Cheatbook

MDK 1 Walkthrough, Hints and Tips for PC Games.

  Home   |   Cheatbook   |    Latest Cheats   |    Trainers   |    Cheats   |    Cheatbook-DataBase 2023   |    Download   |    Search for Game   |    Blog  
  Browse by PC Games Title:   A  |   B  |   C  |   D  |   E  |   F  |   G  |   H  |   I  |   J  |   K  |   L  |   M  |   N  |   O  |   P  |   Q  |   R  |   S  |   T  |   U  |   V  |   W  |   X  |   Y  |   Z   |   0 - 9  
 
  The encyclopedia of game cheats. A die hard gamer would get pissed if they saw someone using cheats and walkthroughs in games, but you have to agree, sometimes little hint or the "God Mode" becomes necessary to beat a particularly hard part of the game. If you are an avid gamer and want a few extra weapons and tools the survive the game, CheatBook DataBase is exactly the resource you would want. Find even secrets on our page. 
   
 

 MDK 1

 
   
 
 
MDK 1

MDK - GAME WALKTHROUGH
ankush_mahajan@mantramail.com

WORLD 1...

ARENA 1: After landing in this arena, turn around and collect the
"Most  Cowardly Power-Up" to receive a health boost. Run  up  the
corridor and kill the waving guard with your chain gun, then wait
for  the next two guards and kill them both as well. Collect  the
"Worlds  Smallest Nuclear Bomb" from the left side of  the  arena
and use it to blow up the Atomic Lock on the exit door.

ARENA 2: After entering this arena, enter Sniper Mode and zoom in
to  the  Guard on one of the parapets of the distant tower.  Wait
till  he  is  holding the target over his face then shoot  it  to
perform  a  "Head Shot". Repeat this for the next two guards  who
appear  on the tower, then wait for the Exploding Crate  to  drop
down  and come to rest. Shoot this to blow up the tower and  kill
the three shielded guards, and then exit Sniper Mode. Collect the
grenade which drops down into the arena then throw it at the red,
glass  wall (Making sure you stand quite far back when you  throw
it). Now, stand on the top step in front of the pedestal and jump
and  float with your Ribbon Chutes to collect the Mortar pick-up.
Standing  either  on the pedestal or on the floor,  enter  Sniper
Mode  and target the black hole above the centre glass wall. Fire
a  mortar  in to the hole and this will blow open the glass.  Run
into  the  room and destroy the Guard Generator in the centre  of
the room. Use Sniper Mode to !
kill  the three Guards with giant targets, by using the Head Shot
technique,  then collect the Dummy Decoy pick-up from behind  the
glass columns. Jump on to the lowest of the platforms and use the
rest to reach the exit door.

ARENA  3: Stop after entering this arena and use Sniper  Mode  to
zoom  in on the distant building. Target the area just above  the
closed  door,  and  you will see three of the  Exploding  Crates.
Shoot  any  of  them to explode the structure and blow  open  the
door.  Now  run  across to the buildings entrance,  avoiding  the
Guards  and  the  Tank as you go. Once inside the building,  keep
shooting the Guard Generator till it blows up to reveal the  exit
hole.

ARENA  4: Once in the Subway Station, destroy the Guard Generator
to  your  left, then jump across the track and take out  the  one
hidden in the alcove on the right. Collect the Grenades and  then
come back down to the Train. Cross over to the other side through
the  Train  and  approach the large door. When the Tank  emerges,
throw  the Grenades at it repeatedly till it blows up.  Run  into
the Tank's room to find the exit.

ARENA 5: Kill the Guard at the start of this arena, then shoot at
the  Console  to  the right of him a couple of times.  This  will
cause a Ship to fly down and hover in front of you. Walk into the
Ship  and  you will enter Bombing Mode. When in this  state,  you
will  be  shown a view looking down at the arena with a targeting
cross hair. The ship will fly you round the arena before dropping
you  back off at the starting point. While you are flying around,
use  the fire button to drop a series of bombs, positioning  them
with  the  cross hair. Destroy as many of the Guards as possible,
and  also bomb the top of any buildings you may fly over to  blow
them open. When the ship has dropped you back at the beginning of
the  arena, move towards the building in the middle, entering the
two  on the right or left to collect pick-ups. When you get  near
enough  to the last building, a Tank will be flown down into  the
arena.  A  second  ship will then appear above the  building  and
hover for a few seconds. Zo!
om  in  with  your  Sniper Mode and target  the  Exploding  Crate
hanging  beneath it. Shoot this to blow open the  door  and  then
enter it. Destroy the Guard Generator and a Nuke pick-up will  be
revealed. Collect this and the Turkey health power-up,  and  then
exit  the  building. Run around to the rear of the structure  and
you  will  see the Exit Door in the far wall at the back  of  the
arena.  Use  the Nuke to open the Atomic Lock and then  exit  the
arena.

