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 The Saboteur

 
   
 
 
The Saboteur
================================================================================
{                                                                              }
{                                 THE SABOTEUR                                 }
{                                                                              }
{                          Walkthrough By Mark Davies                          }
{                                                                              }
{                                 (c) May 2010                                 }
{                                                                              }
{                                  Version 1                                   }
{                                                                              }
================================================================================

================================================================================
{                                                                              }
{                                  Contents                                    }
{                                                                              }
================================================================================

01 - INTRODUCTION
02 - BUGS
03 - PERKS
04 - UPDGRADES
05 - WEAPONS
06 - FREE PLAY OBJECTIVES

     06.01 - Scenic Spots

07 - WALKTHROUGH

================================================================================
{                                                                              }
{                              01 - INTRODUCTION                               }
{                                                                              }
================================================================================

This is a guide to the "The Saboteur" game.  I do not intend on rehashing the 
manual so you should refer to it if you are unsure of controls etc.  

This is meant to be a both a guide and a walkthrough of the missions.  This 
guide has been written by me after some long painstaking effort so please 
do not rip my walkthrough off.  Finally it will contain SPOILERS so only read 
if you are really stuck.  

ASCII art header created using:          http://www.network-science.de/ascii/


================================================================================
{                                                                              }
{                                  02 - BUGS                                   }
{                                                                              }
================================================================================

Every game has some kind of bugs, some that can be exploited to make the game 
easier others that make it harder. I have found two bugs that can stop you 
progressing the main storyline and hence completing the game.  I think it's 
worth pointing this out earlier so you don't lose a week of your life in having 
to start from scratch.  My advice is to save often in several slots in case you 
have to go back and do some missions again.

The two bugs I have found are:

1) After completing the "A1.005 - Grand Theft Limo" mission the slaughterhouse 
   the game should remove the barricade between the bit near the door and the 
   room at the back when it becomes a HQ.  However, I found that the partition 
   was removed but the boxes in front remained.  It is therefore impossible to 
   get to the back of the room where several of the main story missions are 
   started.  If this happens you should re-load the mission and see if it does 
   it again.  I had to restart the game.  

2) DO NOT complete any of Dr Kwong's optional missions until you have completed 
   the "A2.024 - Needs Of The Few... Or The One" mission.  The reason being 
   once you complete Kwong's first mission he then moves to Chinatown and 
   remains there even when you have completed his missions.  Towards the end of 
   the "A2.024 - Needs Of The Few... Or The One" mission when you escape Notre 
   Dame Kwong will spawn in Chinatown and will be killed by the Germans.  When 
   he dies you will fail the mission.  Its impossible to save him and so you 
   will have load to save before you did the first Kwong mission.


================================================================================
{                                                                              }
{                                  03 - PERKS                                  }
{                                                                              }
================================================================================
Perks give you a big advantage in allowing access to new weapons and attacks.  
You need to complete the required conditions in order to unlock them.  This 
section will list all the perks and what to do to unlock them.  There are 
several ways of doing some perks and these are just my suggestions.  You may 
find easier ways of doing these so if you do then do it your way.

========
Brawling
========
1) Fightin' Irish

   Requirement: Knockout two Nazi's
   Reward:      Unlock the Haymaker Punch

   You just need to beat up two Naziís in a fight to unlock this perk.  You can 
   then charge up your punch attack using "F".  You'll unlock this in the 
   Prologue mission "Spark one up".


2) Sucker Punch

   Requirement: Stealth Kill 10 Nazi's
   Reward:      Unlock Sucker Punch Attack

   Sneak up behind any Nazi using control.  When you get close enough to them 
   you can stealth kill them with "E" or "Z".  Rack up 10 of these and you'll 
   unlock the sucker punch attack.  This lets you walk up to Nazi's from the 
   front and kill them with one punch by pressing "E".


3) Grim Reaper

   Requirement: Stealth Kill 5 Generals
   Reward:      Unlock Touch Of Death Attack

   You need to use a stealth kill on 5 Generals.  Generals are usually guarded 
   by two soldiers so you have to kill them first.  You can use a silenced or 
   alternatively kill the guards using any other approach then run away and 
   hide.  Come back after the alarm has ended and hope they haven't respawned.
   Sneak up behind the General and press "E" to stealth kill them.  Rack up 5 
   to unlock the Grim Reaper attack.  This allows you to use a knife to 
   stealthy and silently kill enemies from behind.  


========
Hardware
========
1) Gunslinger

   Requirement: Kill 5 Nazi's Using Bullets
   Reward:      Reduced Recoil For Automatic Weapons

   Just shoot and kill 5 Nazis with any gun to unlock this perk.  


2) War On Terror

   Requirement: Kill 5 Terror Squad Nazis
   Reward:      Unlock .44 Pistol In The Shop

   You need to start an alarm and get it up to level 3 then the terror 
   squad Nazis turn up.  You'll know these guys because they're very hard to 
   kill and without using cover they'll kill you.  Kill 5 of these bad boys 
   and you'll unlock the .44 pistol in the shop.  Towards the end of the game 
   you'll encounter more and more of these so will eventually unlock the perk 
   through missions.


3) Paint The Town Red

   Requirement: Destroy A Zeppelin And Wulf Tank During The Same Nazi Alarm
   Reward:      Unlock The Panzershrek In The Shop

   There is a Wulf tank unmanned in the south east of Bourgogne.  Head 
   directly west from Bercy to find it.  What you need to do to get this 
   perk is start at your base and set a waypoint for the wulf tank.  Follow 
   the path to the check point get out and climb up to the AA gun nearby.  
   Start an alarm and use the AA gun to take down a zeppelin.  Keep the alarm 
   active and climb down the building and into a car.  Go through the 
   checkpoint and to the location of the Wulf tank.  Use some explosives to 
   destroy it.  Then run away to cancel the alarm.


=======
Sniping
=======
1) Marksman

   Requirement: Kill 5 Nazi's Using A Sniper Scope
   Reward:      Reduced Drift When Using A Scoped Rifle

   The first thing you need to do is acquire a sniper rifle.  If you want to 
   get one early go to the base north west of the Champagne Ardenne.  On the 
   eastern side around the base of the cliff is a platform with a Nazi who 
   has a sniper rifle.  You then just need to kill 5 Nazis with it.  

   If you wait until you complete "A1.008 - Doppelganger" mission you'll get a 
   sniper rifle.  Eventually you can buy one from the black market.


2) Eagle Eye

   Requirement: Score 15 Headshots Using A Sniper Scope
   Reward:      Reduced Recoil While Using A Scoped Rifle

   Just get 15 headshots with the scoped rifle.


3) Longshot

   Requirement: Score 10 'Double Kills' Using A Sniper Scope
   Reward:      Unlock Terror Scoped Rifle In The Shop

   You need to line up 2 Nazi's and kill them with one shot.  There are 
   locations where the guards are stationary, eg the gate of the courtyard 
   where you got General Lutz's car just west of the Belle.  Just keep 
   repeating until you unlock this perk.  


==========
Explosives
==========
1) Cheap Thrill

   Requirement: Kill 10 Nazi's With Grenades
   Reward:      Carry Additional Grenades

   You need to use grenades by pressing "Q" to kill 10 Nazi's (not all at the 
   same time).  When you rack up enough kills you can carry twice as many 
   grenades.


2) More Bank For Your Buck

   Requirement: Kill 5 Nazis In One Explosion
   Reward:      All Explosives Half Price

   You need to find somewhere that either has lots of Nazi's knocking around 
   or trigger an alarm and use either grenades or explosives.


3) A Real Hellion

   Requirement: Kill 10 Nazi's In 10 Seconds With RDX Or Dynamite
   Reward:      No knockdown From Explosions

   To the west of the Belle is an AA gun.  Clear all the other freeplay 
   targets around here.  on the road outside  where the arched walkway is 
   between two buildings plant loads of RDX and Dynamite (no fuse).  
   Climb up the building and start an alarm.  Use the AA gun to shoot 
   Zeppelins, take out some troops and eventually the road will be swarming 
   with soldiers.  Detonate the RDX and with some luck you'll kill enough to 
   unlock this.


===========
Demolitions
===========
1) A Nasty Surprise

   Requirement: Blow Up 3 Nazi Vehicles Using Dynamite
   Reward:      Unlock Trap Functionality For Dynamite

   Another easy perk.  When you have some dynamite walk up to any Nazi vehicles 
   and equip your dynamite (press "3").  Then plant it on the vehicle and 
   retire to a safe distance.  Repeat 3 times to unlock the trap function.  

   The trap function allow you to trap cars with dynamite.  Hold "Q" in a car 
   and you can plant a bomb.  Drive it into a target and it'll explode.  Make 
   sure you bail first though  


2) Mad Bomber

   Requirement: Destroy 5 Nazi Vehicles In 300 Seconds
   Reward:      Unlock RDX In The Shop

   You have basically destroy 5 Nazi vehicles in 300 Seconds.  Easiest way to 
   do this is to go to your garage and get the vehicles.  You can then blow 
   them up easily.


3) Block Buster

   Requirement: Destroy 3 Wulf Tanks With RDX Or Dynamite
   Reward:      Unlock Super RDX Upgrade

   You can find and destroy 3 wulf tanks as part of the free play targets.  

   - There is 1 in a shed north west of the "Gare De L'Est"
   - If you set the path from the slaughterhouse to Saarbrucken you'll go 
     past two more on route.

   Just place some dynamite on the side and run away.


========
Sabotage
========
1) Short Fuse

   Requirement: Destroy 2 Nazi Installations
   Reward:      Improved Planting Speed For Explosives

   Find any Nazi installation (towers, propaganda speakers etc) and blow them 
   up with dynamite.  Completing this means you can now plant explosives 
   quicker.

2) I Fell Towers

   Requirement: Destroy 10 Nazi Towers
   Reward:      Carry Additional Explosives

   Nice and easy just use dynamite to take out 10 Nazi towers.  You can then 
   carry double the amount of dynamite (16 instead of 8).


3) Urban Renewal

   Requirement: Destroy 4 Nazi Train Bridges
   Reward:      Planting Explosives Wile Disguised Is Not Suspicious

   You can't do this mission until (A2.008 - Rolling Thunder) has been 
   completed.  Then you can buy a bridge killer kit.  To use a kit you place 
   4 RDX charges as normal.  Then the fifth charge you have to stand over the 
   spot and press the left mouse button.

   Bridge 1 - Part of rolling thunder mission

   Bridge 2 - Second bridge to the north of bridge 1.  Small brick bridge, not 
              heavily guarded.  Charges go on the arches.  3 guards guarding 
              the south side of bridge.  2 guards on top of the bridge.

   Bridge 3 - Champagne Arden west bridge.  Again put 1 charges on each of the 
              four arches.  There are no guards around the base of the bridge.
              Main charge is on west side of bridge.  You need to take out the 
              3 machine gunners.  The Gestapo agent and solitary soldier will 
              investigate and they can then be easily killed.

   Bridge 4 - Champagne Arden west bridge.  No guards under the bridge, however 
              you need to avoid being spotted at the north end by patrolling 
              guards.  The track charge has to be placed on the south end of 
              the bridge.  There is a Gestapo officer in the middle of the 
              bridge and two patrolling soldiers, one at each end.  You should 
              be able to avoid these and place the last bomb.

   Bridge 5 - South east of Lorraine.  1 stationary and 1 patrolling guard 
              under the bridge that you'll need to take out first.  Plant the 
              4 bombs on the arches as with the other brick bridges.  There 
              is one patrolling guard on top who can dodge to lay the tracks.


======
Mayhem
======
1) Throwing A Party

   Requirement: Throw 5 Nazis To Their Death
   Reward:      Unlock "Crowd Clearer" Throw

   When fist fighting any Nazi up high (watchtower or roof) grab them with the 
   right mouse button the move the mouse and release the button to throw them.  
   Kill 5 Nazis like this to unlock the "crowd clear" throw.  The crowd clear 
   throw allow you to press "F" while you have an enemy in a grapple and 
   you'll headbutt them a few times.


2) Road Rage

   Requirement: Run Over 20 Nazi's With A Vehicle
   Reward:      Unlock Aurora Nitrous Upgrade

   You need to get a car and run over 20 Nazi's (not at the same time) to 
   unlock this perk.  You won't be able to do much with it until you get 
   the Aurora though.  


