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 Survival Project

Survival Project

                              Walkthrough [Version 1.26]
                                 by eternalparadox
[Table of Contents]
<1> - Introduction
<2> - Contact/Legal Info
<3> - Updates
<4> - How to Play
<5> - Card System
<6> - Leveling Up
<7> - Meet the Crew
    - Xyrho
    - Shamoo
    - Sven
    - Cream
    - Roland
    - Hazel
    - Hawk
    - Aurelli
<8> - Channels
<9> - Quests
    - Quest
    - Forest Quest
    - Flame Quest
<10> - Mini-Games
    - Dodge
    - Soccer
    - Catching Mole
    - Racing
<11> - Battle

Survival ~~~ This game pits characters against each other in a free-for-all brawl. Each player gets five lives, after which they return to the waiting area, where they can re-ready (auto-ready works well, too). Elements are sometimes found flying around the arena, so watch out for those. They can give from one to four elements; you just never know. You "win" if you had more kills than anyone else when you die the fifth time. ~~~ Auto Team Survival ~~~ This is a team version of Survival, pitting two teams against each other in a team brawl. It works just the same as Survival. Teams are automatically assigned by order of entry. ~~~ Teamplay ~~~ This is the same as Auto Teamplay, except that you get to choose your teams, which must have the same number of players. ~~~ Duel ~~~ In this mode, two players go at it, one-on-one, and the winner almost always receives elements as well as code. A players must win three times to truly win. It's the ultimate test of skill against human players. ~~~ Assault ~~~ Players are tossed into an all-out brawl, but are restricted to melee attacks. The one who kills three people first wins. ~~~ Lucky 3 ~~~ The first player to kill three people in this fight wins. ~~~ Gain Symbol ~~~ Gain Symbol is another team game where your team attempts to turn all the symbols to your color by "destroying" them. They all start as either colorless, red, or blue; the red and blue ones heal themselves constantly, so it's harder to kill them. You CAN kill other players to stall for time and get code at the end, but everyone comes back within a few seconds. Also note that when in the "field" of one of your Symbols, you have Critical and heal faster. ~~~ King Slayer ~~~ This mode is a team battle where each team selects a King. The first team to kill the others' King wins. ~~~ Magic Lucky 3 ~~~ This is the same as Lucky 3 and Assault, except that players are restricted to magic only. ~~~ Fight Club ~~~ Here, there is one person, the current "champion," who is challenged by the players who are waiting in a queue to fight him or her one-on-one. If the challenger wins, he or she becomes the new "champion." If the challenger loses, he or she is pushed to the back of the queue and waits for another shot. ~~~ Tournament ~~~ This works like Fight Club, except that there are two teams, and every time a player from one team dies, another player from that team pops in to take his place. The team who defeats all the other team's players first wins. ---------------------------------------- <12> Community Mode ---------------------------------------- Community mode can be accessed by clicking on Training when creating a room. It should give you an option between the training course and Community. Below are some actions you can take only while in Community mode. ~~~ Upgrading Cards ~~~ The first use of Community mode is leveling or upgrading cards, which can be done either by clicking the appropriate button on the right menu, or by pressing F10. It will open a menu, allowing you to choose between Skill Conversion and Leveling. After choosing either, the requirements will be listed. Elements also appear every so often in Community mode. The element depends on the stage. ~~~ Trading ~~~ The second reason for Community mode is to trade your elements, cards, and/or code for the aforementioned possessions from other players. F9 is the hotkey for this button in the menu on the right. ---------------------------------------- <13> Scrolls ---------------------------------------- Scrolls are one-use items that you can purchase in the Lobby or in the waiting area of a game. They're dirt cheap at 7 code max for one item and can turn the tide of a battle if used correctly. They can be used with the Q, W, and E keys, but disappear after one use. ---------------------------------------- <14> Card Shop ---------------------------------------- The Card Shop is where you can buy Black, Silver, and Gold cards. You can also sell cards here for a decent sum of money. Level 1 cards without modifications fetch a price that's 50% of the original cost. Note that the Card Shop doesn't sell any cards higher than level 1. To get higher level cards, you must level them up in Community mode. Note: The Earth and Water magic cards will change to an area-type blast around you after being leveled to level 2 and higher. Wind and Fire stay long-range. ---------------------------------------- <15> End Credits ---------------------------------------- Thanks to E-Games for creating this excellent online game for everyone to enjoy for free! Also thanks to mdholland and acidicrain7137 for discussing the creation of an FAQ for this game and for inspiring me to do one myself.

