Cheatbook

Riddle of the Sphinx Walkthrough, Hints and Tips for PC Games.

  Home   |   Cheatbook   |    Latest Cheats   |    Trainers   |    Cheats   |    Cheatbook-DataBase 2023   |    Download   |    Search for Game   |    Blog  
  Browse by PC Games Title:   A  |   B  |   C  |   D  |   E  |   F  |   G  |   H  |   I  |   J  |   K  |   L  |   M  |   N  |   O  |   P  |   Q  |   R  |   S  |   T  |   U  |   V  |   W  |   X  |   Y  |   Z   |   0 - 9  
 
  The encyclopedia of game cheats. A die hard gamer would get pissed if they saw someone using cheats and walkthroughs in games, but you have to agree, sometimes little hint or the "God Mode" becomes necessary to beat a particularly hard part of the game. If you are an avid gamer and want a few extra weapons and tools the survive the game, CheatBook DataBase is exactly the resource you would want. Find even secrets on our page. 
   
 

 Riddle of the Sphinx

 
   
 
 
Riddle of the Sphinx

The Game: 
Warning! This is a step by step walkthrough so please use it sparingly and only 
if you are stuck. There are so many places to explore and things to do. Turn 
your lights down and take your time playing this game. It is the next best thing 
to actually being in Egypt. The game is non-linear. Follow Gil's advice, "Assume 
nothing, examine everything, and of course write exhaustive notes. And, what 
ever you do, Do Not give up! Clues abound everywhere and there are multiple 
clues for each puzzle. There is a warp arrow that can transport you fast from 
one place to another previously visited site. Use it only after you are sure 
that you have examined the areas in between thoroughly. Be sure to place items 
in the inventory bag after using it. Do not click an inventory item over another 
item - if you do, it will go back where you got it from and that's usually a 
long trek but it is also a good way to remove excess inventory like stars or 
arrows.

HINTS: 
If the player wants to go through with minimum trekking on his own, start at the 
Gil's tent, sphinx site, Great Pyramid, Cheoptronic, King's Chamber, Queen's 
Chamber and back to the Sphinx. 

WALKTHROUGH: 
After landing on the heliport, go to the farthest tent (Gil's). 

GIL'S TENT: 
Pick up Gil's tape, click eject, insert tape, adjust the volume of the tape 
recorder, press play. Listen to Gil's tape that's on the desk and read the 
letter. Heed Gil's warning. Check the box on the bed containing Gil's 
possessions. Take note of the numbers written on a scrap of paper behind one of 
the cards (R 6:10, L 15:24, R 8:25). Take note of the numbers of Gil's Campus ID 
(1 007-72-33-1334). Using the Bible (Book of Numbers) found under the candle 
box, correlate the numbers written on the scrap of paper with passages from the 
bible. Passage 6:10 speaks about 2 turtle doves or 2 young pigeons; passage 
15:24 about one young bull and one male goat; passage 8:25 talks about age of 
fifty. Look in carton box at the opposite corner of the tent and take note of 
the discarded empty carton of a padlock. Turn the carton and read the procedure 
in the back of the carton. 

Lie Down and sleep. Click and wake during nighttime. Light candle with match by 
opening match folder, picking match and striking fast on match cover. Using the 
lit candle as a backdrop, examine paper under pillow. At daylight upon waking up 
again, light another match and walk over to cooking range on the table at far 
end of tent. Click on the knob to turn the gas on and light burner under stew 
pot. Get the skeleton key from the stew pot. Open all drawers on desk. Take note 
of the star maps on the top drawer specifically the updated Plot to 10,500 BC. 
Pick up all 3 tapes from the side drawers. Examine clues on pullout board found 
above the topmost side drawer. It says R tape #3 0105, L Artifacts Tape 0223, R 
Tape#1 0031.Turn the timer of the tape recorder to 0000. Fast forward the tapes 
to the corresponding number found from the clues on the writing board. Gil tells 
you the mathematical procedure to do to the passages from the Book of Numbers. 
With numbers gathered from above clues (12-5-20), open chest. Turn the dial with 
the T in the hand a couple of revolutions, then stop and with the R in the hand 
turn the dial to 12 clockwise, stop. With L in the hand turn the dial past the 5 
counterclockwise, once then stop the 2nd time you reach 5. With the R in the 
hand turn the dial to 20 clockwise. A click will be heard if it opens. If it 
doesn't open try again. This is a touchy puzzle. Click on the 2 side latches. 
Take translation tape and Translation Scroll. Listen to Translation tape. Gil 
advises you to use the 6 tablet as "your first clue". 

