certain Death, Distended Mindbender)
DRAWPOWER: average (Exultant Cultist, Wretched Gryff, Drag Under)
SPEED ---: average
STAYPOWER: average
STRENGTH : good (Abundant Maw, Docent, Elder, Scuttler)
SYNERGY -: good
RETRIEVAL: poor (Vexing Scuttler, Evolving Wilds)
The EMN campaign's final battle is with Emrakul's Sultai (UBG) deck. As one
can see, it's yet another emerge deck, this time with a bunch of weenies and
all the main emergers represented with one copy each, except Abundant Maw.
Players have fought this brand of deck and even played as one, so there's not
a lot left to say. It focuses on playing weenies as sacrifices to pay emerge
costs -- 'nough said.
Players use Jace and Liliana's blue-black deck here. In addition to both of
their most recent planeswalkers, the spread is mostly Liliana's best zombies
(Cryptbreaker, Gavony Unhallowed, Diregraf Colossus, Noosegraf Mob) coupled
with some of Jace's blue spells, like Pore Over the Pages and Compelling
Deterrence. Blue zombies like Geralf's Masterpiece and Drunau Corpse Trawler
also appear. Cruel Revival and Murder, mainstays of Lili's repertoire, are
now paired with Dark Salvation, a token-creating sorcery.
The Vess family crest might as well say "in zombie tokens we trust," because
that tends to be the winning condition here. Cryptbreaker, Diregraf Colossus
and Noosegraf Mob will make these in spades, while one can run interference
with Compelling Deterrence or Fleshbag Marauder. (Remember, Gavony Unhallowed
gets +1/+1 counters when any ally creature dies, including tokens.) Sadly,
there's no Graf Harvest here to give menace, but Liliana's emblem can make
so many tokens, it's barely even missed. Players can usually swing for a win
immediately if Nephalia Moondrakes' give-everything-flying effect is used.
Other notes:
• Voldaren Pariah is a 3/3 flyer that can flip by sacrificing three creatures.
When it does, it forces an opponent to do the same, so watch out! If one
can bounce it (Compelling Deterrence) before it flips, its field-screwing
ability will be completely one-sided.
• Drunau Corpse Trawler is useful here for its deathtouch-granting ability.
Naturally, this has synergy with 2/2 tokens, and forces the opponent to
carefully consider any attack or block. The deathtouch is also useful for
Drownyard Behemoth, whose hexproof would otherwise give it a turn to screw
around.
• Gisa and Geralf is an all-star for this fight, letting players cast a
zombie from the graveyard each turn. This smooths over any annoyances from
chump blocks or most of the opponent's instants/sorceries. Graveyard abuse
of Fleshbag Marauder, Gravedigger and Diregraf Colossus almost makes this
fight unfair! Just remember to have a creature better than a 4/4 present on
the field at all times, to avoid G&G being hit by removal. End-of-turn
Noosegraf Mobs and Gavony Unhallowed make good choices. (If G&G does die,
it can be brought back with an unplayed Gravedigger or Liliana's 'walker.)
• Dark Salvation is an XXB sorcery that creates tokens and gives -1/-1 to a
creature based on the amount of zombies one controls. Obviously it's a
great double whammy in the late game, but in the early game, if one already
controls enough zombies, it can be cast for just "B" as a single whammy.
And that does it for the campaign! Reaching this point bestows a free pack
and, as always, unlocks a booster box of EMN cards for players to use in
custom decks. (If one bought an EMN pack before finishing the campaign, the
booster box was already given, so the "you got this" message is redundant.)
_____________________
_______________________________________________________/ ACHIEVEMENTS [ACHV] |_
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ACHIEVEMENTS [ACHV]
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Steam achievements are unlocked by completing certain in-game feats. There's
no real reward for doing so, other than the joy of completion. These will be
displayed on one's Steam profile and can be checked from the main menu.
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| ACHIEVEMENT | FULFILL BY... |
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| Accelerated Production | Cast a creature with converted mana cost 7 or |
| | greater by one's fourth turn |
|---------------------------+-----------------------------------------------|
| Acolyte of the Inferno | In Chandra's campaign, deal 10 damage to an |
| | opponent with instants/sorceries in a duel |
|---------------------------+-----------------------------------------------|
| Act of Treason | In a single duel, deal an opponent 10 damage |
| | using creatures he or she owns |
|---------------------------+-----------------------------------------------|
| Airborne | Control four creatures with flying |
|---------------------------+-----------------------------------------------|
| Air Superiority | In a single duel, have your flying creatures |
| | deal 15 damage while you incur no damage |
|---------------------------+-----------------------------------------------|
| Apprentice | Attain rank 10 in versus battles |
|---------------------------+-----------------------------------------------|
| Auramancer | Attach four auras to a single creature |
|---------------------------+-----------------------------------------------|
| Collection Builder | Open 10 booster packs |
|---------------------------+-----------------------------------------------|
| Delver of Secrets | Win a duel while your library's at 5 or fewer |
|---------------------------+-----------------------------------------------|
| Expert | Attain rank 30 in versus battles |
|---------------------------+-----------------------------------------------|
| Fire Starter | Have Chandra, Roaring Flame deal 12 damage to |
| | an opponent in a single duel |
|---------------------------+-----------------------------------------------|
| Frenzied | Starting on one's third turn, attack every |
| | turn until a win's earned |
|---------------------------+-----------------------------------------------|
| Hunting Party | Control six elves |
|---------------------------+-----------------------------------------------|
| Land Rush | Put two lands onto the battlefield in 1 turn |
|---------------------------+-----------------------------------------------|
| Legend | Attain rank 15 in versus battles |
|---------------------------+-----------------------------------------------|
| Master | Attain rank 40 in versus battles |
|---------------------------+-----------------------------------------------|
| Master of the Hunt | Control 20 elves |
|---------------------------+-----------------------------------------------|
| Millstone | Put two creatures from your library into the |
| | graveyard in a single duel |
|---------------------------+-----------------------------------------------|
| Mind Grind | In Jace's campaign, win a duel by depleting |
| | an opponent's library |
|---------------------------+-----------------------------------------------|
| Necromancer's Assistant | In Liliana's campaign, return 3 creatures to |
| | the hand from the graveyard in a single duel |
|---------------------------+-----------------------------------------------|
| Necromastery | Return three creatures from graveyards to the |
| | battlefield in a single end step |
|---------------------------+-----------------------------------------------|
| Novice | Attain rank 5 in versus battles |
|---------------------------+-----------------------------------------------|
| One In, One Out | In one turn, have a creature enter play and |
| | return an opponent's creature to their hand |
|---------------------------+-----------------------------------------------|
| Ordeal of Heliod | Complete Gideon's campaign |
|---------------------------+-----------------------------------------------|
| Power of Origins | Acquire a mythic rare card |
|---------------------------+-----------------------------------------------|
| Questing Hero | Complete 100 daily quests |
|---------------------------+-----------------------------------------------|
| Questing Knight | Complete 10 daily quests |
|---------------------------+-----------------------------------------------|
| Questing Legend | Complete 500 daily quests |
|---------------------------+-----------------------------------------------|
| Relic Seeker | Control five artifacts |
|---------------------------+-----------------------------------------------|
| Sage Animist | In Nissa's campaign, control a creature with |
| | total power 20 or greater |
|---------------------------+-----------------------------------------------|
| Seasoned Fighter | Have Gideon, Battle-Forged deal 12 damage in |
| | a single duel |
|---------------------------+-----------------------------------------------|
| Solo Battler | Win 10 solo battles |
|---------------------------+-----------------------------------------------|
| Solo Scrapper | Win 100 solo battles |
|---------------------------+-----------------------------------------------|
| Solo Slugger | Win 500 solo battles |
|---------------------------+-----------------------------------------------|
| Steamrolled | Reduce an opponent to 10 life or less before |
| | one's fifth turn |
|---------------------------+-----------------------------------------------|
| Tactician | Win a duel (any mode) with a custom deck |
|---------------------------+-----------------------------------------------|
| Tested in Battle | In a single turn, deal an opponent 10 damage |
| | or more with renowned creatures |
|---------------------------+-----------------------------------------------|
| The Origins Five | Collect all 5 Origins planeswalker cards |
|---------------------------+-----------------------------------------------|
| The Roil | Deal 12 damage to an opponent with lands in a |
| | single turn |
|---------------------------+-----------------------------------------------|
| Thopter Squadron | Tap or sacrifice five artifacts outside of |
| | combat in a singel turn |
|---------------------------+-----------------------------------------------|
| Totem Guide | Search one's library for an enchantment card |
|---------------------------+-----------------------------------------------|
| Triple Treat | Put 3 tokens into play in a single turn |
|---------------------------+-----------------------------------------------|
| Treacherous Urge | Sacrifice a creature owned by an opponent |
|---------------------------+-----------------------------------------------|
| Truth Seeker | Cast two instants or sorceries from one's own |
| | graveyard in a single duel |
|---------------------------+-----------------------------------------------|
| Ultimate Power of Origins | Collect all mythic rare cards in Origins |
|---------------------------+-----------------------------------------------|
| Versus Battler | Win 10 versus battles |
|---------------------------+-----------------------------------------------|
| Versus Scrapper | Win 100 versus battles |
|---------------------------+-----------------------------------------------|
| Versus Slugger | Win 500 versus battles |
|---------------------------+-----------------------------------------------|
| Veteran | Trigger a creature's Renown ability |
|___________________________|_______________________________________________|
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CARD LISTS [CRDL]
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This section will provide a basic overview of what cards are available and
in what amount (as sorted by color, then types). When expansions, extra card
packs, etc. are released, this section will be updated.
¹ - Also an artifact
² - Automatically unlocked (full quantity) in a starter box, which gives the
player many free cards to their deck-building experience doesn't start
out so paltry. In Origins, it's earned by finishing Gideon's campaign; in
Battle for Zendikar, and perhaps future expansions, beating that campaign
or purchasing packs will give the box.
³ - card has since been removed from the game for balance/flavor reasons. See
the removed card/replacement table below for further info.
As with the previous game, card quantities are divided by rarity: 4 copies
of commons, 3 of uncommons, 2 for rares, and a single mythic rare. Currently,
each color has 2 mythic rares, which includes the double-faced Planeswalkers.
Each booster'll contain a rare or mythic rare, plus four other random cards
of any quality. It's possible to get duplicates in packs, though unlikely.
As of April 6th, 2016, the designers have set a precedent for removing cards
that don't tie in thematically or disrupt the meta game (i.e. current state
of multiplayer). These changes will apply to all decks in all modes of play.
Any amount of cards removed will be replaced with an equal amount, even if
it would normally break rarity restrictions.
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| REMOVED CARD | REPLACEMENT | OTHER NOTES |
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| ------------------- | Enshrouding Mist | replace SBonds in boosters |
| Angelic Edict | Suppression Bonds | SB appears in starter box |
| Archangel of Tithes | Angelic Destiny | AOT bugs couldn't be fixed |
| Axebane Stag | Yavimaya Wurm | -------------------------- |
| Foundry St. Denizen | Goblin Balloon Brigade | -------------------------- |
| Elite Vanguard | Expedition Envoy | -------------------------- |
| Divine Favor | Siegecraft | -------------------------- |
| Dreg Reaver | Minotaur Abomination | -------------------------- |
| Gatecreeper Vine | Sylvan Ranger | changed for thematic unity |
| Jagged-Scar Archers | Lifespring Druid | -------------------------- |
| Mwonvuli Acid-Moss | Explosive Vegetation | Mwonvuli was too powerful! |
| Perilous Myr | Bronze Sable | P.Myr removal = too good! |
| Sylvan Ranger | Ainok Guide | Sylvan too good in 5-color |
|---------------------+------------------------+----------------------------|
| Azorius Guildgate | Meandering River | changed for thematic unity |
| Boros Guildgate | Stone Quarry | changed for thematic unity |
| Dimir Guildgate | Submerged Boneyard | changed for thematic unity |
| Golgari Guildgate | Foul Orchard | changed for thematic unity |
| Gruul Guildgate | Timber Gorge | changed for thematic unity |
| Izzet Guildgate | Highland Lake | changed for thematic unity |
| Orzhov Guildgate | Forsaken Sanctuary | changed for thematic unity |
| Rakdos Guildgate | Cinder Barrens | changed for thematic unity |
| Selesnya Guildgate | Tranquil Expanse | changed for thematic unity |
| Simic Guildgate | Woodland Stream | changed for thematic unity |
|_____________________|________________________|____________________________|
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BLACK CARDS (ORIGINS) [134 cards]
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UPDATE: As of 4-6-2016, Minotaur Abomination has replaced Dreg Reaver.
Creatures [83] Enchantments/Auras [16]
[×4] Accursed Spirit² [×3] Consecrated by Blood
[×3] Blightcaster [×4] Infernal Scarring
[×4] Bloodflow Connoisseur² [×4] Necromantic Thirst²
[×4] Child of Night² [×3] Shadows of the Past
[×4] Corpse Hauler² [×2] Tainted Remedy
[×4] Deadbridge Shaman
[×2] Despoiler of Souls Instants [11]
[×4] Dreg Reaver²³
[×1] Erebos's Titan [×3] Cruel Revival
[×4] Eyeblight Assassin [×4] Flesh to Dust²
[×3] Fleshbag Marauder [×4] Unholy Hunger
[×2] Gilt-Leaf Winnower
[×2] Graveblade Marauder Sorceries [24]
[×3] Gravedigger²
[×3] Gurmag Swiftwing² [×4] Bitter Revelation²
[×2] Kothophed, Soul Hoarder [×4] Bone Splinters²
[×1] Liliana, Heretical Healer [×2] Languish
[×3] Lys Alana Scarblade² [×3] Necromantic Summons
[×3] Malakir Cullblade [×4] Read the Bones
[×4] Nantuko Husk [×4] Reave Soul
[×3] Nightfire Giant² [×3] Rise from the Grave²
[×2] Priest of the Blood Rite
[×4] Rabid Bloodsucker
[×4] Scarred Vinebreeder²
[×4] Shambling Ghoul
[×4] Thornbow Archer
[×4] Undead Servant
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BLACK CARDS (BATTLE FOR ZENDIKAR) [54 cards]
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Creatures [33] Enchantments/Auras [6]
[×3] Bloodbond Vampire [×3] Retreat to Hagra
[×3] Carrier Thrall [×3] Vampiric Rites
[×2] Defiant Bloodlord
[×2] Guul Draz Overseer Instants [4]
[×3] Hagra Sharpshooter
[×4] Kalastria Healer [×4] Altar's Reap
[×4] Kalastria Nightwatch
[×3] Malakir Familiar Sorceries [11]
[×4] Nirkana Assassin
[×1] Ob Nixilis Reignited [×4] Demon's Grasp
[×4] Voracious Null [×4] Mire's Malice
[×3] Rising Miasma
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BLACK CARDS (OATH OF THE GATEWATCH) [24 cards]
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Creatures [14] Enchantments/Auras [4]
[×2] Drana's Chosen [×4] Untamed Hunger
[×1] Kalitas, Traitor of Ghet
[×3] Malakir Soothsayer Instants [6]
[×4] Vampire Envoy
[×4] Zulaport Chainmage [×3] Grasp of Darkness
[×3] Tar Snare
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BLACK CARDS (SHADOWS OVER INNISTRAD) [108 cards]
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Creatures [64] Enchantments/Auras [14]
[×2] Asylum Visitor [×3] Call the Bloodline
[×4] Crow of Dark Tidings [×4] Dead Weight
[×2] Diregraf Colossus [×3] Sinister Concoction
[×2] Elusive Tormentor [×4] Vessel of Malignity
[×4] Farbog Revenant
[×4] Ghoulcaller's Accomplice Instants [8]
[×3] Ghoulsteed
[×3] Heir of Falkenrath [×4] Merciless Resolve
[×3] Indulgent Aristocrat² [×4] Throttle
[×3] Kindly Stranger²
[×1] Mindwrack Demon Sorceries [22]
[×3] Morkrut Necropod
[×3] Olivia's Bloodsworn [×4] Alms of the Vein
[×4] Rancid Rats [×3] Biting Rain
[×4] Rotted Hulk² [×2] Ever After
[×4] Sanitarium Skeleton [×2] From Under the Floorboards
[×4] Stallion of Ashmouth² [×3] Gisa's Bidding
[×4] Stromkirk Mentor² [×4] Macabre Waltz
[×3] Tooth Collector [×4] Murderous Compulsion
[×4] Twins of Maurer Estate
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BLACK CARDS (ELDRITCH MOON) [67 cards]
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Creatures [37] Planeswalkers [1]
[×2] Cryptbreaker [×1] Liliana, the Last Hope
[×4] Gavony Unhallowed
[×4] Graf Rats Instants [7]
[×3] Haunted Dead
[×3] Liliana's Elite [×4] Borrowed Malevolence
[×3] Markov Crusader [×3] Murder
[×4] Midnight Scavengers
[×4] Olivia's Dragoon Sorceries [13]
[×2] Stromkirk Condemned
[×4] Thraben Foulbloods [×4] Cemetery Recruitment
[×4] Weirded Vampire [×4] Certain Death
[×2] Dark Salvation
Enchantments [9] [×3] Whispers of Emrakul
[×4] Boon of Emrakul
[×3] Graf Harvest
[×2] Oath of Liliana
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BLUE CARDS (ORIGINS) [128 cards]
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Creatures [78] Enchantments/Auras [13]
[×4] Aeronaut Tinkerer² [×4] Claustrophobia
[×2] Alhammarret, High Arbiter [×4] Dehydration²
[×4] Aspiring Aeronaut [×3] Sphinx's Tutelage
[×4] Coral Merfolk² [×2] Thopter Spy Network
[×3] Darkslick Drake²
[×1] Disciple of the Ring Instants [30]
[×3] Esperzoa¹²
[×4] Faerie Miscreant [×4] Artificer's Epiphany
[×4] Frost Lynx² [×4] Bone to Ash
[×2] Harbinger of the Tides [×4] Calculated Dismissal
[×1] Jace, Vryn's Prodigy [×4] Countermand²
[×3] Jhessian Thief [×4] Disperse
[×3] Jorubai Murk Lurker² [×3] Hydrolash
[×3] Kapsho Kitefins² [×4] Inspiration²
[×4] Ringwarden Owl [×3] Telling Time²
[×4] Scrapskin Drake
[×4] Screeching Skaab Sorceries [7]
[×4] Separatist Voidmage
[×3] Sigiled Starfish [×3] Anchor to the Æther
[×4] Sky-Eel School² [×2] Displacement Wave
[×2] Soulblade Djinn [×2] Talent of the Telepath
[×3] Tower Geist
[×4] Welkin Tern²
[×3] Whirler Rogue
[×2] Willbreaker
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BLUE CARDS (BATTLE FOR ZENDIKAR) [40 cards]
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Creatures [13] Enchantments/Auras [9]
[×4] Coralhelm Guide [×2] Prism Array
[×2] Guardian of Tazeem [×3] Retreat to Coralhelm
[×4] Wave-Wing Elemental [×4] Tightening Coils
[×3] Windrider Patrol
Instants [6]
Sorceries [12]
[×4] Dispel
[×4] Brilliant Spectrum [×2] Scatter to the Winds
[×4] Clutch of Currents
[×3] Coastal Discovery
[×1] Part the Waterveil
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BLUE CARDS (OATH OF THE GATEWATCH) [48 cards]
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Creatures [15] Instants [14]
[×4] Ancient Crab [×4] Comparative Analysis
[×3] Cyclone Sire [×3] Grip of the Roil²
[×4] Jwar Isle Avenger² [×4] Sweep Away
[×4] Umara Entangler [×3] Unity of Purpose
Enchantments/Auras [5] Sorceries [4]
[×3] Containment Membrane [×1] Crush of Tentacles
[×2] Oath of Jace [×3] Roiling Waters
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BLUE CARDS (SHADOWS OVER INNISTRAD) [90 cards]
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Creatures [43] Instants [19]
[×3] Aberrant Researcher [×3] Broken Concentration
[×4] Drownyard Explorers [×4] Catalog
[×3] Drunau Corpse Trawler [×3] Compelling Deterrence
[×3] Erdwal Illuminator [×2] Confirm Suspicions
[×2] Forgotten Creation [×3] Essence Flux
[×4] Furtive Homunculus [×4] Just the Wind
[×1] Jace, Unraveler of Secrets
[×4] Lamplighter of Selhoff Sorceries [20]
[×4] Metropolis Sprite²
[×2] Rattlechains [×4] Nagging Thoughts
[×3] Reckless Scholar [×4] Pieces of the Puzzle
[×4] Stitched Mangler [×3] Pore Over the Pages
[×4] Stormrider Spirit [×4] Press for Answers
[×2] Thing in the Ice [×3] Rise from the Tides
[×2] Welcome to the Fold
Enchantments/Auras [8]
[×4] Sleep Paralysis
[×4] Vessel of Paramnesia
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BLUE CARDS (ELDRITCH MOON) [70 cards]
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Creatures [39] Enchantments/Auras [9]
[×3] Advanced Stitchwing [×2] Imprisoned in the Moon
[×2] Docent of Perfection [×3] Lunar Force
[×4] Enlightened Maniac² [×4] Spontaneous Mutation
[×4] Exultant Cultist
[×4] Fogwalker Instants [14]
[×3] Grizzled Angler
[×4] Ingenious Skaab [×4] Convolute
[×4] Laboratory Brute [×4] Displace
[×3] Nebelgast Herald [×3] Scour the Laboratory
[×2] Niblis of Frost [×3] Unsubstantiate
[×4] Tattered Haunter
[×2] Wharf Infiltrator
Sorceries [8]
[×4] Drag Under
[×4] Take Inventory
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COLORLESS CARDS (ORIGINS) [49 cards]
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UPDATE: As of 4-6-2016, the amazing Perilous Myr has been replaced with the
nigh-useless Bronze Sable.
Artifact Creatures [28] Artifacts/Equipment [21]
[×4] Bonded Construct [×4] Alchemist's Vial
[×3] Bottle Gnomes² [×3] Meteorite
[×3] Chief of the Foundry [×3] Sigil of Valor
[×4] Guardians of Meletis [×4] Strider Harness²
[×4] Guardian Automaton [×3] Throwing Knife
[×3] Juggernaut² [×4] Veteran's Sidearm
[×4] Perilous Myr²³
[×3] Runed Servitor
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COLORLESS CARDS (BATTLE FOR ZENDIKAR) [166 cards]
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Creatures [127] Enchantments/Auras [7]
Note that some of these cards have colored mana costs, but with the Devoid
keyword, are considered colorless for all intents and purposes.
[×2] Barrage Tyrant [×2] Aligned Hedron Network
[×4] Benthic Infiltrator² [×2] From Beyond
[×2] Blight Herder [×3] Slab Hammer
[×4] Blisterpod
[×3] Breaker of Armies Instants [23]
[×2] Brood Butcher
[×3] Cryptic Cruiser [×3] Adverse Conditions
[×4] Culling Drone [×2] Brutal Expulsion
[×3] Deathless Behemoth [×4] Complete Disregard
[×2] Desolation Twin [×3] Horribly Awry
[×4] Dominator Drone [×4] Spell Shrivel
[×2] Drowner of Hope [×3] Titan's Presence
[×2] Dust Stalker [×4] Unnatural Aggression
[×4] Eldrazi Devastator
[×4] Eldrazi Skyspawner Sorceries [9]
[×4] Eyeless Watcher
[×3] Forerunner of Slaughter [×2] Gruesome Slaughter
[×4] Incubator Drone [×3] Processor Assault
[×4] Mind Raker² [×4] Touch of the Void
[×4] Mist Intruder²
[×4] Murk Strider²
[×4] Nettle Drone
[×1] Oblivion Sower
[×4] Oracle of Dust
[×3] Pilgrim's Eye
[×4] Ruin Processor²
[×4] Salvage Drone
[×3] Skitterskin
[×4] Sludge Crawler
[×1] Sire of Stagnation
[×2] Smothering Abomination
[×4] Stonework Puma²
[×3] Tide Drifter
[×3] Ulamog's Despoiler
[×3] Ulamog's Nullifier
[×3] Ulamog's Reclaimer
[×1] Ulamog, the Ceaseless Hunger
[×4] Vestige of Emrakul
[×3] Vile Aggregate
[×3] Void Attendant
[×2] Wasteland Strangler
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COLORLESS CARDS (OATH OF THE GATEWATCH) [149 cards]
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Creatures [106] Artifacts [13]
[×2] Bearer of Silence [×4] Bone Saw
[×3] Birthing Hulk² [×3] Chitinous Cloak
[×4] Blinding Drone [×4] Seer's Lantern
[×2] Deepfathom Skulker [×2] Stoneforge Masterwork
[×2] Dimensional Infiltrator
[×4] Eldrazi Aggressor Enchantments/Auras [4]
[×2] Eldrazi Displacer
[×2] Eldrazi Obligator [×4] Visions of Brutality
[×2] Eldrazi Mimic
[×2] Endbringer Instants [15]
[×3] Essence Depleter
[×3] Flayer Drone [×4] Abstruse Interference
[×4] Gravity Negator [×1] Kozilek's Return
[×3] Havoc Sower² [×4] Reality Hemorrhage
[×3] Immobilizer Eldrazi [×3] Spatial Contortion
[×1] Kozilek, the Great Distortion [×3] Warping Wail
[×4] Kozilek's Pathfinder
[×4] Kozilek's Shrieker Sorceries [15]
[×4] Kozilek's Translator
[×2] Matter Reshaper [×4] Oblivion Strike
[×4] Maw of Kozilek [×3] Ruin in Their Wake
[×3] Mindmelter [×4] Slip Through Space
[×3] Prophet of Distortion [×4] Witness the End
[×2] Reality Shaper
[×3] Reaver Drone
[×4] Scion Summoner
[×2] Sifter of Skulls
[×4] Sky Scourer²
[×4] Slaugher Drone
[×4] Stalking Drone²
[×2] Thought-Knot Seer
[×3] Thought Harvester
[×2] Vile Redeemer
[×3] Void Grafter
[×3] Walker of the Wastes
[×4] Warden of Geometries
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COLORLESS CARDS (SHADOWS OVER INNISTRAD) [27 cards]
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Artifacts [18] Creatures [9]
[×2] Brain in a Jar [×3] Harvest Hand¹
[×3] Haunted Cloak [×3] Thraben Gargoyle¹
[×3] Murderer's Axe [×3] Wild-Field Scarecrow¹
[×3] Neglected Heirloom
[×3] Skeleton Key
[×2] Slayer's Plate
[×2] Tamiyo's Journal
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COLORLESS CARDS (ELDRITCH MOON) [34 cards]
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Creatures [30] Artifacts/Equipment [4]
[×3] Abundant Maw [×4] Cultist's Staff
[×1] Decimator of the Provinces
[×2] Distended Mindbender
[×3] Drownyard Behemoth²
[×2] Elder Deep-Fiend
[×4] It of the Horrid Swarm²
[×3] Lashweed Lurker
[×2] Lupine Prototype¹
[×3] Mockery of Nature
[×3] Vexing Scuttler
[×4] Wretched Gryff²
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GREEN CARDS (ORIGINS) [132 cards]
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UPDATE: As of 4-6-2016, Axebang Stag, Jagged-Scar Archers, Gatecreeper Vine,
and Mwonvuli Acid-Moss have been removed from the game. Replacing them is
Yavimaya Wurm, Lifespring Druid, Sylvan Ranger and Explosive Vegetation,
respectively.
UPDATE: As of 7-20-2016, Sylvan Ranger, which was a replacement itself, is
now also removed. The vastly inferior Ainok Ranger takes its place, ensuring
there'll never be a need for a third switch. =(
Creatures [82] Enchantments/Auras [8]
[×4] Axebane Stag²³ [×3] Elemental Bond
[×3] Battlefront Krushok² [×2] Evolutionary Leap
[×3] Conclave Naturalists [×3] Zendikar's Roil
[×3] Dwynen's Elite
[×2] Dwynen, Gilt-Leaf Daen Instants [23]
[×4] Elvish Visionary
[×2] Gaea's Revenge [×4] Chorus of Might²
[×4] Gatecreeper Vine²³ [×4] Fog²
[×2] Herald of the Pantheon [×4] Might of the Masses
[×3] Jagged-Scar Archers²³ [×3] Primal Bellow²
[×4] Llanowar Empath [×4] Titanic Growth
[×4] Lys Alana Huntmaster² [×4] Wildsize²
[×1] Nissa, Vastwood Seer
[×4] Orchard Spirit Sorceries [19]
[×2] Outland Colossus
[×4] Pharika's Disciple [×2] Animist's Awakening
[×4] Primal Huntbeast² [×3] Gather the Pack
[×3] Reclamation Sage² [×4] Mwonvuli Acid-Moss²³
[×4] Rhox Maulers [×4] Nissa's Pilgrimage
[×3] Sunblade Elf² [×2] Nissa's Revelation
[×4] Timberland Guide² [×4] Wild Instincts
[×4] Timberpack Wolf
[×3] Undercity Troll
[×3] Valeron Wardens
[×1] Woodland Bellower
[×4] Yeva's Forcemage
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GREEN CARDS (BATTLE FOR ZENDIKAR) [60 cards]
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Creatures [40] Enchantments/Auras [3]
[×4] Broodhunter Wurm [×3] Retreat to Kazandu
[×4] Giant Mantis
[×1] Greenwarden of Murasa Instants [15]
[×3] Jaddi Offshoot
[×3] Murasa Ranger [×3] Infuse with the Elements
[×2] Oran-Rief Hydra [×4] Natural Connection
[×3] Plated Crusher [×4] Plummet
[×3] Rot Shambler [×4] Swell of Growth
[×3] Scythe Leopard
[×4] Snapping Gnarlid Sorceries [2]
[×4] Tajuru Stalwart
[×4] Territorial Baloth [×2] Nissa's Renewal
[×2] Woodland Wanderer
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GREEN CARDS (OATH OF THE GATEWATCH) [48 cards]
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Creatures [28] Enchantments/Auras [5]
[×4] Baloth Pup [×3] Bonds of Mortality
[×4] Canopy Gorger [×2] Oath of Nissa
[×3] Embodiment of Insight
[×4] Loam Larva Instants [16]
[×4] Saddleback Lagac
[×3] Seed Guardian [×4] Elemental Uprising
[×2] Sylvan Advocate [×4] Lead by Example
[×4] Tajuru Pathwarden [×4] Pulse of Murasa
[×4] Vines of the Recluse
Sorceries [3]
[×3] Nissa's Judgment
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GREEN CARDS (SHADOWS OVER INNISTRAD) [98 cards]
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Creatures [71] Enchantments/Auras [11]
[×4] Byway Courier [×4] Equestrian Skill
[×3] Cult of the Waxing Moon [×3] Howlpack Resurgance
[×2] Deathcap Cultivator [×4] Vessel of Nascency²
[×3] Duskwatch Recruiter
[×3] Hermit of the Natterknolls Instants [8]
[×4] Hinterland Logger
[×2] Inexorable Blob [×4] Confront the Unknown
[×4] Intrepid Provisioner [×4] Might Beyond Reason
[×3] Lambholt Pacifist
[×4] Moldgraf Scavenger² Sorceries [8]
[×3] Obsessive Skinner
[×3] Pack Guardian [×4] Fork in the Road
[×4] Quilled Wolf [×4] Fork in the Road
[×2] Sage of Ancient Lore
[×2] Silverfur Partisan
[×4] Solitary Hunter
[×4] Spined Wurm²
[×4] Stoic Builder
[×4] Thornhide Wolves
[×2] Tireless Tracker
[×1] Ulvenwald Hydra
[×3] Ulvenwald Mysteries
[×3] Veteran Cathar
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GREEN CARDS (ELDRITCH MOON) [66 cards]
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Creatures [42] Enchantments/Auras [10]
[×4] Backwoods Survivalists [×3] Crop Sigil
[×4] Bloodbriar [×3] Emrakul's Influence
[×4] Crossroads Consecrator [×4] Wolfkin Bond
[×2] Emrakul's Evangel
[×3] Foul Emissary² Sorceries [10]
[×3] Gnarlwood Dryad
[×3] Hamlet Captain [×2] Eldritch Evolution
[×1] Ishkanah, Grafwidow [×4] Grapple with the Past
[×3] Kessig Prowler [×4] Prey Upon
[×4] Primal Druid
[×3] Shrill Howler
[×2] Spirit of the Hunt
[×2] Ulvenwald Observer
[×4] Woodland Patrol
Instants [4]
[×4] Waxing Moon
[×4] Woodcutter's Grit
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MULTICOLOR NONLAND CARDS (ORIGINS) [30 cards]
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Creatures [30]
[×3] Blazing Hellhound [×3] Possessed Skaab
[×3] Blood-Cursed Knight [×3] Reclusive Artificer
[×3] Bounding Krasis [×3] Shaman of the Pack
[×3] Citadel Castellan [×3] Thunderclap Wyvern
[×3] Iroas's Champion [×3] Zendikar Incarnate
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MULTICOLOR NONLAND CARDS (BATTLE FOR ZENDIKAR) [17 cards]
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Creatures [14] Instants [3]
[×3] Drana's Emissary [×3] Roil Spout
[×3] Grove Rumbler
[×2] Munda, Ambush Leader
[×1] Omnath, Locus of Rage
[×3] Skyrider Elf
[×2] Veteran Warleader
Devoid creatures are considered colorless no matter the types of mana used to
cast 'em, but I'll make a redundant list here, too.
Creatures [11] Instants [2]
[×2] Brood Butcher [×2] Brutal Expulsion
[×2] Dust Stalker
[×3] Forerunner of Slaughter
[×1] Sire of Stagnation
[×3] Ulamog's Nullifier
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MULTICOLOR NONLAND CARDS (OATH OF THE GATEWATCH) [27 cards]
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Creatures [27]
[×2] Ayli, Eternal Pilgrim [×2] Mina and Denn, Wildborn
[×3] Baloth Null [×3] Reflector Mage
[×3] Cliffhaven Vampire [×3] Relentless Hunter
[×3] Joraga Auxiliary [×3] Stormchaser Mage
[×2] Jori En, Ruin Diver [×3] Weapons Trainer
As before, there are Eldrazi creatures that require two colors of mana to be
cast, but have the Devoid keyword, making them colorless:
[×3] Flayer Drone
[×3] Mindmelter
[×3] Void Grafter
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MULTICOLOR NONLAND CARDS (SHADOWS OVER INNISTRAD) [15 cards]
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Creatures [6] Instants [2]
[×2] Altered Ego [×2] Anguished Unmaking
[×1] Olivia, Mobilized for War
[×2] Prized Amalgam Planeswalkers [3]
[×1] The Gitrog Monster
[×1] Arlinn Kord
Enchantments/Auras [4] [×1] Nahiri, the Harbinger
[×1] Sorin, Grim Nemesis
[×2] Fevered Visions
[×2] Invocation of Saint Traft
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MULTICOLOR NONLAND CARDS (ELDRITCH MOON) [21 cards]
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Creatures [14] Instants [3]
[×2] Bloodhall Priest [×3] Ride Down
[×1] Gisa and Geralf
[×2] Heron's Grace Champion Enchantments [3]
[×3] Mercurial Geists
[×3] Mournwillow [×3] Campaign of Vengeance
[×2] Spell Queller
[×1] Ulrich of the Krallenhorde
Planeswalkers [1]
[×1] Tamiyo, Field Researcher
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LANDS (ORIGINS) [30 cards]
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Note that basic lands -- Mountain, Plains, Swamps, Forests and Islands -- are
not earned and are given free. They can be any amount within reason.
UPDATE: As of 4-6-2016, all guildgates have been removed. Replacing them are
similar versions from the new OGW and SOI expansions.
[×4] Azorius Guildgate²³ [×2] Isolated Chapel²
[×4] Boros Guildgate²³ [×4] Izzet Guildgate²³
[×2] Clifftop Retreat² [×4] Orzhov Guildgate²³
[×4] Dimir Guildgate²³ [×4] Rakdos Guildgate²³
[×2] Dragonskull Summit² [×3] Rogue's Passage
[×2] Drowned Catacomb² [×2] Rootbound Crag²
[×4] Evolving Wilds [×4] Selesnya Guildgate²³
[×3] Foundry of the Consuls [×4] Simic Guildgate²³
[×2] Glacial Fortress² [×2] Sulfur Falls²
[×4] Golgari Guildgate²³ [×2] Sunpetal Grove²
[×4] Gruul Guildgate²³ [×2] Woodland Cemetery²
[×2] Hinterland Harbor²
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LANDS (BATTLE FOR ZENDIKAR) [38 cards]
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As before, basic lands are already included in the base game, so they aren't
mentioned here. All lands' art updates to that in BFZ.
[×3] Blighted Gorge [×4] Mortuary Mire
[×3] Blighted Steppe [×2] Prairie Stream
[×2] Canopy Vista [×4] Sandstone Bridge
[×2] Cinder Glade [×2] Shambling Vent
[×4] Fertile Thicket [×4] Skyline Cascade
[×4] Looming Spires [×2] Smoldering Marsh
[×2] Lumbering Falls [×2] Sunken Hollow
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LANDS (OATH OF THE GATEWATCH) [12 cards]
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In addition to the lands below, the update on 4-6-2016 also adds in the new
Wastes basic land, which produces colorless mana. Wastes are available for
use in any amount without being unlocked, like the other basic lands.
[×4] Cinder Barrens² [×2] Ruins of Oran-Rief
[×4] Crumbling Vestige [×4] Submerged Boneyard²
[×2] Hissing Quagmire [×4] Timber Gorge²
[×4] Meandering River² [×4] Tranquil Expanse²
[×2] Needle Spires [×2] Wandering Fumarole
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LANDS (SHADOWS OVER INNISTRAD) [28 cards]
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Because the guildgates are removed in the same update, and half of those
replacements appear here, they appear at common rarity (4 copies) instead of
uncommon as they are in real life.
[×2] Drownyard Temple [×4] Stone Quarry²
[×4] Forsaken Sanctuary² [×4] Warped Landscape
[×4] Foul Orchard² [×2] Westvale Abbey
[×4] Highland Lake² [×4] Woodland Stream²
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LANDS (ELDRITCH MOON) [4 cards]
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EMN adds the fewest lands out of any set so far, perhaps because the current
land situation is pretty well covered (no need for replacements this time).
[×2] Geier Reach Sanitarium [×2] Hanweir Battlements
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PLANESWALKERS (ORIGINS) [5 cards]
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In Origins' set, the planeswalkers are the back side of Chanra, Gideon, Lil,
Jace and Nissa's legendary cards. They "transform" under certain conditions
to become the planeswalkers.
[×1] Chandra, Roaring Flame [×1] Jace, Telepath Unbound
[×1] Gideon, Battle-Forged [×1] Nissa, Sage Animist
[×1] Liliana, Defiant Necromancer
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PLANESWALKERS (BATTLE FOR ZENDIKAR) [3 cards]
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In BFZ, planeswalkers are back to normal and aren't double-sided.
[×1] Gideon, Ally of Zendikar [×1] Ob Nixilis Reignited
[×1] Kiora, Master of the Depths
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PLANESWALKERS (OATH OF THE GATEWATCH) [2 cards]
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[×1] Chandra, Flamecaller [×1] Nissa, Voice of Zendikar
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PLANESWALKERS (SHADOWS OVER INNISTRAD) [4 cards]
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Arlinn Kord, the new werewolf planeswalker, is a double-sided card to fit in
with that mechanic. However, unlike Origins' flipwalkers, she's always a
planeswalker in all zones.
[×1] Arlinn Kord [×1] Nahiri, the Harbinger
[×1] Jace, Unraveler of Secrets [×1] Sorin, Grim Nemesis
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PLANESWALKERS (ELDRITCH MOON) [2 cards]
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EMN marks the first three-color planeswalker in the game. It's not Liliana,
naturally.
[×1] Liliana, the Last Hope [×1] Tamiyo, Field Researcher
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RED CARDS (ORIGINS) [128 cards]
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UPDATE: As of 4-6-2016, Foundry Street Denizen has been replaced with Goblin
Balloon Brigade.
