Sacred Amulet Walkthrough, Hints and Tips for PC Games.

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 Sacred Amulet

Sacred Amulet

The Sacred Amulet



After your conversation with Quilaztli, go right and advance to the house with
red  pillars.  Pick up  the bag  of cocoa beans  from the  cage. Walk into the
courtyard  behind  this house and check  out the steam bath, in particular the
tools  leaning against  the wall. Go back  outside the house. Walk left to the
house  with the blue  pillars and enter it. There is a man on the right, check
him out. Also view the workshop on the floor to your left.

Enter the adjacent room which contains some small temples and statues. Look at
the jade statuette of Zolotl, the Goddess Ixuma, and the gray statuette on the
far  left.  Open the  chest of this  statuette and take  the incense cup found
inside.  Turn into the  garden on the left side. Talk to Quilaztli standing in
the corner of the garden. Once you give him the incense cup he will reveal all
the info you want. Exit the house.

A  scene will  take place. Talking to Mountain Head is dangerous, thus quickly
turn around and run towards the river when you get the chance. Mount the canoe
and wait for the guards to run by. Once you are

As soon as you leave the house, you are confronted by "Mountain Head." Talk to
him.  And,  when he threatens  to kill  you, turn around  and run to the river
behind you. Get into the canoe and avoid the pursuing guards until you're able
to  go ashore  near a grass hut. Get  out of the canoe, cross over to the next
stream,  get in the  next canoe and go left forward until you see the map sign
cursor. Click on it to go to the Merchants Quarter.


From  where you are standing, go to the right of the house with red pillars to
the front of the market place. Turn left and talk to the man standing in front
of  the  house with brown  pillars. Ask him for  information. He will tell you
that  the  poet, Tlatli  is in the  house behind him  with the yellow pillars.
Before you leave this man,  buy a bundle of wood from him for two cocoa beans.

Go into the back room of the house with the yellow pillars & talk to a priest.
The  priest asks you for money; 5 beans. Pay him. He tells you that Tlatli was
murdered and gives you a jeweled necklace.

Turn  around and move the grass mat on the floor. Pick up the little jewel and
put it in your inventory. Turn around and walk past the priest to a mat on the
ground  about the center of the back wall. Pick up the bloodstained parchment.
Examine it and put it in your inventory.

Turn  right and right again to see the poet's servant, Bird, hiding in a small
alcove  of  the garden.  Talk to  him. He  tells you  about Tlatli's death and
that,  before  he died,  Tlatli  asked  him to  go  after  Turquoise, a  woman
poet/teacher and courtesan.

Go  out  into the garden and  look out the  back doorway. Note that canoes are
passing  by in the nearby canal at very regular intervals. You can't exit that
way,   so  go   back  to  the  front  door.  There  are  two  guards  standing
right  in  front of the entry.  Now what? You  can't leave that way either. Go
back to the rear alcove where the servant Bird is hiding. He tells you nothing
additionally  helpful, except  that  the  man who  killed  his  master was  an
Otomi  warrior. Sounds  like Mountain Head is guilty of this crime, also. Keep
talking to tell Bird that the warrior  will not kill him if Bird does not tell
him nothing.

Turn around and rush out the canal entry door just as a canoe comes by. Timing
is of the essence here. If you get it right, you will be able to step onto the
canoe and immediately off onto the opposite shore.

Turn  left to  see a jeweler woman beside  a wall. Turn back and go forward to
see  an old  man kneeling  beside a  grass  mat. Try  to talk  with him.  He's
asleep.  Click on  the mat to find  out about the Patolli board game. You will
be coming back to this later.

Turn  around and go forward. There is a guard off to your right, so go forward
again  between  the two buildings. Go  back across the bridge and forward left
again  until you are  beside the market place. Turn right and enter the market
place.  Look at  the display of the  merchant woman in front of you. Buy light
blue  and  yellow dye from her.  Ask her if she  knows where you can find some
turquoise.  Go  right to the  kneeling merchant.  Don't buy anything from him.
He doesn't know where you can find turquoise either.

Turn  right  and talk  to the  second  merchant  woman  with the strange hair.
Ask her about  turquoise.  She wants  to sell you jade pearls.  Buy one bottle
of Octli alcohol.

Turn  left and go  through the archway to the left of the boxes of fruit. Look
down  and talk  to the merchant at  the back wall. Ask him about turquoise. He
doesn't know either. Buy red and dark blue dye from this merchant.

Leave  the  market and  go left.  Stay left and  go across  the left bridge to
access the map. Click forward to go to the Craftsmen's Quarter.


