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Morpheus Walkthrough, Hints and Tips for PC Games.

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 Morpheus

 
   
 
 
Morpheus

AUTHOR: GARR

Morpheus walkthrough.

The first thing you should do after installing the game, download the
patch and install it.

This game runs just fine on Windows XP if you set screen resolution
to 800/600 at 16 bit colors. You also have to run the game in 95
compatibility mode. If the game sound is garbled or glitchy, exit the
game, go to your Control Panel and open the Quicktime player. Set
the Sound Output to 8 bit.

The game starts aboard a ship, stuck in the ice for almost 70 years.
Click and hold down the left mouse button. Move right, then click
forward twice.
Turn left and click on the life preserver for a comment.
Go on across to the other side, turn right and go down the left side of
the ship.
Turn left and examine the bird eggs.
Turn around, go forward once, turn left and to to the other side.
Turn left and go all the way down the right side of the ship. The door
is locked.
Turn right, examine the distress canister and click on the hammer.
Turn around and go back to the rear of the ship and watch a vision of
Malherbe hanging.
Go left and up the stairs. Turn slightly right and zoom in on the
launch controls.

On the left grab the flare control and move it so that the bottom red
dot is third from right, and the vertical red dot is second from
bottom.
Grab the range control button, top left on the display, pull to right to
set bottom red dot second from left. The vertical red dot should
remain at the top.
Pull down the launch handle and the balloon should get knocked
loose.

Exit closeup, turn slightly right to the cargo bay controls. In closeup
examine the three dials at the top left. Examine the four dials at the
top right. Pull the cargo release. Exit closeup, turn slightly right and
go down the steps and all the way down the right side of the ship.
Turn left, zoom in on the cannister, and listen to J.C. Pharris. Now
turn slightly left and go forward twice, turn left, and forward onto the
cargo bay and fall below.

Zoom in on the letter from Malherbe, examine the body, then read
the letter. Examine the broken steps. Slowly turn left and zoom in on
the cargo controls. Pull the right lever to lower to the next floor. Exit
closeup, turn all the way around and open the oval shaped door.
Enter and look down for a comment. Exit closeup and turn around.

Forward twice, left, and forward to the steel garage type door. Turn
left and examine the box of radio active materials. Turn left, step
once to the controls, pull right lever and go down another level. Exit
closeup, turn slightly left and examine the rare flowers from
Indonesia. Turn left from the flowers, forward to the steel garage
door, turn right and enter the door back to the top deck.

Turn right and go down the right side of the ship to where you
listened to the cannister. Enter the door and forward once to see a
jester smoking a cigar. Continue out the other door and wait to see a
woman in a wheelchair. Forward once, turn left and enter the door to
see someone go left. Forward once, slowly turn left, and forward
once downstairs. Turn right to the red and white stairs. Get a closeup
of the center bannister and press the skylight control. Now examine
the control. Turn slightly right and froward twice down the right side
of the stairs. Turn left to see someone go through the door. Forward
once, turn right and enter the blue and gold door. Slowly left and
down the stairs, turn right and through the door. Slightly right to the
center of the room and through the double door with the light over it.

Turn right and get a close look of the aiv sequencer. Push the left
button and enter the control booth. The large green dot on the
horizontal display is to the far left, showing the location of the
control booth. Click the handle on the far right just below the dial
reading. Next push the button just below the ventricle sign.

Slide the device in front of you all the way to the left and note that
the atrium light is now on. Push the left button to lower the device.
Click the lever on the far right side and move ahead to the injectors.
Push the button on the right. Click on any of the 8 red injectors and
the injector light will come on. Push the left button to lower the 8
injectors.

Click the far right lever to turn the pod around. On the far left, click
the lever to go backwards to the ventricle area. Push the far right
button, swing the middle handle all the way left to light up the
ventricle.

Now to return to the original position, push the left button. Click the
right lever to go back one, click it again to turn around. Click the left
lever twice to return to where you first entered. The atrium, injectors,
and ventricle are now active. Exit the pod. Turn right and note that
the aiv sequencer lights are now on. Pull down the right lever and
make sure the red circle fills up, for a vision of Jan and his father,
Jonathan Cleveland Pharris. Also, the aiv circle has to remain fully
lit for a scene in another location.