Creatures [73] Enchantments/Auras [18]
[×2] Abbot of Keral Keep [×3] Call of the Full Moon
[×4] Akroan Sergeant [×2] Flameshadow Conjuring
[×1] Avaricious Dragon [×3] Ghirapur Æther Grid
[×3] Barrage Ogre² [×4] Infectious Bloodlust
[×4] Bellows Lizard [×4] Inferno Fist²
[×4] Bloodpyre Elemental² [×2] Molten Vortex
[×1] Chandra, Fire of Kaladesh
[×2] Embermaw Hellion Instants [18]
[×3] Ember Hauler²
[×3] Enthralling Victor [×3] Fiery Conclusion
[×4] Firefiend Elemental [×4] Fiery Impulse
[×3] Flaring Flame-Kin² [×3] Ravaging Blaze
[×4] Foundry Street Denizen²³ [×4] Titan's Strength
[×4] Ghirapur Gearcrafter [×4] Twin Bolt²
[×4] Goblin Arsonist²
[×3] Goblin Glory Chaser Sorceries [19]
[×4] Goblin Piker²
[×3] Kird Chieftain² [×4] Act of Treason
[×4] Mage-Ring Bully [×2] Chandra's Ignition
[×2] Pia and Kiran Nalaar [×4] Dragon Fodder
[×4] Scrapyard Mongrel² [×2] Exquisite Firecraft
[×4] Subterranean Scout [×3] Into the Maw of Hell²
[×3] Thopter Engineer [×4] Traitorous Instinct²
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RED CARDS (BATTLE FOR ZENDIKAR) [56 cards]
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Creatures [36] Enchantments/Auras [7]
[×1] Akoum Firebird [×4] Goblin War Paint
[×2] Akoum Hellkite [×3] Retreat to Valakut
[×3] Akoum Stonewalker
[×3] Chasm Guide Instants [4]
[×3] Firemantle Mage
[×4] Lavastep Raider [×4] Stonefury
[×4] Makindi Sliderunner
[×4] Ondu Champion² Sorceries [9]
[×4] Reckless Cohort
[×4] Shatterskull Recruit [×4] Boiling Earth
[×4] Valakut Invoker [×2] Radiant Flames
[×3] Rolling Thunder
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RED CARDS (OATH OF THE GATEWATCH) [47 cards]
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Creatures [18] Sorceries [14]
[×4] Akoum Flameseeker [×4] Boulder Salvo²
[×4] Cinder Hellion [×3] Devour in Flames
[×3] Embodiment of Fury [×3] Press into Service
[×3] Kazuul's Toll Collector [×4] Sparkmage's Gambit
[×4] Zada's Commando
Enchantments/Auras [5]
Instants [10]
[×2] Oath of Chandra
[×4] Brute Strength [×3] Pyromancer's Assault²
[×4] Expedite
[×2] Fall of the Titans
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RED CARDS (SHADOWS OVER INNISTRAD) [90 cards]
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Creatures [54] Instants [17]
[×4] Bloodmad Vampire [×4] Fiery Temper
[×3] Breakneck Rider [×3] Geistblast
[×4] Convicted Killer [×3] Inner Struggle
[×4] Ember-Eye Wolf [×3] Lightning Axe
[×4] Ember Beast² [×4] Rush of Adrenaline
[×2] Flameblade Angel
[×4] Gatstaf Arsonists Sorceries [8]
[×2] Geier Reach Bandit
[×3] Incorrigible Youths [×2] Avacyn's Judgment
[×4] Insolent Neonate [×2] Devil's Playground
[×3] Kessig Forgemaster [×4] Reduce to Ashes
[×4] Pyre Hound
[×3] Ravenous Bloodseeker Enchantments/Auras [11]
[×2] Scourge Wolf
[×3] Ulrich's Kindred [×4] Senseless Rage
[×4] Voldaren Duelist [×3] Stensia Masquerade
[×1] Wolf of Devil's Breach [×4] Vessel of Volatility
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RED CARDS (ELDRITCH MOON) [61 cards]
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Creatures [40] Instants [10]
[×2] Bedlam Reveler [×3] Abandon Reason
[×4] Bold Impaler [×4] Borrowed Hostility
[×3] Conduit of Storms [×3] Savage Alliance
[×4] Falkenrath Reaver
[×4] Furyblade Vampire Sorceries [18]
[×2] Hanweir Garrison
[×2] Impetuous Devils [×2] Collective Defiance
[×1] Mirrorwing Dragon [×4] Distemper of the Blood
[×3] Smoldering Werewolf [×4] Galvanic Bombardment
[×4] Stensia Innkeeper [×4] Make Mischief
[×4] Thermo-Alchemist [×4] Stensia Banquet
[×4] Vildin-Pack Outcast
[×3] Weaver of Lightning
Enchantments [3]
[×3] Blood Mist
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WHITE CARDS (ORIGINS) [130 cards]
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UPDATE: As of 4-6-2016, Angelic Edict, Divine Favor and Elite Vanguard have
been removed from the game. Replacing them in the starter kit are Suppression
Bonds, Siegecraft, and Expedition Envoy, respectively. (To fill the void of
Suppression Bonds being removed from boosters, Enshrouding Mist -- an AI-only
card in the campaign -- is now accessible, too.)
Creatures [85] Enchantments/Auras [24]
[×4] Akroan Jailer [×4] Divine Favor²³
[×4] Ampryn Tactician [×4] Grasp of the Hieromancer
[×3] Anointer of Champions [×3] Knightly Valor
[×1] Archangel of Tithes [×4] Nimbus Wings²
[×4] Auramancer [×2] Sigil of the Empty Throne
[×3] Blessed Spirits [×4] Suppression Bonds
[×3] Boonweaver Giant² [×3] Valor in Akros
[×4] Cleric of the Forward Order
[×3] Consul's Lieutenant Instants [7]
[×3] Dauntless River Marshal²
[×3] Elite Vanguard²³ [×4] Celestial Flare
[×4] Heliod's Pilgrim² [×3] Reprisal²
[×2] Hixus, Prison Warden
[×4] Kinsbaile Skirmisher² Sorceries [14]
[×4] Knight of the Pilgrim's Road
[×2] Knight of the White Orchid [×4] Angelic Edict²³
[×2] Kytheon's Irregulars [×4] Kytheon's Tactics
[×1] Kytheon, Hero of Akros [×4] Solemn Offering²
[×3] Patron of the Valiant [×2] Tragic Arrogance
[×4] Razorfoot Griffin²
[×2] Relic Seeker
[×4] Siege Mastodon²
[×3] Skyhunter Skirmisher²
[×4] Stalwart Aven
[×4] Suntail Hawk²
[×4] Topan Freeblade
[×3] Totem-Guide Hartebeest
[×2] Vryn Wingmare
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WHITE CARDS (BATTLE FOR ZENDIKAR) [85 cards]
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Creatures [59] Enchantments/Auras [3]
[×3] Angel of Renewal [×3] Retreat to Emeria
[×4] Cliffside Lookout²
[×4] Courier Griffin Instants [11]
[×2] Emeria Shepherd
[×4] Felidar Cub [×4] Gideon's Reproach
[×4] Fortified Rampart [×3] Roil's Retribution
[×4] Ghostly Sentinel [×4] Tandem Tactics
[×1] Gideon, Ally of Zendikar
[×2] Hero of Goma Fada Sorceries [12]
[×3] Kor Bladewhirl²
[×4] Kor Castigator [×3] Ondu Rising
[×3] Kor Entanglers [×2] Planar Outburst
[×2] Lantern Scout [×4] Sheer Drop
[×4] Makindi Patrol² [×3] Unified Front
[×4] Ondu Greathorn
[×3] Serene Steward
[×4] Shadow Glider
[×4] Stone Haven Mystic
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WHITE CARDS (OATH OF THE GATEWATCH) [57 cards]
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Creatures [35] Instants [7]
[×4] Expedition Raptor [×4] Dazzling Reflection
[×1] General Tazri [×3] Make a Stand
[×4] Kor Scythemaster
[×4] Kor Sky Climber Sorceries [9]
[×1] Linvala, the Preserver
[×4] Makindi Aeronaut [×3] Allied Reinforcements
[×4] Ondu War Cleric [×2] Call the Gatewatch
[×4] Spawnbinder Mage [×4] Shoulder to Shoulder
[×3] Steppe Glider
[×3] Stoneforge Acolyte
[×3] Wall of Resurgance
Enchantments/Auras [6]
[×4] Isolation Zone
[×2] Oath of Gideon
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WHITE CARDS (SHADOWS OVER INNISTRAD) [90 cards]
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Creatures [57] Enchantments/Auras [12]
[×4] Apothecary Geist [×2] Always Watching
[×1] Archangel Avacyn [×3] Hope Against Hope
[×3] Avacynian Missionaries [×3] Nahiri's Machinations
[×2] Bygone Bishop [×4] Vessel of Ephemera
[×4] Champion of Arashin²
[×4] Dauntless Cathar Instants [15]
[×4] Emissary of the Sleepless
[×2] Hanweir Militia Captain [×4] Expose Evil
[×4] Inquisitor's Ox [×4] Puncturing Light
[×4] Inspiring Captain [×4] Survive the Night
[×4] Militant Inquisitor [×3] Tenacity
[×4] Moorland Drifter
[×3] Paranoid Parish-Blade Sorceries [6]
[×3] Pious Evangel
[×3] Reaper of Flight Moonsilver [×4] Angelic Purge
[×3] Spectral Shepherd [×2] Declaration in Stone
[×2] Thalia's Lieutenant
[×3] Topplegeist
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WHITE CARDS (ELDRITCH MOON) [66 cards]
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Creatures [43] Enchantments/Auras [7]
[×2] Bruna, the Fading Light [×3] Faith Unbroken
[×3] Courageous Outrider [×4] Lunarch Mantle
[×4] Desperate Sentry
[×3] Extricator of Sin Instants [10]
[×4] Faithbearer Paladin
[×1] Gisela, the Broken Blade [×3] Blessed Alliance
[×4] Guardian of Pilgrims [×4] Borrowed Grace
[×4] Ironclad Slayer [×3] Long Road Home
[×3] Lone Rider
[×2] Selfless Spirit Sorceries [6]
[×4] Sigardian Priest
[×4] Steadfast Cathar [×2] Collective Effort
[×3] Subjugator Angel [×4] Spectral Reserves
[×2] Thalia, Heretic Cathar
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CARD OVERVIEW [CRDO]
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Here's a more general overview, separating the cards by type, power/toughness,
mana cost and any particular keywords of relevance. The list is sorted by
color, then (in the following order) creatures, enchantments, instants and
sorceries. I put a bracketed letter in front of each card so people scrolling
can see where they are easier. Legend:
[B] - Black
[C] - Colorless
[G] - Green
[L] - Lands
[M] - Multicolor (nonlands)
[R] - Red
[U] - Blue (blue is commonly noted as 'U' since black already has 'B')
[W] - White
Creature costs are represented in braces -- the {} squiggly brackets -- with
the same abbreviations as above. For instance, "Jace, Vryn's Prodigy" has this
effect:
{T}: Draw a card, then discard a card.
In this notation, the {T} represents the tapping symbol. Cards can't tap on
the turn they're summoned unless they have haste, and certainly can't tap if
they were already tapped in some other fashion (they attacked, they used a
different tap-related ability, etc.) All costs in the game, and this guide,
are written in terms of X:Y -- X is the requirement to be paid, Y is the
resultant effect.
Mana costs are written in terms of colorless mana + needed colors. The part
that represents the colorless part can be paid with any color. For instance,
Erebos's Titan's cost is 1BBB -- 1 mana of any type plus 3 black mana. Note
that the "any type" includes black as well.
Now, a short legend on card breakdowns:
Find: how this card is normally available
Rrty: Rarity (determines how many copies available; common=4, mythic rare=1)
Type: permanent type (artifact, creature, etc.) then subtype (goblin, etc.)
DFC?: is this a double-faced card? (if yes, back side is listed with it)
Stat: stats (if a creature)
Cost: cost that must be paid to put card on battlefield from the hand
Keyw: keywords go here (lifelink, deathtouch, first strike, etc.)
Efct: any other non-keyword abilities and effects
So, without further ado, here's the card spread!
[B] ACCURSED SPIRIT
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Find: Origins starter box
Rrty: Common
Type: Creature (Spirit)
Stat: 3/2
Cost: 3B
Keyw: Intimidate
Efct: ---
[B] ASYLUM VISITOR
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Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Creature (Vampire Wizard)
Stat: 3/1
Cost: 1B
Keyw: Madness {1}{B}
Efct: At the beginning of each player's upkeep, if that player has no cards in
hand, you draw a card and lose 1 life.
[B] BLIGHTCASTER
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Find: Origins boosters
Rrty: Common
Rrty: Uncommon
Type: Creature (Human Wizard)
Stat: 2/3
Cost: 3B
Keyw: ---
Efct: Whenever you cast an enchantment spell, you may have target creature
get -2/-2 until end of turn.
[B] BLOODBOND VAMPIRE
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Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Vampire Shaman Ally)
Stat: 3/3
Cost: 2BB
Keyw: ---
Efct: Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
[B] BLOODFLOW CONNOISSEUR
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Find: Origins starter box
Rrty: Common
Type: Creature (Vampire)
Stat: 1/1
Cost: 2B
Keyw: ---
Efct: Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
[B] CARRIER THRALL
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Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Vampire)
Stat: 2/1
Cost: 1B
Keyw: ---
Efct: When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature
token onto the battlefield. It has "Sacrifice this creature: add {C} to
your mana pool."
[B] CHILD OF NIGHT
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Find: Origins starter box
Rrty: Common
Type: Creature (Vampire)
Stat: 2/1
Cost: 1B
Keyw: Lifelink
Efct: ---
[B] CORPSE HAULER
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Find: Origins starter box
Type: Creature (Human Rogue)
Stat: 2/1
Cost: 1B
Keyw: ---
Efct: {2}{B}, Sacrifice Corpse Hauler: Return another target creature card
from your graveyard to your hand.
[B] CROW OF DARK TIDINGS
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Find: Shadows Over Innistrad starter box
Rrty: Common
Type: Creature (Zombie Bird)
Stat: 2/1
Cost: 2B
Keyw: Flying
Efct: When Crow of Dark Tidings enters the battlefield or dies, put the top
two cards of your library into your graveyard.
[B] CRYPTBREAKER
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Find: Eldritch Moon boosters
Rrty: Rare
Type: Creature (Zombie)
Stat: 1/1
Cost: B
Keyw: ---
Efct: {1}{B}, {T}, Discard a card: Put a 2/2 black Zombie creature token onto
the battlefield. Tap three untapped Zombies you control: You draw a
card and you lose 1 life.
[B] DEADBRIDGE SHAMAN
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Find: Origins boosters
Rrty: Common
Type: Creature (Elf Shaman)
Stat: 3/1
Cost: 2B
Keyw: ---
Efct: When Deadbridge Shaman dies, target opponent discards a card.
[B] DEFIANT BLOODLORD
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Find: Battle for Zendikar expansion
Rrty: Rare
Type: Creature (Vampire)
Stat: 4/5
Cost: 5BB
Keyw: Flying
Efct: Whenever you gain life, target opponent loses that much life.
[B] DESPOILER OF SOULS
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Find: Origins boosters
Rrty: Rare
Type: Creature (Horror)
Stat: 3/1
Cost: BB
Keyw: ---
Efct: Despoiler of Souls can't block. {B}{B}, Exile two other creature cards
from your graveyard: Return Despoiler of Souls from your graveyard to
the battlefield.
[B] DIREGRAF COLOSSUS
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Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Creature (Zombie Giant)
Stat: 2/2
Cost: 2B
Keyw: ---
Efct: Diregraf Colossus enters the battlefield with a +1/+1 counter on it for
each Zombie card in your graveyard. Whenever you cast a Zombie spell,
put a 2/2 black Zombie creature token onto the battlefield tapped.
[B] DRANA'S CHOSEN
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Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Creature (Vampire Shaman Ally)
Stat: 2/2
Cost: 3B
Keyw: Cohort
Efct: {T}, Tap an untapped Ally you control: Put a 2/2 black Zombie creature
token onto the battlefield tapped.
[B] DREG REAVER
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Find: Origins starter box
Rrty: Common
Type: Creature (Zombie Beast)
Stat: 4/3
Cost: 4B
Keyw: ---
Efct: ---
Note: [UPDATE 4-6-2016] This card has been removed and replaced with Minotaur
Abomination.
[B] ELUSIVE TORMENTOR // [U] INSIDIOUS MIST
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Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Creature (Vampire Wizard)
DFC?: yes (back side: Insidious Mist)
Stat: 4/4
Cost: 2BB
Keyw: ---
Efct: {1}, Discard a card: Transform Elusive Tormentor.
Find: Shadows Over Innistrad boosters
Type: Creature (Elemental)
DFC?: yes (front side: Elusive Tormentor)
Stat: 0/1
Cost: ---
Keyw: Hexproof, Indestructible
Efct: Insidious Mist can't block and can't be blocked. Whenever Insidious Mist
attacks and isn't blocked, you may pay {2}{B}. If you do, transform it.
[B] EREBOS'S TITAN
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Find: Origins boosters
Rrty: Mythic Rare
Type: Creature (Giant)
Stat: 5/5
Cost: 1BBB
Keyw: ---
Efct: As long as your opponents control no creatures, Erebos's Titan has
indestructible. (Damage and effects that say "destroy" don't destroy
it.) Whenever a creature card leaves an opponent's graveyard, you may
discard a card. If you do, return Erebos's Titan from your graveyard to
your hand.
[B] EYEBLIGHT ASSASSIN
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Find: Origins boosters
Rrty: Common
Type: Creature (Elf Assassin)
Stat: 2/2
Cost: 2B
Keyw: ---
Efct: When Eyeblight Assassin enters the battlefield, target creature an
opponent controls gets -1/-1 until end of turn.
[B] FARBOG REVENANT
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Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Spirit)
Stat: 1/3
Cost: 2B
Keyw: Skulk, Lifelink
Efct: ---
[B] FLESHBAG MARAUDER
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Find: Origins boosters
Rrty: Uncommon
Type: Creature (Zombie Warrior)
Stat: 3/1
Cost: 2B
Keyw: ---
Efct: When Fleshbag Marauder enters the battlefield, each player sacrifices a
creature.
[B] GAVONY UNHALLOWED
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Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Zombie)
Stat: 2/4
Cost: 3B
Keyw: ---
Efct: Whenever another creature you control dies, put a +1/+1 counter on
Gavony Unhallowed.
[B] GHOULCALLER'S APPRENTICE
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Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Human Rogue)
Stat: 2/2
Cost: 1B
Keyw: ---
Efct: {3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Put a 2/2
black Zombie creature token onto the battlefield. Activate this ability
only any time you could cast a sorcery.
[B] GHOULSTEED
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Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Zombie Horse)
Stat: 4/4
Cost: 4B
Keyw: ---
Efct: {2}{B}, Discard 2 cards: Return Ghoulsteed from your graveyard to the
battlefield tapped.
[B] GILT-LEAF WINNOWER
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Find: Origins boosters
Rrty: Rare
Type: Creature (Elf Warrior)
Stat: 4/3
Cost: 3BB
Keyw: Menace
Efct: When Gilt-Leaf Winnower enters the battlefield, you may destroy target
non-Elf creature whose power and toughness aren't equal.
[B] GRAF RATS // [C] CHITTERING HOST
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Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Rat)
Stat: 2/1
Cost: 1B
Keyw: ---
Efct: At the beginning of combat on your turn, if you both own and control
Graf Rats and a creature named Midnight Scavengers, exile them, then
meld them into Chittering Host.
Type: Creature (Eldrazi Horror)
Stat: 5/6
Keyw: Haste, Menace
Efct: When Chittering Host enters the battlefield, other creatures you control
get +1/+0 and gain menace until end of turn.
[B] GRAVEBLADE MARAUDER
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Find: Origins boosters
Rrty: Rare
Type: Creature (Human Warrior)
Stat: 1/4
Cost: 2B
Keyw: Deathtouch
Efct: Whenever Graveblade Marauder deals combat damage to a player, that
player loses life equal to the number of creature cards in your
graveyard.
[B] GRAVEDIGGER
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Find: Origins starter box
Rrty: Uncommon
Type: Creature (Zombie)
Stat: 2/2
Cost: 3B
Keyw: ---
Efct: When Gravedigger enters the battlefield, you may return target creature
card from your graveyard to your hand.
[B] GURMAG SWIFTWING
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Find: Origins starter box
Rrty: Uncommon
Type: Creature (Bat)
Stat: 1/2
Cost: 1B
Keyw: Flying, First Strike, Haste
Efct: ---
[B] GUUL DRAZ OVERSEER
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Find: Battle for Zendikar expansion
Rrty: Rare
Type: Creature (Vampire)
Stat: 3/4
Cost: 4BB
Keyw: Flying, Landfall
Efct: Whenever a land enters the battlefield under your control, other
creatures you control get +1/+0 until end of turn. If that land is a
Swamp, those creatures get +2/+0 until end of turn instead.
[B] HAGRA SHARPSHOOTER
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Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Human Assassin Ally)
Stat: 2/2
Cost: 2B
Keyw: ---
Efct: {4}{B}: Target creature gets -1/-1 until end of turn.
[B] HAUNTED DEAD
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Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Zombie)
Stat: 2/2
Cost: 3B
Keyw: ---
Efct: When Haunted Dead enters the battlefield, put a 1/1 white Spirit
creature token with flying onto the battlefield. {1}{B}, Discard two
cards: Return Haunted Dead from your graveyard to the battlefield
tapped.
[B] HEIR OF FALKENRATH // [B] HEIR TO THE NIGHT
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Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Vampire)
DFC?: yes (back side: Heir to the Night)
Stat: 2/1
Cost: 1B
Keyw: ---
Efct: Discard a card: Transform Heir of Falkenrath. Activate this ability only
once each turn.
Find: Shadows Over Innistrad boosters
Type: Creature (Vampire Berserker)
DFC?: yes (front side: Heir of Falkenrath)
Stat: 3/2
Cost: ---
Keyw: Flying
Efct: ---
[B] INDULGENT ARISTOCRAT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Vampire)
Stat: 1/1
Cost: B
Keyw: Lifelink
Efct: {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you
control.
[B] KALASTRIA HEALER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Vampire Cleric Ally)
Stat: 1/2
Cost: 1B
Keyw: Rally
Efct: Whenever Kalastria Healer or another Ally enters the battlefield under
your control, each opponent loses 1 life and you gain 1 life.
[B] KALASTRIA NIGHTWATCH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Vampire Warrior Ally)
Stat: 4/5
Cost: 4B
Keyw: ---
Efct: Whenever you gain life, Kalastria Nightwatch gains flying until end of
turn.
[B] KALITAS, TRAITOR OF GHET
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Mythic Rare
Type: Legendary Creature (Vampire Warrior)
Stat: 3/4
Cost: 2BB
Keyw: Lifelink
Efct: If a nontoken creature an opponent controls would die, instead exile it
and put a 2/2 black Zombie creature token onto the battlefield. {2}{B},
Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas,
Traitor of Ghet.
[B] KINDLY STRANGER // [B] DEMON-POSSESSED WITCH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Human)
DFC?: yes (back side: Demon-Possessed Witch)
Stat: 2/3
Cost: 2B
Keyw: Delirium
Efct: {2}{B}: Transform Kindly Stranger. Activate this ability only if there
are four or more card types among cards in your graveyard.
Find: Shadows Over Innistrad boosters
Type: Creature (Human Shaman)
DFC?: yes (front side: Kindly Stranger)
Stat: 4/3
Cost: ---
Keyw: ---
Efct: When this creature transforms into Demon-Possessed Witch, you may
destroy target creature.
[B] KOTHOPHED, SOUL HOARDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Legendary Creature (Demon)
Stat: 6/6
Cost: 4BB
Keyw: Flying
Efct: Whenever a permanent owned by another player is put into a graveyard
from the battlefield, you draw a card and you lose 1 life.
[B] LILIANA, HERETICAL HEALER // [B] LILIANA, DEFIANT NECROMANCER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Mythic Rare
Type: Legendary Creature (Human Cleric)
DFC?: yes (back side: Liliana, Defiant Necromancer)
Stat: 2/3
Cost: 1BB
Keyw: Lifelink
Efct: Whenever another nontoken creature you control dies, exile Liliana,
Heretical Healer, then return her to the battlefield transformed under
her owner's control. If you do, put a 2/2 black Zombie creature token
onto the battlefield.
Find: Origins boosters (back side of "Liliana, Heretical Healer")
Type: Planeswalker (Liliana)
DFC?: yes (front side: Liliana, Heretical Healer)
Stat: 3 Loyalty
Cost: 1BB (as "Liliana, Heretical Healer")
Keyw: ---
Efct: {+2} Both players discard a card.
{-X} Return target nonlegendary creature card with converted mana cost
X from your graveyard to the battlefield.
{-8} You get an emblem with "Whenever a creature dies, return it to the
battlefield under your control at the beginning of the next end
step."
[B] LILIANA, THE LAST HOPE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Mythic Rare
Type: Planeswalker (Liliana)
Stat: 3 Loyalty
Cost: 1BB
Keyw: ---
Efct: [+1] Up to one target creature gets -2/-1 until your next turn.
[-2] Put the top two cards of your library into your graveyard, then
you may return a creature card from your graveyard to your hand.
[-7] You get an emblem with "At the beginning of your end step, put X
2/2 black Zombie creature tokens onto the battlefield, where X is
two plus the number of Zombies you control."
[B] LILIANA'S ELITE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Zombie)
Stat: 1/1
Cost: 2B
Keyw: ---
Efct: Liliana's Elite gets +1/+1 for each creature card in your graveyard.
[B] LYS ALANA SCARBLADE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Creature (Elf Assassin)
Stat: 1/1
Cost: 2B
Keyw: ---
Efct: {T}, Discard an Elf card: Target creature gets -X/-X until end of turn,
where X is the number of Elves you control.
[B] MALAKIR CULLBLADE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Vampire Warrior)
Stat: 1/1
Cost: 1B
Keyw: ---
Efct: Whenever a creature an opponent controls dies, put a +1/+1 counter on
Malakir Cullblade.
[B] MALAKIR FAMILIAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Bat)
Stat: 2/1
Cost: 2B
Keyw: Flying, Deathtouch
Efct: Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
[B] MALAKIR SOOTHSAYER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Vampire Shaman Ally)
Stat: 4/4
Cost: 4B
Keyw: Cohort
Efct: {T}, Tap an untapped Ally you control: You draw a card and you lose 1
life.
[B] MARKOV CRUSADER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Vampire Knight)
Stat: 4/3
Cost: 4B
Keyw: Lifelink
Efct: Markov Crusader has haste as long as you control another Vampire.
[B] MIDNIGHT SCAVENGERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Human Rogue)
Stat: 3/3
Cost: 4B
Keyw: ---
Efct: When Midnight Scavengers enters the battlefield, you may return target
creature card with converted mana cost 3 or less from your graveyard to
your hand. (Melds with Graf Rats.)
[B] MINDWRACK DEMON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Mythic Rare
Type: Creature (Demon)
Stat: 4/5
Cost: 2BB
Keyw: Flying, Trample, Delirium
Efct: When Mindwrack Demon enters the battlefield, put the top four cards of
your library into your graveyard. At the beginning of your upkeep, you
lose 4 life unless there are four or more card types among cards in your
graveyard.
[B] MINOTAUR ABOMINATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Type: Creature (Zombie Minotaur)
Stat: 4/6
Cost: 4BB
Keyw: ---
Efct: ---
Note: [UPDATE 4-6-2016] This card replaces Dreg Reaver in the starter box.
[B] MORKRUT NECROPOD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Slug Horror)
Stat: 7/7
Cost: 5B
Keyw: Menace
Efct: Whenever Morkrut Necropod attacks or blocks, sacrifice another creature
or land.
[B] NANTUKO HUSK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Zombie Insect)
Stat: 2/2
Cost: 2B
Keyw: ---
Efct: Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
[B] NIGHTFIRE GIANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Creature (Zombie Giant)
Stat: 4/3
Cost: 4B
Keyw: ---
Efct: Nightfire Giant gets +1/+1 as long as you control a Mountain. {4}{R}:
Nightfire Giant deals 2 damage to target creature or player.
[B] NIRKANA ASSASSIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Vampire Assassin Ally)
Stat: 2/3
Cost: 2B
Keyw: ---
Efct: Whenever you gain life, Nirkana Assassin gains deathtouch until end of
turn. (Any amount of damage it deals to a creature is enough to destroy
it.)
[B] OB NIXILIS REIGNITED
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Mythic Rare
Type: Planeswalker (Nixilis)
Stat: 5 Loyalty
Cost: 3BB
Keyw: ---
Efct: {+1} You draw a card and lose one life.
{-3} Destroy target creature.
{-8} Target opponent gets an emblem with "Whenever a player draws a
card, you lose 2 life."
[B] OLIVIA'S BLOODSWORN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Vampire Soldier)
Stat: 2/1
Cost: 1B
Keyw: Flying
Efct: Olivia's Bloodsworn can't block. {R}: Target Vampire gains haste until
end of turn.
[B] OLIVIA'S DRAGOON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Vampire Berserker)
Stat: 2/2
Cost: 1B
Keyw: ---
Efct: Discard a card: Olivia's Dragoon gains flying until end of turn.
[B] PRIEST OF THE BLOOD RITE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Creature (Human Cleric)
Stat: 2/2
Cost: 3BB
Keyw: ---
Efct: When Priest of the Blood Rite enters the battlefield, put a 5/5 black
Demon creature token with flying onto the battlefield. At the beginning
of your upkeep, you lose 2 life.
[B] RABID BLOODSUCKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Vampire)
Stat: 3/2
Cost: 4B
Keyw: Flying
Efct: When Rabid Bloodsucker enters the battlefield, each player loses 2 life.
[B] RANCID RATS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Zombie Rat)
Stat: 1/1
Cost: 1B
Keyw: Skulk, Deathtouch
Efct: ---
[B] ROTTED HULK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad starter box
Rrty: Common
Type: Creature (Elemental)
Stat: 2/5
Cost: 3B
Keyw: ---
Efct: ---
[B] SANITARIUM SKELETON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Skeleton)
Stat: 1/2
Cost: B
Keyw: ---
Efct: {2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
[B] SCARRED VINEBREEDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Elf Shaman)
Stat: 1/1
Cost: 1B
Keyw: ---
Efct: {2}{B}, Remove an Elf card in your graveyard from the game: Scarred
Vinebreeder gets +3/+3 until end of turn.
[B] SHAMBLING GHOUL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Zombie)
Stat: 2/3
Cost: 1B
Keyw: ---
Efct: Shambling Ghoul enters the battlefield tapped.
[B] STALLION OF ASHMOUTH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Nightmare Horse)
Stat: 3/3
Cost: 3B
Keyw: Delirium
Efct: {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this
ability only if there are four or more card types among cards in your
graveyard.
[B] STROMKIRK CONDEMNED
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Creature (Vampire Horror)
Stat: 2/2
Cost: BB
Keyw: ---
Efct: Discard a card: Vampires you control get +1/+1 until end of turn.
Activate this ability only once each turn.
[B] STROMKIRK MENTOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Vampire Soldier)
Stat: 4/2
Cost: 3B
Keyw: ---
Efct: When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on
another target Vampire you control.
[B] THORNBOW ARCHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Elf Archer)
Stat: 1/2
Cost: B
Keyw: ---
Efct: Whenever Thornbow Archer attacks, each opponent who doesn't control an
Elf loses 1 life.
[B] THRABEN FOULBLOODS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Zombie Hound)
Stat: 3/2
Cost: 2B
Keyw: Delirium
Efct: Thraben Foulbloods gets +1/+1 and has menace as long as there are four
or more card types among cards in your graveyard. (A creature with
menace can't be blocked except by two or more creatures.)
[B] TOOTH COLLECTOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Human Rogue)
Stat: 3/2
Cost: 2B
Keyw: Delirium
Efct: When Tooth Collector enters the battlefield, target creature an opponent
controls gets -1/-1 until end of turn. At the beginning of each
opponent's upkeep, if there are four or more card types among cards in
your graveyard, target creature that player controls gets -1/-1 until
end of turn.
[B] TWINS OF MAURER ESTATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Vampire)
Stat: 3/5
Cost: 4B
Keyw: Madness {2}{B}
Efct: ---
[B] UNDEAD SERVANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Zombie)
Stat: 3/2
Cost: 3B
Keyw: ---
Efct: When Undead Servant enters the battlefield, put a 2/2 black Zombie
creature token onto the battlefield for each card named Undead Servant
in your graveyard.
[B] VAMPIRE ENVOY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Vampire Cleric Ally)
Stat: 1/4
Cost: 2B
Keyw: Flying
Efct: Whenever Vampire Envoy becomes tapped, you gain 1 life.
[B] VORACIOUS NULL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Zombie)
Stat: 2/2
Cost: 2B
Keyw: ---
Efct: {1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious
Null. Activate this ability only any time you could cast a sorcery.
[B] WEIRDED VAMPIRE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Vampire Horror)
Stat: 3/3
Cost: 3B
Keyw: Madness {2}{B}
Efct: ---
[B] ZULAPORT CHAINMAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Human Shaman Ally)
Stat: 4/2
Cost: 3B
Keyw: Cohort
Efct: {T}, Tap an untapped creature you control: Target opponent loses 2 life.
[B] BOON OF EMRAKUL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Enchantment (Aura)
Cost: 2B
Keyw: ---
Efct: Enchant creature. Enchanted creature gets +3/-3.
[B] CALL THE BLOODLINE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Enchantment
Cost: 1B
Keyw: ---
Efct: {1}, Discard a card: Put a 1/1 black Vampire Knight creature token with
lifelink onto the battlefield. Activate this ability only once each
turn.
[B] CONSECRATED BY BLOOD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Enchantment (Aura)
Cost: 2BB
Efct: Enchant creature. Enchanted creature gets +2/+2 and has flying and
"Sacrifice two other creatures: Regenerate this creature." (The next
time the creature would be destroyed this turn, it isn't. Instead tap
it, remove all damage from it, and remove it from combat.)
[B] DEAD WEIGHT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Enchantment (Aura)
Cost: B
Keyw: ---
Efct: Enchant creature. Enchanted creature gets -2/-2.
[B] INFERNAL SCARRING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Enchantment (Aura)
Cost: 1B
Efct: Enchant creature. Enchanted creature has +2/+0 and has "When this
creature dies, draw a card."
[B] GRAF HARVEST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Enchantment
Cost: B
Keyw: ---
Efct: Zombies you control have menace. (They cant be blocked except by two or
more creatures.) {3}{B}, Exile a creature card from your graveyard: Put
a 2/2 black Zombie creature token onto the battlefield.
[B] NECROMANTIC THIRST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Enchantment (Aura)
Cost: 2BB
Keyw: ---
Efct: Enchant creature. Whenever enchanted creature deals combat damage to a
player, you may return target creature card from your graveyard to your
hand.
[B] OATH OF LILIANA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Legendary Enchantment
Cost: 2B
Keyw: ---
Efct: When Oath of Liliana enters the battlefield, each opponent sacrifices a
creature. At the beginning of each end step, if a planeswalker entered
the battlefield under your control this turn, put a 2/2 black Zombie
creature token onto the battlefield.
[B] RETREAT TO HAGRA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Enchantment
Cost: 2B
Keyw: Landfall
Efct: Whenever a land enters the battlefield under your control, choose one--
• Target creature gets +1/+0 and gains deathtouch until end of turn.
• Each opponent loses 1 life and you gain 1 life.
[B] SHADOWS OF THE PAST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Enchantment
Cost: 1B
Efct: Whenever a creature dies, scry 1. (Look at the top card of your library.
You may put that card on the bottom of your library.) {4}{B}: Each
opponent loses 2 life and you gain 2 life. Activate this ability only
if there are four or more creature cards in your graveyard.
[B] SINISTER CONCOCTION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Enchantment
Cost: B
Keyw: ---
Efct: {B}, Pay 1 life, Put the top card of your library into your graveyard,
Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
[B] TAINTED REMEDY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Enchantment
Cost: 2B
Efct: If an opponent would gain life, that player loses that much life instead
[B] UNTAMED HUNGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Enchantment (Aura)
Cost: 2B
Keyw: ---
Efct: Enchant creature. Enchanted creature gets +2/+1 and has menace. (It
can't be blocked except by two or more creatures.)
[B] VAMPIRIC RITES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Enchantment
Cost: B
Keyw: ---
Efct: {1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
[B] VESSEL OF MALIGNITY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Enchantment
Cost: 1B
Keyw: ---
Efct: {1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards
from his or her hand. Activate this ability only any time you could cast
a sorcery.
[B] ALTAR'S REAP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Instant
Cost: 1B
Keyw: ---
Efct: As an additional cost to cast Altar's Reap, sacrifice a creature. Draw
two cards.
[B] BORROWED MALEVOLENCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Instant
Cost: B
Keyw: Escalate {2}
Efct: Choose one or both--
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.
[B] CRUEL REVIVAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Instant
Cost: 4B
Efct: Destroy target non-Zombie creature. It can't be regenerated. Return up
to one target Zombie card from your graveyard to your hand.
[B] FLESH TO DUST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Instant
Cost: 3BB
Efct: Destroy target creature. It can't be regenerated.
[B] GRASP OF DARKNESS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Instant
Cost: BB
Keyw: ---
Efct: Target creature gets -4/-4 until end of turn.
[B] MERCILESS RESOLVE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Instant
Cost: 2B
Keyw: ---
Efct: As an additional cost to cast Merciless Resolve, sacrifice a creature or
land. Draw two cards.
[B] MURDER
¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Instant
Cost: 1BB
Keyw: ---
Efct: Destroy target creature.
[B] TAR SNARE
¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Instant
Cost: 2B
Keyw: ---
Efct: Target creature gets -3/-2 until end of turn.
[B] THROTTLE
¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Instant
Cost: 4B
Keyw: ---
Efct: Target creature gets -4/-4 until end of turn.
[B] UNHOLY HUNGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Instant
Cost: 3BB
Keyw: Spell Mastery
Efct: Destroy target creature. If there are two or more instant and/or sorcery
cards in your graveyard, you gain 2 life.
[B] ALMS OF THE VEIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Sorcery
Cost: 2B
Keyw: Madness {B}
Efct: Target opponent loses 3 life and you gain 3 life.
[B] BITING RAIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Sorcery
Cost: 2BB
Keyw: Madness {2}{B}
Efct: All creatures get -2/-2 until end of turn.
[B] BITTER REVELATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Sorcery
Cost: 3B
Efct: Look at the top four cards of your library. Put two of them into your
hand and the rest into your graveyard. You lose 2 life.
[B] BONE SPLINTERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Sorcery
Cost: B
Efct: As an additional cost to cast Bone Splinters, sacrifice a creature.
Destroy target creature.
[B] CEMETERY RECRUITMENT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Sorcery
Cost: 1B
Keyw: ---
Efct: Return target creature card from your graveyard to your hand. If it's a
Zombie card, draw a card.
[B] CERTAIN DEATH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Sorcery
Cost: 5B
Keyw: ---
Efct: Destroy target creature. Its controller loses 2 life & you gain 2 life.
[B] DARK SALVATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Sorcery
Cost: XXB
Keyw: ---
Efct: Target player puts X 2/2 black Zombie creature tokens onto the
battlefield, then up to one target creature gets -1/-1 until end of turn
for each Zombie that player controls.
[B] DEMON'S GRASP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Sorcery
Cost: 4B
Keyw: ---
Efct: Target creature gets -5/-5 until end of turn.
[B] EVER AFTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Sorcery
Cost: 4BB
Keyw: ---
Efct: Return up to two target creature cards from your graveyard to the
battlefield. Each of those creatures is a black Zombie in addition to
its other colors and types. Put Ever After on the bottom of its owner's
library.
[B] FROM UNDER THE FLOORBOARDS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Sorcery
Cost: 3BB
Keyw: Madness {X}{B}{B}
Efct: Put three 2/2 black Zombie creature tokens onto the battlefield tapped
and you gain 3 life. If From Under the Floorboards's madness cost was
paid, instead put X of those tokens onto the battlefield tapped and you
gain X life.
[B] GISA'S BIDDING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Sorcery
Cost: 2BB
Keyw: Madness {2}{B}
Efct: Put two 2/2 black Zombie creature tokens onto the battlefield.
[B] LANGUISH
¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Sorcery
Cost: 2BB
Efct: All creatures get -4/-4 until end of turn.
[B] MACABRE WALTZ
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Sorcery
Cost: 1B
Keyw: ---
Efct: Return up to two target creature cards from your graveyard to your hand,
then discard a card.
[B] MIRE'S MALICE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Sorcery
Cost: 3B
Keyw: Awaken 3 {5B}
Efct: Target opponent discards two cards.
[B] MURDEROUS COMPULSION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Sorcery
Cost: 1B
Keyw: Madness {1}{B}
Efct: Destroy target tapped creature.
[B] NECROMANTIC SUMMONS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Sorcery
Cost: 4B
Keyw: Spell Mastery
Efct: Put target creature card from a graveyard onto the battlefield under
your control. If there are two or more instant and/or sorcery cards in
your graveyard, that creature enters the battlefield with two additional
+1/+1 counters on it.
[B] READ THE BONES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Sorcery
Cost: 2B
Efct: Scry 2, then draw two cards. You lose 2 life.
[B] REAVE SOUL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Sorcery
Cost: 1B
Efct: Destroy target creature with power 3 or less.
[B] RISE FROM THE GRAVE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Sorcery
Cost: 4B
Efct: Put target creature card from a graveyard onto the battlefield under
your control. That creature is a black Zombie in addition to its other
colors and types.
[B] RISING MIASMA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Sorcery
Cost: 3B
Keyw: Awaken 3 {5BB}
Efct: All creatures get -2/-2 until end of turn.
[B] WHISPERS OF EMRAKUL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Sorcery
Cost: 1B
Keyw: Delirium
Efct: Target opponent discards a card at random. If there are four or more
card types among cards in your graveyard, that player discards two
cards at random instead.
[C] ABUNDANT MAW
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Eldrazi Leech)
Stat: 6/4
Cost: 8
Keyw: Emerge {6}{B}
Efct: When you cast Abundant Maw, target opponent loses 3 life and you gain
3 life.
[C] BARRAGE TYRANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Creature (Eldrazi)
Stat: 5/3
Cost: 4R
Keyw: Devoid
Efct: {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals
damage equal to the sacrificed creature's power to target creature or
player.
[C] BEARER OF SILENCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Creature (Eldrazi)
Stat: 2/1
Cost: 1B
Keyw: Devoid, Flying
Efct: When you cast Bearer of Silence, you may pay {1}{C}. If you do, target
opponent sacrifices a creature. ({C} represents colorless mana.) Bearer
of Silence can't block.
[C] BENTHIC INFILTRATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar starter box
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 1/4
Cost: 2U
Keyw: Devoid, Ingest
Efct: Benthic Infiltrator can't be blocked.
[C] BIRTHING HULK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Eldrazi Drone)
Stat: 5/4
Cost: 6G
Keyw: Devoid
Efct: When Birthing Hulk enters the battlefield, put two 1/1 colorless Eldrazi
Scion creature tokens onto the battlefield. They have "Sacrifice this
creature: Add {C} to your mana pool." ({C} represents colorless mana.)
{1}{C}: Regenerate Birthing Hulk.
[C] BLIGHT HERDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Creature (Eldrazi Processor)
Stat: 4/5
Cost: 5
Keyw: ---
Efct: When you cast Blight Herder, you may put two cards your opponents own
from exile into their owners' graveyards. If you do, put three 1/1
colorless Eldrazi Scion creature tokens onto the battlefield. They have
"Sacrifice this creature: add {C} to your mana pool."
[C] BLINDING DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 1/3
Cost: 1U
Keyw: Devoid
Efct: {C}, {T}: Tap target creature. ({C} represents colorless mana.)
[C] BLISTERPOD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Eldrazi Scion)
Stat: 1/1
Cost: G
Keyw: Devoid
Efct: When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token
onto the battlefield. It has "Sacrifice this creature: add {C} to your
mana pool."
[C] BONDED CONSTRUCT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Artifact Creature (Construct)
Stat: 2/1
Cost: 1
Keyw: ---
Efct: Bonded Construct can't attack alone.
