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 Max Payne FAQ

 
   
 
 
Max Payne FAQ

From eddy_ar_ro@yahoo.com

TABLE OF CONTENTS

Overview 
Story 
Location 
Engine 
Mods 
Features 
FAQ 
Cheats 
Walkthrough 
Secrets 
Credits 
1. Overview
----------------------------------------
Remedy and 3D Realms present Max Payne- a story-driven 3rd person action game 
aimed for a mature audience. Realistic weapon setup includes over a dozen real-
life guns, all fitting the crime-story setting like a bullet in the head. The 
action is surrounded with more than 80 hand-painted comic-screens that enhance 
the game's gritty atmosphere and attitude, introduce the game's murderous cast 
of characters, and carry the plot from one location to the next. When darkness 
falls in New York City tonight, a lone man will go through hell to avenge his 
loves ones only to discover that the answers he seeks can hurt more than having 
no answers at all. Against all odds, back against the wall, and with no one to 
trust ... Max Payne. A man with nothing to lose.

2. Story
--------------------------------------
All began 3 years ago, when the young NYPD-Cop Max Payne came home and saw his 
whole family killed senselessly. The murders were a gang of junkies who took a 
synthetic drug called Valkyr. 
At this time the whole city was infested by the drug and in New York chaos broke 
out. It wasn't any more to calculate wheter there were more dead people on the 
streets or living ones - so large were the extents. 
The DEA [Drug Enforcement Administration] assumed the spreading of this terrible 
drug with the New Yorker Mafia. So the only way out for the DEA was to 
transferred an undercover agent in this gang. Max Payne was exactly the right 
man for that, he had nothing more to lose and wanted to take revenge on the 
responsible persons of this drug. 
This action was top secret, even the NYPD didn't know anything about it, only 
one person knew the real identity of Max Payne. This man was Alex Balder, Max's 
best friend und his direct superior. Sadly, this man got murdered by the mafia 
and Max became responsible for that. Now nobody knows Max' real identity and so 
the cops began trying to get him. But that's not all. Now the real bad boys 
noticed that Max really is an DEA Cop is... they don't really like this 
situation and hunt him, too. So he's between the two fronts. Finally he decides 
to take revenge on the murders of his family and his friend himself and he goes 
on to kick the asses of the fat gangster bosses...
Three years ago a young NYPD cop, Max Payne, came home one night to find his 
family senselessly slaughtered by a gang of drug-crazed junkies high on a 
previously unknown synthetic drug. 
Now that same drug, Valkyr, has spread through the whole New York City like a 
nightmare plague, and Max Payne's on a crusade for revenge, out to get even. 
The drug hit the city like a bad dream, turning it into a hell on earth. More 
corpses lie in the streets than there are demons in the real thing, and hordes 
of Valkyr-head junkies are on an insane killing spree, their eyes burning with 
mad green fire. 
To the Drug Enforcement Administration, DEA, this new drug was evil incarnate, 
to be stopped at any cost. They placed an undercover agent into the ranks of a 
NY Mafia family that appears to be behind the distribution of the drug. 
Desperate times call for desperate measures. 
Max Payne, now a DEA special agent, is a man with nothing to lose. He goes to 
work undercover among the dirtiest mobster murderers in this city gone bad. 
Now Max's boss and best friend, the only one who knew his true identity, has 
been murdered, and Max's been framed for the slaying. 
Now the cops think Max is a cop killer, and suddenly the mobsters know all about 
him being a fed. Both are out to get him, and the heat's coming down like 
nothing before. But Max ain't gonna do a fade. 
He's got nothing to lose. He swears he's gonna find his boss' murderers and make 
them pay, big time. 
He's gonna track down the source of Valkyr and make them wish they were never 
born. If Max is going down, he's gonna take all the wiseguys with him, all the 
way to hell. 

3. Location
----------------------------------------
The city where the story plays is New York. But of course Max won't run with his 
loved Uzi through the parks of NY. When it's dark outside he will take his 
baseball bat and hunt for the bad boys. The dark environment of the New York 
Slums arouses a gloomy atmosphere. 'Cause everywhere there's broken glass (If 
it's not broken - break it! *g*) mice, oil barrels and all what effects a 
strange feeling. Behind every corner, behind every overflow-end garbage a 
ganster could be appear and could kill Max very quietly from the back! *g* If 
Max was hit, the blood runs down his body and he has to limp through the 
boroughs of New York. He often faces mafia guys, junkies and rowdies. In the 
public Max even has to hide himself from the police. The dangers are 
everywhere...

4. Engine
----------------------------------------
 MAX-FX is the cutting edge 3D game technology developed by Remedy 
Entertainment. It is a cost-effective way of developing high-end game projects 
reliably in realistic 3D environments. It allows game developers to build their 
game on a stable leading edge technology; cutting down on production time (and 
costs) while providing uncompromising tools for creativity and performance.
The core of MAX-FX contains a non-compromising, hardware-only 3D rendering 
engine that supports and is optimized for all DirectX 7.0 compatible 3D 
accelerators. MAX-FX consists of various editors and low-level libraries, 
including built-in particle systems, skeletal animation, photo-realistic 
radiosity lighting and powerful, exit based visibility optimization, to name 
just a few. The technology provides an extremely high polygon throughput 
allowing developers to create more elaborate and realistic environments than 
ever before. 
Developed in co-operation with major industry partners (such as Intel and AMD), 
MAX-FX is fully optimized for all the latest hardware and takes full advantage 
of hardware features such as T&L. MAX-FX is constantly under development, 
keeping it at the cutting edge of technology. For instance, new versions of 
DirectX will be integrated around the time they are released, adding new 
features as soon as they become available.

5. Mods
----------------------------------------
Max Payne can be extended or modified by adding new "mods", created by users all 
around the world. You can create mods with Max-FX Tools. You can find the Max-FX 
Tools on the game's CD.
For a lot of tutorials about how to create Max Payne Mods, check out 
http://www.3drealms.com/max/tutorials.
You can find a lot of Max Payne mods at http://www.maxpayneheadquarters.com.
If you have downloaded a mod for Max Payne, place it into the game's 
installation folder, and select the mod from the Max Payne Customized Game 
dialog.

6. Features
----------------------------------------

Max Payne is a story-driven 3rd person action game aimed for a mature audience.  
Two camera modes show the grim present day New York City setting and the gunplay 
action from the best possible angles. The follow-up mode tails Max Payne, as he 
runs, his guns blazing and his long leather jacket flapping, through trash 
littered alleys and cockroach crawling hotel rooms. 
Realistic weapon setup includes over a dozen real-life guns, all fitting the 
crime-story setting like a bullet in the head. 
The action is surrounded with more than 80 hand-painted comic-screens that 
enhance the game's dark and gritty atmosphere and attitude, introduce the game's 
murderous cast of characters and carry the twisting roller coaster plot from one 
action location to the next. 
E2 Rendering engine. The same engine core that was used to create the amazing 
visual effects seen in Final Reality. 
Smooth character system that allows seamless characters meshes with a wide range 
of movement. Characters naturally receive lighting properly from the 
environment. 
Particle systems. Remedy's ParticleFX editor lets the user create different 
particle systems that can be used real-time within the game. 
Level Editor. MaxED makes the environment creation intuitive and easy. With 
MaxEd you'll be editing levels 3D Accelerated and truly experience WYSIWYG for 
the first time in level editing. 
Full Radiosity Lighting. The lighting has never been this realistic. MAX-FX 
Radiosity Lighting photo-realistically reflects the light and casts shadows in 
the environment. 
To guarantee the breath-taking graphics, Max Payne is 3D Accelerated only, 
support via Direct 3D, plus native support for major accelerators. 
All the bangs and goodies the players have come to expect from a major 3D action 
title are included. 
Gritty New York City underworld. 
Comic book style level-loads advance story and add to the graphic novel feel of 
the game. 
Over 12 true-to-life weapons. 
True physics engine, even shell-casings are ejected as they would be in the real 
world. 
Matrix-style slow-motion replay. 
All original, hardcore/industrial soundtrack. 
Photo-realistic graphics 
7. FAQ
----------------------------------------

How do I get develpoer/cheats mode to work?
Add the -developer and developerkeys to the end of your short cut....to do so 
first right-click on your Max Payne shortcut and add the following to your 
"Target" box: -developer and -developerkeys so your "Target" should look 
something like this if you used the default install directories....

"C:\Program Files\Max Payne\MaxPayne.exe" -developer -developerkeys

Make sure the quotes are in there like so otherwise it wont work. Hell, just 
copy and paste this into your shortcut if you really need to. Here is a SMALL 
list of what you can now do:
C - press this button to toggle 1 of three camera modes. Use the arrow keys to 
move the camer freely whn in the free-look camera mode.
F11 - Press this to get the developer mode on
F12 - Press this to get the developer console

How do I capture screenshots?
Similar to the developer modes, you must add a -screenshot to the end of your 
"Target" to look something like this

"C:\Program Files\Max Payne\MaxPayne.exe" -screenshot

Now when you hit the F10 key, a .TGA file will be created in a folder called 
ScreenShots under your Max Payne directory

I just downloaded a custom map/mod and I dont know what to do with it, please 
HELP!!!!
Unzip the mod/level(if needed, otherwise move it) into the Max Payne 
directory(by default that is C:\Program Files\Max Payne). Check with the author 
of the mod in case there are other external files you need also such as movies, 
etc. and place them where ver they tell you to put them. Next, start Max Payne 
as you normally would and when you get to the configuration box, the one you 
normally would hit PLAY on, look at the bottom. There is an area called "Choose 
Customized Game". In here you should now be able to pick from any mods/levels 
you have put into your Max Payne directory. If it is not there, then you screwed 
something up so try again and if still doesn't work, then post back. Enjoy!

My game locks up all the time/freezes all the time/etc...., what do I do?
Update to the latest patch or update your graphic card driver. 

Is there (going to be) a multiplayer for Max Payne
Max Payne will never have multiplayer capabilities. The engine does not have one 
line of netcode in it, or any support for it whatsoever. Plus the way max payne 
modding works, you don't have access to the parts of the engine needed to add 
multiplayer support. it is IMPOSSIBLE. 

How do I run 2 mods at a time?
You have to code them together with RasMaker. Search for online tutorials. 