ARENA 6: Follow the canyon passage in this arena to the right, be
sure  to  take out the five Flying Guards before you get  to  the
end,  and then stand behind the last block on the right to shield
yourself from the Cannon. Throw the Dummy Decoy to the left,  and
then shoot at the Cannon while it is distracted. If you have  any
grenades left, these will help you to destroy it faster. Once the
Cannon  has  been  destroyed, jump up onto the  block  and  enter
Sniper   Mode.  Now,  select  Mortars  from  your  sniper  weapon
inventory,  and  fire a mortar into each of the  four  "funnels".
These  lead down to the glass-fronted rooms and will blow up  the
four taunting Guards. If you do not have any Mortars, or you  use
them up trying, exit sniper mode and search the arena. There will
always be a spare supply somewhere in the level. After each Guard
has been destroyed, the entire structure will explode to leave  a
chasm  in  the floor. Destroy the two tanks which appear  on  the
other side of the gap, then stand!
at  the  highest  point  on your side of the  chasm.  >From  this
position  jump and float across to the lowest point of the  other
side. If you are lucky, Kurt will grab hold of the edge and  pull
himself up. Follow this section of the canyon and collect a  Most
Cowardly  Power-Up to restore your health level.  Return  to  the
edge  of the chasm and drop down using your Ribbon Chutes to  the
bottom and the exit.

ARENA  7: Jump off the Glass Platform at the start of this arena,
and float down to the floor, avoiding the spikes. Use grenades to
blow  up  the target dome in the centre of the room to reveal  an
Air-Vent. If you do not have any grenades, wait and a supply will
drop  down to you. Jump on to the Air-Vent and you will float  up
with  your  Ribbon  Chutes. When you reach the  top  of  the  air
current,  turn  around till you are facing a long glass  platform
sticking  out from a wall. Land on this and use the  other  Glass
Platforms to work your way up to the top of the room. At the very
top, collect the pick-ups and then leave through the exit.

ARENA  8:  Follow the passageway round to the left and shoot  the
Alert  Droid till it opens. Walk in to the droid, then  drive  it
back  down the passage and around to the door which leads  in  to
the  corridor filled with sentries. Now, while inside  the  Alert
Droid,  you can drive between them with trouble. Once you get  to
the  end of the corridor, avoid the Very Big Guard and jump  past
him  to  the  room  beyond. Collect the "Worlds Most  Interesting
Bomb", and throw it into the centre of the room. When all of  the
enemies  have crowded round it, press Enter on your  keyboard  to
detonate  it, remember to stand well back! If any of the sentries
survive,  take  them out with your chain gun till they  have  all
been  destroyed. Leave the corridor and collect the Nuke  pick-up
which drops down to the left of the entrance door, and use it  to
blow the Atomic Lock off the Exit Door.

ARENA  9:  After floating up the air-shaft, stand on the  highest
section  of the arena and face the distant tower above the  glass
walls. Zoom in to the Mine Controller who is working in the tower
and  select  Sniper  Grenades from your  sniper  mode  inventory.
Target the Controller's head and zoom in to the Max on his  face.
Now  shoot  him and, if successful, you will kill  him  with  one
shot.  If you miss, or if you do not have any Sniper Grenades  in
your inventory, you will have to try again. Keep shooting at  him
with  normal  bullets  and  a  supply  of  Sniper  Grenades  will
eventually drop down into the arena.


WORLD 2...

ARENA  1:  Wait for the Sniper Grenade that drops down  into  the
rear of the arena, collect it then make your way slowly down  the
ramp  to the next room. When you can just see the Floating Guard,
enter  sniper mode and target the Guard. Use a couple  of  sniper
grenades  in  quick succession to destroy him, then  exit  sniper
mode  and  shoot  the Alert Droid. When he has been  killed,  the
glass  ceiling  will break and allow the Worlds smallest  Nuclear
Bomb to drop down into the arena. Pick this up and then throw  it
at the door with the Atomic Lock.

ARENA  2: At the start of this arena, turn to the right  so  that
you are facing the incoming fire, then use side-step to move left
into the arena. Dodge the gun blasts, and work your way across to
the other side of the shooting range. If you fall into the trench
that  runs  in front of the range, then run back to the left-hand
side  of  the  arena  and climb up onto the block  to  reach  the
platform.

ARENA  3:  Walk up to the top of the ramp in the centre  of  this
arena, and wait for the Mortar pick-up to drop down. Collect this
and  turn  to face the large glass wall. Enter Sniper  Mode,  and
target  the  rectangular hole with the chevron edges. Select  the
Mortar from your sniper inventory, and fire one through the hole.
The  mortar will drop down to the Guards and cause the  floor  to
crack  when it explodes. A Nuke pick-up will then fly out of  the
hole  and float down in front of the ramp. Collect this and throw
it at the Atomic Lock to open the exit door.

ARENA  4:  Walk  up  to the edge of the glass floor,  then  enter
Sniper  Mode  and target the Grunt Foreman. Use mortars  to  kill
him,  then  take out the two Warhead Carrying Grunts to  detonate
the  missile  stockpile and open up the floor. Drop down  to  the
floor and then jump into the hole to reach the next arena.

ARENA  5:  From  your starting position in this arena,  use  your
chain  gun  to kill the first Guard, then enter Sniper  Mode  and
zoom in on the Second Guard hiding behind one of the far cannons.
Use a Head Shot to kill him quickly, then walk down to the middle
cannon  with the Turkey Health power-up floating on top. Jump  up
on  to the barrel to collect the power-up and then face down  the
length of the barrel. Fire repeatedly with your chain gun at  the
distant  shooting range, and you will cause the cannon to  recoil
back  of  its housing and through the window behind the  line  of
cannons.