[C] BOTTLE GNOMES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Artifact Creature (Gnome)
Stat: 1/3
Cost: 3
Keyw: ---
Efct: Sacrifice Bottle Gnomes: You gain 3 life.
[C] BREAKER OF ARMIES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Eldrazi)
Stat: 10/8
Cost: 8
Keyw: ---
Efct: All creatures able to block Breaker of Armies do so.
[C] BRONZE SABLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Artifact Creature (Sable)
Stat: 2/1
Cost: 2
Keyw: ---
Efct: ---
Note: [UPDATE 4-6-2016] Bronze Sable was added to replace Perilous Myr.
[C] BROOD BUTCHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Creature (Eldrazi Drone)
Stat: 3/3
Cost: 3BG
Keyw: Devoid
Efct: When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi
Scion creature token onto the battlefield. It has "Sacrifice this
creature: add {C} to your mana pool." {B}{G}, Sacrifice a creature:
Target creature gets -2/-2 until end of turn.
[C] CHIEF OF THE FOUNDRY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Artifact Creature (Construct)
Stat: 2/3
Cost: 3
Keyw: ---
Efct: Other artifact creatures you control get +1/+1.
[C] CRYPTIC CRUISER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Eldrazi Processor)
Stat: 3/3
Cost: 3U
Keyw: Devoid
Efct: {2}{U}, Put a creature an opponent controls from exile into that
player's graveyard: Tap target creature.
[C] CULLING DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 2/2
Cost: 1B
Keyw: Devoid, Ingest
Efct: ---
[C] DEATHLESS BEHEMOTH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar boosters
Rrty: Uncommon
Type: Creature (Eldrazi)
Stat: 6/6
Cost: 6
Keyw: Vigilance
Efct: Sacrifice two Eldrazi Scions: return Deathless Behemoth from your
graveyard to your hand. Activate this ability only any time you could
cast a sorcery.
[C] DECIMATOR OF THE PROVINCES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Mythic Rare
Type: Creature (Eldrazi Boar)
Stat: 7/7
Cost: 10
Keyw: Trample, Haste, Emerge {6}{G}{G}{G}
Efct: When you cast Decimator of the Provinces, creatures you control get
+2/+2 and gain trample until end of turn.
[C] DEEPFATHOM SKULKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Creature (Eldrazi)
Stat: 4/4
Cost: 5U
Keyw: Devoid
Efct: Whenever a creature you control deals combat damage to a player, you may
draw a card. {3}{C}: Target creature can't be blocked this turn. ({C}
represents colorless mana.)
[C] DESOLATION TWIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Creature (Eldrazi)
Stat: 10/10
Cost: 10
Keyw: ---
Efct: When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature
token onto the battlefield.
[C] DIMENSIONAL INFILTRATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Creature (Eldrazi)
Stat: 2/1
Cost: 1U
Keyw: Devoid, Flash, Flying
Efct: {1}{C}: Target opponent exile the top card of his or her library. If
it's a land card, you may return Dimensional Infiltrator to its owner's
hand. ({C} represents colorless mana.)
[C] DISTENDED MINDBENDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Creature (Eldrazi Insect)
Stat: 5/5
Cost: 8
Keyw: Emerge {5}{B}{B}
Efct: When you cast Distended Mindbender, target opponent reveals his or her
hand. You choose from it a nonland card with converted mana cost 3 or
less and a card with converted mana cost 4 or greater. That player
discards those cards.
[C] DOMINATOR DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 3/2
Cost: 2B
Keyw: Devoid, Ingest
Efct: When Dominator Drone enters the battlefield, if you control another
colorless creature, each opponent loses 2 life.
[C] DROWNER OF HOPE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Creature (Eldrazi)
Stat: 5/5
Cost: 5U
Keyw: Devoid
Efct: When Drowner of Hope enters the battlefield, put two 1/1 colorless
Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice
this creature: add {C} to your mana pool." Sacrifice an Eldrazi Scion:
Tap target creature.
[C] DROWNYARD BEHEMOTH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Eldrazi Crab)
Stat: 5/7
Cost: 9
Keyw: Flash, Emerge {7}{U}
Efct: Drownyard Behemoth has hexproof as long as it entered the battlefield
this turn.
[C] DUST STALKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Creature (Eldrazi)
Stat: 5/3
Cost: 2BR
Keyw: Devoid, Haste
Efct: At the beginning of each end step, if you control no other colorless
creatures, return Dust Stalker to its owner's hand.
[C] ELDER DEEP-FIEND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Creature (Eldrazi Octopus)
Stat: 5/6
Cost: 8
Keyw: Flash, Emerge {5}{U}{U}
Efct: When you cast Elder Deep-Fiend, tap up to four target permanents.
[C] ELDRAZI AGGRESSOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 2/3
Cost: 2R
Keyw: Devoid
Efct: Eldrazi Aggressor has haste as long as you control another colorless
creature.
[C] ELDRAZI DEVASTATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Eldrazi)
Stat: 8/9
Cost: 8
Keyw: Trample
Efct: ---
[C] ELDRAZI DISPLACER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Creature (Eldrazi)
Stat: 3/3
Cost: 2W
Keyw: Devoid
Efct: {2}{C}: Exile another target creature, then return it to the battlefield
under its owner's control. ({C} represents colorless mana.)
[C] ELDRAZI MIMIC
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Creature (Eldrazi)
Stat: 2/1
Cost: 2
Keyw: ---
Efct: Whenever another colorless creature enters the battlefield under your
control, you may change Eldrazi Mimic's base power and toughness to
that creature's power and toughness until end of turn.
[C] ELDRAZI OBLIGATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Creature (Eldrazi)
Stat: 3/1
Cost: 2R
Keyw: Devoid, Haste
Efct: When you cast Eldrazi Obligator, you may pay {1}{C}. If you do, gain
control of target creature until end of turn, untap that creature, and
it gains haste until end of turn. ({C} represents colorless mana.)
[C] ELDRAZI SKYSPAWNER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 2/1
Cost: 2U
Keyw: Devoid, Flying
Efct: When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless
Eldrazi Scion creature token onto the battlefield. It has "Sacrifice
this creature: add {C} to your mana pool."
[C] ENDBRINGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Creature (Eldrazi)
Stat: 5/5
Cost: 5C
Keyw: ---
Efct: Untap Endbringer during each other player's untap step. {T}: Endbringer
deals 1 damage to target creature or player. {C}, {T}: Target creature
can't attack or block this turn. {C}{C}, {T}: Draw a card.
[C] ESSENCE DEPLETER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Eldrazi Drone)
Stat: 2/3
Cost: 2B
Keyw: Devoid
Efct: {1}{C}: Target opponent loses 1 life and you gain 1 life.
[C] EYELESS WATCHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 1/1
Cost: 3G
Keyw: Devoid
Efct: When Eyeless Watcher enters the battlefield, put two 1/1 colorless
Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice
this creature: add {C} to your mana pool."
[C] FLAYER DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Eldrazi Drone)
Stat: 3/1
Cost: 1BR
Keyw: Devoid, First Strike
Efct: Whenever another colorless creature enters the battlefield under your
control, target opponent loses 1 life.
[C] FORERUNNER OF SLAUGHTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Eldrazi Drone)
Stat: 3/2
Cost: BR
Keyw: Devoid
Efct: {1}: Target colorless creature gains haste until end of turn.
[C] GUARDIANS OF MELETIS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Artifact Creature (Golem)
Stat: 0/6
Cost: 3
Keyw: Defender
Efct: ---
[C] GUARDIAN AUTOMATON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Artifact Creature (Construct)
Stat: 3/3
Cost: 4
Keyw: ---
Efct: When Guardian Automaton dies, you gain 3 life.
[C] GRAVITY NEGATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 2/3
Cost: 3U
Keyw: Devoid, Flying
Efct: Whenever Gravity Negator attacks, you may pay {C}. If you do, another
target creature gains flying until end of turn. ({C} represents
colorless mana.)
[C] HARVEST HAND // [C] SCROUNGED SCYTHE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Artifact Creature (Scarecrow)
DFC?: yes (back side: Scrounged Scythe)
Stat: 2/2
Cost: 3
Keyw: ---
Efct: When Harvest Hand dies, return it to the battlefield transformed under
your control.
Find: Shadows Over Innistrad boosters
Type: Artifact (Equipment)
DFC?: yes (front side: Harvest Hand)
Cost: ---
Keyw: Equip {2}
Efct: Equipped creature gets +1/+1. As long as equipped creature is a Human,
it has menace. (It can't be blocked except by two or more creatures.)
[C] HAVOC SOWER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Eldrazi Drone)
Stat: 3/3
Cost: 3B
Keyw: Devoid
Efct: {1}{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents
colorless mana.)
[C] IMMOBILIZER ELDRAZI
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Eldrazi Drone)
Stat: 2/1
Cost: 1R
Keyw: Devoid
Efct: {2}{C}: Each creature with toughness greater than its power can't block
this turn. ({C} represents colorless mana.)
[C] INCUBATOR DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 2/3
Cost: 3U
Keyw: Devoid
Efct: When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi
Scion creature token onto the battlefield. It has "Sacrifice this
creature: add {C} to your mana pool."
[C] IT OF THE HORRID SWARM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Eldrazi Insect)
Stat: 4/4
Cost: 8
Keyw: Emerge {6}{G}
Efct: When you cast It of the Horrid Swarm, put two 1/1 green Insect creature
tokens onto the battlefield.
[C] JUGGERNAUT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Artifact Creature (Juggernaut)
Stat: 5/3
Cost: 4
Keyw: ---
Efct: Juggernaut attacks each turn if able. Juggernaut can't be blocked by
Walls.
[C] KOZILEK, THE GREAT DISTORTION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Mythic Rare
Type: Legendary Creature (Eldrazi)
Stat: 12/12
Cost: 8CC
Keyw: Menace
Efct: When you cast Kozilek, the Great Distortion, if you have fewer than
seven cards in hand, draw cards equal to the difference. Discard a card
with converted mana cost X: Counter target spell with converted mana
cost X.
[C] KOZILEK'S PATHFINDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Eldrazi)
Stat: 5/5
Cost: 6
Keyw: ---
Efct: {C}: Target creature can't block Kozilek's Pathfinder this turn. ({C}
represents colorless mana.)
[C] KOZILEK'S SHRIEKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 3/2
Cost: 2B
Keyw: Devoid
Efct: {C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn.
(It can't be blocked except by two or more creatures. {C} represents
colorless mana.)
[C] KOZILEK'S TRANSLATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 3/5
Cost: 4B
Keyw: Devoid
Efct: Pay 1 life: add {C} to your mana pool. Activate this ability only once
each turn. ({C} represents colorless mana.)
[C] LASHWEED LURKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Eldrazi Horror)
Stat: 5/4
Cost: 8
Keyw: Emerge {5}{G}{U}
Efct: When you cast Lurkweed Lasher, you may put target nonland permanent on
top of its owner's library.
[C] LUPINE PROTOTYPE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Artifact Creature (Wolf Construct)
Stat: 5/5
Cost: 2
Keyw: ---
Efct: Lupine Prototype can't attack or block unless a player has no cards in
hand.
[C] MATTER RESHAPER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Creature (Eldrazi)
Stat: 3/2
Cost: 2C
Keyw: ---
Efct: When Matter Reshaper dies, reveal the top card of your library. You may
put that card onto the field if its a permanent card with converted mana
cost 3 or less. Otherwise, put that card into your hand.
[C] MAW OF KOZILEK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 2/5
Cost: 3R
Keyw: Devoid
Efct: {C}: Maw of Kozilek gets +2/-2 until end of turn. ({C} represents
colorless mana.)
[C] MINDMELTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Eldrazi Drone)
Stat: 2/2
Cost: 1UB
Keyw: Devoid
Efct: Mindmelter can't be blocked. {3}{C}: Target opponent exiles a card from
his or her hand. Activate this ability only any time you could cast a
sorcery. ({C} represents colorless mana.)
[C] MIND RAKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar starter box
Rrty: Common
Type: Creature (Eldrazi Processor)
Stat: 3/3
Cost: 3B
Keyw: Devoid
Efct: When Mind Raker enters the battlefield, you may put a card an opponent
owns from exile into that player's graveyard. If you do, each opponent
discards a card.
[C] MIST INTRUDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar starter box
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 1/2
Cost: 1U
Keyw: Devoid, Flying, Ingest
Efct: ---
[C] MOCKERY OF NATURE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Eldrazi Beast)
Stat: 6/5
Cost: 9
Keyw: Emerge {7}{G}
Efct: When you cast Mockery of Nature, you may destroy target artifact or
enchantment.
[C] MURK STRIDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar starter box
Rrty: Common
Type: Creature (Eldrazi Processor)
Stat: 3/2
Cost: 3U
Keyw: Devoid
Efct: When Murk Strider enters the battlefield, you may put a card an opponent
owns from exile into that player's graveyard. If you do, return target
creature to its owner's hand.
[C] NETTLE DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 3/1
Cost: 2R
Keyw: Devoid
Efct: {T}: Nettle Drone deals 1 damage to each opponent. Whenever you cast a
colorless spell, untap Nettle Drone.
[C] OBLIVION SOWER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Mythic Rare
Type: Creature (Eldrazi)
Stat: 5/8
Cost: 6
Keyw: ---
Efct: When you cast Oblivion Sower, target opponent exiles the top four cards
of his or her library, then you may put any number of land cards that
player owns from exile onto the battlefield under your control.
[C] ORACLE OF DUST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Eldrazi Processor)
Stat: 3/5
Cost: 4U
Keyw: Devoid
Efct: {2}, Put a card an opponent controls from exile into that player's
graveyard: Draw a card, then discard a card.
[C] PERILOUS MYR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Artifact Creature (Myr)
Stat: 1/1
Cost: 2
Keyw: ---
Note: [UPDATE 4-6-2016] This card was removed & replaced with Bronze Sable.
Efct: When Perilous Myr is put into a graveyard from the battlefield, it deals
2 damage to target creature or player.
[C] PILGRIM'S EYE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Rrty: Uncommon
Type: Artifact Creature (Thopter)
Stat: 1/1
Cost: 3
Keyw: Flying
Efct: When Pilgrim's Eye eners the battlefield, you may search your library
for a basic land card, reveal it, put it into your hand, then shuffle
your library.
[C] PROPHET OF DISTORTION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Eldrazi Drone)
Stat: 1/2
Cost: U
Keyw: Devoid
Efct: {3}{U}: Draw a card. ({C} represents colorless mana.)
[C] REALITY SMASHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Creature (Eldrazi)
Stat: 5/5
Cost: 4C
Keyw: Trample, Haste
Efct: Whenever Reality Smasher becomes the target of a spell an opponent
controls, counter that spell unless its controller discards a card.
[C] REAVER DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Eldrazi Drone)
Stat: 2/1
Cost: B
Keyw: Devoid
Efct: At the beginning of your upkeep, you lose 1 life unless you control
another colorless creature.
[C] RUIN PROCESSOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Eldrazi Processor)
Stat: 7/8
Cost: 7
Keyw: ---
Efct: When you cast Ruin Processor, you may put a card an opponent owns from
exile into that player's graveyard. If you do, you gain 5 life.
[C] RUNED SERVITOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Artifact Creature (Construct)
Stat: 2/2
Cost: 2
Keyw: ---
Efct: When Runed Servitor dies, each player draws a card.
[C] SALVAGE DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 1/1
Cost: U
Keyw: Devoid, Ingest
Efct: When Salvage Drone dies, you may draw a card. If you do, discard a card.
[C] SCION SUMMONER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 2/2
Cost: 2G
Keyw: Devoid
Efct: When Scion Summoner enters the battlefield, put a 1/1 colorless Eldrazi
Scion creature token onto the battlefield. It has "Sacrifice this
creature: add {C} to your mana pool." ({C} represents colorless mana.)
[C] SIFTER OF SKULLS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Creature (Eldrazi)
Stat: 4/3
Cost: 3B
Keyw: Devoid
Efct: Whenever another nontoken creature you control dies, put a 1/1 colorless
Eldrazi Scion creature token onto the battlefield. It has "Sacrifice
this creature: Add {C} to your mana pool." ({C} represents colorless
mana.)
[C] SIRE OF STAGNATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Mythic Rare
Type: Creature (Eldrazi)
Stat: 5/7
Cost: 4UB
Keyw: Devoid
Efct: Whenever a land enters the battlefield under an opponent's control, that
player exiles the top two cards of his or her library and you draw two
cards.
[C] SKITTERSKIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Eldrazi Drone)
Stat: 4/3
Cost: 3B
Keyw: Devoid
Efct: Skitterskin can't block. {1}{B}: Regenerate Skitterskin. Activate this
ability only if you control another colorless creature.
[C] SKY SCOURER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 1/2
Cost: 1B
Keyw: Devoid, Flying
Efct: Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end
of turn.
[C] SLAUGHTER DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 2/2
Cost: 1B
Keyw: Devoid
Efct: {C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of
damage it deals to a creature is enough to destroy it. {C} represents
colorless mana.)
[C] SLUDGE CRAWLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 1/1
Cost: B
Keyw: Devoid, Ingest
Efct: {2}: Sludge Crawler gets +1/+1 until end of turn.
[C] SMOTHERING ABOMINATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Creature (Eldrazi)
Stat: 4/3
Cost: 2BB
Keyw: Devoid, Flying
Efct: At the beginning of your upkeep, sacrifice a creature. Whenever you
sacrifice a creature, draw a card.
[C] STALKING DRONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature
Stat: 2/2
Cost: 1G
Keyw: Devoid
Efct: {C}: Stalking Drone gets +1/+2 until end of turn. Activate this ability
only once each turn. ({C} represents colorless mana.)
[C] STONEWORK PUMA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar starter box
Rrty: Common
Type: Artifact Creature (Cat Ally)
Stat: 2/2
Cost: 3
Keyw: ---
Efct: ---
[C] THOUGHT-KNOT SEER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Creature (Eldrazi)
Stat: 4/4
Cost: 3C
Keyw: ---
Efct: When Thought-Knot Seer enters teh battlefield, target opponent reveals
his or her hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a
card.
[C] THOUGHT HARVESTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Eldrazi Drone)
Stat: 2/4
Cost: 3U
Keyw: Devoid, Flying
Efct: Whenever you cast a colorless spell, target opponent exiles the top card
of his or her library.
[C] THRABEN GARGOYLE // [C] STONEWING ANTAGONIZER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Artifact Creature (Gargoyle)
DFC?: yes (back side: Stonewing Antagonizer)
Stat: 2/2
Cost: 1
Keyw: Defender
Efct: {6}: Transform Thraben Gargoyle.
Find: Shadows Over Innistrad boosters
Type: Artifact Creature (Gargoyle Horror)
DFC?: yes (front side: Thraben Gargoyle)
Stat: 4/2
Cost: ---
Keyw: Flying
Efct: ---
[C] TIDE DRIFTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Eldrazi Drone)
Stat: 0/5
Cost: 1U
Keyw: Devoid
Efct: Other colorless creatures you control get +0/+1.
[C] ULAMOG'S DESPOILER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Eldrazi Processor)
Stat: 5/5
Cost: 6
Keyw: ---
Efct: As Ulamog's Despoiler enters the battlefield, you may put two cards your
opponents own from exile into their owners' graveyards. If you do,
Ulamog's Despoiler enters the battlefield with four +1/+1 counters on
it.
[C] ULAMOG'S NULLIFIER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Eldrazi Processor)
Stat: 2/3
Cost: 2UB
Keyw: Devoid, Flash, Flying
Efct: When Ulamog's Nullifier enters the battlefield, you may put two cards
your opponents own from exile into their owners' graveyards. If you do,
counter target spell.
[C] ULAMOG'S RECLAIMER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Eldrazi Processor)
Stat: 2/5
Cost: 4U
Keyw: Devoid
Efct: When Ulamog's Reclaimer enters the battlefield, you may put a card an
opponent owns from exile into that player's graveyard. If you do, return
target instant or sorcery card from your graveyard to your hand.
[C] ULAMOG, THE CEASELESS HUNGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Mythic Rare
Type: Legendary Creature (Eldrazi)
Stat: 10/10
Cost: 10
Keyw: Indestructible
Efct: When you cast Ulamog, the Ceaseless Hunger, exile two target permanents.
Whenever Ulamog attacks, defending player exiles the top twenty cards of
his or her library.
[C] VESTIGE OF EMRAKUL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 3/4
Cost: 3R
Keyw: Devoid, Trample
Efct: ---
[C] VEXING SCUTTLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Eldrazi Crab)
Stat: 4/5
Cost: 8
Keyw: Emerge {6}{U}
Efct: When you cast Vexing Scuttler, you may return target instant or sorcery
card from your graveyard to your hand.
[C] VILE AGGREGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Eldrazi Drone)
Stat: */5
Cost: 2R
Keyw: Devoid, Trample, Ingest
Efct: Vile Aggregate's power is equal to the number of colorless creatures
you control.
[C] VILE REDEEMER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Creature (Eldrazi)
Stat: 3/3
Cost: 2G
Keyw: Devoid, Flash
Efct: When you cast Vile Redeemer, you may pay {C}. If you do, put a 1/1
colorless Eldrazi Scion creature token onto the battlefield for each
nontoken creature that died under your control this turn. Those tokens
have "Sacrifice this creature: add {C} to your mana pool."
[C] VOID ATTENDANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Eldrazi Processor)
Stat: 2/3
Cost: 2G
Keyw: Devoid
Efct: {1}{G}, Put a card an opponent own from exile into that player's
graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the
battlefield. It has "Sacrifice this creature: add {C} to your mana pool.
[C] WALKER OF THE WASTES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Eldrazi)
Stat: 4/4
Cost: 4C
Keyw: Trample
Efct: Walker of the Wastes gets +1/+1 for each land you control named Wastes.
[C] WARDEN OF GEOMETRIES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Eldrazi Drone)
Stat: 2/3
Cost: 4
Keyw: Vigilance
Efct: {T}: Add {C} to your mana pool. ({C} represents colorless mana.)
[C] WASTELAND STRANGLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Creature (Eldrazi Processor)
Stat: 3/2
Cost: 2B
Keyw: Devoid
Efct: When Wasteland Strangler enters the battlefield, you may put a card an
opponent owns from exile into that player's graveyard. If you do, target
creature gets -3/-3 until end of turn.
[C] WILD-FIELD SCARECROW
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Artifact Creature (Scarecrow)
Stat: 1/4
Cost: 3
Keyw: Defender
Efct: {2}, Sacrifice Wild-Field Scarecrow: Search your library for two basic
land cards, reveal them, and put them into your hand. Then shuffle your
library.
[C] WRETCHED GRYFF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Eldrazi Hippogriff)
Stat: 3/4
Cost: 7
Keyw: Flying, Emerge {5}{U}
Efct: When you cast Wretched Gryff, draw a card.
[C] VOID GRAFTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Eldrazi Drone)
Stat: 2/4
Cost: 1GU
Keyw: Devoid, Flash
Efct: When Void Grafter enters the battlefield, another target creature you
control gains hexproof until end of turn.
[C] ALCHEMIST'S VIAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Artifact
Cost: 2
Keyw: ---
Efct: When Alchemist's Vial enters the battlefield, draw a card. {1}, {T},
Sacrifice Alchemist's Vial: Target creature can't attack or block this
turn.
[C] ALIGNED HEDRON NETWORK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Artifact
Cost: 4
Keyw: ---
Efct: When Aligned Hedron Network enters the battlefield, exile all creatures
with power 5 or greater until Aligned Hedron Network leaves the
battlefield. (Those creatures return under their owners' control.)
[C] BONE SAW
¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Artifact (Equipment)
Cost: 0
Keyw: Equip {1}
Efct: Equipped creature gets +1/+0.
[C] BRAIN IN A JAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Artifact
Cost: 2
Keyw: ---
Efct: {1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an
instant or sorcery with converted mana cost equal to the number of
charge counters on Brain in a Jar from your hand without paying its
mana cost. {3}, {T}, Remove X charge counters from Brain in a Jar: Scry
X.
[C] CHITINOUS CLOAK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Artifact (Equipment)
Cost: 3
Keyw: Equip {3}
Efct: Equipped creature gets +2/+2 and has menace. (It can't be blocked except
by two or more creatures.)
[C] CULTIST'S STAFF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Artifact (Equipment)
Cost: 2
Keyw: Equip {3}
Efct: Equipped creature gets +2/+2
[C] HAUNTED CLOAK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Artifact (Equipment)
Cost: 3
Keyw: Equip {1}
Efct: Equipped creature has vigilance, trample, and haste.
[C] METEORITE
¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Artifact
Cost: 5
Keyw: ---
Efct: When Meteorite enters the battlefield, it deals 2 damage to target
creature or player. {T}: Add one mana of any color to your mana pool.
[C] MURDERER'S AXE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Artifact (Equipment)
Cost: 4
Keyw: Equip {Discard a card}
Efct: Equipped creature gets +2/+2
[C] NEGLECTED HEIRLOOM // [C] ASHMOUTH BLADE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Artifact (Equipment)
DFC?: yes (back side: Ashmouth Blade)
Cost: 1
Keyw: Equip {1]
Efct: Equipped creature gets +1/+1. When equipped creature transforms,
transform Neglected Heirloom.
Find: Shadows Over Innistrad boosters
Type: Artifact (Equipment)
DFC?: yes (front side: Neglected Heirloom)
Cost: ---
Keyw: Equip {3}
Efct: Equipped creature gets +3/+3 and has first strike.
[C] SEER'S LANTERN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Artifact
Cost: 3
Keyw: ---
Efct: {T}: Add {C} to your mana pool. ({C} represents colorless mana.)
{2}, {T}: Scry 1. (Look at the top of your library. You may put that
card on the bottom of your library.)
[C] SIGIL OF VALOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Artifact (Equipment)
Cost: 2
Keyw: Equip {1}
Efct: Whenever equipped creature attacks alone, it gets +1/+1 until end of
turn for each other creature you control.
[C] SKELETON KEY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Artifact (Equipment)
Cost: 1
Keyw: Equip {2}
Efct: Equipped creature has skulk. (It can't be blocked by creature with
greater power.) Whenever equipped creature deals combat damage to a
player, you may draw a card. If you do, discard a card.
[C] SLAB HAMMER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Artifact (Equipment)
Cost: 2
Keyw: Equip {2}
Efct: Whenever equipped creature attacks, you may return a land you control to
its owner's hand. If you do, the creature gets +2/+2 until end of turn.
[C] SLAYER'S PLATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Artifact (Equipment)
Cost: 3
Keyw: Equip {3}
Efct: Equipped creature gets +4/+2. Whenever equipped creature dies, if it was
a Human, put a 1/1 white Spirit creature token with flying onto the
battlefield.
[C] STONEFORGE MASTERWORK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Artifact (Equipment)
Cost: 1
Keyw: Equip {2}
Efct: Equipped creature gets +1/+1 or each other creature you control that
shares a creature type with it.
[C] STRIDER HARNESS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Artifact (Equipment)
Cost: 3
Keyw: Equip {1}
Efct: Equipped creature gets +1/+1 and has haste.
[C] TAMIYO'S JOURNAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Legendary Artifact
Cost: 5
Keyw: ---
Efct: At the beginning of your upkeep, investigate. (Put a colorless Clue
artifact token onto the battlefield with "{2}, Sacrifice this artifact:
Draw a card.") {T}, Sacrifice three Clues: Search your library for a
card and put that card into your hand. Then shuffle your library.
[C] THROWING KNIFE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Artifact (Equipment)
Cost: 2
Keyw: Equip {2}
Efct: Equipped creature gets +2/+0. Whenever equipped creature attacks, you
may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage
to target creature or player.
[C] VETERAN'S SIDEARM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Artifact (Equipment)
Cost: 2
Keyw: Equip {1}
Efct: Equipped creature gets +1/+1.
[C] FROM BEYOND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Enchantment
Cost: 3G
Keyw: Devoid
Efct: At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion
creature token onto the battlefield. It has "Sacrifice this creature:
add {C} to your mana pool." {1}{G}, Sacrifice From Beyond: Search your
library for an Eldrazi card, reveal it, put it into your hand, then
shuffle your library.
[C] VISIONS OF BRUTALITY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Enchantment (Aura)
Cost: 1B
Keyw: Devoid
Efct: Enchant creature. Enchanted creature can't block. Whenever enchanted
creature deals damage, its controller loses that much life.
[C] ABSTRUSE INTERFERENCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Instant
Cost: 2U
Keyw: Devoid
Efct: Counter target spell unless its controller pays {1}. You put a 1/1
colorless Eldrazi Scion creature token onto the battlefield. It has
"Sacrifice this creature: Add {C} to your mana pool." ({C} represents
colorless mana.)
[C] ADVERSE CONDITIONS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Instant
Cost: 3U
Keyw: Devoid
Efct: Tap up to two target creatures. Those creatures don't untap during their
controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature
token onto the battlefield. It has "Sacrifice this creature: Add {C} to
your mana pool."
[C] BRUTAL EXPULSION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Instant
Cost: 2UR
Keyw: Devoid
Efct: Choose one or both --
• Return target spell or creature to its owner's hand.
• Brutal Expulsion deals 2 damage to target creature or planeswalker.
If that permanent would be put into a graveyard this turn, exile it
instead.
[C] COMPLETE DISREGARD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Instant
Cost: 2B
Keyw: Devoid
Efct: Exile target creature with power 3 or less.
[C] KOZILEK'S RETURN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Mythic Rare
Type: Instant
Cost: 2R
Keyw: Devoid
Efct: Kozilek's Return deals 2 damage to each creature. Whenever you cast an
Eldrazi creature spell with converted mana cost 7 or greater, you may
exile Kozilek's Return from your graveyard. If you do, Kozilek's Return
deals 5 damage to each creature.
[C] REALITY HEMORRHAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Instant
Cost: 1R
Keyw: Devoid
Efct: Reality Hemorrhage deals 2 damage to target creature or player.
[C] SPATIAL CONTORTION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Instant
Cost: 1C
Keyw: ---
Efct: Target creature gets +3/-3 until end of turn.
[C] SPELL SHRIVEL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Instant
Cost: 2U
Keyw: Devoid
Efct: Counter target spell unless its controller pays {4}. If that spell is
countered this way, exile it instead of putting it into its owner's
graveyard.
[C] TITAN'S PRESENCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Instant
Cost: 3
Keyw: ---
Efct: As an additional cost to cast Titan's Presence, reveal a colorless
creature from your hand. Exile target creature if its power is less than
or equal to the revealed card's power.
[C] UNNATURAL AGGRESSION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Instant
Cost: 2G
Keyw: Devoid
Efct: Target creature you control fights target creature an opponent controls.
If the creature an opponent controls would die this turn, exile it
instead.
[C] WARPING WAIL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Instant
Cost: 1C
Keyw: ---
Efct: Choose one--
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield.
It has "Sacrifice this creature: Add {C} to your mana pool."
[C] GRUESOME SLAUGHTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Sorcery
Cost: 6
Keyw: ---
Efct: Until end of turn, colorless creatures you control gain "{T}: This
creature deals damage equal to its power to target creature."
[C] HORRIBLY AWRY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Sorcery
Cost: 1U
Keyw: Devoid
Efct: Counter target creature spell with converted mana cost 4 or less. If
that spell is countered this way, exile it instead of putting it into
its owner's graveyard.
[C] OBLIVION STRIKE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Sorcery
Cost: 3B
Keyw: Devoid
Efct: Exile target creature.
[C] PROCESSOR ASSAULT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Sorcery
Cost: 1R
Keyw: Devoid
Efct: As an additional cost to cast Processor Assault, put a card an opponent
owns from exile into that player's graveyard. Processor Assault deals 5
damage to target creature.
[C] RUIN IN THEIR WAKE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Sorcery
Cost: 1G
Keyw: Devoid
Efct: Search your library for a basic land card and reveal it. You may put
that card onto the battlefield tapped if you control a land named
Wastes. Otherwise, put that card into your hand. Then shuffle your
library.
[C] SLIP THROUGH SPACE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Sorcery
Cost: U
Keyw: Devoid
Efct: Target creature can't be blocked this turn. Draw a card.
[C] TOUCH OF THE VOID
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Sorcery
Cost: 2R
Keyw: Devoid
Efct: Touch of the Void deals 3 damage to target creature or player. If a
creature dealt damage this way would die this turn, exile it instead.
[C] WITNESS THE END
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Sorcery
Cost: 3B
Keyw: Devoid
Efct: Target opponent exiles two cards from his or her hand and loses 2 life.
[G] AINOK GUIDE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Hound Scout)
Stat: 1/1
Cost: 1G
Keyw: ---
Note: [UPDATE 7-20-2016] This card was added to replace Sylvan Ranger.
Efct: When Ainok Guide enters the battlefield, choose one--
• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle
your library and put that card on top of it.
[G] AXEBANE STAG
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Elk)
Stat: 6/7
Cost: 6G
Keyw: ---
Efct: ---
Note: [UPDATE 4-6-2016] This card was removed & replaced with Yavimaya Wurm.
[G] BACKWOODS SURVIVALISTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Human Warrior)
Stat: 4/3
Cost: 3G
Keyw: Delirium
Efct: Backwoods Survivalists gets +1/+1 and has trample as long as there are
four or more card types among cards in your graveyard.
[G] BALOTH PUP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Beast)
Stat: 3/1
Cost: 1G
Keyw: ---
Efct: Baloth Pup has trample as long as it has a +1/+1 counter on it.
[G] BATTLEFRONT KRUSHOK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Creature (Beast)
Stat: 3/4
Cost: 4G
Keyw: ---
Efct: Battlefront Krushok can't be blocked by more than one creature. Each
creature you control with a +1/+1 counter on it can't be blocked by more
than one creature.
[G] BLOODBRIAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Plant Elemental)
Stat: 2/3
Cost: 2G
Keyw: ---
Efct: Whenever you sacrifice another permanent, put a +1/+1 counter on
Bloodbriar.
[G] BROODHUNTER WURM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Wurm)
Stat: 4/3
Cost: 3G
Keyw: ---
Efct: ---
[G] BYWAY COURIER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Human Scout)
Stat: 3/2
Cost: 2G
Keyw: ---
Efct: When Byway Courier dies, investigate. (Put a colorless Clue artifact
token onto the battlefield with "{2}, Sacrifice this artifact: Draw a
card.")
[G] CANOPY GORGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Wurm)
Stat: 6/5
Cost: 4GG
Keyw: ---
Efct: ---
[G] CONCLAVE NATURALISTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Dryad)
Stat: 4/4
Cost: 4G
Keyw: ---
Efct: When Conclave Naturalists enters the battlefield, you may destroy target
artifact or enchantment.
[G] CROSSROADS CONSECRATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Human Cleric)
Stat: 1/2
Cost: G
Keyw: ---
Efct: {G}, {T}: Target attacking Human gets +1/+1 until end of turn.
[G] CULT OF THE WAXING MOON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Human Shaman)
Stat: 5/4
Cost: 4G
Keyw: ---
Efct: Whenever a permanent you control transforms into a non-Human creature,
put a 2/2 green Wolf creature token onto the battlefield.
[G] DEATHCAP CULTIVATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Creature (Human Druid)
Stat: 2/1
Cost: 1G
Keyw: Delirium
Efct: {T}: Add {B} or {G} to your mana pool. Deathcap Cultivator has
deathtouch as long as there are four or more card types among cards in
your graveyard.
[G] DUSKWATCH RECRUITER // [G] KRALLENHORDE HOWLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Human Warrior Werewolf)
DFC?: yes (back side: Krallenhorde Howler)
Stat: 2/2
Cost: 1G
Keyw: ---
Efct: {2}{G}: Look at the top three cards of your library. You may reveal a
creature card from among them and put it into your hand. Put the rest
on the bottom of your library in any order. At the beginning of each
upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
Find: Shadows Over Innistrad boosters
Type: Creature (Werewolf)
DFC?: yes (front side: Duskwatch Recruiter)
Stat: 3/3
Cost: ---
Keyw: ---
Efct: Creature spells you cast cost {1} less to cast. At the beginning of each
upkeep, if a player cast two or more spells last turn, transform
Krallenhorde Howler.
[G] DWYNEN, GILT-LEAF DAEN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Legendary Creature (Elf Warrior)
Stat: 3/4
Cost: 2GG
Keyw: Reach
Efct: Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf
Daen attacks, you gain 1 life for each attacking Elf you control.
[G] DWYNEN'S ELITE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Elf Warrior)
Stat: 2/2
Cost: 1G
Keyw: ---
Efct: When Dwynen's Elite enters the battlefield, if you control another Elf,
put a 1/1 green Elf Warrior creature token onto the battlefield.
[G] ELVISH VISIONARY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Elf Shaman)
Stat: 1/1
Cost: 1G
Keyw: ---
Efct: When Elvish Visionary enters the battlefield, draw a card.
[G] EMBODIMENT OF INSIGHT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Elemental)
Stat: 4/4
Cost: 4G
Keyw: Vigilance, Landfall
Efct: Land creatures you control have vigilance. Whenever a land enters the
battlefield under your control, you may have target land you control
become a 3/3 Elemental creature with haste until end of turn. It's still
a land.
[G] EMRAKUL'S EVANGEL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Creature (Human Horror)
Stat: 3/2
Cost: 2G
Keyw: ---
Efct: {T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi
creatures. Put a 3/2 colorless Eldrazi Horror creature token onto the
battlefield for each creature sacrificed this way.
[G] FOUL EMISSARY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Human Horror)
Stat: 1/1
Cost: 2G
Keyw: ---
Efct: When Foul Emissary enters the battlefield, look at the top four cards
of your library. You may reveal a creature card from among them and put
it into your hand. Put the rest on the bottom of your library in any
order. When you sacrifice Foul Emissary while casting a spell with
emerge, put a 3/2 colorless Eldrazi Horror creature token onto the
battlefield.
[G] GAEA'S REVENGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Creature (Elemental)
Stat: 8/5
Cost: 5GG
Keyw: Haste
Efct: Gaea's Revenge can't be countered. Gaea's Revenge can't be the target
of nongreen spells or abilities from nongreen sources.
[G] GATECREEPER VINE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Plant)
Stat: 0/2
Cost: 1G
Keyw: Defender
Note: [UPDATE 4-6-2016] This card was removed (replaced by Sylvan Ranger)
Efct: When Gatecreeper Vine enters the battlefield, you may search your
library for a basic land card or a Gate card, reveal it, put it into
your hand, then shuffle your library.
[G] GIANT MANTIS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Insect)
Stat: 2/4
Cost: 3G
Keyw: Reach
Efct: ---
[G] GNARLWOOD DRYAD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Dryad Horror)
Stat: 1/1
Cost: G
Keyw: Deathtouch, Delirium
Efct: Gnarlwood Dryad gets +2/+2 as long as there are four or more card
types among cards in your graveyard.
[G] GREENWARDEN OF MURASA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Mythic Rare
Type: Creature (Elemental)
Stat: 5/4
Cost: 4GG
Keyw: ---
Efct: When Greenwarden of Murasa enters the battlefield, you may return target
card from your graveyard to your hand. When Greenward of Murasa dies,
you may exile it. If you do, return target card from your graveyard to
your hand.
[G] HAMLET CAPTAIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Human Warrior)
Stat: 2/2
Cost: 1G
Keyw: ---
Efct: Whenever Hamlet Captain attacks or blocks, other Humans you control
get +1/+1 until end of turn.
[G] HERALD OF THE PANTHEON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Creature (Centaur Shaman)
Stat: 2/2
Cost: 1G
Keyw: ---
Efct: Enchantment spells you cast cost {1} less to cast. Whenever you cast an
enchantment spell, you gain 1 life.
[G] HERMIT OF THE NATTERKNOLLS // [G] LONE WOLF OF THE NATTERKNOLLS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Human Werewolf)
DFC?: yes (back side: Lone Wolf of the Natterknolls)
Stat: 2/3
Cost: 2G
Keyw: ---
Efct: Whenever an opponent casts a spell during your turn, draw a card. At the
beginning of each upkeep, if no spells were cast last turn, transform
Hermit of the Natterknolls.
Find: Shadows Over Innistrad boosters
Type: Creature (Werewolf)
DFC?: yes (front side: Hermit of the Natterknolls)
Stat: 3/5
Cost: ---
Keyw: ---
Efct: Whenever an opponent casts a spell during your turn, draw two cards. At
the beginning of each upkeep, if a player cast two or more spells last
turn, transform Lone Wolf of the Natterknolls.
[G] HINTERLAND LOGGER // [G] TIMBER SHREDDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Human Werewolf)
DFC?: yes (back side: Timber Shredder)
Stat: 2/1
Cost: 1G
Keyw: ---
Efct: At the beginning of each upkeep, if no spells were cast last turn,
transform Hinterland Logger.
Find: Shadows Over Innistrad boosters
Type: Creature (Werewolf)
DFC?: yes (front side: Hinterland Logger)
Stat: 4/2
Cost: ---
Keyw: Trample
Efct: At the beginning of each upkeep, if a player cast two or more spells
last turn, transform Timber Shredder.
[G] INEXORABLE BLOB
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Creature (Ooze)
Stat: 3/3
Cost: 2G
Keyw: Delirium
Efct: Whenever Inexorable Blob attacks, if there are four or more card types
among cards in your graveyard, put a 3/3 green Ooze creature token onto
the battlefield tapped and attacking.
[G] INTREPID PROVISIONER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Human Scout)
Stat: 3/3
Cost: 3G
Keyw: Trample
Efct: When Intrepid Provisioner enters the battlefield, another target Human
you control gets +2/+2 until end of turn.
[G] ISHKANAH, GRAFWIDOW
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Mythic Rare
Type: Legendary Creature (Spider)
Stat: 3/5
Cost: 4G
Keyw: Delirium, Reach
Efct: When Ishkanah, Grafwidow enters the battlefield, if there are four or
more card types among cards in your graveyard, put three 1/2 green
Spider creature tokens with reach onto the battlefield. {6}{B}: Target
opponent loses 1 life for each Spider you control.
[G] JADDI OFFSHOOT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Plant)
Stat: 0/3
Cost: G
Keyw: Defender, Landfall
Efct: Whenever a land enters the battlefield under your control, you gain 1
life.
