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Tekken 7 Walkthrough, Hints and Tips for PC Games.

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 Tekken 7

 
   
 
 
Tekken 7
            ___________     __    __                   _________ 
            \__    ___/___ |  | _|  | __ ____   ____   \______  \
              |    |_/ __ \|  |/ /  |/ // __ \ /    \      /    /
              |    |\  ___/|    <|    <\  ___/|   |  \    /    /
              |____| \___  >__|_ \__|_ \\___  >___|  /   /____/
                         \/     \/    \/    \/     \/        
               _   _  -FATED RETRIBUTION- __   __          __
              / \_/ \   _______  __ ____ |  | |__| _______/  |_
             /  \ /  \ /  _ \  \/ // __ \|  | |  |/  ___/\   __\
            /  / Y \  (  <_> )   /\  ___/|  |_|  |\___ \  |  |
            \_/     \  \____/ \_/  \___  >____/__/____  > |__|
                     \/                 \/             \/
                         Version 1.21 (20-Mar-2018)
                       ------------------------------
                      by Catlord (catlord@outlook.com)
          Latest movelist available at http://poorvin.com/tekken/

If I messed up, or am missing information, please E-Mail catlord@outlook.com 
with your corrections and contributions.

Note: This FAQ must be printed in monospace format, otherwise it will come
      out ugly as hell and not lined up..    1234567890
                                             ..........


  This guide is intended for free circulation through all Internet related  
  resources including web pages, newsgroups, email, IRC, FTP and any other
  forums that exist.  You many distribute or print this guide at your own
  leisure providing you do not alter the content in any way or receive
  monetary compensation for it. 

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

==================================
| WHAT'S NEW IN REVISION UPDATES |
==================================

  v1.21  Added Noctis Lucis Caelum.
  -----  Updated Alisa, Bryan, Claudio, Feng, Gigas, Jack-7, Katarina,
           King, Lars, Leo, Lili, Lucky Chloe, and Steve.

  v1.20  Added Geese Howard.
  ----- 

  v1.19  Updated Asuka, Dragunov, Steve, Xiaoyu, and Yoshimitsu.
  ----- 

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

------------------------*-*-*-BUTTON CONVENTIONS-*-*-*-----------------------

                                           __________________
                                           | BUTTON LAYOUTS |
                                ----------------------------------------
                                |                 |  PS4 / XBOne / PC  |
                                |     ARCADE      |        ___         |
           1 - Left Punch       |          ___    |       /   \        |
           2 - Right Punch      |   ___   /   \   |       | 2 |        |
           3 - Left Kick        |  /   \  | 2 |   |       \___/        |
           4 - Right Kick       |  | 1 |  \___/   |   ___       ___    |
                                |  \___/          |  /   \     /   \   |
                                |          ___    |  | 1 |     | 4 |   |
                                |   ___   /   \   |  \___/     \___/   |
     It's very important to     |  /   \  | 4 |   |        ___         |
   become familiar with the     |  | 3 |  \___/   |       /   \        |
   numeric conventions of the   |  \___/          |       | 3 |        |
   buttons.                     |                 |       \___/        |
                                |                 |                    |
                                ----------------------------------------

----------------------*-*-*-MOVEMENT CONVENTIONS-*-*-*-----------------------

      f - tap forward once           d/f - tap down/forward once
      b - tap backwards once         d/b - tap down/back once
      d - tap down once              u/f - tap up/forward once
      u - tap up once                u/b - tap up/back once

      F - Hold stick forward         D/F - Hold stick down/forward
      B - Hold stick back            D/B - Hold stick down/back
      D - Hold stick down            U/F - Hold stick up/forward
      U - Hold stick up              U/B - Hold stick up/back

N - Neutral joystick position (Joystick is centered and not touched)
SS - Short Sidestep (u,N or d,N)
QCF - Quarter circle forward (Circle stick from Down to Forward)
QCB - Quarter circle back (Circle stick from Down to Back)
HCF - Half circle forward (Circle stick from Back to Down to Forward)
HCB - Half circle back (Circle stick from Forward to Down to Back)

------------------*-*-*-LINKING & SPECIAL CONVENTIONS-*-*-*------------------

+ - Moves must be done together
, - Moves must be done right after the other
~ - Moves must be done IMMEDIATELY after the other
_ - Or (When used between two moves, they are interchangeable)
> - Move following the > has the option of being slightly delayed
: - Move Following the : has to be precision timed to execute (Just Frame)
# - Hold movement before '#' until the end of string, or until N (Neutral)
FC - Do move while in a fully-crouched position
WS - Do move While standing up (Returning the stick to neutral from a crouch)
WR - While running (f,f,f or f,F#)
BT - Back is turned towards opponent
FD/FT - Lying on the ground Face Down / Feet Towards opponent
FD/FA -   "           "     Face Down / Feet Away from opponent
FU/FT -   "           "     Face Up / Feet Towards opponent
FU/FA -   "           "     Face Up / Feet Away from opponent
CH - Counter Hit (Hit your opponent in the middle of their move execution)
Clean Hit - (Hitting your opponent from a very close range)
[] - Brackets surrounding an item indicate an optional move
() - Indicates a stance name (or groups moves together for easier reading)
. - Pause 1/3 a second between button presses (Tenstring timings only)
(S!) - SCREWING TAILSPIN JUGGLE EXTENDER (Sample Juggles only)

-------------------*-*-*-ATTACK HEIGHT CONVENTIONS-*-*-*---------------------

h   - Move hits high  (can be ducked)
m   - Move hits mid  (must stand to block - will hit if you are crouching)
M   - Move hits mid, and also will hit a grounded opponent
Sm  - Move hits special-mid  (can be blocked either standing or crouching)
l   - Move hits low  (must crouch to block - will hit if you are standing)
L   - Move hits low, and also will hit a grounded opponent
UB  - Move is unblockable (cannot be blocked)
UBH - Move is unblockable, but hits high and can be evaded by crouching

------------------*-*-*-READING THE FRAME DATA FIELDS-*-*-*------------------

Time in Tekken is counted in FRAMES.  
1 Frame = 1/60th of a second.  1 Second = 60 Frames.

The Frame data column in the movelist is broken into three fields:

                           SUF  /  BF  /  HF

SUF = Start-Up Frames - This is how many frames the attack takes from the
                        moment you press the button until it hits the
                        opponent.
BF = Block Frames - If the opponent blocks the attack, this is the amount of 
                    frames before you can block or respond. If the Block 
                    Frames are NEGATIVE, then the OPPONENT will have a frame
                    advantage.  If the Block Frames are POSITIVE, then YOU
                    will have the advantage.
HF = Hit Frames - If you hit with this attack, this is how many frames of
                  follow-up advantage you now have over your opponent.

There are also some special abbreviation conventions for some of the fields:
     KD - The move knocks down the opponent
     ST - The move stuns the opponent
     JG - The move juggles the opponent

Namco-Bandai does not publically release the frame data for Tekken, so frame
data has to be discovered by the community via experimentation and testing.
As a result, there is a lot of frame data that is still unknown.

Some moves in Tekken have variable frame ranges, rather than just one number.
This is due to some moves having more than one active hit frame as the
attack entends outwards and reaches its apex.

Due to the movelist's 80-column format limitation, I don't have enough room
to inlcude these frame ranges, so I have just included a single frame number
for each frame field.

In the situation where the moves have frame ranges, the number that's chosen 
is usually the latest and longest frame option for that move.  If you have
any missing frame data or corrections, please E-Mail catlord@outlook.com.

If you would like more detailed frame data (including frame ranges), please 
visit the Tekken 7 Frame Data Archive at http://rbnorway.org.

-----------------------*-*-*-COMMENT CONVENTIONS-*-*-*-----------------------

JG   - Move knocks opponent into the air, allowing for additional hits
JGc  - Move juggles only on a Counter-Hit
ST   - Move stuns opponent, providing attack advantage or additional hits
STc  - Move stuns only on a Counter-Hit
AW   - Move must be done with your back against a wall
H    - Move has homing properties, and will track a sidestepping opponent.
#    - Refer to the corresponding Comment # at the end of the character list.
S!   - MOVE TAILSPINS AIRBORNE OPPONENT, ALLOWING FOR AN EXTENDED JUGGLE
SS!  - MOVE TAILSPINS STANDING OPPONENT
SS!c - MOVE TAILSPINS STANDING OPPONENT ON COUNTER-HIT
RA   - MOVE PERFORMS RAGE ART COMBO WHEN IN RAGE MODE (LOW ON HEALTH)
RD   - MOVE PERFORMS RAGE DRIVE ATTACK WHEN IN RAGE MODE (LOW ON HEALTH)
PC   - MOVE POWER CRUSHES, WHERE ATTACK EXECUTION IGNORES INCOMING ATTACKS
EX   - MOVE REQUIRES # OF EX-METERS TO PERFORM (FOR AKUMA AND ELIZA)

------------------------*-*-*-NEW TEKKEN 7 MOVES-*-*-*-----------------------

    If an old character has a new move that they did not have in the
    previous Tekken games, or if the command/properties for that move has
    changed, I've notated that move in CAPITAL LETTERS!

    As quick reference, here is a list of the Rage Arts, Rage Drivers, and
    Power Crushes for the cast of Tekken 7:

Character      Rage Art      Rage Drive              Power Crush
----------     ---------     -----------------       ------------------
Akuma          1,1,f,3,2     None                    1+2
Alisa          b+1+2         f,f+2+3,(3+4)_(f+3+4)   b,f+2
Asuka          d/f+1+2       f,f+1+2                 f+1+2
Bob            d/f+1+2       WR 3+4, *Hold 3+4, F    f+1+2
Bryan          d/f+1+2       b+1+2                   f,f+2
Claudio        d/f+1+2       b+4,2,f,f               b+1+2
Devil Jin      b+1+2         f,N,d,d/f+4,3+4         d+1
Dragunov       d+1+2         WR+1+2                  1+2
Eddy           b+3+4         f,f+3+4                 (HND) 1
Eliza          b+3+4         None                    f+1+2
Feng           d+1+2         b+1+2                   f,f+1+2
Geese          d/b+1+2       HCB,f+3+4,1,2,4,1,      HCB+3_4_(3+4)
                               4,1,3,2,1+2
Gigas          1+2           f+3+4 *Hold 3+4*        d+1+2 | d+3+4
Heihachi       d+1+2         b+2,1+2                 d/f+1+2
Hwoarang       LFL d+1+2     d+3+4,4                 RFF 3~4 | LFL b+3 
                             u/f+3,4,3+4             RFL b+4           
Jack-7         b+1+2         f,N,d,d/f+1,2           u/b+1+2
Jin            b+1+2         f,N,d,d/f+1+2,3,1       3+4
Josie          d/f+1+2       f,N,d,d/f+3+4           d/f+3+4
Katarina       3+4           f+4,1+2                 f+3+4
Kazumi         d+1+2         f,f+1+2                 f+2
Kazuya         d/f+1+2       f,N,d,d/f+1+4,u/f       f+2
King           d/f+1+2       f,N,d,d/f+1+2           f+2+3
Kuma/Panda     b+1+2         f,f+1+2                 b+1 | (PBS) 3+4
Lars           1+2           f+1,2,1+2               d/f+1+2
Law            1+2           d/b+4,3+4               f,f+3 | DSS 1+2
                                                     DSS f+3 | Trick 1+2
                                                     Trick f+3
Lee            d+1+2         d/f+3+4,f,N             b+3+4
Leo            d/f+1+2       f,f+2 *Hold 2*          1+2
Lili           3+4           d/f+3+4,3               f,f+2
Lucky Chloe    3+4           d/f+3+4,1+2             b+1+2
Master Raven   d/b+3+4       f+3+4,(2)_(d+2)         f+1+2
Miguel         b+1+2         d/b+1+2                 b+4
Nina           d+1+2         RN 1+2                  f+1+2
Noctis         d+1+2         f+2+3                   f+1+4
Paul           1+2           QCF+1+2                 b+1+2
Shaheen        1+2           d/b+2,1+2,d/f           f,f+4
Steve          1+2           d/f+3+4,1+2             d/b+1+2
Xiaoyu         b+1+2         b+3+4, d+3,4            d/f+3
Yoshimitsu     b+1+2         f,N,d,d/f+1+2           f+3+4

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

General Moves for Everyone
=-=-=-=-=-=-=-=-=-=-=-=-=-
N                       Stand (Neutral Guard)
B                       High/Mid Guard, Walk Backward
D                       Low Guard, Crouch
F                       Walk Forward
f,f                     Dash Forward
b,b                     Dash Backward
(u,N)_(d,N)             Axis Shifting Sidestep (SS)
(u,U#)_(d,D#)           Axis Shifting Sidewalk (SW)
d/f                     Low Parry  *When Attacked by a Low/Special-Mid Hit*
1+2+3+4                 Ki Powerup  *Block Damage & Auto CH on hit*
f+2+4                   Right Strike Reversal Escape  *When Being Reversed*
f+1+3                   Left Strike Reversal Escape  *When Being Reversed*

u/f                     Low Forward Jump
  1_2_3_4                 Jumping Strike
(U/B)_(U)_(U/F)         High Jump
  2                       Striking Downward Pounce
  N+3                     Landing Mid Gutkick  *Stuns*
  N,3                     Landing Sweep
(f,f,f)_(f,F#)          Run
  B                       Stop Running
  1+2                     Flying Cross Chop
  3                       Flying Side Kick
  4                       Sliding Leg Sweep
  N                       Shoulder, Stomp or Tackle depending on run distance

Knockdown Recovery Moves (When Lying On Ground FU/FT)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
(1_2_3_4)               Tech Roll  *Hit as SOON as you hit the ground*
f                       Roll Forwards
  3                       Rising Low Kick
  4                       Rising Mid Kick
  1+2                     Flying Cross Chop
b                       Roll Backwards
  3                       Rising Low Kick
  4                       Rising Mid Kick
  f+1+2                   Flying Cross Chop
1_(d+1)                 Roll Out_(Roll In)
  N                       Stand Up
  D#                      Stay Lying Down
  3                       Rising Low Kick
  4                       Rising Mid Kick
  f                       Roll Forwards
    3                       Rising Low Kick
    4                       Rising Mid Kick
    1+2                     Flying Cross Chop
  b                       Roll Backwards
    3                       Rising Low Kickn
    4                       Rising Mid Kick
    1+2                     Flying Cross Chop
3                       Rising Low Kick
4                       Rising Mid Kick
(d+3)_(d+4)             ANKLE KICK, ROLL BACKWARDS  *No roll on missed kick*
3+4                     Rising Kickup  (*NOTE - See below)
f                       Handspring Kickup  *As soon as you hit the ground*
D/B                     Tumble Knockback Recovery
                         \ *After getting hit by a heavy tumbling attack*

  Recovery moves can be chained together as such:
    1,b,3 - Roll out, roll backwards, rising low kick.

* NOTE: Instead of a Rising Kickup, 3+4 will cause Paul and Steve
    to perform a Handspring Kickup into a Flying Cross Chop.
    King will recover in BT position after a Rising Kickup.

Tackle Offense Moves (When Opponent is Tackled)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1_2                     1st Mounted Punch  *All but Dragunov*
  1_2                     2nd Mounted Punch
    1_2                     3rd Mounted Punch
      1_2                     4th Mounted Punch
      1+2                     Armbar  *Devil Jin, Jin, King, Nina, Paul*
        1+2                     Wristlock  *King*
      3+4                     Knee Cross Lock  *King, Nina*
        :1+2                    Ultimate STF  *King*
1+2                     Armbar  *Devil Jin, Jin, King, Nina, Paul*
  1+2                     Wristlock  *King*
3+4                     Knee Cross Lock  *King, Nina*
  :1+2                    Ultimate STF  *King*

Tackle Defense Moves (When Tackled)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2                       Tackle Dodge  *During Initial Tackle Impact*
1+2                     Tackle Flip Reversal  *During Tackle Fall*
1                       Right Punch Block  *During 1st & 3rd Mounted Punches*
2                       Left Punch Block  *During 1st & 3rd Mounted Punches*
1,1,2                   Paul Right Punch Reversal  *During 1st Mounted Punch*
1_2                     Back Tackle Flipoff  *During 1st Backtackled Punch*
1+2,2,2,2,2             Arm Lock Escape
1+2,2,2,2,2,2           Arm Lock Reversal  *D.Jin, Jin, Paul, King, Nina*
1+2,1,1,1,1             Leg Lock Escape
1+2,1,1,1,1,1           Leg Lock Reversal  *King, Nina*

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
   _________  __                                __                       
   \_   ___ \|  |__ _____ ____________    _____/  |_  ___________  ______
   /    \  \/|  |  \\__  \\_  __ \__  \ _/ ___\   __\/ __ \_  __ \/  ___/
   \     \___|   Y  \/ __ \|  | \// __ \\  \___|  | \  ___/|  | \/\___ \ 
    \______  /___|  (____  /__|  (____  /\___  >__|  \___  >__|  /____  >
           \/     \/     \/           \/     \/          \/           \/ 
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

=================
| AKUMA / GOUKI |
=================

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Goshoha               1_2
Front      (2+4)_(f+2+4)            Syuretto              1_2
Left       (1+3)_(2+4)              Syuretto              1
Right      (1+3)_(2+4)              Goshoha               2
Back       (1+3)_(2+4)              Goshoha              -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      ------   -------------    --------
1                  Jab                    h        10 /  1  /  8
1,1                Double Jabs            hh       10 / -3  /  4
1,2                Hard 1-2 Punches       hm       10 / -17 / KD
d+1,2              Crouchjabs             SmSm     ?? /  ?? / ??
b+1                Flopping Hook          h        14 / -14 / KD
d/f+1              Front Shot             m        13 / -4  /  7
d/f+1,1            Front Shots            mh       13 / -3  /  6
d/f+1,2            Zugai Chop             mmm      13 / -13 /  5
f,d,d/f+1          Low Shoryuken          Sm       10 /  ?? / JG    JG
QCF+1              Slow Hadouken          Sm       19 / -13 / -5
HCB+1              Slow Shak. Hadouken    Sm       33 / -7  / KD
Jump, QCF+(1_2)    Air Zanku Hadouken     Sm       ?? /  ?? / ??
WS+1               Jaw Adjuster           h        13 / -5  /  6
WR+1               Momentum Slackfist     h        ?? / ??  / KD
1+2                Focus Claw             h        31 / -20 / -8    PC
1+2  *Hold 1+2*    Power Claw             UBH      -- /  -- / 23    PC, ST
f+1+2              Zugai Hasatsu Chop     mm       20 / -8  /  5
2                  Slug Hook              Sm       15 / -9  /  0
d+2                Crouchjab              Sm       12 / -4  /  7
f,f+2              Penny Fist             m        ?? /  ?? / -1
f,f+2,1            P.Fist,Front Assault   mm       ?? / -13 / KD    #1
b+2                Straight Stone         m        23 / -8  /  8    STc
d/f+2              Pump Piston            m        16 / -7  /  3
d/f+2,1            Pump Pistons           mm       16 /  ?? / JG    JG
d/f+2,4            Piston, Roundhouse     mm       16 / -11 /  0
d/f+2,4,3          Piston, Roundhouses    mmm      16 / -17 / KD
f,d,d/f+2          High Shoryuken         SmSm     11 /  ?? / JG    JG
QCF+2              Fast Hadouken          Sm       19 / -13 / -5
HCB+2              Fast Shaku. Hadouken   SmSmSm   33 / -1  / KD
WS+2               Rising Stone           m        15 / -15 / JG    JG
3                  Standing Highkick      h        15 / -8  /  3
d+3                Toe Slip               l        15 / -11 / -2
f+3                Sidekick               m        17 / -9  /  1
d/f+3              Pushkick               m        12 / -9  /  1
f,d,d/f+(3_4)      Demon Flip             -        11 / --  / --
  N                  Hyakki Goukan Slide   l       -- / -22 / KD 
  1                  Gosho Demon Palm      h       -- /  ?? / KD
  2                  Strong Wall           m       -- / -9  / KD    JG
  (1+3)_(2+4)        Gousai Throw          h       -- /  -- / KD
  3                  Great War Kick        m       -- /  ?? / KD    S!,H,SS!c
  4                  Gojin Kick            Sm      -- /  6  / KD
u/f Jump, d+3      Tenma Divekick         m        -- /  4  / KD
Jump, QCB+(3_4)    Mid-Air Tatsu          Sm       ?? /  ?? / KD    S!, JG
QCB+3              Short Tatsu            h        15 / -15 / KD
WS+3               Raise Knee             m        13 / -7  /  5
WR+3               Tenma Kujin Kyaku      m        ?? /  ?? / KD
f,d,d/f+3+4        Senku Teleport Forward -        10 /  -- / --
b,d,d/b+3+4        Senku Teleport Back    -        10 /  -- / --
4                  Stepping Roundhouse    h        14 / -13 /  2
4,3                Stepping Roundhouses   hh       14 / -5  / 19    S!, H
f+4                Spinning Roundhouse    h        16 / -9  / KD    S!,H,SS!c
f,f+4              Reverse Hook Kick      m        ?? /  2  /  4    JGc
b+4                Outside Legkick        l        20 / -13 /  1 
d+4                Hard Rug Sweep         l        17 /  ?? / KD
d/f+4              Thrustkick             m        19 / -16 / KD
QCB+4              Long Tatsu             Smhhh    10 / -14 / KD
WS+4               Axe Kick               m        11 / -9  /  2
WS+4,4             Axe Kicks              mm       11 / -15 / -4
WR+4               Baseball Slide         l        ?? /  ?? / ??
1,1,f,3,2          Raging Demon           UB       16 /  -- / KD    RA

EX Moves (Uses up EX Bars)
--------------------------
f,d,d/f+1+2        EX Shoryuken           SmSmSm   13 /  ?? / JG    1EX, #2
QCF+1+2            EX Hadouken            SmSm     19 /  1  / KD    1EX
HCB+1+2            EX Gohadouken          SmSmSm   28 /  9  / KD    1EX
Jump, QCF+1+2      EX Zanku Hadouken      SmSm     10 /  ?? / KD    1EX
QCB+3+4            EX Tatsu               Sm x4    10 / -25 / KD    1EX
Jump, QCB+3+4      EX Air Tatsu           Sm       10 /  ?? / KD    1EX, S!
f+3+4              Leaping Roundhouse     m        ?? /  ?? / ??    H
  QCF+1+2            EX Z.Hadouken         Sm      10 /  ?? / ??    1EX, H
  QCB+3+4            EX Tatsu              Sm      10 /  ?? / KD    1EX,S!,H
QCF,QCF+1+2        Messatsu G.Hadou       Sm x5    10 /  2  / KD    2EX

#1: The Penny Fist must hit in order for the Front Assault to execute.
#2: Executes a Double Shoryuken on Counterhit.


Sample Combos
-------------
d/f+2,1, d/f+1,1, 4,3 (S!), f,f, f,d,d/f+2 -=- 9 Hits -=- 50 pts.
WS+2, f+3, 1, 4,3 (S!), f,f, d/f+2,4,3 -=- 8 Hits -=- 52 pts.
f,N,d,d/f+4, 4, d+3, QCB+3, f,N,d,d/f+2 -=- 6 Hits -=- 50 pts.
Jump, QCB+3, f,d,d/f+1~1+2~f,f, 3, 1, f+4, f,f,f+1 -=- 6 Hits -=- 44 pts.
f,d,d/f+1~1+2~f,f, 3, d/f+1, 4,3 (S!), f,f, 2,QCF+2 -=- 7 Hits -=- 46 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

=====================
| ALISA BOSCONOVICH |
=====================

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Trigger Shuffle       1_2
Front      (2+4)_(f+2+4)            Backdoor              1_2
             1+2                      (DES)
Front      u/f+1+2                  Spam Bomb             1+2
Front      FC,d/b+1+2               DOUBLE BULL SHOOTING  1+2
Left       (1+3)_(2+4)              Compression           1
Right      (1+3)_(2+4)              Hat Trick             2
Back       (1+3)_(2+4)              Random Typing         -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      ------   -------------    --------
1                  Jab                    h        10 /  1  /  8 
1,1                Double Jabs            hh       10 / -3  /  5
  1+2                (DES)                 --      -- /  -- / --
1,2                1-2 Coil               hh       10 / -2  /  4
1,2,2              Coil String            hhl      10 / -11 /  2    JGc
1,2,2  *Hold 2*    Coil Delay             hhl      10 / -10 / KD
1,2,4              ONE-TWO ACCESS KICK    hhh      10 / -5  / KD    S!, SS!c
d/f+1              Cyclone Fist           m        13 / -6  /  5
d/f+1,1            Cyclone Mixer          mm       13 /  1  /  8
d/f+1,1,2          Cyclone Ripper, (DES)  m x9     13 /  6  /  8
d/f+1,4            Cyclone Cracking       mm       13 / -9  /  5
d/b+1              Backup                 --       -- /  -- / --    #1
  ~1                 RECOVERY HOOK         h       13 /  4  / KD    S!
  ~2                 Diagonal Rocket       UBH     40 /  -- / JG    JG
  ~3                 Meteor Kick           m       26 / -10 / KD
  ~4                 Uplink Knee           m       20 / -9  / JG    JG
b+1                Gadget                 m        15 / -5  /  8
b+1,1+2            Find Gadget            mSmm     15 / -16 / JG    JG
WS+1               Spear Head             m        13 / -12 / -1
WS+1,2             Spear Shaft            mh       13 / -5  /  6
WS+1,2,3           Spear Fishing          mhm      13 / -10 / JG    JG
  1+2                (DES)                 --      -- /  -- / --
1+2                Gigantic Hammer        m        33 / -5  / KD    JG
d+1+2              Destory Form (DES)     --       -- /  -- / --
  ~d/b               (DES) Cancel          --      -- /  -- / --
f+1+2              OVERFLOW               m        14 / -12 / 7
  3+4                BOOT                  --      -- /  -- / --  
  f+3+4              DUAL-BOOT, (DES)      --      -- /  -- / --
f,f+1+2            Worm Attack            mm       17 / -16 / ST    ST
f,f+1+2,2          Hacking, (DES)         m x9     17 /  ?? / KD 
b+1+2              BUZZSAW CANNON, (DES)  h x6     13 /  ?? / KD    RA
d/f+1+2            TRANSMISSION, (DES)    m        18 /  ?? / KD    ST
d/b+1+2            GROUND BLASTER         l        ?? /  ?? / KD    #2
WS+1+2             Twist Slapper          m        20 / -8  / KD    H
  *Hold 1+2*       Double Twist           mm       28 / -4  / KD    H
  *Long Hold 1+2*  Triple Twist           mmm      39 /  0  / KD    H
FC,d/f+1+2         Sad Hound              ll       23 / -11 / ??
  ~N+1+2             (DES)                 --      -- /  -- / --
WR+1+2             Blaster Dual Knuckle   m        ?? /  ?? / KD
FU/(FA_FT) 1+2,3+4 Jet Rocket Bomber      m        42 / -10 / KD
2                  Binary Fist            h        12 / -6  /  5
2,3                Combination Fist       hm       12 / -10 /  2 
2,3>3              DOWNTIME               hmm      12 / -11 / KD    S!
2,3,4              Downlink               hml      12 / -19 / KD
2,4                ACCESS RATE            hh       12 /  ?? / KD    S!, SS!c
f+2                Session                m        17 / -4  /  7
  1+2                (DES)                 --      -- /  -- / --
f+2,1              SESSION SPIN, (DES)    mm       ?? /  ?? / ??
f+2,3              Multi-Session          mh       17 / -8  /  4
  f                  Spin Stepper          --      -- /  -- / --
f+2,3,3            Extended Session       mhm      17 / -10 / KD
d+2                Lock Fist              m        25 / -14 /  2
d+2,4              Deadlock               mm       25 / -13 / KD
  1+2                (DES)                 --      -- /  -- / --
d/f+2              Pickup  *Juggles*      m        17 / -9  / JG    JG
d/b+2              Daisy                  m        18 / -18 / -5
d/b+2>2            Daisy Chain            mm       18 / -10 / 14
  1+2                (DES)                 --      -- /  -- / --
b+2                Transmitter Fist       m        18 / -12 / -2
b+2>1              Trans-Hammer           mm       18 / -13 /  0    STc
b+2>4              TRANS-ACCELERATE KICK  mh       18 / -9  / KD    S!, SS!c
f,f+2              Jumper                 m        17 / -18 / KD
f,f+2>3            Jumper Switch          mm       17 / -13 / KD
b,f+2              OVERLOAD KNUCKLE       h        24 / -8  / KD    PC
WS+2               Snapshot               m        18 / -13 / JG    JG
  3+4                Boot                  --      -- / -6  / --
  f+3+4              Dual-Boot, (DES)      --      -- / -6  / --
WR+2               Overload Knuckle       h        16 /  4  / KD
f+2+3              OVERHEAT               mm       17 /  ?? / KD    RD,JG,S!
  3+4                BOOT                  --      -- / -6  / --
  f+3+4              DUAL-BOOT, (DES)      --      -- / -6  / --
3                  Access Kick            m        15 / -12 /  0
3,2                Quick Access, (DES)    mm       15 / -9  / -1
f+3                Destroy Kick           h        15 / -14 / -2
f+3,1+2            DESTROY X-CUT, (DES)   hm       ?? /  ?? / ST    ST
f+3,2              DESTROY ACCESS, (DES)  hh       15 / -2  / KD    S!
d/f+3              Socket                 m        16 / -12 / -2
d/f+3,3            Double Socket          ml       16 / -12 /  1
d+3                QUICK SLIDER           l        ?? /  ?? / ??    #3, JGc
d/b+3              Deep Link              l        16 /  ?? / ??
b+3                Spinning Top           m        21 / -8  / KD    H
(u/b_u_u/f)+3      Cradle Kick            m        20 / -55 / -29
  3+4                Boot                  --      -- / -6  / --
  f+3+4              Dual-Boot, (DES)      --      -- / -6  / --
(u/b_u_u/f)+3,2    Cradle Star            mm       20 / -14 / KD
f,f+3              Cutter Kick            m        19 / -18 / -6 
f,f+3,4            Double Cut             mh       19 / -9  / KD
  1+2                (DES)                 --      -- /  -- / --
f,f+3,4,4          CUT OVER               mhm      19 / -10 / KD    S!
  1+2                (DES)                 --      -- /  -- / --
WS+3               Clockwork              m        19 / -137 / -124
  ~B                 Clockwork Cancel      --      -- /  -- / --
  >3                 Clock Middle          m       19 / -14 / KD    #9, SS!
  >d+3               Clock Low             l       19 / -12 / KD
WR+3               LINEAR DROP KICK       m        18 / -4  /  6
WR+3,4             LINEAR KICKS           mm       18 / -7  / KD    S!
f+3+4              Boot                   --       20 / --  / --
  ~B                 Boot Backup           --      -- /  -- / --    #3
  ~D                 DASH BACKUP           --      -- /  -- / --    #3
  1                  Rush Fist             m       13 / -15 /  0
  1,2                Double Rusher         mm      13 / -9  / -4
  1,2,1              Triple Rusher         mmm     13 / -20 / -12
  1,2,1,3+4          Boot Breakdown        mmmmm   13 / -18 / KD
    1+2                (DES)                --     -- /  -- / --
  2                  Linear Elbow          m       30 /  ?? / KD
    1+2                (DES)                --     -- /  -- / --
  3                  Low Eject Slider      l       18 /  ?? / ??    JGc
  4                  Upstream              m       19 / -27 / JG    JG
d+3+4              Harpoon Sweep          l        27 /  18 / KD    H
  1+2                (DES)                 --      -- /  -- / --
b+3+4              Dynamic Range          m        20 / -17 / JG    JG
b+3+4,3+4          Double Ranger          mm       20 / -3  / KD    JG
(u/b_BT)+3+4       Docker                 m        39 /  2  / KD
(u/b_BT)+3+4,1+2   Docking Bay            mm       39 / -20 / JG    JG
(u_u/f)+3+4        Downstream             m        39 /  0  / KD
4                  ACCELERATE KICK        h        13 / -5  / KD    S!,H,SS!c
f+4                Reverse Kick           m        16 / -12 / -2    H
f+4,1              Logic Crack            mh       16 / -9  / KD
f+4,1,4            Logic Bomb             mhm      16 / -14 / KD    H
d+4                Circuit Kick           l        17 / -16 / -5
d+4,1+2            OPTIMIZER              lh       17 / -1  / KD    S!
d/b+4              Deep Wave              l        24 / -18 / KD
b+4                Sledding               m        16 / -12 / -2    STc
b+4,3              Double Sledding        mm       16 / -11 /  6
  1+2                (DES)                 --      -- /  -- / --
(u_u/f)+4          Inbound Kick           m        16 / -15 / ??
(u_u/f)+4,4        Descent                mm       16 / -13 / JG    JG
f,f+4              Sandbox                m        22 / -11 /  5
f,f+4,(f_b)+1      SANDBOX FURY           mm       22 /  -- / --    #4
SS+4               Fanblade               l        33 / -12 / -1
SS+4,1+2           Happy Propeller        lhhh     33 / -10 /  1
BT 4               Goody Hop              m        17 / -3  / KD
1+2+3              Lounge Taunt           --       -- /  -- / --
  ~b_d               Taunt Cancel          --      -- /  -- / --
  2#                 Sawblade Taunting     --      -- /  -- / --
1+2+4              Hair Brushing Taunt    --       -- /  -- / --
b+(1+3)_(2+4)      Loose Screw Reversal   --       -- /  -- / --    #5
b,b+1+4            DOUBLE ROCKET PUNCH    UBH      80 /  KD / KD
b+2+3              Hangup  *Unblockable*  UB       75 /  KD / KD
*Laser Hit*, 1+2   Robot Recovery         --       -- /  -- / --    #6
1+2+3+4, 1+2       Ki Chargeup, (DES)     --       -- /  -- / --
u~u/b              Thruster Backflip      --       -- /  -- / --
b,b~u/b            Overhead Thruster      m        ?? /  ?? / --    AW
u/b+4,1,1,2,1,1,3+4,3,2,2   Tenstring     mmmhh(mmm)lmm(mmhhh)

Destroy Form Stance - (DES) - d+1+2
-----------------------------------
(u,N)_(d,N)        DES Sidestep           --       -- /  -- / --
d/b                (DES) Cancel           --       -- /  -- / --
1                  Shred Chipper          mmhhhm   14 / -9  / KD
f+1                Hertz Blade            h x7     12 /  ?? / ??
d+1                Low Hertz Blade Scud   lllll    22 / -12 / -2
2                  Shred Upper            mmmm     20 /  ?? / JG    JG
  1                  LIFTOFF               UB      ?? /  ?? / JG    #8, JG
f+2                Hertz Blade Ageis      Air      10 /  -- / --    #7
b+2                Hertz Blade Dagger     m        18 / -12 /  0    STc
b+2,1              Hertz Blade Tomahawk   mmSm x4  18 / -8  / KD
d+2                Clock Winder           llll     30 / -14 /  2
  *Hold 2*         Clock Killer           llllll   30 / -14 /  2
1+2                MARIONETTE             hhh      16 /  0  / KD    S!, H
f+1+2              Hertz Blade            m x8     23 /  3  / KD    ST
f+1+2,1+2          Hertz Blade Diablo     mmmmmm   23 / -53 / KD
b+1+2              BUZZSAW CANNON         hhhhhh   19 /  ?? / KD    RA
(u_u/f)+1+2        Spindle Slashing       mmm      29 / -12 / KD    ST
  N+1+2              (DES) Cancel          --      -- /  -- / --
3_4                Idling                 --       -- /  -- / --
(f+3+4)_(f,f)      Dual-Boot              --       -- /  -- / --
  ~B                 Dual-Boot Cancel      --      -- /  -- / --
  ~(U_D)             Evasive Action        --      -- /  -- / --
    1                  Evasive Slash      m        20 / -20 / KD
  1                  Blaster Left         hhhhhh   24 /  9  / 11
  2                  Blaster Right        mmhhh    17 / -14 / KD
    1+2                (DES) Cancel        --      -- /  -- / --
  2,1                Blaster Right Burst  mmhhh    17 / -14 / KD
    1+2                (DES) Cancel        --      -- /  -- / --
  1+2                Blaster Drill        mmmm     12 /  -5 / KD
(b+3+4)_(b,b)_(u/b,b)Thruster Backflip    --       -- /  -- / --
(u_d)+3+4          Evasive Action         --       -- /  -- / --
  1                  Evasive Slash         m       20 / -20 / KD
BT 1_2             Hertz Blade Flare      mmmmmm   19 / -16 / KD
*Laser Hit*, 1+2   Robot Recovery         --       -- /  -- / --    #6

#1: Backup stance leaves Alisa in a crouching state.
#2: Move can only execute if the opponent must be knocked down on the ground.
#3: You can chain any Backup (d/b+1) follow-up after this move.
#4: Sandbox Fury move can only be executed if the Sandbox attack hits on a 
    forward-facing opponent.
#5: Screw Reversal only reverses High attacks.
#6: Robot Recovery can be done after Alisa is hit by a laser.  This move
    heals Alisa.
#7: Hertz Blade Ageis stabs upwards, and can only hit airborne opponents.
#8: Shred Upper attack has to hit in order to execute the Liftoff.
#9: After 2 spins, hitting with 3 will Standing Tailspin an opponent.


Sample Combos
-------------
d/f+2, f+2, b+2,4 (S!), f,f, f+4,1,4 -=- 7 Hits -=- 53 pts.
1+2, d/f+1,1, d+4,1+2 (S!), f,f,f+1 -=- 6 Hits -=- 59 pts.
u/f+4,4, d/f+1, d/f+1, 1, b+2,4 (S!), f,f, f+1+2 -=- 8 Hits -=- 50 pts.
CH d+3, 1 (S!), f,f, f+4,1,4 -=- 5 Hits -=- 60 pts.
(DES) u/f+1+2,N+1+2, d+4,1+2 (S!), f+2,3,3 -=- 8 Hits -=- 59 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

================
| ASUKA KAZAMA |
================

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Arm Trap              1_2
Front      (2+4)_(f+2+4)            Serpent Twist         1_2
Front      d/f+2+3                  Striking Oshi Taoshi  2
Front      b+1+2                    Spinning Arm Whip     1+2
Front      d/b+1+2                  Snare Grab            -         #1
Front      FC,d/f,d,d/f+1+2         Dirt Eater            1+2       JG
Left       (1+3)_(2+4)              Cloud Taste           1
Right      (1+3)_(2+4)              Wind Wheel            2
Back       (1+3)_(2+4)              Angler Drop           -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      ------   -------------    --------
f+1                Screw Punch            m        20 / -7  /  4
f+1,3              Front Kick             mm       20 / -5  /  6
f+1,3,1            Jab                    mmh      20 /  -8 /  3    #2
f+1>4              Can-Can Kicks          mlh      20 / -6  / JG    JG
f+1>d+4            Power Sweep            ml       20 / -18 / KD
  ~d/b               Sweep Cancel          --      -- /  -- / --
f,f+1              HOOZUKI                m        ?? /  ?? / KD    JGc
b+1                Sparrow Trap           l        29 / -12 /  4    #5
d/b+1              Tsubame Return         m        14 / -9  /  4
d/b+1,2            Toe Punch              ml       14 / -13 /  3
d/f+1              Uppercut               m        14 / -3  /  8
d/f+1,2            Hunter's Trap          mh       14 / -3  / KD    #6
d/f+1,4            Falling Tree           mm       14 / -12 / KD    STc
WS+1               Sparrow Gut Punch      m        16 / -7  /  4
WS+1,4             Extender Kick          mh       16 / -12 / KD
d/f+1+2            HERON WINDUP           m        ?? / -15 / KD    RA
1+2                Double Palm            m        17 / -9  / JG    ST
f+1+2              BLADE ELBOW            h        16 /  ?? / KD    PC
f,f+1+2            MOMENTUM SMASHER       M        ?? /  ?? / ??    RD, JG
(d_FC)+1+2         Toe Punch              l        20 / -18 / KD
WS+1+2             Spinning Mid Punch     m        21 / -2  /  5    STc
  ~d                 Sweep Cancel          --      -- /  -- / --
b+1+4              Black Heron            hl       12 / -8  /  5
b+1+4,3            Mule Sweep             hll      12 / -13 / -2
b+1+4,4            MISTHOUND              hlm      12 / -14 /  5    S!, #7
2                  High Punch             h        12 / -11 /  0
2,1                Dual High Punches      hh       12 / -3  /  8
2,1,1+2            BASHO EMBU             hhhh     12 /  ?? / KD    S!, SS!
  ~B                 Robin Cancel          --      -- /  -- / --
  ~d                 Full Crouch           --      -- /  -- / --
2,3                Swing Kick             hm       12 / -19 / KD
f+2                Dashing Uppercut       m        18 / -18 / JG    JG
  (d/b)_(d)_(d/f)    Cancel, Full Crouch   --      -- /  -- / --
f,f+2              Jingu                  m        16 / -13 / -3
f,f+2>1            Kunikakasu             mh       16 / -5  / KD
f,f+2,1+2          Hinokuma               mm       16 / -13 / KD
f,f+2,3            Yata Kagami            mm       15 / -8  / KD
b+2                Driving Arrow          m        15 / -4  /  1
b+2,1              Screw Punch            mm       15 / -7  /  4
b+2,1,3            Front Kick             mmm      15 /  ?? / ?? 
b+2,1,3,1          Jab                    mmmh     10 / -2  /  9    #2
b+2,1>4            Can-Can Kicks          mmlh     15 /  ?? / JG    JG
b+2,1>d+4          Power Tailsweep        mml      15 /  ?? / KD
  ~d/b               Sweep Cancel	   --      -- /  -- / --
b+2>1+2            Spinning Nest          mh       15 / -10 /  1
b+2>1+2,4          LOTUS BLOOM            mhm      15 / -13 / KD    S!
b+2,4              Leg Cutter             ml       15 / -11 /  0    #4
d+2                Heaven's Hammer        m        18 / -4  /  9    JGc
d/f+2              Sparrow Uppercut       m        16 / -6  / JG    JG
FC,d/f+2           Sweeping Sparrow       l        16 / -11 /  0    STc
d/b+2              Rock Shooter           m        23 / -13 / JG    JG
u/f+2              Sparrow's Trap         h        14 / -9  / KD    #5
WS+2               Rising Elbow           m        14 /  ?? / ??
SS+2               Mist Palm              m        22 / -9  / KD
2+3                Sparrow Piroette       h        28 /  0  / KD    #8
3                  Snapkick               m        14 / -7  /  9
3,1                Tsubame Return         mm       14 / -11 /  2
b+3                Backflip               m        17 / -19 / JG    JG
b+3,2              Dashing Uppercut       mm       17 / -18 / JG    JG
  (d/b)_(d)_(d/f)    Cancel, Full Crouch   --      -- /  -- / --
b+3,4              Leg Cutter             ml       17 / -11 /  0    #4
3~4                Power Tailsweep        l        27 / -23 / KD
  ~d/b               Cancel, Full Crouch   --      -- /  -- / --
f,f+3              Dashing Spin Mid Kick  m        21 / -9  / KD    H
d/f+3              GROIN MASHER           m        ?? /  ?? / KD
WS+3               Cartwheel Kickup       m        19 / -16 / JG    JG
FC,d/f+3           LONG THRUSTKICK        m        20 / -8  / ??    STc
(u/b_u_u/f)+3      Leaping Jumpkick       m        21 / -3  /  8
d/b+3              Backspinning Sweep     l        21 / -12 /  4
WR+3               Running Jumpkick       m        28 /  0  / KD
3+4                Cartwheel Kick         mm       23 / -6  / KD
d+3+4              Can-Can Kicks          lh       14 / -25 / JG    JG
(FC_WS)+3+4        Cartwheel Skipper      mm       21 / -6  /  5
(FC_WS)+3+4,3      Cartwheel Helicopter   mmmm     21 /  0  / KD
f+4                HARD ROUNDHOUSE        h        20 /  3  / KD    S!, H
f,f+4              LEAPING ROUNDHOUSE     h        23 / -3  / KD    S!, SS!
b+4                Knee Rush              m        15 / -8  /  8    STc
b+4>2              Knee Blast             mm       15 / ??  /  4
b+4>2,3            TSUYAHAFUKI            mmm      15 / -6  / KD
d/f+4              Mid Frontkick          m        12 / -9  /  2
SS+4               Reverse Boomerang      m        17 / -6  /  7
(u_u/f)+4          Right Hopkick          m        20 / -13 / JG    JG
u/b+4              Fade-Away Kick         m        20 / -15 / KD
u~u/b              Backflip               --       -- /  -- / --
u~u/b,3            Leaping Jumpkick       m        28 / -3  / KD
b,b~u/b            Leaping Down Punch     m        ?? /  ?? / ??    AW
b+(1+3)_(2+4)      Attack Reversal        --       -- /  -- / --    RV
  Hold (1+3)_(2+4) Extended Reversal       --      -- /  -- / --    RV
f+3                Spinner                m        31 / -2  / KD    S!
  B                Spinner Cancel          --      -- /  -- / --     
  *Hold 3 Short*     2nd Spin             m        52 /  6  / KD    S!
    B                  Spinner Cancel      --      -- /  -- / --     
  *Hold 3 Long*      3rd Spin             UB       70 /  KD / KD    #3, S!
    B                  Spinner Cancel      --      -- /  -- / --     
1+2+3+4            Kiai Tame Charge       --       -- /  -- / --
  ~D/F+3+4,3+4,1+2   Ultimate Tackle       m       ?? /  ?? / KD    #9

Jab Strings - 1
----------------
1                  Jab                    h        10 / -2  /  9 
1,1                Double Jabs            hm       10 / -7  /  4
1,1,3              Front Kick             hmm      10 /  ?? / ??
1,1,3,1            Jab                    mmh      10 / -8  /  3    #2
1,1>4              Can-Can Kicks          hmlh     10 /  ?? / JG    JG
1,1>d+4            Power Sweep            hml      10 /  ?? / KD
  ~d/b               Sweep Cancel          --      -- /  -- / --
1,2                One-Two Punches        hm       10 / -8  /  3
1,2,3              Spinner                hmm      10 / -2  / KD    S!, #3
  B                Spinner Cancel          --      -- /  -- / --     
  *Hold 3 Short*     2nd Spin             m        52 /  6  / KD    S!
    B                  Spinner Cancel      --      -- /  -- / --     
  *Hold 3 Long*      3rd Spin             UB       70 / KD  / KD    #3, S!
    B                  Spinner Cancel      --      -- /  -- / --    
1,2,4              Snapkick               hmm      10 / -12 / KD
1,3                Shin Lowkick           hl       ?? /  ?? / ??
1,4                Leg Cutter             hl       10 / -11 /  0    #4

White Heron Strings - 1+4
--------------------------
1+4                White Heron            lh       14 / -2  /  9
1+4,2              Gale                   lhh      14 / -2  /  9
1+4,2,1            Jab                    lhhh     14 / -3  /  8    #2
1+4,2,4            Back Thrustkick        lhhm     14 /  ?? / ??
1+4,2,d+4          Sweep Kick             lhhl     14 / -23 / KD
1+4,3              Spinner                lhm      14 / -2  / KD
  B                  Spinner Cancel        --      -- /  -- / --     
  *Hold 3 Short*     2nd Spin              m       52 /  6  / KD    S!
    B                  Spinner Cancel       --     -- /  -- / --     
  *Hold 3 Long*      3rd Spin              UB      70 /  KD / KD    #3, S!
    B                  Spinner Cancel       --     -- /  -- / --    

Leg Cutter Strings - d/b+4
---------------------------
d/b+4              Leg Cutter             l        22 / -11 /  0
  ~d                 Full Crouch           --      -- /  -- / --
d/b+4,1+4          White Heron            llh      22 / -2  /  9    #10
d/b+4,3            Heron Cannon           lh       22 / -3  / JG    JG
d/b+4,4            2x Leg Cutter          ll       22 / -7  /  4
  ~d                 Full Crouch           --      -- /  -- / --
d/b+4,4,1+4        White Heron            lllh     22 / -2  /  9    #10
d/b+4,4,3          Heron Cannon           llh      22 / -3  / JG    JG
d/b+4,4,4          3x Leg Cutter          lll      22 / -7  /  4
  ~d                 Full Crouch           --      -- /  -- / --
d/b+4,4,4,1+4      White Heron            llllh    22 / -2  /  9    #10
d/b+4,4,4,3        Heron Cannon           lllh     22 / -3  / JG    JG

(WS)+2.1.1.1..2.1..4.3..(3+4)     Tenstring     mhmhmlml(mm)
(WS)+2.1.1.1..2..(1+4)..1.(3+4)   Tenstring     mhmhm(lh)h(lh)
(WS)+2.1.1.3                      Fourstring    mhmm

#1: The Snare Grab throw will drag the opponent close to Asuka.
#2: You can chain any Jab strings (1) after this move.
#3: Spinner becomes unblockable after the 3rd spin.
#4: You can chain any Leg Cutter strings (d/b+4) after this move.
#5: The Sparrow Trap becomes a throw on counter-hit.
#6: Hunter's Trap becomes a throw on hit.
#7: Attack turns opponent back-turned on hit.
#8: Sparrow Piroette will auto-parry incoming High Punches.
#9: Ultimate Tackle can be followed-up with normal tackle moves.
#10: You can chain any White Heron strings (1+4) after this move.


Sample Combos
-------------
u/f+4, 1+4, b+2,1+2,4 (S!), f,f+2,1 -=- 8 Hits -=- 54 pts.
d/f+2, u/f+3, 1,2,3 (S!), f,f, b+2,4,3 -=- 8 Hits -= 52 pts.
1+2, d/f+3, 1+4, 2,1,1+2 (S!), f,f+3 -=- 9 Hits -=- 60 pts.
f+2, 3, 2,1, 2,1,1+2 (S!), f,f, f+1+2 -=- 9 Hits -=- 59 pts.
WS+3, u/f+3, 1+4, b+2,1+2,4 (S!), f,f+3 -=- 8 Hits -=- 53 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

================
| BOB RICHARDS |
================

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Quarter Deck          1_2
Front      (2+4)_(f+2+4)            Cooler Shaker         1_2
Front      f,f+1+2                  Flying Cask           1+2       JG
Front      FC,d/f,d,d/f+1+2         Sparkling Death       1+2       
Left       (1+3)_(2+4)              Corkscrew             1
Right      (1+3)_(2+4)              Eye Opener            2
Back       (1+3)_(2+4)              Deglacer Throw        -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      ------   -------------    --------
1                  Jab                    h        10 /  1  /  8
1,1                Double Jabs            hh       10 / -1  /  5
1,1,2              Straight Rondel        hhh      10 / -12 /  1
1,2                1-2 Punches            hh       10 / -3  /  3
1,2>1+2            FAST BREAK             hhm      10 / -12 / KD    S!, SS!c
1,3                Course Petit           hl       10 / -16 / -5
1,3,3              Course Picante         hlm      10 / -16 / -6
1,4                Course Sarat           hh       10 / -6  /  5
1,d+4              Course Achuto          hl       10 / -12 / -1
d+1                Coupe Chop             m        19 /  ?? / ??        
b+1                Hungry                 m        18 / -9  /  4
b+1,2              Ravenous               mm       18 / -8  /  7
b,f+1              Hot Cross Bun          m        26 /  ?? / ??
d/f+1              Escalope Hook          m        14 / -3  /  5
d/f+1,2            Escalope Elbow         mm       14 / -12 /  1
f,N,d,d/f+1        LANGUE WASHER          h        16 /  ?? / KD    S!, SS!c
WS+1               Rising Butcher         m        16 / -9  /  2
WS+1,2             Cross Butcher          mh       16 / -7  / KD    STc
WS+1,3             Hot Guimauve           mm       16 / -14 / KD
1+2                Hammer Handle          m        20 / -13 /  0
  F                  Forward Roll          --      -- /  -- / --    #1
  B                  Roll Back             --      -- /  -- / --
1+2,1+2            Hammer Upper           mm       20 / -20 / KD
f+1+2              BELLY THUMP            m        ?? /  ?? / KD    PC
b+1+2              One Star Combo         m        17 / -9  /  8
b+1+2,1            Two Star Combo         mm       17 / -11 /  0
b+1+2,1,2          Three Star Combo       mmh      17 / -16 / KD
d+1+2              Apicius Appetizer      hh       15 / -6  /  5
d+1+2,2            Apicius Entre          hhm      15 / -8  /  3
d+1+2,2,1          Apicius Special        hhmh     15 / -16 / KD
u+1+2              Egg Bound              --       -- /  -- / --
  F                  Forward Roll          --      -- /  -- / --    #1
  B                  Roll Back             --      -- /  -- / --
u+1+2,1            Hatching Punch         m        28 / -11 / KD
d/f+1+2            SPEED AND WEIGHT       m        ?? /  ?? / KD    RA
u/f+1+2            Pound Cake             m        16 /  ?? / ??
u/f+1+2>1+2        Cracker Jack           mm       16 / -17 / KD
u/f+1+2,4          SPINNING JACK          mh       16 /  ?? / KD    S!
d/b+1+2            Snipe Liftpalm         m        18 / -13 / JG    JG
f,N,d,d/f+1+2      Granchi Cannon         m        18 / -10 / KD
  *Hold 1+2*       Granchi Bomber         m        27 / -7  / KD
WS+1+2             Rising Matzo           m        15 / -9  / KD    JGc
SS+1+2             Banh Mi Strike         m        15 / -5  / KD
2                  Grande Punch           h        10 /  0  /  6
2,1                Grande Flutter         hm       10 / -5  /  4
2,1,4              Grande Sheer           hmm      10 / -2  / KD
d+2                Doom Gut               m        15 / -9  /  2
d+2,1              Chop Combo             mm       15 / -10 /  ?
d+2,1,2            Main Course            mmm      15 / -12 /  1
d+2,1,2,2          Doom Gut Palm Combo    mmmm     15 / -21 / KD
d+2,3              Spinning Knee          mm       15 / -4  /  9
d+2,4              Goofy Kick             mm       13 / -13 / KD
f+2                Spinning Fritter       h        12 / -8  /  3
f+2,3              Circle Whopper         hm       12 / -15 / KD
f,f+2              Zip Cutter             m        15 / -8  / KD
b+2                Bitter                 m        13 / -5  /  6
b+2,2              Bitter Fist            mh       13 / -3  /  8
b+2,2,4            BITTER BITE            mhm      13 / -9  /  7
b+2,2,4,4          Combination Bitter     mhmh     13 / -7  / KD    S!
d/f+2              Slash Uppercut         m        16 / -8  /  8    JGc
d/b+2              Bite Uppercut          m        14 / -8  /  6
FC,d/f+2           Fritter Punch          m        14 / -8  /  3
FC,d/f+2,1         Fritter Whallop        mm       14 / -7  /  4
FC,d/f+2,1,1+2     Polpo Swing            mmm      14 / -13 / KD
FC,d/f+2,4         Backleg Swing          ml       14 / -28 / -1
FC,d/f+2,4,1+2     Seppia Swing           mlm      14 / -13 / KD
f,N,d,d/f+2        Thunder Goof Fist      m        16 /  ?? / JG    JG
WS+2               Spinach Rinse          m        14 / -7  /  4
WS+2,1             Spinach Upper          mm       14 /  ?? / JG    JG
WS+2>2             Spinach Hammer         mm       14 / -12 /  4
BT d+2             Plague Kick            m        15 / -9  / KD
3                  Croque Kick            h        18 / -9  / -4
3,4                Croque Monsieur        hm       18 / -10 /  4
f+3                Merguez Kick           m        26 / -4  /  0
f+3,4              Merguez Combo          mm       26 / -10 / KD    STc
f,f+3              Jumping Beans          m        21 / -7  /  4
b+3                Swingfoot              m        18 / -15 / KD    STc
d+3                Pasta Sweep            l        19 / -18 / -7
d+3,4              PANINI SWEEP           lh       19 / -10 / KD    S!
d/f+3              Gaufrette              m        18 / -8  /  4
d/f+3,1            Gaufrette Slicer       mh       18 / -4  /  8
d/f+3,1,1          Gaufrette Cutter       mhm      18 / -10 /  1
d/f+3,2            Gaufrette Punch        mh       18 / -9  / KD
d/f+3,4            Gaufrette Punter       ml       18 / -12 / -1
d/f+3,4,4          Gaufrette Kicks        mlh      18 / -13 /  0
d/b+3              Liaison Spike          l        20 / -13 /  2
u/f+3              Beat Jumpkick          m        20 / -13 / JG    JG
u/b+3              Reverse Duck Flip      m        16 / -13 / KD
f,N,d,d/f+3        Gambero Knee           m        19 / -9  / KD
f,N,d,d/f+3,2      Gambero Knee Spiker    mh       19 / -12 / KD
WS+3               Brioche                h        18 / -8  / -3
WS+3,3+4           Brioche Star           hm       17 / -4  / KD
WR+3               Perfect Smash          m        ?? /  ?? / KD
d+3+4              Duck Flip              mm       16 / -11 / KD
b+3+4              Backward Roll          --       -- /  -- / --
f+3+4              Forward Roll           --       -- /  -- / --
  1                  Lyonnaise Break       m       19 /  ?? / ??
  2                  GALETTE SLICER        m       23 / -11 / KD    S!, H
  3                  Snail Kick            h       20 /  8  / KD
  3+4                Perfect Press         m       32 / -18 / KD
  4                  Stealing Home         l       23 / -26 / JG    JG
f,f+3+4            Huitres Crush          mm       26 / -7  / KD
u+3+4              Strainer               m        24 / -4  /  6    JGc
d/f+3+4            Runner Up              mm       18 / -13 / KD
d/f+3+4,4          RUNNER FLIP            mmm      18 / -4  / KD    S!
d/b+3+4            Huile Kick             l        19 / -27 /  6
d/b+3+4,4          Huile Slip             ll       19 / -28 /  8
u/f+3+4            Stalking Hawk          lh       21 / -15 / -4
u/f+3+4,4          HUNTING HAWK           lhh      21 / -4  / KD    S!
WR+3+4             ROLLY POLY             m        26 /  8  / KD
  *Hold 3+4*         ROLLIN ROLLIN        mm       ?? /  ?? / KD    RD
    F                  Forward Roll        --      -- /  -- / --    RD, #1
4                  Standing Bob Kick      h        13 / -7  /  7    JGc
4,3                Stepping Blintz        hm       13 / -8  /  3
4,3,3+4            Sandwich Stomp         hmm      13 / -5  / KD
d+4                Tornado Swirl          l        16 / -12 / -1
d+4,3              Tornado Twist          lh       16 / -7  / -2
d+4,3,4            Tornado Mixer          lhm      16 / -12 / KD
f+4                SPINNING LINGUINE      h        17 / -6  / KD    S!, H, #2
f,f+4              Chapati                m        23 / -9  /  2    H
f,f+4,4            Double Chapati         mm       23 / -14 / KD
b+4                Pretzel                m        15 / -7  /  4
b+4,1              Pretzel Crush          mm       15 / -7  /  9
b+4,4              PRETZEL KICK           mh       15 /  ?? / KD    S!
b,b+4              Langouste Tail         m        28 / -4  / KD
d/b+4              Contorno               l        24 / -1  / -1
d/b+4,4            Contorno Kicks         lm       24 / -12 / -2
d/b+4,4,3          Contorno Combo         lmh      24 / -10 /  3
d/b+4,4,3,3        Contorno Grande        lmhm     24 / -12 / KD
d/b+4,4,4          Contorno Blender       lml      24 / -12 /  2
  ~D                 Full Crouch           --      -- /  -- / --
(u_u/f)+4          Faisan                 m        25 / -9  /  0
(u_u/f)+4,4        Faisan Crow            mm       25 /  0  /  4
u/f,N+4            Delayed Hopkick        m        ?? /  ?? / JG    JG
f,N,d,d/f+4        Apres Sweep            l        18 / -28 / -1
f,N,d,d/f+4,1+2    Cutting Coppa          lm       18 / -17 / KD
b,b~u/b            Wall Backflip          m        ?? /  ?? / ??    AW
1+2+3+4            Kiai Charge            --       -- /  -- / --
  1+2                Power Charger Twist   --      -- /  -- / --
  ~4                 Sucre Tile            UBH     35 /  KD / KD
b,b+2+3            Quick Langouste        UBH      48 /  KD / KD    
b,b+3+4            Great Langouste        UB       74 /  KD / KD
  ~d/b               Cancel                --      -- /  -- / --
b,b+3+4,2          Feint Knuckle          m        58 / -7  / KD
u/f+23.3+4.4                  Fivestring  hlmmm
u/f+21.22.1.1+2.3..1..2.3+4   Tenstring   hhhmmmlmhm

#1: You can chain any Forward Roll moves (f+3+4) after this move.
#2: Spitting Linguine will transition into a throw on Counter-Hit.


