Cheatbook

Sonic & Knuckles Collection Guide Walkthrough, Hints and Tips for PC Games.

  Home   |   Cheatbook   |    Latest Cheats   |    Trainers   |    Cheats   |    Cheatbook-DataBase 2023   |    Download   |    Search for Game   |    Blog  
  Browse by PC Games Title:   A  |   B  |   C  |   D  |   E  |   F  |   G  |   H  |   I  |   J  |   K  |   L  |   M  |   N  |   O  |   P  |   Q  |   R  |   S  |   T  |   U  |   V  |   W  |   X  |   Y  |   Z   |   0 - 9  
 
  The encyclopedia of game cheats. A die hard gamer would get pissed if they saw someone using cheats and walkthroughs in games, but you have to agree, sometimes little hint or the "God Mode" becomes necessary to beat a particularly hard part of the game. If you are an avid gamer and want a few extra weapons and tools the survive the game, CheatBook DataBase is exactly the resource you would want. Find even secrets on our page. 
   
 

 Sonic & Knuckles Collection Guide

 
   
 
 
Sonic & Knuckles Collection Guide

         _________             .__                              .___
        /   _____/ ____   ____ |__| ____     _____    ____    __| _/
        \_____  \ /  _ \ /    \|  |/ ___\    \__  \  /    \  / __ |
        /        (  <_> )   |  \  \  \___     / __ \|   |  \/ /_/ |
       /_______  /\____/|___|  /__|\___  >   (____  /___|  /\____ |
               \/            \/        \/         \/     \/      \/
           ____  __.                     __   .__
          |    |/ _| ____  __ __   ____ |  | _|  |   ____   ______
          |      <  /    \|  |  \_/ ___\|  |/ /  | _/ __ \ /  ___/
          |    |  \|   |  \  |  /\  \___|    <|  |_\  ___/ \___ \
          |____|__ \___|  /____/  \___  >__|_ \____/\___  >____  >
                  \/    \/            \/     \/         \/     \/
      _________        .__  .__                 __  .__
      \_   ___ \  ____ |  | |  |   ____   _____/  |_|__| ____   ____
      /    \  \/ /  _ \|  | |  | _/ __ \_/ ___\   __\  |/  _ \ /    \
      \     \___(  <_> )  |_|  |_\  ___/\  \___|  | |  (  <_> )   |  \
       \______  /\____/|____/____/\___  >\___  >__| |__|\____/|___|  /
              \/                      \/     \/                    \/

------------------------------------------------------------------------
Sonic & Knuckles Collection Guide                           version 1.1a
Last updated: 30th of September 2000
Created by: Clement Chan Zhi Li
E-mail address: saigoheiki@gmail.com
------------------------------------------------------------------------

-----------------
Table of Contents
-----------------

    <1> Introduction  <1>
        [1.1] About Sonic & Knuckles Collection [1.2] Copyright info
        [1.3] How to Best View this Guide

    <2> Things You Should Know <2>
        [2.1] Item Boxes and Things [2.2] Description of Bonus Stage
        [2.3] Description of Bonus Stage 2
        [2.4] Description of Bonus Stage 3
        [2.5] Something to Beware and Know [2.6] Controls

    <3> Sonic's Adventure <3>
        [3.1] Angel Island Zone [3.2] Hydrocity Zone
        [3.3] Marble Garden Zone [3.4] Carnival Night Zone
        [3.5] IceCap Zone [3.6] Launch Base Zone
        [3.7] Mushroom Hill Zone [3.8] Flying Battery Zone
        [3.9] Sandopolis Zone [3.10] Lava Reef Zone
        [3.11] Hidden Palace Zone [3.12] Sky Sanctuary Zone
        [3.13] Death Egg Zone [3.14] The Doomsday

    <4> Tails' Adventure <4>
        [3.1] Angel Island Zone [3.2] Hydrocity Zone
        [3.3] Marble Garden Zone [3.4] Carnival Night Zone
        [3.5] IceCap Zone [3.6] Launch Base Zone
        [3.7] Mushroom Hill Zone [3.8] Flying Battery Zone
        [3.9] Sandopolis Zone [3.10] Lava Reef Zone
        [3.11] Hidden Palace Zone [3.12] Sky Sanctuary Zone
        [3.13] Death Egg Zone

    <5> Knuckles' Adventure <5>
        [3.1] Angel Island Zone [3.2] Hydrocity Zone
        [3.3] Marble Garden Zone [3.4] Carnival Night Zone
        [3.5] IceCap Zone [3.6] Launch Base Zone
        [3.7] Mushroom Hill Zone [3.8] Flying Battery Zone
        [3.9] Sandopolis Zone [3.10] Lava Reef Zone
        [3.11] Hidden Palace Zone [3.12] Sky Sanctuary Zone

    <6> Special Stages <6>
        [6.1] About Special Stages [6.2] Advice on All Special Stages

    <7> Tricks, Secrets and Cheats <7>
        [7.1] Take a Screenshot [7.2] Level Select

    <8> Frequently Asked Questions <8>

    <9> Credits <9>

    <10> History <10>

------------------------------------------------------------------------
<1> Introduction <1>
------------------------------------------------------------------------

Welcome to this Sonic & Knuckles Collection Guide which is created specially
for this PC game and I hope you find this guide helpful.
Please take note that I'm writing for Sonic 3 & Knuckles only since the other
two games are the combination of it and it's easier to write like that.

I am Clement Chan, the creator of this Guide. If you have any problems or want
to comment or send more info or others, e-mail to me at saigoheiki@gmail.com .

-------------------------------------
[1.1] About Sonic & Knuckles Collection
-------------------------------------

Sonic & Knuckles Collection is a collection of Sonic's Genesis games which are
'collected' together into one CD. You'll have fun playing it because you don't
even need the cartridges to play!

Pop in the CD and you'll be amazed how Sonic 3 & Knuckles can run and how hard
is the game too so that's what this Guide is created for!

This CD, designed from SEGA itself for PC, has the games Sonic the Hedgehog 3,
Sonic & Knuckles AND Sonic 3 & Knuckles which is the result of the Lock-On
Technology for Genesis.

More and more things are introduced and you'll have endless of fun playing it.

-------------------------------------
[1.2] Copyright info
-------------------------------------

This FAQ is copyright 2000 Clement Chan Zhi Li. You can distribute this
FAQ as long as its contents are not changed. No. Not even a single letter.

Only Clement Chan Zhi Li can make changes and updates to this FAQ. Any
unauthorized changes and updates without my permission is prohibited by law.

Certain parts are taken right off MY own Sonic the Hedgehog 3 Guide.

-------------------------------------
[1.3] How to Best View this Guide
-------------------------------------

If you view this guide of the Internet and noticed that some words are filled
in with spaces and etc., it's because your browser did not view it at the right
width. Save the guide and open it up with WordPad (recommended).

Click File, then Page Setup. At the section where they put Margins (inches),
look for Right and type 0.8" in it. That way, you could view this guide neatly
as it is meant to be!

------------------------------------------------------------------------
<2> Things You Should Know <2>
------------------------------------------------------------------------

Read this section carefully and refer back to this section whenever you have
troubles in certain parts.

-------------------------------------
[2.1] Item Boxes and Things
-------------------------------------

More and more things for you to get:

Item box with stars - Invincibility for a short time.

Item box with Sonic or Tails' picture - Extra life

Item box with ring - Ten rings

Item box with bubble - It's a shield and you can bounce it by pressing the A
button. It can make you breathe in water so you need not worry about trying to
get out of water quickly.

Item box with fire - Fire shield and can protect you from fire. Will disappear
if get into water.

Item box with electric - Best shield since it can attracts rings to Sonic. Will
dissapear if get into water (it's logic).

Item box with shoe - Speed up character's speed for a short while.

Item box with Robotnik's picture - Makes you get hit by something, be sure NOT
TO HIT THIS or you'll lose your rings.

Lamppost (red colour with star) - Save point, you'll return here when your
character die. If you have 50 rings and above, go past this lamppost and a red,
circular thing will appear. Jump into it to enter the bonus stage to take item
boxes.

Red Bumper - Makes you jump higher.

Yellow Bumper - Makes you jump lower.

Big Ring - Different from Sonic the Hedgehog 2. It will let you enter the
Special Stage to collect the Chaos Emeralds.

Super Ring - Only available in Sonic 3 & Knuckles, after getting all the Chaos
Emeralds, this Super Ring can only be obtained in Sonic & Knuckles area. For
more information, see below.

-------------------------------------
[2.2] Description of Bonus Stage
-------------------------------------

When you have 50 rings, go past the star lamppost and stars will appear. Jump
into it to enter the Bonus Stage.

Basically, it's like a gumball machine. Use the yellow bumpers and jump to turn
the lever to make the gumballs fall down. At the bottom will be red bumpers to
let you jump up. You'll lose when you go to the bottom.

Grey Gumball with ring in middle - 10 rings.

Red Gumball - Fire Shield.

Blue Gumball - Bubble Shield.

Electric Gumball - Electric Shield.

Pink Gumball with the word 1-Up - You guess it right, Extra Life!

Green Gumball with the word Rep - When the bumpers vanish, use this gumball to
make it appear again.

Black Gumball - You can jump on it.

Transparent Gumball - Nothing.

-------------------------------------
[2.3] Description of Bonus Stage 2
-------------------------------------

Looks like Casino Night Zone in Sonic the Hedgehog 2. It's a jackpot machine
where you must put yourself in the middle to turn the jackpot. Depends what
slots you get, you'll get certain amount of rings.

Getting all 'Jackpots' gives you 100 rings while getting all 'Robotniks' or 2
Robotniks and one Jackpot will delete 100 rings or less from your total.

Also, if you get in this order, 'Sonic, Jackpot, Jackpot' (or eitherwise), you
will get 120 rings! This means that a Sonic is worth 20 rings more than triple
'Jackpots' together. Thanks to c4frdm@aol.com for the info.

If you have more than 50 rings, whether gotten outside from the bonus stage or
inside the bonus stage itself, try and grab one ring that surrounds the jackpot
machine. You'll gain an extra continue.

There will be 'R' button here to reverse the area. Once you get into the 'Goal'
area, you'll exit this bonus stage. When you fall to the square thing, it will
change colour three times and once it turns into 'Goal', make sure you don't
fall into it.

-------------------------------------
[2.4] Description of Bonus Stage 3
-------------------------------------

You're in an electric-ball place. Fall down at the ball and your character will
turn. When your character is on the ball, turn left or right to turn the
character at the position you want.

Jump as high as you can at the pinball-flipper, then flip the character to the
top. There will be rings and gumballs here, too. Once you reach the top, you
will exit the area or when you fall down to the lining thing.

-------------------------------------
[2.5] Something to Beware and Know
-------------------------------------

I've written this in Sonic the Hedgehog 2 and 3 Guide but since they're almost
similar, I put this down.

Try to take caution everytime and every moment. When you touch or get hit by an
enemy, it will cause your rings to come out. So, try and get at least one ring
for safety.

If you get more than 100 rings, you will automatically get an extra life. If
you succeed in all special stages, you have the seven Chaos Emerald and
therefore, you can become Super characters (except Tails). To become Super
Sonic, get at least 50 rings and jump twice.

