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Red Faction - Armageddon
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_____________________________________________________________________
A R M A G E D D O N
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Table of Contents
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
1. - Controls..........................................RF01
2. - Walkthrough.......................................RF02
2.01 - Armageddon.................RF201
2.02 - The Terraformer............RF202
2.03 - Dig Site...................RF203
2.04 - We're Not Alone............RF204
2.05 - Outbreak...................RF205
2.06 - Road to Bastion............RF206
2.07 - Bastion Defenses...........RF207
2.08 - Water Supplies.............RF208
2.09 - Ice Mines..................RF209
2.10 - Infection..................RF210
2.11 - On the Run.................RF211
2.12 - The Red Faction............RF212
2.13 - Relay Stations.............RF213
2.14 - Heavy Metal................RF214
2.15 - The Temple.................RF215
2.16 - Hale.......................RF216
2.17 - Must Go Faster.............RF217
2.18 - Marauder Defenses..........RF218
2.19 - Older Enemies..............RF219
2.20 - Air Support................RF220
2.21 - The Road Less Traveled.....RF221
2.22 - Knock, Knock...............RF222
2.23 - The Lair...................RF223
2.24 - Kill the Queen.............RF224
2.25 - Armageddon.................RF225
2.26 - Reversal of Fortune........RF226
2.27 - Genesis....................RF227
3. - Weapons...........................................RF03
4. - Enemies...........................................RF04
5. - Upgrades..........................................RF05
6. - Abilities.........................................RF06
7. - Audio Logs........................................RF07
8. - Trophies/Achievements.............................RF08
9. - Contact...........................................RF09
10. - Disclaimer.......................................RF10
* PLEASE NOTE - This entire FAQ/Walkthrough is designed for easy accessibility.
What does that mean exactly? That means you can use your browser's search
function to easily find the section you would like to view. To bring up your
browser's search function, simply press ctrl+f and a box will appear. Type in
the code to the section you are looking for which is on the right side of the
Table of Contents and hit enter until you are brought to your section. For
example, if you want to go to the story missions section, search "RF02" and
your browser will bring you straight to that section.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
1. - Controls RF01
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
PLEASE NOTE - All of the controls for PC mode are default controls and can be
changed via the options menu. I'm not sure on the console versions, I simply
got those controls through GameFly.
Command | PC Control | XBox 360 Control | Playstation 3 Control
----------------------|--------------|------------------|----------------------
Common Controls | | |
Forwards | W | LEFT THUMBSTICK | LEFT ANALOG STICK
Backwards | S | LEFT THUMBSTICK | LEFT ANALOG STICK
Strafe Left | A | LEFT THUMBSTICK | LEFT ANALOG STICK
Strafe Right | D | LEFT THUMBSTICK | LEFT ANALOG STICK
GPS | TAB | BACK BUTTON | SELECT
Chat | T | N/A | N/A
Push to Talk | V | N/A | N/A
Pause | ESC | START BUTTON | START
| | |
On Foot Controls | | |
Attack | MOUSE1 | RIGHT TRIGGER | R1
Melee | F | CLICK RIGHT | R3
| | THUMBSTICK |
Zoom | MOUSE2 | LEFT TRIGGER | L1
Zoom Toggle | N/A | N/A | N/A
Interact | E | X | SQUARE
Reload | R | X | SQUARE
Impact | Q | RIGHT BUMPER | R2
Shockwave | Z | RIGHT BUMPER + A | R2 + X
Berserk | C | RIGHT BUMPER + X | R2 + SQUARE
Shell | X | RIGHT BUMPER + B | R2 + CIRCLE
Previous Weapon | MS WHEEL UP | N/A | N/A
Next Weapon | MS WHEEL DN | N/A | N/A
Weapon 1 | 1 | D-PAD UP | D-PAD UP
Weapon 2 | 2 | D-PAD RIGHT | D-PAD RIGHT
Weapon 3 | 3 | D-PAD DOWN | D-PAD DOWN
Weapon 4 | 4 | D-PAD LEFT | D-PAD LEFT
Repair | MOUSE3 | LEFT BUMPER | L2
Sprint | SHIFT | CLICK LEFT | L3
| | THUMBSTICK |
Sprint Toggle | N/A | N/A | N/A
Crouch | CTRL | Y | TRIANGLE
Crouch Toggle | N/A | N/A | N/A
Jump | N/A | A | X
Dodge | N/A | B | CIRCLE
Dodge/Jump | SPACE | N/A | N/A
| | |
Exoskeleton Controls | | |
Attack | MOUSE1 | RIGHT TRIGGER | R1
Attack 2 | MOUSE3 | RIGHT BUMPER | R2
Melee | F | CLICK RIGHT | R3
| | THUMBSTICK |
Melee 2 | Q | LEFT BUMPER | L2
Zoom | MOUSE2 | LEFT TRIGGER | L1
Zoom Toggle | N/A | N/A | N/A
Interact | E | X | SQUARE
Reload | R | N/A | N/A
Jump | SPACE | A | X
| | |
Walker Controls | | |
Attack | MOUSE1 | RIGHT TRIGGER | R1
Attack 2 | MOUSE3 | RIGHT BUMPER | R2
Melee | F | CLICK RIGHT | R3
| | THUMBSTICK |
Activate Shields | SPACE | N/A | N/A
Zoom | MOUSE2 | LEFT TRIGGER | L1
Zoom Toggle | N/A | N/A | N/A
Targeting Mode | Z | LEFT BUMPER | L2
| | |
Flyer Controls | | |
Ascend | SPACE | X | SQUARE
Descend | CTRL | A | X
Attack | MOUSE1 | RIGHT TRIGGER | R1
Attack 2 | MOUSE3 | RIGHT BUMPER | R3
Zoom | MOUSE2 | LEFT TRIGGER | L1
Zoom Toggle | N/A | N/A | N/A
Targeting Mode | Z | LEFT BUMPER | L2
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
2. - Walkthrough RF02
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________
2.01 - Armageddon RF201
________________________________________
--------------
BREAK THE WALL
--------------
You will begin the game with a relatively short introduction video and then
given a bit of a tutorial mission. You will speak to SAM, your situational
Awareness Module as she will help you get your bearings straight and teach you
how to play the game. Do as she says, first she will make you look up and then
she will make you aim at the barrels in front of you. Press Mouse 2 to snap
right to those barrels quickly in an auto-aim fashion. Once you are allowed to
move, head forward towards the wall with the marker on it. Equip your Maul and
smash it down.
---------------------
ENTER THE TERRAFORMER
---------------------
Now run forward and pick up the item with the blue light on it. This will
resupply your ammo. Keep running forward and you will see you unlock your
plasma rifle. Run up the hill and enter the building on your left for some more
ammo. Run out the door and continue to the left, pick up some ammo for your
plasma rifle behind the destroyed vehicle. Keep running towards the stairs for
some more items. At the top of the stairs, run towards the large door to the
left for a new objective.
------------------------
DESTROY THE SOLAR TOWERS
------------------------
You will receive this new objective from the top of the stairs where there are
a ton of items. Stay put once SAM starts to speak to you and she will tell you
to destroy the solar towers. Look around you and you will see three large
towers. Simply destroy each one to complete this objective. Use your plasma
rifle and stay put. Just charge up each shot and shoot one of the main support
beams of each tower to bring each down with ease. After you destroy them,
refill your ammo with the ammo bins around you and run down the road opposite
of the shield you just took down for an audio log. Now continue through the
tunnel.
---------------------
ENTER THE TERRAFORMER
---------------------
Continue towards where the large blue force field door was before you destroyed
the solar towers. Once you go through it, SAM will inform you that the cultists
are ahead. You will see a friend at the next door. Run towards him and wait at
the door as he will call for an airstrike which will take out the cultists on
the bridge ahead. Run to the left side of the road when you get outside and
pick up some salvage. Cross the road and pick up some more salvage on the
sidewalk there.
Run further down the road here and you will have to fight off some cultists.
There will be one in the tower to the right with a machine gun which you should
focus on first. After that cultist is down, start firing away at the few on the
ground. After you kill the first one, a few more will appear from around the
corner to the left so keep killing them as they come out. Continue down the
road for a checkpoint. Enter the small booth on the right side of the road and
fill up on ammo. Run a little further down the road for a cutscene.
Some more of your friends will be on the left side of the road shooting at the
enemies on the right side of the road. Keep running forward and kill the
cultists in the building to the right as your friends are distracting them.
There is an audio log behind this building, make sure to check it out. After
you kill all of the cultists here, you will be given a new objective.
-------------------------------
FIND THE CULTIST REINFORCEMENTS
-------------------------------
Head towards your friends across the road. Grab the salvage from behind the
storage unit in the yard with your friends opposite of the stairs. Now continue
down the road to the right. In the first building you see, you will have a
couple of cultists shooting at you. Get a little closer until you can see some
barrels just to the right of the building, blow them up to kill a couple and
finish off any that you didn't with your weapons.
Now continue down the path and look the right, up some outdoor stairs for some
more cultists there. Kill the one behind the cover and more will appear. As you
see them run out from around the area the cultist you just killed was, shoot
those large tanks to the left to hopefully blow them all up. One of them will
have a rocket launcher so if he survives, you want to kill him first. Once they
are all dead, run behind that first building for some salvage. Now run up the
outdoor stairs more reinforcements came from and collect some salvage and ammo
here. Run straight ahead when ready and jump off the edge of the platform in
the back of this area.
-----------------
REPAIR THE BRIDGE
-----------------
You will be given this very short objective once you land. SAM will notify you
that your repair function is now operational again. This is actually pretty
cool to watch. Simply run towards the bridge using it and you will see the
bridge rematerialize in front of your eyes. Cross it to finish this quick
objective.
---------------------
ENTER THE TERRAFORMER
---------------------
Enter the cargo bay further down the road and stock up on ammo around the room.
Use the control panel in the back of the cargo bay for a cutscene. You will now
fight the first boss of the game.
---------------------
KILL THE SCOUT WALKER
---------------------
The Scout Walker is a large spider life robot. It will move pretty quick when
it wants to but doesn't seem to like moving. You will see several lasers coming
out of the front of it. It's two attacks are a rocket launcher and a tesla
coil. The tesla coil won't do too much damage but it fires quickly at you. The
rocket launcher on the other hand will do a lot of damage but takes some time
to fire.
You will see the lasers stay put for a few seconds as it charges the shot and
fires it. At this point, you should run as far as you can. Just take a couple
fully charged shots with your plasma rifle to make quick work of the Scout
Walker. If it destroys a lot of crates around you, use your repair module to
bring them back up. A good strategy is to try to get some distance and just
hide behind the same couple of crates. When the boss destroys them, simply
repair them again for more cover and pop out only to shoot. Keep doing this
until the boss dies. Once you are ready to move on, press your interact button
for a cutscene.
________________________________________
2.02 - The Terraformer RF202
________________________________________
-----------------------
GET TO THE TURBINE ROOM
-----------------------
Run down this hall and use your impact ability on the door at the end to break
through it. Continue down this hall and use your impact on the next door to
break through this one as well. There will be open doors on both sides of this
room. Enter each room for ammo if you need it. When ready, use your impact
ability again on the next large door. Kill the cultist as he jumps off the
balcony straight ahead and then another cultist behind the crates to your left.