3) The Right Of Way

   Requirement: Destroy 20 Nazi Vehicles With One Vehicle
   Reward:      Unlock Aurora Machine Gun

   You need to get a tank and destroy 20 vehicles.  Unfortunately you can 
   get them from your garage and keep destroying them because the count 
   keeps reset to 1 every time you call another car.  The way I did it was 
   to head out of town towards Saarbrucken from the Belle.  On the road on 
   the way just outside the town is an AR33.  Get into that and get to the 
   border with Saarbrucken.  when you get there kill the guy in the tower 
   and destroy the two motorcycles and the sturmwagen.  By the gate is 
   another Sturmwagen so kill the three guys guarding the gate and then 
   the Sturmwagen.  Head away from the border up the road a short way then 
   turn back around to the border.  The soldiers and cars will have 
   respawned.  Repeat the same thing again and again until you get 20.  
   If the alarm sounds no other Nazis seem to arrive so its nice and easy.


======
Racing
======
1) Lead Foot

   Requirement: Win The Time Trial
   Reward:      Unlock Silver Claw In The Garage

   You need to beat the 1:20 time in the On Your Marks... Get Set... mission.
   This is the hardest mission in the game because you have to complete the 
   race perfectly without any crashes.  I used the Aurora with the nitro to 
   complete this.  


2) Speed Demon

   Requirement: Complete the "A2.020 - Back In The Saddle" mission
   Reward:      Unlock Skylar Drake Custom In The Garage

   You need to complete the Back In The Saddle mission against other racers.


3) Godspeed

   Requirement: complete the "A3.002 - Blazing Saddles" mission
   Reward:      Unlock silver Claw Mk. II In The Garage

   You need to complete the blazing saddles missions against other racers.


=========
Mechanics
=========
1) Joyrider

   Requirement: Collect 5 Different Civilian Vehicles
   Reward:      Unlock A Race Car In The Garage

   Once you have completed the "grand theft limo" mission you can start this 
   perk.  Simply find and take 5 cars back to the garage.  If you speak to the 
   guy by any garage then they will give you a list of the cars you've 
   collected and those you haven't.  


2) Hijacker

   Requirement: Collect Every Nazi Vehicle
   Reward:      Free Repairs In The Garage

   Nazi vehicles are difficult to get hold of because if you're spotted in 
   one you can generate suspicion and an alarm.  To make collection of 
   these easier wear a Nazi uniform.  

   Where can I find them:
   

   1  - Kaiser
        On the south side of a large dark grey rectangular building south of 
        the word "Gare Saint Lazarre".  There's a Kaiser Convertible next to it.

   2  - Kaiser Bulletproof
        Look for the text "Trocadero" in the south west of the map.  Its in the 
        first side street just to the north east of the word.

   3  - Kaiser Convertible
        On the south side of a large dark grey rectangular building south of 
        the word "Gare Saint Lazarre".  There is a Kaiser next to it.

   4  - ZP750
        This can be found at the checkpoint to the west of the slaughterhouse.

   5  - Armed ZP750
        Trigger a level 1 alarm and these turn up so just grab one and flee 
        the alarm.

   6  - Sturmwagen
        Trigger a level 1 alarm and these turn up so just grab one and flee 
        the alarm.  

   7  - Armed Sturmwagen
        Trigger an alarm level 2 and you should get one of these.

   8  - Bauer
        You can usually find one of these at any fuel station freeplay targets.
        Alternatively trigger an alarm and they'll start circling the map.
        Closest to your garage is the fuel dump west of the garage at the Belle.

   9  - Armed Bauer
        Find the word Picardie and go west until you find the grey square 
        marked on the map.  Its inside this Nazi compound.

   10 - Bauer Fuel Truck
        This can be found in the wrecked compound of the very first firm 
        mission "Spark One Up".  

   11 - Gestapo GS
        Literally just above the "G" in Gare Saint Lazarre.

   12 - Gestapo Cruiser
        Get a level 3 alarm and they'll turn up.  Grab one and flee the alarm.


3) Wheelman

   Requirement: Collect And Store All Civilian, Race And Nazi Vehicles
   Reward:      Garages Can Collect And Store APCs And Tanks

   You need to find 38 vehicles to complete this task:

   - Civilian (18)
   You can find all the civilian vehicles in town with the exception of the 
   tractor.  You can find the tractor in the countryside.  Look for the text 
   "Champagne Ardenne" and its in the eastern building of the two directly 
   south.  There is also the Palomine Sedenca which can only be won at the 
   Belle.  The Dugati and Gutmann can be found around zone 2 of Paris.

   Go into the Belle and in the corner of the room you'll spot a bouncer by a 
   door.  Go through the door and down into an underground area.  You'll need 
   to play a wheel of fortune game to win the Palomine Sedenca.  You have 5 
   knives and need to hit 3 stars to win.  Each time you throw a dagger the 
   wheel will get quicker so aim for the smaller stars first.  If you hit 
   three drinks its game over.  This is available when you have unlocked the 
   garage.

   - Race (9)
   You get the Altair when you complete the Joy Rider perk.  

   The Silver Dart is in a compound to the north west of the text "Champagne 
   Ardenne".

   The Beta Romero, Beta Romero 12C and Delgado can all be found in the 
   pits at the Saarbrucken race track (just under the word "Saarbrucken").  
   To get them kill the Nazi's guarding the entrance press the button to open 
   the gate.  Get the car and return to the gate.  Climb the large structure 
   on the east side of the gate jump onto the roof outside then drop to the 
   ground.  Kill the guards and open the gate then drive the car back to your 
   garage.

   The Silver Claw, Silver Claw MK. II and Skylar's Drake are unlock by 
   completing the three racing missions.

   - Nazi (12)
   You already have all the Nazi vehicles.

   Early in the game you can get 35 cars but will need to progress to the race 
   missions before you can get these vehicles.

   - Tanks/APC's

   1 - Halftrack
       From the AR 33 continue along the road north and take the first road 
       left.  You should see it on the right hand side of the road.

   2 - AR 33
       Go to the belle garage and set your marker to head for the German 
       border.  When you get north of the church it's visible on the left 
       hand side of the road on this route.

   3 - Foucalt
       Just under the "i" in Normandie.

   4 - Flammwagen
       Head directly north from the "Ch" in Champs-Elysees outside the city 
       until you see the river.  Its just to the right of the river near some 
       ruined buildings.

   5 - Panther Mk. III
       From the AR 33 go back south along the road towards the church before 
       you turn right you'll see it behind a wall to your left.

   6 - Wulf
       Far south east of Bercy near some Nazi installations.


=======
Evasion
=======
1) Fugitive

   Requirement: Escape From A Level 2 Alarm 5 Times
   Reward:      Unlock Getaway Strike

   Basically trigger a level 2 alarm 5 times and escape them.  


2) Escape Artist

   Requirement: Escape From A Level 3 Alarm
   Reward:      Ability To Select Getaway Car At Any Garage

   You need to escape a level 3 alarm.  


3) Europe's Most Wanted

   Requirement: Escape A Level 5 Alarm
   Reward:      You Can Use Hiding Places At Alarm Levels 4 And 5

   You really can't do this early in the game.  I didn't do it until the start 
   of act 2.  It might be possible but without a rocket launcher you just can't 
   do it, in my opinion.

   The best place to get it is the AA gun on the building near the Belle.  
   Clear the guards and then start an alarm.  Keep shooting zeppelins and 
   soldiers and you'll get to level 4 eventually.  User a panzersherk to 
   destroy some Nazi vehicles and you'll hit level 5.  I destroyed just 1 and 
   started the alarm.  When you hit the level 5 alarm planes will strafe you 
   so try to avoid these.  Grab one of the Nazi uniforms from the AA gun OR 
   drop down and knock out the single Nazi  who spawns below the AA gun.  You 
   have only 2 hiding spots; the Eiffel Tower or a well in a small hamlet near 
   Lorainne.  With the disguise in a car you're difficult to spot.  Head out 
   of town avoiding the checkpoint and go to the well


================================================================================
{                                                                              }
{                                04 - UPDGRADES                                }
{                                                                              }
================================================================================
The black market sells upgrades that allow you to carry more ammo, improve 
explosives etc.  Buy these whenever they become available and as soon as you 
can afford them.

1)  Spray 'N' Pray
    Increase machine gun ammunition capacity.

2)  New Sheriff
    Increase pistol ammunition capacity.

3)  Longshot
    Increase rifle ammunition capacity.

4)  Close 'N' Personal
    Increase shotgun ammunition capacity.

5)  Block Buster
    Increased rocket capacity.

6)  The Devil's Due
    Increased flamethrower capacity.

7)  Splash Damage
    Upgrade grenade blast.

8)  Mad Bomber
    Upgrade sabotage blast.    

9)  Upgrade Resistance Guns (3 levels)
    You can upgrade the resistance weapons to level 3.

10) Upgrade Resistance Health (3 levels)
    You can upgrade the health of resistance members to level 3.

11) Backup Strike Spawns Allies (4 allies maximum)
    A backup strike will summon up to 4 resistance members to help you.

12) Special Delivery
    When you call a getaway car you can buy black market goods from the driver.

13) Luck O The Irish
    Buy this to upgrade any silver (level 2) perk.

14) Saint Patty Day
    Buy this perk to upgrade any gold (level 3) perk.


You can buy one upgrade from the garage:

1) Reinforced Ride (vehicle armour, 2 levels)
   This will make vehicles more sturdy and resistant.


================================================================================
{                                                                              }
{                                 05 - WEAPONS                                 }
{                                                                              }
================================================================================

You can get a variety of weapons in the game which are available for purchase 
from the black market.  When you first go to the black market only some of the 
weapons are available.  Others become available as the game progresses.  Below 
is a list of the weapons you can use:

Pistols
-------
Kruger Pistol
Silenced Pistol
Raum Pistol
.44 Pistol
Executioner Pistol

Machine Guns
------------
MP40 SMG
MP44 MG
Tommy MG
Viper SMG
Terror MP60

Shotguns\Rifles
---------------
Double Shotgun
Trenchgun
Terror Shotgun
Hunting Rifle
Carbine Rifle
Steiner Rifle
Scoped Carbine Rifle
Scoped Steiner Rifle
Terror Scoped Rifle

Special Weapons
---------------
Siegfaust Mk2
Panzershrek
Terror Flammenwerfer

When you have purchased a weapon you can then swap them around for free.  

Early in the game I use the Silenced Pistol and the Terror Scoped Rifle.  When 
the Viper SMG becomes available I use that instead of the silenced pistol.  
Towards the end of the game I use the Terror MP60 and Terror Scoped Rifle.  


================================================================================
{                                                                              }
{                          06 - FREE PLAY OBJECTIVES                           }
{                                                                              }
================================================================================

There are hundreds of freeplay objectives around the map to destroy.  These 
range from searchlights to AA Guns.  For each one destroyed you will be paid a 
small amount of contraband.  Contraband is required to buy weapons and 
ammunition.  You need to buy maps to show you where all the targets are.  

You can complete the free play objectives at anytime even during missions.  

====================
06.01 - Scenic Spots
====================

I have listed how to get some of the scenic spots that I found tricky to get 
and how to get to them.  The way you get up them on each building look for the 
yellow lights they usually mark the way.  


Scenic Spots (Paris 1)
----------------------
1) Top of building in La Halles
   You need to climb up to the western side. On the triangle roof face south 
   and run jump up the wall.  Alternatively just climb the ladder around the 
   corner.  You can climb to the top easily from here.

2) Top of circular building in La Halles
   When you get the one on the bigger building use the wire to slide across to 
   the other.

3) top of building in La Bourse
   Climb up the drainpipe in the southeast corner of the building.  About 
   halfway up Jump off onto the platforms to the left.  Face south and running 
   jump away from the building and you'll grab some planks.  Pull yourself up.
   Go along planks and up the ladder.  Jump up to the next set of planks.  
   Grab the ledge at the top of the building pull yourself up twice and you'll 
   be on the roof.

4) Building In Opera District
   Use the wire on the building to the west to slide over.  Move right 
   slightly then climb up.  Face away from the building jump away from the 
   building then quickly back and you'll be on the roof.  This bit can be 
   tricky but once you've done it then it plain sailing.

Saarbrucken
-----------
1) Climb the pipe near the door up to the roof   


Champagne Ardenne
-----------------
1) Climb on top of house and face tower.  Jump at the window on the tower and 
   climb up.