ARENA  6: Once the cannon has blown up, float down to one of  the
floating platforms with your ribbon chutes. Once you have landed,
use  the rest of the platforms to reach the Exit Door at the rear
of the arena. Be careful to avoid the three cannons at the end of
the  room.  They all fire in a repeating sequence, so watch  them
for  a minute till you know when it will be safe to move. If  you
fall  off while you are moving, there are two Air-Vents that  can
be used to reach the platforms. One is at the start of the arena,
and the second is in the middle.

ARENA  7:  Jump  off the ledge at the start of this  arena,  then
float  down  to  the first of the floating platforms,  where  the
Leaping Guard is waiting. As you float, shoot at him to make  him
jump  out  of the way. >From this platform you will  be  able  to
attack  the  leaping guard without being hit by the pendulum  (if
you  move on to any other platform, the Pendulum will be able  to
strike you). From this position, enter sniper mode and try to use
the  Head Shot technique to kill the Leaping Guard. Several shots
will  be  required  to destroy him. If successful,  a  ramp  will
appear  leading to the Exit Door. Jump across to this  using  the
platforms, being careful to dodge the Pendulum.

ARENA 8: Destroy all of the enemies in this arena and collect any
of  the power-ups that drop down. After a certain number of kills
- it changes each game - a Worlds Smallest Nuclear Bomb will drop
down somewhere into the maze of blocks. Collect it and move round
to  the back of the arena, behind the gigantic white tower.  Kill
the sentry and the two alert droids, then throw the Nuke onto the
ground in front of the Atomic Lock. This will blow open the  door
and  allow  you to float up the inside of the tower to  the  Exit
Door.

ARENA  9: After landing in this arena, walk round to the  guard's
Sky  Sled landing bay and wait for one of the Sky Sleds to  land.
Jump on to the sled as the two guards jump off and turn round  to
face  them. Shoot both of them with your chain gun till the  have
been  destroyed. This will then activate the Sky Sled, which will
take off and fly around some battle arenas, where the guards  are
practising  their skills, before flying into the Mine Controllers
tower.  Once the Sled has stopped, it will drop you to the  floor
and  allow you to enter the last arena. For a bonus health power-
up,  wait at the sky sled landing bay and run into the left  rear
corner  when it is empty. If you do this correctly, you  will  be
teleported  to one of the battle arenas. Wait for a  moment,  and
one  of  the sky sleds will drop off the Most Cowardly  Power-Up.
Collect  this and then walk into the centre of the battle  arena.
This will teleport you back to the landing bay.

ARENA 10: Follow the passageway up into the arena, then climb the
ramp to your right to reach the upper platform and a health power-
up. >From this position, face the window on the other side of the
room  and enter Sniper Mode. Zoom in on the small alien and shoot
once to break the glass. Now zoom in further and shoot repeatedly
at  the  Mine  Controller till he seals the window. For  a  bonus
shot,  try  to  target  his nose and eyes! Once  the  window  has
closed,  exit sniper mode and wait for the controller to reappear
in  his  glass ship. Shoot the ship repeatedly as it flies around
the arena till it explodes. The controller will drop to the floor
and  run  to  each of the three doors in the arena to  release  a
guard.  As he runs, shoot him with the chain gun till his  health
bar  is  depleted. The Mine Crawler will self-destruct and  carry
you back into orbit.


WORLD 3...

ARENA  1: From the starting ledge, enter Sniper Mode and zoom  in
on  the two Sentry Guns at the end of the arena. Destroy both  of
them  and  then exit sniper mode. Use the chain gun to  kill  the
Flying  Guard as it moves towards you, then float down  into  the
arena. Take out the first set of Guards with the chain gun,  then
position yourself in the centre of the arena and use sniper  mode
to zoom in on the two door stops that holding the large door shut
In  the distance. Shoot both of these off and the door will crash
down  and destroy the Sentry. Stay in sniper mode and head  shoot
the  two Suicide Guards who come running out. Next, find the ramp
on  the  right-hand side of the room and follow it  up  and  jump
across  to  the upper platform. Kill the Leaping Guard  which  is
standing there, and then climb onto the sloping platform on  your
left. Follow this up and jump over to the platform with the Super
Chain Gun pick-up. Collect this and then jump and float across to
the other side of the aren!
a  to collect the Bones' Air-Strike pickup. Drop back down to the
arena  floor and exit the level by the open doorway, killing  any
surviving Guards in the arena.

ARENA 2: Stand in the entrance to this arena and use sniper  mode
to  kill  both of the Sentry Guns. Exit sniper mode and use  your
chain  gun  to  destroy the guards to the left and right  of  the
entrance. Run in to the two alcoves behind the guards and collect
the  two pick-ups; Homing Sniper bullets and a Dummy Decoy.  Drop
down into the drained pool and collect the Super Chain Gun. Climb
back  out of the pool and kill all of the Guards who have dropped
in  to the arena. Once these have been destroyed, walk behind the
diving  board to find the pool annex. Kill all of the  guards  in
here  and  collect the Apple health power-up. Wait  for  the  two
Flying  Drones  and the Sky Sled riding Guard to break  into  the
room through the window, and then kill the two drones. Throw  the
Dummy  Decoy back towards the pool area to distract the Guard  on
the Sky Sled and then enter Sniper Mode (making sure you are in a
position  to  shoot his head. Zoom in on his face and  perform  a
head shot to cause the Sky Sled!
to drop to the floor. Exit sniper mode and jump on to the Sled to
collect  the  Worlds Most Interesting Bomb from the  top  of  the
room. Drop down the shaft to exit the arena.