Enter the room to your right for some ammo and salvage.
Leave the room the same way you entered it and kill the cultists to your right.
Run down the ramps here and you will see a cultist firing at you with a rocket
turret from the room in the back. Kill him and break down the wall if he hasn't
already done so. Run to where he was firing from and enter the room to the left
for some ammo if you need it. Cross the hall for some salvage in the next small
room. Enter the next room and just shoot the barrels next to the next cultist.
Continue to the back of this room and run up the series of ramps here. When the
path splits, kill the three cultists to the right.
Enter the small room to the left for some salvage and then go to the path the
three cultists came from. Enter the small room to the right for an audio log
and some ammo. Keep running down this path for the next large room. There will
be one enemy around the corner to the left and the rest will be on the balcony
across the room and approaching from the room in that corner. Blow up the
barrels there and use your plasma rifles to destroy the walls of that room to
get rid of their cover. Kill all of the cultists here and run to that area
across the room in the back right corner. Pick up some salvage and ammo in the
room to the left here and keep running down this path.
-----------------
STOP THE CULTISTS
-----------------
In this room you will immediately see some cultists along the left side, kill
them and enter the large room to kill some on your right. Continue down the
path and where the wall sticks into the room on the right side, some more
cultists will jump down from a balcony. Kill them and then kill the cultists on
the balcony on the left side of the room. Run up there for more ammo as more
cultists attack from further down in the room. Once all the cultists are dead,
you will be given a new objetive.
-------------------
REPAIR THE TURBINES
-------------------
Simply run around on these platforms and hold your repair module out. Repair
any platforms you are running on that may have been destroyed but focus on the
three large turbines. Repair all three and continue to the back of this room.
--------------
FIND ADAM HALE
--------------
Run through the large door and down these halls. Pick up some ammo and salvage
when you run across them. Enter the next room for the next objective.
--------------------
SAVE THE TERRAFORMER
--------------------
There will be one cultist on the ground here and the rest will be on the
balcony. Kill them and climb the ladder on the left side of this room. Continue
down this platform to the next room, repair the platform if it was destroyed.
Run to the back of this room and run up the ramps. Kill the two cultists that
will approach from the next room. Run towards that doorway and pick up the
audio log to the left of it.
Enter the next room and run along the platforms to the right as you kill the
cultists from the next room. Enter it and kill a couple more as they run around
the platforms above. Run up the ramp opposite of the door in this room and some
more cultists will appear on the balcony above. Kill them and run to the top of
the platforms through the series of ramps in this room. Go through the large
doorway opposite of where those two cultists were shooting from.
-----------------
EXTEND THE BRIDGE
-----------------
Run down the hall to your right. You will see a cutscene and have to fight an
exoskeleton in the next room. Just keep circling the room and use the large
structure in the middle as cover. Use your plasma rifle to kill it and run into
the next room when the door opens. Use the control panel in the back of this
room to extend the bridge.
--------------
FIND ADAM HALE
--------------
Leave this room and head back to the bridge that you just extended, cross it.
Break down the door at the other end of this bridge with your shockwave for one
more cutscene.
________________________________________
2.03 - Dig Site RF203
________________________________________
----------------
EXPLORE THE TOMB
----------------
Simply run forward and grab the salvage as you run into it. After a few steps,
you will already hit the next objective.
------------
CLEAR A PATH
------------
You will be able to use your exoskeleton's magnet gun which is actually a
really cool feature. Shoot at the door ahead of you to place a magnet on it.
Now you have to place an attractor pretty much anywhere other than the door.
The magnet will be pulled towards the attractor which will rip the door off in
the process. Once you break down the door, you are done with this objective.
----------------
EXPLORE THE TOMB
----------------
Run through the doorway that you just opened. Make a right turn and follow this
hall towards a large holgram. Collect all of the salvage in this room. When
ready, grab the large ball that fell from the sky which crushed the hologram
with your magnet gun. Use your GPS to see which way to go and launch the ball
into the doorway that's blocking your way.
-----------------------
INVESTIGATE THE CHAMBER
-----------------------
Simply enter the room that you just opened for a cutscene and new objective.
----------------
DESTROY THE SEAL
----------------
Simply keep shooting the large monolith in the center of this room with your
magnet gun and break it up by shooting attractors on the walls. Keep pulling it
out piece by piece until the whole thing collapses. You will then see a
cutscene and be given a new objective.
________________________________________
2.04 - We're Not Alone RF204
________________________________________
-------------------
GET BACK TO BASTION
-------------------
Follow the path forward and pick up some salvage. After discussing the matter
with SAM, you will be able to use your weapons again. Follow the path until you
reach a small hole in the wall, crouch to walk under it. Just keep following
this path until you run into the first enemy that SAM brings up, it's all
pretty much a straight line until that point. Run further down this room for
the next objective.
----------------
CLEAR THE DEBRIS
----------------
Before you work on clearing the debris, run down the cliff side to the left for
some salvage and an audio log. Now run back up the hill you came from and break
through the debris ahead with your maul.
--------------------------
REPAIR THE UPGRADE STATION
--------------------------
Run through the path when it is cleared. Just run straight to the destroyed
upgrade station and repair it with your repair module.
-----------------------
USE THE UPGRADE STATION
-----------------------
Simply use the upgrade station and pick whichever upgrade you would like.
-------------------
GET BACK TO BASTION
-------------------
Grab the salvage in this room as you continue down the linear path. Note that
you can grab the salvage with your magnet gun which you have unlimited ammo
for. Run further ahead for your first fight against creepers. They like to jump
around and spit at you but they aren't too difficult to defeat. They will stop
moving when they try to attack and you can make quick work of them then. Just
try to hang back and let them come to you for some easy kills. Continue down
the path and grab some salvage until the next room, which will have more
creepers. Kill them when they approach you.
Keep running down the path to the next room while grabbing some more salvage
along the way. You will see another cutscene that shows creepers spawning from
a pod. Back away and kill the creepers safely first and then run in to kill the
pod. It will likely have spawn another creeper or two but nothing you can't
handle, focus on the pod first after killing the first wave. After the pod is
destroyed, kill any left over creepers and continue down the path. You will
find a shotgun. After the shotgun, several more creepers will attack from a
couple of pods. Run up the path to the right and kill the creepers that attack
you.
Focus on the pods first this time since there is more than one pod and then
kill the creepers. Grab some salvage out of the building to your left. Equip
your maul and continue down the path. You will fall down a cave as the rocks
below you crumble and you will be surrounded by creepers, just keep swinging
your maul at them while they try to surround you. When you can, take out the
two pods down here and grab some salvage behind where you landed. Continue up
the rocky hill when ready for a cutscene.
Now you will fight ravagers which are bigger and stronger. They take longer to
kill and do more damage but like most big enemies, they are a bit slower so
they are easy to hit. Kill them and continue down the path. Fall down the chasm
when you reach it and quickly kill the pod as it spawns ravagers. You do not
want too many of these at a time! Make sure to hug the right wall for some
salvage as more creepers approach. Kill them off easily. Continue for a couple
more ravagers but they won't all be together and then a wave of creepers. Check
under the building along the right side for an audio log. Keep running forward
from here for a cutscene.
________________________________________
2.05 - Outbreak RF205
________________________________________
------------------------
GET TO THE MINING COLONY
------------------------
Run up the hill and cross the bridge. Keep following the path until you are
given a new objective.
-----------------
STOP THE INVASION
-----------------
Two pods will appear and then disappear to each spawn a couple of ravagers.
Simply check your HUD to see where they are approaching from and kill them all
as you can. Try to use your magnet gun and if they are jumping on to the
buildings around, just launch the buildings towards the walls to crush them.
---------------
FIND THE SIGNAL
---------------
Simply run towards where the GPS points you to to get the signal.
-------------------
GET TO THE ELEVATOR
-------------------
Circle this area to make sure you collect all the salvage. Use the upgrade
station if you can afford an upgrade and move on to where the GPS tells you to
go. Run down this tunnel and kill the creepers at the end.
--------------
CLEAR THE AREA
--------------
Immediately pick up the charge launcher and cover the monolith that pops out of
the ground with it. Blow it all up and use all your ammo on it. After you run
out of ammo for the charge launcher, use the magnet gun and throw buildings
into it until it goes away. Now you can focus on the ravagers in this room.
Kill them and a couple will spawn out of two pods that appear for a brief
moment. Once the room is cleared, pick up all the goodies including an audio
log on the left side.
---------------------
ACTIVATE THE ELEVATOR
---------------------
Run over to the elevator controls after you collect everything and activate it.
________________________________________
2.06 - Road to Bastion RF206
________________________________________
-------------------
SECURE THE ELEVATOR
-------------------
Turn around and collect an assault rifle if you want it, an audio log, salvage,
and some ammo where the people are in this area. When ready, run down the road
for the next objective.
---------------
STOP THE ATTACK
---------------
You will see another one of those monoliths that make enemies much tougher.
Behind it will be a couple of large tanks. Shoot an anchor at them with your
magnet gun and then shoot attractors at the monolith. That will take a lot of
damage, run in and finish it off with a weapon and then kill any creepers or
ravagers that are still running around.
-----------------
ESCORT THE CONVOY
-----------------
Run down the road, ahead of the convoy, until you are given the next objective.
----------------------
USE THE WEAPONS LOCKER
----------------------
Simply run towards the weapons locker when you are given this objective and use
it. Pick whichever weapons you'd like to carry and exit it.
-----------------
ESCORT THE CONVOY
-----------------
Simply continue down the road for the next cutscene.
---------------
STOP THE ATTACK
---------------
This area will have a berserker which is new and more powerful than your
ravagers. Then you will have a couple of ravagers and creepers as well. They
will appear all over the place in new pods. Try to just stay on the road so you
will see them come from a distance. Once they are all dead, the convoy will
catch up.
-----------------
REPAIR THE BRIDGE
-----------------
Simply use the repair module on the bridge ahead to allow your convoy to
continue. You do have to get most of the bridge in order for the convoy to
continue so keep repairing it until you get the next objective.
-----------------
ESCORT THE CONVOY
-----------------
Simply run up the road a little further.
---------------------------------
INVESTIGATE THE CONSTRUCTION SITE
---------------------------------
Kill a couple of creepers on the road and move up.
-----------------------------
DESTROY THE INFECTED BUILDING
-----------------------------
Simply keep shooting the infected building on the left side of the road with
the magnet gun. Set the attractors elsewhere to tear the building apart to
complete this objective.
---------------------------------
INVESTIGATE THE CONSTRUCTION SITE
---------------------------------
Run up the road, there won't be any more enemies. At the end of the path, grab
the audio log and plenty of ammo and salvage. Use the upgrade station if you
have the salvage for it and you will be given a new objective.
----------------------
ACTIVATE THE EXCAVATOR
----------------------
When ready, simply run to the excavator and use it to activate it.