Sample Combos
-------------
u/f+3, d/b+2, 2, u/f+1+2,4 (S!), f,f+3 d+2,3 -=- 8 Hits -=- 61 pts.
b,b+4, b+2,2,4,4 (S!), f,f, d+2,1,2 -=- 8 Hits -=- 57 pts.
WS+2,1, d/b+2, d/f+1, d+3,4 (S!), d+2,3, b+3 -=- 9 Hits -=- 65 pts.
d/b+1+2, d/b+2, d+3,4 (S!), f,f, f,N,d,d/f+4,1+2 -=- 6 Hits -=- 53 pts.
f,f+1+2, f+4 (S!), f,f+3, d/f+1, d/f+1, d+2,3, b+1+2 -=- 7 Hits-=- 46 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

==============
| BRYAN FURY |
==============

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Drop Throat Break     1_2
Front      (2+4)_(f+2+4)            Falling Brain Blast   1_2
Front      f,f+1+2                  Snake Mixer           1+2
Front      FC,d/f,d,d/f+1+2         Chains of Misery      1+2       
Left       (1+3)_(2+4)              Free Fall             1
Right      (1+3)_(2+4)              Knee Blast            2
Back       (1+3)_(2+4)              Hummer Throw          -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      ------   -------------    --------
1                  Jab                    h        10 /  1  /  8
1,2                1-2 Punch              hh       10 / -1  /  5
1,2,1              Mid Blow               hhm      10 / -6  /  6    STc
1,2,3              Low Kick               hhl      10 / -12 /  2
1,2,4              HIGH ARC KICK          hhh      10 / -3  / KD    S!
b+1                Downwards Smash        m        21 /  3  /  5    JGc
u/b+1+2>1,2,1,2    DEATH FLURRY           mmmmmm   15 / -16 / -6
  1,2,1,2,1,4        Momentum Death        mmmmmm  -- / -35 / KD
d/f+1              1st Piston             m        15 / -5  /  1
d/f+1,2            Rib Shaker             mm       15 / -15 /  1
D/F#+1>1           2nd Piston             mm       15 / -10 / -4
D/F#+1>1,2         Rib Shaker             mmm      15 / -15 /  1
D/F#+1>1>1         3rd Piston             mmm      15 / -10 / -4
D/F#+1>1>1,2       Rib Shaker             mmmm     15 / -15 /  1
D/F#+1>1>1>1       4th Piston             mmmm     15 / -10 / -4
D/F#+1>1>1>1,2     Rib Shaker             mmmmm    15 / -15 /  1
(QCF_WS)+1         Lifting Uppercut       m        16 / -16 / JG    JG
1,4                Atomic Rage            hhh      10 / -7  /  4
1,4>2              Atomic Combo           hhh      10 / -7  /  4    STc
1,4>2~f+1          Fakeout Backfist       hhh      10 / ??  / ??
1,4>2>1            Backfist  *Stuns*      hhhh     10 /  0  / ST    ST
    ~u_d             Sidestep Feint        --      -- /  -- / --
1,4>2>1>2          Mach Punch             hhhhh    10 / -9  / KD
1,4>2>1>4          JUMPING MIDKICK        hhhhm    10 / -5  / KD    S!
1,4>2,4            Jumping Midkick        hhhm     10 / -5  / KD
1,4,3              Clash Combo            hhm      10 / -10 /  1
1,4,3,3            Southern Cross         hhmh     10 / -7  /  7
SS+1               HELLRAISER             h        ?? / ??  / KD    ST, S!
1+2                Snake Pit              m        17 / -7  /  6    #1, H
1+2,2              Pit Viper              mm       17 / -14 /  3
(FC_d)+1+2         Leaning Slug           mm       17 / -10 /  3
  ~f                 Crouchdash Cancel     --      -- /  -- / --
  ~b                 Backdash Cancel       --      -- /  -- / --
(FC_d)+1+2~2       Side Hummer            m        45 /  2  / JG    JG
(FC_d)+1+2,3       Lowkick                mml      17 / -14 / ??
f+1+2              Spinning Elbow         h        22 /  7  / KD    S!
b+1+2              DRIVING ELBOW          m        ?? /  ?? / JG    RD, JG
d/f+1+2            MACH MASSACRE          m        ?? /  ?? / KD    RA
d/b+1+2            CRASH IMPACT           mh       16 / -13 / KD
WS+1+2             Small Uppercut         m        11 / -5  /  6
QCF+1+2            Requiem                m        17 / -12 / KD
2                  Cross                  h        10 /  1  /  7
2,3                Punch Kick Combo       hm       10 / -10 /  1
b+2                Backhand               h        17 / -7  /  4    STc
b+2~f+1            Fakeout Elbow          h        ?? /  ?? / ??    ST
b+2>1              Backhand               hh       17 /  0  / ST    ST
  ~u_d               Sidestep Feint        --      -- /  -- / --
b+2>1>2            Mach Punch             hhh      17 / -9  / KD
b+2>1>4            JUMPING MIDKICK        hhm      17 / -5  / KD    S!
b+2>4              JUMPING MIDKICK        hm       17 / -5  / KD    S!
d/f+2              Mid Elbow              m        13 / -6  /  5
d/f+2,1            Blackout               mh       13 / -4  /  4
d/f+2,3            Blackout Trap          mm       13 / ??  / KD    JGc
d+2                Downwards Bomb         m        15 / -4  /  5
d+2>3              Python Knee            mm       15 / -10 / KD
f,b+2              Jet Uppercut           m        14 / -7  / JG    JG
d/b+2              Stomach Hook           m        17 / -6  /  8
QCF+2              BAZOOKA                h        ?? / ??  / ?? 
QCF+2,1            CROSS BAZOOKA          hm       ?? / ??  / ??         
QCB+2              Backdash Smack         m        16 / -9  /  6
QCB+2,4            ARC KICK               mh       16 / -10 / KD    S!, SS!c
WS+2               Gutpunch               m        19 / -8  /  3
  (b_f)+2            Fisherman Slam        --      -- /  -- / JG    #2, JG
SS+2               Side Hummer            m        20 / -6  / KD
SS+2,3             Low Sweep              ml       20 / -13 / JG    JGc
f+2                Advancing Fist         m        15 / -10 /  1
f+2,1              Advancing Rush         mm       15 / -10 /  1
f+2,1,4            Stomach Combo          mmm      15 / -13 / KD
f,f+2              MACH PUNCH             h        13 / -10 / KD    PC
3                  Gatling Kick           m        16 / -4  /  7
3,2                Gatling Strike         mm       16 / -10 /  1
3,2,1              Gatling Combo          mmm      16 / -9  /  2
3,2,1,2            Mid Hook               mmmm     16 / -10 / KD
3,2,1,4            Low Kick               mmml     16 / -12 /  0
3,3                Midkick, Highkick      mh       16 / -6  /  6
3,3,2              Jet Uppercut           mhh      16 / -8  / JG    JG
3,3,4              Facekick               mhm      16 / -12 / KD
d+3                Crouch Ankle Kick      l        16 / -11 /  0
d+3,2              Right Hook             lh       16 / -7  / KD
b+3                Stopping Kick          m        20 / -7  /  4
  ~f                 Crouchdash            --      -- /  -- / --    #3
b+3,1+2            Overhead Bomb          mm       20 / -6  /  4
b+3,2              Two Punches            mh       20 / -4  /  7
b+3,2,1            Three Punches          mhm      20 / -9  /  2
b+3,2,1,2          Mid Hook               mhmm     20 / -10 / KD
b+3,2,1,4          Low Kick               mhml     20 / -12 /  0
b+3,4              Knee                   mm       20 / -12 / -1
f+3                Lifting Left Knee      m        16 /  0  /  1    STc
f,f+3              Slash Kick             m        23 / -13 / KD    S!
  *Hold Down 3*    Power Slash Kick       m        35 /  8  / KD    S!
(QCF_WS)+3         Rising Knee            m        12 / -10 /  4    STc
(QCF_WS)+3,4       Crushing Knee          mm       12 / -10 /  4
QCB+3              Swayback Lowkick       l        21 / -13 /  4
d/f+3              Snake Edge             l        28 / -26 / JG    JG, H
(u_u/f)+3          Rolling Driver         m        28 /  ?? / KD
d/b+3              Sweeper Kick           l        16 / -12 / -1
WR+3               Jumping Slashkick      m        23 /  10 / KD
d+3+4              Side Low Kick          l        19 / -12 / -1
d+3+4,2            Sideswipe Mid          lm       19 / -12 / KD
  D/B                Sideswipe Cancel      --      -- /  -- / -- 
3+4                Kidney Kick            m        18 /  ?? / KD    STc
(QCF_WS)+3+4       Quick Spinkick         h        16 / -16 / KD
4                  Highkick               h        12 / -8  /  6
4,3                Running Blind          hm       12 / -7  /  4
4,3,4              Blind Boot             hmm      12 / -12 / KD    SS!c
  *Hold Down 4*    Power Blind Boot       hmm      12 / -9  / KD
4,3,f+4            Highkick               hmh      12 / -5  /  6
b+4                Lifting Right Knee     m        16 / -10 / 15
b,b+4              Ankle Drop, (FU/FT)    m        31 /  ?? / KD
b,d/f+4            Wedge Drive            l        29 / -13 / 14
  ~B                 Cancel                --      -- /  -- / -- 
d+4                Knee Rock              l        15 / -12 /  0
d/f+4              Spinkick               m        23 / -5  / KD    H
FC,d/f+4           NORTHERN CROSS         m        15 / -10 / 13    S!
(u_u/f)+4          Orbital Heel           m        26 / -5  / JG    JG
u/f~N+4            Hopkick                m        ?? /  ?? / JG    JG
f+4                Boa Kick               m        18 / -11 / KD
f+4,1              Boa Crusher            mm       18 /  ?? / ??
f,f+4              DOWNWARD ARC KICK      h        19 /  ?? / KD    S!,SS!c,H
QCF+4              Spinning Kick          m        20 / -5  /  1
QCF+4,1            Snake Spin             mh       20 /  0  / ST    ST
  ~u_d               Sidestep Cancel       --      -- /  -- / -- 
QCF+4,1,2          Doom Knuckle           mhh      20 / -9  / KD
QCF+4,1,4          Jumping Midkick        mhm      20 / -5  / KD
QCB+4              Swayking Kickoff       m        19 / -12 / JG    JG
b,b~u/b            Twisting Jumpkick      m        ?? /  ?? / ??    AW
1+3+4              Knee Taunt             UB       29 /  17 / 17    #4
  f,f+2              Omen Mach Breaker    h        14 / -10 / KD
  f+2,1,4,2,1,4,2    Fury Combo           mmmhhmh  15 / -18 / KD
b+(1+3)_(2+4)      PUNCH PARRY            --       -- /  -- / --    #5
  ~2                  Retaliation Punch   --       -- /  -- / --    #6
b+1+4              Super Backfist         UB       53 /  KD / KD
f+1+4              Fast Super Backfist    UB       28 /  -- / -12
b+34..1.2.14.2.1.4.2      Tenstring       mmmmhhhhmh
b+34..1.2.14.3.3.2        Ninestring      mmmmhhmhh

#1: Opponent gets spun back-turned on Counter-Hit.
#2: The Fisherman Slam throw can only be executed if the Gutpunch hits. 
#3: You can excute any QCF attack from the Crouchdash.
#4: The Knee Taunt does no damage, but stuns the opponent, allowing an attack.
#5: Punch Parry Attack will parry a High/Mid punch and retaliate w/ a punch.
#6: Retaliation Punch can only be executed after a successful parry.


Sample Combos
-------------
f,b+2, f+1+2, 1,2,4 (S!), f,f, b+3~f,4,1,2 -=- 9 Hits -=- 64 pts.
SS+1, f,f+4 (S!), f,f, QCF+3,4, f,f+2 -=- 5 Hits -=- 73 pts.
u/f+4, d/b+2, f+1,2,4 (S!), f,f, b+3~f,4,1,2 -=- 9 Hits -=- 60 pts.
d/f+3, FC,d/f+4 (S!), b+3~f, WS+3,4, f,f+2 -=- 6 Hits -=- 63 pts.
WS+2,b+2, b+2,1,4 (S!), f,f, b+3~f,4,1,2 -=- 9 Hits -=- 87 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

====================
| CLAUDIO SERAFINO |
====================

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Punishment            1_2
Front      (2+4)_(f+2+4)            Roche Limit           1_2
Front      f,f+3+4                  Grad                  1
Left       (1+3)_(2+4)              Avalanche Slow        1
Right      (1+3)_(2+4)              Void Play             2
Back       (1+3)_(2+4)              Sudden Shade          -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      ------   -------------    --------
1                  Jabber                 h        10 /  1  /  8
1,2                Ash Wipe               hh       10 / -1  /  6
d+1                Gran Slick             m        17 /  ?? / ??
b+1                Storm Vanish           m        18 /  ?? / KD    S!, H
d/f+1              Bruiser                m        15 / -2  / ??
d/f+1,2            Sky Arc                mm       15 / -15 / JG    JG
WS+1               Dignity Fist           m        ?? /  ?? / ??
WS+1,1             Dignity Shock          mh       12 / -12 / ??
1+2                Crimson Delta          m        17 / -14 / ??
  1+2                Edge Throw            --      -- /  -- / --    #1
    f+2                Plant Throw, (STB)   --     -- /  -- / --
f+1+2              Cross String           m        16 / -15 / ??
b+1+2              Judgement Claw         m        22 / -12 / ??    PC
(d_BT)+1+2         Superubia              m        ?? /  ?? / KD
d/f+1+2            Spectral Arrow         m        ?? /  ?? / KD    RA
2                  Judgement Fist         h        12 /  0  /  6
2,1                Judgement Cross        hm       12 / -11 / ??
2,1,2              Judgement Screw, (STB) hmm      12 / -13 / ??    S!, #2
f+2                Single Pane            h        12 /  0  /  6
f+2,1              Duality Pane           hm       12 / -13 / ??
f+2,1,1+2          Trinity Pane           hmm      12 / -18 / KD
f+2,2              Shin Crisis, (STB)     hm       12 /  ?? / KD    S!
(f,f)_(FC,d/f)+2   Single Gun             m        16 / -19 / ??
(f,f)_(FC,d/f)+2,2 Dual Gun               mh       16 / -6  / ??
(f,f)_(FC,d/f)+2,1+2 Final Judge, (STB)   mm       16 / -13 / KD    #2
b+2                Sky Rivuoru, (STB)     h        14 /  ?? / KD    #2
d+2                Gravity Point          l        18 /  ?? / ??
d/f+2              Disturb Fist           m        14 / -13 /  2    STc
(d/b)_FC+2         Single Claw            Sm       11 / -4  / ??
(d/b)_FC+2,1       Twin Claw              SmSm     11 /  ?? / ??
(u/b_u_u/f)+2      Meteor Slash           m        35 /  9  / KD
WS+2               Sylvia, (STB)          m        15 / -14 / JG    JG, #2
WR+2               Ira, (STB)             h        ?? /  ?? / KD    #2
f+3                Holy Edge              m        18 /  ?? / ??    S!, H
b+3                Intense Core           m        13 / -4  /  7
d/f+3              Dispel Curse           m        14 /  ?? / ??
d/f+3,1            Dispel Magic           mm       14 / -13 / KD
d/f+3,2            Dispel Shot            mh       14 / -2  /  4
d/b+3              Akedia                 l        24 / -17 /  1    JGc
(u/b_u_u/f)+3      Grand End Nova         m        23 /  1  /  6
WS+3               Wind Lance             m        16 /  ?? / KD
3+4                Rolling Sphere         m        27 / -10 / KD
f+3+4              Over Squall            h        17 /  4  / KD    H
b+3+4              Eternal Moon           m        35 / -14 / KD    H
u/f+3+4            Pollux                 mm       ?? /  ?? / KD
4                  Ska Kick               h        12 /  ?? / ??
4,3                Ska Rain               hm       12 /  ?? / ??    S!, H
f+4                Abyss Break            m        22 /  ?? / ??
f,f+4              Invie Deer             m        ?? / -5  / KD
b+4                Light Ray              m        17 /  ?? / ??    H
b+4,2              Shining Ray, (STB)     mm       17 /  ?? / KD    #2
  f,f                Angel Dash, (STB)     --      -- /  -- / --    RD
b+4,3              Shaft Ray              mh       17 / -15 / ??    H
d/b+4              LaGrange Kick          l        ?? / -11 /  0
d/b+4,3            LaGrange Needle        lh       ?? / -9  / ??
(u/b_u_u/f)+4      Sky End Nova           JG       15 / -13 / JG    JG
SS+4               Luxuria                l        30 / -11 /  3
b+2+3              Big Bang               UB       ?? /  KD / KD
2,1,3,1,4,3,2,4,3,2     Tenstring         mmmmlhmmhm

Starburst - (STB) - Claudio must have Starburst charge to perform these moves
-----------------
d+1,2              Gran Sanctions         mm       ?? /  3  / ??    S!
f+1+2,1+2          Cross Grave            mm       ?? / -9  / JG    JG
d/b+1+2            Galaxy Impact          mUB      18 /  KD / KD
d+2,2              Gravity Zone           ll       18 / -12 / KD
b+4,3,2            Awaritia               mhm      17 / -10 / JG    JG, H

#1: The Edge Throw can only be executed if the Crimson Delta hits.
#2: The attack will transition to Starburst (STB) only on hit.


Sample Combos
-------------
d/f+1,2, d/f+1, d/f+1, 4,3 (S!), f,f, d/f+3,1 -=- 8 Hits -=- 51 pts.
u/f+4, f+3 (S!), f,f+4, b+3, f+2, u/f+3+4 -=- 7 Hits -=- 56 pts.
WS+2, 1,2, 2,1,2 (S!), f,f, b+4,3,2 -=- 9 Hits -=- 57 pts.
(STB) f+1+2,1+2, f,f, u/f+3+4, 1, b+1 (S!), f,f,f+1 -=- 7 Hits -=- 64 pts.
CH d/b+3, WS+3, b+3, 1, f+3 (S!), f,f,f+2 -=- 8 Hits -=- 65 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

=============
| DEVIL JIN |
=============

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Bitch Kicks           1_2
Front      (2+4)_(f+2+4)            JUDGEMENT             1_2
Front      f,f+1+2                  Stonehead             1+2
Front      f,HCF+1+2                End of Dreams         1+2
Front      QCB+1+3                  Wrist Takedown        1
Front      d/f+2+3                  Striking Oshi Taoshi  2
Left       (1+3)_(2+4)              Shoulder Flip         1
Right      (1+3)_(2+4)              Breaking Shoulder     2
Back       (1+3)_(2+4)              Back Toss             -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      ------   -------------    --------
1                  Shining Jab            h        10 /  1  /  8
1,1                Shining Strikes        hh       10 / -1  /  8
1,1>2              Shining Fists          hhm      10 / -17 / KD
1>2                1-2 Jab                hh       10 / -1  /  7
1>2,2              Backfist               hhh      10 / -12 /  4
1,2,3              Axe Snap               hhm      10 /  4  / JG    JG
1,2,3,4            Double Snaps           hhmm     10 /  0  / 11
1,2,4              Knee                   hhm      10 / -10 /  4
1,2,4:3            Demon Gate Kick        hhm      10 / -7  / JG    JG
b+1                Parting Wave           h        12 / -6  /  5
b+1,2              Brimstone Strike       hm       12 /  ?? / KD
  ~B                 Cancel                --      -- /  -- / -- 
d+1                CORPSE THRUST          m        19 /  ?? / KD    PC
d/f+1              Stomach Shot           m        13 / -3  /  8
d/f+1>2            Overhead Smash         mm       13 / -8  /  2 
f,N,d,d/f+1        Thunder Godfist        m        26 / -15 / KD
f,N,d,d/f+1,U/F    Heaven Denied          m        26 / -15 / KD    #1
f,N,d,d/f+1,3      TGF, Sidekick          mm       26 / -14 / KD
f,N,d,d/f+1,4      TGF, Hellsweep         ml       26 / -20 / KD
WS+1               Piston                 m        14 / -6  /  5
WS+1,2             Twin Pistons           mm       14 /  ?? / ??
WS+1,4             PISTON, WHEELKICK      mh       ?? /  ?? / KD    S!
FC,d/f+1+2         ULTIMATE TACKLE        m        ?? /  ?? / KD    #2
b+1+2              LASER GROUND RUNNER    m        ?? /  ?? / KD    RA
f+1+2              Tsuji Wind             mm       18 / -12 / KD    H
d+1+2              Hellfire Blast         L        26 / -16 / KD    #3
d/f+1+2            Aratama Strike         m        21 / -4  /  7
(u/b_u_u/f)+1+2    Diagonal Air Laser     Air      20 /  KD / KD    #4
D/B#+1+2           DAEMON CHARGE          --       -- /  -- / --
  *Release 1+2*      Leanback Fist         m       25 / -4  /  9
  N                  Cancel                --      -- /  -- / -- 
  *Hold D/B+1+2*     Daemon Charge Fist    m       61 /  7  / KD 
1+4                White Heron            Smh      15 / -4  /  3
1+4,2              Heron Fist             Smhh     15 / -7  /  4
1+4,2,4            Heron Mid              Smhhm    15 / -11 /  4
1+4,2,d+4          Heron Low              Smhhl    15 / -26 / KD
2                  Jab                    h        10 /  0  /  9
2,2                Backfist               hh       10 / -13 / -2
b+2                Spinner                h        15 /  ?? / ??
b+2,3              TWISTING SPINNER       hm       15 /  ?? / KD    S!
f+2                Overhead Smash         m        18 / -8  /  3
f+2>4              Smasher Knee           mm       18 / -10 /  1    STc
d/f+2              Uppercut               m        15 / -7  /  4    JGc
d/b+2              Ankle Ripper           l        22 / -13 / ??
f,f+2              Demon Paw              m        16 / -11 / KD
SS+2               Demon Twister          m        26 / -22 / JG    JG
SS+2~U             Hell's Gate            m        26 / -22 / KD    #5
b,f+2              Stun Fist              m        16 / -12 /  0    STc
b,f+2>1            Laser Advance          mm       16 /  ?? /  1
b,f+2>1>2          Laser Rush             mmm      16 / -11 / KD
b,f+2>1>d+2        Laser Scraper          mmm      16 / -14 / JG    JG
b,f+2>1>4          Laser Gate             mmm      16 / -8  / KD
(u/b_u_u/f)+2      FACE SLASHER           h        21 / -4  / KD    S!, H
WS+2               Crunch Uppercut        m        16 / -12 / JG    S!, SS!
f,N,d,d/f+2        Wind Godfist           m        15 / -10 / JG    JG
f,N,d~d/f+2        Electric Wind Godfist  m        14 /  5  / JG    JG
(u/b_u_u/f)+2+4    Corpse Splitter        M        58 / -3  / KD
f+3                SCREW KICK             h        22 / -4  / KD    S!
f,f+3              Dark Roundhouse        m        18 / -12 / -6
f,f+3,1            Twisted Darkness       mh       18 /  0  /  6
f,f+3,1,f,f        Cyclone Rewind         mh       18 / -2  /  4
f,f+3,1,D/B#+1+2   DAEMON CHARGE STRING   hm       18 /  4  / 10
  *Release 1+2*      Leanback Fist        m        25 / -4  /  9
  N                  Cancel                --      -- /  -- / -- 
  *Hold D/B+1+2*     Daemon Charge Fist    m       61 /  7  / KD 
f,f+3,1,2          TENNO SAMSARA          mhh      18 / ??  / KD    S!, H
f,f+3,1,3          Spinning Sweep         mhl      18 / -15 /  1
f,f+3,1,4          Backwards Thrust Kick  mhm      18 / -9  / KD
b+3                Jambu Spear            m        31 / -16 / KD
d+3                Ankle Kick             l        19 / -12 /  0
d/f+3              Sidekick               m        16 / -9  /  2
d/f+3,2            Talon Reverse          mm       16 / -13 / -7
d/f+3,2,4          Rengoku                mmm      16 / -33 / JG    JG
  ~U                 Daemon's Flight       --      -- /  -- / --    #6
u/f+3              Reaper's Scythe        m        28 /  3  /  7    JGc
f,N,d,d/f+3        Leaping Thrustkick     m        28 / -8  / JG    JG
f,N,d,D/F+3        Leaping Low Thrustkick l        33 / -23 / KD
f,N,d,d/f,U/F+3    Leaping Reaper Scythe  m        28 /  3  /  7    JGc
WR+3               Running Lungekick      m        25 /  10 / KD
3+4                Daemon's Flight        --       -- /  -- / -- 
  B                  Air Block             --      -- /  -- / -- 
  1                  NEAR DEATH            h       18 /  0  / KD    S!
  1+2                Flying Laser          UB      66 /  KD / KD
  f+1+2              Fly Around Laser      UB     153 /  KD / KD
  2                  Infernal Throw        UBH     36 /  KD / KD 
  3                  Amara                 m       21 / -15 / KD
f+3+4              Soaring Kick           mm       16 / -16 / KD
f,f+3+4            PHANTOM SPEAR          mm       27 /  ?? / KD
d+3+4              Can-Can Kicks          mm       15 / -15 / JG    JG
f+4                Twisted Dream          m        16 / -12 /  0
f+4,3              Twisted Samsara        mm       16 / -33 / JG    JG
  ~U                 Daemon's Flight       --      -- /  -- / --    #6
f,f+4              LAST RITES             h        18 /  5  / KD    S!, H
b+4                Demon Steel Pedal      m        18 /  ?? / ??    STc
u+4                SAMSARA                m        21 / -36 / JG    JG
  ~U                 Daemon's Flight       --      -- /  -- / --    #6
(4~3)_(WS+4~3)     Demon Gate Kick        m        32 / -7  / KD
u/f+4              Flying Soul            m        18 / -8  / KD
d/f+4              Axe Kick               m        14 / -9  /  2
d/f+4>4            Delayable Axe Kicks    mm       14 / -15 / -4
f,N,d,D/F+4        Hell Sweep             l        19 / -23 / JG    JG
f,N,d,D/F+4,3+4    DEATH DESCENT          lmm      19 /  ?? / JG    RD, JG
f,N,d,D/F+4,4      Roundhouse Hook        lm       19 / -16 /  4
WS_(f,N,d,d/f)+4   Axe Kick               m        12 / -3  /  8
WS_(f,N,d,d/f)+4,4 Axe Kicks              mm       12 / -15 / -4
(FU/FT) 3+4        Daemon's Flight        --       -- /  -- / --    #6
b,b~u/b            Wall Jumpkick          m        ?? /  ?? / ??    AW
b+(1+3)_(2+4)      Attack Reversal        --       -- /  -- / --    RV
u/b+1+2            SWEEPING HIGH LASER    UBH      ?? /  KD / KD
u/b+1+2,D_U        LASER AXIS SWEEP       UBH      ?? /  KD / KD
b+1+4              Lightning Godfist      UB       44 /  KD / KD 
B+1+4              Lightning Hell Godfist UB       63 /  KD / KD

f,f,N+2122.3.4.4..1..2.1     Tenstring    hhhhhmlhmm
324.3.(1+4).1..2.1.2         TENSTRING    hhmh(lh)hmmm

#1: Thunder Godfist must hit in order for Heaven Denied throw to execute.
#2: Ultimate Tackle can be followed-up with normal tackle moves.
#3: Opponent must be lying on the ground for the attack to execute.
#4: Diagonal Air Laser shoots upwards, and can only hit airborne opponents.
#5: Demon Twister must hit in order for Hell's Gate throw to execute.
#6: You can chain any Daemon's Flight moves (3+4) after this move.


Sample Combos
-------------
f,N,d~d/f+2, f,N,d~d/f+2, 1, f,f+3,1,2 (S!), f,f+2 -=- 7 Hits -=- 64 pts.
WS+2, f,f, f,N,d,d/f+1,u/f -=- 3 Hits -=- 56 pts.
u+4~U, Fly 1 (S!), f,f+3,1~f,f, 2, f+3+4 -=- 7 Hits -=- 59 pts.
f,N,d,d/f+4, 1+4, 1,2, b+2,3 (S!), f,N,d,f/+2 -=- 8 Hits -=- 34 pts.
f,Nd,d/f+3, 1+4, 1, f,f+3,1,2 (S!), f,f, f+3+4 -=- 9 Hits -=- 53 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

=====================
| DRAGUNOV (Sergei) |
=====================

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Rolling Armbar        1_2
Front      (2+4)_(f+2+4)            Flipped Backboot      1_2
Front      f,f+1+2                  Mad Wind              1+2
Front      f+1+4                    Rolling Hyperextend   1
Front      f+2+3                    Rolling Kneebar       2
Front      u/f+3+4                  Scissor Takedown      -         #1
Front      d+(1+3)_(2+4)            Facial Knee           1_2       #2
Left       (1+3)_(2+4)              Tarantula Twist       1
Right      (1+3)_(2+4)              Reverse Arm Bar       2
Back       (1+3)_(2+4)              Absolute Silence      -
Tackle     1                        Blizzard Sleeper      1
Tackle     2                        Ankle Lock            2
Tackle     1+2                      Mounted Beatdown      1+2

COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      ------   -------------    --------
1                  Jab                    h        10 /  1  /  8
1,1                Backfister             hh       10 / -4  /  7
1,1>3              Thrustkick             hhm      10 / -8  / KD
1,2                Flurry                 hm       10 / -9  /  2
1,2,1              Advancing Punches      hmm      10 / ??  / KD
1,3                Dual Highs             hh       10 / -7  /  1
1,3,2              Dual Highs, Bomber     hhm      10 / -12 / KD
1,3,2,1+2          Guillotine Throw       hhh      10 /  ?? / KD    #3
  ~b                 Throw Cancel          --      -- /  -- / --
d/f+1              Gut Short              m        13 / -2  /  7
d/f+1>4            Spinning Cutter        mh       13 / -7  / KD
d+1                Skinner Elbow          m        18 /  0  /  7
b+1                Straight Facepiff      m        17 / -8  /  3
b+1,2              SPINNING SHOT          mm       17 / -13 /  3    S!, SS!c
u/f+1              Eye Gouger             h        16 / -7  /  9    STc
QCF+1              Cock Hammer            h        17 / -1  / ST    ST
WS+1               Hilt Strike            m        13 / -3  /  4
WS+1,2             Quillion               mh       13 / -7  / ??    S!, SS!c
WS+1,3             Steel Hilt             mm       13 / -12 / KD
1+2                HOUND SHOT             m        21 /  ?? / ??    PC
f+1+2              SPINNING DECAPITATOR   h        18 / -10 / KD    S!
b+1+2              Blizzard Axe Handle    m        23 /  6  / KD
(FC_d/b)+1+2       Shoot Takedown         m        ?? /  ?? / KD    #4
  1_2                Roll-In Cancel        --      -- /  -- / --
  3_4                Roll-Out Cancel       --      -- /  -- / --
d+1+2              AXE HANDLE MAURAUDER   m        ?? /  ?? / KD    RA
(QCF_WS)+1+2       Cold Shoulder          m        12 / -15 / KD
WR+1+2             COFFIN DRIVER          m        17 /  ?? / JG    RD, JG
  (FC_d/b)+1+2       SHOOT TAKEDOWN        m       17 /  ?? / KD    #4
2                  Straight Jab           h        10 /  0  /  9
2,1                1-2 Punches            hh       10 / -2  /  6
2,1,3              Thrustkick             hhh      10 / -9  / KD
2,1,4              Anklekick              hhl      10 / -12 /  3
d+2                Sharpener              l        18 / -13 /  0
f+2                Elbow Check            h        19 / -8  /  3
f+2>4              Close Knee             hm       19 / -7  / KD    STc
f,f+2              Bomb Fist              m        16 /  ?? / KD
f,f+2~1+2          Guillotine Throw       m        ?? /  ?? / KD    #2
  ~b                 Throw Cancel          --      -- /  -- / --
d/f+2              Deep Uppercut          m        16 / -12 / JG    JG
d/b+2              Ripper Short           m        15 / -7  /  4
d/b+2>1            Ripper Combo           mm       15 / -10 /  1
d/b+2>1>2          Ripper                 mmm      15 / -14 / ST    ST
b+2                Frost Fist             m        15 / -3  /  8
b+2,1              Frost Fists            mh       15 / -5  /  6
b+2,1,3            Reverse Sweep          mhl      15 / -18 / KD    #5
b+2,1,3,1+2        Facial Knee Throw      mhm      15 /  ?? / KD    #2
(u_u/f)+2          FALCON DIVE            m        16 /  ?? / JG    JG
u/b+2              Stepping Knuckle Dust  h        20 / -7  /  9    STc
QCF+2              Booster Elbow          m        20 / -13 / JG    JG
QCB+2              Flexible Elbow         m        26 / -15 / JG    JG
SS+2               Spinning Slaphand      m        21 / -10 / -3
SS+2,3             Fluster Crack          mh       21 / -9  /  5    #5
SS+2,1+2           Reverse Windmill       mhm      21 / -4  /  2
SS+2,1+2,1+2       Shoot Takedown         mhmm     21 /  ?? / KD    #4
 1_2                 Roll-In Cancel        --      -- /  -- / --
 3_4                 Roll-Out Cancel       --      -- /  -- / --
SS+2,1+2,4         Snap Powerboot         mhmh     21 / -10 / KD
WS+2               Proton Uppercut        m        15 / -12 / JG    JG
WR+2               Coffin Nail            m        17 /  5  / KD    JGc
3                  Thrust Kick            m        15 / -9  /  2
3,1                Connector              mh       15 / -2  /  7
3,1,2              Disconnector           mhm      15 / -12 / KD
f+3                Skipping Front Boot    m        20 / -7  /  2
  ~d/f               Crouchdash            --      20 / -2  /  7    #6
f+3,2              SALUTE BLOW            mh       20 /  ?? / KD    S!, SS!c
f+3,3              Axe Snare              mm       20 / -12 /  1    #7
f,f+3              Slash Kick             h        22 /  3  / KD    S!, H
b+3                Serrated Edge          h        15 / -9  / ??    S!, H
d/f+3              Axe Snare              m        17 / -6  /  5    #7
d+3                Kneekick               l        17 / -16 / -4
d+3,4              Chest Skinner          lm       17 / -11 /  2
d/b+3              Clipper                l        25 / -18 / -6    #8
d/b+3,1+2          Facial Knee Throw      m        36 /  ?? / KD    #2
WS+3               Sub Hilt               m        16 / -8  / KD
QCF+3              Slay Ride              l        17 / -14 / -1    #5
BT d+3             Blind Legkick          m        16 / -11 / KD
WR+3               Running Slide          l        ?? /  ?? / KD    #9
3+4                Brainkick, (FU/FT)     h        25 / -9  / KD
b+3+4              Cold Crescent          h        28 / -2  / JG    JG, #10
d+3+4              Morgue Blast           L        24 / -11 /  0    #11
SS+3+4             PIGEON ROLL            --       -- /  -- / --
4                  Propeller Kick         h        12 / -9  /  1
4,1                Jabber                 hh       12 / -6  /  8
4,3                Overhead Axekick       hm       12 / -11 / KD
4,4                FORWARD JUMPKICK       hm       12 /  3  / KD    S!
f+4                High Knee              h        15 / -7  /  4
f+4,4              Snap Extension         hh       15 / -11 /  0    JGc
f+4,4,3            Neo Cougar             hhh      15 / -6  / KD
f+4,d+4            Low Fakeout            hl       15 / -11 /  4
f,f+4              Caterpillar Heel       m        28 / -1  /  3    JGc
WR+4               Leaping Knee Trap      m        21 / -7  / KD    #9
d/f+4              Sidekick               m        12 / -9  /  2
d+4                Shin Cutter            l        15 / -15 / -9
d+4,1              Fire Spin              lh       15 / -11 /  5
d+4,1,3            Ice Spin               lhh      15 /  ?? / KD
d+4,4              Stiletto               lh       15 / -15 / KD
b+4                Gut Punt               m        15 / -4  /  7
b+4,2              Elbow Hammer           mm       15 / -7  /  4
  ~D                 Full Crouch           --      -- /  -- / --
b+4,2,1            Hookshot               mmh      15 /  ?? / ??
b+4,2,1+2          Shoot Takedown         mmm      15 /  ?? / KD    #4
  1_2                Roll-In Cancel        --      -- /  -- / --
  3_4                Roll-Out Cancel       --      -- /  -- / --
b+4,3              SHOULDER BOLTER        mh       15 / -9  / KD    S!
(u/b_u_u/f)+4      Cold Layout            m        22 /  ?? / KD
u/f,N+4            Delayed Hopkick        m        ?? /  ?? / JG    JG
QCF+4              Guillotine Knee Trap   m        18 / -10 / KD     
  1,3,4,2            Rolling Armbar        --      -- /  -- / --    #12
  2,4,3,1            Rolling Armbar        --      -- /  -- / --    #12
BT u/f+4           Turning Hopkick        m        ?? /  ?? / JG    JG
(FD/FT)_(FD/FA)1+2 Living Dead Slide      --       -- /  -- / --
  1+2                Death Takedown        m       30 /  ?? / KD    #9
(FD/FT) D+3        Clipper Catch          l        ?? /  ?? / KD    #7
b,b~u/b            Twisting Jumpkick      m        ?? /  ?? / ??    AW
b+2+3              Sub-Zero               UB       63 /  KD / KD 
b+(1+3)_(2+4)      Attack Reversal        --       -- /  -- / --    RV
[FC,]d/f+1+2       Pitfall                --       -- /  -- / --    #13
131..2.4.1+2       Sixstring              hhhmmm
131..2.1.1.4.1.32  Tenstring              hhhmhmlhhm

#1: Dragunov will land in FU/FT position on a missed Scissor attempt.
#2: Opponent must be crouching for the throw to connect.
#3: Guillotine Throw broken with 1+2.
#4: Shoot Takedown can be followed-up with normal tackle moves.
#5: Becomes a throw on Counter-Hit.
#6: You can excute any QCF attack from the Crouchdash.
#7: Becomes a throw on a Clean Hit.
#8: Clipper will juggle on a Clean Hit and become a throw on a Counter-Hit.
#9: Becomes a throw on a regular hit.
#10: Cold Crescent attack can absorb one incoming high or mid attack.
#11: Opponent must be lying on the ground for the attack to execute.
#12: The Guillotine Knee Trap must hit in order for the Armbar to execute.
     The 1,3,4,2 Armbar is broken with 1. The 2,4,3,1 Armbar is broken with 2.
#13: Pitfall will reverse low attacks.


Sample Combos
-------------
QCF+2, f+2,4, f+1+2 (S!), u/f+4, d+4,4 -=- 7 Hits -=- 71 pts.
d/f+2, f+4,4,3, b+4,3 (S!), f,f, 3,1,2 -=- 9 Hits -=- 62 pts.
WS+2, b+4,3 (S!), b+2, WS+1+2 -=- 5 Hits -=- 49 pts.
d/b+3, d+2, WS+4, b+1,2 (S!), f,f, b+4,3 -=- 7 Hits -=- 65 pts.
QCF+1, f+4,4,3, b+3 (S!), f,f,f+2 -=- 6 Hits -=- 61 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

==============
| EDDY GORDO |
==============

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Leg Twist Takedown    1_2
Front      (2+4)_(f+2+4)            Neck Spinning DDT     1_2
Front      (d+1+3)_(d+2+4)          Splashdown            1_2       #1
Front      d/f+1+2                  Swinging Pendulum     1+2
Front      HCF+1+2                  Rodeo Spin            1+2
Front      (HND) 3+4                Batucada              -
Left       (1+3)_(2+4)              Tarantula Twist       1
Right      (1+3)_(2+4)              Reverse Arm Bar       2
Back       (1+3)_(2+4)              Absolute Silence      -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Rio Jab                h        10 /  1  /  8
1,2                1-2 Punches            hh       10 / -4  /  4
  F                  (HND)                 --      -- /  -- / -- 
1,2,4              Backflipper            hh       10 / -4  /  4
1,2,4,3            Back Kickout, (RLX)    hhl      10 / ??  / KD
1,2,4~4            Leaping Boot, (RLX)    hhh      10 / ??  / KD
1,3                Jab Toetap, (HND)      hm       10 / -9  / -3
  D                  (RLX)                 --      -- /  -- / -- 
b+1                Samba Slap             m        14 / -8  /  8
b+1,4              Queda De Samba         mm       14 / -18 / -7
  B                  (HND)                 --      -- /  -- / -- 
b+1,4,3            Samba Party            mmm      14 /  ?? / ??
b+1,4,3,3+4        Sambo Wheels           mmmmm    14 /  ?? / KD
b+1,4,3+4          Flare                  mmll     14 /  ?? / JG    JG, #2
d/f+1              Elbow Sting            m        13 / -2  /  6
  F                  (HND)                 --      -- /  -- / -- 
d/f+1~1            Face Stab              mh       13 / -4  /  8
WS+1               Rising Fist            h        13 / -6  /  5
WS+1,3             Heran Bago, (RLX)      hm       13 / -14 / JG    JG
WS+1,4             REVERSE WINDER         hh       13 /  ?? / ??    S!
1+2                Rewinder               hh       12 / -2  /  4
1+2~3              Kickup                 hm       12 / -23 / JG    JG
b+1+2              ASFIXIANTE             m        22 / -6  / KD
(f+1+2)_(FC,d/f+1+2) Handstand - (HND)    --       -- /  -- / -- 
d/b+1+2            Double Armstrike       m        31 / -7  / JG    JG
FC+1+2             Cabecada               m        21 / -13 /  3
FC+1+2,1+2         Cabecada Needle        mm       21 / -13 / KD
(u/b_u_u/f)+1+2    Vassuna Jump           h        17 / -3  / KD
SS+1+4             Low Banda Sweep        l        30 / -29 / KD
SS+2               DESCENDING ELBOW       m        25 / -1  /  3    JGc
(QCF_WS)+2         Sliding Uppercut       m        15 / -12 / JG    JG
d/f+2              Elbow Uppercut         m        15 / -10 / KD    JGc
f+2                Single Flurry          h        12 / -9  /  2
f+2,1              Double Flurry          hh       12 / -9  /  3
f+2,1,4            TRIPLE FLURRY          hhm      12 / -14 / KD    S!
f,f+2              Rib Cracker            m        19 / -4  /  6
f,f+2,3            Low Banda Sweep        ml       19 /  0  / KD    H
b+2,4              CINZA SPIN             mh       19 /  ?? / KD    S!
d+2                Down Slap              m        18 / -9  /  3
d+2,3              Bomb Drop, (RLX)       mm       18 / -5  / 14
d/b+2              Silia                  l        18 / -18 / -7
d/b+2,3            Vaisya                 lm       18 / -23 / JG    JG
3                  High Crescent          h        19 / -7  /  9    STc
3,4                CIRCLE WHIPKICK        hm       19 / -4  / KD    S!, H
3~4                Thomas Flare, (RLX)    ll       30 / -24 / JG    JG
  B                  (HND)                 --      -- /  -- / -- 
3~4,3              Heran Bago, (RLX)      llm      30 / -14 / JG    JG
3~4,3+4            Front Stinger          llm      30 / -17 /  2
  D                  (RLX)                 --      -- /  -- / -- 
  B                  (HND)                 --      -- /  -- / -- 
3~4,4              Low Flairsweep         lll      30 /  3  /  9
  B                  (HND)                 --      -- /  -- / -- 
3~4,4,1+2          Cabecada               lllm     30 /  ?? / ??
3~4,4,1+2,1+2      Cabecada Needle        lllmm    30 /  ?? / KD
3~4,4,4            Low Flairsweeps        llll     30 /  ?? / ??
  B                  (HND)                 --      -- /  -- / -- 
f+3                Arrow Kick, (HND)      m        19 / -2  /  9
b+3                Quick Knee             m        13 / -8  /  8
b+3>f              Snapkick Extension     mm       13 / -17 /  1
b+3~3              Heran Bago, (RLX)      mm       13 / -14 / JG    JG
d+3~3              Heran Bago, (RLX)      m        20 / -14 / JG    JG
u+3                Splash Backflip        m        38 / -24 / KD
u/f+3              De Costes              m        27 / -11 / -9
  D                  (RLX)                 --      -- /  -- / -- 
u/f+3,3            Kickup                 mm       27 / -14 / JG    JG
u/f+3,3+4          Low Kickout, (RLX)     ml       27 / -14 / KD
(QCF_WS)+3         Crescent Cannon        m        20 / -12 / JG    JG
SS+3               Heran Bago, (RLX)      m        26 / -5  /  6
  ~D                 Bago Cancel, (RLX)    --      -- /  -- / --
  ~B                 Bago Cancel, (HND)    --      -- /  -- / --
  B                  (HND)                 --      -- /  -- / --
    ~3+4               Perch Flop, (HND)    m      26 / -9  / JG    JG
d/f+3              Toetap, (HND)          m        18 / -10 /  1
  D                  (RLX)                 --      -- /  -- / --
d/b+3              Rasteria               l        23 / -18 / -2
  B                  (HND)                 --      -- /  -- / --
d/b+3,3            Bush Whacker           lm       23 / -15 /  3
d/b+3,N,3          Heran Bago, (RLX)      lm       23 / -5  /  6
  ~D                 Bago Cancel, (RLX)    --      -- /  -- / --
  ~B                 Bago Cancel, (HND)    --      -- /  -- / --
  B                  (HND)                 --      -- /  -- / --
    ~3+4               Perch Flop, (HND)    m      26 / -9  / JG    JG
d/b+3,4            Leg Whip               lh       ?? /  ?? / ??    STc
d/b+3,4,3          Leg Rasta              lhl      23 /  ?? / ??    #3
d/b+3,4,4          Spring Flip            lhmm     23 /  ?? / KD
  ~D                 (RLX)                 --      -- /  -- / --
d/b+3,4,4,3+4      Backflip               lhmmm    23 /  ?? / ??
d/b+3,d+4          Shin Cutter            ll       23 / -7  /  9
  ~B                 (HND)                 --      -- /  -- / --
d/b+3,d+4,1+2      Cabecada               llm      23 / -13 /  3
d/b+3,d+4,1+2~1+2  Cabecada Needle        llmm     23 /  ?? / KD
d/b+3,d+4,3        Fake Heran Bago, (RLX) lm       23 / -14 / JG    JG
d/b+3,d+4,4        CROSS CUTTER           lll      23 /  ?? / ??    S!
  ~B                 (HND)                 --      -- /  -- / --
u/b+3              Dropping Crescent      m        31 /   3    5
f,f+3              Lungekick              m        27 / -15 / KD
  ~D                 (RLX)                 --      -- /  -- / --
  ~B                 (HND)                 --      -- /  -- / --
    ~3+4               Perch Flop, (HND)    m      26 / -9  / JG    JG
WR+3               Running Slide, (RLX)   l        33 / -24 /  6    JGc
3+4                Macaco                 m        40 / -9  / KD
  B                  (HND) Cancel          --      -- /  -- / --
3+4,3              Spring Cancel, (HND)   m        36 / -2  /  9
f+3+4              Reversao               mm       17 / -7  / KD
f,f+3+4            RAINBOW STOMP, (RLX)   m        20 /  ?? / KD    RD, SS!
b+3+4              DIVINE CUTTER          m        ?? /  ?? / KD    RA
d/f+3+4            Mirage                 m        16 / -23 / JG    JG
u/f+3+4            MEA RUA PLANDO         mm       17 / -13 / KD    S!
(u_u/b)+3+4        Jumping Jack           m        20 / -19 / KD
  ~D_~B              (RLX)                 --      -- /  -- / --   
d/b+3+4            Meia Lua               mm       30 / -10 / 11
  ~D                 (RLX)                 --      -- /  -- / --
  ~B                 (HND)                 --      -- /  -- / --
d/b+3+4,4          Slappy Slack           mmh      30 / -6  /  8
d/b+3+4,4,3        Slappy Kicks           mmhh     30 / -7  / KD
FC+3+4             Flapjack               m        22 / -17 /  2  
  ~D                 (RLX)                 --      -- /  -- / --
  ~B                 (HND)                 --      -- /  -- / --
SS+3+4             Aerial Kick            hm       15 / -12 / JG    JG
SS+3+4,3+4         Aerial Fire            hmm      13 / -34 / KD
SS+3+4,3+4,3+4     Aerial Blaze           hmmm     13 / -11 / KD
  ~B                 (HND)                 --      -- /  -- / --
  u/f+3+4            Jumping Jack          m       13 / -33 / KD
    B_D                (RLX)                --     -- /  -- / --
d+3+4              Relax Position - (RLX) --       -- /  -- / --
BT 3+4             Moonlight Flip         m        50 /  4  / KD
d+3~4              Quicksweep             l        20 / -13 /  3
d/b+4,4,4,4...     COMPASSO               mmmm..   18 / -13 / KD    #4  
FC,d/b+4           Haule                  m        18 / -11 /  3    STc
FC,d/f+4           Pananeila, (RLX)       l        24 / -27 /  3    JGc
WS+4               Circle Kick            m        12 / -3  /  8
4~3                Satellite Moon         m        18 / -28 / -17
4~3,3              Mid Slipkick, (RLX)    mm       18 / -5  /  6
  ~b                 Cancel, (HND)         --      -- /  -- / --
  B                  (HND)                 --      -- /  -- / --
    ~3+4               Perch Flop, (HND)    m      26 / -9  / JG    JG
4~3,4              Lunar Shot             mm       18 / -2  / KD
4~3,4,2            Moon Combo             mmh      18 / ??  / ??
4~3,4,2,4          Satellite Armada       mmhh     18 / ??  / ??    #5
d+4                Bico Kick              l        15 / -16 / -5
d+4,3              Au De Bico             lm       15 / -14 / -9
b+4                Armada                 h        21 / -6  /  5    STc
b+4,3              Slip Rasteria          hl       21 / -21 / 12    #3
b+4,4              Backflip               hmm      21 / -9  / KD
  D                  (RLX)                 --      -- /  -- / --
b+4,4,3+4          Backflip               hmmm     21 / -13 / -2
f+4                Monkey Trick           m        24 / -18 / -7
  B                  (HND)                 --      -- /  -- / --
f+4,3              Sambo Roll             mm       24 /  0  / 11
f+4,3,3+4          Sambo Wheels           mmmm     24 / -14 / KD
f+4,3+4            Flare                  mll      24 / -24 / KD    JG, #2
u+4                Backflip               --       -- /  -- / --
u+4,3              Back Kickout, (RLX)    l        46 /  4  / KD
u+4~4              Leaping Boot, (RLX)    h        31 / -3  / KD
u/f+4              Roundhouse             m        23 / -6  / KD
f,f+4              Forva A Tacchi, (HND)  m        20 / -11 / JG    JG
d/f+4              Stabbing Lowkick       l        18 / -11 /  0
SS+4               Lowsweep               ll       22 / -3  /  8
  B                  (HND)                 --      -- /  -- / --
SS+4,3             Tripping Sweep         ll       22 / -45 / KD
SS+4,3+4           Flapjack               lm       22 / -17 /  2
  ~D                 (RLX)                 --      -- /  -- / --
  ~B                 (HND)                 --      -- /  -- / --
SS+4~3             Leaping Massacre       h        34 / -12 / KD
  B                  (HND)                 --      -- /  -- / --
(FU/FT)_(FU/FA)1+2 (HND) Recovery         --       -- /  -- / --
u~u/b              Backflip, (HND)        --       -- /  -- / --
b,b~u/b            Runup Backflip, (BT)   m        ?? /  ?? / ??    AW
b,b+2+3            SPINNING CYCLONE       UB       80 /  KD / KD
  b,b                Cyclone Cancel        --      -- /  -- / --
4~3..4.2.44.(3+4).(3+4)(3+4).(3+4).(u/f+3+4)  Tenstring  mmhh(mm)mmhmmm

Handstand Position - (HND) - (f+1+2)_(FC,d/f+1+2)
-------------------------------------------------
N                  (RLX)                  --       -- /  -- / --
b                  Stand Up               --       -- /  -- / --
(u,N)_(d,N)        Handstand Lean         --       -- /  -- / --    #6
(u,N)_(d,N),3_4    Tripping Sweep         l        36 / -45 / KD
D#                 Handstand Dip, (HND)   --       -- /  -- / -- 
1                  FAIZON                 m        27 / -10 /  1    PC
f+1                Jab                    h        20 /  0  /  7
f+1,2              1-2 Punches            hh       20 /  ?? / ??
f+1,2,4            Backflipper            hh       20 /  ?? / ??
f+1,2,4,3          Back Kickout, (RLX)    hhl      20 /  ?? / KD
f+1,2,4~4          Leaping Boot, (RLX)    hhh      20 /  ?? / KD
f+1,3              Toetap, (HND)          hm       20 /  ?? / ??
  D                  (RLX)                 --      -- /  -- / --
2                  Spin In Punch          m        17 /  0  /  6
2,4                Low Sweep              mll      17 / -3  /  8
  B                  (HND)                 --      -- /  -- / --
2,4,3              Tripping Sweep         mll      17 /  ?? / KD
2,4,3+4            Flapjack               mlm      17 /  ?? / ??
  ~D                 (RLX)                 --      -- /  -- / --
  ~B                 (HND)                 --      -- /  -- / --
F+1+2              Roll Forward, (HND)    --       -- /  -- / --
3                  Heran Bago, (RLX)      m        32 / -5  /  6
  ~D                 Bago Cancel, (RLX)    --      -- /  -- / --
  ~B                 Bago Cancel, (HND)    --      -- /  -- / --
  B                  (HND)                 --      -- /  -- / --
    ~3+4               Perch Flop, (HND)    m      26 / -9  / JG    JG
3~4                Thomas Flare, (RLX)    ll       25 / -24 / KD    JG
  B                  (HND)                 --      -- /  -- / --
3~4,4              Thomas Flares          lll      25 /  ?? / ??
  B                  (HND)                 --      -- /  -- / --
3~4,4,1+2          Cabecada               lllm     25 /  ?? / ??
3~4,4,1+2~1+2      Cabecada Needle        lllmm    25 /  ?? / KD
3~4,4,4            Low Flairsweeps        llll     25 /  ?? / ??
  B                  (HND)                 --      -- /  -- / --
b+3                Scoot Kick, (RLX)      l        22 / -14 /  7
(d_u)+(3_4),N      Drop In Kick, (HND)    m        17 / -13 / -1
(D_U)+(3_4)        Drop In Kick, (RLX)    m        17 / -2  /  9
3+4                Batucada Throw         h        28 /  KD / KD    #7
f+3+4              Quick Spring Kick      m        28 / -16 / KD
D>3+4              Perch Flop, (HND)      m        16 / -9  / JG    JG
4                  Helicopter, (HND)      mh       13 / -7  / KD
4,3+4              Thomas Flare           mhll     13 / -24 / KD    #2

Relaxed Position - (RLX) - d+3+4
--------------------------------
f_b                Forward_Backward Roll  --       -- /  -- / --
u_d                RELAXED SIDEROLL       --       -- /  -- / --
f_b,1+2            Flying Cross Chop      m        ?? /  ?? / KD
1                  Leg Punch              l        17 / -12 /  0
1,3                Arrow Kick, (HND)      lm       17 / -10 /  0
1,4                Armada Rising          lh       17 / -6  /  5    #5, STc
1+2                Cabecada               m        20 / -13 /  3
1+2,1+2            Cabecada Needle        mm       20 / -13 / KD
f+1+2              (HND)                  --       -- /  -- / --
b+1+2              (HND)                  --       -- /  -- / --
2                  Right Punch            m        22 / -7  /  4
2,f+3              Lungekick              mm       22 / -14 / KD
  B                  (HND)                 --      -- /  -- / --
    ~3+4               Perch Flop, (HND)    m      26 / -9  / JG    JG
  D                  (RLX)                 --      -- /  -- / --
2,3                Crescent Cannon        mm       22 / -12 / JG    JG
2,4                Monkey Trick           mm       22 / -18 / -7
  B                  (HND)                 --      -- /  -- / --
2,4,3              Sambo Roll             mmm      ?? /  ?? / ??
2,4,3,3+4          Sambo Wheels           mmmmm    ?? /  ?? / ??
2,4,3+4            Thomas Flare           mmll     ?? /  ?? / KD    #2
3,4                Lowsweep, Midkick      lm       17 / -6  / KD
3~4                Kickup                 m        18 / -24 / JG    JG
3+4                Macaco                 m        36 / -7  / KD
  B                  (HND) Cancel          --      -- /  -- / --
3+4,3              Arrow Kick, (HND)      m        33 / -2  /  9
f+3+4              Springing Kickup       m        28 / -16 / KD
4                  STINGER                m        15 / -13 /  0    S!, H
4,3+4              Macaco                 mm       15 / -7  / KD
4,3+4,3            Macaco, (HND)          mm       15 /  ?? / ??
4,3+4,B            Macaco Cancel, (HND)   m        15 /  ?? / ??
4~3                Flare Kickup, (HND)    ll       15 / -1  / KD    JG

#1: Opponent must be crouching for the throw to connect.
#2. Can chain Thomas Flare (3~4) follow-up moves.
#3. Can chain Rasteria (d/b+3) follow-up moves.
#4. The 4's can be chained infinitely. Do b+4 after any kick for (HND).
#5. Can chain Armada (b+4) follow-up moves.
#6. Can chain alternate Handstand Leans back-and-forth with u,N and d,N.
#7. The Batucada handstand throw cannot be broken.