8. Cheats
----------------------------------------

     First thing to do is "Right Click" your Max Payne shortcut on your desktop 
and then click "Properties". Add "-developer" to the "target" line, the target 
should look something like this "C:\Program Files\Max Payne\MaxPayne.exe" -
developer.  
     When in the game press "F12" to open the system console. You can enter the 
following cheats there: 
  
God - God Mode 
Mortal - Turns God Mode Off 
Coder - Debug Mode 
NoClip - Flying Mode 
NoClip_off - Turns Flying Mode Off 
GetBulletTime - Give More Slow-Mo 
Showfps - Shows How Much FPS Max Payne Is Running On 
GetAllWeapons - Gives You All Weapons 
GetInfiniteAmmo - Gives You Infinite Ammo 
GetBaseballbat - Gives You Only The BaseBall Bat 
GetBeretta - Gives You Only The Beretta 
Getberettadual - Gives You Only The Dual Beretta's 
GetSawedShotgun - Gives You Only The Sawed Off Shotgun 
GetPumpShotgun - Gives You Only The Pump Shotgun 
GetJackhammer - Gives You Only The Jackhammer 
GetIngram - Gives You Only The Ingram 
GetIngramDual - Gives You Only The Dual Ingram's 
GetMP5 - Gives You Only The MP5 
GetColtCommando - Gives You Only The Colt Commando 
GetMolotov - Gives You Only The Molotov Cocktail 
GetGrenade - Gives You Only Grenade's 
GetM79 - Gives You Only The M79 
GetSniper - Gives You Only The Sniper Rifle 
GetHealth - Recovers Your Heath To 100% 
GetPainkillers - Gives You Only Painkillers 
     To exit the system console hit "F12" twice.
 
     Additional option Command Line Options. Max Payne has a few command line 
options that can be used in specific circumstances:

-nodialog: Skips the Max Payne startup dialog when loading the game. 
-skipstartup: Skips the startup animation. 
-screenshot: Enables the F10 key for taking screen shots. Screen shots are saved 
to "screenshots" folder under your Max Payne installation folder. 
-disable3dpreloads: If the system runs out of texture memory while loading a 
level, this option may prevent the game from crashing due to a driver error. 
-window: Runs the game in a windowed mode, in the resolution selected from the 
Max Payne launch dialog. All 3d accelerators do not support running in a 
windowed mode. 
     Command line options can be enabled by adding them to the Max Payne 
shortcut after the executable, for example:
"C:\Program Files\Remedy\Max Payne\MaxPayne.exe" -screenshot

     For developer keys:
     Following instructions carefully please:

     First thing to do is "Right Click" your Max Payne shortcut on your desktop 
and then click "Properties". Add "-developerkeys" to the "target" line, the 
target should look something like this "C:\Program Files\Max Payne\MaxPayne.exe" 
-developerkeys. When in the game press "F12" to open the system console. You can 
enter the following cheats there:   

C-Key - Cycle Through 3 Different Camera Modes. 
PageUp - Cycle Mesh Up. 
PageDn - Cycle Mesh Down. 
Ctrl + PgUp - Cycle TextureSet Up. 
Ctrl + PgDn - Cycle TextureSet Down. 
Home - Increase Game Speed. 
End - Decrease Game Speed. 
Home + End - Set Game Speed To 1.00x. 
Insert - Teleport Max To Next Start Point. 
Delete - Teleport Max To Previous Start Point. 
F7 - Switches AI Movement Network Conn. Visualization. 
F8 - Switches AI movement Network Node Visualization. 
F11 - Toggle Statistics ON/OFF. 
F12 - Open Console. 
Left-Key - External Camera Left. 
Right-key - External Camera Right. 
Up-key - External Camera Forward. 
Down-Key - External Camera Backward  
9. Walkthrough
------------------------------------------------------------------------


Part 1 The American Dream

Part 2 A Cold Day In Hell

Part 3 A Bit Closer To Heaven

The Secret Finale

 

Part 1 The American Dream

Part 1 The American Dream - Prologue 
Part 1 The American Dream - Chapter 1 Roscoe Street Station 
Part 1 The American Dream - Chapter 2 Live From The Crime Scene 
Part 1 The American Dream - Chapter 3 Playing It Bogart 
Part 1 The American Dream - Chapter 4 The Blood Veins Of New York 
Part 1 The American Dream - Chapter 5 Let The Gun Do The Talking 
Part 1 The American Dream - Chapter 6 Fear That Gives Men Wings 
Part 1 The American Dream - Chapter 7 Police Brutality 
Part 1 The American Dream - Chapter 8 Ragna Rock 
Part 1 The American Dream - Chapter 9 An Empire Of Evil 
Part 1 The American Dream - Prologue
Objective: Save your loved ones
------------------------------------------------------------------------
You start in you house, there is a syringe with a big "V" tattooed on the wall, 
someone has broken in! Go into the living room and pick up the ringing phone, it 
is a woman who is clear to have some nasty ideas in her mind. She hangs up 
before you know what's going on.

You draw you Beretta and rush upstairs (you can also find a Pump-Action shotgun 
in the wardrobe in the living room). You hear people screaming, guns firing, 
Michelle and the baby crying. The door to the bedrooms through the bathroom is 
blocked, when you try to go another way, two men in green charge out and fire at 
you, they are shouting about something is coming and who is gonna die... You 
have no choice but to kill them. Inside the bedroom, you find your daughter 
dead. Holding your tears, you quickly go into the other bedroom and the one last 
man down. Michelle is there lying on the bed with blood stains, dead...

Investigation told that the killers were high on a new kind of drug, Valkyr, V. 
After the funeral, you decided you join the DEA to pay those drug dealers back. 
Three years has passed, two months ago you got to know that a mob-boss in the 
Punchinello crime family, which is New York's worst Mafia family, Jack Lupino, 
was trafficking. You had no fear, you went undercover and infiltrated the group, 
trying to find the source of the drug.

Part 1 The American Dream - Chapter 1 Roscoe Street Station
Objective: Find Alex
------------------------------------------------------------------------
One snowy night, B.B., one of the only two people in the DEA who know you're 
working undercover (the other one is Alex), calls to ask you to meet with Alex 
at the Roscoe Street subway station, because something urgent is going on with 
Jack Lupino. After arriving at the station, you found no one on the platform, 
you have to look for Alex.

The platform is empty, the gate is locked, but you find a dead body (there was 
one time I saw thing "dead" guy standing there in good shape... bug?)in the room 
opposite to the gate. (Open the lockers to find some Beretta Ammo and 
painkiller. I won't mention hidden ammo again, since they are in fact not that 
"hidden". By the way, you can jump off the platform, but the train can kill 
you). You return to the platform and find the gate opened, and two guys with 
Desert Eagles are coming (see how they find cover? Good time to try some 
headshots). Something is wrong, you need to find Alex fast.

You find the control room on platform 4 locked, a code is needed to open it. Go 
on to find more bad guys on a platform under maintenance. In the room on the 
right another dead guard is found (push him and he'll fall), you realize that 
some kind of a crime operation is going on here. The way to the tunnel is 
blocked by a locked gate, you need to find another way through. (If you shoot at 
the gas tanks, you can have the guys behind the gate cooked.)

An old train without power is on the track. (There is a room beside the train 
with some ammo.) In another room a guy is about to kill a guard. Stop him and 
the guard tells you that these guys are junkies and are killing people in the 
station. To call for help, he needs your help to get to the control room one 
floor up. (I've tried not shooting the bad guy and see if he would kill the 
guard. He wouldn't... Max is just too attractive a target I guess. If you shoot 
the guard, game's over.)

Go back one floor up to platform 4 and the guard opens the door for you, but the 
unlucky man is shot right after that. No time to be sorry, you enter the control 
room and find the phone broken, but fortunately the power control panel is not. 
Use it to send power to line 2, you can see the old train powered through the 
security camera. Go back to the old train and use it to crash the blockage to 
tunnel. The train can't go further, you exit from the front door and go into the 
tunnel.

More guys pop out from the dark, you shoot them all and go up the stairs. (If 
you haven't "used" the gas tanks yet, you can use them now, though I thing they 
are even harder to target than the junkies.)

Part 1 The American Dream - Chapter 2 Live From The Crime Scene
Objective: Find Alex
------------------------------------------------------------------------
Behind the metal door is the abandoned part of the subway station, still no 
sight of Alex yet, but more bad guys are around. (Remember to break the small 
boxes for ammo.)

You follow the only path, on the way you hear the sound of a should-be 
explosion, the whole room shakes for a moment. You find a bomb mounted on a old, 
jammed door, missing the detonator. Go on further you find a wall already blown 
open, the way leads to the safe of the Roscoe Bank!

You enter the main room and have all robbers dealt with, then you hear the phone 
ringing. It is deputy chief Jim Bravura from the NYPD. You are now undercover 
and being caught in the middle of a crime scene, it will take more than a little 
chat on the phone to clear things up.

You operate the vault control panel and search vault A and C. You find that the 
robbers came for Aesir Corporation bonds, Aesir's recent success is well-known. 
There is no way out in the bank, you return to the jammed door with the 
detonators found in vault C. (There are 3 trouble makers as you return to the 
door, one of them use grenades. They will block you with a chair when you go up 
the stairs. Try to rush up to them. You may also shoot dodge pass the chair, 
that looks cool.) Use the detonator on the door and run away.

Behind the door is again the Roscoe Street station. Alex has just arrived, but 
he doesn't seem to know anything more than you do. You tell him that it's 
probably Lupino's men doing the robbery. By then a guy in raincoat shoots Alex 
at the head (of course you don't see that), Alex's gone. There is nothing you 
can do but to run and find out what's going on later.

Still some remaining robbers, but your shoot your way to the exit. (If the gate 
is closed, use the door control in the box office.) Outside, police is arriving. 
Lupino has taken what he wants and leaves you to pay the bill, you decide to 
find Lupino for a talk.

Part 1 The American Dream - Chapter 3 Playing It Bogart
Objective: You cover has been blown, escape from the hotel
------------------------------------------------------------------------
Lupino's hideouts are a crappy hotel and a slum block of tenements. You go to 
the hotel first. The mobsters Finito Brothers run the hotel. Lupino is not 
there, but he has been expecting you, the Finito Brothers draw their weapons at 
you. (The Finito Brothers aren't hard to kill. One is armed with a Sawed-Off 
Shotgun and the other a Desert Eagle. The one in behind will often shoot the on 
in front to death... Just move around, shoot dodge aiming at the head.)

