Perfect Assassin Walkthrough
by David Rogers
You control an assassin who has has amnesia called Charon. Charon has been
hired for his skills by Ul D-Grak who he needs to meet at the Carteele.
The Desert Canyon
You start in the desert canyon, search the dead Jakhari to get a jakhari pipe.
Walk to the top right of the screen and then forwards to get to the next area
of the desert canyon. Shoot boulder in the bottom right of the screen to reveal
a Porta-Spa. Pick up Porta-Spa and search dead Pra'min Kommando behind the
Porta-Spa to find explosive shells. Enter caves on the left and walk to the
back of the caves. Talk to tortured Jakhari (G'Ssett Kasse) who will ask you to
kill him. Kill him and search his body to find the torn paper. Shoot the
unbroken metal cask twice to destroy it, you will find high velocity shells.
Exit cave as you do so a Komms Pra'min will run past, kill it. If you fail to
kill it before it reaches the city gates it will return with two allies. Once
you've killed the Komms Pra'min search it's body to find the folded paper. Move
towards the top of the screen to move forward in the desert canyon. Along the
way you will see cracks in the rock face on the left side of the canyon. Shoot
the cracks with explosive shells to open a hidden cave. Enter the cave to find
a shield charger and some high velocity shells. Exit the cave and carry on
moving forward in the canyon to reach the city gates. Talk to Ich'Flah (the
Doolan standing next to the city gates) ask 'Where is Ul D-Grak?' to find out
that Dah'mon Targ might know. Ask 'Who is Dah'Mon Targ?' to find out he owns
the Mojo Ladder club. Ask 'Where is the Mojo Ladder?' to find out it is in the
To enter the city you can either examine the two pieces of paper you found to
get five out of six digits of G'Ssett Kasse's ID code, you will need to guess
at the missing digit. Or you can give the Porta-Spa you found to Ich'Flah (the
Doolan standing next to the city gates) and he will open the gates for you. If
you decide to use G'Ssett Kasse's ID code to enter the city then you can kill
Ich'Flah and search his body for a Doolan side-arm (you can swap it for a
shield charger latter in the game).
Enter city the city and move down the street to reach the Market Square. Open
the green door on the left of the screen as you enter the Market Square and
enter the building to find some high velocity shells. Exit the building and
walk to the fountain. Examine the Mojo Ladder poster on the wall to the left of
the fountain to find out that the club is members only. To get to the Mojo
Ladder club walk under the arch passed the fountain to get to the city streets
and walk to the left of the next screen from there it is a single winding
street until you get to a small door way in the corner at the end of the
street. Enter that doorway to get to the back streets and follow the street to
the end. Press the button to the right of the Mojo Ladder door to open the
metal hatch in the door. Talk to Jah-Ka (the Jakhari behind the door) to find
out you need a membership card to enter the Mojo Ladder. Walk to the market
square and talk to Fle'Pah (the Doolan standing on the balcony opposite the
green door) ask him 'Who is a Mojo Ladder member?' to find out he is a member.
Ask him 'Where is a membership card?' and he will offer you his but you need to
find the keys to his front door. Ask him 'Where is Fle'Pah's key?' to find out
Sk'nee has them. End the conversation and talk to the tallest Doolan in the
market square he is Sk'nee. Change your attitude to Aggressive and say 'Give me
Fle'Pah's key' he will hand it over so end the conversation. Enter the red door
below the balcony. Pick up Fle'Pah's card that is on the table inside and use
the valve on the pipe to turn off the fountain.
Exit the building and search the fountain to find a coin. Go back to the Mojo
ladder club and give Fle'Pah's card to Jah-Ka. Talk to Jah-Ka to find out you
need to find a forger. Change your attitude to Aggressive and say 'Give me
Fle'Pah's card' he will hand it over so end the conversation. Walk back up the
street until you see a red photo-booth. Use the coin you found in the fountain
on the coin slot to have your picture taken. Take the photographs and walk to
the alley across from the photo-booth passed the arch. Talk to In'Khee (the
Doolan at the end of the alley) ask him 'Where is a forger?' to find out he is
one. Give him the photograph, talk to him again and give him Fle'Pah's card,
talk to him a third time to get Charon's card. Go back to the Mojo ladder club
and give Charon's card to Jah-Ka to enter the Mojo Ladder.
Walk down the corridor until you get to the dance floor of the Mojo Ladder.