Sample Combos
-------------
3~4, RLX 2, 1, d/f+1,1, b+2,4 (S!), f,f+3 -=- 9 Hits -=- 58 pts.
WS+1,3, RLX 4 (S!), QCF+3, b+3,3, RLX 2,f+3 -=- 8 Hits -=- 68 pts.
SS+3+4~D, WS+1,3, RLX 4 (S!), u/f+3+4 -=- 7 Hits -=- 41 pts.
d/f+3+4, d/f+1,1, f+2,1,4 (S!), f,f,f+3 -=- 7 Hits -=- 46 pts.
RLX 4~3, f+1, 3,4 (S!), f,f, d/f+1,1, b+2,4 -=- 9 Hits -=- 51 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

=========
| ELIZA |
=========

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Bloody Bites          1_2
Front      (2+4)_(f+2+4)            Soul Steal            1_2
Front      d/f+1+2                  Phantom Rave          1+2      
Left       (1+3)_(2+4)              Phantom Rave          1
Right      (1+3)_(2+4)              Phantom Rave          2
Back       (1+3)_(2+4)              Deep Shadow           -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Needle Jab             h        10 /  1  /  8
1,1                DOUBLE NEEDLE          hh       10 /  ?? / ??
1,2                1-2 Punch              hh       10 / -1  /  6
1,2,3              Moonrise               hhm      10 /  ?? / JG    JG
1,2,4              ARC KICK               hhh      10 /  ?? / KD    S!
b+1                Meteor Fist            m        14 /  ?? / ??
b+1,2              Meteor Lift            mm       14 /  ?? / JG    JG
b+1,2,4            Meteor Light           mmm      14 /  ?? / ??
d+1                SITTING JAB            Sm       ?? /  ?? / ??
d/f+1              Sable Uppercut         m        13 /  ?? / ??
d/f+1,2            MOONLIGHT              mh       13 / -13 / ??
d/f+1,4            DAYLIGHT               mh       ?? /  ?? / ??
f,d,d/f+1          DARK BLADE             Sm       16 /  ?? / JG    JG
WS+1               Delta Rise             m        14 /  ?? / ??
QCF+1              DARK WAVE              Sm       ?? / -10 / KD
QCB+1              DARK STORM             Sm       ?? / -14 / ??    S!, SS!c
RN 1               NOBLE EXECUTION        h        ?? /  ?? / ??    S!
Jump 1             VAMPIRE NEEDLE         m        ?? /  ?? / ??
1+2                METEOR BURST           m        13 /  ?? / ??
f+1+2              Broken Dream           m        25 / -13 / KD    PC, STc
f,f+1+2            ASSAULT BARRAGE        mhl      ?? / -14 / KD
b+1+2              BURST CLAW             hm       ?? /  ?? / KD
d+1+2              ENDLESS SLEEP          --       -- /  -- / --
      (FU/FT)_(FU/FA)       --      -- /  -- / --
2                  Moon Fist              h        12 /  ?? / ??
2,2                BINARY STAR            hm       14 / -12 / ??
f,f+2              Bloody Claw            m        14 /  ?? / KD
  ~B                 Remain Standing       --      -- /  -- / --    #1
  N                  Dead Sleep            --      -- /  -- / --    #1
        Wake Up              --     -- /  -- / --
b+2                LEADING STAB           h        11 /  ?? / ??
b+2,3              LEADING KNEE           hm       11 /  ?? / ??    STc
d+2                SITTING CLAW           Sm       ?? /  ?? / ??
d/f+2              Rending                m        15 /  ?? / ??    STc
d/f+2,3            RENDING CLAW           mm       15 / -18 / JG    JG
(u/b_u_u/f)+2      VAMPIRE CLAW           m        ?? /  ?? / ??
f,d,d/f+2          DARK BLADE             mmm      13 /  ?? / KD
QCF+2              Darkness Wave          Sm       33 /  ?? / ??
QCB+2              DARK TEMPEST           Sm       ?? / -13 / ??
WS+2               SHADOW LAUNCHER        m        15 / -12 / JG    JGc
Jump 2             VAMPIRE CLAW           m        ?? /  ?? / ??
3                  High Grace Rose        h        13 /  ?? / ??
f+3                FIERCE STING           m        ?? /  ?? / ??
f,f+3              HELICAL KICK           h        ?? /  ?? / KD 
f,f+3,4            HELICAL FLOW           hh       ?? /  ?? / KD    S!, SS!c
b+3                Astral Shot            m        23 /  ?? / KD    H
b+3,1              DUST TAIL              hh       ?? /  ?? / ??    S!
b+3,4              ION TAIL               hm       ?? /  ?? / KD
(d_FC)+3           SWEEPING SCARLET       l        16 / -17 /  3
d/f+3              Assault Spin           m        20 /  ?? / KD
(u/b_u_u/f)+3      SWAN SHOT              m        15 /  ?? / ??
WS+3               MID GRACE ROSE         m        15 / -20 / JG    JG
QCB+3              DARK CANNON            m        ?? / -11 / KD
RN 3               Noble Slash            m        23 /  ?? / KD
Jump 3             SWAN SHOT              m        ?? /  ?? / ??
Jump QCB+3         AIR DARK CANNON        m        ?? /  ?? / KD
3+4                SHADOW RING            l        ?? /  ?? / JG    JG
b+3+4              SPHERE OF DARKNESS     m        ?? /  ?? / KD    RA
4                  Arc Kick               h        13 /  ?? / KD    SS!c
f+4                Moon Glide             --       -- /  -- / --
  1                  Starbreak             h        8 /  ?? / ??
  1,2                Stardust              hh       8 /  ?? / ??
  1,2>1+2            Stardust Break        hhm      8 /  ?? / KD    STc
  1+2                DEATH IMPACT          UB      ?? /  ?? / KD
  2                  Bloody Claw           m       14 /  ?? / KD
    ~B                 Remain Standing      --     -- /  -- / --    #1
    N                  Dead Sleep           --     -- /  -- / --    #1
          Wake Up             --    -- /  -- / --
  3                  HELICAL KICK          h       ?? /  ?? / KD 
  3,4                HELICAL FLOW          hh      ?? /  ?? / KD    S!, SS!c
  4                  QUEEN NEEDLE          l       ?? /  ?? / KD             
b+4                FLARE KNEE             m        ?? /  ?? / ??
(d_d/b)+4          HORIZON RING           l        ?? /  ?? / ??    JGc
d/f+4              Crimson Snap           m        12 / -7  /  4
f,f+4              SPLENDOR KICK          m        15 /  ?? / ??
f,f+4,2            SPLENDOR EDGE          mm       15 /  ?? / ??
f,f+4,2,QCF+1      DAZZLING WAVE          mmSm     15 / -10 / KD
f,f+4,2,QCF+2      GREY WAVE              mmSm     15 / -13 / KD
QCB+4              STEEP DARK CANNON      m        ?? /  ?? / ??
Jump 4             POISON ORBIT           m        ?? /  ?? / ??
Jump QCB+4         STEEP AIR DARK CANNON  ??       ?? /  ?? / ??
2+3+4              YAWNING TAUNT          --       -- /  -- / --
b,b~u/b            Backflip               --       -- /  -- / --    AW
D# *Hold 1 sec.*   DEAD SLEEP             --       -- /  -- / --
(FU/FT)_(FU/FA) 1+2 ENDLESS SLEEP         --       -- /  -- / --
3,1,4,1,2,2,4,2,1,2       TENSTRING       hmlmhmSmSmSmSmSmSm

EX Moves (Uses up EX Bars)
--------------------------
QCF+1              DARK WAVE              Sm       ?? /  ?? / KD
  f,d,d/f+3+4        MOON GLIDE CANCEL     --      -- /  -- / --    1EX  #2
QCF+1+2            DARK WAVE CHAOS        SmSm     ?? /  ?? / KD    1EX
QCF,QCF+1+2        BLOODY DRIVE           Sm       ?? /  ?? / JG    2EX, JG 
QCB+1+2            DARK TEMPEST CHAOS     SmSm     ?? /  ?? / ??    1EX, S!
f,d,d/f+1+2        DARK BLADE CHAOS       Sm x5    ?? /  ?? / KD    1EX
QCF+2              Darkness Wave          Sm       33 /  ?? / ??
  f,d,d/f+3+4        MOON GLIDE CANCEL     --      -- /  -- / --    1EX  #2
QCB+3+4            DARK CANNON CHAOS      mm       ?? /  ?? / KD    1EX
f,f+4,2,QCF+1      DAZZLING WAVE          mmSm     15 /  ?? / KD
  f,d,d/f+3+4        MOON GLIDE CANCEL     --      -- /  -- / --    1EX  #2
f,f+4,2,QCF+2      GREY WAVE              mmSm     15 /  ?? / KD
  f,d,d/f+3+4        MOON GLIDE CANCEL     --      -- /  -- / --    1EX  #2
f,f+4,2,QCF+1+2    DAZZLING WAVE CHAOS    mmSm     15 /  ?? / ??    1EX
Jump QCB+3+4       JUMPING DARK CHAOS     mm       ?? /  ?? / ??    1EX

#1: Moves only available activate if Bloody Claw hits. 
#2: Can perform any Moon Glide (f+4) stance follow-up afterwards.


SAMPLE COMBOS
-------------
d/f+2,3, b+2,3, b+2,3, 4 (S!), f+4,2 -=- 8 Hits -=- 55 pts.
f,d,d/f+1, 1,2,4 (S!), f+4,1,2,1+2 -=- 7 Hits -=- 41 pts.
WS+3, b+2,3, 1~QCB+1 (S!), f+4,1,2,1+2 -=- 8 Hits -=- 54 pts.
3+4, WS+4, 1, b+3,1 (S!), f+4,1,2,1+2 -=- 8 Hits -=- 56 pts.
CH d+4, WS+4, d+3~QCB+1 (S!), f,f, b+4~f,d,d/f+2 -=- 8 Hits -=- 54 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

============
| FENG WEI |
============

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Embracing Toss        1_2
Front      (2+4)_(f+2+4)            Arm Trap Snap         1_2
Front      d/f+1+2                  Avalanche             1+2
Front      BT (1+4)_(2+3)           Pau Lau Impaler       1+2      
Left       (1+3)_(2+4)              Forced Bend Fist      1
Right      (1+3)_(2+4)              Wrist Twister         2
Back       (1+3)_(2+4)              Blindside Toss        -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Jab                    h        10 /  1  /  8
1>1                Stomach Slug           hm       10 / -11 /  2    STc
1,2                1-2 Punches            hh       10 / -1  /  7
1,2,2              Advancing Fists        hhh      10 / -13 /  1
  ~B                 (BT)                  --      -- /  -- / --
1,3                Jab/Kick Combo         hh       10 / -6  /  5    JGc
b+1                Palm Thrust            h        10 /  ?? / ??
d/f+1              Server Fist            m        14 /  0  /  6
FC,d/f+1           Silent Arrow           l        21 / -13 / -2
d/b+1              Swaying Fist           m        16 / -12 /  4
  ~f                 Forward Kenpo Step    --      -- /  -- / --
  ~b                 Backwards Kenpo Step  --      -- /  -- / --
d/b+1>2            Blue Egg Palm          mm       16 / -12 /  7
d/b+1,4            ROTATE HEAD KICK       mh       16 / -2  / KD    S!
(u/b_u_u/f)+1      Hopping Downpalm       m        18 / -7  /  4
b,f+1              Falcon Beak            m        25 / -15 / KD    STc
QCF+1              Sliding Low Shoulder   l        22 / -14 /  2    JGc
WS+1               Torso Strike           m        14 / -1  /  5
WS+1,2             Torso Hammer           mm       14 / -10 /  1
WS+1,2>1           Torso Hammers          mmm      14 / -12 / KD
BT 1               Backfist               h        12 / -1  / 14
1+2                Elbow Arrow            m        21 / -13 / KD    #1
b+1+2              Power Iron Shoulder    m        ?? /  ?? / KD
  *Hold 1+2*         DIAMOND SHOULDER     m        ?? /  ?? / KD    RD
d+1+2              SHAOLIN MURDER         m        ?? /  ?? / ??    RA
d/b+1+2            Mid Knuckle            m        22 /  1  /  8
d/b+1+2>2          Low Pound              ml       22 / -11 /  0
f+1+2              TIGER ROAR CLAWS       h        ?? /  ?? / KD    S!,SS!,H
f,f+1+2            TALON CLAWS            m        23 / -10 / KD    PC
  *Hold 1+2*       TALON RIPPER           m        39 /  1  / 23    PC
WS+1+2             Tiger Palms            m        23 / -10 / KD    #2
SS+1+2             Steel Flower           m        ?? /  ?? / KD
QCF+1+2            Yan Wang's Wrath       m        16 /  4  /  9
BT 1+2             Elbow Thruster, (BT)   m        16 / -5  / KD
1+4                Rotating Stones        lh       21 / -31 /  6
2                  Shao Fist              h        10 / -6  /  5
2~1                Flurry                 m        24 / -4  /  4
2~1>1              Hellwind Uppercut      mm       24 / -12 / JG
2,4                Rising Glory           hm       10 / -12 /  1
2,4>1              Crashing Glory         hmm      10 / -13 / KD
  ~B                 Glory Cancel, (BT)    --      -- /  -- / --
f+2                Body Punch             m        17 / -8  /  3    STc
f+2>1              Punch                  mm       17 / -7  /  4
f+2>1>2            Flyback Fist           mmm      17 / -19 / KD
f,f+2              Advancing Palm         m        18 / -10 / KD
b+2                Iron Strike            m        17 / -11 /  0
b+2>3              Iron Low               ml       17 / -11 /  0
b+2>3,4            Iron Kick              mlm      17 / -12 / KD
b+2>3,4,2          Iron Series            mlmm     17 / -6  /  4
d+2                Snake Squasher         l        21/  ??  / ??
SS+2               High Punch, (BT)       h        15 / -1  /  9    H
d/f+2              Mid Palm               m        20 / -9  /  4
d/f+2,2            Advancing Palm         mm       20 / -6  / KD
FC,d/f+2           STEEL BATTERING        m        ?? /  ?? / ST    ST
d/b+2              Windmill Lowfist       l        21 / -11 /  0 
d/b+2,2            Windmill Lowfists      ll       21 / -16 / JG    JG
  ~b                 Lowfist Cancel        --      -- /  -- / --
d/b+2,2,2          Mid Overhead           llm      21 / -8  / KD
u+2                Hammer Leap            m        40 /  0  / KD
u/f+2              Evading Palm Strike    m        18 / -10 /  3
u/b+2              Throat Gouge           mh       16 / -10 /  9
WS+2               Combat Uppercut        m        15 / -9  / JG    JG
BT 2               Iron Check, (BT)       m        16 / -6  /  5
BT 2,2             Circling Tiger         mm       16 / -13 / KD    JGc
QCF+2              Songshan Cannon        m        23 / -14 / JG    JG
3                  Peacock                h        16 / -11 /  0
3,3                Peacock Flourish       hh       16 / -10 /  1
3,3>4              Peacock Sweep, (BT)    hhl      16 / -12 / KD
  ~B                 Sweep Cancel, (BT)    --      -- /  -- / --
3~4                Spinning Aerial        m        36 / -12 / KD
  ~B                 (BT)                  --      -- /  -- / --
3~4,3              Backsweep              ml       26 / -15 / KD
d+3                Ankle Stompout         l        16 / -17 / -3
d/b+3              Slippery Sweep         l        17 / -15 /  4
d/f+3              Hop Snapkick           m        18 / -7  / JG    JG
(u/b_u_u/f)+3      Leaping Roundhouse     m        22 / -2  / KD
f+3                Rising Dragon          m        21 / -3  /  9
f+3,4              Climbing Dragon        mm       21 / -16 / JG    JG
f,f+3              Overhead Axe Stomp     m        33 /  4  /  8
b+3                Face Abuser            m        23 / -8  /  3
b+3>3              Face Slapper           mh       23 / -6  /  3    STc
b+3~4              (BT)                   --       -- /  -- / --
SS+3               Tiger Swipe            h        18 / -13 / -2
  ~B                 (BT)                  --      -- /  -- / --
SS+3,2             Tiger Tail, (BT)       hm       18 / -5  / KD
(WS_QCF)+3         Chang Sliding Kickup   m        16 / -12 / JG    JG
WR+3               Severing Sword Kick    m        25 /  6  / KD
BT 3               Overhead Axe Stomp     m        33 /  4  /  8
BT d+3             Spinsweep              l        18 / -26 / JG    JG
f+3+4              Kenpo Step             --       -- /  -- / --    #3
  ~b                 Shifting Clouds Step  --      -- /  -- / --
  1                  Bao Strike            m       20 / -14 / KD
  1+2                Angry Cloud           m       ?? /  ?? / ??
  1+2,1              Cloud Strikes         mm      ?? /  ?? / ??
  1+2,1,2            Cloud Fury            mhh     ?? /  ?? / KD
  2                  Poison Chalice        m       15 / -13 / JG    JG
  3                  Scorpion Sting        h       20 /  8  / KD
  4                  Dragon Stomp          l       20 / -14 /  2
b+3+4              Shifting Clouds        --       -- /  -- / --    #3
  ~f                 Kenpo Step            --      -- /  -- / --
    ~b                 Shifting Clouds      --     -- /  -- / --
  1                  Fractured Diamond     l       20 / -13 /  8
  2                  Fei Zhang Strike      h       14 / -9  / KD
  3                  Rising Swallow        m       22 / -12 / JG    JG
  4                  Leaping Lion          m       34 / -4  / KD
    3+4                Spring Kickup        --     -- /  -- / --
d+3+4              Fallen Tremor Stomp    L        24 / -13 / -2    #4
d/f+3+4            Ruinous Halberd        m        24 / -8  / KD    H
u/f+3+4            Assassin Bow           mhh      24 / -10 / JG    JG
u/f+3+4,3          Assassin Spear         mhhh     24 / -6  / KD
4                  Standing Highkick      h        11 / -6  /  5    JGc
4~3                Handspring             m        33 / -2  /  4
f+4                Facial Roundhouse      h        18 / -9  / ST    ST
  ~b                 (BT)                  --      -- /  -- / --
f+4,3              Midkick                hm       18 / -10 / KD
f+4,4              Power Low Sweep        hl       18 / -12 / JG    JG
f,f+4              Diagonal Kick          m        19 / -15 / JG    JG
f,f+4>3            Leaping Foot           mm       19 /  ?? / JG    JG
b+4                Waist Sidekick         m        12 / -9  /  2
d+4                Dragon Low             l        15 / -11 /  0
d+4,1+2            Dragon Breath          lm       15 / -10 / KD
d/f+4              Front Kick             m        15 / -11 /  0
d/b+4              Power Low Sweep        l        29 / -21 / JG    JG, H
u/f+4              Jumping Hopkick        m        16 / -13 / JG    JG
WS+4               Rising Facekick        m        12 / -7  /  4
SS+4               Spinsweep              l        21 / -31 / -2    #5
FU/(FA_FT) 3+4     Spring Up              --       -- /  -- / --
b,b~u/b            Wall Leaping Fist      m        ?? /  ?? / ??    AW
1+2+3+4            Kiai Charge            --       -- /  -- / --
  *Hold 1+2+3+4*   Omen Charge            --       -- /  -- / --
b+(1+3)_(2+4)      Kenpo Reversal         --       -- /  -- / --
1+3+4              Focus Stomp Taunt      --       -- /  -- / --
u/b+1+2            Omen Palm              UB       79 /  KD / KD
1.1.2.1.3.4.2.2.2.2       Tenstring       hmmmlmllmm
1.1.2.1.3.4.2.4.3.(1+2)   Tenstring       hmmmlmlhmh

#1: Attack can absorb one incoming high or mid attack.
#2: Parries incoming mid or high punches.
#3: Kenpo Step will Auto-Parry incoming mid or high attack strings.
#4: Opponent must be lying on the ground for the attack to execute.
#5: Juggles on a Clean Hit.
#6: Reverses high and mid punches.


Sample Combos
-------------
u/f+4, f+1+2 (S!), f+3,4, f+1, f+3,4 -=- 7 Hits -=- 56 pts.
SS+4, d/f+1, d/f+1, d/b+1,4 (S!), 3~4,3 -=- 7 Hits -=- 59 pts.
d/b+4, WS+1, 1, f+1+2 (S!), f+2,(1),2 -=- 6 Hits -=- 50 pts.
f+1+2 (S!), f,f, f+3,4, f+1, f+3,4 -=- 6 Hits -=- 56 pts.
u/f+3+4, d+4,1+2 -=- 5 Hits -=- 38 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

================
| GEESE HOWARD |
================

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Kosatsu Shou          1_2
Front      (2+4)_(f+2+4)            Kosatsu Nage          1_2
Front      b+1+2                    Shinkuu Nage          ?
Left       (1+3)_(2+4)              Kosatsu Shou          1
Right      (1+3)_(2+4)              Kosatsu Nage          2
Back       (1+3)_(2+4)              Shinkuu Nage          -
Ground     d+(1+3)_(2+4)            Raimei Gouha Nage     ?


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Tenha Uchi             h        ?? /  ?? / ??    #1
  ~1+2               MAX Mode              --      -- /  -- / --    1 MAX
1,1                Tenha Jinchu           hh       ?? /  ?? / ??
1,1,2              Tenha Jinchusen        hhh      ?? /  ?? / ??
1,2                Jyurin Niren           hm       ?? /  ?? / ??
1,2,1              Jyurin Midare          hmm      ?? /  ?? / ??
1,2,1,1            Jyurin Midaretsuki     hmmh     ?? /  ?? / ??
1,2,1,2            Raigou Midaretsuki     hmmSmx5  ?? /  ?? / ??    3 MAX
1,2,3              Raiko Mawashi-Geri     hmh      ?? /  ?? / ??
b+1                Kobokuren              h        ?? /  ?? / ??
b+1,2              Patsuki                hm       ?? /  ?? / ??
d+1                Yakoutsuki             Sm       ?? /  ?? / ??    #1
  ~1+2               MAX Mode              --      -- /  -- / --    1 MAX
d/f+1              Murasame               m        ?? /  ?? / ??
d/f+1,1            Murasame Raisou        mh       ?? /  ?? / ??
d/f+1,4            Murasame Zettou        mm       ?? /  ?? / ??    STc
WS+1               Ajaku Tukikage         m        ?? /  ?? / ??    #1
  ~1+2               MAX Mode              --      -- /  -- / --    1 MAX
FC,d/f+1           Shoten Myojyo Uchi     m        ?? /  ?? / JG    JG
Jump, 1            Amagiwari              m        ?? /  ?? / ??
WR+1               Rouendou               m        ?? /  ?? / ??
1+2                Kassatsuakken          m        ?? /  ?? / ??
f+1+2              Hien Shikkyaku         m        ?? /  ?? / JG    JG
f+1+2, QCB+(1_2)   Shikkyaku, Shippuuken  mSm      ?? /  ?? / ??
d+1+2              Kouten Bakusai         l        ?? /  ?? / ??
d/b+1+2            Rashomon               UBH      ?? /  -- / ??    RA
QCF,QCF+1+2        Raigo Reppuuken        Sm x5    ?? /  ?? / ??    3 MAX
d/b,HCB,d/f+1+2    Raging Storm           Sm       ?? /  ?? / ??    3 MAX
1+2+3              MAX Mode               --       -- /  -- / --    1 MAX
2                  Fuwa                   Sm       ?? /  ?? / ??    #1
  ~1+2               MAX Mode              --      -- /  -- / --    1 MAX
f+2                Niho Kuzushi           mh       ?? /  ?? / ??
  1                  Dokoku                UB      ?? /  -- / ??    #2
b+2                Fudo Kassatsu Uraken   m        ?? /  ?? / ??
d+2                Unsuiwari              l        ?? /  ?? / ??
d/f+2              Fusumaw Yaburi         m        ?? /  ?? / ??    S!,SS!c,H
WS+2               Teketsu Shou           m        ?? /  ?? / ??
  (f_b)+2            Tenshukaku            UB      ?? /  -- / JG    #2, JG
Jump, 2            Tobi Renda Shou        mm       ?? /  ?? / ??
3                  Mikazuki               h        ?? /  ?? / ??
3,3                Nidan-Geri             hm       ?? /  ?? / ??    STc
b+3                Inazumageri            m        ?? /  ?? / ??
b+3,2              Tenyaburi              mm       ?? /  ?? / ??
  ~1+2               MAX Mode              --      -- /  -- / --    1 MAX
d+3                Kokotsuharai           l        ?? /  ?? / ??
d+3,1              Yakoutsuki             lSm      ?? /  ?? / ??    #1
  ~1+2               MAX Mode              --      -- /  -- / --    1 MAX
d/f+3              Kekkai Shomon          l        ?? /  ?? / ??
d/f+3,4            Nidan-Geri             lm       ?? /  ?? / ??
d/f+3,4~2          Fudo Kassatu Uraken    lm       ?? /  ?? / ??
d/f+3,4~3          Raiko Mawasi-Geri      lh       ?? /  ?? / ??
WS+3               Jayanagi               h        ?? /  ?? / ??    S!, SS!c
SS+3               Usasigure-Geri         l        ?? /  ?? / ??    JGc
Jump, 3            Murakumo               m        ?? /  ?? / ??
4                  Kozan Mawasi-Geri      h        ?? /  ?? / ??    S!,SS!c,H
f+4                Zettou Sokutou-Geri    m        ?? /  ?? / ??    STc
b+4                Hitchugeri             l        ?? /  ?? / ??
b+4,4              Ryuzukake-Geri         lh       ?? /  ?? / ??    S!, SS!c
d+4                Kusanabiki-Geri        l        ?? /  ?? / ??    JGc, #1
  ~1+2               MAX Mode              --      -- /  -- / --    1 MAX
Jump, 4            Tobikomi Uto           m        ?? /  ?? / ??
HCB+1+3            Jyoudan Atemi          --       -- /  -- / --    RV High
HCB+1+4            Gedan Atemi            --       -- /  -- / --    RV Mid
HCB+2+4            Chuudan Atemi          --       -- /  -- / --    RV Low
1+3+4              Taunt                  --       -- /  -- / --
*Rage* HCB,f+3+4.1.2.4.1.4.1.3.2.1+2    Tenstring   mhmmmlmhhUB     RD

Command Moves - Can also be chained after certain moves (Moves w/ #1)
---------------------------------------------------------------------
f+1                Tendoh Kudaki          m        ?? /  ?? / ??
f+3                Raiki Mawashi-Geri     h        ?? /  ?? / ??

Special Moves - Can also be chained after certain moves (Moves w/ #1)
---------------------------------------------------------------------
QCF+1              Reppuuken              Sm       ?? /  ?? / ??
QCB+1              Fudouken               h        ?? /  ?? / ??
QCF+2              Double Reppuken        mm       ?? /  ?? / ??
QCB+2              Light Fudouken         h        ?? /  ?? / ??
QCB+2,1            Light Fudouken, A      hm       ?? /  ?? / ??
QCB+2,3            Light Fudouken, Un     hm       ?? /  ?? / ??
QCB+2,4            Light Fudouken, Ba     hl       ?? /  ?? / ??
HCB+3              Double Jaei Ken        Smh      ?? /  ?? / ??    PC
HCB+4              Triple Jaei Ken        Smmm     ?? /  ?? / ??    PC
Jump, QCB+(1_2)    Air Shippuuken         Sm       ?? /  ?? / ??

MAX Mode - 1+2+3 - Uses up 1 MAX meter
--------------------------------------
QCF+1+2            EX Double Reppuuken    SmSm     ?? /  ?? / ??
QCB+1+2            EX Fudouken            h        ?? /  ?? / ??
QCB+1+2,1          EX Fudouken, A         hm       ?? /  ?? / ??
QCB+1+2,3          EX Fudouken, Un        hm       ?? /  ?? / ??    JG
QCB+1+2,4          EX Fudouken, Ba        hl       ?? /  ?? / ??
Jump, QCB+1+2      EX Air Shippuken       Sm       ?? /  ?? / ??
HCB+3+4            EX Jaei Ken            Smmm     ?? /  ?? / ??    PC
f+1+2              EX Hien Shikkyaku      m        ?? /  ?? / ??    JG
f+1+2, QCB+(1_2)   EX Hien, Shippuuken    mSm      ?? /  ?? / ??

#1: If 1st attack makes contact, can chain a Command or Special Move after.
#2: The previous move must hit in order to execute this follow-up attack.


Sample Combos
-------------
FC,d/f+1, d/f+1,1, b+4,4 (S!), f,f, b+4,4 -=- 7 Hits -=- 48 pts.
2,f+1 ~1+2 (MAX), 2,f+1, QCB+1+2,1 -=- 6 Hits -=- 62 pts.
b+3,2 ~1+2 (MAX), d+4~f+3, b+4,4 (S!), f,f, 2,f+1,QCB+1 -=- 9 Hit -=- 62 pts
WS+2,f+2, 4 (S!), f,f, QCB+2,1 -=- 5 Hits -=- 42 pts.
f+1+2, b+3,2 ~1+2 (MAX), d/f+2, (S!), f,f, QCB+2,4 -=- 6 Hits -=- 44 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

=========
| GIGAS |
=========

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Critical Moment       1_2
Front      (2+4)_(f+2+4)            Scrap Throw           1_2
Front      HCB,f+1+2                Overkill              1+2     
Left       (1+3)_(2+4)              Outrage               1
Right      (1+3)_(2+4)              Amazing Impact        2
Back       (1+3)_(2+4)              Crumble Head          -
Air        (1+3)_(2+4)_(HCB,f+1+2)  Downforce             -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Break                  h        10 /  1  /  8
1,2                Iron Break             hh       10 / -14 / KD
b+1                Fracture Upper         m        20 / -15 / JG    JG
d/f+1              Hazard Hook            m        14 / -6  /  7
u/f+1              Jump-In Elbow          m        23 / -9  /  1
WS+1               Knocking Shoulder      m        11 / -6  /  3
1+2                Leaping Pummeling      m        ?? /  ?? / KD    RA
f+1+2              Kirudoza               h        13 / -10 /  5    #1
f,f+1+2            Grip Hammer            m        17 / -16 / KD    H
f,f+1+2,1+2        Weiss Grip Hammer      mh       17 /  ?? / ??    H
b+1+2              Criminal Tucker        m        25 /  1  /  5
d+1+2              Ripper Guts            m        30 / -13 / KD    PC
d/f+1+2            Small Walls            mm       25 /  ?? / -9
d/f+1+2,1+2        Great Walls            mmm      25 /  ?? / KD
d/b+1+2            Upsetter               m        30 / -8  / JG    JG
u/f+1+2            Giant Press            m        20 /  ?? / KD
(FD/FA)_(FD/FT)1+2 Ground Chipper         m        ?? /  ?? / KD
2                  Gimlet                 h        10 / -5  /  6
2,1                Double Gimlet          hh       10 / -5  /  6
  3+4                Setup Golem           --      -- /  -- / --    #2
f+2                Monster Hook           h        16 / -9  /  7    STc
f+2,N+1            Angry Disaster         hh       16 / -3  /  5
f+2,N+1,1          Mad Disaster           hhm      16 / -12 / KD
f+2,f+1            Double Monster Hooks   hh       16 / -9  / KD    S!, STc
f+2,d+1            Monster Shovel         hm       16 / -13 / -2
  3+4                Setup Golem           --      -- /  -- / --    #2
f,f+2              Unchain Upper          m        16 / -13 / KD
b+2                Crazy Knuckle          m        21 / -13 / KD
  *Hold 2*           Delayed Knuckle       m       ?? /  ?? / KD
  ~F                 Goliath               --      -- /  -- / --    #3
d+2                Grand Hammer           m        15 / -14 / JG    JG
d/f+2              Hook Reactor           m        15 / -7  /  6
d/f+2,1            Double Hook Reactor    mm       15 / -13 / KD    S!
d/b+2              End Mill               l        23 / -15 /  2
WS+2               Brute Force            m        15 / -5  /  4
WS+2,3             Knee Push              mm       15 / -13 / KD
WS+2,4             Brute Reamer           mm       15 / -14 / KD
  *Hold 4*           Delayed Reamer        m       15 /  26 / KD
  ~F                 Goliath               --      -- /  -- / --    #3
FC,d/f+2           Low Brush Cutters      l        13 /  ?? / JG    JG
SS+2               Flying Gauntlet        h        ?? /  ?? / ??    S!, SS!
WR+2               Early Tackle           m        30 /  17 / ??
(FD/FA)_(FD/FT)+2  Ground Remover         l        ?? / -15 /  2
3                  Left Wrench Kick       m        ?? /  ?? / ??
f+3                Knuckle Dust           m        24 / -13 /  5
f+3,2              Crazy Knuckle          mm       24 / -13 / KD
  *Hold 2*           Delayed Knuckle       m       24 /  15 / KD
  ~F                 Goliath               --      -- /  -- / --    #3
f,f+3              Dash Knee Pile         m        16 / -13 / KD    STc
b+3                Deadly Canyon          m        ?? /  ?? / KD
d+3                Spark Plug             l        16 / -12 / -1
d+3,2              Ignition Coil          lm       16 / -10 /  0
d/f+3              Plier Kick             m        13 / -9  /  4
d/f+3,1            High Puncher           mh       13 / -4  /  4
d/f+3,1+2          Vice Grip              mm       13 / -15 / ST    ST
d/f+3,1+2,1+2      Vice Grip Hammer       mmh      13 / -1  / ??
d/b+3              Shin Breaker           l        16 / -12 / -1
(u/b_u_u/f)+3      Stepper Uni            m        20 / -3  /  3    JGc
WS+3               Wrench Kick Left       m        19 / -13 / JG    JG
f+3+4              Goliath                --       -- /  -- / --
  1                  Metal Crusher         m       ?? /  7  / KD
  1+2                Splash Press          m       ?? /  ?? / KD
  2                  Hell Crusher          UBH     ?? /  ?? / KD
f+3+4 *Hold 3+4*   Mad Goliath            --       -- /  -- / --    RD
  1                  Metal Crusher         m       ?? /  7  / KD
  1+2                Splash Press          m       ?? /  ?? / KD
  2                  Hell Crusher          UBH     ?? /  ?? / KD
d+3+4              Angry Howling          --       30 /  -- / --    PC, #4
d/b+3+4            Setup Golem            --       -- /  -- / --
  u/b                Leap Away             --      -- /  -- / --
  1                  Killer Impact         h       ?? /  5  / JG    JG
  2                  Blasting Charge       m       ?? / -5  / KD
u/f+3+4            Quake Stomp            m        20 / -3  /  7
4                  Wrench Kick Right      m        16 / -9  /  2
f+4                Burning Reamer         m        24 / -14 / KD
  *Hold 4*           Delayed Reamer        m       24 /  26 / KD
  ~F                 Goliath               --      -- /  -- / --
f,f+4              Gorefoot               m        ?? /  ?? / ??
f,f+4,2            Gorefoot Impact        mh       ?? /  ?? / JG    JG
b+4                Heavy Stomper          m        20 / -9  /  1
d/f+4              Tucker                 m        14 / -3  /  3
d/f+4,1+2          Cancer Tucker          mm       14 /  1  /  5
d/b+4              Scan Wedge Kick        l        14 / -13 / -2
WS+4               Spike Knee             m        13 / -12 / KD
d/f+1,4,1,2,2,2,1+2,1+2,1+2   Tenstring   mmhhmlmmmm

#1: Becomes a throw on a Counter-Hit.
#2: Can perform any Setup Golem (d/b+3+4) stance follow-up afterwards.
#3: Can perform any Goliath (f+3+4) stance follow-up afterwards.
#4: Angry Howling power crushes incoming attacks, allowing retaliation.


Sample Combos
-------------
WS+3, f+2,f+1 (S!), f,f, u/f+3, d/f+3,1+2,1+2 -=- 7 Hits -=- 68 pts.
FC,d/f+2, d/b+4, WS+1, d/f+3,1+2 -=- 5 Hits -=- 46 pts.
d+2, f+2,N+1, f+2,f+1 (S!), f,f, f,f+1+2,1+2 -=- 7 Hits -=- 60 pts.
b+1, f+2,f+1 (S!), f,f+3,1+2, d,f+2,1 -=- 7 Hits -=- 60 pts.
d/b+3+4,1, f+2,N+1, d/f+2,1 (S!), f,f,f+2 -=- 6 Hits -=- 64 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

====================
| HEIHACHI MISHIMA |
====================

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Neck Breaker          1_2
Front      (2+4)_(f+2+4)            Powerbomb             1_2
Front      QCF+1+3                  Broken Toy            1     
Front      f,f+1+2                  Stonehead             1+2     
Front      f,f+1+4                  Headbutter            1+2       #1
Front      d/f+2+3                  Firestarter           2     
Left       (1+3)_(2+4)              One Hand Slam         1
Right      (1+3)_(2+4)              Tile Guillotine       2
Back       (1+3)_(2+4)              Atomic Drop           -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Jab                    h        10 /  1  /  8
1,1                Double Jab             h        10 / -1  /  8
1,1>2              Shining Fists          hhm      10 / -17 / KD
1>2                2 Punches              hh       10 / -1  /  7
1>2,2              Backfist               hhh      10 / -12 /  4
1>2,(2~1)          Chi Palm               hhm      10 / -4  / KD
1>2,(2~1),(u_d)    Palm Fakeout Step      hh       10 / -18 / -10
  (1+2)_(2~1)        Delayed Chi Palm      m       10 /  ?? / KD
1>2,4              Midkick                hhh      10 / -9  / KD    STc
1>b+2              Punch, Gutpunch        hm       10 / -2  /  8
1>b+2,1            Thunder Godfist        hmm      10 / -27 / KD
1>b+2,4            Slice Kick             hmm      10 /  5  / KD
b+1                Stun Splitter          h        15 / -11 / -5
b+1,2              DECAPITATOR            hh       15 / -9  /  4    S!,H,STc
b+1,2~1+2          Funkei Shout           hm       15 / -4  / KD    H
  ~(u_d)             Funkei Feint          --      -- /  -- / --
d+1                Tile Splitter          m        17 / -9  /  2
d+1,2              Splitter, Deathpalm    mm       17 / -9  / ??
d/f+1              Piston Lift            m        14 / -1  /  9
d/f+1,1            Palm Strikes           mh       14 / -2  /  4
d/f+1,2            Hammer Destiny         mm       14 / -13 / KD
WS+1               Quick Iron Fist        m        14 / -14 / KD
f,N,d,d/f+1        Thunder Godfist        m        20 / -15 / KD
f,N,d/f+1          Omen Thunder Godfist   m        20 / -9  / KD    JG
(1+2)_(2~1)        Chi Palm               m        12 / -12 / KD
f+1+2              Hibachi Head           h        13 / -12 / KD
b+1+2              Double Tiger Fists     m        20 / -9  /  2
b+1+2,1+2          Shattering Palms       mm       20 / -11 / KD
b,b+1+2            Deity Slayer           m        36 /  9  / KD
d+1+2              DEMON PALMS            m        ?? /  ?? / KD    RA
d/f+1+2            DEMON WINGS            m        24 / -14 / KD    PC
d/b+1+2            Dark Smash             mm       21 / -12 / ??
2                  Straight Punch         h        10 /  0  /  9
2,2                Backfist               hh       10 / -13 / -2
2,2~1+2            Cancel, Chi Palm       hm       10 / -4  / KD
2,2~1+2,(u_d)      Palm Cancel, Sidestep  h        10 / -17 / -8
  ~1+2               Delayed Chi Palm      m       10 /  ?? / KD
f+2                Backfist               h        15 / -13 / ??
f+2~1+2            Cancel, Chi Palm       m        26 / -4  / KD
f+2~1+2,(u_d)      Palm Cancel, Sidestep  --       -- /  -- / --
  ~1+2               Delayed Chi Palm      m       26 /  ?? / KD
f+2,3              TENKURURU BREAK        hm       15 / -3  / KD    STc
f,f+2              Demon Godfist          m        20 / -16 / JG    JG
b+2                Rashomon               m        22 / -2  /  8    STc
b+2,1+2            SPINNING STONEHEAD     mh       ?? /  ?? / JG    RD, JG
b,f+2              Laser Elbow            m        15 / -7  /  4
b,f+2,1            Celestial Annihilate   mh       15 / -9  / KD
b,f+2>2            Celestial Surrender    mm       15 / -12 /  1    JGc
b,f+2,3            ROUNDHOUSE LAYOUT      mh       15 / -9  / KD    S!
d/b+2              Eisho Mon              l        23 / -18 /  5
QCF+2              Deathpalm              m        15 / -17 / KD
WS+2               Dark Thrust            m        18 / -9  / ??    STc
SS+2               Kidney Smasher         m        19 / -9  / -1
SS+2,1             Kidney Crush           mm       19 / -12 / KD
d/f+2              Uppercut               m        16 / -7  /  4    JGc
f,N,d,d/f+2        Wind Godfist           m        14 / -10 / JG    JG
f,N,d~d/f+2        Electric Wind Godfist  m        14 /  5  / JG    JG
d+2+3              KILLER CURSE           --       ?? /  ?? / ??    #2, JG
3                  Highkick               h        14 / -10 /  1
3,4                Monzenbarai            hm       14 / -14 /  3    STc
f+3                Lightning Crush        m        20 / -3  / KD    STc
(d+3)_(d/f+3+4)    Jichinsai Kick         m        23 / -7  / KD
f,N,d,d/f,N+3      Slice Kick             m        27 /  7  / KD
f,N,d,D/F#+3       Low Slice Kick         l        33 / -23 / KD
f,f+3              Left Axe Kick          m        20 / -3  / JG    JG
b+3                High Snap              h        15 / -4  /  7
b+3,3              Crescent Hook Stomp    hm       14 / -12 / KD
u/f+3              Screw Blade            m        29 / -6  / KD
u/f+3,4            Blade Hunting Hawk     mm       29 /  1  / KD    S!
RN 3               Leaping Jumpkick       m        23 /  10 / KD
f+3+4              Raijin Charge          --       -- /  -- / --
  f_b                Cancel                --      -- /  -- / --
  1                  Pulverizer            h       17 /  -2 / KD    STc, H
  2                  Raijin Fist           m       15 / -13 / KD
  2,1                Raijin's Wrath        mm      15 / -17 / KD
  1+2                Lightning Bolt        UBH     56 / KD  / ST    ST
    ~b                 Bolt Cancel          --     -- /  -- / --
b,b+3+4            Shadow Foot Sidestep   --       -- /  -- / --
4                  Heihachi Boot          h        16 / -9  / KD    STc
f+4                Right Axe Kick         m        20 /  ?? / ??
b+4                Moon Slicer            m        20 / -9  / KD    S!, H
u/f+4              WIND SLICER            m        24 / -5  / KD    S!
WS_(f,N,d,d/f,N)+4     Axe Kick           m        12 / -3  /  8
WS_(f,N,d,d/f,N)+4>4   Axe Kicks          mm       12 / -15 / -3
[u/f+]4~3              Flip, (FU/FT)      m        37 / -11 / KD
d+4                    Demon Stomp        L        19 / -16 / -5    #2
FC,d/f+4               Dragon Sweep       l        19 / -31 / KD
f,N,d,D/F+4            Hell Sweep         l        21 / -28 /  5    JGc
f,N,d,D/F+4,N+1        Hell Sweep, TGF    lm       21 / -12 / KD
f,N,d,D/F+4,N+4,4      HS, Axe Kicks      lmm      21 / -16 / -5
f,N,d,D/F#+4,4         Hell Sweeps        ll       21 /  ?? / KD    JGc
f,N,d,D/F#+4,4,N+1     Hell Sweeps, TGF   llm      21 / -12 / KD
f,N,d,D/F#+4,4,N+4,4   HS, Axe Kicks      llmm     21 / -16 / -5
f,N,d,D/F#+4,4,4       Hell Sweeps        lll      21 /  ?? / KD    JGc
f,N,d,D/F#+4,4,4,N+1   Hell Sweeps, TGF   lllm     21 / -12 / KD
f,N,d,D/F#+4,4,4,N+4,4 HS, Axe Kicks      lllmm    21 / -16 / -5
b+(1+4)_(2+3)          Wrath Reversal     --       -- /  -- / --    #3
d+1+4                  Demon Tile Split   UB       60 /  KD / KD
2+3+4                  Lighting Taunt     --       -- /  -- / --
d/f+3:22..4.4..1..2..1..2..1   Tenstring  mhhllmhmmm
d/f+3:22..4.4..1..4..1..2..4   Tenstring  mhhllmhhmm
f,F.....2122.3.4.4..1..2.1     Tenstring  hhhhhmlhmm

#1: Throw only works on male opponents.
#2: Opponent must be lying on the ground for the attack to hit.
#3: Reverses mid and high attacks.  Heihachi is in Ki Charge mode afterwards.