SPHINX DIG SITE: 
Walk to Sphinx dig site, down the ramp, turn left, look at scaffolding and take 
note of date written on it - "constructed 02/17". Walk further down and enter 
excavation tunnel under the left foot of the sphinx. Note the intricate "door" 
with holes in each point. It looks familiar. This is one described by the 
drawing in the middle bottom part of the Translation Scroll. 
Go back to the helicopter and take a ride to the Great Pyramid. 

GREAT PYRAMID OF CHEOPS: 
Go to the tent. Pick up the gas can from the tent. Try to get water from the 
water container. But it flows to the sand - look down at sand. Something is 
happening there. Keep pouring water on sand. Pick up the Sacred Scroll. Upon 
examining the scroll, again it has the drawing of the "door" found at the 
excavation site under the Sphinx but this time it has icons on the red circles. 
Walk up to the entrance of the pyramid. It is dark in the tunnel. Fill the 
generator with gasoline. Press start. Now you have light. Enter tunnel. When you 
reach a VR spot, look up and go up that tunnel.Upon reaching an area with a 
ladder and ramp on either side, you can turn right to a grate, forward to 
Queen's chamber or left and up the ramp to the King's chamber. Open the grate on 
the right and read Gil's note. Going up the ramp, you end up in a bare room of 
the King's chamber - there is just an empty tomb. Lets go back down and check 
the middle passage. Go forward to the Queen's Chamber. 

QUEEN'S CHAMBER: 
Look around. There is a desk with some electronic equipment on it, a small hole 
on the wall by the desk and there's an alcove to the left of the desk that has a 
low entryway. Read the journal found on the desk. Take note of the pyramid cross 
section drawing and the reference to Gatenbrink's mystery door. Examine control 
panel. Turn main power supply on (top left), middle power for imaging matrix 
(only library 1 works) and bottom power for more data retrieval. Check the Data 
retrieval by pressing each number, especially #2, how to manipulate the 
Cheoptronic and #6 and #12 tells of problems encountered in running the 
Cheoptronic. Pick up Cheoptronic (robot car) from the stacked cases on the right 
side of the room. Place it on small hole on the wall by the desk. Using the 
control panel and Library #1, drive the cheoptronic through the tunnel until you 
reach the mystery door. Use the Forward and backward switch on the left side of 
the panel and when you reach a difficult area, use either auxiliary lever 1 or 2 
until you get over the blockage. My, that's a looooong tunnel! Open Mystery door 
by typing the numbers deduced from clues given by Gil's letter found in the 
grate - date of the raising of the scaffolding and the last 4 numbers from his 
Campus ID (0217+1334=1551) on the data retrieval panel. When the mystery door 
gets pushed back, the wall of alcove to the left of the Queens chamber gets 
pushed also. Lets find out what happened when that wall got pushed. 

KING'S CHAMBER: 
Go back up the ramp and enter the King's chamber. Looking around, you find that 
a block at the back of the tomb is recessed. Click on that stone block. Enter. 
WOW! The real King's Tomb! Pharaoh Cheops is still resting here. What a find! Go 
under the tomb, up the incline and face the cobra fire stand. More rooms to 
explore. Turn towards the left, down the corridor, turn the corner and see the 
first room to your right. 
Hidden Corridor/Treasure Antechamber/Astrological Alcove: 
Take note of the throne icon on top of the door. Enter. Look around. See a 
silver pot in the corner, push lid and get Heraldic Key. Take note of Gold Disk 
with Anubis pictured at the center. It looks like a map of a maze. 
 
Anubis Maze Disk 
Enter the other room. There is a statue at one corner and a throne. I'm tired, I 
think I'd like to rest and also see how it feels to sit on a throne. The statue 
moved. Enter the secret room. Pick up the Royal Scope. Look at the wall mural. 
It looks like a 6-prong comb. 
 
6-prong Mural 
Go back out to the hallway and look at the next room. 