Exit the control room, turn slightly right and through the door, turn
right and up the steps to the main floor and through the door. Turn
slightly right and forward twice to the theater foyer. Turn right and to
the right of the large vase, closeup of the projector and pull the
handle all the way down for a movie.

Slowly turn around right and go to the projector on opposite side and
view it. Slowly turn right and view the next projector. Slowly turn
right and go to the final projector across the room and view it. Turn
left, enter the theater, turn right. In closeup of the projector, activate
it and watch a film. Turn around and pick up the postcard from the
steps and read it.

Go forward once and watch a flashback. Go back to the front of the
main stairs and go out the doors. Examine each of the doors to see
who's rooms they are and each requires a three digit code. Beyond
Mexler and Malherbe's rooms, go out the grey double doors to the
vaporarium. Turn right and enter the herbal lab. Zoom in on the table
and examine the frog skeleton.

Exit closeup and zoom in on the chair and watch a flashback. Exit
the herbal lab and go directly across into the mud room. Turn slight
right and zoom in on the shower in the left corner. Turn around right
and check out the mud bath. Exit the room and turn right.

Go all the way out and up the large main stairs to the second floor.
Turn right, forward up short stairs, turn right, forward once to
opposite end, turn left. Click the performance sign (Belle Swan's
favorite music is "Salome and the Seven Veils"). Exit closeup to see
a scene. Enter the ballroom, turn left, forward up steps, turn right and
examine the binoculars. Back down the short stairs and up the other
side. Turn left and examine another pair of binoculars.

Back down the short steps and turn to face the sign. Slightly right
and go click on the wheelchair for a scene. Caroline receives a
pendant from Jan Pharris.  On the floor to the left of the wheelchair,
examine the jesters hat. Move right of the wheelchair and go through
the gold door to the orchid atrium. Move forward once, turn left,
forward once to center of room, turn left to face the double doors and
enter there to check out the diagram of the atrium.

Now examine the red watering pump down to the right of the
diagram. Exit the diagram room and turn right, forward once, turn
right, forward once, turn right and examine a butterfly net. Walk
around the atrium inspecting the plants. Standing in front of the large
closet doors facing them, turn right, forward once, turn left and exit
to the ballroom. Forward once, turn slightly right, forward once,
slightly left and go out the right side exit under the stairs, and go
outside.

Continue forward up the steel steps and on forward around the
corner. Examine the handkerchief on the bench and watch Grace
Thurmon.

Apparently the crab is an obscure clue for Thurmon's door code 244
(two pincers and four legs on each side). This will definitely be
confirmed much later.

Turn right and go down the steps. Turn slightly left, go forward to
the bow of the ship. Turn around and examine the crystal device.
Scene of Jan Pharris and Malherbe should play. Face the device, and
slightly left, examine the boat crane. Forward down the left side, turn
right, and back up steps, turn right to the crab bench.

Continue froward once to the round shaped decking, turn left and
enter the captain's bridge. Turn right, and to the right of the wheel,
check out the second recording machine wheel for a message about
Nov. 17. Check out the captain's wheel and other machines.

Turn left from the captain's wheel and exit the other grey door, turn
left and go all the way around the upper deck, and down the stairs to
a lifeboat. To right the lifeboat, examine the snow for a scene to find
out what happened to Ms. Swan's dog. Turn back around to the
lifeboat, enter the door ahead, into the ballroom, then forward once
and turn left. Now forward to the left of the wheelchair.

Exit the ballroom door between the stairs and exit the big blue and
gold door on the right side of the big clock. Look at all the boxer
paintings. Click the upper part of the missing painting for a scene.
Click plaque on bottom of the frame (Leo Galte-welter weight). Next
to the blank painting, enter the main doors to the gymnasium.

Examine the pool for a scene, the rowing machine, free weights and
spyglass on the 10's for a scene, the fat shaker, the scales -
Welterweights upper weight limit is 155 (door code), and the boxing
ring.. Exit the gymnasium, enter the elevator, and go to level 3. Exit
the elevator, turn around, and head straight back to the front of the
main stairs and out to all the side doors. On the left side of the ship
model is Galte's room.

Enter the code 155. Zoom in on the bed. Examine the table to the
right of the bed and examine the stolen painting. Open the box with a
rose on top. Read the paper inside the lid for the pod code 318. Take
the red serum bottle. Exit the room, examine the ship model. Turn
right and exit the door. Head to the elevator, on the back side of the
main stairs, and go to level 4.