------------------
RIDE THE EXCAVATOR
------------------
In this sequence, you will have to fight off a ton of aliens as the excavator
digs through the rock to make a tunnel for the convey. There are a lot of
aliens so kill them as quick as you can. There will be some ammo along the left
side of the excavator and there's a wall you can use for cover on the left
side. If that cover ever breaks, just repair it. Keep focusing on killing the
aliens though because if you just hide, the aliens will build up and you won't
be able to handle the large number of them.
------------------------
GET TO THE CARVER CENTER
------------------------
Run down the road and into the tunnel along the right wall when you reach it
for a weapons locker if you would like to change weapons. Run up the hill
opposite of the tunnel with the weapons locker for a cutscene. At the end of
the cutscene, kill the creepers that will attack. Run up the hill here until
you are given a new objective.
-----------------------------
DESTROY THE INFECTED BUILDING
-----------------------------
Simply hop in the exoskeleton waiting for you on the right side of the road
here and just destroy the pods first. After the pods are destroyed, kill the
enemies and then you can focus on the buildings. If you see enemies jump onto
the infected buildings, try to get both in one shot.
--------------------------
GET TO THE GONDOLA STATION
--------------------------
Continue down the road, hopefully still in the exoskeleton. The next room will
have two large monoliths that power up enemies so take them both out quickly
and then deal with the enemies. This part is tough without the exoskeleton
because they will charge you before you can get close to the monoliths so be
careful. Enter the building on the right side of the road here when all is
clear for an audio log.
Keep clearing this area out and pick up all items along the way. Kill the next
set of creepers down the road. Continue until you see a building on the left.
Quickly turn the corner and look to the right, block up the barrels to kill
most of the creepers here. Kill any surviving enemies after you destroy the
explosives. Destroy the large monolith to the left and then quickly kill the
enemies coming out of the pod on the opposite side of this room. Run through
the tunnel for the next objective.
--------------------
ACTIVATE THE GONDOLA
--------------------
Run up the stairs to the right and buy any upgrades you would like to. When
ready to move on, activate the gondola here.
-----------------
BOARD THE GONDOLA
-----------------
Some aliens will appear from the tunnel you came from as you're making your way
to the gondola. Kill them and protect the convoy. As the gondola gets closer,
jump on it and kill any aliens left.
----------------
RIDE THE GONDOLA
----------------
Look ahead of where the gondola is going once you clear the enemies behind you
and kill the enemies as you approach them. After a while, you will hit a new
objective.
------------------------
CLEAR THE OVERHEAD TRACK
------------------------
You will see a large obstruction on the track ahead of you, destroy it. Keep
riding the gondola and keep an eye on the right side since there are a few pods
on the right that will keep spawning aliens. Destroy those and kill any enemies
you can. When you reach another obstruction on the overhead track, destroy that
one as well. Ride it until the end.
----------------
EXIT THE GONDOLA
----------------
Once the gondola stops, just jump off it.
---------------------------
GET TO THE BASTION ELEVATOR
---------------------------
Before you continue, turn to the right and climb up the hill you saw the
vehicle come down. There is an audio log up here. Now run back down and
continue down the road.
---------------
STOP THE ATTACK
---------------
A couple of aliens will appear after the first tunnel. Kill them and then two
monoliths will appear, one on each side of the road. Focus on those before you
fight off the rest of the aliens. After those are destroyed, kill any aliens
that are still alive.
---------------------------
GET TO THE BASTION ELEVATOR
---------------------------
Continue down the road and kill a couple of berserkers right after the tunnel.
Keep running until you get the next objective.
--------------------
REPAIR THE GENERATOR
--------------------
Follow the road until you see a set of stairs go down both sides of it. Go down
either set of stairs. There is a weapons locker in here so change weapons if
you would like to. Use your repair module on the generator in the center of
this room.
---------------
STOP THE ATTACK
---------------
Once you run up the stairs and out of this room, look across the chasm for a
monolith. Focus your fire on this first and the kill a ton of aliens that will
all climb up from the bottom of the chasm.
---------------------
ACTIVATE THE ELEVATOR
---------------------
Simply wait for the convoy to get on the elevator and activate it to complete
this level.
________________________________________
2.07 - Bastion Defenses RF207
________________________________________
------------------
GATHER POWER CELLS
------------------
Grab some salvage to the left and use the weapons locker if you would like to
change your load out. Now run to the right side and use the upgrade station,
upgrade whichever abilities you like. When ready, run forward until you reach
the weapon lying on the ground, this will unlock the Banshees. Keep running
forward until you reach a cutscene.
You will immediately start with creepers all over the place. Stay back here so
this person who tells you where the power cells are can help you out a little
in taking them out. Clear out all the creepers in this immediate area before
moving on. When finished, enter the small building to the right for some
salvage and an audio log. To collect the power cell from the tower along the
right wall, just shoot it with the magnet gun and pull it down to your feet.
Pick it up and follow the path to the left while you run down a tunnel. At the
end of this tunnel, kill a couple of ravagers but focus on the pod they're
spawning from first. Again, when the area is cleared, shoot the tower with your
magnet gun and bring it down for the power cell within. Once you collect the
second power cell, continue along the left wall and climb the stairs to the
next area.
Kill the pod at top with a couple of ravagers and then a bunch of creepers
along with a berserker. The creepers and berserker will come out of the tunnel
behind the pod. Once you kill all of these enemies, follow the wall to the
right of the tunnel for an audio log. Now enter the tunnel and run down it.
Follow the path until you reach a force field with some friends in the room.
------------------------
TURN OFF THE FORCE FIELD
------------------------
Simply press the button to the right of the force field.
---------------------
REPAIR THE GENERATORS
---------------------
Use your repair module on the generator directly behind the button to turn off
the foce field. Once you repair it, a pod will appear above the force field
that will spit out ravagers. Kill all that come out of it. Now after you kill
all of the ravagers, repair all of the generators which will have objective
markers on them. One of the generators will have an audio log right next to it
so make sure to grab it.
------------------------
TURN OFF THE FORCE FIELD
------------------------
Once all of the generators are repaired, run back to the switch next to the
force field and use it again to turn it off.
------------------
GATHER POWER CELLS
------------------
Kill the berserker at the end of the tunnel after the cutscene. Run into this
next room and you will get a couple of alpha creepers and ravagers. There is
also a monolith in the back so that should be your first priority. You can get
a good target of it between two large rocks with a plasma rifle or some other
powerful weapon. Once the monolith is destroyed, kill all of the enemies in
here. There is an upgrade station at the foot of the tower with the power cell
you can repair and use. Grab the final power cell from the tower when ready.
-----------------
RETURN TO BASTION
-----------------
Now just head back to the beginning of this level. In the room with the second
power cell, you will fight another wave of bugs. Kill the monolith first and
then focus on the ravagers as usual. There will be a couple waves of ravagers
so make sure to kill them all as they each come out of their pods. Once this
room is cleared, run down the next tunnel for a cutscene. Kill the monolith
that will appear right in front of you after the cutscene and then clear the
room of ravagers. Once empty, continue forward to the objective marker.
________________________________________
2.08 - Water Supplies RF208
________________________________________
--------------------
FIND THE WATER PUMPS
--------------------
Run forward and save a couple of humans from a few creepers running down the
tunnel. Circle this room and collect the goodies, including an audio log in one
of the buildings on the right. There is also a weapons locker to prepare your
loadout if you want to change something. Once ready, continue down the tunnel
the creepers came from. Grab the Nano Rifle towards the end of this tunnel.
This room is difficult since there are a couple of pods at the bottom with
plenty of creepers all over the room. Stay at the end of the tunnel to start
and wait for a bunch of creepers in the door. Shoot the floor under them with
the magnet gun and launch it across the room to get a few easy kills. Now wait
for them to gather in front of you again and shoot the magnet gun at the big
pipes in the center and pull them towards you, just make sure to get out of the
way of the debris by hugging the right wall.
This should clear most of the area immediately. Simply run forward with your
repair module to repair the ground in front of you and run down the stairs.
Before you run down any ramps, run all the way to the back corner of this room
for an audio log. Make your way all the way to the bottom while killing more
creepers and ravagers.
--------------
CLEAR THE AREA
--------------
Simply clear the area once you reach the ground, make sure to get the pod in
the back of the room first.
----------------------
REPAIR THE WATER PUMPS
----------------------
Simply use your repair module on the four water pumps on the ground here.
-----------------------------
FIND THE NEXT PUMPING STATION
-----------------------------
Use your GPS to find the door out of this room and repair the stairs if needed.
This tunnel will have two berserkers but there are plenty of explosive barrels
around. Run a little further for a weapons locker and upgrade station, use them
if you please. Run to the left for some salvage. Sprint and jump over the
monorail here for an audio log. Make sure to run to the back of the tunnel here
for some salvage and ammo. When ready, sprint and jump to get over the gap
again, take the path to the right of the upgrade station.
Cross the bridge for a little of creepers and some pods. You will see two pods
on the ground beneath the right side of the bridge you can kill from the
bridge, one on the other side of the bridge, and the last on the path to the
right once you cross the bridge. Simply sprint towards these and kil them as
quickly as you can before creepers get close enough to attack you. Once all
four pods are destroyed, kill all of the creepers in the room.
--------------
CLEAR THE AREA
--------------
Once you hit the bottom, kill any creepers or ravagers left.
----------------------
REPAIR THE WATER PUMPS
----------------------
Simply use your repair module on the two water pumps on the ground here.
-----------------
FIND THE CORPORAL
-----------------
Use your GPS to find the tunnel you should run down. Run to the end of this
tunnel and climb down the ladder for the next mission.
________________________________________
2.09 - Ice Mines RF209
________________________________________
-----------------
FIND THE CORPORAL
-----------------
Run up the ahead stairs for a rocket launcher. There's an upgrade station and
weapons locker here. Make sure to grab the audio log behind some crates to the
right. Continue forward down the path when ready to move on for a cutscene.
Move on to fight your first wraith which become invisible and jump around like
creepers. They are a huge pain to kill and will spit at you when they stop
jumping. Run to the gate after this wraith for another wraith. Kill this one
and run up the ramps in the back of this area. At the top, repair the generator
to turn the lights back on.
Continue down the path and turn the corner for the next room. Destroy the pod
in the center along the ceiling. Once the pod is gone, back off an finish off
all of the creepers and alpha creepers. Clear the room of some salvage and
continue to the next room. At the split, run to the left and crouch through the
cave for some salvage and ammo. Now run back to the split and a pod will spawn
some ravagers and alpha creepers. Kill them and continue down the path to the
right.
Keep running and you will run into another wraith at the bridge. Kill this one
and continue through the tunnel ahead. A pod in the next room will spawn a
couple of ravagers for you to kill. The next pod will appear halfway up the
stairs and will spawn a couple more ravagers. At the top of the stairs, a
monolith and pod will appear on the higher platforms to the left. Kill them and
all ravagers that come out of the pod. Once the room is clear, repair the
stairs on the way up to where the monolith spawned.
Climb the stairs once you repair them. Clear out the next couple of rooms of
salvage. Use the weapon locker and upgrade station if needed and continue to
the path to the left. There will be a lot of aliens that spawn in here
including two monoliths on the ground to the right and a berserker down there.
