Tales of Monkey Island Chapter 5 - Rise of the Pirate God Walkthrough, Hints and Tips for PC Games.

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 Tales of Monkey Island Chapter 5 - Rise of the Pirate God

Tales of Monkey Island Chapter 5 - Rise of the Pirate God

          ,,, ,,,, ,,,,,,
        ,'___        _  _''''_,,_'''|       ,,,
       |   |  /\ |  |_ |_   / \|_  ( --  ,,|   '''''''|
      .|   | /--\|_ |_  _|  \_/|    |  ''  |          |'''''',
     \ \    ,',,'''',,,,|,,,,,,',,, |       ,',,,,'','  ,;;,,,,,'
   / ,'\,'''\       ,---, ,-,,--, |,,,  ,''___ ___   __ ______  __     ,
  /',,, ',' \      /    // // __ \ \ '',,  \ / \  / / / \   ,,\ \ \   //
 /     /\    \    /    // / \'  \ \ \    \ | | | |_/ /  |  /_    \ \,//
 |   /  |     \  /    ||  \     / | | |', \| | |  _  \  |   _| ,  \  /
  \  /  |      \/     | \  \___/  / / |  ',  | / | \  \ /  \__//   | |
  \,'   |  |\      /| |  ',_____,' /___\ __\ |'--'  '--'------'   /__|
   | /  |  | \    / |  \  ,-----, ,,---, \ /\|      ,----, |',  ___ _______
    '   |  |  \  /  |   \ \     // ,---' | |   ,---/  /| | |  \ \ / \   _  \
        |  |   \/  /    /  \   / |  --,  | |  ''--,   \| | | , \| | |  | \  |
       /   |       \   /   |   |  '',  \ | |   ,  / /\   | | |\   | |  |  | |
      /     \       \,/    |   | /'  )  )/ |__/| / /  /  \ / \ \  | |  |  | |
     /      /              |   || '-'  //______//,'  /____\___\ \ | |  |_/  |
     ',   ,'               |   | '---''                          \| /______/
       ','                 |   |
                           /   \
                          /     \
______                   _',  ,'       ______                      ____
\  |  |                 /   \/         \  |  |                    /
   |_/  '  _  _    _   |       |    _     |_/  '     _       _   |  ___  _   _|
   | \  | \  |_|  | | ---  -|- |/| |_|    |    | |/ | | -|- |_|  |   |  | | | |
   |  \ | _\ |_   |_|  /    |/ | | |_     |    | |  |/|  |/ |_    \__|  |_| |/|
       \              /                                              |
        \_\        __/                                           /__/

              |   WALKTHROUGH   |
          |~-~-~-~-~-~-~-~-~-~-TABLE OF CONTENTS-~-~-~-~-~-~-~-~-~-~|
          |  1 - Introduction.............................[010000]  |
          |  2 - Walkthrough..............................[020000]  |
          |      i - The Ferryman.........................[020100]  |
          |      ii - Escape..............................[020200]  |
          |      iii - Possession.........................[020300]  |
          |      iv - Reversal............................[020400]  |
          |      v - Finale...............................[020500]  |
          |  3 - Just The Clicks..........................[030000]  |
          |  4 - FAQs.....................................[040000]  |
          |  5 - Updates..................................[050000]  |
          |  6 - Contact..................................[060000]  |
          |  7 - Copyright................................[070000]  |
               |                                   |
               | Author: dark52                    |
               | Version: 1.0                      |
               | Last Updated: 09/12/09            |
               | Website: |
               | Email: darkgta(at)gmail(dot)com   |


Welcome to my guide for the fifth and final chapter of Tales of Monkey Island.
The Walkthrough should be able to guide you straight through from the start to
the end. I do skip a lot of content that is irrelevant to the progress of the
game but you will probably want to explore every option.

There is also a section, 'Just The Clicks', with a streamlined guide to what
you need to do if you only need a little push towards the solution that you're
stuck on. Hopefully it's spoiler free.

As far as I am aware all versions of the game will be identical, this was
written using the PC version from Telltale Games themselves.


 ,--------,                    ,--------------,                     ,--------,
| [020100] |~-~-~-~-~-~-~-~-~-|  The Ferryman  |~-~-~-~-~-~-~-~-~-~| [020100] |
 '--------'                    '--------------'                     '--------'

We begin the chapter as always, buried alive! Or rather, buried dead. You'll
have to dig your way out by clicking on the dirt. A second click of the dirt
will let you emerge from the grave.