There is a letter on the table saying that a drug deal of V is going to take 
place in this hotel. A guy named Rico Muerte is coming to do the job. On this 
side, it's Vini Gognitti, Lupino's right-hand man in charge. The Finito Brothers 
have been ordered to treat Muerte well. Muerte is in room 313. The V-deal also 
means the hotel would be better guarded than usual, harder to get out from, 
maybe you've come at a bad time. Gangsters soon rush in for their bosses, you 
kill them all and find the elevator not functioning, doors locked, you have to 
walk your way down. The news on the radio says you are the one who killed Alex, 
seems like you've gotten the whole city's guns after you. 

Break the glass windows and make your way to the 3rd floor hotel rooms. (You can 
find junkies in the toilets, you can ignore them or shoot them, they do fight 
back and drop weapons. There is a guy watching TV (not for long though, since 
you kill him), you may stay to watch the program, kinda interesting, or you can 
turn the TV off/shoot it if you find it annoying, but you can't watch it if you 
turn it off and on again half way in the show.) Go on through the locked exit 
(shoot the lock, btw, turn the TV in room 306 on and it will blow up and hurt 
you). Watch some TV to find that you're now really famous. You can also find a 
dead body in the room (switch the vibrating bed off or Max will say something 
about it).

In room 313 there is no Rico Muerte but a trap. You find a letter from Angelo 
Puchinello, the big boss, himself to Rico Muerte. Seems like everyone has known 
about you secret for some time. (I'm not 100% sure if the trap is meant 
to kill you, or Vini Gognitti instead...) Return to the little lobby where you 
come from, people come out from a room. You enter the room and shoot at the 
boiler, it makes a big hole on the floor and falls to the 2nd floor. In room 216 
you find the diary of a hooker named Candy Dawn. You check the wardrobe and find 
the secret room where she had the video-recorder to tape her clients' "deal" 
with her (and blackmail them with the tape).

Finally, through the secret passage you reach an elevator that's working.

Part 1 The American Dream - Chapter 4 The Blood Veins Of New York
Objective: You cover has been blown, escape from the hotel
------------------------------------------------------------------------
The elevator goes all the way down to the basement of the hotel. No news about 
you on TV, only the weather. (Boxes on the shelves can also be broken for ammo.) 
You find the way after clearing the blocking boxes in the next room (shoot at 
the gas tank on that's lying on the and watch it dance!). I the boiler room is a 
dead body tied to a chair, on the floor a comic strip on the newspaper. You pick 
up the baseball bat and go into the kitchen (you may want to use bullet time 
here).

You reach a big room with doors leading to the bar and the restaurant (can't 
enter anyway), but you need a key to get to bar. You find the key on a table in 
the room where the V-deal is taking place. In the bar you find Rico Muerte and a 
women (could that be Candy Dawn?) "playing". Muerte draws his gun and makes for 
the run, more guys coming for support, even the women is shooting.(This part can 
be a bit hard, try throwing grenades into the bar or lure the 
guys out. Going in is not a good idea unless you rush in before the supporting 
guys come out from the inner room. The women is well covered behind the bar and 
she is tougher than an ordinary gangster... even Dual Berettas can stop her from 
firing back.) After taking care of them you chase Muerte down. (He is armed with 
an Ingram and with his trousers down to his feet... Use Dual Berettas, move left 
and right when firing and he should be dead in seconds. Shoot dodging is not 
advisable since you'll be taking many bullets from the Ingram when you get up.)

You find a telephone switchboard in the backroom of the reception. Gognitti is 
on the line, talking to a dying gangster, not believe that you can cause so much 
trouble. Well, you will show him later. The only way to go is upstairs. >From 
the club you find the way to the roof. Shoot the glass and drop down.(4 guys 
will come it, one of them has an Ingram. Try to take cover behind the boxes and 
get them one by one.) You push the button at the reception and leave this crappy 
hotel through the exit. (The exit is operated by a timer, bush the button at the 
reception and the door will open for a while, not forever, so move it.)

Part 1 The American Dream - Chapter 5 Let The Gun Do The Talking
Objective: Find a way to Lupino's office on the top floor
------------------------------------------------------------------------
Failing to find Lupino in the hotel, you go to the tenement buildings. Before 
you enter the buildings you see them blow up, someone has gotten there before 
you. You see Vladimir, the head of the local Russian mob, leaving thescene in a 
black Mercedes Benz. The car almost bumps into a lorry carrying fuel. The lorry 
tips over and explodes, turns into flame and blocks your way back. Then you see 
more explosions in Lupino's buildings. It is probably a mob war, seems like 
you're not the only one after Lupino. Anyway, now your cover is blown, you need 
to do no trick, just find the man, and let the guns do the talking.

(Before entering Lupino's tenement, you can go to the Pawn Shop and find an 
Ingram in shelf in the second room. The newspaper headlines are all about Alex's 
death, the Valkyr-related crime and you. The front doors on the buildings are 
all locked, but you find the way in through the backdoor. (You can find a 
shotgun in the back of the van in the alley, and if you shot the van so the 
alarm is sounded, guys will come up from the building to get you.)

Inside the building you find junkies and explosions. There is no way out, so you 
shoot the gas tanks and they blow the way out for you. You go on until you find 
a phone ringing in a corridor. It is guy called Alfred Woden, he knows you're 
there, and he says so do the police. You try to ask questions but he tells you 
that he'll contact you again and hangs up. Things just get a twist again when 
they seems to be lightened up. Outside, Bravura and his men have arrived, you 
need to be hurry. Then you reach a big hall with a locked door. Inside one of 
the reachable rooms you shoot the lock on the door and find a letter on the 
counter. The letter from Gognitti explains why the Russians are after Lupino's 
men (because Lupino's men hit them first). You also find a key on the shelf.

By then the police rush in (don't try to fight them, that's a waste of bullets), 
you go to unlock the door and go upstairs. When you reach the 3rd floor an 
explosion ruins the stairs, you have to go to find another way (jump to the 
other side on the balcony). Finally you jump out a pair of broken windows in a 
kitchen and find the emergence stairs.

Part 1 The American Dream - Chapter 6 Fear That Gives Men Wings
Objective: Find a way to Lupino's office on the top floor - Catch Vini Gognitti
------------------------------------------------------------------------
Even the emergence stairs have been destroyed by the bombs, to get the Lupino's 
office, you need to go for the joining rooftops. You go downstairs to another 
building (you can shoot the two men beside the fire, but they'll fire back. Jump 
onto the fire and watch Max does the "fire dance".), but you can get behind the 
door of Luigi's Laundry pretending to be the pizza boy. So you go to yet another 
building full of junkies (try not to fight near the junkies because as they get 
shot, they shoot you! Even it's not you who shot them. By the way, if you 
trigger them off, they will start laughs a while later, very spooky sound that 
is). You find a guy who can get you in the other building (also a big window, 
which you can jump out).

You return to that Laundry with the guy, he says the password "John Woo" and you 
can get through after finish them all (if you shoot the guy with the password 
too early, game's over). Inside the room you see boxes of bogus bill. You go on 
and use the elevator to go up. You enter the only room and finish the guy coming 
out from the toilet, watch TV to see the report on the hotel mess, then jump out 
to the roof through the window. (Try to open the toilet door and the guy inside 
will ask you to wait... btw, do you notice that he is armed with only a lead 
pipe? Settle it like a man, fight him with the pipe.)

You travel on the pipes leading to another building, another bunch of bad guys 
waiting (also another TV with a program showing, this one is even more 
interesting, try not to break the TV during the fight). Jump out from the window 
and proceed to first building you've ever entered. You go in and another 
explosion destroys the stairs leading up. Then you find two guys trying to 
disarm a bomb, you watch and see them blow themselves up (shoot at them or 
somewhere near them and the bomb will explode, walk up to them without firing 
will also activate the bomb, so just stay back and watch). The doors are lock 
but with a little push on the door you find the way.

The broken ceiling leads you one floor up. You hear a man roaring behind a door, 
from the vocabulary you know that's Gognitti. You get him in the stomach but he 
manages to escape, leaving a group of people to entertain you. (This is also 
tough. Don't shoot dodge and dive right into the enemies fire, instead, crouch 
behind the cover and use anything fast, e.g. Ingrams, Berettas, just don't use 
shotguns to kill them. Again, the man at the back often shoots those in front to 
death before you see it.) On the table left an unfinished letter >from Gognitti 
to Punchinello. It seems like Lupino has gone mad because of V, and Gognitti is 
in fear and trying to inform the big boss.

You follow Gognitti's blood and chase him all the way until he jumps off the 
roof onto a train. You follow his way. (Stand next to the satellite dish, wait 
for the next train and jump, it may take a few tries though.)

Part 1 The American Dream - Chapter 7 Police Brutality
Objective: Catch Vini Gognitti
------------------------------------------------------------------------
You are still following Gognitti, you need know where Lupino is.

You jump off the roof and travel to the building on the other side on the pipes 
again. Jump from roof to roof like Gognitti did. You see him went down the 
stairs in a building (hey, you can stand on the boxes without covers!). Finish 
the guys coming up as you go down. Follow Gognitti's path and get rid of 
everyone in the alley (wait for the guy with Ingrams to stop firing before 
rushing out). Then you see Gognitti going up in an elevator (not sure if that's 
also called an elevator...). Push the button near where the elevator should be 
to sent the elevator back down, then travel up. (In the container beside the van 
is some ammo. Under in the "hole" below where the elevator should be is a dead 
body of a cop, you can find ammo and painkiller there. Jump up using the boxes 
in the darker part back to the ground.)

More gangsters ambushing on the roof. (When you fight the two guys ambushing 
behind some boxes, another guy will throw grenades at you from further away, try 
to retreat to the roof outside and wait until there is no more explosion 
before charging in again. Be careful when doing shoot dodge on the edge of the 
roof, you will often fly off the roof and land on the street below.) You find 
gangsters with drug and money under a glass window on the roof. The door to the 
inside is blocked, you have to do it the SWAT way, descending from the sky. 
After dealing with the two guys, you go down the stair and enter the room. (Here 
is another, more fun solution for this situation provided by Gimme. "But if you 
look towards the left of the gangsters, you will notice some gas tanks... 
shooting those from the roof will result in the gangsters panic and the gas 
tanks will shoot through the room killing them all which is much fun to watch 
from above...")

