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 The Elder Scrolls V - Skyrim - Smithing Guide

 
   
 
 
The Elder Scrolls V - Skyrim - Smithing Guide

------------------------
The Elder Scrolls V: Skyrim - Smithing Guide (PC)

By Matty_G33 of GameFAQs
------------------------

If all of these numbers are on one line, then this guide should be formatted
correctly.

1234567890123456789012345678901234567890123456789012345678901234567890123456789

---------------

Version History

---------------

1.0 - 28th November, 2011.

-Full guide up.


-----------------

Table of Contents

-----------------

PROTIP - Type in the prefix number on the left with the Find feature on your
browser (Ctrl + F) to reach that section faster.

1.0 - Introduction
1.1 - What is Smithing?


2.0 - Smithing Basics
2.1 - Weapon & Armor Quality List
2.2 - Facilities/Equipment
2.3 - Skill Perks
 2.3.1 - 'Light' Tree
 2.3.2 - 'Heavy' Tree
 2.3.3 - Other Perks

3.0 - Smithing Tips & Tricks
3.1 - Ore, Ingots, Whatnot
3.2 - Raising Smithing Faster
3.3 - Light vs Heavy: Perk Trees
3.4 - Relevant Racial Bonuses

4.0 - FAQ
4.1 - Closing
4.2 - Credits, Legal, Useful Links, Etc


----------------


1.0 INTRODUCTION


----------------

Welcome to my Smithing Guide. It has been quite some time since I last wrote
a guide for GameFAQs, and felt like doing another one again.

In Skyrim, Smithing itself is rather easy to pick up, but also rather complex,
although very rewarding at higher levels. The skill also has two trees of perks
that are dedicated to both Heavy and Light Armors, which may make players
torn between a decision. This guide aims to make things less confusing for
newer players of Skyrim, for at least Smithing that is.

The guide, assuming I've got enough motivation, is not always complete and will
be updated with more information overtime. Of course, I don't always want to
rip out content from other websites without permission, and check below to see
how you can contribute, if you want to.

It is also worth noting that this guide was written with the PC version in
mind, but other than different button layouts and the lack of mod installation,
this shouldn't be much different to a 360 or PS3 version.

---------------------

1.1 WHAT IS SMITHING?

---------------------

In Skyrim, Smithing is obviously the crafting skill of the Combat category,
and lets you create weaponry and armor, as well as improve them.

This skill should be highly considered to any player using ANY kind of weapon
or armor. The benefits of Smithing include:

-Upgrading your gear; you cannot find higher qualiity armor of the same kind
as loot (IE - you will never find Superior quality Leather Armor on a dead
bandit).

-The possibility of obtaining some of the best gear many levels earlier
before finding them as random loot.

-In the end, making whatever stuff YOU want to have on demand, if you have
the stuff.


Oh, and the skill is easy to raise. Unless you're a Mage, why not?



---------------------


2.0 - SMITHING BASICS


---------------------

Smithing is simple. Go to any piece of blacksmith equipment in the game, and
then create or upgrade your items from there, provided you have the right
items. There is no minigame at all, if you have the equipment for an Iron
Dagger, then you'll instantly create one and use up what it took to make it.

When upgrading equipment, your Smithing skill depends on how powerful the
upgrade will be. Magic stuff can't be upgraded unless you have the right perk.
The following quality types are:

-Normal (No suffix added onto item)
-Fine (Bare Minimum for upgrading)
-Superior
-Exquisite
-Flawless
-Epic
-Legendary

If you've got a perk that matches up with your item's type (IE Steel), then
you can access better qualities a lot more faster.

Initially, all players will have access to Hide, Studded, Leather, Iron, and
Jewelery categories. Because these do not have any perks for upgrading them
better, these are only really useful for the start of the game until a better
quality can be made.


It is worth noting that there is an in-game Smithing tutorial in the first
village in the game - talk to Alvor, the local blacksmith. If you've played
past there you may already know this, but it is worth mentioning. Apparently
that this is a Radiant quest and can be done in other towns, but you're
probably better off doing it earlier than later. A few free materials, as well.