ARENA 3: Kill both of the Sentry Guns at the start of this arena,
then  enter the glass tunnel. Use a Homing Sniper bullet to  head
shot  the  Guard at the end of the tunnel and to break  it  open.
Float  down  into the room and make your way to the room  at  the
rear  of the arena. Collect the Twister pick-up and then use your
chain  gun to shoot each of the three Guard Containers  till  the
break.  When the last one is destroyed, the pipe leading back  in
the main room will turn green and shatter. Come back out and jump
on to the platform in the centre of the arena.

ARENA  4: Collect all of the pick-ups in this tiny room and  then
shoot repeatedly at wall with your chain till the room breaks and
reveals the arena outside. Use your grenades to blow up the seven
Guard  Generators in this room, at the same time taking  out  any
guards.  If  the  room gets crowded, use the Twister  pick-up  to
destroy  the  guards. Finally, kill the Sentry  at  the  exit  to
unlock the door which leads to the arena.

ARENA  5: Walk to the edge of the platform which looks down  into
this arena, and then use Sniper Mode to shoot the two Sentry Guns
in  each  corner of the room. Next, jump onto the Blue Triangular
platform  to your right, and enter sniper mode again. Target  the
Blue Exit in the top right of the arena and wait for the Floating
Sentry to appear. Now shoot him till he's destroyed - a good  tip
here  is  to  use  Sniper Grenades. Drop down to  the  floor  and
collect  the  Most Cowardly power-up. Watch out for  the  Leaping
Guards in this room. Try to jump in to the Blue Cave on the  left
hand side of the room and then pick them off from here. Once they
have been killed, jump up to the left red cave and follow the red
passageway up to the green platform. Destroy the Guard  Generator
and  the  Alert Droid, and then stand at the base  of  the  arrow
which  points  out  into the arena. Follow the arrow  by  jumping
across  to the yellow platform in the middle room, Kill  the  two
Guards here and then use the pla!
tform  to jump across to the Blue Exit. If you failed to  destroy
the  Floating Sentry at the start of this arena, then  watch  out
when you jump into the exit!

ARENA  6: Stand at the top of the slop that leads down into  this
arena,  and use Sniper Mode to zoom in and destroy the two Sentry
Guards at the far end of the arena. Next, target the rotating Gun
Pod and zoom in closer. Fire one shot at it to get its attention,
the quickly shoot through its open front section to head shot the
operator.  Walk  down the slope and kill all of the  Guards  that
jump  down into the trench. When you reach the end of the trench,
jump into the air-current to be lifted to the upper levels of the
arena.  At  the top, quickly move forwards and kill  all  of  the
Guards at the top of the air-shaft. Now, stand at the rear of the
arena,  so  that you are facing the Sentry and the Two Guards  at
the  other  end. Enter sniper mode and zoom in on the Sentry.  If
you  have  a Sniper Grenade, use this to perform a one hit,  Head
Shot.  If  not, just use normal sniper bullets till it  has  been
destroyed. Remember you can side-step while still in sniper mode.
Once the sentry has been !
killed,  take  out the two guards and then move up  the  trenches
edge  and collect the Apple power-up at the end. As you  move  to
collect  it, four Flying Drones will fly down the length  of  the
trench, followed by two Guards on Sky Sleds. When they reach  the
end  of  the trench, they will pause and turn around to fly  back
up.  Zoom  in  on  them when stationary and  use  the  Head  Shot
technique to leave a Sky Sled floating in the air. Run back  down
to  it  and  jump on. This will then fly you over to collect  the
Thumper  and the Health power-up. Jump off the sled when  it  has
stopped moving and Exit through the door in the top left  of  the
arena.

ARENA  7: After floating up the air-shaft, stand in front of  the
glass  window  and select the Thumper from your inventory.  Shoot
the  glass  with your chain gun and then throw the  Thumper  down
into  the arena. This will kill and damage some of the guards  in
the  arena. Now jump down and finish the rest off with your chain
gun.  Note: If you did not collect the Thumper from the  previous
arena, then you will have to kill the guards with just your chain
gun  and  sniper gun. Once all of the enemies in this arena  have
been  destroyed,  jump up onto the block in  the  middle  of  the
floor. Once on top, turn around till you can see a dark hole in a
wall,  above another block. Jump across to this block then  enter
the  hole.  Inside you will find a three pointed  object  at  the
bottom  of  a slope, and a health power-up. Collect the  power-up
and  then  shoot repeatedly at the object to make it spin.  Leave
the  room  and the large door in the arena will now have  opened.
Walk through the now open door and col!
lect the Sweet power-ups, but watch out for a lone Suicide Guard.
At  the  end of the corridor, you will find a large room  with  a
strange Alien Structure guarded by two Leaping Guards. Kill  both
of  the  guards  and then shoot at the front  left  side  of  the
structure  with  your chain gun so that it sprays red  fragments.
Once this section has collapsed, destroy the opposite side in the
same  way. When both sections have been destroyed, shoot the  now
exposed inside of the structure to reveal the Exit.