Go  forward  left and  talk to  the weaving  woman. She  knows of no available
turquoise.  Go  forward again and talk  to the young man, Chimalli, beside the
temple.  He  tells you he  will help you  and also tells  you of a woman named
Turquoise who lives at the end of the craftsmen's district.

Turn  and go  left to the young man  near the fence. He wants to sell you some
wood.  Tell him you  will see him later, perhaps. Turn and continue around the
house  until you meet  a woman with brilliant red hair. This is Turquoise, the
poet/teacher  and courtesan.  When she asks, give her the jewel (earrings) you
found  under  the mat at Tlatli's  house. Talk to  her further and ask for her
help. She will give you a piece of a parchment poem and mention the Chacoatl.

The  next day  dawns and you find  yourself back down by the weaving woman. Go
talk  to her. She  will tell you where Chacoatl's house is. Turn around and go
straight  across the plaza toward the right side of the temple. Turn right and
enter  Chacoatl's house.  Talk to his servant. He wants two cocoa beans before
he  will let  you see his master.  If you have purchased jade pearls, too much
Octli (you need one bottle), or some corn or wood, you will have to go back to
the Merchant's Quarter market place and sell something to regain the two cocoa
beans you need to get information from the servant.

If you have the two cocoa beans, give them to the servant. Then, walk past him
to  the back garden  to find Chacoatl. Talk to him. Show him the blood-stained
parchment  from  inventory. Continue talking with  him and give him one of the
necklaces you got from Tlatli or the murdered nobleman in the forest. He tells
you  to  finish the Feather  Shield behind  you and then  take it to the Woman
Serpent.  Chacoatl tells you  he will help you finish the shield, but you need
the right dyes from the market place. Turn and go to the floor area in the far
left  corner of the  room. If you followed the instructions for what to buy in
the  Merchant's Quarter, you should have light blue, yellow, dark blue and red
dyes.  If  you do not,  you will have  to go back and  buy the right colors to
complete the Feather Shield.


To  complete the  puzzle, fill  the dye  container on  the right  and dye  the
feathers the appropriate colors to complete the feather array at the bottom of
the  shield.  This is easy.  If you  dye a feather  the wrong color and change
your  mind, the  feather may be redyed. If  you get stuck, go back and talk to
Chacoatl  again.  When it comes  to filling in the  center of the shield, just
think about completing the partially outlined dark blue border and the correct
background color.

The  Feather  Shield  is  your  pass  to see  Woman  Serpent.  When  you  have
successfully  completed the  puzzle and stored it safely in your inventory, go
back  and talk  to  Chacoatl  again. He  tells  you to  go  to  the Temple  at
Tenochtitlan.  And, he tells  you that you must find the correct way to enter.
He  is going to  ask around about the necklace you gave him. He also tells you
not to hesitate to come back and talk to him again.

Leave  Chacoatle's house and you will immediately encounter Chimalli again. He
tells you to come and see him if you have found out anything new.

Turn  around, go  forward, and  cross the  bridge. Use  the map  to travel  to
Tenochtitlan Square.


Go forward and note that the emperor Montezuma's huge palace is on your right.
Go  forward again and  talk to the poor man who confronts you and asks you for
alms.  Tell  him you have  other things  on your mind.  Swing left and look at
the  young woman  with a basket of corn.  She will never talk to you. So don't
bother  coming back to her time after time during the game. Turn and go across
the  plaza  to the palace steps.  Talk to the  surly guard with the purple and
gold  shield.  You need the right  authorization paper to enter the palace. No
luck  with this dude! Turn around and head back toward the river. You will get
an  oral clue about  talking to a fisherman. Just before you cross the bridge,
turn  left  and go  forward along  the river bank.  Turn right  to see a young
fisherman  standing in his canoe. Ask him if he will take you into the palace.
He  will  do it for two  cocoa beans. He will  take you to the site where they
collect  taxes. Here again,  if you are broke, you will have to go back to the
market place and sell something to get more cocoa beans.

When  you give  the fisherman the cocoa  beans, he will take you inside to the
palace  landing. Turn  right and  go forward  to talk  to Qualpixqul,  the tax
administrator.  Tell  him that you are  at his disposal. Listen very carefully
to what he tells you about the division of goods.


The puzzle is easy to solve. Just keep in mind that there is one bag of shells
too many and remove it at the appropriate time.

After you have solved the puzzle, and you have your reward, remember that each
shell is worth five cocoa beans.