Weaponry Room: 
The icon on top of the doorway shows a dagger. In a wooden chest on the right 
side of the stairs, you find the Yacht Scroll. Beside it is a pot with arrows, 
maybe you want to pick up 2 or more of the arrows. You can come back if you need 
some more. You also find a pot with stars on a chart and on the base of the pot 
is a tower symbol. Lets leave it for a while, if you need it, you know where to 
find it. Climb the stairs and look in the chest. Get the Gold Dagger. 
Move on to the next room down the hallway. 

Festive Chamber: 
There's a bag like icon on top of the doorway. Upon entering the room, on the 
right side, pick up the Royal Trumpet. In the pot close to the trumpet, get the 
Flautist Scroll. Inspect the scroll. Interesting! A flutist, cobra and 8 bags - 
Wonder what the meaning of that is? Going to the other side of the room, we see 
another pot with stars on it and an icon with horns protruding from it. Nearby 
is an Egyptian board game and upon opening the side drawer, you see and pick up 
the Flat Wick Key. On the wall left of the Flutist statue, you find another star 
pot, this time with a cross on the base and inside the pot beside it is another 
scroll. Pick it up and examine. It is the Throne Scroll. It showed a star and 
sun on the top corners of the scroll, 4 stars above and the throne underneath. 
Examine the Flutist statue and find a plug at the back. Plug the Flutist. There 
are two side panels that show a statue blowing a trumpet. Do what the panel 
depicts - place the trumpet on the stand at the center of the room while facing 
one of the side panels, click on it. Wow!
 
Trumpet Stand 
It broke the wall on the opposite side. Place the trumpet again on the stand, 
now facing the other side panel. Click on trumpet again. It broke the wall panel 
again! Inspect the broken panels. One of the revealed entryway showed cobras on 
baskets. Better wait, to enter here. The other revealed entryway has a bag like 
contraption attached to some pipes. Those pipes look like the pipes on the back 
of the Flutist statue and the bag look like the one on the scroll. Now we know 
the meaning of the Flautist scroll. Squeeze the bags 8 times, the flutist statue 
start playing. Go back to the cobra room. The cobras are gone and we can enter. 
Get the Hathor's Tablet. It looks like one of the tablets on the Translation 
Scroll Gil said are clues to start on. Leave the room. 
Explore some more. Turn the corner and midway down the hall is a door with a sun 
like symbol on it and on the other side of that is a small opening at the base 
of the wall. Go back to those areas later. Check the other hallway first. Turn 
the corner and see 3 more rooms to explore as shown by the lighted torch by the 
doorway. Enter the first door. Leave the room. 

Furniture Chamber: 
This entryway has an arrow on top of the door. Looking around you see 6 pillars 
with knots on the doors. On the left alcove, open the wooden box and pick up the 
Reed Leaf Key. On the other side, there is another star pot with 8 prongs and 2 
prongs on the other side icon. On the wall opposite of the blank wall is another 
star pot, this time with 3 waves at the bottom. There sure are a lot of these 
pots. 
Using the Gold Dagger, we cut the knots on the 6 doors. Only one of the doors 
allowed entry. Climbing the pole to the top, there is a suspended bridge made 
out of bones. Crossing it, a fire, arrows and bow on a stand are seen. Across 
the room are 2 statues with their hands tied to ropes attached to a platform in 
front of them. On the top of that wall are 2 of those tablets. We have got to 
get there and see. Get the arrow, light the tip on the fire, click the lit arrow 
on the bow, using the round knob at the bottom of the screen, turn the bow and 
aim it a little bit inward to account for the angle, on one of the statues hand. 
Do this until the ropes are burned off the statue's hands. Do the same to the 
other statue. If you missed, there are more arrows at the Weaponry room. The 
platform is released. Go to the other side. There are 2 tablets of Anubis seen. 
Save game here! Choose wisely, my friend or you die! Pick up one of the Anubis' 
Tablet. Now, you have 2 of the tablets seen on the Translation Scroll. Going 
back on the other side of the platform, get the scroll at the back of the bow 
stand. It is the Archway Scroll depicting Sobek, crocodile God under an archway 
made of numbered stones. Better leave these rooms and continue exploring. 