Once you get all of the Chaos Emeralds, proceed to Sonic & Knuckles area.
There, you must get all seven Super Emerals and you can become Hyper and Super
characters.

In the water, try not to go in too long or your character will die. There will
be a group of bubbles and Sonic must grab the biggest bubble to breathe in.

Most importantly, there will be a ten minute limit where you must get to the
end quickly or it will be a 'Time Over' so don't waste your time too much.

-------------------------------------
[2.6] Controls
-------------------------------------

The controls are quite easy and simple. A button to jump and hold down the down
button and press the A button to spin. Here's the specific moves for each
characters.

Sonic
-----

Jump - A button

Slash Jump - Press the A button twice.

Spin Dash - Hold the down button, then, press A to spin. Release both buttons
to spin towards a direction or enemy.

Fire Dash - You must get the Fire Shield first. Then, press A button twice to
do it.

Double Electric Jump - You must get the Electric Shield first. Then, press A
button twice to double jump a bit.

Bubble Bounce - You must get the Bubble Shield first. Then, press the A button
twice to bounce.

Tails
-----

Jump - A button

Fly - Press A button twice to fly. To fly higher, press A button repeatedly.

Spin Dash - Hold the down button, then, press A to spin. Release both buttons
to spin towards a direction or enemy.

Swim - In the water, press A two times to swim. This is one of the special
ability that I like about Tails.

Knuckles
-----

Jump - A button

Spin Dash - Hold the down button, then, press A to spin. Release both buttons
to spin towards a direction or enemy.

Climb - Jump towards a wall (certain walls can't be climbed) and Knuckles will
automatically hang onto the wall. While on the wall, move the direction keys to
move on the wall. To jump off the wall, press the A button.

Glide - Press the A button twice and Knuckles will glide lower.

Breaking Walls - This is an automatic move. Knuckles will automatically destroy
walls that he can destroy with his knuckles.

Super Sonic
-----

Super Sonic is twice faster than the normal Sonic and can jump higher and
totally invisble. Of course, getting crushed or landing into endless pits will
cause Super Sonic to die.

To maintain this form, you must have rings once you become Super Sonic since
rings will be drained out. Also, you must get 7 Chaos Emeralds to become Super
Sonic.

Once you get 50 rings, double jump to transform into the gold Super Sonic! Of
course, his looks will be different and do different actions.

Jump - A button

Spin Dash - Hold the down button, then, press A to spin. Release both buttons
to spin towards a direction or enemy.

Super Knuckles
-----

Super Knuckles can be obtained by using Knuckles. You must get the seven Chaos
Emeralds in order to transform into Super Knuckles. Double jump with 50 rings
to change. This is similar like Super Sonic where Super Knuckles is much
faster.

Jump - A button

Climb - Jump towards a wall (certain walls can't be climbed) and Knuckles will
automatically hang onto the wall. While on the wall, move the direction keys to
move on the wall. To jump off the wall, press the A button.

Glide - Press the A button twice and Super Knuckles will glide lower.

Breaking Walls - This is an automatic move. Super Knuckles will automatically
destroy walls that he can destroy with his knuckles.

Hyper Sonic
-----

To transform into the ultimate Hyper Sonic, you must get 7 Chaos Emeralds AND 7
Super Emeralds. Hyper Sonic will have one cool additional move. This character
can only be obtained in Sonic 3 & Knuckles.

Hyper Sonic will have colours that will change everytime so it's hard to say
what colour is he. Hyper Sonic is MUCH faster than Super Sonic. Jump twice with
50 rings to become Hyper Sonic.

Jump - A button

Spin Dash - Hold the down button, then, press A to spin. Release both buttons
to spin towards a direction or enemy.

Homing Attack - Almost similar to the Sonic Adventure move but Hyper Sonic
can't attack item boxes. Double jump and Hyper Sonic will move forward and
attack enemies in front with a blinding flash. Really cool!

Super Tails
-----

Becoming Super Tails will need you to get 7 Chaos Emeralds and 7 Super
Emeralds. Strange why SEGA will make like this. This character can only be
obtained in Sonic 3 & Knuckles.

Double jump with 50 rings to become Super Tails. He will be a bit gold and gold
Flickies will come around you.

Jump - A button

Fly - Press A button twice to fly. To fly higher, press A button repeatedly.

Spin Dash - Hold the down button, then, press A to spin. Release both buttons
to spin towards a direction or enemy.

Swim - In the water, press A two times in the water and Tails will swim.

Flicky Attack - This is an automatic move. When you become Super Tails, this
cute birds will attack the nearest enemy automatically. Even cool!

Hyper Knuckles
-----

Same rule as above. Get all the Chaos and Super Emeralds. Then, get 50 rings
and double jump to become Hyper Knuckles! This character can only be obtained
in Sonic 3 & Knuckles.

Knuckles will have different colour like Hyper Sonic and just a bit change to
his climb move.

Jump - A button

Spin Dash - Hold the down button, then, press A to spin. Release both buttons
to spin towards a direction or enemy.

Climb - Jump towards a wall (certain walls can't be climbed) and Knuckles will
automatically hang onto the wall. While on the wall, move the direction keys to
move on the wall. To jump off the wall, press the A button. When Hyper Knuckles
jump onto a wall, some kind of earthquake will shock the place and destroy
nearby enemies.

Glide - Press the A button twice and Knuckles will glide lower.

Breaking Walls - This is an automatic move. Knuckles will automatically destroy
walls that he can destroy with his knuckles.

------------------------------------------------------------------------
<3> Sonic's Adventure <3>
------------------------------------------------------------------------

This section will help you in Sonic 3 & Knuckles with the character Sonic.

-------------------------------------
[3.1] Angel Island Zone
-------------------------------------

Act 1 -
A basic stage where you can learn everything here for the future. Robots
everywhere for you to hit and hidden item boxes too. There will be a Big Ring
for you to go to enter the Special Stage.

In the beginning, after the swings, land down and spin off to the left to
destroy some rocks. There will be the ring which you can enter the Special
Stage.

Also, there will be a robot that appears in the middle of the game and burns
the whole level. NOTE: You can actually hit him several times and it will be
destroyed without burning the whole level! Try it, ask your friend to control
Tails and both of you co-operate and hit that robot!

Mini-Boss - Fire Shooter - 6 Hits
-----
That robot will appear at the end of the stage. It will have fire underneath
him so hit the top of him 5 times and you will win. This should be easy.

Act 2 -
Almost the same as Act 1 except that there are more traps here with some grey
buttons. Also, at the end, when a green airplane shoots fire-bombs at you,
press right until it was gone to avoid being shot.

At the end, Robotnik will appear in the background so run to the right and
chase him.

Boss - Dr. Robotnik's Fire Shooter - 8 Hits
-----
In the beginning, Dr. Robotnik will appear on the left so take that chance and
hit him two times but be sure not to stand on the yellow bridge because
Robotnik will burn it up.

If you happen to stand on it, Sonic will fall and die. Then, continue hitting
him 6 more times while avoiding his fireballs. If you have a fire shield, it
will be much easier since you will not get hit by the fire.

After that, Dr. Robotnik's invention will go 'KABOOM!' and he will escape. Hit
the flying capsule and the animals will escape.

Knuckles will appear after that and press the grey button to make Sonic fall.
You can try and jump to the left IMMEDIATELY after the yellow bridge vanished.
Even when you can jump on the ground, there's nothing to do there really.

-------------------------------------
[3.2] Hydrocity Zone
-------------------------------------

Act 1 -
When Sonic fall, press the left button to land on a ledge. Ask Tails to carry
Sonic to the high platform on the right side. A hand will appear and make Sonic
run quickly.

Here, it's much easier not to go INSIDE the water, that's why I ask you to jump
to the left. You can go inside the water but just make sure not to stay there
to long and find some bubbles to make Sonic breathe.

If you're quickly enough, you can spin right ON TOP of the water without
entering it. If you have an electricity shield, it won't disappear if only you
spin on top of the water.

There's more enemies and traps here, including the annoying piranha-like robot
in the water which can lower down your rings. At the end, fight a water-robot.

Mini-Boss - Water Spinner - 6 Hits
-----

At the beginning of the battle, spin to the right because he will come from the
left and land in the middle. Then, spin to the left and land back again in the
middle.

When it is about to spin and create a water-tornado, quickly hit him 5 times,
even better, ask your friend to control Tails and hit him.

If you cannot hit him 5 times, just proceed with the above process and you
should win.

Act 2 -
After that, Sonic will be going underneath and the wall will begin to move to
crush Sonic.

Try and spin quickly and move in the right direction. Don't pay attention on
the rings, lives are more important.

After that, you must spin on top of the rotating platform, the continue your
way. There are spikes here and lots of enemies too. At one point, you will spin
to the water so when Sonic comes out of the water, quickly press right to reach
the land.

Then, after all the trouble, Knuckles will be at a blocked wall while you are
standing on a bridge. He will press the button and let you fall.

After that, water will rush out and Sonic will have to hang on poles. Go to the
top of the pole and press the A, B or C button to destroy them. Continue doing
this and you will reach the lamppost.

The water will go down and Dr. Robotnik will appear in his creation.

Boss - Dr. Robotnik's Water Machine - 8 Hits
-----
In his nasty water machine, he will have all sorts of attacks so beware. When
he comes down, attack him immediately a few times if you can.

He will also throw down a few 'pill-like water shooter'. When it explodes,
quickly jump on the gushing water to bring Sonic up to hit that annoying
Robotnik. Make sure you face at the right direction to hit him.

When he comes down, he will spin a tornado so try and avoid it while hitting
him.

Just try and avoid his water attacks and hit him 8 times and you should win.

After hitting the capsule, water will gush up on where Sonic stands and bring
him up in the air.

-------------------------------------
[3.3] Marble Garden Zone
-------------------------------------

Act 1 -
Sonic will fall and runs down a steep slope and you can control him. There will
be a ring somewhere here in the beginning, after the moving platforms.

There will be a series of badniks here, all good and clever espeacially the
grasshopper badnik which can jumps up anytime and hurt you and also, the
false-spike badniks which are annoying too.

You will learn to control the spinning blue top which are easy to control. Just
run to the right and that should do it.

Sometimes, the driller machine will appear to lead a way out for Sonic. Also,
the 'tribe-like darts shooter' can be hit three times to lead a way down there.

Mini-Boss - Driller Machine - 6 Hits
-----
Avoid the sharp things that come down but the circle ones won't hurt. Hit him
(not on top of his spikes) 6 times and that should destroy it. This mini-boss
is easy and should not be that hard.

Act 2 -
This time, Dr. Robotnik will appear and although you can hit it, it doesn't
effect it later on. Just continue as usual until the second time when Dr.
Robotnik appear.

On the second time he appears, quickly spin to the left as everything will move
and tumble and if you're slow, you'll be 'eaten up' by the crushing platforms.
It should not be much problem unless you're a new gamer. Try and memorize the
way you should go and be quick enough and you will get past that part.

After that, jump to the right for the lamppost then continue to the left side
as normal. At the end, Dr. Robotnik will appear from up. Hit him several times
if you can. Better still, just control Tails and use him to hit Robotnik and
that will make the following battle easier.

