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 SIN [solve]

 
   
 
 
SIN [solve]

Here's the walkthough for "SIN"

=====================
::Radon::
radon@myrealbox.com
radon@gamebox.net
=====================

SIN
===

WALKTHROUGH

Has Elexis got you by the short and curlies? Never fear, here's Keith Pullin
to guide you through the hard times

To successfully bore though every level SiN has to offer, you're going to
need to know your primary and secondary objectives. This concise guide does
just that and leads you effortlessly through to the ultimate showdown. Off
you go then, Elexis awaits...

EPISODE 1
Freeport City Bank
After taking out the terrorists on the roof, the bank stage is really quite
simple. Once you've found the security key go round to the rear entrance,
smash through the window at the top of the stairs, and access the console in
there to deactivate the security and get the vault code. Follow Mancini down
the hole.

Abandoned Buildings
There are a lot of unstable wooden floors and beams here, so mind your step.
The secondary objective is to retrieve the money from the terrorists. This
is stashed in the skip by the wall - leap down from the top of the building
to enter it. Afterwards, return to the roof and go down the hole at the far
end to progress. Also, it's worth finding the valve in this section. This
affects the construction zone - the next stage.

Construction Zone
Find the foreman in the workman's hut to receive the blueprints and complete
the secondary objective. Go outside and mess about with the wrecking crane.
This knocks over some stuff which allows you to work your way through to the
old subway.

Abandoned Subway
Pick up all the money lying around and avoid shooting the tramps to complete
your secondary objective. The subway is an easy section really, just a
straightforward chase to the end where you finally get to pump the
now-mutated Mancini full of lead.

EPISODE 2
SinTEK Chemical Laboratory
Looks tricky this one, but is a piece of cake if you know the route. Stroll
into reception and immediately punch out the receptionist so she doesn't
raise the alarm. Sneak up the main corridor, ducking under the first window
and taking the second corridor on your left. Note the elevator. Continue
down this route ducking under the next set of windows and take a left at the
end. Go through the door on your left. Kill the guy in the locker room for
the elevator key. Sneak back to the elevator. Primary and secondary
objectives complete.

SinTEK Chemical Plant
Security is an issue here. The chances are you'll be spotted at some point,
but it doesn't matter as you can temporarily disable the alarms from the
computer consoles. Basically you just need to keep exploring until you find
some 'U4' and then take it to a bioscanner. This gives JC the information he
needs. You can now escape with all your objectives intact.


SinTEK Warehouse Part 1
No problems. Use the consoles to deactivate the alarms and searchlights, and
open the doors. Shoot some crates for extra goodies. Easy.


SinTEK Warehouse Part 2
One of the more tricky aspects of this section is destroying all the U4
crates to complete the secondary objective. The only advice here is to just
search hard and shoot all the crates you see. You might come across some
kind of mutant creature, but it's easily avoided and easily killed, so don't
be frightened. En route there's a terminal allowing you to switch a SinTEK
weapons order for a cleaning supplies order. JC finds this highly amusing.
The twat. Kill the foreman and install the remote modem at the netlink
console.


Biomech Security
Run riot with your chain gun and everything should be fine. The security
grid can be deactivated by blowing up the compressed air tanks on the floor.
The rest of the security can be switched off from the console near the end
of this section. Oh, watch out for wall-mounted chain guns. A bit of bobbing
and weaving and dead-eye shooting should help.


Biomech Factory
At the sign, head left into the computer room to access the database. Now
head towards the matrix core and upload a virus into the terminal. Go
through to the FAB area and shut down the three machines. Now for Elexis'
mutant beasties... they're pretty sluggish, so keep moving and firing with
the chain gun. Grab the pass in the room where Elexis gave her little speech
and head for the helipad. Jump through the window into the control room to
open the doors and let your chopper pull you out.


EPISODE 3
Missile Silo
Once you get the rocket launcher and keypass from the grunts outside, you're
ready to kick ass. Destroy the generator using the rocket launcher and then
head through to the flooded section. Plummet into the pipe, wade along the
tunnel, turn right, and keep going. Take the severed arm and use it to
access silo #1. Enter the control room and unlock silos #2 and #3. Go into
silo #2 and lock down the missile. Redirect the missile in silo #3.
Unfortunately Seattle is nuked as a result. This can't be helped: if you try
to disarm it you die horribly... Rather several million innocent people than
a man named Blade, huh?


EPISODE 4
Freeport Sewers Part 1
The primary and secondary objectives are difficult to fail unless you
deliberately want to shoot the tramps near the start - and it is tempting.

Freeport Sewers Part 2
There are two exits here. The first is the whirlpool which takes you to the
aqueducts via a very rough ride. This is ultimately the wrong route, but the
second, proper route fulfils all objectives and takes you to the dam.
Basically just follow the route along and stay on the platforms.


Freeport Aqueducts
If you're unlucky enough to get sucked into this area, never fear. Shoot the
pipe to escape, and then blow up the machinery. Go down the pipe and ride
the tubes to the security room. Shoot the window, unlock the doors from the
terminal and head to safety.