Religious Chamber: 
The icon on top of this doorway looks like a boat with a mast. Inspect the 
miniature yacht complex at the center of the room. Click/hold/slide makes the 
yacht moves back and forth. There are 4 pillars on each side of the yacht. There 
is a stairway in front and a wheel on the back of the yacht. 
At the corner of the room, there is a brown wooden standing chest, inside pick 
up the Pillar Key. On the other side of the room is a chest. Inside is found the 
Sacred Amulet and the Charmer Scroll. Pick both up. The Charmer scroll shows a 
lady using the amulet in front of a cobra. Leave the room. 

Food Chamber: 
Above this doorway is a pot icon. By the corner to the right of the entryway, 
you see 2 star jugs, one has a lined circle at the bottom and the other has a 
6-prong icon at the base. Now where have we seen that icon before - on the wall 
of the Astrological Alcove on the other side of the building. It must mean 
something. Copy this star map with 9 stars on it. 
 
6-Prong Star Map 
Looking at the items on the table, there is a jug with a gold lid. Inside, get 
the Ahnk Key. 
All the rooms on both sides of the hallways have been inspected, its time to 
check that opening at the bottom of the wall and the door with the sun like 
structure on it. 

Sobek Antechamber: 
Inside is a bigger version of the yacht complex seen at the Furniture Chamber. 
Instead of 4 pillars on each side, there are 3 crocodile statues. To the left, 
facing the wheel, the colors of the eyes are White, Green and White. To the 
right facing the wheel, the colors of the eyes are Red (closest to wheel), Blue 
and Green. Interesting! 
Exit and go across to the door with the sun icon. 

Astrological Forechamber: 
Enter. My what a climb, need a rest. Halfway up, there is a Star on the wall 
with a lever and a star shaped hole at the bottom. The star is similar to the 
star of the Throne Scroll. Climbing to the top, there is a chamber that has a 
star chart with 2 statues on either side. This looks exactly like the drawings 
on the pots complete with the statues on the side except there is no stars on 
the chart. There is a star shaped hole on the left side of the star chart. A big 
pot on the side has a lot of little stars with different icons at the center. 
Based on the wall mural at the Astrological Alcove showing the 6 prong icon, the 
Throne Scroll showing the star in the stairway and the throne that was found 
before the secret room with the mural - pick up the stars with the 6 prong icon 
at the center. Place 9 6 prong stars on the empty star chart in a similar 
pattern to the corresponding pot star chart arrangement. 
 
Star Chart Puzzle 
A Star Scepter shoots out of the star hole into the arms of the left statue. 
Pick it up. Climb the stairs and realize it is dark up there. Go back down to 
the star/lever/hole midway down the steps. Place the Star Scepter in the hole 
and then turn the lever. Now, the star is a sun, just like on the scroll. Go 
back up to the Astrological Room at the top. 

Sacred Astrological Chamber: 
The room is now lighted. There is a lever across the stairs. Facing the stairs, 
pull the lever to the opposite side. This causes the movement of the stairs 
forward revealing another staircase. Go down and pick up the Astro Scroll. 
Examine the scroll and note the similarity to the Throne Scroll with the 
exception of Horus looking through a telescope. In one corner, you find 2 Thoth 
Tablets. Save Game here! Take note of the words on the paper held by the 
skeleton - "The Curse is Real". Curiosity killed the cat! Pick a Thoth'sTablet. 
Lie down, sleep and click immediately to wake up to nighttime. In each of the 
four walls an opening on the ceiling and a stand is seen. Above the openings are 
heads of Egyptian Gods - Horus (hawk), Hathor (horned cow), hippopotamus God and 
Thoth (ibis). Place the Royal Scope on each of the 4 stands around the room and 
look at the star pattern. Move the lever to the other side and go down the 
stairs. 
All the secret rooms at the King's Chambers have now been visited. Go back down 
to the Queen's Chamber. 

QUEEN'S CHAMBER: 
Go to the alcove to the left of the Queen's chamber. Enter the small opening at 
the base of the wall. 
Crawl through the low tunnel and then go right in another opening. 

Queen's Hidden Chamber: 
Go left to a room with chains on the side and a circular gold maze map above the 
opening. Take the Lever Handle from the statue of a Pharaoh. Turn around. Place 
the lever handle on the hole on the side of the opening. Pull lever down and the 
stone door goes up, closing you in. Oh My! Raise the lever back up and exit the 
room. Go down the Queen's Corridor. Across from 2 Sitting Pharaohs, turn left. 
Turn right to a pillared opening. Go down the steps. 