Walk forward, looking at each pod, pushing the button below each
name tag for a glimpse of their dream world. Turn around and step
twice towards the elevator, turn left and zoom in on the small
retractor machine. Enter 318 (drag the number wheels up or down)
and pull the right handle down for a scene with Malherbe and J.C.
Pharris. When the scene is over, head to the secret door in the right
wall from the small retractor.

Examine each pod, then zoom in on the big green cocoon at the end
(deformed Jan Pharris). Turn around, step twice, turn left and SAVE.
Examine, then enter the pod and insert Leo's serum into the rose
spot.

You appear in front of Molly's rose cart. You need 3 roses. Click the
cart a couple of times to look inside. Slowly turn right and step once
to the right of the Bow Street Police Station. Turn left and enter the
station. Examine each of the six maps on the wall. To the right,
check the second desk from the front of the room (muffy the dog last
seen at Sweeney's meats). The last desk has six colored name tags
with matching colored pins.

Now turn and go around the front counter and down the left side to
the morgue. Go on around to the jail cells and notice the item in each
cell. Continue out the door and note the keys on the desk. Go back
out to the main counter and exit the station. Examine the left window
of the barber shop. Turn right and go back to the flower cart. Turn
left, step once, turn left and enter the boarding house. Step once to
the left of the stairs to the library section. Notice the telephone.

Back out to the red curtains, turn left and go upstairs. Turn left and
enter the first room on the left by the window. Notice the knitting
needle and yarn in the basket. Click the postcard viewer to see
London and big ben.

Exit, turn around right and enter the middle room. Turn right and see
the tea cup, and view the postcard of Hong Kong. Continue to
examine the other four rooms and note all postcards in all rooms.
Leave the boarding house and return to the police station. You now
have all the information to choose the correct colored pin for each
map. View the back desk with the colored pins.

Ophelia, red pin, London, third map from the back end.
Tess, purple pin, Paris, second map from front end.
Molly, green pin, New York City, last map in the back.
Ingrid, yellow pin, Egypt, first map at the front.
Lulu, blue pin, Hongkong Harbor, third map from front.
Kitty, aqua pin, Rome Italy, second map from back end.

Get the rose and put it in Molly's cart. Exit closeup, turn left,
forward twice, and straight into Smedley's Pub. Note the handle
dispensers. Move once to the left side of the bar. There's 3 booths
and a dart board. Turn left to the first booth at the front of the room
near the bar. Get a closeup of the darts and choose the fifth one from
the top. You automatically throw it and beer is dispensed.

*If at any time you get a wrong dart, nothing happens and you have
to start over.

In the second booth, get a closeup of the darts and choose the top
dart.
In the last booth, choose the third dart from the top.

Around at the other three booths, at the last booth on the end of
room, fourth dart from top.
Middle booth, second dart from top.
Booth nearest the front door, bottom dart.

Enter the green door and move towards the boxing ring. Turn slightly
right and get the rose on the stool. Place it in the cart. Turn left,
forward twice towards Smedley's Pub, then slightly left and forward
once. Turn left and Sweeney's front door is open. Enter, click on the
dog tag and flip it around to see 555.

Go back to the boarding house, go left of the stairs and answer the
telephone. Go back to the police station morgue and examine the
body. Get the rose and put it in Molly's cart. You're back on the
ship. Turn left, forward once, slightly left go up the circular stairs.
Get in the elevator and go to level 1 and the Eden room (lounge) and
exit the elevator. Turn left and click on the colorful organ.

Turn slightly left and examine the card on the table (harp, drum,
oboe). Exit the card and go straight back to the corner. Turn slightly
left and click on any of the three cards on the table for a scene. Turn
slightly left, go to the bar look at the cigar for a scene when you exit
it. Turn left, exit the tall grey doors into the spinning globe room.
Turn left and click on the table with the open cigar box. Once you
witness the argument, click the bottom middle slot to see a box of
matches. Click the top middle bunch of cigars. Click the business
card behind the cigars, and turn it around to see a fountain on the
back side.

Exit closeups, turn left and exit the tall grey door and enter the
elevator. Go to level 2, exit the elevator, turn left, go through the big
doors, forward once, turn right and enter the ballroom. Go just left of
the big poster, turn right and click on the organ. Spin the bottom dial
down to Belle Swan's favorite song (Salome's seven vales). Push the
3 musical instruments, left to right, to match the card in the lounge
(harp, drum, oboe). Push play to see 568.