Le Harve
--------
1) Top Of Lighthouse - use the windows to head up in an clockwise circle.
2) Top of castle - climb up inner bell tower in courtyard in the middle of the 
   castle in the far north west of the map.  Once inside the bell tower climb 
   up the inside wall in the north east of the tower to get to the top.


Paris 2
-------
1) South of Champs Elysees, climb up the ladder on the south west corner of 
   the "D" shaped building.  Jump up and shimmy right and you should be able 
   to climb up to the walkway on your right.  Climb up the small ladder again 
   and its near the guard tower.

2) South of Champs Elysees, use zipline from roof of 2 above.  Climb one of 
   the square structure on the corner of the building and running jump 
   towards the arch.  You should be able to run up to the platform and climb up.

3) Trocadero - use the scaffolding and windows to climb to the roof.  Ascend 
   a big ladder then turn around and climb a massive drainpipe.  Jump across 
   to ledge then climb up.

4) "A" shaped building south of opera district text.  Approach from the north 
    and you should be able to climb the outside easily.  Once on roof head to 
    the spot in the centre of the building.

5) Big coliseum style building just south of the Gare Saint Lazarre.  Look 
   for the wire from the building to the west.  Climb that building and cross 
   the wire.  Drop and press right to grab the walkway and then pull yourself 
   up.  Jump up to the ladder and you're on the roof.

6) Isle De La Cite (east building) - Grab a Nazi uniform and swim in from Paris 
   zone 3.  Climb up the ladder and enter the area.  Go to the north side of 
   the big building.  Climb up the small scaffolding then onto the pointed roof.
   Ascend the drainpipe and climb up onto a platform before climbing up another 
   drainpipe.  Pull yourself up to the roof and you're there.

7) Gare Saint Lazarre - on the building behind is a connecting walkway you 
   need to use that to cross to the building with the spot.  Use the small 
   ledges along the station building.  The last jump up can be tricky you 
   have to do a running jump up the building then press right to grab the 
   ledge near the walkway.  Pull yourself up on the roof and its easy from here.


Paris 3
-------

1) Isle De La Cite (west building) - along the inside northern wall is some 
   scaffolding, use this to climb up.  Then climb the wall and its on the roof.

2) Isle De La Cite (west building) - along the outside corner of the wall there 
   is a row of lights.  Climb up the post on the corner and up to the ledge.  
   Pull yourself up then climb up the window and the wall to the roof.  Climb 
   up the small scaffolding on the roof to the scenic spot.

3) Montparnasse far north near check point.  Go around the back of the building 
   and climb up the door in the bit sticking out.  Climb onto to the main 
   building and shimmer left or right to the corner then pull yourself up.

4) Montparnasse far north near check point.  Climb up the build building.  
   Locate the scaffolding on the west side of the building.  Climb up the 
   first short ladder.  Make your way up the scaffolding to the spot on the 
   top of the building.

5) Top of building near Paris Saint Germain.  Use the ladder on the south side 
   of building to get to the first roof.  Head west and climb up the next 
   ladder.  Go to the north side of the building and there is another ladder 
   up to the next roof.  Then there is a final set of scaffolding to climb.  
   Jump up and pull yourself up inside the dome.  

6) Top of the Eiffel Tower.  You need to use the lift to get to the first level.
   A second lift will take you to the next level.  You then need to use the 
   stairs and ladders to get to the summit.

7) Church north of Saint Germain.  Climb up the low roof of the north side.  
   Go all the way around to the south side and climb up on the outcropping 
   stone.  Pull yourself up to the roof.  Follow the roof to the scaffolding 
   and climb the ladder.  Jump to the next platform with a ladder up and climb 
   it.

8) Big building south west of Latin quarter.  Climb up the scaffolding on the 
   south side of building.  Jump to the drainpipe and pull yourself up.  
   Shimmer right along ledge and pull yourself up.  Climb ladder to roof.  Now 
   climb up the ladder by the scaffolding in front of you.  Then climb up the 
   next set of scaffolding you see.  Climb up to the ledge and pull yourself 
   up.  Follow the walkway left.  Climb the ladder to the very big gun at the 
   top.	Climb up little ladder to get on the gun.  Climb up the ladder at the 
   side of the gun.  Climb up the next two ladders to the spot.

9) Building north east of Eiffel Tower.  Look on the east side of the building 
   for some lights and climb up the windows to the roof.  Running jump east to 
   the planks opposite.  Follow the ledge around to the scaffolding and climb 
   the ladder.  Climb up to the next level then use the window to get to the 
   plank in the corner of the building.  Do a running jump up the wall then 
   pull yourself up onto the roof.  Look for the window with the wooden ramp 
   in front.  Climb onto the ledge then use the left hand side of the window 
   to climb up.  Grab the top of the window.  Shimmer across to the ladder and 
   climb up.  Then jump up and climb up the remaining wall to get to the top 
   of the building.  Spot is on the south side.  

10) Directly east of Eiffel Tower.  On the south side of the building you'll 
    see a light.  You should be able to climb up the middle of the door.  
    Shimmy left and pull yourself up.  Climb up the wall to the left and pull 
    yourself up onto the wooden walkway.  Make your way to the one to the west.
    Drop down and cling to the ledge.  Jump and shimmy around the stone then 
    pull yourself up to the next wooden walkway.  Then climb to the next 
    wooden walkway and up onto the roof.  You should see the spot to the east 
    along the roof.

11) This in on the big ferris wheel in the fairground.  You can use the outer 
    leg to run up to the centre of the ferris wheel.  Jump out and grab one of 
    the spokes of the wheel.  Climb and pull yourself up until you can't go any 
    higher.  Then you can make your way along the edge other wheel so you can 
    make your way up to the top.  When you get there hang on the outside and 
    jump up and you'll pull yourself level with the final spot inside the car.  


================================================================================
{                                                                              }
{                               07 - WALKTHROUGH                               }
{                                                                              }
================================================================================
To complete the game you need to complete all the main story missions spread 
across the 4 acts.  You don't need to complete any of the optional missions any 
you don't complete will be available after you complete the final mission.

I would recommend you complete the main story missions up to the 
"A1.005 - Grand Theft Limo" mission.  Then I would complete all the freeplay 
objectives available before continuing on with the main missions.  I would also 
try and get as many of the perks completed as possible.  This will make the 
game much easier when taking on the story missions.


--------------------------------------------------------------------------------
                                07.01 - Prologue
--------------------------------------------------------------------------------

Watch the opening scene in the Belle and when you get control of your character 
you begin your first mission.  


===================
P001 - Spark One Up
===================

> Objective: Exit the Belle

  Head to the door marked with a yellow pin on the map.  

> Objective: Rendezvous With Luc

  Once outside head right along the street and then right again to met up with 
  Luc.  Press "E" to talk to him.  

> Objective: Get In A Car

  After the cutscene go and get in the car and wait for Luc to get in.


> Objective: Go To The Supply Depot

  You need to drive to the supply depot marked on the map, pull up outside.  


> Objective: Stop The Harassment

  Get out the car and got and beat up the two Nazis.  At this point you'll 
  unlock the "fightin' Irish" perk. 

> Objective: Rendezvous With Luc

  Head in the alley and speak with Luc again.


> Objective: Climb Up The Building

  You need to run up to the wall of the building and jump holding up.  Then use 
  space and up to climb the building.   


> Objective: Throw The Lookout Off The Roof

  At the top head to the lookout and take him out.  Good opportunity for a 
  throw kill towards one of your perks.  You can kill him anyway you like it 
  doesn't matter.  


> Objective: Climb down To The Courtyard

  Climb down the ladder and kill the other two Nazi's fighting Luc. 


> Objective: Get Dynamite From Crates

  when the fight is over go over and kick the red crates to get some dynamite


> Objective: Get Back In The Vehicle

  Go back to the road and get in the car.


> Objective: Go To The Fuel Depot

  Drive to the fuel depot marked on the map.  


> Objective: Climb Up The Building

  When you arrive you'll have to climb the building.  


> Objective: Get In Position

  When you get to the top get ready by the line and wait for Luc to set up a 
  diversion.  


> Objective: Take The Zip Line Into The Depot

  When the bomb goes of jump onto the line and get into the fuel depot.  


> Objective: Sabotage The Fuel Conduit

  When the guards have moved away select your dynamite and then place it on the 
  spot shown.  

> Objective: Get Back In The Vehicle

  Run out the compound and get in the car.  Wait for Luc to get in.


> Objective: Escape The Nazi's

  Run to a car and drive through the gates.  Pick Luc up and head away from the 
  alarm.  Eventually when you clear the alarm zone you'll need to drive back 
  to the Belle.


> Objective: Drive Luc Back To The Belle

  Drive back to the Belle and drop Luc off.  


> Objective: Enter The Belle

  Head inside the club.


> Objective: Head To Your Room

  Head into the back of the club, go through the secret door.


> Objective: Lay Down For A Rest

  Go to your bed at the back of the room.  This completes this mission.  


==================
P002 - Better Days
==================

After a cutscene going back 3 months you'll be at Vittore's farm.  


> Objective: Enter Truck

  Vittore will tell you to get in the truck so get in.  


> Objective: Drive To Germany

  You then have to drive all the way to Germany, just follow the map and enjoy 
  the drive.  


> Objective: Get Past The Border Checkpoint

  When you get to the border go up to the big gate and wait for the German to 
  check your papers.  


> Objective: Drive To The Red Ox Bar

  When you are past the border drive trough town and park up the truck.  This 
  will complete this mission


===============================
P003 - Old Friends, New Enemies
===============================

> Objective: Meet Vittore At The Bar

  Head down the street and into the bar marked on the map.


> Objective: Fight

  Watch the cutscene then a bar brawl begins.  Once you knock one guy out the 
  objective will change.  


> Objective: Finish Off Doppelsieg Goons

  The object will switch to knock out the 6 goons.  


> Objective: Leave

  When the goons have been dealt with leave through the door.  This completes 
  this mission.

=========================
P004 - La Femme St Claire
=========================

> Objective: Escape The Nazi's

  Watch the cutscene when Skylar appears then you have to escape the Nazis.
  This car is quick so head right then left onto the race track and you 
  should easily lose them.


> Objective: Get To The Hotel

  When you have lost the Nazi's head back into town to the hotel in town.
  Watch the cutscene.  


> Objective: Take Jules To The Race Track

  The next day you'll be outside with Jules, you need to get him and 
  yourself to the track.  You can run or take a car.  When you get to the 
  track you'll complete this mission.


====================
P005 - Pole Position
====================

Watch the cutscene then the race begins!  Basically you have to get first place 
so race until you catch Dierker and watch the cutscene.  


=====================
P006 - A Sunday Drive
=====================

> Objective: Get In The Car

  Get in the car ready to tail Dierker.  


> Objective: Tail Deirker

  Follow Dierker at a safe distance so as not to spook him.  If you get too 
  close you'll arouse his suspicion and fail the mission.  He's heading up 
  to the car factory as long as you don't get too far from him you'll be OK. 


> Objective: Meet Jules By The Wall

  When you get to the car factory follow Jules to the wall.  He'll jump over 
  you then need to follow him.


> Objective: Get In Dierkers Car

  When you have got over the wall head up to the car.  Get in and head towards 
  the cliff.  


> Objective: Launch Dierker's Car Off The Cliff

  Before you get to the cliff edge jump out using "E" whilst moving to bail.  
  Watch it fly over.  You'll be captured by the SS and a rather long cutscene 
  will trigger.


========================
P007 - The Darkest Night
========================

> Objective: Escape Factory

  When you regain control you need to escape the factory.  Follow the hallway 
  around to the first Nazi.  Kill him and grab his weapon.   Continue down the 
  hallway and you'll end up outside.  


> Objective: Climb Sign

  You need to take out the Nazi and then climb up the sign.  Kill The Nazi at 
  the top.  


> Objective: Climb Down The Ladder

  At the right end of the walkway is a ladder head down.


> Objective: Escape Factory

  Follow the hallway again down another ladder.


> Objective: Exit Factory

  Grab the machine gun off the desk and take out the two Nazi's.  From this 
  point onwards You'll need to use your guns to get out (give or take one or 
  two Naziís).  Head down the hallway and take out the two Nazis that appear.  
  Keep going and take out another two Germans.  Just before you get back to 
  ground level 4 more will move up the hall to intercept.  Kill them all and 
  head into the main room.  Grab the grenades and kill the guy behind the 
  counter and his friend on the left of the room.  You'll then have to take 
  out a tougher SS soldier that enters.  Proceed onwards and kill the next 2 
  SS soldiers.  Carry on forward to the steps and take out another 2 SS 
  soldiers by the stairs.  Go up the stairs into the next room and kill 
  another SS soldier.  