Harp Chamber: 
Go towards the giant pillar with a giant gold cobra wrapped around it. Climb the 
incline. In VR mode, span towards the right and click there. Go around the base 
to the other side of the giant pillar. Go to the open entryway at the end of the 
corridor. You find a small harp on a pedestal. Click on the harp, it will turn 
and hear discordant harp music and sound of something turning. Go back to the 
top of the incline and climb up the wrapped cobra. At the very top, there is a 
room with 5 harpist. Examine the harp of each of harpist and note that each harp 
is missing a harp key. Looking in the inventory you collected from the King's 
chamber, you have 5 keys. Place the keys from your inventory to the appropriate 
holes in each harp. From left to right - Reed leaf key, pillar key, flat wick 
key, ahnk key and heraldic key. Go back down the cobra body and see the hallway 
going to the room of the small harp. Go to the small harp room. Play the harp 
again and now and hear nice harp music and again the sound of turning. The harp 
snaps off. Pick the Gold Harp Key. Go back out to the Queen's corridor and turn 
right. Go forward. 

Queen's Corridor: 
Click on the single sitting pharaoh. Enter the small opening on the back 
revealed when the statue moved. Go forward 3x and then left. Go down to the 
underground chamber. 

Funerary Yacht Chamber: 
Go down the steps to the landing. Look in big jug and see a Stairs Rod. Walking 
down the right side of the funerary yacht, between the third and fourth pillar 
is a red wicker basket that contains a pyramid bolt. Going around the yacht, 
there is an alcove. Enter and click on the vase at the side. Get the VaseBolt. 
Look at the stone mural. This looks like the archway scroll that shows numbered 
stones on the arch. Take note of the positions of the recessed stones. 

On the other side of the yacht is a ramp. Climb up and open the door to the 
shelter and see a wooden box that contains the sun bolt. Walk back towards the 
stairs and see an entry to the right side under the landing. There is pink jug 
by the entryway that holds a cross bolt. Enter the alcove and see the statue of 
Sobek, crocodile God. Numbering the stones on the arch from left to right, press 
stones in position # 12, 18, 20, 9, 3, 7 . As soon as the statue turns, jump on 
the base and will end up in a tunnel. 

Alligator Cove: 
Walk towards the end of the ramp. Click on water, wait for the middle crocodile 
to be at the center and then click on his body and then click to the other side. 
Go straight and look down. Save Game Here! Ooops! Pick up Sobek's Tablet. Go 
back out to the funerary yacht chamber. 

Funerary Yacht Chamber: 
There are four pillars on each side of the yacht. On top of each pillar a 
crocodile head is seen. The color of the eye of the crocodile can be changed. 
Examining the Yacht scroll, only 3 pillars have a picture of a crocodile on each 
side of the yacht. Recalling the colors of the crocodile statues' eyes in 
Sobek's antechamber up in the King's Secret Rooms, arrange the colors of the 
crocodile eyes on the pillars. On the side of the yacht with the ramp, (L to R), 
arrange the color of the eyes of the crocodile: no change in color, white, green 
and white. On the other side of the yacht, (L to R), the color change is red, 
blue, no change and green. The no change eyes could be any color as long as the 
other eye colors are the ones shown in Sobek's antechamber. Climb up to the 
wheel area. Place the vase bolt on the rod holding the wheel. Click on the top 
of the wheel and get close up view and then click on the wheel again with the 
down arrow. The yacht gets pulled towards the wheel. Just like the miniature 
copy at the Religious chamber. Go towards the main stairs at the other side of 
the room and turn around. Face the yacht. An opening is revealed under the 
yacht. Enter. Walk forward until you reach a small circular pool. Dive in and 
surface. Whew! 

River of Death: 
When you surface, in VR mode, span a little to the right and click 14x forward 
through the cavern. Stopping in VR Mode, you will be at the center of 4 exits. 
In front will be to the Lost Temple of Ra, to the right will be to the River 
Cavern, to the left will be to the Cobra Shrine and on your back will be the 
return way to the Funerary Yacht Chamber. Go to your right cavern. 