Sample Combos
-------------
u/f+3,4 (S!), f,N,d,D/F+4,4,N+1, 1+2 -=- 6 Hits -=- 55 pts.
f,N,d~d/f+2, f,N,d~d/f+2, b+1,2 (S!), f,N,d,D/F+4,4,N+1 -=- 67 pts.
f,f+2, f+3, d/f+1,1, b+1,2 (S!), f,N,d,d/f+3 -=- 7 Hits -=- 66 pts.
f,f+3, b,f+2,3 (S!), f,N,d,D/F+4,4,N+1 -=- 6 Hits -=- 58 pts.
CH f,N,d,D/F+4,4,N+4, b+1,2 (S!), f,f, b+1+2,1+2 -=- 7 Hits -=- 53 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

============
| HWOARANG |
============

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Windmill Neck Kick    1_2
Front      (2+4)_(f+2+4)            Falcon Dive Kick      1_2
Front      RFF (1+3)_(2+4)          Rainbow Kick, (RFF)   1
Front      2+4~B                    Rolldown Jawbreaker   2
Front      f+2+3                    Cannonball            1+2    
Front      QCB+3                    Trapped Explosion     1
Front      d/b+1+3                  Hip Toss              1+2
Left       (1+3)_(2+4)              5-Kick Massacre       1
Right      (1+3)_(2+4)              Holding Neck Snap     2
Back       (1+3)_(2+4)              Jumping Leg Press     -
Air        d/f+3+4                  Soccer Snapkick


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------

Both Right Foot Forward - (RFF) and Left Foot Forward - (LFF)
-------------------------------------------------------------
1+2                Switch BT / Forward    --       -- /  -- / --
3+4                Switch (RFF) / (LFF)   --       -- /  -- / --
d/f+1+2            Body Blow              m        13 / -3  /  8
d/f+2              Uppercut               m        15 / -7  / JG    JG
u/f+2              Leaping Headshot       m        26 /  5  /  4
WS+2               Rising Uppercut        m        15 / -7  /  4    JGc
d+3                Knee Buster            l        17 / -13 / -2
d+3,4              Dodge Lift, (RFL)      lh       17 /  10 / 16
u+3                Flamingo Kick, (LFL)   h        20 /  3  / ST    ST
u/f+3              Rising Hawk            m        29 / -6  / KD
u/f+3,4            Soaring Hawk           mm       29 / -8  / JG    JG
u/f+3,4,3          Hunting Hawk           mmh      29 /  ?? / KD
u/f+3,4,3+4        BLAZING HAWK           mmhh     29 /  ?? / ??    RD, JG
u/b+3              WHISK KICK             m        16 / -15 / ??
u/b+3,3            SPINNING WHISK, (LFL)  mh       16 /  ?? / KD    S!, SS!
u/b+3,4            SIDEKICK WHISK, (RFF)  mm       16 / -4  / ?? 
f,N,d,d/f+3        Mid Leapkick, (LFL)    m        18 /  ?? / KD    STc
WR+3               Nerichagi              m        23 /  6  / ??
WS+3               Windmill Kick          m        15 / -7  / KD
SS+3               Back Thrust Kick       m        18 / -12 /  1    STc
SS+3,3             2 Thrust Kick, (LFL)   mh       18 /  3  / 14
d+3+4              SHOT SNAPPER           lm       ?? /  ?? / ??    RD
d+3+4,4            AXE SNARE              lmm      ?? /  ?? / KD    RD
u+3+4              Guillotine             m        25 / -7  / JG    JG
u/f+3+4            Leaping Midkicks       mh       14 / -10 /  1
u/f+3+4,4          Third Kick             mhm      14 / -13 /  1
WS+3+4             Mid Cutter, (BT)       m        20 / -9  /  2
WS+3+4,3           Axe Heel               mm       20 / -5  /  6
u/b+4              Chicken Kick           m        17 / -14 /  4
u+4                Flamingo Kick, (RFL)   m        16 /  0  / 11
u/f+4              Jump Highkick, (RFL)   h        22 / -2  /  4
u/f+4,4            Midkick, (RFL)         hm       22 /  0  /  6
u/f+4,4,4          Lowkick, (RFL)         hml      22 /  1  /  7
d/b+4              Ankle Biter            l        16 / -12 / -8
  ~F                 (RFL)                 --      -- /  -- / --
d/b+4,4            HIGH CRESCENT KICK     lh       16 / -2  / KD    S!
f,N,d,d/f+4        Sky Rocket             m        16 / -14 / JG    JG
f,N,d/f+4          JF Sky Rocket          m        16 / -10 / JG    JG
WS+4               Toe Kick               m        11 / -3  /  8
WS+4,4             Axe Kick, (RFF)        mm       11 /  ?? / ??
SS+4               Spin Sweep, (RFF)      l        19 / -13 /  3    JGc
b,b~u/b            Twisting Roundhouse    m        ?? /  ?? / ??    AW

Left Foot Forward - (LFF) Only
------------------------------
1                  Jab                    h        10 /  1  /  8
1,1                Twin Jabs              hh       10 / -2  /  9
1,1,3              Lowkick                hhl      10 /  ?? / ??
1,1,3>3            Highkick               hhlh     10 / -15 / -4
1,2                Jab, Right Punch       hh       10 / -1  /  7
1,2,3              High Punches, (LFL)    hh       10 /  3  / 11
1,2,f+3            Sidekick               hhm      10 / -8  /  3
1,2,4              High Punches, (RFL)    hh       10 /  3  / 11
1,2,f+4            Jumping Roundhouse     hhh      10 /  9  / KD
b+1                Stealth Needle         m        15 / -13 /  1
f+1+2              Short Axe Handle       m        15 / -6  /  5    STc
2                  High Punch             h        10 /  0  /  8
2,3                High Punch, (LFL)      h        10 /  3  / 11
2,f+3              Sidekick               hm       10 / -8  /  3
2,4                High Punch, (RFL)      h        10 /  3  / 11
2,f+4              Jumping Roundhouse     hh       10 /  9  / KD
f+2                Backfist, (RFF)        m        16 / -2  /  9
b+2                Bolt Cutter            h        14 / -5  /  4
3                  Highkick               h        14 / -7  /  4
3,3                High/Mid Kicks         hh       14 / -13 / -7
  ~F                 (LFL)                 --      -- /  -- / --
3,3,4              Highkick, (RFL)        hmh      14 /  9  / 20
3,3,4,4            Midkick, (RFF)         hmhm     14 /  ?? / ??
3,3,f+4            Backlash               hmh      14 /  ?? / KD
3,3,3              Machine Gun Kicks      hmm      14 / -14 / KD
3~4                Flying Eagle           mm       21 / -5  / KD
f+3                (LFL)                  --       -- /  -- / --
f+3~3              Thrust Sidekick        m        20 / -16 / KD    STc
d/f+3              CLAYMORE               m        23 / -12 /  1    STc
  ~f_d               CLAY CANCEL, (LFL)    --      -- /  -- / --
d/f+3,4            DOUBLE CLAYMORE        mm       23 / -14 / KD 
d/b+3              Back Lowkick           l        19 / -13 /  0
b+3                Lifting Leg Kick       m        17 /  ?? / JG    JG
f,f+3              Spiral Kick, (RFF)     m        24 /  4  /  4
d/f+3+4            Soccer Snapkick        m        16 / -11 /  0    #1
4                  Left Sock              h        11 / -4  /  7
4,3                Left Axe Murderer      hm       11 / -6  /  5
  ~F                 Axe Cancel, (LFL)     --      -- /  -- / --
4,4                HOT FEET, (RFL)        hh       11 /  ?? / ??
4,4,3              Overhead Axe, (RFF)    hhm      11 / -15 / KD
4,4,4              Toe Jam, (RFL)         hhh      11 / -1  / 10
4,4,4,3            MID BLIZZARD KICK      hhhm     11 / -15 / KD
4,4,4,4            HIGH HOT FOOT, (RFF)   hhhh     11 / -4  / KD
4,4,f+4            Da Bomb, (RFF)         hhh      11 / -6  /  5
f+4                Face Kick, (RFL)       h        18 /  10 / 20
f,N+4              Flamingo Feint, (RFL)  --       -- /  -- / --
f,f+4              PEACEKEEPER, (RFF)     m        ?? /  ?? / KD
b+4                FACE BLEEDER, (RFF)    h        13 /  ?? / ??    STc
d/f+4              NOSE BLEEDER, (RFF)    m        17 / -8  /  8    S!, JGc
d+4                Low Kick               l        19 / -17 / -6
d+4,4              Lifting Leg Kick       lh       19 / -8  / JG    JG
BT 4               Lifting Leg, (RFF)     m        15 / -13 / JG    JG
WR+4               RUNNING SIDEKICK       h        19 /  ?? / ??    #2

Right Foot Forward - (RFF) Only
-------------------------------
F_B_(u/b,N)        (LFF)                  --       -- /  -- / --
f_b_(f,f)_(b,b)    (RFF)                  --       -- /  -- / --
1                  Face Punch, (RFF)      h        10 /  0  /  6
1,1                Face Punches           hm       10 / -9  /  2
2                  Single Punch, (RFF)    h        10 /  2  /  8
2,1                Double Punch, (RFF)    hh       10 /  0  /  6
2,1,1              Triple Punches         hhm      10 / -9  /  2
2,3                Punch-Kick Combo       hh       10 / -7  /  4    STc
2,4                Jab, Chainsaw, (RFF)   hh       10 / -8  /  3
  f                  (RFL)                 --      -- /  -- / --
2,4>3              Overhead Axe, (RFF)    hhm      10 / -15 / KD
2,4>4              HIGH HOOK              hhh      10 / -4  / KD    S!, SS!
2,b+4              SNAP SPIN COMBO        hh       10 / -11 / KD    S!
b+2                Clubfist, (RFF)        m        17 /  2  /  6
3                  Upper Punt             m        16 /  4  /  7
3,4                Twist Round, (RFL)     mh       16 /  9  / 20
3,f+4              Twist Round            mh       16 / -8  /  3
3~4                POWER ROUNDHOUSE       h        28 /  ?? / JG  PC,S!,SS!,H
  b                  (RFL)                 --      -- /  -- / --
f+3                Hook Kick, (LFL)       h        15 /  12 / 23
  B                  BT Position           --      -- /  -- / --
f,f+3              Leaping Roundhouse     m        23 / -6  / KD
d/f+3              SCREW KICK             m        20 / -11 / KD    S!, H
d/b+3              Teaser Kick            l        17 /  ?? / ??
d/b+3,3            Teaser Kicks           lh       17 / -2  / KD    S!, SS!
b+3                Nose Bleeder           h        13 / -7  /  4    STc
BT 3               Lifting Leg Kick       m        14 / -13 / JG    JG
BT d+3             Falcon Low             l        18 / -13 / -2
4                  Chainsaw Kick, (RFF)   h        12 / -8  /  3
  ~f                 (RFL)                 --      -- /  -- / --
4>3                Overhead Axe, (RFF)    hm       12 / -15 / KD
4>4                HIGH HOOK              hh       12 / -4  / KD    S!, SS!
f+4                (RFL)                  --       -- /  -- / --
f+4~4              Lifting Leg, (RFF)     m        19 / -12 / JG    JG
f,f+4              Piroette Kick          m        22 / -17 / -6
f,f+4~3            Screw Kick, (RFF)      mh       22 / -14 / KD
d/f+4              Wiper Kick             m        13 / -7  /  1
  ~u_d_f_b           (RFL)                 --      -- /  -- / --
d+4                Heel Screw, (RFF)      l        19 /  ?? /  5
b+4                SPIN SNAP              h        18 / -11 / KD    S!
BT 4               Mid Cutter, (BT)       m        20 / -9  /  2
BT 4,3             Axe Heel               mm       20 / -5  /  6

Left Flamingo Stance - (LFL)
----------------------------
N                  (LFF)                  --       -- /  -- / --
f_b                Fla. Shuffle, (LFL)    --       -- /  -- / --
u_d                Fla. Sidestep, (LFL)   --       -- /  -- / --
1                  Left Jab               h        13 /  5  /  7
b+1                Stealth Needle         m        15 / -13 /  1
1+4                Blaster                UB       68 /  KD / KD
  b,b                Blaster Cancel        --      -- /  -- / --
2                  Backfist, (RFF)        m        16 / -2  /  9
3                  Menace Kick            m        14 / -13 / -2
  ~F                 (LFL)                 --      -- /  -- / --
3,3                Maching Gun Kick       mm       14 / -14 / ??
3,4                Party Hearty, (RFL)    mh       14 /  9  / 20
3,f+4              Backlash               mh       14 / -2  / KD
f+3                GUTBUSTER KICK, (LFL)  m        19 /  ?? / KD    STc
d/f+3              CLAYMORE               m        23 / -12 /  1    STc
  ~d/f               CLAY CANCEL, (LFL)    --      -- /  -- / --
d/f+3,4            DOUBLE CLAYMORE        mm       23 / -14 / KD
d+3                Knee Buster            l        16 / -17 / -6
d+3,4              Buster Lift, (RFL)     lh       16 /  8  / 14
b+3                THUNDERBOLT, (RFF)     m        20 /  ?? / KD    PC,S!,H
u/f+3              Rising Hawk            m        29 / -6  / KD
u/f+3,4            Soaring Hawk           mm       29 / -8  / JG    JG
u/f+3,4,3          Hunting Hawk           mmh      29 /  ?? / KD
u/f+3,4,3+4        Blazing Hawk           mmhh     29 /  ?? / KD    RD, JG
3+4                (RFL)                  --       -- /  -- / --
d+3+4              6-KICK CATASTROPHE     m        ?? /  ?? / ??    RA
u/f+3+4            Trident Kick           mh       14 / -10 /  1
u/f+3+4,4          Flashing Trident       mhm      14 / -13 /  1
4                  Spin Kick, (RFL)       h        14 /  2  / KD
f+4                Fire Kick              m        16 / -7  /  1
f+4>3              Fire Storm, (RFF)      mh       16 /  3  / KD
d+4                Teaser Trip            l        25 / -23 / KD
d/b+4              Combat, (RFF)          l        20 / -12 /  1
b+4                Combat Mid, (RFF)      m        16 / -8  /  7
u/f+4              Plasma Blade           m        23 /  ?? / JG    JG
2.2.3..4.3.4.44..43     Tenstring         mhhlmmlhmh

Right Flamingo Stance - (RFL)
-----------------------------
N                  (RFF)                  --       -- /  -- / --
f_b                Fla. Shuffle, (RFL)    --       -- /  -- / --
u_d                Fla. Sidestep, (RFL)   --       -- /  -- / --
1                  Backfist               m        16 / -2  /  9
2                  Right Jab, (RFF)       h        13 /  5  /  7
2,1                Double Punches, (RFF)  hh       13 /  ?? / ??
2,1,1              Triple Punches         hhm      13 /  ?? / ??
2,3                Punch-Kick Combo       hh       13 /  ?? / ??    STc
2,4                Jab, Chainsaw, (RFF)   hh       13 /  ?? / ??
  f                  (RFL)                 --      -- /  -- / -- 
2,4>3              Overhead Axe, (RFF)    hhm      13 /  ?? / KD
2,4>4              High Hook              hhh      13 /  ?? / ??    S!, SS!
2,b+4              Spin Snap Kick Combo   hh       13 /  ?? / KD
3                  Spin Kick, (LFL)       h        14 /  2  / KD
f+3                Fire Kick              m        16 / -7  /  1
f+3>4              Fire Storm             mh       16 /  3  / KD
b+3                Left Heel Lance        m        16 / -15 / JG    JG
(d_d/b)+3          Teaser Trip            l        25 / -23 / KD
3+4                (LFL)                  --       -- /  -- / --
d+3+4              6-KICK CATASTROPHE     m        ?? /  ?? / ??    RA
4                  Side Kick, (RFF)       m        14 / -14 / KD    STc
f+4                Dual Flash, (RFL)      hh        8 /  1  /  3
f+4,4              Right Sword, (RFF)     hhh       8 / -6  / JG    JG
d/f+4              Snap Kick              m        18 / -6  / JG    JG
d+4                Cactus Kick            l        20 /  ?? / ??
d+4,3              Cactus Snap            lm       20 / -10 / KD
b+4                THUNDERBOLT            m        20 /  ?? / ??    PC,S!,H
1.2.3..4.3.4.44..43     Tenstring         mhhlhmlhmh

#1: Attack will transition to a Soccer Kick Throw on an airborne opponent.
#2: When the attack hits, turns the opponent back-turned.


Sample Combos
-------------
d/f+2, f+4, b+4 (S!), f,f+4, 3,4,b+4 -=- 7 Hits -=- 60 pts.
RFF f+4~4, f+3~3+4, 2,b+4 (S!), f,f, u/f+4,3,4 -=- 7 Hits -=- 62 pts.
u+3+4, d/b+4,f, 1, d/f+4 (S!), f,f, 3,4,b+4 -=- 7 Hits -=- 56 pts.
b+3, f,f+4, 3,4,b+4 (S)!, u/f+3,4,3 -=- 8 Hits -=- 69 pts.
f,N,d/f+4, RFF 3~4 (S!), f,f+4, 3,4,b+4 -=- 6 Hits -=- 69 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

==========
| JACK-7 |
==========

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Back Cyclone          1_2
Front      (2+4)_(f+2+4)            Spine Gunner          1_2
Front      d/b,f+1+2                Piledriver            1+2
Front      *Close* d/f+1+3          Timber Fall           -         #1
             1+2                      Lumber Axe          -
Front      QCF+1                    Pyramid Driver        1
Front      u/f+1+2                  Jackhammer Face       1
             d,d/f+2                  Gigaton Punishment  B
Front      QCB+2                    Backbreaker           2
Front      d/b+2+3                  Face In The Dirt      2
Front      d/f+2+4                  Catapult              2
Front      d/f,d/f+2+4              Modified Catapult     2         JG
Front      d+1+3                    Gun Bomb              1         #2
Front      d+2+4                    Iron Gunman           2         #2
Left       (1+3)_(2+4)              Hanging Neck Throw    1
Right      (1+3)_(2+4)              Flipping Choke Slam   2
Back       (1+3)_(f+1+3)            Spinal Crush          -
Back       (2+4)_(f+2+4)            Death Shot            -
Wall       (1+3)_(2+4)              PALM EXPLOSIONS       -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Left Jab               h        13 / -2  /  6
1,1                Surge Elbow Hammer     hm       13 / -12 / KD
1,2                ROBOT HOOK             hh       13 / -2  / KD    S!
f+1                Pivot Chain            m        15 / -8  /  3
f+1,2              Pivot Gun              mh       15 / -6  /  5
f+1,2,2            Pivot Rivet            mhm      15 /  6  / KD
  *Hold 2*         Pivot Rocket           mhm      15 / -16 / KD
b+1                Industrial Chop        m        ?? / -10 /  1
d/b+1              1 Gun Punch            l        12 / -12 /  2
d/b+1,1            2 Gun Punches          ll       12 / -12 /  2
d/b+1,1,1          3 Gun Punches          lll      12 / -12 /  2
d/b+1,1,1,2        Megaton Punch          lllm     12 / -14 / KD
b,d/b,d,d/f+1      Debugger               l        25 / -38 / KD    H
b,d/b,d,d/f+1,2    REPROGRAMMER           lm       25 /  ?? / KD    RD
HCF                Wind-Up                --       -- /  -- / --
HCF,d/f+1          Megaton Uppercut       m        ?? / -17 / JG    JG
HCF~d/f+1          SPARKING UPPERCUT      m        ?? /  ?? / JG    JG
HCF+1              Megaton Punch          m        17 /  21 / KD
SS+1               Spinning Uppercut      m        33 /  3  / JG    JG
WS+1               Violent Uppercut       m        15 /  ?? / JG    JG
f,f+1              Surge Elbow Hammer     m        16 /  ?? / KD
d/f+1              Overdrive Upper        m        15 / -7  /  2
d/f+1,1            HOOK SPINNER           mm       15 / -10 / ??    S!
d/f+1,2            2nd Overdrive          mh       15 / -12 / -1
d/f+1,2,1          3rd Overdrive          mhh      15 / -11 / -3
d/f+1,2,1,2        Max Overdrive          mhhhh    15 / -18 / KD
u/f+1              Sky Sweeper            Air      17 /  KD / KD    #3
  *Hold 1*         Sky Screamer           Air      32 /  KD / KD    #3
FC+1               Low Hammer             l        21 / -8  /  3
FC+1,1             2nd Hammer             ll       21 / -2  /  7
FC+1,1,1           3rd Hammer             llm      21 / -12 /  0
FC+1,1,1,2         4th Hammer             llmm     21 / -8  /  3
FC+1,1,1,2,1       HIGH ENDING            llmmh    21 / -5  / KD    S!
FC+1,1,1,2,d+1     Low Ending             llmml    21 / -11 /  0
FC+1,1,1,2,d/f+1   Mid Ending             llmmm    21 / -2  /  9
FC+1,2             Low, Megaton Punch     lm       21 /  ?? / KD
FC,f+1             Uppercut               m        18 / -6  /  5
FC,f+1,2           2nd Uppercut           mm       18 / -8  /  3
FC,f+1,2,1         HIGH ENDING            mmh      18 / -5  / KD    S!
FC,f+1,2,d+1       Low Ending             mml      18 / -11 /  0
FC,f+1,2,d/f+1     Mid Ending             mmm      18 / -2  /  9
FC,d/f+1           Wild Swing             m        25 / -21 / -11
FC,d/f+1,2         2nd Swing              mm       25 / -21 / -11
FC,d/f+1,2,1       3rd Swing              mmm      25 / -21 / ST    ST
FC,d/f+1,2,1,1     Backfist               mmmh     25 /  20 / KD
FC,d/b+1           Low Piston Punch       l        12 / -9  /  5
FC,d/b+1,1         2nd Piston             ll       12 / -2  /  9
FC,d/b+1,1,1       3rd Piston             lll      12 / -5  /  9
FC,d/b+1,1,1,2     Megaton Punch          lllm     12 / -14 / KD
1+2                CYCLONE HAMMER         mh       15 /  ?? / KD    S!,SS!,H
FC,d/f+1+2         Low Scissors           l        24 / -18 / KD
FC,d/f+1+2,1+2     BRAVO KNUCKLE          lm       24 /  ?? / JG    JG
d+1+2              Bravo Knuckle          m        30 /  ?? / JG    JG
FU/FT d+1+2        Spring Hammer          m        30 /  15 / KD
  1                  Sitting Punch         l       19 / -48 / -37
  1,2                2nd Sitting Punch     ll      19 / -47 / -36
  1,2,1              3rd Sitting Punch     lll     19 / -43 / -32
  1,2,1,2            4th Sitting Punch     llll    19 / -47 / -36
  1+2                Connector Knuckle     m       24 / -9  / KD
  2                  Sitting Punch         l       19 / -45 / -34
  2,1                2nd Sitting Punch     ll      19 / -42 / -31
  2,1,2              3rd Sitting Punch     lll     19 / -47 / -36
  2,1,2,1            4th Sitting Punch     llll    19 / -43 / -32
b+1+2              MACHINE GUN BLAST       m       ?? /  ?? / KD    RA
f+1+2              Tyulpan Blast           m       16 / -19 / KD
f,f+1+2            Scissors                m       15 / -15 / ST    ST
f,f+1+2,1+2        Low Scissors            ml      15 / -19 / KD
f,f+1+2,2          Megaton Punch           mm      15 /  ?? / KD
u+1+2              Patriot Fists           h       19 / -15 / JG    JG
d/f+1+2            Gravestone              mh      18 / -70 / KD    #4
d/b+1+2            MACHINE GUN BLASTER     hhhhh   20 / -4  / KD
u/b+1+2            GYROSMASH               h       20 /  ?? / KD    S!, PC, H
WS+1+2             Double Uppercut         m       20 / -17 / JG    JG
WS+1+2>1+2         Hammer Knuckle          mm      20 / -16 / KD
WS+1+2>1+2,1+2     Hammer Burst            mml     20 / -23 / KD
d/f+1+3            Timber Fall             Sm      30 / -18 / KD    #1
  1+2                Lumber Axe             --     -- /  -- / --
2                  Jackknife Fist          h       11 /  0  /  9
2,1                2nd Jackknife           hm      11 / -3  /  3
2,1,2              3rd Jackknife           hmmm    11 / -12 / JG    JG
f+2                Pinpoint Assault        h       10 /  ?? /  5
f,f+2              Pivot Gun Upper         m       19 / -16 / JG    JG
  *Hold 2*         Delayed Gun Upper       m       34 / -18 / JG    JG
b+2                Small Gun Blaster       m       19 /  5  / KD
  *Hold 2*         Extended Gun Blaster    m       35 /  4  / KD
b,d/b,d,d/f+2      Megaton Punch           m       22 /  ?? / KD    ST
(u/b_u_u/f)+2      Reactor Erupt           m       25 /  2  /  7
d/b+2              Low Gun Blaster         l       22 /  ?? / ??
  *Hold 2*         Extended Low Gunner     l       36 /  ?? / KD
d/f+2              Jack Uppercut           m       15 / -14 / JG    JG
d/f+2,1            2nd Rush                mm      15 / -6  /  5
d/f+2,1,2          3rd Rush                mmm     15 / -8  /  3
d/f+2,1,2,1        HIGH ENDING             mmmh    15 / -5  / KD    S!
d/f+2,1,2,d+1      Low Ending              mmml    15 / -11 /  0
d/f+2,1,2,d/f+1    Mid Ending              mmmm    15 / -2  /  9
WS+2               Bump Elbow              m       14 / -7  /  4
WS+2,1             Bump Stopper            mm      14 /  ?? / KD    JGc
WR+2               Cemaho Chop             m       25 /  7  / 10
SS+2               Megaton Gun Breaker     h       17 /  9  / KD
FC,d/f+2           Short Hammer Rush       m       19 / -13 / -2
FC,d/f+2,1         HIGH ENDING             mh      19 / -5  / KD    S!
FC,d/f+2,d+1       Low Ending              ml      19 / -11 /  0
FC,D/F#+2,1        2nd Hammer              mm      19 / -4  /  7
FC,D/F#+2,1,2      3rd Hammer              mmm     19 / -8  /  3    JGc
f+3                Roboknee                m       20 / -10 /  4    STc
f+3,1+2            Dying Machine           mm      20 / -13 / JG    JG
f,f+3              Granite Stomp           m       27 /  4  / KD
b+3                Dozer Boot              m       17 / -9  /  2
b+3,2              Mad Dozer               mh      17 / -6  /  1
b+3,2,2            Bulldozer               mhh     17 / -9  / KD
  *Hold 2*         Extended Dozer          mhm     17 /  8  / KD
(d/f_WS)+3         HARVESTER KICK          m       16 / -9  /  2
(d/f_WS)+3>2       COMBINE HARVESTER       mh      16 / -7  / KD    S!
d/b+3              1 Cossack Kick          l       21 / -20 / -9
  1+2                Cossack Smash          h      21 /  14 / KD
  d+1+2              Cossack Compactor      l      -- /  -- / --    #2
d/b+3,4            2 Cossack Kicks         ll      21 / -16 / -5
  1+2                Cossack Smash          h      21 /  14 / KD
  d+1+2              Cossack Compactor      l      -- /  -- / --    #2
d/b+3,4,3          3 Cossack Kicks         lll     21 / -20 / -9
  1+2                Cossack Smash          h      21 /  14 / KD
  d+1+2              Cossack Compactor      l      -- /  -- / --    #2
d/b+3,4,3,4        4 Cossack Kicks         llll    21 / -16 / -5
  1+2                Cossack Smash          h      21 /  14 / KD
  d+1+2              Cossack Compactor      l      -- /  -- / --    #2
d/b+3,4,3,4,3      5 Cossack Kicks         lllll   21 / -20 / -9
  1+2                Cossack Smash          h      21 /  14 / KD
  d+1+2              Cossack Compactor      l      -- /  -- / --    #2
d/b+3,4,3,4,3,4    6 Cossack Kicks         llllll  21 / -16 / -5
  1+2                Cossack Smash          h      21 /  14 / KD
  d+1+2              Cossack Compactor      l      -- /  -- / --    #2
f+3+4              Giga Shoulder Ram       m       25 / -12 / KD
f,f+3+4            Digital Hans Headslide  m_l     30 / -110/ KD    #5
d/f+3+4            Titan Dump Shoulder     m       13 / -22 / KD
u/f+3+4            Hip Press, Sit Down     m       38 /  13 / KD
d+3+4              Sit Down                --      -- /  -- / --
  B                  Roll Back              --     -- /  -- / --
  F                  Roll Forwards          --     -- /  -- / --
  1                  Sitting Punch          l      19 / -48 / -37
  1,2                2nd Sitting Punch      ll     19 / -47 / -36
  1,2,1              3rd Sitting Punch      lll    19 / -43 / -32
  1,2,1,2            4th Sitting Punch      llll   19 / -47 / -36
  1+2                Connector Knuckle      m      24 / -9  / KD
  2                  Sitting Punch          l      19 / -45 / -34
  2,1                2nd Sitting Punch      ll     19 / -42 / -31
  2,1,2              3rd Sitting Punch      lll    19 / -47 / -36
  2,1,2,1            4th Sitting Punch      llll   19 / -43 / -32
  >3+4               Hip Press              m      73 / -39 / KD
    B                  Roll Back             --    -- /  -- / --
    B_F                Roll Forward          --    -- /  -- / --
    1                  Sitting Punch         l     19 / -48 / -37
    1,2                2nd Sitting Punch     ll    19 / -47 / -36
    1,2,1              3rd Sitting Punch     lll   19 / -43 / -32
    1,2,1,2            4th Sitting Punch     llll  19 / -47 / -36
    1+2                Connector Knuckle     m     24 / -9  / KD
    2                  Sitting Punch         l     19 / -45 / -34
    2,1                2nd Sitting Punch     ll    19 / -42 / -31
    2,1,2              3rd Sitting Punch     lll   19 / -47 / -36
    2,1,2,1            4th Sitting Punch     llll  19 / -43 / -32
4                   Jack Boot                h     16 / -4  /  7    JGc
b+4                 Sherman Knee             m     16 / -15 / -4
b+4,4               Sherman Stomp            mm    16 / -8  / KD
f,f+4               Rocket Kick              m     21 / -9  / KD
d/b+4               Low Boot                 l     16 / -13 / -2
b,b~u/b             Jump-Off Wall Punch      m     ?? /  ?? / ??    AW
f+4~1               Dark Greeting            UB    65 /  KD / KD    JG
f+4~1,2             Cancel, Cleaver Chop     m     16 /  8  / KD
3+4                 Dive Bomber              UB    98 /  KD / KD    #6
3+4,3+4             2nd Thrust               UB   128 /  KD / KD
3+4,3+4,3+4         3rd Thrust               UB   158 /  KD / KD
3+4,3+4,3+4,3+4     4th Thrust               UB   188 /  KD / KD
3+4,3+4,3+4,3+4,3+4 5th Thrust               UB   218 /  KD / KD
HCF,u/f,u,u/b [x5]  Gigaton Windup           --    -- /  -- / --    #7
  1                   Gigaton Punch           m    17 /  21 / KD
*Hit by Laser*,1+2  Robot Recovery           --    -- /  -- / --    #8
D+2.1.1.1..2.1..21..(1+2).(1+2)          Tenstring   Smllmmhmmmm
D+2.1.1.1..2.1..21..(d+1+2).(1+2)        Tenstring   Smllmmhmmlm

#1: Jack must be close to the opponent for the fall to become a throw.
#2: Opponent must be crouching for the throw to connect.
#3: Moves attack diagonally upwards, and can only hit airborne opponents.
#4: Jack's hands get stuck in the ground if the 2nd hit misses or is blocked.
#5: Headslide hits mid for the first half of animation, then switches to low. 
#6: The Dive Bomber can also be executed after Jack initiates a floor break.
#7: Gigaton Windup can be wound-up 1 to 5 times.  More spins = More damage.
    Gigaton Punch becomes unblockable after the 2nd Gigaton Windup.
#8: This move can only be executed after being shot by Devil Jin's lasers.


Sample Combos
-------------
d/f+2, d/f+3,2 (S!), f,f, f+4, b+3,2,2 -=- 7 Hits -=- 60 pts.
f,f+1+2, d/f+1,1 (S!), f,f, d/f+1,2,1,2 -=- 8 Hits -=- 53 pts.
f,f+2, U/F,4, 2, d/f+3,2 (S!), f,f, b+3,2,2 -=- 8 Hits -=- 71 pts.
d+1+2, f,f, 1+2 (S!), f,f, f+4, b+3,2,2 -=- 7 Hits -=- 84 pts.
HCF~d/f+1, u+1+2, 4, d/f+1,1 (S!), f,f, b+3,2,2 -=- 8 Hits -=- 72 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

==============
| JIN KAZAMA |
==============

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Bitch Kicks           1_2
Front      (2+4)_(f+2+4)            Arm Breaker Toss      1_2
Front      u/f+1+2                  Shoulderlock Toss     1+2
             ~u/b+3+4                 Extra Damager        -        
Front      QCB+1+3                  Wrist Takedown        -
Front      d/f+2+3                  Shun Ren Dan          1
Left       (1+3)_(2+4)              Shoulder Flip         1
Right      (1+3)_(2+4)              Breaking Toss         2
Back       (1+3)_(2+4)              Bear Hug Slam         -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Jin Jab                h        10 /  1  /  8
1,2                1-2 Punches            hh       10 / -2  /  3
1,2,3              Axekick                hhm      10 /  ?? / KD
1,2>4              ROUNDHOUSE KICK        hhh      10 / -4  / KD    S!
d+1                Corpse Thrust          m        21 / -7  / KD
b+1                C. Demon Step - (CDS)  --       -- /  -- / --
d/f+1              Side Punch             m        13 / -3  /  4
d/f+1>4            Roundhouse             mh       13 / -9  / ??    S!
d/f+1,4~4          Sidekick               mm       13 / -11 / ST    ST
1,3                Frontal Assault        hh       10 / -6  /  4
  ~F                 (CDS)                 --      -- /  -- / --
  ~B                 Retreat               --      -- /  -- / --
1,3,2              Aggressive Front       hhm      10 / -1  /  4
1,3,2,1            Kazama String          hhmm     10 / -4  /  1
1,3,2,1,4          Kazama Fury            hhmml    10 / -13 /  3
1,3~3              Punch, Snapkick        hm       10 /  ?? / KD
1,3~3>d/f+3        Sidekick               hmm      10 / -14 /  2
1,d+3              Teaser Low             hl       10 / -12 /  1
1,d+3,4            Teaser Low Combo       hll      10 / -13 /  3
f,N,d,d/f+1        Twilight Godfist       m        16 / -12 / JG    JG
f,N,d~d/f+1        Electric T. Godfist    m        16 / -12 / JG    JG
WS+1               Rising Punch           m        14 / -6  /  5
WS+1,2             Overhand Left          mm       14 / -8  /  3
  ~F                 (CDS)                 --      -- /  -- / --
1+2                Straight Face Strike   mmh      12 / -14 / KD
f+1+2              Dual Lancers           hh       14 / -9  / KD
b+1+2              17-HOOK FLURRY         h        ?? /  ?? / KD    RA
d+1+2              C. Demon Step - (CDS)  --       -- /  -- / --
d/f+1+2            Suigetsu Strike        m        23 / -12 /  6    #1
d/b+1+2            DAEMON SOUL            m        35 /  6  /  6    #4
f,N,d,d/f+1+2      DEMON PISTONS          hm       11 /  ?? / KD    RD
  D/F                Crouchdash            --      -- /  -- / --    #7
f,N,d,d/f+1+2,3    JUMPING AXLE           hmh      11 /  ?? / KD    RD
f,N,d,d/f+1+2,3,1  CORPSE THRUST          hmhm     11 /  ?? / KD    RD
2                  Puncher                h        10 /  0  /  9
2,1                Gutpunch               hm       10 / -3  /  6
2,1>4              Sidekick               hmm      10 / -9  /  0
2,1>4~4            Hell Trip              hml      10 / -31 / KD
2,4                PUNCH ROUNDHOUSE KICK  hh       10 / -9  / KD    S!
f+2                Right Elbow            h        16 / -5  /  4
d+2                Ground Chase Punch     L        19 / -13 /  3    #2
b+2                Gut Slugger            m        15 / -11 /  0
b+2>1              Shun Masatsu           mm       15 /  ?? /  2
WS+2               Rising Uppercut        m        14 / -12 / JG    JG
d/f+2              Short Uppercut         m        16 / -7  /  4    JGc
f,N,d,d/f+2        Wind Hookfist          h        12 / -7  / KD
f,N,d~d/f+2        Electric Wind Hook     h        11 /  5  / KD    SS!
b,f+2              Laser Fist             m        15 / -7  /  4
b,f+2>1            Laser Runner           mh       15 / -5  /  6
b,f+2>1>2          Laser Rush             mhm      15 / -6  / KD
b,f+2>3            Laser Twist            mm       15 / -12 /  6    STc
  ~F                 (CDS)                 --      -- /  -- / --
d/b+2              Soul Backhand          m        16 / -10 / -4    STc
d/b+2,2            Savage Blade           mh       16 / -12 / -7
d/b+2,2>3          Savage Sword           mhm      16 / -9  / ST    ST
d/b+2,3            TENSHO RAKULU          mm       16 /  ?? / KD
(u_u/b)+2          Donkey Slap            h        15 / -12 /  9
f,f+2              Demon Paw              m        14 / -11 / KD
u/f+2              Torso Thrust           m        15 / -7  /  6
3                  Face Snap              h        14 / -7  /  4
3,1                Advancing Straight     hh       14 / -1  /  7
3,1>4              Kishin Rekko           hhl      14 / -13 /  3
d+3                Lowkick                l        15 / -13 / -2
d+3,3              Midkick                lm       15 / -15 /  0
(WS)_(f,N,d,d/f)+3 Bamboo Splitter        m        16 /  ?? / KD    S!, SS!c
b+3                Outside Face Crescent  m        15 / -7  /  4    STc
  ~F                 (CDS)                 --      -- /  -- / --
f+3                Sidekick               m        12 / -8  /  3
f+3~3              Snapkick               m        27 /  ?? / KD
f+3~3>d/f+3        Sidekick               mm       27 / -14 /  2
f,f+3              Axekick                m        25 /  2  / JG    JG
f,f+3,1            Chaser Jab             mh       25 /  1  /  7    #3
f,f+3,1,3          Frontal Assault        mhh      25 / -6  /  4
f,f+3,1,3~3        Snapkicker             mhm      25 /  ?? / KD
f,f+3,1,3~3>d/f+3  Sidekick String        mhmm     25 / -14 /  2
f,f+3,1,3,2        Aggressive Front       mhhm     25 / -1  /  4
f,f+3,1,3,2,1      Kazuma String          mhhmm    25 / -4  /  1
f,f+3,1,3,2,1,4    Kazuya Fury            mhhmml   25 / -13 /  3
d/f+3              Heaven Gate Sidekick   m        14 / -16 / -5
d/f+3>3            Stinger                mh       14 / -8  /  8
  ~F                 (CDS)                 --      -- /  -- / --
  ~B                 Backdash              --      -- /  -- / --
d/b+3              REVERSE ROUNDHOUSE     h        20 / -13 / KD    S!
(u/b_u_u/f)+3      Spin Jump Kick         m        22 / -9  /  6    STc
f,N,d,d/f,f,U/F+3  Crouch Dash Slash      m        ?? /  ?? / ??
3+4                FANGYUAN KICK          h        ?? /  ?? / KD    PC
d+3+4              Can-Can Kicks          mm       15 / -19 / JG    JG
4                  FACE ROUNDHOUSE        h        14 / -9  / ??    S!,STc,H
4~3                Scissors, (FU/FT)      m        31 / -11 / KD
d+4                Long Sweep             l        16 /  ?? / ??
f+4                Mid Snapkick           m        17 / -5  /  4    STc
  ~F                 (CDS)                 --      -- /  -- / --
b+4                Spinning Heel Kick     m        17 / -7  / KD
d/f+4              Spin Axe Kick          m        21 / -7  / ??    JGc
d/b+4              Shin Kick              l        20 / -13 /  3    JGc
f,f+4              Slow Axekick           m        24 /  4  /  8
WS+4               Axekick                m        12 / -6  /  5
f,N,d,d/f+4        Hell Trip              l        20 / -31 / JG    JG
  (~3)_(3+4)         Scissors, (FU/FT)     m       20 / -11 / KD
(u_u/f)+4          Hopping Snapkick       m        16 / -13 / JG    JG
u/f,N+4            Power Hopkick          m        ?? /  ?? / JG    JG
b,b~u/b            Twisting Jumpkick      m        ?? /  ?? / ??    AW
u/b+1+2            Power Bodyhook         UB       75 /  KD / KD
  b,b                Bodyhook Cancel       --      -- /  -- / --
1+3+4              Daemon Soul Taunt      --       -- /  -- / --
b+1+2              Daemon Soul Charge     --       -- /  -- / --
(b+1+3)_(b+2+4)    Mid/High Parry         --       -- /  -- / --    #5
f+23..3..3.2.1.2.3.4..2     Tenstring     hlmhmmmhlh

Crouching Demon Step - (CDS) - b+1 or d+1+2
-------------------------------------------
f                  Demon Dash             --       -- /  -- / --    #6
d/f                Demon Crouchdash       --       -- /  -- / --    #7
1                  Evil Hook              m        16 / -3  /  8
1>2                Swinging Fist Strikes  mm       16 / -14 / KD
1+2                Dual Uppers            hh       13 /  ?? / JG    JG
2                  Swaying Willow         m        22 / -14 / KD
3                  SALT SIDEKICK          m        22 / -9  / ??    S!,SS!c,H
3+4                VACUUM JUMPKICK        h        27 /  8  / KD
4                  Low Sweeper            l        ?? /  ?? / KD

#1: Attack can absorb one incoming high or mid attack.
#2: Opponent must be lying on the ground for the attack to execute.
#3: From here, Jin can chain any moves or strings that start with 1.
#4: Move deflects high and mid attacks.
#5: Parries high and mid attacks.
#6: Demon Dash cannot be done if the CDS was intiated from the d+1+2 starter.
#7: Can perform any crouchdash (f,N,d,d/f) move after this.


Sample Combos
-------------
u/f+4, b,f+2,1, f+1,2,4 (S!), f,f, d/b+2,3 -=- 8 Hits -=- 51 pts.
f,N,d~d/f+1, f,N,d~d/f+2, 1,2,4 (S!), d/b+2,3 -=- 7 Hits -=- 64 pts.
WS+2, d/b+3 (S!), f,f, b,f+2,1, b+3~f,1,2 -=- 7 Hits -=- 59 pts.
d+3+4, b,f+2,1, f+1, f+1,2,4 (S!), f,f, f,N,d~d/f+2 -=- 9 Hits -= 62 pts.
f,N,d,d/f+4, b+2,1, 4 (S!), f,f, d/b+2,2,3 -=- 7 Hits -=- 42 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

===============
| JOSIE RIZAL |
===============

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Suppression           1_2
Front      (2+4)_(f+2+4)            Neck Hold Slash       1_2
Front      f,f+3+4                  Spirit Barrage        1+2
Left       (1+3)_(2+4)              Breakdown             1
Right      (1+3)_(2+4)              Hatsukurai            2
Back       (1+3)_(2+4)              Ringer Stomp          -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Fist                   h        10 /  1  /  8
1,2                Fist Opener            hh       10 /  ?? /  7
1,2,2              Papillio               hhh      10 / -13 /  9
1,2,3              Graphium               hhm      10 / -11 / ??    STc
1,2,4              Highkick, (SWS)        hhh      10 /  ?? / ??    JGc
1,2,d+4            Lowkick                hhl      10 /  ?? / ??
1,2,d+4,4          Low/High Mix           hhlh     10 /  ?? / KD    S!
1,4                Southern Whip          hh       10 /  ?? /  7
1,4,3              Southern Cross         hhm      10 / -15 /  1
b+1                Ripper                 h        11 /  ?? / ??
b+1,1              Twin Ripper            hh       11 /  ?? / ??    S!
b+1,2              High/Mid Force         hm       11 /  ?? / ??
b+1,2,4            Advance Knee           hmm      11 /  ?? / ??
b+1,2,4,4          Follow Roundhouse      hmmh     11 /  ?? / ??
d/f+1              River Bolt             m        16 / -7  /  4
d/f+1,2            River Blow             mh       16 /  ?? /  5
d/f+1,4            Leg Crack              ml       16 /  ?? /  0
d/f+1,4,2          Zsolt Combo            mlh      16 /  ?? / KD
d/f+1,4~4          Feint Knee             mm       16 /  ?? / ST    ST
WS+1               Point Rood Upper       m        13 /  ?? /  6
f,N,d,d/f+1        Tornado Upper          h        ?? / -4  / ??
f,N,d,d/f+1,3      Sliding Tornado        hh       ?? /  ?? / KD    S!
f+1+2              Zsolt Elbow            h        14 / -5  / KD
b+1+2              Spinning Back Blow     h        16 /  ?? / KD    ST
d/f+1+2            Aerial Beatdown        m        ?? /  ?? / ??    RA
2                  Fist Crack             h        12 /  ?? / ??
2,3                Quick Graphics         hm       12 / -11 / ??    STc
2,4                Straighter, (SWS)      hh       12 /  ?? / ??    JGc
2,d+4              Lowkick                hl       12 /  ?? / ??
2,d+4,4            Low/High Mix           hlh      12 /  ?? / KD    S!
f+2                Rings                  h        12 /  ?? /  3
f+2,3              Rings Lower            hl       12 /  ?? /  0
f+2,3,4            Rings Over Big         hlh      12 /  ?? / KD    S!
f+2,4              Ring Bread Kill        hh       12 / -12 / KD
b+2                Quick Elbow            h        14 /  1  / ??    #1
d+2                River San Fall         m        20 /  ?? / ??
d/f+2              Sonic Upper            m        15 / -13 / JG    JG
WS+2               Boomerang              m        13 /  ?? / ??
WS+2,1             Double Boomerang       mh       13 / -13 / KD
  ~B                 Sway Back             --      -- /  -- / --    #2
f,N,d,d/f+2        Sliding Elbow          m        18 / -14 / JG    JG
3                  Shover                 m        13 /  ?? /  3
3,2                Hollow Point           mm       13 / -12 /  5
  ~F                 Crouchdash            --      -- /  -- / --    #3
3,3                Intercept Kick         mh       13 / -1  / KD    S!
3,f+3              Intercept Cannon       mm       13 / -14 / KD
f+3                Sharp Needle           m        18 / -3  /  8
f,f+3              Needle Shot            m        14 /  ?? / KD
b+3                Tracer Kick            m        ?? /  ?? / ??    H
d+3                Slipkick               l        16 /  ?? / ??
d+3,4              Mixup Kicks, (SWS)     lh       16 /  ?? / ??    JGc
d/f+3              Spinning Sweep         l        26 / -13 /  1
d/f+3,2            Cyclone Sweep Combo    lm       26 / -12 / ??
  ~F                 Crouchdash            --      -- /  -- / --    #3
(u/b_u_u/f)+3      Butterfly Edge         m        28 / -7  / JG    JG
f,N,d,d/f+3        Sliding Spigot         l        20 /  ?? /  4
WS+3               Vertical Knee          m        16 /  ?? / KD    STc
WR+3               Target Slash           m        ?? /  ?? / KD
3+4                Tornado Size           h        16 /  ?? / KD    S!, H
f+3+4              Hevuini                m        16 /  ?? / KD    STc
b+3+4              Sway Back              --       -- /  -- / --
  1                  Cutting Jaw           h       ?? /  ?? / KD    ST
  ~F                 Crouchdash            --      -- /  -- / --    #3
  2                  Spine Hook            m       ?? / -13 / KD    STc
d+3+4              Full Blast Kick        m        19 / -13 / KD
d/f+3+4            Booth Tony             m        14 / -12 / JG    PC, JG
u/f+3+4            Rapid Double Knee      mm       ?? / -13 / KD
f,N,d,d/f+3+4      Eat The Knees          mm       14 /  ?? / JG    RD, JG
f+4                Step Point Overkick    m        17 /  ?? /  1
f+4,3              Step-In Knee Combo     mm       17 / -10 /  1
f,f+4              Step-In Tracer         m        ?? /  ?? / KD    S!, H
b+4                Streamer               m        16 /  ?? / ??
b+4,3              Airstream              mm       16 / -6  /  5
b+4,3,4            Streamline Combo       mmm      16 / -20 / KD
b+4,3,d+4          Low Streamline         mml      16 / -13 / ??
b+4,3,d+4~4        Mid Streamline Feint   mmm      16 / -11 / KD
d+4                Toriainaro             l        15 / -10 /  1
d/f+4              Birds Aina, (SWS)      m        14 /  ?? / ??
  ~F                 Crouchdash            --      -- /  -- / --    #3
d/b+4              Cabeda Kick            m        16 /  ?? / ??
d/b+4,2            Cabeda Linker          mm       16 / -11 / ??
d/b+4,2,3          Leksiaes Chain         mmm      16 / -16 / ??
(u/b_u_u/f)+4      Caribou Horn           m        15 / -13 / JG    JG
FC,d/f+4           Pain Whip              l        16 / -15 /  1
1+2+3              Josie Taunt            --       -- /  -- / --
1+2                Sampaguita             --       -- /  -- / --    #4
b+2+3              Spiral Typhoon         UBH      ?? /  ?? / ??
2,2,1,4,2,1,4,3,3,3      Tenstring        hhmlhhmlmm

Switch Stance - (SWS)
---------------------
1                  Iligan                 h        ?? / -7  /  5    STc
2                  Ormoc                  m        ?? / -6  /  5    STc
3                  Sapu                   l        ?? / -13 / ??    JGc, H
4                  Side Shoot             m        ?? / -9  / KD
~F                 Crouchdash             --       -- /  -- / --    #3

#1: Move converts to a throw on a Counter-Hit.
#2: Can perform any Sway Back (b+3+4) follow-up attack afterwards.
#3: Can perform any crouchdash (f,N,d,d/f) attack from the dash.
#4: Reverses Mid and High punches


Sample Combos
-------------
d/f+2, f+1+2, 4, 3,3 (S!), f,f, f+3, u/f+3+4 -=- 8 Hits -=- 57 pts.
u/f+4, f+1+2, 4, 3,2~F,1,3 (S!), f,f, 3,f+3 -=- 8 Hits -= 58 pts.
u/f+3, f+3, 4, 3,2~F,1,3 (S!), f,f, 3,2~F,1,3 -=- 9 Hits -=- 63 pts.
f,N,d,d/f+2, f+3, f+1+2, f+2,3,4 (S!), f,f, d/f+4,4 -=- 8 Hits -=- 65 pts.
f+1+2, f,f, d/f+1,4,2 -=- 4 Hits -=- 49 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

==================
| KATARINA ALVES |
==================

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Flying Catch          1_2
Front      (2+4)_(f+2+4)            Display               1_2
Front      d/f+1+2                  Phoenix               1+2
Left       (1+3)_(2+4)              Peritto Slow          1
Right      (1+3)_(2+4)              Mobingu               2
Back       (1+3)_(2+4)              Play In Pale          -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Wrap Fist              h        10 /  1  /  8
1,1                Double Wrap            hh       10 / -2  /  4
  ~F                 (HAR)                 --      -- /  -- / --
1,1,1              Straight Wing          hhm      10 / -5  /  1
1,1,2              Straight Rush          hhh      10 /  7  /  9
1,1,3              Straight Albatross     hhm      10 / -7  / KD
1,1,4              Straight Goose         hhm      10 / -19 / JG    JG
1,2                Slap Wing              hh       10 / -3  /  3
1,4                Slap Needle            hl       10 / -12 /  1
d+1                Feather Chop           m        17 / -7  / ??
b+1                Pecking                m        14 /  ?? /  2
  ~F                 (HAR)                 --      -- /  -- / --
b+1,1              Peck Up                mm       14 / -8  /  3
b+1,2              Peckusipia             mm       14 / -8  /  5
d/f+1              Pex                    m        13 / -1  /  5
d/f+1,1            Pex Wrap               mh       13 / -7  /  4
  ~F                 (HAR)                 --      -- /  -- / --
WS+1               Violent Wing           m        13 / -6  /  5
WS+1,1             Rampage Wing           mh       13 / -7  /  4
  ~F                 (HAR)                 --      -- /  -- / --
f+1+2              Drumming               h        23 / -12 / KD
2                  Wild Feather           h        12 / -3  /  8
2,2                Smack Feather          hh       12 / -12 / ??    S!
f,f+2              Bird Watcher           h        12 / -5  /  6
f,f+2,4            Bird Chaser            hh       12 / -14 / KD    S!
b+2                Vulture Claw           m        27 / -13 / JG    JG
d+2                Paineira               m        ?? /  ?? / ??    STc
  ~F                 (HAR)                 --      -- /  -- / --
d/f+2              Nest Grab              m        17 / -7  /  4
d/f+2,2            Nest Break             mm       17 / -10 / KD
d/f+2,4            Colony Break           mh       17 /  1  / ??    S!
WS+2               Kite Upper             m        15 / -13 / JG    JG
3_(WS+3)           Crane Kick             m        16 / -5  /  6
3_(WS+3),3         Crane Kicks            mm       16 / -9  /  2
3_(WS+3),3,3       Crane Flurry           mmm      16 / -7  /  4
3_(WS+3),3,3,3     Crane Barrage          mmmh     16 / -13 /  2
3_(WS+3),3,3,3,3   Crane Kick Combo       mmmhm    16 / -14 /  3
3_(WS+3),4         Kanarioeji             mh       16 / -13 / KD
f+3                Heel Hook              m        24 /  ?? / KD
f,f+3              Earaido                m        21 / -6  / KD    JGc
b+3                Kukusurasuto           m        12 / -8  /  2
d+3                Tasasu Berry           l        16 / -11 /  0
d+3,3              Tasasu Berry Thrust    lm       16 / -13 /  0
d+3,4              Tasasu-Nex Last        lh       16 / -4  /  6
d/f+3              Slammer                m        15 / -14 / -3
d/f+3,3            Waguteiru              ml       15 / -19 / ??
  ~D                 Cancel                --      -- /  -- / --
d/b+3              Slide Chute            l        25 /  ?? / ??
(u/b_u_u/f)+3      Flying Bird            m        19 /  ?? / JG    JG
WR+3               Pheasant Heel          m        21 / -8  / KD
3+4                Lightning Foot         m        ?? /  ?? / KD    RA
f+3+4              Freddy Foot            m        ?? / -17 / KD    PC
b+3+4              Ruth Colony            mm       23 /  ?? / KD
d+3+4              Landing Smash          L        ?? /  ?? / ??    #1
d/f+3+4            Tucano Tail            l        ?? /  ?? / ??
u/f+3+4            Hovering               mm       ?? / -10 / KD    JG
4                  Nimble Kick            h        11 / -7  /  8    JGc
4,4                Nimble Peg             hm       11 / -7  /  4
4,4,4              Nimble Cutter          hmh      11 / -5  /  1
  ~F                 (HAR)                 --      -- /  -- / --
4,4,4,4            Nimble Gust            hmhh     11 / -6  /  5
4,4,4,4,4          Nimble Toe             hmhhm    11 / -9  / -7
f+4                (HAR) Dash             --       -- /  -- / --
f,f+4              Puravu Kick            m        21 / -13 / ??    S!, H
b+4                Thrush                 m        17 / -15 /  8    STc
b+4,1+2            Woodpecker             mh       17 / -12 / KD
d/f+4              Gureitarea             m        15 / -9  /  2    STc
d/b+4              Slipping Tail          l        29 / -26 / KD    JG, H
(u_u/f)+4          Wing Kick              m        15 / -13 / ??
(u_u/f)+4,4        Wing Cutter            mm       15 / -13 / JG    JG
(u_u/f)+4,4,4      Wing Slicer            mmm      15 / -7  /  4
(u_u/f)+4,4,4,4    Wing Clipper           mmmh     15 / -5  /  1
  ~F                 (HAR)                 --      -- /  -- / --
(u_u/f)+4,4,4,4,4  Wing Maurauder         mmmhh    15 / -6  /  5
(u_u/f)+4,4,4,4,4,4 Wing Massacre         mmmhhm   15 / -9  /  7
u/b+4              Axis Lamp              m        17 / -14 / ??
FC,d/f+4           Short Tail             l        16 / -16 /  0
1+2+3              Goading Taunt          --       -- /  -- / --
d/b+3+4            Ekuripusu              UB       ?? /  KD / KD
1,2,4,4,4,3,3,3,3,3     Tenstring         hhhmhlmmmm

Harrier Dash - (HAR) - f+4
--------------------------
1                  Allura Slice           h        ?? / -7  / ??
1+2                Cyclone Splash         mm       ?? /  ?? / KD    RA
2                  Allura Slam            m        ?? / -14 / KD
3                  Palmate Spin           l        ?? /  ?? / ??
u/f+3              Heavy Feather Fall     m        21 / -6  / KD
4                  Sunaipuni              m        ?? /  ?? / ??

#1: Opponent must be lying on the ground for the attack to execute.


Sample Combos
-------------
b+2, 1, d/f+1, d/f+2,4 (S!), f,f, b+1,1 -=- 7 Hits -=- 46 pts.
d/b+4, d+2, d/f+1, f+2,2 (S!), f,f, d/f+1,1~F,4 -=- 8 Hits -=- 65 pts.
u/f+4,4, b+1~F,1, d/f+1, f+2,2 (S!), f,f, b+1~F,4 -=- 9 Hits -=- 60 pts.
u/f+3+4, d/f+2,4 (S!), f,f, 4,4,4~F,4 -=- 8 Hits -=- 72 pts.
u/f+3, d/f+1, d/f+1, d/f+1, d/f+2,4 (S!), f,f, b+1~F,4 -=- 8 Hits -=- 63 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

==================
| KAZUMI MISHIMA |
==================

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Back Brain Kicks      1_2
Front      (2+4)_(f+2+4)            Nagi Tomoe            1_2
Front      d/f+1+2                  Sokushitsu Kongo      1+2
Front      f+3+4, b+1+2             Scruff Sieze          -
Left       (1+3)_(2+4)              Hedan Katagurama      1
Right      (1+3)_(2+4)              Hedan Katagurama      2
Back       (1+3)_(2+4)              Tono-Gaeshi           -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Jab                    h        10 /  1  /  8
1,1                Double Up              hh       10 /  ?? /  8
1,1,2              Rinko Punch Combo      hhm      10 / -17 / KD
1,2                1-2 Punches            hh       10 / -4  /  4
1,2,2              Demon Slayer           hhh      10 / -12 / ??
b+1                Nagi Fist              h        20 /  ?? / ??
b+1,2              Nagi Ryumyaku          hm       20 / -15 / ??
d+1                Swift Blast            m        17 /  ?? / ??
d+1,2              Kongou                 mm       17 / -15 / KD
d/f+1              Kasane Upper           m        13 / -3  /  6
d/f+1,2            Kasane Akatsuki        mm       13 / -13 / KD
WS+1               Rising Force           m        12 /  ?? / ??
WS+1,2             Urachidori             mm       12 / -13 / KD
1+2                Narukami               mmSm     12 / -14 / KD    #4
d+1+2              Aerial Massacre        m        ?? /  ?? / KD    RA
f,f+1+2            Tiger Stampede         mSm      ?? /  ?? / JG    RD, JG
d/b+1+2            Hotomoji               m        20 / -4  / KD
1+4                Tiger Wound            Sm       12 /  ?? / ??
2                  Straight Front         h        12 / -3  /  8
2,1                Matoi                  hm       12 / -5  /  7
f+2                Jinchu Thrust          h        17 /  ?? / KD    PC, STc
f,f+2              Koroshi                m        ?? / -13 / KD    #1, PC
b+2                Rajomon                m        15 / -9  / ??    S!, H
b,f+2              Tiger Fist             m        ?? / -12 / ??    STc
b,f+2,1            Tiger Slayer           mm       ?? / -14 / ??
b,f+2,1,1+2        Tiger Demon Breath     mmmSm    ?? / -14 / KD    #4
b,f+2,1,4          Tiger Kimon Kick       mmh      ?? /  ?? / ??    S!, H
d+2                Tenchu                 L        ?? /  ?? / ??    #2
d/f+2              Tiger Uppercut         mSm      18 /  ?? / JG    JG, #4
d/b+2              Dark Punch             l        20 / -14 / -1
d/b+2,3            Dark Sweep             ll       20 / -14 /  0
d/b+2,3,4          Samsara                lll      20 / -11 /  8
u/f+2              Keiraku Shadan         hSm      15 / -10 / KD    #4
WS+2               Onitsuki               m        18 / -12 / JG    JG
WR+2               Hayate Kongo           m        ?? /  ?? / KD
2+3                Tiger Bite             Sm       12 /  ?? / KD
3                  Tiger Kick             m        15 /  ?? /  8
3,1                Spinning Cleave        mm       15 /  ?? / ??    S!
3,2                Impaling Ochiono       mh       15 /  ?? / KD
f+3                Sakigake               m        18 / -7  /  7
  ~F                 Nyoishou Dash         --      -- /  -- / --    #3
d/f+3              Kakato Tsuki           m        14 / -11 /  0
d/b+3              Kudaki                 l        17 / -14 /  2
u/f+3              Slaying Kick           m        ?? / -12 / KD
u/f+3,4            Dark Tiger             mm       ?? / -7  / KD
u/f+3,4,1          Zanba                  mmm      ?? / -15 / ??
u/f+3,4,3          Tsuyoshi Shinashi      mmm      ?? / -16 / ??    S!
f+3+4              Nyoishou Dash          --       -- /  -- / -- 
  1                  Raikou Fist           m       ?? /  ?? / ??    ST
  1+2                Tenohira              m       ?? /  2  / KD
  f+1+2              Sumeragi              UB      ?? /  KD / KD
  b+1+2              Scruff Sieze Throw    m       ?? /  ?? / ??
  2                  Fuhaku Fist           h       ?? / -6  / JG    JG
  3                  Oroshi                m       ?? /  ?? / KD    JGc
  4                  Dashkick              l       ?? /  ?? / ??
  4,2                Rinko                 lm      ?? / -9  / KD
b+3+4              Nyoishou Tono Leap     --       -- /  -- / -- 
f+4                Kimon Kick             h        16 /  ?? / ??    S!, H
f,f+4              Kakato Oroshi          m        ?? /  ?? / JG    JG
b+4                Fukukaminari           m        19 / -13 /  9    STc
d/b+4              Dokaminari             l        20 / -13 /  4
(u/b_u_u/f)+4      Kuzushi Kick           m        15 / -13 / JG    JG
WS+4               Axe Kick               m        ?? /  ?? /  8
WS+4,4             Gatotsu Kick           mh       ?? /  ?? / ??    S!, H
b,b~u/b            Wall Backflip, (BT)    m        ?? /  ?? / KD    AW
2+3+4              Tiger Tickle Taunt     --       -- /  -- / -- 
b+1+2              Tenshu Reversal        --       -- /  -- / --    PC
d/f+3,1,2,3,2,1,2,3,4,2     Tenstring     mhhmmmlllm

#1: Attack converts to a throw on a frontal hit.
#2: Opponent must be lying on the ground for the attack to execute.
#3: Can perform any Nyoishou Dash (f+3+4) follow-up attack afterwards.
#4: Last tiger attack will only execute if the previous attack hits.