Boss - Dr. Robotnik's Flying Drill Machine - 8 Hits
-----
If you hit him several times before, it will be much easier. Tails will carry
you (of course, as I said before, if you had a friend to help, it will be
easier since you'll have to control Tails at the same time, making it a little
harder).

Try and hit him when he's on the right. Then, he'll appear on the left and etc.
It's a continuous pattern when he will appear and it should be easy to notice:
right, left, down, up.

You must also avoid his drill when he appears. Try not to get hurt as when you
lose your rings, you will likely not to get any of them back.

After that, a flying capsule will appear so destroy it to release animals.

-------------------------------------
[3.4] Carnival Night Zone
-------------------------------------

Act 1 -
The name suits the zone very well since it's almost like a carnival, but with
deadly spikes and robots. There are balloons which you can jump on them to jump
higher.

This part should be easy and you should not have any problem. After continuing
all the way, prepare for a battle.

Mini-Boss - Spinning Spike - 4 Hits
-----
Quite an easy battle if you know what to do. Try and hit the main machine (not
the spinning spike) to extend it. The spinning spike will hit it thus 'hurting'
it.

Continue doing this 6 times and it will be destroyed. Then, all the bricks will
fall down. If you don't destroy it in time, the spinning spike will destroy the
brick-floors and Sonic will fall and die.

Act 2 -
After Act 1, go to the right and continue your way. You'll encounter the usual
things as above except for some new stuffs which you can know.

In the middle of the game, Knuckles will appear with his usual grins and
pressed a button to raise the water. That means you will have to play in the
water for a while.

But, before you enter it, use the spinning thing and jump to the ledge on the
right to get a bubble-shield or use Tails to carry Sonic up. Getting a
bubble-shield will make it all together easier for Sonic.

Try to avoid stepping on spikes and the controls will be slightly slower since
you're in water, not to mention the electric robots.

After that, the water will go lower and Sonic can continue his journey. After
going to several places, Sonic will have to press a grey button and spin to the
left underneath the spikes to continue.

Now, continuing the level is easy but once you're stuck in the bouncing ball
area, it will drive you mad like me and other gamers who have the same problem.

After playing that same level for a while, I've discovered that it's actually
simple and you don't need to jump about on the bouncing ball.

Okay, listen carefully. Just jump on the red, bouncing thing and press the up
button when it goes up and the down button when it goes down. Then, when it
leave enough space for Sonic to jump off, do it immediately.

Breathe a sigh of relief and continue your way quickly as the time are going
9.59. At the end, quickly finish off Dr. Robotnik.

Boss - Dr. Robotnik's Electric Ball Machine - 8 Hits
-----
*sigh* After the annoying bouncing area, this boss will be a bit hard so just
be quick with care.

When Robotnik drops his green ball, avoid it. He will come down with his
machine so quickly hit him. Then, he will power up electricity and Sonic will
be trapped in there if you're not careful so don't try and hit him when he's
using that electric.

Do this 8 times and he will be destroyed. Then, jump on the capsule to release
the animals once more. Then, head right and you'll see a cannon. Jump into it
and shoot Sonic to the top-right and you will continue into another stage.

-------------------------------------
[3.5] IceCap Zone
-------------------------------------

Act 1 -
See and enjoy the wonderful scenary of Icecap, after all that hard work, you
reached here at last. Sonic will snowboard here and you can only jump. After
all that, Sonic will bump automatically into a wall and snow will come down,
covering him up.

Then, spin through the three ice blocks and you can continue your journey.
Although the graphics are amazingly beautiful, the level can be hard.

Most of the things here are frozen like the grey button and even item boxes!
You need to hit the ice covering it then only you can hit the item that you
want.

When you reach the place with the frozen grey button, don't jump on it yet. Try
and jump over it and then head right to reach the ring.

When Sonic slides down a slope (when he's coming down from the right), jump to
the left to land on an ice platform. It will bring Sonic to a place while
destroying things on the way.

Another part is where Sonic must be quick enough to have the strength of speed
to move the blue platform up. When it goes up, quickly jump on the nearest
platform or you'll fall.

You can also make use of the yellow bumpers to help you easily. Another part is
where you must push a platform (near the lamppost), then quickly jump on top of
it so you can continue easily.

Then, prepare for a mini-boss at the end of the stage.

Mini-Boss - Ice Shield - 6 Hits
-----
This robot will have ice shields over it and you must be careful not to hit the
ices. You can hit him but you may also get hit by the ice shields always.

Easier, use Tails to hit him while Sonic just avoid it when it attacks.
Continue 5 times and the robot is gone.

Act 2 -
Continue as usual and it has most of the elements of Act 1. There's also the
Robotnik item box so be sure NOT to hit it.

There will be swings which you must repeatedly jump on it to gain enough height
to continue.

Go through the level and before you know it, you'll fight Dr. Robotnik.

Boss - Dr. Robotnik's Freezing Ice - 8 Hits
-----
A bit hard to deal with this eggy guy. He will use his 'ice breath' when he
extends his weapon. Jump on it if you want but you may get frozen too when he
shoots underneath himself.

Keep at least one ring to be alive and be sure to collect it IMMEDIATELY when
the ring falls off from you. 8 hits at him and say 'Goodbye' to him.

-------------------------------------
[3.6] Launch Base Zone
-------------------------------------

Act 1 -
This zone will be much difficult so collect all the rings when possible. In the
beginning, be careful not to pass over the light siren or you'll the siren will
riing, making robotic birds coming to attack Sonic.

You will find more enemies that you never see before too. You can jump inside
the lift and must avoid traps and spikes.

In certain parts, you must jump into the circular, rotating thing to make it
move and bring Sonic up. There will be a red, box thing which can be destroyed
to lead a way.

Almost the end, after going to the circular, rotating thing, Knuckles will
appear and throw a bomb at you. Sonic will quickly jump out to avoid it. The
whole building on the left will sink.

Then, continue until you see Robotnik. Follow him and he will leave a mini-boss
for you to fight.

Mini-Boss - Rotating Spike - 6 Hits
-----
This boss can be quite easy, just see the style of it and you can win. Hit the
part where there are no spikes since he will turn and move around.

Do this 5 times and Sonic will win.

Act 2 -
Next, another place which is almost the same as Act 1 except for more features
and enemies here. Avoid the Robotnik item box.

You also need to hit the red box to lead a way to continue. You will also enter
the water but that should be easy to go out. Try to avoid the new laser trap in
certain areas.

At the end, Dr. Robotnik will appear in his new machine.

Boss - Dr. Robotnik's Bowling Ball Machine - 8 Hits
-----
This battle will be easier if you know how to do it. Hard way: Jump to avoid
the balls that Robotnik shoot, then stand on the ledge and hit him.

Easy way: Use Tails to fly straight on the place where Robotnik is. Then, hit
him a few times and his machine will be destroyed.

After that, Sonic will jump into Robotnik's Egg-o-Matic and float across the
ocean. Then, Knuckles will appear and stops Sonic while he stands on a red
platform.

Then, the platform collapsed and Knuckles fall underneath. Sonic will continue
floating for a long time and at last reached Robotnik's floating base.

Boss - Dr. Robotnik's Laser Machine - 9 Hits
-----
Hit on top of him while avoiding the ball that 'travels' around the machine.
You must avoid the lasers too.

Just hit him a few times then quickly come down. Then, continue hitting him in
the middle. A few hits and his first part will be destroyed, follow by second
part and his Egg-o-Matic.

All this makes 8 hits and you will see his Death Egg and can proceed to Sonic &
Knuckles area.

-------------------------------------
[3.7] Mushroom Hill Zone
-------------------------------------

Act 1 -
Continue and for a short while, Sonic will duck to see Knuckles sneaking out
and press a button to close the door. Then, he will go out.

Once you can get in control with Sonic, jump on the grey button to open the
door. Enter it and make sure you get all of the Chaos Emeralds by now to unlock
all of the Super Emeralds.

You'll see Super Ring there and it's different than the Big Ring. It is a
little bigger in size with different colours on it almost, like Super Sonic.

You'll then be transported to the Hidden Palace Zone and all of the Chaos
Emeralds you have will come out from you. Then, they transforms into the
blacken Super Emeralds. Jump onto a particular Super Emerald to enter a special
stage.

After that, continue your way and you can also make use of the mushrooms. Jump
on top of it several times to jump higher. See <6> Special Stages <6> for more
info and help.

Spikes and new enemies are not forgotten as you travel to the zone. At the end,
your mini-boss appears.

Mini-Boss - Wood Chopper - 6 Hits
-----
An easy boss and you can defeat it in no time. When you enter his area, you'll
find long woods are standing still. The Wood Chopper will come down and chops
them down so be sure to stand underneath him to avoid it.

Then, attack at the area that don't have fire underneath. Repeat this 6 times
to win.

Act 2 -
Now, enter Act 2 to find almost the same area as above, including annoying
blowing chickens and traps.

To get out from the 'rope trap' that ties you, spin to a direction to get out
from it.

There's also item boxes that will help you a lot too. Continue until you saw
the radar.

Boss - Dr. Robotnik's Spike Trap Machine - 8 hits
-----
When you see the radar, hit it and continue hitting it to hit Dr. Robotnik.
Then, he'll run away and you must get ready.

Run at him and try to hit him as soon as his fire was gone. You must also try
to avoid spikes that will block you.

Hit him 8 times and his machine will be almost exploding when he run straight
into a tree! Then, jump onto the capsule and you'll finish that zone.

After that, Sonic will see a mouse-like creature controlling an aeroplane.
He'll then jump onto it and then continue the level.

-------------------------------------
[3.8] Flying Battery Zone
-------------------------------------

Act 1 -
At the beginning, go straight up and you'll dash forward by a small,
machine-like thing. There will be traps here of course, espeacially
fire-spitters. Be sure not to get hit by it.

You can jump onto hangers with rings and some will bring you down. Mouse and
cockroach enemies can be annoying too.

Be sure to look carefully before you jump or you'll end up falling to endless
pits or right on top of spikes!

Spin Dash will help a lot here and at certain place, you must jump on to moving
platforms to help you continue the level.

Continue the level and you'll fight a mini-boss.

Mini-Boss - Capsule Trap - 6 Hits
-----
Hit the capsule and what did you see, eyes and hands appear! It's a trap and
you must fight it to defeat it.

Now, stand on top of the yellow thing and wait until its eyes flashed. When it
do that, quickly run towards a direction and one of its hands will hit the
yellow thing.

Continue 6 times and it will hit itself to pieces, allowing it to release
animals.

Act 2 -
Harder as you may expect it to be. It's almost the same as above except with
more enemies, traps and things.

Continue yourself, after the hanger of rings, you'll reach your boss.

Boss - Laser Machine - 8 Hits
-----
No, you don't really hit this machine. You'll be trapped by two row of light
where Robotnik is controlling a laser machine. Don't hit it as it's no use.

Just avoid it when the laser shoots out its power. Continue this 8 times and
the place to go will be smaller and smaller. At the last shot, Robotnik will be
burned and he runs out for his second plan.

Quickly go through the lamppost and continue quickly as the movin floor will
crush you. Spin Dash at certain areas and jump from platform to platform.