Destroy the monoliths and then climb back up to avoid the berserker. Kill the
creepers as they jump around up here and then finish off the berserker when
it's all alone.
Run past the stairs along the right wall for some ammo, salvage, and an audio
log. Now climb the stairs and a wraith will spawn on the first bridge, kill
him. Another wraith will spawn at the top of the next set of stairs. At the
next set of stairs, a wraith will spawn behind you so quickly kill this one.
Right before the next set of stairs is yet another wraith. Climb these stairs
to get a couple of ravagers and alpha creepers, suddenly those fast bugs don't
seem so annoying. Followed the path after the aliens for the next objective.
-----------------
EXTEND THE BRIDGE
-----------------
Simply press the control to the right of the bridge. Wait for it to extend and
kill several ravagers that attack from the other side. Once the bridge clears,
finish off all ravagers and cross it.
-----------------
FIND THE CORPORAL
-----------------
Cross the next bridge for a couple of creepers. Make sure to grab the ammo and
salvage to the left. Climb down these stairs and run to the left.
-----------------------
FIND AN UPGRADE STATION
-----------------------
Turn around and run past the stairs you came from. You will run into another
wraith here. Kill it. Now circle this large cave before entering the building
for some salvage and ammo. When ready, enter the building and kill the ravagers
and berserker inside. When clear, run up the ramps to the right and to the end
of this room. Use it to gain the repair grenade ability.
-----------------------------
REPAIR THE ELEVATOR GENERATOR
-----------------------------
Start to leave this building and you will see a lot of creepers and alpha
creepers attacking from ahead of you. Back into the building and use the cover
to kill them as they attack you. When they are all dead, leave the room for a
large monolith that will spawn in front fo you, kill it. Head back towards the
elevator for another monolith and a few creepers. Kill the monolith first and
then finish off the creepers. Shoot a repair grenade at the generator at the
top of the elevator.
-----------------
FIND THE CORPORAL
-----------------
Ride up the elevator when it comes down for a cutscene.
-----------------------------
GET TO THE PURIFICATION PLANT
-----------------------------
Grab some ammo and salvage to the right and follow the path to the left. Run up
the stairs and kill a couple of ravagers. Run ahead and enter the doorway to
the left. Kill the wraith that will spawn in here and collect all of the ammo
and salvage, along with a audio log, then leave the room the same way you
entered it. As you leave the room, run down the path to your left.
You will enter a large open cavern at the end of these halls and a lot of
aliens will spawn including a berserker. If you have your magnet gun, pull the
berserker to the right path to get it out of your way for now and run up the
stairs to the left. Destroy the two pods at the top of the stairs and kill any
aliens that spawned while running back down the stairs to get to an open area.
Kill any and all aliens that are still in this room.
When it's clear, run up the stairs that the pods were on. When the path splits,
run up the ramp for some salvage and ammo, then run down the ramp at the split
to continue. Use the upgrade station and weapons locker when you reach them,
run up the ramps at the upgrade station for some extra salvage. I HIGHLY
recommend having the magnet gun on you if you don't already. When ready,
continue on through the next door for a cutscene.
--------------------
DESTROY THE BUILDING
--------------------
Simply run out one of the doors and get to the ground below the building. Use
your magnet gun and destroy all of the supports until the whole building
collapses in on itself. It really shouldn't take long to destroy. A good tip to
use is shoot an anchor onto one of the supports of the building and then shoot
the attractor towards an alien or group of aliens to get a couple of easy kills
in the process.
--------------
CLEAR THE AREA
--------------
After you destroy the building, kill all remaining aliens. When ready, simply
use your interact button to complete this level.
________________________________________
2.10 - Infection RF210
________________________________________
Run down the path and you will run into a plasma beam. Collect some salvage and
ammo here and run into the destroyed train cars along the left. Run across them
and jump out onto the platform at the end.
------------------------------
DESTROY THE INFECTED BUILDINGS
------------------------------
Several ravagers will spawn from the left. Kill them and destroy the building
in this open area. After you clear this area, head back to where you jumped
down from the train car and run straight ahead. Use the upgrade station and
weapons locker if you want and head to the right. You will see a corpse leaning
against the building to your right here with an audio log next to him.
Run up the stairs here all the way to the top while enemies spawn all around
you. Make sure to get to the top and kill the pods to the left and right at the
top of the stairs. Now focus on killing all aliens around you and then destroy
the building to the right with the marker on it. Run down the right tunnel
until you reach a gardening area. Enter the small building to the right for an
audio log.
Repair the stairs in between the buildings when you get outside again and run
up them. Head towards the bridge to the left and kill the wraith and creepers
that appear. Now cross it and continue down the path and up the stairs. Destroy
the infected building at the top and you will hear somebody speaking over the
loudspeaker. After they finish talking, a bunch of creepers will spawn with a
monolith on the ground below. Kill the monolith and then destroy the creepers.
Head back out of this area the same way you entered it.
Once you get to where the second infected building was, run down the tunnel to
your right. Leave the door and run to the right. Shoot at the infected building
from the railing with some weapon that can damage buildings and a bunch of
ravagers will spawn around here. Kill them and then continue down the path for
a couple of berserkers and a wraith. Kill all of them and then destroy the
building. Grab the audio log in the building to the right down here and kill
another wraith.
When ready, run down the path to the right of the infected building that you
just destroyed. Run down the path and you will see the final building dead
ahead of the next open area. Three pods will spawn, one to the left of the
building and two to the right of it. Destroy the pods and then kill all of the
enemies. Once the area is clear, destroy the building.
--------------
GET TO BASTION
--------------
Once the building is destroyed and the aliens are dead, you have to get to
Bastion. Use the upgrade station if you have the salvage and walk to the tunnel
to the left.
________________________________________
2.11 - On the Run RF211
________________________________________
Run forward down the path until you reach the first objective.
----------------------------
FIND A WAY OUT OF THE SEWERS
----------------------------
To your left, you will see a pulse grenade. Cross the bridge and climb the
ladder. Destroy the pod that will appear and kill the ravagers that will spawn
from it. Run up the ramps in the back of this building and across the
balconies. You will shortly run into an upgrade station and weapons locker. Run
past the next room and enter the next building while some creepers attack you.
Destroy the two pods in this room and then kill off the rest of the creepers.
Now run up the ramps in the back of this room. Avoid the enemies for now and
kill the pod at the top of the ramp. Now kill off the ravagers and a wraith
that spawned from the pod. Cross the long bridge after this building and fight
off the ravagers that spawn on the other side. Enter the building and follow
the path. Repair the bridge that will be destroyed when you reach it. Cross it
when you repair it.
-----------------------
MEET KARA AT THE MARKET
-----------------------
Run up the ramps and straight for the weapons locker dead ahead. Grab the audio
log to the left of weapons locker. Run up a couple more sets of ramps and you
will see the path is blocked. Destroy the pod on the left side of this room and
then kill a couple of ravagers and the berserker in here.
-----------------------
FIND AN ALTERNATE ROUTE
-----------------------
After the room is clear, run down the path to the right. Follow this path and
repair the floor where it is blown out, run down the ramps on the left side of
this room. Grab some salvage to the right at the bottom and then follow the
path to the left. Leave the building through the hole in the wall for a brief
cutscene.
Run across this rock bridge while killing some ravagers that will spawn. You
will curl around and get onto the higher bridge and more ravagers will spawn
behind you along with some creepers in front of you. Kill them all and continue
forward down the path. From here, just follow the path until you jump off a
cliff. Use the upgrade station if you have salvage and then jump into the
exoskeleton. Break through the wall straight ahead.
---------
FIND KARA
---------
Grab the salvage to the left and then follow the path to the right. A few
aliens will spawn here. Kill the berserker first and then head to the next open
room. Destroy the two pods in here and then kill the creepers and ravagers that
may have survived this long. Kill the berserker to the left in the next room
along with a couple of ravagers. Now continue up the ramp straight ahead and
kill the ravagers and berserkers that will attack you. Destroy the pod on the
ceiling in the next room and run to the right.
Follow this path and kill the two pods when you reach them along with a
monolith, then focus on the creepers and ravagers that spawned. Enter the next
building and right after the door, look behind the counter to the left for an
audio log. Just break through the maze of walls here and climb up the ramps in
the back right corner.
Run to the left at the top and kill the creepers that will spawn along with the
two pods. Head towards the bridge and kill the ravagers that will spawn on the
other side. Enter the building and kill a couple more creepers and ravagers
while following the path until you reach the next objective.
---------------------------------
REACH THE ELEVATOR TO THE SURFACE
---------------------------------
Destroy the two pods in this room and finish off the creepers and ravagers in
here. Kill the wraith in the next hallway. Continue down the path. There's
nothing in between this building and the next so just run along while
collecting the salvage you see along the way. In the next building, run down
the hall to the right and kill some ravagers along the way.
Keep running and killing ravagers until you kill both pods here, now finish off
the ravagers that are left. Continue to the next room and destroy both pods
before aliens spawn from them. Kill the berserker in the hall below and then
run down that hall. Follow the path until you leave the building.
A couple of ravagers will appear from both walls, kill the all and grab the
salvage to the right. Continue down the path. Kill the wraith at the end of the
path and get out of the exoskeleton. Repair the ladder and climb up it. Use the
upgrade station and weapons locker, give yourself the most powerful weapons you
can. Grab most explosive weapons and whichever other weapon you can that will
put out the most damage per shot. Run down the path for a cutscene.
-----------------
KILL THE BEHEMOTH
-----------------
This alien is big and strong, he's pretty tough so start by keeping a distance.
His only two attacks really are charging you and shooting an acid bomb at you.
Once you see the behemoth start charging you, run away and keep running until
it stops. Then you can stop and continue to fire at the behemoth. Just keep
doing this until you kill it. It isn't hard to survive this fight but it will
last a while.
---------
FIND KARA
---------
Simply continue down the path while collecting some ammo and salvage along the
way. Interact with the rocks at the end of the path to complete this level.
________________________________________
2.12 - The Red Faction RF212
________________________________________
-----------------------
PROTECT THE RED FACTION
-----------------------
A bunch of ravagers will attack from straight ahead. Kill them while you have
some help. After you kill a few, you will get a new objective.
---------------------------
FIND AND DESTROY ALIEN PODS
---------------------------
Run down the hill for a brief cutscene introducing the tentacle. They will grab
stuff around them and throw it at you, find cover when it throws something.
Kill the tentacle and destroy the pods around it. Now destroy the three pods in
the cave to your right. Continue forward and kill another tentacle. Run up this
hill while killing more aliens and another tentacle on the left side of the
road. Destroy the two pods at the top of this hill and grab the audio log.
Finish off any aliens that are left.
-------------------------
RETURN TO THE RED FACTION
-------------------------
After the area is clear, run back down the hill and you will see a behemoth
attacking you from down the road. Just keep backing away and attacking it from
a distance. After it is dead, run back towards where you started the level
while collecting any ammo and salvage you pass. When you reach where the first
tentacle appeared, a monolith and two more tentacles will appear. Destroy the
monolith and then take out the tentacles. Run up the hill when the area is
clear. Kill off the ravagers that are shooting at the Red Faction.