- Survival - Auto Team Survival - Teamplay - Duel - Assault - Lucky 3 - Gain Symbol - King Slayer - Magic Lucky 3 - Fight Club - Tournament <12> - Community Mode - Upgrading Cards - Trading <13> - Scrolls <14> - Card Shop <15> - Ending Credits ---------------------------------------- <1> Introduction ---------------------------------------- After noticing that no one had written a guide to this great game, I decided to make my first game guide for Survival Project. I've made mistakes and learned many tricks to this game, so I thought I'd share these before others made the same mistakes as I did. Use Ctrl+F to find your way through this guide. Enter the characters in the <> to find the section you want. Thanks to all the players on Survival Project who've shown me many of the tricks to this game! ---------------------------------------- <2> Contact/Legal Info ---------------------------------------- I can be reached at, though I cannot guarantee that I will answer your e-mails in a timely fashion. Please title your questions with "Survival Project," or I will most likely delete it as spam. I make no absolute claims about the correctness of the information herein. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This FAQ was created by me, eternalparadox, and is ONLY for use on: unless otherwise expressly permitted by me. ---------------------------------------- <3> Updates ---------------------------------------- 0.99: Finished the bulk of the guide. 1.00: Finished up the Tournament description. 1.01: Fixed Sven description and Battle. 1.11: Edited major portions of the Quests section. Fixed Channels section. 1.12: Updated Aurelli's style. 1.13: Fixed the Gain Symbol section. 1.14: Fixed Cream description. 1.24: Edited character strategies. Added free elements and main character portions to the Channel section. 1.25: Fixed Table of Contents and How to Play. 1.26: Updated Contact/Legal Info. ---------------------------------------- <4> How to Play ---------------------------------------- In Survival Project, there are twelve keys to use, all of which can be customized. Below are the default settings for all functions. Short-Range Attack: S Long-Range Attack: D Magic (need magic card): R Walk: Directional Keys in the same direction you're pointed Run: A (don't need to hold directional keys to move) Item 1: Q Item 2: W Item 3: E Defend: Space Bar Turn: Directional Keys When you log in, you'll enter a channel, wherein are the rooms to play games, the scroll and card shops, and your cards. Once in a game, you'll notice three bars in the upper left corner of the screen. The green bar is your life; the purple bar (MP) is your magic, or action, points; the blue bar (BP) is your booster points. All three bars gradually recover if you stand still, and killing enemies also restores these. Movement is only used up if you're running (A key) - if you move with only the directional keys, the movement bar won't decrease. To play a game, you either need to join an existing room or create your own. Depending on the channel, your choices of room may be limited, so move to higher channels in order to increase your choice of game. If you create a room, you can set the number of players allowed to participate and whether or not to allow the use of scrolls, as well as what kind of game the room will be. Once in a room, all players present must be ready for the game to begin. The person with the key can kick out players with the boxing glove button on the right. Otherwise, players who do not click "Ready" will be automatically kicked after sixty seconds. Players who enter after the game has begun do not need to wait for other joining players to be ready to enter the game. After a certain point, rooms become closed to new players, even if they are not full. Each player can choose one of eight characters to play as each game. Every has his or her advantages and disadvantages. ---------------------------------------- <5> Card System ---------------------------------------- Cards are supplemental additions to your characters that boost your power. There are four types of cards: Black, White, Silver, and Gold. Black cards are the only ones that do not use cash (real money), but rather, in-game currency, code. Black Cards: These are Survival Project's equivalent of equipment. They range from swords to pendants to magic spells, and are essential to completing the higher level quests. Gold Cards: These are a supplement to Black cards that increase their power and success rate. They require you to