ARENA  8:  Follow the passageway to the right till you reach  the
arena  entrance,  guarded  by  an Alert  Droid.  The  right  hand
passageway  is  a  dead-end, but does contain a Health  power-up.
Destroy  the Alert Droid, and then wait for the Guard  on  a  Sky
Sled  to  fly in to the room. Use your chain gun to kill him  and
then jump onto the grounded sled. This will then take off and fly
you  around the arena. As you move, turn on the spot and use your
chain  gun to kill the Flying Drones as they attack you. The  Sky
Sled will eventually crash through the far wall of the arena  and
you will enter the last arena.

ARENA  9: Enter the arena, and collect the Turkey Health power-up
hidden  on the right-hand side of the room. Then, stand in  front
of  the large wheel on the rear wall of the room . A wave of  the
Alien  Dogs  will  roll out from the holes under  the  wheel  and
attack  you. At the same time, the Mine Controller will start  to
rotate the wheel. Kill all of the Alien Dogs with your chain  gun
and then wait for the wheel to stop spinning. When it does, enter
Sniper  Mode  and zoom in on the one of the four red  domes  that
appear on the rim of the wheel. Shoot it off and then exit Sniper
Mode.  The  remaining  domes will then  shoot  once  at  you  and
disappear as the wheel starts to spin again. Repeat this  process
for  the  rest  of  the  domes and when all  of  them  have  been
destroyed,  the  Mine Controller will fall out of  his  room  and
explode.


WORLD 4...

ARENA  1:  After landing, jump off and float down into the  chasm
with  your ribbon chutes. As you float down, turn around so  that
you  are  facing the opposite direction. As you near the  bottom,
position yourself so that you are directly over the Ice Sheet and
drop  down onto it. The Ice will break and allow you to  continue
floating down into the next room. If you turned to face the right
direction, you should now be in a direct line of sight  with  the
large  Sentry. Shoot at him with your chain gun to  destroy  him.
There  is also a Super Chain Gun pick-up on the platform to  your
right,  protected by a Guard. You can kill this Guard and collect
the  Super Chain Gun to help kill the Sentry faster. Once he  has
been  destroyed, kill the rest of the Guards in the room and then
climb up to the platform where the Sentry was floating. Here  you
will  find  a Snow Board. Walk on to the Snow Board and  it  will
launch you down the ramp, through the glass door.

ARENA  2:  Steer  left and right to navigate the tunnel,  holding
down  will  make you brake. Shoot the Guards and Stop  Boards  in
this arena as you approach them and be careful to avoid the large
rocks.

ARENA  3:  Once  you have landed in this arena, shoot  the  Guard
standing next to the Console, and then fire a couple of shots  at
the  Console to summon a Ship. Stand back as the Ship lands,  and
kill  the  two  guards  as  the leap out.  Once  they  have  been
destroyed,  walk into the ship to enter Bombing  Mode.  The  ship
will  now fly you around the arena, before returning you  to  the
start area. As you are flown around, use the fire button and  the
onscreen  target to drop bombs on to the arenas  Guards  and  Gun
Towers.  This  will make your journey through the  arena  easier.
Once  back on the ground, destroy the small hut next to  you  and
collect  the  Dummy Decoy pick-up from inside. Now run  into  the
arena  and make your way over to far side. If you missed  any  of
the  Gun  towers or Gun Pods in the Bombing Run, then use  Sniper
Mode to head shoot the gun controllers through the open front  of
the  pods.  As  you near the Exit in the far wall of  the  arena,
collect the pick-ups and then throw the Dummy Decoy!
in front of you to distract the Guards and Sentry. While they are
shooting  at the Decoy, kill them with your chain gun. Once  they
have been destroyed, exit the arena through the cave and walk  on
to the next Snow Board.

ARENA  4: As you snow board down this tunnel, collect all of  the
Ten  Bones to receive a pick-up at the end. Also, collecting  the
Earthworm Jim pick-ups will give the enemies a nasty surprise  by
dropping  a  cow on their heads! When you reach the  split  level
section of the tunnel, jump with your snow board to land  on  the
upper  level.  If  you have collected all of  the  Bones  in  the
tunnel,  then when you reach the end a supply ship will fly  down
into  the tunnel with a Twister pick-up hanging beneath it.  Jump
up as it passes over you to collect it.

ARENA  5: Float down into this arena, and shoot the three  Flying
Drones  as they approach you. Once these have been killed,  climb
up onto the Submarine and make your way along to the tail section
to collect a Sniper Grenade. Use this to destroy the Guards and a
Tank  will be flown into the arena. Blow up the Tank, from either
a  sniper  position on top of the Submarine, or from  the  ground
with  your  chain  gun. Once it has been destroyed,  collect  the
Worlds  Smallest Nuclear Bomb and kill the remaining Guards.  Now
find  the Atomic Lock on the Submarines door and use the Nuke  to
open it. Enter the Submarine, and you will come face to face with
the  Sub  Boss.  Destroy him by throwing Grenades  into  the  Air
Current  that  holds his Pod in the air. After the right  amount,
the  Pod  will blow up and allow you to float up the air  current
and  into the passageway above. Follow the passageway to the next
arena.

ARENA  6: Destroy all of the Guard Generators in this arena  with
your chain gun, then kill all of the Guards. Blow open the crates
to  reveal power-ups and pick-ups. Approach the floating Gun  Pod
and  either use the chain or throw Grenades into the air  current
to destroy it. Use the air current to float up to the next level,
and then walk on to the snow board to exit the arena.