-----------------------
PROTECT THE RED FACTION
-----------------------
Hop in the exoskeleton. You will have to fight off several ravagers at a time
and one tentacle at a time. There are only a couple waves of enemies and the
exoskeleton makes this easy. Just use the rocket launcher as much as possible.
After the area is clear, use the interact button to talk to Winters.
________________________________________
2.13 - Relay Stations RF213
________________________________________
----------------
PLANT THE BEACON
----------------
Simply run forward and plant the beacon at the marker.
--------------------------
DESTROY THE RELAY STATIONS
--------------------------
Cross the bridge and you will go back to fighting the cultists. Kill a couple
of warriors and heralds once you cross. When it is clear, destroy the relay
station on the left side of the cliff. Continue down the path to the right.
Grab the rail driver and the audio log here. Continue down the path and kill a
couple more warriors and a herald.
Once SAM talks to you about the weather, hide in the cave to the right. A quick
storm will destroy the next relay station. Continue along the path while
killing a few more cultists. After you climb a small hill, immediately run for
the cave to the right to hide from the storm that will come through. Continue
down the path and run up the stairs, kill the cultists here and run straight
ahead. Destroy the third relay station.
Continue down the path while killing more cultists. The next audio log will be
in between the relay stations, you won't miss it. Destroy the fourth relay
station when you reach it. The last relay station will have the most cover
including a wave of cultists well before the relay station followed by another
wave of cultists and a shiva at the last. Clear the area and destroy the final
relay station. Use your interact key at the final relay station when ready to
complete this mission.
________________________________________
2.14 - Heavy Metal RF214
________________________________________
------------------------
DESTROY ENTRENCHED ENEMY
------------------------
You will begin this mission in a scout walker. The primary fire will shoot a
tesla coil at the enemies and your secondary fire will fire rockets. Fire
rockets at the cultists in buildings and use your tesla attack on cultists that
aren't behind much cover. Just keep an eye on how much of a charge your attacks
have. You're better off waiting before running out of a charge than using it to
the end of a charge. Just kill all the cultists in the beginning area here and
follow the path around the corner to the right.
--------------
CLEAR THE AREA
--------------
The next point with enemies will bring up this objective. The next area will
start with a shiva charging towards you, kill that first. Now just scan the
area ahead left to right while killing all the enemies around you. Just be
careful because there is a rocket launcher shooting at you from the cliff
straight ahead. After you clear this area out, you will get the next objective.
----------------------------
GET TO THE PERIMETER OUTPOST
----------------------------
Just a little further ahead will be a large group of cultists grouped together.
The tesla cannon will jump from one to another when they are close so just use
that to kill most of them quickly. Keep moving forward for an enemy walker.
------------------
DESTROY THE WALKER
------------------
The enemy walker will be behind the building along the right side of the path.
Just shoot the walker with your rockets and use the building as cover. Keep
popping out to shoot rockets and then hide behind the building again until it
is destroyed.
--------------------------------
DESTROY ENEMY OCCUPIED BUILDINGS
--------------------------------
There will be three buildings with enemies in this area. Just destroy them with
your rocket launcher and kill any other cultists with your tesla cannon while
the rockets recharge.
-------------------
GET TO THE CULTISTS
-------------------
Just continue down the path like normal and kill the shiva as it tries to
attack you first. After the shiva is down, turn the corner and destroy the
building. Finish off any remaining cultists with the tesla cannon.
---------------------
DESTROY THE EXCAVATOR
---------------------
Simply shoot the excavator once with the rocket launcher to blow it up. After
it's destroyed, you will listen to a brief conversation and be shown a
cutscene.
________________________________________
2.15 - The Temple RF215
________________________________________
-----------------------
HOLD OFF HALE'S ATTACKS
-----------------------
You will begin in a minecart and have unlimited ammo for all your weapons. As
Hale follows you in a walker, just shoot the junction boxes around the track
when the walker comes close. Other cultists will appear around you every now
and then but unless you're playing on a hard difficulty, they likely won't be
able to kill you anyway so for the most part, they can be ignored. Just keep
focusing on those junction boxes until a door seals off the way between you and
Hale's walker.
-------------------
ESCAPE THE DIG SITE
-------------------
You will then climb a hill and turn a corner. Kill a couple cultists to the
left of the tracks and then Hale will smash through the door with his walker
again. Destroy a couple more junction boxes when Hale's walker is over them to
slow him down until another door keeps you safe for now. Ride the elevator up
while killing the cultists all around you on the balconies.
---------------------
REPAIR THE GENERATORS
---------------------
Simply shoot repair grenades at the generators at each side of the door to
repair them. Look ahead of the minecart even though Hale's walker will catch up
behind you. Kill all the cultists ahead and you will eventually stop.
---------------------------
DESTROY THE GENERATOR ABOVE
---------------------------
Just destroy the generator above Hale's walker to bring it crashing down. Now
just kill a couple more cultists until the next cutscene.
________________________________________
2.16 - Hale RF216
________________________________________
-------------------------------------
PREPARE TO DROP POWER STATION ON HALE
-------------------------------------
This mission is actually prety simple. You will see a large power station in
the form of a ball on the ceiling above. Wait for Hale to be under it and then
shoot the explosive barrel on the left wall. This will drop the power station
on Hale dealing massive damage. Keep running away and wait at the next force
field. The next explosive barrel will be on the ceiling above the power
station.
Shoot it when Hale is under it for more damage to Hale and to remove the next
force field. Now run to the stairs and wait until Hale is under the final power
station. Destroy it from the barrels above it once more. Finish Hale's walker
off with whatever weapon you have while he has low health to complete this
short mission.
________________________________________
2.17 - Must Go Faster RF217
________________________________________
--------------------
GET TO THE MARAUDERS
--------------------
Run forward in your walker and right as you make the left, you will have to
fight off several cultists. Just blow out the wall with your rocket launcher
and kill off any survivors with the tesla cannon. Continue forward through this
base while killing anything that breathes. Keep moving forward and after a few
cultists you will have to fight off three shivas at once. After those will be
another shiva along with some vehicles and cultists attacking you.
Keep moving forward for a couple more vehicles and a shiva. After that you will
enter a tunnel filled with cultists on structures. Just shoot your rocket
launcher at the structures they're standing on to make quick work of most of
them and finish off the rest with the tesla cannon in between shots. After
killing several cultists in the tunnel, you will eventually run into a couple
more shivas. Keep moving until you get out of the tunnel.
----------------------
DESTROY THE GENERATORS
----------------------
Kill off all the cultists here including a couple of vehicles. After the area
is clear, just destroy all three of the generators. There will be one to the
right and two to the left, they have markers on them so thtey are easy to spot.
----------------------
GET TO KARA'S HOMELAND
----------------------
Head towards where the force field was and enter this tunnel. Now you will be
fighting off aliens instead of cultists. They won't jump around very much so
they are easy to kill. Just keep moving through this tunnel destroying
everything you see. You will fight all sorts of aliens including a couple of
behemoths. Just keep your distance while fighting anything big and you won't
have much of a problem.
________________________________________
2.18 - Marauder Defenses RF218
________________________________________
---------------------
GET TO THE FRONT LINE
---------------------
Follow the path forward and kill a couple of creepers. After they are all dead,
you can enter a room to the right for an upgrade station and weapons locker.
When you're ready, leave this room and continue down the path. After a while,
you will run into a singularity cannon which is a pretty useful weapon. At this
point, several ravagers will spawn from a pod. After you clear this room,
repair the bridge to the right for some ammo and salvage.
When ready, continue down the path your GPS gives you. Enter the next room and
ravagers will appear from the right. Kill them all and take the left bridge.
Keep going straight across another bridge for an audio log, salvage, and ammo.
Now continue down the path your GPS gives you. Some more ravagers will spawn at
the next set of ramps. Kill them and use the weapons locker and upgrade station
if you would like to. Now continue down the path until you jump off a small
cliff.
--------------
CLEAR THE AREA
--------------
A couple of wraiths will spawn in this room including a behemoth to the right.
You can kill the first wraith quickly and the others won't bother you for a
while, giving you time to kill the behemoth. After the behemoth is dead, finish
off the wraiths that are left to complete this objective.
---------------------
GET TO THE FRONT LINE
---------------------
Just keep following the path and clear out the aliens at the marauders. Use the
weapons locker and upgrade station here, make sure to carry the signularity
cannon. After some brief conversation, you will be given the next objective.
-----------------
GET TO THE BRIDGE
-----------------
Follow the cave to the far left while killing creepers that will keep spawning
down this path. Keep running down this path until you reach the bridge.
------------------
DESTROY THE BRIDGE
------------------
Use your singularity cannon on the bridge a couple of times to quickly destroy
it.
--------------
CLEAR THE AREA
--------------
Shoot one shot from the singularity cannon in the middle of the pods on each
side of the bridge to destroy all of the pods. Now just finish off any creepers
left and head back to where the weapons locker and upgrade station is.
---------------
GET TO THE CAVE
---------------
Follow the GPS trail while killing some more creepers and eventually a tentacle
will appear, destroy it.
-------------------------
DESTROY THE CAVE SUPPORTS
-------------------------
Grab some ammo and use the weapons locker to the left if you need it. Look
across the lava and destroy the two cave supports to block the cave. Finish off
the area of any remaining aliens and turn back towards the other weapons
locker.
---------------------
GET TO THE GENERATORS
---------------------
Follow the GPS path down the second cave from the left. Hug the left wall for
an audio log. There won't be any aliens here, just follow the path until you
reach a turret and use it.
---------------
DEFEND THE AREA
---------------
The aliens across the lava will spawn from both sides. Just fire away with your
turret killing them but take a couple of breaks so it doesn't overheat. The
aliens will also jump across the lava so make sure to turn around and kill any
behind you. After a minute or so, the generator will go up and you can exit the
turret. Use your interact button for the next cutscene and to complete this
mission.
________________________________________
2.19 - Older Enemies RF219
________________________________________
------------
FIND THE LAB
------------
Run forward and check out the audio log in front of the weapons locker. Now
continue to the left. Use the upgrade station when you pass it if you have the
salvage and continue to the next room. A wraith will spawn in front of you and
a couple of creepers will spawn along the left wall. When the creepers are all
dead, more will spawn on the right wall. Clear out this room and continue down
the next hall.
Repair the bridge that is down and approach it. A tentacle will appear from the
right door and break it again. Back off and shoot the tentacle a couple of
times to make it retreat back into the wall. Repair the bridge again and keep
running down it. Stop right before the end of the bridge and another tentacle
will smash the bridge from the left wall. Shoot that tentacle a bit and repair
the bridge again.
Enter the next room and run down the hall to the left. Enter the small alcove
to the left for an audio log. Now continue down the path and kill the next
tentacle. Go through the door to the right and use the upgrade station if you
have enough salvage for an upgrade. Continue down the path when ready. Another
tentacle will appear on the right wall after the building and several ravagers
will also spawn. Kill the ravagers while backing off for safety and then take
out the tentacle.