pay and are activated by charging your gold force. White Cards: Also known as elements, these are required to level up your black cards. There are four elements: fire, earth, water, and wind. These correspond to the elements of the cards you want to level. Silver Cards: These allow you to access the game's premium sections, which include premium versions of the eight characters and the Master sections of the game, which include unlimited room space and locking rooms, among other benefits. Black and Gold cards have success rates that can be boosted by fulfilling certain conditions. Black cards start with a 30% success rate, while Gold cards start at 70%. The three conditions below each increase these rates by 10%. 1. Wear three cards of the same element. 2. Use a character of the same element as the card. 3. Wear three gold cards. Players are allowed to equip a maximum of three cards at any time: an armor card, a weapon card, and a magic card. Each card has its own stats, both beneficial and harmful, and increases each stat by the percent it started at. For example, if one stat begins at 3%, it will become 6% at level 2, 9% at level 3, and so forth. It's EXTREMELY important to notice that weapon cards only boost EITHER short or long range weapons, not both. So, be sure to know which character you'll be using before using elements to level them up. ---------------------------------------- <6> Leveling Up ---------------------------------------- As with any respectable RPG, players level up during the game. Experience points are referred to simply as points and are acquired either by completing or winning a quest or game, and by killing monsters in a quest. Your progress towards the next level can be seen during a game, in the bottom right corner. Percent progress and actual numbers are both given. Levels are given in numbers, but are shown with symbols during gameplay. There are five "classes" within the levels, not including the very first level. They are the gray orb with the blue stand, the gray orb with the orange stand, the red crystal, the purple crystal, and the celestial seal thing. Each channel requires a certain minimum level, and lower channels restrict the maximum level of cards equipped and players that are allowed to participate or create rooms and certain games. Upgrading your cards, however, is not so simple. If you right-click a card, it will open a window, where it displays a description, its stats, any special skills, and the requirements for both leveling up and implementing a new skill. Both require a certain number of elements and code, which are both given to you. The leveling up option has a success rate that goes down 10% for each level the card is. Obviously, this makes the higher levels extremely difficult to achieve. Skill conversion, however, does not become more difficult to do as you continue. It just adds more skills that aid you in battle. As far as I know, only leveling cards helps you in battle; leveling up doesn't actually seem to boost any stats. They simply allow you to move up channels. ---------------------------------------- <7> Meet the Crew ---------------------------------------- Survival Project offers eight characters to choose from for each game you play. This means that you don't have to stick with any one character. Below are the eight characters and descriptions of their element, style, and attacks. ~~~ Xyrho ~~~ Short-range attack: Sword swing Long-range attack: Arrows Element: Fire Xyrho is mainly a short-range fighter with his good sword range and element, which focuses on a strong attack. If you use him, make sure to use a sword or axe card to boost his strength. ~~~ Shamoo ~~~ Short-range attack: Puts fists together Long-range attack: Throws a fireball Element: Fire Shamoo primarily focuses on a steady long-range attack, as her attack bar is incredibly big. No, I mean REALLY big. Be sure to pack a staff or bow. Also note that her movement rate is VERY high, and she slides a lot when you stop after flying. ~~~ Sven ~~~ Short-range attack: Axe swing Long-range attack: Boomerangs Element: Water Sven, as with Xyrho, relies mainly on his strong axe swing. His boomerangs draw opponents to him, giving him the ability to pull people in enough to swing his axe at them. He has the highest base attack out of all the characters. ~~~ Cream ~~~ Short-range attack: Swings her right fist Long-range attack: Throws her halo Element: Water Cream's large movement and attack bar allows her to move and strike easily, which is how many people