---------------------------------

2.1 - WEAPON & ARMOR QUALITY LIST

----------------------------------

It's worth noting what materials are better than which. If you have played
The Elder Scrolls IV: Oblivion, then you should know what to expect.

There are other kinds of armor and weapons, such as Forsworn Armor, Ancient
Nord Swords and Skyforge Steel, but I'll mentioning only relevant materials
that aren't that unique.

-------
Weapons
-------

Every superseeding quality essentially adds one more point of damage, but with
weapon perks that buff damage (Armsman, Barbarian, and Overdraw), there can be
a more noticeable difference between a material and it's superseeding one.

-Iron
-Steel
-Orcish (replacing Oblivion's Silver, essentially)
-Dwarven/Dwemer (whenever you like to be lore friendly or not)
-Elven
-Glass
-Ebony
-Daedric


-----------
Light Armor
-----------

-Hide
-Fur
-Studded
-Leather
-Scaled
-Elven
-Glass
-Dragonscale

So this pretty much means that the Leather Armor you make at the start of the
game is better than the first half of this list (slightly). Don't know why they
bothered with the rest, if you ask me.


-----------
Heavy Armor
-----------

-Iron
-Steel
-Dwarven
-Steel Plate
-Orcish
-Ebony
-Dragonplate
-Daedric


----------------------------

2.2 - FACILITIES/EQUIPMENT

----------------------------

Unlike Enchanting and Alchemy, Smithing uses more than one piece of equipment
to work at. NPC's will not complain if you use their facilities - provided
no hostiles are around, you are free to use any and all of them at any time
you like.

Here is a rundown of what you'll be using.


------------
Tanning Rack
------------

Uses: Creating Leather and Leather Strips
Involved Items: Animal Pelts
Rarity: Common

Without buying your crafting items from a merchant, the tanning rack by far is
by far one of the most important assets you'll use - practically everything
needs Leather Strips, and Light Armors need Leather itself.

Unlike Oblivion, Skyrim gives you a reason to carry animal pelts with you, and
this is obviously why. Anything that's at least a Fox's size* will do, bigger
animals give off more leather. Keep in mind that when making leather, the
result may be heavier than what you had before.

*Goat pelts can be used to make leather, but you'll need multiple pelts, which
leaves them less reliable for making leather. Plus attacking ones in towns
puts on a rather small bounty.


-------
Smelter
-------

Uses: Creating Ingots
Involved Items: Ore and scrap Dwemer metal
Rarity: Uncommon

If you've got any ore, you can use it to smelt them into ingots. It usually
takes two pieces of ore to make one piece, although only one to make Iron
Ingots.

Dwarven Metal Ingots on the other hand, are made from spare parts found in
Dwemer ruins.

These aren't plentiful around Skyrim, although they're usually found outside
mining areas, like the malachite mine at Kynesgrove.


-----
Forge
-----

Uses: Creating Weapons and Armor
Rarity: Common

This is where you'll be making all of your items. There isn't much to say about
this workstation.

Using this makes more progress towards the skill than the upgrading facilities.


----------
Grindstone
----------

Uses: Upgrading weapons
Rarity: Common

Upgrade your weapons here. Upgrading only costs about one material of whatever
your weapon is made of.

Using this makes some progress towards the skill.


---------
Workbench
---------

Uses: Upgrading armor
Rarity: Common

Upgrade your armors here. Like grindstones, you only need one material of what
your armor is made out of to upgrade.

Using this makes some progress towards the skill.


--------
Skyforge
--------

Uses: Slightly extending the available amount of weapons and armor
Rarity: Only one

Initially, there is nothing special about the Skyforge, up in Whiterun. But,
if you complete the Companions' questline (which I'll try not to spoil),
the forge will be able to create improvised versions of Ancient Nord weapons
under the 'Dragur' category, and Ancient Nord Armor under the 'Daedric'
category - which I just did spoil, although these aren't really worth using to
begin with.