Talk to Kam-Ee (the Jakhari walking about on the dance floor) and say 'Give me
the ticket' to get the cloakroom ticket. Walk back up the corridor and go into
the alcove on the right of the screen. Give the cloakroom ticket to Don-Khee
(the Jakhari behind the cloakroom counter) and wait for him to come back. Talk
to Don-Khee again to get a shield charger. Walk back to the dance floor and
talk to L-Hes (the Jakhari behind the bar) change your attitude to Aggressive
and say 'Where is Dah'Mon Targ?' to find out that he is in the back office and
won't come out while the music is playing. Walk to the Jukebox and shoot the
speaker at the bottom of it. Dah'Mon Targ will now come out of the back office
(the steel door to the right of the bar) Talk to Dah'Mon Targ (the Doolan in
green) change your attitude to Meek and say 'Where is the Carteele?' to find
out Dah'Mon Targ is having problems with a protection racket and will help you
if you solve his problem. Walk towards the corridor and shoot the two armed
Jakhari coming towards you. Walk back to the dance floor, Dah'Mon Targ will
tell you a bit about the Carteele but to find more information we need to find
Karanni L'Bajo Maccam.
Walk down the street until you see a Doolan surrounded by two Jakhari, talk to
Whem Peeh (the Doolan being mugged) he will ask for help so end the
conversation and shoot the two Jakhari. Search the body of the Jakhari that
moved to where you entered this area to find the stolen money. Go back towards
where you entered and talk to K'Vene (the Doolan in the left corner of the
square) change your attitude to Aggressive and say 'Where is Karanni L'Bajo
Maccam?' to find out you will need to bribe him to show you where Karanni
L'Bajo Maccam is. Give the stolen money to K'Vene and follow him to the
entrance of Karanni L'Bajo Maccam's mansion. Talk to K'Vene and he will tell
you to find you own way inside. Go around the corner and talk to the security
camera to be told you need to be an authorised visitor to get in. Talk to
K'Vene again and ask 'Where is an authorised visitor?' to be told that some of
the exotic Jakhari in the red light zone are authorised visitors.
To get to the red light zone follow the street that goes back towards the
square until you see a red pot and go through the archway and round the corner.
Talk to Hug-Ghee (the Jakhari in the top right corner of the red light zone)
ask 'Where is an authorised visitor?' to find out his cousin Smoo-Chee is
authorised to visit Karanni. Ask 'Where is Smoo-chee?' to be told that
Smoo-Chee is on his way to Karanni's mansion now. Return to the mansion gate
and wait for Smoo-Chee to come and be granted access. You can now enter the
mansion's courtyard, I recommend you save as in the courtyard are three guards.
Move towards the inner gates until they open and kill the Doolan standing in
the courtyard, then the Pra'min to the left and last the Pra'min to the right.
Walk away from the gates and let them close if you need to reposition yourself,
you can also use the column at the entrance to the courtyard as cover.
Once the guards in the courtyard are dead enter the courtyard and examine the
colour keypad on the mansion's door to find you need a code. Go back and talk
to Smoo-Chee who will still be standing by the security camera. Ask 'What is
the colour code?' to be told he has it taped to an ampoule of kirith. Change
your attitude to Aggressive and say 'Give me an ampoule' he will hand it over.
Open you inventory and examine the ampoule, you will see it has a disc of
colours on the bottom. Only one colour doesn't appear on the lock so start with
that and work your way around entering the colours in to the keypad clockwise
to unlock the door.
Enter the door and kill the Pra'min guard in front of you, carry on down the
corridor and kill the Pra'min guard at the end of the corridor to the left.
Examine the portrait to uncover some explosive shells and enter the door in the
alcove on the right down the corridor to find ??. Exit the side room and carry
on down to where you killed the second Pra'min guard, use the door handle of
the door on the right of the screen to find a ?? in a cupboard. Exit the
cupboard and enter the door on the left of room. Kill the Doolan guard save as
there are three Pra'min guards in the next room. Enter the guards room and kill
all three Pra'min guards. Go through the next door and walk forward a bit to
meet Karanni L'Bajo Maccam. In return for the information you want he gives you
a mission kill Akim Quorta Khan.