The next ramp will spawn several creepers all around including a berserker at
the bottom. Kill off these aliens and continue down the ramp. There will be an
audio log along the left wall just before the left turn. Approach the next
bridge but don't run across it yet. An object will fall through it, repair it
and then cross it. The next large room will have a pod straight across and one
on each side. Destroy the pods and then kill the wraith in the middle of the
room. Continue through the next hall.
-----------------
RETRIEVE THE CHIP
-----------------
Turn the corner to the right and kill a behemoth that will charge towards you.
Back off and just keep firing your most powerful weapons until it dies. Use the
weapons locker here and enter the next room. Several monoliths will appear in
this room. Destroy the couple closest to you and then back off. The ravagers
that spawn will attack you and be out of range of the monoliths further back in
the room. Kill off the ravagers here and then get deeper into this room and
destroy the monoliths.
________________________________________
2.20 - Air Support RF220
________________________________________
--------------
GET TO WINTERS
--------------
You will now take control of an air ship, fly up and towards the openning in
the cave straight ahead. You will quickly reach a force field, destroy the
generator on the left wall and continue down the path.
----------------------------
DESTROY THE INFECTED TARGETS
----------------------------
Simply destroy the targets with markers on them.
--------------
GET TO WINTERS
--------------
Now continue down the path and destroy the generator to the right of the force
field to bring it down. There will be an alien on the right wall around the
corner. Kill it and continue through this area and kill the aliens on the three
bridges ahead. Watch the ground and kill any aliens on it that will be
attacking the marauders. They keep coming from the cave ahead so shoot some
missiles down it and continue down the tunnel. Keep watching the ground and
kill some more aliens.
----------------------------
DESTROY THE INFECTED TARGETS
----------------------------
Keep flying down the path and kill some more aliens and destroy the seven
buildings in total. Aliens will spawn on the platforms on both sides of the
walls and on all bridges so be careful. Their shots are pretty easy to avoid so
just keep moving while taking out the infected targets.
--------------
GET TO WINTERS
--------------
You will reach a cave in and have to take a path to the right. Blow a hole
through the wall and you fly through this tight area. There will be bugs all
over as you weave in and out of all the pipes. Keep moving while killing all of
the aliens, including a monolith, until you reach a force field. Destroy the
generator just to the right of the force field and continue down this path.
Destroy some more monoliths, tentacles, and aliens as you continue down the
path. Fly through the currents for a cutscene.
------------------
DESTROY THE BRIDGE
------------------
Simply destroy the ends of the bridge completely and the middle of the bridge
will collapse into the lava. Just make sure to keep moving side to side to make
yourself hard to hit and you should complete this objective easily.
________________________________________
2.21 - The Road Less Traveled RF221
________________________________________
----------------
GET ON THE BARGE
----------------
Simply follow the path down the hill and use the upgrade station if you have
the salvage. Now hop on the barge.
--------------
MAN THE TURRET
--------------
Just go towards the turret and use it.
--------------
RIDE THE BARGE
--------------
After the left turn, you will see a berserker on the bridge, just shoot the
bridge out from under it to make it drop into the lava. Now kill a ravager on
the wall and keep riding the barge.
--------------------------
DEACTIVATE THE FORCE FIELD
--------------------------
Jump off the right side of the barge and run up the hill. Kill a couple of
ravagers and creepers. Enter the building and check out the audio log to the
right. Cross the bridge, repair it if necessary, and kill a couple of wraiths
that will spawn. Repair the bridge that will be destroyed and use the weapons
locker. Kill a couple of berserkers and continue down the path for an upgrade
station. Kill another berserker and repair the control panel, use it to
deactive the force field.
--------------
MAN THE TURRET
--------------
Run back to the barge, there won't be any more aliens here. Man the turret when
you reach the barge.
--------------
RIDE THE BARGE
--------------
You will quickly approach two tentacles that will spawn on each side of the
cave, destroy them and sit tight.
-----------------
ACTIVATE THE LOCK
-----------------
Hop off the barge when it stops and run down the path to the right. Quickly run
up the ramp and destroy the pod on the right wall. Run up the next ramp and
destroy another pod on the right. Kill off any remaining aliens and keep
running up these ramps. Destroy the pods at the top and kill a berserker. Use
the upgrade station here if you have salvage.
-------------------------
REPAIR THE LOCK GENERATOR
-------------------------
Just repair the lock generator.
---------------------
GET BACK ON THE BARGE
---------------------
Head down the path and enemies will spawn all around you. There will be
creepers, ravagers, and a wraith to kill while you follow the path. Just be
careful that the bridge below you isn't destroyed while killing the aliens.
Once the barge catches up, jump on it.
--------------
MAN THE TURRET
--------------
Just go towards the turret and use it.
--------------
RIDE THE BARGE
--------------
Ride the barge a while further while killing more aliens. They like to jump
from wall to wall and on the ceiling but never on your barge. Just keep firing
away.
-------------------------------------
USE THE CONTROLS TO ACTIVATE THE LOCK
-------------------------------------
Jump off to the left of the barge when it stops. Kill the wraith as you enter
the door and use the weapons locker. Run up the ramp when ready. Kill the
berserker and run to the control panel, use it.
--------------
MAN THE TURRET
--------------
Hop on the barge. Run towards the turret and use it.
--------------
RIDE THE BARGE
--------------
Just sit tight for the next objective.
------------
CLEAR A PATH
------------
Shoot the rocks out along the left wall to clear a path.
--------------
RIDE THE BARGE
--------------
Sit tight for the next objective.
---------------------------
DESTROY THE SHIELD EMITTERS
---------------------------
You will notice large objects shooting an electrical bolt towards the shield.
These are the shield emitters, simply blow them up as you ride the barge and
make sure to kill off any aliens shooting at you in the meantime.
-------------------
DESTROY THE MACHINE
-------------------
Just ignore the aliens and shoot off the four legs of the machine and then
destroy the machine to complete this mission.
________________________________________
2.22 - Knock, Knock RF222
________________________________________
-----------------------
FIND THE ULTOR FACILITY
-----------------------
Walk up the hill and kill the aliens that attack you. Each wave of aliens will
have a monolith with it. Use your primary fire on aliens because they home in
on them and make quick work of the aliens. Use your secondary attack on the
monoliths for a quick single shot kill.
--------------
CLEAR THE AREA
--------------
In the open area, kill all of the aliens including a couple of monoliths and
tentacles. Kill all of the aliens while your secondary attack recharges from
the tentacles and monoliths.
-----------------------
MOVE TO THE SEALED DOOR
-----------------------
Just head towards the sealed door for a cutscene.
---------------------
FIND THE QUEEN'S LAIR
---------------------
Kill the aliens and tentacle ahead and keep following the path, kill a couple
more.
--------------------
REMOVE THE TENTACLES
--------------------
You will see three tentacles blocking your path ahead, simply use your
secondary fire to destroy the three tentacles.
---------------------
FIND THE QUEEN'S LAIR
---------------------
Keep following the path doing what you've been doing. At no point is it really
overwhelming, just use your secondary fire on the bigger enemies and your
primary fire on the standard aliens to clear the path.
--------------------
REMOVE THE TENTACLES
--------------------
Destroy a couple more tentacles as you move down the path. Once you reach the
openning, monoliths will spawn all around you. Make sure to take them out
before you go back to work on the tentacles. Also make sure to get the monolith
that will spawn behind you. Once all the monoliths are down, continue
destroying the tentacles. Run across the bridge for the next cutscene.
________________________________________
2.23 - The Lair RF223
________________________________________
------------------------------
INVESTIGATE THE HEAT SIGNATURE
------------------------------
Just run down the path for a brief cutscene.
-----------------
KILL THE TENTACLE
-----------------
Run towards the end of the tentacle and destroy it.
------------------------
CLEAR THE AREA OF ALIENS
------------------------
A couple of wraiths will attack you, just take the three that spawn out.
--------------------------------
KILL THE REMAINING TENTACLE ENDS
--------------------------------
Follow the path the GPS gives you until you reach a rail driver, a couple of
berserkers and ravagers will spawn ahead, kill them all and continue down the
path. Repair the weapons locker and use it if you want. The next room will have
several pods and aliens. Look up at a bridge and destroy the pod up there
first. Charge forward and destroy a couple of pods all around you. Now finish
off the room and run across the bridg above. Destroy the tentacle end here and
kill off the aliens, monolith, and pods that spawn here.
-------------------------------
KILL THE REMAINING TENTACLE END
-------------------------------
Continue forward while killing a couple more monoliths and tentacles. Repair
the upgrade station when you reach it and use it if you have salvage. Follow
the GPS for a while and kill the wraiths that will spawn. Once you get to the
tentacle and it retracts back, move down the hill and kill the berserkers and
pods along with a couple of ravagers. Enter the next room and there will be a
behemoth. Back off and kill it from a safe distance. When the behemoth is down,
enter the room again and kill the pods, clear the rest of the aliens. Now keep
running on and destroy two more pods. Now destroy the final tentacle end and
finish off any aliens.
------------------------------
INVESTIGATE THE HEAT SIGNATURE
------------------------------
Follow the GPS track for a long path to the heat signature. There will be a
couple of aliens that spawn around you but they won't be much trouble. Try to
run away from them if you can but also kill off the aliens that follow you.
Once you reach a large, open cavern, several creepers will run at you from
ahead. Kill them and continue down the path.
--------------
GET TO THE TOP
--------------
Several more creepers will spawn. Kill them as you run up the path to the left.
Run further up the hill when they are dead and you will just keep fighting off
a ton of creepers and pods. The further you get, you will fight bigger enemies
such as ravagers and tentacles. There will always be plenty of pods so try to
focus on them first or you will get overrun rather quickly. After a couple of
berserkers will be a behemoth, three pods, and monolith. Destroy the pods and
monolith before dealing with the behemoth. After this area is clear, continue
up the hill and kill the berserkers, ravagers, and creepers that will attack.
You will eventually reach an upgrade station and weapon locker you can repair.
Run up the hill to complete this mission.
________________________________________
2.24 - Kill the Queen RF224
________________________________________
--------------
KILL THE QUEEN
--------------
You can only hurt the queen when she attacks. This large pillar in front of you
at the start will be your best friend because it will cover you from her
spitting flame attack. The vulnerable spots will glow blue when you can damage
them. They will be in the middle of her chest and behind each of her wings, you
can see them from the front while she's attacking. Every time you destroy one,
a pod will spawn some enemies behind her. After you destroy these three, she
will break all of the pillars to destroy your cover.
Now the targets to hit will be on each side of her head and two in the middle
of her face, again, they will glow blue when you can attack and you can only
damage her while she's attacking. Her attack will be to shoot a laser beam side
to side. Just destroy one of the shining horns to stop her attack. After you
destroy all of these horns, you will see another cutscene.
________________________________________
2.25 - Armageddon RF225
________________________________________
--------------------------
GET INSIDE THE TERRAFORMER
--------------------------
Follow the GPS path. Once you make a little U turn around some ramps, a ton of
aliens will spawn around you. Take them out as you keep following the GPS path.