Sample Combos
-------------
u/f+4, f+3~F,2, b,f+2,1,4 (S!), f,f, b,f+2,1,1+2 -=- 10 Hits -=- 58 pts.
d/f+2, d/f+1, b,f+2,1,4 (S!), f,f, b,f+2,1,1+2 -=- 10 Hits -=- 60 pts.
f,f+4, f+3~F,2, d/f+1, b+2 (S!), f,f, d/f+1,2 -=- 7 Hits -=- 56 pts.
WS+2, d/f+1, b,f+2,1,4 (S!), f,f, f+3~F,4,2 -=- 8 Hits -=- 56 pts.
u/f+3,4,3 (S!), f+3+4,2, d/f+1, b,f+2,1,1+2 -=- 9 Hits -=- 61 pts.
f+3+4, 1, d,WS+4, d/f+1, b,f+2,1,4 (S!), f,f, b,f+2,1,1+2 -=- 61 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

==================
| KAZUYA MISHIMA |
==================

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Bitch Kicks           1_2
Front      (2+4)_(f+2+4)            Hip Toss              1_2
Front      f,f+1+2                  Stonehead             1+2
Front      FC,d/f,d,d/f+1+2         Gates of Hell         1+2
Left       (1+3)_(2+4)              Steel Pedal Drop      1
Right      (1+3)_(2+4)              Skull Smash           2
Back       (1+3)_(2+4)              Reverse Neck Throw    -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Jab                    h        10 /  1  /  8
1,1                Double Jabber          hh       10 / -1  /  8
1,1>2              Shining Assault        hhm      10 / -17 / KD
1,2                1-2 Punches            hh       10 / -1  /  7
1,2,2              Demon Slayer           hhh      10 / -12 /  4
1,2>4              Slipkick               hhl      10 / -14 / -3
1,2>4,3            Twin Stature Smash     hhlm     10 / -2  / KD
b+1                Short Elbow            h        12 / -10 /  1
b+1,2              Sokushitsu             hm       12 / -14 / KD
d/f+1              Gut Slugger            m        16 / -7  /  9
d/f+1,2            DONKEY PUNCH           mm       16 /  ?? / ??
d/f+1,f+2          Demon Thrust           mm       16 / -12 / KD
d/f+1,4            ROUNDHOUSE             mh       16 /  ?? / ??    S!
WS+1               Piston Uppercut        m        13 / -5  /  5
WS+1,2             Twin Pistons           mm       13 / ??  / JG    JG
f,N                Kazuya Mist Step       --       -- /  -- / --
f,N,d,d/f+1        Thunder Godfist        m        24 / -15 / KD
1+2                Shadow Fists           mm       12 / -14 / KD
f+1+2              Glory Demon Fist       m        25 / -16 / ST    ST
b+1+2              Kumo Kiri              m        22 /  ?? / ??    STc
d+1+2              Twist Low Backfist     l        25 / -16 /  2    JGc
  ~B                 Backfist Cancel       --      -- /  -- / --
d/f+1+2            LASER SLAUGHTER        m        ?? /  ?? / KD    RA
u/b+1+2            DEVIL TRANSFORM        --       17 /  -- / --    RA
SS+1+2             CORPSE SLASH PUNCH     h        16 / -6  / KD    S!
2                  Jab                    h        12 / -3  /  8
2,2                BACK MIDFIST           hm       12 / -10 /  6    S!
b+2                Devil Slug             m        14 / -7  /  4
b+2,4              Black Devil            mh       14 / -3  /  8
b+2,4,1            Black Devil String     mhm      14 / -14 / KD
f+2                SOUL THRUST            m        20 / -12 / KD    PC
f,f+2              Brutal Palm            h        13 / -11 / KD
d/f+2              Demon Gutpunch         m        14 /  ?? /  5    STc, H
d/b+2              Evil Pound             m        20 /  0  /  9
(u/b_u_u/f)+2      TEMPLE CRACKER         h        17 / -8  /  3
f,N,d,d/f+2        Wind Godfist           h        14 / -10 / JG    JG
f,N,d~d/f+2        Electric Wind Godfist  h        13 /  5  / JG    JG
WS+2               Kazuya Gutpunch        m        16 / -18 / ST    ST, H
3                  Snapkick               h        14 / -8  /  4
3,1                Snapkick, Jab          hh       14 / -1  /  7
3,1>4              Wicked Darkness        hhm      14 / -6  /  8    STc
b+3                Demon Kick             h        18 / -8  /  3
b+3,1              Demon Shredder         hh       18 /  0  /  6
b+3,1,4            Blazing Demon          hhl      18 / -10 /  7
b+3,1,4,1          Kidney Shot            hhlm     18 / -14 / KD
b+3,1,4,3          Low Fire Kick          hhll     18 / -13 /  1
f+3                Oni Kick               m        19 / -13 /  5
f,f+3              Split Axe Kick         m        20 / -3  / KD    JG
f,N,d,d/f+3        Leaping Slash Kick     h        27 / -9  / KD
FC,d/f+3+4         Devil's Tail           m        23 /  ?? / KD
d+3+4              Thunder Grind Foot     L        23 / -12 /  1    #1
f,N,d,d/f+4        Hell Sweep             l        17 / -23 / KD
f,N,d,d/f+4,1      Spinning Gutpunch      lm       17 / -16 / KD
f,N,d,d/f+4,4      2nd Hell Sweep         ll       17 / -23 / KD
d/f+3              Demon Knee             m        19 / -7  /  9
d/f+3,2            Grey Upper             mm       19 / -11 /  5
d/f+3,2>1          Knee Twin Thrust       mmm      19 / -19 / KD
d/b+3              Devil's Tail           l        20 / -12 /  0
u/f+3              Searing Edge           m        19 / -9  / KD
WS+3               Engetsusen             m        24 / -5  / KD    H
SS+3               Shattered Spine        m        23 /  ?? / KD    ST
WR+3               Running Sidekick       m        23 /  9  / KD
4~3                Flipstomp, (FU/FT)     mm       31 / -11 / KD
d/b+4              Low Slipkick           l        21 / -12 / ??
f+4                Axe Kick               m        20 /  ?? /  7
f,f+4              DEVIL STEEL PETAL      m        ?? /  ?? / ??    STc
b+4                EVIL BELL KICK         h        18 / -5  / ??    S!,H,SS!c
d/f+4              Axe Kick               m        14 / -9  /  2
d/f+4>4            Delayable Axe Kicks    mm       14 / -15 / -3
(u_u/f)+4          Jumping Kick           m        25 / -12 / -1
(u_u/f)+4,4        Hellsweep              ml       25 /  ?? / KD
(u_u/f)+4,4,4      Hellsweeps             mll      25 /  ?? / KD
(u_u/f)+4,4,4,4    Roundhouse             mllm     25 / -17 / KD
u/f,N+4            Delayed Hopkick        m        ?? /  ?? / JG    JG
WS_(f,N,d,d/f)+4   Axe Kick               m        12 / -3  /  8
WS_(f,N,d,d/f)+4,4 Axe Kicks              mm       12 / -15 / -3 
b,b~u/b            Twisting Jumpkick      m        ?? /  ?? / ??    AW
b+1+4              Lightning Godfist      UB       43 /  KD / KD
B+1+4              Light Hell Godfist     UB       63 /  KD / KD
f,f,N+2122.3.4.4..3..2.1     Tenstring    hhhhhmllmUB
f,f+N+2144.2.4.3..2.1        Ninestring   hhmmlmlmUB

Devil Transformation - u/b+1+2 (while in Rage)
----------------------------------------------
d/f+1              Devil Piston           m        15 / -7  /  9
d/f+1,2            Devil Pistons          mm       15 / -13 / JG    JG
f,N,d,d/f+1        Thunder Godfist        m        23 / -15 / KD
f,N,d,d/f+1,U/F    Heaven Denied           --      -- /  -- / --    #2
1+2                Standing Laser         UBH      42 /  KD / KD
d+1+2              Ground Laser           L        25 / -15 / KD    #1
f+1+2              YABUQUN                m        22 /  ?? / KD
u/f+1+2            Air Laser              Air      32 /  KD / KD    #3
u/b+1+2            Transform to Normal    --       -- /  -- / --
f,f+2              Devil Runthrough       m        16 / -13 / KD    #4
SS+2               Devil Twister          m        17 / -22 / JG    JG
3+4                Flying Laser           UB       69 /  KD / KD
3+4,3+4            Fly, Reverse Laser     UB      113 /  KD / KD
f,N,d,d/f+4        Hell Sweep             l        16 /  ?? / ??
  1                  Spinning Gutpunch     m       16 / -16 / KD
  1,f,N,d,d/f+1      Gutpunch, T-Godfist   mm      16 /  ?? / KD     
    U/F                Heaven Denied        --     -- /  -- / --    #2
f,N,d,d/f+4,4      2nd Hell Sweep         ll       16 /  KD / KD

#1: Opponent must be lying on the ground for the attack to execute.
#2: Thunder Godfist must hit in order for Heaven Denied throw to execute.
#3: Air Laser shoots upwards, and can only hit airborne opponents.
#4: Attack converts to a throw on a frontal hit.


Sample Combos
------------- 
WS+2, 3,1,4, d/f+1,4 (S!), f,f, d/f+1,4 -=- 8 Hits -=- 61 pts.
f,f+3, b+2,4, d/f+1,4 (S!), f,f>N,d,d/f+4,1 -=- 7 Hits -=- 61 pts.
SS+3, f,f, d/f+1,4 (S!), f,f, d/f+3,2>1 -=- 6 Hits -=- 55 pts.
f,N,d~d/f+2, f,N,d~d/f+2, 1, d/f+1,4 (S!), f,f>N,d,d/f+4,1 -=- 64 pts.
WS+1,2, 3,1,4, d/f+1,4 (S!), f,f,f+3 -=- 8 Hits -=- 58 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

========
| KING |
========

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Swinging DDT          1_2
Front      (2+4)_(f+2+4)            Brainbuster Suplex    1_2
Front      QCF+1                    Jaguar Driver         1
             1+2,1+2                  Flying Press         2
             1+2,3,4,1+2              Boston Crab          -        #1
Front      QCB+1+2                  Wishbone Bomb, (BT)   1+2
Front      b+1+2                    Irish Whip            2
             1+2                      Close Drag           -
             1+3                      Spin and Let Go      1
              2+4                      Quickslam           2
             3+4                      Whip Down            3+4
Front      u+1+2                    Choke Forward Throw   1+2
             ~B                       Choke Back Throw     -
Front      FC,d/b,d,d/b+1+2         Clothesline Press     1+2
Front      d/b+2+3                  FIGURE-4 LEGLOCK      1+2_3+4   #2
Front      f,HCF+1                  Giant Swing           1         #3
Front      f,HCF+2                  Tijuana Twister       2
Front      d+1+3                    Iron Lariat           1         #4
Front      d+2+4                    Spin-Up Powerslam     2         #4
Front      d/f,d/f+2+4              Elbow Multi-(F)       2         #4
Front      *Close* d/f+3+4          Frankensteiner        -         #5
Front      *Close* f,f+2+3          Body Splash           -         #5
Front      f,N,D/F+1+4              Reverse Arm Hyper     1
             1+2,1+2                  Double Arm Snap      1
             1+2,4,2+4                Russian Leg Sweep    2
               4,3,4,3+4,1+2            Arm Crucifix        -
             2,1,1+2+3                Chicken Wing Lock    1+2
               2,1,3,1+2+4,1+2+4        Reverse Choke       1 
               1+3,3+4,2+4,1+2,1+2+3    R. Death Cradle     2
Front      d/f+2+3                  Coconut Crush         2
Front      f,N,D/F+2+3              Achilles Hold         2
             1+2,3,1,1+3              Scorpion Lock        2
             1,2,3,1+2                STF                  1_1+2    #6
             1+2,1,3,1+2              Indian Death Lock    1+2_3+4  #7
               1,3,4,1+2,3+4            Romero's Special    -
Front      d/b,f+2+4                Tombstone Piledriver  2
Front      WR+2+4                   Shining Wizard        1+2
Left       (1+3)_(2+4)              Argent Backbreaker    1
Left       SS+2+4                   Cannonball Start-(G)  1
Right      (1+3)_(2+4)              Knee Crusher          2
Right      (1+3)_(2+4)              Cannonball Start-(G)  2
Back       1+3                      Half Boston Crab      -
Back       2+4                      Cobra Twist           -
Back       b,f+1+2                  Octopus Slam          -
Back       SS+2+4                   Cannonball Start-(G)  -
Tackle     (1,2,1,2)_(2,1,2,1)      4 Mounted Punches     1_2       #8
Tackle     (1,2,1)_(2,1,2)          3 Mounted Punches     1_2       #8
             1+2,1+2                  Armbar, Wristlock    -        #8
             3+4                      Knee Cross Lock      -        #8
               :1+2                     Ultimate STF        -       #8
Tackle     1+2,1+2                  Armbar, Wristlock     -         #8
Tackle     3+4                      Knee Cross Lock       -         #8
             :1+2                     Ultimate STF         -        #8
Air        1+3                      Inverted Leg Lace     -
Air        2+4                      Leg Whipdown          -
Air        d+(1+3)_(2+4)            Catching Breaker      -
             1+2,1+2                  Slingshot            -
             2,1,3,4                  Giant Swing          -
Air        f,HCF+(1_2)              Swinging Powerbomb    -
Air        f,f,F+2+4                Running Powerbomb     -
Wall       (f_HCF+1)_(f,f,f+2+4)    Shining Torpedo       -
Wall       Jaguar Step (1+4)_(2+3)  Shining Torpedo       -

Ground Throws
-------------
Face Up / Feet Towards
           d/b+2+4                  Mini Swing            2
           D/B+2+4                  Figure-4 Leglock      1+2
           D/F+2+4                  Crotch Dive           2
Face Down / Feet Towards
           d/b+2+4                  Half Boston Crab      1
Face Up / Feet Away
           d/b+2+4                  Crucifixion           1+2
Face Down / Feet Away
           d/b+2+4                  Chicken Wing          1+2
Face Up / Side
           d/b+2+4                  Flip Over (Left)      1
           d/b+2+4                  Flip Over (Right)     2
Face Down / Side
           d/b+2+4                  Bow Break (Left)      1
           d/b+2+4                  Camel Clutch (Right)  2

Multithrow Link Table
---------------------

  A--B
  |\
  | `C--D        U--V--W--K--L
  |  |              |     |
  |  `--E           |     `--M
  |              T  |
  `--F--G--H      \ |
        |          \|
        `--I-->-->--J--K--L
           |        |  |
           P--Q     |  `--M
           |        |
           `--R--S  `--N--O--L
                          |
                          `--M
Ltr   Input                      Name                         Break
---   --------------------       ---------------------        ------
A.    3+4,(1+4)_(2+3)            Jaguar Step Starter          1_2
B.    2+4,1+2,1+2                Funeral Suplex               1
C.    3+4,3+4,1+2                Pickpocket Sleeper           2
D.    1,1,1+2                    Triple Mounted Punches       1
E.    3,4,1+2,3+4                Stretch Muffler              2
F.    1,4,2,3                    Cobra Twist Stretch          -
G.    2,1,(1+3)_(2+4)            Fallback Suplex              1_2
H.    2,3,1,1+2                  Diagonal Turtleshell Snap    1+2
I.    1+2,1,2,1+2+(3_4)          Twisting Armlock Suplex      1_2
J.    2,2,1+2                    Cannonball                   2
K.    1,2,3+4                    Powerbomb                    1
L.    3,1,2,3+4,1+2+3+4          Wishbone Powerbomb           1_2
M.    2,1,3,4                    Giant Swing                  1_2
N.    3+4,1+2,1+2+4              Manhattan Drop               2
O.    1,2,3+4,1+2                Superfreak                   -
P.    3+4,1+2                    Backdrop                     -
Q.    1+2,4,1+2,1+2+3            Rising Sun                   1+2
R.    1+2,3,4,(1+3)_(2+4)        Shoulder Rack Drop           1_2
S.    2+4,3+4,1+3,1+2,1+2+(3_4)  Screwdriver                  1_2
T.    d/f+2+4                    DOUBLE ELBOW LOCK STARTER    -
U.    d/f+(1+3)_(2+4)            Reverse Arm Clutch Starter   1_2
V.    2,1,1+2                    Backdrop                     1
W.    3+4,1+2                    German Suplex                1


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Jaguar Jab             h        10 /  1  /  8
1,2                Double Punch String    hh       10 / -1  /  6
1,2,2+4            Fallback Ankle Trip    hhh      10 / ??  / KD    #9
1,2,d+2+4          Low Powerbomb          hhl      10 / ??  / KD    #4, #9
1,2,1              Triple Punch String    hhm      10 / -4  /  5
1,2,1,2+4          Stalling Suplex        hhmh     10 / ??  / KD    #9
1,2,1,d+2+4        Low Powerbomb          hhml     10 / ??  / KD    #4, #9
d+1                Crouchjab              Sm       10 / -5  /  6
d+1~2              Uppercut               Smm      10 / -11 / ??
b+1                Sprint Hook            h        12 / -8  /  3    STc
b+1,2              Uppercut               hh       12 / -13 /  5
b+1,4              Heel Kick, (FU/FT)     hm       12 / -9  / KD
f,f+1              JAGUAR HOOK            m        ?? / -5  / ??    S!,H,SS!c
d/f+1              Elbow Smash            m        16 / -1  /  3
d/f+1>2            Side Swipe             mm       16 /  ?? / ??
FC,d/f+1           Ankle Swipe            l        30 / -9  / JG    JG
u/b+1              Backhand Chop          h        21 / -3  / KD    H
1+2                Uppercut, (BT)         m        19 / -11 / -1
1+2,1              Backhand               mm       19 / -11 / KD
1+2,3              BLIND THRUSTKICK       mh       19 / -3  / KD    S!
d+1+2              Atlas Hammer           m        25 / -20 / JG    JG
f+1+2              Quick Jaguar Lariat    h        ?? /  ?? / KD
f,f+1+2            Flying Cross Chop      h_l      20 / -5  / KD    #10
f,f,N+1+2          Offensive Push         m         9 /  0  /  7
d/f+1+2            JAGUAR BRUTALITY       m        ?? /  ?? / KD    RA
u/f+1+2            Knuckle Bomb           m        35 /  2  / JG    JG
  *Hold down 1+2*  Burning Knuckle Bomb   UB       89 /  KD / KD
f,N,d,D/F+1+2      Knuckle Duster         m        22 /  ?? / KD    JGc
WS+1+2             Engish Uppercut        m        19 /  ?? / JG    JG
f+1+4              Mid Chest Thrust       m        18 /  3  /  5
2                  Jaguar Cross           h        10 /  1  /  7
2,1                Uppercut               hm       10 / -2  /  5
b+2                Black Arrow            h        14 / -5  /  1
b+2>1+2            Headbutt               hh       14 /  2  /  JG   JG
b+2>4              Toe Kick               hm       14 / -8  /  9    #11
f+2                Roaring Elbow          h        15 / -11 /  2
f+2,1              ELBOW IMPACT           hh       15 / -9  / KD
f+2,d+1            ARMOR SMASHER          hm       15 / -13 /  2
f+2,d+1,2          SMASH COMBO            hmm      15 / -15 / JG    JG
f,f+2              Spinning Elbow Pounder m        31 /  2  /  4
  ~B                 Elbow Cancel          --      -- /  -- / --
f,f+2>1            Scratch Attack         mh       31 / -1  / KD
f,f,N+2            LOW SMASH              l        18 / -15 /  0    #11
d/f+2              Hook Impact            m        13 / -6  /  3
d/f+2,1            DOUBLE HOOK IMPACT     mh       13 / -4  / KD    S!
d/b+2              Brain Chop             m        25 / -5  / JG    JG
u/f+2              Flying Elbow, (FU/FA)  M        52 / -18 / KD
SS+2               Tiger Swipe            m        18 / -5  / KD
WS+2               Gut Chop               m        14 / -9  /  1
WS+2,2             GUT CHOPS              mm       14 / -12 / ??    S!, H
FC,d/f+2           Dynamite Uppercut      m        16 / -14 / ST    ST
f+2+3              BLACK SHOULDER         m        31 /  ?? / KD    PC
f,f+2+3            Splash, (FU/Side)      m        25 / -15 / KD    #5
d+2+3              Elbow Drop             m        34 / -8  /  0
f+3                Bad Attitude           m        15 / -9  /  1    STc
f+3:1+2            Cougar DDT             m-       15 /  ?? / KD    #12, #14
b+3                Back Thrust Kick       h        17 / -10 / KD
d+3                STONE PING             l        17 / -12 /  1
d/f+3              Mid Side Kick          m        14 / -9  /  2
d/f+3~4            Mist Trap, (FD/FT)     mh       14 /  0  / KD
d/b+3              Low Kickout            l        23 / -16 /  2    JGc
u/f+3              Wheel Kick, (FU/Side)  m        23 / -10 / KD    #13
BT 3               Dust Kick              m        13 / -16 /  7    STc
BT 3:1+2           Stunner Throw          m-       13 /  ?? / KD    #14
RN 3               LOCOMOTIVE KNEE        m        ?? /  ?? / KD
3+4                Jaguar Step Stance     --       -- /  -- / -- 
(d+3+4)_(FC,d/f+4) Ali Kick               l        16 / -25 / -9
  2                  Middle Smash          lm      16 / -15 / KD
  4                  2 Ali Kicks           ll      16 / -25 / -9
  4,2                2 Ali, Mid Smash      llm     16 / -15 / KD
  4,4                3 Ali Kicks           lll     16 / -29 / 12
  4,4,2              3 Ali, Mid Smash      lllm    16 / -15 / KD
CH (d+3+4)_(FC,d/f+4) Counterhit Ali Kick l        16 / -25 / -9
  2                     Middle Smash       lm      16 / -15 / KD
  4                     2 Ali Kicks        ll      16 / -25 / -9
  4,2                   2 Ali, Mid Smash   llm     16 / -15 / KD
  4,4                   3 Ali Kicks        lll     16 / -29 / 12
  4,4,2                 3 Ali, Mid Smash   lllm    16 / -15 / KD
  4,4,4                 4 Ali Kicks        llll    16 / -25 / -9
  4,4,4,4               5 Ali Kicks        lllll   16 / -35 / 15
f+3+4              Delayed Drop Kick      h        39 /  7  / KD    #13
b+3+4              Reverse Jaguar Step    --       -- /  -- / --
f,f+3+4            Drop Kick              h        29 /  8  / KD
WR+3+4             Satellite, (FU/FT)     m        30 /  17 / KD
d/f+3+4            Frankensteiner, (BT)   Sm       35 / -18 /  0    #5
u/f+3+4            Mini Spin, (FD/FT)     h        23 / -16 / KD
SS+3+4             Spinboot, (FD/Side)    h        31 / -1  / KD
BT 3+4             Backturned Jaguar Step --       -- /  -- / --
4                  Highkick               h        13 / -5  /  6    JGc
f+4                Jumping Reverse Kick   m        15 / -9  /  1    H
b+4                Turnaround Kick, (BT)  h        15 / -6  / KD
f,f+4              Convict Kick           m        15 / -15 / KD    #11
d/f+4              Low Boot               l        14 / -14 / -3
d/f+4,3            Mincer                 lh       14 / -5  /  6
d/f+4,3,4          Spinning Back Kick     lhm      14 / -15 / KD
  ~B                 (BT)                  --      -- /  -- / --
d/f+4,3,d+4        Dropping Shin Kick     lhl      14 / -13 / KD    #13
(d/b+4)_(BK d+4)   Dropping Shin Kick     l        ?? / -17 / KD    #15
(u/b_u)+4          Hopping Knee           m        15 / -13 / KD
u/f+4              Knee Lift              m        16 / -13 / JG    JG
f,N,d,d/f+4        Black Knee Rising      m        15 / -9  / KD    STc
b+1+3              Right Punch Reversal   --       -- /  -- / --    #16
b+2+4              Kick Reversal          --       -- /  -- / --    #17
  :3+4             Figure-4 Leglock        --      -- /  -- / --    #18
F+1+2 *Hold 1+2*   Jaguar Lariat          UBH      29 /  KD / KD
BT 1+2             Jaguar Lariat          UBH      29 /  KD / KD
(1+4)_(BT 1+4)     Moonsault, (FD/FT)     UB       56 /  KD / KD
121.1..24.4.4..1.3         Tenstring      hhmmmlllmm
121.1..3.3.4.3.2.(1+2)     Tenstring      hhmmhmlll(Throw)          #20

Jaguar Step - 3+4 or b+3+4
--------------------------
(1+4)_(2+3)        Choke Multistarter-(A) m        -- /  -- / --
1                  Jaw Straightener       h        19 / -5  / ST    ST
2                  Overhead Smash         m        12 / -9  /  2
3                  Spinning Savate        m        22 / -5  / KD
3,2+3              Body Press, (FD/Side)  mm       22 /  ?? / KD    #5
3+4#               Jaguar Spins           --       -- /  -- / --    #19
  *2-5 Spins*,4    Momentum Spinkick      UB       17 /  KD / KD
4                  High Spinkick          h        17 /  8  / KD    S!
d/f+4              Mid Spinkick           m        18 / -17 / KD

#1: Boston Crab button input must be made at the apex of the Jaguar Driver.
#2: Initial break with 1+2. Later in animation, broken with 3+4.
#3: Opponent can tech roll the Giant Swing landing impact to reduce damage.
#4: Opponent must be crouching for the throw to connect.
#5: King must be close to the opponent for the attack to become a throw.
#6: STF can be escaped with 1, or reversed with 1+2.
#7: Indian Death Lock can be excaped with 1+2, or reversed with 3+4.
#8: Consult the Tackle Escape guide at the beginning of the movelist.
#9: Throw broken with 2.
#10: Attack hits high, then switches to low at the end of the dive.
#11: Attack converts to a throw on Counter-Hit
#12: The initial f+3 has to land on a non-Counter-Hit.
#13: King lands FU/FT on a missed attack.
#14: The initial attack must hit in order for the 2nd part to execute.
#15: King lands FD/FT on a missed attack.
#16: Reversal will only reverse mid/high Right Punch moves.
#17: Reversal will only reverse mid/high Kick moves.
#18: The leglock is only possible after reversing a Right Kick move.
#19: King will get dizzy and fall down FU/FT after 6x spins.
     Spins 2-5 will incrementally increase all Jaguar Step attack damages.
#20: The last move in the 10-string is only possible if the 9th hit connects.


Sample Combos
------------- 
u/f+4, 4, f,f, d/f+4,3, d/f+2,1 (S!) f,f,f+2+4 -=- 7 Hits -=- 66 pts.
FC,d/f+2, f,f, f+3, d/f+4,3, d/f+2,1, f,f,f+2+4 -=- 7 Hits -=- 68 pts.
d+1+2, f,f+1 (S!), f,HCF+1 -=- 3 Hits -=- 62 pts.
u/f+1+2, d/f+4,3, f+1, d/f+2,1 (S!), f,f,f+2+4 -=- 7 Hits -=- 65 pts.
FC,d/f+1, WS+1+2, d/f+4,3, d/f+2,1 (S!), f,f, d+3+4,2 -=- 8 Hits -=- 57 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

================
| KUMA / PANDA |
================

Note: KUMA and PANDA both have the same moves.
      The only difference is the animation for their Rage Art (b+1+2)

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Bear Bite             1_2
Front      (2+4)_(f+2+4)            Bear Hug              1_2
Front      f,f+1+4                  Stonehead             1+2
Front      HCB,f+1+2                Circus Roll           1+2
Front      (PBS) f+1+2              Chew Toy              1+2
Left       (1+3)_(2+4)              Steel Pedal Drop      1
Right      (1+3)_(2+4)              Skull Smash           2
Back       (1+3)_(2+4)              Reverse Neck Throw    -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  One Claw               h        11 /  0  /  6
1,2                One-Two Claw           hh       11 / -5  /  6
f+1                Bear Stab              h        10 /  1  /  8
f+1~1              Bear Downer            hm       10 / -15 / -4
f+1~1,1            Bear Cannon            hmm      10 / -16 / JG    JG
b+1                Bear Smash             m        23 /  ?? / ??    PC
  3+4                (PBS)                 --      -- /  -- / --
WS+1               Grizzly Uppercut       m        13 / -10 /  1
WS+1,1             BEAR BACKCHOP          mm       13 / -12 /  3    S!
WS+1,2             Megaton Paw            mh       13 /  5  / KD
d/f+1              1 Upper                m        15 / -9  /  2
d/f+1,2            2 Uppers               mm       15 / -13 / -2
d/f+1,2,1          3 Uppers               mmm      15 / -4  /  7
d/f+1,2,1,2        Uppercut Rush          mmmm     15 / -8  /  3
FC+1               Low Hammer             l        19 / -8  /  2 
FC+1,1             2nd Hammer             ll       19 /  1  / 12 
FC+1,1,1           3rd Hammer             llm      19 / -12 /  0 
FC+1,1,1,2         Low Hammer Rush        llmm     19 / -8  /  3
FC+1,1,1,2,1       High Ending            llmmh    19 / -10 /  1
FC+1,1,1,2,d/f+1   Mid Ending             llmmm    19 / -1  / 10 
FC+1,1,1,2,d+1     Low Ending             llmml    19 / -10 /  1 
FC,f+1             Quick Uppercut         m        17 / -6  /  5 
FC,f+1,2           Quick Uppercut Rush    mm       17 / -8  /  3 
FC,f+1,2,1         High Ending            mmh      17 / -10 /  1  
FC,f+1,2,d/f+1     Mid Ending             mmm      17 / -1  / 10 
FC,f+1,2,d+1       Low Ending             mml      17 / -10 /  1 
FC,d/f+1           Bear Windmill          m        25 / -22 / -12 
FC,d/f+1,2         2nd Windmill           mm       25 / -22 / -12
FC,d/f+1,2,1       3rd Windmill           mmm      25 / -11 / KD
FC,d/f+1,2,1,1     Backpaw                mmmh     25 /  21 / KD 
d/b+1              Wild Slap              h        12 / -7  /  0 
d/b+1,2            Fish Slap              hm       12 / -11 /  0    JGc
(u/b_u_u/f)+1      Hornet Sweep           m        25 / -6  / KD 
1+2                Bear Knuckle           m        18 / -15 / KD  
  f                  Revolution Roll       --      -- /  -- / --    #6
  >3+4               (PBS)                 --      -- /  -- / -- 
1+2>1+2            Double Uppercut        mm       18 / -17 / JG    JG
1+2>1+2,1+2        Bear Hammer            mmm      18 / -22 / KD 
WS+1+2             Double Uppercuts       m        20 / -17 / JG    JG
WS+1+2>1+2         Bear Knuckle           mm       20 / -17 / KD 
f+1+2              Claw Scissors          m        18 / -12 / KD
f,f+1+2            SEAWORTHY SWIPE        m        ?? /  ?? / JG    RD, JG
b+1+2              SALMON SWAT            m        ?? /  ?? / ??    RA
d+1+2              Iron Booty             m        14 / -22 / KD
u+1+2              Bear Skip              l        32 / -16 / KD 
  3+4                Skip Cancel, (PBS)    --      -- /  -- / -- 
u/f+1+2            Belly Flop             m        23 / -4  /  3 
d/f+1+2            Ultra Bear             m        25 / -7  / KD    S!, H
d/b+1+2            Bear Bitchslaps        mm       15 / -9  /  2 
d/b+1+2,1+2        Slapper Up             mmmm     15 / -10 /  1 
d/b+1+2,1+2,2      Paw Denier             mmmmm    15 / -13 / KD 
SS+1+2             Salmon Swipe           m        23 / -12 / KD    JGc
WR 1+2             RABID BEAR             m        ?? /  ?? / KD
  3+4                (PBS)                 --      -- /  -- / -- 
d+1+4              Forward Dancing Bear   L        ?? /  ?? / ??    #1
2                  Jab                    h        10 / -1  /  6
2,1                Elbow                  hm       10 / -3  /  2 
2,1,2              Uppercut               hmm      10 / -14 / JG    JG
2,1,3              Knub Kick              hml      10 / -13 / -2 
b+2                Crouching Dig          m        25 / -9  /  2  
b+2,1              Howling Bear           mh       15 / -7  /  4 
  3+4                (PBS)                 --      -- /  -- / --
b+2,1>1+2          Claw Dagger            mhm      15 / -11 / KD 
b,f+2              CLAW HUNTER            h        ?? /  ?? / KD    S!, SS!
f+2                Paw Talker             h        13 / -13 /  3 
f+2>1              Wild Lumberjack        hh       13 / -5  / KD    S!
f,f+2              Demon Bearfist         m        20 / -20 / JG    JG
d/f+2              Kuma Upper             m        15 / -9  /  2 
d/f+2,1            Kuma Musou             mm       15 /  ?? / JG    JG
FC,d/f+2           Kuma Scrap             m        18 / -13 / -2 
FC,d/f+2,N+1       Scrap High             mh       18 / -10 /  1
FC,d/f+2,d/f+1     Scrap Mid              mm       18 / -4  /  7  
FC,d/f+2,d/f+1,2   Uppercut Rush          mmm      18 / -8  /  3 
FC,d/f+2,d+1       Scrap Low              ml       18 / -10 /  1
d/b+2              Low Fish Catch         l        18 / -13 /  1
b,d/b,d,d/f+2      Megaton Claw           m        18 / -8  /  3 
b,d/b,d,d/f+2,1    Dual Claw              mm       18 / -17 / ST    ST 
b,d/b,d,d/f+2,2    Claw Smash             ml       18 / -18 / KD 
WS+2               Mad Angler             m        15 / -10 / JG    JG
FC,d/f+1+2         Revolution Roll        --       -- /  -- / --
  1                  Deathpaw              h       15 /  15 / KD
  1+2                Rolling Bear, (FU/FT) m       32 / -7  / KD
  2                  Upperswipe            m       17 / -17 / JG    JG
  3                  Butt Scoot, (FU/FT)   l       29 /  7  / KD
  3+4                (PBS)                 --      -- /  -- / --
  4                  Flipper Bear, (FU/FT) m       ?? /  ?? / KD
b,f+2+3            Salmon Hunter          l        38 / -23 / KD    S!
  *Hold 2+3*         Power Salmon Hunter  UB       83 /  KD / KD    S!
b+3~4              Bear Back Kicks        mm       23 / -19 / KD
d/f+3              Stubby Kick            m        16 / -9  /  2
d/f+3,2            Honey Trap             mh       16 /  ?? / KD    JGc, S!
d/b+3              Knub Kick              l        18 / -8  /  3
u/f+3              Bear Hopkick           m        16 / -11 / JG    JG
u/f+3,4            Bear Hopkicks          mm       16 / -11 / KD
u/f+3,4,1+2        Grizzly Rush           mmm      16 / -16 / KD
  3+4                (PBS)                 --      -- /  -- / --
WS+3               Spinning Bear Kick     m        18 / -9  / KD    S!, H
WR+3               Bear Sidekick          m        23 /  9  / KD
f+3+4              Black Bear Kickout     l        28 / -23 / KD
f+3+4,1+2          Butt Check             lm       28 / -16 / KD
b+3+4              Back Bear Cannon       m        23 / -33 / JG    JG
d+3+4              Sit Down - (SIT)       --       -- /  -- / --
u/f+3+4            Hip Press, (SIT)       m        37 /  10 / KD
CH 4               Knockdown Highkick     h        ?? /  ?? / JG    JG
u/f+4              Bear Axle              m        29 /  7  / KD 
  N,3+4              (PBS)                 --      -- /  -- / --
u/f+4,3            Hell Axle, (FU/FT)     mm       29 /  7  / KD    S!
d/b+4              Spinning Bear          l        24 / -21 / JG    JG
1+3+4              Backwards Dance        --       -- /  -- / --
3+4                Prowling Bear - (PBS)  --       -- /  -- / --
FU/(FT_FA) d+1+2   Spring Hammer, (SIT)   --       -- /  -- / --
FU/(FT_FA) 1+2     Stroke, (FU/(FT_FA))   m        18 / -18 / KD
FD/FA F            Revolution Roll        --       -- /  -- / --
FD/FA 1            Sideroll               --       -- /  -- / --
  D                  (FU/FA)               --      -- /  -- / --
  B                  Backroll              --      -- /  -- / --
  F                  Revolution Roll       --      -- /  -- / --    #6
FD/FA 1+2          Bear Forward, (FD/FA)  l        16 / -17 / KD
FD/(FT_FA) 3+4     Prowling Bear - (PBS)  --       -- /  -- / --
u/b+1+2            Terrible Claw          UB       60 /  KD / KD 
  f,d/f,d,d/b,b,u/b,u,U/F  Rolling Bear, (FU/FT)   ?? /  ?? / KD
  3+4                      (PBS)          --       -- /  -- / --
FC,d/f+2.N+1.1+2.3.1+2.1+2.1+2.1.2.1+2  Tenstring    hhmlmmmllm     #2
FC,d/f+2.N+1.1+2.3.1+2.3+4.1+2.2.3.1    Tenstring    hhmlmmmmhh     #5

Prowling Bear Stance - (PBS) - 3+4
----------------------------------
F                  Crawl Forwards         --       -- /  -- / --
B                  Crawl Backwards        --       -- /  -- / --
f,f                Revolution Roll        --       -- /  -- / --    #6
b,b                Bear Backroll          --       -- /  -- / --
  3+4                (PBS)                 --      -- /  -- / --
(u/f)_(u)_(u/b)    Bear Low Parry         --       -- /  -- / --
d/b                Crouching Bear         --       -- /  -- / --
1                  Low Claw, (PBS)        l        ?? /  ?? / ??
1,2                Claw, Scratch, (PBS)   ll       ?? /  ?? / ??
d/f+1              Grizzly Uppercut       m        13 / -10 /  1
d/f+1,1            BEAR BACKCHOP          mm       13 / -12 /  3    S!
2                  Bear Scratch, (PBS)    l        21 / -15 / 21
d/f+2              Big Tree               m        16 / -17 / JG    JG
1+2                Paw Lift               m        21 / -15 / JG    JG
f+1+2              Chew Toy Throw         m        26 /  -- / --    #3
d+1+2              Bear Rush, (PBS)       m        20 / -6  /  1
b+1+2              Grizzly Spin           l        27 / -29 / KD
  3+4                (PBS)                 --      -- /  -- / --
b+1+2,1+2          2nd Grizzly Spin       ll       ?? /  ?? / KD
3_4                Sideroll, (FU/FA)      --       -- /  -- / --
3+4                Bear Tackle            m        30 /  ?? / KD    PC
b+3+4              Hunting Hip, (SIT)     --       -- /  -- / --
d+3+4              Resting Bear, (FD/FA)  --       -- /  -- / --

Sit Down - (SIT) - d+3+4
------------------------
B                  Roll Backwards         --       -- /  -- / --
  3+4                (PBS)                 --      -- /  -- / --
F                  Revolution Roll        --       -- /  -- / --    #6
1                  Sweep Swipe            l        25 / -15 / KD
2                  Upperswipe             m        22 / -15 / JG    JG
3+4                Bear Butt              m        25 / -21 / KD    #4
f+3+4              Forward Bear Butt      m        ?? /  ?? / KD    #4

#1: Opponent must be lying on the ground for the attack to execute.
#2: Stop at the 8th or 9th hit in the tenstring to transition into (PBS).
#3: Chew Toy throw is broken with 1+2.
#4: Moves cannot be done after the FU/(FT_FA) d+1+2 transition into (SIT).
#5: Stop at the 6th hit in the tenstring to transition into (PBS).
#6: You can chain any Revolution Roll moves (FC,d/f+1+2) after this move.


Sample Combos
-------------
d/f+2,1, b+2,1,3+4, (PBS) d/f+1,1 (S!), f,f+2 -=- 7 Hits -=- 56 pts.
d/b+4, WS+3 (S!), f,f, b+2,1,3+4, (PBS) d+1+2, (PBS) d/f+2  -=- 57 pts.
f,f+2, u/f+1+2, d/f+3,2 (S!), f,f, b+2,1,1+2 -=- 7 Hits -=- 70 pts.
u/f+4,3 (S!), 3+4, d+1+2 -=- 4 Hits -=- 55 pts.
u/f+3, d/f+3,2 (S!), f,f, b+2,1,3+4, (PBS) d+1+2, (PBS) d/f+2 -=- 54 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

======================
| LARS ALEXANDERSSON |
======================

GRAPPLING TECHNIQUES
Position   Command                   Throw Name           Escape    Comments
---------  -------------             -------------        -------   --------
Front      (1+3)_(f+1+3)             Rhinoceros           1_2
Front      (2+4)_(f+2+4)             Close Thunder        1_2
Front      u/f+1+2                   Apocalypse           1+2
Front      u/f+3+4 *Hold 3+4*        Avalanche            -
Front      (WR+2+4)_(DE 2+3)         S.H.B                1+2
Left       (1+3)_(2+4)               Critical Knee        1
Right      (1+3)_(2+4)               Euthanizer           2
Back       (1+3)_(2+4)               Dynamite Shrinkage   -
Air        (WR+2+4)_(DE 2+3)         Rejection            -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Delta Fist             h        10 /  1  /  8
1,1>1              Delta Cutter           hmm      10 / -12 /  3
1,2                Delta Twin             hh       10 / -1  /  7
1,4                Region Attack          hl       10 / -12 /  1
f+1                Flash Reach            h        13 / -8  /  3
f+1,2              Flash Claw, (SE)       hm       13 / -5  /  6
f+1,2,3            Flash Out, (DE)        hmm      13 / -9  / KD
b+1                Chevron Slash          m        16 / -9  /  4    S!, H
d/f+1              Alert Jab              m        13 / -1  /  5
d/b+1              Arc Alert              l        17 / -12 /  1
d/b+1,3            Arc Combination        lh       17 / -12 / -1
  D/B_D_D/F          Stand Spin            --      -- /  -- / --    #1
WS+1               Streamer               m        16 / -12 / JG    JG
  D/F_F              (SE) Slide            --      -- /  -- / --    #2
1+2                LIGHTNING UPPER HOOK   m        ?? /  ?? / KD    RA
  ~B                 Hook Cancel           --      -- /  -- / --  
f+1+2              Rushing Current        m        15 / -14 / ST    ST
f,f+1+2            Elbow Corona           m        17 / -11 / KD    SS!c
d+1+2              Ground Battery         l        24 / -20 / KD
b+1+2              WINDOW LIGER           mm       21 / -11 / KD    S!, H
d/f+1+2            X-RAY SHOT             m        25 / -12 / KD    PC
FC,d/f+1+2         Summer Circle Beret    ll       18 / -12 /  1
d/b+1+2            Imaginary Number       m        26 / -14 /  5    STc
f+1+4              Power Slug             m        13 / -18 / KD
2                  Right Straight         h        10 /  0  /  8
2,1                Suratsushi Fists       hm       10 / -7  /  4
2,1,3              Midkick                hmm      10 / -12 / KD
2,1,4              Highkick               hmh      10 / -7  / KD    S!
f+2                Charge Fist            h        12 / -6  /  3
f+2,1              Charge Factor, (SE)    hh       12 / -5  /  6
f+2,4              Death Mask             hh       12 / -12 / KD
f,f+2              Surge Bursting         m        21 / -13 / JG    JG
  D/F_F              (SE)                  --      -- /  -- / -- 
f,b+2              Shocker                m        14 / -12 / ??
f,b+2,1            SYSTEM SHOCK           mm       14 / -16 / JG    JG
d+2                Takutei Fist           m        18 /  0  /  8
b+2                Gill Bar Mash          m        16 / -7  /  4
b+2,1              Mashed Fist            mm       16 / -10 /  3
b+2,3              Gilbert Cannon         mh       16 / -8  / KD
d/f+2              Flusher                m        16 / -8  /  3
d/f+2,1            FLUSHING DRIVE         mh       16 / -7  / KD    S!
d/b+2              Bead Shot              m        15 / -8  /  3
  F                  (SE)                  --      -- /  -- / -- 
d/b+2,1            Weaving Bead           mm       15 / -8  /  6
d/b+2,3            Straight Bead          mm       15 / -13 /  0
  *Hold 3*         Power Bead             mm       15 /  8  / KD
WS+2               Lightning Starter      m        13 / -9  /  2
  D/F_F              (SE)                  --      -- /  -- / -- 
  D/B_D              (DE)                  --      -- /  -- / -- 
WS+2,1             Ply Cutter             mm       13 / -12 /  2
SS+2               Shockwave              m        16 /  ?? / KD
3                  Kickstart              h        15 / -12 /  5
  D/B_D_D/F          Stand Spin            --      -- /  -- / --    #1
f+3                (DE) Stance            --       -- /  -- / -- 
f,f+3              Electric Shock         m        18 / -8  / KD
d+3                Tesla Kick             l        15 / -14 /  3
d+3,1              Tesla Gravity Shot     lhh      15 / -7  /  4
b+3                Impulse Kick           m        17 / -9  /  4
  F                  (SE)                  --      -- /  -- / -- 
b+3,4              Impluse Boot           mh       17 / -12 / KD
d/f+3              Outpost Kick           m        16 / -7  /  3
  D/B_D_D/F          (DE)                  --      -- /  -- / -- 
d/f+3,3            Post Foot              mm       16 / -20 / KD
(u/b_u_u/f)+3      Trigger DOS            mm       17 / -21 / JG    JG, #7
WS+3               Tower Cannon           h        20 /  7  / KD
d+3+4              Stacking Stomp         L        22 / -14 / -3    #4
  *Hold 3+4*,F       (SE)                  --      -- /  -- / -- 
f,f+3+4            Double Action          ll       19 / -16 /  0
(u/b_u_u/f)+3+4    Avalanche              --       -- /  -- / --
  *Hold 3+4*         Avalanche Throw      h        -- /  -- / --
(u/b_u_u/f)+3+4,1  Arc Sweep              l        23 /  ?? / ??
(u/b_u_u/f)+3+4,4  Knee Slider            m        18 / -8  /  8    #5
WR+3               Running Slashkick      m        24 /  8  / KD
4                  Cord Line              h        17 / -7  / KD    S!
b+4                Magnetic Knee          m        15 / -8  /  8    #5
f+4                Volcano Kick           m        17 / -9  /  7
f+4,1              Volcano Twin           mm       17 / -9  /  2
f+4,1,2            Whirling Dervish       mmm      17 / -10 /  2
f+4,1,2,1          Volcanic Lightning     mmmm     17 / -14 / KD
f,f+4              Pulsar                 l        21 / -31 /  5
f,f+4,3            Double Pulse           lm       21 / -16 /  0
d/b+4              Shadow Cutter          l        21 /  ?? / ??    JGc 
(u/b_u_u/f)+4      Storm Heel             m        24 / -7  / JG    JG
u/f,N+4            Hopkick                m        ?? /  ?? / JG    JG
1+2+3+4,2          Rising Fourth          m        ?? /  ?? / JG    JG
b+2+3              Zeus                   UB       80 /  KD / KD
u/f+1.2.1.1.2.Hit 2.3...3.1+2,1+2  Tenstring   hmmmlmmm(mm)         #6

Silent Entry Stance - (SE)
--------------------------
1                  Lightning Thrust       h        12 / -10 / KD
d/f+1              Bolt Smash             m        14 / -4  /  4
1+2                RAGING SMASH, (SE)     m        12 / ??  / ??    RD, JG
1+2,b+2+3          RAGING SMASH, ZEUS     m,UB     12 / KD  / KD    RD
2                  Arrest Shutting        l        22 / -13 /  3    JGc
3                  Storm Gear             m        14 / -14 / JG    JG

Dynamic Entry Stance - (DE) - f+3
---------------------------------
(u,N)_(d_N)        Dynamic Sidestep       --       -- /  -- / --
1                  Cocking                h        11 / -3  /  8
  F                  (SE)                  --      -- /  -- / --
1,2                Sledging               hh       11 / -6  / KD
2                  Rim Fire               m        18 / -8  /  6    STc
1+2                MJOLLNIR               h        ?? / -10 / KD    S!, SS!
2+3                S.H.B. Throw           m        -- /  -- / --    #3
3                  SPIRAL KICK            m        ?? /  ?? / KD

#1: Can perform any While Standing (WS) move out of this spin.
#2: SE Slide can only be executed if the WS+1 hits.
#3: Throw broken with 1+2.
#4: Opponent must be lying on the ground for the attack to execute.
#5: Attack converts to a throw on Counter-Hit
#6: The 6th hit in the tenstring must hit for the remainder to be executed.
#7: Lars recovers in a Crouching state after the move's execution.