Then, wait patiently for it to bring you up to Dr. Robotnik's battlefield.

Boss - Dr. Robotnik's Hanging Spike Machine - 8 Hits
-----
You hear it right, another boss! Stand in the middle and hit him as soon as you
saw he is coming down. Then, jump off to other place and continue doing this as
he will move his spikes nearer to you.

After 4 moves, he will jump out and take that opportunity to jump at him. Do
this 8 times and he will be burned (not completely).

Then, jump on the capsule and proceed to Sandopolis.

-------------------------------------
[3.9] Sandopolis Zone
-------------------------------------

Act 1 -
*yawn* I hate this place the most. Why? It's hard and it has ghosts. There will
be machinery robots here and you must push yellow brick to make it move where
you must jump on it.

Be careful not to fall down to yellow 'sea' or you'll die. Sometimes, this
yellow 'sea' brings you to a place.

Just continue, envy the 'not-so beautiful' place and you'll at last, reach the
end for a Mini-Boss.

Mini-Boss - Stone Robot - 1 Hit
-----
One hit! Is it so simple? No, you must not even hit him on the head as it is
completely useless.

Since this dumb robot will keep following you, lure it towards the mini-yellow
'sea'. While you're in it, jump repeatedly until it falls right to it and
destroyed completely.

Simple, isn't it? Sonic will enter the door and prepare for ghostly place!

Act 2 -
I really, really hate this part the most! It's annoying! The place will be dark
and use your eye carefully on the hanger thing that is used to light the place.

Continue until you automatically fall right onto a capsule to release ghosts!
Yikes!

Now, pay attention carefully. As you may very well know, ghosts will not appear
where there is bright light. But, the light that you make will grow dimmer and
more dangerous ghosts will appear and attack you when it's completely dark.

Try and find for the hanger and hang on it to light the place for a while. An
easy trick when you can't find the hanger and it's really dark, find for the
lamppost and make sure you have enough rings to enter the bonus stages. When
you come out, it will be bright a bit.

There's lots of parts that needs you to push the black thing to make the 'door'
'disappear' for a while.

Also, at one part, you need to jump as high as you can to a moving platform
instead of Spin Dash to the bumper to bring you higher as it's almost
impossible.

At the end, fight Dr. Robotnik once more.

Boss - Dr. Robotnik's Ancient Robot - 8 Hits
-----
When he moves forward (players of Sonic the Hedgehog 2 will remember this
similar boss) without his hands knocking you, jump on the hand and quickly
attack his face.

This will reveal Dr. Robotnik and you must quickly attack him. Continue 8 times
and this mad guy will run away.

Jump on the capsule and 'Hooray!', you have completed one of the hardest and
worst stage ever!

-------------------------------------
[3.10] Lava Reef Zone
-------------------------------------

Act 1 -
As the name says, there will be lava here, including lava waterfall! There will
be automatic exploding stone where it will explodes itself when you go near it.

This place should be easy and after that, you'll reach a Mini-Boss.

Mini-Boss - Spinning Wheels and Hand Machine - 15 Hits
-----
Maybe it's 15 hits but I forgot a little. Hit one of the two spinning wheels
that shoots out fires. Hit one of the spinning wheel three times and it will be
destroyed.

Then, whether you destroy the spinning wheels or not, the hand will appear and
try and hit one of the finger three times to destroy the finger completely.
When it closes its hand, hit the finger.

This should be a little easy.

Act 2 -
This place will become dramatically harder as more traps will appear, including
the cloud-like machine which will decrease your rings when you get hit by it.

At certain part, you will have to get past the spikes. See carefully at the
rotating spikes and when it goes at the back of the pillar, quickly go past it.

Continue until you see a series of steps. Climb it and you'll see the
ever-annoying Knuckles throwing a big boulder at Sonic, making him tumble and
fall.

Then, Death Egg appear and flashed it eyes, making the whole place burns. Then,
an automatic guided missile machine appears and will target and shoot
platforms.

Be sure to run quickly and jump to other platform carefully so you won't fall
to lava pits. After that, jump to floating platforms that are going downwards.

Search around here carefully and you'll find the useful Fire Shield item box.
Take it and jump down where Dr. Robotnik will appear.

Boss - Dr. Robotnik's Spike Throwing Machine - 14 Hits
-----
Dr. Robotnik will appear on the right so always stand in the middle and the
floor will be lava so stand on the platform everytime. He will shoot
spike-balls so jump from platform to platform to let the spike-ball hit
himself.

Do this 8 times and Dr. Robotnik will get burned again.

-------------------------------------
[3.11] Hidden Palace Zone
-------------------------------------

No acts here since this zone is nothing, really. Continue here and you'll find
a few spikes with not a single robot and rings. Then, it's a show-down fight!

Mini-Boss - Knuckles - 8 Hits
-----
Cool, a fight with Knuckles! Who ever think of it? Don't hit him in front of
his body, instead, hit his head. When he spins, don't hit him or you will get
knocked down.

When he glides, you still can hit him but don't touch his knuckles! DO this 6
times and a small explosion will occur.

Then, Knuckles will realize that he had done a wrong thing and quickly runs
towards a direction. Follow him and you'll see him destroying a wall.

Then, you're at the place where there are Master Emerald and Super Emeralds
there! Dr. Robotnik will steal the Master Emerald and Knuckles will quickly
climb on it. Sonic can hit Dr. Robotnik but it's no use.

Knuckles will get shocked by the electricity and he will fall down, letting
that evil, egg-shaped creature escape.

Follow Knuckles towards the teleporter and you will be transported together
with Knuckles.

-------------------------------------
[3.12] Sky Sanctuary Zone
-------------------------------------

No acts here either. Listen to the heavenly music and you know why it's called
Sky Sanctuary Zone.

Knuckles will come out and look tired. Just wait there while seeing the Death
Egg appears. Then, Knuckles will jump on the grey button to open the bridge to
let Sonic continue.

Then, continue your way while avoiding the false Robotnik's lasers. There will
be lots of spikes here too and 'breakable' roads.

There are dark, white clouds that can be jumped to bounce you. Continue until
you jump on the teleporter and prepare for an easy Mecha Sonic battle.

Boss - Mecha Sonic's Heavy Ball Machine - 8 Hits
-----
Totally simple as this idea was taken out from Sonic the Hedgehog game itself
in Green Hill Zone Act 1.

There will be two platforms for you to stand; choose the right one. Then, as he
comes down, attack him repeatedly while avoiding the big, brown ball that can
knock Sonic flat.

Continue 8 times and that 'too-easy-to-defeat' machine will explodes. Then,
continue your way and you'll find yet another boss which is the same as Sonic
the Hedgehog 2's Metropolis Zone Act 3 machine.

Boss - Mini-Mecha Sonic Bubble Machine - 8 Hits
-----
Really, this is easy too. Just attack him and make his lose his 'bubble' that
will transforms into a mini-version on himself.

Easier, just hit him repeatedly so that all of his bubbles will come out and
then, give him the last hit where he will be hurt completely.

Continue once more and after a little while, you'll reach yet another boss.

Boss - Mecha Sonic - 8 Hits
-----
A solo battle at last, without using machines this time. Same rule as Knuckles,
don't hit his spikes or when he is spinning. Hit his head all the time.

Hit him 8 times and you'll see him sitting down. Then, Sonic will run towards
the nearest road when the land he stands fall down below. As he runs, the road
breaks and Sonic quickly runs and jumps towards Death Egg.

-------------------------------------
[3.13] Death Egg Zone
-------------------------------------

Act 1 -
Yes, Death Egg Zone has revived itself into a more technology place which means
more trouble for Sonic.

The blue, dot thing when appear, Sonic can run over it to cross the road. There
is also certain parts when the whole area will reverse the gravity.

There will be a row of grey things that when you step on it, it will tilt
sideways slowly so prepare a plan to use it carefully.

Also, another part requires you to hit a bouncing yellow machine 6 times
correctly. You must hit it to turn it red where you can continue your journey
on the right side.

Continue your way and you'll reach one of the hardest mini-boss ever!

Mini-Boss - Eye Bubble Machine - 8 Hits
-----
Yet another same machine but the way to defeat it will be a little different.
When the balls come down and turn around, try and gain enough height to attach
the eye machine in the middle.

When you hit it, a ball will explode and spikes will come out so be sure to
duck or jump over to avoid them.

Continue this 8 times and the machine will be spoiled. But, not for long when
it is ready to attack you.

Mini-Boss - Eye Laser Machine - 8 Hits
-----
Okay, before you hit the machine, avoid the two spinning spike platforms first
and then only you attack it.

After you hit it, it will shoot lasers and the platforms will turn faster. At
that time, head to the most left or right and then press down to duck.

Continue hitting it until it explodes where you can breathe a sigh of relief.

Act 2 -
The stage is almost the same as above with additional feature where a special
thing can spin Sonic in a yellow, spiral way.

Boss - Ball Defense Machine - 8 Hits
-----

As you may know, this machine cannot be hit by Sonic since it has a defense
shield that defend itself. It can only be hit by its spikes-ball that it throws
at Sonic on the ground.

Make full use of the anti-gravity thing and time carefully when you must enter
it. Also, the spike-ball can only hurt the machine by its SPIKES instead of its
wheels.

When the spikes-ball hit the machine, whether the spikes or the wheels hit it,
it will explode and spread out spikes.

Continue 8 times and see the ever-annoying Robotnik burned. Then, he will run
away where Sonic will chase him - to give him a hard time! Also, run to the
right as the road will go down.

Boss - Dr. Robotnik's Fingers of the Robot - 18 Hits
-----
Why is it 18 hits? Why? Well, every finger must be hit 3 times to destroy a
finger completely and since there are 6 fingers, you must hit 18 times to
defeat him. Not satisfied with my explanation? Then, count yourself.

Dr. Robotnik will guide his fingers to crush you and you won't have a ring here
so you must be careful. When he close his fingers, quickly jump on them.

For a quicker kill, as soon as the fingers was about to close, quickly spin
dash between them but there is a risk where Sonic may get crushed. To avoid
that, after spinning at the fingers and hit them a few hits, jump quickly at an
empty space to straighten itself.

After defeating him, the robot will go down and you must quickly run towards
the right to avoid falling down below.

Boss - Dr. Robotnik's Master Emerald Powered Robot - 8 Hits
-----
Sounds childish but I have no idea what to name it. Get ready to concentrate on
this boss only because one wrong move and Sonic will die.

When he shoots the fire, jump to avoid it and head to the left and hit the
thing that shoots the fire (and make sure you won't fall). Then, it will reveal
the Master Emerald where you must quickly hit it and jump when it shoots the
laser.

Continue by using this technique repeatedly. Actually, it could be easy but as
I say, you need concentration here.

After that, don't heave sigh of relief just yet as more will be coming.
Continue pressing right as the floor will continue to collapse. You'll see Dr.
Robotnik carrying the Master Emerald and you must hit him while pressing right
at the same time.

Hit him 8 times (as he is not really a boss, I won't write him as a boss) and
he will be destroyed but not completely if you collect the seven Chaos Emeralds
OR all the Emeralds.