Watch TV about the latest news on you. Go into the bathroom and you hear people 
outside trying the set up an ambush. Ambushed or not, you finish them all the 
same way. (This group of gangster got Ingrams, shotguns and grenades. Use 
grenade yourself if possible.)

You leave the next building and see Gognitti having no way to run (finally)and 
decides to fight back(great).You clear the place from gangster and confront 
Gognitti one on one. (Gognitti will only come out from behind the bins when 
you've killed all the gangsters, though you can always rush to fight him before 
that if you want to. It is saver to shoot the gangsters from the roof than going 
down the stairs, because there are quit a number of them, you can have good 
cover on the roof. Kill anyone who tries to come up from the stairs first, then 
finish the rest the way you like, go down the stairs when there is only one or 
two left. Gognitti uses a Desert Eagle, not a big deal. The safest way to fight 
him is a pair of Ingrams, though I prefer the Desert Eagle, which is cooler I 
think.)

Finally, Gognitti and you can sit down and have a "talk". The exhausted guy 
tells you that Lupino is at Ragna Rock, his private nightclub. You leave 
Gognitti to his fate and head to Ragna Rock.

Part 1 The American Dream - Chapter 8 Ragna Rock
Objective: Face Jack Lupino and make him pay
------------------------------------------------------------------------
Ragna Rock's front door is closed, but you find a lever that opens the door 
behind in the box office. Inside the room you find a book about mythos and 
Ragnarok, the end of the Viking world. Seems like Lupino and the junkies are 
always reading things like these. The next room is a bar with many bad guys to 
kill. (Beware of those one floor up, one of them will throw Molotovs.) You 
proceed to another bar through the Disco. You find more books about occults and 
the infernal, horror video games and ouija boards. Lupino must be really into 
these things.

Push the button beside the gate and go on upstairs. You reach the balcony facing 
the stage (use the control panel to play some special effect on the stage, go to 
the little corner of the balcony in the far right of the balcony by walking on 
the rack outside the walkway for some Ingram ammo.) Leave the balcony, go 
upstairs again and enter the room. Many gangsters are there with their V, you 
just lay them down one by one. You search the room find the way out, avoid the 
trap and go up the stairs until you reach the roof. Before you go to the other 
side of the roof by the rooftree, you have the remaining guy downstairs handled.

Walk along the frames and you reach another part of the building. You proceed 
downstairs until you've reach the stage (stand behind the drums and "use" them 
to see Max showing off a bit, also step on the guitar and use the mic for fun). 
You use the control panel on the other side of the stage and open up a passage. 
In the backstage backdrops are blocking the way, you go up the stairs and use 
the 4 levers to move the backdrops. Then you go all the way up behind the 
backdrops and enter the room.

(Use lever 2 and 4 to open up the way if you really can't get it right. The man 
behind the backdrop will go upstairs after throwing a grenade at you. If you 
fight him from afar, you may see him fall off when he reaches the broken part of 
the runway. One piece of the wood at the broken runway will break after you've 
stepped on it, you can jump back though.)

Part 1 The American Dream - Chapter 9 An Empire Of Evil
Objective: Face Jack Lupino and make him pay
------------------------------------------------------------------------
Behind the door is Lupino's secret Sanctum, you see three dead bodies on the 
floor. You find torn pieces of a letter from Puchinello to Lupino, threatening 
to send the Trio, Puchinello's henchman, to clear him mind if he doesn't do it 
himself. From the notes written by Lupino about deals with the devils scattered 
on table and on the stand in the middle of the room, you know Lupino has already 
gone crazy, no doubt.

Leave the room and you start to hear Lupino roaring about this deal with the 
devil. You follow the only way up and find the big hall, more than a dozen of 
gangsters start to come right at you. (They come from upstairs, try to find 
cover and wait for them to come down. Be careful not to got blocked by the 
tables when moving around. There may be one or two of them not coming down, go 
out and shoot them down. There are plenty of replenishments in the hall, make 
use of them.)

After finishing them all, the curtains move to the sides and Lupino is there, 
doing his spooky talk. Then he and two other guys start to fire at you. You do 
you best to bring all of them down. (Jack Lupino is armed with a Sawed-Off 
Shotgun and a couple of Molotovs, the two with a single Ingram and a Sawed-Off 
Shotgun. After you've dealt with the two gangsters, Lupino shouldn't be too big 
a problem, though one shot from him will hurt you real bad. Find painkillers 
around the room if you need to.)

As you're bumping Lupino full of bullets, a woman appears behind you with her 
gun at you face...

Part 2 A Cold Day In Hell

Part 2 A Cold Day In Hell - Prologue 
Part 2 A Cold Day In Hell - Chapter 1 The Baseball Bat 
Part 2 A Cold Day In Hell - Chapter 2 An Offer You Can't Refuse 
Part 2 A Cold Day In Hell - Chapter 3 With Rats And Oily Water 
Part 2 A Cold Day In Hell - Chapter 4 Put Out My Flame With Gasoline 
Part 2 A Cold Day In Hell - Chapter 5 Angel Of Death 
Part 2 A Cold Day In Hell - Prologue
Objective: None
------------------------------------------------------------------------
You think the lady is Lisa Punchinello, Angelo Punchinello's wife, but she turns 
out to be Mona Sax, Lisa's twin. Mona tells you that it was not Lupino who set 
you up, not when he's head is all messed up inside. Instead it is Angelo 
Punchinello you should be after. And Mona herself also want to get Angelo 
Punchinello for her sister's sake since the guy is a sadistic wife-beater. 
You've settled your differences with Mona and it is time for a drink, a drink 
that makes you faint. Mona says it's all because she doesn't want you get Lisa 
killed. It is the truth? Who knows...

Then you have the nightmare that is always with you for 3 years...

You find yourself in your home, the one you had three years ago, you can hear a 
baby is crying. On the wall is that V with the syringe. You wander in corridors 
that look the same, until you reach the living room. You hear someone talking 
but still you're in your house. You look at your photos taken with Alex and with 
Michelle, the good days had slipped away. You go up stairs. The door in the 
bathroom is suddenly blocked. You go into the bedroom, you see the 
baby's bed, but suddenly it's goon. 

You hear someone talking again, but you're still in the strange place. You 
follow narrow path until you finally get to the bedroom. The baby is there but 
then she's gone, the toy bricks move by themselves. You open the door to the 
other bedroom and find another long corridor. You see yourself tied to a chair, 
a guy is talking again... You find Michelle's diary on the table. The sorrow of 
not being able to save your family is great, you feel guilty, you murdered 
them...

(Oh... it's even scarier then Silent Hill, thanks to Michelle's cries... OK... 
it is a maze, it looks a bit tougher than it actually is. If you want to whole 
map you can ask me, but here I'll just tell you the fastest way to reach the 
goal. In the first part, walk until you've come to the first crossroad, turn 
left, then left again at the next crossroad, go on and turn left (no choice), 
turn left again and go all the way on, and no-choice left and you're there. 

The second part, don't fall, walk on the white line, when you jump it will be 
like low gravity, be careful. Leave the corridor part and step on the white line 
part, stop at the very first right turn (no choice). You should see a turn of 
another road a bit further away on your left, that's far but you can jump to 
there. Upon landing there should be only one way to go. Walk up to the first 
right turn, you should see another road on your left, jump to there 
and bingo. You can however take another route without doing long jumps (still 
have to jump though), but I don't waste time dealing with that here.

Part 2 A Cold Day In Hell - Chapter 1 The Baseball Bat
Objective: Blow the mobster death row - Find Niagara and teach him a lesson 
------------------------------------------------------------------------
Finally you are awake. The guy standing in front of you with his baseball bat is 
Frankie "The Bat" Niagara. He leaves the room for a cold drink after having 
enough "fun" with his bat and your head, but he promises he'll return to finish 
you off later. Well, you have a different idea after broken loose >from you 
bond.

You are back in the basement of Lupino's hotel, with all your weapons taken away 
from you (the painkillers are gone, too). You pick up the baseball bat with you 
own blood on it and it's time to fight back. (Break the lock on the cabinet to 
get a couple of painkillers. Since you only have a baseball bat, you should 
first kill the guard who's traveling alone, take his Desert Eagle, then try 
shoot dodge headshot the others. A trick here is to lure them to the door which 
you come out from and stay behind the door and out of their sight, use the 
baseball bat to hit them as they try to turn and squeeze though the door. You 
can kill many of them this way.)

(Here is an alternative way to deal with the guys when you have no gun. "You 
wait for the single guy and the group of two after him to walk past you and then 
follow them around the corner, but stop at the opening to the center room. Once 
you get there, wait for an enemy in a black coat to walk over to the other two 
ememies in the far right corner and turn around. Then wait for the closest thug 
to turn his head away from you and dive by quickly. Then proceed to run into the 
room on the right of the hall where you can get supplies [guns, ammo and 1 
painkiller]. After that its a slugfest with the bad guys. 

Another tricky way: If you time it right, you can manage to enter the room with 
the supplies without anybody noticing it, and you can even reach the lift 
without anybody shooting you. This way you can save much ammo.

As you cleanse the basement you find another newspaper with a comic strip on it. 
Beside the newspaper many dead bodies lying in the sewer. (Don't forget to break 
boxes for ammo!) You proceed upward using the elevator and reach some kind of a 
warehouse. You leave the place through the alley and back to the main street. 
There are dead police in the street, you enter the hotel again from the front 
door to find Niagara (in fact, the street is blocked at both ends, you got no 
way to go.)

You hear a gangster talking on the phone behind a door, Punchinello has gotten 
Mona, and she has been sent to the Trio. The news on the radio says that you're 
dead in Ranga Rock. It is Punchinello's trick, he wants you dead, not caught by 
the police. Now the police think you're dead, Punchinello has plenty of time to 
finish you off, he sent to Niagara to do the job, but he didn't know "the bat" 
is now in your hands.

Niagara was not lying, he's drink at the bar. (Before that, go to the toilet and 
find a guy in a Star and Strip pants.) Not much catching up to do, you have 
Niagara and his men all killed. (The bar again. Use grenade to drop the enemies' 
number if you want. There is a guy behind the bar aiming right at the door, but 
you can kill him with a headshot. Niagara is armed with Dual Ingrams and he'll 
come out for you after a while. Have your own Ingrams ready and send him bullets 
non-stopped.)

After pay-back time you leave the hotel. The black Mercedes you saw at the 
explosions of Lupino's tenement finds you before you find Punchinello. Vladimir 
has come for you, with an offer you can't refuse.