Turn  left  and go  forward under  the palace into  the passageway. Keep going
forward  until  you come to  the inner plaza. Turn  right and see the nobleman
Three  Rabbit  and the  guard Jaguar  Knight talking  together. Use the listen
icon over them to hear their  conversation about the emperor Montezuma and the
Papitzan,  the priestess.  Turn left and go  forward to ask the guard with the
purple  and  gold shield, where you  can find the Lord Tlilpatonqui, aka Woman

He  will tell  you he is in the  courtyard. Turn left again. Go forward to the
man  in the  white tunic.  Ask  him about  Woman  Serpent. He  recites you  am
original  poem. Go back out into the Plaza area and find a guard standing in a
lighted  doorway just  to the right of where you originally entered the plaza,
after  talking  to the  tax administrator.  Talk to him.  Show him the Feather
Shield.  He will  allow you  to enter.  Inside, turn  left and  talk to  Woman
Serpent.  He gives you a bag of amarand for bringing the Feather Shield. Then,
you say the wrong thing and you will be promptly arrested.

Momentarily,  you find yourself inside a small cage. Look down and scan around
until  you  find a knife  laying on  the floor covering.  Use the knife to cut
through the upper and lower thongs on the cage door. Get out of the cage, turn
right  and go  forward toward  the back  of  the room.  Speak to  the man  who
addresses  you. It's your father! He tells you there is a treasure your family
home,  at the  feet of  the Goddess  of Flowers.  He tells  you to  go to  the
goddess'  position  and dig at  her feet.  He says that  one of the guards has
moved  away from  the entry of the  prison, and you must create a diversion in
order to escape.

Go  to the front  entrance and look at the pacing jaguar in the cage. Use your
blow  gun  on the  jaguar. He will  divert the guard's  attention. Run out the
door,  across the  plaza and up the  stairs to talk with the tax administrator
again.  Oh  well!  Woman  Serpent  had  you put  in  prison  to  protect  you.
Interesting.  The tax  administrator gives you an object that you must present
to  the right person in order to get a chance to speak to Woman Serpent again.
Put  this  object,  a  Magic  Rattle,  in your  inventory.  Go  past  the  tax
administrator, turn right and reenter the palace's inner plaza, as you did the
first  time. Go to the guard at Woman Serpent's lighted doorway. Don't talk to
him  this time.  Instead, turn to your  right, go forward and turn left at the
corner  of  the building.  You are  on the  upper level  of the passageway. Go
forward, turn right and go through the red curtain to encounter Jaguar Knight.
He  will allow  you to  enter if  you show  him the  Magic Rattle.  Go inside,
through the red curtain, turn left and walk to Woman Serpent. he will tell you
what  he knows. You  must find the cause of the "strange evil". If you do, you
and  your  parents will be  spared. Go  through all conversation choices. When
he tells you to go, you will exit the palace to the map. Go to the Craftsmen's


Turn right and go into Chacoatl's house. Go to the back garden and talk to his
servant.  Chacoatl  has left you  a message:  "Green serpent. Seven Flint". Go
back  outside  and talk to  Chimalli again. He  tells you that "Green Serpent"
might  have  something to  do with  the necklaces  from the  two dead men; the
nobleman and Tlatli. And, that "Seven Flint" might be someone's name.

Go  to the woodsman standing near the fence at your left. Buy a bundle of wood
from  him for two cocoa beans. Turn and walk around the building to speak with
Turquoise  again. She  tells you Seven Flint  is the name of a local craftsman
and  she tells you  where to find him. She also confirms for you that the term
Green Serpent, refers to the necklaces.

Go straight across the bridge and talk to the jeweler, the kneeling man beside
the  kiln. He is Seven Flint. Give him your bundle of wood. The necklace means
nothing  to Seven  Flint. He tells you  it comes from the Olmec country. There
is  another man named Seven Flint. And, he lives in Tlatelolco. Go back to the
main  square  and talk to  Chimalli again  for a status  check. Go talk to the
woodman  by  the fence  and ask  him about  Seven Flint.  Go to the Merchant's


Go  left across the bridge. Go forward until you see the guard in front of the
big  house with the red tile roof line. Turn left and go talk to the young man
standing  near the  wall. He  tells  you where  Seven Flint's  house is.  Turn
around and go right and forward to Seven Flint's house, with white pillars. Go
inside.  Look  for a secret hiding  place. Man, this  dude has a lot of stuff!
Go  through the house  and look at everything. Find the small dark room at the
back  of the house. Go to the far right corner of the room and scan the broken
areas of the wall to your right, where the brick is exposed. Search the middle
area  of the wall with your cursor until you get a fist. Use your knife to dig
a hole in the wall and extract another necklace.