------------------

2.3 - SKILL PERKS

------------------

Smithing's tree of perks is relatively simple. All of the perks besides
Arcane Blacksmith are essentially 'able to create X series of armors and items,
and can improve them twice as much'.

The tree is fairly straight forward. On the left are your Light Armor related
perks (including one Heavy Armor recipie too), and on the right are your
Heavy Armor perks, both of them meeting up together at the final perk. Down
the center lies the perk to upgrade magic equipment.

Here's the rundown of perks, with their prerequisites and what major materials
take part in making them, as well as some advice about them. Note that all
items pretty much need Leather Strips, like I said before in the guide.

Note:

By 'improving them twice as much', this lowers the amount of skill you need to
get the next best quality for the material the perk covers.

For example, if I had 40 Skill and Elven Smithing, and tried to upgrade an
Elven Sword, it would go up to Exquisite, and trying to improve a Dwarven Sword
at the same time would only go up to Superior.

And now we start off with the initial perk you can obtain at any time:

--------------
Steel Smithing
--------------

Primary Materials: Steel Ingots, Iron Ingots

Compulsory to get any other perk. Steel weapons aren't found too far away early
on either, with around 20 Smithing you can quickly get Superior quality, which
does add a small, although significant difference near the start of the game.

Keep in mind that there are multiple styles of Steel Armor you can make! If
you're choosing, save before creating one and reboot if you don't like it.


--------------------
2.3.1 - 'LIGHT' TREE
--------------------

A controversial tree (see Light vs Heavy), but still has it's benefits
nothingness.

--------------
Elven Smithing
--------------

Armor Type: Light
Prerequisite: 30 Skill, Steel Smithing
Primary Materials: Refined Moonstone, Quicksilver Ingots, Iron Ingots

Elven weapons are slightly more powerful than their Dwarven counterparts, but
are encountered a little later in the game and are more expensive to create.
Still, if you can track down Moonstone and Quicksilver ore early on, you can
get that advantage over them.

As for armor, it's expensive to create. Thalmor Soldiers typically wear Elven
Armor, but do note that it's 'Elven Light Armor', a weaker variant that's as
strong as Leather. Don't know if they get proper Elven in the late-game,
though, keep an eye out.

Quicksilver, by the way, is used to make Elven weapons, as well as the 'Gilded'
variant - it is more expensive to create, but is the most protective you'll
get until Glass.


---------------
Advanced Armors
---------------

Armor Type: Light & Heavy
Prerequisite: 50 Skill, Elven Smithing
Primary Materials: Corundum Ingots, Steel Ingots, Iron Ingots

This one is funny, since it doesn't offer any new weapons to make and that it
offers you a set of Heavy Armor in the skill tree that provides Light. All of
these armors are made with Corundum, which is a lot more cheaper than the likes
of Moonstone, Quicksilver, and Malachite. Kinda looks like Bethesda ran out of
ideas, didn't they?

Still, it's not useless. Scaled Armor (Light) is good for those using Leather
if Elven is too expensive. It's almost as protective as Elven Gilded Armor but
a lot more cost efficient to make. This armor takes on the appearance of a
significantly modified Hide/Studded armor.

Steel Plate on the other hand is nearly as good as Orcish Armor, but is more
heavier. Still, for a Light Armor user this may be useful if you have any
companions with you who prefer this type of armor, or have a change of heart
when it comes to armor preference.


--------------
Glass Smithing
--------------

Armor Type: Light
Prereqisite: 70 Skill, Advanced Armors
Primary Materials: Refined Malachite, Refined Moonstone

The best weapon type you'll ever get in the Light Armor Smithing tree. And so
it happens that a Malachite mine happens to be en route of the main quest.

When you can get this perk, your Smithing ability will be good enough to get
Epic quality weaponry - causing a big jump in weapon power and a significant
armor increase. It may not be Ebony or Daedric quality, but Glass is certainly
not a bad quality of weaponry to kill/murder with.