[G] JAGGED-SCAR ARCHERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Creature (Elf Archer)
Stat: */*
Cost: 1GG
Keyw: ---
Note: [UPDATE 4-6-2016] This card was removed (replaced by Lifespring Druid)
Efct: Jagged-Scar Archers's power and toughness are each equal to the number
of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its
power to target creature with flying.
[G] KESSIG PROWLER // [C] SINUOUS PREDATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Werewolf Horror)
Stat: 2/1
Cost: G
Keyw: ---
Efct: {4}{G}: Transform Kessig Prowler
Type: Creature (Eldrazi Werewolf)
Stat: 4/4
Keyw: ---
Efct: Sinuous Predator can't be blocked by more than one creature.
[G] LAMBHOLD PACIFIST // [G] LAMBHOLT BUTCHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Human Shaman Werewolf)
DFC?: yes (back side: Lambholt Butcher)
Stat: 3/3
Cost: 1G
Keyw: ---
Efct: Lambholt Pacifist can't attack unless you control a creature with power
4 or greater. At the beginning of each upkeep, if no spells were cast
last turn, transform Lambholt Pacifist.
Find: Shadows Over Innistrad boosters
Type: Creature (Werewolf)
DFC?: yes (front side: Lambholt Pacifist)
Stat: 4/4
Cost: ---
Keyw: ---
Efct: At the beginning of each upkeep, if a player cast two or more spells
last turn, transform Lambholt Butcher.
[G] LLANOWAR EMPATH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Elf Shaman)
Stat: 2/2
Cost: 3G
Keyw: ---
Efct: When Llanowar Empath enters the battlefield, scry 2, then reveal the
top card of your library. If it's a creature card, put it into your
hand. (To scry 2, look at the top two cards of your library, then put
any number of them on the bottom of your library and the rest on top in
any order.)
[G] LOAM LARVA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Insect)
Stat: 1/3
Cost: 1G
Keyw: ---
Efct: When Loam Larva enters the battlefield, you may search your library for
a basic land card, reveal it, then shuffle your library and put that
card on top of it.
[G] LYS ALANA HUNTMASTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Elf Warrior)
Stat: 3/3
Cost: 2GG
Keyw: ---
Efct: Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior
creature token onto the battlefield.
[G] MOLDGRAF SCAVENGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Fungus)
Stat: 0/4
Cost: 1G
Keyw: Delirium
Efct: Moldgraf Scavenger gets +3/+0 as long as there are four or more card
types among cards in your graveyard.
[G] MURASA RANGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Human Warrior)
Stat: 3/3
Cost: 3G
Keyw: Landfall
Efct: Whenever a land enters the battlefield under your control, you may pay
{3}{G}. If you do, put two +1/+1 counters on Murasa Ranger.
[G] NISSA, VASTWOOD SEER // [G] NISSA, SAGE ANIMIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Mythic Rare
Type: Legendary Creature (Elf Scout)
DFC?: yes (back side: Nissa, Sage Animist)
Stat: 2/2
Cost: 2G
Keyw: ---
Efct: When Nissa, Vastwood Seer enters the battlefield, you may search your
library for a basic Forest card, reveal it, put it into your hand,
then shuffle your library. Whenever a land enters the battlefield under
your control, if you control seven or more lands, exile Nissa, then
return her to the battlefield transformed under her owner's control.
Find: Origins boosters (back side of "Nissa, Vastwood Seer")
Type: Planeswalker (Nissa)
DFC?: yes (front side: Nissa, Vastwood Seer)
Stat: 3 Loyalty
Keyw: ---
Efct: {+1} Reveal the top card of your library. If it's a land card, put it
onto the battlefield. Otherwise, put it into your hand.
{-2} Put a legendary 4/4 green Elemental creature token named Ashaya,
the Awoken World onto the battlefield.
{-7} Untap up to six target lands. They become 6/6 Elemental creatures.
They're still lands.
[G] NISSA, VOICE OF ZENDIKAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Mythic Rare
Type: Planeswalker (Nissa)
Stat: 3 Loyalty
Cost: 1GG
Keyw: ---
Efct: {+1} Put a 0/1 green Plant creature token onto the battlefield.
{-2} Put a +1/+1 counter on each creature you control.
{-7} You gain X life and draw X cards, where X is the number of lands
you control.
[G] OBSESSIVE SKINNER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Human Rogue)
Stat: 1/1
Cost: 1G
Keyw: Delirium
Efct: When Obsessive Skinner enters the battlefield, put a +1/+1 counter on
target creature. At the beginning of each opponent's upkeep, if there
are four or more card types among cards in your graveyard, put a +1/+1
counter on target creature.
[G] ORAN-RIEF HYDRA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Creature (Hydra)
Stat: 5/5
Cost: 4GG
Keyw: Trample, Landfall
Efct: Whenever a land enters the battlefield under your control, put a +1/+1
counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1
counters on Oran-Rief Hydra instead.
[G] ORCHARD SPIRIT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Spirit)
Stat: 2/2
Cost: 2G
Keyw: ---
Efct: Orchard Spirit can't be blocked except by creatures with flying or reach
[G] OUTLAND COLOSSUS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Creature (Giant)
Stat: 6/6
Cost: 3GG
Keyw: Renown 6
Efct: Outland Colossus can't be blocked by more than one creature.
[G] PACK GUARDIAN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Wolf Spirit)
Stat: 4/3
Cost: 2GG
Keyw: Flash
Efct: When Pack Guardian enters the battlefield, you may discard a land card.
If you do, put a 2/2 green Wolf creature token onto the battlefield.
[G] PHARIKA'S DISCIPLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Centaur Warrior)
Stat: 2/3
Cost: 3G
Keyw: Deathtouch, Renown 1
Efct: ---
[G] PLATED CRUSHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Beast)
Stat: 7/6
Cost: 4GGG
Keyw: Trample, Hexproof
Efct: ---
[G] PRIMAL DRUID
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Human Druid)
Stat: 0/3
Cost: 1G
Keyw: ---
Efct: When Primal Druid dies, you may search your library for a basic land
card, put it onto the battlefield tapped, then shuffle your library.
[G] PRIMAL HUNTBEAST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Beast)
Stat: 3/3
Cost: 3G
Keyw: Hexproof
Efct: ---
[G] QUILLED WOLF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Wolf)
Stat: 2/2
Cost: 1G
Keyw: ---
Efct: {5}{G}: Quilled Wolf gets +4/+4 until end of turn.
[G] RECLAMATION SAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Creature (Elf Shaman)
Stat: 2/1
Cost: 2G
Keyw: ---
Efct: When Reclamation Sage enters the battlefield, you may destroy target
artifact or enchantment.
[G] RHOX MAULERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Rhino Soldier)
Stat: 4/4
Cost: 4G
Keyw: Trample, Renown 2
Efct: ---
[G] ROT SHAMBLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Fungus)
Stat: 1/1
Cost: 1G
Keyw: ---
Efct: Whenever another creature you control dies, put a +1/+1 counter on Rot
Shambler.
[G] SADDLEBACK LAGAC
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Lizard)
Stat: 3/1
Cost: 3G
Keyw: ---
Efct: When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1
counter on each of up to two target creatures.)
[G] SAGE OF ANCIENT LORE // [G] WEREWOLF OF ANCIENT HUNGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Creature (Human Shaman Werewolf)
DFC?: yes (back side: Werewolf of Ancient Hunger)
Stat: */*
Cost: 4G
Keyw: ---
Efct: Sage of Ancient Lore's power and toughness are each equal to the number
of cards in your hand. When Sage of Ancient Lore enters the battlefield,
draw a card. At the beginning of each upkeep, if no spells were cast
last turn, transform Sage of Ancient Lore.
Find: Shadows Over Innistrad boosters
Type: Creature (Werewolf)
DFC?: yes (front side: Sage of Ancient Lore)
Stat: */*
Cost: ---
Keyw: Vigilance, Trample
Efct: Werewolf of Ancient Hunger's power and toughness are each equal to the
total number of cards in al players' hands. At the beginning of each
upkeep, if a player cast two or more spells last turn, transform
Werewolf of Ancient Hunger.
[G] SCYTHE LEOPARD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Cat)
Stat: 1/1
Cost: G
Keyw: Landfall
Efct: Whenever a land enters the battlefield under your control, Scythe
Leopard gets +1/+1 until end of turn.
[G] SEED GUARDIAN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Elemental)
Stat: 3/4
Cost: 2GG
Keyw: Reach
Efct: When Seed Guardian dies, put an X/X green Elemental creature token onto
the battlefield, where X is the number of creature cards in your
graveyard.
[G] SHRILL HOWLER // [C] HOWLING CHORUS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Werewolf Horror)
Stat: 3/1
Cost: 2G
Keyw: ---
Efct: Creatures with power less than Shrill Howler's can't block it. {5}{G}:
Transform Shrill Howler.
Type: Creature (Eldrazi Werewolf)
Stat: 3/5
Keyw: ---
Efct: Creatures with power less than Howling Chorus's power can't block it.
Whenever Howling Chorus deals combat damage to a player, put a 3/2
colorless Eldrazi Horror creature token onto the battlefield.
[G] SILVERFUR PARTISAN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Creature (Wolf Warrior)
Stat: 2/2
Cost: 2G
Keyw: Trample
Efct: Whenever a Wolf or Werewolf you control becomes the target of an instant
or sorcery spell, put a 2/2 green wolf creature token onto the
battlefield.
[G] SNAPPING GNARLID
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Beast)
Stat: 2/2
Cost: 1G
Keyw: Landfall
Efct: Whenever a land enters the battlefield under your control, Snapping
Gnarlid gets +1/+1 until end of turn.
[G] SOLITARY HUNTER // [G] ONE OF THE PACK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Human Warrior Werewolf)
DFC?: yes (back side: One of the Pack)
Stat: 3/4
Cost: 3G
Keyw: ---
Efct: At the beginning of each upkeep, if no spells were cast last turn,
transform Solitary Hunter.
Find: Shadows Over Innistrad boosters
Type: Creature (Werewolf)
DFC?: yes (front side: Solitary Hunter)
Stat: 5/6
Cost: ---
Keyw: ---
Efct: At the beginning of each upkeep, if a player cast two or more spells
last turn, transform One of the Pack.
[G] SPINED WURM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad booster box
Rrty: Common
Type: Creature (Wurm)
Stat: 5/4
Cost: 4G
Keyw: ---
Efct: ---
[G] SPIRIT OF THE HUNT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Creature (Wolf Spirit)
Stat: 3/3
Cost: 1GG
Keyw: Flash
Efct: When Spirit of the Hunt enters the battlefield, each other creature you
control that's a Wolf or Werewolf gets +0/+3 until end of turn.
[G] STOIC BUILDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Human)
Stat: 2/3
Cost: 2G
Keyw: ---
Efct: When Stoic Builder enters the battlefield, you may return target land
card from your graveyard to your hand.
[G] SUNBLADE ELF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Elf Warrior)
Stat: 1/1
Cost: G
Keyw: ---
Efct: Sunblade Elf gets +1/+1 as long as you control a Plains.
{4}{W}: Creatures you control get +1/+1 until end of turn.
[G] SYLVAN ADVOCATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Creature (Elf Druid Ally)
Stat: 2/3
Cost: 1G
Keyw: Vigilance
Efct: As long as you control six or more lands, Sylvan Advocate and land
creatures you control get +2/+2.
[G] SYLVAN RANGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Elf Scout)
Stat: 1/1
Cost: 1G
Keyw: ---
Note: [UPDATE 7-20-2016] This card was removed and replaced with Ainok Guide.
Efct: When Sylvan Ranger enters the battlefield, you may search your library
for a basic land card, reveal it, put it into your hand, then shuffle
your library.
[G] TAJURU PATHWARDEN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Elf Warrior Ally)
Stat: 5/4
Cost: 4G
Keyw: Vigilance, Trample
Efct: ---
[G] TAJURU STALWART
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Elf Scout Ally)
Stat: 0/1
Cost: 2G
Keyw: Converge
Efct: Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for
each color of mana spent to cast it.
[G] TERRITORIAL BALOTH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Beast)
Stat: 4/4
Cost: 4G
Keyw: Landfall
Efct: Whenever a land enters the battlefield under your control, Territorial
Baloth gets +2/+2 until end of turn.
[G] THORNHIDE WOLVES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Wolf)
Stat: 4/5
Cost: 4G
Keyw: ---
Efct: ---
[G] TIMBERLAND GUIDE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Human Scout)
Stat: 1/1
Cost: 1G
Keyw: ---
Efct: When Timberland Guide enters the battlefield, put a +1/+1 counter on
target creature.
[G] TIMBERPACK WOLF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Wolf)
Stat: 2/2
Cost: 1G
Keyw: ---
Efct: Timberpack Wolf gets +1/+1 for each other creature you control named
Timberpack Wolf.
[G] TIRELESS TRACKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Creature (Human Scout)
Stat: 3/2
Cost: 2G
Keyw: ---
Efct: Whenever a land enters the battlefield under your control, investigate.
(Put a colorless Clue artifact token onto the battlefield with "{2},
Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue,
put a +1/+1 counter on Tireless Tracker.
[G] ULVENWALD HYDRA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Mythic Rare
Type: Creature (Hydra)
Stat: */*
Cost: 4GG
Keyw: Reach
Efct: Ulvenwald Hydra's power and toughness are each equal to the number of
lands you control. When Ulvenwald Hydra enters the battlefield, you may
search your library for a land card, put it onto the battlefield tapped,
then shuffle your library.
[G] ULVENWALD OBSERVER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Creature (Treefolk)
Stat: 6/6
Cost: 4GG
Keyw: ---
Efct: Whenever a creature you control with toughness 4 or greater dies, draw
a card.
[G] UNDERCITY TROLL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Troll)
Stat: 2/2
Cost: 1G
Keyw: Renown 1
Efct: {2}{G}: Regenerate Undercity Troll. (The next time this creature would
be destroyed this turn, it isn't. Instead tap it, remove all damage from
it, and remove it from combat.)
[G] VALERON WARDENS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Human Monk)
Stat: 1/3
Cost: 2G
Keyw: Renown 2
Efct: Whenever a creature you control becomes renowned, draw a card.
[G] VETERAN CATHAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Human Soldier)
Stat: 2/2
Cost: 1G
Keyw: ---
Efct: {3}{W}: Target Human gains double strike until end of turn.
[G] WOODLAND BELLOWER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Mythic Rare
Type: Creature (Beast)
Stat: 6/5
Cost: 4GG
Keyw: ---
Efct: When Woodland Bellower enters the battlefield, you may search your
library for a nonlegendary green creature card with converted mana cost
3 or less, put it onto the battlefield, then shuffle your library.
[G] WOODLAND PATROL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Human Scout)
Stat: 3/2
Cost: 2G
Keyw: Vigilance
Efct: ---
[G] WOODLAND WANDERER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Creature (Elemental)
Stat: 2/2
Cost: 3G
Keyw: Vigilance, Trample, Converge
Efct: Woodland Wanderer enters the battlefield with a +1/+1 counter on it for
each color of mana spent to cast it.
[G] YAVIMAYA WURM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Wurm)
Stat: 6/4
Cost: 4GG
Keyw: ---
Efct: ---
Note: [UPDATE 4-6-2016] This card replaced Axebane Stag.
[G] YEVA'S FORCEMAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Elf Shaman)
Stat: 2/2
Cost: 2G
Keyw: ---
Efct: When Yeva's Forcemage enters the battlefield, target creature gets +2/+2
until end of turn.
[G] BONDS OF MORTALITY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Enchantment
Cost: 1G
Keyw: ---
Efct: When Bonds of Mortality enters the battlefield, draw a card.
{G}: Creatures your opponents control lose hexproof and indestructible
until end of turn.
[G] CROP SIGIL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Enchantment
Cost: G
Keyw: Delirium
Efct: At the beginning of your upkeep, you may put the top card of your
library into your graveyard. {2}{G}, Sacrifice Crop Sigil: Return up to
one target creature card and up to one target land card from your
graveyard to your hand. Activate this ability only if there are four or
more card types among cards in your graveyard.
[G] ELEMENTAL BOND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Enchantment
Cost: 2G
Efct: Whenever a creature with power 3 or greater enters the battlefield under
your control, draw a card.
[G] EMRAKUL'S INFLUENCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Enchantment
Cost: 2GG
Keyw: ---
Efct: Whenever you cast an Eldrazi creature spell with converted mana cost 7
or greater, draw two cards.
[G] EQUESTRIAN SKILL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Enchantment (Aura)
Cost: 3G
Keyw: ---
Efct: Enchant creature. Enchanted creature gets +3/+3. As long as enchanted
creature is a Human, it has trample.
[G] EVOLUTIONARY LEAP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Enchantment
Cost: 1G
Efct: {G}, Sacrifice a creature: Reveal cards from the top of your library
until you reveal a creature card. Put that card into your hand and the
rest on the bottom of your library in a random order.
[G] HOWLPACK RESURGENCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Enchantment
Cost: 2G
Keyw: Flash
Efct: Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has
trample.
[G] OATH OF NISSA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Legendary Enchantment
Cost: G
Keyw: ---
Efct: When Oath of Nissa enters the battlefield, look at the top three cards
of your library. You may reveal a creature, land, or planeswalker card
from among them and put it into your hand. Put the rest on the bottom
of your library in any order. You may spend mana as though it were mana
of any color to cast planeswalker spells.
[G] RETREAT TO KAZANDU
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Enchantment
Cost: 2G
Keyw: Landfall
Efct: Whenever a land enters the battlefield under your control, choose one--
• Put a +1/+1 counter on target creature.
• You gain 2 life.
[G] ULVENWALD MYSTERIES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Enchantment
Cost: 2G
Keyw: ---
Efct: Whenever a nontoken creature you control dies, investigate. (Put a
colorless Clue artifact token onto the battlefield with "{2}, Sacrifice
this artifact: Draw a card.") Whenever you sacrifice a Clue, put a 1/1
white Human Soldier creature token onto the battlefield.
[G] VESSEL OF NASCENCY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Enchantment
Cost: G
Keyw: ---
Efct: {1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your
library. You may put an artifact, creature, enchantment, land or
planeswalker card from among them into your hand. Put the rest into your
graveyard.
[G] WOLFKIN BOND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Enchantment (Aura)
Cost: 4G
Keyw: ---
Efct: Enchant creature. When Wolfkin Bond enters the battlefield, put a 2/2
green Wolf creature token onto the battlefield. Enchanted creature gets
+2/+2.
[G] ZENDIKAR'S ROIL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Enchantment
Cost: 3GG
Keyw: ---
Efct: Whenever a land enters the battlefield under your control, put a 2/2
green Elemental creature token onto the battlefield.
[G] CHORUS OF MIGHT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Instant
Cost: 3G
Efct: Until end of turn, target creature gets +1/+1 for each creature you
control and gains trample.
[G] CONFRONT THE UNKNOWN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Instant
Cost: G
Keyw: ---
Efct: Investigate, then target creature gets +1/+1 until end of turn for each
Clue you control. (To investigate, put a colorless Clue artifact token
onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
[G] ELEMENTAL UPRISING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Rrty: Uncommon
Type: Instant
Cost: 1G
Keyw: ---
Efct: Target land you control becomes a 4/4 Elemental creature with haste
until end of turn. It's still a land. It must be blocked this turn if
able.
[G] FOG
¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Instant
Cost: G
Efct: Prevent all combat damage that would be dealt this turn.
[G] INFUSE WITH THE ELEMENTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Instant
Cost: 3G
Keyw: Converge
Efct: Put X +1/+1 counters on target creature, where X is the number of colors
of mana spent to cast Infuse with the Elements. That creature gains
haste until end of turn.
[G] LEAD BY EXAMPLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Instant
Cost: 1G
Keyw: Support 2
Efct: ---
[G] MIGHT BEYOND REASON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Instant
Cost: 3G
Keyw: Delirium
Efct: Put two +1/+1 counters on target creature. Put three +1/+1 counters on
that creature instead if there are four or more card types among cards
in your graveyard.
[G] MIGHT OF THE MASSES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Instant
Cost: G
Efct: Target creature gets +1/+1 until end of turn for each creature you
control.
[G] NATURAL CONNECTION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Instant
Cost: 2G
Keyw: ---
Efct: Search your library for a basic land card, put it onto the battlefield
tapped, then shuffle your library.
[G] PLUMMET
¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Instant
Cost: 1G
Keyw: ---
Efct: Destroy target creature with flying.
[G] PRIMAL BELLOW
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Instant
Cost: G
Efct: Target creature gets +1/+1 until end of turn for each Forest you control
[G] PULSE OF MURASA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Instant
Cost: 2G
Keyw: ---
Efct: Return target creature or land card from a graveyard to its owner's
hand. You gain 6 life.
[G] SWELL OF GROWTH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Instant
Cost: 1G
Keyw: ---
Efct: Target creature gets +2/+2 until end of turn. You may put a land card
from your hand onto the battlefield.
[G] TITANIC GROWTH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Instant
Cost: 1G
Efct: Target creature gets +4/+4 until end of turn.
[G] VINES OF THE RECLUSE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Instant
Cost: G
Keyw: ---
Efct: Target creature gain +1/+2 and gain reach until end of turn. Untap it.
(A creature with reach can block creatures with flying.)
[G] WAXING MOON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Instant
Cost: 1G
Keyw: ---
Efct: Transform up to one target Werewolf you control. Creatures you control
gain trample until end of turn.
[G] WILDSIZE
¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Instant
Cost: 2G
Efct: Target creature gets +2/+2 and gains trample until end of turn. Draw a
card.
[G] WOODCUTTER'S GRIT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Instant
Cost: 2G
Keyw: ---
Efct: Target creature you control gets +3/+3 and gains hexproof until end of
turn. (It can't be the target of spells or abilities your opponent
controls.)
[G] ANIMIST'S AWAKENING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Sorcery
Cost: XG
Keyw: Spell Mastery
Efct: Reveal the top X cards of your library. Put all land cards from among
them onto the battlefield tapped and the rest on the bottom of your
library in a random order. If there are two or more instant and/or
sorcery cards in your graveyard, untap those lands.
[G] ELDRITCH EVOLUTION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Sorcery
Cost: 1GG
Keyw: ---
Efct: As an additional cost to cast Eldritch Evolution, sacrifice a creature.
Search your library for a creature card with converted mana cost X or
less, where X is 2 plus the sacrificed creature's converted mana cost.
Put that card onto the battlefield, then shuffle your library. Exile
Eldritch Evolution.
[G] EXPLOSIVE VEGETATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Sorcery
Cost: 3G
Keyw: ---
NOTE: [UPDATE 4-6-2016] This card replaced Mwonvuli Acid-Moss.
Efct: Search your library for up to two basic land cards and put them onto
the battlefield tapped. Then shuffle your library.
[G] FORK IN THE ROAD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Sorcery
Cost: 1G
Keyw: ---
Efct: Search your library for up to two basic land cards and reveal them. Put
one in your hand and the other into your graveyard. Then shuffle your
library.
[G] GATHER THE PACK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Sorcery
Cost: 1G
Keyw: Spell Mastery
Efct: Reveal the top five cards of your library. You may put a creature card
from among them into your hand. Put the rest into your graveyard. If
there are two or more instant and/or sorcery cards in your graveyard,
put up to two creature cards from among the revealed cards into your
hand instead of one.
[G] GRAPPLE WITH THE PAST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Instant
Cost: 1G
Keyw: ---
Efct: Put the top three cards of your library into your graveyard, then you
may return a creature or land card from your graveyard to your hand.
[G] MWONVULI ACID-MOSS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Sorcery
Cost: 2GG
Note: [UPDATE 4-6-2016] This card has been replaced by Explosive Vegetation.
Efct: Destroy target land. Search your library for a Forest card and put that
card into play tapped. Then shuffle your library.
[G] NISSA'S JUDGMENT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Sorcery
Cost: 4G
Keyw: Support 2
Efct: Choose up to one target creature an opponent controls. Each creature you
control with a +1/+1 counter on it deals damage equal to its power to
that creature.
[G] NISSA'S PILGRIMAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Sorcery
Cost: 2G
Keyw: Spell Mastery
Efct: Search your library for up to two basic Forest cards, reveal those
cards, and put one onto the battlefield tapped and the rest into your
hand. Then shuffle your library. If there are two or more instant and/or
sorcery cards in your graveyard, search your library for up to three
basic Forest cards instead of two.
[G] NISSA'S RENEWAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Sorcery
Cost: 5G
Keyw: ---
Efct: Search your library for up to three basic land cards, put them onto the
battlefield tapped, then shuffle your library. You gain 7 life.
[G] NISSA'S REVELATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Sorcery
Cost: 5GG
Efct: Scry 5, then reveal the top card of your library. If it's a creature
card, you draw cards equal to its power and you gain life equal to its
toughness.
[G] PREY UPON
¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Sorcery
Cost: G
Keyw: ---
Efct: Target creature you control fights target creature you don't control.
[G] RABID BITE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Sorcery
Cost: 1G
Keyw: ---
Efct: Target creature you control deals damage equal to it power to target
creature you don't control.
[G] WILD INSTINCTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Sorcery
Cost: 3G
Efct: Target creature you control gets +2/+2 until end of turn. It fights
target creature an opponent controls.
[L] AZORIUS GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Land (Gate)
Note: [UPDATE 4-6-2016] This card was removed.
Efct: Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U} to
your mana pool.
[L] CANOPY VISTA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Land (Forest Plains)
Efct: Canopy Vista enters the battlefield tapped unless you control two or
more basic lands.
[L] CINDER BARRENS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Type: Land
Efct: Cinder Barrens enters the battlefield tapped. {T}: Add {B} or {R} to
your mana pool.
[L] CINDER GLADE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Land (Mountain Forest)
Efct: Cinder Glade enters the battlefield tapped unless you control two or
more basic lands.
[L] BLIGHTED GORGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Land
Efct: {T}: Add {C} to your mana pool. {4}{R}, {T}, Sacrifice Blighted Gorge:
Blighted Gorge deals 2 damage to target creature or player.
[L] BLIGHTED STEPPE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Land
Efct: {T}: Add {C} to your mana pool. {3}{W}, {T}, Sacrifice Blighted Steppe:
You gain 2 life for each creature you control.
[L] BOROS GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Land (Gate)
Note: [UPDATE 4-6-2016] This card was removed.
Efct: Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W} to
your mana pool.
[L] CLIFFTOP RETREAT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Rare
Type: Land
Efct: Clifftop Retreat enters the battlefield tapped unless you control a
Mountain or a Plains. {T}: Add {R} or {W} to your mana pool.
[L] CRUMBLING VESTIGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Land
Efct: Crumbling Vestige enters the battlefield tapped. When Crumbling Vestige
enters the battlefield, add one mana of any color to your mana pool.
{T}: add {C} to your mana pool. ({C} represents colorless mana.)
[L] DIMIR GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Land (Gate)
Note: [UPDATE 4-6-2016] This card was removed.
Efct: Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B} to
your mana pool.
[L] DRAGONSKULL SUMMIT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Rare
Type: Land
Efct: Dragonskull Summit enters the battlefield tapped unless you control a
Swamp or a Mountain. {T}: Add {B} or {R} to your mana pool.
[L] DROWNED CATACOMB
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Rare
Type: Land
Efct: Drowned Catacomb enters the battlefield unless you control an Island or
a Swamp. {T}: Add {U} or {B} to your mana pool.
[L] DROWNYARD TEMPLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Land
Keyw: ---
Efct: {T}: Add {C} to your mana pool. {3}: Return Drownyard Temple from your
graveyard to the battlefield tapped.
[L] EVOLVING WILDS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Land
Efct: {T}, Sacrifice Evolving Wilds: Search your library for a basic land card
and put it onto the battlefield tapped. Then shuffle your library.
[L] FERTILE THICKET
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Land
Efct: Fertile Thicket enters the battlefield tapped. When Fertile Thicket
enters the battlefield, you may look at the top five cards of your
library. If you do, reveal up to one basic land card from among them,
then put that card on top of your library and the rest on the bottom in
any order. {T}: Add {G} to your mana pool.
[L] FORSAKEN SANCTUARY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Type: Land
Keyw: ---
Efct: Forsaken Sanctuary enters the battlefield tapped. {T}: Add {W} or {B} to
your mana pool.
[L] FOUL ORCHARD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Type: Land
Keyw: ---
Efct: Foul Orchard enters the battlefield tapped. {T}: Add {B} or {G} to your
mana pool.
[L] FOUNDRY OF THE CONSULS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Land
Efct: {T}: Add {C} to your mana pool. {5}, {T}, Sacrifice Foundry of the
Consuls: Put two 1/1 colorless Thopter artifact creature tokens with
flying onto the battlefield.
[L] GEIER REACH SANITARIUM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Legendary Land
Efct: {T}: Add {C} to your mana pool.
{2}, {T}: Each player draws a card, then discards a card.
[L] GLACIAL FORTRESS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Rare
Type: Land
Efct: Glacial Fortress enters the battlefield tapped unless you control a
Plains or an Island. {T}: Add {W} or {U} to your mana pool.
[L] GOLGARI GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Land (Gate)
Note: [UPDATE 4-6-2016] This card was removed.
Efct: Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G} to
your mana pool.
[L] GRUUL GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Land (Gate)
Note: [UPDATE 4-6-2016] This card was removed.
Efct: Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G} to
your mana pool.
[L] HANWEIR BATTLEMENTS // [C] HANWEIR, THE WRITHING TOWNSHIP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Land
Efct: {T}: Add {C} to your mana pool.
{R}, {T}: Target creature you control gains haste until end of turn.
{3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a
creature named Hanweir Garrison, exile them, then meld them into
Hanweir, the Writhing Township.
Type: Legendary Creature (Eldrazi Ooze)
Stat: 7/4
Keyw: Trample, Haste
Efct: Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless
Eldrazi Horror creature tokens onto the battlefield tapped and
attacking.
[L] HIGHLAND LAKE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Type: Land
Keyw: ---
Efct: Highland Lake enters the battlefield tapped. {T}: Add {U} or {R} to your
mana pool.
[L] HINTERLAND HARBOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Rare
Type: Land
Efct: Hinterland Harbor enters the battlefield tapped unless you control a
Forest or a Plains. {T}: Add {G} or {U} to your mana pool.
[L] HISSING QUAGMIRE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Land
Efct: Hissing Quagmire enters the battlefield tapped. {T}: Add {B} or {G} to
your mana pool. {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and
green Elemental creature with deathtouch until end of turn. It's still
a land.
[L] ISOLATED CHAPEL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Rare
Type: Land
Efct: Isolated Chapel enters the battlefield tapped unless you control a
Plains or a Swamp. {T}: Add {W} or {B} to your mana pool.
[L] IZZET GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Land (Gate)
Note: [UPDATE 4-6-2016] This card was removed.
Efct: Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R} to
your mana pool.
[L] LOOMING SPIRES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Type: Land
Efct: Looming Spires enters the battlefield tapped. When Looming Spires enters
the battlefield, target creature gets +1/+1 and gains first strike until
end of turn. {T}: Add {R} to your mana pool.
[L] LUMBERING FALLS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Land
Efct: Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U} to
your mana pool. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue
Elemental creature with hexproof until end of turn. It's still a land.
[L] MEANDERING RIVER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Type: Land
Efct: Meandering River enters the battlefield tapped. {T}: add {W} or {U} to
your mana pool.
[L] MORTUARY MIRE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Land
Efct: Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters
the battlefield, you may put target creature card from your graveyard
on top of your library. {T}: Add {B} to your mana pool.
[L] NEEDLE SPIRES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Land
Efct: Needle Spires enters the battlefield tapped. Add {R} or {W} to your mana
pool. {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental
creature with double strike until end of turn. It's still a land.
[L] ORZHOV GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Land (Gate)
Efct: Orzhov Guildgate enters the battlefield tapped. {T}: Add {B} or {W} to
yoru mana pool.
[L] PRAIRIE STREAM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Land (Plains Island)
Efct: Prairie Stream enters the battlefield tapped unless you control two or
more basic lands.
[L] RAKDOS GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Land (Gate)
Note: [UPDATE 4-6-2016] This card was removed.
Efct: Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R} to
your mana pool.
[L] ROGUE'S PASSAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Land
Efct: {T}: Add {C} to your mana pool.
{4}, {T}: Target creature can't be blocked this turn.
[L] ROOTBOUND CRAG
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Rare
Type: Land
Efct: Rootbound Crag enters the battlefield tapped unless you control a
Mountain or a Forest. {T}: Add {R} or {G} to your mana pool.
[L] RUINS OF ORAN-RIEF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Land
Efct: Ruins of Oran-Rief enters the battlefield tapped. {T}: add {C} to your
mana pool. ({C} represents colorless mana.) {T}: Put a +1/+1 counter on
target colorless creature that entered the battlefield this turn.
[L] SANDSTONE BRIDGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Land
Efct: Sandstone Bridge enters the battlefield tapped. When Sandstone Bridge
enters the battlefield, target creature gets +1/+1 and gains vigilance
until end of turn. {T}: Add {W} to your mana pool.
[L] SELESNYA GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Land (Gate)
Note: [UPDATE 4-6-2016] This card was removed.
Efct: Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}
to your mana pool.
[L] SHAMBLING VENT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Land
Efct: Shambling Vent enters the battlefield tapped. {T}: Add {W} or {B} to
your mana pool. {1}{W}{B}: Shambling Vent becomes a 2/3 white and black
Elemental creature with lifelink until end of turn. It's still a land.
[L] SKYLINE CASCADE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Land
Efct: Skyline Cascade enters the battlefield tapped. When Skyling Cascade
enters the battlefield, target creature an opponent controls doesn't
untap during its controller's next untap step. {T}: Add {U} to your
mana pool.
[L] SIMIC GUILDGATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Land (Gate)
Note: [UPDATE 4-6-2016] This card was removed.
Efct: Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U} to
your mana pool.
[L] SMOLDERING MARSH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Land (Swamp Mountain)
Efct: Smoldering Marsh enters the battlefield tapped unless you control two or
more basic lands.
[L] STONE QUARRY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Type: Land
Keyw: ---
Efct: Stone Quarry enters the battlefield tapped. {T}: Add {R} or {W} to your
mana pool.
[L] SUBMERGED BONEYARD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Type: Land
Efct: Submerged Boneyard enters the battlefield tapped. {T}: Add {U} or {B}
to your mana pool.
[L] SULFUR FALLS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Rare
Type: Land
Efct: Sulfur Falls enters the battlefield tapped unless you control an Island
or a Mountain. {T}: Add {U} or {R} to your mana pool.
[L] SUNKEN HOLLOW
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Land (Island Swamp)
Efct: Sunken Hollow enters the battlefield tapped unless you control two or
more basic lands.
[L] SUNPETAL GROVE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Rare
Type: Land
Efct: Sunpetal Grove enters the battlefield tapped unless you control a Forest
or a Plains. {T}: Add {G} or {W} to your mana pool.
[L] TIMBER GORGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Type: Land
Efct: Timber Gorge enters the battlefield tapped. {T}: Add {R} or {G} to your
mana pool.
[L] TRANQUIL EXPANSE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Type: Land
Efct: Tranquil Expanse enters the battlefield tapped. {T}: Add {G} or {W} to
your mana pool.
[L] WANDERING FUMAROLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Land
Efct: Wandering Fumarole enters the battlefield tapped. {T}: Add {U} or {R} to
your mana pool. {2}{U}{R}: Until end of turn, Wandering Fumarole becomes
a 1/4 blue and red Elemental creature with "{0}: Switch this creature's
power and toughness until end of turn." It's still a land.
[L] WARPED LANDSCAPE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Land
Keyw: ---
Efct: {T}: Add {C} to your mana pool. {2}, {T}, Sacrifice Warped Landscape:
Search your library for a basic land card and put it onto the
battlefield tapped. Then shuffle your library.
[L] WESTVALE ABBEY // [B] ORMENDAHL, PROFANE PRINCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Lan
DFC?: yes (back side: Ormendahl, Profane Prince)
Keyw: ---
Efct: {T}: Add {C} to your mana pool. {5}, {T}, Pay 1 life: Put a 1/1 white
and black Human Cleric creature token onto the battlefield. {5}, {T},
Sacrifice five creatures: Transform Westvale Abbey, then untap it.
Find: Shadows Over Innistrad boosters
Type: Legendary Creature (Demon)
DFC?: yes (front side: Westvale Abbey)
Stat: 9/7
Cost: ---
Keyw: Flying, Lifelink, Indestructible, Haste
Efct: ---
[L] WOODLAND CEMETERY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Rare
Type: Land
Efct: Woodland Cemetery enters the battlefield tapped unless you control a
Swamp or a Forest. {T}: Add {B} or {G} to your mana pool.
[L] WOODLAND STREAM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Type: Land
Keyw: ---
Efct: Woodland Stream enters the battlefield tapped. {T}: Add {G} or {U} to
your mana pool.
[M] ALTERED EGO
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Creature (Shapeshifter)
Stat: 0/0
Cost: X2GU
Keyw: ---
Efct: Altered Ego can't be countered. You may have Altered Ego enter the
battlefield as a copy of any creature on the battlefield, except it
enters with X additional +1/+1 counters on it.
[M] ARLINN KORD // [M] ARLINN, EMBRACED BY THE MOON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Mythic Rare
Type: Planeswalker (Arlinn)
Stat: 3 Loyalty
DFC?: yes (back side: Arlinn, Embraced by the Moon)
Cost: 2RG
Keyw: ---
Efct: {+1} Until end of turn, up to one target creature gets +2/+2 and gains
vigilance and haste.
{+0} Put a 2/2 green Wolf creature token onto the battlefield. Transform
Arlinn Kord.
Find: Shadows Over Innistrad boosters
Type: Planeswalker (Arlinn)
DFC?: yes (front side: Arlinn Kord)
Cost: ---
Keyw: ---
Efct: {+1} Creatures you control get +1/+1 and gain trample until end of turn.
{-1} Arlinn, Embraced by the Moon deals 3 damage to target creature or
player. Transform Arlinn, Embraced by the Moon.
{-6} You get an emblem with "Creatures you control have haste and '{T}:
This creature deals damage equal to its power to target creature or
player.'"
[M] AYLI, ETERNAL PILGRIM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Legendary Creature (Kor Cleric)
Stat: 2/3
Cost: WB
Keyw: Deathtouch
Efct: {1}, Sacrifice another creature: You gain life equal to the sacrificed
creature's toughness. {1}{W}{B}, Sacrifice another creature: Exile
target nonland permanent. Activate this ability only if you have at
least 10 life more than your starting life total.
[M] BALOTH NULL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Zombie Beast)
Stat: 4/5
Cost: 4BG
Keyw: ---
Efct: When Baloth Null enters the battlefield, return up to two target
creatures from your graveyard to your hand.
[M] BLAZING HELLHOUND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Elemental Hound)
Stat: 4/3
Cost: 2BR
Keyw: ---
Efct: {1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to
target creature or player.
[M] BLOOD-CURSED KNIGHT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Vampire Knight)
Stat: 3/2
Cost: 1WB
Keyw: ---
Efct: As long as you control an Enchantment, Blood-Cursed Knight gets +1/+1
and has lifelink. (Damage dealt by this creature also causes you to gain
that much life.)
[M] BLOODHALL PRIEST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Creature (Vampire Cleric)
Stat: 4/4
Cost: 2BR
Keyw: Madness {1}{B}{R}
Efct: Whenever Bloodhall Priest enters the battlefield or attacks, if you have
no cards in hand, Bloodhall Priest deals 2 damage to target creature or
player.
[M] BOUNDING KRASIS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Fish Lizard)
Stat: 3/3
Cost: 1GU
Keyw: Flash
Efct: When Bounding Krasis enters the battlefield, you may tap or untap target
creature.
[M] CLIFFHAVEN VAMPIRE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Vampire Warrior Ally)
Stat: 2/4
Cost: 2WB
Keyw: Flying
Efct: Whenever you gain life, each opponent loses 1 life.
[M] CITADEL CASTELLAN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Human Knight)
Stat: 2/3
Cost: 1GW
Keyw: Vigilance, Renown 2
Efct: ---
[M] DRANA'S EMISSARY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Vampire Cleric Ally)
Stat: 2/2
Cost: 1WB
Keyw: Flying
Efct: At the beginning of your upkeep, each opponent loses 1 life and you gain
1 life.
[M] GISA AND GERALF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Mythic Rare
Type: Legendary Creature (Human Wizard)
Stat: 4/4
Cost: 2UB
Keyw: ---
Efct: When Gisa and Geralf enters the battlefield, put the top four cards of
your library into the graveyard. During each of your turns, you may cast
a Zombie creature card from your graveyard.
[M] GROVE RUMBLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Elemental)
Stat: 3/3
Cost: 2RG
Keyw: Trample, Landfall
Efct: Whenever a land enters the battlefield under your control, Grove Rumbler
gets +2/+2 until end of turn.
[M] HERON'S GRACE CHAMPION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Creature (Human Knight)
Stat: 3/3
Cost: 2GW
Keyw: Flash, Lifelink
Efct: When Heron's Grace Champion enters the battlefield, other Humans you
control get +1/+1 and gain lifelink until end of turn.
[M] IROAS'S CHAMPION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Human Soldier)
Stat: 2/2
Cost: 1RW
Keyw: Double Strike
Efct: ---
[M] JORAGA AUXILIARY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Elf Soldier Ally)
Stat: 2/3
Cost: 1GW
Keyw: ---
Efct: {4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other
target creatures.)
[M] JORI EN, RUIN DIVER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Legendary Creature (Merfolk Wizard)
Stat: 2/3
Cost: 1UR
Keyw: ---
Efct: Whenever you cast your second spell each turn, draw a card.
[M] KIORA, MASTER OF THE DEPTHS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Mythic Rare
Type: Planeswalker (Kiora)
Stat: 4 Loyalty
Cost: 2GU
Keyw: ---
Efct: {+1} Untap up to one target creature and up to one target land.
{-2} Reveal the top four cards of your library. You may put a creature
card and/or a land card from among them into your hand. Put the
rest into your graveyard.
{-8} You get an emblem with "Whenever a creature enters the battlefield,
you may have it fight target creature." Then put three 8/8 blue
Octopus creature tokens onto the battlefield.