-------------------------------------
[3.14] The Doomsday
-------------------------------------

As the name suggests, Sonic will be doomed if you are not careful. Depending
whether you had become Super or Hyper Sonic, Sonic will transform into one of
them.

Also, The Doomsday can ONLY be accessed with either Super Sonic or Hyper Sonic
only.

Avoid those rocks while collecting rings as the rocks will only slow you down
while your rings are running out. Some missiles may be shot out by Robotnik so
you must avoid that as well.

After collecting rings and avoiding things, you'll be given a chance to attack
him. Make sure you have at least 80 rings to make the fight easier.

Boss - Dr Robotnik's Flying Machine - 16 Hits
-----
Robotnik will shoot his guided missiles and you must guide those missiles to
attack the robot's head on the top-right (the head of Dr. Robotnik's Master
Emerald Powered Robot).

Continue 8 times and that flying machine will be destroyed, except his robot.
And make sure you have enough rings as Robotnik will waste his time destroyed.

After that, fly towards the right and collect enough rings. When you feel you
have enough, press most right and you'll see Dr. Robotnik. Hit him with your
own body and Sonic will be pushed to the back.

Collect few more rings, press most-right and attack him. Repeat 8 times by
using this technique and you'll see the last of him in Sonic's Adventure.

Then, Super or Hyper Sonic will carry the Master Emerald with his head and he
will transform into his original form on top of the Tornado. The Master Emerald
will be supported at the back of the plane.

Then, it will fly towards the Angel Island and make it float again. Depending
whether you get Super Sonic or Hyper Sonic, you'll get a slightly changed
ending. Wait the credits roll down and then, The End of Sonic's Adventure.

------------------------------------------------------------------------
<4> Tails' Adventure
------------------------------------------------------------------------

Before you start off with Tails' Adventure, it's recommended if you play
Sonic's Adventure first. That is not needed but it's easier if you know what to
do.

Tails' Adventure will be almost the same as Sonic's except for a few things.

-------------------------------------
[4.1] Angel Island Zone
-------------------------------------

Act 1 -
I don't really need to explain anymore. It's simple and you get through a
couple of boulders, grey buttons, spikes, robot enemies, swings and many
others.

Continue through and make sure you make full use of Tails' flying ability. This
will bring him to lots of places that even Sonic haven't been before. This
applies to other zones as well.

Mini-Boss - Fire Shooter - 6 Hits
-----
If you have the Fire Shield, it will be much easier. Jump on top of the enemy
and hit him 6 times to destroy it completely.

Act 2 -
Now, Act 2 has almost the same things as above. You'll just find more enemies
to attack and more item boxes to get. Continue until you meet with the eggy
one.

Boss - Dr. Robotnik's Fire Shooter - 8 Hits
-----
Since this is a fire place, Dr. Robotnik will produce you with a fire
invention. It will shoots fire and put down fireballs so prepare with a Fire
Shield.

Just hit him 8 times but when it disappears, you'll just hit empty air and
possibly fall down to holes.

Then, hit the capsule flying above and that's the end of the first zone.
After that, Tails will go forward to the bridge and will see the grinning
Knuckles pressing on the yellow button to make Tails fall.

-------------------------------------
[4.2] Hydrocity Zone
-------------------------------------

Act 1 -
Press the left button and Tails will land on the ground. Then, fly towards the
higher right to reach waterless ground. The reason that you must do this
because it's easier up here, rather than in water area that some players may
have trouble about it.

Flying enemies, spikes and moving platforms are all here to puzzle you out.

Mini-Boss - Water Spinner - 6 Hits
-----
Since Tails can swim, you can just swim up when that robot comes down. Or, you
can spin to the right in the beginning and land in the middle and then to the
left and land in the middle too.

After that, he will take a bit of time to put itself in the middle. Use that
bit of chance to continue attacking him. If it still can't be destroyed, you
will be spinned by its tornado.

Once he stops that, he'll take another time to loosen himself so use that
chance to attack him too.

Then, proceed to Act 2 where Tails will fall even down.

Act 2 -
In the beginning, try be quicker and spin towards the right as a wall will try
and crush you.

Then, continue the level with spikes and traps until you reach a yellow bridge.
Knuckles will be on the other side and he will press a button to make Tails
fall again.

Continue towards the pole and press A to release him. Do this a few times and
you'll reach the lamppost. Then, get ready for a robot fight.

Boss - Dr. Robotnik's Water Machine - 8 Hits
-----

You can use Tails' tails to attack his machine. Or, do the same thing as Sonic.
Jump on the mini-pill it throws when it explodes and Tails will be brought high
up to hit Robotnik.

You can also hit it when it comes down. Do this 8 times by using the same
technique and Robotnik will run away.

Stand on the capsule to release the animals and then, water will gush up and
push Tails up.

-------------------------------------
[4.3] Marble Garden Zone
-------------------------------------

Act 1 -
Tails will come falling and while going down the slope, you can get some rings.
Try to differenciate between the real, unmovable spike and the disgusing, false
spike that can shoot fire.

Also, you can get electric item box here too. You can sometimes spin on the
blue thing to lead Sonic the way.

Continue until you reach the mini-boss.

Mini-Boss - Drilling Machine - 6 Hits
-----
This machine should be easy to destroy. In the beginning, quickly use the tails
to attack the enemy. It will dig towards the ceiling and stones and sharp
spikes will fall down.

Also, when Tails fly, the spikes will repel back because of Tails' tails. Be
careful not to hit the spikes when it comes down.

Act 2 -
Sometimes, you have to use the blue, top thing where Tails will run on it to
let it move. It can destroy walls and floors to lead a way for Sonic.

When Robotnik appeared on the second time, you know that you must ready to be
quick. Head towards the left and continue as fast as possible.

After getting out from that place, just continue a bit and you'll see that
annoying eggy face in no time.

Boss - Dr. Robotnik's Flying Drill Machine - 8 Hits
-----
Just when Dr. Robotnik come down, quickly attack it. Then, when it flies up,
you will have to depend on Tails' two tails. Control Tails to go under Robotnik
and attack it. Continue attacking it until it dies.

The pattern of when he appears will be familiar. He'll appear on the right,
left, down and up and will repeat this process until Game Over, Time Over or
when he is destroyed.

Then, a flying capsule will hover on top of Tails. Hit it and you'll reach
another zone.

-------------------------------------
[4.4] Carnival Night Zone
-------------------------------------

Act 1 -
Those who like carnivals will like this as this will be really fun and easy if
you know how to do.

Floating balloons will be everywhere with spikes that can hurt you. Enemies and
bouncing star-ball will annoy you as much as it annoys me.

Proceed until you reach the mini-boss.

Mini-Boss - Spinning Spike - 4 Hits
-----
Keep at least one ring because you are going to need it. Hit the machine, not
the flying spike to extend it with electricity. Wait until the spike hit it and
it will get 'hurt'.

Continue doing the technique and it should be destroyed. If you still can't
defeat it after a long time, be careful. The brick floors will be destroyed by
the spike and if you're not careful, you will fly straight into holes.

Then, continue your journey to Act 2.

Act 2 -
Continue your way while meeting Knuckles half-way through. The annoying area
the most is the red, bouncing ball that players may have trouble with it.

Jump on the red, boucing ball and when it goes down, press the down button and
when it goes up, press the up button. It should work. If it doesn't, try
jumping on it again and immediately press the down button.

Okay, once you see enough space for Tails to get off from it, do so. Then,
continue until you see the crazy Robotnik again.

Boss - Dr. Robotnik's Electric Ball Machine - 8 Hits
-----
This may get annoying if you had little time but there is a way. When he throws
his green ball, use Tails' two tails and immediately attack it repeatedly.

When it uses electricity, beware as you will get hurt by it and may never get
out. Then, when Robotnik lowers down his machine to pick up the ball, quickly
attack him.

Repeat this process until his machine explodes. Press the capsule and continue
to the icy place.

-------------------------------------
[4.5] Icecap Zone
-------------------------------------

Act 1 -
Sorry, no snowboarding for Tails as Tails will just bang into a wall, causing
snow and himself to fall. From there, spin to destroy icy boulders and continue
your way.

Please take note that most things are frozen here and you must hit the ice
first to reveal the items. Avoid enemies here but hit them if you can.

You can also make use of Tails' flying ability here at certain areas to make it
easier for you to continue.

This place should be easy enough, with traps and freezing machine. Then, you
should reach the mini-boss.

Mini-Boss - Ice Shield - 6 Hits
-----
This boss get hard so prepare at least one ring. Try and hit it when it goes
down with the ice going in the middle.

Continue hitting him until it was destroyed completely. Flying around doesn't
help.

Act 2 -
Tails will be at the outer part, and you can fly around here to look at this
icy place. Traps and enemies will be almost the same except you must beware not
to hit on the Robotnik item box.

Follow the way until you reach Dr. Robotnik.

Boss - Dr. Robotnik's Freezing Ice - 8 Hits
-----
May be hard for Sonic but Tails should be a little easier. You just have to
remember, once he shoots the 'ice breath' on the sides, he will shoot the 'ice
breath' in the middle.

You must jump on the extended thing to hit him or just fly straight to hit him
though it may be tougher.

If you are frozen, your rings will come out. Try and use the right technique
and you will win in no time.

-------------------------------------
[4.6] Launch Base Zone
-------------------------------------

Act 1 -
Beware of turning on the alarm on by going through the square, light thing in
the beginning. Robotic birds will come and attack you until you turn it off
although the birds can be destroyed easily.

You'll learn more things here like lifts, rotating thing and many more. Most of
them will help you to continue the way. Flying around usually helps but do fly
at the right place. You may also need to hit the red box thing to continue your
way.

Then, after the rotating thing, you'll meet the ever-annoying Knuckles and he
will throw a bomb, destroying the building. Run quickly to see Dr. Robotnik and
continue until he leaves you to battle.

Mini-Boss - Rotating Spike - 6 Hits
-----
If you are not careful and don't know what to do, you'll find this mini-boss
tough.

All you need to do is to hit the part where there are no spike at the right
part or you'll get hit. Continue hitting it few times and it should be
destroyed, leaving you peace to continue journey to Act 2.

Act 2 -
Nothing special except that you will get into water. Most items that you find
here is similar to Act 1. It may take you a long time until you reach Dr.
Robotnik.

Boss - Dr. Robotnik's Bowling Ball Machine - 8 Hits
-----
This boss is easy as I said, if you know what to do. It will extend a small
platform for Tails to jump and hit him. But, it will shoot bowling balls at
random so you must prepare yourselves at all time.

Just hit on top of him and continue doing the same way until it runs away. Jump
inside Dr. Robotnik's Egg-o-Matic and you'll meet Knuckles standing on the
platform.

He'll use his knuckles to push you backwards but the platform collapsed and he
fall. Then, Tails will continue and he'll meet the eggy one once more.

Boss - Dr. Robotnik's Laser Machine - 9 Hits
-----
Avoid the spike that travels around him and hit him as many times as you like
while avoiding him.

You must avoid lasers that he shoots. You will destroy the first part after a
few hits than another two more parts after another few more hits.

Then, this eggy will be destroyed and continue to the Sonic & Knuckles area.