A good strategy is to use the magnet gun and try to toss the berserkers into
the pit here. Keep following the path past the pit and just leave any aliens
left behind. Kill the two behemoths from a distance in the next area. Enter the
building and follow the path. Try to kill the pods first on your way to the
next objective.
-----------------------
FIND A SERVICE ENTRANCE
-----------------------
Take the path to the left and use the upgrade station if you would like to.
Climb up the ramps here and follow the path while killing some aliens. Destroy
the pod at the top and run towards the marker to complete this mission.
________________________________________
2.26 - Reversal of Fortune RF226
________________________________________
--------------
CLEAR THE AREA
--------------
Run forward and kill all of the aliens in this room.
------------------------------------------------
ACTIVATE THE VISITOR CENTER ENVIRONMENT CONTROLS
------------------------------------------------
Run along the set of platforms until you run up the ramp in the opposite
corner. Take a right along the path the GPS gives you and press the button.
This will actually killing any remaining aliens so feel free to try to get here
before you kill all of the aliens.
-----------------------------------------------
ACTIVATE THE SECURITY AREA ENVIRONMENT CONTROLS
-----------------------------------------------
Continue to where the next environment controls are based on your GPS. Once you
enter the room where the ceiling is higher, shoot at the ceiling right in the
corner. This will destroy the wall and you can shoot a repair grenade up there
to allow you to open the blast door. Once that is repaired, run to the blast
door and press the button, activate the environment controls there to clear out
this area quickly and easily.
------------------------------------------
ACTIVATE THE BARRACKS ENVIRONMENT CONTROLS
------------------------------------------
Just go through the next door for the next objective.
---------------------
DESTROY THE TENTACLES
---------------------
There will be three tentacles in this room and you should focus on them instead
of the aliens. One will be directly above your head, destroy this and then run
up the ramp to the left. Destroy the tentacle in this room. You can see the
final tentacle from here, destroy it from here. Now the door is open.
------------------------------------------
ACTIVATE THE BARRACKS ENVIRONMENT CONTROLS
------------------------------------------
Simply sprint towards the controls while ignoring the aliens and activate it to
clear out the entire room of aliens.
-------------------------------
GET TO THE CENTRAL CONTROL ROOM
-------------------------------
Run up the ramp in the back and repair the upgrade station, use it if you have
the salvage. Continue forward for a cutscene.
________________________________________
2.27 - Genesis RF227
________________________________________
------------------------------------
FIND A WAY INTO THE TERRAFORMER CORE
------------------------------------
There really isn't anything to do as your objective changes almost immediately.
---------------
DEFEND YOURSELF
---------------
There will be tentacles that spawn two at a time all over the room including
pods on the two opposite corners that you start from and one directly behind
where you spawned, the pods only appear one at a time and are those temporary
pods. If you have a singularity cannon, just fire it at the pods right away
when they spawn, that way you can focus on the tentacles. After a couple of
waves, you will get your next objective.
---------------------
DESTROY THE TENTACLES
---------------------
Run to the right side of the terraformer and you will be able to see all of the
tentacle heads from here, just quickly kill all of them to bring them all down.
----------------------
REPAIR THE POWER CORES
----------------------
Simply shoot repair grenades at all of the power cores to get them all running.
----------------------
DEFEND THE POWER CORES
----------------------
You will have to kill all of the aliens here while defending the power cores,
if they destroy one, just shoot it again with a repair grenade. Just keep
killing all of the aliens while repairing any power cores that are destroyed.
After a couple minutes of holding them off, you will complete the game.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
3. - Weapons RF03
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Assault Rifle
Primary Fire - Fire
Description - Triple barreled, fully automatic rifle. Standard
issue for all Red Faction soldiers.
Unlocked - Road to Bastion
Banshees
Primary Fire - Fire
Description - High damage, slow fired dual wield pistols. A
favorite of smugglers and salvagers alike.
Unlocked - Bastion Defenses
Charge Launcher
Primary Fire - Fire
Reload - Detonate
Description - Fires a remote charge that can stick to any
material. Charges must be detonated manually.
Unlocked - Outbreak
Enforcer
Primary Fire - Fire
Description - A "rapid-fire" smart weapon. A microchip on each
bullet allows them to home in on their target.
Unlocked - Upon Game Completion
Magnet Gun
Primary Fire [First Shot] - Anchor
Primary Fire [Second Shot] - Attracter
Description - Two-staged salvaging device that, in skilled
hands, can be a formidable weapon.
Unlocked - We're Not Alone
Nano Rifle
Primary Fire - Fire
Description - Marauder developed rifle that fires a burst of
nanites. Capable of disintegrating most
materials.
Unlocked - Water Supplies
Plasma Beam
Primary Fire [Hold] - Fire
Description - Unleash a focused beam of plasma capable of
burning through most materials.
Unlocked - Infection
Plasma Rifle
Primary Fire [Hold] - Charge
Primary Fire [Release] - Fire
Description - Fires a bolt of plasma that penetrates objects
with destructive force.
Unlocked - Road to Bastion
Pulse Grenade
Primary Fire - Fire
Description - Timed explosive that destroys organic material
while minimizing damage to structures.
Unlocked - On the Run
Rail Driver
Primary Fire - Fire
Description - Powerful rifle equipped with state-of-the-art
biometric scope to identify hostile forces.
Unlocked - Relay Stations
Rocket Launcher
Primary Fire - Fire
Description - Fire a high-velocity explosive. Useful for heavily
armored targets.
Unlocked - Ice Mines
Shotgun
Primary Fire - Fire
Description - A standard pump action shotgun, deadly at close
range.
Unlocked - We're Not Alone
Singularity Cannon
Primary Fire - Fire
Descripion - Fires a blackhole that engulfs anything within its
radius before detonating.
Unlocked - Marauder Defenses
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
4. - Enemies RF04
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
________________________________________
Cultists
________________________________________
Warrior
Warriors are your typical cultist enemy. They aren't powerful and won't cause
you much trouble unless you allow them to.
Herald
Heralds are similar to warriors except that they carry rocket launchers. Make
sure to kill these guys quickly and stay away from any falling debris their
rocket launchers may cause.
Shiva
Shivas are tough cultists to beat but you won't fight them very often, they
are almost mini-bosses. They are exoskeletons with rocket launchers on them
that can take a lot of abuse before you kill them.
Scout Walker
Scout Walkers are really tough but you really won't face them very often.
They have rocket launchers which will blow away cover and tesla power which
will shock you and quickly deplete your health. Try to stay behind cover and
repair any they destroy as you fight back.
________________________________________
Aliens
________________________________________
Creeper
Creepers are your typical alien. They aren't overly powerful but are hard to
kill because they jump around so quickly. They will spit at you but not
often. They usually just try to get close and swipe you with their claws.
Alpha Creeper
Alpha Creepers really are just bigger and stronger creepers, as their name
would suggest.
Ravager
Ravagers are bigger and more powerful but slower than creepers. They can pack
quite a punch but don't move nearly as fast making them easier to kill even
though they have more health.
Monolith
Monoliths are those huge things that stick out of the ground. They make
enemies around them stronger and will shoot at you as well. These should be a
priority to kill before anything else.
Pod
Pods are what enemies spawn from. Some pods will stay there until you destroy
them which should be focused on before any other enemy or enemies will just
keep spawning. Some will just appear for a few seconds to spawn a few enemies
and then disappear immediately after and never return.
Berserker
Berserkers are even bigger and more powerful than ravagers. They do a good
amount of damage and have a lot of health. When they are low on health, they
will charge you and explode when they are close. Once you kill them, they
will also explode so make sure to keep a distant. When they are at half
health, you should launch them as far away as you can with your magnet gun
just to be safe.
Wraith
These are tough. They jump around like creepers but also fade in and out as
they jump around. When they stop jumping, they will shoot at you but they
keep turning invisible making it a pain to kill these.
Behemoth
Behemoths are big and tough. They are basically stronger berserkers except
they won't blow up. They will shoot similar acid balls as berserkers and will
charge at you as well. Just try to stay away from them and when you see them
beginning to charge, run until they stop and then keep attacking.
Tentacle
Tentacles are similar to monoliths in the sense that they come out of the
ground and can't move. Their attacks will consist of grabbing anything they
can around themselves and hurling them at you. Find some cover when fighting
these and get behind it when they throw something at you. Just keep firing
until they die.
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5. - Upgrades RF05
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Upgrades can be bought with salvage at Upgrade Stations which will be found as
you progress through the game. The upgrades in tiers one through three all cost
1,000 salvage while tier 4 upgrades will cost 1,500 salvage. Some upgrades of
higher tiers will require prerequesite upgrades from previous tiers, those will
be listed.
________________________________________
Tier 1
________________________________________
Enemy Health Indicators
S.A.M. provides a visual indicator of enemy vital signs.
Evasive
Reduces enemy accuracy while you are dodging. Additionally, reduces damages
taken while dodging.
Fast Hands
Reduces reload times as well as reducing the time it take to switch carried
weapons.
Increase Health I
Increases your total health.
Recoil Reduction
Reduces the negative effects on accuracy that occur with repeated fire.
Shockwave
The Nano Forge releases a burst of energy that stuns nearby enemies and
damages them.
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Tier 2
________________________________________
Tier 2 is unlocked upon completing the mission Road to Bastion.
Autopsy
Salvage is created from dead enemies.
Berserk
The Nano Forge infuses with your energy, temporarily increasing your attack
speed and damage.
Dead Eye
Makes your more accurate, as well as reducing camera shaking while you are
zoomed in.
Deep Pockets
Increases the amount of maximum ammo carried for each weapon.
Impact Boost
Increases the power of Impact, giving it higher recharge rate, increased
damage and a longer range.
Improved Explosives
Increases the damage done with explosive weaponry.
Improved Small Arms I
Increased damage inflicted with non-explosive weaponry.
Last Gasp
When you are very low on health, you take reduced damage.
Melee Damage
Increases the damage and effectiveness of your melee attacks.
Shell
The Nano Forge creates a sphere of protective energy which stops incoming
weapon fire. Enemies within the sphere are attacked by nanites.
Shockwave Boost
Prerequisite: Shockwave
Increases the radius, damage, and enemies affected by shockwave, as well as
reducing cooldown between uses.
Stopping Power
Your weapons have more stopping power, and hit with greater force.
________________________________________
Tier 3
________________________________________
Berserk Boost
Prerequisite: Berserk
Increases weapon accuracy, fire rate, and reload speed. Additionally,
reduces cooldown between uses.
Extended Clips
The clip size for all weapons is increased.
Faster Replenishment
Your Nano Forge energy replenishes itself faster.
Health Increase II
Prerequisite: Health Increase I
Further increases your total health.
Hollowed-Tipped Rounds
Greatly increases the effectiveness of head shots.
Killing Spree
After killing an enemy, your damage is boosted for a short while.
Rapid Blast
Increases the rate of fire for all explosive weaponry.
Resourcefulness
Increases the amount of ammo received when picking up ammo packs.
Shell Boost
Prerequisite: Shell
Increases the area and duration of Shell, as well as the damage dealt to
enemies within the shell.
Wide Impact
Prerequisite: Impact Boost
Greatly widens the destructive area of Impact.