Walk past the Grog Machine to the dock where there's a mysterious Boat and
Ferryman combo. Chat with him a bit if you like, you'll learn that you need two
gold coins to gain passage on the boat. In order to get that you're going to
need to distract him, chuck some of your Grave Dirt on the side of the boat and
you'll be free to borrow from the Tip Jar on the turnstiles.

Use the note on the Grog Machine and then either purchase a Grog or press the
Change button. If you buy a Grog now you'll have to go and get another note
from the Tip Jar and then insert it into the Grog Machine and ask for Change -
you will need the Grog later on but you can always come back for it when you
actually need it.

Give the Ferryman the two Golden Pieces of Eight and you'll sail for the centre
of the Crossroads.

 ,--------,                       ,--------,                        ,--------,
| [020200] |~-~-~-~-~-~-~-~-~-~-~|  Escape  |~-~-~-~-~-~-~-~-~-~-~-| [020200] |
 '--------'                       '--------'                        '--------'

Talk to Galeb and enquire about anyone ever returning to the living world.
He'll tell you of a Voodoo Spell that LeChuck has previously used to escape the

Get back onto the boat and head south to the Treasure Hunt spot. Talk to the
pirate standing by the huge pile of treasure and ask him to show you how to
dig. Grab the Jeweled Anchor from the floor behind where he was standing.

Walk over to the sign on the right and click on the Skull and Crossbones, one
of the bones will drop off and into your pocket. Clamber back onto the boat and
go west to the Gateway. You can take the Tip Jar now, there's nobody around to
stop you. Follow the path to the other end of the island and give the bone to
the dog running about there.

Next stop; Thieves' Den. Most of the items on the island are just distractions,
the one you want now is a sock hanging up to the far right. Click on it and the
Thief will let you have it. Time to go back to the Treasure Hunt now.

Combine Franklin with the Sock and then use him on the Ground Full of Xs.
Follow him back to the centre of the Crossroads. Use the stinky sock on Galeb
to get him to step backwards and allow Franklin to dig up the treasure chest
beneath his feet.

At this point you can also purchase the photograph Galeb took of you when you
arrived, simply give him some of the money from the Tip Jar.

Take the chest to the Thief and show it to him. He'll unlock it and steal the
spell from inside. To get it back first you need to distract him and then you
should use Franklin on the pile of scrolls. Once he's in there just steal any
old item and you'll be kicked out - the item will just get stolen back so you
don't get to keep it.

Franklin will however manage to get away with the scroll, to find him simply go
to the Treasure Hunt island and use Franklin on the ground again. With the
spell in hand and most of the items already collected, head to the centre

Use the Jeweled Anchor, Franklin the Dog, and the Bottle O' Grog on the
Crossroads Centre. Then jump back onto the boat and set sail for the northern
spot, Swordfight. Follow the windy path up to a mast which you'll need to climb
to reach the actual swordfight. After the conversation, grab the Ghostly Sword
that's stuck in the pirate's head and then use it on Morgan to initiate a
three-way insult swordfight.

    Morgan: My career as a pirate hunter was about as successful as my career
            as a marathon runner.
    Swordfighter: Nobody's ever drawn blood from me and nobody ever will.
    Guybrush: You run THAT fast?

    S: I once owned a dog that was smarter than you.
    M: It's hopeless. I can't believe I once studied under the greatest
       swordsman in the Caribbean.
    G: He must have taught you everything you know.

    M: I'm useless. I can barely even lift my sword.
    S: There certainly is a foul smell comin' from this fight!
    G: See, in some ways you ARE stronger than me!

    M: I died a failure. I used to dream that somebody would call me the
       greatest Pirate Hunter in the world.
    S: You make me want to puke.
    G: I bet people say that about YOU all the time!

    S: I'm the most cunning pirate on the seven seas! Do you know what my IQ
       is, boy?
    M: Seriously, on a scale of one to ten, how terrible a person am I?
    G: Negative One. If that.

Get three in a row right and Morgan will regain her confidence. Get one wrong
and you have to start the fight over.

Talk to Morgan and ask about the spell, don't bother asking about the Sacrifice
on this first bit, instead click the bottom option and then click on the
mention of the Sacrifice on the next set of options.