Go enter the elevator and go to the third floor. Go out front of the
main stairs and through the door. Turn right to Swan's door enter
568. Go forward, turn around left, examine and read all pages in
Swan's diary on the table to left of the bed. Now turn around and
look at the round makeup compact on the dresser. You can spray
some perfume with the bulb on the bottle. Open the box with the
feather on top and get the bottle of serum.

Head out, turn left, go through the door and around behind the main
stairs and use the elevator to level 4. Turn right in the sanitorium and
go through the secret wall door. Turn right and enter the transport
pod. Put the serum on the feather container.

See the bird cage. You return here each time you get 3 different
feathers. Go down the right or left stairs, the out the door between
two palm trees. Go forward once and turn left to some instruments.

If you do not have the patch installed, do not play the drum or the
game will crash. Starting on the left, play each of the instruments,
ending with the Oboe. Turn right from the instruments and forward
to the baskets. Click the big basket and watch the snake, then get the
feather and use it on the bird cage. Now turn right and go down the
stairs. Turn left, go forward once, turn left and enter the blue door.

At one end of the room is a toy pyramid for a later puzzle. Enter all
the brown doors and get all 5 paintings. Exit to the outside and go
directly across to the blue doors on the other side. Go in that blue
door. In this room are five hookahs for a later puzzle. Collect all 5
paintings from the brown doors. Exit to the outside and to the
maroon doors close to the fountain. Enter and see that the paintings
are now in the frames.

You have to arrange the paintings in historical order. The painting to
the right of the door    is fixed and cannot be moved. It is the starting
point. Working from this point and moving right, the paintings you
need are in the following order;

1. Horseman attacks (starting point, cannot be moved).
2. Woman kneeling (look for blue/pink wall that runs....).
3. Woman dancing for sultan (look for edge of throne...).
4. Battle (look for bodies...).
5. Santa Claus kneeling (look for brown path).
6. Man and woman sitting on carpet (look for pink mountains).
7. White haired man comforting dying person (look for blue
banner...).
8. Purple dressed man praying on grass (look for white throne...).
9. Sultan sitting (look for beige robe).
10. Sultan cutting mans throat.
11. Man and woman talking.

When all paintings are correctly placed, watch a video. Put the
feather in the birdcage. Turn right and go down the steps. Turn left,
go forward once, turn left and enter the blue door. Turn right, go to
the toy pyramid. Turn it so that the side with circle at top and star in
the middle are facing directly towards you. Exit the door and go
directly across to the other door and enter.

At the end of the room with two hookahs, activate the left one for a
Triangle.
Go to the other end of the room with three hookahs. Activate the
middle hookah for III.
Activate the right hookah to get a Star.

Go to the end of the room with two hookahs. Activate the right
hookah for an S.
Back at the end with three hookahs, activate the left hookah to get a
Spade.
Place the feather in the cage and watch the bird fly away.

You're back at the Neurographicon lab aboard ship. Turn right,
forward twice, turn slightly left and go up the spiral steps. Turn left
and use the elevator to level 3. Go out to the red main steps and out
the door in front of them. Go out the other door beyond the ship
model.

In the Vaporarium, click the fountain for a scene between Bill
Mexler and Grace Thermon. Check the backside of the card to see a
toilet. Turn left and enter the Mud Room. Go towards the shower,
turn left and click on the toilet for a scene. Afterwards, get a key
from the toilet. Use it on Mexler's locker along the wall. See the
poster about Hefty Hilda and the 386.

Go out, turn right, through the door, turn right and enter 386 at
Mexler' door. Move forward into the room, turn left and click on the
bed for a scene. Turn around and examine the items on his dresser;
Letter on the far left side.
Stamp machine, operate it to see a card.
Trash can at lower right.
Inside the dresser drawer; rubber stamp letters.
Cigar box above the drawer;
there's seven items you can examine.
Box with spade on top; get the potion.
Door to left of the dresser. Go in and flush the toilet.

Exit, turn right and go out to the elevator behind the stairs and go to
level 4. Turn right and go through the secret door, down steps, turn
right, enter the pod and use the potion on the spade.

