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 Shogun

 
   
 
 
Shogun

SHOGUN Walkthrough
by Graeme Cree [72630,304]

     This is a walkthrough for Shogun, a Graphic Interactive Fiction title
written by Dave Lebling and James Clavell, and published by Infocom.
     Like the game, this walkthrough is divided into 18 separate scenes, with
each and every command needed to get through the scene listed.  In the one
or two cases where the game produces random results, this is noted.  Commands
preceded by a "*" increase the player's score by 5 points.  When a command
produces a graphic image, this is noted in a column on the right.


	SHOGUN:  SCENE 1 - The Erasmus
						
					GRAPHICS
					Picture of Erasmus
*STRAIGHTEN THE WHEEL
 LASH THE WHEEL
 SPECZ, TAKE THE WHEEL
 DOWN
 FORE                                   Crewmen in their bunks
 EXAMINE THE CREW
 VINCK, GO ON DECK
 GINSEL, GO ON DECK
 MAETSUKKER, GO ON DECK
*GRAB MAETSUKKER
 AFT
 AFT
 PORT
 EXAMINE THE DESK
*OPEN THE DESK
 TAKE THE QUILL AND THE KEY
 UNLOCK THE CHEST WITH THE KEY
 OPEN IT
 TAKE MY RUTTER
 READ IT
*WRITE IN IT
 PUT MY RUTTER AND THE QUILL IN THE CHEST
 CLOSE THE CHEST
 LOCK IT WITH THE KEY
 STARBOARD
 STARBOARD
 ASK ROPER ABOUT MY APPLE
 EXAMINE ROPER
*TAKE MY APPLE
 PORT
*EAT THE APPLE
 AFT
 EXAMINE THE DESK
*OPEN THE DESK
 TAKE THE FLAGON
*GIVE WATER TO THE CAPTAIN
 FORE
 FORE
 UP
 UNLASH THE WHEEL
 Z
 Z
 Z
 Z
 Z
 Z
 Z  [Ginsel should now spot reefs ahead, with an opening to port]
 TURN THE WHEEL TO PORT
 STRAIGHTEN THE WHEEL
 Z
 Z
 Z
 Z
 Z  [The foresails should now be torn away by the wind]
*RING THE BELL
 Z
*RAISE THE FORESAILS
 Z  [Hendrik should now be washed overboard]
 Z
 Z
 Z  [You should now spot a break in the reefs to starboard]
 TURN THE WHEEL TO STARBOARD
 TURN THE WHEEL TO PORT
 TURN THE WHEEL TO PORT
 STRAIGHTEN THE WHEEL
 TURN THE WHEEL TO STARBOARD  [The wheel should now spin out of control]
 VINCK, HELP ME
 STRAIGHTEN THE WHEEL
 Z
 Z
 Z
 Z
 Z  [You should now spot an opening to port]
*TURN THE WHEEL TO PORT

TOTAL POINTS IN SCENE:   55
POINTS SO FAR IN GAME:   55



	SHOGUN:  SCENE 2 - Anjiro
					
					GRAPHICS
 EAT THE FOOD                                    
 EXAMINE THE CRUCIFIX
 POINT TO THE TRAY
 Z
*EAT THE FOOD
 WEAR MY CLOTHES
 OPEN THE DOOR                          Mura's House
 EAST
 WEAR MY BOOTS
 EAST                                   Anjiro Harbour
 Z
 Z
 Z
*HIT THE JAPANESE
 Z
 Z
 PRIEST, I AM ENGLISH
 PRIEST, I SAILED FROM HOLLAND
*PRIEST, I AM THE LEADER
 BOW TO OMI
 EAST
 ENTER THE BOAT
 TAKE THE OAR
 ROW EAST
 ROW EAST
 UP
*AFT

TOTAL POINTS IN SCENE:   20
POINTS SO FAR IN GAME:   75



	SHOGUN:  SCENE 3 - Yabu

 SEBASTIO, I AM JOHN BLACKTHORNE
 SEBASTIO, I SAILED FROM HOLLAND
 SEBASTIO, I AM THE PILOT
*SEBASTIO, I SAILED THE STRAITS OF MAGELLAN
 GRAB CRUCIFIX
*BREAK THE CRUCIFIX
 BOW TO YABU

TOTAL POINTS IN SCENE:   10
POINTS SO FAR IN GAME:   85



	SHOGUN:  SCENE 4 - Pit

	     [NOTE:  This scene has a random element.  Either you or Vinck
	may draw the short straw when deciding who is to be killed.  This
	walkthrough assumes that Vinck draws the short straw.  If you 
	draw the short straw, simply replace commands 6 & 7 (STOP VINCK),
	with the single command WAIT.  Then take up the transcript again,
	beginning with the command ATTACK SAMURAI.]