use her. Since her element is water, this fact makes that magic that much more useful. When certain conditions are met, she heals faster (the white star symbol on her head). ~~~ Roland ~~~ Short-range attack: Long sword swing (slow) Long-range attack: Throws an energy ball (fairly slow) Element: Earth Roland is a relatively slow character, but his sword swing is the longest of any character and does good damage. It does not, however, have an impressive angle, as it is relatively straight, making him a difficult player to use. ~~~ Hazel ~~~ Short-range attack: Hits with her wand (sucks HP from opponents) Long-range attack: Summons bats which wait for about 1 second before flying Element: Earth Hazel's high movement abilities allow her to use earth magic effectively, but her life is lower than any other character's, so don't get into any drawn-out short-range battles. Instead, use her high movement to take advantage of earth magic's area of effect. ~~~ Hawk ~~~ Short-range attack: Double sword swing Long-range attack: Swings sword, releasing an electric ball Element: Wind Hawk's strength definitely lies in his sword, as his long-range attack dissipates after a relatively short distance. Even with a short range, however, Hawk's long-range attack does fair damage with short delay. ~~~ Aurelli ~~~ Short-range attack: Full-circle sword swing (starts at back, goes clockwise) Long-range attack: Shoots an arrow Element: Wind Aurelli is best used for what she is: an archer. Although her full-circle attack is useful in crowded situations like the later Flame quests, it's generally safer to use a bow or staff card. Note that her Defense function is different from others: it completely dodges, instead of reducing damage. Also, learning to control just how fast to release her arrows is critical to becoming a good Aurelli player. ---------------------------------------- <8> Channels ---------------------------------------- When you start Survival Project, you choose a channel to play in. There are six channels, the first being the training one. The higher the channel, the more points and code you receive for completing games, the more options you have, and the harder the enemies are. Each channel has its own element, though whther or not it affects anything, I don't know. They also have a minimum level requirement to access them. Note that when you enter a channel, you will receive free elements and code once a day. The element is random, and the maximum number of each increases depending on the channel you enter. In the channel selection screen, there is an icon on the right (a face) that allows you to select a main character who will be automatically selected when entering rooms, and will increase your chances of getting his/her element from the daily give-aways. The experience and code factor multipliers go as follow: Channel 1: x1 Channel 2: x2 Channel 3: x4 Channel 4: x7 Channel 5: x10 ---------------------------------------- <9> Quests ---------------------------------------- There are three different quests in Survival Project: the normal, the Forest, and the Flame quests. Each has its own objectives, which are stated at the beginning of the game. There are five levels to each quest, which are unlocked as you move up channels. ~~~ Quest ~~~ Level 1: In the first level, players must collect the seven crystals, while destroying every monster along the way. Slimes do not count towards completing the mission. Monsters include Slimes, Skeleton Warriors, and Skeleton Archers. Level 2: The seven crystals are also present in the second level, but there are new additions to the monster crew, including Night Soldiers and Master Soldiers. Level 3: In this stage, Death is introduced. You cannot permanently kill it, but only magic and short-range attacks can make it disappear. The end crystal produces two Golems which have high life and deal serious damage. Their attack can seal your short-range attack and defense function for a small time. Level 4: Here, players travel around, destroying monsters, Golems included, while picking up the crystals. After picking up all the crystals, all players are transported to the beginning island, where six Gargoyles appear. They have both short and long-range attacks, so be careful! Note that from here on out, there are two Deaths, not just one. Level 5: Ah, the end of the quest. Golems, skeletons, and Death inhabit the area, but the main attraction is the boss, Balrog. To get to him, ALL monsters must be destroyed, which opens the door (changes color). In