Talk  to  Seven Flint, who  immediately arrives to  surprise you. You can only
find  out who bought this particular type of necklace by paying Seven Flint to
repair  the wall  where you have been  digging. You don't have enough money to
pay  the  exorbitant price  he asks. Leave  him and go  back to the Merchant's


Go  back to the  right past the market place and then left past the woodman by
the  house with  the  brown  pillars. Enter  Tlatli's  house  with the  yellow
pillars.  There you  will find Bird again,  cowering in a corner. Talk to him.
Ask  him for more  information. He is going home, free, to the land of Toluca.
Go  back out of  the Merchant's Quarter and across the bridge. Go back to your


Go  straight ahead  to find your parent's  home; the one with the red pillars.
Pick  up the  digging stick on the  right side of the front entry, against the
wall. Go into the house and into the back garden to the door of the steambath,
which  has the  statue of the Goddess of  Flowers in a niche on the left side.
Look  down at  the ground and use  the digging stick to uncover the "treasure"
your father told you of. Place it in your inventory.

Go straight back through the deserted  village & access your map to go back to
Tenochtitlan Square.


Go  talk to the old man beggar and offer him six cocoa beans. He will give you
a  gold bracelet. Turn  and go along the river side of the palace toward where
you  met the tax administrator earlier. You will be guided to an upper walkway
and a raised gray wooden drawbridge. When you get to the bridge, turn left and
look  at  the pulley device  on the wall.  Use your knife  to cut the rope and
lower the drawbridge.

Go  across  the bridge and talk  to Eagle Knight.  He won't let you pass. Show
him  your Magic  Rattle. He  will then  let  you go  inside. Go  past him  and
straight  back into  the  palace garden  plaza. Go  back  around behind  Woman
Serpent's  quarters  as you did earlier  by accessing the upper passageway and
showing  the  Magic Rattle  to Jaguar  Knight. He  will let  you pass. Talk to
Woman  Serpent again,  using all available conversation options. Woman Serpent
will   tell  you  to  continue  your  investigation.  You  don't  have  enough
information  yet.  Go back out  to the upper plaza,  by way of Woman Serpent's
front  door.  When you are  in the  plaza, turn left,  go forward and into the
lower  garden plaza  area. Turn  left at  the doorway  and return  outside the
palace via Eagle Knight's entry and across the wooden bridge. Go into the long
main square and go right all the way down to the end where the guards stand in
front of the "Center of Ceremonies."  Turn right and go forward to talk to the
construction  site foreman  in front of the stockade that is being erected. He
tells you the evil sickness is killing his stonemasons. Since you don't have a
stonemason's skill, you can't help him out.

Go  back out  to the main plaza, turn  left and go all the way back across the
bridge. Access the map and go to the Merchant's Quarter.


Go left across the bridge. Go straight past the guard at the big house and past
the man standing beside the wall.  Swing left and go back to the merchant Seven
Flint's  house, with the white pillars.  Give him the treasure you dug up under
the  Goddess  of Flowers  statue at your  family home.  He  will be thrilled to
pieces. Now, you want to know who bought those necklaces from him. Three Rabbit
lives  nearby. Off you  go again.  As you turn and start out the door, you will
hear a threatening voice. Turn and talk to the merchant again. Did he squeal on
you? Oh no! He swears that he did not.

Go  out the  door to meet old Mountain  Head. He's got you now. Or has he? You
might  do something with  that jar full of snakes sitting on the floor just in
front of him.

When  you  have stopped running,  you will automatically  be taken to the map.
Choose the Merchant's Quarters.


When  you arrive you  will learn that with Three Rabbit, you will have to find
two  more of  these plotters' necklaces. But where is Three Rabbit? Go forward
once  and left across  the bridge. Go past the guard at the big house and talk
to  the man  standing in front of  the wall again. Ask him about Three Rabbit.
He  tells you Three Rabbit lives in the palace (the big house with a guard) in
the  square. Go find  the old man who reeks of alcohol in the dead end....turn
360,  go  past the  big house (Three  Rabbit's) and turn  left down the little
alley  to  find the old  servant man. Obviously, he  needs little "hair of the
dog".  Go to  the market and buy the  old guy a bottle of Octli. (If you don't
already  have  some in  your inventory,  turn 360 and  go straight back across
the bridge and left  to the  market. Go to the  merchant woman with the hairdo
and   buy   some  Octli.   Return  back   across  the   bridge  and  down  the
alley to the old servant man.) Give him the Octli.