Freeport City Dam
The secondary objective can be tricky in so far as it's difficult to find
all the chemical drums - it is possible, you just need to search thoroughly.
Watch out for snipers; they appear on the dam roof and are a damn pain in
the arse. You can shoot down the chopper here, too.
Go into the room with the two cowering scientists and take the pass. Go
through to the terminal and activate the tram system to access the
waterworks. Alternatively, you can climb down the side of the dam (where the
helicopter appeared) and carefully work your way onto the ledge where the
two guards are playing cards. Grab the keycard from the table and eventually
shut down the turbines. Doing this means you leapfrog two whole sections and
end up on the SinTEK oil rig.


Freeport Waterworks Part 1
Find the key to the sewage intake in the building on your right. Go through
and turn off and drain the clarifiers. Drain the filter tanks. Finally, shut
down the sewage pumps and close the valves.


Freeport Waterworks Part 2
Stop the yellow, red and blue contamination by turning both valves on each
pipe. A mutant called Eon & Peon appears; the rocket launcher should pacify
this demonic spawning.


EPISODE 5
SinTEK Oil rig
Pop the workers on the lower deck of the rig with the sniper rifle
(brilliant fun) and then work your way through the rig. Eventually you reach
a lift; go down.


Underwater Pass
Start the machinery. Go into the adjoining room and open the two pipes. Dive
into the pool and plunge down the vent. Swim through and you should make it
to a room with a suit and a key. Take these and go through the door back to
the start. Head into the pool again and follow the sub through the doors.
Use the bubbles on the way to help you breathe. To complete the secondary
objective you must shoot the silver air tanks to destroy the machinery and
air ducts. Pretty tough this one, so be patient.


Underwater Pass 2
This is a complete nightmare, not because it's full of enemies, but because
it's just so difficult to find the correct route. Basically, keep swimming
until you find a sub to follow through the doors to reach the hidden docks.


EPISODE 6
Hidden Docks
Be quick here. Deactivate the gun cams so you can run through to find the
scientist with the blue pass. Sprint back and go through the security door -
but that's too easy! For a tougher ride, swim underwater to find a lone
sniper and a secret area to the geothermal plant.


Submarine Cargo Station
All the primary objectives are straightforward, apart from the navigation
computer which must be obliterated with something heavy. There are two exits
to choose from: the standard one using the red pass, and another which can
be found by diving down in the water towards the rear section of the
station.

Geothermal Plant 1
Create as much mayhem and damage as you can. This whole area affects what
happens in the jungle later. Either return the way you came, or find the
secret exit which leads to the second half of the plant.

Geothermal Plant 2
Destroy the furnace at the beginning to cause severe havoc in the jungle and
an optional return to the earlier geothermal section. Also smash up the
three ciphons (huge pistons) to cause a leak which affects the pool in
Darwin chamber #2 in Area 57. If you traipse through the remaining level you
eventually end up behind the yellow pass door in geothermal plant 1.

Jungle Pass
If you took the secret exit from the submarine cargo station you will arrive
beneath the valve room (normal starting place). Turn the valve to wreck the
platform, and head into the jungle. A secret exit to jungle pass 2 is found
underwater at the bottom of the chasm. If there's lava (from blowing the
furnace in geo 2) instead of water in the chasm, the exit's inaccessible. A
standard exit at guard station beta takes you to the gorge instead.

Jungle Pass 2
You really don't want to be in here; your only objective is to escape ASAP.
Push the banana tree over to cross the lake, and go through the tunnel,
killing the large-fisted monsters with the plasma cannon. Sprint down the
hill after the bear trap to avoid a rock fall. Pass the lava pit, go up the
ladder, cross the walkway, and go through the doors. After the helicopter
there's a few tricky jumps, a rope climb, a short gung-ho frenzy and a strol
l to the end. You finally reappear at the end of jungle pass 1. A complete
nightmare!

Mountain Gorge
This section is totally linear. First take the quad bike and squish as many
guards as you can, then go into the building for a bit of a shock.

Containment Area 57
A weird but relatively simple level. Complete the three tests in the Darwin
chambers, then turn yourself back into a human. Tool up and head out. Weird.

Biomass
To reach this elusive level you must first go to the geothermal plant and
smash the three pistons. Then, as you traverse through the tests in Area 57,
go through the drain at the bottom of Darwin chamber #2. This takes you to
where there's a whole lot of pointless shooting before returning to Area 57
to continue your tests.

Xenomorphic Laboratories and Studies
Adrenaline can be found in secret passage under the stairs near the start.
After that it's pretty much straight through the various sick sections. Make
sure you get your hands on the quantum destabiliser - that should sort out
the bigger mutants, and those big bastards with the tazers.

Estate Sinclaire
Climb through the secret passage by the palm tree to gain entrance to the
mansion. Disable the first batch of security. Venture through into the
second section. Move through the house and dive off the balcony into the
lake below. Go through the door, then the next on your left to reach
security console #2. Now head up to the bedroom.

Munt Phoenix
Elexis is giving a corker of a speech in the conference room. Find her. Go
into the observation dome and some soldiers attack. One of them has a pass.
Go to the balcony and surprise Elexis. She does a runner. Go to the control
room. Now it's FIGHT time...
//muntelexis.tga Elexis beckons the highly dense Blade into yet another
trap.

Thrall (Final enemy)
After being thrown into the pit, jump in the lift, rearm, and go outside to
meet Thrall. Your best chance against this enormous horror is the quantum
destabiliser. Run backwards and keep firing. Whatever you do, avoid his saw.
If you can manage that and knock out a few dimension-ripping blasts he
should bite the dust fairly quickly. Onto the end sequence...

 

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