After you've talked to Rochan shoot the girder above his head until it
collapses on him to defeat him. You will now be in the derelict streets and you
need to find and gain access to Akim's hideout. Kill the patrolling militia
when he is furthest away from the road block. Search the militia's dead body to
find a space-slug. Put down the space-slug and shoot it and pick it up again to
get a sad space-slug. Give the sad space-slug to the Jakhari in the window and
he will open the door for you. Walk through the building and out the other side
until you get to a locked gate. Shoot the lock and go through the gate to get
to a construction site. Kill the two armed Jakhari on the left side of the
construction site and pick up the explosives on the right side. Shoot all the
rubble in the far right corner of the construction site to uncover a trap door.
Drop the explosives on top of the trap door, step away and shoot the
explosives. Enter the hole you have created in the ground.
Down the hole you will find a set of rooms with four armed Jakhari. Kill the
two armed Jakhari in the corridor. Enter the first room on the left side of the
corridor and kill the armed Jakhari here as well. In the corner of this room is
a fuse box, open it and use the switch inside. Return to the corridor and enter
the second room on the left side of the corridor and kill the last armed
Jakhari here. Walk to the end of the corridor to find a sealed door, talk to
the security camera to find out that the passage has been blocked. Exit the
underground tunnels and walk around the corner through the security gates. In
the security guard hut use the lever between the screens if the light above the
left screen is off then press the button below the left screen until the crane
in the construction site is facing away from the trap door. Go around the
corner to check that the crane is in the right position then use the lever to
drop the wrecking ball of the crane to the ground. Go back to the crane to find
a new hole in the ground. Enter the hole to find Akim, move towards him to
complete your mission.
Take head of Akim and enter the door on the right side of the room. Talk to
Kolshee (the Doolan here) to find out about the neuron toxin. Enter the door to
the right of the one you entered from, this is Karanni's private room. At the
far end of the room is a pouch hanging from the ceiling, shoot it and it will
fall to the floor. Pick up the bag and examine it in your inventory. On the
wall to the left of the screen is a safe and a keypad next to it. Enter the
code you saw on the necklace in the bag into the keypad to open the safe. In
the safe you find a shield charger and a leaflet, pick up both and exit
Karanni's private apartment.
Walk to the end of the corridor and press the switch by the door to open it.
This is the shrinking room, kill the Pra'min guards inside and search it's body
to find a Cho-Lok Device. Exit to the corridor and walk back towards where you
originally enter this corridor until you arrive at the door halfway up the
corridor. Again press the button next to the door to open it, enter the room
and kill the Pra'min guard and search it's body to find the consignment notice.
Go through the other door in this room and give the consignment notice to the
Doolan here. Kill the Pra'min guard in this room and enter the door it was
guarding. Place the Cho-Lok Device in the blue circle and press the button
below the green light. Examine the poster on the wall next to the switch to
see a list of numbered rules in an alien language, use this list of numbers
(down the left side of the poster) to decode the number on the leaflet you
found in the safe.
Go back to the shrinking room and enter the code from the leaflet into the
keypad to the right of the green barrel under the shrinking device then use the
lever next to the keypad. Now that you have shrunk the barrel of neuron toxin
pick it up. Go back up the corridor to the room with Karanni in it, along the
way you will need to kill three Pra'min guards. Once you enter the room with
Karanni in it drop the barrel of neuron toxin on the valve. Karanni will tell
you what the Carteele is and where Ul D-Grak is. When Karanni is dead kill the
two Pra'min guards and Kolshee search all their bodies to get shells, a sonic
key and a hypo of kirith.
Exit the room by the door on the left of the screen and kill both the Pra'min
guards here, carry on back out of the mansion until you get to the entrance
corridor. Here you will need to kill the two Pra'min guards and you can also
open the cupboard again for a shield charger and move the portrait for some
shells. Exit the mansion.
Snow and Ice
From where you are walk down the street to the right until you see some stalls,
take the shells hidden in the goods on the stalls. Walk a bit further and there
is an alcove with a duck shooting game, talk to the Jakhari by the game to be
given a free go. Shoot all the ducks and talk the the Jakhari again to be given
a teddy bear. Walk further down the street until you get to a Jakhari standing
still by some ice. Talk to the still Jakhari, ask 'What is the teddy bear?' and
ask 'Where is the Hub?'. Exit the conversation and drop the teddy bear on the
ground, Shoot the teddy bear and pick it up again to get the broken toy. Talk
to the still Jakhari and ask 'What is the broken toy?' to be told it is filled
with kirith, give the broken toy to the Jakhari and talk to him again to be
given the code to the hatch to the hub. Walk under the arch opposite the
Jakhari you just talked to to reach the hatch to the hub. Shoot all the wood
planks nailed across it and enter the code you were given. Once you've had
another chat with Rochan shoot the ice to the bottom left of him to crack the
ice and get rid of him for now.