> Objective: Steal Car

  The object will change and you need to steal a car.  Head outside and 
  kill two more soldiers near the car.  Instead of getting into the car 
  head to the cliff where you drove Diekers car over.  You should be able 
  to escape the alarm.  This will make it easier to get back to the border.


> Objective:  Escape Germany

  With the alarm off you can make your way over the wall and take a leisurely 
  stroll back to the border.  The Germans won't bother you unless you provoke 
  them.  

============================
P008 - Out of The Frying Pan
============================

> Objective:  Escape Germany

  When you get to the gate you'll need a car so grab your car from the pits on 
  the race course.  When you get to the bridge you'll need to use the car to 
  jump it.


====================
P009 - Into The Fire
====================

> Objective: Escape To The Morini Farm

  When you've jumped the bridge follow the road back to the farm.  You'll 
  trigger an alarm unless you avoid the roads but the Nazis don't attack you 
  that much so just take the road back to the farm.  


> Objective: Find Vittore

  when you get to the farm you'll need to find Vittore.  A cutscene will 
  show him being held captive, you have to rescue him.  


> Objective: Rescue Vittore

  The Germans are torching the barn so you have to be quick and save him.  
  Head around the barn to the opposite side and kill the German holding 
  Vitorre.  Ignore the other Germans and head inside.  


> Objective: Talk To Vitorre

  When you rescue Vittore he'll tell you they have Veronique inside.  
  Head into the barn.  


> Objective: Find Veronique

  You need to rescue Veronique next.  Kill the two Germans inside the barn 
  and follow the path around inside.  Kill two more Germans and head through 
  the doorway.  Kill the German behind the desk and head to the door.  When 
  it blows up go through and you'll find her.


> Objective: Rescue Veronique

  Kill the 2 Germans guarding Veronique.  


> Objective: Get To Veronique

  Go and speak with her to trigger a long cutscene which ends the prologue.


--------------------------------------------------------------------------------
                                  07.02 - Act 1
--------------------------------------------------------------------------------

===========================
A1.001 - The Slaughterhouse
===========================

> Objective: Meet Luc Upstairs

  You'll be in the Belle.  Head up to the second floor and speak with Luc.  
  Veronique will interrupt to tell you Vittore has been taken to the 
  slaughterhouse and will be shot along with other prisoners.  


> Objective: Exit The Belle

  leave the Belle


> Objective: Take Luc To The Canal

  Luc will give you a pistol outside.  Put it away before the German calls the 
  alarm then grab a car and drive over to the slaughterhouse.  


> Objective: Meet Up With Luc

  Get out the car and follow Luc.  he'll tell you to get a Nazi uniform and 
  sneak into the base.  


> Objective: Obtain A Disguise

  Head over the canal and knock out the guard patrolling.  Take his uniform 
  then walk slowly towards the base.  


> Objective: enter the sewer

  Go into the sewer as marked on the map.  


> Objective: Infiltrate La Villette

  Stealth kill the German and walk into the base.  

> Objective: Infiltrate The Slaughterhouse

  You need to get into the big building in the centre.  The best approach 
  is walk straight along the eastern side.  Use the ladder to climb up to the 
  ledge with the second spotlight then you can run inside.  


> Objective: Pick Up the Cell Key

  Kill the Nazi inside and pick up the key from the body (press "E").  


> Objective: Open Prison Cell Doors

  Use it on the door on the west wall where the prisoners are.  


> Objective: Rescue Vittore

  A cutscene will trigger when you rescue Vittore and Luc will turn up.    


> Objective: Go Underground

  The bombers will soon be here so run across the far side and into the door 
  at the end.


=====================
A1.002 - Bottle Shock
=====================

> Objective: Check On Luc

  Go and speak with Luc and then speak with Santos to start this mission.  


> Objective: Find The Bottle

  Head outside and follow the map to the location marked.  


> Objective: Steal The Champagne

  When you get to the spot marked you'll spot a Gestapo officer outside.  
  Head the south west corner of the building and climb to the roof.  
  There is a hiding spot here that comes in useful.  Use a pistol to kill 
  the Germans using the hiding spot if needed.  When they're dead, climb 
  down the wall and grab the champagne.  


> Objective: Escape The Nazi's

  You'll need to use the hiding spot to cancel the alarm before heading back 
  to Santos.  


> Objective: Return Champagne To Santos

  Once the alarm has been cancelled return the champagne to Santos at the 
  slaughterhouse.  


> Objective: Take The Medicine To Luc

  Head inside to speak with Luc, he's on the bed in the back.  


> Objective: Talk To Veronique

  Speak with Veronique instead to complete the mission.  You can now choose 
  your next mission or complete some of the free play targets.  


==============================
A1.003 - Thirty Pieces Of Lead
==============================

Speak with Vittore at the Belle to start this mission.  Seems we have a 
snitch to deal with.  

> Objective: Find General Kleib

  Head to the point marked on the map to find the general.  He's talking 
  with a prostitute so wait for him to finish.  


> Objective: Trail General Kleib

  You have to follow him without raising suspicion until he meets the contact.  


> Objective: Kill The Traitor

  When the general has finished talking with the traitor kill the him to 
  complete the mission.  You should also take the opportunity to stealth kill 
  the general towards your grim reaper perk.  


=========================
A1.004 - the Black Market
=========================

Speak with Santos to start this mission. 

> Objective: Get Explosives At Shop

  After Speaking With Santos go and grab some free grenades and dynamite.  


> Objective: Sabotage The Tower

  You need to use the dynamite to blow up the tower


> Objective: Kill The General

  Lure the generals two soldiers away then you can stealth kill him towards 
  the Grim Reaper perk.  


> Objective: Destroy The Armoured Car

  Use the dynamite to blow up the armoured car.  


> Objective: Return To Santos  

  Return to Santos to complete the mission.


=========================
A1.005 - Grand Theft Limo
=========================

Speak to Santos to start this mission.  You have to steal a generals car and 
deliver it to the slaughterhouse.  

> Objective: Find Lutz's Car

  If you head to the position on the map you'll find it in a small compound 
  that's off limit.  Climb up the building, avoiding being seen.  Go across the 
  rooftop and you'll spot several soldiers inside the courtyard.  The objective 
  will then update.


> Objective: Steel Lutz's Car

  If you have the silenced pistol use that to shoot the officer then take out 
  the other soldiers.  If you don't shoot the officer he'll make off in the car 
  and you'll fail the mission (eventually).  When the yard is clear you can get 
  in the car and drive it outside.  You'll probably sound the alarm but you can 
  outrun it or get out the car and clear the alarm.  


> Objective: Take The Car To The Garage

  Once you are in the car just take it to the slaughterhouse and the checkpoint 
  outside the garage.  


> Objective: Talk To Santos

  Talk to Santos to complete the mission.  This opens up the garage to you 
  where you can store cars.  


=========================
A1.006 - Liberty Or Death
=========================
Talk to Luc at the Slaughterhouse to start this mission.  

> Objective: Get To the Holding Cells

  Follow the map to area shown on the map.

> Objective: Unlock Crochet's Cage

  When you get there you need to unlock the leader Crochets cage.  If you 
  haven't done already you should take out all the sniper nests around the area.
  Inside the "prison" there are a 4 guards and 2 Gestapo agents.  You should be 
  able to pick off the single patrolling guard and Gestapo agent near Crochet's 
  cell.  You can then take out the other Gestapo agent and the final 3 guards.
  If you set the alarm off you can use the alarm point in the west or just run 
  and come back.  Now go to Crochet's cage and open the door.

> Objective: Unlock The Other Cages
  Unlock the three other cages to complete the mission.  When you go back and 
  talk to Luc you can unlock the backup strike (F3 then left mouse button on 
  the road)


==============================================
A1.007 - Belly Of The Beast (optional Mission)
==============================================
Talk to Le Crochet in the slaughterhouse to start this side mission.  He wants 
you to kill the general that took his hand and killed his men.  

> Objective: Go To The Red Light District

  Head on over to the red light district as marked on the map.

> Objective: Deliver The Message To Gower

  You need to get near enough to Gower to deliver Crochet's message.  You 
  should take out his 3 guards which will most likely trigger the alarm.  Use 
  one of the brothels to cancel it.  When he's all alone use the rooftops to 
  sneak up on him, when you get close enough you'll deliver the message.

> Objective: Kill Colonel Gower

  You now have to kill Gower quickly before he sounds the alarm.  


========================================
A1.008 - Doppelganger (optional Mission)
========================================
Talk to Crochet again at Les Halles.  He wants you to kill a Libyan diplomat.  

> Objective: Meet Legion Contact

  Head to the place marked on the map to meet your contact.  Speak to Katz and 
  watch the cutscene.

> Objective: Get The Sniper Rifle

  After speaking to Katz you need to grab the sniper rifle behind Katz.

> Objective: Go To The Place Des Vosges

  Once you have the sniper rifle head to target on the map.

> Objective: Reach The Vantage Point

  You need to climb to the roof on the north side of the well guarded area.  If 
  you raise the alarm before the target arrives you'll fail mission.  You will 
  see several targets.  the one you want has a red armband, thatís your target. 
  kill him.  However you still need to take out the 3 others to be sure.  I 
  would suggest taking out the 4 corner tower guards before shooting any of the 
  targets.  

> Objective: Escape The Nazi's

  When you kill him you will raise the alarm so escape the alarm to complete 
  the mission.  You should use the telephone wires to help your escape.  


===========================================
A1.009 - Unforgiving Sins (optional mission)
===========================================
Go to the Belle and speak with father Dennis inside.  He'll ask you to kill a 
Gestapo informant at his church.  

> Objective: Go To St. Eustache Church

  Head to the church marked on the map.

> Objective: Sneak To The Vantage Point

  You need to climb up the south side of the church.  To do this climb the 
  buildings north of the church and use the wire to cross to the upper part 
  then make your way around to the south side of the church.

> Objective: Watch For Denis's Signal
  When you get to the place a cutscene will happen.  You can pick up the 
  sniper rifle on you left if you need it.  Zoom in near to father Dennis and 
  wait for his sign.  

> Objective: Kill The Informant

  After 3 waves of men come up one will have a red marker over his head.  Shoot 
  him.  Alternatively you can make your way down to the front of the church 
  and follow the informant then kill him quietly.

> Objective: Escape Nazi Retribution

  If you're caught you'll have to escape the alarm.  


  NOTE: If you're like me and looking to kill no civilians don't do this 
        mission because the informant is classed as an civilian.


========================================
A1.010 - Wrath Of God (optional mission)
========================================
Meet Father Dennis inside the church north of Montmarte to start this mission.
he wants you to kill a Gestapo officer.  

> Objective: Get in a car

  Dennis asks you to get a car, a fast car if possible.  Head to your garage 
  and get the Altair (you'll need a two seater car).

> Objective: Bring Dennis To The Embassy

  Drive Dennis to the embassy marked on the map in Belleville.

> Objective: Drop Off Dennis Outside The Embassy

  You need to drive him inside the courtyard and he'll get out and go inside 
  the building.  

> Objective: Prepare To Escape

  While Dennis is inside turn the car around ready to escape.

> Objective: Escape the Nazis

  When Dennis comes out the building will explode so you need to get out of 
  there as quickly as possible then evade the alarm.

> Objective: Drop Off Dennis

  When you have lost the Nazi's drop off Dennis at the point shown on the map.

=======================================
A1.011 - Red Wedding (optional mission)
=======================================
Meet Father Dennis inside the church north of Montmarte to start this mission.
He wants you to kill the Gestapo officer who escape the bomb blast,

> Objective: Go To The Wedding Location

  Drive to the wedding as marked on the map.  It's in the Parc Des Buttes 
  Chaumont.  

> Objective: Cross The Bridge

  When you arrive at the park your next objective is to cross the bridge, just 
  run across.  

> Objective: Choose A Hiding Spot

  When you get to the other side of the bridge you need to choose a hiding spot.
  Best spot is behind the small gazebo.  Before hiding make some preparations:

  - on the left side of the gazebo near the pillar is where the Nazi 
    congregation will sit.  Plant 1 RDX here.

  - on the bridge you came in on plant a couple of RDX charges, this is for 
    the Nazis that will rush along the bridge. 