ARENA  7: Like the previous snowboarding level, collect  all  Ten
Bones  for  a  Twister pick-up. When you reach the  fork  in  the
tunnel,  take the path to the right to collect a Super Chain  Gun
pick-up.  As  you  progress  through  the  tunnel,  collect   the
Earthworm Jim pick-ups to drop a cow on the enemy Gun Pods.

ARENA  8:  After landing in this arena, jump into the Air-Current
to  float  up and collect the Super Chain Gun pick-up. While  you
are  floating, shoot down the enemy Ship and then drop  down  and
collect the scattered pick-ups. Run into the next section of  the
arena  and destroy the Guard Generator with the super chain  gun.
Once destroyed, it will release a Most Cowardly Power Up. Collect
this  for  a  health boost and then enter the last  room  of  the
arena. Avoid the Gun Pod Boss' bombs and destroy the crate to the
left  of the room. This will release a Dummy Decoy. Collect  this
and  throw it to distract the Boss. Next, run over tot  he  other
side of the room and destroy the rest of the crates to receive  a
large supply of Grenades. Stand in front of the Gun Pod Boss  and
throw  the  Grenades  into  the  air-stream.  Keep  throwing  the
grenades until the boss is destroyed and you exit the arena.


WORLD 5...

ARENA  1: From the starting position in this arena, enter  Sniper
Mode  and wait for the Mother Ship to fly overhead. Follow it  as
it turns and wait for it to come to a stop. Now quickly shoot off
each  of the Gun Pods on its side to send it crashing down.  Exit
sniper  mode  and run up into the arena. Use your  chain  gun  to
destroy all of the Guards in this area, and then find the ramp on
the right which leads up to a secret Sniper Position, and a Dummy
Decoy. Collect the decoy and enter sniper mode. Look through  the
slit  in the wall and zoom in on the Alert Droid on the far  side
of  the arena, in front of the Atomic Locked door. Kill it,  then
exit  sniper mode and walk back into the centre of the  arena.  A
ship  with a Worlds Smallest Nuclear Bomb will fly into the arena
and  drop off two Guards. Destroy the guards and then shoot  down
the  ship to collect the Nuke. Walk over to the left of the arena
and throw the nuke at the Atomic Lock to open the Exit Door.

ARENA 2: Kill both of the Guards and the Alert Droid at the start
of  this arena, and then use the sloping platform to jump  across
to  the next platform. Run and jump off the end of this block  to
reach  the  edge of the passageway in front of you. Stop  at  the
entrance  to  the tunnel and enter Sniper Mode. Now zoom  in  and
target the Exploding Crate at the other end of the tunnel.  Shoot
it  to  blow  up a Sentry hidden round the corner of the  tunnel.
Move down to the end and collect the Sniper Grenade from the edge
of  the  platform. Quickly enter Sniper Mode and use  the  Sniper
Grenades to kill the Sentry at the other side of the arena.  When
he  has been destroyed, drop down into the arena and run over  to
the  platform where the Sentry was floating. Climb  up  onto  the
platform  and  collect  a Super Chain Gun pick-up.  Use  this  to
destroy  the  Gun Ship which takes off from the  centre  of  this
arena.  Once destroyed this will release a Forklift , which  will
try to ram you. Kill the driver by shoot!
ing the Glass Dome off it, and then use your chain gun to push it
over  to the yellow panel on the floor. This will deactivate  the
Force Field and allow you to drop down the Exit Hole.

ARENA 3: Float up the air shaft and then drop down onto the  ramp
which  leads up into the arena. Kill the two Guards and the Alert
Droid  at the top of the ramp and then face the far Control Room.
Enter  Sniper Mode and zoom in on the Technician in  the  control
room. Shoot once to break the glass and then keep shooting at the
Technician  until he fall over backwards and hits the  button  on
the  wall  behind him. Exit sniper mode and wait for the  Support
Arm to blow up and release the Ship. Once it does, shoot off each
of  the  Gun Pods on the underside of the ship, being careful  to
dodge the gun fire. Once they have all been destroyed, run to the
front of the Ship and use Sniper Mode to target the Ship's Pilot.
Kill  him and the ship will lose control and crash into the right
wall  of  the arena, breaking it open. Exit sniper mode and  kill
all  of  the  Guards in the arena, and then take out the  Sentry.
Then  jump up through the broken wall and collect the Dummy Decoy
to the right. Turn arou!
nd and follow the left hand path to the next arena.

ARENA  4: Kill all of the Technicians on the upper ring  of  this
arena  and then collect the Mortar pick-up on the other  side  of
the  room. Once the upper ring has been cleared, shoot repeatedly
at  the Spinning Globe in the centre of the room with your  chain
gun  till  it drops down and breaks the glass floor of the  room.
Then  jump off the upper ring and float down into the room below.
As  you  near the bottom, use your chain gun to kill two  of  the
technicians working at their consoles. When two have been killed,
the  last  one will run into the centre of the room  and  open  a
secret hatch in the floor. Drop down the hole to Exit the arena.