[M] MERCURIAL GEISTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Spirit)
Stat: 1/3
Cost: 2UR
Keyw: Flying
Efct: Whenever you cast an instant or sorcery spell, Mercurial Geists gets
+3/+0 until end of turn.
[M] MINA AND DENN, WILDBORN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Legendary Creature (Elf Ally)
Stat: 4/4
Cost: 2RG
Keyw: ---
Efct: You may play an additional land on each of your turns. {R}{G}, Return a
land you control to its owner's hand: Target creature gains trample
until end of turn.
[M] MOURNWILLOW
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Plant Skeleton)
Stat: 3/2
Cost: 1BG
Keyw: Haste, Delirium
Efct: When Mournwillow enters the battlefield, if there are four or more
card types among cards in your graveyard, creatures with power 2 or
less can't block this turn.
[M] MUNDA, AMBUSH LEADER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Legendary Creature (Kor Ally)
Stat: 3/4
Cost: 2RW
Keyw: Haste, Rally
Efct: Whenever Munda, Ambush Leader or another Ally enters the battlefield
under your control, you may look at the top four cards of your library.
If you do, reveal any number of Ally cards from among them, then put
those cards on top of your library in any order and the rest on the
bottom in any order.
[M] NAHIRI, THE HARBINGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Mythic Rare
Type: Planeswalker (Nahiri)
Stat: 4 Loyalty
Cost: 2RW
Keyw: ---
Efct: {+2} You may discard a card. If you do, draw a card.
{-2} Exile target enchantment, tapped artifact, or tapped creature.
{-8} Search your library for an artifact or creature card, put it onto
the battlefield, then shuffle your library. It gains haste. Return
it to your hand at the beginning of the next end step.
[M] OLIVIA, MOBILIZED FOR WAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Mythic Rare
Type: Legendary Creature (Vampire Knight)
Stat: 3/3
Cost: 1BR
Keyw: Flying
Efct: Whenever another creature enters the battlefield under your control, you
may discard a card. If you do, put a +1/+1 counter on that creature, it
gains haste until end of turn, and it becomes a Vampire in addition to
its other types.
[M] OMNATH, LOCUS OF RAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Mythic Rare
Type: Legendary Creature (Elemental)
Stat: 5/5
Cost: 3RRGG
Keyw: Landfall
Efct: Whenever a land enters the battlefield under your control, put a 5/5
red and green Elemental creature token onto the battlefield. Whenever
Omnath, Locus of Rage or another Elemental you control dies, Omnath
deals 3 damage to target creature or player.
[M] PRIZED AMALGAM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Creature (Zombie)
Stat: 3/3
Cost: 1UB
Keyw: ---
Efct: Whenever a creature enters the battlefield, if it entered from your
graveyard or you cast it from your graveyard, return Prized Amalgam from
your graveyard to the battlefield tapped at the beginning of the next
end step.
[M] POSSESSED SKAAB
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Zombie)
Stat: 3/2
Cost: 3UB
Keyw: ---
Efct: When Possessed Skaab enters the battlefield, return target instant,
sorcery, or creature card from your graveyard to your hand. If Possessed
Skaab would die, exile it instead.
[M] RECLUSIVE ARTIFICER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Human Artificer)
Stat: 2/3
Cost: 2UR
Keyw: Haste
Efct: When Reclusive Artificer enters the battlefield, you may have it deal
damage to target creature equal to the number of artifacts you control.
[M] REFLECTOR MAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Human Wizard)
Stat: 2/3
Cost: 1WU
Keyw: ---
Efct: When Reflector Mage enters the battlefield, return target creature to
its owner's hand. That creature's owner can't cast spells with the same
name as that creature until your next turn.
[M] RELENTLESS HUNTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Human Warrior)
Stat: 3/3
Cost: 1RG
Keyw: ---
Efct: {1]{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of
turn.
[M] SHAMAN OF THE PACK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Elf Shaman)
Stat: 3/2
Cost: 1BG
Keyw: ---
Efct: When Shaman of the Pack enters the battlefield, target opponent loses
life equal to the number of Elves you control.
[M] SORIN, GRIM NEMESIS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Mythic Rare
Type: Planeswalker (Sorin)
Stat: 6 Loyalty
Cost: 4WB
Keyw: ---
Efct: {+1} Reveal the top card of your library and put that card into your
hand. Each opponent loses life equal to its converted mana cost.
{-X} Sorin, Grim Nemesis deals X damage to target creature or
planeswalker and you gain X life.
{-9} Put a number of 1/1 black Vampire Knight creature tokens with
lifelink onto the battlefield equal to the highest life total among
all players.
[M] SPELL QUELLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Creature (Spirit)
Stat: 2/3
Cost: 1WU
Keyw: Flash, Flying
Efct: When Spell Queller enters the battlefield, exile target spell with
converted mana cost 4 or less. When Spell Queller leaves the
battlefield, the exiled card's owner may cast that card without paying
its mana cost.
[M] STORMCHASER MAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Human Wizard)
Stat: 1/3
Cost: UR
Keyw: Flying, Haste, Prowess
Efct: ---
[M] SKYRIDER ELF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Elf Warrior Ally)
Stat: 0/0
Cost: XGU
Keyw: Flying, Converge
Efct: Skyrider Elf enters the battlefield with a +1/+1 counter on it for each
color of mana spent to cast it.
[M] TAMIYO, FIELD RESEARCHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Mythic Rare
Type: Planeswalker (Tamiyo)
Stat: 4 Loyalty
Cost: 1GWU
Keyw: ---
Efct: [+1] Choose up to two target creatures. Until your next turn, whenever
either of those creatures deals combat damage, you draw a card.
[-2] Tap up to two target nonland permanents. They don't untap during
their controller's next untap step.
[-7] Draw three cards. You get an emblem with "You may cast nonland
cards from your hand without paying their mana costs."
[M] THE GITROG MONSTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Mythic Rare
Type: Legendary Creature (Frog Horror)
Stat: 6/6
Cost: 3BG
Keyw: Deathtouch
Efct: At the beginning of your upkeep, sacrifice The Gitrog Monser unless you
sacrifice a land. You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from
anywhere, draw a card.
[M] THUNDERCLAP WYVERN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Drake)
Stat: 2/3
Cost: 2WU
Keyw: Flash, Flying
Efct: Other creatures you control with flying get +1/+1.
[M] ULRICH OF THE KRALLENHORDE // ULRICH, UNCONTESTED ALPHA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Mythic Rare
Type: Legendary Creature (Human Werewolf)
Stat: 4/4
Cost: 3RG
Keyw: ---
Efct: Whenever this creature enters the battlefield or transforms into Ulrich
of the Krallenhorde, target creature gets +4/+4 until end of turn. At
the beginning of each upkeep, if no spells were cast last turn,
transform Ulrich of the Krallenhorde.
Type: Legendary Creature (Werewolf)
Stat: 6/6
Keyw: ---
Efct: Whenever this creature transforms into Ulrich, Uncontested Alpha, you
may have it fight target non-Werewolf creature you don't control. At
the beginning of your upkeep, if a player cast two or more spells last
turn, transform Ulrich, Uncontested Alpha.
[M] VETERAN WARLEADER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Creature (Human Soldier Ally)
Stat: */*
Cost: 1GW
Keyw: ---
Efct: Veteran Warleader's power and toughness are each equal to the number of
creatures you control. Tap another untapped Ally you control: Veteran
Warleader gains your choice of first strike, vigilance or trample until
end of turn.
[M] WEAPONS TRAINER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Human Soldier Ally)
Stat: 3/2
Cost: RW
Keyw: ---
Efct: Other creatures you control get +1/+0 as long as you control an
Equipment.
[M] ZENDIKAR INCARNATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Elemental)
Stat: */4
Cost: 2RG
Keyw: ---
Efct: Zendikar Incarnate's power is equal to the number of lands you control.
[M] CAMPAIGN OF VENGEANCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Enchantment
Cost: 3WB
Keyw: ---
Efct: Whenever a creature you control attacks, defending player loses 1 life
and you gain 1 life.
[M] FEVERED VISIONS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Enchantment
Cost: 1UR
Keyw: ---
Efct: At the beginning of each player's end step, that player draws a card. If
the player is your opponent and has four or more cards in hand, Fevered
Visions deals 2 damage to him or her.
[M] INVOCATION OF SAINT TRAFT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Enchantment (Aura)
Cost: 1WU
Keyw: ---
Efct: Enchant creature. Enchanted creature has "Whenever this creature
attacks, put a 4/4 white Angel creature token with flying onto the
battlefield tapped and attacking. Exile that token at end of combat."
[M] ANGUISHED UNMAKING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Instant
Cost: 1WB
Keyw: ---
Efct: Exile target nonland permanent. You lose 3 life.
[M] RIDE DOWN
¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Instant
Cost: RW
Keyw: ---
Efct: Destroy target blocking creature. Creatures that were blocked by that
creature this combat gain trample until end of turn.
[M] ROIL SPOUT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Sorcery
Cost: 1WU
Keyw: Awaken 4 {4WU}
Efct: Put target creature on top of its owner's library.
[R] ABBOT OF KERAL KEEP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Creature (Human Monk)
Stat: 2/1
Cost: 1R
Keyw: Prowess
Efct: When Abbot of Keral Keep enters the battlefield, exile the top card of
your library. Until end of turn, you may play that card.
[R] AKOUM FIREBIRD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Mythic Rare
Type: Creature (Phoenix)
Stat: 3/3
Cost: 2RR
Keyw: Flying, Haste, Landfall
Efct: Akoum Firebird attacks each turn if able. Whenever a land enters the
battlefield under your control, you may pay {4}{R}{R}. If you do, return
Akoum Firebird from your graveyard to the battlefield.
[R] AKOUM FLAMESEEKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Human Shaman Ally)
Stat: 3/2
Cost: 2R
Keyw: Cohort
Efct: {T}, Tap an untapped Ally you control: Discard a card. If you do, draw
a card.
[R] AKOUM HELLKITE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Creature (Dragon)
Stat: 4/4
Cost: 4RR
Keyw: Flying, Landfall
Efct: Whenever a land enters the battlefield under your control, Akoum
Hellkite deals 1 damage to target creature or player. If that land was
a Mountain, Akoum Hellkite deals 2 damage to that creature or player
instead.
[R] AKOUM STONEWALKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Human Shaman)
Stat: 2/1
Cost: 1R
Keyw: Landfall
Efct: Whenever a land enters the battlefield under your control, you may pay
{2}{R}. If you do, put a 3/1 red Elemental creature token with trample
and haste onto the battlefield. Exile that token at the beginning of
the next end step.
[R] AKROAN SERGEANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Human Soldier)
Stat: 2/2
Cost: 2R
Keyw: First Strike, Renown 1
Efct: ---
[R] AVARICIOUS DRAGON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Mythic Rare
Type: Creature (Dragon)
Stat: 4/4
Cost: 2RR
Keyw: Flying
Efct: At the beginning of your draw step, draw an additional card. At the
beginning of your end step, discard your hand.
[R] BARRAGE OGRE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Creature (Ogre Warrior)
Stat: 3/3
Cost: 3RR
Keyw: ---
Efct: {T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target
creature or player.
[R] BEDLAM REVELER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Creature (Devil Horror)
Stat: 3/4
Cost: 6RR
Keyw: Prowess
Efct: Bedlam Reveler costs {1} less to cast for each instant or sorcery in
your graveyard. When Bedlam Reveler enters the battlefield, discard your
hand, then draw three cards.
[R] BELLOWS LIZARD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Lizard)
Stat: 1/1
Cost: R
Keyw: ---
Efct: {1}{R}: Bellows Lizard gets +1/+0 until end of turn.
[R] BLOODMAD VAMPIRE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Vampire Berserker)
Stat: 4/1
Cost: 2R
Keyw: Madness {1}{R}
Efct: Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1
counter on it.
[R] BLOODPYRE ELEMENTAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Elemental)
Stat: 4/1
Cost: 4R
Keyw: ---
Efct: Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to
target creature. Play this ability only any time you could play a
sorcery.
[R] BOLD IMPALER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Vampire Knight)
Stat: 1/2
Cost: R
Keyw: ---
Efct: {2}{R}: Bold Impaler gets +2/+0 until end of turn.
[R] BREAKNECK RIDER // [R] NECK BREAKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Human Scout Werewolf)
DFC?: yes (back side: Neck Breaker)
Stat: 3/3
Cost: 1RR
Keyw: ---
Efct: At the beginning of each upkeep, if no spells were cast last turn,
transform Breakneck Rider.
Find: Shadows Over Innistrad boosters
Type: Creature (Werewolf)
DFC?: yes (front side: Breakneck Rider)
Stat: 4/3
Cost: ---
Keyw: ---
Efct: Attacking creatures you control get +1/+0 and have trample. At the
beginning of each upkeep, if a player cast two or more spells last turn,
transform Neck Breaker.
[R] CHANDRA, FIRE OF KALADESH // [R] CHANDRA, ROARING FLAME
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Mythic Rare
Type: Legendary Creature (Human Shaman)
DFC?: yes (back side: Chandra, Roaring Flame)
Stat: 2/2
Cost: 1RR
Keyw: ---
Efct: Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.
{T}: Chandra, Fire of Kaladesh deals 1 damaage to target player. If
Chandra has dealt 3 or more damage this turn, exile her, then return
her to the battlefield transformed under her owner's control.
Find: Origins boosters (back side of "Chandra, Fire of Kaladesh")
Type: Planeswalker (Chandra)
DFC?: yes (front side: Chandra, Fire of Kaladesh)
Stat: 4 Loyalty
Keyw: ---
Efct: [+2] Chandra, Roaring Flame deals 2 damage to target player.
[-2] Chandra, Roaring Flame deals 2 damage to target creature.
[-7] Chandra, Roaring Flame deals 6 damage to each opponent. Each player
dealt damage this way gets an emblem with "At the beginning of your
upkeep, this emblem deals 3 damage to you."
[R] CHANDRA, FLAMECALLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Mythic Rare
Type: Planeswalker (Chandra)
Stat: 4 Loyalty
Cost: 4RR
Keyw: ---
Efct: [+1] Put two 3/1 red Elemental creature tokens with haste onto the
battlefield. Exile them at the beginning of the next end step.
[+0] Discard all the cards in your hand, then draw that many cards plus
one.
[-X] Chandra, Flamecaller deals X damage to each creature.
[R] CHASM GUIDE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Goblin Scout Ally)
Stat: 3/2
Cost: 3R
Keyw: Rally
Efct: Whenever Chasm Guide or another Ally enters the battlefield under your
control, creatures you control gain haste until end of turn.
[R] CINDER HELLION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Hellion)
Stat: 4/4
Cost: 4R
Keyw: Trample
Efct: When Cinder Hellion enters the battlefield, it deals 2 damage to target
opponent.
[R] CONDUIT OF STORMS // [C] CONDUIT OF EMRAKUL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Werewolf Horror)
Stat: 2/3
Cost: 2R
Keyw: ---
Efct: Whenever Conduit of storms attacks, add {R} to your mana pool at the
beginning of your next main phase this turn. {3}{R}{R}: Transform
Conduit of Storms.
Type: Creature (Eldrazi Werewolf)
Stat: 5/4
Keyw: ---
Efct: Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at
the beginning of your next main phase this turn.
[R] CONVICTED KILLER // [R] BRANDED HOWLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Human Werewolf)
DFC?: yes (back side: Branded Howler)
Stat: 2/2
Cost: 2R
Keyw: ---
Efct: At the beginning of each upkeep, if no spells were cast last turn,
transform Convicted Killer.
Find: Shadows Over Innistrad boosters
Type: Creature (Werewolf)
DFC?: yes (front side: Convicted Killer)
Stat: 4/4
Cost: ---
Keyw: ---
Efct: At the beginning of each upkeep, if a player cast two or more spells
turn, transform Branded Howler.
[R] EMBER-EYE WOLF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Wolf)
Stat: 1/2
Cost: 1R
Keyw: Haste
Efct: {1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.
[R] EMBERMAW HELLION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Creature (Hellion)
Stat: 4/5
Cost: 3RR
Keyw: Trample
Efct: If another red source you control would deal damage to a permanent or
player, it deals that much damage plus 1 to that permanent or player
instead.
[R] EMBER BEAST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad starter box
Rrty: Common
Type: Creature (Beast)
Stat: 3/4
Cost: 3R
Keyw: ---
Efct: Ember Beast can't attack or block alone.
[R] EMBER HAULER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Creature (Goblin)
Stat: 2/2
Cost: RR
Keyw: ---
Efct: {1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target
creature or player.
[R] EMBODIMENT OF FURY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Elemental)
Stat: 4/3
Cost: 3R
Keyw: Trample, Landfall
Efct: Land creatures you control have trample. Whenever a land enters the
battlefield under your control, you may have target land you control
become a 3/3 Elemental creature with haste until end of turn. It's still
a land.
[R] ENTHRALLING VICTOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Human Warrior)
Stat: 3/2
Cost: 3R
Keyw: ---
Efct: When Enthralling Victor enters the battlefield, gain control of target
creature an opponent controls with power 2 or less until end of turn.
Untap that creature. It gains haste until end of turn. (It can attack
and {T} this turn.)
[R] FALKENRATH REAVER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Vampire)
Stat: 2/2
Cost: 1R
Keyw: ---
Efct: ---
[R] FIREFIEND ELEMENTAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Elemental)
Stat: 3/2
Cost: 3R
Keyw: Haste, Renown 1
Efct: ---
[R] FIREMANTLE MAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Human Shaman Ally)
Stat: 2/2
Cost: 2R
Keyw: Rally
Efct: Whenever Firemantle Mage or another Ally enters the battlefield under
your control, creatures you control gain menace until end of turn. (A
creature with menace can't be blocked except by two or more creatures.)
[R] FLAMEBLADE ANGEL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Creature (Angel)
Stat: 4/4
Cost: 4RR
Keyw: Flying
Efct: Whenever a source an opponent controls deals damage to you or a
permanent you control, you may have Flameblade Angel deal 1 damage to
that source's controller.
[R] FLARING FLAME-KIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Creature (Elemental Warrior)
Stat: 2/2
Cost: 2R
Keyw: ---
Efct: As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample,
and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."
[R] FOUNDRY STREET DENIZEN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Goblin Warrior)
Stat: 1/1
Cost: R
Keyw: ---
Note: [UPDATE 4-6-2016] This card was removed.
Efct: Whenever another red creature enters the battlefield under your control,
Foundry Street Denizen gets +1/+0 until end of turn.
[R] FURYBLADE VAMPIRE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Vampire Berserker)
Stat: 1/2
Cost: 1R
Keyw: Trample
Efct: At the beginning of combat on your turn, you may discard a card. If you
do, Furyblade Vampire gets +3/+0 until end of turn.
[R] GATSTAF ARSONISTS // [R] GATSTAF RAVAGERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Human Werewolf)
DFC?: yes (back side: Gatstaf Ravagers)
Stat: 5/4
Cost: 4R
Keyw: ---
Efct: At the beginning of each upkeep, if no spells were cast last turn,
transform Gatstaf Arsonists.
Find: Shadows Over Innistrad boosters
Type: Creature (Werewolf)
DFC?: yes (front side: Gatstaf Arsonists)
Stat: 6/5
Cost: ---
Keyw: Menace
Efct: At the beginning of each upkeep, if a player cast two or more spells
last turn, transform Gatstaf Ravagers.
[R] GEIER REACH BANDIT // [R] VILDIN-PACK ALPHA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Creature (Human Rogue Werewolf)
DFC?: yes (back side: Vildin-Pack Alpha)
Stat: 3/2
Cost: 2R
Keyw: Haste
Efct: At the beginning of each upkeep, if no spells were cast last turn,
transform Geier Reach Bandit.
Find: Shadows Over Innistrad boosters
Type: Creature (Werewolf)
DFC?: yes (front side: Geier Reach Bandit)
Stat: 4/3
Cost: ---
Keyw: ---
Efct: Whenever a Werewolf enters the battlefield under your control, you may
transform it. At the beginning of each upkeep, if a player cast two or
more spells last turn, transform Vildin-Pack Alpha.
[R] GHIRAPUR GEARCRAFTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Human Artificer)
Stat: 2/1
Cost: 2R
Keyw: ---
Efct: When Ghirapur Gearcrafter enters the battlefield, put a 1/1 colorless
Thopter artifact creature token with flying onto the battlefield. (A
creature with flying can't be blocked except by creatures with flying
or reach.)
[R] GOBLIN ARSONIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Goblin Shaman)
Stat: 1/1
Cost: R
Keyw: ---
Efct: When Goblin Arsonist dies, you may have it deal 1 damage to target
creature or player.
[R] GOBLIN BALLOON BRIGADE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Goblin Warrior)
Stat: 1/1
Cost: R
Keyw: ---
Note: [UPDATE 4-6-2016] This card replaced Foundry Street Denizen.
Efct: {R}: Goblin Balloon Brigade gains flying until end of turn.
[R] GOBLIN GLORY CHASER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Goblin Warrior)
Stat: 1/1
Cost: R
Keyw: Renown 1
Efct: As long as Goblin Glory Chaser is renowned, it has menace. (It can't be
blocked except by two or more creatures.)
[R] GOBLIN PIKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Goblin Warrior)
Stat: 2/1
Cost: 1R
Keyw: ---
Efct: ---
[R] HANWEIR GARRISON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty:
Type: Creature (Human Soldier)
Stat: 2/3
Cost: 2R
Keyw: ---
Efct: Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens
onto the battlefield tapped and attacking. (Melds with Hanweir
Battlements.)
[R] IMPETUOUS DEVILS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Creature (Devil)
Stat: 6/1
Cost: 2RR
Keyw: Trample, Haste
Efct: When Impetuous Devils attacks, up to one target creature defending
player controls blocks it this combat if able. At the beginning of the
end step, sacrifice Impetuous Devils.
[R] INCORRIGIBLE YOUTHS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Vampire)
Stat: 4/3
Cost: 3RR
Keyw: Haste, Madness {2}{R}
Efct: ---
[R] INSOLENT NEONATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Vampire)
Stat: 1/1
Cost: R
Keyw: Menace
Efct: Discard a card, Sacrifice Insolent Neonate: Draw a card.
[R] KAZUUL'S TOLL COLLECTOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Ogre Warrior)
Stat: 3/2
Cost: 2R
Keyw: ---
Efct: {0}: Attach target Equipment you control to Kazuul's Toll Collector.
Activate this ability only any time you could cast a sorcery.
[R] KESSIG FORGEMASTER // [R] FLAMEHEART WEREWOLF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Human Shaman Werewolf)
DFC?: yes (back side: Flameheart Werewolf)
Stat: 2/1
Cost: 1R
Keyw: ---
Efct: Whenever Kessig Forgemaster blocks or becomes blocked by a creature,
Kessig Forgemaster deals 1 damage to that creature. At the beginning of
each upkeep, if no spells were cast last turn, transform Kessig
Forgemaster.
Find: Shadows Over Innistrad boosters
Type: Creature (Werewolf)
DFC?: yes (front side: Kessig Forgemaster)
Stat: 3/2
Cost: ---
Keyw: ---
Efct: Whenever Flameheart Werewolf blocks or becomes blocked by a creature,
Flameheart Werewolf deals 2 damage to that creature. At the beginning of
each upkeep, if two or more spells were cast last turn, transform
Flameheart Werewolf.
[R] KIRD CHIEFTAIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Creature (Ape)
Stat: 3/3
Cost: 3R
Keyw: ---
Efct: Kird Chieftain gets +1/+1 as long as you control a Forest. {4}{G}:
Target creature gets +2/+2 and gains trample until end of turn. (If it
would assign enough damage to its blockers to destroy them, you may have
it assign the rest of its damage to defending player or planeswalker.)
[R] LAVASTEP RAIDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Goblin Warrior)
Stat: 1/2
Cost: R
Keyw: ---
Efct: {2}{R}: Lavastep Raider gets +2/+0 until end of turn.
[R] MAGE-RING BULLY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Human Warrior)
Stat: 2/2
Cost: 1R
Keyw: Prowess
Efct: Mage-Ring Bully attacks each turn if able.
[R] MAKINDI SLIDERUNNER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Beast)
Stat: 2/1
Cost: 1R
Keyw: Trample, Landfall
Efct: Whenever a land enters the battlefield under your control, Makindi
Sliderunner gets +1/+1 until end of turn.
[R] MIRRORWING DRAGON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Mythic Rare
Type: Creature (Dragon)
Stat: 4/5
Cost: 3RR
Keyw: Flying
Efct: Whenever a player casts an instant or sorcery that targets only
Mirrorwing Dragon, that player copies that spell for each other creature
he or she controls that the spell could target. Each copy targets a
different one of those creatures.
[R] ONDU CHAMPION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar starter box
Rrty: Common
Type: Creature (Minotaur Warrior Ally)
Stat: 4/3
Cost: 2RR
Keyw: Rally
Efct: Whenever Ondu Champion or another Ally enters the battlefield under your
control, creaures you control gain trample until end of turn.
[R] PIA AND KIRAN NALAAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Legendary Creature (Human Artificer)
Stat: 2/2
Cost: 2RR
Keyw: ---
Efct: When Pia and Kiran Nalaar enters the battlefield, put two 1/1 colorless
Thopter artifact creature tokens with flying onto the battlefield.
{2}{R}, sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to
target creature or player.
[R] PYRE HOUND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Elemental Hound)
Stat: 2/3
Cost: 3R
Keyw: Trample
Efct: Whenever you cast an instant or sorcery spell, put a +1/+1 counter on
Pyre Hound.
[R] RAVENOUS BLOODSEEKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Vampire Berserker)
Stat: 1/3
Cost: 1R
Keyw: ---
Efct: Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
[R] RECKLESS COHORT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Human Warrior Ally)
Stat: 2/2
Cost: 1R
Keyw: ---
Efct: Reckless Cohort attacks each combat if able unless you control another
Ally.
[R] SCOURGE WOLF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Creature (Wolf Horror)
Stat: 2/2
Cost: RR
Keyw: First Strike, Delirium
Efct: Scourge Wolf has double strike as long as there are four or more card
types among cards in your graveyard.
[R] SCRAPYARD MONGREL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Hound)
Stat: 3/3
Cost: 3R
Keyw: ---
Efct: As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and
has trample. (If it would assign enough damage to its blockers to
destroy them, you may have it assign the rest of its damage to defending
player or planeswalker.)
[R] SHATTERSKULL RECRUIT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Giant Warrior Ally)
Stat: 4/4
Cost: 3RR
Keyw: Menace
Efct: ---
[R] SMOLDERING WEREWOLF // [C] ERUPTING WEREWOLF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Werewolf Horror)
Stat: 3/2
Cost: 2RR
Keyw: ---
Efct: When Smoldering Werewolf enters the battlefield, it deals 1 damage to
each of up to two creatures. {4}{R}{R}: Transform Smoldering Werewolf.
Type: Creature (Eldrazi Werewolf)
Stat: 6/4
Keyw: ---
Efct: When Erupting Werewolf attacks, it deals 2 damage to target creature or
player.
[R] STENSIA INNKEEPER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Vampire)
Stat: 3/3
Cost: 3R
Keyw: ---
Efct: When Stensia Innkeeper enters the battlefield, tap target land an
opponent controls. That land doesn't untap during its controller's next
untap step.
[R] SUBTERRANEAN SCOUT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Goblin Scout)
Stat: 2/1
Cost: 1R
Keyw: ---
Efct: When Subterranean Scout enters the battlefield, target creature with
power 2 or less can't be blocked this turn.
[R] THERMO-ALCHEMIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Human Shaman)
Stat: 0/3
Cost: 1R
Keyw: Defender
Efct: {T}: Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast
an instant or sorcery spell, untap Thermo-Alchemist.
[R] THOPTER ENGINEER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Human Artificer)
Stat: 1/3
Cost: 2R
Keyw: ---
Efct: When Thopter Engineer enters the battlefield, put a 1/1 colorless
Thopter artifact creature token with flying onto the battlefield.
Artifact creatures you control have haste. (They can attack and {T} as
soon as they come under your control.)
[R] ULRICH'S KINDRED
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Wolf)
Stat: 3/2
Cost: 2R
Keyw: Trample
Efct: {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end
of turn.
[R] VALAKUT INVOKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Human Shaman)
Stat: 2/3
Cost: 2R
Keyw: ---
Efct: {8}: Valakut Invoker deals 3 damage to target creature or player.
[R] VILDIN-PACK OUTCAST // [U] DRONEPACK KINDRED
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Werewolf Horror)
Stat: 4/4
Cost: 4R
Keyw: Trample
Efct: {R}: Vildin-Pack Outcat gets +1/-1 until end of turn.
{5}{R}{R}: Transform Vildin-Pack Outcast.
Type: Creature (Eldrazi Werewolf)
Stat: 5/7
Keyw: Trample
Efct: {1}: Dronepack Kindred gets +1/+0 until end of turn.
[R] VOLDAREN DUELIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Vampire Warrior)
Stat: 3/2
Cost: 3R
Keyw: Haste
Efct: When Voldaren Duelist enters the battlefield, target creature can't
block this turn.
[R] WEAVER OF LIGHTNING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Human Shaman)
Stat: 1/4
Cost: 2R
Keyw: Reach
Efct: Whenever you cast an instant or sorcery spell, Weaver of Lightning
deals 1 damage to target creature an opponent controls.
[R] WOLF OF DEVIL'S BREACH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Mythic Rare
Type: Creature (Elemental Wolf)
Stat: 5/5
Cost: 3RR
Keyw: ---
Efct: Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard
a card. If you do, Wolf of Devil's Breach deals damage to target
creature or planeswalker equal to the discarded card's converted mana
cost.
[R] ZADA'S COMMANDO
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Goblin Archer Ally)
Stat: 2/1
Cost: 1R
Keyw: First Strike, Cohort
Efct: {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage
to target opponent.
[R] BLOOD MIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Enchantment
Cost: 3R
Keyw: ---
Efct: At the beginning of combat on your turn, target creature you control
gains double strike until end of turn.
[R] CALL OF THE FULL MOON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Enchantment (Aura)
Cost: 1R
Efct: Enchant creature. Enchanted creature gets +3/+2 and has trample. (It can
deal excess combat damage to defending player or planeswalker while
attacking.) At the beginning of each upkeep, if a player cast two or
more spells last turn, sacrifice Call of the Full Moon.
[R] GOBLIN WAR PAINT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Enchantment (Aura)
Cost: 1R
Keyw: ---
Efct: Enchant creature. Enchanted creature gets +2/+2 and has haste.
[R] FLAMESHADOW CONJURING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Enchantment
Cost: 3R
Keyw: ---
Efct: Whenever a nontoken creature enters the battlefield under your control,
you may pay {R}. If you do, put a token onto the battlefield that's a
copy of that creature. That token gains haste. Exile it at the beginning
of the next end step.
[R] GHIRAPUR ÆTHER GRID
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Enchantment
Cost: 2R
Keyw: ---
Efct: Tap two untapped artifacts you control: Ghirapur Æther Grid deals 1
damage to target creature or player.
[R] INFECTIOUS BLOODLUST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Enchantment (Aura)
Cost: 1R
Keyw: ---
Efct: Enchant creature. Enchanted creature has +2/+1, has haste, and attacks
each turn if able. When enchanted creature dies, you may search your
library for a card named Infectious Bloodlust, reveal it, put it into
your hand, then shuffle your library.
[R] INFERNO FIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Enchantment (Aura)
Cost: 1R
Keyw: ---
Efct: Enchant creature you control. Enchanted creature gets +2/+0.
{R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target
creature or player.
[R] MOLTEN VORTEX
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Enchantment
Cost: R
Keyw: ---
Efct: {R}, Discard a land card: Molten Vortex deals 2 damage to target
creature or player.
[R] OATH OF CHANDRA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Legendary Enchantment
Cost: 1R
Keyw: ---
Efct: When Oath of Chandra enters the battlefield, it deals 3 damage to target
creature an opponent controls. At the beginning of each end step, if a
planeswalker entered the battlefield under your control this turn, Oath
of Chandra deals 2 damage to each opponent.
[R] PYROMANCER'S ASSAULT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Enchantment
Cost: 3R
Keyw: ---
Efct: When you cast your second spell each turn, Pyromancer's Assault deals 2
damage to target creature or player.
[R] RETREAT TO VALAKUT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Enchantment
Cost: 2R
Keyw: Landfall
Efct: Whenever a land enters the battlefield under your control, choose one--
• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.
[R] SENSELESS RAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Enchantment (Aura)
Cost: 1R
Keyw: Madness {1}{R}
Efct: Enchant creature. Enchanted creature gets +2/+2.
[R] STENSIA MASQUERADE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Enchantment
Cost: 2R
Keyw: Madness {2}{R}
Efct: Attacking creatures you control have first strike. Whenever a Vampire
you control deals combat damage to a player, put a +1/+1 counter on it.
[R] VESSEL OF VOLATILITY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Enchantment
Cost: 1R
Keyw: ---
Efct: {1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R} to your mana
pool.
[R] ABANDON REASON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Instant
Cost: 2R
Keyw: Madness {1}{R}
Efct: Up to two target creatures each get +1/+0 and gain first strike until
end of turn.
[R] BORROWED HOSTILITY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Instant
Cost: R
Keyw: Escalate {3}
Efct: Choose one or both--
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
[R] BRUTE STRENGTH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Instant
Cost: 1R
Keyw: ---
Efct: Target creature gets +3/+1 and gains trample until end of turn.
[R] EXPEDITE
¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Instant
Cost: R
Keyw: ---
Efct: Target creature gains haste until end of turn. Draw a card.
[R] FALL OF THE TITANS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Instant
Cost: XXR
Keyw: Surge {X}{R}
Efct: Fall of the Titans deals X damage to each of up to two target creatures
and/or players.
[R] FIERY CONCLUSION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Instant
Cost: 1R
Keyw: ---
Efct: As an additional cost to cast Fiery Impulse, sacrifice a creature. Fiery
Impulse deals 5 damage to target creature.
[R] FIERY IMPULSE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Instant
Cost: R
Keyw: Spell Mastery
Efct: Fiery Impulse deals 2 damage to target creature. If there are two or
more instant and/or sorcery cards in your graveyard, Fiery Impulse deals
3 damage to that creature instead.
[R] FIERY TEMPER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Instant
Cost: 1RR
Keyw: Madness {R}
Efct: Fiery Temper deals 3 damage to target creature or player.
[R] GALVANIC BOMBARDMENT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Instant
Cost: R
Keyw: ---
Efct: Galvanic Bombardment deals X damage to target creature, where X is 2
plus the number of cards named Galvanic Bombardment in your graveyard.
[R] GEISTBLAST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Instant
Cost: 2R
Keyw: ---
Efct: Geistblast deals 2 damage to target creature or player. {2}{U}, Exile
Geistblast from your graveyard: Copy target instant or sorcery spell
you control. You may choose new targets for the copy.
[R] INNER STRUGGLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Instant
Cost: 3R
Keyw: ---
Efct: Target creature deals damage to itself equal to its power.
[R] LIGHTNING AXE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Instant
Cost: R
Keyw: ---
Efct: As an additional cost to cast Lightning Axe, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
[R] RAVAGING BLAZE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Instant
Cost: XRR
Keyw: Spell Mastery
Efct: Ravaging Blaze deals X damage to target creature. If there are two or
more instant and/or sorcery cards in your graveyard, Ravaging Blaze also
deals X damage to that creature's controller.
[R] RUSH OF ADRENALINE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Instant
Cost: R
Keyw: ---
Efct: Target creature gets +2/+1 and gains trample until end of turn.
[R] SAVAGE ALLIANCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Instant
Cost: 2R
Keyw: Escalate {1}
Efct: Choose one or more--
• Creatures target player controls gain trample until end of turn.
• Savage Alliance deals 2 damage to target creature.
• Savage Alliance deals 1 damage to each creature target opponent
controls.
[R] STONEFURY
¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Type: Instant
Cost: 3RR
Keyw: ---
Efct: Stonefury deals damage to target creature equal to the number of lands
you control.
[R] TITAN'S STRENGTH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Instant
Cost: R
Keyw: Scry 1
Efct: Target creature gets +3/+1 until end of turn.
[R] TWIN BOLT
¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Instant
Cost: 1R
Efct: Twin Bolt deals 2 damage divided as you choose among one or two target
creatures and/or players.
[R] ACT OF TREASON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Sorcery
Cost: 2R
Efct: Gain control of target creature until end of turn. Untap that creature.
It gains haste until end of turn. (It can attack and {T} this turn.)
[R] AVACYN'S JUDGMENT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Sorcery
Cost: 1R
Keyw: Madness {X}{R}
Efct: Avacyn's Judgment deals 2 damage divided as you choose among any number
of target creatures and/or players. If Avacyn's Judgment's madness cost
was paid, it deals X damage divided as you choose among those creatures
and/or players instead.
[R] BOILING EARTH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Sorcery
Cost: 1R
Keyw: Awaken 4 {6R}
Efct: Boiling Earth deals 1 damage to each creature your opponents control.
[R] BOULDER SALVO
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Sorcery
Cost: 4R
Keyw: Surge {1]{R}
Efct: Boulder Salvo deals 4 damage to target creature.
[R] CHANDRA'S IGNITION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Sorcery
Cost: 3RR
Efct: Target creature you control deals damage equal to its power to each
other creature and each opponent.
[R] COLLECTIVE DEFIANCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Sorcery
Cost: 1RR
Keyw: Escalate {1}
Efct: Choose one or more--
• Collective Defiance deals 4 damage to target creature.
• Collective Defiance deals 3 damage to target opponent.
• Target player discards all the cars in his or her hand, then draws
that many cards.
[R] DEVILS' PLAYGROUND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Sorcery
Cost: 4RR
Keyw: ---
Efct: Put four 1/1 red Devil creature tokens onto the battlefield. They have
"When this creature dies, it deals 1 damage to target creature or
player."
[R] DEVOUR IN FLAMES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Sorcery
Cost: 2R
Keyw: ---
Efct: As an additional cost to cast Devour in Flames, return a land you
control to its owner's hand. Devour in Flames deals 5 damage to target
creature or planeswalker.
[R] DISTEMPER OF THE BLOOD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Sorcery
Cost: 1R
Keyw: Madness {R}
Efct: Target creature gets +2/+2 and gains trample until end of turn.
[R] DRAGON FODDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Sorcery
Cost: 1R
Efct: Put two 1/1 red Goblin creature tokens onto the battlefield.
[R] EXQUISITE FIRECRAFT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Sorcery
Cost: 1RR
Keyw: Spell Mastery
Efct: Exquisite Firecraft deals 4 damage to target creature or player. If
there are two or more instant and/or sorcery cards in your graveyard,
Exquisite Firecraft can't be countered by spells or abilities.
[R] INTO THE MAW OF HELL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Sorcery
Cost: 4RR
Keyw: ---
Efct: Destroy target land. Into the Maw of Hell deals 13 damage to target
creature.
[R] MAKE MISCHIEF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Sorcery
Cost: 2R
Keyw: ---
Efct: Make Mischief deals 1 damage to target creature or player. Put a 1/1 red
Devil creature token onto the battlefield. It has "When this creature
dies, it deals 1 damage to target creature or player."
[R] PRESS INTO SERVICE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Sorcery
Cost: 4R
Keyw: Support 2
Efct: Gain control of target creature until end of turn. Untap that creature.
It gains haste until end of turn.
[R] RADIANT FLAMES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Sorcery
Cost: 2R
Keyw: Converge
Efct: Radiant Flames deals X damage to each creature, where X is the number of
colors of mana spent to cast Radiant Flames.
[R] REDUCE TO ASHES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Sorcery
Cost: 4R
Keyw: ---
Efct: Reduce to Ashes deals 5 damage to target creature. If that creature
would die this turn, exile it instead.
[R] ROLLING THUNDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Sorcery
Cost: XRR
Keyw: ---
Efct: Rolling Thunder deals X damage divided as you choose among any number of
target creatures and/or players.
[R] SPARKMAGE'S GAMBIT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Sorcery
Cost: 1R
Keyw: ---
Efct: Sparkmage's Gambit deals 1 damage to each of up to two target creatures.
Those creatures can't block this turn.
[R] STENSIA BANQUET
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Sorcery
Cost: 2R
Keyw: ---
Efct: Stensia Banquet deals damage to target opponent equal to the number of
Vampires you control. Draw a card.
[R] TRAITOROUS INSTINCT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Sorcery
Cost: 3R
Efct: Gain control of target creature until end of turn. Untap that creature.
Until end of turn, it gets +2/+0 and gains haste.
[U] ABERRANT RESEARCHER // [U] PERFECTED FORM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Human Insect)
DFC?: yes (back side: Perfected Form)
Stat: 3/2
Cost: 3U
Keyw: Flying
Efct: At the beginning of your upkeep, put the top card of your library into
your graveyard. If it's an instant or sorcery card, transform Aberrant
Researcher.
Find: Shadows Over Innistrad boosters
Type: Creature (Insect Horror)
DFC?: yes (front side: Aberrant Researcher)
Stat: 5/4
Cost: ---
Keyw: Flying
Efct: ---
[U] ADVANCED STITCHWING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Zombie Horror)
Stat: 3/4
Cost: 3UU
Keyw: Flying
Efct: {2}{U}, Discard two cards: Return Advanced Stitchwing from your
graveyard to the battlefield tapped.
[U] AERONAUT TINKERER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Human Artificer)
Stat: 2/3
Cost: 2U
Keyw: ---
Efct: Aeronaut Tinkerer has flying as long as you control an artifact. (It
can't be blocked except by creatures with flying or reach.)
[U] ALHAMMARRET, HIGH ARBITER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Legendary Creature (Sphinx)
Stat: 5/5
Cost: 5UU
Keyw: Flying
Efct: As Alhammarret, High Arbiter enters the battlefield, each opponent
reveals his or her hand. You choose the name of a nonland card revealed
this way. Your opponents can't cast spells with the chosen name (as long
as this creature is on the battlefield).
