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Mylk Walkthrough, Hints and Tips for PC Games.

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 Mylk

 
   
 
 
Mylk

Here's the walkthru for MYLK:
-----------------------------
Notes:
Try deleting MYLK.INI before running the game.  Performance increased
dramatically on my machine.  (Your mileage may vary...)
        LEFT  = click on the left arrow
        RIGHT = click on the right arrow

After the opening title, click on the carton to start
LEFT
Click on the note
LEFT (note 2 cartons)
LEFT (note 2 cartons)
RIGHT
RIGHT
Click on the pond
Click the white rectangle
Click in the box
Click on the up or down arrow to 04
Click on the button to view the message (exp. date's on the milker)
LEFT
LEFT
LEFT
Click on the barn
Click on the barn
Click on the top book
Click on the book to open it
Click on the book to return it to the shelf
Click on the middle book
Click on the book to open it (note 2-6-7, clocks, linear to #10)
Click on the book to return it to the shelf
Click on the bottom right book
Click on the book to open it
Click on the book to return it to the shelf
Click on the bottom left book (note dimmed "a")
Click on the book to return it to the shelf
Click on the left crate
Click on the carton to view the message
Click on the right crate
Click on the carton to view the message
RIGHT
Click on each symbol:
        water drop  = .25
        pitchfork   = .75
        salt shaker = .5
RIGHT
LEFT
Click on the carton by the pitchfork
The pitchfork = .75 or 6/8
Click on the up or down arrow to 6/8
Click in the date box
Click on the vision
Click on the note on the left side
Click on the note to read it
Click on the note to read the other page
RIGHT
Click on the table
Click on the spoon
Click on the top left cherry to turn it to an orange
Click on the top right cherry three times to turn it to an orange
Click on the strawberry on the table leg
Note left part of code: pitchfork, water, pitchfork
LEFT
Click on the map
LEFT
LEFT
LEFT
Click on the well
The well = .25 or 1/4
Click on the up or down arrow to 1/4
Click in the date box
Click on the vision
Click on the clock
Click on the top wheel to point to 2
Click on the bottom left wheel to point to 7
Click on the bottom right wheel to point to 6
Click on the middle button
Symbols appear on the bottom.  If we number them 1-4 (left to right), click on
them in the following order (if you make a mistake, start again):
        3342214431
Note right part of code: salt shaker, water, pitchfork
Click on the map in the top part of the hourglass
LEFT
LEFT
LEFT
Click on the salt block
The salt shaker = .5 or 1/2
Click on the up or down arrow to 1/2
Click in the date box
Click on the vision
Click on the mountain
Click on the mountain
Click on the mountain
Click on the sign
Click on the left Swiss Army knife until it is a fork
Click on the middle Swiss Army knife until it is a pair of scissors
Click on the right Swiss Army knife until it is a blade
Click on the button on top
Note middle part of code: water, water, pitchfork
Click on the note to read it
Click on the note to drop it
Click on the map
LEFT
LEFT
Click on the barn
Click on the barn
RIGHT
On the symbols on the milker, click the entire code (not too slowly):
        pitchfork, water, pitchfork, water, water, pitchfork, salt shaker,
        water, pitchfork
The door opens
Click on the letter "a"
LEFT
Click on the bottom left book
Click on the "a" on the bottom of the screen
Click on the dimmed "a" in "Farm" on the book

That should do it!  I solved the puzzles by trial and error (except the 2-6-7
wheels) and would appreciate hearing from anyone who can offer the logic to the
four symbols that appear after that, the Swiss Army knife puzzle, and the
yogurt puzzle!

-Phil Block 76307,104
 

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