________________________________________
Tier 4
________________________________________
Berserk Pulse
Prerequisite: Berserk Boost
Berserk energy is increased so much that pulses of energy emit from you.
When berserk is active, you have unlimited ammo in your weapon.
Energy Transfer
When you kill enemies, the Nano Forge gains its energy back quicker.
Health Increase III
Prerequisite: Health Increase II
Gives you even more total health.
Improved Small Arms II
Prerequisite: Improved Small Arms I
Further increases the damage inflicted with non-explosive weaponry.
Reflective Shell
Prerequisite - Shell Boost
Shell now reflects incoming weapon fire at the attacker.
Shockwave Drain
Prerequisite - Shockwave Boost
Shockwave now drains health from the immobilized targets, transferring it to
you.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
6. - Abilities RF06
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Berserk
The Nano Forge infuses you with energy, temporarily increasing your attack
speed and damage.
Impact
The Nano Forge creates a strong kinetic force which destroys everything in
its path.
Repair Grenade
Repair objects over great distance.
Shell
The Nano Forge creates a sphere of protective energy which stops incoming
weapon fire.
Shockwave
The Nano Forge releases a burst of energy which stuns and damages nearby
enemies.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
7. - Audio Logs RF07
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Please Note - If you count all of these, you won't see 40 total but that's
because you will be given ten different audio logs after the Older Enemies
mission. At that point, you should complete the Chronicler achievement/trophy.
________________________________________
The Terraformer
________________________________________
When you get to the end of the road at the beginning, run to the right instead
of towards the shield to the left for this audio log.
In the corner behind the building to the right of the bridge you have to
repair.
In the small office just before the last large room of Get to the Turbine Room.
In the back of the second room of Save the Terraformer objective.
________________________________________
We're Not Alone
________________________________________
You will be given this audio log during the cutscene for the ride down the
elevator.
At the bottom of the cliff in the cave to the left right when you are given the
Clear the Debris objective.
On the right side of the cave under a building during Get Back to Bastion.
________________________________________
Outbreak
________________________________________
In the destroyed tunnel at the beginning of Get to the Mining Colony.
Along the left wall of the room of Clear the Area.
________________________________________
Road to Bastion
________________________________________
Turn around right when you start the Secure the Elevator objective.
In the area where you will be given the Activate the Excavator objective.
In the first building on the right side of the road during Get to the Gondola
Station objective.
Once you exit the gondola, take a right and climb this hill, it will be sitting
at the top.
________________________________________
Bastion Defenses
________________________________________
In the small building to the right just after the cutscene where the guy tells
you where the power cells are.
Right before the tunnel between the second and third power cell, follow the
wall to the right.
Next to one of the generators you repair to turn off the force field.
________________________________________
Water Supplies
________________________________________
In the second building to the right from the start of the mission.
In the top level of the large room after the first audio log of this mission.
At the first upgrade station, sprint and jump over the gap where the monorail
is.
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Ice Mines
________________________________________
At the top of the stairs at the begining of the mission beind some crates to
the right.
After the administrative offices, don't run up the stairs and to the platform
to the left, intead run down the slope to the right and grab the audio log.
After you find the corporal, in the first room to the left at the top of the
stairs.
________________________________________
Infection
________________________________________
Next to the corpse along the side of the building next to the upgrade station
and weapons locker near the beginning of the stage.
In the small building to the right on the ground before the third infected
building.
On the ground next to the building opposite of the fourth infected building.
________________________________________
On the Run
________________________________________
Just to the left of the second weapons locker in the level.
Behind the counter to the left once you enter the building after the first
monolith of this level.
When in the caves in the exoskeleton, you will reach a ladder that is broken,
repair it and climb up it for this audio log.
________________________________________
The Red Faction
________________________________________
At the top of the hill next to the last set of pods you have to destroy.
________________________________________
Relay Stations
________________________________________
Right after the rail driver.
At the beginning of a bridge in between relay stations three and four.
________________________________________
Marauder Defenses
________________________________________
In the room where Kara starts talking about the generators, cross the left set
of bridges, it's on the ground at the end.
During the Get to the Generators objective, hug the left wall when entering the
cave, it's in a small alcove to the left.
________________________________________
Older Enemies
________________________________________
Right in front of the weapons locker near the beginning.
In between the second and third tentacle, in the alcove to the left.
At the bottom of the ramp after the fourth tentacle, along the left wall just
before the left turn.
________________________________________
The Road Less Traveled
________________________________________
After you jump off the barge near the beginning, on the right hand side of the
first building.
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8. - Trophies/Achievements RF08
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Please Note - There are achievements for the PC version, they are in game and
Steam Achievements. There are also achievements for XBox 360 and trophies for
PS3 though. As a result, I will include this section as I want to help as many
people as possible. In this section, I will list the name of the trophy or
achievement. Then in parenthesis after the name, I will list which trophy and
then how many gamer points you get for it. After that, I will include the
description.
All For One, One For All (Silver, 25)
Finish a 4 player Infestation game beyond wave 9 without anyone bleeding
out.
Back At Ya! (Bronze, 20)
Make an enemy kill themselves while shooting at your Shell.
Boom Goes The Dynamite (Bronze, 10)
Kill 2 other enemies with a single exploding Berserker.
Breathe Easy (Silver, 30)
Put an end to the threat, once and for all.
Bug Hunt (Bronze, 20)
Finish at least one wave on each map in Infestation.
Catch! (Silver, 30)
Use the Magnet Gun to fling debris BACK at a Tentacle.
Cheater! (Bronze, 20)
Buy a Cheat.
Chronicler (Silver, 25)
Listen to 40 Audio Logs.
Commando (Silver, 50)
Finish waves 1 through 20 on any map in Infestation.
Crack Shot (Bronze, 10)
Kill a Wraith before it re-stealths.
Crusader (Bronze, 15)
Kill 175 enemies while in the L.E.O. exoskeleton.
Exterminator (Bronze, 15)
Destroy 100 Pods while piloting the Mantis.
Family Business (Bronze, 20)
Defeat the Mantis.
Field Surgeon (Bronze, 15)
Perform Revival 25 times in Infestation.
Haymaker (Bronze, 10)
Kill 5 enemies in one shot with Impact.
Hit 'N Run (Bronze, 15)
Kill an enemy by ramming them with the Inferno GX.
Hold Still (Bronze, 10)
Kill 6 enemies in one use of Shockwave.
Honorary Mason (Gold, 75)
Finish waves 1 through 30 on any map in Infestation.
I Need A Nap (Gold, 75)
Finish the Single Player game on Insane Difficulty.
I'm All You've Got (Bronze, 15)
Defend the Red Faction.
In. The. Face! (Silver, 25)
Kill one of each enemy type with the Maul.
It's All In The Wrist (Bronze, 15)
Send an enemy at least 30 meters with Impact.
Knock, Knock (Bronze, 15)
Open up the secret entrance.
Liftoff (Bronze, 10)
Send an enemy at least 50 meters with the Magnet Gun.
Lock And Load (Bronze, 20)
Keep Berserk active for at least 21 seconds in one use.
Losses (Bronze, 15)
Make it through to the lair.
Martian Can Opener (Silver, 40)
Buy every Upgrade.
Martian Drive-By (Bronze, 15)
Kill 100 enemies while in the Marauder Scout Walker.
Martian Matchmaker (Bronze, 10)
Fire an enemy into another enemy with the Magnet Gun.
Money Well Spent (Bronze, 15)
Buy out any one Upgrade ring.
Must Go Faster (Bronze, 15)
Travel to the Marauder homelands.
Nanergy! (Silver, 30)
Gather 25,000 total salvage.
Old Friends, Older Enemies (Bronze, 15)
Safely escort Winters through the depths.
One Big, Ugly Motha... (Bronze, 20)
Defeat the source of it all.
Ooooh Yeah! (Bronze, 10)
Kill 5 enemies with one L.E.O. shoulder bash.
Plan B (Bronze, 15)
Find out how to reach the lair.
Red Faction: Armageddon Master (Platinum, PS3 Only)
Unlock all Trophies in Red Faction: Armageddon
Salvager (Bronze, 20)
Find 200 piles of salvage.
Secrets Long Buried (Bronze, 10)
Remove the Seal.
Soldier (Bronze, 25)
Finish waves 1 through 10 on any map in Infestation.
Survival of the Fittest (Bronze, 15)
Make it to the surface.
That Coulda Gone Better (Silver, 30)
Finish the Single Player game on Hard Difficulty.
Things Fall Apart (Bronze, 20)
Destroy the Water Filtration Plant.
Unto The Breach (Bronze, 15)
Gain entry into the Terraformer.
Vanguard (Bronze, 15)
Escort the convoy.
We're Not Alone (Bronze, 10)
Make it back to civilization.
Weather The Storm (Bronze, 15)
Destroy the Jamming Devices.
What Is Best In Life? (Bronze, 15)
Perform melee finishers on 25 Creepers (single player only).
Zero G War (Bronze, 20)
Kill 50 Shockwaved enemies before they hit the ground.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
9. - Contact RF09
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Got any suggestions, comments, critiques, or just a simple thanks to me? Well
you could e-mail me at FrankTheTank3388@gmail.com and tell me what you think!
You could tell me whatever you'd like about the game whether it is a strategy
to use in a certain mission or just a simple easter egg. I will try to get back
to you as quickly as possible answering any questions you may have. Just make
sure you have Red Faction: Armageddon in the subject of the e-mail and please
don't send me any attachments. I have recently gotten a virus through my e-mail
and I had to reformat and I don't want to do that again. So please just don't
send attachments with the e-mails because I won't download them either way.
Things/How to E-Mail me about:
-What you think about this guide.
-If you need any additional help or clarification.
-Some tips for missions that aren't in this guide.
-Anything you think would be a good addition to this guide.
-Make sure your subject indicates you're trying to contact me about this game.
-Just a simple thanks!
Things/How NOT to E-Mail me about:
-Things that don't have anything to do with the game.
-Anything that is already clearly discussed in this guide.
-Any technical questions not involving the PC version. I only own this on PC
and if you are having problems with your PS3 or XBox 360, I don't know how to
fix them.
-Any file attachments.
-Please check the Frequently Asked Questions section below. If your question is
answered there, I will not reply to your e-mail.
-With really bad grammar! I understand that for some people, English isn't
their first language but that doesn't mean you should send me something
completely unreadable because you're too lazy to use punctuations or spaces.
If I can't understand what you're trying to say, your e-mail will be ignored.
***Also, I would greatly appreciate it if you liked the guide, to also click on
the "Liked this FAQ? Click to recommend it to other GameFAQs users." link at
the top of this page!
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
10. - Disclaimer RF10
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This FAQ/Walkthrough is copyrighted İ 2011 to Frank Grochowski. International
Copyright laws protect this FAQ/Walkthrough. You cannot sell this
FAQ/Walkthrough for a profit of any kind. You cannot reproduce this
FAQ/Walkthrough in any way with out my written consent. You are however allowed
to download this FAQ/Walkthrough for personal use. You can also post it on your
web site as long as you give me full credit, don't change it in any way, and it
is free. The latest version will always be found at:
http://www.GameFAQs.com
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