[U] ANCIENT CRAB
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Crab)
Stat: 1/5
Cost: 1UU
Keyw: ---
Efct: ---
[U] ASPIRING AERONAUT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Human Artificer)
Stat: 1/2
Cost: 3U
Keyw: Flying
Efct: When Aspiring Aeronaut enters the battlefield, put a 1/1 colorless
Thopter artifact creature token with flying onto the battlefield.
[U] CORAL MERFOLK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Merfolk)
Stat: 2/1
Cost: 1U
Keyw: ---
Efct: ---
[U] CORALHELM GUIDE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Merfolk Scout Ally)
Stat: 2/1
Cost: 1U
Keyw: ---
Efct: {4}{U}: Target creature can't be blocked this turn.
[U] CYCLONE SIRE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Elemental)
Stat: 3/4
Cost: 4U
Keyw: Flying
Efct: When Cyclone Sire dies, you may put three +1/+1 counters on target land
you control. If you do, that land becomes a 0/0 Elemental creaure with
haste that's still a land.
[U] DARKSLICK DRAKE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Creature (Drake)
Stat: 2/4
Cost: 2UU
Keyw: Flying
Efct: When Darkslick Drake is put into a graveyard from the battlefield, draw
a card.
[U] DISCIPLE OF THE RING
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Mythic Rare
Type: Creature (Human Wizard)
Stat: 3/4
Cost: 3UU
Keyw: ---
Efct: {1}, Exile an instant or sorcery card from your graveyard: Choose one--
• Counter target noncreature spell unless its controller pays {2}.
• Disciple of the Ring gets +1/+1 until end of turn.
• Tap target creature.
• Untap target creature.
[U] DOCENT OF PERFECTION // [C] FINAL ITERATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Creature (Insect Horror)
Stat: 5/4
Cost: 3UU
Keyw: Flying
Efct: Whenever you cast an instant or sorcery spell, put a 1/1 blue Human
Wizard creature token onto the battlefield. Then if you control three
or more Wizards, transform Docent of Perfection.
Type: Creature (Eldrazi Insect)
Stat: 6/5
Keyw: Flying
Efct: Wizards you control get +2/+1 and have flying. Whenever you cast an
instant or sorcery spell, put a 1/1 blue Human Wizard creature token
onto the battlefield.
[U] DROWNYARD EXPLORERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Human Wizard)
Stat: 2/4
Cost: 3U
Keyw: ---
Efct: When Drownyard Explorers enters the battlefield, investigate. (Put a
colorless Clue artifact token onto the battlefield with "{2}, Sacrifice
this artifact: Draw a card.")
[U] DRUNAU CORPSE TRAWLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Zombie)
Stat: 1/1
Cost: 3U
Keyw: ---
Efct: When Drunau Corpse Trauler enters the battlefield, put a 2/2 black
Zombie creature token onto the battlefield. {2}{B}: Target Zombie gains
deathtouch until end of turn.
[U] ENLIGHTENED MANIAC
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Human)
Stat: 0/2
Cost: 3U
Keyw: ---
Efct: When Enlightened Maniac enters the battlefield, put a 3/2 colorless
Eldrazi Horror creature token onto the battlefield.
[U] ERDWAL ILLUMINATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Spirit)
Stat: 1/3
Cost: 1U
Keyw: Flying
Efct: Whenever you investigate for the first time each turn, investigate an
additional time.
[U] ESPERZOA
¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Artifact Creature (Jellyfish)
Stat: 4/3
Cost: 2U
Keyw: Flying
Efct: At the beginning of your upkeep, return an artifact you control to its
owner's hand.
[U] EXULTANT CULTIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Human Wizard)
Stat: 2/2
Cost: 2U
Keyw: ---
Efct: When Exultant Cultist dies, draw a card.
[U] FAERIE MISCREANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Faerie Rogue)
Stat: 1/1
Cost: U
Keyw: Flying
Efct: When Faerie Miscreant enters the battlefield, if you control another
creature named Faerie Miscreant, draw a card.
[U] FOGWALKER
¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Spirit)
Stat: 1/3
Cost: 1U
Keyw: Skulk
Efct: When Fogwalker enters the battlefield, target creature an opponent
controls doesnt untap during its controller's next untap step.
[U] FORGOTTEN CREATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Creature (Zombie Horror)
Stat: 3/3
Cost: 3U
Keyw: Skulk
Efct: At the beginning of your upkeep, you may discard all the cards in your
hand. If you do, draw that many cards.
[U] FROST LYNX
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Elemental Cat)
Stat: 2/2
Cost: 2U
Keyw: ---
Efct: When Frost Lynx enters the battlefield, tap target creature an opponent
controls. That creature doesn't untap during its controller's next untap
step.
[U] FURTIVE HOMUNCULUS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Homunculus)
Stat: 2/1
Cost: 1U
Keyw: Skulk
Efct: ---
[U] GUARDIAN OF TAZEEM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Creature (Sphinx)
Stat: 4/5
Cost: 3UU
Keyw: Flying, Landfall
Efct: Whenever a land enters the battlefield under your control, tap target
creature an opponent controls. If that land is an Island, that creature
doesn't untap during its controller's next untap step.
[U] GRIZZLED ANGLER // [C] GRISLY ANGLERFISH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Human)
Stat: 2/3
Cost: 2U
Keyw: ---
Efct: {T}: Put the top two cards of your library into your graveyard. Then if
there is a colorless creature card in your graveyard, transform Grizzled
Angler.
Type: Creature (Eldrazi Fish)
Stat: 4/5
Keyw: ---
Efct: {6}: Creatures your opponents control attack this turn if able.
[U] HARBINGER OF THE TIDES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Creature (Merfolk Wizard)
Stat: 2/2
Cost: UU
Keyw: ---
Efct: You may cast Harbinger of the Tides as though it had flash if you pay
{2} more to cast it. (You may cast it any time you could cast an
instant.) When Harbinger of the Tides enters the battlefield, you may
return target tapped creature an opponent controls to its owner's hand.
[U] INGENIOUS SKAAB
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Zombie Horror)
Stat: 2/3
Cost: 2U
Keyw: Prowess
Efct: {U}: Ingenious Skaab gets +1/-1 until end of turn.
[U] JACE, UNRAVELER OF SECRETS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Mythic Rare
Type: Planeswalker (Jace)
Stat: 5 Loyalty
Cost: 3UU
Keyw: ---
Efct: {+1} Scry 1, then draw a card.
{-2} Return target creature to its owner's hand.
{-8} You get an emblem with "Whenever an opponent casts his or her first
spell each turn, counter that spell."
[U] JACE, VRYN'S PRODIGY // [U] JACE, TELEPATH UNBOUND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Mythic Rare
Type: Legendary Creature (Human Wizard)
DFC?: yes (back side: Jace, Telepath Unbound)
Stat: 0/2
Cost: 1U
Keyw: ---
Efct: {T}: Draw a card, then discard a card. If there are five or more cards
in your graveyard, exile Jace, Vryn's Prodigy, then return him to the
battlefield transformed under his owner's control.
Find: Origins boosters
Type: Planeswalker (Jace)
DFC?: yes (front side: Jace, Vryn's Prodigy)
Stat: 5 Loyalty
Keyw: ---
Efct: {+1} Up to one target creature gets -2/-0 until your next turn.
{-3} You may cast target instant or sorcery from your graveyard this
turn. If that card would be put into your graveyard this turn,
exile it instead.
{-9} You get an emblem with "Whenever you cast a spell, target opponent
puts the top five cards of his or her library into his or her
graveyard."
[U] JHESSIAN THIEF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Human Rogue)
Stat: 1/3
Cost: 2U
Keyw: Prowess
Efct: Whenever Jhessian Thief deals combat damage to a player, draw a card.
[U] JORUBAI MURK LURKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Creature (Leech)
Stat: 1/3
Cost: 2U
Keyw: ---
Efct: Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. {1}{B}:
Target creature gains lifelink until end of turn. (Damage dealt by the
creature also causes its controller to gain that much life.)
[U] JWAR ISLE AVENGER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Sphinx)
Stat: 3/3
Cost: 4U
Keyw: Flying, Surge {2}{U}
Efct: ---
[U] KAPSHO KITEFINS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Creature (Fish)
Stat: 3/3
Cost: 4UU
Keyw: Flying
Efct: Whenever Kapsho Kitefins or another creature enters the battlefield
under your control, tap target creature an opponent controls.
[U] LABORATORY BRUTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creaure (Zombie Horror)
Stat: 3/3
Cost: 3U
Keyw: ---
Efct: When Laboratory Brute enters the battlefield, put the top four cards of
your library into your graveyard.
[U] LAMPLIGHTER OF SELHOFF
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Zombie Horror)
Stat: 3/5
Cost: 4U
Keyw: ---
Efct: When Lamplighter of Selhoff enters the battlefield, if you control
another Zombie, you may draw a card. If you do, discard a card.
[U] METROPOLIS SPRITE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad starter box
Rrty: Common
Type: Creature (Faerie Rogue)
Stat: 1/2
Cost: 1U
Keyw: Flying
Efct: {U}: Metropolis Sprite gets +1/-1 until end of turn.
[U] NEBELGAST HERALD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Spirit)
Stat: 2/1
Cost: 2U
Keyw: Flash, Flying
Efct: Whenever Nebelgast Herald or another Spirit enters the battlefield
under your control, tap target creature an opponent controls.
[U] NIBLIS OF FROST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Creature (Spirit)
Stat: 3/3
Cost: 2UU
Keyw: Flying, Prowess
Efct: Whenever you cast an instant or sorcery spell, tap target creature an
opponent controls. That creature doesn't untap during its controller's
next untap step.
[U] RATTLECHAINS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Creature (Spirit)
Stat: 2/1
Cost: 1U
Keyw: Flash, Flying
Efct: When Rattlechains enters the battlefield, target Spirit gains hexproof
until end of turn. You may cast Spirit spells as though they had flash.
[U] RECKLESS SCHOLAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Human Wizard)
Stat: 2/1
Cost: 2U
Keyw: ---
Efct: {T}: Target player draws a card, then discards a card.
[U] RINGWARDEN OWL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Bird)
Stat: 3/3
Cost: 3UU
Keyw: Flying, Prowess
Efct: ---
[U] SCRAPSKIN DRAKE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Zombie Drake)
Stat: 2/3
Cost: 2U
Keyw: Flying
Efct: Scrapskin Drake can block only creatures with flying.
[U] SCREECHING SKAAB
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Zombie)
Stat: 2/1
Cost: 1U
Keyw: ---
Efct: When Skreeching Skaab enters the battlefield, put the top two cards of
your library into your graveyard.
[U] SEPARATIST VOIDMAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Human Wizard)
Stat: 2/2
Cost: 3U
Keyw: ---
Efct: When Separatist Voidmage enters the battlefield, you may return target
creature to its owner's hands.
[U] STITCHED MANGLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Zombie Horror)
Stat: 2/3
Cost: 2U
Keyw: ---
Efct: Stitched Mangler enters the battlefield tapped. When Stiched Mangler
enters the battlefield, tap target creature an opponent controls. That
creature doesn't untap during its controller's next untap step.
[U] STORMRIDER SPIRIT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Spirit)
Stat: 3/3
Cost: 4U
Keyw: Flash, Flying
Efct: ---
[U] SIGILED STARFISH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Starfish)
Stat: 0/3
Cost: 1U
Keyw: ---
Efct: {T}: Scry 1. (Look at the top card of your library. You may put that
card on the bottom of your library.)
[U] SKY-EEL SCHOOL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Fish)
Stat: 3/3
Cost: 3UU
Keyw: Flying
Efct: When Sky-Eel School enters the battlefield, draw a card, then discard a
card.
[U] SOULBLADE DJINN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Creature (Djinn)
Stat: 4/3
Cost: 3UU
Keyw: Flying
Efct: Whenever you cast a noncreature spell, creatures you control get +1/+1
until end of turn.
[U] TATTERED HAUNTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Spirit)
Stat: 2/1
Cost: 1U
Keyw: Flying
Efct: Tattered Haunter can block only creatures with flying.
[U] THING IN THE ICE // [U] AWOKEN HORROR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Creature (Horror)
DFC?: yes (back side: Awoken Horror)
Stat: 0/4
Cost: 1U
Keyw: Defender
Efct: Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter
from Thing in the Ice. Then if it has no ice counters on it, transform
it.
Find: Shadows Over Innistrad boosters
Type: Creature (Kraken Horror)
DFC?: yes (front side: Thing in the Ice)
Stat: 7/8
Cost: ---
Keyw: ---
Efct: When this creature transforms into Awoken Horror, return all non-Horror
creatures to their owners' hands.
[U] TOWER GEIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Spirit)
Stat: 2/2
Cost: 3U
Keyw: Flying
Efct: When Tower Geist enters the battlefield, look at the top two cards of
your library. Put one of them into your hand and the other into your
graveyard.
[U] UMARA ENTANGLER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Merfolk Rogue Ally)
Stat: 2/1
Cost: 1U
Keyw: Prowess
Efct: ---
[U] WAVE-WING ELEMENTAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Elemental)
Stat: 3/4
Cost: 5U
Keyw: Flying, Landfall
Efct: Whenever a land enters the battlefield under your control, Wave-Wing
Elemental gets +2/+2 until end of turn.
[U] WELKIN TERN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Bird)
Stat: 2/1
Cost: 1U
Keyw: Flying
Efct: Welkin Tern can block only creatures with flying.
[U] WHARF INFILTRATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Creature (Human Horror)
Stat: 1/1
Cost: 1U
Keyw: Skulk
Efct: Whenever Wharf Infiltrator deals combat damage to a player, you may
draw a card. If you do, discard a card. Whenever you discard a creature
card, you may pay {2}. If you do, put a 3/2 colorless Eldrazi Horror
creature token onto the battlefield.
[U] WHIRLER ROGUE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Human Rogue Artificer)
Stat: 2/2
Cost: 2UU
Keyw: ---
Efct: When Whirler Rogue enters the battlefield, put two 1/1 colorless Thopter
artifact creature tokens with flying onto the battlefield. Tap two
untapped artifacts you control: Target creature can't be blocked this
turn.
[U] WILLBREAKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Creature (Human Wizard)
Stat: 2/3
Cost: 3UU
Keyw: ---
Efct: Whenever a creature an opponent controls becomes the target of a spell
or ability you control, gain control of that creature for as long as you
control Willbreaker.
[U] WINDRIDER PATROL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Merfolk Wizard)
Stat: 4/3
Cost: 3UU
Keyw: Flying
Efct: Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look
at the top two cards of your library, then put any number of them on the
bottom of your library and the rest on top in any order.)
[U] CLAUSTROPHOBIA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Enchantment (Aura)
Cost: 1UU
Keyw: ---
Efct: Enchant creature. When Claustrophobia enters the battlefield, tap target
creature. Enchanted creature doesn't untap during its controller's untap
step.
[U] CONTAINMENT MEMBRANE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Enchantment (Aura)
Cost: 2U
Keyw: Surge {U}
Efct: Enchant creature. Enchanted creature doesn't untap during its
controller's untap step.
[U] DEHYDRATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Enchantment (Aura)
Cost: 3U
Keyw: ---
Efct: Enchant creature (Target a creature as you play this. This card comes
into play attached to that creature.) Enchanted creature doesn't untap
during its controller's untap step.
[U] FLEETING MEMORIES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Type: Enchantment
Cost: 2U
Keyw: ---
Efct: When Fleeting Memories enters the battlefield, investigate. (Put a
colorless Clue artifact token onto the battlefield with "{2}, Sacrifice
this artifact: Draw a card.") Whenever you sacrifice a Clue, target
player puts the top three cards of his or her library into his or her
graveyard.
[U] IMPRISONED IN THE MOON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Enchantment (Aura)
Cost: 2U
Keyw: ---
Efct: Enchant creature, land, or planeswalker. Enchanted permanent is a
colorless land with "{T}: Add {C} to your mana pool" and loses all other
card types and abilities.
[U] LUNAR FORCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Enchantment
Cost: 2U
Keyw: ---
Efct: When an opponent casts a spell, sacrifice Lunar Force and counter that
spell.
[U] OATH OF JACE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Legendary Enchantment
Cost: 2U
Keyw: ---
Efct: When Oath of Jace enters the battlefield, draw three cards, then discard
two cards. At the beginning of your upkeep, scry X, where X is the
number of planeswalkers you control.
[U] PRISM ARRAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Enchantment
Cost: 4U
Keyw: Converge
Efct: Prism Array enters the battlefield with a crystal counter on it for each
color of mana spent to cast it. Remove a crystal counter from Prism
Array: tap target creature. {W}{U}{B}{R}{G}: Scry 3. (Look at the top
three cards of your library, then put any number of them on the bottom
of your library and the rest on top in any order.)
[U] RETREAT TO CORALHELM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Enchantment
Cost: 2U
Keyw: Landfall
Efct: Whenever a land enters the battlefield under your control, choose one--
• You may tap or untap target creature.
• Scry 1. (Look at the top card of your library. You may put that card
on the bottom of your library.)
[U] SLEEP PARALYSIS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Enchantment (Aura)
Cost: 3U
Efct: Enchant creature. When Sleep Paralysis enters the battlefield, tap
target enchanted creature. Enchanted creature doesn't untap during its
controller's untap step.
[U] SPHINX'S TUTELAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Enchantment
Cost: 2U
Keyw: ---
Efct: Whenever you draw a card, target opponent puts the top two cards of his
or her library into his or her graveyard. If they're both nonland cards
that share a color, repeat this process. {5}{U}: Draw a card, then
discard a card.
[U] SPONTANEOUS MUTATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Enchantment (Aura)
Cost: U
Keyw: ---
Efct: Enchant creature. Enchanted creature gets -X/-0, where X is the number
of cards in your graveyard.
[U] THOPTER SPY NETWORK
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Enchantment
Cost: 2UU
Keyw: ---
Efct: At the beginning of your upkeep, if you control an artifact, put a 1/1
colorless Thopter artifact creature token with flying onto the
battlefield. Whenever one or more artifact creatures you control deal
combat damage to a player, draw a card.
[U] TIGHTENING COILS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Enchantment (Aura)
Cost: 1U
Keyw: ---
Efct: Enchant creature. Enchanted creature gets -6/-0 and loses flying.
[U] VESSEL OF PARAMNESIA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Enchantment
Cost: 1U
Efct: {U}, Sacrifice Vessel of Paramnesia: Target player puts the top three
cards of his or her library into his or her graveyard. Draw a card.
[U] ARTIFICER'S EPIPHANY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Instant
Cost: 2U
Keyw: ---
Efct: Draw two cards. If you control no artifacts, discard a card.
[U] BONE TO ASH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Instant
Cost: 2UU
Keyw: ---
Efct: Counter target creature spell. Draw a card.
[U] BROKEN CONCENTRATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Instant
Cost: 1WW
Keyw: Madness {3}{U}
Efct: Counter target spell.
[U] CALCULATED DISMISSAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Instant
Cost: 2U
Keyw: Spell Mastery
Efct: Counter target spell unless its controller pays {3}. If there are two or
more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2,
look at the top two cards of your library, then put any number of them
on the bottom of your library and the rest on top in any order.)
[U] CATALOG
¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Instant
Cost: 2U
Keyw: ---
Efct: Draw two cards, then discard a card.
[U] COMPARATIVE ANALYSIS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Instant
Cost: 3U
Keyw: Surge {2}{U}
Efct: Target player draws two cards.
[U] COMPELLING DETERRENCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Instant
Cost: 1U
Keyw: ---
Efct: Return target nonland permanent to its owner's hand. Then that player
discards a card if you control a Zombie.
[U] CONFIRM SUSPICIONS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Instant
Cost: 3UU
Keyw: ---
Efct: Counter target spell. Investigate three times. (To investigate, put a
colorless Clue artifact token onto the battlefield with "{2}, Sacrifice
this artifact: Draw a card.")
[U] CONVOLUTE
¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty:
Type: Instant
Cost: 2U
Keyw: ---
Efct: Counter target spell unless its controller pays {4}.
[U] COUNTERMAND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Instant
Cost: 2UU
Keyw: ---
Efct: Counter target spell. Its controller puts the top four cards of his or
her library into his or her graveyard.
[U] DISPEL
¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Instant
Cost: U
Keyw: ---
Efct: Counter target instant spell.
[U] DISPERSE
¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Instant
Cost: 1U
Keyw: ---
Efct: Return target nonland permanent to its owner's hand.
[U] DISPLACE
¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Instant
Cost: 2U
Keyw: ---
Efct: Exile up to two target creatures you control, then return those cards to
the battlefield under their owner's control.
[U] ESSENCE FLUX
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Instant
Cost: U
Keyw: ---
Efct: Exile target creature you control, then return that card to the
battlefield under its owner's control. If it's a Spirit, put a +1/+1
counter on it.
[U] GRIP OF THE ROIL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Instant
Cost: 2U
Keyw: Surge {1}{U}
Efct: Tap target creature. It doesn't untap during its controller's next untap
step. Draw a card.
[U] HYDROLASH
¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Rrty: Uncommon
Type: Instant
Cost: 2U
Keyw: ---
Efct: Attacking creatures get -2/-0 until end of turn. Draw a card.
[U] INSPIRATION
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Instant
Cost: 3U
Keyw: ---
Efct: Target player draws two cards.
[U] JUST THE WIND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Instant
Cost: 1U
Keyw: Madness {U}
Efct: Return target creature to its owner's hand.
[U] SCATTER TO THE WINDS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Instant
Cost: 1UU
Keyw: Awaken 3 {4UU}
Efct: Counter target spell.
[U] SCOUR THE LABORATORY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Instant
Cost: 4UU
Keyw: Delirium
Efct: Draw three cards. Scour the Laboratory costs {2} less to cast if there
are four or more card types among cards in your graveyard.
[U] SWEEP AWAY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Instant
Cost: 2U
Keyw: ---
Efct: Return target creature to its owner's hand. If that creature is
attacking, you may put it on top of its owner's library instead.
[U] TELLING TIME
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Instant
Cost: 1U
Keyw: ---
Efct: Look at the top three cards of your library. Put one of those cards into
your hand, one on top of your library, and one on the bottom of your
library.
[U] UNITY OF PURPOSE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Instant
Cost: 3U
Keyw: Support 2
Efct: Untap each creature you control with a +1/+1 counter on it.
[U] UNSUBSTANTIATE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Instant
Cost: 1U
Keyw: ---
Efct: Returnn target spell or creature to its owner's hand.
[U] ANCHOR TO THE ÆTHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Sorcery
Cost: 2U
Keyw: Scry 2
Efct: Put target creature on top of its owner's library.
[U] BRILLIANT SPECTRUM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Sorcery
Cost: 3U
Keyw: Converge
Efct: Draw X cards, where X is the number of colors of mana spent to cast
Brilliant Spectrum. Then discard two cards.
[U] COASTAL DISCOVERY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Sorcery
Cost: 3U
Keyw: Awaken 4 {5}{U}
Efct: Draw two cards.
[U] CLUTCH OF CURRENTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Sorcery
Cost: U
Keyw: Awaken 3 {4U}
Efct: Return target creature to its owner's hand.
[U] CRUSH OF TENTACLES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Mythic Rare
Type: Sorcery
Cost: 4UU
Keyw: Surge {3}{U}{U}
Efct: Return all nonland permanents to their owners' hands. If Crush of
Tentacles's surge cost was paid, put an 8/8 blue Octopus creature token
onto the battlefield.
[U] DISPLACEMENT WAVE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Sorcery
Cost: XUU
Keyw: ---
Efct: Return all nonland permanents with converted mana cost X or less to
their owners' hands.
[U] DRAG UNDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Sorcery
Cost: 2U
Keyw: ---
Efct: Return target creature to its owner's hand. Draw a card.
[U] NAGGING THOUGHTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Sorcery
Cost: 1U
Keyw: Madness {1}{U}
Efct: Look at the top two cards of your library. Put one of them into your
hand and the other into your graveyard.
[U] PART THE WATERVEIL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Mythic Rare
Type: Sorcery
Cost: 4GG
Keyw: Awaken 6 {6UUU}
Efct: Take an extra turn after this one. Exile Part the Waterveil.
[U] PIECES OF THE PUZZLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Sorcery
Cost: 2U
Keyw: ---
Efct: Reveal the top five cards of your library. Put up to two instant and/or
sorcery cards from among them into your hand and the rest into your
graveyard.
[U] PORE OVER THE PAGES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Sorcery
Cost: 3UU
Efct: Draw three cards, untap up to two lands, then discard a card.
[U] PRESS FOR ANSWERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Sorcery
Cost: 1U
Efct: Tap target creature. It doesn't untap during its controller's next untap
step. Investigate. (Put a colorless Clue artifact token onto the
battlefield with "{2}, Sacrifice this artifact: Draw a card.")
[U] RISE FROM THE TIDES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Sorcery
Cost: 5U
Efct: Put a 2/2 black Zombie creature token onto the battlefield tapped for
each instant or sorcery card in your graveyard.
[U] ROILING WATERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Sorcery
Cost: 5UU
Efct: Return up to two target creatures your opponents control to their
owners' hands. Target player draws two cards.
[U] TAKE INVENTORY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Sorcery
Cost: 1U
Keyw: ---
Efct: Draw a card, then draw cards equal to the number of cards named Take
Inventory in your graveyard.
[U] TALENT OF THE TELEPATH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Sorcery
Cost: 2UU
Keyw: Spell Mastery
Efct: Target opponent reveals the top seven cards of his or her library. You
may cast an instant or sorcery card from among them without paying its
mana cost. Then that player puts the rest into his or her graveyard. If
there are two or more instant and/or sorcery cards in your graveyard,
you may cast up to two revealed instant and/or sorcery cards instead of
one.
[U] WELCOME TO THE FOLD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Sorcery
Cost: 2UU
Keyw: Madness {X}{U}{U}
Efct: Gain control of target creature if its toughness is 2 or less. If
Welcome to the Fold's madness cost was paid, instead gain control of
target creature if its toughness is X or less.
[W] AKROAN JAILER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Human Soldier)
Stat: 1/1
Cost: W
Keyw: ---
Efct: {2}{W}, {T}: Tap target creature
[W] AMPRYN TACTICIAN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Human Soldier)
Stat: 3/3
Cost: 2WW
Keyw: ---
Efct: When Ampryn Tactician enters the battlefield, creatures you control get
+1/+1 until end of turn.
[W] ANGEL OF RENEWAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Angel Ally)
Stat: 4/4
Cost: 5W
Keyw: Flying
Efct: When Angel of Renewal enters the battlefield, you gain 1 life for each
creature you control.
[W] ANOINTER OF CHAMPIONS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Human Cleric)
Stat: 1/1
Cost: W
Keyw: ---
Efct: {T}: Target attacking creature gets +1/+1 until end of turn.
[W] APOTHECARY GEIST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Spirit)
Stat: 2/3
Cost: 3W
Keyw: Flying
Efct: When Apothecary Geist enters the battlefield, if you control another
Spirit, you gain 3 life.
[W] ARCHANGEL AVACYN // [R] AVACYN, THE PURIFIER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Mythic Rare
Type: Legendary Creature (Angel)
DFC?: yes (back side: Avacyn, the Purifier)
Stat: 4/4
Cost: 3WW
Keyw: Flash, Flying, Vigilance
Efct: When Archangel Avacyn enters the battlefield, creatures you control gain
indestructible until end of turn. When a non-Angel creature you control
dies, transform Archangel Avacyn at the beginning of the next end step.
Find: Shadows Over Innistrad boosters
Type: Legendary Creature (Angel)
DFC?: yes (front side: Archangel Avacyn)
Stat: 6/5
Cost: ---
Keyw: Flying
Efct: When this creature transforms into Avacyn, the Purifier, it deals 3
damage to each other creature and each opponent.
[W] ARCHANGEL OF TITHES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Mythic Rare
Type: Creature (Angel)
Stat: 3/5
Cost: 1WWW
Keyw: Flying
Efct: As long as Archangel of Tithes is untapped, creatures can't attack you
or a planeswalker you control unless their controller pays {1} for each
of those creatures. As long as Archangel of Tithe is attacking,
creatures can't block unless their controller pays {1} for each of those
creatures.
[W] AURAMANCER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Human Wizard)
Stat: 2/2
Cost: 2W
Keyw: ---
Efct: When Auramancer enters the battlefield, you may return target
enchantment card from your graveyard to your hand.
[W] AVACYNIAN MISSIONARIES // [W] LUNARCH INQUISITORS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Human Cleric)
DFC?: yes (back side: Lunarch Inquisitors)
Stat: 3/3
Cost: 3W
Keyw: ---
Efct: At the beginning of your end step, if Avacynian Missionaries is
equipped, transform it.
Find: Shadows Over Innistrad boosters
Type: Creature (Human Cleric)
DFC?: yes (front side: Avacynian Missionaries)
Stat: 4/4
Cost: ---
Keyw: ---
Efct: When this creature transforms into Lunarch Inquisitors, you may exile
another target creature until Lunarch Inquisitors leaves the
battlefield.
[W] BLESSED SPIRITS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Spirit)
Stat: 2/2
Cost: 2W
Keyw: Flying
Efct: Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed
Spirits.
[W] BOONWEAVER GIANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Creature (Giant Monk)
Stat: 4/4
Cost: 6W
Keyw: ---
Efct: When Boonweaver Giant enters the battlefield, you may search your
graveyard, hand, and/or library for an Aura card, and put it onto the
battlefield attached to Boonweaver Giant. If you search your library in
this way, shuffle it.
[W] BRUNA, THE FADING LIGHT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty:
Type: Legendary Creature (Angel Horror)
Stat: 5/7
Cost: 5WW
Keyw: Flying, Vigilance
Efct: When you cast Bruna, the Fading Light, you may return target Angel or
Human creature card from your graveyard to the battlefield. (Melds
with Gisela, the Broken Blade.)
[W] BYGONE BISHOP
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Creature (Spirit Cleric)
Stat: 2/3
Cost: 2W
Keyw: Flying
Efct: Whenever you cast a creature spell with converted mana cost 3 or less,
investigate. (Put a colorless Clue artifact token onto the battlefield
with "{2}, Sacrifice this artifact: Draw a card.")
[W] CHAMPION OF ARASHIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows over Innistrad starter box
Rrty: Common
Type: Creature (Hound Warrior)
Stat: 3/2
Cost: 3W
Keyw: Lifelink
Efct: ---
[W] CLERIC OF THE FORWARD ORDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Human Cleric)
Stat: 2/2
Cost: 1W
Keyw: ---
Efct: When Cleric of the Forward Order enters the battlefield, you gain 2 life
for each creature you control named Cleric of the Forward Order.
[W] CLIFFSIDE LOOKOUT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar starter box
Rrty: Common
Type: Creature (Kor Scout Ally)
Stat: 1/1
Cost: W
Keyw: ---
Efct: {4W}: Creatures you control get +1/+1 until end of turn.
[W] CONSUL'S LIEUTENANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Human Soldier)
Stat: 2/1
Cost: WW
Keyw: First Strike, Renown 1
Efct: Whenever Consul's Lieutenant attacks, if it's renowned, other attacking
creatures you control get +1/+1 until end of turn.
[W] COURAGEOUS OUTRIDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Human Scout)
Stat: 3/4
Cost: 3W
Keyw: ---
Efct: When Courageous Outrider enters the battlefield, look at the top four
cards of your library. You may reveal a Human card from among them and
put it into your hand. Put the rest on the bottom of your library in any
order.
[W] COURIER GRIFFIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Griffin)
Stat: 2/3
Cost: 3W
Keyw: Flying
Efct: When Courier Griffin enters the battlefield, you gain 2 life.
[W] DAUNTLESS CATHAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Human Soldier)
Stat: 3/2
Cost: 2W
Keyw: ---
Efct: {1}{W}, Exile Dauntless Cathar from your graveyard: Put a 1/1 white
Spirit creature token with flying onto the battlefield. Activate this
ability only any time you could cast a sorcery.
[W] DAUNTLESS RIVER MARSHAL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Creature (Human Soldier)
Stat: 2/1
Cost: 1W
Keyw: ---
Efct: Dauntless River Marshal gets +1/+1 as long as you control an Island.
{3}{U}: Tap target creature.
[W] DESPERATE SENTRY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Human Soldier)
Stat: 1/2
Cost: 2W
Keyw: Delirium
Efct: When Desperate Sentry dies, put a 3/2 colorless Eldrazi Horror creature
token onto the battlefield. Desperate Sentry gets +3/+0 as long as there
are four or more card types among cards in your graveyard.
[W] ELITE VANGUARD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Creature (Human Soldier)
Stat: 2/1
Cost: W
Keyw: ---
Efct: ---
Note: [UPDATE 4-6-2016] This card was removed (replaced by Expedition Envoy)
[W] EMISSARY OF THE SLEEPLESS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Spirit)
Stat: 2/4
Cost: 4W
Keyw: Flying
Efct: When Emissary of the Sleepless enters the battlefield, if a creature
died this turn, put a 1/1 white Spirit creature token with flying onto
the battlefield.
[W] EXPEDITION RAPTOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Bird)
Stat: 2/2
Cost: 3WW
Keyw: Flying
Efct: When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1
counter on each of up to two other target creatures.)
[W] EXTRICATOR OF SIN // [C] EXTRICATOR OF FLESH
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Human Cleric)
Stat: 0/3
Cost: 2W
Keyw: Delirium
Efct: When Extricator of Sin enters the battlefield, you may sacrifice another
permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token
onto the battlefield. At the beginning of your upkeep, if there are four
or more card types among cards in your graveyard, transform Extricator
of Sin.
Type: Creature (Eldrazi Horror)
Stat: 3/5
Cost: ---
Keyw: ---
Efct: Eldrazi you control have vigilance. {2}, {T}: Sacrifice a non-Eldrazi
creature: Put a 3/2 colorless Eldrazi Horror creature token onto the
battlefield.
[W] EMERIA SHEPHERD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Creature (Angel)
Stat: 4/4
Cost: 5WW
Keyw: Flying, Landfall
Efct: Whenever a land enters the battlefield under your control, you may
return target nonland permanent card from your graveyard to your hand.
If that land is a Plains, you may return that nonland permanent card to
the battlefield instead.
[W] FAITHBEARER PALADIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Human Knight)
Stat: 3/4
Cost: 4W
Keyw: Lifelink
Efct: ---
[W] FELIDAR CUB
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Cat Beast)
Stat: 2/2
Cost: 1W
Keyw: ---
Efct: Sacrifice Felidar Cub: Destroy target enchantment.
[W] FORTIFIED RAMPART
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Wall)
Stat: 0/6
Cost: 1W
Keyw: Defender
Efct: ---
[W] GENERAL TAZRI
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Mythic Rare
Type: Legendary Creature (Human Ally)
Stat: 3/4
Cost: 4W
Keyw: ---
Efct: When General Tazri enters the battlefield, you may search your library
for an Ally creature card, reveal it, put it into your hand, then
shuffle your library. {W}{U}{B}{R}{G}: Ally creatures you control get
+X/+X until end of turn, where X is the number of colors among those
creatures.
[W] GHOSTLY SENTINEL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Kor Spirit)
Stat: 3/3
Cost: 4W
Keyw: Flying, Vigilance
Efct: ---
[W] GISELA THE BROKEN BLADE // [C] BRISELA, VOICE OF NIGHTMARES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Mythic Rare
Type: Legendary Creature (Angel Horror)
Stat: 4/3
Cost: 2WW
Keyw: Flying, First Strike, Lifelink
Efct: At the beginning of your end step, if you both own and control Gisela,
the Broken Blade and a creature named Bruna, the Fading Light, exile
them, then meld them into Brisela, Voice of Nightmares
Type: Legendary Creature (Eldrazi Angel)
Stat: 9/10
Keyw: Flying, First Strike, Vigilance, Lifelink
Efct: Your opponents can't cast spells with converted mana cost 3 or less.
[W] GIDEON, ALLY OF ZENDIKAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Mythic Rare
Type: Planeswalker (Gideon)
Stat: 4 Loyalty
Cost: 2WW
Keyw: ---
Efct: {+1} Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human
Soldier Ally with indestructible that's still a planeswalker.
Prevent all damage that would be dealt to him this turn.
{+0} Put a 2/2 white Ally knight creature token onto the battlefield.
{-4} You get an emblem with "Creatures you control get +1/+1."
[W] GUARDIAN OF PILGRIMS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Spirit Cleric)
Stat: 2/2
Cost: 1W
Keyw: ---
Efct: When Guardian of Pilgrims enters the battlefield, target creature gets
+1/+1 until end of turn.
[W] HANWEIR MILITIA CAPTAIN // [B] WESTVALE CULT LEADER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Creature (Human Soldier)
DFC?: yes (back side: Westvale Cult Leader)
Stat: 2/2
Cost: 1W
Keyw: ---
Efct: At the beginning of your upkeep, if you control four or more creatures,
transform Hanweir Militia Captain
Find: Shadows Over Innistrad boosters
Type: Creature (Human Cleric)
DFC?: yes (front side: Hanweir Militia Captain)
Stat: */*
Cost: ---
Keyw: ---
Efct: Westvale Cult Leader's power and toughness are each equal to the number
of creatures you control. At the beginning of your end step, put a 1/1
white and black Human Cleric creature token onto the battlefield.
[W] HELIOD'S PILGRIM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Human Cleric)
Stat: 1/2
Cost: 2W
Keyw: ---
Efct: When Heliod's Pilgrim enters the battlefield, you may search your
library for an Aura card, reveal it, put it into your hand, then shuffle
your library.
[W] HERO OF GOMA FADA
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Creature (Human Knight Ally)
Stat: 4/3
Cost: 4W
Keyw: Rally
Efct: Whenever Hero of Goma Fada or another Ally enters the battlefield under
your control, creatures you control gain indestructible until end of
turn.
[W] HIXUS, PRISON WARDEN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Legendary Creature (Human Soldier)
Stat: 4/4
Cost: 3WW
Keyw: Flash
Efct: Whenever a creature deals combat damage to you, if Hixus, Prison Warden
entered the battlefield this turn, exile that creature until Hixus
leaves the battlefield. (That creature returns under its owner's
control.)
[W] INQUISITOR'S OX
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Ox)
Stat: 2/5
Cost: 3W
Keyw: Delirium
Efct: Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four
or more card types among cards in your graveyard.
[W] INSPIRING CAPTAIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Human Knight)
Stat: 3/3
Cost: 3W
Keyw: ---
Efct: When Inspiring Captain enters the battlefield, creatures you control get
+1/+1 until end of turn.
[W] IRONCLAD SLAYER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Human Warrior)
Stat: 3/2
Cost: 2W
Keyw: ---
Efct: When Ironclad Slayer enters the battlefield, you may return target Aura
or Equipment card from your graveyard to your hand.
[W] KINSBAILE SKIRMISHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Kithkin Soldier)
Stat: 2/2
Cost: 1W
Keyw: ---
Efct: When Kinsbaile Skirmisher enters the battlefield, target creature gets
+1/+1 until end of turn.
[W] KNIGHT OF THE PILGRIM'S ROAD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Human Knight)
Stat: 3/2
Cost: 2W
Keyw: Renown 1
Efct: ---
[W] KNIGHT OF THE WHITE ORCHID
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Creature (Human Knight)
Stat: 2/2
Cost: WW
Keyw: First Strike
Efct: When Knight of the White Orchid enters the battlefield, if an opponent
controls more lands than you, you may search your library for a Plains
card, put it onto the battlefield, then shuffle your library.
[W] KOR BLADEWHIRL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar starter box
Rrty: Uncommon
Type: Creature (Kor Soldier Ally)
Stat: 2/2
Cost: 1W
Keyw: Rally
Efct: Whenever Kor Bladewhirl or another Ally enters the battlefield under
your control, creatures you control gain first strike until end of turn.
[W] KOR CASTIGATOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Kor Wizard Ally)
Stat: 3/1
Cost: 1W
Keyw: ---
Efct: Kor Castigator can't be blocked by Eldrazi Scions.
[W] KOR ENTANGLERS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Kor Soldier Ally)
Stat: 3/4
Cost: 4W
Keyw: Rally
Efct: Whenever Kor Entanglers or another Ally enters the battlefield under
your control, tap target creature an opponent controls.
[W] KOR SCYTHEMASTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Kor Soldier Ally)
Stat: 3/1
Cost: 2W
Keyw: ---
Efct: Kor Scythemaster has first strike as long as it's attacking.
[W] KOR SKY CLIMBER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Kor Soldier Ally)
Stat: 3/2
Cost: 2W
Keyw: ---
Efct: {1}{W}: Kor Sky Climber gains flying until end of turn.
[W] KYTHEON'S IRREGULARS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Creature (Human Soldier)
Stat: 4/3
Cost: 2WW
Keyw: Renown 1
Efct: {W}{W}: Tap target creature
[W] KYTHEON, HERO OF AKROS // [W] GIDEON, BATTLE-FORGED
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Mythic Rare
Type: Legendary Creature (Human Soldier)
DFC?: yes (back side: Gideon, Battle-Forged)
Stat: 2/1
Cost: W
Keyw: ---
Efct: At end of combat, if Kytheon, Hero of Akros and at least two other
creatures attacked this combat, exile Kytheon, then return him to the
battlefield transformed under his owner's control. {2}{W}: Kytheon gains
indestructible until end of turn.
Find: Origins boosters (back side of "Kytheon, Hero of Akros")
Type: Planeswalker (Gideon)
DFC?: yes (front side: Kytheon, Hero of Akros)
Stat: 3 Loyalty
Keyw: ---
Efct: {+2} Up to one target creature an opponent controls attacks Gideon,
Battle-Forged during its controller's next turn, if able.
{+1} Until your next turn, target creature gains indestructible. Untap
that creature.
{+0} Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human
Soldier creature with indestructible that's still a planeswalker.
Prevent all damage that would be dealt to him this turn.
[W] LANTERN SCOUT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Rare
Type: Creature (Human Scout Ally)
Stat: 3/2
Cost: 2W
Keyw: Rally
Efct: Whenever Lantern Scout or another Ally enters the battlefield under your
control, creatures you control gain lifelink until end of turn.
[W] LINVALA, THE PRESERVER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Mythic Rare
Type: Legendary Creature (Angel)
Stat: 5/5
Cost: 4WW
Keyw: Flying
Efct: When Linvala, the Preserver enters the battlefield, if an opponent has
more life than you, you gain 5 life. When Linvala enters the
battlefield, if an opponent controls more creatures than you, put a 3/3
white Angel creature token with flying onto the battlefield.