PS: To Oblivion players - Skyrim's Glass is not lime green. That should explain
a lot.


--------------------
2.3.2 - 'HEAVY' TREE
--------------------

This tree guarantees the best armor - the fact that you also get top quality
weapons just sweetens up the deal. Though progress may be slow, and Heavy is
expensive to make.

----------------
Dwarven Smithing
----------------

Armor Type: Heavy
Prerequisite: 30 Skill, Steel Smithing
Primary Materials: Dwarven Metal Ingots, Steel Ingots, Iron Ingots

This one is pretty safe if you're a Heavy armor user. By the time you get this
perk (naturally, not intentionally boosting the skill that is), you'll already
encounter Dwemer-made weaponry and gear. Not that's a bad thing, because the
stuff will last you well until Ebony equipment if you're sticking to this tree.

Dwemer metal isn't hard to come by either, just collect plenty of scraps and
ingots inside Dwemer ruins themselves. There's even a storage room without
any enemies near the Eastern border of Skyrim.

It's also worth mentioning that there's a quest with a permanent 25% armor
bonus if wearing Dwarven Armor - more information in Section 3.2.


---------------
Orcish Smithing
---------------

Armor Type: Heavy
Prequisite: 50 Skill, Dwarven Smithing
Primary Materials: Orichalcum Ingots, Iron Ingots

This is the perk I'm a bit funny about. Orcish weapons are actually weaker than
Dwarven ones, only the armor is stronger. Of course these differences are
slight, but still, that's kind of iffy especially considering Orichalcum Ingots
aren't as easy to obtain.

Still, Orcish weapons look pretty cool, and the armor is a little less harsh on
your encumbrance. Up to you on this one.


--------------
Ebony Smithing
--------------

Armor Type: Heavy
Prequisite: 80 Skill, Orcish Smithing
Primary Materials: Ebony Ingots

80 Smithing is quite far away from 50, isn't it? Still, when you get this perk
you'll be able to make Ebony Armor become Epic, and money shouldn't be so much
of a problem at this point.

Though if you don't think you're ready for an upgrade, or don't like the looks,
you may as well farm Smithing up until 90, it's not that hard...


----------------
Daedric Smithing
----------------

Armor Type: Heavy
Prequisite: 90 Skill, Ebony Smithing
Primary Materials: Daedra Hearts, Ebony Ingots

Yes, even you can forge demonic equipment that is top notch. Though Daedra
Hearts aren't easy to obtain naturally at all, it's worth it.

This is the best Heavy Armor and weapon quality you can get. So in the end, it
is pretty much worth it. At least you don't need hearts to upgrade your armor
or weapons, which will pretty much obtain Legendary quality at this time.


-------------------
2.3.3 - OTHER PERKS
-------------------

It doesn't end there!

-----------------
Arcane Blacksmith
-----------------

Prequisite: 60 Skill

This perk allows you to enchant magical armor. Why is this good? Because when
you find a good piece of armor with an enchantment you like, it's just really
convenient.

It's also ideal for improving any enchanted weapons you already own. Get this
perk ASAP.


------------
Dragon Armor
------------

Armor Type: Light and Heavy
Prequisite: 100 Skill, either Glass Smithing OR Daedric Smithing
Primary Materials: Dragon Scales, Dragon Bones, Iron Ingots
Note: You cannot go to the skill on the opposite side after this one, despite
the circle-like appearance of the tree.

With all the dragons roaming Skyrim, this actuallys fits in quite nicely, and
both kinds don't look too bad either. It's up to you whenever getting this
perk is worth it or not.

Dragonplate (Heavy) isn't as good as Daedric, funny considering you get this
later. Though it isn't far off, and Dragons are a lot more common than Daedra
when it comes to materials.

Dragonscale (Light) on the other hand is only slightly better than Glass, but
again the materials are easier to obtain.

Not to mention that Dragon bones and scales are ridiculously heavy. Oh, and
since you have 100 Skill by now, you'll be able to improve these at the best
possible quality.