Sample Combos
-------------
f+1+2, d/f+2, d/b+2,1, d/f+2,1 (S!), f,f, f+2,1~F, 1 -=- 9 Hits -=- 63 pts.
f,b+2,1, f,f, d/f+1, f+1,2,3, 1+2 (S!), f,f, d/f+1, b+3~F, 1 -=- 66 pts.
u/f+3, WS+4, d/f+2,1 (S!), f,f, d/f+1, d/b+2~F, 1 -=- 8 Hits -=- 61 pts.
u/f+4, d/f+3~D/F, 2, b+1 (S!), f,f, d/f+1, f+2,1~F, 3 -=- 8 Hits -=- 60 pts.
f,f+2~F, 3, 1, f+1,2,3, 1+2 (S!), b+3~F, 1 -=- 9 Hits -=- 68 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

==================
| LAW (Marshall) |
==================

GRAPPLING TECHNIQUES
Position   Command                   Throw Name           Escape    Comments
---------  -------------             -------------        -------   --------
Front      (1+3)_(f+1+3)             Twin Dragonstrike    1_2
Front      (2+4)_(f+2+4)             Leg Grab Takedown    1_2
Front      d/f+1+2                   Chastisement Punch   1+2
             1,2,1_2                   Bulldog            -
Front      f+2+3                     Dragon Dive          1
Front      (DSS_DFS) 1+3             Twin Dragonstrike    1
Front      (DSS_DFS) 2+4             Triple Facekick      2
Front      f,f+3+4                   Dragon Knee          1+2       JG
Left       (1+3)_(2+4)               Headlock Kick        1
Right      (1+3)_(2+4)               Dragon Jewel Punch   2
Back       (1+3)_(2+4)               Throat Punch         -        


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Jab                    h        10 /  1  /  8
1~[1],[1],[1]      Punch Rush             hhhh     10 / -7  /  8
  1                  Punch                 h       10 / -7  / 13
  2                  Rush Fist             h       10 / -1  /  6
    ~b,f               (DSS)                --     -- /  -- / --
  2,2                MIDCHOP               hm      10 /  ?? / ??
  2,2>1+2            POWER BACKFIST        hmm     10 /  ?? / KD
  2,2>2              DRAGON KNUCKLE        hmh     10 /  ?? / ??
    ~b,f               (DSS)                --     -- /  -- / --
  2,3                Rush Knee             hm      10 /  ?? / ??
  2,u/f+3            Fake Flip             h       10 /  ?? / ??
  2,u/f+3,4          Skyscraper            hm      10 /  ?? / JG    JG
d+1                Low Ankle Punch        l        21 / -13 /  1
d+1,3              TWISTKICK STRIKE       lm       21 / -11 / KD    S!
b+1                Dragon Rain            m        14 / -9  /  2
  ~b,f               (DSS)                 --      -- /  -- / --
b+1>2              Dragon Thunder         mm       14 / -13 /  1
  ~b,f               (DSS)                 --      -- /  -- / --
b+1>2>2            Dragon Storm           mmm      14 / -14 / KD
u/f+1              Mugging Smack          h        12 / -6  /  6
u/f+1,3            Mugging Lowkick        hl       12 / -13 / -1
QCF+1              Flurry Start           h        12 / -3  /  3
QCF+1,2            Flurry Momentum        hh       12 / -3  /  3
QCF+1,2,1          Flurry Fists           hhh      12 / -3  /  3
QCF+1,2,1,2        Whack Uppercut         hhhm     12 / -16 / JG    JG
WS+1               Disoriented Fist       m        14 / -6  / -1
  ~b,f               (DSS)                 --      -- /  -- / --
WS+1,2             Disoriented Fists      mh       14 /  ?? / KD
  ~b,f               (DSS)                 --      -- /  -- / --
1+2                DRAGON'S BREATH        m        ?? /  ?? / KD    RA
d+1+2              (DSS) Stance           --       -- /  -- / --    #1
f+1+2              Overhead Smash         m        20 /  3  / ??    JGc
BT 1+2             DRAGON BACK BLOW       h        15 /  1  / ??    S!
WS+1+2             Generic Riser          m        ?? /  ?? / ??
f+1+4              DRAGON SPIN BLOW       m        27 / -14 / ??
2                  Right Jab              h        10 /  0  /  6
2>2                JAB, DRAGON KNUCKLE    hm       10 / -8  /  4
2>2>1+2            SPREAD BACKFIST        hmm      10 / -13 / KD
2>2>2              DRAGON KNUCKLES        hmh      10 /  ?? / ??
  ~b,f               (DSS)                 --      -- /  -- / --
2,b+2              RAGING DRAGON, (BT)    hh       10 /  ?? / ??
2,b+2,1            DRAGON STRIKER         hhh      10 /  ?? / ??
2,b+2,1,2          DRAGON FIST RAGE       hhhm     10 /  ?? / KD
  ~D                 FULL CROUCH           --      -- /  -- / --
f+2                Overhead Rage Fist     h        12 /  0  /  6
f+2~1              1-Inch Punch           m        21 /  ?? / KD    S! 
f+2>2              JAB, DRAGON KNUCKLE    hm       12 / -8  /  4
f+2>2>1+2          SPREAD BACKFIST        hmm      12 / -13 / KD
f+2>2>2            DRAGON KNUCKLES        hmh      12 /  ?? / ??
  ~b,f               (DSS)                 --      -- /  -- / --
f+2,b+2            RAGING DRAGON, (BT)    hh       12 /  ?? / ??
f+2,b+2,1          DRAGON STRIKER         hhh      12 /  ?? / ??
f+2,b+2,1,2        DRAGON FIST RAGE       hhhm     12 /  ?? / KD
  ~D                 FULL CROUCH           --      -- /  -- / --
f,f+2              Dragon Punch           m        16 / -7  /  7
f,f+2>1            Dragon Advance         mh       16 / -4  /  2
f,f+2>1>3          Dragon Strike          mhm      16 / -13 / KD
f,f+2,3            Head Ringer            mh       16 / -17 / KD
b+2                Slick Backfist         m        16 / -8  /  4
b+2,1              KNUCKLE BACKBLOW       mh       16 /  ?? / ??    S!
b+2,2              Slipfist               mh       16 / -9  /  4
  ~b,f               (DSS)                 --      -- /  -- / --
b+2,3              Junkyard Kick          ml       16 / -12 / -1
b+2,3,4            Junkyard Combo         mlm      16 / -7  / JG    JG
  ~b,f               (DFS)                 --      -- /  -- / --
b+2,3,d+4          Dragon's Tail          mll      16 / -37 / KD
(FC_d)+2           Crouchjab              Sm       11 / -4  /  7
(FC_d)+2,3         Dragon Skyscraper      Smm      11 / -16 / JG    JG
d/b+2              Elbow, (BT)            m        14 / -4  /  7
d/b+2,4            Frogman, (BT)          mm       14 / -14 / KD
  ~D                 Lie Down, (FU/FA)     --      -- /  -- / --
d/f+2              Lifting Uppercut       m        15 / -7  / JG    JG
WS+2               Power Uppercut         m        16 / -18 / JG    JG
SS+2               Gut Punch, (DSS)       m        17 / -10 /  1
SS+2,1             Gut Strike, (DSS)      mh       17 / -10 /  1
SS+2,1,2           Third Strike, (DSS)    mhm      17 / -8  /  3
SS+2,1,2>1         Backfist               mhmm     17 / -20 / KD
BT 2               Blind Elbow            m        15 / -14 /  1    STc
BT 2,2             Power Backfist         mm       15 / -17 / KD
3                  Sole Kick              h        12 / -9  /  2
3,3                Feint Step-In Kick     hm       12 / -14 /  3
3,4                HIGH TAILS             hh       12 / -10 / KD    S!
f+3                Power Sole Kick        h        15 / -9  /  2
f+3,3              Feint Step-In Kick     hm       15 / -14 /  3
f+3,4              HARDER TAILS           hh       15 / -10 / KD    S!
d+3                Dragon Low Kook        l        16 / -14 / -3
d+3,3              Dragon Snap            lh       16 / -7  / KD    STc
b+3                ROLLING RIGHT KICK     S!       24 / -12 / KD    S!, H
 ~B                  (BT)                  --      -- /  -- / --
d/b+3              Leg Hunter Kick        l        17 /  ?? / ??
d/f+3              Mid Lunge Kick         m        17 / -12 / -1
d/f+3,3            Low Lunge Kick         ml       17 / -14 / -3
d/f+3,3,3          Highkick               mlh      17 / -8  /  1
d/f+3,3,4          Flipkick               mlm      17 / -17 / KD
f,f+3              FIERCE LUNGE KICK      m        20 / -17 / KD    PC
(u/f_u_u/b)+3      Hopkick                m        21 / -17 / KD
(u/f_u_u/b)+3,4    Flipkick               mm       21 / -17 / JG    JG
(U/F_U_U/B)+3,4    Fake Flip, Sky Kick    m        44 /  ?? / JG    JG
FC,d/f,d,d/f+3     Dragon Slide, (FU/FT)  l        23 / -27 / KD
FC+3               Crouchkick             l        16 / -14 / -3
FC+3,4             Flipkick               lm       16 / -17 / JG    JG
WS+3               Twist Kick, (DFS)      h        16 /  1  /  5
BT u/f+3           Turn Jumpkick          m        17 / -12 / KD
BT u/f+3,4         Flipkick               mm       17 / -18 / JG    JG
WR+3               Kang Kick              m        30 /  7  / KD
3+4                Stepping Drake         mm       14 /  ?? / KD
3+4,4              SPINNING DRAKE         mmh      14 /  ?? / ??    S!
(d+3+4)_(FC+4)     Shin Kick              l        12 / -13 / -2
(d+3+4)_(FC+4),3   Somersault             lm       12 / -17 / JG    JG
f+3+4              Flying Axe             m        27 / -2  /  7    JGc
b+3+4              Leanback Thrust        m        19 / -17 / KD
d/f+3+4            Banana Peel            l        18 / -15 /  4
u/f+3+4            Uhara Stomp            L        30 / -26 /  3
d/b+3+4            Frogman                mm       20 / -9  / KD
SS+3+4             Bicycle Kick           mh       15 /  ?? / KD
4                  Highkick               h        11 / -9  /  7    JGc
FC,u/b_u_u/f+4     Low Flipkick           m        ?? /  ?? / JG    JG
FC,u/b_u_u/f+4,3   Double Flipkick        mm       ?? /  ?? / JG    JG
FC,U/B_U_U/F+4     High Flipkick          m        14 / -21 / KD
FC,U/B_U_U/F+3+4   Super Flip, (FU/FT)    m        48 / -4  / KD
4,(u_u/f)+3        Roundhouse, Flipkick   hm       11 /  0  / KD
4,3                High Kick, Spin Kick   hh       13 / -14 / -5
  ~b,f               (DFS)                 --      -- /  -- / --
4,3,4              High Kick              hhh      13 / -6  / -1    JGc
  ~b,f               (DFS)                 --      -- /  -- / --
f,f+4              Velocity Leg           m        16 / -13 / -2
f,f+4,3            Velocity Legs          mm       16 / -14 / KD    JG
b+4                Tiger Fang             m        14 / -7  /  3
b+4,3              TIGER FANG KICK        mh       14 / -6  / KD    S!
d+4                Stepping Up            l        15 / -11 /  0
d+4,3              Stepping Razor         lh       15 / -12 /  0
u/f+4              Hopkick                m        15 / -13 / JG    JG
U/F+4              Flip Kick              m        20 / -17 / JG    JG
U/F+4,3            Double Flipkick        mm       20 / -18 / JG    JG
WS+4               Rising Kick            m        11 / -4  /  7
  ~b,f               (DFS)                 --      -- /  -- / -- 
WS+4,3             Flipkick               mm       11 / -17 / JG    JG
d/b+4              Dragon's Tail          l        24 / -37 / KD
d/b+4,3+4          TAIL LEGEND            lh       24 /  ?? / KD    RD
d/b+4,4            Flipkick               lm       24 / -9  / JG    JG
d/f+4              Thrust Kick            m        13 / -8  /  3
d/f+4,3            Flipkick               mm       13 / -18 / JG    JG
BT 4               Wolf Fang              h        11 / -9  /  2
BT 4,3             Wolf Fang Kicks        hm       11 / -12 / KD
BT d+4             Mule Sweep             l        24 / -16 / KD    JG
b,b~u/b            Twisting Jumpkick      m        -- /  -- / --    AW
1+2+3+4            Kiai Powerup           --       -- /  -- / --
  1                  Mugging Smack         h       12 / -6  /  6
  1,3                Mugging Lowkick       hl      12 / -13 / -1
  *Hold 1+2+3+4*     Supercharge           --      -- /  -- / --
    2                  Destiny Fist        h       14 /  -4 / JG    JG
(FU/FT)_(FU/FA) 1+2+3+4     Despo Rise    --       -- /  -- / --
d/b+1+2            Dragon Fang            UB       78 /  KD / KD
  u,u                Fang Cancel, (DSS)    --      -- /  -- / --
d/b+1+2,1          Mugging Smack          h        12 / -6  /  6
d/b+1+2,1,3        Mugging Lowkick        hl       12 / -13 / -1
b+1+2              Tricky Step Stance     --       -- /  -- / --    #2
b+1+2 *Grab Punch* High/Mid Punch Parry   --       -- /  -- / --    #3
  1                  Tricky Trap           h       29 /  ?? /  6    #4
  2                  Tricky Fist           h       22 /  ?? / KD    ST
  3                  Tricky Step-In Kick   m       25 /  ?? / KD
  4                  Tricky Lowkick        l       23 /  ?? / KD
b+(1+3)_(2+4)      High/Mid Parry         --       -- /  -- / --    #5
  ~b,f               (DSS)                 --      -- /  -- / --    #6
d/f+122.13.3.3.4.3.4          Tenstring   mhhhhlhhhm
d/f+1.3.2.2.3.3.3.4.4.4       Tenstring   mlmhmlmhlm

Dragon Sign Stance (DSS) or Dragon Fake Step (DFS) - d+1+2
----------------------------------------------------------
DFS b,f            (DSS)                  --       -- /  -- / --
1                  Dragon Knuckle         h        12 / -11 / KD
1>f+1              Dragon Rave            hm       12 / -14 / KD
1>4                Legend Kick            hh       12 /  ?? / KD
f+1                Dragon Rave            m        18 / -14 / KD
1+2                1-INCH BACKFIST        h        19 / -10 / KD    PC
2                  Skull Rocker           h        14 / -4  / KD    JGc
f+2                Overhead Rage Fist     h        12 /  0  /  6
f+2~1              1-Inch Punch           m        21 /  ?? / KD    S! 
f+2>2              JAB, DRAGON KNUCKLE    hm       12 / -8  /  4
f+2>2>1+2          SPREAD BACKFIST        hmm      12 / -13 / KD
f+2>2>2            DRAGON KNUCKLES        hmh      12 /  ?? / ??
  ~b,f               (DSS)                 --      -- /  -- / --
f+2,b+2            RAGING DRAGON, (BT)    hh       12 /  ?? / ??
f+2,b+2,1          DRAGON STRIKER         hhh      12 /  ?? / ??
f+2,b+2,1,2        DRAGON FIST RAGE       hhhm     12 /  ?? / KD
  ~D                 FULL CROUCH           --      -- /  -- / --
2+4                3x Facekick Throw      m        ?? /  KD / KD    #7
3                  Whipping Kick          h        24 / -2  / KD    S!, H
f+3                DRAGON CANNON          m        20 / -15 / KD    PC  
3+4                Stepping Drake         mm       14 /  ?? / KD
3+4,4              SPINNING DRAKE         mmh      14 /  ?? / ??    S!
f+3+4              Flying Axe             m        ?? /  ?? / ??    JGc
b+3+4              Leanback Thrust        m        ?? /  ?? / KD
u/f+3+4            Uhara Stomp            L        30 / -26 /  3
4                  DRAGON LIGHT LOW       l        24 /  ?? / ??
f+4                Legend Kick            h        ?? /  ?? / KD

Tricky Step Stance - b+1+2 (Missed Parry)
-----------------------------------------
1                  Dragon Knuckle         h        29 /  ?? / ??
1>f+1              Dragon Rave            hm       12 / -14 / KD
1,4                Legend Kick            hh       12 /  3  / KD
f+1                Dragon Rave            m        18 / -14 / KD
1+2                FAKE HOOK              h        19 / -10 / KD    PC
2                  Fake Uppercut          h        22 /  ?? / JG    JG
3                  FAKE STEP CANNON       m        25 /  ?? / KD    S!, H
f+3                DRAGON CANNON          m        20 / -15 / KD    PC
  ~b,f               (DFS)                 --      -- /  -- / --
3+4                Stepping Drake         mm       14 /  ?? / KD
3+4,4              SPINNING DRAKE         mmh      14 /  ?? / ??    S!
f+3+4              Flying Axe             m        ?? /  ?? / ??    JGc
b+3+4              Leanback Thrust        m        ?? /  ?? / KD
u/f+3+4            Uhara Stomp            L        30 / -26 /  3
4                  DRAGON LOW KICK        l        24 /  ?? / ??
f+4                Legend Kick            h        ?? /  ?? / KD

#1: Stance entry animation will parry high and mid punches.
#2: b+1+2 on its own will make Law go into his Tricky Step Stance.
#3: If b+1+2 parries a high/mid punch, then Law can follow up w/ below moves.
#4: The Tricky Trap Punch will turn the opponent BT on hit.
#5: The parry will catch any mid/high punch, kick, knee, or elbow.
#6: (DSS) is only possible if Law successfully parries an attack.
#7: Throw is broken with 2.


Sample Combos
-------------
d/f+2, 4,u+3, b+2, b+2,1 (S!), f,f, 4,3~b~f~b~f, f+4 -=- 62 pts.
f,f+3+4, U/F,N+4, b+2, 1,2, b+2,1 (S!), f,f, 3+4 -=- 9 Hits -=- 48 pts.
u/f+4, 4,u+3, b+2, b+2,1 (S!), f,f+2,3 -=- 8 Hits -=- 54 pts.
f,f+4,3, b+2,3,4~b~f~b~f, f+4 -=- 6 Hits -=- 54 pts.
WS+2, 4,u+3, b+2,1 (S!), f,f+2,1,3 -=- 8 Hits -=- 60 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

========================
| LEE CHAOLAN / VIOLET |
========================

Note: LEE and VIOLET both have the same moves.
      VIOLET can be chosen by selecting a purple-haired LEE Default 3 & 4.
      The only difference is the ending for their Rage Art (d+1+2)

GRAPPLING TECHNIQUES
Position   Command                   Throw Name           Escape    Comments
---------  -------------             -------------        -------   --------
Front      (1+3)_(f+1+3)             Neck Fracture        1_2
Front      (2+4)_(f+2+4)             Neck Twister Toss    1_2
Front      f,f+3+4                   Knee Bash            1+2
Left       (1+3)_(2+4)               Harassment           1
Right      (1+3)_(2+4)               Stunner              2
Back       (1+3)_(2+4)               Bulldog              -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
f,N                Mist Step              --       -- /  -- / -- 
  b,N                Reverse Mist          --      -- /  -- / -- 
    4                  Silver Axe           l      21 / -12 /  4    JGc
  3                  Snap Shredder         m       16 / -12 / ??
  3,4                Inverted Axle         mm      16 / -13 / JG    JG
  3+4                Delay Slide, (FU/FT)  l       30 / -36 / KD
1                  Jab                    h        10 /  1  /  8
1,2                1-2 Punches            hh       10 / -1  /  5
  ~f,N               Mist Step             --      -- /  -- / -- 
1,2,2              Revolution             hhm      10 / -13 / -2
1,2,2>3            REVOLUTION ZWEI        hhmh     10 / -4  / KD    S!
  4                  (HMS)                 --      -- /  -- / -- 
1,2,4              Violet Kick            hhm      10 / -12 / -1    STc
  ~3                 (HMS)                 --      -- /  -- / -- 
  *Hold 4*         Power Violet Kick      hhm      10 / -7  /  0    STc
    ~3               (HMS)                 --      -- /  -- / -- 
1,3                ACID CRACK             hh       10 / -10 /  1
1,3:3              ACID FALLING           hhm      10 / -8  /  3
1,3:3:3            ACID RAIN KICKS        hhmh     10 / -16 / KD
b+1                Fang Fist              h        15 /  0  /  6
b+1,1              Fang Rush              hm       15 / -5  /  6    #1
  ~f,N               Mist Step Cancel      --      -- /  -- / -- 
  3+4                (HMS)                 --      -- /  -- / -- 
b+1,1,2            Triple Fang            hmh      15 / -11 /  1
1+2                Schwartz Rose Hook     m        22 / -1  /  3    H
f+1+2              Aggressive One-Two     hh       13 / -3  / KD
d+1+2              BLOODY ROSE            m        -- /  -- / KD    RA
d/f+1+2            Revolution             m        20 / -9  / -2
d/f+1+2>3          REVOLUTION ZWEI        mh       20 / -4  / KD    S!
  4                  (HMS)                 --      -- /  -- / -- 
2                  Violet Fist            h        10 /  1  /  7
2,1                Violet Rush            hh       10 / -5  /  4
  3+4                (HMS)                 --      -- /  -- / --  
2,1,1              Schwartz Rose Hook     hhm      10 / -12 /  1
2,1,3              HIGH SWINGKICK         hhh      10 /  ?? / KD    S!
2,1,4              Viper Revolution       hhl      10 / -16 /  0
2,2                Rave Fists             hm       10 / -13 / -2
2,2,3              RAVE WAR               hmh      10 / -4  / KD    S!
  4                  (HMS)                 --      -- /  -- / -- 
f+2                Signal                 m        15 / -9  /  2
f+2>1              Double Signal          mh       15 / -12 / KD
d+2                Gut Polisher           m        18 / -6  /  8    STc
b+2                Rear Cross Punch       h        15 / -5  /  2
  ~f,N               Mist Step             --      -- /  -- / -- 
b+2,4              Super High             hh       15 / -8  / -6
  3+4                (HMS)                 --      -- /  -- / -- 
b+2,4,3            SPIN CYCLE             hhh      15 / -8  / KD    S!
WS+2               Rocket Uppercut        m        15 / -8  /  3
WS+2,3             Rocket Heel            mm       15 / -14 / JG    JG
WS+2,4             RATCHETING KICK        mh       15 /  ?? / KD    S!
3                  Mist Wolf Kick         m        15 / -8  /  3
3~3                Feint Mist Wolf        h        30 / -10 /  1
3~3:4              Mist Trap              hm       30 /  KD / KD    #2
3>3                Mist Wolf Combo        mh       15 / -10 /  1
b+3                Axe Kicker             l        15 /  ?? / ??
b+3,3              HEEL JAMMER            lh       15 /  ?? / ??
  ~f,N               Mist Step             --      -- /  -- / -- 
d+3                Spinning Low Slip Kick l        16 / -17 / -3
  ~4                 (HMS)                 --      -- /  -- / -- 
f+3                Acid Kick              m        15 / -18 / -7
f+3,3              Acid Double            mm       15 / -16 / -5
f+3,3,4            Acid Storm             mmh      15 / -5  / KD    S!
  ~3                 (HMS)                 --      -- /  -- / -- 
f+3,3,3            3 Acid Kicks           mmh      15 / -16 / -5
f+3,3,3,4          Acid Storm             mmhh     15 / -5  / KD    S!
  ~3                 (HMS)                 --      -- /  -- / -- 
f+3,3,3,3          4 Acid Kicks           mmhh     15 / -16 / -5
f+3,3,3,3,4        Acid Storm             mmhhh    15 / -5  / KD    S!
  ~3                 (HMS)                 --      -- /  -- / -- 
f+3,3,3,3,3        5 Acid Kicks           mmhhh    15 / -18 / KD
f+3,3,3,3,3,4      Acid Storm             mmhhhh   15 / -5  / KD    S!
  ~3                 (HMS)                 --      -- /  -- / -- 
f,f+3              Spinning Thruster      m        16 / -11 / KD
u+3                Evasive Backflip       --       -- /  -- / -- 
  3+4                (HMS)                 --      -- /  -- / -- 
u/f+3              QUICKSILVER STRING     m        25 / -9  /  2    JGc
u/f+3,1            Brilliant Rose         mm       25 / -12 /  1
u/f+3,4            DOUBLE MAZUREK         mh       25 / -3  / KD    S!
d/b+3              Low Slice Kick         l        20 / -12 /  2
d/f+3              Step-In Kick           m        15 / -8  /  3
d/f+3,2            Step Driver            mh       15 / -6  /  5
d/f+3,2,3          Mercury Drive          mhm      15 / -16 / JG    JG
u/b+3              Wheel of Fate          m        19 / -12 / KD
WS+3               Axe Kick               m        11 / -21 / -10
WS+3,3             Axe Kicks              mm       11 / -20 / -9
  d/f+3,3            Mid Infinite Starter  mh      11 / -19 / -8
    3,3,3...           Infinite Kicks High  hmh    11 /  ?? / ??
    u+3,3,3...         Infinte Kicks Mid    mmh    11 /  ?? / ??
    d+3,3,3...         Infinite Kicks Low   lmh    11 /  ?? / ??
  D+3,3,3            Low Infinite Starter  lmh     11 /  ?? / ??
    3,3,3...           Infinite Kicks High  hmh    11 /  ?? / ??
    u+3,3,3...         Infinte Kicks Mid    mmh    11 /  ?? / ??
    d+3,3,3...         Infinite Kicks Low   lmh    11 /  ?? / ??
WR+3               Crow Knee              m        14 / -9  / KD
WR+3,4             JUMPING CROW           mm       14 /  ?? / KD
  3+4                (HMS)                 --      -- /  -- / -- 
FC,d/f,d,d/f+3     Dragon Slide, (FU/FT)  l        23 / -27 / KD
3+4                (HMS) Stance            --      -- /  -- / -- 
f+3+4              Feather Landing        mm       32 /  5  /  8
b+3+4              ROSE WHIP              m        16 / -16 / KD    PC
d/f+3+4            THRUST BLASTER         m        20 /  ?? / KD    RD,S!,SS!
  ~f,N               MIST STEP             --      -- /  -- / -- 
u/f+3+4            Silver Sting           h        21 /  3  / KD
d/b+3+4            Compass Sweep          l        25 / -13 /  4
SS Left+3+4        LEE SCREW  *Screws*    h        17 / -3  / KD    S!
  ~3                 (HMS)                 --      -- /  -- / -- 
SS Right+3+4       LEE SCREW  *Screws*    h        20 / -4  / KD    S!
  ~4                 (HMS)                 --      -- /  -- / -- 
FC,(U/B_U_U/F)+3+4 Rainbow, (FU/FT)       m        48 / -4  / KD
4                  Violet Boot            h        11 / -9  /  7    JGc
4,3                Violet Kicks           hh       11 / -14 / -3
4,3,3              Violet Spin Hammer     hhm      11 / -14 /  8
4,3,4              Spinkicks, Flipkick    hhm      11 / -9  / KD
4,4                Pistol Kicks           hh       11 / -5  /  6    JGc
4,4,4              Machine Gun Kicks      hhh      11 / -5  /  6    JGc
4,u+3              Roundhouse, Somersault hm       11 /  0  / KD
f+4                Silver Kick            h        11 / -7  /  4
f+4,3              Silver Whip            hm       11 / -8  /  6    JGc
f,f+4              Violet Heel            h        16 /  0  /  6    STc
b+4                Silver Heel            m        21 / -3  / ??    JGc
  ~3                 (HMS)                 --      -- /  -- / -- 
b,b+4              CUTTER                 h        19 / -2  / KD    S!, H
  ~3                 (HMS)                 --      -- /  -- / -- 
d+4                Low Turdkick           l        12 / -13 / -14
D#+4>4             2 Low Turdkicks        ll       12 / -15 / -16
D#+4>4>4           3 Low Turdkicks        lll      12 / -15 / -4
D#+4>4>4>4         Turdkicks, Midkick     lllm     12 / -20 / KD  
  ~3                 (HMS)                 --      -- /  -- / -- 
d+4>N+4            Violet Boot            lh       12 / -9  /  7    JGc
d+4,N+4,3          Violet Kicks           lhh      12 / -14 / -3
d+4>N+4,3,3        Violet Spin Hammer     lhhm     12 / -14 /  8
d+4>N+4,3,4        Spinkicks, Flipkick    lhhm     12 / -9  / KD
d+4>N+4,4          Pistol Kicks           lhh      12 / -5  /  6    JGc
d+4>N+4,4,4        Machine Gun Kicks      lhhh     12 / -5  /  6    JGc
d+4>N+4,u+3        Roundhouse, Flipkick   lhm      12 /  0  / KD
d/f+4              Front Kick             m        14 / -9  /  2
  ~3                 (HMS)                 --      -- /  -- / -- 
FC,d/f+4           Silver Tail            l        17 / -13 / -2
  3                  (HMS)                 --      -- /  -- / -- 
d,d/b+4            Blazing Kick           m        23 / -19 / JG    JG
u/f+4              Violet Knee            m        16 / -13 / JG    JG
WS+4               Front Kick             m        12 / -6  /  5
  ~3                 (HMS)                 --      -- /  -- / -- 
FC,(u/b_u_u/f)+4   Low Flipkick           m        19 / -17 / JG    JG
  ~3                 (HMS)                 --      -- /  -- / -- 
FC,(U/B_U_U/F)+4   High Flipkick          m        16 / -21 / KD
u/b~b              Backflip, (HMS)        --       -- /  -- / -- 
b,b~u/b            Runup Backflip, (BT)   m        ?? /  ?? / ??    AW
d+3+4              Silver Cyclone         UBH      60 /  KD / KD         
  3+4                Cancel, (HMS)         --      -- /  -- / -- 
d/b+1+2, [u,u]     Silver Fang            UB       76 /  KD / KD
  u,u                Fang Cancel           --      -- /  -- / -- 
b+1+2              Taunt Punch Parry      --       -- /  -- / --    #3
  4                  Screw Kick            h       20 /  KD / KD    #4
d/f+122.13.3.3.4.3.4       Tenstring      mhhhhlhhhm

Hitman Stance - (HMS) - 3+4
---------------------------
u_d                Sidestep, (HMS)        --       -- /  -- / --
f                  Mist Step              --       -- /  -- / --
b                  Hitman Cancel          --       -- /  -- / --
1                  Jabbing Fist, (HMS)    h        12 /  0  / 11
1,1                2 Jabbing Fists, (HMS) hh       12 / -1  /  8
1,1,1              3 Jabbing Fists, (HMS) hhh      12 /  ?? / ??
1,1,1,1            4 Jabbing Fists, (HMS) hhhh     12 /  ?? / ??
1,4                Jab, Violet Kick       hm       12 / -8  /  0
  ~3                 (HMS)                 --      -- /  -- / -- 
1+2                Gut Punches            mm       15 / -7  /  6
2                  Spinning Uppercut      m        19 / -13 / JG    JG
3                  TRAPPING KICK          h        19 /  ?? / KD    #5,PC,S!
u/f+3              Shouting Silver Sting  m        20 / -14 / KD
4                  SHIN SLICER            l        24 / -21 / KD    JGc 
u/f+4              Spinning Jumpkick      m        29 / -8  / KD    JGc

#1: Precision timing the second 1 in b+1,1 will result in higher damage.
#2: The first 3~3 kick has to either hit or be blocked in order for the
    Mist Trap to be excuted.
#3: The Taunt will parry a high or mid attack.
#4: The Screw Kick can only be executed after a successfull parry.
#5: Transitions into a throw on hit.


Sample Combos
-------------
d/f+2, d+2, b+2,4,3 (S!), f,f, d/f+3,2,3 -=- 8 Hits -=- 53 pts.
(HMS) 2, u/f+3,4 (S!), f,f+3 -=- 4 Hits -=- 52 pts.
u/f+4, 4, b+2~f, 2,1,3 (S!), f,f,f+3,4 -=- 8 Hits -=- 53 pts.
WS+2,3, f,f+3 -=- 3 Hits -=- 54 pts.
d,d/b+4, U/F,N,4, b+2,4,3 (S!), f,f, d/f+3,2,3 -=- 8 Hits -=- 70 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

===============
| LEO KLIESEN |
===============

GRAPPLING TECHNIQUES
Position   Command                   Throw Name           Escape    Comments
---------  -------------             -------------        -------   --------
Front      (1+3)_(f+1+3)             Gut Palmer           1_2
Front      (2+4)_(f+2+4)             Swing Latch Strikes  1_2
Front      f,f+1+2                   Setting Strike       1+2
Left       (1+3)_(2+4)               Rib Displacer        1
Right      (1+3)_(2+4)               Tumble Dry           2
Back       (1+3)_(2+4)               Chiropractor         -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Jab                    h        10  / 1  /  8
1,2                1-2 Punches            hh       10 / -1  /  7
  ~B                 (KNK)                 --      -- /  -- / -- 
1,2,1              High Spinner           hhh      10 / -5  /  6
1,2,1,1            Elbow Chain            hhhm     10 / -13 / KD
1,2,1,4            Roundhouse Chain       hhhh     10 / -6  / KD
1,2,4              Shincrack              hhl      10 / -13 /  3
1,4                Jab, Highkick          hh       10 / -4  /  5
d+1                Hammer Fist            m        19 /  ?? / ??    JGc
  ~D                 Full Crouch           --      -- /  -- / -- 
b+1                Gut Elbow              m        18 / -12 /  1    STc
b+1,4              Rising Knee, (KNK)     mm       18 /  8  / 14
d/f+1              Gut Upper              m        13 / -1  /  7
d/f+1,2            Layout Hook            mh       13 / -6  / KD
u/f+1              Advancing Fist         h        13 / -1  /  6
u/f+1,1            WINDUP BACKFIST        hh       13 / -9  / ??    S!, SS!c
u/f+1,2            Advancing Mountain     hm       13 / -14 / JG    JG
  1+2                Shan Dian Charge      --      -- /  -- / --    #1
WS+1               Short Up               m        15 / -8  /  4
WS+1,4             Shincrack              ml       15 / -12 / -1
WS+1,4,1           Wu Elbow               mlm      15 / -14 / KD
QCF                Jin Bu Crouchdash      --       -- /  -- / --
  1                  Toe Strike            l       18 /  ?? / ??
  2                  Lunging Palmstrike    m       16 /  ?? / ??
    ~b                 (KNK)                --     -- /  -- / --
  2,1                YARI KAMI NARI        mm      16 /  ?? / ??
  3                  Rising Hill           m       14 / -6  /  5
  3,1                Mountain Top          mm      14 / -15 /  3
  3,1,2              Crashing Mountain     mmh     14 / -18 / KD
  3+4                FLOWER FEET           mm      18 / -6  / KD    S!
  4                  Snapkick              m       11 / -5  /  6
  4,1+2              MOUNTAIN CRUMBLES     mm      ?? /  ?? / KD
1+2                HEAVEN FIST            m        25 / -12 / ??    PC
f+1+2              Flying Barge           m        19 /  ?? / KD
d+1+2              (BOK)                  --       -- /  -- / --   
d/f+1+2            BAJIQUAN BARRAGE       m        ?? /  ?? / KD    RA
b,f+1+2            Spinning Barge         m        17 / -23 / -11
b,f+1+2,1+2        SPINNING BARGES        mm       17 / -14 / ??
b,f+1+2,1+2,2      PALM BARGE             mmm      17 / -16 / KD
b,f+1+2,1+2,QCF+2  BLUE PALM STRIKE       mmm      17 / -16 / KD
d/b+1+2            Axe Splinter           m        22 / -9  /  7
  ~D                 (BOK)                 --      -- /  -- / --
d/b+1+2,1          Axe Thrust             mm       22 / -12 / KD
WS+1+2             Chang Elbow            m        13 / -15 / 18
SS+1+2             Advancing Palm         m        19 / -10 / KD
BT 1+2             Sudden Elbow           m        11 / -20 / KD
b+1+4              Twin Heights           hl       19 / -13 /  3
2                  Lancer                 h        11 / -1  /  5
2,1                Twin Lancers           hh       11 / -7  /  4
2,2                Straight High, Elbow   hm       11 / -13 /  4
f+2                Right Hook             h        15 / -5  /  6
f+2,2              Mid Backfist           hm       15 / -12 /  6
f,f+2              Lunging Mach           m        14 / -10 / KD
  *Hold 2*           RAGING MACH          m        ?? /  ?? / ??    RD
  ~1+2               Shan Dian Charge      --      -- /  -- / --    #1
d+2                Overhead Punch         m        21 /  2  / ??
b+2                Elbow Stab             m        15 / -11 /  0
b+2,1              Left High Poke         mh       15 / -4  /  7
b+2,1+2            Hammer Strike          mm       15 / -11 /  8    JGc
d/f+2              Uppercut               m        16 / -13 / ??    #2
d/b+2              Right Palm             h        14 / -17 /  2
d/b+2,2            Overhead               hm       14 / -7  /  5
u/f+2              Leaping Uppercut       m        19 / -14 / KD
u/f+2,1            Backhand               mm       19 / -8  /  4
WS+2               Rising Uppercut        m        17 / -13 / JG    JG
2+3                Gut Wrench             m        30 / -8  /  5    #3
f+2+3              Axis Palm              h        20 / -9  / KD
d/f+2+3            Toe Cruncher           l        23 / -14 / KD
3                  Nose Kick              h        14 / -8  /  4
3,2                High Combo             hh       14 / -2  /  9
  ~D                 (BOK)                 --      -- /  -- / --
  ~B                 Boot Cancel           --      -- /  -- / --
3,2,3              Orbit Boot             hhm      14 / -7  / KD
3,2,4              Rising Knee, (KNK)     hhm      14 /  8  / 14
f+3                Swing Kick             h        20 /  0  /  4
  ~D                 (BOK)                 --      -- /  -- / --
f,f+3              Wolf Flip              m        29 / -4  / KD
  ~D                 (BOK)                 --      -- /  -- / --
b+3                Mid Kick               m        45 / -11 /  8
b+3,1              Mid Punch              mm       14 / -7  /  4
  ~B                 (KNK)                 --      -- /  -- / --
  ~D                 (BOK)                 --      -- /  -- / --
b+3,1,2            Final Punch            mmm      14 /  ?? / KD    #4
d/f+3              Tracking Roundhouse    m        18 / -9  / KD    S!, H
FC,d/f+3           Wolf Tail              l        21 /  ?? / KD
d/b+3              Lie Huo Fan            h        33 / -8  / JG    JG
u/f+3              Leaping Chestkick      m        17 / -9  / KD
WS+3               Rising Hill            m        14 / -6  /  5
WS+3,1             Mountain Top           mm       14 / -15 /  3
WS+3,1,2           Crashing Mountain      mmh      14 / -17 / KD
WR+3               Leaping Facekick       m        26 /  9  / KD
b+3+4              (KNK)                  --       -- /  -- / --
d+3+4              Groundstomp            L        24 / -13 /  3    #5
u+3+4              SKY VIBRATION          m        ?? /  ?? / ??    JGc
4                  Standing Highkick      h        12 / -8  /  6    JGc
f+4                Rising Knee, (KNK)     m        17 /  8  / 14
f,f+4              Spin Rise              m        19 /  ?? / ??
f,f+4,3            REVERSE KICK           mh       19 /  ?? / KD    S!, SS!
f,f+4,3,4          Floor Sweeper          mhl      19 /  ?? / KD
b+4                Side Rib               m        18 / -8  /  5
b+4,1+2            Crushing Spirit        mm       19 / -9  / ??
d+4                Shin Wrack             l        16 / -12 / -1
d+4,2              Straight Palm          lh       16 / -5  / KD
  1+2                Shan Dian Charge      --      -- /  -- / --    #1
d/b+4              Floor Sweeper          l        20 / -31 /  2
d/b+4,1            Craching Wave          lm       20 / -16 / KD
d/b+4,1,2          Final Punch            lmm      20 /  ?? / KD    #4 
u/f+4              Hopkick                m        16 / -13 / JG    JG
u/f,N+4            Delayed Hopkick        m        ?? /  ?? / JG    JG
WS+4               Snapkick               m        11 / -10 / KD
WS+4,1+2           DA KAI                 mm       11 / -10 / KD
u/b~b              Fan Leap Evasion       --       -- /  -- / --
b,b~u/b            Leaping Punch          m        ?? /  ?? / ??    AW
b+2+3              FURY ELBOW             UB
1+2+3+4            Shan Dian Charge       --       -- /  -- / --    #1
u/b+1              Lion's Jaw             --       -- /  -- / --    #6
  4                  Layout Kick, (BT)     --      -- /  -- / --    #7
b+1+2              Lion's Mouth           --       -- /  -- / --    #8
  2                  Elbow Revenge         --      -- /  -- / --    #9
  2,2                Axe Revenge           --      -- /  -- / --    #10
b+(1+3)_(2+4)      High/Mid Attack Reversal
2,1,3,2,1,2,3,1,2,1+2      Tenstring      hhhmhlmmhm
2,1,3,2,1,3,2,4,2,1+2      Tenstring      hhhmhhhlmm

Bokuho Stance - (BOK) - d+1+2
-----------------------------
1                  Ribcracker             m        13 / -4  /  9
1,2                Ya Sui Ying Quan       mm       13 / -14 /  2
1+2                Tong Bei Shi           h        26 / -9  / KD    #11, PC
2                  Launching Fist         m        19 / -9  / JG    JG
3                  Leaping Roundhouse     h        22 /  9  / KD    S!,SS!,H
4                  Rising Knee, (KNK)     m        20 /  8  / 14

Kinkei Stance - (KNK) - b+3+4
-----------------------------
d/f                Jin Bu Crouchdash      --       -- /  -- / --    #12
1                  Midstrike              h        19 / -9  /  2
  ~D                 (BOK)                 --      -- /  -- / --
1,2                Gut Palm               hm       19 / -12 /  7
2                  BACKHAND               h        13 / -4  / ??    S!, STc
3                  Hopkick                m        20 / -13 / JG    JG
3,4                Snap Hopkick           mm       20 /  ?? / JG    JG
4                  Low Stomp              l        20 /  ?? / ??

#1: Charge acts same as 1+2+3+4 charge.  Leo has additional moves that can
    only be exectued when she's charged up.
#2: d/f+2 will only juggle if the opponent is standing (not crouched).
#3: Gut Wrench attack can absorb one incoming high or mid attack.
#4: Move can only be executed when charged up.
#5: Opponent must be lying on the ground for the attack to execute.
#6: Parries high punches.
#7: Can only be executed after a successful parry.
#8: Parries high/mid attacks.
#9: Can only be executed after a successful kick parry.
#10: Can only be executed after a successful punch parry.
#11: Parries high/mid punches.
#12: Can chain any Jin Bu Crouchdash (QCF) move afterwards.


Sample Combos
-------------
d/f+2, f+2, b+1,4~D/F, N+3, f+4,2 (S!), f,f, f+4~d/f, 1+2 -=- 59 pts.
(BOK) 2, f+3, b+1,4,2 (S!), f,f, f+4~d/f, 3,1,2 -=- 9 Hits -=- 68 pts.
u/f+4, b+2,1, f+4~D/F, u/f+1,1 (S!), f,f, b,f+1+2,1+2,QCF+2 -=- 50 pts.
WS+2, f+2, b+1,4~D/F, N+3, f+4,2 (S!), f,f, u/f+1,2 -=- 56 pts.
d/b+3, f+3, b+1,4~D/F, u/f+1,1 (S!), f,f, f+4~d/f, 1+2 -=- 71 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

==================
| LILI ROCHEFORT |
==================

GRAPPLING TECHNIQUES
Position   Command                   Throw Name           Escape    Comments
---------  -------------             -------------        -------   --------
Front      (1+3)_(f+1+3)             Devotion Kiss        1_2
Front      (2+4)_(f+2+4)             Descending Twister   1_2
Front      d/f+1+2                   Pendulum Snapper     1+2
Left       (1+3)_(2+4)               Arm Winder Toss      1
Right      (1+3)_(2+4)               Judgement Signal     2
Back       (1+3)_(2+4)               Chiropractor         -
Wall       (1+3)_(2+4)_(d/f+1+2)     Larkspur             -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Lili Jab               h        10 /  1  /  8
1,2                1-2 Punch              hh       10 / -1  /  8
1,2,3              Low Trap               hhl      10 /  ?? / ??
1,2,4              Arch Screw             hhm      10 / -9  / KD
b+1                Elysee Le Bras         m        17 / -6  /  2
  ~F                 CROUCHDASH            --      -- /  -- / --    #1
b+1,4              Karo Kore              mm       17 / -11 / KD
d+1                Paddling               l        18 / -11 /  0
d+1,2              Paddling Beat          lh       18 / -8  /  3
  ~B                 (BT)                  --      -- /  -- / --
d+1,2,4            LANGISH KICK           lhm      18 /  ?? / KD    S!
d/f+1              Diffusion Hand         m        13 / -1  /  7     
QCF+1              Rose Stem              m        16 / -12 / ??
QCF+1>2            Rose Pique             mm       16 / -14 / KD
  ~B                 Pique Cancel, (BT)    --      -- /  -- / --
WS+1               Daisy Chain            m        13 / -11 /  0
WS+1,2             Daisy Cutter           mh       13 / -3  /  8
WS+1,2,4           Daisy Siren            mhl      13 / -14 / KD
FC,d/f+1           Vine Slash             m        15 / -12 / KD
1+2                Triangle Spread        m        12 / -12 / KD
f+1+2              Kitty Claws            m        15 / -6  /  3
f,f+1+2            IRIS SHOT              m        ?? /  ?? / ??    H      
  *Hold 1+2*       Iris Blast             UB       ?? /  KD / KD    H
b+1+2              Dendorobium            m        ?? / -14 / KD
SS+1+2             Minuet Strike          m        20 / -2  / KD
2                  Face Rake              h        10 /  0  /  8
2,3                Low Trap Combo         hl       10 /  ?? / ??
2,4                ARCH KICK COMBO        hh       10 / -4  / KD    S!
f+2                Pendulum Punch         h        13 / -9  / -1
f+2,3              Mars Sword             hm       13 / -12 / KD
f,f+2              ARONJEBRA PIERCE       m        18 / -17 / KD    PC
d+2                Masquerade             m        17 / -6  /  0
d+2,2              Bloody Masquerade      mh       17 / -10 / -3
d+2,2,3            HURRICANE              mhh      17 / -3  / KD    S!
d+2,2,4            Lance Kick             mhm      17 / -17 / KD
b+2                Blind Stab             h        13 / -11 /  0
b+2,1              Heliotrope Fists       hm       13 / -4  /  7
  ~B                 (BT)                  --      -- /  -- / --
b+2,1,1+2          HELIOTROPE CORSAGE     hmm      13 / -12 / ??
d/f+2              Rose Upper             m        17 / -11 / JG    JG
  ~B                 (BT)                  --      -- /  -- / --
u/f+2              STINGING NETTLE        m        ?? /  ?? / KD
QCF+2              Shanze Strike          m        ?? / -10 / ??    STc
QCF+2>1            NOCTURNE               mm       ?? / -7  / ??
WS+2               Rising Baton           m        17 / -12 / JG    JG
  ~B                 (BT)                  --      -- /  -- / --
3                  Peacock Kick, (BT)     m        15 /  ?? / ??
3,1                Peacock Waltz          mm       15 / -13 / KD
3,2                Peacock Ballet         mh       15 /  ?? /  2
3,2,3              Peacock Jive           mhh      15 / -10 / KD
f+3                CIRCLE KNEE            m        21 / -6  / KD    S!, H
f,f+3              Alstomeria             m        22 / -12 /  0    JG
  ~F                 Crouchdash            --      -- /  -- / --    #1
  3+4                Reverse Wheel         mm      22 / -9  / KD    #2
b+(3_4)            Rabbit Airstep         --       -- /  -- / --
  ~f                 Crouchdash            --      -- /  -- / --    #1
  ~3                 Rabbit Tail           l       24 / -18 / KD
  ~4                 Rabbit Spine Shot     m       29 / -6  / KD
d+3                Twist of Fate          l        20 / -12 /  1
u+3                Moonsault              m        ?? /  ?? / JG    JG
  ~f                 CROUCHDASH            --      -- /  -- / --    #1
u+3,3              Moonsault Narcissus    mm       ?? /  ?? / ??
  ~f                 CROUCHDASH            --      -- /  -- / --    #1
u+3,3,3+4          Moonsault Alstroe      mmmm     ?? /  ?? / KD
d/f+3              Hooking Heel           m        21 /  3  / ??    JGc
d/b+3              CIRCLE CUTTER          h        20 / -9  / KD    S!
u/f+3              Honey Hopkick          m        16 / -13 / JG    JG
SS+3               Shirin Dart            m        20 / -9  / KD
WR+3               Running Slash Kick     m        23 /  ?? / KD
FC,d/f+3           Horizon Slide          l        32 / -18 / -2    JGc
(WS_QCF)+3         Backarc Wheel          m        16 / -21 / JG    JG
(WS_QCF)+3,4       Forward Wheel          mm       16 /  0  / KD
3+4                VERTICAL AXIS          m        ?? /  ?? / KD    RA
f+3+4              Clock Kick             mm       20 / -4  / KD
f+3+4,3            Delayed Clock Kick     mm       20 / -8  / JG    JG
f+3+4,3,4          Clock Rewind           mmm      20 / -20 / KD
f,f+3+4            Spine Shot             m        25 / -6  / KD
b+3+4              (BT)                   --       -- /  -- / --
d+3+4              Matterhorn Launch      m        17 / -21 / JG    JG
d/f+3+4            Spinning Edge, (BT)    m        29 / -4  / JG    JG
d/f+3+4,3          SPINNING BLADE         mh       29 /  ?? / JG    RD,JG,S!
d/f+3+4,3+4        Backwheel, (BT)        mmm      29 /  ?? / KD
d/b+3+4            Fressia Thrust         l        24 / -18 / KD
(u/b_u)+3+4        Moonsault              m        37 / -8  / JG    JG
u/f+3+4            Angel Knees            m        18 / -6  /  2
u/f+3+4,3          Dainty Kick            h        ?? /  ?? / ??
u/f+3+4,3+4        Wing Cannon            mm       18 / -21 / JG    JG
QCF+3+4            CLOISONNE              hh       12 /  6  / KD    S!
f+4                Arch Kick              m        17 / -11 / KD
f,f+4              Alto Rodeo Stomp       l        22 /  ?? / ??
  ~B                 (BT)                  --      -- /  -- / --
d/f+4              Shut Upper             m        16 / -8  / -1
d/f+4>4            Shut Up Stomper        ml       16 / -16 /  0
d/b+4              Edelweiss Sweep        l        ?? /  ?? / KD    JG, H
u/f+4              Mustang Kick           m        32 / -12 /  1
u/f+4,3            Mustang Lance          mm       32 / -9  / KD
WS+4               Rising Lance           m        12 / -8  / KD
b+(1+3)_(2+4)      Mid/High Punch Reverse --       -- /  -- / --    #3
u~u/b              Backflip               --       -- /  -- / --
b,b~u/b            Run-Up Backflip, (BT)  m        ?? /  ?? / ??    AW
b+1+4              Final Spine Shot       UB       65 /  KD / KD
4.1.3.4.43.4.4.(3+4)          Tenstring   hhmmllmmm
4.1.3.(3+4)3..4.3.1.(3+4).4   Tenstring   hhmmllmmUB
4.1.3.(3+4)                   Fivestring  hhmmm

Back Turned Stance - (BT) - (b+3+4)
-----------------------------------
1                  Spinning Slap          h         8 / -8  /  3
1,2                Cancer Une-Deux        hh        8 / -3  /  5
2                  ROMPEZ FLEURET         m        15 / -5  / KD    S!, SS!c
1+2                Temptest               mm       13 / -10 / KD
d+3                Slipback Kick          l        17 / -20 / -4
d+3,4              Antelope Kicks         lm       17 / -13 / KD
3+4                Twist Fleuret, (BT)    m        32 / -4  /  5
3+4,2              DAISY SWITCH           mm       32 / -11 / KD    S!, SS!c
d+3+4              Flat Trip, (BT)        l        24 /  ?? / KD    H
  ~f                 Face Forward          --      -- /  -- / --
4                  Edge Kick              mm       26 / -11 / KD
4,3+4              Spinning Edge, (BT)    mmmm     26 / -10 / KD

#1: Can chain any crouchdash (QCF) move afterwards.
#2: Alstomeria has to connect in order for the 3+4 follow-up to execute.
#3: Reverses mid or high punch attacks.


Sample Combos
-------------
d/f+2, d/f+2, 4,1, d+2,2,3 (S!), f,f+3~F, 1,2 -=- 10 Hits -=- 65 pts.
d/b+4, d/f+1, d/f+1, f+1, d+2,2,3 (S!), f,f, QCF+1,2 -=- 9 Hits -=- 60 pts.
u/f+3, f+2,3, f,f+3~F, 3+4 (S!), f,f, d/f+3+4,3+4 -=- 9 Hits -=- 55 pts.
d+3+4, U/F,N,4, f+2,3, d/f+3+4, BT 2 (S!), f,f+3~F, 1,2 -=- 77 pts.
d/f+3+4, d+2, WS+2, 2,4 (S!), d+2,2,3 -=- 8 Hits -=- 52 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

===============
| LUCKY CHLOE |
===============

GRAPPLING TECHNIQUES
Position   Command                   Throw Name           Escape    Comments
---------  -------------             -------------        -------   --------
Front      (1+3)_(f+1+3)             C Drill              1_2
Front      (2+4)_(f+2+4)             Donkey Flip          1_2
Front      d/f+1+2                   Back Fling           1+2
Left       (1+3)_(2+4)               Rolling Toss         1
Right      (1+3)_(2+4)               Rolling Beat         2
Back       (1+3)_(2+4)               Aerial Acrobat       -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Point Hit              h        10 /  1  /  8
1,2                Left Point             hm       10 / -4  /  7
1,2,1              C-Uprock Hit           hmm      10 / -11 / KD
1,2,2              C-Uprock Clap          hmm      10 / -3  /  2
1,2,1+2            C-Uprock Swing         hmhh     10 / -2  / ??    S!,SS!c,H
b+1                Hands Up               m        17 / -13 / KD
d/f+1              Slipchop               m        13 / -1  /  6
WS+1               Cross Slick            m        14 /  ?? / ??
WS+1,4             Cross Injector         mm       14 /  ?? / JG    JG
FC,d/f+1           Snap Hand              l        18 / -14 /  4
1+2                Double Swing           hh       ?? /  ?? / ??    S!,SS!c
f+1+2              Elbow Beat             h        25 / -5  / KD
b+1+2              Happy Swing            hhhh     ?? / -9  / KD    PC
d/b+1+2            Aerial Arc             m        26 / -16 / JG    JG
2                  Straight Paw           h        12 / -4  / ??
2,2                Backpaw                hh       12 / -12 /  4
2:3                Paw, (LT)              hl       12 /  ?? / -13
f+2                Right Point            m        17 / -4  /  7
f+2,1              C-Uprock Hit           mm       17 / -11 / KD 
f+2,2              C-Uprock Clap          mm       17 / -3  /  2
f+2,1+2            C-Uprock Swing         mhh      17 / -2  / ??    S!,SS!c
b+2                Circle Clap            m        22 / -4  /  2
d+2                Whacking               m        16 /  2  /  2
(d/f_WS)+2         C-Krump                m        16 /  ?? / JG    JG
(d/f_WS)+2:4       Cross Injector         mm       16 /  ?? / ??    #1
(d/f_WS)+2:4:3     Cross Shift Right      mmm      16 /  ?? / ??
(d/f_WS)+2:4:3:1   C-Krump Special        mmmm     16 /  ?? / ??    S!
FC,d/f+2           Spin Roll              m        18 /  ?? / ??
3                  Left Click             m        15 / -7  /  4
3,4                Right Middle Shift     mm       15 /  ?? / JG    JG
f+3                Hopping                m        16 /  ?? / ??
f,f+3              Cat Stamp              m        ?? /  ?? / ??
b+3                Graceful Turn          m        17 / -11 / ??    S!, H
  ~B                 (BT)                  --      -- /  -- / --
d/f+3              Punk                   m        15 / -14 / -3
d/f+3,2            Punking Twirl          mm       15 / -11 / ??    JGc
d/f+3,3            Punking Marionette     mm       15 / -14 / ??    S!
d/b+3              Left Twist - (LT)      l        -- /  -- / --
(u/b_u_u/f)+3      Surprise Hop           m        15 / -7  / JG    JG
WS+3               Cross Shift Left       m        15 / -13 / KD
WR+3               Air Drop Heel          m        ?? /  ?? / KD
BT 3               Braying                m         8 / -20 / ??
BT 3,3+4           Donkey                 mm        8 /  ?? / ??
3+4                Low Flair Shuffler     l        ?? /  ?? / KD    RA, #3
f+3+4              Touchdown Raiz         mml      29 / -11 / KD
f+3+4,3            Raiz to Buffalo        mmm      29 /  ?? / KD
d+3+4              C-Windmill             lll      ?? / -13 / -2
d+3+4,3+4          Double Windmill        lllll    ?? / -13 /  0
d+3+4:d+3+4        Air Tracks, (BT)       lllhml   ?? /  ?? / ??
  F                  Headspring Popup      --      -- /  -- / --
  F:3+4              Handspring Kickup     m       ?? /  ?? / ??
d/f+3+4            Touchdown Rise         mmm      ?? /  ?? / KD    RD
d/f+3+4,1+2        Elbow Blaster          mmmh     ?? /  ?? / KD    RD
u/f+3+4            Double Leg             m        ?? /  ?? / ??
u/f+3+4,3          Leg Twister, (LT)      ml       ?? / -13 / ??
u/f+3+4,3+4        Flipout Jack           mm       ?? /  ?? / JG    JG
u/f+3+4,3+4,4      Backflip Combo         mmm      ?? /  ?? / KD
BT 3+4             Backflip               m        ?? /  ?? / ??    JGc
BT 3+4,4           Backflip Combo         mm       ?? /  ?? / KD
BT d+3+4           Cat Slide              l        ?? /  ?? / ??
BT f+3+4           Rollback               --       -- /  -- / --
BT f+3+4,3+4       Freeze Chair           mm       ?? /  ?? / KD
BT f+3+4,3+4,3+4   Handspring Kickup      mmm      ?? /  ?? / KD
4                  Sidekick               m        12 / -9  /  2
f+4                Axe Aerial             m        28 / -4  /  9
  ~B                 (BT)                  --      -- /  -- / --
f+4,4              Double Axe Aerial      mm       28 / -13 / JG    JG
  ~B                 (BT)                  --      -- /  -- / --
f,f+4              Scoot                  m        25 / -1  /  3
  3+4                Backflip              m       ?? /  ?? / ??    JGc
  3+4,4              Backflip Combo        mm      ?? /  ?? / ??
  4                  Corkscrew             m       ?? /  ?? / JG    JG
  4,4                Corkscrew Double      mm      ?? /  ?? / JG    JG
  d/b+4              Grinder               l       ?? /  ?? / ??
    4                  Scoot                m      ?? /  ?? / ??    #2
b+4                Walking Knee           m        16 / -8  /  8    STc
d+4                Ankle Crop             l        13 / -13 /  2
d/f+4              Down Step              l        27 / -12 /  7
d/b+4              Swinger                l        18 /  ?? / ??
d/b+4,4            Grinder, Scoot         lm       ?? /  ?? / ??    #2
FC,d/f+4           Up Step                m        17 / -17 / ??    ST
u/b+4              Lucky Corkscrew        UB       ?? /  ?? / KD
SS+4               Cat Tail, (BT)         l        ?? /  ?? / ??
BT 4               C-Backflip             m        21 /  ?? / KD
BT d+4             Coffee Grinder         l        21 /  ?? / ??
BT d+4,4           Grinder, Scoot         lm       21 /  ?? / ??    #2
1+2+3              Mitten Taunt           --       -- /  -- / --
1+2+4              Hip Taunt              --       -- /  -- / --
f+3,1,2,1+2,3,2,4:3:1      Tenstring      mhmhhdmmmm

Left Twist - (LT) - d/b+3
-------------------------
~B                 (BT)                   --       -- /  -- / --
1                  Point Hit              h        10 /  1  /  8
1,2                Left Point             hm       10 / -4  /  7
1,2,1              C-Uprock Hit           hmm      10 / -11 / KD
1,2,2              C-Uprock Clap          hmm      10 / -3  /  2
1,2,1+2            C-Uprock Swing         hmhh     10 / -2  / ??    S!,SS!c,H
2                  Right Point            m        17 / -4  /  7
2,1                C-Uprock Hit           mm       17 / -11 / KD 
2,2                C-Uprock Clap          mm       17 / -3  /  2
2,1+2              C-Uprock Swing         mhh      17 / -2  / ??    S!,SS!c
2:3                Paw, (LT)              hl       12 /  ?? / -13
3                  Axe Heel               m        ?? /  ?? / KD
~4                 Double Twist           l        ?? /  ?? / ??
4                  Scoot                  m        ?? /  ?? / ??    #2
d/b+4              Coffee Grinder         l        ?? /  ?? / ??
d/b+4,4            Grinder, Scoot         lm       ?? /  ?? / ??    #2
:d/b+4             Right Twist            l        ?? /  ?? / ??
  :d/b+3             (LT)                  l       ?? /  ?? / ??

#1: The first attack must hit in order to execute the rest of the string.
#2: You can chain any Scoot moves (f,f+4) after this move.
#3: Precise tapping 3~4 during each hit of the RA will yield more damage.


