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Poptropica - Spy Island FAQ Walkthrough, Hints and Tips for PC Games.

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 Poptropica - Spy Island FAQ

 
   
 
 
Poptropica - Spy Island FAQ

How 2 finish spy island:
------------------------
First, go to Spy Island. Go to the headquarters and find Director D. Talk 
to him and get the decoder kit. Get out and jump to the top of the building.
There will be a guy there. Then translate the message you get from the guy 
on top of the headquarters. The coded message says, when Dr. Spyglass points
to a symbol, choose the one that faces in the… “OPPOSITE DIRECTION”. Then go
to Dr. Spyglass’s, the eye doctor, building. Take the eye test but whatever 
the doctor points to, choose the ”E” that faces the opposite direction. 
(An “E” facing upwards would mean that you needed to choose an “E” facing 
downwards.) If you did it correctly, he will say “I see that Director D has
sent you. Meet me upstairs.”
Then he will go to the upstairs room then you will have to get out of the 
room and climb the ladder to the left and enter the door. Next go inside and
he will give you a suit that will make you almost invisible. 

The suit is called the “Chameleon Suit”.

The 1st Spy - Then go to the Docks and get the message from the guy in the 
trash can. He will give you a message that says, There’s a secret entrance 
to the warehouse “ON THE ROOF”. Now put on your chameleon suit. Climb as high
as you can there and avoid the B.A.D. guards, because if you bump into them 
they will knock you over and because they can see you when you move. You’ll 
find a door. Go in and continue. Be careful of the dogs. They’ll bite you. 
Then there is a room you can go in. Then go to the roof and get inside. Go 
past the dogs by rushing at them, but not letting them touch you. Then stop.
They can’t see you because of your suit, and they will walk on. Do this with
all the dogs. At the bottom, go left. You should see some little platforms 
above you. Get on them, and jump to the other side. You should have landed 
in some kind of small hidden room. Talk to the tied up spy there to free him.
He will give you a laser pen and a satellite clue.

The 2nd Spy - Now leave the warehouse and go back to Main Street. Then go all 
the way to the right and go to Balding Avenue. If you continue to the right 
you will see a guy wearing green camouflage. Talk to him and he’ll give you 
a message that says, There’s a top B.A.D. agent in Bistro. To access the B.A.D.
control center you’ll need his “FINGERPRINT”. Keep going right until you get 
to a place called B.A.D. Bistro. Take off your suit and go in (The chameleon 
suit isn’t allowed inside.). Go all the way to the right to the kitchen and 
talk to the chef. Ask to apply for the job and he will tell you that you need 
to pass a test. It’s simply a game of Simon Says. If you win the game then he’ll
give you a chef’s hat and if you win, you become a chef, if you lost, try again.
Then you go to the table with people at it and click on the guy with the mustache.
He’ll ask you to fill up his glass. You’ll get the glass with his fingerprint on 
it. Go back into the kitchen and jump on the fridge then jump on the shelf and 
there will be an opening above you. Go through it and jump from lamp to lamp till
you get to the wall. Then fall to the ground and get out of the room. Go right 
and you’ll see another guy in camouflage. Talk to him and he’ll give you an item
-”Secret Letter” - that you must decode. It looks like a bunch of random words. 
That’s because… it is! All you need to do is read the first letter of every line
and it reads “DON’T TRUST DIRECTOR D”. Now continue right and go to Toupee Terrace.
Then you have to carefully get to the top of the house without getting zapped. 
It may seem hard at first but once you get the hang of it, it’s pretty easy. 
When you get to the top you’ll find a window with bars in front of it. Get in 
front of the window and it will show a close up of the window. Your mouse is 
now the laser pen. Click on the bars to cut them to pieces. Then you’ll be able
to get in. Go inside, and you’ll be in the attic. Now go left and you will see 
another secret agent tied up there. Free him and he will give you an item - 
”Grappling Bowtie”. This will help you reach high heights. He’ll also give 
you another satellite clue.

The 3rd Spy - Get out and go back to Balding Avenue. Now go as high as you can 
using the grappling bowtie. (To use the grappling bowtie just click on the bowtie
on the bottom left and click which way you want to go.) Go up to the rooftops. 
Use your grappling bowtie to try to grab another platform. Be careful, there’s 
a B.A.D. guard there. Now use your grappling bowtie to try to grab another 
platform or antenna at the top left. Talk to the guy there. Now aim your bowtie
to the far right and try to grab another antenna. When you swing over there and
are directly above the building click again (at the top of the screen) so that 
they let go of the rope. Otherwise they will swing back.

Then enter the tube thing. You are now in a greenhouse. It is recommended that 
you take off your Bowtie, because wearing it will make this part more difficult.
Go to the far right and you will see a cherry bomb tree. Click on the cherry 
bomb and move the cherry bomb left. Now push it to the flower thing on the 
ground and it will bounce it to a higher floor. Get on that floor and push it
to the left till it falls on the lower platform. Push it onto the other bouncy
flower thing and it will go to a higher platform. Go to that platform, (Watch 
out for the flytraps. It will throw you off!) and finally it to the cage with 
the spy agent girl trapped in inside. Now push the cherry bomb in front of the
cage and wait until it blows up. When it does, the cage door breaks and the 
girl is free. The spy will give you a pair of “Ultra-Vision Goggles” and the
last satellite clue.

Director D. - Now leave the greenhouse and go back to Balding Avenue. Move 
right and go to Toupee Terrace. Go all the way to the right again until you 
reach the B.A.D. control center. Go to the B.A.D. Control Center, and put 
on your ultra-vision goggles. You will see that the zaps are timed, so you 
will know when it is safe to go. Move along to the right, then when you reach
a dead end, move up. Soon you should see a door. 
Click it and use the fingerprint on the glass to unlock it. Once you’re inside 
the room, climb up the platforms, avoiding all zaps. When you reach the top 
you will see a computer. Click on it and enter the passwords, or passcodes. 

The three passwords for the teleporter are 
1: laser 
2: hair 
3: removal.

Then Director D. will show his true self. Go into the teleporter and Director
D. will say something. Then his mini bots will come out. To destroy the mini 
bots lead them to those yellow orbs when their plugs hit it they will explode.
There will be 4 minibots, and there are 4 yellow orbs - one on the bottom right,
one on the bottom left, one on the top right and one on the top left. Use your 
bowtie to help you get to the top parts. When Director D. fights you with his 
machine, make it crash onto the ceiling four times. To do this, get onto the 
top of the machine while it is moving and wait for it to crash, or make your 
way up to the ceiling (wit your grappling bowtie) and hang in there. 
The machine will be along and it will crash. 
(You will know when a crash was successful if you see the word “CRUNCH”.)

The Reward - When you defeat Director D., you will be brought back to the 
headquarters. The top secretary in the spy headquarters will present you with 
your reward, the island medallion. Congratulations, you’ve completed the Spy 
Island Quest! Director D. will be locked up in a little prison cell inside 
headquarters, and you will be the new director! Your agent name will be based 
on “Director “, depending on what your last name is in Poptropica. 
So, for example, if your Poptropican’s name is Scary Tomato (that’s me), 
you would be “Director Tomato” after you defeat Director D. 
However, this is only your agent name - when you’re in multiplayer battle/chat 
rooms, it doesn’t apply.
 

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