 ,--------,                     ,------------,                      ,--------,
| [020300] |~-~-~-~-~-~-~-~-~-~|  Possession  |~-~-~-~-~-~-~-~-~-~-| [020300] |
 '--------'                     '------------'                      '--------'

Click on the Enchanted Cutlass of Kaflu.

Step onto the boat and head for the Gateway. After the brief conversation with
Galeb, go down the path to where you originally found Franklin and step through
the Rip.

Jump into the Ocean to descend down into the Giant Manatee Mating Grounds.
Ignore the Locket for now, instead go to the large cave where the female
manatee was before, talk to Anemone and ask whether you can get her to come
out. She should mention Winslow. Go back to the surface and talk to Winslow.

Ask him to give her a sign, he'll write a poem and drop it into the water. Go
down there again and tell Anemone that he has done so. As she swims past the
locket she'll cause the seaweed it's stuck on to wave back and forth. Approach
the Giant Clam and it'll snap shut, walk away and it will open again and
release a bubble of air that will dislodge the locket.

Use the Spirit Photo on the Locket and then ask Winslow to press the button for
you. It will cause you to repossess your body at last. Surrender to get thrown
into jail by Grindstump. Whilst in there you should investigate the Loose Brick
on the wall behind you. Inside you'll find a diary that details how Bugeye
escaped from the Mantee. Wait a bit and you'll return to your ghostly form.

Jump back through the rip to the Gateway. The next rip you'll want to go
through is in the Swordfight area. Before you can get there though the Voodoo
Lady informs you on what you're supposed to be doing and how to remain in your
body long enough to do so. Walk through the rip up by the mast to enter Club

To get into the other cell, the one with the gum, you're going to need to make
sure the cell you're usually taken to is full. So talk to Bugeye
and subtley let him know that you know how he escaped - via the tongue. Then
mention how he rode a mer-person to Flotsam. He'll then pull a face which
you'll need to copy: Stinky, Tweaking, Meanie.

Go back through the rip, take the boat to the Gateway and then possess your
body again. Surrender again and you'll be taken to the correct cell.
Unfortunately there's still another step to go before it's permanent. Grab the
mug and then try to escape via the hole behind the poster. You'll die again.

Return to Club 41 in ghost form and talk to Grindstump. Scare him by pulling
any old face and he'll throw a dart at the barrels above your dead body. This
will fill the mug with Root Beer. One final time go back to Winslow, and
possess your body. Surrender to the Judge once again and then finally use the
Root Beer on the chewing gum on the window ledge.

Head through the Escape Tunnel and, after some chatter, you'll return to the
centre of the Crossroads again.

 ,--------,                      ,----------,                       ,--------,
| [020400] |~-~-~-~-~-~-~-~-~-~-|  Reversal  |~-~-~-~-~-~-~-~-~-~-~| [020400] |
 '--------'                      '----------'                       '--------'

Go to the Gateway and ask Galeb to help you reverse the Feast of the Senses
spell. He'll give you a spell just like the one that LeChuck used to escape, a
big long screen of text.

Go through the rip on this island to get back to the Mating Ground. Pick up the
Deodorant from the raft and then jump into the ocean. You'll just be wanting to
pick up the Fishnet down here, the helmet isn't of any use. Return through the
Rip and next go to Treasure Hunt.

Dig up the ground a bit and you should disturb a cloud of miniature Pyrite
Parrots. Walk towards the "TREZER" sign and use the Fishnet to capture the
Parrots. Combine them with the Tip Jar and then go through the Rip here.

There's nothing of any real consequence to learn from the Voodoo Lady here, so
exit the conversation and then pick up the Feather off the ground. Use your
Hook on the locked Treasure Chest to find a Charming Belt Buckle.

Next stop: Thieves' Den. Use the Belt Buckle on the Thief to cause him to trust
you. Then click on the Secret a couple of times and he'll let you take it. Off
to Swordfight Island to get the last two items.

Go through the rip and take the Blindfold from the far end of the bar, then
talk to Grindstump and surrender. You'll get put into jail again where you can
take a piece of the gum from the top of the window. Exit the jail through the
Escape Tunnel and then make your way back to the centre of the Crossroads.

Use the following items on the sponge, in any order you like.