> Objective: Kill The Nazi's

  You need to kill the Gestapo agent and the 6 other Naziís on the left side 
  of the congregation.  Use the RDX to kill the Nazis in the congregation.  If 
  Father Dennis doesn't kill the Gestapo guy help him out.  You'll get some 
  colour back to the are for completing this.  

> Objective: Escape The Nazi Retribution

  Several Nazi's will arrive over the bridge, you need to escape the alarm.  I 
  like to help out father Dennis so run towards the bridge and use the RDX to 
  kill the Naziís coming over.  Kill the other Naziís that came over the 
  smaller footbridge then escape the alarm.


=========================
A1.012 - Special Delivery
=========================

Speak with Veronique in the slaughterhouse to start this mission.  She want 
you to drive her whilst she delivers a package.  

> Objective: Get In A Car

  Get the Altair from your garage.

> Objective: Pick Up The Package

  Drive to the place marked on the map

> Objective: Wait For Veronique

  Wait outside for Veronique

> Objective: Deliver Veroniqueís Package

  When Veronique gets back into the car you need to drive to the next spot 
  marked on the map.  

> Objective: Wait For Veronique

  Wait outside for Veronique

> Objective: Escape The Nazis

  The bomb will cause an alarm and unless you're lucky you'll need to escape it.

> Objective: Bring Veronique To La Villette

  When you've lost the Nazi's you need to drop off Veronique back at the 
  slaughterhouse.

> Objective: Have Words With Luc

  Go inside the slaughterhouse and talk with Luc.


============================
A1.013 - Slipped Me A Mickey
============================
Head over to Le Harve to meet Skylar, you'll watch a long cutscene where you 
will meet a British agent called Bishop.  You'll agree to help him.  Nothing 
else needs to be done to complete this mission,


===============================================
A1.014 - Legio Pasria Nostra (optional mission)
===============================================
Meet Crochet again.  He wants you to destroy a zeppelin and some supplies 
bound for the Germans in north Africa.

> Objective: Go To Palias Royal

  Head to the Palias Royal marked on the map.

> Objective: Destroy The Palias Royal

  You'll have several objectives marked on the map that you need to destroy

  - Nazi Fuelling Satiation (x3)
  - Small Zeppelin          (x4)
  - Nazi Rocket            (x1)
  - Large Zeppelin          (x1)

  The small zeppelins can be shot with the sniper rifle.  The large zeppelin 
  needs to be blown up using RDX or dynamite.  The fuelling stations can be 
  grenaded and the Nazi rocket will need to be blown up.  You'll have to kill 
  all the guards inside to get to the targets.  When everything is destroyed 
  you'll complete the mission.  


========================
A1.015 - Buried Secrets
========================
Meet Skylar outside the cemetery.

> Objective: Investigate The Mausoleum

  Go through the hole in the wall to sneak inside.  Wait for the Nazi's to stop 
  talking then stealth kill them.  Grab a uniform off one of the bodies then 
  head east north along the north wall.  You need to take out single patrolling 
  guard then the two guards in the far corner.  You should also take out the 
  guard in the tower here too.  

  Now head to the mausoleum along its northern side.  Stealth kill the two 
  guards near the fire and then the guard in the tower if there is one.  
  Some more guards may turn up to investigate the bodies so avoid these.  
  Wait for the them to return to their positions at the front of the mausoleum.
  Go around the south side near the second tower and stealth kill a single Nazi 
  by the fire.

  Go back to the fire along the northern side and use a silenced pistol to kill 
  the two soldiers in the sturmwagen.  You can now sneak in disguised and find 
  the open crypt.  

> Objective: Go To The Underground

  When you get inside the building your objective will change to go underground.

> Objective: Go Deeper Into The Crypt

  Climb down the ladder in the open crypt and follow the tunnels down.

> Objective: Kill The Nazi's In The Crypt

  After overhearing the conversation you'll need to kill all 8 Naziís marked 
  on the map.  

> Objective: Approach The Box

  Go into the crypt and to the box marked on the map.  This will trigger a 
  cutscene.  

> Objective: Get In The Truck

  You'll appear outside the mausoleum with Skylar and need to escape in the 
  truck.  

> Objective: Exit The Cemetery

  You need to drive the truck out the cemetery

> Objective: Go To The Ambush Spot

  You need to drive the truck to the ambush spot.  Get out and kill as many 
  Naziís as you can.  when enough have been killed (around 10 or so) the 
  fightback mission will succeed.  

> Objective: Get In The Truck

  Skylar will tell you that more soldiers will arrive soon so get back in the 
  truck.

> Objective: Deliver The Box

  You then need to drive the truck (carefully) to the Belle garage marked on 
  the map.  This will complete the mission.


============================
A1.016 - A Trip Up The Coast
============================
Go into your room at the Belle and talk to Skylar to start this mission.

> Objective: Exit the Belle

  Leave the Belle by the back entrance.  

> Objective: Get In The Car

  Get in to Skylars the car, the Drake, just outside the garage.

> Objective: Drive To le Harve With Skylar

  You need to drive the car to Le Harve avoiding the Nazi checkpoints.  Stop 
  at the marker to complete this easy mission.  


=========================
A1.017 - Vive La Vengeance
=========================
When you head into the church a cutscene will trigger the start of this mission.

> Objective: Exit Le Harve HQ

  Exit the church.

> Objective: Get Stolen Truck

  Outside the church Skylar will speak with you again and tell you about a 
  truck at the docks.  Go and get the truck.
  

> Objective: Enter The Citadel

  Drive the truck to the citadel carefully drive up to the gate, instead of 
  blowing it up just enter through the hole in the south wall.

> Objective: Get Past Gate

  Once inside the first gate you need to get through the next gate.  Head up 
  the stairs and walk past the sniper at the top.  Head up the stairs on the 
  south passing the guard.  Take out the sniper here and the guard.  

> Objective: Climb Tower

  Next you need to climb the  inner bell tower.  I recommend climbing the east 
  face.  At the top use the silenced pistol to take out the German looking 
  over the courtyard.  There is another German near who you'll probably want 
  to take out too.

> Objective: Descend Stairs

  Make your way down the stairs to the ground floor taking out two more 
  soldiers blocking your way.

> Objective: Board Zeppelin

  You need to make your way west along the hallway, killing the two flamethrower
  Germans on the way.  In the courtyard kill the two Germans on the ground floor
  level.  Take the stairs up to the right.  There are three guards here, sneak 
  past the first and second into the fenced off room.  Using the wall as cover 
  use the silenced pistol to take out the third soldier.  You'll probably set 
  the alarm off at some point so kill the other two soldiers.  

  Next to the stairs up is a soldier on a machine gun so take him out quickly 
  along with the sniper on the top floor.  Take out 3 more Germans on the south 
  side of the first floor.  You should be able to see the top of another 
  machine gunner on the next floor.  Kill him before going to the second floor.
  
  Take out two guys on the second floor then proceed up the metal stairs but 
  get ready to come back down to cover.  Kill the four German infantry man and 
  the 2 snipers.

  Finally head up the stairs, kill the officer and the flamethrower German.  
  Then proceed up into the zeppelin.  

> Objective: Search The Cockpit	

  Enter the cockpit and watch the cutscene.


> Objective: Enter The Zeppelin Hull

  Go into the front of the cockpit then to the ladder, another small cutscene.

> Objective: Get Dierker

  Go forward along the walkway, watch explosion and jump over the hole.  Climb 
  the ladder and keep going forward.  Another explosion leaves the way blocked.
  Jump up and you'll grab a cable, shimmy forward until you come to another 
  ladder and climb that.  Follow path and jump over hole again.  Keep going 
  until you find a big ladder and climb it.  Then jump up and use the line to 
  continue forward.  Watch the cutscene and the mission ends.  


===================================================
A1.018 - Behind The Convent Gate (optional mission)
===================================================
Talk with Wilcox in the church to start this mission.  He wants you to blow up 
an old abbey.  

> Objective: Go To L'Ossusaire

  Drive to L'Ossuaire, its on the other side of the map east of Lorainne.  

> Objective: Destroy L'Ossusaire

  You need to destroy several targets marked around the abbey.  You'll want to 
  take out the guy in the tower by the gate to grab his uniform, makes sneaking 
  around inside the abbey easier.

  - Nazi Radar Emplacement (x3)
  - Nazi Radio Tower       (x6)
  - Nazi radio Controls    (x5)

  When all the targets are destroyed you'll complete the mission.


==========================================================
A1.019 - Better Dying Through Chemistry (optional mission)
==========================================================
Talk with Wilcox in the church to start this mission.  He wants you to 
investigate a chemical factory in Bercy (yes another long journey)

> Objective: Go To The Chemical Factory

  Exit the church and head to the chemical factory in Bercy, marked on the map.

> Objective: Destroy The Chemical Factory

  You need to destroy several targets marked on your map.  Grenades and 
  Dynamite will work in taking out the targets, the bigger targets needing 
  dynamite. There are enough crates of ammo dotted around if you need any more.

  - Nazi Chemical Tank (x24)

  You should blow up any guard houses because these will spawn Germans should 
  you trigger alarms.  They won't if they've been blow up.

  I would stealth kill the machine gunner guarding the street entrance and 
  steel his uniform.  There is another machine gunner in the middle of the 
  south section so take him out too.  There is one more machine gunner outside 
  the big building looking towards the river that you will need to take out too.

  Inside the building is a machine gunner looking towards the river and another 
  looking the opposite way  on the opposite side of the building.  There are 
  also 10 patrolling guards.  You should be careful with explosions because 
  the targets are packed in groups and you can be caught in the blast if 
  you're unlucky.  

  Once you have destroyed all the tanks the mission is complete.


======================
A1.020 - Rare Pleasure
======================
Head back to the slaughterhouse to speak with Veronique, a small cutscene will 
play and you'll complete this interlude.  


====================
A1.021 - Family Feud
====================
Head to the back of the Belle and speak to Vittore.  The interlude will complete
after the conversation.


--------------------------------------------------------------------------------
                                 07.03 - ACT 2
--------------------------------------------------------------------------------

============================
A2.001 - A Whisper Or A Roar
============================
Talk to Luc at the slaughterhouse and he'll tell you that you should speak to 
Santos to get some forged papers so you can access to the west side of the city.
Speak to Santos and he'll offer to give you forged papers if you blow up some 
Nazi supply trucks.

> Objective: Get To The Convoy

  Go to the point marked on the map to find the convoy, it not far in the Canal 
  St. Martin.  When you arrive you'll trigger a small cutscene.  

> Objective: Destroy The Supply Truck (0/3)

  Your objective is to destroy the 3 supply trucks.  You have a couple of 
  options:

  - Use the AA guns
  - Grab a German disguise and plant some bombs
  - Use a Bauer fuel truck, pack it with RDX explosives and explode it from a 
    distance

  I choose the stealthy way.  Grab a uniform and walk around the back of the 
  hut.  You can plant an RDX on the truck furthest south without being seen.  
  Grab a vehicle and set an RDX charge on the side then drive it the one at 
  the northern end and park it.  Your suspicion will go up but you can walk 
  away with triggering the alarm.  Get in position, lose the uniform and 
  trigger the remote.  


======================
A2.002 - Papiere Bitte
======================

Go back and speak with Santos.  He'll tell you he wants more money for the 
papers.  If you don't have any contraband you'll need to go and do some 
freeplay targets.  He wants 250 give it to him for the papers.  You now have 
access to Paris zone 2


==================
A2.003 - Jailbreak
==================
After talking to Luc he'll ask you to meet with the another resistance leader, 
Margot.  Head over and talk to her.  She won't trust you unless you break one 
of her men out of prison.  

> Objective: Approach The Holding Area

  Head to the area marked on the map

> Objective: Free Bryman From Cell

  Bryman is being held in a cell in the middle of the D shaped building in the 
  Champs Elyesse.  Go around to the south west side of the building to the 
  small scaffolding is.  Climb up the ladder and jump across to the wall on the 
  right.  Climb up onto the walkway, you may have to go left at the top of the 
  roof to avoid being seen.  Stealth kill the sniper on the walkway and grab 
  his uniform.  There are 3 more snipers around the outer edge, one on each 
  side.

  There are six guards patrolling the upper walls, you'll need to take these 
  guys out.  Take the ones out on the top walkways then the next level down.  
  You'll also want to take out the two sniper towers.  When you've cleared the 
  roof you can go to the east side and snipe the Gestapo guy, two machine 
  gunners and 2 soldiers.  There are two flamethrower soldiers in the inner 
  courtyard that need to be killed.  This should clear a path out.  