					GRAPHICS
 YELL                                   Omi looking down into pit
 EXAMINE OMI                            Closeup of Omi
 Z
 TAKE A STRAW
 Z
 STOP VINCK
*STOP VINCK
 ATTACK THE SAMURAI
*ATTACK THE SAMURAI
 Z
 KILL THE SAMURAI
 UP
*OMI, HAI
*LIE DOWN
 GET UP
 NORTH
 REMOVE MY BOOTS
 REMOVE MY CLOTHES
 DROP BOOTS AND CLOTHES
 ENTER THE TUB
*WASH ME

TOTAL POINTS IN SCENE:   25
POINTS SO FAR IN GAME:  110



	SHOGUN:  SCENE 5 - Rodrigues
					
					GRAPHICS
 EXAMINE YABU                           Picture of Yabu
 EAST
 Z
 RODRIGUES, YES
*RODRIGUES, I TRAINED AT TRINITY HOUSE
*RODRIGUES, THE LATITUDE IS 50 DEGREES NORTH
*TELL RODRIGUES ABOUT THE ERASMUS
 ENTER THE BOAT
 EXAMINE THE ARCHER
*EXAMINE THE ARCHER
 TELL RODRIGUES ABOUT THE ARCHER
 UP
 Z
 AFT
 PORT

TOTAL POINTS IN SCENE:   20
POINTS SO FAR IN GAME:  130



	SHOGUN:  SCENE 6 - Voyage to Osaka

					GRAPHICS
					Wave crashing on deck
 EXAMINE RODRIGUES                      Closeup of Rodrigues 
 UNTIE LINE
 FORE
*GRAB GUNWALE
*SHIP THE OARS
*ROW
 AFT
 TAKE THE HELM
 STRAIGHTEN THE HELM        
 TURN THE HELM TO STARBOARD            
 STRAIGHTEN THE HELM                    Rodrigues washed overboard
 TAKE THE OAR AND THE RING
*THROW THE OAR TO RODRIGUES             Rodrigues grasping the oar
 Z
 FORE
*LOWER THE ANCHOR
 LOWER THE SKIFF
 ENTER THE SKIFF
*ENTER THE SKIFF
 ENTER THE SKIFF
 ROW EAST
 EXIT THE SKIFF
 SOUTH
 SOUTH
 SOUTH
 NORTH
*LOOK DOWN
 POINT TO RODRIGUES
 DOWN
 Z                                      Yabu climbing down rockface
 Z
 Z
 Z
 TAKE THE KIMONO
 TEAR THE KIMONO
*TIE THE STRIPS TOGETHER
 LOWER THE ROPE
*POINT TO LOINCLOTHS
*SEARCH FOR LEDGE
*POINT TO LEDGE
 Z
 Z

TOTAL POINTS IN SCENE:   55
POINTS SO FAR IN GAME:  185



	SHOGUN:  SCENE 7 - Toranaga
					
					GRAPHICS
					Osaka Castle
					Toranaga mending falcon wing
 BOW
*SIT DOWN
 EXAMINE TORANAGA
 EXAMINE HIRO-MATSU
 ALVITO, SPEAK LATIN
*POINT TO ALVITO THEN SAY TEKI
 EXAMINE ALVITO
*MOVE AWAY FROM THE OUTER DOOR
 EXAMINE ISHIDO                         Closeup of Ishido