He  wants  you to play Patolli.  Guess you can't  escape it. It is either play
Patolli  or no  information  concerning Three  Rabbit's  whereabouts. Use  the
trainer  option  if you think  you need a little  practice on this simple, but
somewhat  challenging form  of  checkers.  Only two  things  are important  to
remember here:
1.    Don't   leave    your   beans   at   the   two   crossroads   positions.
2. Get as many beans on the board, and moving forward, as is possible.

You need to win two consecutive games. But the old servant just make take pity
on you if you come close to winning the second game.

When  you can, ask him about Three Rabbit. He says something like "my eyes, my
nose,  my mouth". Remember  these three lines. Tell him you want to know where
you  can find Three Rabbit. He tells you of Tezcatlipoca, and the annex at the
Center of Ceremonies near the big pyramid temple.

Turn  360  and go  straight back  across the  bridge. Turn  right and exit the
Merchant's Quarter. Access the map and go to Tenochtitlan Square.


Go to see Woman Serpent again, by presenting the Magic Rattle to Eagle Serpent
at  the side door with the wooden drawbridge. And, to Jaguar Knight at the red
curtain   behind   Woman   Serpent's   quarters.  Talk   to   Woman   Serpent.
Sounds  like he trusts  Three Rabbit. You will have to find more proof. If you
prefer, you can go out Woman Serpent's front door again into the plaza. In any
case,  go back  out past Eagle Knight and  go down the full length of the main
plaza again and try to talk to the guard in front of the Center of Ceremonies.
Nope!  No dice.  He is not letting you  enter. Turn 360 and go back across the
bridge to access the map. Go to the Craftsmen's Quarter.


Find  Chimalli  in the center  square near the temple  and altar. Talk to him.
Tell  him  you know where  Three Rabbit  is, but that  you cannot get into the
Center  of Ceremonies.  He will  you that  Turquoise is  at the  calmecac, the
school.  She  might know  how to  get into  the Center  of Ceremonies. He also
tells  you that the  Lord Black Flower is in the area. Black Flower is the son
of Texcoco. He should have succeeded the emperor, but Montezuma threw him out.
Black  Flower  just might be involved  in the plot also. Leave the Craftsmen's
Quarter and go to the Merchant's Quarter.


Turquoise  will  be standing to your  right just outside the calmecac. Talk to
her.  Turquoise  tells you that  you need to see  Cuicani, or Flower of Stone.
She  can be found  in the House of Song to the left near the outer wall inside
the  Center  of Ceremonies. Turquoise  gives you a drum  that you must take to
Cuicani. Turn and go back across the bridge to access the village.


Find  Quilaztli in the  house with the blue pillars. Talk to him. He tells you
that  Black  Flower is in exile  and is leading a rebellion against Montezuma.
Tell Quilaztli that you have to find Three Rabbit at the Center of Ceremonies.
Then go back out of the village and use the map to travel back to Tenochtitlan


Go  all the way forward down to the end. Show Turquoise's drum to the guard in
front  of the Center  of Ceremonies. He will now allow you to pass and he will
tell  you where to find Cuicani, poetess and Flower of Stone. Use your forward
cursor  to  go past  the guard  and into  the Center  of Ceremonies. There are
guards  all over this huge maze. Turn right and go forward once. Turn left, go
forward  twice.  Turn left. Go forward  once. Turn right. Go forward twice and
you will encounter Papatzin, the Priestess. Tell her you are delivering a drum
to  the poetess Flower of Stone. She tells you to go left past Eecatl, then in
front  of the  Temple of Tzompantli, the  wall of skulls. When she asks you if
you want anything else, tell her "No, thank you".

Turn  and go  left. Go  forward twice.  the Temple  of Quezalcoatl  is on  the
right.  Turn left  and go  forward once.  Turn right  and look  at the  ladder
leaning  against  the wall. (Remember where  this ladder is.) Turn back around
and  go forward  twice. Turn  right and  go forward  once. Turn  right and  go
forward  once. Turn left and go forward three times. Turn left and encounter a
young  man. Ask him where the House of Song is. he tell you its right in front
of  you. Ask him where the Tzompantli, the wall of skulls, is. Ask him all the
questions you like any time. He will be right there if ever you get lost.