    Sight: Blindfold
    Sound: Jar of Pyrite Parrots
    Touch: Seagull Feather
    Sixth Sense: Secret
    Smell: Deodorant
    Taste: Gum

 ,--------,                       ,--------,                        ,--------,
| [020500] |~-~-~-~-~-~-~-~-~-~-~|  Finale  |~-~-~-~-~-~-~-~-~-~-~-| [020500] |
 '--------'                       '--------'                        '--------'

Time to get thrown around LeChuck's ship for a while. You start off high up in
the Crow's Nest, use your Hook on the Mainsail to slide down it to the front of
the ship.

Talk to Elaine and ask her to attack LeChuck. Wait around a bit and LeChuck
will appear and keelhaul you. If you asked Elaine to attack him he'll get
distracted half way round, so grab the ring of keys from one of the skeletons
underneath when you stop.

You'll get thrown into the cabin doors, one of them will break off and fall
onto the ground. Ignore it for now and just wait for LeChuck to throw you back
up to the Crow's Nest. Continue waiting once you get there and he'll throw you
back down to the front of the ship.

Open up the barrel storage with the keys you picked up and then once again wait
for LeChuck to throw you towards the back of the ship. Click on the door on the
floor and then use it on the barrel. Ask Elaine to light the cannon and then
LeChuck will throw you back up to the Crow's Nest again. Use your hook to slide
down the rope and then once again wait for LeChuck. He'll throw you down to the
seesaw again, stand on it and wait for him to jump down.

Throw your Shred of Life into the Rip to close it and trap LeChuck, allowing
Morgan and Elaine to finish him. To finish off the game and the season, use
Elaine's Ring on the Crossroads Centre.