Part 2 A Cold Day In Hell - Chapter 2 An Offer You Can't Refuse
Objective: Find the cargo ship "Charon" 
------------------------------------------------------------------------
One of Vladimir's men, the captain of the cargo ship "Charon", Boris Dime, has 
turned to Punchinello's side. The ship is loading with lots of firearms. If 
Punchinello gets his hand on the ship, Vladimir has lost the match. Vladimir 
wants you to get his ship back, and maybe also teach Dime a lesson. If you do 
that for him, he will let you take whatever weapons you want on the ship, 
weapons that you'll need on your way to Punchinello's place. Sounds simple, 
you're in. The ship is docked at Brooklyn Riverfront, you'll need to find your 
way through the maze of containers.

You make your way in from the front door, like you always do. You find the 
switch to the front gate in the guard station. You enter warehouse 4 but he 
stairs leading up has been destroyed. Go the only way to warehouse 5, you use 
the elevator to go up and use the lever to remove the cargos blocking the door 
(when you try to break the boxes outside warehouse 5, it's very likely that 
you'll hit the oil tank and blow yourself up, so it's not recommended).

You reach the large area where containers stack up as high as buildings (search 
the corners to find ammos in shelters). There is not way out, so you climb up 
the hoist and use it to lift a container to open up a path (jump up to the 
controller. Once you've gone under that container it will drop and you can't go 
back). You go on and suddenly the huge carrier (or whatever it should be called) 
behind you starts to move towards you (it won't stop once it's 
started, even if you've kill the guy up there). Fortunately, you find an opened 
container to hind. The carrier crushes right outside the container, you go out 
and go on. You come across yet another carrier. This time you kill the guy up 
there and the machine stops, the container is lifted (The carrier will stop at 
the small contain on the ground, but you must shoot the guy anyway).

On the next walkway a guy pops out from a container. Inside you find a sniper 
rifle, a briefcase of money and a note with the word "mayor" on it. Someone 
wanted Rico Muerte to assassinate the mayor, but it doesn't look like Mafia 
stuff, too cold and too to straight forward. The bridge to the other side is 
lifted and you can't find the control. You cross the river using the ship in 
another path but still the way is blocked by wire gauze (shot the lock on the 
gate to enter for ammo).

You look around and a poster on the wall catches your eyes. Wheel blocks. You 
shoot the wheel block on the other side of the wire gauze and the truck slides 
down the slope. You retreat to the bridge and find the truck crushed on the 
bridge and the bridge is lowered. Many gangsters come firing at you suddenly, 
but you manage to stay alive. In the room beside the crushed truck you find a 
computer, someone has been keeping an eye on a storeroom somewhere. You search 
around the room and find a hidden door beside the notice board on the wall, 
behind is that storeroom. (Thanks to Carsten for information about this hidden 
storeroom!) After taking all you can carry, you enter the warehouse ahead.

Part 2 A Cold Day In Hell - Chapter 3 With Rats And Oily Water
Objective: Find the cargo ship "Charon" - Win the ship back for Vladimir - Take 
the weapons in the hold - Meet Vladimir on the bridge
------------------------------------------------------------------------
In the warehouse more guards are patrolling. (This part can be tough. They got 
everything, Ingrams, shotguns, grenades... It is hard to avoid grenades, you may 
have to try many times. Sometimes it's better to retreat than go forward 
when you see a grenade. Don't worry about ammo low, there are plenty of 
replenishments in this room. You can jump to an opened contain from the second 
floor, inside is some ammo and painkiller. From now on the enemies seems to be 
much tougher, even a short-ranged shotgun shot may not be able to kill, try 
using other faster weapons.) After hundreds of bullets dropped you find the way 
out on the second floor.

You go out and a carrier is just coming for you. You control it to move around 
the place taking down anyone you see with your sniper rifle. (Your goal is the 
warehouse on the opposite side, but you should check all the guard posts for 
ammo and for fun). You reach another warehouse on the opposite side and have all 
the gangsters taken care of. You find a locked room on the first floor that you 
can't enter, so you go back to the second floor (another opened container full 
of ammo here). You enter a room where you can see the cargo ship outside through 
the window. You also find the switch to open the locked gate on the first floor. 
(Here is a secret place submitted by Josh. In the warehouse building before you 
board the cargo ship Charon, there's a room on the first floor that is locked. 
Here's how you can enter it. Go to the second-floor room that is directly above 
it (the room that has the switch for unlocking the cage you go through
to exit the building). The floor of this room is grate-like (i.e. you can see 
the locked room beneath you). See those propane tanks against the wall? Shoot 
them, and they'll explode, opening the first floor door. Now you can enter, and 
you'll find some Sniper ammo and other stuff.) You return to that room and go 
out to broad the ship "Charon". If you fall into the sea you'll drown.

You kill all the guys on the deck and enter the control room (you can find some 
ammo on a stack of white cargo on the right flank of the ship, you can also play 
with the wheel). You pick up the ringing phone, it is Angelo Punchinello. You go 
down to the hold after pissing Punchinello off on the phone, you'll have a talk 
with him after you have one with Boris Dime first. Dime is there in the engine 
room with another bunch of bad guys. You enter the inner room to find Vladimir's 
cargo after finishing all the troublemakers. Vladimir tells you to make yourself 
at home and grab anything you like, and you're glad to do so. (Dime is a problem 
only because he's tough, you can't stop him from firing even with Dual Ingrams. 
He uses a Sawed-Off and some Molotovs, time right and shoot dodge with Dual 
Ingrams should do to job. However, the other guys are really annoying. Bomb 
them, lure them out, and if you're lucky enough, Dime might have them killed for 
you using his Molotovs. Head bac!
 k upstairs after taken all you can carry in the inner room and the 
mission is finished.)

Vladimir thanks you for a job well done. You wave your friend goodbye and head 
for Punchinello alone.

Part 2 A Cold Day In Hell - Chapter 4 Put Out My Flame With Gasoline
Objective: Escape the flame - Find a way out
------------------------------------------------------------------------
Even with all the guns, it's not easy to get to Punchinello himself. You decided 
to use the cargo ship to make a deal with him. He tells you to meet him at his 
restaurant. You know the man may not really show up, but you've got no other 
choice.

You enter the restaurant and find nothing, it's quiet inside, too quiet. But 
suddenly there are explosions everywhere. Fire starts do devour everything in 
the restaurant. Punchinello wants you dead so badly that he is willing to waste 
a whole restaurant on you. Thank him later, now you got to run.

(Turn the brightness setting up a bit will help you see the way. Turn right 
instead of going forward at the start, then go straight into the double doors 
behind the bar. Go straight on and through another double door. Turn right in 
that room, go beside the falling shelves and make a U-turn heading for the door 
at the corner (or if you're fast, just go between the shelves). In the corridor, 
stay in the middle. When you enter the big hall, turn left and go straight to 
anothershort corridor. Turn right just after you've entered another hall. Go 
straight until you hit the wall, turn left and jump over 
a few seats. Turn left again and go straight, head for the few steps of stairs. 
Follow the only way to go and enter the door. Go straight and enter the door on 
the right. It is tough in the kitchen. I suggest you to wait for the two 
shelves to fall then jump over them. You have time to find a path in the fire. 
Turn left and a gas tank will fly right towards you, avoid it but don't retreat 
or you'll get blown up. Jump over the shelves to the other side of the kitchen. 
Leave via the only door and there will be no more flame.)

You manage to find you way out in the restaurant. There are gangsters waiting in 
the kitchen but they're not a big deal compared with what you've just overcome. 
You find replenishments in the kitchen and go down the stairs. The 
whole restaurant is on fire, you have to find the way out in the sewer. The 
sewer is filled with gangsters. You use every mean to clear them all and find a 
staircase leading up.

Outside, you meet Vladimir again, he can bring you to Punchinello's manor.

Part 2 A Cold Day In Hell - Chapter 5 Angel Of Death
Objective: Take care of the Trio to get to Punchinello - Find out who the killer 
suits are working for.
------------------------------------------------------------------------
Inside Punchinello's manor would be the Trio, Vince Mugnaio, Pilate Providence 
AKA "The Big Brother" and Joe "Deadpan" Salem, it won't be an easy fight. 
However, luck has just turned your side. Someone has left the manor leaving the 
backdoor opened and had the guards killed. You guess it was Mona Sax.

You start in some kind of a basement or storeroom (the two plastic containers is 
filled with petrol, you know what to do). You search around and find the stairs 
leading up. You find some Tarot cards in the room behind the door, though you're 
not really interested in fortune telling stuffs.

In the next room you meet the first of the Trio, Providence. You kill him and 
two gangsters, then yet another two gangsters come in from where you've been. 
(Providence is armed with a single Ingram, the other two gangsters with a Saw-
Off and a Pump-Action. If you manage to throw a grenade into the room, it should 
kill one or both of the two gangsters. When there is only one or two or them 
left in the room, go in and run toward the side of the table, just don't let 
them have the cover.) You retreat and go through the once-locked door. More guys 
ambushing. In the next room with a piano (you can play it), a guy is hiding 
behind the plant. Two more guys for you to kill in the room with the bar (they 
will come for you once you've triggered them off).

You go up the stairs in the next room. The door with cracks on it won't open, so 
you enter the room on the other side. Salem is inside, of course you have him 
killed (double Ingrams again. It's a bit difficult to throw a grenade at them 
without getting hit, but you should try. When fighting him, just remember not to 
shoot dodge and you'll be fine.) You return to the hall and find the other door 
opened. You go there but it's blocked again. When you're heading downstairs 
again the door blows up. The guy inside the room is using a M79! You kill him 
from afar (use sniper rifle on the other side of the balcony if he hasn't 
already blow himself up.)

You proceed to find a women lying dead on a bed, you don't know if that's Mona 
or Lisa. (Jump into the bathtub and watch the water splashes.) You go deeper 
into the room and receive a phone call from Alfred Woden, he tells you that an 
armed helicopter has just arrived at the manor. In the next room, Mugnaio is 
waiting (he should be alone if you've shot all the other guys from downstairs 
some time ago. His Sawed-Off Shotgun shouldn't give you too much trouble). You 
finish him and two more guys in the next room off, and before entering yet 
another room, you hear Punchinello begging for help.