Go  forward past  the young  man. Turn  right  to see  the House  of Song.  Go
forward  and  show the  drum to  the guard.  He will  let you  pass. Go up the
stairway  behind the  guard and  into the  Temple of  Song. You  will see  the
poetess,  Cuicani in  the right corner. Go  to her and give her the drum. Tell
her  about Tlatli's  death. Ask her to help you decipher the bloody parchment.
Give  her the parchment.  She needs time to study it. Ask her where the Temple
of  Tezcatlipoca  is. She tells  you to go back  toward the great pyramid. The
Temple  of Tezcatlipoca  is  just to  its  right. Leave  Cuicani  and go  back
outside.  Go forward once  and then left forward to see the young man who gave
you  directions  to the House of  Song earlier. Talk  to him again if you need
more  directions on how  to find the Temple of Tezcatlipoca. When you find the
temple,  you will discover it is very near where you talked with Papatzin, the
priestess.  It  is a  long, low  building with red  and blue  trim. There is a
guard  standing in front of a short flight of stairs. (If you are not in auto-
save  mode, save your  game here.) Talk to him. Ask about seeing Three Rabbit.
He  won't let you in unless you show him the right item. Show him the necklace
from  the  murdered nobleman.  He will let  you go inside.  When you enter, go
forward  right, then turn to talk to the guard. He asks you for the answers to
three riddles before you can enter.


Correct answers:
A. eye
B. nose
C. mouth

Go  past  the guard.  Don't go right  or you will  be immediately captured. Go
forward  again  and turn right. Use  the ear cursor to overhear the discussion
between  the priestess Papatzin and Three Rabbit. They are poisoning the water
supply! And, Montezuma is getting the blame for the evil sickness.

After  Three Rabbit  and Papatzin leave, enter  the room and pick up the small
stele  (box) on the  floor to the right of the statue. Place it on the hotspot
on  the floor in front of the statue. Move the statue and take the small gourd
of poison from a hole behind the statue.  Take the obsidian mirror at the left
side of the statue. Do not take the statue just yet.

Go  out of the  room. As you leave the stairs going out into the corridor, you
will get a fist cursor. Click it and you will find out that Papatzin and Three
Rabbit are still there and are a definite threat to your being able to exit the
building  safely. Use  the obsidian mirror to determine when they are gone. Go
back  to  the House  of Song.  Again, there  is plenty  of help (two different
guides) if you get lost on your way back. Talk to Cuicani about the parchment.
She has found that she is unable to decipher it.

Ask Cuicani how to find her friend. You will find him in the palace, she tells
you.  But, you need a code to talk to him. The code is a white flower; a Yucca
Elefantis. There are some of these flowers in the interior garden plaza of the
emperor's palace.

Leave  the Center of  Ceremonies maze, by way of the front gate where you gave
the  drum to  the guard,  and  start back  toward  the palace.  You will  meet
Chimalli  along  the way.  Talk to  him. Trade  stories. You  are on the right
track.  Papatzin has  her water imported! Hmmm. What pool or aqueduct are they
poisoning?  Woman Serpent  has gone off to  war. You can't see him and all the
best  soldiers are  out of the city  right now. You have to find the poisoning

Continue  on your  way to the palace.  Go in the entry behind Eagle Knight, by
showing  him  the Magic Rattle. Go  forward into the palace's interior garden.
Talk  to  the little poet  and tell  him you are  looking for Lord Ayocuan. He
tells  you to come back later. This guy has to be Ayocuan. You definitely need
that  Yucca Elefantis  blossom. As you turn  and begin to look around near the
doorway  back to Eagle Knight, you will hear the message, "I should be able to
find the flower here, but I don't have time to play at being a gardener".

Go pick up the little cage/box that is sitting on the ground directly opposite
Ayocuan  on his right.  Put the box in your inventory. Walk around to the area
just  to  the right  the doorway  where you  would walk  out to Eagle Knight's
position.  Turn  to your right and  look UP. You will  see a Yucca tree with a
huge,  white  blossom. Put the  cage down  on the garden  wall. You will see a
scene  where you climb up and get the flower blossom. Afterward, go around the
corner and present the blossom to Ayocuan. He tells you that Tlatli sent him a
parchment  some time ago,  but it was not one of his poems. It has the wall of
skulls  on it.  You must see Cuicani,  Flower of Stone again, and/or go to the
wall  of  skulls. Examine  the  poem/parchment  in  inventory. Return  to  the
Craftsmen's Quarter.


As soon as you arrive, you will receive a warning about Auyocan and not having
much  time.  Find Turquoise near  the second bridge and  talk to her. Tell her
what  you know  about Three Rabbit, Papatzin and the poisoned water. She can't
help  you figure out which water is being poisoned, but she will pray for you.
Leave and go to your village.