Pick up the rat trap to your left. Down here you need to find a Jakhari called
Midima K-Khul, walk down the passage until you see a Jakhari standing still by
a door. Go around the corner to the right of the Jakhari standing still to find
a baited rat trap. Return to the still Jakhari this is Midima K-Khul and you
will need to give him a trophy to enter the Carteele tournament. Talk to him
and give him the pouch you found in Karanni's private room.
You will now be in the Carteele tournament, you need to retrieve four keys from
four rooms to complete the tournament. Enter the door with the number one above
it press the button beside the door to open it, kill the two flying guard
robots. In the top far corner of the room is a barrel shoot it to find a shield
charger, if you go to the other corner at this end of the room you will see a
lever. Pull the lever and a door will open beside you, shoot the button that
was revealed to release a third fly guard robot. Kill the third flying guard
robot and search it's body to find the key for this room, the door will now
open and you an exit back to the central area. If you killed the Doolan outside
the gates at the beginning of the game and took his side-arm then talk to the
Doolan in yellow here and give him the side-arm and he will give you a shield
Enter the door with the number two above it, stand on the grill in the middle
of the room and kill the two flying guard robots. Pick up the key on the right
most pillar and exit the room, if the right most pillar is too high use the
lever on the left hand side of the room and try again.
Walk to the bottom right corner of the screen and enter the door with the
number three above it. Walk towards the force field and over the pressure pad,
kill the flying guard robot you can see at the top of the screen in the back
corner of the room. Now shoot the barrel to the right of the force field and
pick up the lead weight. Drop the lead weight on the pressure pad and move past
where the force field was. Kill the two visible flying guard robots here and
then walk to the left of this area and kill the last flying guard robot. Search
the third flying guard robot's body for the key and pick up the two shell
caches on either side of this room. Exit back to the central area.
Walk to the left of the screen in the central area to reveal the last door,
enter it. Kill the four flying guard robots in this room and pick up the shells
to your left. Go to the back wall and shoot the barrels bellow the fan on the
wall. Pick up the key from where the barrels were and move to the exit and you
will find a new flying guard robot, kill it and search it's body for shells.
Exit the room and you will finally meet Ul D-Grak.
Walk forward and then to the right to be in front of some arches, talk to the
Doolan here and ask 'Where is the Militia Headquarters?' to find out about
Opt'an CeTip. Go under the arches to find a door with an intercom next to it.
Talk to the intercom to find out you need a password to get in. Go back under
the arches and walk up the street that lead towards the screen until you see a
Jakhari waiting, talk to him and ask 'What is the intercom?' and 'What is the
password?' then change your attitude to aggressive and ask 'Where is the
intercom?'. Follow the Jakhari to the intercom, talk to him again and ask 'What
is the password?'. The door will now be open so enter the building this is the
Jakhari Youth Club, in the far corner on the right hand wall examine the screen
on the wall to get the registration card. Go through the door to the left of
the screen to find B'Urrt (the Doolan in the cage) and give him the
Exit the building and go under the arches and to the right to get to the jungle
alley. Talk to the Doolan here (he is Opt'an CeTip) and ask 'Where is the
Militia Headquarters?' to find out about the maintenance tunnels, ask 'Where is
the maintenance network?' to find out about the gate. Go further down this
alley and talk to the Militia to find out about anarchists. Return to the main
street and enter the next alley to the right of the one you just came from.
Walk to the right along the river until the end and talk to the Jakhari
standing in the alcove here. Ask him 'What is an anarchist?' and 'Where is the
notebook?' to find out he has it. Kill him and search his body for the note
book, return to the gate where you talked to the militia before and give one of
them the notebook. The Militia will now go off to find the anarchists so the
gate is un-guarded.
Go back into the Jakhari Youth Club and go up the stairs, talk to the Doolan
here ask him 'Where is the gate?' and 'Where is the gatekeeper?' and he will
tell the gatekeeper to meet you at the gate. Return to the gate that the
Militia were guarding and wait for the gatekeeper (a Doolan) he will open the
gate. Walk through the gate which leads to the waterways. Kill the armed
Jakhari and walk towards the screen, when the angle changes continue to the
right, when you get to a wall go right again into a tunnel system.