TOTAL POINTS IN SCENE:   15
POINTS IN GAME SO FAR:  200



	SHOGUN:  SCENE 8 - Prison

 EXAMINE THE APELIKE MAN
 ATTACK THE APELIKE MAN
 ATTACK THE APELIKE MAN
*ATTACK THE APELIKE MAN
 TAKE THE GRUEL
 BOW TO THE BULLDOG-LIKE MAN
 EAT THE GRUEL
 Z
 EXAMINE THE OLD PRIEST
*SPEAK SPANISH TO THE OLD PRIEST
 ASK THE OLD PRIEST ABOUT HIMSELF
*ASK DOMINGO TO TEACH ME JAPANESE
 Z
 Z
 Z
 Z
 Z
 Z
 Z
*GET IN THE LINE
 Z
 WEAR THE CLOTHES
 Z
 Z
 Z
 Z
 WEST
*DUCK
 Z
*GET IN YABU'S PALANQUIN

TOTAL POINTS IN SCENE:   30
POINTS IN GAME SO FAR:  230



	SHOGUN:  SCENE 9 - Mariko

					GRAPHICS
*WOMAN, KONNICHI WA
 TELL MARIKO ABOUT DOMINGO
 EXAMINE MARIKO                         Closeup of Mariko
*SMILE AT YAEMON
 Z
 Z
 Z
*ASK MARIKO ABOUT THE PREDICTION

TOTAL POINTS IN SCENE:   15
POINTS IN GAME SO FAR:  245



	SHOGUN:  SCENE 10 - Escape

					GRAPHICS
					Caravan preparing to depart
 WEST
 ENTER
*EXAMINE KIRI
 EXIT
 WEAR THE SANDALS
 EAST
 Z
*EXAMINE KIRI
 Z
 SOUTH
 SOUTH
 Z
 Z
*ACT CRAZY                              Blackthorne dancing
*TAKE THE PARCHMENT
*GIVE IT TO KIRI
 SING
 SING
 SING
 STOP
 SOUTH
 SOUTH
*SOUTH
 GET UP
 GET IN MARIKO'S LITTER
 EAST
	[At this point you will have to pass through the maze of Osaka
	city streets, whose layout changes from game to game.  Before
	reaching the harbour at the far end you must deal with an ambush
	and find your detachment of ronin.  Explore the map until your
	group comes under arrow attack, then:]

 GET OUT OF THE LITTER
*GRAB MARIKO
 Z                                      Toranaga pulling out an arrow
 Z
 GET UP
 ATTACK THE MAN
*ATTACK THE MAN
 Z
 Z

	[At this point, the attack is beaten off.  Continue mapping the
	maze until you link up with your ronin.

*[Direction]  (You meet your ronin here, and get 5 points)

	[Continue on through the maze, exiting onto the harbour at the
	east side of town.  Mariko will then tell you the plan, and ask
	if you understand.]

 MARIKO, YES
 EAST
 EAST
 MARIKO, YES
*HELP MARIKO
*MIZU
 INVENTORY
*THROW KNIFE AT THE MAN
 DUCK
 TAKE THE KNIFE
*THROW KNIFE AT GRAY
 GET UP

TOTAL POINTS IN SCENE:   65
POINTS IN GAME SO FAR:  310



	SHOGUN:  SCENE 11 - Earthquake

					GRAPHICS
 Z
 Z
 MOVE
*GRAB TORANAGA                          Blackthorne saving Toranaga
 GRAB MARIKO
 DOWN
*BOOST MARIKO
 UP
 Z
 Z
 INVENTORY
*GIVE MY SWORDS TO TORANAGA             Blackthorne giving sword
*PEE IN THE FISSURE
					Saigawa Zataki

TOTAL POINTS IN SCENE:   20
POINTS SO FAR IN GAME:  330



	SHOGUN:  SCENE 12 - Journey to Yedo

     [NOTE:  This scenario has a random element.  Yoshinaka's movements
     vary.  The Commands marked with [Random] must be executed at a time
     when Yoshinaka is not in the hall to see you.  If he is in the hall,
     wait a turn]

					GRAPHICS
 REMOVE SANDALS
 REMOVE SOCKS
 REMOVE KIMONO
 DROP ALL                               Mariko & Anjin entering tub
 ENTER THE TUB
 ENTER THE TUB
*MARIKO, WASH ME
 TAKE THE DICTIONARY
 EXAMINE IT
 EAST
 Z
 Z
 Z
 N
 W             [Random]
*SCREW MARIKO
 E             [Random]
 S
*W