-------------------------------------
[4.7] Mushroom Hill Zone
-------------------------------------

Act 1 -
Continue a little bit in this 'mushroomy' place and you'll see Knuckles looking
suspicious.

He'll step on the grey button to close the place where he comes from. Enter it
and you'll see the Super Ring. To get more information, look below.

Enemies are quite easy to defeat as you can see right through their style right
away! Not even the blowing chicken and mushroom thrower can stop Tails!

Sometimes, you may get stuck in a brown, coiling thing. To get out from it,
just spin dash.

Then, you should reach the mini-boss.

Mini-Boss - Wood Chopper - 6 Hits
-----
No doubt it is one of the easiest mini-boss ever! Just hit it when the fire
below him is gone and continue 6 times and it should be destroyed and wrecked.

Act 2 -
Easy and it is almost the same as above. All you need to do is continue until
the end. I don't really need to explain.

Boss - Dr. Robotnik's Spike Trap Machine - 8 Hits
-----
When you see the radar sending signals in electric form, attack on top of it
and continue hitting him. You should be able to hit him 5 times or less.

After that, continue hitting him as you see the fire went out. Be sure to jump
over the spikes or you will get hit by it.

Continue hitting a few more times and you win. Dr. Robotnik will ram himself
into a big tree without looking and Tails ran underneath the tree. Jump on the
capsule to set the animals free.

Wait for the songs to go off and Tails will look at the airplane. He jumps on
it to continue further.

-------------------------------------
[4.8] Flying Battery Zone
-------------------------------------

Act 1 -
Another flying place which has fire built-in machines here and sometimes
bottomless holes.

This place should be easy to continue, minus the deadly machines and bottomless
holes which you may encounter. Continue your way until you reach the capsule.

Mini-Boss - Capsule Trap - 6 Hits
-----
A mini-boss in disguise, sly isn't it? Step in the middle of the capsule and
two eyes with two hands appear.

The trick to defeat it is: Stand in the middle and the moment its eyes flashed,
you must jump off immediately to avoid being squashed and lose rings.

Once you jump off, it will hit itself in the middle and hit it a few times to
release animals.

Act 2 -
Again, similar to above with random features at different places. Continue
yourself and guide Tails to the boss.

Boss - Laser Machine - 8 Hits
-----
No, you don't really hit this machine. You'll be trapped by two row of light
where Robotnik is controlling a laser machine. Don't hit it as it's no use.

Just avoid it when the laser shoots out its power. Continue this 8 times and
the place to go will be smaller and smaller. At the last shot, Robotnik will be
burned and he runs out for his second plan.

Quickly go through the lamppost and continue quickly as the movin floor will
crush you. Spin Dash at certain areas and jump from platform to platform.

Then, wait patiently for it to bring you up to Dr. Robotnik's battlefield.

Boss - Dr. Robotnik's Hanging Spike Machine - 8 Hits
-----
You hear it right, another boss! Stand in the middle and hit him as soon as you
saw he is coming down. Then, jump off to other place and continue doing this as
he will move his spikes nearer to you.

Then, jump over him and after four times of moves, it will jump up so take that
chance to hit him a few times.

Continue until it was throughly destroyed. Jump on the capsule to release the
trapped animals. Then, spin to Sandopolis.

-------------------------------------
[4.9] Sandopolis Zone
-------------------------------------

Act 1 -
Not at all my favourite place as it is jammed with deadliest enemies and traps.
You'll find swings, movable bricks, sand-fall and many others so that's why
this zone's name suits it.

Continue until you reach the end where a pyramid will appear suddenly with a
door. Then, a stone robot appears.

Mini-Boss - Stone Robot - 1 Hit
-----
You don't really need to hit him and you must not as it will only waste your
time. Lure it straight to the yellow 'sea' on the left.

You can try to fly if you want at the place to avoid sink underneath. Once it
jumps straight into the yellow 'sea', you will see it sink and destroyed.

Then, enter the door for the scariest zone of all Sonic games!

Act 2 -
It will be dark so you'll need to find some kind of hanger, look like something
Tails can hang on. Once you continue enough, you will step on the capsule to
release the ghosts.

As it goes dark, it will make the ghosts bigger so you'll need to find the
hanger quickly. Sometimes, you'll need to push black thing to make another
yellow thing go off for a while.

Make use of Tails' flying ability a bit around here. Then, continue to the
boss.

Boss - Dr. Robotnik's Ancient Robot - 8 Hits
-----
Of course, players from Sonic the Hedgehog 2 will remember a similar final boss
like this.

Robotnik will be hidden on top and you need to reveal it. Avoid the spikes and
try to jump on the hands and quickly hit on top of his head in order to reveal
him.

Once you did that, hit him immediately. Then, hit him continously until his
invention is destroyed completely where you can heave a sigh of relief.

Jump on the capsule and proceed.

-------------------------------------
[4.10] Lava Reef Zone
-------------------------------------

Act 1 -
A real, exciting place with lava almost everywhere! Enemies are quite dangerous
this time as well as traps but it should be quite easy.

There are also spikes here which can be easily avoided. Proceed until the
mini-boss.

Mini-Boss - Spinning Wheels and Hand Machine - 15 Hits
-----
Fun time to hit wheels! Hit one of the two spinning wheels that shoots out
fires. If you hit one of the spinning wheel three times, then it will be
destroyed.

Then, whether you destroy the spinning wheels or not, the hand will appear and
try and hit one of the finger three times to destroy the finger completely.
When it closes its hand, hit the finger.

That should be a little easy.

Act 2 -
Not so much lava as before but more traps are more than before. At one place,
Knuckles will throw a big rock at Tails and Tails will tumble and fall below.

The Death Egg will appear and with its eyes flashed, the whole place is burned!
A rocket missile will appear and it will target and shoot platforms so you will
have to be fast.

After the lamppost, go lower a bit and you will see a Fire Shield if you search
properly. Take it as it is important to make the battle with Robotnik easier.

Boss - Dr. Robotnik's Spike Throwing Machine - 14 Hits
-----
Stand in the middle platform and when he appears, the place will be slanting
and you must jump from platform to platform while avoiding the spikes he threw.

When it touched his machine, he will get hurt so the main point to defeat him
is to let the spike he threw hurt himself.

You can also try to fly around too but there's a risk. Once you defeat him, you
can continue to Hidden Palace Zone.

-------------------------------------
[4.11] Hidden Palace Zone
-------------------------------------

No acts here of course as this zone is pretty simple. All you need to do is to
continue a little by using bumpers and avoid random spikes here and there.
Thankfully, there are no enemies to fight here.

If you use Tails at certain place and fly high enough, you will reach a place
with item boxes! Anyway, continue until you meet Knuckles and ready to battle
with him.

Mini-Boss - Knuckles - 8 Hits
-----
A real treat from Sonic Team, you can fight against Knuckles! He can spin too
so don't hit when he is spinning and most importantly, don't hit his knuckles.

Try hitting his head a few times and he should awake and realize what he has
done.

Then, a small explosion occurs (with strange sounds but cool) and Knuckles will
go away. Follow him and he will destroy a wall.

Continue a little bit and you will see Dr. Robotnik stealing the Master
Emerald. Here's the place where the Super Emeralds are here! Knuckles will jump
on the Master Emerald.

In this time, you can hit Robotnik but it's no use. Knuckles will be shocked by
electricity and he will fall down, leaving the bad one run away.

Then continue. Jump on the teleporter to go to another zone.

-------------------------------------
[4.12] Sky Sanctuary Zone
-------------------------------------

No acts again here but this place is easy. In the beginning, wait until the
picture of Death Egg in the background appears. Wait until he shoots all his
missiles.

Knuckles will jump on the grey button, leading you a way to continue. There
will be collapsing bridges so you must be quick. Be sure to hit or avoid
enemies too.

Wait until you meet your first boss.

Boss - Mecha Sonic's Heavy Ball Machine - 8 Hits
-----
Totally simple as this idea was taken out from Sonic the Hedgehog game itself
in Green Hill Zone Act 1.

There will be two platforms for you to stand; choose the right one. Then, as he
comes down, attack him repeatedly while avoiding the big, brown ball that can
knock Sonic flat.

Continue 8 times and that 'too-easy-to-defeat' machine will explodes. Then,
continue your way and you'll find yet another boss which is the same as Sonic
the Hedgehog 2's Metropolis Zone Act 3 machine.

Boss - Mini-Mecha Sonic Bubble Machine - 8 Hits
-----
Really, this is easy too. Just attack him and make his lose his 'bubble' that
will transforms into a mini-version on himself.

Easier, just hit him repeatedly so that all of his bubbles will come out and
then, give him the last hit where he will be hurt completely.

Continue a little bit, jump on the teleporter to reach the last boss for this
zone.

Boss - Mecha Sonic - 8 Hits
-----
This fight will be similar to Knuckles'. Don't hit his spikes and when he is
spinning and be sure to keep at least one ring.

Also, hit his head all the time as that is the 'attackable' place. Hit him
until he sit down looking defeated and electrified.

After that, you will win. The road will collapse and Tails will jump on the
nearby road and continue running and jump straight to Death Egg.

-------------------------------------
[4.13] Death Egg Zone
-------------------------------------

Act 1 -
This place is different than Sonic the Hedgehog 2's Death Egg Zone. More
technology here makes this place full of enemies and the most dangerous traps
you've ever encountered.

I hope you are much better than before, after the previous 12 zones with
different kind of enemies and traps as this place will be harder. Make full use
of Tails' flying ability.

There is one gravity part with a strange thing with two sides. Hit the yellow
thing to change into red colour which allows you to continue your way on your
right.

Then, prepare for one of the hardest mini-boss!

Mini-Boss - Eye Bubble Machine - 8 Hits
-----
Yet another same machine but the way to defeat it will be a little different.
When the balls come down and turn around, try and gain enough height to attach
the eye machine in the middle.

When you hit it, a ball will explode and spikes will come out so be sure to
duck or jump over to avoid them.

Continue this 8 times and the machine will be spoiled. But, not for long when
it is ready to attack you.

Mini-Boss - Eye Laser Machine - 8 Hits
-----
Okay, before you hit the machine, avoid the two spinning spike platforms first
and then only you attack it.

After you hit it, it will shoot lasers and the platforms will turn faster. At
that time, head to the most left or right and then press down to duck.

Continue hitting it until it explodes where you can breathe a sigh of relief.

Act 2 -
The stage is almost the same as above with additional feature where a special
thing can spin Tails in a yellow, spiral way.

Boss - Ball Defense Machine - 8 Hits
-----

As you may know, this machine cannot be hit by Tails since it has a defense
shield that defend itself. It can only be hit by its spikes-ball that it throws
at Tails on the ground.

Make full use of the anti-gravity thing and time carefully when you must enter
it. Also, the spike-ball can only hurt the machine by its SPIKES instead of its
wheels.

When the spikes-ball hit the machine, whether the spikes or the wheels hit it,
it will explode and spread out spikes.

Continue 8 times and see the ever-annoying Robotnik burned. Then, he will run
away where Tails will chase him - to give him a hard time! Also, run to the
right as the road will go down.