You begin Mexler's dream world in front of Madame Lucinda's
fortune cart. You return here after solving each of three puzzles.
Examine the cart. Turn around right and click on the organ by the
merry-go-round. Note the six colored balls above the organ keys and
the knobs below the balls. Back off once and note the carousel horses
on the organ.

To the right of the merry-go-round, move to the horse racing game
booth. Note the colors and horse names. Click the starting pistol at
the top right of the board. The winning ticket is displayed. Note the
names, numbers, and colors. Now turn around and return to the
carousel organ. Zoom in on the organ. According to the winning
ticket, starting at the left, pull out the knobs to display from left to
right, 4 3 6 1 2 5 and play the organ. Exit the merry-go-round and
you take the Queen of Hearts to Madam Lucinda. Click it on the cart.

Turn right from the organ, then forward once and turn right and
move to the huge doors with Fun House over them. Enter and click
on the curtain, paying close attention to the different events. After
the show, turn left and move forward towards the ferris wheel 2
times. Turn right, so that you stand in front of the King Colossus
banner, and zoom in on the 2 trash cans to see a rat. Take a ride on
the ferris wheel.

Now turn slightly left, forward once, turn right and to the wagon with
tires and go up the steps. Examine the three exhibits in the closest
zoom in, paying particular attention to the middle one (important
clue - click on the scales). Exit the trailer and read the piece of paper
on the ground about King Colossus (important information). Turn
slightly left, and forward three times. From the right of Madam
Lucinda's cart, notice the Fat Lady Banner. Just to the right, try out
"What Kind Of Man Are You" game. Note the numbers 150, 75, 25.

Move right and forward twice. Turn left to the What A Lady sign and
click twice on the trash can to see the rat again. Just to the right,
move to Beula's Weight Guessing booth. From all your notes, you
should derive 425 as the weight. Enter that on the machine in the
middle and pull down the lever. Place the Queen of Diamonds on
Madame Lucinda's booth.

Return to the 2 trash cans by the King Colossus sign next to the ferris
wheel. Examine the two cans to go behind the fence. Enter Beula's
trailer and examine the contents of the suitcase under the bed. Exit
the trailer, turn right and head for the stage door and enter. Pull down
power switch and make sure you hear a clunking sound telling you
the power is on. Remember the events you watched in the Fun House
show?

The ropes have knots on them. Draw 5 knots on a piece of paper and
label them from left to right, A B C D E. Pull down the knots all the
way in this order, E C A B D. Place the Queen of Clubs on Lucinda's
cart, exit, and you return to the Neurographicon lab. Turn left and go
up the spiral stairs. Enter the elevator and go to level 3. Exit out the
door in front of the main red stairs. Continue on through the other
door, turn right and enter the Herbal Lab. Turn left and go to the
machine on the wall. From all your notes, you know to push Death,
Soul, Earth and see 411.

Go out, turn left, through the door, turn left to Malherbe's door and
enter the code 411. Enter the room, turn slightly left and examine the
black notebook on the desk. Zoom in on the top of the page to see
Claire Moon 324. Click the paper several times again to listen to all
messages. Now open the box on the desk... no serum. Exit the door,
turn left, go to the other end of the ship model, turn right to Moon's
door and enter code 324. In the room, look at items on both sides of
the bed. Click the music box handle.

Move to the mirrored dresser. Zoom in and click the diary. Read it
and click on right side pages. On the final page is an important letter
mentioning a mirror image of a pendant. Now to confirm Grace
Thurmon's room code. Exit the door, turn right, go through the door.
Use the narrow unmarked gold and blue door on either side of the
main stairs, just outside the theater, to go downstairs through a door,
then through the door with a light over it.

Turn left to the Solar Voltaic Circuit and press the button on the
right. Enter the mobile control unit. Push the button on the right to
raise a ladder, go down and turn slightly right, forward once, turn
right and read the work order. Notice the mention of 40 degrees.
Turn around right, forward once, turn left and exit back up the
ladder, push the left button, exit the mobile unit, turn around and exit
the level by going up stairs to either side. Head out the door, in front
of the main stairs, and on through to the Vaporarium and the water
fountain.

Click forward beyond the fountain and note the color associated with
each of the 3 doors. Turn around, examine the fountain and click
each of the fountain colors. The left blue is 40 degrees. Middle
brown is 120 degrees. Right purple is 80 degrees.