You kick the door open, the man's there. He tries to talk it over, mentions 
someone, a woman, from up high, from the government or something, you are not in 
the mood to listen. But before you pull the trigger, a group of men in black 
come in. They kill Punchinello before you know how and the next is you. You do 
your best to get rid of them (another tough fight, you really need some luck 
here. It helps if you're armed with the Colt Commando when you enter 
Punchinello's room. Move around, don't shoot dodge when there are three of them 
or you'll be dead in no time. Just do you best.) 

One tough and tricky way:When Punchinello dies and the three guys come in the 
room simply shoot dodge away from them and fire an m79 round as far into their 
corner as you can. With any luck you should kill all three of them and only take 
a little damage yourself.

You try to leave the manor, but more Killer Suits are waiting. There is no 
chance for you to escape, you drop you gun. A woman, who seems to be their boss, 
approaches you, seems like she wanted both Punchinello and you dead.

Part 3 A Bit Closer To Heaven

Part 3 A Bit Closer To Heaven - Prologue 
Part 3 A Bit Closer To Heaven - Chapter 1 Take Me To Cold Steel 
Part 3 A Bit Closer To Heaven - Chapter 2 Hidden Truths 
Part 3 A Bit Closer To Heaven - Chapter 3 The Deep Six 
Part 3 A Bit Closer To Heaven - Chapter 4 Backstabbing Bastard  
Part 3 A Bit Closer To Heaven - Chapter 5 In The Land Of The Blind 
Part 3 A Bit Closer To Heaven - Chapter 6 Byzantine Power Game 
Part 3 A Bit Closer To Heaven - Chapter 7 Nothing to lose 
Part 3 A Bit Closer To Heaven - Chapter 8 Pain And Suffering 
Part 3 A Bit Closer To Heaven - Prologue
Objective: None
------------------------------------------------------------------------
The woman mocks you and gives you an injection, which is an O.D. (overdose) of 
V. She doesn't put a bullet in your head but leaves you to die with the V 
burning in your brain. Everything turns green. You faint.

You find yourself in Punchinello's office, but the next room is the lobby of 
your house. You hear Michelle starting to cry and beg. There are many candles 
around the place. You go upstairs and enter the bedrooms. Suddenly it starts 
all over again, you're in Punchinello's office, but the walls are on fire (you 
won't get burn). You find a letter on the table. "You're in a graphic novel" is 
written in curve handwriting. You pick up the phone, someone is saying senseless 
things on the phone. You think it's just a prank call, though the voice sounds 
familiar. You exit the room but it starts over again. Another letter on the 
table, "You are in a computer game, Max." You don't feel good about it. Another 
phone call, another prank call (though in fact that's Alfred Woden calling to 
help you, you just can't hear him with the V in your head). You leave the room 
again and you're in your house. The V and the syringe are still on the wall. You 
go upstairs and find a maze, again.

(This time you walk so slowly, and can't really jump too far, save once a while 
so you don't need to do all the walking again if you die. Walk out of the room 
and enter the narrow path part, the only way to go is to fall one level down on 
the right-hand side. Then follow the path, make one jump, then follow the path 
turning right. At the end you should see platforms one more level down. Jump 
down to the one on leading right then follow the path. You should be turning 
left, making a jump, turning left again before you see two platforms to jump to 
in front of you. By now you should also see the goal further on the right. Jump 
twice and you're there.) 

You find the cradle at the end of the maze. Michelle is crying out your name, 
begging you to stop. The next thing you know is you are standing in front of 
yourself. You fight yourself (no choice of weapon here, and though there is no 
health indicator, you can still get killed). You look at Michelle, and remember 
her trying to tell you about a strange letter she'd received the day the 
nightmare started. The killer is smiling behind you, he looks like you. You 
didn't have the time to talk to her in the morning, then you never had the 
chance.

Part 3 A Bit Closer To Heaven - Chapter 1 Take Me To Cold Steel
Objective: Look for the mystery woman's hideout
------------------------------------------------------------------------
Slowly you awake from the nightmare, you've made it through somehow. The only 
thing you remember is the woman saying "take me to cold steel", and that's your 
only clue. It took you some time to regain your strength but you finally got 
yourself to Cold Steel Foundry outside the city. The remaining V in your blood 
keeps you a bit high, you find you way in without fear. The woman doesn't know 
you're still alive, the element of surprise is in your hands.

(You start with only the melee weapons and the Beretta, no painkiller.) You make 
you way in through the glass window on the roof. There are laser security 
systems. You shoot at the sensor on the wall to blow the whole thing up. (You'll 
meet plenty of these things from now on, don't stand too close to the sensor 
when you blow it up. The sensor can be on either side of the wall.) In the next 
room you find some weapons and listen to the radio, the storm is not over yet. 
You leave the room and use the sniper rifle to take down the guards downstairs 
(find a Colt Commando on the shelf on the far side of the balcony, open all the 
containers downstairs for ammo, more ammos in the room with computers).

You open the gate to continue (a guard throws a grenade out from a room! The way 
to deal with this without taking damage is to shoot dodge to open the door and 
start firing as soon as the door's opened). You pass the room with the furnace 
and another guarded room to reach the room with two "rivers" or lava-like things 
in the middle. (Use the Sniper Rifle to take down those well-covered guys. You 
can push the button on the bridge to open up the way or just walk outside the 
fence.)

You continue on the second floor and through a guarded corridor (many of them 
use grenades, charge in with the Colt Commando before they have the chance to 
throw) to a storeroom. You find a walky-talky in a room with two guards. 
Seems like they're getting ready to destroy any evidence and leave.

Part 3 A Bit Closer To Heaven - Chapter 2 Hidden Truths
Objective: Look for the mystery woman's hideout - Get to the elevator named D-6
------------------------------------------------------------------------
You finish the coming guards off and find reports on the table. They are running 
some kind of secret operations, probably about chemistry, since an escaping 
chemist has been locked up somewhere according to the reports. You're closer and 
closer to knowing what is actually going on.

You kill the guard in the next room and use the wheel on the wall to stop the 
gas leakage. The bridge below suddenly exploded when you're traveling on the one 
above. In the next room there are a lot of laser sensors but they can't stop you 
(you can shoot the middle one and all of them will go off, you may take some 
damage though, or just jump over them). More sensors for you to shoot in the 
room after crossing the bridge (jump up to the box and shoot, you shouldn't take 
any damage this way). With a little timing you go pass the shooting flame 
unhurt. Shooting flame blocks your way to a door and the gate behind you won't 
open. However, you see something sparkling behind the gate and you give it a 
shot, the gate opens. You use the wheel in the room to stop the flame and enter 
the next room.

You know you've triggered something as you open the door, so you roll back to 
see fireworks in a safe distance. You finish the guards in the control room and 
near the container but you find no way out, not until you shoot the oil tanks on 
the derrick car blocking a door in the corner. Two guards waiting behind that 
door, you dispose them and continue to the next room. More explosions. You kill 
the guards and jump to the second floor. (To get to the second floor, stand on 
the wire gauze covering and jump onto the broken slope.)

You kill all the guards you see and open the gate using the controller in the 
control room. The monitor also shows you the gate to the door D-6 is opened. You 
enter the next room and kill the guards from above (avoid walking on the parts 
which the floor is metal bars, enemies are able to shoot you from below and you 
won't even see it. Ammo is in containers). The gate in the room won't open, so 
you try to have some fun with the crane at the control panel (If you stand 
anywhere too close to the crane when it is activated, you'll die, let alone 
standing between it and the gate. But you can jump onto the blocks the crane is 
holding, looks like you're riding the crane to crush the gate, looks cool. 
However, say, when the crane is moving forward, and you touch the crane part 
standing on the front part of the block, you'll die. And vice versa. Hope you 
understand what I'm saying. Try it out yourself, see Max's blood splashed on the 
crane.) GROSS!!

Go through the broken gate to a room with flame shooting out from the sides. You 
travel across the room using the cart while shooting the sensors on the walls 
(or you can walk there if you like, but you have to open the gate manually. 
Either way, don't get burn by the flame). Upon reaching the other end of the 
room, the gate opens and guards are waiting, you shoot them down and jump out of 
the cart to avoid getting crushed by the burning metal on a coming cart. Behind 
another gate you find a lever controlling the valves in the previous room (you 
can go back and pick up the Sniper Rifle from a dead guard).

Enter the door behind the first gate, it leads to the room where a bridge was 
blown up previously (take cover and "snipe" them down). The switch on the broken 
bridge is not functioning well, but you manage to jump over to the other side of 
the half-connected bridge (or again, there are place for you to walk on each 
sides of the wall, just jump up there). Open the gate and you reach the elevator 
D-6. You wait for the elevator and kill the guards inside as the door opens. You 
get in and go downward.

Part 3 A Bit Closer To Heaven - Chapter 3 The Deep Six
Objective: Find a sign of Ms. Valkyr and her plan - Get out of the bunker before 
it blows up
------------------------------------------------------------------------
The elevator takes you down to some kind of a secret laboratory. You see two 
killer suits killing a guard and activate the self-destruction sequence. Soon 
after that they notice you as use the panel in green to open the door (any panel 
in red means the door won't open, don't waste time trying).

You quickly finish them off and search around the place (I recommend you to go 
out and fight them, though the door is not bullet-proofed, you'll tend to hit 
the metal part of the door, but they wont'...). You find a military plaque on 
the floor in the middle of the room. The V and the sword remind you of the V and 
the syringe on the wall of your house. "Project Valhalla" on the plaque. V for 
Valkyr, V for Valhalla, the project has something to do with the drug Valkyr. 
You can't stop the self-destruction sequence on the computer here, so you leave 
the room through the "processing" door.

You hear guards retreating in the room (you can kill them now, or watch them 
leave and kill them later. See the gas tank on top of two red containers at the 
corner? Wait until the three guys are about to reach the door, then hit it with 
the bat, you've got a rocket launcher.), you go where they're heading to. Before 
entering the laboratories, you find a panel requiring a PIN code to operate at 
the test-subject cells (turn right when you see the laboratories). You find the 
code 665 on the computer screen in the laboratories, but you can't seem to get 
through the air lock alone, you need another person to operate it for you. You 
return to the panel and enter the code. The elevator's door opens and you reach 
the cells.