Go  find old  Quilaztli in the house  with blue pillars. Ask for his help. Ask
him  about  Black Flower.  Black Flower is  a rebel. And  he may be dangerous.
Quilaztli  will  also  pray  for  you.  Leave the  village  and  go  back  the
Tenochtitlan Square.


Go  all the  way down to the end  by the entrance to the Center of Ceremonies.
Turn right and walk to the area where you talked with the construction foreman
earlier.  Look  down at  the urn  with the  glowing embers.  Pick up the small
torch  to  the right of the  urn on the ground.  Place the torch in the urn to
ignite  it. Come up  and go forward toward the water in the canal, to the left
of the urn. You will find yourself in the underground canal.

Go  forward twice.  Then turn extreme left and go into the lighted passageway.
Go  to  the end and turn  around. Walk to the  small niche in the wall to your
left.  Climb  into the niche.  Whoops! You find  yourself inside the Center of
Ceremonies.  Well, good.  You  couldn't have  gotten past  that  guard at  the
entrance again anyway. This is a great alternative route.

Go  back  through the  Center of  Ceremonies maze  to the  House of Song. Find
Cuicani.  On your  way, you will encouter  a priest who demands that you prove
you  are a servant of the ceremony. Show him the Magic Rattle. He will let you
pass.  But he is going to relieve you of that rattle! When you find Cuicani at
the  House  of Song, talk to  her about Ayocuan,  the poet at the palace. Show
Cuicani the parchment. She tells you Tlatli may have left you something at the
Tzompantli, the wall of skulls.

Go  to  the wall of skulls.  If you get lost,  stop by the round gray building
outside the House of Song and ask the young priest/guide for directions again.
This  time, to the Tzompantli. when you get near the Eecatl (round) temple, go
down  the east side (forward once). Turn right and go forward once. Turn right
and  pick up that  ladder I've been harping about, that is leaning against the

That  Mountain Head thug  is everywhere, isn't he? Turn back to where you were
before  you  went off to  get the  ladder. The Eecatl  will be behind you. The
Tzompantli is to your left, with the thin spikes all along the upper walls.

Go  to the  left side of the Tzompantli  and up the stairs. You will see a man
playing  a  game called Tlachti  pitch. Just check it  out and leave the area.
You  will be  back later.  Go back  down  the steps  and go  right once.  Turn
completely around and go forward twice to the base (red and blue paint) of the
Tzompantli  wall. Swing around to your left until you get a fist cursor in the
middle  of  the wall. SAVE YOUR  GAME here if you  are in manual mode. Use you
ladder to climb over the wall.


There are five vertical poles of skulls (left to right) that must be correctly
placed.  They  must all  exactly match the  order of the  skulls placed on the
first  three poles to the far left of the screen. That is the solution to work
for. When you are able to remove the upside down skull on the the last (sixth)
post to the right, and appropriately place it, you have solved the puzzle.

When you have been able to remove that bottom skull on the sixth pole you will
see  the parchment/poem at  the bottom of the sixth pole. Remove it and put it
in your inventory.

Go  back to the House of Song. Talk to Cuicani again. She tells you the second
piece  of  parchment looks  like the earlier  one you gave  her, but she still
doesn't  understand. Examine  the two  pieces of  parchment in  your inventory
together.  The one  from the skull puzzle  and the one that Turquoise gave you
earlier.  Place  them together so that  the side with "Five Serpent" joins the
row  with "Three House." Leave it that way in your inventory. Then pick up the
combination of poems from your inventory and show it to Cuicani. She tells you
to  go to Tlachtli pitch and look for the name of a god by the left hand hoop.
She will continue to study the parchments while you are away.

Go to Tlachtli pitch and talk to the player in the center of the court. He has
stopped  playing.  He wants to put  you to a test.  Oh, oh! This looks like an
ancient  Aztec form  of basketball. When the player is finished delivering the
rules  of  the game, swing  right and go  forward once. Turn completely around
360,  and you will  see the ball laying on the court. Pick it up. Turn and put
it through the hoop above you. You should be able to do this with ease, on the
first try.

Go back to Cuicani in the House of Song. Tell her you saw Queztalcoatl and the
Great Star at the Tlachtli pitch. You learn from her that Three House and Five
Serpent references from the parchment, are actually calendar dates.