[W] LONE RIDER // [C] IT THAT RIDES AS ONE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty:
Type: Creature (Human Knight)
Stat: 1/1
Cost: 1W
Keyw: First Strike, Lifelink
Efct: At the beginning of the end step, if you gained 3 or more life this
turn, transform Lone Rider.
Type: Creature (Eldrazi Horror)
Stat: 4/4
Keyw: First Strike, Trample, Lifelink
Efct: ---
[W] MAKINDI AERONAUT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Kor Scout Ally)
Stat: 1/3
Cost: 1W
Keyw: Flying
Efct: ---
[W] MAKINDI PATROL
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar starter box
Rrty: Common
Type: Creature (Human Knight Ally)
Stat: 2/3
Cost: 2W
Keyw: Rally
Efct: Whenever Makindi Patrol or another Ally enters the battlefield under
your control, creatures you control gain vigilance until end of turn.
[W] MILITANT INQUISITOR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Human Cleric)
Stat: 2/3
Cost: 2W
Keyw: ---
Efct: Militant Inquisitor gets +1/+0 for each Equipment you control.
[W] MOORLAND DRIFTER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Creature (Spirit)
Stat: 2/2
Cost: 1W
Keyw: Delirium
Efct: Moorland Drifter has flying as long as there are four or more card types
among cards in your graveyard.
[W] ONDU GREATHORN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Beast)
Stat: 2/3
Cost: 3W
Keyw: First Strike, Landfall
Efct: Whenever a land enters the battlefield under your control, Ondu
Greathorn gets +2/+2 until end of turn.
[W] ONDU WAR CLERIC
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Human Cleric Ally)
Stat: 2/2
Cost: 1W
Keyw: Cohort
Efct: {T}, Tap an untapped Ally you control: You gain 2 life.
[W] PARANOID PARISH-BLADE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Human Soldier)
Stat: 3/2
Cost: 2W
Keyw: Delirium
Efct: Paranoid Parish-Blade gets +1/+0 and has first strike as long as there
are four or more card types among cards in your graveyard.
[W] PATRON OF THE VALIANT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Uncommon
Type: Creature (Angel)
Stat: 4/4
Cost: 3WW
Keyw: Flying
Efct: When Patron of the Valiant enters the battlefield, put a +1/+1 counter
on each creature you control with a +1/+1 counter on it.
[W] PIOUS EVANGEL // [B] WAYWARD DISCIPLE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Human Cleric)
DFC?: yes (back side: Wayward Disciple)
Stat: 2/2
Cost: 2W
Keyw: ---
Efct: Whenever Pious Evangel or another creature enters the battlefield under
your control, you gain 1 life. {2} {T}, sacrifice another permanent:
Transform Pious Evangel.
Find: Shadows Over Innistrad boosters
Type: Creature (Human Cleric)
DFC?: yes (front side: Pious Evangel)
Stat: 2/4
Cost: ---
Keyw: ---
Efct: Whenever Wayward Disciple or another creature you control dies, target
opponent loses 1 life and you gain 1 life.
[W] RAZORFOOT GRIFFIN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Griffin)
Stat: 2/2
Cost: 3W
Keyw: Flying, First Strike
Efct: ---
[W] REAPER OF FLIGHT MOONSILVER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Angel)
Stat: 3/3
Cost: 3WW
Keyw: Flying, Delirium
Efct: Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until
end of turn. Activate this ability only if there are four or more card
types among cars in your graveyard.
[W] RELIC SEEKER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Creature (Human Soldier)
Stat: 2/2
Cost: 1W
Keyw: Renown 1
Efct: When Relic Seeker becomes renowned, you may search your library for an
Equipment card, reveal it, put it into your hand, then shuffle your
library.
[W] SELFLESS SPIRIT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Rare
Type: Creature (Spirit Cleric)
Stat: 2/1
Cost: 1W
Keyw: Flying
Efct: Sacrifice Selfless Spirit: Creatures you control gain indestructible
until end of turn.
[W] SERENE STEWARD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Creature (Human Cleric Ally)
Stat: 2/2
Cost: 1W
Keyw: ---
Efct: Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter
on target creature.
[W] SHADOW GLIDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Kor Soldier)
Stat: 2/2
Cost: 2W
Keyw: Flying
Efct: ---
[W] SIEGE MASTODON
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Common
Type: Creature (Elephant)
Stat: 3/5
Cost: 4W
Keyw: ---
Efct: ---
[W] SIGARDIAN PRIEST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Human Cleric)
Stat: 1/2
Cost: 1W
Keyw: ---
Efct: {1}, {T}: Tap target non-Human creature.
[W] SKYHUNTER SKIRMISHER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins starter box
Rrty: Uncommon
Type: Creature (Cat Knight)
Stat: 1/1
Cost: 1WW
Keyw: Flying, Double Strike
Efct: ---
[W] SPAWNBINDER MAGE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Creature (Human Wizard Ally)
Stat: 2/4
Cost: 3W
Keyw: Cohort
Efct: {T}, Tap an untapped Ally you control: Tap target creature.
[W] SPECTRAL SHEPHERD
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Spirit)
Stat: 2/2
Cost: 2W
Keyw: Flying
Efct: {1}{U}: Return target Spirit you control to its owner's hand.
[W] STALWART AVEN
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Common
Type: Creature (Bird Soldier)
Stat: 1/3
Cost: 2W
Keyw: Flying, Renown 1
Efct: ---
[W] STEADFAST CATHAR
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Eldritch Moon boosters
Rrty: Common
Type: Creature (Human Soldier)
Stat: 2/1
Cost: 1W
Keyw: ---
Efct: Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
[W] STEPPE GLIDER
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Elemental)
Stat: 2/4
Cost: 4W
Keyw: Flying, Vigilance
Efct: {1}{W}: Target creature with a +1/+1 counter on it gains flying and
vigilance until end of turn.
[W] STONEFORGE ACOLYTE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Kor Artificer Ally)
Stat: 1/1
Cost: W
Keyw: Cohort
Efct: {T}, Tap an untapped Ally you control: Look at the top four cards of
your library. You may reveal an Equipment card from among them and put
it into your hand. Put the rest on the bottom of your library in any
order.
[W] STONE HAVEN MEDIC
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Find: Battle for Zendikar expansion
Rrty: Common
Type: Creature (Kor Cleric)
Stat: 1/3
Cost: 1W
Keyw: ---
Efct: {W}, {T}: You gain 1 life.
[W] SUBJUGATOR ANGEL
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Find: Eldritch Moon boosters
Rrty: Uncommon
Type: Creature (Angel)
Stat: 4/3
Cost: 4WW
Keyw: Flying
Efct: When Subjugator Angel enters the battlefield, tap all creatures your
opponents control.
[W] SUNTAIL HAWK
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Find: Origins starter box
Rrty: Common
Type: Creature (Bird)
Stat: 1/1
Cost: W
Keyw: Flying
Efct: ---
[W] THALIA, HERETIC CATHAR
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Find: Eldritch Moon boosters
Rrty: Rare
Type: Legendary Creature (Human Soldier)
Stat: 3/2
Cost: 2W
Keyw: First Strike
Efct: Creatures and nonbasic lands your opponents control enter the
battlefield tapped.
[W] THALIA'S LIEUTENANT
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Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Creature (Human Soldier)
Stat: 1/1
Cost: 1W
Keyw: ---
Efct: When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on
each other Human you control. Whenever another Human enters the
battlefield, put a +1/+1 counter on Thalia's Lieutenant.
[W] TOPAN FREEBLADE
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Find: Origins boosters
Rrty: Common
Type: Creature (Human Soldier)
Stat: 2/2
Cost: 1W
Keyw: Vigilance, Renown 1
Efct: ---
[W] TOPPLEGEIST
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Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Creature (Spirit)
Stat: 1/1
Cost: W
Keyw: Flying, Delirium
Efct: When Topplegeist enters the battlefield, tap target creature an opponent
controls. At the beginning of each opponent's upkeep, if there are four
or more card types among cards in your graveyard, tap target creature
that player controls.
[W] TOTEM-GUIDE HARTEBEEST
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Find: Origins boosters
Rrty: Uncommon
Type: Creature (Antelope)
Stat: 2/5
Cost: 4W
Keyw: ---
Efct: When Totem-Guide Hartebeest enters the battlefield, you may search your
library for an Aura card, reveal it, put it into your hand, then shuffle
your library.
[W] WALL OF RESURGENCE
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Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Creature (Wall)
Stat: 0/6
Cost: 2W
Keyw: Defender
Efct: When Wall of Resurgence enters the battlefield, you may put three +1/+1
counters on target land you control. If you do, that land becomes a 0/0
Elemental creature with haste that's still a land.
[W] VRYN WINGMARE
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Find: Origins boosters
Rrty: Rare
Type: Creature (Pegasus)
Stat: 2/1
Cost: 2W
Keyw: Flying
Efct: Noncreature spells cost {1} more to cost.
[W] ALWAYS WATCHING
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Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Enchantment
Cost: 1WW
Keyw: ---
Efct: Nontoken creatures you control get +1/+1 and have vigilance.
[W] DIVINE FAVOR
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Find: Origins starter box
Rrty: Common
Type: Enchantment (Aura)
Cost: 1W
Keyw: ---
Note: [UPDATE 4-6-2016] This card has been removed (replaced by Siegecraft)
Efct: Enchant creature. When Divine Favor enters the battlefield, you gain 3
life. Enchanted creature gets +1/+3.
[W] FAITH UNBROKEN
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Find: Eldritch Moon boosters
Rrty:
Type: Enchantment (Aura)
Cost: 3W
Keyw: ---
Efct: Enchant creature you control. When Faith Unbroken enters the
battlefield, exile target creature an opponent controls until Faith
Unbroken leaves the battlefield. Enchanted creature gets +2/+2.
[W] GRASP OF THE HIEROMANCER
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Find: Origins boosters
Rrty: Common
Type: Enchantment (Aura)
Cost: 1W
Keyw: ---
Efct: Enchant creature. Enchanted creature gets +1/+1 and has "Whenever this
creature attacks, tap target creature defending player controls."
[W] HOPE AGAINST HOPE
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Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Enchantment (Aura)
Cost: 2W
Keyw: ---
Efct: Enchant creature. Enchanted creature gets +1/+1 for each creature you
control. As long as enchanted creature is a Human, it has first strike.
[W] ISOLATION ZONE
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Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Enchantment
Cost: 2WW
Keyw: ---
Efct: When Isolation Zone enters the battlefield, exile target creature or
enchantment an opponent controls until Isolation Zone leaves the
battlefield. (That permanent returns under its owner's control.)
[W] KNIGHTLY VALOR
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Find: Origins boosters
Rrty: Uncommon
Type: Enchantment (Aura)
Cost: 4W
Keyw: ---
Efct: Enchant creature. When Knightly Valor enters the battlefield, put a 2/2
White Knight creature token with vigilance onto the battlefield.
(Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and
has vigilance.
[W] LUNARCH MANTLE
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Find: Eldritch Moon boosters
Rrty: Common
Type: Enchantment (Aura)
Cost: 1W
Keyw: ---
Efct: Enchant creature. Enchanted creature gets +2/+2 and has "{1}, Sacrifice
a permanent: This creature gains flying until end of turn."
[W] NAHIRI'S MACHINATIONS
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Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Enchantment
Cost: 1W
Keyw: ---
Efct: At the beginning of combat on your turn, target creature you control
gains indestructible until end of turn. {1}{R}: Nahiri's Machinations
deals 1 damage to target blocking creature.
[W] NIMBUS WINGS
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Find: Origins starter box
Rrty: Common
Type: Enchantment (Aura)
Cost: 1W
Keyw: ---
Efct: Enchant creature. Enchanted creature gets +1/+2 and has flying.
[W] OATH OF GIDEON
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Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Legendary Enchantment
Cost: 2W
Keyw: ---
Efct: When Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally
creature tokens onto the battlefield. Each planeswalker you control
enters the battlefield with an additional loyalty counter on it.
[W] RETREAT TO EMERIA
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Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Enchantment
Cost: 3U
Keyw: Landfall
Efct: Whenever a land enters the battlefield under your control, choose one --
• Put a 1/1 white Kor Ally creature token onto the battlefield.
• Creatures you control get +1/+1 until end of turn.
[W] SIEGECRAFT
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Find: Origins boosters
Type: Enchantment (Aura)
Cost: 3W
Keyw: ---
Efct: Enchant creature. Enchanted creature gets +2/+4.
Note: [UPDATE 4-6-2016] This card replaces Divine Favor.
[W] SIGIL OF THE EMPTY THRONE
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Find: Origins boosters
Rrty: Rare
Type: Enchantment
Cost: 3WW
Keyw: ---
Efct: Whenever you cast an enchantment spell, put a 4/4 white Angel creature
token with flying onto the battlefield.
[W] SUPPRESSION BONDS
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Find: Origins boosters
Rrty: Common
Type: Enchantment (Aura)
Cost: 3W
Keyw: ---
Note: [UPDATE 4-6-2016] This card replaced Angelic Edict in the booster box.
Efct: Enchant nonland permanent. Enchanted permanent can't attack or block,
and its activated abilities can't be activated.
[W] VALOR IN AKROS
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Find: Origins boosters
Rrty: Uncommon
Type: Enchantment
Cost: 3W
Keyw: ---
Efct: Whenever a creature enters the battlefield under your control, creatures
you control get +1/+1 until end of turn.
[W] VESSEL OF EPHEMERA
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Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Enchantment
Cost: 1W
Keyw: ---
Efct: {2}{W}, Sacrifice Vessel of Ephemera: Put two 1/1 white Spirit creature
tokens with flying onto the battlefield.
[W] BLESSED ALLIANCE
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Find: Eldritch Moon boosters
Rrty: Rare
Type: Instant
Cost: 1W
Keyw: Escalate {2}
Efct: Choose one or more--
• Target player gains 4 life.
• Untap up to two target creatures.
• Target opponent sacrifices an attacking creature.
[W] BORROWED GRACE
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Find: Eldritch Moon boosters
Rrty: Common
Type: Instant
Cost: 2W
Keyw: Escalate {1}{W}
Efct: Choose one or both--
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
[W] CELESTIAL FLARE
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Find: Origins boosters
Rrty: Common
Type: Instant
Cost: WW
Keyw: ---
Efct: Target player sacrifices an attacking or blocking creature.
[W] DAZZLING REFLECTION
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Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Instant
Cost: 1W
Keyw: ---
Efct: You gain life equal to target creature's power. The next time that
creature would deal damage this turn, prevent that damage.
[W] ENSHROUDING MIST
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Find: Origins boosters
Rrty: Common
Type: Instant
Cost: W
Keyw: ---
Note: [UPDATE 4-6-2016] With Angelic Edict being removed and Suppression Bonds
taking its spot in the booster box, Mist fills the open booster slot.
Efct: Target creature gets +1/+1 until end of turn. Prevent all damage that
would be dealt to it this turn. If it's renowned, untap it.
[W] EXPOSE EVIL
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Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Instant
Cost: 1W
Keyw: ---
Efct: Tap up to two target creatures. Investigate. (Put a colorless Clue
artifact token onto the battlefield with "{2}, Sacrifice this artifact:
Draw a card.")
[W] GIDEON'S REPROACH
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Find: Battle for Zendikar expansion
Rrty: Common
Type: Instant
Cost: 1W
Keyw: ---
Efct: Gideon's Reproach deals 4 damage to target attacking or blocking
creature.
[W] LONG ROAD HOME
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Find: Eldritch Moon boosters
Rrty:
Type: Instant
Cost: 1W
Keyw: ---
Efct: Exile target creature. At the beginning of the next end step, return
that card to the battlefield under its owner's control with a +1/+1
counter on it.
[W] MAKE A STAND
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Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Instant
Cost: 2W
Keyw: ---
Efct: Creatures you control get +1/+0 and gain indestructible until end of
turn. (Damage and effects that say "destroy" don't destroy them.)
[W] PUNCTURING LIGHT
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Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Instant
Cost: 1W
Keyw: ---
Efct: Destroy target attacking or blocking creature with power 3 or less.
[W] REPRISAL
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Find: Origins starter box
Rrty: Uncommon
Type: Instant
Cost: 1W
Keyw: ---
Efct: Destroy target creature with power 4 or greater. It can't be regenerated
[W] ROIL'S RETRIBUTION
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Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Instant
Cost: 3WW
Keyw: ---
Efct: Roil's Retribution deals 5 damage divided as you choose among any
number of target attacking or blocking creatures.
[W] SURVIVE THE NIGHT
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Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Instant
Cost: 2W
Keyw: ---
Efct: Target creature gets +1/+0 and gains indestructible until end of turn.
(Damage and effects that say "destroy" don't destroy it.) Investigate.
(Put a colorless Clue artifact token onto the battlefield with "{2},
Sacrifice this artifact: Draw a card.")
[W] TANDEM TACTICS
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Find: Battle for Zendikar expansion
Rrty: Common
Type: Instant
Cost: 1W
Keyw: ---
Efct: Up to two target creature each get +1/+2 until end of turn. You gain 2
life.
[W] TENACITY
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Find: Shadows Over Innistrad boosters
Rrty: Uncommon
Type: Instant
Cost: 3W
Keyw: ---
Efct: Creatures you control get +1/+1 and gain lifelink until end of turn.
Untap those creatures.
[W] ALLIED REINFORCEMENTS
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Find: Oath of the Gatewatch boosters
Rrty: Uncommon
Type: Sorcery
Cost: 3W
Keyw: ---
Efct: Put two 2/2 white Knight Ally creature tokens onto the battlefield.
[W] ANGELIC EDICT
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Find: Origins starter box
Rrty: Common
Type: Sorcery
Cost: 4W
Keyw: ---
Efct: Exile target creature or enchantment.
Note: [UPDATE 4-6-2016] This card was removed and replaced in the booster box
by Suppression Bonds. Enshrouding Mist takes the open booster pack slot.
[W] ANGELIC PURGE
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Find: Shadows Over Innistrad boosters
Rrty: Common
Type: Sorcery
Cost: 2W
Keyw: ---
Efct: As an additional cost to cast Angelic Purge, sacrifice a permanent.
Exile target artifact, creature or enchantment.
[W] CALL THE GATEWATCH
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Find: Oath of the Gatewatch boosters
Rrty: Rare
Type: Sorcery
Cost: 2W
Keyw: ---
Efct: Search your library for a planeswalker card, reveal it, and put it into
your hand. Then shuffle your library.
[W] COLLECTIVE EFFORT
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Find: Eldritch Moon boosters
Rrty: Rare
Type: Sorcery
Cost: 1WW
Keyw: Escalate {tap an untapped creature you control}
Efct: Choose one or more--
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
[W] DECLARATION IN STONE
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Find: Shadows Over Innistrad boosters
Rrty: Rare
Type: Sorcery
Cost: 1W
Keyw: ---
Efct: Exile target creature and all other creatures its controller controls
with the same name as that creature. That player investigates for each
nontoken creature exiled this way.
[W] KYTHEON'S TACTICS
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Find: Origins boosters
Rrty: Common
Type: Sorcery
Cost: 1WW
Keyw: Spell Mastery
Efct: Creatures you gain get +2/+1 until end of turn. If there are two or more
instant and/or sorcery cards in your graveyard, those creatures also
gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
[W] ONDU RISING
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Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Sorcery
Cost: 1W
Keyw: Awaken 4 {4W}
Efct: Whenever a creature attacks this turn, it gains lifelink until end of
turn.
[W] PLANAR OUTBURST
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Find: Battle for Zendikar expansion
Rrty: Rare
Type: Sorcery
Cost: 3WW
Keyw: Awaken 4 {5WWW}
Efct: Destroy all nonland creatures.
[W] SHEER DROP
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Find: Battle for Zendikar expansion
Rrty: Common
Type: Sorcery
Cost: 2W
Keyw: Awaken 3 {5W}
Efct: Destroy target tapped creature.
[W] SHOULDER TO SHOULDER
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Find: Oath of the Gatewatch boosters
Rrty: Common
Type: Sorcery
Cost: 2W
Keyw: Support 2
Efct: ---
[W] SOLEMN OFFERING
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Find: Origins starter box
Rrty: Common
Type: Sorcery
Cost: 2W
Keyw: ---
Efct: Destroy target artifact or enchantment. You gain 4 life.
[W] SPECTRAL RESERVES
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Find: Eldritch Moon boosters
Rrty: Common
Type: Sorcery
Cost: 3W
Keyw: ---
Efct: Put two 1/1 white Spirit creature tokens with flying onto the
battlefield. You gain 2 life.
[W] TRAGIC ARROGANCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Find: Origins boosters
Rrty: Rare
Type: Sorcery
Cost: 3WW
Keyw: ---
Efct: For each player, you chose from among the permanents that player
controls an artifact, a creature, an enchantment, and a planeswalker.
Then each player sacrifices all other nonland permanents he or she
controls.
[W] UNIFIED FRONT
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Find: Battle for Zendikar expansion
Rrty: Uncommon
Type: Sorcery
Cost: 3W
Keyw: Converge
Efct: Put a 1/1 white Kor Ally creature token onto the battlefield for each
color of mana spent to cast Unified Front.
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DECK LIST (PLAYER) [DCKP]
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Here's a list of the decks one plays with in the campaigns. Each planeswalker
backstory is composed of five battles, each with their own decks (custom ones
aren't used or usable here). Completing a story "upgrades" the deck for the
next campaign fight. Cards earned with "upgrades" are for plot purposes only;
they aren't added to one's available card pool for custom decks.
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| | | ¯ / | [¯| | |_ ¯| 1. GIDEON JURA CAMPAIGN |============================
|___|_\_)_|___|_|_\_|___|_________________________|
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Kytheon, a.k.a. Gideon when he was younger, uses a white deck in what would
be widely considered a tutorial chapter. The deck ends up using a few auras
and combat tricks, but otherwise is a beatdown deck. It lacks spot removal in
all forms, making it a rather dry character to play as. Newcomers won't have
many qualms though, I wager.
1-1: KYTHEON VS. AKROAN GUARDS
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Creatures [16] Lands [24]
[×4] Eagle of the Watch [×24] Plains
[×4] Elite Vanguard
[×4] Glory Seeker
[×4] Oreskos Swiftclaw
Kytheon starts out with a fairly mediocre weenie deck, with some Eagles of
the Watch (2/1, vigilance, flying) thrown in for good measure. Not amazing,
but it's certainly enough to steamroll the first campaign opponent, who's
packing more vanilla than a Ben & Jerry's.
1-2: KYTHEON VS. WARDEN HIXUS
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Creatures [13] Lands [28]
[×4] Eagle of the Watch [×28] Plains
[×2] Elite Vanguard
[×3] Glory Seeker
[×2] Great Hart
[×2] Oreskos Swiftclaw
Instants [4]
[×4] Glorious Charge
This is the deck used against Kytheon's mentor. Though it has less creatures
than the opening battle, swapping out some weenies for Glorious Charges (give
+1/+1 to all friendly creatures) and Great Harts (2/4) boasts more variety &
survivability. Not much, but enough for this point in the story.
1-3: KYTHEON VS. HARPIES
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Creatures [22] Instants [4]
[×2] Cavalry Pegasus [×4] Glorious Charge
[×4] Eagle of the Watch
[×3] Elite Vanguard Lands [16]
[×4] Great Hart
[×4] Oreskos Swiftclaw [×22] Plains
[×3] Skyspear Cavalry
[×4] Traveling Philosopher
Less bland than before and the cards also boost greater synergy: Cavalry
Pegasus gives flying to attacking humans, while Skyspear Cavalry can take down
just about any foe with double strike. Glorious Charge increases both damage
and creature longevity.
1-4: KYTHEON VS. CYCLOPS
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Creatures [23] Lands [24]
[×1] Cavalry Pegasus [×24] Plains
[×4] Eagle of the Watch
[×3] Elite Vanguard Instants [4]
[×4] Great Hart
[×3] Oreskos Swiftclaw [×4] Glorious Charge
[×2] Skyspear Cavalry
[×2] Supply-Line Cranes
[×4] Traveling Philosopher
Enchantments [4]
[×2] Armored Ascension
[×2] Honor of the Pure
Kytheon's deck for the penultimate battle only slightly upgrades from 1-3,
with the 2/4 addition of Supply-Line Cranes being welcome relief from the
rather flimsy Cavalry Pegasus. Honor of the Pure gives +1/+1 to all friendly
white creatures -- it too is a welcome sight.
1-5: KYTHEON VS. EREBOS'S TITAN
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Creatures [27] Enchantments [4]
[×3] Banisher Priest [×2] Armored Ascension
[×1] Cavalry Pegasus [×2] Honor of the Pure
[×4] Eagle of the Watch
[×3] Elite Vanguard Instants [4]
[×3] Great Hart
[×4] Oreskos Swiftclaw [×4] Glorious Charge
[×3] Skyspear Cavalry
[×2] Supply-Line Cranes Lands [25]
[×4] Traveling Philosopher
[×25] Plains
The final deck used against E.T. (*snicker*) is similar to the previous fight,
only with an extra Skyspear and some weenies exchanged for Banisher Priests
(exile target creature opponent controls until BP leaves play). It's not TOO
powerful, honestly, but with Armored Ascension, one can often just cruise to
victory without worrying about the opponent's bench. Just watch out for those
cheap Quag Sickness auras...
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| | | ¯ / | [¯| | |_ ¯| 2. JACE BELEREN CAMPAIGN |===========================
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Jace, before he became a master telepath and mindmage, was a li'l kid having
some rather unique intrigue. Like his later reputation, he specializes in
blue mana, particularly summoning illusions and drawing cards.
2-1: JACE VS. MAGE-RING BULLIES
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Creatures [17] Sorceries [2]
[×3] Azure Mage [×2] Divination
[×3] Blind Phantasm
[×3] Nimbus of the Isles
[×3] Phantasmal Dragon Lands [18]
[×2] Phantom Warrior
[×3] Separatist Voidmage [×18] Island
Instants [3]
[×1] Psychic Spiral
[×2] Turn the Tide
Pretty fun basic deck, at least compared to Kytheon's. Divination and Azure
Mages ensure one never has an empty hand, while cards like Phantasmal Dragon
are nigh unbeatable (Furnace Whelp can still get 'em though). Those who have
too much fun drawing cards can use Psychic Spiral to put 'em back in exchange
for milling the opponent -- fun!
2-2: JACE VS. ALHAMMARRET
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Creatures [17] Sorceries [2]
[×3] Azure Mage [×2] Divination
[×3] Blind Phantasm
[×3] Nimbus of the Isles Lands [20]
[×3] Phantasmal Dragon
[×2] Phantom Warrior [×20] Island
[×3] Separatist Voidmage
Instants [6]
[×3] Cancel
[×1] Psychic Spiral
[×2] Turn the Tide
This is the deck used in Alhammarret's sparring session. While it's not a
significant improvement (Jace hasn't ditched those janky NOTIs), the presence
of Cancel counterspells is welcome in the match. However, a starting hand with
Psychic Spiral in it may be the most useful, since Jace is in danger of being
milled.
2-3: JACE VS. TROVIAN SEPARATISTS
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Creatures [17] Enchantments [3]
[×3] Azure Mage [×3] Sphinx's Tutelage
[×3] Blind Phantasm
[×3] Nimbus of the Isles Sorceries [2]
[×3] Phantasmal Dragon
[×2] Phantom Warrior [×2] Divination
[×3] Separatist Voidmage
Lands [22]
Instants [6]
[×22] Island
[×3] Cancel
[×1] Psychic Spiral
[×2] Turn the Tide
Jace's deck against the Trovian separatists is doable, but can barely keep
up with the opponent's multiple 2-3 CMC creature, often putting players on
the defensive early. However, Sphinx's Tutelage, which mills opponents based
on friendly card draws, can cut a hole in the opponent's ranks. Sure, it may
also play into their hand (see: Gravedigger) but more often than not, it ends
up nixing annoying cards: Quag Sickness, Mutilate, Mass of Ghouls, Nightmare
and Squelching Leeches. Beating the opponent down with flyers is doable, too,
but slower and more luck-reliant.
The deck list above is incomplete, since Jace can't self-mill (outside of the
rather pointless use of Psychic Spiral) and drawing out the battle without
using Tutelage is a fool's errand. However, I'm confident that all cards are
represented above -- what's missing is likely a couple more lands and other
multiples.
2-4: JACE VS. AMPRYN CORE SOLDIERS
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Creatures [20] Enchantments [3]
[×3] Azure Mage [×3] Sphinx's Tutelage
[×3] Blind Phantasm
[×3] Jace's Phantasm Sorceries [2]
[×3] Nimbus of the Isles
[×3] Phantasmal Dragon [×2] Divination
[×2] Phantom Warrior
[×3] Separatist Voidmage Lands [24]
Instants [6] [×24] Island
[×3] Cancel
[×1] Psychic Spiral
[×2] Turn the Tide
Talk about a between-mission transformation! The deck now has a powerful
one-drop in Jace's Phantasm (gets +4/+4 if opponent has 10 cards in grave)
and there's an extra Tutelage to power it up. Considering the Ampryn forces'
combat fixation, even Turn the Tide can be halfway useful!
2-5: JACE VS. ALHAMMARRET [II]
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Creatures [22] Enchantments [3]
[×3] Azure Mage [×3] Sphinx's Tutelage
[×3] Blind Phantasm
[×3] Nimbus of the Isles Sorceries [3]
[×2] Jace's Mindseeker
[×3] Jace's Phantasm [×2] Divination
[×3] Phantasmal Dragon [×1] Traumatize
[×2] Phantom Warrior
[×3] Separatist Voidmage Lands [26]
Instant [6] [×26] Island
[×3] Cancel
[×1] Psychic Spiral
[×2] Turn the Tide
The deck Jace uses at the end of his campaign is often mill-oriented, with
the now-familiar Sphinx's Tutelage milling each turn, and the newer cards
(Traumatize, Jace's Mindseeker) milling even faster. The opponent plays few
monsters but many counterspells, so taking advantage of his mana pool -- by
playing creatures the turn after he does, for instance -- is wise.
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| | | ¯ / | [¯| | |_ ¯| 3. LILIANA VESS CAMPAIGN |===========================
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Liliana, mistress of all things necromantic, uses a monoblack zombie deck.
Interestingly enough, in her origin story, she used healing (presumably white
magic) arts, but I guess the designers didn't want players getting familiar
with white cards when they'd only be used once.
3-1: LILIANA VS. JOSU THE CURSED
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Creatures [17] Instants [4]
[×2] Black Cat [×2] Altar's Reap
[×3] Carrion Crow [×2] Cruel Revival
[×2] Gravedigger
[×1] Nantuko Husk Sorceries [2]
[×4] Shambling Ghoul
[×4] Shambling Goblin [×2] Bone Splinters
[×1] Vengeful Dead
Lands [17]
[×17] Swamp
Liliana's starting deck is pretty decent, having a great deal of easy-to-use
creatures, methods of outright killing a foe (Bone Splinters, Cruel Revival)
and even a card draw method (Altar's Reap). The only thing it doesn't have is
a creature who's a major threat in and of itself. Nantuko Husk can cannibalize
its allies to get +2/+2 for each, and that's the closest thing to an amazing
attacker here.
3-2: LILIANA VS. HERMIT WITCH
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Creatures [17] Sorceries [4]
[×4] Black Cat [×2] Bone Splinters
[×1] Carrion Crow [×2] Rise from the Grave
[×2] Gravedigger
[×1] Nantuko Husk Lands [19]
[×4] Shambling Ghoul
[×4] Shambling Goblin [×19] Swamp
[×1] Vengeful Dead
Instant [5]
[×2] Altar's Reap
[×3] Cruel Revival
Liliana's deck toward the Innistrad witch is slightly different from before,
with less Crows and discard-related Black Cats -- a fact that has synergy
with Rise from the Grave (put a creature from any graveyard under player's
control). Since the witch's monsters are all tougher than Liliana's, there's
an extra Cruel Revival to deal with the Morbid-using creatures.
3-3: LILIANA VS. ARCHANGEL
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Creatures [19] Sorceries [6]
[×3] Black Cat [×2] Bone Splinters
[×2] Butcher Ghoul [×2] Corrupt
[×2] Carrion Crow [×2] Rise from the Grave
[×2] Gravedigger
[×1] Nantuko Husk Lands [20]
[×4] Shambling Ghoul
[×4] Shambling Goblin [×20] Swamp
[×1] Vengeful Dead
Instant [5]
[×2] Altar's Reap
[×3] Cruel Revival
Liliana battles the heavenly messenger with more oomph: Butcher Ghoul (1/1)
has Undying and Corrupt damages/heals based on the number of one's swamps.
The amount of death-dealing now available is amazing, especially if players
steal an Archangel from the graveyard. Just remember: if it's banished with
Banisher Priest, it returns to its original owner's control afer BP dies!
3-4: LILIANA VS. THE RAVEN MAN
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Creatures [21] Sorceries [7]
[×2] Black Cat [×2] Bone Splinters
[×2] Butcher Ghoul [×2] Corrupt
[×3] Carrion Crow [×3] Rise from the Grave
[×2] Gravedigger
[×1] Nantuko Husk Lands [22]
[×4] Shambling Ghoul
[×4] Shambling Goblin [×02] Leechridden Swamp
[×3] Soulless One [×20] Swamp
[×1] Vengeful Dead
Instant [4]
[×2] Altar's Reap
[×2] Cruel Revival
Liliana's penultimate battle against the Raven Man switches a Cruel Revival
for an extra RFTG, a Cat for a Crow, and tosses in two new Swamps that can
ping players for 1 damage. However, the real attraction is the Soulless One
zombie avatars, which power up based on the number of zombies on the field
and in any graveyard. Their immense power forces Raven Man to chump block 'em
quite often, reducing his prowess. (On an unexpectedly bright note, he rarely
uses Mind Control on 'em, since he has few zombies besides his Crows.)
3-5: LILIANA VS. GRISELBRAND, RAZAKETH, BELZENLOK and KOTHOPHED
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Creatures [25] Instant [4]
[×2] Black Cat [×2] Altar's Reap
[×2] Butcher Ghoul [×2] Cruel Revival
[×3] Carrion Crow
[×1] Grave Titan Sorceries [7]
[×2] Gravedigger
[×2] Lord of the Undead [×2] Bone Splinters
[×1] Nantuko Husk [×2] Corrupt
[×4] Shambling Ghoul [×3] Rise from the Grave
[×4] Shambling Goblin
[×3] Soulless One
[×1] Vengeful Dead
Lands [24]
[×02] Leechridden Swamp
[×22] Swamp
For the final battle, Liliana's deak peaks. Grave Titan (6/6) spawns zombie
tokens and has deathtouch itself, while Lord of the Undead buffs other zombies
and can even fetch them from the graveyard. This is helpful to recursively
destroy the enemy's hand with Black Cats and deliver beatdown with Soulless
Ones. Note that Grave Titan is NOT a zombie; it can instead be fetched with
Gravedigger, which itself can be fetched with LOTU, ensuring any creature is
salvagable.
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| | | ¯ / | [¯| | |_ ¯| 4. CHANDRA NALAAR CAMPAIGN |=========================
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Brash, impulsive, hot-headed -- all adjectives to describe Chandra, the living
embodiment of flame. Of course, before her destructive reputation was earned,
she was a li'l kid living in Kaladesh. Naturally, she uses red mana and holds
many cards specifically meant for dealing noncombat damage.
4-1: CHANDRA VS. KALADESH ARTIFICERS
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Creatures [14] Instants [6]
[×2] Chandra's Phoenix [×1] Chandra's Fury
[×3] Fire Elemental [×3] Fiery Impulse
[×3] Firefiend Elemental [×2] Ravaging Blaze
[×3] Pyre Charger
[×3] Young Pyromancer Sorceries [2]
Lands [18] [×2] Flames of the Firebrand
[×18] Mountain
Chandra's starting deck isn't too shabby, considering the abundant sources
of noncombat damage and the 5/4 Fire Elemental. However, many of her creatures
are still weenies, and the enemy has a much easier time spamming the field
(Young Pyromancer can help somewhat in that regard).
4-2: CHANDRA VS. FOUNDRY SECURITY
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Creatures [17] Sorceries [2]
[×2] Chandra's Phoenix [×2] Flames of the Firebrand
[×3] Fire Elemental
[×3] Firefiend Elemental Instant [6]
[×3] Manic Vandal
[×3] Pyre Charger [×1] Chandra's Fury
[×3] Young Pyromancer [×3] Fiery Impulse
[×2] Ravaging Blaze
Lands [20]
[×20] Mountain
To help fight the opponent's all-artifact deck, Chandra upgrades with Manic
Vandals (destroys artifact on entry). They're quite helpful, but that's the
only new face here, so the fight can still be rather annoying.
4-3: CHANDRA VS. KALADESH WILDLIFE
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Creatures [18] Instant [8]
[×2] Chandra's Phoenix [×2] Chandra's Outrage
[×1] Embermaw Hellion [×1] Chandra's Fury
[×3] Fire Elemental [×3] Fiery Impulse
[×3] Firefiend Elemental [×2] Ravaging Blaze
[×3] Manic Vandal
[×3] Pyre Charger Sorceries [2]
[×3] Young Pyromancer
[×2] Flames of the Firebrand
Lands [22]
[×22] Mountain
This time, Chandra's arsenal includes two Outrages (4 damage to creature,
2 to its controller) and an Embermaw Hellion, which makes all red sources'
damage do its given amount plus one (i.e. if it would do 4, it does 5). The
opponent's Scavenging Oozes and flash-capable creatures means players can't
be too liberal with their instants -- they need to be saved for precisely the
right moment or things may go very awry!
4-4: CHANDRA VS. BARAL'S LIEUTENANT
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Creatures [18] Enchantments [1]
[×2] Chandra's Phoenix [×1] Arcane Teachings
[×1] Embermaw Hellion
[×3] Fire Elemental Instant [8]
[×3] Firefiend Elemental
[×3] Manic Vandal [×1] Chandra's Fury
[×3] Pyre Charger [×2] Chandra's Outrage
[×3] Young Pyromancer [×3] Fiery Impulse
[×2] Ravaging Blaze
Sorceries [4]
Lands [24]
[×2] Chandra's Ignition
[×2] Flames of the Firerand [×24] Mountain
New cards: Arcane Teachings gives +2/+2 and lets the creature tap to ping a
target for one damage. The damage boost is great, and can give creatures some
extra usefulness when they're tied up with enemy enchantments. More important
is the Ignitions, which can clear the field when used properly. However, they
also damage one's own creatures, so one has to take that into account.
4-5: CHANDRA VS. CAPTAIN BARAL
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Creatures [19] Sorceries [6]
[×2] Chandra's Phoenix [×2] Chandra's Ignition
[×1] Embermaw Hellion [×2] Exquisite Firecraft
[×3] Fire Elemental [×2] Flames of the Firebrand
[×3] Firefiend Elemental
[×1] Flameblast Dragon Enchantments [1]
[×3] Manic Vandal
[×3] Pyre Charger [×1] Arcane Teachings
[×3] Young Pyromancer
Lands [26]
Instant [8]
[×26] Mountain
[×1] Chandra's Fury
[×2] Chandra's Outrage
[×3] Fiery Impulse
[×2] Ravaging Blaze
New cards: Flamebreath Dragon is a 5/5 flyer that lets Chandra pay XR (when
attacking) to deal X damage to a creature. Pretty useful if it can get around
the foe's ranks of Claustrophobia, Arcane Denial, Disperse, Memory Lapse, and
so on. Exquisite Firecraft deals 4 damage to a target and its spell mastery
function makes it unblockable, providing great breakthrough opportunities if
planned right. Embermaw Hellion makes any red damage source deal that damage
plus one more (whether it's combat or noncombat damage). This means its main
effect still works even if it's hit with Claustrophobia!
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| | | ¯ / | [¯| | |_ ¯| 5. NISSA REVANE CAMPAIGN |===========================
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Nissa's decks focus on common green themes: large creatures and land grabs.
This means her arsenal boasts decent staying power, but has no draw power to
speak of. Luckily, her later improvements (Scute Mob!) make up for some of
that.
5-1: NISSA VS. VAMPIRE STALKERS
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Creatures [15] Sorceries [6]
[×3] Charging Rhino [×3] Nissa's Pilgrimage
[×3] Grazing Gladehart [×3] Wild Instincts
[×2] Hitchclaw Recluse
[×4] Nissa's Chosen Lands [17]
[×3] Wildheart Invoker
[×17] Forest
Instant [2]
[×2] Primal Bellow
Nissa's first deck is pretty all-around, with her maxed-out Chosens (2/3)
being able to keep most foe creatures as bay by themselves. However, the foe
has a big advantage when Nissa's initial life total is halved, so players'll
often play extra defense at the start.
5-2: NISSA VS. THE ROIL
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Creatures [17] Instants [2]
[×3] Charging Rhino [×2] Primal Bellow
[×3] Grazing Gladehart
[×2] Hitchclaw Recluse Sorceries [6]
[×4] Nissa's Chosen
[×2] Scute Mob [×3] Nissa's Pilgrimage
[×3] Wildheart Invoker [×3] Wild Instincts
Lands [20]
[×20] Forest
Here, Nissa's fighting Zendikar's Roil itself, which mostly uses flyers and
a few annoying creatures (like the unblockable Æther Figment). Immediate
offense for baiting blockers is wise, and any starting hand that includes a
Hitchclaw Recluse will obviously be useful. Just beware Gomazoas: they can
shuffle themselves and creatures they block into their decks.
5-3: NISSA VS. VISIONS OF EMRAKUL
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Creatures [20] Sorceries [6]
[×3] Baloth Woodcrasher [×3] Nissa's Pilgrimage
[×3] Charging Rhino [×3] Wild Instincts
[×3] Grazing Gladehart
[×2] Hitchclaw Recluse Lands [22]
[×4] Nissa's Chosen
[×2] Scute Mob [×22] Forest
[×3] Wildheart Invoker
Instant [2]
[×2] Primal Bellow
This can end up a bit easy since Nissa "wins" by letting Emrakul be summoned,
which is normally an instant fail situation in real Magic. Pure defense is
one of Nissa's stronger points, as Chosens and Recluses stop many weaker
Eldrazi creatures from attacking. Scute Mobs are doubly great here: they bait
blockers and prevent the opponent's Hands from attacking, preventing their
annihilator effects. Just watch out for Flame Slash! Four damage for one red
mana is cheap as hell.