Sample Combos
-------------
d/f+2, d/f+1, d/f+1, d/f+1, f+2,1+2 (S!), f,f, f+2,1+2 -=- 58 pts.
WS+2, d/f+1, d/f+2,4,3:1 (S!), f,f, f+2,2 -=- 8 Hits -=- 63 pts.
u/f+3, d/f+1, b+4, d/f+1, f+2,1+2 (S!), f,f, f+2,1+2 -=- 10 hits -=- 64 pts.
WS+1,4, d/f+1, d/f+2,4,3:1 (S!), f,f, f+2,1+2 -=- 10 Hits -=- 66 pts.
f+4,4~B, BT f+3+4,3+4,3+4, d/f+3,3 (S!), f,f+3 -=- 8 Hits -=- 72 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

================
| MASTER RAVEN |
================

GRAPPLING TECHNIQUES
Position   Command                   Throw Name           Escape    Comments
---------  -------------             -------------        -------   --------
Front      (1+3)_(f+1+3)             Grave Digger         1_2
Front      (2+4)_(f+2+4)             Salamander           1_2
Front      d/f+1+4                   Curse Shoot          1
Front      HCB,f+1+2                 Shadow Kidnapping    1+2
Left       (1+3)_(2+4)               Rider Toss, (BT)     1
Right      (1+3)_(2+4)               Necksnapper Bomb     2
Back       (1+3)_(2+4)               Falling Axeblade     -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Raven Jab              h        10 /  1  /  8
1,2                1-2 Punches            hh       10 / -1  /  6
  3+4                (HAZE) Stance        --       -- /  -- / --  
b+1                Smash Hammer           h        17 /  4  /  5
d/f+1              Dagger Blow            m        15 / -1  /  8
WS_(d,d/f,N)+1     Rising Upper           m        15 / -14 / JG    JG
u/b+1              Gate Keeper            m        16 / -6  /  5
u/b+1,2            Gate Crasher           mm       16 / -13 / -2
u/b+1,2,2          GATE RIPPER            mmm      16 /  ?? / ??
u/b+1,2,2,2        GATE BURNER            mmmh     16 /  ?? / ??
QCF+1              Mortal Elbow           m        19 / -9  /  4    STc
  3+4                (HAZE) Stance        --       -- /  -- / --  
1+2                Crusader               m        15 / -9  / KD
b+1+2              Labyrinth              m        31 / -10 /  1
b+1+2,2            Slide Hammer, (BT)     mm       31 /  1  /  4
b+1+2,3            Slide Fencer           ml       31 / -10 / KD
f+1+2              SWITCHBACK             m        22 / -14 / KD    PC, H
(FC_d/b)+1+2       Ultimate Tackle        m        -- /  -- / --    #3
d/f+1+2            Spinning Left Slug     m        40 / -12 / KD   
  ~B                 Slug Cancel, (BT)     --      -- /  -- / -- 
QCF+1+2            Double Slugs           mm       24 / -15 / KD
2                  Puncher                h        10 / -1  /  8
2,3                Spin Lowkick           hl       10 / -12 / -1
2,4                HIGHKICK               hh       10 / -9  / ??    S!
f+2                Hookchop               m        15 / -10 /  1
f+2,3              Tartaros               mm       15 / -11 /  0
f,f+2              Salt Stab              m        16 / -13 / KD
d/f+2              Power Uppercut, (BT)   m        18 / -11 / JG    JG
d/f+2,3            SHADOW KICK            mh       18 / -3  / KD    S!
d/f+2,4            Bolt Stunner           mm       18 / -15 / KD
d/b+2              Assassin Sting, (BT)   m        14 / -4  /  5
d/b+2,1            Assassin Stinger       mh       14 / -1  /  7
b+2                Offered Palm           h        15 / -14 / -3  
b+2,2              Dual Fists, (BT)       hm       15 / -3  /  8
b+2,2,1+2          Low Sweep Fists        hml      15 / -30 / KD
b+2,2,3            Unicorn Tail           hmm      15 / -19 / KD    JGc
b+2,4              Double Vision          hh       15 / -7  /  4
  U                  PORTAL DROP           --      -- /  -- / --
b+2,4,2            SHADOW DIVE            hhh      15 /  ?? / KD    S!
QCF+2              Spinning Ankle Swipe   l        25 / -17 / KD
  ~B                 Swipe Cancel, (BT)    --      -- /  -- / --
QCF+2~1            Spinning Left Slug     m        40 / -12 / KD
b,b+2              War Hands              mh       17 / -10 / KD
WS_(d,d/f,N)+2     Jackknife Elbow        m        13 / -8  /  8    JGc
3                  Leftkick               m        15 / -8  /  3
3,3                Twin Leftkicks         mh       15 /  ?? /  0
3,3,4              Backkick               mhh      15 / -11 / KD
  ~B                 KICK CANCEL, (BT)     --      -- /  -- / --
3~4                Chariot, (BT)          mm       24 / -9  / JG    JG
  ~F                 Teleport Forward      --      -- /  -- / --
f+3                Back Blast             m        17 / -10 /  1    H
  ~B                 (BT)                  --      -- /  -- / --
f+3,2              Circling Winds         mm       17 / -14 / KD    H
f,f+3              Vampire Knee           m        16 / -14 / JG    JG
d+3                Low Shinstrike         l        15 / -12 /  0
FC+3               Low Slipper            l        16 / -15 / -4
b+3                Hades Heel             m        29 /  4  /  5
d/f+3              Face Snapper           h        17 / -9  /  7    JGc
d/b+3              Jumping Lowkick        l        29 /  ?? / ??
(u_u/b)+3          Death Bringer, (BT)    h        28 / -1  /  6
(u_u/b)+3,d+3      Low Death              hl       28 / -15 / KD    H
  U                  PORTAL DROP           --      -- /  -- / --
  ~D                 Summon Charge         --      -- /  -- / --    #4
(u_u/b)+3,d+3,3    Death Shadow           hlm      28 / -13 / KD    H
(u_u/b)+3,3        Mid Death              hm       28 / -15 / KD
(u_u/b)+3,4        High Death             hh       28 /  12 / KD    H
u/f+3              Splitkicks             m        30 / -4  /  0    JGc
QCF+3              Flick Kick             h        17 / -7  / ??
QCF+3,4            GROUND SURF            hm       17 /  ?? / KD
WS+3               Trident Kick           m        16 / -8  / KD
3+4                (HAZE) Stance          --       -- /  -- / -- 
f+3+4              WHEEL OF RAGE          m        16 /  ?? / ??    RD, S!
f+3+4,2            SHADOW DIVE            mh       16 /  ?? / ??    RD, JG
f+3+4,d+2          BLADE DESCENT          mUB      16 /  ?? / ??    RD
b+3+4              (BT) Position          --       -- /  -- / --
FC,d/f+3+4         Tornado Disaster       l        18 / -35 / KD
FC,d/f+3+4,4       Blind Kick, (BT)       lh       18 / -6  / KD
d/b+3+4            DARK EXECUTIONER       m        ?? /  ?? / KD    RA
WS+3+4             Hell Hook              m        18 / -14 / KD    H
4                  Broken Kick            h        12 / -8  /  3
4,1                Broken Connect, (BT)   hh       12 / -2  /  5
4~3                Hydra                  mm       16 / -16 / JG    JG
4~3>1              Low Sweep Punch        mml      16 / -13 /  4
4~3>3              BLIND HIGH             mmh      16 / -3  / KD    S!
4~3>4              Leg Bind               mmm      16 / -14 / KD 
f+4                Lance Kick             h        16 / -11 / KD
f,f+4              Iron Maul              m        16 / -10 / KD
b+4                Crusher Knee           m        15 / -11 /  0
b+4,N+4            KICKER, (BT)           mh       15 /  ?? /  4    S!
b+4,B+4            Force Kicker, (BT)     mm       15 / -9  /  2
b+4,B+4,3          Kicker Fake, Lowkick   ml       15 / -11 /  0
b+4,B+4,3,3+4      Rave Spin              mlm      15 / -25 / KD
b+4,B+4,3,4        Rave Low               mll      15 / -11 /  0
b+4,B+4,3,4,2      Skull Rave             mllm     15 / -13 / KD
b+4,B+4,3,f+4      Delayed Raver          mlm      15 / -11 /  0
  U                  PORTAL DROP           --      -- /  -- / --
b+4,B+4,3,f+4,2    Delayed Skull Rave     mllm     15 / -13 / KD
b+4,B+4,3,f+4,3    Chakram Shadow         mlm      15 / -13 / KD
d+4                Turning Sweep          l        21 / -14 / -3
d/f+4              Boot Raise             m        15 / -15 / -1
d/f+4>4            Cutting Axekick        mm       15 / -15 / -4
  U                  PORTAL DROP           --      -- /  -- / --
d/f+4>4,3          Death Shadow           mmm      15 / -13 / KD
(u/b_u_u/f)+4      Storm Kick             m        22 / -5  / KD
(u/b_u_u/f)+4,4    Storm Bringer          mm       22 / -15 / KD
d/b+4              Sweeper                l        24 / -14 /  5 
WS_(d,d/f,N)+4     Rising Snapkick        m        12 / -7  /  4
QCF+4              Cartwheel, (BT)        m        19 / -14 / JG    JG
FC,d,d/f,d,d/f     Mirage Step            --       -- /  -- / --
u~u/b              Backflip               --       -- /  -- / --
  3+4                Pandora Spin         UB       39 /  KD / KD
b,b~u/b            Wall Jumpkick, (BT)    m        ?? /  ?? / ??
1+2+3+4~(b,f+1+2)  DEAD END               UB       60 /  KD / KD
b+(1+3)_(2+4)      Kage Escape            --       -- /  -- / --    #6
u/b+1.2.2.2.4.2.3.4.2.(1+2)   Tenstring   mmmhhmmlmUB

(HAZE) Position - 3+4
---------------------
f                  Haze Crouchdash        --       -- /  -- / --    #1
U                  PORTAL DROP            --       -- /  -- / --
1                  FATAL SWIPE            m        27 / -15 / JG    JG
1+2                Crossing Paths         m        14 / -13 / KD
2                  Death From Above       UB       50 /  KD / KD
3                  Aqua Spider, (BT)      l        21 / -9  /  2
4                  Blind Ghost            m        21 / -9  /  3    #7

Backturned (BT) Position - b+3+4
--------------------------------
u_d                Sidestep               --       -- /  -- / --
f,f,f              Phantom Roll           --       -- /  -- / --
b+(1+3)_(2+4)      Kage Escape            --       -- /  -- / --    #6
1                  Blind Punch            h         8 / -1  /  5
1,4                Blind Lance            hh        9 / -11 / KD
f+1                Stolen Life            m        16 / -13 /  5    #8
1+2                Power Punch            m        15 / -13 / KD
f+1+2              Back Bared             --       -- /  -- / --    #9
  ~B                 (BT)                  --      -- /  -- / --
2                  Backfist               h        10 /  1  /  8
2,1                Backfist Straight      hh       10 / -1  /  5
  ~B                 (BT)                  --      -- /  -- / --
2,2                Backfists              hm       10 / -9  /  2
f+2                Massacre               m        17 / -5  /  6
f+2,3              Cold Massacre          mm       17 / -7  / KD
f+2,4              Cold Grave             mh       17 / -7  /  4
  U                  PORTAL DROP           --      -- /  -- / --
f+2,4,2            SHADOW DIVE            mhh      17 /  ?? / KD    S!
b+2                Abyss Blow, (BT)       m        16 / -2  /  6
b+2,3              Abyss Cannon           mmm      16 / -20 / JG    JG
b+2,4              Labyrinth              mh       16 / -9  /  0
3                  Blind Bomb             h        10 / -11 /  0
3>4                Blind Beserker         hm       10 / -5  / -3
  U                  PORTAL DROP           --      -- /  -- / --
3>4,3              Death Shadow           hmm      10 / -13 / KD
3>4,4              Labrinth, (BT)         hmm      10 / -9  / KD
  ~F                 Phantom Roll          --      -- /  -- / --
f+3                Demon Knee             m        13 / -8  /  3
  ~B                 (BT)                  --      -- /  -- / --
f,f+3              Gremlin Kick           m        21 / -9  / KD
b+3                ARC KICK               h        18 /  ?? / KD    S!, H
(d/b_d_d/f)+3      Blind Sweep            l        26 / -24 /  0
  U                  PORTAL DROP           --      -- /  -- / --
3+4                Gremlin Kickup         mm       15 / -20 / JG    JG
f+3+4              Flip Legdrop, (BT)     m        27 / -9  / KD
  ~F                 Teleport Forward      --      -- /  -- / --
f,f+3+4            Vermillion Slide       l        30 / -18 / KD
b+3+4              Face-Forward           --       -- /  -- / --
f+4                Lowkick                l        16 / -9  /  2
f+4,3              HIGHKICK               lh       16 / -13 /  3    S!
2.2.1.2.4.2.3.4.2.(1+2)     Tenstring     hmmhhmmlmUB

#1: You can chain any Crouchdash (QCF) move after this move.
#2: Opponent is knocked BT on hit.
#3: Ultimate Tackle can be followed-up with normal tackle moves.
#4: Charge acts same as 1+2+3+4 charge.
#5: Will perform a clone escape if being attacked at moment of input.
#6: Will escape incoming high/mid attacks.
#7: Raven will go into BT on a missed or blocked attack.
#8: Both Raven and the opponent will go into BT on a hit.
#9: Move will reverse high or mid attacks.


Sample Combos
-------------
4~3, 1, f,f+3, b+4,N+4 (S!), BT f+3+4 -=- 7 Hits -=- 46 pts.
f,f+3, f,f+3, 4~3,3 (S!), f,f+3, 4,1 -=- 8 Hits -=- 62 pts.
WS+1, f,f+3, f+1,2, b+2,4,2 (S!), f,f, QCF+3,3+4 -=- 10 Hits -=- 64 pts.
d/f+2, f+4,3 (S!), f,f+3, 4,1, b+2,4 -=- 8 Hits -=- 56 pts.
QCF+4, b+2,3, f,f+3, b+2,4,2 (S!), f,f, QCF+3,3+4 -=- 10 Hits -=- 65 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

=========================
| MIGUEL CABALLERO ROJO |
=========================

GRAPPLING TECHNIQUES
Position   Command                   Throw Name           Escape    Comments
---------  -------------             -------------        -------   --------
Front      (1+3)_(f+1+3)             Enhancer             1_2
Front      (2+4)_(f+2+4)             Bottleneck           1_2
Front      d/f+1+2                   Exciter              1
Left       (1+3)_(2+4)               Slash Beat           1
Right      (1+3)_(2+4)               Blast Beat           2
Back       (1+3)_(2+4)               Shock Howling        -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Puncher                h        10 /  1  /  8
1,2                Back Knuckle           hh       10 / -1  /  7
1,2,1+2            Hammering Attack       hhm      10 /  4  / KD    JGc
1,2,4              Upper Stroke           hhh      10 /  1  /  8
  F                  (SAV)                 --      -- /  -- / --
1,3                Punch, Low Kick        hl       10 / -12 /  1
b+1                ARMING                 m        21 / -5  / -3    STc
  F                  (SAV)                 --      -- /  -- / -- 
b,f+1              Obligarde              h        21 / -8  / KD
d/f+1              Choking                m        13 / -2  /  5
  F                  (SAV)                 --      -- /  -- / --
d/f+1,1            Double Choking         mh       13 / -3  /  5
  F                  (SAV)                 --      -- /  -- / --
d/f+1,1,2          Body Blow              mhm      13 / -10 /  4
d/f+1,1,3          Low Kick               mhl      13 / -11 /  0
  F                  (SAV)                 --      -- /  -- / --
d/f+1,2            Body Blow              mm       13 / -12 /  1
d/b+1              Down Picking           l        24 / -18 / KD    JG
  *Hold 1*         Delayed Picking        l        29 / -18 / KD    JG
WS+1               Brass Upper            m        12 / -3  /  8
  F                  (SAV)                 --      -- /  -- / --
u/f+1              Staccato Dunk          m        25 /  3  / KD
  F                  (SAV)                 --      -- /  -- / --
u/b+1              RIMSHOT                m        21 / -5  / -3
  F                  (SAV)                 --      -- /  -- / --
u/b+1,4            LOW RIMSHOT JOINT      ml       21 / -15 /  9
1+2                Hammering              m        20 / -7  /  4
  D                  Full Crouch           --      -- /  -- / --
1+2,1+2            DOUBLE HAMMERING       mm       20 / -15 / KD    SS!c
d+1+2              Blockbust              m        21 / -12 / KD
f+1+2              Inductance             h        15 / -5  / KD
b+1+2              BLACKOUT               m        ?? /  ?? / KD    RA
d/b+1+2            AXE MURDERER           mm       19 /  ?? / ??    RD,S!,SS!
WS+1+2             Wide Freight           h        14 /  0  /  2
FC+1+2             TACKLE TAKEDOWN        m        -- /  -- / KD    #1
2                  Loop Hooks             h        11 / -5  /  6
2,1                Separation Hooks       hh       11 / -4  /  7
  F                  (SAV)                 --      -- /  -- / --
f+2                Buzz Strike            h        15 / -3  /  6    STc
f,f+2              Megawatt Upper         m        19 / -14 /  2
f,f+2,1            Loud Upper Combo       mh       19 /  -9 / KD
f,f+2,2            Double Megawatt        mm       19 / -14 / KD
  ~D                 Megawatt Cancel       --      -- /  -- / --
b+2                Pulling Off            h        16 / -9  /  2    STc
b+2,2              Tearning Off           hm       16 / -7  /  3    JGc
d+2                Tapping                m        20 / -7  /  4
d/f+2              Beatnik Fist           m        16 / -7  /  6
d/f+2,1            Beat Upper             mm       16 / -15 / JG    JG
d/f+2,2            SPINNER CHOPPING       mm       16 /  ?? / ??    S!
d/f+2,d+2          BEAT CHOPPING          mm       16 / -7  / KD
d/b+2              BLIND CUT              m        29 / ??  / KD
WS+2               Distortion Fist        m        15 / -7  /  4
WS+2,2             Distortion Slash       mh       15 / -11 / JG    JG
WS+2,2,2           Slashfist              mhm      15 / -6  / ??
WS+2,4             DISTORTION SCYTHE      mh       15 /  ?? / ??    S!, SS!c
FC,d/f+2           Bucking, (FU/FA)       m        15 / -16 /  6    STc
f+2+3              Cargo Ride             m        22 / -9  / KD
3                  Power Cord             h        15 / -7  /  2
3,4                LEG SOCKET             hm       15 / -11 / KD    S!, STc
f+3                Stomper                m        20 / -6  /  6
f+3,4              Escassion              mm       20 / -12 / KD
f,f+3              DIRIGE COCHE           h        20 / -8  / ST    S!,SS!,H
d+3                Low Kick               l        21 / -12 /  1
d+3                War Pedal              L        20 / -13 / -2    #2
b+3                Vibe Roller            m        35 /  6  /  6    JGc
  F                  (SAV)                 --      -- /  -- / --
d/f+3              Brushing Kick          m        16 / -6  /  5
d/f+3,2            Brushing Through       mm       16 / -6  /  5
d/b+3              Heel Down              l        18 / -13 /  3
  F                  (SAV)                 --      -- /  -- / --
d/b+3,4            Double Heel Down       ll       18 / -19 / -8
u/f+3              Inlay Kick             m        19 / -8  /  5
u/f+3,2            INLAY CHASER           mh       19 / -11 /  6
u/f+3,2,2          INLAY KICK COMBO       mhm      19 / -6  /  5
WS+3               Bridge Kick            m        18 / -8  / KD
WR+3               Running Kickstart      m        23 /  9  / KD
3+4                (SAV) - Savage Stance  --       -- /  -- / --
d+3+4              PUNTING SNAP           m        21 /  ?? / KD
b+4                PHASE BOOTS            m        19 /  ?? / KD    PC
f+4                Cyclone Foot           m        18 / -7  /  8    H
f+4,2              CYCLONE SLAP           mm       18 /  ?? / KD    S!, SS!c
d/f+4              Greeting Knee          m        14 / -7  /  4
d/f+4,1            Cutting                mh       14 / -5  /  6
  F                  (SAV)                 --      -- /  -- / --
d/f+4,1,1          Cutting Edge           mhm      14 / -10 /  7    STc
d+4                Sanding                l        16 / -11 /  0
d+4,1+2            Bunking                lh       16 / -8  /  5
  F                  (SAV)                 --      -- /  -- / --
d/b+4              Ankle Biter            l        18 / -16 /  0
u/f+4              Rear Kick              m        16 / -13 / JG    JG
FC,d/f+4           Decay Sweep            l        21 / -16 / JG    JG
b,u/b~b            Wall Jumpkick          m        ?? /  ?? / ??    AW
1+4                Chouhatsu Taunt        --       -- /  -- / --
f+3+4              Dead Point Taunt       --       -- /  -- / --  
  ~F                 Death Point           UB      47 /  KD / KD
(WS+1+2).4.1.1.2.1.4.1.2.1   Tenstring    hmhhmmllmh

Savage Stance (SAV) - 3+4
-------------------------
d/f_d/b            (SAV) Cancel           --       -- /  -- / --
1                  Blister Knuckle        h        12 / -2  /  6
  F                  (SAV)                 --      -- /  -- / --
1,1                TWIN BLASTER           hh       12 / -9  / KD    S!, STc
1>2                Blister One-Two        hm       12 / -10 /  3
  F                  (SAV)                 --      -- /  -- / --
1>2>1              Blister Binding        hmm      12 / -17 / JG    JG
1,4                Blister Crunch         hm       12 / -10 / KD
b+1                Fade Slash             m        14 / -5  /  3
  F                  (SAV)                 --      -- /  -- / --
b+1,2              Choke Down             ml       14 / -18 / KD
b+1,4              Choke Up               mm       14 / -10 /  6
d/f+1              Pick-Upper             m        14 / -3  /  8
  F                  (SAV)                 --      -- /  -- / --
1+2                Hammer Gut             m        28 / -18 / JG    PC, JG
  *Hold 1+2*       Power Gut              m        42 /  8  / JG    JG
f+1+2              Bunking                h        16 /  2  /  6
  F                  (SAV)                 --      -- /  -- / --
2                  Down Stroke            m        16 / -12 / KD
b+2                Rocknut                m        23 / -12 /  1    #3
d/f+2              Upstroke               m        20 / -17 / JG    JG
3                  Torn Knee              m        15 / -5  /  1
  F                  (SAV)                 --      -- /  -- / --
3,3                Double Torn            mh       15 / -9  / -2    STc
  F                  (SAV)                 --      -- /  -- / --
b+3                Sandburst              h        17 /  0  / KD    PC
  F                  (SAV)                 --      -- /  -- / --
d/b+3              Tail Piece             l        19 / -13 /  5
  F                  (SAV)                 --      -- /  -- / --
u/f+3              Knee Press             m                           
4                  RESONANCE SPIN         h        15 / -5  / KD    S!, H
d+4                Side Low               l        15 / -14 / -3
  F                  (SAV)                 --      -- /  -- / --
d+4,3              Side Jack              lm       15 / -2  / -2
  F                  (SAV)                 --      -- /  -- / --
d/b+4              Grand Winder           l        26 / -29 / KD

#1: Tackle Takedown can be followed-up with normal tackle moves.
#2: Opponent must be lying on the ground for the attack to execute.
#3: Absorbs one mid or high punch.


Sample Combos
-------------
u/f+4, d/f+1~f, SAV d/f+1, d/f+4,1, d/f+2,2 (S!), f,f, d+1+2 -=- 53 pts.
(SAV) 1+2, 3+4~u/f+3, d/f+4,1~f, 4 (S!), f,f, d/f+1, f,f+2,1 -=- 74 pts.
(SAV) d/f+2, d/f+1, d/f+4,1, d/f+2,2 (S!), f,f+2,1 -=- 8 Hits -=- 61 pts.
d/f+2,1, 4, d/b+2, d/f+1, d/f+2,2 (S!), f,f+2,1 -=- 9 Hits -=- 67 pts.
d/b+1 *Hold 1*, WS+2,4 (S!), f,f, d/f+1, d+4,1+2 -=- 6 Hits -=- 44 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

=================
| NINA WILLIAMS |
=================

GRAPPLING TECHNIQUES
Position   Command                   Throw Name           Escape    Comments
---------  -------------             -------------        -------   --------
Front      (1+3)_(f+1+3)             Wrist Flip           1_2
Front      (2+4)_(f+2+4)             Lifting Toss, (BT)   1_2
             1,2,1                     Falling Elbow       -
               2,1,3                     Arm Lock           -
Front      d/f+1+3                   Stomach Elbow, Flip  1
Front      d/f+2+4                   Hammer, Guillotine   2
Front      d/f,d/f+1                 Embracing Strike     1+2
Front      u/f+1+2                   Overhead Toss        1+2
Front      QCF>1+2                   Palm Grab            2         #1
             3,4,3,1+2                 Flip-Over Armbar    1+2
             2,3,4,2,2                 Enbracing Snap      2        #2
               1,3+4,1,2,1+2             Falling Snap       1
               1,2,4,3,1+2+3             Turtleshell        2
             1,3,2,1                   Standing Lock       1
               3,1,4,1+2,1+2             Rear Gatelatch     1
               2,1,3,4,1+2               Falling Lock       2
Front      QCB,1+4                   Knee Bash            -
             1,3,2,1                   Standing Lock       1
               3,1,4,1+2,1+2             Rear Gatelatch     1
               2,1,3,4,1+2               Falling Lock       2
             2,1,1+2,1+2+3             Octopus Special     2
               1,3+4,1,2,1+2             Falling Snap       1
               1,2,4,3,1+2+3             Turtleshell        2
Front      QCF>3+4                   Crab Claw            1
             (3+4,3,4,1+2)_(:3,4,1+2)  Rolling Arm Bar     1
             (3+4,4,2,1+2)_(:4,2,1+2)  Achilles Lock       2        #3
               3,1,4,2+4                 Knee Cross Lock    1
               1,3,2+4,3+4,1+2           Roll Achilles      2
Left       (1+3)_(2+4)               Rolling Groin        1
Right      (1+3)_(2+4)               Whipping Toss        2
Back       (1+3)_(2+4)               Jumping Limb Break   -
Tackle     (1,2,1,2)_(2,1,2,1)       4 Mounted Punches    1_2       #4
Tackle     (1,2,1)_(2,1,2)           3 Mounted Punches    1_2       #4
             1+2                       Armbar              -        #4
             3+4                       Knee Cross Lock     -        #4
Tackle     1+2                       Armbar               -         #4
Tackle     3+4                       Knee Cross Lock      -         #4


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Jab                    h        10 /  1  /  8
1>2                Twin Stabs             hh       10 / -1  /  5    #5
1>2>f+1+2          Double Palm            hhm      10 / -14 / KD
1>2>1              Triple Stabs           hhh      10 / -3  /  4
1>2>1>2>f+1+2      Stabs, Palm            hhhhm    10 / -14 / KD
1>2>1>4            Lowkick                hhhl     10 / -13 / -2
1>2>3              Spider Knee            hhm      10 / -13 /  2
  :1+2               Embracing Snap        --      -- /  -- / --    #2
1>2>4              ROUNDHOUSE             hhh      10 / -6  / KD    S!
1,4                Jab, Highkick          hh       10 / -5  /  0    STc
1,4,1              SPINNING KNIFEHAND     hhm      10 / -11 / ??    S!, SS!c
b+1                Killing Blade          m        21 / -18 / ST    ST
u/f+1              Jumping Spinslap       m        26 / -5  / JG    JG
(d_FC)+1           S-Mid Jab              Sm       10 / -5  /  6
(d_FC)+1~4         S-Mid Jab, Frontkick   Smm      10 / -11 /  0
(d_FC)+1,2         S-Mid Jabs             SmSm     10 / -6  /  5
(d_FC)+1,2,4       S-Mid Jabs, Sidekick   SmSmm    10 / -14 / -3
d/f+1              Uppercut               m        13 / -1  /  5
d/f+1>2            Uppercut, Stab         mh       13 / -1  /  5    #5
d/f+1>2>f+1+2      Double Palm            mhm      13 / -14 / KD
d/f+1>2>1          Uppercuts Stabs        mhh      13 / -3  /  4
d/f+1>2>1>2>f+1+2  Punches, Palm          mhhhm    13 / -14 / KD
d/f+1>2>1>4        Punch, Lowkick         mhhl     13 / -13 / -2
d/f+1>2>3          Spider Knee            mhm      13 / -13 /  2
  :1+2               Embracing Snap        --      -- /  -- / --    #2
d/f+1>2>4          ROUNDHOUSE             mhh      13 / -6  / KD    S!
FC,b+1             Helping Hand           m        ?? /  ?? / ??    STc
QCF+1              Dashing Uppercut       h        15 /  1  /  3    JGc
SS+1               Snake Shot             m        15 / -10 /  3
  ~F                 Forward Crouchdash    --      -- /  -- / --    #6
  ~B                 Backward Crouchdash   --      -- /  -- / --    #7
SS+1,2             Double Shot            mm       15 / -6  /  0
WS+1               Wings Flapping         m        14 / -6  /  5
WS+1,1+2           Fluttering Butterfly   mhh      14 /  ?? / KD    S!
WS+1,4             SWOOP KICK             mm       14 / -3  / KD    JG
(f_WS)+1+2         BLONDE BOMB            m        17 / -14 / KD    PC
f,f+1+2            Bombshell Blast        m        22 / -14 / KD
  *Hold 1+2*       Power Blaster          m        33 /  8  / KD
b+1+2              Lunging Double Palm    mm       18 / -7  / KD
d+1+2              HURRICANRANA TRIANGLE  m        20 / -22 / KD    RA
d/f+1+2            Cross Blade            mm       16 / -3  / ??    H
SS+1+2             Spinning Double Palm   m        19 / -11 / KD
WR+1+2             DASHING BOMB           m        ?? /  0  / KD
1+4                Ivory Cutter           mm       16 / -5  /  4
b+1+4              Ebony Cutter           mm       16 / -15 / JG    JG
2                  Jab                    h        10 /  1  /  7
2>1                Twin Jab               hh       10 / -3  /  4
2>1>4              Twin Jabs, Lowkick     hhl      10 / -13 / -2
2,f+1+2            Double Palm            hm       10 / -14 / KD
2>3                Jab, Spider Knee       hm       10 / -13 /  2
  :1+2               Embracing Snap        --      -- /  -- / --    #2
2>4                ROUNDHOUSE             hh       10 / -6  / KD    S!
b+2                Backhand               h        12 / -14 / -3
b+2,2              Silly Slap             hh       12 / -6  / -5
b+2,2,2            Backhand Combo         hhh      12 / -9  / -9
  ~u_d               Sidestep Cancel       --      -- /  -- / -- 
f+2                Makunasu Claw          h        13 / -3  /  8
f+2>1              Shun Uppercut          hm       13 / -13 / -6    STc
f+2>1>2            Makunasu Falls         hmm      13 / -12 / ??    JGc
f+2>1>4            RAZOR ARC              hmh      13 / -13 / KD    S!
f,f+2              Black Palm             h        14 / -9  / KD
d+2                Ankle Slasher          l        20 / -12 /  0
d+2,3              CUTTHROAT              lh       20 /  ?? / KD    S!, STc
FC+2               S-Mid Jab              Sm       11 / -4  /  7
FC+2,4             S-Mid Jab, Frontkick   Smm      11 / -10 /  1
QCF+2              Shut Up                m        21 /  ?? / KD
d/b+2              FOREARM CHOP           m        24 / -5  / KD    S!,H,SS!c
d/f+2              Lifting Uppercut       m        16 / -7  / JG    JG
u/f+2              Slap Uppercut          m        18 / -10 /  1
u/f+2>1            Backhand               mm       18 / -13 / JG    JG
WS+2               Lifting Uppercut       m        16 / -13 / JG    JG
SS+2               Palm Uppercut          m        14 / -14 / JG    JG
f+2+3              DEATH PALMS            m        20 /  9  / KD    RD
  d/f                ICE SLIDE             --      -- /  -- / --    RD, #6
3                  Left Standing Kick     h        14 / -16 /  5
  SS Right           Evasive Roll          --      -- /  -- / --
    ~D                 Full Crouch          --     -- /  -- / --
    1+2                Spin Double Palm     m      19 / -11 / KD
3,3                Highkick, Lowkick      hl       14 / -17 / -7
3,3,2              Uppercut               hlm      14 / -13 / JG    JG
3,3,4              Highkick               hlh      14 / -6  /  5    JGc
3,3,4,3            GUILLOTINE AXES        hlhm     14 /  2  /  5    JGc
3>4                TWIN HIGHKICK          hh       14 / -6  / KD    S!
f+3                Twin Flicker Kicks     hh       15 /  6  / KD    S!, STc
f,f+3              Bad Habit              m        15 /  ?? / ??    STc
(FC_d)+3           Low Kick               l        16 / -17 / -3 
(FC_d)+3,2         Uppercut               lm       16 / -13 / JG    JG
(FC_d)+3,N+4       Low/High Kicks         lh       16 / -6  /  5    JGc
(FC_d)+3,N+4,3     Guillotine Axes        lhm      16 /  2  /  5    JGc
b+3                Snare Leg              m        18 / -8  /  4
b+3>4              Trap Kick              mh       18 / -9  / KD    STc
WS+3               Spider Knee            m        18 / -13 / -2
  :1+2               Embracing Snap        --      -- /  -- / --    #2
WR+3               Bone Cutter            m        23 / -23 / KD    #3
QCF+3              Sable Slide            l        22 / -20 /  0    JGc
d/f+3              Sidekick               m        14 / -11 /  1
d/f+3>1            Sidekick, Jab          mh       14 / -8  /  3
  ~U_D               Sidestep Cancel       --      -- /  -- / --  
d/f+3>1>2          Double Punches         mhh      14 / -10 /  1
d/f+3>1>2>f+1+2    Punch, Double Palm     mhhm     14 / -14 / KD
d/f+3>2            Sidekick, Jab          mh       14 /  1  /  2
  ~U_D               Sidestep              --      -- /  -- / --  
  ~F                 Forward Crouchdash    --      -- /  -- / --    #6
d/f+3>2>1          Sidekick, Jabs         mhh      14 / -3  /  4
d/f+3>2>1>4        Jab, Lowkick           mhhl     14 / -14 /  2
d/f+3>2>3          Divine Cannon          mhm      14 / -19 / JG    JG
d/f+3>2,D+3        Lowkick Ender          mhl      14 / -13 / -2
d/f+3>2,D+3,2      Uppercut               mhlm     14 / -13 / JG    JG
d/f+3>2,D+3,4      HIGHKICK               mhlh     14 / -6  /  5    S!, JGc
d/f+3>2,D+3,4,3    GUILLOTINE AXES        mhlhm    14 /  2  /  5    JGc
d/f+3>2,4          Roundhouse             mhh      14 / -12 / KD    S!
d/f+3>3            Sidekicks              mh       14 / -14 / -3
d/f+3>3>3          Triple Sidekicks       mhh      14 / -14 / -3
d/f+3>3>3>4        SIDEKICKS, HIGHKICK    mhhh     14 / -7  / KD    S!
d/f+3>4            Leaping Roundhouse     mh       14 / -4  /  7
d/f+3>4,3+4        Deadly Hunter          mhmm     14 / -5  /  0
d/f+3>4,4          Deadly Assault         mhl      14 / -12 / KD    JGc
d/f+3>f+4          HEAD RINGER            mh       14 / -6  / KD    S!
d/b+3              Stiletto Heel          l        20 / -13 /  3
(u/f)_u_(u/b)+3    Cat Hopkick            m        14 / -10 / KD
u/f,N,d+3          Hopping Lowkick        l        44 / -19 / -8
u/f,N,d+3,2        Uppercut               lm       44 / -13 / JG    JG
u/f,N,d+3,4        Roundhouse             lh       44 / -6  /  5    JGc
u/f,N,d+3,4,3      Guillotine Axes        lhm      44 /  2  /  5    JGc
d/b+3+4            Divine Cannon          m        19 / -17 / JG    JG
d+3+4              Foot Stomp             L        17 / -17 / -8    #9
u/f+3+4            Bone Cutter            m        23 / -23 / KD    #3
4                  Right Standing Kick    h        11 / -9  /  8    JGc
  SS Left            Evasive Roll          --      -- /  -- / -- 
    ~D                 Full Crouch          --     -- /  -- / -- 
    1+2                Spin Double Palm     m      19 / -11 / KD
4,3                Highkick, Lowkick      hl       11 / -17 / -3
4,3,2              Uppercut               hlm      11 / -13 / JG    JG
4,3,4              Highkick               hlh      11 / -6  /  5    JGc
4,3,4,3            GUILLOTINE AXES        hlm      11 /  2  /  5    JGc
f+4                High Heel Lance        h        16 / -12 / -3
f+4,3              Jigsaw Heel            hm       16 / -14 / JG    JG
f+4,3,3            Dropping Heel          hmm      16 / -14 / KD
f+4>4              Lance Flick            hh       16 /  1  / 13
f,f+4              Flipstomp              m        28 /  11 /  2    #10
b+4                Stinger Frontkick      h        14 / -7  / 11
d+4                Lowkick                l        12 / -13 / -2
FC+4               Hard Lowkick           l        12 / -15 / -4
(d+4>1)_(FC+4,1)   Low Kick, Spinchop     lh       12 /  0  /  6
  ~U_D               Sidestep Cancel       --      -- /  -- / -- 
(FC_d),d/f+4       Wipe The Floor         l        20 / -37 / KD
(u_u/b_U/F)+4      Tsunami Axe Kick       m        25 / -6  /  3    JGc
u/f+4              Leaping Hunting Kick   h        18 / -9  / -1
u/f+4,3            Leaping Hunting Kicks  hl       18 / -19 / -8
  ~U_D               Sidestep Cancel       --      -- /  -- / --
u/f+4,3,4          Highkick               hlh      18 / -6  /  5
d/b+4              Falling Kick, (FD/FA)  l        16 / -9  /  2
d/b+4,3            Divine Cannon          lm       16 / -18 / JG    JG
WS+4               Rising Kick            m        12 / -4  /  7
WS+4,3             FLASHING ESCAPE        mh       12 / -6  / KD    S!, STc
SS+4               Sidestep Sweep         l        20 / -15 /  6    JGc
QCF,F+4            Advancing Knee         m        14 / -8  /  6
QCF,F+4,2          Poisoned Blades        mh       14 / -9  / JG    JG
QCF,F+4,2,3        Blade Kick             mhh      14 / -10 / KD
QCB+4              Jigsaw Heel            m        23 / -15 / JG    JG
u~u/b              Backflip               --       -- /  -- / -- 
b,b~u/b            Runup Backflip, (BK)   m        ?? /  ?? / ??    AW
b+(1+3)_(2+4)      Mid/High Reversal      --       -- /  -- / --    #1, RV
d/b+1+2            Hunting Swan           UB       65 /  KD / KD    ST
  u,u                Swan Cancel           --      -- /  -- / -- 
HCF,D/B+2+3        Stunning Breath        UB       37 /  33 / 33    ST
1_(d/f+1)_(BK 1)_(BK 2)>2>1>2.3.3.2..1.2.4   Tenstring   h/mhhhhlhhhh
1_(d/f+1)_(BK 1)_(BK 2)>2>1>2..4.3..4.2.4.3  Tenstring   h/mhhhhllmlm

#1: The throws after the Palm Grab can also be done after Nina b+2+4
    Attack Reverses an opponent's Left Punch (1).
#2: The throws after the Embracing Snap can also be done after
    a precision-timed 1+2 after a Spider Knee.
#3: The throws after the Achilles Lock can also be done after
    the Bone Cutter (WR+3) or (u/f+3+4) connects on a Clean Hit.
#4: Consult the Tackle Escape guide at the beginning of the movelist.
#5: Twin Punches and tenstrings can also be started with BT 1,2 or BT 2,2.
#6: Can chain any forward crouchdash (QCF) move afterwards.
#7: Can chain any backward crouchdash (QCB) move afterwards.
#8: If the second attack of the string (1) hits and is followed up with 1+2,
    then the 1+2 will juggle the opponent.
#9: Opponent must be lying on the ground for the attack to execute.
#10: If Nina completely misses the Flipstomp, she will damage herself.
     Nina can tech roll the impact to avoid taking damage.


Sample Combos
-------------  
d/f+2, d/f+3,2, f+2,1,4 (S!), QCF,F+4,2,3 -=- 9 Hits -=- 53 pts.
d/b+3+4, u/f+4, d/f+1, d/f+3,2>4 (S!), f,f, f+1+2 -=- 7 Hits -=- 64 pts.
1+4, d/f+3,3,3,4 (S!), f,f, d/f+3,2,3 -=- 9 Hits -=- 51 pts.
u/f+2,1, d/f+3,2~d~1~d/b~u/f+4, 1+4 (S!), f,f+3 -=- 9 Hits -=- 72 pts.
QCB+4, u/f+3, d/f+3,2, d+2,3 (S!), f,f, d/f+3,4 -=- 62 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

=======================
| NOCTIS LUCIS CAELUM |
=======================

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Blizzard Spike        1_2
Front      (2+4)_(f+2+4)            Thunder Strike        1_2
           b+1+2                    Fire Blast            1+2
Left       (1+3)_(2+4)              Fire Blast            1
Right      (1+3)_(2+4)              Fire Blast            2
Back       (1+3)_(2+4)              Dragoon Impulse       -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      ------   -------------    --------
1                  Jab                    h        ?? /  ?? / ??
1,2                Twin Jabs              hh       ?? /  ?? / ??
1,2,2              Twin Jabs, Slice       hhh      ?? /  ?? / ??
1,2,1+2            Twin Jabs, Slasher     hhm      ?? /  ?? / KD    S!
1,2,3_4            Twin Slice, Dodge      hh       ?? /  ?? / ??      
b+1                Clock Ringer           h        ?? /  ?? / ??
b+1,2              Shadow Stab            hh       ?? /  ?? / ??
d+1                Whirlwind Dagger       mm       ?? /  ?? / ??
(u/b_u_u/f)+1      Elbow Blade            h        ?? /  ?? / ??    STc
d/f+1              Chest Check            m        ?? /  ?? / ??
d/f+1,4            Head Spinner           mh       ?? /  ?? / KD    S!
d/b+1              Wind Edge              m        ?? /  ?? / ??
d/b+1,1+2          Dancing Edge           mmm      ?? /  ?? / ??
d/b+1,F            Wind Edge Roll         m        ?? /  ?? / ??    #1
WS+1               Wave Cut               m        ?? /  ?? / ??
WS+1,2             Tidal Slash            mm       ?? /  ?? / ??
Jump, 1            Air Attack Claw        h        ?? /  ?? / ??
1+2                Cyclone Smash          hm       ?? /  ?? / KD    S!, H
1+2                Cyclone Cancel         h        ?? /  ?? / ??
f+1+2              Piercing Spear         m        ?? /  ?? / KD
f,f+1+2            Shadow Scissors        m        ?? /  ?? / ??    S!,H,SS!c
d+1+2              Royal Arms             m        ?? /  ?? / KD    RA
d/f+1+2            Heavy Slasher          m        ?? /  ?? / KD    S!
d/b+1+2            Royal Slash            m        ?? /  ?? / JG    JG
  *Hold 1+2*         Delayed Slash        m        ?? /  ?? / JG    JG
RN 1+2             Meteor Crush           m        ?? /  ?? / JG    JG
u/f,N,1+2          Air Attack Crush       m        ?? /  ?? / KD    #10
f+1+4              Shield Bash            m        ?? /  ?? / KD    PC
b+1+4              Shield Smash           m        ?? /  ?? / KD
2                  First Blitz            m        ?? /  ?? / ??
2,2                Double Assault         mm       ?? /  ?? / ??
2,2,2              Triple Blitz           mmh      ?? /  ?? / ??
2,2,f+2            Triple Assault         mmm      ?? /  ?? / ??    S!
2,2,b+2            Assault Warp Strike    mmSm     ?? /  ?? / ??    #2
2,2,2,2            4th Blitz              mmhh     ?? /  ?? / ??
2,2,2,2,2          Blitz Rush             mmhhm    ?? /  ?? / KD
f+2                Warp Strike            Sm       ?? /  ?? / ??    #2
b+2                Smash Blow             m        ?? /  ?? / ??
b+2,1+2            Thunder Impact         mUB      ?? /  KD / KD    #5
d+2                Hydra Sweep            l        ?? /  ?? / ??
d+2,2              Hydra Slice            lh       ?? /  ?? / ??    S!, SS!c
d/f+2              Royal Edge             m        ?? /  ?? / JG    JG
FC,d/f+2           Shadow Slice           l        ?? /  ?? / ??
d/b+2              Delta Thrust           l        ?? /  ?? / ??
(u/b_u_u/f)+2      Power Break            h        ?? /  ?? / JG    JG
WS+2               Rising Regulus         m        ?? /  ?? / ??
WS+2,2             Regulus Cross          mm       ?? /  ?? / ??    S!, SS!
SS+2               Vortex Edge            m        ?? /  ?? / ??
BT 2               Blind Divide           m        ?? /  ?? / ST    ST
Jump 2             Air Attack Crack       m        ?? /  ?? / ??
Jump 2,2,2         Air Attack Blitz       mmm      ?? /  ?? / KD    #9, S!
f+2+3              Warp-Drive             m        ?? /  ?? / KD    RD
f+3                Stinger Knee           m        ?? /  ?? / ??
f+3,2              Stinger Warp Strike    mSm      ?? /  ?? / ??    #2
b+3                Half Moon              h        ?? /  ?? / ??
  ~B                 (BT) Position         --      -- /  -- / --
b+3,1              Night Fall             hm       ?? /  ?? / KD
d/b+3              Sweeper Kick           l        ?? /  ?? / ??
u/f+3              Ascension Storm        mm       ?? /  ?? / JG    JG, #6
Jump 3             Air Attack Kick        m        ?? /  ?? / ??
f+3+4              Roll Dodge             --       -- /  -- / --
  1                  Rolling Bash          m       ?? /  ?? / KD
  3+4                Tumble Dodge          l       ?? /  ?? / ??
f,f+3+4            Aerial Cannon          h        ?? /  ?? / KD    
4,2                Dextra Edge            mh       ?? /  ?? / ??    #3
f+4                Circle Kick            m        ?? /  ?? / ??
f+4,2              Circle Slash           mm       ?? /  ?? / ??
f,f+4              Flare Drive            m        ?? /  ?? / KD    #7
b+4                Crescent Slash, (BT)   h        ?? /  ?? / ??
b+4,1+2            Crescent Slash Combo   hm       ?? /  ?? / KD    JGc         
d+4                Knee Storm             l        ?? /  ?? / ??
d+4,2              Elbow Blade            lh       ?? /  ?? / ??    #4
d+4,2,1+2          Maelstrom              lhm      ?? /  ?? / KD
d/f+4              Side Check             m        ?? /  ?? / ??
d/f+4,2            Spin Raid              mh       ?? /  ?? / ??
d/f+4,2,2          Combination Raid       mhm      ?? /  ?? / JG    JG
d/f+4,2,4          Combination Chaser     mhh      ?? /  ?? / ??    S!
d/b+4              Knee Crusher           l        ?? /  ?? / ??
u/f+4              Chaser Shoot           h        ?? /  ?? / KD    S!, H
Jump 4             Air Attack Shoot       m        ?? /  ?? / ??
b+1+4              Sword of the Father    UB       ?? /  KD / KD
b+(1+3)_(2+4)      Mid/High Reversal      --       -- /  -- / --    RV
1+3+4              Taunt                  --       -- /  -- / --
d/f+3,1,2,2,1,1,2,1+2,1,2   Tenstring     mhmmmmlmmSm

#1: Can chain any Roll Dodge (f+3+4) follow-up after the roll.
#2: Move transitions into a throw on a successful Warp Strike hit.
#3: If move hits airborne opponent, Noctis teleports in air next to opponent.
#4: d+4 will knockdown if the kick hits Clean and followed up with 2.
#5: b+2 has to hit a front-facing opponent to execute the 1+2 follow-up.
#6: Noctis will teleport if u/f+3 hits, recovering in a crouched position.
#7: Move transitions into a throw on a successful front-facing hit.
#8: Noctis will land FU/FT on a whiffed Aerial Cannon attempt.
#9: String can only be executed on an airborne opponent.
#10: 1+2 must be hit during the highest apex of the forward jump.


Sample Combos
-------------  
u/f+3, WS+2,2 (S!), f,f, d/f+4,2,2 -=- 7 Hits -=- 56 pts.
d/f+2, d/f+1, d/f+4,2,4 (S!), f,f+4 -=- 7 Hits -=- 54 pts.
d/b+1+2, d/f+1+2 (S!), d/f+4,2, 2,2,2,2,2 -=- 9 Hits -=- 67 pts.
u/f+2, d+2,2 (S!), 4,2, 2,2,2 -=- 8 Hits -=- 64 pts.
RN 1+2, 2,2,f+2 (S!), f,f, d/f+4,2,2 -=- 7 Hits -=- 58 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

=========
| PANDA |
=========

Note: See movelist for KUMA.  Both PANDA and KUMA share the same movelist.
      The only difference is the animation for their Rage Art (b+1+2).


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

================
| PAUL PHOENIX |
================

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Shoulder Toss         1_2
Front      (2+4)_(f+2+4)            Popper, (FU/FT)       1_2
Front      2+4~b                    Bloody Palm           2
Front      d/f+1+2                  Striking Shiho-Nage   1+2
Front      f,f+1+2                  Shoulder Ram          1+2
Front      b+1+4                    Stomach Throw, (BT)   1
Front      d/f+1+3:QCF+2            Kongo Blast           1
Left       (1+3)_(2+4)              Dragon Screw          1
Right      (1+3)_(2+4)              Tripping Hip Toss     2
Back       1+3                      Reverse Neck Throw    -
Back       2+4                      Gatelatch Slam        -
Tackle     (1,2,1,2)_(2,1,2,1)      4 Mounted Punches     1_2       #4
Tackle     (1,2,1)_(2,1,2)          3 Mounted Punches     1_2       #4
             1+2                      Armbar               -        #4
Tackle     1+2                      Armbar                -         #4
Tackle     (2,D+1,1),(N+4~1~1+2)    Ultimate Punishment   1       


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Jab                    h        10 /  1  /  8
1,2                1-2 Punches            hh       10 / -1  /  6
1,4                Punch, Lowkick         hl       10 / -11 /  1
d+1                Tile Splitter          m        15 / -9  /  2
d+1,2              Splitter, Deathfist    mm       15 / -17 / KD
  *Hold 2*         Chaos Fist             mm       15 /  20 / KD
d+1,4              Leaf Sweep             ml       15 / -31 / -17
d+1,4,2            Falling Leaf           mlm      15 / -14 / KD
b+1                Sledge Pop             h        12 /  ?? / ??    H
b+1,2              TWIN AXE               hh       12 /  ?? / KD    S!, H
b,f+1              T-Elbow                h        29 / -6  / KD
d/f+1              Quick Body Hook        m        14 / -2  /  4
  ~b                 Backsway              --      -- /  -- / --    #1
d/f+1,1            Jishi Double           mh       14 / -5  /  1
d/f+1,1,2          Jishi Combo            mhm      14 / -9  / KD
QCF+1              Elbow Rush             h        16 / -5  / JG    JG
QCB                Backsway               --       -- /  -- / -- 
  1                  Bounce Splitter       m       22 / -2  / KD    JGc
  1+2                Knuckleduster         m       19 / -14 / JG    JG
  2                  Smoking Palm Strike   m       15 / -8  / KD 
  3                  Low Sweep             l       18 / -21 / -10
  3,2                Low Sweep, Elbow      lm      18 / -10 /  6
  3,2>1              Power Cutter          lmh     18 / -10 / KD
  3,2>3              Lightning Bolt        lml     18 / -13 /  0
  4                  PHOENIX ROUNDHOUSE    h       15 /  ?? / KD    S!,STc,H
SS+1               Hammer Smash           h        20 /  8  / KD    SS!c
1+2                BURNING DEATHFIST      m        ?? /  ?? / KD    RA
  B#                 DEATHFIST CANCEL      --      -- /  -- / --    RA JG
f+1+2              Overhead Smash         m        21 /  ?? / ??
b+1+2              HASSOU STRIKE          h        24 /  0  / KD    PC
d+1+2              Iron Mountain          m        13 / -16 / KD
(FC_d/b)+1+2       Ultimate Tackle        m        -- /  -- / KD    #2
FC,d/f+1+2         Ankle Yanker           l        32 / -12 / KD
QCF+1+2            HELL DEATHFIST         m        13 /  ?? / KD    RD
f+1+4              Sidestepping Shoulder  m        21 / -14 / KD
2                  Puncher                h        10 /  0  /  6
2,3                Puncher, Highkick      hh       10 / -12 / KD    STc
2,d+3              Puncher, Lowkick       hl       10 / -12 / -1
d+2                Stone Splitter         L        18 / -12 /  4    #3
b+2                WILD BOMB              m        ?? /  ?? / ??
b+2,1              DOUBLE BOMBER          mm       ?? / -8  / ??    JGc
  *Hold 1*         DELAYED BOMBER         mm       ?? /  ?? / ??    JGc
f+2                Quick Punch            h        12 /  0  /  6
f+2,3              Quick P-K Smash        hh       12 / -11 /  5
f+2,3,1            Stabbing Elbow         hhm      12 / -12 / KD
f,f+2              Dashing Elbow          m        15 / -18 / -7
f,f+2,1            Lungefist              mm       15 / -12 / KD
  ~b                 Lungefist Cancel      --      -- /  -- / --
f,f+2:1            Holy Dragon Claw       mm       15 / -4  / KD
f,f+2,2            Lifting Leg Punch      ml       15 / -19 / JG    JG
  ~(b_d/b)            Leg Punch Cancel     --      -- /  -- / --
d/f+2              Uppercut               m        15 / -8  / JG    JG
d/b+2              OUHA                   m        ?? /  ?? / KD    JGc
u/f+2              Mortar Punch           m        39 /  8  / KD
(u_u/b)+2          Clock Cleaner          m        21 / -8  / KD    H, STc
WS+2               Thunder Liftpalm       m        17 / -14 / JG    JG
QCF+2              Deathfist              m        13 / -17 / KD
(FC,d/f)_(D/F#)+2  Elbow                  m        15 / -18 / -7
(FC,d/f)_(D/F#)+2,1 Lungefist             mm       15 / -12 / KD
(FC,d/f)_(D/F#)+2:1 Holy Dragon Claw      mm       15 / -4  / KD
(FC,d/f)_(D/F#)+2>2 Lifting Leg Punch     ml       15 / -19 / JG    JG
  ~(b_d/b)            Leg Punch Cancel     --      -- /  -- / --
3                  Piston Kick            m        16 / -7  /  4
3,2                Piston Fire            mh       16 / -3  /  7
d/b+3              Spinning Ankle Crack   l        16 / -18 / -4
WS+3               Knee Wrecker           m        13 / -8  /  3
WS+3,2             KNEE WRECKER COMBO     mh       13 / -9  / KD    S!, STc
SS+3               Ankle Kickout          l        19 / -13 /  3
QCF+3              Gengetsu               l        18 /  ?? / ??    JGc
b+3                Knee Headstrike        h        14 / -6  / ST    ST
d/f+3              Phoenix Mid            m        16 / -9  /  2
d/f+3,4            Phoenix Wings          mm       16 / -10 /  6    STc
  *Hold 4*         Power Phoenix          mm       16 / -6  / KD    ST
u/f+3              Spring Kick            m        16 / -17 / JG    JG
u/f+3,4            2 Spring Kicks         mm       16 / -13 / JG    JG
f,f+3              Shredder Start         m        16 / -17 / JG    JG
f,f+3,4            Shredder Kicks         mm       16 / -16 / JG    JG
f,f+3,4>4          Highkick Ender         mmh      16 / -5  / KD
f,f+3,4>f+4        Midkick Ender          mmm      16 / -14 / KD
f,f+3,4,d+4        Lowkick Ender          mml      16 / -17 / -6
QCF+3+4            Mountain Raze          m        20 / -9  / JG    JG
b+4                Ankle Bite             l        20 / -13 /  1
d/f+4              Mid Stomach Kick       m        19 / -1  /  9    STc
u/f+4              Jumping Boot           m        15 / -13 / JG    JG
f,f+4              Somersault Flip        m        33 / -2  / JG    JG
d+4                Leaf Sweep             l        15 / -31 / -17
d+4,2              Falling Leaf           lm       15 / -27 / KD
d+4,2,1+2          Demolition Man         lmm      15 / -17 / KD
d+4,2:1+2          Precision Demo Man     lmm      15 / -17 / KD
D#(2 seconds)      Restless Taunt         --       -- /  -- / --    #4
  u+3+4              Idiot Flip, (FD/FA)   m       15 / -22 / -11   #5
b,b~u/b            Jumping Kick           m        ?? /  ?? / ??    AW
b+(1+3)_(2+4)      Reversal               --       -- /  -- / KD    RV
b,b+1+2            Blazing Fist           UB       63 /  KD / KD
1232..1.2..1.4.2.1 Tenstring              hhmhmhhlmm
1231..4.2.1.4.2.1  Tenstring              hhmmlmhmlm
1231..2            Fivestring             hhmmm

#1: Can chain any backsway (QCB) move afterwards.
#2: Ultimate Tackle can be followed-up with normal tackle moves.
#3: Opponent must be lying on the ground for the attack to execute.
#4: Charge acts same as 1+2+3+4 charge.
#5: Paul damages himself when the flip lands.