River Cavern: 
Go forward until you reach an embankment. Turn left and enter the opening behind 
a red stone. Swim underwater and climb the ladder. Get the Pickaxe. Read the 
notes found inside the briefcase. Look at the skeleton holding a tablet. You are 
warned - don't touch that tablet! Climb up the round pillar using the recessed 
toeholds. Pick up Horus' Tablet. 
Go back to the Cavern intersection. Using the warp arrow facilitates travel in 
this area. Go forward to the opposite cavern until you reach a wall covered with 
hieroglyphs. 

Cobra Shrine: 
Inspect the white wall with hieroglyphs and see a eyehole. Get your pickaxe and 
strike the hole. Save game here! Strike the hole again with your pickaxe and 
immediately get the sacred amulet from your inventory. Click the sacred amulet 
on the cobra's head as soon as it appears. Move forward toward the Cobra statue. 
Turn around, click on the left side of the screen and see 2 tablets on the sand. 
Save game here! Pick up Tauert's Tablet. Go back to the cavern intersection and 
now go to the cavern to your left. 

Lost Temple of Ra: 
Climb up to the temple and go out through the arch. You will see cliff statues 
across the lake. Turn right. Go forward. You will see an oasis with Palm trees 
and an arch structure. Go there. Climb the top of the arch and see 3 sun balls. 
Clicking on them shows the colors, (L-R) Blue, Yellow, Red. Continue back 
towards the cliff statue. When you reach an area (9 clicks from last VR) in the 
shadow of a cliff on the left side, look for a ball on the right side of the 
screen. Pick the Scarab Weight. Continue towards the Cliff Statues. 

Cliff Statues: 
Climb the steps towards the structure. Go Forward. Pick up the Ra's Scroll from 
the sand. Turn back. Turn left before reaching the steps. 4 steps forward, turn 
left. Climb the steps, the foot and handholds until you reach the top. What a 
view! Enjoy it. Look down and note the 3 circled icons. 
 
Circled Icons on Top of Cliff Statue 
Go back down towards the steps and down to the sand bar. Turn right. Look at the 
head of the fallen statue. Get the Scarab Weight from the ear. Go back towards 
the temple. Continue forward upon reaching the temple area. Circle around the 
shore and get to an area with Palm Trees and see an arch nestled in the cliffs. 
Go forward to the arch and reach the gold pyramid. Look around. Pick up the 
Scarab Weight lying at the base of a Palm Tree (on the left with a view of the 
arch in the background). Go back to the temple. 

Lost Temple of Ra: 
Enter through the arch and turn right. Go forward and turn left towards the end 
of the complex. Turn right and see a statue. Note the colored geometric shapes 
on his front: red bar, green circle, blue circle and those on his knees: clear 
circle, black circle, clear circle. Go to the other side of the complex, across 
the river from where you are and find an entryway. Climb up and cross the 
escarpment. Climb up some more and reach a landing with windows on the side. 
Turn around and note the markings on this statue. On his front: red circle, 
green bar, blue circle and on his knees: black circle, clear circle, clear 
circle. Turn around and go forward. When you reach the balcony, look around. On 
the left is the vista inside the temple complex and the river, while on the 
other side is a gold disk similar to that on the gold pyramid. Continue forward 
and see another statue with markings. This statue has on his front: green bar, 
blue circle, red bar and on his knee: clear circle, clear circle and black 
circle. Go down the steps and see a blue triple weigh balance. Place the scarab 
weights on missing end of the rods. Now based on the markings on the knees of 
the statues, turn the center balls to top: red circle, green bar, blue circle; 
middle: red bar, green circle, blue circle, bottom: green bar, blue circle, red 
bar. You'll hear a click if the ball is in place. The chains in the back moved. 
Go back out on the balcony and look at the view inside the temple complex. The 
temple river now has patterns: Circle with dot at the center, cobra, a boat and 
3 waves. 