----------------------------


3.0 - SMITHING TIPS & TRICKS


----------------------------

This part here focuses on advice for Smithing in general.

-Enchantments and potions that boost Smithing temporarily raise the skill, if
you were wondering. So this means that you can achieve a better quality than
what you currently can at whatever your skill is at. You can sometimes find
Blacksmith Potions/Draught/Elixir's in dungeons, or make them yourself. Like-
wise with enchanted gear that boosts the skill.

-Fortifying smithing with said items past 'Legendary' quality DOES have an
affect. Additionally, you may already upgrade Legendary gear itself.


--------------------------

3.1 - ORE, INGOTS, WHATNOT

--------------------------

While Ore isn't important, Ingots are, and Ore helps you make Ingots. You will
want as much of it as possible, especially for free, to save you from buying
it.

To obtain Ore, you must find a pickaxe, and then a vein in a cave, mine, maybe
even a dungeon. With crafting and all, it's starting to sound a little like
Minecraft, isn't it?

Because Skyrim is huge, I can't just list all of the major places you'll find
certain ore. My advice is to look up this on the internet further, or for more
fun, explore to find what you desire. Perhaps I'll list significant places
with rare resources (Ebony, Malachite, etc) in a later update.

Additionally, Dwemer Spiders can carry all sorts of ore, so check all of their
broken bodies and loot what you can.

It's also worth mentioning that there is a spell that affects ore - Transmute.
This rare Alteration spell is only found within two dungeons (one of them
being Halted Stream Camp), and will turn any Iron Ore into Silver Ore, and
Silver into Gold. This is an Adept spell, so it's pretty costly, but anyone
should be able to cast it.

The latter transmutation is prioritized over the former, so if you want only
silver, drop all the silver ore you currently have before making another one.
Useful for mass producing jewelery or completing sidequests (like Madesi's),
though you might want to skip if you plan to use Iron Ingots as they only
require one piece of Ore each to make, whereas everything else needs two.


-----------------------------

3.2 - RAISING SMITHING FASTER

-----------------------------

Smithing is easy to raise, but it can seem tedious. Here's some tips on how
to make things go faster if you're impatient.


-Make The Warrior Stone your active symbol for a 20% boost in Combat-category
skills. Smithing falls underneath here.

-Recieve the 'Well Rested' bonus by sleeping long enough for an extra 10%. If
you're married, you can get the 'Lover's Comfort' bonus instead if your spouse
sleeps in the same area as you do. Note that the Lover Stone gives off a
semi-permanent version of Lover's Comfort, so you can't get the Well Rested
Bonus with it.

-You can get a permanent 15% faster increase to Smithing (as well as a 25% 
armor bonus wearing Dwarven Armor) at the end of a specific quest, which is
given by a female Argonian near the docks at Riften. She wears a helmet, it's
not hard finding her.

-Make nothing but Iron Daggers. Go around all of Skyrim buying Iron Ingots and
Ore, as well as Leather Straps - though full leather is cheaper. Considering
making new things increases progress more than improving old equipment, this is
as fast as you'll get while using as little resources as possible.

-The best place to smith in my opinion, would be in Whiterun. Breezehome, a
house you can buy for 5k gold, is right next to Warmaiden's, which has the
full set of facilities (including Smelting!) and materials you can buy. Very,
very convenient location, not to mention it's smacked right in the middle of
the game map.

-Some quest givers in the form of blacksmiths may give you a skill increase.

-Four books can increase your Smithing ability by one. The Smithing ones can
usually be found near facilities in dungeons. The names of these books are:
--Cherim's Heart
--Heavy Armor Forging
--Light Armor Forging
--The Armorer's Challenge


---------------------------------

3.3 - LIGHT VS HEAVY: SKILL TREES

---------------------------------

There is some debate on what branch would be ideal to take, if you're only
going in one direction.

I will have to say that both sides have their advantages, whenever minor or
major. Mid-game, the Light Armor user benefits from Elven and Glass, the 4th
and 3rd best weapon materials, respectively. They can do finely with these
in the end as well.