Go  to the House of Calendars, upstairs, and look at the dates for Three House
and Five Serpent. Come back to Cuicani and  tell her what you have seen. Three
House   is  Tepeyolloltli,   the  Heart  of  the  Mountain.  Five  Serpent  is
Chalchiuhtlicue,  the  Goddess of  Water. Tlatli's message  is "the water that
comes  from the heart  of the mountain", which is to the west of the spring of

After  this, there is a movie. You spend the night and arrive the next morning
in Chapultapec.


You  must go forward until you encounter a guard standing in the road. When he
demands to know who you are, tell him "My name won't mean anything to you. You
don't  mean the Lord  Three Rabbit?" He tells you you must prove yourself as a
blow gun hunter and bring him back two singing birds.

Turn  around and scan  the trees until you see a fist. Take out your blow gun.
Aim  it carefully and kill the bird. Go pick it up. Repeat this until you have
killed  and  retrieved both singing  birds. Its easy.  Take the birds back and
offer  them  to the  guard from  your inventory.  Now you  may pass into Three
Rabbit's compound.

Go  forward and you will see servants carrying supplies into a guarded storage
building.  After the movie, go forward and talk to the guard. You need to find
some  jars of poison to store before he will let you enter. Go to the right of
the  entry where there is a green parrot, with a bad personality, hanging in a
cage.  Don't try  to talk  to  him or  feed him.  Look  down and  pick up  the
rightmost  pottery  jar leaning  against the  rock. Put  it in your inventory.
Show the jar to the guard. He says that you need a pass word.

Go back over to the parrot and give him the bag of Amaranth you got from Woman
Serpent.  The  parrot says "topco petacolopto".  That's the pass word. Go back
to  the guard and give him the correct password. He will let you pass into the
storage building.

Once  inside,  turn right and  go forward twice. Click  on the jars of poison.
You  must  break them.  Look around until  you find a  stick lying amidst some
timbers.  Break  the pottery  with the  stick...only two  or three will break.
After  you  break the pottery,  try to leave  the building. You will encounter
that  nasty "Mountain  Head"  again at  the  entrance. He  tries  to kill  you
immediately,  but Chimalli  beans him and tells you to run. Unfortunately, you
aren't quite fast enough and are confronted by Black Flower. He tells you that
you  can either choose to pour poison in the aqueduct and kill all the people,
or  you  can drink it  yourself and  save them. Of  course, you must choose to
drink it. You are the "good guy", after all.

When you are recovered enough from the poisoning scene run to the aqueduct and
jump  in.  There will  be  a  dream  sequence. You  wake  up  in the  home  of
Quilaztli,  the  old doctor. Talk  to him.  Chimalli brought you to Quilaztli.
The  guards are looking for you. Quilaztli tells you about Three Rabbit, Black
Flower  and  the treacherous  priestess, Papatzin. He  wants to prepare enough
antidote  for all  the poison. He needs  the right herbs first. You must go to
the Chinampas and find these special herbs.

Go  out the  door. Go  right twice,  then left.  Go forward  to the  Chinampas
(river  channels) and get  in the canoe. Go forward twice, left twice and turn
left  to  go ashore  near the grass  hut. Turn  left and go  up the path. Turn
right  and use your  knife to dig up the roots of the orange flowers. You only
need  to do  this once. Turn around  and go back to Quilaztli's house with the
herbs.  You must take a gourd of the antidote medicine to Woman Serpent. Three
Rabbit  has poisoned  him and he is dying.  Go into the next room and find the
gourd of antidote sitting on the floor.

Go out the door and go left and then forward to access the map to Tenochtitlan


Eagle Knight isn't going to let you into the palace because you had to give up
the  Magic  Rattle. So,  go  down  by the  canal  where  you found  the  young
fisherman  in the  first part of the  game. Talk to him about getting into the
palace.  Give him  2 cocoa beans. Go  aboard and into the palace in the canoe.
Go  forward  and talk to the  tax administrator. Three Rabbit won't let anyone
see Woman Serpent, but his doctor.

When  you  are finished  talking, go  into the passageway  to the inner plaza.
Before  you  reach the  stairs turn left.  Use your knife  on the darker brown
framed  panel on the  wall. Go through the opening into the other entry way to
the  interior garden. Go talk to the poet in the left back corner again. Speak
to  him about  Black Flower. Then, he  will help you. He will occupy the guard
at Woman Serpent's door while you try to sneak in. Go to Woman Serpent's front
door.  You will see the poet talking to the guard. Go in and give the antidote
to Woman Serpent, who is lying on a mat at the back of the room.

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