There is a second armed Jakhari around he may be just outside the tunnels or
inside down the passage towards the top of the screen so look out for him. In
side the tunnel system at the first intersection go towards the top of the
screen and follow this passage until you get to a four way junction, take the
path going towards the screen again. Follow this path then take the first left,
there is a turret on the ceiling here so destroy it. Carry on along this path
and take the next left again there is a turret here so destroy it, around the
corner to the right from where the second turret was is a door. Go through the
door, in here are two Militia guards one to the left and one to the right kill
them both. Shoot the lock of the red box on the wall with explosive shells to
open the box, press the button inside to lower the ladder and use the ladder.
Move forward until the camera angle changed and kill the Militia guard at the
end of the corridor. Use the switch to your right to turn on the lights and
walk to the end of the corridor. Search the body of the dead Militia guard
three times to find a locker code and two types of shells. Use the controls on
the left side of the door to open the door and walk forward until you can see
four of the six guard and kill them all, the fifth will walk into view whilst
your shooting so kill him too. The last guard in this room is on a floor above
around the corner, so walk forward until the view changes and kill him. Search
all the bodies for locker codes, go to the door you entered this room by and go
to the left to get to the locker room. Use the locker code's you found (examine
them in your inventory) on all the lockers and pick up everything in each, you
should find a couple of shells, an ammo cache, a shield charger, a magazine and
a Militia helmet. Return to the main room and exit through the door at the
This is the filtration room you will need to kill the two guards here, search
the body of the one on the lower level to find a shield charger then enter the
elevator. You are now on the upper level of this room, on the wall are three
lit areas in the middle lit area is a square hidden button use it and enter the
new door. You are on the upper level of the control centre search the body of
the dead Militia guard here to find the access card and return to the previous
room. Use the elevator to go down to the lower level and walk to the left to
the end. Use the card slot to activate the button then press the button and go
back to the upper level. At the end of this level is a door, use the switch on
the left of the door then enter it.
In the next room are two screens one on either side of the room, the one on the
left is and information console and the one on the right show's the status of
the bridge in the next room. On the screen on the right are the words Kirith
but this has no effect if you enter it into the keypad below the screen, if you
look up kirith on the information console you find out that it's chemical
formula is K2THO so enter that into the keypad. Looking at the screen on the
right again shows that one of the bars has filled up and the word militia,
there aren't enough keys to type in militia so look up The Militia on the
information console and click on the link to The Militia Headquarters to find
the name Rhino enter this into the keypad. If you look at the screen on the
right again you will see the second bar is full. Now you can enter IAN into the
keypad to reveal a shield charger and some shells (this is from the official
hints from Grolier Interactive), Ian is the name of the 3D engine programmer
for the game. Go through the door to the right of the bridge status screen, in
the bridge room walk forward a bit and kill the two Militia guard you see then
walk to the edge of the platform your on and kill the other two Militia guards
in this room. Shoot the switch on the wall at the opposite end of the room to
extend the bridge then walk across as you get near to the door at the other end
you will see another Militia guard to you right, kill him and press the switch
on the left side of the door an go through. In this corridor go to the right
and through the door to get to one of the Militia you just kill and search his
body for shells, return to the corridor and go to the left and through the door
on the right to find another Militia body and search it for an ammo cache.
Return to the corridor and push the call button on the left side of the
elevator to the left and enter the elevator.
Exit the elevator and walk around the corner, here the corridor splits in two.
Go to the right open the door with the switch on the left and go through,
quickly kill the Militia guard standing to the left of you. Carry on across the
room and through the door at the other end, search the body here to get the
alarm module and return to where the corridor split. Go to the door to the left
of the split and open it with the switch then go through. Drop the alarm module
on the alarm plinth to deactivate the trip laser and carry on down the
corridor. Open the next door you see and kill the three Militia guards inside,
search their body‚Äôs for shells. In here push take the shield charger and push
the button under the monitor to show a gate password. Exit this room and walk
through the door at the far end of this corridor.