Boss - Dr. Robotnik's Fingers of the Robot - 18 Hits
-----
Why is it 18 hits? Why? Well, every finger must be hit 3 times to destroy a
finger completely and since there are 6 fingers, you must hit 18 times to
defeat him. Not satisfied with my explanation? Then, count yourself.

Dr. Robotnik will guide his fingers to crush you and you won't have a ring here
so you must be careful. When he close his fingers, quickly jump on them.

For a quicker kill, as soon as the fingers was about to close, quickly spin
dash between them but there is a risk where Tails may get crushed. To avoid
that, after spinning at the fingers and hit them a few hits, jump quickly at an
empty space to straighten itself.

After defeating him, the robot will go down and you must quickly run towards
the right to avoid falling down below.

Boss - Dr. Robotnik's Master Emerald Powered Robot - 8 Hits
-----
Sounds childish but I have no idea what to name it. Get ready to concentrate on
this boss only because one wrong move and Tails will die.

When he shoots the fire, jump to avoid it and head to the left and hit the
thing that shoots the fire (and make sure you won't fall). Then, it will reveal
the Master Emerald where you must quickly hit it and jump when it shoots the
laser.

Continue by using this technique repeatedly. Actually, it could be easy but as
I say, you need concentration here.

After that, don't heave sigh of relief just yet as more will be coming.
Continue pressing right as the floor will continue to collapse. You'll see Dr.
Robotnik carrying the Master Emerald and you must hit him while pressing right
at the same time.

Hit him 8 times (as he is not really a boss, I won't write him as a boss) and
he will be destroyed but not completely if you collect the seven Chaos Emeralds
OR all the Emeralds.

Then, Tails will fly down and stand on the Tornado (Sonic is inside the
aeroplane!). Then, the Master Emerald will come down behind the Tornado and it
was put into the middle of Angel Island.

The End.

------------------------------------------------------------------------
<5> Knuckles' Adventure <5>
------------------------------------------------------------------------

This guide will help you with Knuckles. Please take note that Knuckles'
Adventure is totally different than Sonic and Tails and he will take different
way on different stages.

Knuckles' jumps are lower than Sonic and Tails so control properly. I have
explain a lot in Sonic's or Tails' Adventure so I hope you have finished Sonic
or Tails' by now.

-------------------------------------
[5.1] Angel Island Zone
-------------------------------------

Act 1 -
More than easy, just continue while dodging enemies and you can try out
Knuckles' new ability. Knuckles can dig through rocks with his Knuckles and
that allows him to take a different way altogether.

At the end, you'll still fight with the same, old mini-boss.

Mini-Boss - Fire Shooter - 6 Hits
-----
Attack the robot on top of its head so beware not to stand underneath him. This
boss is too easy. Just hit on top of him and it will be destroyed completely.'

Act 2 -
Continue with Act 2. You may not be familiar with the new, Knuckles'
surroundings but his new moves helps a lot.

Continue to the boss.

Boss - Dr. Robotnik's Fire Shooter - 8 Hits
-----
Attack him whenever possible and be sure to avoid the fire he shoots. It's
easy, really! Attack him repeatedly until it dies.

-------------------------------------
[5.2] Hydrocity Zone
-------------------------------------

Act 1 -
You can continue into the water if you like. This level is similar to Sonic's
or Tails' so I really can't describe much except spikes and enemies.

Mini-Boss - Water Spinner - 6 Hits
-----
A simple boss to defeat but because of Knuckles' low jump, it will take a
little longer. Basically, you just need to spin to the right in the beginning
and then to the left as he will come in the opposite directions.

Then, attack him once he settles down in the middle. Continue attacking him and
repeat the above process if it fails.

Act 2 -
Not much difference except that Knuckles don't meet with another Knuckles on
the way! He just go to different road by destroying a wall.

Boss - Dr. Robotnik's Water Machine - 8 Hits
-----
Jump on the pills that he dropped as soon as they explodes to make Knuckles
gain enough height to jump above to hit Robotnik.

You can also hit him when he comes down. Continue hitting him until his machine
goes 'KA-BOOM!'

Jump on the capsule and proceed to Marble Garden Zone.

-------------------------------------
[5.3] Marble Garden Zone
-------------------------------------

Act 1 -
As I had said before, it's almost similar as Sonic and Tails' except using
different roads that you may use. Continue as usual until the mini-boss.

Mini-Boss - Driller Machine - 6 Hits
-----
Attack the parts that don't have the spikes on it. It will drills up the
ceiling, causing stones and sharp spikes which will hurt you fall down.

Attack it a few times until it was destroyed throughly.

Act 2 -
Again, almost the same as Sonic's and Tails'. Knuckles will use a different
road in the middle of the game. Continue as usual with the same enemies and
spike traps.

Boss - Dr. Robotnik's Spike Machine - 8 Hits
-----
Since Tails can't carry Knuckles, it's an altogether a different boss. Stand in
the middle and wait until Robotnik appears with his spikes.

When he will come out is random so you will have to look out yourself. Hit him
whenever possible and continue 8 times until his machine is destroyed.

-------------------------------------
[5.4] Carnival Night Zone
-------------------------------------

Act 1 -
This zone will be almost the same as Sonic's and Tails' (again) a little bit.
Sometimes, Knuckles will use different ways to continue. Proceed until you meet
the mini-boss.

Mini-Boss - Spinning Spike - 4 Hits
-----
Hit the main machine to extend itself so that the spinning spike can hit it.
Continue doing the same technique and it should be destroyed in no time.

If the spike hits the bricks until it made a hole, destroy it quickly or
Knuckles will fall inside it.

Once you destroy it, you will land onto the ground and continue to Act 2.

Act 2 -
Continue until the end. This place should be easy without the red boucing
thing. There is no boss here. Hurray! Stand on the teleporter to IceCap.

-------------------------------------
[5.5] IceCap Zone
-------------------------------------

Act 1 -
You start from where the teleporter brings you. Not much to say except that is
almost the same as Sonic's and Tails' zones except that sometimes you break the
ice walls. Just continue as usual until you reach the mini-boss.

Mini-Boss - Ice Shield - 6 Hits
-----
When it spins and goes down, hit it down there immediately. Be sure to keep at
least one ring.

Continue hitting it until it goes 'KA-BOOM!' Easier still, try and get hit by
it and quickly hit it repeatedly since you are invinsible. Grab the rings too.

Act 2 -
Again, almost the same. Make use of Knuckles' special abilities to help you
here. Proceed until you reach the boss.

Boss - Dr. Robotnik's Freezing Ice - 8 Hits
-----
This boss is similar to Sonic and Tails'. You have to look out for his
technique of attacking. Whenever he extends his platform for Knuckles to jump,
look carefully.

After he shoots out his 'ice breath' at the side, he will likely to shoot at
the platform so you have to be careful. That means, after he shoots his 'ice
breath' at the platform, quickly jump at it and attack him.

Repeat this continously until his machine wrecked. Then, continue to Launch
Base Zone.

-------------------------------------
[5.6] Launch Base Zone
-------------------------------------

Act 1 -
Simple, really as it is almost the same as Sonic's and Tails'. All you need to
do is continue your way to the mini-boss. Near the end, it will be a little
different as you go to a different way.

Mini-Boss - Double Rotating Spikes - 12 Hits
-----
Looks like Robotnik wants to get rid of Knuckles immediately until he leaves
two mini-bosses for Knuckles to fight.

Attack any rotating spike enemy first where there are no spike at that time.
Once you hit it, quickly run to the right and left.

Continue hitting until you wins. Remember to keep one ring with you always.

Act 2 -
A little different but you should not have any trouble at all. Learn to
recognize things that are dangerous. At the end, you'll end up with only a
boss.

Boss - Dr. Robotnik's Robot - 8 Hits
-----
Yeah, Dr. Robotnik is mad enough to unleash his final boss in the original
Sonic the Hedgehog 3 (which Sonic's and Tails' Adventure don't have this kind
of boss).

Thankfully enough, you just need 8 hits to destroy the mean, old egg-creature.
It's a bit hard but fairly easy if you know what to do.

When he comes down 2 or 3 times, hit the side of him. If you go too high or too
low, you'll either get hit by the spike on top of him or get caught in his
hands which he'll bang you later on. That's why you must get ready at least a
ring.

Sometimes, he may come too high or too low and you must get ready to hit him at
the right height. That's part one. Next, he'll float around then falls down
which you must avoid.

Jump over the spikes when he moves. After a few movements, he'll stop suddenly
and jump away. If you're facing his direction, prepare to jump and hit his
middle while avoiding the spikes and hands.

That will be his pattern and he will continue to do the same thing. Continue
hitting him 8 times all together and you can reach the next zone.

-------------------------------------
[5.7] Mushroom Hill Zone
-------------------------------------

Act 1 -
Fairly easy as enemies and traps are the same as Sonic's and Tails' Adventure.
Knuckles must use his gliding and climbing ability at certain times.

Mini-Boss - Wood Chopper - 6 Hits
-----
Now, this boss is easy (as everyone knows) but because of Knuckles' limited
jumps, it will take a bit longer time.

Head to most right and wait until his fire is gone and hit him. Continue this
technique until it was destroyed.

Act 2 -
Another 'mushroomy' area which is quite nice to see. Remember, Knuckles will go
to an altogether different place so you will have to expect different ways.

Boss - Dr. Robotnik's Spike Trap Machine - 8 Hits
----
When you see that radar, hit him on the head and continue until it runs away.

Follow him and you will see a set of spike traps he got. Jump over spikes and
as soon as you see his fire went off for a while, press right and jump at him
but be sure to jump over the spikes later.

Continue few more times and he will bang himself into the tree. Then, step on
the capsule to continue.

-------------------------------------
[5.8] Flying Battery Zone
-------------------------------------

Act 1 -
Continue like normal and you should be able to reach the end without problems.
Try and find different ways to go.

Mini-Boss - Capsule Trap - 6 Hits
-----
Jump on the capsule to find eyes and hands appear! Stand in the middle and wait
until its eyes flashed, you must quickly jump off the capsule or you'll get
hit. Once you did that, the capsule will hit itself.

Continue doing the same technique over and over again until it's destroyed and
release the animals inside it.

Act 2 -
Again, just almost the same with fire and electricity build-in enemies.
Continue until you reach the boss.

Boss - Laser Machine - 8 Hits
-----
Try and avoid the lasers that it shoot. You don't really need to hit it. Just
stand and avoid until it burns Robotnik together. No, you can't hit the Laser
Machine as it is too tall for Knuckles to reach!

After destroying it, go past the lamppost and quickly Spin Dash so you can go
away quickly as the platforms will crush you. Once you reach the end, wait
until Robotnik comes down.

Boss - Dr. Robotnik's Hanging Spike Machine - 8 Hits
-----
Madder than ever as he build a nasty machine that can shoots fire this time!
Even though it's same when Sonic fights it, he builds fire so that he can
shoots Knuckles whenever he glides over him!

Anyway, once he shoots his fire, quickly glide over him to avoid his attacks.
After that, when he appears, attack him a few times and continue the above
technique all over again until his machine is destroyed. Then, continue to
Sandopolis.