TOTAL POINTS IN SCENE:   15
POINTS IN GAME SO FAR:  345



	SHOGUN:  SCENE 13 - Ochiba

*CHECK MY SWORDS
 BOW TO OCHIBA
*GIVE CAMELLIA TO OCHIBA
 OCHIBA, YES
 Z
 Z
*ISHIDO, I AM A SAMURAI
 Z
 Z
 Z
 Z

TOTAL POINTS IN SCENE:   15
POINTS IN GAME SO FAR:  360


	
	SHOGUN:  SCENE 14 - Departure

 Z
 ATTACK YAMAZAKI
 G
 G
 G
*G
 Z
 Z
 Z

TOTAL POINTS IN SCENE:    5
POINTS IN GAME SO FAR:  365


	
	SHOGUN:  SCENE15 - Seppuku

					GRAPHICS
 ENTER
 KISS MARIKO
 EXIT
 EAST
 SOUTH
 Z
 Z
 Z
 Z                                      Mariko about to commit seppuku
 Z
 Z
 Z
*HELP MARIKO

TOTAL POINTS IN SCENE:    5
POINTS IN GAME SO FAR:  370


	
	SHOGUN:  SCENE 16 - Ninja
					GRAPHICS
 EAST
 TAKE ALL
 WEST
 SOUTH
*ASK YABU ABOUT THE PLAN
 YES
 FOLLOW YABU
 G
 G
 G
 G
 LOOK
*D
*HIDE
 NORTH
 TELL MARIKO ABOUT YABU
 SOUTH
 SOUTH
 WEST
 Z
 Z
 Z
 Z
 Z
 Z
*MARIKO, FOLLOW ME
*SHOOT NINJA                            Blackthorne shooting Ninja
 EAST
 CLOSE THE IRON-BARRED DOOR
 LOCK IT
 NORTH
 NORTH
 NORTH
 CLOSE THE SECRET DOOR
 BOLT IT
 BOLT IT
 BOLT IT
 OPEN THE BALCONY DOOR
 HIT THE TOP CATCH WITH THE PISTOL
 HIT THE TOP CATCH WITH THE PISTOL
 HIT THE BOTTOM CATCH WITH THE PISTOL
 HIT THE BOTTOM CATCH WITH THE PISTOL
 OPEN THE BALCONY DOOR
 LOAD THE PISTOL
 Z
 Z
 Z
 Z                                      Mariko caught in explosion
 Z
 Z
 Z
 GET UP
*BLESS MARIKO

TOTAL POINTS IN SCENE:   30
POINTS IN GAME SO FAR:  400


	
	SHOGUN:  SCENE 17 - Yokohama

					GRAPHICS
 EXAMINE VINCK
 Z
 Z
 Z
*HELP VINCK                             Blackthorne carrying Vinck

TOTAL POINTS IN SCENE:    5
POINTS IN GAME SO FAR:  405



	SHOGUN:  SCENE 18 - Aftermath

 OPEN THE SCROLL
*READ IT
 TELL TORANAGA ABOUT THE SCROLL
 Z
 TORANAGA, YABU BETRAYED YOU
*TORANAGA, YABU LET IN THE NINJA
*TORANAGA, I AM KASIGI YABU
 Z
 Z

TOTAL POINTS IN SCENE:    15
FINAL GAME POINT TOTAL:  420
 

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CheatBook-DataBase 2014 is a freeware cheats code tracker that makes hints, Tricks, Tips and cheats (for PC, Walkthroughs, XBox, Playstation 1 and 2, Playstation 2, Playstation 4, Sega, Nintendo 64, DVD, Wii U, Game Boy Advance, iPhone, Game Boy Color, N-Gage, Nintendo DS, PSP, Gamecube, Dreamcast, Xbox 360, Super Nintendo) easily accessible from one central location. If you´re an avid gamer and want a few extra weapons or lives to survive until the next level, this freeware cheat database can come to the rescue. Covering more than 22.000 Games, this database represents all genres and focuses on recent releases. All Cheats inside from the first CHEATSBOOK January 1998 until today.  - Release date january 5, 2014. Download CheatBook-DataBase 2014
 
 
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