You're now in the Militia HQ courtyard, kill the first Militia guard you see
then walk to the shadows in the middle of the screen and wait for the other two
Militia guards to come around the corner and kill them. Walk to the left and go
around the corner, you can ignore the last two Militia guards. Along the left
wall are three displays with rotation switches below them, turn the switches
until the displays show the gate password you got earlier then press the switch
on the right side of the gate.
Follow K'Lhanna but kill the two Militia guards following you, when you get to
the door talk to K'Lhanna. Enter the door you are now in the Militia
cell-block, go down the corridor until you see a live Jakhari prisoner. Talk to
the prisoner and he offers to help you if you let him out, exit the
conversation and talk to him again and he will tell you he was arrested right
after Karanni. To find the code to set him free you need to go back to K'Lhanna
and use the information console to her right and look up Kirith then click on
the link to obesity. On this page you can see Karanni's prisoner number, note
this down but add one to the number before the forward slash so 345113BB6. Go
back to the prisoner and enter the code into the keypad next to his cell and
use the lever next to the keypad. Once he is free talk to him and he will tell
you that you need an electronic key, ask him 'Where is an electronic key?' to
find out it is on the body of his victim or in the KrimeKleen vacuum.
Retrace you steps back along the corridor until you come to a door with a
keypad next to it, look at the missing sign above the keypad. To get the code
you need to watch Karanni's death in your Ethereal Cortex the code is to the
right of Karanni. Enter the code and walk into the room, shoot the two vacuums
in this room and pick up the electronic key. Exit this room and carry on down
the corridor to the door passed the cell you just opened, as you now have the
electronic key it will open for you so go through.
The Kobrai Citadel
Stay where you start and you can kill all but one of the protomorphs without
getting hurt, move out from cover to kill the last one. Walk to the right of
the screen and enter the tunnel here, you will come to a crossroad go right and
talk to the yellow Neophyte. She will tell you about the energy orb and the
crystal ask her 'Where is an energy orb?' to find out a protomorph has it.
Return to the area you started in to three more protomorphs, kill them and
search their bodies on of them will have the energy orb. Return to the yellow
Neophyte and drop the energy orb on the Reservoir operating system next to the
yellow Neophyte to drain the liquid in one of the containers. Shoot the
container and pick up the crystal.
Exit to the main chamber then walk to the left of the screen and enter the
tunnel that was in front of you when you started this area. Carry on walking
towards the screen on the right side and when the camera swings around enter
the door in the middle (you can see red bars through this door) in this room
kill the two protomorphs on the ceiling and carry on towards the screen. Talk
to the blue Neophyte in the cage and she will tell you the lock to her cage is
broken, ask 'Where is a toolkit?' to find out Brif-Kasse has it. Go back to
where the yellow Neophyte is but at the crossroads carry on towards the screen
instead of going right, kill the two protomorphs here and talk to Brif-Kasse
(the tortured Jakhari on the floor) say to him 'Give me a toolkit' and he will
hand it over. Return to the blue Neophyte, on your way back there will be a new
protomorph in the main chamber on a raise area kill it. At the blue Neophyte's
cage use the keypad and press 65492873 (if this was a normal keypad that starts
with 1 in the top left corner) the cage will open, talk to the blue Neophyte to
be given her crystal.
Return to the main chamber and walk to the left, kill the protomorph on the
ceiling and go through the door here. Walk forward a bit and kill the Pra'min
behind the stalactites the destroy all the stalactites and walk through. In the
corner of the this room is the orange Neophyte, talk to her to be told she will
give you her crystal if you free her so end the conversation. Shoot the four
bars of the gate of her cell and talk to her again to receive here crystal.
Go back to the main chamber and walk to the left and push the switch on the
wall. Walk towards the tunnel where the yellow Neophyte is and drop the yellow
Neophytes crystal (the round one) on the pillar here and use the button on the
floor near the pillar. Walk towards where the screen (following the red beam)
and place the blue Neophytes crystal (looks like two cut diamonds point to
point) on the pillar here and use the button on the floor. Walk to the left
(following the red beam) and place the orange Neophytes crystal (looks like a
spinning top) here and use the button on the floor. Follow the red beam again,
now place K L'Hanna's crystal on the last pillar and use the same button on the
floor again. Now walk to the strange hole in the floor in the centre of the
Shoot Rochan until he dies, K L'Hanna will appear and explain what this whole
adventure has been about. Walk towards K L'Hanna to end the game with the good
ending or if you want walk towards the protoverse for the bad ending.