-------------------------------------
[5.9] Sandopolis Zone
-------------------------------------

Act 1 -
The level can be a little hard than the others and terribly annoying at times.
So, continue while avoiding all sorts of sand-robots until you reach the end.

A gigantic pyramid will appear and then, the door appears and the robot comes
out.

Mini-Boss - Stone Robot - 1 Hit
-----
Don't hit his head as it is completely useless. Run to the left and wait at the
yellow 'sea' to lure him.

Once he jumps inside the yellow 'sea', he will be destroyed completely (that
explains why just 1 hit).

Then, enter the door to Act 2.

Act 2 -
Ghosts will automatically appear without Knuckles stepping on the capsule.
Continue your way while pushing black thing to lead you to the correct path.

At one part near the end, you'll need to reach the upper part. Go to the most
right but don't push the yellow brick. Then, climb the right wall and when
Knuckles is at the top, jump to the left.

Jump to the left and jump at the sand at the top to release sand. Then, go back
to where the yellow brick is and push it to the right until you reach the black
thing.

Push the yellow brick to let the yellow brick supports the black thing. Don't
push the black thing with Knuckles' hands. After that, immediately go to the
right and don't waste a single second.

Once you're safely inside, then, push the black thing again and glide to the
left wall. Climb high but don't too high near the ceiling so that when Knuckles
jump, the ceiling won't disturb you.

Then, glide to the right at the correct height and you should reach safely at
the other side. Then, continue until you meet Dr. Robotnik.

Boss - Dr. Robotnik's Ancient Robot - 8 Hits
-----
Similar to Sonic's and Tails (and Sonic the Hedgehog 2's Death Egg Zone last
boss). All you need to do is to jump on the hand but don't touch its spikes.

Once you jump on the hand, immediately jump at his head (on top) to reveal Dr.
Robotnik and stops his robot's moves.

After revealing Dr. Robotnik, quickly hit him on the head. Repeat this process
and you will win.

Then, Knuckles will jump on the capsule and automatically head to Lava Reef
Zone.

-------------------------------------
[5.10] Lava Reef Zone
-------------------------------------

Act 1 -
My favourite place and it can be fun! Most of the things here are really easy
and you shouldn't have problems with this level. Proceed to the mini-boss.

Mini-Boss - Spinning Wheels and Hands Machine - 15 Hits
-----
Totally easy and you just need a little skills here. As soon as the wheels
appear, hit one of them. You need to know that each wheels can be destroyed
with 3 hits so you need 6 hits to destroy both wheels. Avoid the fire by going
underneath and jump over them.

After the wheels, the hands will appear with three fingers. Destroy each
fingers by hitting them once it closes its fingers.

Then, continue to Act 2.

Act 2 -
Better than ever! There's lots of changes like Act 1 since it's different than
Sonic's and Tails' Adventure. There will be no boss here so you can jump with
joy.

Continue to the next zone (without capsule and Robotnik disturbing you).

-------------------------------------
[5.11] Hidden Palace Zone
-------------------------------------

No acts and no boss. Sorry, no fighting with Sonic or Tails please. You'll just
continue to the next zone.

-------------------------------------
[5.12] Sky Sanctuary Zone
-------------------------------------

The last zone for Knuckles' Adventure and don't hope too far for Death Egg
Zone.

In the beginning, you'll start fighting!

Boss - Mecha Sonic - 8 Hits
-----
Just like Sonic's and Tails' Adventure. Attack him on the head but don't get
hit by its spikes and when he is spinning.

Attack him 8 times and then, Mecha Sonic will go right without standing and he
will jump right on the Master Emerald!

Boss - Super Mecha Sonic - 8 Hits
-----
Mecha Sonic is powered by the Master Emerald into Super Mecha Sonic! Quickly
head the most-right near the Master Emerald.

When he powers the Master Emerald, he will fly left and right continously in
the sky. After that, he will stop at the left side of the sky and he will shoot
3 big fire-balls.

Then, he will land on the ground and become normal but DON'T hit him yet. Once
he lands, he will spin and head to the Master Emerald but he didn't power it
yet.

Once he stop moving, hit him immediately ONE TIME and when he jumps, hit him
ANOTHER time and that makes two hits. More than that and you will lose rings.

Repeat the above process until you hit him 6 times. Once he powers up, he will
fly in the sky like normal. Then, he will stops and shoots green rings in
almost every direction.

Then, when he comes down, he will become normal and you MUST hit him at that
time ONCE. He will fly up and become Super Mecha Sonic and will use the 'green
ring technique' so when he lands again and becomes normal, give him another hit
and he will be electrified.

You WIN! Then, the whole place will fall and Knuckles will land on the Tornado
with Sonic controlling it! He will give Sonic a thumbs-up and grins at him
(with the ever annoying grin during Sonic's and Tails' Adventure).

Then, the Master Emerald is put back at the Angel Island and restore it. When
the credits is rolling, you'll see a different picture and it's quite cool! I
won't tell you, find it yourself.

The End of Knuckles' Adventure and congratulations for finishing the game.

------------------------------------------------------------------------
<6> Special Stages <6>
------------------------------------------------------------------------

The special stages are quite easy if you know what to do.

-------------------------------------
[6.1] About Special Stages
-------------------------------------

There are two kinds of Special Stages: the Big Ring to go to special stage to
obtain the Chaos Emeralds and the Super Ring to obtain the Super Emeralds.

You can only obtain the Chaos Emeralds in Sonic the Hedgehog 3 zones which are
Angel Island Zone, Hydrocity Zone, Marble Garden Zone, Carnival Night Zone,
IceCap Zone and Launch Base Zone (there are no Big Ring in Launch Base Zone, I
think).

You must get ALL the Chaos Emeralds. Why? Once you reach Sonic & Knuckles zones
and enter the Super Ring, all your Chaos Emeralds will come out and become a
Super Emerald. So, if you miss out any Chaos Emeralds, your plan to become
Hyper Sonic, Super Tails or Hyper Knuckles will fail.

-------------------------------------
[6.2] Advice on All Special Stages
-------------------------------------

Here's a good piece of advice for all special stages as I can't describe each
and every of them. If you have problems, please e-mail to me which special
stage you have problem and describe it (example: The special stage is at night
and the blue spheres are in groups mostly and it's at Sonic the Hedgehog 3
zones.)

 Most important is the blue spheres and you must get ALL of them to get the
Chaos Emerald or Super Emerald.

 DO NOT touch the red spheres as it will let you quit the level immediately.
The star sphere will bounce you back and it's quite dangerous SOMETIMES.

 The yellow sphere will allow any character to jump. When you outline certain
blue sphere group, all the blue sphere will transform into rings. Sometimes,
you will outline in an odd way to make rings.

 Once you succeed in collecting all the rings in a special stage, you can get
Perfect which rewards you score of 50,000.

 At certain special stages, you must jump over red or star spheres to collect
blue spheres.

 Practise makes Perfect so remember that always.

------------------------------------------------------------------------
<7> Tricks, Secrets and Cheats <7>
------------------------------------------------------------------------

If you have more tricks, secrets and cheats, please tell me at
saigoheiki@gmail.com

-------------------------------------
[7.1] Take a Screenshot
-------------------------------------

Press F9 while playing any game in Sonic & Knuckles Collection. You'll find the
pictures in your Sonic & Knuckles Collection folder.

-------------------------------------
[7.2] Level Select
-------------------------------------

Start off with Sonic 3 & Knuckles (not in full screen mode) and go to Angel
Island Zone in the beginning. Then, jump on any vine with any character and
press left, left, left, right, right, right, down, down, down buttons. Then, a
ring sound confirms this cheat.

Then, click the file menu and choose restart the game. When the title screen
appears, press the down button two times and the sound test appears.

------------------------------------------------------------------------
<8> Frequently Asked Questions <8>
------------------------------------------------------------------------

-------------------------------------
Who is Sonic?
-------------------------------------

You don't know? It's an official SEGA mascot since 1991 and it's blue, fast and
a hedgehog. In the beginning, SEGA don't have any mascot until this blue streak
became popular and a great sucess to most people. That's how more and more
games of it are created and of course, more major leading characters are
created like Miles 'Tails' Prower, Knuckles the Echidna and more.

-------------------------------------
How do I past the the part in Carnival Night Zone Act 2?
-------------------------------------

This place can be maddening and some people can just bang the game out of fury.
The trick is very simple once you learned it. I have many questions regarding
this so I put this section up.

Just jump on the red, bouncing thing (the only obstacle that prevents you from
going further) and press the up button when it goes up and the down button when
it goes down. Then, when it leave enough space for Sonic to jump off, do it
immediately. Simple, isn't it?

------------------------------------------------------------------------
<9> Credits <9>
------------------------------------------------------------------------

Clement Chan - (saigoheiki@gmail.com)
I'm the one who create this Guide!

Eugene Chan - (eugenechan90@hotmail.com)
My younger brother helps me a lot since this Guide is really big! So, thanks to
him too!

c4frdm@aol.com
I appreciate his help so thanks to him for correcting the required hits for
certain bosses.

------------------------------------------------------------------------
<10> History <10>
------------------------------------------------------------------------

Version 1.0 - 24th of March 2000
This Guide is released.

-----
Version 1.1 - 28th of June 2000
I corrected some mistakes (mainly the required hits for certain boss), thanks
to c4frdm@aol.com for correcting it.

-----
Version 1.1a - 30th of September 2000
Added [1.3] How to Best View this Guide
 

Submit your codes! Having Sonic & Knuckles Collection Guide codes, cheats, hints, tips, trainer or tricks we dont have yet?

Help out other Sonic & Knuckles Collection Guide players on the PC by adding a cheat or secret that you know!

Sonic & Knuckles Collection Guide CheatsSubmit them through our form.

Sonic & Knuckles Collection GuideVisit Cheatinfo for more Cheat Codes, FAQs or Tips!
 
back to top 
 
 
    
 
PC Games, PC Game Cheats, Video Games, Cheat Codes, Secrets Easter Eggs, FAQs, Walkthrough Spotlight - New Version CheatBook DataBase 2023
CheatBook-DataBase 2023 is a freeware cheats code tracker that makes hints, Tricks, Tips and cheats (for PC, Walkthroughs, XBox, Playstation 1 and 2, Playstation 2, Playstation 4, Sega, Nintendo 64, DVD, Wii U, Game Boy Advance, iPhone, Game Boy Color, N-Gage, Nintendo DS, PSP, Gamecube, Dreamcast, Xbox 360, Super Nintendo) easily accessible from one central location. If you´re an avid gamer and want a few extra weapons or lives to survive until the next level, this freeware cheat database can come to the rescue. Covering more than 26.800 Games, this database represents all genres and focuses on recent releases. All Cheats inside from the first CHEATBOOK January 1998 until today.  - Release date january 8, 2023. Download CheatBook-DataBase 2023

 
 
Games Trainer  |   Find Cheats  |   Download  |   Walkthroughs  |   Console   |   Magazine  |   Top 100  |   Submit Cheats, Hints, Tips  |   Links
Top Games:  |  Cities: Skylines II Trainer  |  Dead Island 2 Trainer  |  Octopath Traveler 2 Trainer  |  Resident Evil 4 (Remake) Trainer  |  Wo Long: Fallen Dynasty Trainer