the actual room, a crystal summons him, as well as hordes of skeletons. Balrog teleports around the room, picking players to attack. If they're running around, he'll disappear, so to attack him, his target must stay still for at least a bit. Other monsters regenerate, so you cannot isolate him. ~~~ Forest Quest ~~~ Level 1: Here in the forest, your objective is to destroy all monsters and the "boss" monster. Monsters here include the Goblin, Horned Owl, Dark Tree,and the boss monster, the Goblin Shaman, who casts a wind spell. Level 2: The second level brings the Goblin Shaman in as a normal monster, while the Orc takes its place as a boss monster. The infamous Phantom makes its first appearance here. As with Death, you cannot destroy the Phantom, but unlike Death, the Phantom only causes you to spin for a while. Also, you cannot make the Phantom disappear - short-range attacks and magic will send the Phantom spinning for a while instead. Level 3: This stage sees Orcs aplenty in the field, as well as the new monster, the Beserker. These monsters have a powerful two-swing attack that does major damage, so be careful. Note that Goblins and Goblin Shamans disappear in this stage. Three Goblin Mages and four Beserkers await you in the boss area. They throw powerful fireballs without needing to charge up. Level 4: Orc Mages join the monster selection here, and the Dark Trees are gone. Two Phantoms appear, so it's double the trouble, especially if you're cornered and they pop up. The boss area houses two Cyclops. Level 5: The monsters are the same as level 4, except that the Dark Fairy replaces the Cyclops, or so it seems, anyway. Once you weaken the Fairy enough, she'll call out the two Cyclops to help. Have fun with this one! ~~~ Flame Quest ~~~ Level 1: Your objective is to destroy the Sealed Stones and the Dark Orb that appears after they're gone. All this is to happen while the Hell Hounds that inhabit this place try to run you down. Every monster in the Flame Quests regenerates after some time. Level 2: Same objective, new monsters. The Magma Golem and Magma Bomber join the Hell Hound here. The Bomber only appears once the Dark Orb appears. Level 3: Now all three of the aforementioned monsters are here, but this time, there's a Cerberus by each of the three Stones, and you must kill them, too. They act like Hell Hounds, except that they can also fire a long-range attack. Level 4: Destroying the Stones here leads you to the boss room, where multiple Efreets await you. They either spin around while moving or throw three fire arrow-like projectiles. Word for the wise: ignore the treasure in the room. Level 5: This time, no Stones! Now, destroying the Efreets that line the path to the Red Dragon, your last boss, opens up the doors. They do not regenerate. Once the Red Dragon loses enough life, several Efreet take his place. Enjoy your stay. ^^ ---------------------------------------- <10> Mini-Games ---------------------------------------- Another way to enjoy Survival Project exists in the four mini-games offered. Below are the descriptions and objectives of these games. These sometimes give elements as rewards for victory. ~~~ Dodge ~~~ In this mini-game, your objective is to dodge the snowballs that the snowmen toss across the field. Your team wins if they outlast the other team. ~~~ Soccer ~~~ Soccer works just like the sport does, except that it goes to three points, instead of having a time limit. The ball is moved by attacking it in any way. ~~~ Catching Mole ~~~ In this game, two teams work to destroy moles that pop up from the nine holes in the ground. The normal moles are either worth 1, 3, or 5 points, while golden ones are 10 points. Red moles pop up to cast an earth spell, binding your movement for a while. Logs that pop up give you -5 points if you hit it. The objective is for one team to get 100 points first. ~~~ Racing ~~~ Racing pits two teams against each other in a race to the finish line. The road is littered with road blockages, traps, and all sorts of other fun surprises. Blockages are removed by attacking them enough. Both teams receive equal amounts of point and code. ---------------------------------------- <11> Battle ---------------------------------------- Battle is the last game mode Survival Project currently offers. There are eleven different modes, some related to each other. Below are the objectives, rules, and descriptions of these games. Many offer elements as prizes for victory. ~~~


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