ARENA  5:  Stop  at the entrance to this arena and  enter  Sniper
Mode.  Then zoom in on the Alert Droid and kill it before it  can
raise the alarm. Next, zoom in on the two Sleeping Guards and use
the  Head Shot technique to kill them quickly. Now, run  over  to
the  doorway on the right and throw the Dummy Decoy out in  front
of  you before you reach it. The Floating Guard in the room  will
now  track this and allow you to take him out with the chain gun.
After he has been destroyed, kill the two Guards in the room  and
collect the Worlds Smallest Nuclear Bomb and the Grenade pick-up.
Run  back out into the centre section of the arena and enter  the
doorway  opposite the one you just left. Kill all of the Sleeping
Guards  and the Alert Droid in this room and then climb the  ramp
in  the corner to reach the upper level. Use the Grenades to blow
up the three Guard Generators in the corner and then enter Sniper
Mode. Zoom in to the other side of the arena and target the Alert
Droid standing next t!
o  the  Thumper pick-up. Kill it and then exit sniper mode.  Jump
across  to the small platform above the arena entrance, and  then
jump  across  to  the  other side. Collect the  Thumper  and  the
Mortars and then stand at the edge of the Green Ringed Hole.  Use
sniper  mode  to  fire some mortars into the  hole  to  kill  the
Floating  Guard  below, and then drop down. Follow  the  corridor
along  and up, collecting the Sweet health power-ups as  you  go.
The  exit  from  the  corridor is guarded by  a  second  Floating
Sentry,  so use your chain gun and side-step to kill it. Once  he
has  been destroyed, walk out onto the balcony and throw the Nuke
onto  the  Atomic Lock which holds the Giant Stone  Door  closed.
Wait for the door to fall open and then float down and leave  the
arena.

ARENA  6:  Collect the Super Chain Gun pick-up hidden behind  the
first  spike  in this arena, then make your way forwards  through
the  canyon. Destroy the Guard Generators, Guards and any  Flying
Drones  until you reach the end of the canyon. Quickly  run  into
the  last section and collect the Turkey Health power-up and  the
Worlds  Smallest  Nuclear Bomb. Throw the Nuke  at  the  Floating
Guard  standing in front of the Atomic Locked door and  run  back
into  the  previous section of the canyon. Wait for the  Nuke  to
explode and then kill the Floating Guard with your chain  gun  if
it is still alive, before leaving through the Exit Door.

ARENA  7: Run over to the blocks on the left when you enter  this
arena,  and  climb up to collect a Dummy Decoy pick-up.  Turn  to
face  the  Guards which drop down into this arena and  throw  the
Decoy  into  the crowd to distract them. Now take them  out  with
either  grenades,  chain gun or sniper. Next, jump  down  to  the
floor and run over to the blocks on the far side of the room  and
climb  up on to the one with the Super Chain Gun pick-up. Collect
this  and  then  use it to clear the room of the second  wave  of
Guards.  Be sure to kill the four Alert Droids and then take  out
the  three Forklifts by shooting the Glass Domes off the  top  of
them.  Once  this has been done, drop down to the floor  and  use
your chain gun to push one of the Forklifts over to the block  on
the  left  of the arena entrance. Push up against the block,  and
then  jump up onto the Forklift. From here you can now reach  the
edge  of  the block and pull yourself up. Jump over to  the  next
platform and then again to the walkway which!
runs  across  the centre of the room. Follow this across  to  the
other blocks and jump on to the sloping block. Stand at the  very
top  of this, and turn to face the upper platform which rings the
room.  Jump  up onto it and make your way round counter-clockwise
till  you  are  standing beneath a platform with an Apple  Health
power-up.  Wait  for a Forklift to drive round towards  you,  and
then shoot at it so that it stops next to the platform. Jump onto
the Forklift and then jump across the platform. Collect the Apple
power-up  and then jump across to the platform in the  middle  of
the room. From here, turn left and float across to reach the Exit
Door.

ARENA 8: Stand at the top of the long ramp, at the start of  this
arena, and enter Sniper Mode. Zoom in on the Gun Pod floating  at
the far side of the arena and shoot it once to get its attention.
When  it turns to face you, shoot through the open front to  kill
the  Gun  Operator. Once this has been destroyed, walk  down  the
ramp and kill all of the Guards in the arena. Be careful to avoid
the  gun fire from the two other Gun Pods. After the guards  have
been  killed, destroy the second gun pod by facing the  tower  it
floats over and firing your chain gun. Use side-step to dodge the
incoming  fire till it has been destroyed, and then run round  to
the  other side of the tower. Enter Sniper Mode and use side-step
to move out from behind the tower shielding you from the last gun
pod.  Look up and zoom in on the open section of the gun to  kill
the  Gun  Operator. Once all three gun pods have been  destroyed,
run back up to the top of the ramp and turn around. Jump off from
the highest point on!
the  ramp  and float down to the right-hand tower. As  you  float
over  it, you will be lifted up to collect an Apple health power-
up.  Now,  turn to face the middle tower and float over into  the
air  current. Collect the next Apple power-up and then float over
to the last tower. Collect the last Apple power-up and turn round
to  face  the back down the way you came. Float across the  arena
into the door at the top of the arena to exit.