  Make your way down via the ladders into the courtyard via one of the ladders.
  Open the door to Brymans cell.

> Objective: Escape the Nazi's

  If you have an alarm then you have to escape the Naziís, if you have a 
  uniform just grab a car and drive clear of the alarm.  

> Objective: Get Bryman Back To Boulogne

  Go through the east exit and use the switch on the door to open the gate.  
  Grab a car and lose the disguise then drive Bryman back to the target shown 
  on the map to complete the mission.


==================================================
A2.004 - Fahrenheit Four Fifty (optional mission)
==================================================
Talk to Margot to start this mission.  She wants you to kill General Loder who 
is burning books.  

> Objective: Get To The Arc De Triomphe

  Make your way to the spot marked on the map.

> Objective: Kill General Loder  

  The general is in a fire tank and there are loads of Nazis around.  The 
  easiest way to kill him is to grab a vehicle and put some RDX on it.  Launch 
  it at the tank and jump out of the vehicle.  Et voilla, one dead general.

  If you 're having trouble any of the rocket launching weapons will do the 
  trick.  

=======================================
A2.005 - Bulletproof (optional mission)
=======================================
Margot wants you to kill Herr Boeckman of the Reichs ministry.  He's been 
smuggling art out of France.  

> Objective: Go To The Grand Palais

  Head to the spot marked on the map

> Objective: Take The Elevator To The Roof

  Go to the building and get on the lift and use it to get to the roof.  If 
  you mess this up like I did you can use the ladders and scaffolding next to 
  it to get to the roof.  

> Objective: use The Radio

  Make your way to the radio but watch out because there is a soldier 
  patrolling near to the radio.  Stealth kill him If you haven't got one 
  already pick up the panzershrek before using the radio.

> Objective: Kill general Boeckman

  When his car passes in front of you use the panzershrek to blow it up.  One 
  shot should do it.  

> Objective: Escape The Nazi's

  This will trigger a base alarm, no problems because there is an alarm disable 
  box close on the way back to the lift.  Use it and the mission will complete.


===================================================
A2.006 - Symphony Of Destruction (optional mission)
===================================================
Margot will ask you to destroy a tower that has been polluting the airways with 
fascist drivel.  

> Objective: Get To The Louvre

  Make your way to the point marked on the map.  

> Objective: Destroy Transmission Tower

  The transmission tower is in the back of courtyard at ground level.  You'll 
  need to grab a uniform because you'll be trespassing.  There is a tank 
  patrolling the area to and that'll make short work of you if you're spotted.  
  There are also several guards armed with panzershreks.  You should walk into 
  the courtyard and trap the fuel truck.  Drive this to the tower and park up.
  Get a safe distance away and blow it up to complete the mission.


====================
A2.007 - The Big Gun
====================
Go meet Luc in the Opera District.  He'll tell you about some resistance men 
that Dierker captured and killed.  He'll then tell you to speak with Bryman.
He'll give you some RDX if you don't have any and tell you must destroy 
the gun.  

> Objective: Get To The Cannon Courtyard

  Enter the little alley just behind you to start the mission.  You have a 
  couple of choices:

  - Go through the enemies and take them out as you encounter them
  - Grab a uniform and sneak past most of them
  - My sneaky method

> Objective: Sabotage The Cannon

  A countdown will begin and you must destroy the cannon before it runs out.
  You have plenty of time and can kill the cannon operator to stop the 
  countdown.  My method is to climb the building and follow it around to the 
  right.  Stay on the edge of the building out of the trespassing area as 
  possible.  When you can see the operator in the white coat near the cannon 
  use a sniper rifle to kill him.  This will trigger an alarm.  Climb down 
  the building and run away until the alarm ends.  Now go to the corner of 
  the building where the cannon is.  Climb the side not facing the 
  checkpoint.  When you get to the top you can climb over the rail and 
  plant 1 RDX charge.  Climb down the building and detonate the charge.  
  Destroying the gun triggers a level 4 alarm.  If you stay out the city you 
  can out run it fairly easily.  The mission will complete the alarm will 
  remain until you die or get rid of it.

========================
A2.008 - Rolling Thunder
========================
Go speak with Bishop and then with Skylar.  She'll tell you that you're 
going to rescue someone from a train then put the train over a cliff.  

> Objective: Drive Skylar To Bridge

  After you have spoken with Skylar get in her car and drive to the bridge 
  marked on the map.  

> Objective: Go To The Bridge

  When you arrive Skylar will tell you to plant the explosive in the weak 
  spots on the bridge and then the last on the track.  Before heading to 
  the bridge secure a Nazi uniform.  There is a truck and a single guard 
  you can take one from.  This will be useful because you'll be trespassing.
  Head to the bridge.

> Objective: Plant Explosives On Struts (0/4)

  You'll need to place an RDX bomb on each strut marked on the map.  There 
  are several Germans guarding the bridge.  Take out the first guy with a 
  stealth kill.  Climb up the ladder and place the first RDX charge.

  Climb over the beam to the other side, drop down behind the next patrolling 
  guard and stealth kill him.  Select the RDX, jump up and shimmy along the 
  structure to place the next bomb.

  Drop down and proceed all the way to the end.  Stealth kill the furthest 
  guard.  That should leave one more guard under the bridge in this area 
  so stealth kill him too.  You can now lay the third charges without 
  anyone bothering you.

  Jump across and up the walkway.  You'll see more 5 guards in this upper 
  level. Wait a bit and they'll all become stationary apart from one guard.  
  Climb up the beam so you can cross to the other side of the bridge.  Wait 
  for the guard to pass then follow him to the outer corner and stealth kill 
  him.  Annoyingly you may get a couple more guards form above.  make your 
  way to the top of the bridge and kill them with the pistol from above.  
  You should be able to stealth kill the others.  Finally when bridge is 
  clear plant the last charge.  

> Objective: Plant Trigger On Tracks

  Go up to the tracks and stealth kill any guards, might be 1 or two max.
  Place the charge on the tracks where marked.

> Objective: Rendezvous With Skylar

  Go back and meet up with Skylar.

> Objective: Rendezvous With Wilcox

  Get in car and drive to the station to met up with Wilcox.

> Objective: Talk To Wilcox

  Go up to Wilcox and he'll explain the plan further.  You need to cut 
  communications on the train then rescue Kessler.

> Objective: Enter The Train Yard

  Before you head to the marker get a uniform of the lone patrolling guard on 
  the edge of the train yard.  Go into the train yard to the trains thatís just 
  pulled in.

> Objective: Get On Train

  You need to get onto the train marked on the map.  This will be trespassing 
  so be careful.  Climb on the train three cars out the station.  The train 
  will start moving.

> Objective: Sabotage The Radio Car

  Place an RDX charge on the radio car.

  Now you can do the next bit in one of two ways:

  - Work your way along the train killing people as you go
  - Jump off the train and outside the trespass zone.  Eventually you'll catch 
    it up.  

> Objective: Get To The Next Carriage  

  Jump to the car in front and start to work your way down the train.  If you 
  choose this option

> Objective: Go To The Engine Car

  You now need to make your way to the front of the train and get on the engine 
  car.  I am assuming you're running alongside the train.  You should be able 
  to make it to the first bridge before the train does.  Get ready using the 
  yellow pin as a guide and drop onto the engine car.  

> Objective: Kill Conductor

  Get your silenced pistol and kill the guard then the conductor (the conductor 
  is unarmed).

> Objective: Jam The Throttle

  Before doing this you have unlimited time in which to complete the mission 
  so get off the train, climb up behind the two guys in the car behind and 
  stealth kill them.  Then use the sniper rifle to take out the 3-4 guards 
  another two cars back.  

  Use the throttle lever to star the train again.  Then run back two cars and 
  drop down to the door.  

> Objective: Enter The Prison Car

  Enter the door and watch the cutscene.

> Objective: Meet Up With Skylar

  Go over and talk to Skylar.

> Objective: Go To Slaughterhouse HQ

  After talking with Skylar you suggest a place to stay and will drive all 
  three back to slaughterhouse HQ.

> Objective: Enter Slaughterhouse HQ

  Go into the slaughterhouse and watch the cutscene to complete the mission.


==============================================
A2.009 - Set Up Us The Bomb (optional mission)
==============================================
Get this mission from Wilcox in the church HQ in La Harve.  he wants you to 
head to Chateau Chambord and take out a rocket site.

> Objective: Go to Chateau De Chambord

  Head over to the chateau marked on the map.

> Objective: Destroy Chateau De Chambord

  When you arrive your targets will be shown with the yellow pegs:

  - Nazi Power Converter (x12)

  I would take out the soldier on the west side first and grab his uniform.
  I would suggest you take out the guards first before destroying the power 
  structures because more guards will spawn from guard huts on the upper south 
  east and west walkways.  

  The 3 generators around the west and north side only have a single guard.  
  There are 3 near the east generator but you can easily stealth kill these 
  guys.

  Now to the two upper walkways to the south.  The one in the south east corner 
  has 3 guards.  The south west has a single guard.  There is a guard hose near 
  the south west generator.

  The inner courtyard west has three guards.  The inner courtyard east has 2 
  guards and a guard house.

  The four on top of the house all have no guards, with the exception of one 
  guard on the north roof.  

  When you have taken all the guards out lay remote bombs on each then detonate 
  from in the middle of the front courtyard.  You'll have to move near the 
  front of the house to trigger those bombs.  

  Finally to the rocket.  There are only two guards patrolling on the rocket 
  and a guard house  close to the western wall .  You can sneak in and plant 
  a bomb or just take these last two out with the silenced pistol.  


====================
A2.010 - Pft Pft Pft
====================
Talk to Veronique for this interlude.


====================
A2.011 - Hard Bargain
====================
Speak to Luc and he'll ask you to speak with Santos to get some papers to get 
you into zone 3.  Pay him 500 contraband and you now have access to all 
checkpoints on the map.  


===========================
A2.012 - South Of The Seine
===========================
Go back and speak with Shaun, He'll accompany you to see a guy called Duval 
Mingo. 

> Objective: Get In A Car

  Go outside and grab a two seater, wait for Luc to get in.

> Objective: Take Luc To The Meeting

  Drive Luc to the meeting marked on the map.

> Objective: Meet With Mingo And Bonnaire

  Get out the car and go to the meeting with Luc

> Objective: Talk To Mingo And Bonnaire

  Speak with Mingo and Bonnaire	

> Objective: Fend Off The Ambush

  During the conversation you'll be ambushed by Germans.  Kill them.  

> Objective: Get Back In Car

  When you have kill the Germans get in a four seater car.

> Objective: Pick Up The Resistance Leaders

  Get in the four seater conveniently parked by the park.

> Objective: Escape The Nazi's

  You now need to evade the alarm.  

> Objective: Take The Leaders To The Catacombs

  When you have evaded the alarm drive them to the catacombs marked on the map.
  This completes the mission and opens up a new HQ.  


======================================
A2.013 - Loose Lips (optional mission)
======================================
To Mingo and he'll tell you about his ex girlfriend Francine and how she is 
an informant for the Naziís.  She's a singer and will be performing at an 
outdoor concert.  He wants her dead and his locket back.


> Objective: Find Francine

  You need to head to the place on the map not far away.  When you get anywhere 
  near the courtyard a cutscene will play and Francine will appear.

> Objective: Kill Francine

  Approach over the southwest and stealth kill the single patrolling guard.
  Grab his uniform.  Beware if you trip the alarm Francine will escape.
  Take out the second patrolling guard up here.  Kill her with a silenced 
  weapon, the new viper in the shop is good for this.  

> Objective: Recover Francine's Locket

  You need to go and retrieve the locket from the body.  First thing is to 
  turn off the alarm.  Even if you're not scene and you have your uniform it 
  will be going off so use one of the alarm boxes.  Drop into the courtyard, 
  be careful to avoid triggering too much suspicion.  Walk to the stage and 
  pick up the locket.

> Objective: Return The Locket To Mingo

  Walk back to the ladder and upto the roof then return to Mingo.  Talk to 
  him and this completes the mission


=================================
A2.014 - The Hunter Or The Hunted
=================================
Speak to Mingo again and he now wants you to kill Francine's German lover 
known as the "wolf".  He has dispatched a team to kill him and he wants you 
to join them.

> Objective: Talk To The Resistance Commander

  Head to the commander marked on the map.  Speak to him and an alarm will 
  be triggered.