Gold Pyramid: 
The door to the pyramid shows icons when you pass the hand over it. Select the 
temple river pattern (seen after finishing the scarab weigh puzzle) on the door. 
Pass the hand on icons and click to select and sound will be heard. The door 
opens. Enter and look around. Go outside. 
On three side of the pyramid are recessed slots to climb up the pyramid. On top 
of the pyramid are disks similar to the disk at the temple balcony. There are 
creatures embossed on the rim of each disk. Above the disks are Cobras on a 
colored ball. This is reminiscent of the colored sun balls on top of the arch by 
the oasis. The 3 icons on the top of the cliff statue are also in a circle. 
These 3 icons are found on Ra's scroll but in reverse position: bottom leftmost 
column, third from the bottom leftmost column, third from the top next column. 
The corresponding creatures of those icons found on the right side of Ra's 
scroll: slug, cobra and owl. The colors on top of the arch: blue, yellow and 
red. Turn the disk and place the creatures at the 6 o'clock position (icon 
reversed remember). Blue ball - slug, yellow ball - cobra, red ball - owl. The 
creatures that will be in 12 o'clock position will be: Blue ball - fish, yellow 
ball - turtle, red ball - stork. 
 
A clink and sliding sound will be heard. Go back inside the pyramid. 
Place the matching tablet in the recessed area that appeared on the ramp in 
front of each God and a corresponding scroll will come out of the circular hole 
above it. Collect the scrolls. From L to R: Anubis - Giza Complex Scroll, Hathor 
- Mayan Pyramid Scroll, Horus - Easter Island Scroll, Sobek - Atlantian Scroll, 
Tauret - Bermuda Scroll, Thoth - Stonehenge Scroll. 
Go back to the Funerary Yacht Chamber (use the warp arrow) and up to the Queen's 
corridor. 

Queen's Corridor: 
Turn right on the hallway and go down to the far end. Look at the door raised by 
chains and has a circular gold maze map above it. Taking a peek inside, a gold 
coiled circlet is seen lying on an altar. This door looks similar to the first 
side room entered, with the lever handle and the statue of standing Pharaoh. Go 
back to that room. Lower the lever handle and while the stone door is rising, 
get out of the room. Trek back to the similar door at the end of the hallway. 
Primitive Chamber II: 
The door is now opened. Enter and pick up the Cobra Wheel from the altar. Turn 
around and note a maze map drawn from on a block of stone. Exit to hallway. 
 
Queen's Corridor: 
Turn left and insert Cobra wheel on pink stone. Click once on the cobra wheel 
and opening on the wall is revealed. 
Revolving Maze: 
Looking at the Maze map, the entry at the bottom of the map is where the cobra 
wheel stand is situated. Enter and go to the next opening on the other side of 
the circle maze. This is the entry on the top of the maze map Another beautiful 
chamber is revealed. 
Go back out to the corridor and turn the cobra wheel once more. Enter the 
revolving maze again. This time, the maze exit is blocked everywhere, as shown 
by the maze map as it is now. 
Go out again and turn the cobra wheel for the third time. Enter again to see 
what will be revealed by the third entry shown in the Maze map. 
Primitive Chamber III: 
This looks like the exit on the bottom right of the maze map. Get the Sacred 
Cull on the altar. The skeleton on the left corner of the room is holding a 
scroll. Pick up the Flume Scroll. Go back out and turn the cobra wheel once 
more. 

Lotus Dome Chamber: 
Turning left in the maze, an exit back to the beautiful chamber (seen the first 
time the cobra wheel was turned) is revealed. Enter. In the middle of the 
chamber, a giant closed lotus is seen. A stand with 4 holes is before it. Place 
gold harp key on the stand. The giant lotus opens up and a throne carried by 
statues is revealed. A pot is set before the throne. 
Turn back and while facing the exit, go to the right side aisle and find an 
intricate chest that opens to a star to sun contraption. Go to the other side 
aisle and at the end of the hallway stands a sand dispenser. Place the sacred 
cull on the top of the pot at the bottom of the dispenser and slide the lever to 
the right. Bring the grain full cull back to the lotus throne and empty it to 
the pot. Do this a total of 6 times. You will sit on the throne and descend. Get 
off and click on the stone door. 