The Vaporarium is 3 times hotter than the Frigidarium.
The Tepidarium is 2 times as hot as the Frigidarium.
The clue from the uranium furnace work order gives a total of 240.

Turn around and adjust each door temperatures as follows;

Frigidarium 40.
Vaporarium 120.
Tepidarium 80.

Enter the Vaporarium. Turn left and examine the towel on the wall.
Turn back right and go through the shower door. Operate any
shower, turn around and examine the door to see 244 (so the crab on
the bench was correct). Exit the Vaporarium, continue out past the
fountain, to the left of the ship model go to Thurmon's door and
input 244. Inside, turn left and click on the crate in the corner. Open
it to see dolls.

To the right, notice 4 monkey designs on the closet doors). Turn
right, zoom in on the bible on the night stand. Open and listen to the
letter. Move towards the door, turn left and open the blue hat box,
click on the doll for a scene. Now turn right and click on the box
with a flame on the lid, on the table and grab the serum bottle. Exit
the door and turn left, go through the door and use the elevator
behind the main stairs and go to level 4.

Turn right to secret door and go down. Turn right, enter the pod and
put the serum in the fire receptacle. You're in front of a shack. Enter
to see 3 figurines. You'll be getting 3 different torches to destroy the
figurines. Exit the shack. Turn left and head down the beach twice.
Turn left and head down the path next to the shoreline. Turn left and
zoom in on the cemetery.

Only children buried here and the one for this puzzle involves the
headstone to the far right about a boy that died at the age of 6. Exit
the graveyard view, turn right and SAVE before entering the door of
the monument. You are facing a rocky area between 2 caves. There
are six caves.

A good strategy for entering the caves has finally been discovered.
You force the monkey to head in one direction through the caves
while you go the other direction to head him off.

Turn around and face the white area where you came in.

Start by entering the cave on the left of the white area, then pan right
and enter the cave to the right of the white area, and continue to enter
caves to the right as you come to them. A monkey statue usually
appears in the fourth or fifth cave you enter.

Sometimes it works if you start in the right side cave of the white
area, and work your way left in the caves. When you have the
monkey figurine, turn it around and examine the writing on the back.
Place the monkey in the far right headstone. Get it wrong and you
have to do the six caves again. Use the fire on any figurine.

Outside the hut, turn right and go up the steps by the water. Here are
eight totems. When you hold left click and hold the cursor passing
one it makes a sound. Start at any of the totems, hold left click and
slowly start turning to the right. Keep going and it eventually starts
spinning really fast on it's own. Place another fire on the figurines.
Outside the shack, turn left and go forward twice, then turn right and
enter the cave. SAVE as basket cave.

Enter the basket in the middle, beyond the center globe. Click the
handle down and go up. Click the center lever once, then click the
right handle to go down. Exit the basket and notice the center basket
lever opens the skylight. Slowly turn left and enter the basket to the
left of the globe. Click the handle to go up. Click the center lever
once, then click the right handle to go down. Exit the basket and
notice the globe is now open to a mirror.

Enter the basket to the right of the globe, click the handle to go up,
click the center lever twice, and click the right handle to go back
down. Exit the basket and notice the reflection has moved to the
basket on the left of the mirror. Go up the basket to the left of the
globe, slowly turn left and you should get a forward arrow. Follow
the walkway out through the waterfall and use the flame on the
figurine.

You're back in the lab. Turn right and click forward as if to leave.
Click on Claire and listen, then click on her pendant. Make a square
on a piece of paper and divide it into 9 smaller squares. Copy the
design exactly as shown. Now you need a mirror to assist in the next
door code. Turn around, go forward once, turn around and click to
the left of the stairs to go up, and use the elevator to the third floor.
Turn left to Jan's door.

Hold your drawing in front of your mirror and input the reflection
image at the door. Forward in the room and click on the mirror and
listen. After the scene, the mirror shatters. Copy this new image on a
piece of paper. Exit the room and straight across to J.C. Pharris'
door. Input this new image exactly as shown on paper. Move forward
and enter the pod. After the scene, turn around and examine the ice
pick, then take it.

Turn around, examine the frozen body (what's that at the top, VI or
IV?) and pick the ice. Read the long journal through Dec. 13 and
click on the sealed letter.

Turn around left and click on the marble table for a scene and listen
to the letter. Wait and watch till the credits show.


AUTHOR: GARR
 

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