The Heavy branch in the end, no doubt benefits from the early Dwarven weapons
and then Ebony and Daedric in the end - some Light Armor users may want to
even use this path because it still gives them the best armor (Dragonscale)
and access to better weapons (Daedric).

However, the 50 to 80 gap from Orcish to Ebony is pretty big, and said Light
Armor users may miss out on the benefits of other armors during this long wait
for Dragon Armor, unless they bother forking out a spare perk for Elven in
the meantime.

As for me, I'll have to say don't worry about it too much - just enjoy the game
as it is. If you're keen on Heavy then just go Heavy, and if you're Light then
just go Light. Simple as that.

It's also worth noting that the armor cap, tested by people on the Bethesda
Forums, is about 567, about 80% damage reduction. In the end game this doesn't
really matter though, as both types of armor have perks to help you hit the
cap, as well as one that rids of worn armor encumbrance.


-----------------------------

3.4 - RELEVANT RACIAL BONUSES

-----------------------------

Ironically not a very relevant section to begin with, but for curiousity's
sake, here's a small list of bonuses each race benefits off from things related
to Smithing, from the start of the game.

--------
Smithing
--------

Of course, this wonderful skill needs no explaination if you're reading this
guide.

+5: Redguards, Nords, Orcs

----------
One-handed
----------

Perhaps the most versatile skill in the game - you can either block with a
shield or with the weapon, cast spells in the other hand, or go dual wielding.

+10: Redguards
+5: Imperials, Nords, Orcs, Khajiit

----------
Two-handed
----------

Slower, but stronger than one-handed. Sure you can dual-wield to reach that
amount of damage, but with two-handed you can still block.

+10: Nords
+5: Orcs

-------
Archery
-------

The only option for ranged attacks in the Combat category. The projectiles are
more reliable than those of Destruction spells and offer a sneak attack bonus,
but are finite - an issue when it comes to using good arrows.

+10: Bosmer
+5 Khajiit, Redguards

-----------
Heavy Armor
-----------

Better protection at the cost of encumbrance, stealth, and speed until late in
the game. Also offers more perks, such as increased melee damage.

+10: Orcs
+5: Imperials

-----------
Light Armor
-----------

A lot less severe movement penalties, quiet, and little encumbrance, but a lot
less protective until later in the game, where hitting the cap is easier.

+5: Argonians, Nords, Bosmer, Dunmer



---------


4.0 - FAQ


---------

Feel free to send a private message over GameFAQs regarding any questions not
listed here.


Q. Why haven't you listed/mentioned weaponry outside the regular materials?
A. Usually those weapons are fairly obvious when it comes to upgrading them.
For example, the Mace of Molag Bal is a Daedric artifact, and since Daedra
stuff is made out of Ebony, it needs an ingot of that to upgrade. Falmer sword
needs stuff from where they live - you get the idea, don't you?

Q. How can I get things like Leather and Iron armors/weapons to Legendary?
A. Use plenty of equipment and potions that fortify smithing. Same with pretty
much anything that isn't boosted by a perk, or ones you haven't got yet. So
yes, you can create even Fur and Hide armors that hit the armor cap (567) with
some dedication and perks.

Q. Are the new recipies for the Skyforge worth going for alone?
A. Practically, no. If anything, the only thing I found worthy about the
Companions were the Master trainers and the free Skyforge weapon. Not a fan
of the Greater Power you get there myself, although that's merely a matter of
personal taste.

Q. What is the name of the quest with the Smith and Dwarven Armor upgrades
you keep talking about?
A. The quest's name is 'Unfathomable Depths', possibly named after the quest
giver.

Q. What's an easy way to acquire Daedra Hearts?
A. Go to Alchemists around the game, and complete 'Pieces of the Past' for a
possible (slow) respawning supply. Just as well Daedric gear doesn't need
hearts upgrade, eh? Keep in mind that these are expensive, although coin in
Skyrim isn't that hard to obtain.