> Objective: Kill The Snipers

  You need to kill the 3 Nazi snipers.  Climb up the building on the corner 
  and make your way to the trapdoor to get rid of the alarm.  The resistance 
  will kill some of the snipers so take out the ones they don't kill.

> Objective: Kill The Nazi General

  The general will come out of a door and be guarded by a machine gunner.
  You can slot him with the sniper rifle from a distance.

> Objective: Escape The Nazi's

  You now need to escape the alarm, head to any of the hiding places 
  marked on the rooftops to complete the mission.

==================================================
A2.015 - The Bavarian Candidate (optional mission)
==================================================
Speak with Kwong in the catacombs HQ and he'll tell you about a Nazi he 
has conditioned into assassinating a Gestapo officer called "Bauer".  You 
have to drive him and make sure he completes the job.  

> Objective: Meet Up With The Nazi

  Exit the catacombs.

> Objective: Get In A Car

  Grab a two seater car.

> Objective: Pick Up The Brainwashed Nazi

  Drive to the Naziís location, literally just around the corner and pick him 
  up.

> Objective: Drop Off The Brainwashed Nazi

  Driver Colonel Spitz to the HQ marked on the map.

> Objective: Wait For The Brainwashed Nazi

  Wait in the car for the Nazi.  

> Objective: Kill Bauer

  As usual its gone "tits up" as Sean would say and you need to kill Bauer 
  yourself.  Get out the car and run to the brothel just north to cancel the 
  alarm.  Now grab a uniform and climb up onto the roof via the drainpipe.
  Make your way to the building at the back and kill the general from the roof.

> Objective: Escape The Nazi's

  If your trigger the alarm you'll need to evade it to complete the mission.


==========================================
A2.016 - Guardian Angel (optional mission)
==========================================
Go and speak with Kwong again in Chinatown.  he's attending a meeting but 
expects two Gestapo assassins will try and kill him.  He wants you to watch 
for them and kill them before they kill him.

> Objective: Go To St. Sulpice

  Head to the spot marked on the map.

> Objective: Climb To The Terrace

  You need to climb up to the roof of the building.  Take the drainpipe on the 
  south side to lower roof.  Head west and climb ladder to next level.  Head 
  north and then east and take the ladder up to the next part of the roof.
  Take out the two Nazi snipers here.

> Objective: Give The Radio Signals

  Use the radio in the corner of the roof to signal Kwong

> Objective: Keep An Eye On Kwong

  Kwong will cross the square to meet his contact, wait for the spotter to 
  report anything suspicious.  

> Objective: Kill The First Assassin

  Take out the first sniper who appears on the building to the left.  

> Objective: Kill The Second Assassin

  Another sniper will appear on the building to the right so take him out too.  

> Objective: Protect Kwong's Escape

  Then 3 more agents will run across the square to kill him.  take these out as 
  well to complete the mission.  


===================================================
A2.017 - Deutschland uber Phallus (optional mission)
===================================================
Go to Chinatown and speak to Kwong.  He wants you to destroy the massive AA 
gun in the Pantheon dome.


> Objective: Go To Pantheon

  Follow the marker on the map to get to the Pantheon.

> Objective: Enter The Pantheon

  You need to grab a Nazi uniform in case you're spotted trespassing.  Head 
  over the point marked on the map and enter the building.

> Objective: Reach The Top Of The Pantheon

  Avoid the patrolling guard and head into the map room.  Make your way to 
  the right and behind the single Nazi you need to circle back around and use 
  the lift on the left side to ascend to the upper level.

  Make your way to the opposite side of the walkway and stand on the big 
  square lift and use it to ascend.  If you mess this up like I did you can 
  walk up the ladder near the guard.  You won't cause and alarm provided you 
  don't run.  

  Head right and onto the next lift and use it to head upto the next level.

> Objective: Destroy The Uber Gun

  Climb up the ladder under the giant clockwork gear.  Head around to climb up 
  another ladder then a third ladder to get to the gun.  Stealth kill the 3 
  guards and then climb up the ladder.  Plant a couple of RDX charges on the 
  gun by the marker and detonate them to complete the mission.  

  You can use the zip line to escape to the lower roof if you want.


=================
A2.018 - Repo Man
=================
Speak to Vittore to start this mission.  He tells you that Eckhart has the 
Aurora so you are going to steel it back.

> Objective: Approach The Chateau

  Drive to the Chateau marked on the map.

> Objective: Find A Way In

  The easiest way in is along the western side.  you can simply hop over the 
  wall.

> Objective: Blow Up The Entrance

  There are loads of Naziís wandering around the courtyard so take them all 
  out.  Then plant some dynamite on the secret entrance.  

> Objective: Find The Aurora

  Throw a grenade in the new stairs downwards to kill the two guards.  Kill 
  two more that come up the stairs and continue downwards.  Kill The remaining 
  guards in the wine cellar.  A cutscene will play when you get close enough 
  to the car.

> Objective: Lower The Car Lift

  There are several more Nazis in the garage.  Kill them then use the switch 
  to lower the car.  

> Objective: Escape With The Aurora

  Get in the car and escape the chateau.

> Objective: Escape The Nazi's

  The final thing to do is to get rid of any alarm you may have.

> Objective: Bring The Aurora To Vittore

  Drop the Aurora off with Vittore.


======================================================
A2.019 - On Your Marks...Get Set... (optional mission)
======================================================
You'll get a message from Skylar that Horst is running some races.  Go to the 
flag on the map and talk to Horst to start the first time trial race.  


> Objective: Find A Suitable car To Race In

  If you have collected all the race cars grab your choice from the garage.  I 
  chose the Aurora with the nitrous because it quite possibly impossible to 
  beat this without the nitrous boost.  

> Objective: Enter The City To Start

  You have to beat the time of 1:20 and travel through the city including 
  running a road block.  


==============================================
A2.020 - Back In The Saddle (optional mission)
==============================================
Speak to Adler in the far south east of the map.

> Objective: Find A Suitable car To Race In

  You need to turn up in the car you wish to race or call it in.  There is a 
  Beta Romero you could use.  

> Objective: Head To The Starting Line

  The start line is west of Adler, you'll have to start at the back.   You have 
  to do 2 laps of a figure of 8 course that mostly runs through the country 
  with a small section running through Chinatown.  Just beat the other cars.  


======================
A2.021 - Boiling Point
======================
Speak to Bryman.  He has information on Maria Kessler's whereabouts.  She's 
been held in a Hotel De Ville just south west of Bryman.  

> Objective: get To Gestapo HQ

  Follow the map to the hotel, when you get close enough the objective will 
  update.

  You can go in all guns blazing or be more stealthy by using the telephone 
  wires from the building just north of the hotel.  I am going for the stealthy 
  method.  Grab a German uniform before entering the trespass area.

> Objective: Enter Gestapo HQ

  Climb the building and use the telephone wires to get to the front of the 
  hotel.  Then climb upto the window and use it to get inside.

> Objective: Search The Library

  Go forward out the room upto the Gestapo agent by the radio.  Stealth kill 
  him.  Follow the hallway around and kill another Gestapo agent at the top of 
  the stairs.  Go down the stairs two floors, beware because your suspicion 
  level will rise quickly if spotted.  You shot take out the guy in the 
  library and the other German in there.  Kill the Gestapo agent and other two 
  German soldiers on the floor below.  Enter the lower part of library and 
  kill the Gestapo agent.  Use the book marked yellow to open a secret passage.
  Kill the two Gestapo agents then head along the corridors and down the stairs.
  Kill the Gestapo agent and German guard at the bottom of the stairs.

> Objective: Search The Basement

  Follow the corridor around and kill the Gestapo agent and four Germans 
  appear.  Continue along the corridor and kill the Gestapo agent in the 
  armoury.  Head into the next room and kill the Gestapo agent and 3 Germans 
  guards that appear.  The next room has a shed loads of Nazis inside.  There 
  are 1 Gestapo agent and 9 German soldiers.  

> Objective: Kill Guards

  When you enter the prison area the door will lock and you'll have to kill 2 
  terror squad guard.  These guys are tough so use cover and then 

> Objective: Finish Off The Guards

  You then need to kill 1 more terror squad guard that appears.

> Objective: Escape Basement

  Head along the corridor and a resistance member will ask you to help him 
  escape by operating a level in the office.  

> Objective: Open cell Doors

  Go into the office and use the level.

> Objective: Enter Boiler Room

  When you enter the room you need to find a way through the door.  Germans 
  will continuously come through the door at the far end of the cells.  

> Objective: Find Way Through Door

  Use dynamite on one of the boilers either side the door and it should blow it 
  open.

> Objective: Escape Basement

  Go through the door and follow the hallway around.  Kill the German soldier 
  and Gestapo agent en route.  Head up the stairs.

> Objective: Rescue Maria

  The building is burning down, you need to make your way through the next big 
  room.  Kill the 6 soldiers that come into the room and make your way slowly 
  towards the stairs.  Head up the stairs and kill 4 more soldiers that appear.
  Head around the corner and watch the small cutscene.  Kill the 4 soldiers and 
  terror squad soldier.  Make your way to the gap in the floor and kill the 
  Gestapo agent and soldier that appear.  Jump over the gap in the floor.  
  Kill the terror squad soldier that appears then continue along the hallway.

> Objective: Call Elevator

  Use the elevator at the end to go upto the roof.  

> Objective: Defeat The Terror Squad Soldiers

  Kill the 3 terror squad soldiers.  

> Objective: Rescue Maria

  Go and speak with Maria.  

> Objective: Get To The Escape Elevator

  Go to the elevator marked with the yellow marker.

> Objective: Escape The Gestapo HQ

  Just head outside and when you're clear of the base the objective will update.

> Objective: Take Maria To Slaughterhouse HQ

  Drive Maria back to the slaughterhouse HQ.  Before parking grab yourself a 
  panzershrek and make sure you have the terror sniper rifle.


===============================
A2.022 - Lambs To The Slaughter
===============================
When you get Maria back from the last mission all hell will break lose at the 
slaughterhouse.  

> Objective: Exit Slaughterhouse HQ

  Exit through the door.

> Objective: Get To The Fight

  Starting heading outside and the mission will update.

> Objective: Clear The Slaughterhouse Interior

  Kill the 3 German soldiers inside the interior.

> Objective: Defend Rear

  Kill the three German soldiers at the back of the building.

> Objective: Stop the Sappers

  Get onto the machine gun and kill the sappers and other soldiers who arrive 
  in Nazi vehicles.  

> Objective: Defend Front

  Head up to the front and up to the machine gun post on the left.  

> Objective: Stop the Sappers

  This is more difficult you should try and use cover and pick off the sappers.

> Objective: Defend The Sides

  Now they are attacking the west side, kill the Germans from cover.

> Objective: Destroy Tank

  A tank will start to roll in from the east so you need to either run out and 
  plant a RDX charge near the entrance or use a panzershrek if you have one 
  left.  Watch a cutscene when it's been destroyed.

> Objective: Get The Kesslerís

  Go and grab the four door car and Kesslerís and Skylar will get inside.  

> Objective: Get The Resistance Members

  Wait for the Kesslerís and Skylar to get in.

> Objective: Go To The Catacombs HQ

  Take a leisurely drive to the catacombs.  Watch the cutscene to complete the 
  mission.


===================
A2.023 - Dark Reign
===================
Talk to Bryan at the catacombs and he'll ask you to place several wire taps 
around the city before the storm ends.  

> Objective: Locate The First Radio Box

  Climb up onto the roof where the first radio is located.  Press "E" to place 
  the tap.  

> Objective: Bugs Planted (1/7)

  Now you have a timer and you need to use the telephone lines to get to the 
  next bug.  try and be stealthily killing the German's on the roof on the way.
  The final bug has a guy with a missile guarding it so be careful.  Once the 
  final bug has been placed the mission is complete.


=======================================
A2.024 - Needs Of The Few... Or The One
=======================================
Go and speak with Bryan in the sewers marked on the map.  He's found Veronique 
and asks you to make your way into a zeppelin fuelling station.  You can catch 
a ride  into where she is being held.


> Objective: Infiltrate Fuelling Platform

  The fuelling station is in the middle of the river just south of where you 
  are.  You will be trespassing but that won't be a problem because you can 
  grab a uniform when you get to the station.

  Head down the sewer and you'll be directly north of the station.  Swim over 
  and climb up the ladder on the north side without being spotted by the 
  patrolling terror squad guard.  