ARENA  9: At the edge of the cave, enter Sniper Mode and zoom  in
on  Gunter,  the large Mine Crawler Supervisor. Shoot  at  him  a
couple  of  times and he will jump up and activate a large  door.
Drop  down into the arena and land on the mound in the middle  of
the  room.  Now  stand at the edge and wait  for  a  large  stone
boulder  to roll past in the gully. Drop down after it  and  keep
shooting  at  it till it explodes. Once this has been  destroyed,
run  around  the gully and collect the pick-ups which drop  down.
Find  the path which leads back up to the top of the centre mound
and wait for the large Mother Ship to fly overhead. When it does,
enter  Sniper  Mode  and shoot off all of the  Gun  Pods  on  its
underside.  When  they  have all been destroyed,  the  ship  will
explode and release a wave of Guards into the arena. Kill all  of
the guards and Gunter will open the door, jump out into the arena
and kidnap Bones.


WORLD 6...

ARENA 1: Wait for the Dummy Decoy to land in this arena, and then
collect  it. Next, wait for the Guard to roll through  the  Glass
Wall  and then run up the long sloping walkway till you  reach  a
room  with a Guard Generator and a Homing Mortar pick-up. Collect
the  pick-up and destroy the Generator with your chain gun.  When
it explodes it will leave a hole in the floor. Drop down the hole
to exit the arena.

ARENA  2:  After  landing in this arena, turn till  you  can  see
Gunter and his pack of Alien Dogs. Enter sniper mode and use  the
Homing  Mortars to pick off the pack. Exit sniper mode,  and  use
your chain gun to finish off any that have survived. When all  of
the  alien dogs have been killed, run up behind Gunter and  chase
him  around  the  arena while firing with your chain  gun.  After
enough  shots, Gunter will run into the centre of the  arena  and
jump  through the floor, leaving a hole. Drop down  the  hole  to
continue to the next arena.

ARENA 3: Run down the length of the room and jump onto the lowest
of  the  wall platforms. Climb the platforms till you  reach  the
Super  Chain Gun and collect it. Next, turn to the left and  jump
across  to  the ledge that along the wall and collect the  Homing
Mortar. Run down the ledge to the other end of the room and  then
jump  across to the nearest floating platform. Turn to  face  the
entrance  wall  and  jump  up on the  spot  to  reveal  the  next
platform. When you have found this platform, jump over to it  and
the  follow  the  rest around till you standing across  from  the
stone  tower. Destroy the floating Gun Pod on top of  the  tower,
then jump over to it and drop down to reach the next arena.

ARENA 4: Run into this arena and collect as many of the power-ups
and  pick-ups that drop down. When you collect a Dummy  Decoy  or
Twister,  throw it into the centre of the arena to  distract  the
guards,  and  then sniper Gunter on top of his tower.  Shoot  him
enough times and he will fall off and hit the floor, causing  the
tall,  stone tower fall over. Run back to the start of the  arena
and  use the sloping platform to jump across to the fallen tower.
Run  up  to Gunters platform and drop down the hole to the  final
confrontation.

ARENA 5: Float down into the arena and steer yourself over to the
third  room, with a Gunter Snack Dispenser. Jump onto the  button
next  to  the dispenser and a Gunter Snack will drop out  of  the
machine.  Collect this and throw it out into the main section  of
the  arena.  Gunter will chase after the snack, allowing  you  to
collect  the  Worlds  Smallest Nuclear Bomb  from  where  he  was
standing. Once you have this, run over to the active air-vent and
jump  into the air current. When you are level with the platform,
drop  down  onto it and use the Nuke to destroy the Atomic  Lock.
Repeat  this  process for the remaining locks and Bones  will  be
freed. After the animation has played showing Bones jumping  into
the  Snack Dispenser, run over and collect the Bones/Snack hybrid
which drops out of the machine. Throw this at Gunter and he  will
run over and eat it hungrily. Now, sit back and watch as Gunter's
greed gets the better of him.

The End (whew!)...

Ankush Mahajan

 

Submit your codes! Having MDK 1 codes, cheats, hints, tips, trainer or tricks we dont have yet?

Help out other MDK 1 players on the PC by adding a cheat or secret that you know!

MDK 1 CheatsSubmit them through our form.

MDK 1Visit Cheatinfo for more Cheat Codes, FAQs or Tips!
 
back to top 
 
 
    
 
PC Games, PC Game Cheats, Video Games, Cheat Codes, Secrets Easter Eggs, FAQs, Walkthrough Spotlight - New Version CheatBook DataBase 2023
CheatBook-DataBase 2023 is a freeware cheats code tracker that makes hints, Tricks, Tips and cheats (for PC, Walkthroughs, XBox, Playstation 1 and 2, Playstation 2, Playstation 4, Sega, Nintendo 64, DVD, Wii U, Game Boy Advance, iPhone, Game Boy Color, N-Gage, Nintendo DS, PSP, Gamecube, Dreamcast, Xbox 360, Super Nintendo) easily accessible from one central location. If you´re an avid gamer and want a few extra weapons or lives to survive until the next level, this freeware cheat database can come to the rescue. Covering more than 26.800 Games, this database represents all genres and focuses on recent releases. All Cheats inside from the first CHEATBOOK January 1998 until today.  - Release date january 8, 2023. Download CheatBook-DataBase 2023

 
 
Games Trainer  |   Find Cheats  |   Download  |   Walkthroughs  |   Console   |   Magazine  |   Top 100  |   Submit Cheats, Hints, Tips  |   Links
Top Games:  |  Cities: Skylines II Trainer  |  Dead Island 2 Trainer  |  Octopath Traveler 2 Trainer  |  Resident Evil 4 (Remake) Trainer  |  Wo Long: Fallen Dynasty Trainer