Q. You forgot to put in something, mind if I point it out?
A. Go ahead, though do make sure it's relevant.

Q. Is Smithing even necessary?
A. Not all, but further in the game, it can make your life a whole lot easier
by increasing the raw damage output significantly, especially in synergy with
damage-increasing perks from the combat skills.

Q. Do you know the max damage cap?
A. At the time I'm writing this, people are still testing this. Though the
absolute maximum damage for Hand-to-Hand damage is said to be 46-61. And that
has some pretty high requirements to obtain.

Q. What level do you think would be good enough for 'end-game' status?
A. Probably around Lv30 or so, at least for me when I got Smithing up to 100
around there. The only 'challenge' for me on Adept would be Mages spamming
frost spells to quickly remove a lot of my health, but of course there's all
sorts of ways on how to deal with them.

Q. X armor is better than Y! Why haven't you mentioned it?
A. Maybe they're not as accessible as equipment you can create? Also, armor
cap.


-------------

4.1 - CLOSING

-------------

And this concludes the guide. I hope that this guide was helpful to you, and
will encourage you to do more Smithing. Now go play Skyrim and make the best
equipment you can!


---------------------------------------

4.2 - CREDITS, LEGAL, USEFUL LINKS, ETC

---------------------------------------

Yep, we're on to that section now.

Feel free to link to this guide anywhere, as well as print it off for reference
should you need it. Just don't go around selling it in real life or hosting it
off another webiste without asking.

If you want to contribute, send me a message here at GameFAQs.

------
Thanks
------

GameFAQs's PC Skyrim Board - for some information, mainly regarding limits.
Bethesda Softworks - Making an enjoyable game.
UESP - Providing a wealth of information on the series, as well as some
reference for this guide.


------------
Useful Links
------------

-The Unofficial Elder Scrolls Pages

This is probably the largest wiki dedicated to the Elder Scrolls series. There
is a lot of useful information gameplay wise, as well as a lot of lore if you
are interested in that.

http://uesp.net/


-Skyrim Nexus

Rather than having all of it's mods hosted on it's previous two prequels' site,
TES Nexus, the hosts have an entirely new site dedicated to modding the PC
version of Skyrim. Without the Creation Kit (as I'm typing this), this site
already seems to host over 1,000 mods within two weeks of the game's release!

http://www.skyrimnexus.com/


---------------
Mods of Mention
---------------

Some mods relevant to Smithing itself, or optimization, is listed here. Of
course, console players CAN'T install mods, only PC!

I am not responsible if something happens bad to your game. Also, when in
doubt, READ THE FUCKING README FILES. It cannot be said enough times, most
people who have trouble with modifications often forget to double-check it.

These mods should not affect your ability to obtain achievements. Also, bear
in mind that most mods are put in archive folder formats, such as .zip, .rar,
and .7z extensions. The best way to open these would be to use a program that
opens these - of the lot, I suggest 7-zip - it's free and supports all kinds
of formats you'll bump into on Skyrim Nexus.

http://7-zip.org/


-4GB Skyrim

By default Skyrim is a 32-bit executable, which means 64-bit systems are
unable to utilize more than 2 GB of RAM in Skyrim. This mod allows you to use
more RAM if your machine has it.

http://www.skyrimnexus.com/downloads/file.php?id=1013

Note: To install, drop the .dll and .exe that come in the archive into:
.../Program Files/Steam/steamapps/common/skyrim

This may clear things up since it doesn't exactly tell you where to put the
files in the ReadMe.


-Glowing Ore Veins

Ore is usually hard to see, but with this it should be a lot easier to pick it
out from normal rocks. Highly recommended.

http://www.skyrimnexus.com/downloads/file.php?id=193


-Val's Crafting Meltdown

This mod allows you to do two major things - break down weapons and junk for
materials, as well as craft arrows! May be worth checking out if you love doing
archery or have hundreds of useless crap with you.

http://www.skyrimnexus.com/downloads/file.php?id=874


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The End
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