5-4: NISSA VS. BOGGART TRIBE
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Creatures [22] Instant [2]
[×3] Baloth Woodcrasher [×2] Primal Bellow
[×3] Charging Rhino
[×2] Dauntless Dourbark Sorceries [6]
[×3] Grazing Gladehart
[×2] Hitchclaw Recluse [×3] Nissa's Pilgrimage
[×4] Nissa's Chosen [×3] Wild Instincts
[×2] Scute Mob
[×3] Wildheart Invoker
Lands [25]
[×25] Forest
Perhaps the most annoying fight in Nissa's campaign, this deck is focused on
noncombat damage, most of it dealt when creatures die. The opponent will do
very Liliana-esque strategies of sacrificing them to kill potential blockers
while powering up their own Facevaulters. Players don't really have a choice
besides playing defense early (often baiting those creatures' death) while
trying to deplete the foe's hand. Luckily, Dauntless Dourbarks can grow very
powerful, plus get trample if there's another one on the field. (Boggart
Loggers can OHKO them with their ability though, so work quickly!)
5-5: NISSA VS. DWYNEN
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Creatures [24] Sorceries [7]
[×3] Baloth Woodcrasher [×1] Boundless Realms
[×2] Battlewand Oak [×3] Nissa's Pilgrimage
[×3] Charging Rhino [×3] Wild Instincts
[×2] Dauntless Dourbark
[×3] Grazing Gladehart Lands [27]
[×2] Hitchclaw Recluse
[×4] Nissa's Chosen [×25] Forest
[×2] Scute Mob [×02] Sapseep Forest
[×3] Wildheart Invoker
Instant [2]
[×2] Primal Bellow
New cards: Battlewand Oak gets +2/+2 whenever Nissa plays a Forest, making it
great for steamrolling puny elf blockers. Boundless Realms doubles the amount
of Forests Nissa controls, making it her ultimate landgrab tactic. Finally,
Sapseep Forest (hopefully) lets Nissa slowly regain life each turn.
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|¯ _| [_| | [] | | (| ¯ | ¯ / BATTLE FOR ZENDIKAR CAMPAIGN |================
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The sixth campaign is added in the BFZ expansion, and features Gideon as he
attempts to assist Zendikar's various folk against an ancient threat.
6-1: GIDEON VS. ELDRAZI
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Creatures [16] Enchantments/Auras [5]
[×1] Eagle of the Watch [×2] Retreat to Emeria
[×2] Felidar Sovereign [×3] Stasis Snare
[×4] Glory Seeker
[×3] Kor Castigator Instants [2]
[×2] Ondu Greathorn
[×4] Shadow Glider [×2] Tandem Tactics
Lands [17]
[×17] Plains
Gideon's initial deck is monowhite, perhaps to represent his lack of allies.
It's got some familiar faces from his Origins campaign (Eagle of the Watch,
Glory Seeker) with BFZ cards filling out the rest.
6-2: GIDEON VS. THE ZENDIKARI
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Creatures [17] Enchantments/Auras [5]
[×2] Eagle of the Watch [×2] Retreat to Emeria
[×2] Felidar Sovereign [×3] Stasis Snare
[×4] Glory Seeker
[×3] Kor Castigator Instants [2]
[×2] Ondu Greathorn
[×4] Shadow Glider [×2] Tandem Tactics
Lands [19] Sorceries [2]
[×19] Plains [×2] Windborne Charge
Basically the same as before, only with some of the ranks' numbers changed,
and Windborne Charge (up to two target creatures get +2/+2 and flying until
end of turn) thrown in.
6-3: GIDEON'S ARMY VS. ELDRAZI
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Creatures [18] Instants [8]
[×2] Grovetender Druids [×4] Gideon's Reproach
[×3] Kor Bladewhirl [×2] Roil's Retribution
[×2] Kor Castigator [×2] Smite the Monstrous
[×1] Kor Entanglers
[×2] Hada Freeblade Lands [22]
[×2] Lantern Scout
[×4] Oran-Rief Survivalist [×02] Canopy Vista
[×2] Veteran Warleader [×04] Evolving Wilds
[×05] Forest
Enchantments [2] [×11] Plains
[×2] Retreat to Emeria
Gideon's now rocking a Selesnya (green/white) ally-themed deck, giving it a
lot more synergy. Some cards, like Hada Freeblade and Grovetender Druids, are
only found in the campaign deck.
6-4: GIDEON'S ARMY VS. NISSA
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Creatures [23] Lands [24]
[×3] Firemantle Mage [×02] Canopy Vista
[×2] Grovetender Druids [×02] Cinder Glade
[×3] Hada Freeblade [×04] Evolving Wilds
[×3] Kor Bladewhirl [×03] Forest
[×2] Kor Castigator [×02] Mountain
[×1] Kor Entanglers [×11] Plains
[×2] Lantern Scout
[×1] Munda, Ambush Leader
[×4] Oran-Rief Survivalist
[×2] Veteran Warleader
Instants [8]
[×4] Gideon's Reproach
[×2] Smite the Monstrous
[×2] Roil's Retribution
The green-white deck's now splashing red (Munda, Firemantle Mage), but that's
all for the upgrades. Luckily, players get a well-built ally deck, so Munda
helps instead of hurts.
6-5: GIDEON'S ARMY VS. ULAMOG
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Creatures [26] Instants [2]
[×3] Firemantle Mage [×2] Smite the Monstrous
[×3] Hada Freeblade
[×3] Kor Bladewhirl Sorceries [3]
[×2] Kor Entanglers
[×2] Lantern Scout [×3] United Front
[×1] Munda, Ambush Leader
[×4] Oran-Rief Survivalist Lands [24]
[×3] Skyrider Elf
[×3] Tajuru Warcaller [×2] Canopy Vista
[×2] Veteran Warleader [×2] Cinder Glade
[×4] Evolving Wilds
Artifacts [2] [×4] Forest
[×1] Island
[×2] Aligned Hedron Network [×2] Mountain
[×7] Plains
Enchantments [3] [×2] Prairie Stream
[×3] Stasis Snare
Gideon's final deck has all colors represented, excluding black, which is an
enemy color in this set. Cards like Skyrider Elf make excellent 3/3 flyers
early on, while Tajuru Warcaller can make an army of weenies bowl over foes
like a one-turn storm surge.
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| | | ¯ |¯| |¯| | OATH OF THE GATEWATCH CAMPAIGN |===========================
|___|_|_| |_| |_|_|________________________________|
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The seventh was released on April 6, 2016. It features the second half of the
struggle the planeswalker alliance ("The Gatewatch") faces against monstrous
Eldrazi. Unlike previous battles, all these decks are complete 60-card decks
from the get-go.
7-1: NISSA vs. ELDRAZI BROOD
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Creatures [23] Sorceries [12]
[×2] Embodiment of Insight [×2] Nissa's Judgment
[×1] Gladehart Cavalry [×3] Nissa's Pilgrimage
[×4] Grazing Gladehart [×3] Prey Upon
[×1] Greenwarden of Murasa [×4] Rampant Growth
[×2] Managorger Hydra
[×2] Oran-Rief Hydra Lands [25]
[×3] Pelakka Wurm
[×2] Rumbling Baloth [×25] Forest
[×2] Sylvan Advocate
[×2] Territorial Baloth
[×1] Undergrowth Champion
[×1] Woodland Bellower
Nissa's monogreen deck may be simple, but it's still a damn fun one to play,
thanks to copious cheap ramp (Nissa's Pilgrimage, Rampant Growth), plus some
weenies that grow into fatties (Managorger Hydra, Undergrowth Champion). Cards
like Grazing Gladehart and Pelakka Wurm provide easy healing, which makes up
for the lack of instant-speed combat tricks.
7-2: OB NIXILIS vs. NISSA
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Creatures [20] Sorceries [12]
[×3] Black Cat [×3] Bone Splinters
[×2] Bloodgift Demon [×2] Corrupt
[×3] Carrier Thrall [×2] Cruel Edict
[×2] Harvester of Souls [×2] Languish
[×2] Sifter of Skulls [×2] Read the Bones
[×2] Smothering Abomination [×1] Remorseless Punishment
[×3] Typhoid Rats
[×3] Zulaport Cutthroat Instants [3]
Lands [25] [×2] Altar's Reap
[×1] Murder
[×25] Swamp
For the second battle, players control Ob Nixilis as he attacks Nissa (a nice
change on the only-control-protagonists formula). His death-themed deck will
mostly revolve around letting weenies (Typhoid Rats, Black Cats) chump block
and buy time, while Zulaport Cutthroat, Harvester of Souls and Sifter of
Skulls capitalize on their death in terms of card drawing and/or life gain.
Bloodgift Demon, a 4/3 flyer who draws a card for a target player each turn,
can only be blocked by Nissa's Giant Spider, turning most games into a 5-turn
clock.
7-3: CHANDRA vs. OB NIXILIS
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Creatures [12]
[×4] Coal Stoker
[×2] Frenzied Goblin
[×2] Goblin Freerunner
[×4] Reckless Bushwhacker
[×1] Tyrant of Valakut
[×2] Young Pyromancer
Instants [8]
[×2] Brute Strength
[×2] Chandra's Fury
[×2] Chandra's Outrage
[×3] Lightning Bolt
Sorceries [6]
[×2] Blaze
[×2] Boulder Salvo
[×2] Wild Guess
Lands [12]
[×12] Mountain
This decklist isn't complete, due to how expensive Chandra's deck can be and
how quick (and hand-disrupty) the opponent's can be. Anyone who has info to
share here, feel free to send it in!
7-4: THE GATEWATCH vs. ELDRAZI BROOD
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Creatures [17] Artifacts [4]
[×3] Drana's Emissary [×4] Manalith
[×3] Loam Larva
[×2] Reflector Mage Enchantments/Auras [4]
[×3] Skyrider Elf
[×4] Tajuru Stalwart [×2] Banishing Light
[×2] Woodland Wanderer [×2] Prism Array
Lands [24] Instants [4]
[×2] Canopy Vista [×2] Infuse with the Elements
[×2] Cinder Glade [×2] Smite the Monstrous
[×4] Evolving Wilds
[×3] Forest Sorceries [7]
[×3] Island
[×1] Mountain [×2] Brilliant Spectrum
[×2] Plains [×2] Radiant Flames
[×2] Prairie Stream [×3] Unified Front
[×2] Smoldering Marsh
[×1] Swamp
[×2] Sunken Hollow
The ally deck features some tricks to getting around the gigantic Eldrazi,
from Prism Array's free tapping to Banishing Light's exiling abilities. The
rest of the cards are a scrabbled-together team of two-color types, and are
generally weenies outside of converge cards (Skyrider Elf, Woodland Wanderer).
7-5: THE GATEWATCH vs. THE ELDRAZI TITANS
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This is a 64-card deck.
Creatures [12] Artifacts [4]
[×1] Felidar Sovereign [×4] Manalith
[×1] Greenwarden of Murasa
[×1] Omnath, Locus of Rage Instants [6]
[×2] Pelakka Wurm
[×3] Reflector Mage [×2] Fall of the Titans
[×2] Skyrider Elf [×2] Gideon's Phalanx
[×2] Woodland Wanderer [×2] Immolating Glare
Planeswalkers [4] Sorceries [3]
[×1] Chandra, Flamecaller [×1] Part the Waterveil
[×1] Gideon, Ally of Zendikar [×2] Roil Spout
[×1] Jace Beleren
[×1] Nissa, Voice of Zendikar Lands [24]
Enchantments [10] [×2] Canopy Vista
[×2] Cinder Glade
[×2] Banishing Light [×4] Evolving Wilds
[×1] Bonds of Mortality [×7] Forest
[×1] Oath of Chandra [×4] Island
[×1] Oath of Gideon [×1] Mountain
[×1] Oath of Jace [×2] Plains
[×1] Oath of Nissa [×2] Prairie Stream
[×3] Pacifism
The final deck features four planeswalkers (all added to battle free, thanks
to a special emblem) and more two-color creatures. Cards like Banishing Light,
Pacifism and Immolating Glare act as removal; Omnath's tokens allow a strategy
of overrunning the opponent, while Pelakka Wurm acts as the only method of
lifegain.
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|_ ¯| | | | SHADOWS OVER INNISTRAD CAMPAIGN |==================================
|___|___|_|_________________________________|
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The eighth campaign was released on April 6, 2016, simultaneously with the
Oath of the Gatewatch update. SOI features Jace as he arrives on the ghoulish
world of Innistrad, seeking resolution in the aftermath of Zendikar's war...
8-1: JACE vs. WEREWOLVES
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Creatures [14] Enchantments/Auras [3]
[×2] Aberrant Researcher [×3] Claustrophobia
[×2] Drownyard Explorers
[×2] Fog Bank Sorceries [3]
[×2] Illusionary Servant
[×2] Phantasmal Bear [×1] Gone Missing
[×1] Phantasmal Dragon [×1] Pore Over the Pages
[×1] Sturmgeist [×1] Press for Answers
[×2] Uninvited Geist
Lands [16]
Instants [4]
[×16] Island
[×2] Jace's Scrutiny
[×2] Telling Time
Jace's starting deck includes a lot of flyers, including the all-star blocker
Fog Bank, the 5/5 Phantasmal Dragon, and Sturmgeist, whose stats increase the
more cards are in hand. The sheer amount of useful flyers, and the enemy's
complete lack of them, often turns this battle into a rout...that is, if one
can get them up quick enough.
8-2: JACE vs. VAMPIRES
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Creatures [14] Enchantments/Auras [3]
[×1] Aberrant Researcher [×3] Claustrophobia
[×2] Drownyard Explorers
[×2] Fog Bank Instants [4]
[×2] Illusionary Servant
[×2] Phantasmal Bear [×2] Jace's Scrutiny
[×2] Phantasmal Dragon [×2] Telling Time
[×1] Sturmgeist
[×2] Uninvited Geist Sorceries [5]
Lands [19] [×1] Gone Missing
[×2] Pore Over the Pages
[×19] Island [×2] Press for Answers
Jace's first deck features a good mix of ground blockers and flyers, with
Fog Bank and Illusionary Servant often carrying the way to victory. Get used
to Claustrophobia-ing major threats, especially Markov Dreadknight.
8-3: JACE vs. GHOULCALLERS
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Creatures [18] Enchantments/Auras [2]
[×2] Aberrant Researcher [×2] Claustrophobia
[×2] Drownyard Explorers
[×2] Fog Bank Instants [2]
[×3] Illusionary Servant
[×1] Nephalia Moondrakes [×2] Just the Wind
[×1] Phantasmal Bear
[×1] Phantasmal Dragon Sorceries [8]
[×3] Reckless Scholar
[×1] Sturmgeist [×2] Nagging Thoughts
[×2] Uninvited Geist [×3] Pore Over the Pages
[×1] Sleep
Lands [20] [×2] Welcome to the Fold
[×20] Island
New cards include Nephalia Moondrakes, Reckless Scholar and several different
sorceries. Welcome to the Fold allows Jace to steal various threats, while
Sleep's team-tapping ability can quickly bring games to a close.
8-4: JACE vs. THRABEN'S TOWNPEOPLE
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Creatures [20] Instants [3]
[×2] Aberrant Researcher [×3] Just the Wind
[×2] Drownyard Explorers
[×2] Fog Bank Sorceries [8]
[×3] Illusionary Servant
[×1] Nephalia Moondrakes [×2] Nagging Thoughts
[×3] Phantasmal Bear [×3] Pore Over the Pages
[×1] Phantasmal Dragon [×1] Sleep
[×3] Reckless Scholar [×2] Welcome to the Fold
[×1] Sturmgeist
[×2] Uninvited Geist Lands [22]
Enchantments/Auras [2] [×22] Island
[×2] Claustrophobia
This deck has barely changed from the previous fight, but when the opposition
has no instants/sorceries with which to annoy Jace's illusions, it's hardly a
problem. Using WTTF on the foe's big, suited-up threats gives many laughs, as
it forces them to deequip it on the following turn.
8-5: JACE AND TAMIYO vs. AVACYN
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Creatures [22] Planeswalkers [1]
[×2] Altered Ego [×1] Jace, Unraveler of Secrets
[×2] Bygone Bishop
[×2] Dungeon Geists Enchantments/Auras [5]
[×3] Graf Mole
[×2] Sage of Ancient Lore [×3] Journey to Nowhere
[×2] Silent Observer [×2] Ulvenwald Mysteries
[×2] Sturmgeist
[×3] Thraben Inspector Instants [6]
[×2] Tireless Tracker
[×2] Uninvited Geist [×3] Clip Wings
[×3] Confront the Unknown
Lands [25]
Sorceries [1]
[×2] Canopy Vista
[×4] Evolving Wilds [×1] Sleep
[×5] Forest
[×2] Glacial Fortress
[×2] Hinterland Harbor
[×5] Island
[×1] Plains
[×2] Prairie Stream
[×2] Sunpetal Grove
Meeting Tamiyo changes Jace's deck to a green-blue mix, featuring a bigger
investigation theme (Graf Mole, Bygone Bishop, Tireless Tracker, Ulvenwald
Mysteries) and better removal (Clip Wings, Journey to Nowhere). Altered Ego
can change into the enemy's angels to help combat skyward threats.
8-6: SORIN vs. AVACYN
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Creatures [23] Planeswalkers [1]
[×1] Asylum Visitor [×1] Sorin, Grim Nemesis
[×2] Bygone Bishop
[×2] Child of Night Enchantments/Auras [2]
[×2] Drogskol Cavalry
[×1] Elusive Tormentor [×2] Behind the Scenes
[×2] Indulgent Aristocrat
[×2] Malakir Cullblade Instants [7]
[×2] Markov Dreadknight
[×3] Nearheath Chaplain [×2] Anguished Unmaking
[×1] Odric, Lunarch Marshal [×3] Mortify
[×2] Sengir Vampire [×2] Survive the Night
[×3] Vampire Nighthawk
Sorceries [3]
Lands [24]
[×1] Death Grasp
[×04] Forsaken Sanctuary [×2] Read the Bones
[×02] Isolated Chapel
[×08] Plains
[×10] Swamp
Rescuing the other two, Sorin Markov shows up with a black-white vampiric
deck. This includes many sources of lifelink (Child, Nighthawk, Chaplain),
flying (Bishop, Drogskol, Dreadknight, Sengir) and general kill spells. The
planeswalker representing Sorin can drain life, kill targets and draw cards,
making it a prized ally.
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| °_| | | ELDRITCH MOON CAMPAIGN |=======================================
|___|_|_|_|_\_|________________________|
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The Eldritch Moon campaign was released in the 7-20-2016 update and contains
five new battles.
9-1: TAMIYO vs. DROWNYARD CULTISTS
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Creatures [23] Enchantments [3]
[×1] Apothecary Geist [×3] Journey to Nowhere
[×3] Borderland Ranger
[×2] Dungeon Geists Instants [6]
[×1] Inspiring Captain
[×3] Nebelgast Herald [×3] Crippling Chill
[×2] Niblis of Frost [×3] Wildsize
[×2] Sanctifier of Souls
[×3] Sigardian Priest Lands [24]
[×3] Tattered Haunter
[×3] Timberland Guide [×2] Canopy Vista
[×4] Evolving Wilds
Artifacts [2] [×3] Forest
[×2] Glacial Fortress
[×2] Slayer's Plate [×2] Hinterland Harbor
[×4] Island
Sorceries [2] [×3] Plains
[×2] Prairie Stream
[×1] Sleep [×2] Sunpetal Grove
[×1] Spectral Reserves
Tamiyo's first deck is a little weak individually, but makes up for that with
synergy. Nebelgast Herald, Niblis of Frost, Sigardian Priest, Dungeon Geists,
Crippling Chill and Sleep all tap creatures, while Slayer's Plate turns slain
humans into 1/1 flyers. Journey to Nowhere, the only unconditional removal in
the deck, should be saved for the opponent's emerge-capable creatures.
9-2: LILIANA vs. WEREWOLF HORRORS
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Creatures [25] Instants [6]
[×3] Crow of Dark Tidings [×3] Cruel Revival
[×2] Cryptbreaker [×3] Murder
[×2] Diregraf Colossus
[×2] Fleshbag Marauder Sorceries [3]
[×4] Gavony Unhallowed
[×2] Gravedigger [×2] Cemetery Recruitment
[×2] Haunted Dead [×1] Ruthless Disposal
[×2] Noosegraf Mob
[×4] Rancid Rats Lands [24]
[×2] Wailing Ghoul
[×24] Swamp
Enchantments [2]
[×2] Graf Harvest
Liliana's monoblack zombie deck works just as one'd expect -- filling the
graveyard (Crow, Haunted Dead, Wailing Ghoul) and spawning zombie tokens via
Diregraf Colossus and Noosegraf Mob. Her instants flat-out slay targets while
Cryptbreaker and Cemetery Recruitment draw cards.
9-3: ELDRAZI HORRORS vs. GIDEON & CHANDRA
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Creatures [30] Enchantments [3]
[×2] Abundant Maw [×3] Emrakul's Influence
[×1] Decimator of the Provinces
[×2] Distended Mindbender Instants [3]
[×3] Foul Emissary
[×4] Graf Rats [×3] Murder
[×2] Kessig Prowler
[×4] It of the Horrid Swarm Lands [24]
[×4] Midnight Scavengers
[×4] Primal Druid [×9] Forest
[×1] Shrill Howler [×4] Foul Orchard
[×3] Ulvenwald Captive [×9] Swamp
[×2] Woodland Cemetery
In the third fight, players actually use the enemy's black-green Eldrazi
deck. It's a scrappy deck revolving around the emerge mechanic: sacrificing
weaker creatures to get bigger creatures quicker. Emrakul's Influence draws
two cards whenever this occurs. Murder rounds out the set.
9-4: GIDEON & LILIANA vs. THRABEN MOB
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Creatures [19] Planeswalkers [2]
[×3] Crow of Dark Tidings [×1] Gideon, Ally of Zendikar
[×2] Elite Vanguard [×1] Liliana, the Last Hope
[×1] Gavony Unhallowed
[×2] Haunted Dead Sorceries [7]
[×2] Nearheath Chaplain
[×2] Sanctifier of Souls [×1] Call the Gatewatch
[×2] Selfless Spirit [×2] Collective Effort
[×3] Sigardian Priest [×2] Dark Salvation
[×2] Unruly Mob [×2] Read the Bones
Instants [3] Lands [23]
[×1] Borrowed Grace [×4] Forsaken Sanctuary
[×2] Murder [×2] Isolated Chapel
[×8] Plains
Enchantments [6] [×9] Swamp
[×2] Gryff's Boon
[×3] Journey to Nowhere
[×1] Oath of Liliana
Players control a white-black deck that a smattering of Gideon's humans and
Liliana's zombies. It's fairly easy to win this one, although the opponent's
delirium deck can be rather fast in the early going. Make sure to save the
removal for major threats (Bruna, Gisela, Angel of Deliverance).
9-5: JACE & LILIANA vs. EMRAKUL
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Creatures [20] Planeswalkers [2]
[×2] Cryptbreaker [×1] Jace, Unraveler of Secrets
[×2] Diregraf Colossus [×1] Liliana, the Last Hope
[×2] Drunau Corpse Trawler
[×2] Fleshbag Marauder Instants [9]
[×3] Gavony Unhallowed
[×1] Geralf's Masterpiece [×3] Compelling Deterrence
[×1] Gisa and Geralf [×3] Cruel Revival
[×1] Gravedigger [×3] Murder
[×1] Nephalia Moondrakes
[×2] Noosegraf Mob Sorceries [4]
[×3] Screeching Skaab
[×2] Dark Salvation
Lands [25] [×2] Pore Over the Pages
[×04] Drowned Catacomb
[×09] Island
[×02] Submerged Boneyard
[×10] Swamp
The final deck is a blue-black zombie deck that has massive amounts of black
removal (Cruel Revival, Murder, Fleshbag Marauder) and blue card draw (Pore
Over the Pages, the Jace planeswalkers). The MVP of this deck is actually
Gisa and Geralf, which allows zombies to be cast from the graveyard once each
turn. Coupling Noosegraf Mob, Dark Salvation and the Liliana emblem to crank
out 2/2 zombie tokens (max: 100) is a good strategy. Unlike the SOI campaign
finale, there's no actual showdown with Emrakul.
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SKILL QUESTS [SKLL]
_______________________________________________________________________________
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One of the game's new features is skill quests that allow players to complete
feats to earn coins, which are then put toward more booster packs. Outside of
the smaller ones, there are also "community quests," huge weekly events that
any player can share into to earn the reward. (Note that in some cases, the
"weekly" event may have a shorter timespan, as when WOTC did a short one for
the reveal of a new Battle of Zendikar card.)
Note that the listed quest conditions are for the PC version -- the iOS and
console variants may differ somewhat, and have in the past. (However, these
are also subject to change each time they appear again.) Each expansion adds
new quests.
____________________ ____ _________________________________________________
| COMMUNITY QUEST | $$ | COMMUNITY FULFILLMENT CONDITIONS |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Enchanted Evening | 40 | Play 350K enchantment spells in multi. duels |
| Fiery Conclusion | 40 | Beat Chandra's campaign's last battle 50K times |
| Full Circle | 40 | Beat Nissa's campaign's last battle 35K times |
| Heavy Hitter | 40 | Deal 6+ damage w/ 1 creature 500K (multi. only) |
| Magus of the Arena | 40 | Win 1.25 million solo battles |
| Power at Any Cost | 40 | Beat Liliana's campaign's last battle 35K times |
| Realms Uncharted | 40 | Play 2.75M lands in multiplayer duels |
| Relentless Assault | 40 | Attack with 2M creatures in multiplayer duels |
| Spark Ignited | 40 | Transform 30K two-sided planeswalkers in multi. |
| Spell Storm | 40 | Play 700K instants/sorceries in multiplayer |
|____________________|____|_________________________________________________|
_________________________ ____ ____________________________________________
| BFZ COMMUNITY QUESTS | $$ | COMMUNITY FULFILLMENT CONDITIONS |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Curse of Exhaustion | 60 | Tap 2,000,000 creatures |
| Local Knowledge | 60 | Cast 1.75M Battle for Zendikar spells |
| Pit Fight | 60 | Win 165K multiplayer duels |
| Quest for Riches | 60 | Complete 125K daily quests |
| Spoils of War | 60 | Defeat 170K opponents |
| Spoils of Victory | 60 | Defeat 600K opponents |
| The Battle for Zendikar | 60 | Win 60K in Battle for Zendikar's campaign |
|_________________________|____|____________________________________________|
_________________________ ____ ____________________________________________
| SOI COMMUNITY QUESTS | $$ | COMMUNITY FULFILLMENT CONDITIONS |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Angelsong | 60 | Put 50K angels onto the battlefield |
| Call to the Netherworld | 60 | Discard 550K cards |
| Denied! | 60 | Counter 100K spells |
| Digging Deep | 60 | Send 50K cretrs. from grave to btlfld/hand |
| Grab Your Pitchfork | 60 | Attach 50K Equipment artifacts |
| Grisly Transformation | 60 | Transform 400K creatures |
| Investigating Innistrad | 60 | Win 50K duels in the SOI campaign |
| Open the Helvault | 60 | Win 150K versus duels |
| Sorin's Thirst | 60 | Gain 150K life |
| Uncovered Clues | 60 | Create 250K artifact tokens |
|_________________________|____|____________________________________________|
_________________________ ____ ____________________________________________
| EMN COMMUNITY QUESTS | $$ | COMMUNITY FULFILLMENT CONDITIONS |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Battle for Thraben | 60 | Win 300K Versus matches |
| Eldrazi Encroachment | 60 | Cast 200K colorless spells |
| Moon Launch | 60 | Complete 80K EMN campaign matches |
| The Horror! The Horror! | 60 | Attack with 200K Horror creatures |
|_________________________|____|____________________________________________|
Players can do skill quests to earn coins. Empty SQ slots fill automatically
every twenty-four hours; additionally, one skill quest can be refreshed (to
change what it is) in that same time period. Skill quests can be built up
concurrently, although sometimes an applicable win (like "complete X duels
with a blue-white deck") will only count toward the most recently acquired
quest.
In the list below, any {??} denotes two dual-color (green-white, blue-black,
etc.) deck types and will change when refreshed. Refreshing may change the
quest entirely, though, so think before rerolling 40- and 60-point quests!
NOTE: With the release of Battle for Zendikar, most of the default (Origins)
quests may have been retired. In particular, the Archetype quests, which were
annoying to do as they required Deck Wizard-made decks and there wasn't any
easy fix, apparently. Some, like Grave Pact, have survived.
NOTE: On March 3, 2016, news came that daily skill quest rewards were being
changed from 20/40/60 to 50/75/100. These values should already be
enacted, though refreshing lists occasionally gives the old values.
NOTE: On April 12, 2016, news came that daily skill quests were being changed
yet again, from 50/75/100 to 40/80/120.
_____________________ _____ _______________________________________________
| ORIGINS QUESTS | $$$ | FULFILL BY... |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Actually, No | 80 | Counter 5 spells |
|---------------------+-----+-----------------------------------------------|
| Arcane Melee | 60 | Deal 30 noncombat damage to opponent and/or |
| | | creatures he or she controls |
|---------------------+-----+-----------------------------------------------|
| Archetypal | 40 | Win 2 duels with a {??} or {??} deck |
|---------------------+-----+-----------------------------------------------|
| Archetype Paragon | 40 | Win 4 duels with a {??} or {??} deck |
|---------------------+-----+-----------------------------------------------|
| Counter Up | 80 | Put 15 +1/+1 counters on creatures you cntrl |
|---------------------+-----+-----------------------------------------------|
| Distilled Knowledge | 120 | Win 4 duels with a deck made in Deck Builder |
|---------------------+-----+-----------------------------------------------|
| Grave Pact | 80 | Sacrifice 20 permanents |
|---------------------+-----+-----------------------------------------------|
| Home Brew | 80 | Win 2 duels with a deck made in Deck Builder |
|---------------------+-----+-----------------------------------------------|
| Stroke of Genius | 40 | Draw 20 cards |
|---------------------+-----+-----------------------------------------------|
| This Is For You | 80 | Target a foe 15 times with spells/abilities |
|---------------------+-----+-----------------------------------------------|
| Unstoppable Force | 40 | Attack with 5+ creatures five times |
|_____________________|_____|_______________________________________________|
The Battle for Zendikar expansion adds some new quests. (With Eldritch Moon's
release, all the "cast x y/z spells" now pertain only to Versus mode.) The
Champion-themed quests were nerfed to 80 coins from 120 in the EMN release.
________________________________ _____ _____________________________________
| BATTLE FOR ZENDIKAR QUESTS | $$$ | FULFILL BY... |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| All is Dust | 60 | Cast 15 colorless spells |
|--------------------------------+-----+-------------------------------------|
| Champion of the | 80 | Win 2 games in which you cast a red |
| Dragonskull Summit | | or black spell |
|--------------------------------+-----+-------------------------------------|
| Champion of the | 80 | Win 2 games in which you cast a |
| Drowned Catacomb | | blue or black spell |
|--------------------------------+-----+-------------------------------------|
| Champion of the | 80 | Win 2 games in which you cast a |
| Glacial Fortress | | blue or white spell |
|--------------------------------+-----+-------------------------------------|
| Champion of the Rootbound Crag | 80 | Win 2 games in which you cast a red |
| | | or green spell |
|--------------------------------+-----+-------------------------------------|
| Champion of the Sunpetal Grove | 80 | Win 2 games in which you cast a |
| | | green or white spell |
|--------------------------------+-----+-------------------------------------|
| Control and Denial | 80 | Cast 15 blue/black spells (Versus) |
|--------------------------------+-----+-------------------------------------|
| Coordinated Barrage | 80 | Trigger 15 abilities you control |
|--------------------------------+-----+-------------------------------------|
| Destruction and Rage | 80 | Cast 15 red/black spells (Versus) |
|--------------------------------+-----+-------------------------------------|
| Followed Footsteps? | 80 | Put 15 creature tokens onto the |
| | | battlefield under your control |
|--------------------------------+-----+-------------------------------------|
| Growth and Unity | 80 | Cast 15 green/white spells (Versus) |
|--------------------------------+-----+-------------------------------------|
| Law and Order | 80 | Cast 15 blue/white spells (Versus) |
|--------------------------------+-----+-------------------------------------|
| Speed and Strength | 80 | Cast 15 red/green spells (Versus) |
|--------------------------------+-----+-------------------------------------|
| Tome Scour | 40 | Put 15 cards into your opponent's |
| | | graveyard using spells or abilities |
|________________________________|_____|_____________________________________|
________________________________ _____ _____________________________________
| SHADOWS OVER INNISTRAD QUESTS | $$$ | FULFILL BY... |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Descent into Madness | 80 | Pay 10 spells' alternative costs |
| Press for Answers | 120 | Put 15 tokens onto the battlefield |
|________________________________|_____|_____________________________________|
Eldritch Moon includes a bunch of skill quests meant to encourage use of the
multiplayer modes, particularly Versus Mode.
________________________________ _____ _____________________________________
| ELDRITCH MOON QUESTS | $$$ | FULFILL BY... |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| Beatdown | 120 | Versus: do 60 damage to opponents |
| Creature Comforts | 60 | Versus: cast 20 creature spells |
| Delver of Secrets | 120 | Meld/Transform permanents 20 times |
| Duelist | 120 | Versus: win 2 ranked matches |
| Landfall | 60 | Versus: play 25 lands |
| Spell Mastery | 60 | Versus: use 15 Instants/Sorceries |
|________________________________|_____|_____________________________________|
Tutorial skill quests appear in Gideon's campaign and a little afterwards,
plus in the Help & Options menu, and give how-tos on Magic's finer points.
Though veterans may want to the skip button fast enough to break the sound
barrier, going through the tutorials earns coins for booster packs, so it's
worth doing anyway.
All skill quests that appear in the campaign appear in the Help & Options
section for later. However, that same section has tutorials that aren't shown
to players. In other words, there's an unseen trove of currency just waiting
for most players, so dig in! (Awaken, Eldrazi Scions and Mana Pool require
the free Battle or Zendikar expansion; their notifications spring up when one
tries entering battle mode afterward.)
________________________ ____ _____________________________________________
| TUTORIAL SKILL QUESTS | $$ | FULFILLMENT CONDITIONS (first seen) |
|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
| The Basics | 30 | Appears in Campaign 1-1 |
| Flying & Reach | 15 | Appears in Campaign 1-1 |
| Parts of the Turns | 15 | Appears in Campaign 1-2 |
| Instants | 15 | Appears in Campaign 1-2 |
| Group Blocking/Trample | 15 | Appears in Campaign 1-3 |
| First Strike | 15 | Appears in Campaign 1-3 |
| Triggered Abilities | 15 | Appears in Campaign 1-3 |
| Enchantments | 15 | Appears in Campaign 1-4 |
| Enchantments: Auras | 15 | Appears in Campaign 1-4 |
| +1/+1 Counters | 15 | Appears in Campaign 1-4 |
| Planeswalkers | 10 | Complete a game with a custom-built deck |
| Counterspells | 10 | Help & Options section |
| Activated Abilities | 10 | Help & Options section |
| Graveyard Interactions | 10 | Help & Options section |
| Deathtouch | 15 | Help & Options section |
| X-Spells/Repeatables | 10 | Help & Options section |
| Equipment | 10 | Help & Options section |
| Lifelink | 10 | Help & Options section |
| Token Making | 10 | Help & Options section |
| Awaken | 10 | Help & Options section (requires BFZ) |
| Eldrazi Scions | 10 | Help & Options section (requires BFZ) |
| Mana Pool | 10 | Help & Options section (requires BFZ) |
| Colorless Mana and {C} | 10 | Help & Options section (requires OGW) |
| Madness | 10 | Help & Options section (requires SOI) |
| Transform | 10 | Help & Options section (requires SOI) |
| Emerge | 10 | Help & Options section (requires EMN) |
| Escalate | 10 | Help & Options section (requires EMN) |
| Meld | 10 | Help & Options secreen (requires EMN) |
|________________________|____|_____________________________________________|
_______________________________________________________________________________
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V. FREQUENTLY ASKED QUESTIONS [FAQZ]
_______________________________________________________________________________
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[Q] - The guide (on GameFAQs) said it was updated? What was it?
[A] - If there are already walkthroughs for the expansions, it's likely just
a small update for quests. Each expansion adds new ones, and they will
naturally take time to update/tweak.
[Q] - How many coins do I need to buy each set?
[A] - It goes something like this (each pack 150 coins/per):
Origins ----------------> 80 packs -> 12000 coins
Battle for Zendikar ----> 80 packs -> 12000 coins
Oath of the Gatewatch --> 64 packs -> 9600 coins
Shadows Over Innistrad -> 80 packs -> 12000 coins
Eldritch Moon ----------> 64 packs -> 9600 coins
The maximum amount of coins available per day (outside of buying them)
is 400 + any quest/campaign rewards.
[Q] - Is this a pay-to-win (P2W) game?
[A] - Nope. Wizards has learned from the Magic 2015 debacle and made all the
game's content obtainable through hard work alone. However, those who
want a leg up can spend actual money to get booster packs faster. As
more and more expansions are released, purchasing cards instead of
spending weeks and weeks scrounging up coin may be more appealing. With
Eldritch Moon's release, the Origins pack had a discount, so that may
be appearing more going forward.
[Q] - Are the planeswalker back stories canon?
[A] - I believe these are the ones MTG is going with, which makes some (or
all) of the info in previous stories/novels obsolete.
[Q] - Why didn't my Skill Quest update when I won with my applicable deck?
[A] - While it's possible it's a bug, it's far more likely that the deck
wasn't created in Deck Wizard. Only those seem to advance the quests'
progress, at least at the time of this writing. (Those who can't
remember how they made their deck can look at the deck in the listing.
If there's an 'edit' option, it was made in Deck Builder; if 'remake'
is there instead, it was in Deck Wizard.)
[Q] - Why didn't I get points from my skill quest even though I finished it?
[A] - Sometimes it doesn't update immediately after a duel. Entering another
menu tab will often give its true value.
[Q] - How do I get the "Accelerated Production" achievement?
[A] - Technically, it's doable by one's fifth turn, since the game counts the
first turn as "0". (Hence why it's good to go first in this instance.)
Many helpful cards -- Mwonvuli Acid-Moss, Animist's Awakening, Nissa's
Pilgrimage -- are available in Origins packs. Consider restarting the
duel if the opening hand isn't precisely what one needs.
[Q] - Will the game have older sets rotate out like in real-life Magic?
[A] - Wizards' rep has said there's no plans to do this currently. However,
they have shown a willingness to remove or switch cards that end up
problematic for the metagame. Example: Mwonvuli Acid-Moss's aggressive
ramp being too much and getting replaced with Explosive Vegetation,
which doesn't interact with the opponent. (This change will occur in
the April 2016 patch.) As the card pool grows, it wouldn't be surprising
to see more changes of this nature.
[Q] - Can the AI use cards I don't have access to?
[A] - In the campaign? Definitely. In the generic 1v1 matchups, not so much,
although exceptions have existed (Call the Scions, Felidar Sovereign,
Blighted Woodland, etc.). AI decks are switched up with each expansion,
however, so the listed exceptions may not exist any longer.
[Q] - When does Oath of the Gatewatch come out?
[A] - It's projected to be released in April 2016, along with the then-new
"Shadows Over Innistrad" card set. This is supposed to be the last
major delay, although only time will bear that out.
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
VI. UPDATES & CONTRIBUTORS [UPDT]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
07-03-2015 -------------------+ Started walkthrough
08-26-2015 -------------------+ Finished Origins walkthrough
04-18-2016 -------------------+ Finished OGW and SOI walkthroughs
07-26-2016 -------------------+ Finished EMN walkthroughs
THANKS TO...
¯¯¯¯¯¯¯¯¯¯¯¯
• Sailor/Ceej, for hostin' my stuff
• PsyMar, for missing cards in the Ob Nixilis/Chandra battle
• MrHearn, for some clerical errors and rarity-related corrections
• No Goblins Allowed forum for missing "Visions of Emrakul" enemy-held cards
• Magic Duels wiki for the missing cards in the following decklists:
- Origins: Gideon's 1-4
- Origins: Jace's 2-3
- Origins: Liliana's 3-1
- Origins: Chandra's 4-5
- Origins: Nissa's 5-3
- BFZ: Gideon's 1-3 and 1-5
- SOI: 8-5E, 8-6E
NOTES TO SELF/THINGS I NEED
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
• OGW: 7-3 ally deck (19 missing cards)
• OGW: 7-4 enemy deck (10 missing cards)
• OGW: 7-5 enemy deck (3 missing cards)
• OGW: 7-5 ally deck (1 missing card)
• EMN: 9-1 enemy deck (2 missing cards)
• EMN: 9-2 enemy deck (1 missing card)
• EMN: 9-3 Gideon/Chandra deck (somehow got 61 cards instead of 60...?)
• EMN: 9-4 enemy deck (2 missing cards)
As always, feel free to email me for comments and corrections. I also accept
good strategies, either for the walkthrough or in the tip section.
_______________________________________________________________________________
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VII. LEGALITY [LGLT]
_______________________________________________________________________________
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This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-in/gift to bought items. All rights are
reserved to respective parties, even those not explicitly stated herein. Those
who find this document on sites not listed below should e-mail the author (me).
Thanks for reading this, and thanks for respectin' FAQ authors.
Allowed Sites: Disallowed Sites:
• Gametalk.com • cheatcc.com
• GameFAQs.com • gamershell.com
• MyCheats.com
• Neoseeker.com
• Gamesradar.com
• Supercheats.com
• Cheathappens.com
• Honestgamers.com
• Chaptercheats.com E-mail me for permissions ~
• Cavesofnarshe.com shotgunnova (a+) gmail (d0t) com.
_______________________________________________________________________________
THE MOSS Document © Shotgunnova, 1997-2016 (and countin'!)
IS REACHING Magic the Gathering namesake © respective owners
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