> Objective: Find Radio

  Take out the guard with your fists.  Its surprising easy with your fists.  
  Around the corner there are two more terror squad and a flamethrower guard.
  You'll need to shoot these guys.

  Head through the lower level and up the ladder to the next floor.  There is a 
  sniper on the very top of the station.  Just below him are 2 terror guards 
  and a single flamethrower guard.  Take out the sniper silently and then you 
  should be able to get lucky with a grenade at the guards.  This will 
  hopefully blow up a tank and kill them both.  The flamethrower guard should 
  be easy to take out.

  Climb up the ladder to the small hut where the sniper was standing on top off.

> Objective: Radio Bryman

  Use the radio in the hut to speak to Bryman.

> Objective: Board Zeppelin

  The zeppelin will be guarded by 3 terror guards.  You'll need to kill these 
  before you can board.  When they are dead go up to the platform outside and 
  go inside the zeppelin.  If you take too long you'll have to call another 
  zeppelin.

> Objective: Go To Notre Dame

  The zeppelin will take you to Notre Dame so enjoy the ride until you arrive.
  Sneak up behind the officer just outside the zeppelin and stealth kill him 
  then steal his uniform.  Use the ladder down to the platform below.

> Objective: Get To The Palace Of justice

  Follow the stairs down and stealth kill the sniper.  Climb down to the level 
  below and make your way to the edge of the building.

> Objective: Stop Execution

  You will see a cutscene where the Naziís are reading out the names of those 
  they are going to hang.  Your target is marked in red, use a sniper rifle to 
  take him out before he kills Veronique.  he's a terror squad soldier so will 
  take a couple of shots to kill.

> Objective: Protect Veronique

  You then need to kill the Germans that fill the courtyard to protect 
  Veronique.  Make your way down to the ground and after a while a resistance 
  member will break through the gates in a truck.  Get in the back of the truck.

> Objective: Man The Gun

  Take over the machine gun.

> Objective: Protect The Truck

  Use the gun to kill any Germans that chase you in vehicles.

> Objective: Destroy The Roadblock

  After a while you'll come to a road block.  Shoot the vehicles to destroy 
  them so you can continue.  

> Objective: Protect The Truck

  Continue onwards and keep killing motorcycles, sturmwagens and planes. 
  Eventually you'll pull up and get out the truck.

> Objective: Get In A Car  

  Get in a car.

> Objective: Escort Veronique

  Drive the short distance back to the HQ

> Objective: Go To Catacombs HQ

  Enter Catacombs HQ.


=======================
A2.025 - From the Ashes
=======================

Basically this is a 2 lap race around Paris.  You need to win the race which 
is easy enough to do unless you drive backwards.  Watch the cutscene at the 
end.  

> Objective: Escape The Nazis

  Use the Eiffel tower as your escape.  Basically go up the first lift, then 
  the second.  Climb the stair and enter the bar.

> Objective: Get To The Belle

  Grab the Altair by the fire and drive to the Belle.  Watch the cutscene to 
  end act 2.  
  

--------------------------------------------------------------------------------
                                 07.04 - ACT 3
--------------------------------------------------------------------------------
Act two will merge into the first mission in act 3.

======================================
A3.001 - C'est ici l'empire de la mort
======================================

> Objective: Go Catacombs HQ

  At the start of act 3 you need to head to the catacombs HQ.  When you arrive 
  watch the cutscene with the resistance members outside the entrance.

> Objective: Enter Catacombs

  You need to follow the map and sneak into the catacombs.  I would recommend 
  getting hold of a German uniform because the catacombs is crawling with 
  Germans.  There are two Germans patrolling the entrance just grab a uniform 
  from them.

> Objective: Find the Resistance

  Head down the stairs at the bottom you'll come across a lone guard.  
  Alongside the main tunnels there are side tunnels with resistance markings 
  that you can use to bypass the patrolling guards.  If you kill any guards 
  stealthily or otherwise this will put the other guards on alert.

  Stealth kill the first lone guard and continue along the tunnel.  The 
  stealth kill the next two guards.  Continue along the tunnel and grab the 
  ammo if you need any.  When you get to the next resistance off tunnel two 
  more German soldiers will come up the tunnel so duck inside.  One of these 
  is a terror squad soldier and you can't stealth kill these guys.  Follow 
  them up the tunnel and they'll go all the way back to the entrance.  You 
  should be able to stealth kill the normal soldier then take out the terror 
  squad soldier with your fists.

  Head back down the tunnel until you come to an intersection.  On your left 
  is a terror squad soldier and a normal German soldier.  To the right are 3 
  German guards.  Sean will make a comment about planting an explosive to 
  bring down the roof.  Instead make sure you can see the explosive tanks on 
  the left but so the Germans can't see you.  Shoot the tanks to destroy the 
  tunnel on the left.  This will kill the guards there and two of the three 
  guards on the right.  Kill the remaining guard with your silenced machine 
  gun.

  In the room that the 3 guards were in are 3 terror squad guards and two 
  officers.  Use your gun to blow up the tanks by the terror squad soldier 
  nearest the entrance to the room.  Use the silenced machine gun to take 
  out the two officers.  Try and use the other tanks in the room to take out 
  the remaining two terror soldiers.  Finally take out the lone guard in the 
  tunnel just outside the exit to the room.

  Continue along the tunnel and open the gate.  There is a single soldier 
  blocking your way along the tunnel and a terror squad further along the 
  tunnel and another German soldier.  You should get close to the first German 
  and use the silenced machine gun to kill him.  Quickly place an RDX charge 
  near his body and retreat back up the tunnel.  Use the RDX charge to kill 
  the terror squad solider who will come and investigate the body.  Then kill 
  the remaining soldier.

  Continue along the tunnel and it will break into two paths again; up and 
  down.  The upper part is the level above the lower part so I recommend you go 
  up.  You should be able to walk along the right hand side of the upper path 
  and the terror squad soldier won't become suspicious.  You can make your way 
  to the tunnel that heads down beyond.  Drop down.  You'll see a terror squad 
  soldier and a soldier in a little alcove ahead.  Sean will make the comment 
  again about using explosives to bring down the roof.  Ignore and continue 
  along the tunnel to the right to hit a checkpoint.

  Place an RDX charge behind the terror solider, retire to a safe distance and 
  blow him up.  Continue down the tunnel and you'll overhear some Germans 
  talking.  There is a terror squad soldier and a normal soldier in the room 
  with the fire.  You should kill the normal soldier with the silenced machine 
  gun first.  You should be able to kill the terror squad guard by throwing 
  in a grenade which will trigger the tanks to explode and then another 
  grenade to finish him off.  Kill the soldier who will appear from the tunnel 
  beyond.  Continue down the next tunnel to trigger the next checkpoint.

  You'll hear gunfire continue into a big cave.

> Objective: Rendezvous With The Resistance

  You'll see the resistance shooting a terror squad soldier, just sit back and 
  watch as they kill him.  Follow the path down to the left and kill the two 
  soldiers who appear ahead.  Jump across to the path opposite and then follow 
  it around to the resistance guys.  You'll need to jump across to the path 
  upwards.  Climb up the wall and watch the cutscene.

> Objective: Fend Of The Nazi's

  Several Germans, including terror squad soldiers, will appear opposite.  Use 
  your terror rifle to take them out one by one.  When the last one is dead a 
  cutscene will play.

> Objective: Repel Terror Squad Attack

  You now have to take out several terror squad soldiers.  Take out the one on 
  the bridge first then head to the tunnel to take out the other three.  When 
  they're dead watch the cutscene to complete the mission.


===========================================
A3.002 - Blazing Saddles (optional mission)
===========================================
Head out into the country and meet Franz to start the race.

> Objective: Get In A Suitable Car

  Get yourself a car.

> Objective: Drive To The Start Line

  head up to the start line.

> Objective: Win The Race

  This is a five lap short track race.  You should watch out for exploding 
  barrels hit one of these and race over.


==================
A3.003 - Deja Boom
==================
You will get a message from Skylar to meet you at an airstrip in the far south 
of the map.  Head over there when you arrive a cutscene will start the mission.

> Objective: Enter Doppelsieg

  When you arrive an level 4 alarm will be in effect.  Move forwards and take 
  out the 3 Germans that arrive in the Sturmwagen's.  Grab one of the 
  Sturmwagens and follow the yellow path.  Watch the cutscene when you get so 
  far then just keep driving to Doppelsieg.  Skylar will help you en route.  
  When you arrive inside the factory gate your objective updates.

> Objective: Enter The Factory

  You need to head through the doorway and kill the terror squad solider.  
  Your objective will update again.

> Objective: Rescue Maria Kessler

  Head to the doorway and take out the terror squad soldier from a safe 
  distance.  Your biggest problem from now on is Veronique running on ahead 
  and getting killed.  Head into the room and take out the terror squad guard.
  Kill the other 3 at the far end of the room.  Kill the 2 flamethrower terror 
  squad soldiers that enter the far side of the room.  Head through the next 
  room and to the hallway upwards.  Kill the two terror guards that appear 
  and the flamethrower terror squad soldier.  Continue upwards along the 
  hallways until you hit a checkpoint.  

  On the left the hallway continues and there are two terror squad soldiers to 
  take out.  Kill them and continue along the hall.  Two more terror squad 
  soldiers will come through the door at the end so take them out.  There is 
  another flamethrower terror squad soldier and a normal terror squad soldier 
  in the hallway beyond so take them out.  Follow the hallway around and take 
  out one more flamethrower terror squad soldier.  Continue to follow the 
  hallway and a cutscene will show when you reach the door with Veronique.

> Objective: Find Dr. Kessler

  You back on your own now.  Enter the big room and follow the walkway to the 
  right.

> Objective: Take Out The Nazi's

  You need to take out the 3 terror squad soldiers below.  One well placed 
  grenade will do the trick.

> Objective: Find Dr. Kessler

  You need to get to the office next to where the Naziís were and when you get 
  close enough a cutscene will play.  

> Objective: Locate The Cyclotron

  Follow Kessler and he'll try and open the door.  Use the boxes near him as 
  cover and take out the Germans from cover.  There will be 2 terror squad 
  soldiers and several normal soldiers.  There is also one sniper up high you 
  may want to take out to.  When Kessler has unlocked the door follow him to 
  the next room and watch the cutscene.

> Objective: Trigger Off Sequence

  Kessler will tell you to go to the other control panel.  Flip the switch with 
  him on 3.

> Objective: Destroy The Coils

  Head to the coil and plant some explosives.  After the explosion Kessler 
  will open the second coil and tell you to destroy that too.  Terror squad 
  soldiers will come out of the 2 doors in the lower room and the door on the 
  upper walkway too.  Kill them before trying to blow up the second coil.

> Objective: Destroy The Core

  Your objective is to destroy the core now.  You'll need to plant 3 dynamite 
  near the spinning core in the middle of the room.  

> Objective: Find Exit.

  Follow Kessler back into the room you were in before.  

> Objective: Clear The Path For Kessler

  Kill the Germans then continue following Kessler.  He'll open a gate and a 
  cutscene will show which will complete the mission.


=======================
A3.004 - Angel of Death
=======================

> Objective: Talk To Veronique

  Speak to Veronique near the car.

> Objective: Get To The Eiffel Tower

  Get in a car and head for the Eiffel Tower, avid the checkpoint on the way.  
  The Germans won't attack you apart from the odd plane strafing.  When you 
  get to the yellow checkpoint watch the cutscene.  Its just you and Dierker 
  now.  Head to the lift in the leg of the tower.

> Objective: Take The Lift To The Second Level

  When you enter the lift take it up to the next level.

> Objective: Go To The Next Elevator

  When you get to the second level exit the lift and make your way to the next 
  lift up.  Call the lift.

> Objective: Take Lift To The Third Level

  Take the lift to the next level.

> Objective: Go Upstairs To The Bar

  Use the walkway to get to the next level.  There are a couple of mad Gestapo 
  agent here, should be easy enough to kill.  Go inside the bar and up the 
  stairs to the next level.

> Objective: Go To The Next Elevator

  Head out the bar and up to the next elevator.

> Objective: Take The Lift to The Observation Deck

  Take the next lift upto the observation deck.

> Objective: Kill Dierker

  No choice here, just use the pistol to shoot Dierker in the head.  This 
  completes mission and the game.  Watch the credits roll.

  You can now go back and complete any optional missions outstanding.

================================================================================
{                                                                              }
{                              END OF WALKTHROUGH                              }
{                                                                              }
================================================================================
 

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