You find the chemist mentioned in the report you read early in cell B7 (and a 
junky is in B1). He can help you get through the airlock. On your way back to 
the airlock two guards almost get the chemist killed (if he gets killed, game's 
over, no matter who pulls the trigger), but you make sure they won't try that 
again. (The chemist will operate an elevator that you can't use. If you wait 
outside the elevator and the chemist will go alone, you need to use the one you 
used to get here to go back. The chemist will come out of the door of block-A 
when you get there. Btw, another junky in cell A6.) You enter the airlock and he 
gets you through (then he'll run for the exit, but soon you'll hear him getting 
shot, very sad).

You see retreating guards shooting a scientist behind a window but you fail to 
help . There is shooting flame blocking the way in the next room but you just 
get around by jumping over the cupboards on the side to reach the elevator. The 
doors open and you find yourself in a room full of laser sensors. You shoot the 
way clean and finally get to know the secret about the project.

Valkyr is actually a drug designed to enhance the stamina and moral of troops by 
the U.S. Army, but the result of the research was not satisfactory. The project 
is terminated 4 years after its start, but someone has decided to carry on 
unauthorized. Michelle and your daughter's deaths were not just an accident. The 
junkies were test subjects who were given double dosage of Valkyr, and sent to 
your house on purpose three years ago. It was an experiment, but why your 
family? Ms. Valkyr owes you more than an answer.

You reach the storage by the elevator and find yet another airlock. You go in 
but the computers blow up. You're trapped and the self-destruction countdown has 
started, the whole place is going to blow in 30 seconds. Before you give up you 
fire at the laser sensor outside the room through the window (stay away from the 
door). The explosion opens the door you. You rush to the elevator leading to the 
surface storage. You can see explosions below in the elevator (don't stand in 
the middle of the elevator or you'll fall!), and as soon as the doors open, you 
head straight out of the place.

The whole factory is burning down, but you are not in the mood to watch the 
scene. There is only one thing left for you to do, find Ms. Valkyr.

Part 3 A Bit Closer To Heaven - Chapter 4 Backstabbing Bastard 
Objective: Make B.B. pay for Alex's death
------------------------------------------------------------------------
When you're having a cop of coffee, thinking how to find Ms. Valkyr, B.B. calls 
you. He wants to talk to you about the news headlines you've just made in the 
last two days, 2:30 a.m. at the Choir Communication's garage. If he doesn't 
call, you may not be thinking about Alex's death again. You find him at the 
meeting place, looking as glamorous as usual. It turns out he is really the 
backstabbing bastard who shot Alex. He tries to talk you over but fails, now he 
tries to take you down.

B.B. gets into a black car and runs away, leaving bunches of thugs to deal with 
you. You chase him all the way down while killing dozens of gangsters. (There 
isn't much for me to say here. Just man after man, kill them all using any 
technique you know and retreat for ammo and painkillers not taken before if 
needed. Stay covered when the van is shooting crazily at you. You may probably 
die a lot here, but you'll get it through finally. You may try using the M79 and 
the Sniper Rifle in some occasions. Search around the car park for ammo. In 
level 4, a van's back door can be opened.)

In a room on the 3rd floor, you listen to the news on the radio. So, they know 
that you're still alive and kicking but Punchinello's dead, that's old news. The 
van crashes on the 2nd floor, that's good news. (You can climb to the back of 
the van in light blue for some ammo). B.B. car also crashes on the 1st floor and 
it's time for him to pay. (This is really a bastard. He throws grenades and he 
carries a Jackhammer. Find the chance to shoot him to death with Dual Ingrams 
once and for all.)

You make sure he's dead before picking up the payphone. It's Alfred Woden again, 
he just seems to always know where you are and has plans for you. He asks you to 
go to the Asgard Building, he has information about Ms. Valkyr.

Part 3 A Bit Closer To Heaven - Chapter 5 In The Land Of The Blind
Objective: Escape Nicole Horne's assassins 
------------------------------------------------------------------------
So, Alfred Woden happens to be a one-eyed man who is probably having even more 
secrets to hide then Ms. Valkyr. He and his colleagues form what they called the 
"inner circle", sounds like the X-files to you. They are a group of people who 
are involved in the early stage of project Valhalla. He tells you that the Ms. 
Valkyr is actually Nicole Horne, the president of Aesir Corporation, and she is 
"influential" in the city. She is also a key figure in the project. After the 
project had been terminated, she refused to quit and continue the research in 
her own way. Woden and his men want you to take her out for them since it's not 
"convenient" for them to do so. They will provide you with protection afterward 
in return. You're going to get her anyway, but before you know more about Woden 
a group of killer suits rush in, shooting anyone inside. It looks like you have 
to leave early without saying goodbye.

You jump out of the window and land on a place that is surrounded by buildings. 
You need to find a way out of this place. A staircase leads down to the basement 
with guards, sensors and gates. You find the way back to the main building and 
enter the room with monitors. You see the supposed-dead Alfred Woden stands up 
among his dead colleagues. You don't know what's the man's plan but you know he 
might had well been talking crap with you.

You leave the room and open the doors with green keypads besides (red means it 
won't open). There are guards on each floor but you manage to get to he office 
at the top. You listen to the radio, Jim Bravura is not being very supportive on 
the news. (In the office, the sensors are always around the corners, it's better 
to jump over them and shoot them from far. Behind a set of two sensors is some 
ammo.)

>From the corridor you enter where seems to be Woden's office. A tape on the 
desk with a letter explains partly why Woden wants Horne out. He probably 
wouldn't believe a little "fun" with Candy could bring he some much trouble. You 
also find the blueprint of the Aesir Corporation's headquarters on another desk, 
it should become handy when you get there. The TV program tells you a bit how 
powerful Aesir Corporation is at the moment. Now you're at the top you need to 
go down. You reach the front door on the ground floor but the doors are locked 
(go through the metal detector to trigger the alarm, but on one will come for 
you). So you have to go down to the basement again.

After clearing all the laser sensors and guards, and enter the only door.

Part 3 A Bit Closer To Heaven - Chapter 6 Byzantine Power Game
Objective: Escape Nicole Horne's assassins 
------------------------------------------------------------------------
You come to a place that seems to be a file room. On the desk you find 
information about the Inner Circle. They have been the man pulling the string 
behind the curtains in many occasions. What Woden wants is ultimate power, not 
partners.

You find the door to the slop leading up not opening. However, when you shoot 
the sensors on a cabinet, the row of cabinets fall and make another way up. You 
go the stairs behind the door on the second floor and reach a small library. 
Again you make use of the laser sensors to help you go up. Killer Suits pop out 
to attack you in the corridor, you have them killed and enter the pressroom. 
Through the pressroom you reach a circular corridor, you're at the top and you 
need to go down. When you reach the ground floor you hear people talking. Two 
Killer Suits in the room where Woden and his men were (these guys have lightning 
reflex, you'll probably take some damage. Then you can play with the notebook 
computer on the table).

Outside, guards and Killer Suits try to have you killed. It is a tough fight but 
it doesn't kill you. (Try running around and get some good look at where exactly 
the enemies are before shoot dodging around the place. Once all of them are dead 
the music will change.) Then you leave at the front door like you always do.

Part 3 A Bit Closer To Heaven - Chapter 7 Nothing to lose
Objective: Find a way up to Horne's penthouse suite
------------------------------------------------------------------------
Slowly you walk to the Aesir Corporation Headquarters, there is no hurry. The 
building has high-tech security systems, mercenaries and weaponry, but you walk 
right in, there is no fear because you've got nothing to lose.

You go in through the metal detector and guards start to come for you, the kind 
of welcome you've expected to receive. (Many of these guards carry Jackhammers 
or Colt Commandos, make sure you kill a guard during a shoot dodge or you're 
pretty dead as you get up. The Jackhammer or the Colt Commando should probably 
be your choice of weapon now, either of them should help you killing a guard in 
a single shoot dodge.) They want you to have some exercise and so have the 
elevators locked. You try to go on but guards are shooting grenades >from above. 
Explain to them what is a sniper rifle made for and continue. 

A tip: The punks who are shooting grenades at you from above, on the higher 
difficulty level they're nearly impossible to take out. The grenade people are 
MUCH more accurate and they can actually reach you with their grenades. But 
magically, if you don't look at them, they don't shoot. So after killing those 
initial three guards with a nice M79 blast of your own, walk BACKWARDS down that 
stretch and they won't shoot. Just make sure to turn around in time to catch the 
two heavily armed guards that come through the door.

You find the escalator, though it's not moving, you can still use it to go up. 
(There is a set of two laser sensors halfway up, you can either bomb it afar or 
just jump the lower escalator to the upper one, bypassing the sensors. Remember 
to search each floor thoroughly for painkillers and take the M79 ammo from the 
dead guys who shot at you previously.)

You reach a corridor with laser sensors moving up and down. (Jump over them, 
walk under them, just do it with some timing. Halfway through the corridor a 
guard will come shooting at you, so have you weapon ready.) It may be tricky 
but not tricky enough to stop you. You clear the floor and finally there is an 
elevator you can use. The doors open and Mona is inside, with her gun pointing 
at you, again. Horne orders her to kill you through the speaker, but that's not 
what Mona has in mind. She tells you that Horne wanted Punchinello dead because 
she wanted to cut her ties to the Mafia, and now Mona is probably on your side.

Suddenly more Killer Suits arrive and Mona gets hit as she pushes you away. She 
is dead. You kill the coming men and push the elevator button again. Mona's gone 
when the doors open, only her blood remains there. You enter the elevator 
and go up. As the elevator starts to move you find laser sensors all over the 
walls above. You quickly shoot them all before the elevator gets blown up. (You 
have to shoot at the side that has a circle in red to make it explode. Using a 
M79 may make it easier, but I would rather save M79 ammo for later use.)

The elevator reaches the top and you go out to killer anyone you see (don't 
waste bullets shooting the guys on the second floor, use grenades.) You use the 
computer to unlock the elevators to the mainframe in the security room. 
Right after you've pushed that button, more Killer Suits come up to get you. You 
have them dealt with and take the elevator to go down again. Halfway down the 
building a helicopter appears outside the elevator and it starts to fire 
at you. The elevator is damaged and stops. Just before you got killed by the 
machine gun, you jump out and fall into another elevator (don't for get to push 
the button). You use it to continue your way down.