Maze: 
Go through and see a mosaic cobra. Look behind the cobra and see a hole covered 
by a wooden frame. Keeping in mind, the gold maze map (seen at the Hidden 
Chamber up in the King's secret room) with Anubis (Jackal) at the center, start 
on the maze. Take the right passageway while facing the cobra. Go forward 10x 
until you see Anubis on your left. Forward to Anubis. Turn Right. Forward 3x 
(see Spotted God on your left), forward 10x and see Anubis on your left again. 
Forward to Anubis. Turn Right. Forward 10x. 1 click on curve. Forward 6x. Turn 
Right. Forward to Horus (Hawk). Forward 4x. See Anubis with another Anubis on 
the top left. Forward 1x. Turn Right. Forward to Anubis. Forward 2x to 
Hippopotamus God. Forward 2x towards Anubis. Forward 4x (passing Horus on your 
right). Forward 3x and there will be columns on the right and left side of the 
hallway and an entryway on the left to the sacred pool. 
Notice the pattern - just look for Anubis and go to him. 

Sacred Pool: 
Before entering the sacred pool chamber, go to the column on the right side of 
the hallway and check the contraption on the wall. This is similar to the Flume 
scroll found with the sacred cull. Go back to the other entry framed by columns 
and enter the sacred pool. Anubis statues surround the sacred pool. Check each 
statue. At the base of each statue, icons on a wooden wheel and circles similar 
to the flume scroll is seen. Turn each wooden wheel, raising it up. The water is 
drained from the pool. 
Go down the pool. Look around the different gates and in close up view, turn the 
wooden wheel of each gate. Only the Giza candelabra wheel turns and opens the 
barred opening at the bottom. 
Go back to the contraption on the wall outside the pool area. The mechanics 
behind the contraption shows that by turning the tap on top, water is added and 
by using the tap at the bottom, water is drained. Arrange the red and white 
balls on each tap, based on the icons on the top of the square pipe and the 
flume scroll and the icons seen on the wooden wheel at the foot of each Anubis 
statue. 


      IconsSiteCircles
      Y shaped iconMaya4 white 1 red
      S shaped iconBermuda3 white 2 red
      Water pouringAtlantis2 white 3 red
      CandelabraGiza0 white 5 red
      BlockStonehenge5 white 0 red
      3 ballsEaster Island1 white 4 red

Go back down to the sacred pool. Open and enter each gate. Look at mummified 
aliens on slabs and pick up a key from each golden ark. (R-L Gates) Bermuda key, 
Giza key, Stonehenge key, Easter Island key, Mayan key, Atlantian key.
Go to the drain tunnel on the opposite of the metal steps. Climb in and go to 
the end. Click on mesh covering. Climb out. Go back to the Lotus throne. Tilt 
the pot by clicking on the wooden rod holding it. Get off. 
Go back to the Sphinx site.
 

Submit your codes! Having Riddle of the Sphinx codes, cheats, hints, tips, trainer or tricks we dont have yet?

Help out other Riddle of the Sphinx players on the PC by adding a cheat or secret that you know!

Riddle of the Sphinx CheatsSubmit them through our form.

Riddle of the SphinxVisit Cheatinfo for more Cheat Codes, FAQs or Tips!
 
back to top 
 
 
    
 
PC Games, PC Game Cheats, Video Games, Cheat Codes, Secrets Easter Eggs, FAQs, Walkthrough Spotlight - New Version CheatBook DataBase 2023
CheatBook-DataBase 2023 is a freeware cheats code tracker that makes hints, Tricks, Tips and cheats (for PC, Walkthroughs, XBox, Playstation 1 and 2, Playstation 2, Playstation 4, Sega, Nintendo 64, DVD, Wii U, Game Boy Advance, iPhone, Game Boy Color, N-Gage, Nintendo DS, PSP, Gamecube, Dreamcast, Xbox 360, Super Nintendo) easily accessible from one central location. If you´re an avid gamer and want a few extra weapons or lives to survive until the next level, this freeware cheat database can come to the rescue. Covering more than 26.800 Games, this database represents all genres and focuses on recent releases. All Cheats inside from the first CHEATBOOK January 1998 until today.  - Release date january 8, 2023. Download CheatBook-DataBase 2023

 
 
Games Trainer  |   Find Cheats  |   Download  |   Walkthroughs  |   Console   |   Magazine  |   Top 100  |   Submit Cheats, Hints, Tips  |   Links
Top Games:  |  Cities: Skylines II Trainer  |  Dead Island 2 Trainer  |  Octopath Traveler 2 Trainer  |  Resident Evil 4 (Remake) Trainer  |  Wo Long: Fallen Dynasty Trainer