|~-[030000]~-~-~-~-~-~-~-~-~-~-~JUST THE CLICKS~-~-~-~-~-~-~-~-~-~-~[030000]-~|

          |  The Grave  |

   1. Click on Dirt.

   2. Click on Dirt.

          |  The Ferryman  |

   1. Use Dirt on boat.

   2. Click on Tip Jar.

   3. Use note on Grog Machine.

   4. Press Change Button.

   5. Give coins to Ferryman.

          |  Voodoo Spell  |

   1. Talk to Galeb.

   2. Ask about returning to the living world.

   3. Go to Treasure Hunt.

   4. Click on Skull and Crossbones.

   5. Go to Gateway.

   6. Give bone to dog.

   7. Go to Thieves' Den.

   8. Take Sock.

   9. Combine Sock with Dog.

  10. Go to Treasure Hunt.

  11. Use Dog on Ground.

  12. Go to Centre.

  13. Use Sock on Galeb.

          |  Anchor  |

   1. Go to Treasure Hunt.

   2. Ask how it's done.

   3. Take anchor.

   4. Put anchor on Crossroad Centre.

          |  Guide  |

   1. Put Dog on Crossroad Centre.

          |  Confidence  |

   1. Go to Gateway.

   2. Take Tip Jar.

   3. Use note on Grog Machine.

   4. Press Grog Button.

   5. Use Grog on Crossroad Centre.

          |  Sacrifice  |

   1. Go to Swordfight.

   2. Climb mast.

   3. Take Sword from head.

   4. Use Sword on Morgan.

   5. Win insult swordfight:

         1. M: Career, S: Blood, G: Run

         2. S: Dog, M: Studied, G: Taught

         3. M: Useless, S: Smell, G: Stronger

         4. M: Failure, S: Puke, G: You

         5. S: IQ, M: Terrible, G: Negative One

   6. Ask Morgan about spell.

   7. Ask Morgan about Sacrifice.

          |  Defeat  |

   1. Click on Cutlass.

          |  Locket  |

   1. Go to Gateway.

   2. Give Galeb money.

   3. Go through Rip.

   4. Jump in Ocean.

   5. Go to cave.

   6. Ask if Anemone can come out.

   7. Go back to surface.

   8. Ask Winslow to send sign.

   9. Jump in Ocean.

  10. Go to cave.

  11. Tell Anemone about poem.

  12. Approach clam.

  13. Walk away from clam.

  14. Use photo on locket.

          |  Gum  |

   1. Ask Winslow to press button.

   2. Surrender.

   3. Click on Loose Brick.

   4. Wait to die.

   5. Go through Rip.

   6. Go to Swordfight.

   7. Go through Rip.

   8. Talk to Bugeye.

   9. Ask how he escaped Manatee.

  10. Say via tongue.

  11. Say he rode a mer-person.

  12. Pull face: Stinky, Tweaking, Meanie.

  13. Go back to Winslow.

  14. Ask to press button.

  15. Surrender.

  16. Pick up mug.

  17. Wait to die.

  18. Go through Rip.

  19. Go to Swordfight.

  20. Go through Rip.

  21. Talk to Grindstump.

  22. Scare.

  23. Pull any face combo.

  24. Go back to Winslow.

  25. Ask to press button.

  26. Surrender.

  27. Use Grog on gum.

  28. Click on poster.

          |  Reversal Spell  |

   1. Go to Gateway.

   2. Talk to Galeb.

   3. Ask about spell.

          |  Sight  |

   1. Go to Swordfight.

   2. Go through Rip.

   3. Pick up Blindfold at end of bar.

   4. Return to Crossroad Centre.

   5. Use Blindfold on Sponge.

          |  Sound  |

   1. Go to Gateway.

   2. Go through Rip.

   3. Jump in Ocean.

   4. Pick up Fishnet.

   5. Go to surface.

   6. Go through Rip.

   7. Go to Treasure Hunt.

   8. Dig ground.

   9. Use Fishnet on parrots on sign.

  10. Combine Parrots with Tip Jar.

  11. Return to Crossroad Centre.

  12. Use Jar on Sponge.

          |  Touch  |

   1. Go to Treasure Hunt.

   2. Go through Rip.

   3. Pick up feather next to seagull.

   4. Return to Crossroad Centre.

   5. Use Feather on Sponge.

          |  Sixth Sense  |

   1. Go to Treasure Hunt.

   2. Go through Rip.

   3. Use hook on treasure chest.

   4. Go to Thieves' Den.

   5. Use buckle on Thief.

   6. Click on Secret.

   7. Click on Secret.

   8. Return to Crossroad Centre.

   9. Use Secret on Sponge.

          |  Smell  |

   1. Go to Gateway.

   2. Go through Rip.

   3. Pick up Deodorant.

   4. Return to Crossroad Centre.

   5. Use Deodorant on Sponge.

          |  Taste  |

   1. Go to Swordfight.

   2. Go through Rip.

   3. Surrender to Grindstump.

   4. Take gum off top of window.

   5. Use Escape Tunnel.

   6. Return to Crossroad Centre.

   7. Use Gum on Sponge.

          |  Finale  |

   1. Use Hook on Mainsail.

   2. Talk to Elaine.

   3. Ask to Attack LeChuck.

   4. Wait.

   5. Click on Ring of Keys under ship.

   6. Wait to get thrown into Crow's Nest.

   7. Wait to get thrown down.

   8. Use keys on lock.

   9. Wait to get thrown.

  10. Click on broken door.

  11. Use with loose barrel.

  12. Talk to Elaine.

  13. Ask to light cannon.

  14. Wait to get thrown into Crow's Nest.

  15. Use Hook on Rope.

  16. Wait to get thrown down.

  17. Click on door.

  18. Use Shred of Life on Rip.

  19. Use Ring on Centre.


Q: I've got the other stuff, but what's the Sacrifice?

    Once you've place the other items in the circle you can ask Morgan about

Q: How do I stop getting knocked out of my body?


Q: How do I reach the gum?

    You need to be put into that other cell. That means the current one needs
to be full. Bait Bugeye with the information from his diary and copy the face
he makes.

Q: How do I capture those pesky parrots?

    You can't capture them directly with the jar, you need to use something
else. There's a net in the ocean - you'll have to be in possession of your body
to pick it up of course.

Q: How do I steal the secret?

    You need to get the Thief to trust you. Go to the Jungle area through the
Rip in the Treasure Hunt area, unlock the Chest and then take the buckle and
use it on the Thief.

Q: What's the bland taste? I can't find anything.

    The taste is some gum. You can get back into the cell by surrendering to
Grindstump, the gum you're looking for is on the top of the window.

Q: I can't unlock these barrels and I go past the keys too fast.

    You need to distract LeChuck as he keehauls you. Beforehand ask Elaine to
Attack LeChuck.


    v1.0 - 09/12/09
    Completed the walkthrough.


Please contact me at the following email address regarding the game. Make sure
to state the name of the game in your email and to have read the Walkthrough in
order to make sure that your question hasn't already been answered.

    darkgta (at) gmail (dot) com

I am not technical support.

You can find another copy of this guide, along with guides for the other
chapters, on my minisite for Tales of Monkey Island:


    Copyright 2009 dark52

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.


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