The elevator stops at a room full of computers. (This part can be tough. Sneak 
out from the elevator and use a grenade or M79 to kill the two guys on the left, 
then retreat into the elevator. Quickly change your weapon and get ready to kill 
a guy on the right. In the room, find cover and kill the two guys one by one. 
After you've destroyed one of the three "blue things", a guard will come in. And 
there will be guards waiting in the elevators.) You have the guards killed and 
shoot the three blue things that seem to be computers. All security systems are 
breached. You take the elevator up heading for the penthouse.

The elevator takes you to where seems to be Horne's office. (Tough fight again, 
just try to use grenade or the M79 to kill a number of them all at once.)On the 
desk you found Horne's personal computer, full of data and records of her dirty 
businesses. You've seen enough, you shoot at the computer and leave.

Part 3 A Bit Closer To Heaven - Chapter 8 Pain And Suffering
Objective: Catch Nicole Horne and end this 
------------------------------------------------------------------------
After a final ride of elevator, you reach the top of part of the building. 
Nicole Horne is there waiting. She tells you that your wife had to die because 
she got to know something she shouldn't, but you don't think that's an excuse. 
She also says that it's ridiculous that you've made this far and so close to 
your goal, but you believe that there is nothing more ridiculous than her trying 
to lift herself a bit closer the heaven with drug money.

There is not much for you to talk about, Horne runs and leaves four Killer Suits 
to handle you. (Very tough again... Either charge right in or retreat at first 
to avoid the grenade. Then you're on your own. Try to shoot dodge into some 
cover, leaving yourself open will mean instant death.) They come so close to 
killing you but you have the finally victory. Horne then sends the chopper to 
fire at you from outside the windows. You quickly take cover behind the 
sculpture and the chopper finally leaves after hundreds of bullets dropped.

The annoying voice sneaks to you again and two more Killer Suits come out of the 
doors. You kill them and yet another colleague of them comes to bother you from 
the elevator behind the doors. You drop him like the others and search the 
penthouse for an exit. You try to find hidden buttons in the room full of books 
but you can't. Instead you find a rack outside the fence of the balcony (on the 
left side). You jump out and walk to the other side of the penthouse ignoring 
the chopper.

You find nowhere to go but up the stairs. The place is full of Killer Suits, it 
takes you some time to clear them all but you have no choice. (Again, you're on 
your own. Use whatever you have in your hands. Try your best, it's not the 
toughest fight.) You use the button at the corner of a desk to open a secret 
passage leading up to the roof.

Horne manages to escape your bullets and waits behind the gate for the chopper 
to take her away. You are mad but you notice that one of the cable holding the 
tower in the middle of the roof has disconnected because of the strong wind. You 
quickly shoot at the connecting point of the cable at another corner to cut it 
off and the tower shakes more vigorously. You aim at the third one but suddenly 
a group of Killer Suits arrives. You quickly take them out and shoot at the 
third cable. The cable is cut off but the tower is still not falling. Horne is 
about to get away! You calm yourself down and pick up the M79 from a dead Killer 
Suit, aim at the tower and fire.

There are totally 2 cables you need to handle before shooting the tower. One is 
on the right-handed corner once you've got out of the elevators' hall. After 
cutting this one, the killer suits come out. Then the second cable on the left-
handed corner, the one behind a gate, which you can't get pass, not the one 
leading to the chopper. Be sure you've shot 2 cables before working on the 
tower, ok?)

(The group of people coming put after the second (first if you don't count the 
one that's already cut off in the cut scene) cable is cut off is very hard to 
deal with. But here is a trick. Since you won't die during a shoot dodge, just 
shoot dodge forward jumping right towards them and fire the M79 in the closest 
possible range. This can kill all four of them at once. Anyway, if anyone of 
them manages to stay alive after that shot, you're probably dead since you'll 
have no health left. You can use any gun to finish the tower off, but it makes 
more sense using the M79. Btw, if you wait too long and without shooting the 
cables, the countdown to the chopper's takeoff will start anyway.) 

The tower starts to break at the bottom and falls right on the chopper. The 
frame below the chopper fails to hold the added weight of the tower and breaks, 
the whole thing starts to fall onto the ground. The chopper lands first, then 
the rack crush on it. The chopper explodes. You walk to the edge on the roof to 
take a good look at the flame below. It's all over, and the cops arrive.

The cops take you down to the ground and into to car back to the office. You see 
Alfred Woden standing in the crowd. He has got want he wanted, he's the winner. 
And so are you.

The end of the game.
------------------------------------------------------------------------
So, the game is over and you can now play it again in a higher difficulty level. 
Beat it again will unlock an even higher difficulty level.

At the end of the credit, they say Max Payne's journey has only just started, 
and more will follow. Can there be some more sequels? 

The Secret Finale 
------------------------------------------------------------------------
If you manage to beat the game in the hardest difficulty, you'll be brought to 
the secret final mission. 

"In case you don't know, the finale puts you in permanent bullet time, with 
about 20 Jackhammer toting guards all coming at you. Your ammunition is 
extremely limited and if you can get there, there's on M79 shell waiting. Here's 
the trick. 

Gather all the ammo and stuff, obviously. Then start running out. You'll be in 
bullet time the entire level, and it's soon clear why. Guys start streaming out 
of two entrances in the back of the level- and they all have 
Jackhammers. See that computer thingy directly in front of you? What you'll want 
to do is move to one side of the area to the left or right, but do not move 
forward NOT in front of this computer. So come out of the opening area, then 
just strafe left or right, and stay there. Constantly use the left/right arrow 
keys and the spacebar to roll side to side. If you 
can do this without accidentally jumping, your chances of getting hit are much 
slimmer. If it works out in your favor, all the guys streaming in will stop 5 
feet in front of you, guns blazing- probably hitting each other in the 
crossfire. This is when you make your break. Using nothing but side rolls, roll 
your way behind that computer and to where the guys streamed out from.

You'll be in a short corridor, with an alcove in the center. Hurry into this 
alcove and mysteriously no one will follow you. Whenever you step outside of the 
alcove and start to go back to the main room however, guys WILL come in from the 
*side that you entered*. So take a tiny step out, wait for someone to come in, 
then step back to the alcove and play Shoot And Strafe with your Beretta which 
now conveniently has unlimited ammo. For those of you who want a little more 
fun, try to get 5 or 6 guys in the corridor at once then let loose with a 
Molotov cocktail. Try to aim it right at the entrance and then 
continue to stand out in the hallway, more guys will walk right into the 
fire, oblivious and will also go down. Enjoy your sense of pride and walk 
into the secret final room that awaits. 

10. Secrets
------------------------------------------------------------------------
Tutorial
------------------------------------------------------------------------
In the tutorial stage, jump on the van where you got the sniper rifle. Then jump 
to the square thingy on the wall. From there, jump to the fire escape balcony. 
Go up 3 floors and destroy the glass window. Wala. A secret room with a new gun.

Part I: The American Dream
------------------------------------------------------------------------
Chapter Two: Live from the Crime Scene Right at the beginning, there is a hole 
in the bricks in the wall. Cheat yourself a grenade and throw it in. Your 
mission objectives now say "I had declared a war against rats". A bit later, 
after walking through some water and taking out a few enemies on a train 
platform, walk up the wide stairs. In the room at the top are a bunch of rats... 
with Desert Eagles! Now shoot at one of the ceiling lamps that's off. Hit the 
base of the lamp and it will fall. The rats will now battle each other. If 
"your" side wins, the remaining rats will take up defensive positions around 
you. If your side loses, the remaining rats will come after you. 

Chapter Two: Live from the Crime Scene
------------------------------------------------------------------------
You can shoot the wailing siren in the central vault area and Max will thank 
you. 

Chapter Three: Playing it Bogart
------------------------------------------------------------------------
If you walk past Rico Muerte's room to the end of the hall ,you can shoot away a 
boarded-up door. From this room you can walk across the ledge and shoot away a 
boarded up window to find a dead body with a stake in it lying next to the word 
"Buff" in blood (as in "Buffy the Vampire Slayer"), as well as some other 
goodies.

Chapter Six: Fear That Gives Men Wings
------------------------------------------------------------------------
As you ride the elevator up from Luigi's Laundry, shooting the speaker playing 
sappy elevator music will bring another "Thank you" from Max. Shortly 
thereafter, as you leave out the window from the room sporting the thug in the 
bathroom and the TV news report, walk to the left and there will be a window you 
can jump through to a room with two Soldier of Fortune 2 posters and a stash of 
shotguns. If you didn't destroy the elevator speaker earlier, you should be able 
to hear the music from within this room. 

Chapter Seven: Police Brutality
------------------------------------------------------------------------
When Gognitti reaches the locked door, there is a satellite dish behind you on 
the ledge. If you jump from this corner to the ledge across the alley, you can 
drop down into the fenced area and open a door to a room with a nice assortment 
of ammo and a poster proclaiming "Dopefish Lives!"

Chapter Seven: Police Brutality
------------------------------------------------------------------------
At the basketball court, there is a Beretta stuck in the net. Also, if you wait 
by the fence, an SUV wil drive by. If you shoot it, it will crash and the driver 
will get out to shoot at you. 

Chapter Eight: Ragna Rock
------------------------------------------------------------------------
When you reach the inner stage area, you can "use" the drum kit and microphone 
and step on the guitar for some interesting effects and dialogue. 

Part II: A Cold Day In Hell
------------------------------------------------------------------------
Chapter Five: Angel of Death,br> When you reach the grand piano, you can "use" 
it and Max will play the title theme. You can get a different effect by shooting 
out the lid support and trying again. 

Part III: A Bit Closer To Heaven
------------------------------------------------------------------------
Chapter Four: Backstabbing Bastard
At the entrance ramp to the car park (from where you start), there is a stack of 
barrels and an air conditioning unit that 
you can jump on to reach the roof of the garage. Shoot the off-color panel of 
the shed there and it will fall away. Inside, you can jump on a grate to fall 
into a room with the grafitti "R Thanks", a radio you can "use" to hear audio 
from the production team, and a sniper rifle with ammo. 

Chapter Five: In the Land of the Blind
------------------------------------------------------------------------
In the small room after Woten's office (where you find the Aesir building 
plans), there is a small picture that you can shoot off the wall, revealing a 
button. Pressing it will raise the couch on the other side of the room, 
revealing a staircase down to a "private area". In it there is a big screen TV 
you can use to play a 3DRealms-themed parody of Star Trek. In the adjoining room 
there is a bed with chains next to a closet full of bondage gear. 

11. Credits
----------------------------------------
This walkthrough has been written by Eddy.
eddy_47w@yahoo.com

 

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