Sample Combos
-------------
d/f+2, d/f+4, 3,2, b+1,2, f,f, QCF+2 -=- 7 Hits -=- 61 pts.
u/f+4, d/f+1, d/f+1~b, 4 (S!), f,f, QCF+1, f,f+2,1 -=- 7 Hits -=- 55 pts.
u/f+3,4, b+1,2 (S!), f,f, d+4,2:1+2 -=- 7 Hits -=- 58 pts.
WS+2, b+1,2 (S!), f,f, QCF+1, QCF+2 -=- 5 Hits -=- 64 pts.
f,f+4, WS+3,2 (S!), f,f+4, WS+3,2 -=- 6 Hits -=- 59 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

===========
| SHAHEEN |
===========

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Desert Fang           1_2
Front      (2+4)_(f+2+4)            Aldebaran             1_2
Front      d/f+1+4                  Maximum Season        2
Front      Snake In 1+2             Assault Tackle        2
Left       (1+3)_(2+4)              Drop Pit              1
Right      (1+3)_(2+4)              Accelerator Spinner   2
Back       (1+3)_(2+4)              Silent Kill           -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Spica Jab              h        10 /  1  /  8
1,2                Spica-Strike           hh       10 / -1  /  6
1,2,2              Mack Kit               hhm      10 / -13 / ??    STc
1,2,3              Riding Sand            hhh      10 / -8  /  8
1,2,4              Wheel Spin             hhm      10 / -13 / KD
b+1                Achernar               m        19 /  ?? / ??    JGc
WS+1               Albireo                m        15 / -2  /  4
1+2                Air Twister            m        ?? /  ?? / KD    RA
2                  Cutter                 h        10 /  ?? / ??
2,1                Cut-In                 hm       10 / -8  /  1
f+2                Silent Force           h        12 / -8  / ??
f+2,3              Sidekick Stretch       hh       12 / -12 / ??
f+2,4              Silent Flow            hl       12 / -13 / ??
  ~D/F               (SI)                  --      -- /  -- / --
f+2,4,4            Flowing Strike         hlh      12 / -3  ? ??    S!
f,b+2              Hornet                 h        14 / -4  / KD    #1
d+2                Stomacher Impact       m        18 / -6  / ??
d/f+2              Rising Falcon          m        15 / -7  / JG    JG
d/b+2              Rapid Bash             m        14 / -5  /  6
  ~D/F               (SI)                  --      -- /  -- / --
d/b+2,1            High Bash              mh       14 / -9  / KD
d/b+2,4            Rage Bash              mh       14 /  ?? / KD    RD, JG
  ~D/F               (SI)                  --      -- /  -- / --    RD
WS+2               Hawk Edge              m        16 / -17 / ST    ST
BT 2               Reverse Edge           m        ?? /  ?? / KD
3                  Blinding Sand          h        14 /  ?? / ??
  ~d/f               (SI)                  --      -- /  -- / --
f+3                Crescent Moon          m        21 / -5  / ??
(f,f)_(WR)+3       Stoop Fetch            m        ?? /  ?? / JG    #1, JG
b+3                Heel Strike            m        18 /  0  /  3
d+3                Silent Rigel           l        16 / -16 / ??
  ~D/F               (SI)                  --      -- /  -- / --
d/f+3              Iusaru                 m        17 / -9  / ??    S!, H
d/b+3              Robudaun               l        20 / -16 / ??
d/b+3,4            Kazu-Ifa Combo         lh       20 / -13 / KD
(u/b_u_u/f)+3      Crescent Cleave        m        25 / -7  / JG    JG
WS+3               Scorpion               m        13 / -11 /  0
WS+3,3             Double Scorpion        mm       13 / -15 / KD
FC,d/f,d,d/f+3     Sand Storm             l        ?? /  ?? / ??    #2
f+3+4              Skyline                mm       15 / -11 / ??
  ~D/F               (SI)                  --      -- /  -- / --
4                  Harukusikikku          h        11 / -9  / ??    JGc
4,1                Arugenibu              hh       11 / -4  /  4
4,3                Cut High               hh       11 / -1  / KD    S!, SS!c
4,4                Raed                   hm       11 /  ?? / KD
f+4                Piercing Talon         h        15 / -2  / ??    S!,H,SS!c
f,f+4              Erunato                h        ?? /  ?? / KD    PC
b+4                Mirage Break           m        17 / -15 /  1
d+4                Step-On                l        19 / -12 /  1
d/f+4              Sting Kick             m        14 / -9  /  2
d/b+4              Kazu-Ifa               h        20 / -13 / KD
(u/b_u_u/f)+4      Altair                 m        15 / -13 / JG    JG
b+1+2              Tulus                  --       -- /  -- / --    #5
d/b+1+2            Shaura                 UB       ?? /  KD / KD
d/f,D/F            Snake-In - (SI)        --       -- /  -- / --
2,1,4,1,3,3,3,3+4,4       Tenstring       hmhhmmlmmm

Snake-In Stance- (SI) - d/f,D/F                     
-------------------------------
1                  Snake Jab              h        ?? /   2 / ??
1+2                Assault Tackle Throw   m        ?? /  ?? / KD    #4
2                  Sand Uppercut          m        ?? / -13 / ??
3                  Stoop Fetch            m        ?? / -14 / ??    #1, JG
4                  Glide Low              l        ?? /  ?? / KD    JGc

#1: Attack will transition into a throw on a frontal hit.
#2: Move transitions into (SI) stance on hit.
#3: Move will reverse mid and high punches.
#4: Throw is broken with 2.
#5: Parries high and mid punches.


Sample Combos
-------------
d/f+2, d+2, 4,1, f+2,4,4 (S!), f,f, d/b+2,1 -=- 9 Hits -=- 59 pts.
WS+2, 3~d/f, 2, f+2,4,4 (S!), f,f, d/b+3,4 -=- 8 Hits -=- 71 pts.
u/f+3, d/b+2, 4,1, 4,3 (S!), f,f, d/b+2,1 -=- 8 Hits -=- 61 pts.
u/f+4, d+2, 4,1, d/f+3 (S!), f,f, d/b+2,D/F,3 -=- 7 Hits -=- 45 pts.
f,f+3, f,f, d+2, 4,1, d/f+3 (S!), f,f, d/b+3,4 -=- 7 Hits -=- 66 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

=============
| STEVE FOX |
=============

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Stomach Gutter        1_2
Front      (2+4)_(f+2+4)            Rabbit Punch          1_2
Front      f,f+1+2                  Lifting Arm Suplex    1+2
Front      (FLI) 1+2                Gryphon Throw         1+2
Front      (PKB) 1+2                Ten Count             1+2
Front      QCB+2+4                  Falling Elbow Toss    2
Left       (1+3)_(2+4)              Gut Slugger Toss      1
Right      (1+3)_(2+4)              Neck Takedown Snap    2
Back       (1+3)_(2+4)              Hugging Slam          -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Jab                    h        10 /  1  /  8
1,1                Snap Jabs              hh       10 /  ?? / ??
  3                  Left Sway Stance      --      -- /  -- / --
  4                  Right Sway Stance     --      -- /  -- / --
  f+3_4              Ducking Stance        --      -- /  -- / --
  b+3_4              Back Sway Stance      --      -- /  -- / --
1,1,d+1            2 Jab, Body Blow       hhm      10 / -6  /  0
  ~B                 (FLI)                 --      -- /  -- / --
1,1,2              Shining Fist           hhh      10 /  ?? / ??
  3                  Left Sway Stance      --      -- /  -- / --
  4                  Right Sway Stance     --      -- /  -- / --
  f+3_4              Ducking Stance        --      -- /  -- / --
  b+3_4              Back Sway Stance      --      -- /  -- / --
1,d+1              1 Jab, Body Blow       hm       10 / -6  /  0
  ~B                 (FLI)                 --      -- /  -- / --
1,2                1-2 Punches            hh       10 / -2  /  6
1,2,1              British Rush           hhh      10 / -3  /  3
  ~B                 (FLI)                 --      -- /  -- / --
  ~F                 (PKB)                 --      -- /  -- / --
  3                  Left Sway Stance      --      -- /  -- / --
  4                  Right Sway Stance     --      -- /  -- / --
  f+3_4              Ducking Stance        --      -- /  -- / --
  b+3_4              Back Sway Stance      --      -- /  -- / --
1,2,1,2            British Edge           hhhm     10 / -10 / KD
  3                  Left Sway Stance      --      -- /  -- / --
  4                  Right Sway Stance     --      -- /  -- / --
  f+3_4              Ducking Stance        --      -- /  -- / --
  b+3_4              Back Sway Stance      --      -- /  -- / --
1,2,1,d+2          British Low            hhhl     10 /  ?? / ??
d+1                Ankle Chaser           l        16 / -13 /  0
b+1                Rushing Punch          h        14 / -14 /  2    STc
  ~B                 (FLI)                 --      -- /  -- / --
b+1,2              Qick Two               hh       14 / -5  /  6
  ~F                 (PKB)                 --      -- /  -- / --
b+1,d+2            Frigate Rush           hl       14 / -11 /  0
  ~F                 (PKB)                 --      -- /  -- / --
b+1,d+2,1          Frigate Edge           hlm      14 / -9  / KD
u/f+1              Dashing Fist           m        19 / -6  /  5
d/f+1              Uppercut               m        13 / -2  /  5
d/f+1,2            Straight Punch         mh       13 / -6  /  3
  3                  Left Sway Stance      --      -- /  -- / --
  4                  Right Sway Stance     --      -- /  -- / --
  f+3_4              Ducking Stance        --      -- /  -- / --
  b+3_4              Back Sway Stance      --      -- /  -- / --
d/f+1,2,1          Punch Feint, Hook      mh       13 / -2  /  2
  ~B                 (FLI)                 --      -- /  -- / --
d/f+1,2,f+1+2      Feint, 1-2 Punch       mhh      13 / -3  /  0
d/f+1,2,2          Feint, Body Hook       mm       13 / -5  /  6
QCF+1              Brit Smash             m        ?? / -10 / KD
  ~B                 (FLI)                 --      -- /  -- / --
WS+1               Uppercut               m        12 / -3  /  3
WS+1,1             SLIP JAB               mh       12 /  ?? / ??
WS+1,2             Overhead Bomb          mm       12 / -13 /  2
WR+1               Low Scooper            l        ?? /  ?? / KD        
1+2                SHIPPED SEAWORTHY      h        ?? /  ?? / KD    RA
f+1+2              Gyroscopes             mh       15 / -14 / ??
f+1+2,2            SHOTGUN COMBINATION    mhm      15 / -13 / KD
d+1+2              Ground Punch           L        17 / -11 /  2    #1
d/f+1+2            Sonic Fang             mm       14 / -12 / KD
d/b+1+2            GYROSCOPES HOOK        m        36 /  ?? / ??    PC
2                  British Right          h        12 / -1  /  5
2,1                Short British Edge     hh       12 / -5  /  6
  ~F                 (PKB)                 --      -- /  -- / --
  ~B                 (FLI)                 --      -- /  -- / --
2,1,2              Edge Upper             hhm      12 / -11 / KD
f+2                Dashing Midpunch       m        21 / -6  /  5
f+2,1              Body Hook              mh       21 / -5  / -1
  ~F                 (PKB)                 --      -- /  -- / --
  ~B                 (FLI)                 --      -- /  -- / --
f+2,1,2            Feint, Delayed Blow    mm       21 / -5  /  6
f,f+2              Eagle Claw             m        13 / -13 / KD
b+2                Body Bomb              m        18 /  ?? / ST    ST
d+2                Low Punch              l        17 / -18 / -5
d+2,1              Uppercut               lm       17 / -11 / -5
d+2,1,2            Right Hook             lmh      17 / -2  / KD    STc
d+2~N+1            Feint, Uppercut        m        30 / -4  /  7
  3                  Left Sway Stance      --      -- /  -- / --
  4                  Right Sway Stance     --      -- /  -- / --
  f+3_4              Ducking Stance        --      -- /  -- / --
  b+3_4              Back Sway Stance      --      -- /  -- / --
d+2~N+1,2          Overhead Punch         mm       30 / -13 /  2
d+2~N+1,f+2        British Hook           mh       30 / -2  / KD
u/f+2              Jumping Uppercut       m        22 /  ?? / JG    JG
u/b+2              Arrow Punch            h        15 / -12 /  9
WR+2               Superman Punch         m        23 /  9  / KD
WS+2               Rising Uppercut        m        15 / -7  /  4    JGc
  3                  Left Sway Stance      --      -- /  -- / --
  4                  Right Sway Stance     --      -- /  -- / --
  f+3_4              Ducking Stance        --      -- /  -- / --
  b+3_4              Back Sway Stance      --      -- /  -- / --
d/f+2              Crescent Hook          m        16 / -12 /  4    STc, H
[FC,]d/b+2         Low Sweep Punch        l        26 / -12 / ??
FC,d/f+2           TIGHT UPPER            m        19 / -15 / JG    JG
3                  Left Sway Stance       --       -- /  -- / --
d/b+3              Low Knee Check         l        16 / -15 /  1
d/b+3,2            Left Hook              lh       16 / -7  / KD
u/f+3              Hopping Stomp          l        36 / -12 /  9
u/f+3,2            Dirty Smash            lh       36 / -7  / KD
f+(3_4)            Ducking Stance         --       -- /  -- / --
F+3_4 *Hold F+3_4* Power Ducking Stance   --       -- /  -- / --
b+(3_4)            Back Sway Stance       --       -- /  -- / --
3+4                Albatross Spin         --       -- /  -- / --
f+3+4              Peekaboo - (PKB)       --       -- /  -- / --
b+3+4              Flicker - (FLI)        --       -- /  -- / --
d/f+3+4            QUICK DEMPSEY          --       -- /  -- / --    RD
  1+2                RAGE ROLL             mmmmm   ?? /  ?? / KD    RD
  *Hold D/F*         DEMPSEY ROLL          --      -- /  -- / --    RD
    1+2                RAGE ROLL            mmmmm  ?? /  ?? / KD    RD
4                  Right Sway Stance      --       -- /  -- / --
u/f+4              Hopping Snapkick       m        24 / -14 / JG    JG
b,b~u/b            Jumping Overhead Bomb  m        ?? /  ?? / ??    AW
2+3+4              Provocation Taunt      --       -- /  -- / --
b+1+2              High/Mid Punch Parry   --       -- /  -- / --    #2
  1                  Retaliation Punch     --      -- /  -- / KD    #3
QCB,f+2+3          MACH WICK              UB       66 /  ?? / ??
d/f+1,2~(f+1+2),1,1,2,1,1,2,1,2     Tenstring     mhhmmmhhlmm
d/f+1,2~(f+1+2),1,1,2,1,1,2,1,b+2   Tenstring     mhhmmmhhlmUB

Flicker Stance - (FLI) - b+3+4
------------------------------
1                  Flicker Punch          h        12 / -4  /  7
  ~B                 (FLI)                 --      -- /  -- / --
1,1                2 Flicker Punches      hh       12 / -8  /  1
  ~B                 (FLI)                 --      -- /  -- / --
1,f+1              Flicker, Over Left     hm       12 / -5  /  0    
1,(u_d)+1          Flicker, Body Hook     hh       12 /  0  / KD    S!, STc
1,2                Flicker, Overhead      hm       12 / -16 / KD
1,1,1              3 Flicker Punches      hhh      12 / -9  /  0
  ~B                (FLI)                  --      -- /  -- / --
1,1,f+1            2 Flicker, Over Left   hhm      12 / -5  /  0
1,1,(u_d)+1        2 Flicker, Body Hook   hhh      12 /  0  / KD    S!, STc
1,1,2              2 Flicker, Overhead    hhm      12 / -16 / KD
1,1,1,2            3 Flicker, Overhead    hhhm     12 / -16 / KD
QCF+1              Brit Smash             m        ?? / -10 / KD
  ~B                 (FLI)                 --      -- /  -- / --
b+1+2              High/Mid Punch Parry   --       -- /  -- / --    #2
  1                  Retaliation Punch     --      -- /  -- / KD    #3
2                  Overhead Punch         m        19 /  ?? / KD
b+2                TRIDENT LUNGE          h        14 /  ?? / KD    PC
3                  Left Sway Stance       --       -- /  -- / --
4                  Right Sway Stance      --       -- /  -- / --
f+3_4              Ducking Stance         --       -- /  -- / --
b+3_4              Back Sway Stance       --       -- /  -- / --

Peekaboo Stance - (PKB) - f+3+4
-------------------------------
f                  Peekaboo Walk, (PKB)   --       -- /  -- / --
d/b                Peekaboo Cancel        --       -- /  -- / --
1                  Albion Fist, (PKB)     h        12 / -2  /  9
1,2                Albion Double, (PKB)   hh       12 /  0  /  8
1,2,1              Albion Rush, (PKB)     hhm      12 / -13 /  8
d/f+1              Argos Hook, (PKB)      m        16 / -9  /  2
d/f+1,1            Argos Twin, (PKB)      mm       16 / -10 /  1
d/f+1,1,2          Argos Triple, (PKB)    mmm      16 / -11 / -3
d/f+1,1,2,1        Argos Rush             mmmm     16 / -13 / KD
d/f+1,2            Argos Layout           mh       16 / -6  / KD    S!
d+1                Patella Smash, (PKB)   l        15 / -12 /  2
b+1                Lancaster              m        17 / -19 / 06
b+1,1              Lancaster Duo          mh       17 / -7  / -1
b+1,1,2            Lancaster Flurry       mhm      17 / -11 / -5
b+1,1,2,1          Lancaster Rush         mhmm     17 / -4  / KD
  ~B                 (FLI)                 --      -- /  -- / --
1+2                Ten Count Throw        m        -- /  -- / KD    #4
f+1+2              Break, (PKB)           h        15 /  6  /  4
2                  Spite Hook, (PKB)      h        14 / -3  / -2    #5,STc,H
f+2                Gazelle Upper, (PKB)   m        19 / -13 / KD
f+2,1              SHORT UPPER            mm       19 /  ?? / KD
b+2                Leaning Meathook       m        28 / -14 / KD
d+2                Leg Cracker            l        28 / -12 /  7    JGc
d/f+2              CROSS CUT, (PKB)       m        16 / -10 / JG    JG
(u_u/f)+2          Dreadnaught Upper      m        18 / -15 / JG    JG
3                  Left Sway Stance       --       -- /  -- / --
4                  Right Sway Stance      --       -- /  -- / --
f+3_4              Ducking Stance         --       -- /  -- / --
b+3_4              Back Sway Stance       --       -- /  -- / --

Left Sway Stance - 3
--------------------
1                  Left Shot              m        15 / -10 /  1
  ~b                 (FLI)                 --      -- /  -- / --
1>1                Gut Hook               mm       15 / -13 / KD
1,f+1              Centurion Punches      mm       15 / -3  /  3
1,f+1,1            Centurion Rush         mmh      15 /  3  /  7    STc
  ~b                 (FLI)                 --      -- /  -- / --
2                  Short Shoulder         m        16 / -5  /  4
  ~F                 (PKB)                 --      -- /  -- / --
2,1                Billy Club             mm       16 / -8  /  4
f+3_4              Ducking Stance          --      -- /  -- / --
b+3_4              Back Sway Stance        --      -- /  -- / --

Right Sway Stance - 4
---------------------
1                  Short Shoulder         m        16 / -5  /  4
  ~F                 (PKB)                 --      -- /  -- / --
1,2                Dashing Cut            mm       16 / -12 / JG    JG
2                  Right Body Hook        m        15 / -13 / KD
f+3_4              Ducking Stance          --      -- /  -- / --
b+3_4              Back Sway Stance        --      -- /  -- / --

Back Sway Stance - b+3_4_(3+4)
------------------------------
1                  Overhead Bomb          m        17 / -1  /  6
[f_b_u_d]+1+2      Offensive Shove        m        10 /  -- / --
2                  Limbo Uppercut         m        17 / -18 / ST    ST
3                  Left Sway Stance        --      -- /  -- / --
4                  Right Sway Stance       --      -- /  -- / --
f+3_4              Ducking Stance          --      -- /  -- / --

Ducking Stance - f+3_4
----------------------
1                  Stomach Uppercut       m        20 / -7  / KD    JGc
2                  Power Uppercut         m        19 / -14 / JG    JG
f+2                RIGHT HOOK             h        15 / -4  / KD    S!, STc
1+2                Flurry Starter         m        16 / -6  /  0
  ~1~2~1~2~1~2~1~2~1  Flurry Barrage      m x9     16 / -12 / KD
b+3_4              Back Sway Stance        --      -- /  -- / --

Power Ducking Stance - F+3_4 (Hold F+3_4 until Grunt)
-----------------------------------------------------
1                  SPARK GAZELLE PUNCH    m        20 /  ?? / JG    JGc
N+2                Spark Sea Uppercut     m        19 /  ?? / JG    JG
f+2                SPARK SEA HAWK HOOK    h        14 /  ?? / ST    S!, ST
d+3_4              Sway Stance In         --       -- /  -- / --
u+3_4              Sway Stance Out        --       -- /  -- / --

Albatross Spin - 3+4
--------------------
U_D                Sidestep Spin          --       -- /  -- / --
  ~F                 (PKB)                 --      -- /  -- / --
  1                  Spinning Gutpunch    m        50 / -10 / KD
  d+1                Spinning Low Punch   l        58 / -11 / KD
F                  (PKB)                  --       -- /  -- / --
2                  Spinning Gutpunch      m        23 / -10 / KD
d+2                Spinning Low Punch     l        33 /  ?? / ??

#1: Opponent must be lying on the ground for the attack to execute.
#2: Move will parry high or mid punches.
#3: Retaliation Punch can only be executed after a successful parry.
#4: Throw is broken with 1+2.
#5: Attack will absorb one incoming mid or high attack.


Sample Combos
-------------
u/f+2, d/f+1, 1,2,1~b, FLI 1,d+1 (S!), f,f, d/f+1+2 -=- 9 Hits -=- 58 pts.
f+3,2, f+3,f+2 (S!), f+2,1, PKB 2,1, -=- 6 Hits -=- 50 pts.
u/f+4, f+2,1~f, PKB d/f+1,2 (S!), f,f, d/f+1+2 -=- 7 Hits -=- 53 pts.  
PKB d/f+2, PKB d/f+1,2 (S!), f+3,1, d/f+1,2,1 -=- 6 Hits -=- 48 pts.
FC,d/f+2, f+3+4, PKB b+1,2,1,1~b, FLI 1,d+1 (S!), f,f, d/f+1+2 -=- 64 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

==========
| VIOLET |
==========

Note: Both LEE and VIOLET share the same movelist.
      VIOLET can be chosen by selecting a purple-haired LEE Default 3 & 4.
      The only difference is the ending for their Rage Art (d+1+2).


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

=================
| XIAOYU (Ling) |
=================

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Slap, Forearm Chop    1_2
Front      (2+4)_(f+2+4)            360 Degree Flip       1_2
Front      d/f+1+2                  Wristlock Flip        1+2
Front      f+2+3                    Human Hurdle          2
Front      (BT) f,f+(1+3)_(2+4)     Reverse Dash Grab     1_2       #10
Front      (AOP) (1+3)_(2+4)        Phoenix Roll Throw    1_2       #10
Front      d/f+2+4                  Shoulder Flip         2
Left       (1+3)_(2+4)              Arm Hook Toss         1
Right      (1+3)_(2+4)              Reverse Flip          2
Back       (1+3)_(2+4)              Spinning Leg Trip     -


COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Xiou Jab               h        10 /  1  /  8
1,2                Double Jabs            hh       10 / -1  /  5
1,2,1              Storming Flower        hhm      10 / -9  / KD
1,d+2              Jab, Uppercut, (BT)    hm       10 / -3  /  8
  ~F                 Face Foward           --      -- /  -- / --
1,d+2,1+2          Bird Flock             hmm      10 / -12 / KD
f,f+1              Poison Flower          m        15 / -11 /  0
  ~d                 (AOP)                 --      -- /  -- / --
f,f+1,3            White Moon Kick        mh       15 / -1  / KD
f,f+1,4            White Moon Axe         mm       15 / -12 / KD
b+1                Knifehand Reversal     m        12 /  ?? /  1    #1
B#+1               Knifehand Reversal     m        12 / -12 /  1    #2
d+1                Windmill Slaps         mmm      17 / -7  /  4
  ~D                 (AOP)                 --      -- /  -- / --
d/b+1              Storming Flower        m        18 / -9  / KD
d/f+1              Turning Palm, (BT)     m        14 / -4  /  7
  ~F                 Face Foward           --      -- /  -- / --
u_u/f+1            SILVER NEEDLE, (AOP)   l        33 / -8  /  9
1+2                Bird Flock             m        20 / -7  / KD
f+1+2              Clouded Peak           m        13 / -16 / KD
f,f+1+2            Wing Strike            m        15 / -9  /  5
f,f+1+2,1+2        Wing X Strikes         mm       15 / -9  /  5    JGc
b+1+2              JADE LOTUS             m        ?? /  ?? / KD    RA
d+1+2              (AOP) Stance           --       -- /  -- / --   
u+1+2              Overhead Slaps         mm       17 / -11 /  0
  ~3+4               Side Spin Cancel      --      -- /  -- / --
u+1+2,2            Slaps, Midpunch        mmm      17 / -10 /  1
u+1+2,2>1          Storming Flower        mmmm     17 / -12 / KD
  ~B                 Flower Cancel, (BT)   --      -- /  -- / --
u/f+1+2            Red Sparrow Strike     m        29 /  0  /  5    JGc
  ~B                 (BT)                  --      -- /  -- / --
1+4                High/Mid Parry         --       -- /  -- / --    #4
2                  Jab                    h        10 / -2  /  6
2,1                Jab, Palmslap, (BT)    hm       10 / -4  /  7
  ~F                 Face Forward          --      -- /  -- / --
f+2                Rising Sun             m        16 / -7  /  4
f+2,1              Sun Stab               mh       16 / -7  /  5
f+2,1>4            SUN ROTATION DANCE     mhm      16 / -9  / KD    S!
b+2                Seven Stars, (BT)      m        15 / -6  /  5
b+2>2              Star Fist, (BT)        ml       15 / -8  /  3    H
d/f+2              Lifting Palm           m        15 / -6  /  5
d/f+2~1            Twin Lifting Palms     mm       15 / -12 / JG    JG
WS+2               Rising Slap, (BT)      m        15 / -4  /  7    JGc
  ~F                 Face Foward           --      -- /  -- / --
  *Hold Down 2*    Slow Rising Hit, (BT)  m        22 / -3  / JG    JG
    ~F               Face Forward          --      -- /  -- / --
FC,d/f+2           Lotus Twist            l        19 / -11 /  0
  ~D/F               (BT)                  --      -- /  -- / --
FC,d/f+2,1         Lotus Slap             ll       19 / -11 /  0
  ~d/f               (BT)                  --      -- /  -- / --
f,f+2              Midpunch               m        15 / -5  /  6
f,f+2>1            Storming Flower        mm       15 / -12 / KD
  ~B                 Flower Cancel, (BT)   --      -- /  -- / --
3                  FORWARD CLOUD KICK     h        15 /  ?? / KD    S!
b+3                Overhead Foot, (BT)    h        18 / -4  /  7
d+3                Loafer Kick            l        14 / -12 / -3
d+3,4              Roundhouse             lh       14 /  3  / KD
u+3                Neutral Rabbit         m        16 / -13 / KD
f+3                Rising Knee            m        16 / -9  /  2
f+3,1              Spinning Slap, (BT)    mm       16 / -5  /  6
f+3,1,1+2          Wings of Fury          mmmm     16 / -12 /  7
f,f+3              Raccoon Kick, (BT)     m        14 / -5  /  6
d/f+3              THRUST CRUSHER         h        ?? / -8  / KD    PC
FC+3               Low Sweep              l        16 /  ?? / ??
FC+3,2             Backhand, (BT)         lh       16 /  0  /  7
FC+3,2,1           Twising Slap           lhh      16 / -1  /  6
FC+3,2,1>4         Lifting Flurry         lhhm     16 / -18 / JG    JG
d/b+3              Offensive Shove        l        15 /  2  /  2
u/f+3              ATTACKING RABBIT       m        16 / -13 / JG    JG
u/b+3              Retreating Rabbit      m        16 / -13 / -1
SS+3               Power Sweep            l        27 / -23 / JG    JG, H
  ~b                 Sweep Cancel, (BT)    --      -- /  -- / --
  d+1+2              (AOP)                 --      -- /  -- / --
WS+3               Swan Hook              m        23 /  1  /  6    JGc
WR+3               Diving Falcon, (AOP)   m        28 /  2  / KD
b+3+4              (BT) Position          --       -- /  -- / --
u/f+3+4            Descending Stomps      mmm      17 / -3  / KD    #5
u/b+3+4            Layout Flipkick        m        23 / -19 / JG    JG
  d+1+2              (AOP)                 --      -- /  -- / --
4                  Skyscraper Foot        h        11 / -3  /  8    JGc
4~3                Flipstomp              m        23 / -1  /  3    JGc
  d+1+2              (AOP)                 --      -- /  -- / --
SS+4               Wang Sweep             l        19 / -13 / -2    JGc
f+4                HUNTING CRESCENT       h        20 /  0  / KD    S!, H
f,f+4              Lunging Kick           m        24 /  1  / KD
f,f+4:4            Blocked Kickoff        m        24 /  5  / ??    #6
d/f+4              Toe Kick               m        12 / -4  /  7
d/b+4              Kneecap Kick           l        18 / -12 /  7
(u_u/f)+4          Overhead Kick          m        24 / -3  /  8    JGc
  d+1+2              (AOP)                 --      -- /  -- / --
b+4                Ribkick                m        15 / -11 /  0
b+4>4              Mouth Knocker          mh       15 /  ?? / ??    S!
FC,d/f+4           Spin Sweep, (AOP)      l        18 / -7  /  4
FC,d/f+4,4         2nd Spin Sweep         ll       18 / -6  /  5
WS+4               Skyscraper Kick        m        11 / -10 / KD
(WS,b)_(QCB)+4     Falling Tiger Kick     h        14 / -4  /  1    STc
u~u/b              Backflip               --       -- /  -- / --
b,b~u/b            Runup Backflip, (BT)   m        ?? /  ?? / ??    AW
(d/b_u/b)+1+2      HYPNOTIST CIRCLE       --       -- /  -- / --
  1+2                Direction Change      --      -- /  -- / --
  (d/b_u/b)+1+2      Hypnotist Contiuation --      -- /  -- / --
  2+3                Power Spinstrike      UB      81 /  KD / KD
  >2                 Spinstrike            m       42 /  1  / KD
  3                  Stepping Razor        h       ?? /  ?? / KD
  3+4                Leaping Layout        h       46 / -1  / KD
  4                  Falling Tiger Kick    h       34 / -4  /  1    STc
3+4                Axis Spin In           --       -- /  -- / --    #7
d+3+4              Axis Spin Out          --       -- /  -- / --    #7
f+3+4              Forward Dive           --       -- /  -- / --
  d+1+2              (AOP)                 --      -- /  -- / --
f+3+4,3+4          CHANG CANNON           mmm      24 / -13 /  6
b+3+4              Sidestepping (BT)      --       -- /  -- / --
f,f+3+4            Overhead Flip          m        46 / -2  / KD
FC,d/b+3+4         Crouch Backturn, (BT)  --       -- /  -- / --
1+3+4              Horizon Taunt          --       -- /  -- / --
2+3+4              Waving Taunt           --       -- /  -- / --
u+41.2.(1+2).1.3.4.4..4.1   Tenstring     mhhmmhllhh                #8
u+41.244..2.1+2.1.4..2      Tenstring     mhhllmmhmm                #9

Backturned Position - (BT) - b+3+4
----------------------------------
1                  Reverse Elbow          m        16 / -5  /  4    STc
1,4                HIDDEN FORTUNE         mh       16 / -6  / KD    S!
d+(1_2)            Turning Punch          Sm       ?? /  ?? / ?? 
u+1                SILVER NEEDLE, (AOP)   l        33 / -8  / ??
1+2                Heavy Winds            mm       16 / -5  /  6
1+2,1+2            Battering Winds        mmmm     16 / -11 /  0
f+1+2              Cracking Palms         m        23 / -8  /  3
f,f+(1+3)_(2+4)    Reverse Dash Grab      m        -- /  KD / KD    #10
1+4                BT High/Mid Parry      --       -- /  -- / --    #4
d+1+4              BT Low Parry           --       -- /  -- / --    #11
2                  Backhand, (BT)         h        12 /  0  /  6
2,1                Twisting Slap          hh       12 / -1  /  6
2,1>4              Lifting Flurry         hhm      12 / -18 / JG    JG
2,2                Windmill Slap          hm       12 / -6  /  4
2,2,1              Windmill Slaps         hmmmm    12 / -13 / -2
  ~(D/B_D_D/F)       (AOP)                 --      -- /  -- / -- 
3                  Kickout Tumble, (BT)   m        19 / -19 / KD
d+3                Back Ankle Kick        l        16 / -12 /  7
d+3,3+4            LOTUS TORNADO, (AOP)   lm       16 / -4  / KD    RD,S!,SS!
d+3,4              BACK ROUNDHOUSE        lh       16 / -5  / KD    S!
f,f+3              Skip Midkick, (BT)     m        16 / -5  /  6
4                  Reverse Hook Kick      m        14 / -18 / JG    JG
d+4                Power Sweep            l        23 /  ?? / JG    JGc
(d/f_d/b)+4        Offensive Shove        l        15 /  2  /  2
d+1+2              (AOP) Stance           --       -- /  -- / --
3+4                Backturned Spin In     --       -- /  -- / --
d+3+4              Backturned Spin Out    --       -- /  -- / --
b+3+4              Rain Dodge, (BT)       --       -- /  -- / --
f+3+4              Roll Towards, (BT)     --       -- /  -- / --
f+3+4~3+4          Kangaroo Kick          m        25 / -11 / JG    JG
f,f+3+4            Reverse Overhead Flip  m        49 /  4  / KD    #12

Art of Phoenix Stance - (AOP) - d+1+2
-------------------------------------
d                  Phoenix Duck, (AOP)    --       -- /  -- / --
(u/b_u_u/f)        Stand Up               --       -- /  -- / --
1                  Single Serving         m        18 / -5  /  6
1>2                Double Serving, (BT)   mh       18 / -6  /  5
2                  Hard Stomach Strike    m        ?? / -11 /  0
2>1                Storming Flower        mm       ?? / -12 / KD
  ~B                 Flower Cancel, (BT)   --      -- /  -- / --
d+1                Phoenix Lowstrike      l        19 / -12 / -1    #13
1+2                Phoenix Beak           m        19 / -1  / KD    STc
b+1+2              JADE LOTUS             m        ?? /  ?? / ??    RA
d+1+2              Phoenix Uppercut       m        26 / -9  / JG    JG
3                  SLIPPING TALON         l        24 /  ?? / ??    JGc
u/f+3              PHOENIX HOPKICK        m        16 / -15 / JG    JG
u/f+3,1            Phoenix Wing, (AOP)    mm       16 / -4  /  7
u/f+3,3            Thrustkick             mh       16 / -5  / KD
u/f+3,4            Skyscraper Snap        mm       16 / -14 / -3
(u/b_u_u/f),N+3    Piroette Kick          m        30 / -22 /  6    #14
  d+1+2              (AOP)                 --      -- /  -- / --
U/F#,N+3           Phoenix Hopsweep       l        16 / -18 / JG    JG
4                  Rising Boot            m        12 / -4  /  7
f+4                Spin Sweep, (AOP)      l        19 / -7  /  4
f+4,4              2nd Spin Sweep         ll       19 / -6  /  5
(u_u/f)+4          Twirling Kick          m        16 / -10 /  1
  d+1+2              (AOP)                 --      -- /  -- / --
(u_u/f)+4,4        2nd Twirling Kick      mm       16 / -12 / -1
(u/b_u_u/f),N+4    Sky Kick               m        23 / -8  /  1
4~3                SCISSORLEG             l        22 /  ?? / KD
1+3                Clockwise Roll, Throw  m        -- /  KD / KD    #10
  ~(U_D_F_B)         Throw Cancel          --      -- /  -- / --
2+4                C-Clock Roll, Throw    m        -- /  KD / KD    #10
  ~(U_D_F_B)         Throw Cancel          --      -- /  -- / --
f+3+4              Forward Roll           --       -- /  -- / --
  d+1+2              (AOP)                 --      -- /  -- / --
b+3+4              (BT) Position          --       -- /  -- / --

#1: If the attack hits, Xiaoyu turns (BT).
#2: This variant of the attack leaves Xiaoyu face-fowards after a hit.
#3: If the attack lands on a Counter-Hit, Xiaoyu will perform Horizon Taunt.
#4: Move will parry mid and high attacks.
#5: Xiaoyu turns (BT) if the attack misses or is blocked.
#6: Move can only be done if the opponent blocks the Lunging Kick.
#7: Spin will parry a mid/high punch, then Xiaoyu spins behind the opponent.
#8: If Xiaoyu stops after the 6th hit, she goes into (BT).
#9: If Xiaoyu stops after the 4th hit, she goes into (AOP).
#10: Throw is broken with either 1 or 2, depending on the throw buttons used.
#11: Move will parry low attacks.
#12: Flip will transition into a throw on Clean Hit.
#13: Move will transition into a throw on Counter-Hit
#14: If the attack hits, the opponent is turned (BT).


Sample Combos
-------------

d/f+2~1, d/f+2, f+3,1, BT 1,4 (S!), f,f, f+2,1,4 -=- 10 Hits -=- 65 pts.
u/f+3, f+3,1, BT 2, BT 1,4 (S!), f,f+1+2,1+2 -=- 8 Hits -=- 50 pts.
SS+3, b+3, BT 2, BT 2, BT 1,4 (S!), f,f, f+2,1,4 -=- 9 Hits -=- 70 pts.
AOP d+1+2, U/F,N+4, 1,d+2, BT 2, BT 1,4 (S!) f,f,f+1+2 -=- 66 pts.
BT 4, b+3, BT 1, BT 1,4 (S!), f,f, f+2,1,4 -=- 8 Hits -=- 66 pts.


-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-..-

==============
| YOSHIMITSU |
==============

GRAPPLING TECHNIQUES
Position   Command                  Throw Name            Escape    Comments
---------  -------------            -------------         -------   --------
Front      (1+3)_(f+1+3)            Flip Sword Impale     1_2
Front      (2+4)_(f+2+4)            Hilt Smashdown        1_2
Front      QCB+1+2                  Rainbow Drop          1+2
Front      QCF+2                    Life Siphon           1+2       #1
Front      QCB,F+2                  Reverse Siphon        -         #2
Front      (DFS) 3+4                Hidden God            -
Left       (1+3)_(2+4)              Arm Hook Toss         1
Right      (1+3)_(2+4)              Reverse Flip          2
Back       (1+3)_(2+4)              Spinning Leg Trip     -
Air        (DFS) 3+4                Hidden God            -
Tackle     1_2                      Chest Stab            -

COMBAT TECHNIQUES
Command            Move Name              Level    SUF   BF   HF    Comments
--------------     -----------------      -----    -------------    --------
1                  Jab                    h        10 /  1  /  8
1,1                Slice                  hm       10 / -8  /  4
1,2                Gut Check              hm       10 / -9  / -3
1,2,1              Left Fist              hmh      10 / -9  / -2
b+1                Spinning Hilt Strike   h        17 /  1  /  7
  b+(3_4)            Spinning Sidestep     --      -- /  -- / --    #3
b+1,D/B#+3         Spin, Sweep            hl       17 / -20 / -9
b+1,D/B#+3,3       Spin, 2 Sweeps         hll      17 / -19 / -7
b+1,D/B#+3,3,3     Spin, 3 Sweeps         hlll     17 / -27 / -14   #4
b+1,D/B#+3,3,4     Spin, 2 Sweeps, Kick   hllm     17 / -8  / KD
b+1,1              2 Spinning Strikes     hh       17 /  4  /  5
  b+(3_4)            Spinning Sidestep     --      -- /  -- / --    #3
b+1,1,D/B#+3       2 Spin, Sweep          hhl      17 / -20 / -9
b+1,1,D/B#+3,3     2 Spin, 2 Sweep        hhll     17 / -19 / -7
b+1,1,D/B#+3,3,3   2 Spin, 3 Sweep        hhlll    17 / -27 / -14   #4
b+1,1,D/B#+3,3,4   2 Spin, 2 Sweep, Kick  hhllm    17 / -8  / KD
b+1,1,1            3 Spinning Strikes     hhh      17 /  4  /  5
  b+(3_4)            Spinning Sidestep     --      -- /  -- / --    #3
b+1,1,1,D/B#+3     3 Spin, Sweep          hhhl     17 / -20 / -9
b+1,1,1,D/B#+3,3   3 Spin, 2 Sweep        hhhll    17 / -19 / -7
b+1,1,1,D/B#+3,3,3 3 Spin, 3 Sweep        hhhlll   17 / -27 / -14   #4
b+1,1,1,D/B#+3,3,4 3 Spin, 2 Sweep, Kick  hhhllm   17 / -8  / KD
b+1,1,1,1          4 Spinning Strikes     hhhh     17 /  4  /  5
  b+(3_4)            Spinning Sidestep     --      -- /  -- / --    #3
b+1,1,1,1,1        5 Spinning Strikes     hhhhh    17 /  4  /  5
  b+(3_4)            Spinning Sidestep     --      -- /  -- / --    #3
b+1,1,1,1,1,1      6 Spinning Strikes     hhhhhh   17 / -75 / -74   #4
d+1                Sword Slice            m        25 / -5  /  0
  *Hold 1*           Slice Delay           --      -- /  -- / --
    *Release 1*        Power Cut            UB     66 /  0  /  0    #5
d/f+1              Quick Gutpunch         m        13 / -4  /  5
d/f+1,2            GUTPUNCH, BACKFIST     mh       13 / -4  / 13    S!, SS!c
d/f+1,4            GUTPUNCH, SAVIOR BOOT  mm       13 /  ?? / ??
WS+1               Door Knocker           m        15 / -10 /  1
WS+1>1             Double Knocker         mh       15 / -11 /  0
  b+(3_4)            Spinning Sidestep     --      -- /  -- / --    #3
WS+1>1>1           Triple Knocker         mhh      15 / -11 /  0
WS+1>1>1>1         Quad Knocker           mhhm     15 /  0  /  6
WS+1,2             BACKHAND               mh       15 / -4  / 13    S!, SS!c
  D/B#+2           Crouching Fist Spins    m       15 / -5  /  6
  D/B#+2,2         2 Crouching Spins       mm      15 / -9  /  2
  D/B#+2,2,2       3 Crouching Spins       mmm     15 / -9  /  2
  D/B#+2,2,2,2     4 Crouching Spins       mmmm    15 / -9  /  2
  D/B#+2,2,2,2,2   5 Crouching Spins       mmmmm   15 / -9  /  2
  D/B#+2,2,2,2,2,2 6 Crouching Spins       mmmmmm  15 / -49 / -48   #4
d/b+1              Overhead Strike        m        20 / -16 /  0
d/b+1,1            Middle Slice           mm       20 / -8  / KD
u/f+1              MAYUBISHASHI           m        23 /  ?? / ??
(u_u/b)+1          Leaping Stabdown       L        28 / -13 / -8    #7
SS+1               Hilt Smash Uppercut    m        17 / -9  /  2    JGc
f,N,d,d/f+1        Gehosen                m        18 / -15 / JG    JG
  1+2                (KIN)                 --      -- /  -- / -- 
BT 1               Blind Elbow, (BT)      h        15 / -6  /  5
BT 1,2             Scowling Aratama, (BT) hm       15 / -5  /  5    STc
BT 1,3             Scowling Spirit        hh       15 / -7  / KD
BT d+1             Mini Samurai Cutter    l        17 / -13 /  3
(1+2)_(FC+1+2)     Kinchou Stance - (KIN) --       -- /  -- / --
d+1+2              Flea Stance            --       -- /  -- / -- 
WS+1+2             Quick Uppercut         m        11 / -4  /  7
f+1+2              Tsuka Splitter         m        ?? /  ?? / KD
f,f+1+2            Shark Attack           m        24 / -8  /  3
  N                  (BT) Position         --      -- /  -- / --
  (1+4)_(2+3)        Life Siphon           --      -- /  -- / --    #1
  F+(1+4)_(2+3)      Reverse Siphon        --      -- /  -- / --    #2
f,f+1+2,u+2+3      Samurai Stab           UB       24 /  KD / KD
f,f+1+2,u+2+3~1    Saw Blade              UB       24 /  KD / KD
  b,b                Saw Cancel            --      -- /  -- / -- 
f,f+1+2,u+2+3~1+2  Dashing Sword Snap     UB       24 /  KD / KD
b+1+2              KAGE RUNTHROUGH        m        ?? /  ?? / KD    RA
d/f+1+2            Kashira Lowstrike      l        26 / -11 /  4
d/f+1+2>2          Flowing Strike         lm       26 / -13 / ??
u+1+2              Dragonfly - (DFS)      --       -- /  -- / --
f,N,d,d/f+1+2      SHADOW CUT             m        14 /  ?? / JG    RD, JG 
1+2+3              Spinning Sword Shield  m        25 / -8  /  0
1+4                Sword Flash            m         6 / -15 / KD
f,f+1+4,N          Suicide Feint, (BT)    --       -- /  -- / --
u/b+1+4            SHIN YOSHIMITSU BLADE  --       -- /  -- / --    RA, #9
2                  Jab                    h        10 / -1  /  5
2,1                SPINNING SLICE         hm       10 / -9  / KD    S!
  ~b                 Slice Cancel          --      -- /  -- / --
2,2                Double Jab             hh       10 / -1  /  5
2>3                HIGHKICK               hh       10 / -10 / KD    S!
2,d+3              Lowkick                hl       10 / -12 / -1
f+2                BACKHAND               h        17 / -4  / 13    S!, SS!c
  D/B#+2           Crouching Fist Spins    m       15 / -5  /  6
  D/B#+2,2         2 Crouching Spins       mm      15 / -9  /  2
  D/B#+2,2,2       3 Crouching Spins       mmm     15 / -9  /  2
  D/B#+2,2,2,2     4 Crouching Spins       mmmm    15 / -9  /  2
  D/B#+2,2,2,2,2   5 Crouching Spins       mmmmm   15 / -9  /  2
  D/B#+2,2,2,2,2,2 6 Crouching Spins       mmmmmm  15 / -49 / -48   #4
d+2                Iaido Gut Draw         m        17 / -9  /  0
d+2,1              HESHIKIGARI            mh       17 /  ?? / KD    S!
d+2,2              Sword Uppercut         mm       17 / -14 /  5    STc
  2+3                (NSS)                 --      -- /  -- / --
d+2,2,1            Blind Draw             mmh      17 / -9  / KD
d+2,2,d+1          Clean Cleave           mmm      17 / -10 /  4
b+2                Tsuba Smash            m        14 / -9  /  2
  ~1+2               (KIN)                 --      -- /  -- / --
b+2,1              Blade Wheel            mm       14 /  ?? / JG    JG
  1+2                (KIN)                 --      -- /  -- / --
b+2,2              Face Stab              mh       14 /  ?? / KD
d/f+2              YOSHI UPPERCUT         m        16 / -7  / JG    JG
D/B#+2             Crouching Fist Spins   m        15 / -5  /  6
D/B#+2,2           2 Crouching Spins      mm       15 / -9  /  2
D/B#+2,2,2         3 Crouching Spins      mmm      15 / -9  /  2
D/B#+2,2,2,2       4 Crouching Spins      mmmm     15 / -9  /  2
D/B#+2,2,2,2,2     5 Crouching Spins      mmmmm    15 / -9  /  2
D/B#+2,2,2,2,2,2   6 Crouching Spins      mmmmmm   15 / -49 / -48   #4
u/f+2              Tricky Achilles        l        35 / -16 / ??    JGc
  ~D                 Cancel                --      -- /  -- / --
f,f+2              Elbow Smash            m        15 / -10 /  3
WS+2               Gutpunch, (BT)         m        15 / -4  /  7
WS+2,1             SHASHI, (DFS)          mm       15 /  ?? / JG    JG
SS+2               Dodging Uppercut       m        18 / -13 / JG    JG
BT 2               BACKHAND               h        16 / -4  / 12    S!, SS!c
  D/B#+2             Crouching Fist Spins  m       15 / -5  /  6
  D/B#+2,2           2 Crouching Spins     mm      15 / -9  /  2
  D/B#+2,2,2         3 Crouching Spins     mmm     15 / -9  /  2
  D/B#+2,2,2,2       4 Crouching Spins     mmmm    15 / -9  /  2
  D/B#+2,2,2,2,2     5 Crouching Spins     mmmmm   15 / -9  /  2
  D/B#+2,2,2,2,2,2   6 Crouching Spins     mmmmmm  15 / -49 / -48   #4
BT D/B#+2           Evasive Spins         m        15 / -5  /  6
BT D/B#+2,2         2 Evasive Spins       mm       15 / -9  /  2
BT D/B#+2,2,2       3 Evasive Spins       mmm      15 / -9  /  2
BT D/B#+2,2,2,2     4 Evasive Spins       mmmm     15 / -9  /  2
BT D/B#+2,2,2,2,2   5 Evasive Spins       mmmmm    15 / -9  /  2
BT D/B#+2,2,2,2,2,2 6 Evasive Spins       mmmmmm   15 / -49 / -48   #4
2+3                No Sword Stance- (NSS) --       -- /  -- / --
BT u+2+3           Backturned (NSS)       --       -- /  -- / --
3                  High Facekick          h        12 / -9  /  5
3~4                Traveller Kicks        mm       17 / -6  / ??
  ~U                 (DFS)                 --      -- /  -- / --
f+3                HIGH ROUNDHOUSE        h        16 / -10 / KD    S!
f+3,3              Low Sweep              hl       16 / -20 / JG    JG
  d+3+4              (SIT)                 --      -- /  -- / --
f+3,4              Jumping Knee, (BT)     hm       16 / -6  / JG    JG
f,f+3              Spinning Roundhouse    m        23 / -5  /  4    STc
  1+2                (KIN)                 --      -- /  -- / --
B#+3,3,3,3,3,3     Spinning Sidesteps     --       -- /  -- / --    #3, #4
d/f+3,1            Lunge, Sword Slice     mm       18 /  ?? / ??
  *Hold 1*           Slice Delay           --      -- /  -- / --
    *Release 1*        Power Cut            UB     66 /  0  /  0    #5
u/f+3              Dark Samurai Knee      m        15 / -13 / JG    JG
D/B#+3             Spinning Leg Sweep     l        19 / -25 / -14
D/B#+3,3           2 Spinning Sweeps      ll       19 / -19 / -7
  d+3+4             (SIT)                  --      -- /  -- / --
D/B#+3,3,4         2 Sweeps, Kick         llm      19 / -8  / KD
D/B#+3,3,3         3 Spinning Sweeps      lll      19 / -19 / -7
  d+3+4             (SIT)                  --      -- /  -- / --
D/B#+3,3,3,4       3 Sweeps, Kick         lllm     19 / -8  / KD
D/B#+3,3,3,3       4 Spinning Sweeps      llll     19 / -19 / -7
  d+3+4             (SIT)                  --      -- /  -- / --
D/B#+3,3,3,3,4     4 Sweeps, Kick         llllm    19 / -8  / KD
D/B#+3,3,3,3,3     5 Spinning Sweeps      lllll    19 / -27 / -14   #4
WS+3               Rising Book            m        16 / -6  /  3    
WS+3,2             White Arc              mm       16 /  ?? / KD
BT 3               Reverse Flipkick, (BT) m        25 / -3  / KD
WR 3               Slash Kick             m        23 /  9  / KD
FU/FT 3+4          Sit Stance - (SIT)     --       -- /  -- / -- 
d+3+4              Sit Stance - (SIT)     --       -- /  -- / --
u+3+4              Kuni Flipstomp         mm       41 /  4  / KD    JG
f+3+4              BULL RUSH              m        ?? /  ?? / KD    PC
  b                  Manji Retreat, (BT)   --      -- /  -- / --
  3+4                (FLE)                 --      -- /  -- / --    #10
f,f+3+4            Shark Attack           m        24 / -20 / -9
f,f+3+4,1+2        Shark Dive             mm       24 / -31 / KD
f,f+3+4,1+2,3+4    Kangaroo Kick          mmm      24 / -13 / JG    JG
3+4_(BT 3+4)       Meditate - (MED)       --       -- /  -- / --
u/f+3+4            Poison Wind Flipstomp  m        34 / -16 / KD
  ~1+2               Stomp Cancel, (DFS)   --      -- /  -- / --
  d+1+2              (FLE)                 --      -- /  -- / --
  d+3+4              (SIT)                 --      -- /  -- / --
u/f+3+4,b+1        Flip, Spinstrike       mh       34 / -1  / -43
u/f+3+4,b+1,3+4    Flip, Spinstrike, Flip mhm      34 /  0  / KD
u/f+3+4,b+1,4      Flip, Spin, Backflip   mhm      34 / -5  /  0
u/f+3+4,b+1,4,d+1  Flip,Spin,Flip,Slice   mhmm     34 / -5  /  0
  *Hold 1*           Slice Delay           --      -- /  -- / --
    *Release 1*        Power Cut            UB     66 /  0  /  0    #5
u/f+3+4,3+4        Kangaroo Kick          mm       34 / -12 / JG    JG
u/f+3+4,u+3+4      Kuni Flipstomp         mmm      34 /  ?? / JG    JG
4                  Highkick               h        15 / -11 /  0
4,4                2 Highkicks            hh       15 / -4  / -2
4,4,4              3 Highkicks            hhh      15 / -4  / KD
4~3                Kangaroo Kick          m        25 / -12 / JG    JG
f+4                Door Breaker           m        18 / -9  / KD
B#+4,4,4,4,4,4     Spinning Sidestep      --       -- /  -- / --    #3, #4
d/f+4              Savior Boot            m        12 / -9  /  4
FC,d/f+4           Lunging Sweep          l        18 / -21 / JG    JGc
d/b+4              Knee Replacer          l        17 / -12 / -1
SS+4               REVERSE WHIRLWIND      h        16 /  0  / KD    S!, STc
  1+2                (KIN)                 --      -- /  -- / --
  3+4                (MED)                 --      -- /  -- / --
(u/b_u_u/f)+4      Avoiding the Puddle    m        20 / -9  / KD
f,f+4              Jumping Knee, (BT)     m        16 / ??  / JG    JG
u~u/b              Backflip               --       -- /  -- / --
b,b~u/b            Twisting Wind, (BT)    m        ?? /  ?? / ??    AW
121.4..4.4..1..1.1.1       Tenstring      hmhhhlmUBUBUB
121.4..2..224.1..1         Tenstring      hmhhmmmmUBUB
44.2..2.1                  Fivestring     hhmhUB
44.2..2.11                 Fivestring     hhmhUB

Unblockable Arts - (Cannot Be Blocked)
--------------------------------------
QCF+1               Sword Somersault      UBUBUB   31 /  0  /  0
u/b+1+2             Samurai Stab          UB       51 /  KD / KD
u/b+1+2,N+1         Sawblade Shield       UB       51 /  KD / KD
  b,b                 Sawblade Cancel      --      -- /  -- / --
u/b+1+2,N+1+2       Dashing Sword Snap    UBH      19 /  1  /  1    STc
(FC,d/f~1)_(FC,b+1) Samurai Cutter        UB       25 /  KD / KD    JG
u/f+1+2             Copter Blade          --       -- /  -- / --
  1+2                 (DFS)                --      -- /  -- / --
u/f+1+2,N           Coast, Falling Cut    UB      114 /  KD / KD    JG
u/f+1+2,D           Immediate Falling Cut UB       56 /  5  /  5
u/f+1+2,B           Turn, Falling Cut     UB       94 /  KD / KD
  1+2                 (DFS)                --      -- /  -- / --
D/B+1+2             Bad Breath Stance     --       -- /  -- / --
  D/B#               Hold Stance           --      -- /  -- / --
    1_2                Bad Breath           UB     ?? /  KD / KD    JG
    3_4                Evasive Flip         m      ?? /  ?? / ??
d+1+4               Suicide, (FD/FA)      UB       30 /  KD / KD    #3
  b+1,1,1,1,1         Blood Dance, (FD/FA) UB      30 /  KD / KD    #3
b,b+1+4             DECAPITATOR SLICE     UB       59 /  KD / KD
  B                   CANCEL, SWORD FLASH  m        6 / -15 / KD
BT d+1+4            Back Suicide, (FD/FT) UB       ?? /  KD / KD    #3   
  B#+1,1,1,1,1        Blooddance, (FD/FT)  UB      30 /  KD / KD    #3
f,F+1+4             Turn Suicide, (FD/FT) UB       45 /  KD / KD    #3
  f,f                 Second Stab, (FD/FT) UB      45 /  KD / KD    #3

Flea Stance (FLE) - d+1+2
-------------------------
F#                 Walking Flea, (FLE)    --       -- /  -- / --
  3                  Swingstrike, (FLE)    m       17 / -17 / KD    #11
  4                  Underscoot, (FU/FT)   l       23 / -10 / 11
f,f                Forward Flea Slide     mmmmm     8 /  6  / 17
b                  BACKSTEPPING FLEA      --       -- /  -- / --
u/f_u_u/b          Flea Hop, (FLE)        UB       40 /  KD / KD
d                  Sword Sink, (FLE)      --       -- /  -- / --
d/b                (FLE) CANCEL           --       -- /  -- / --
1                  Roll Out               --       -- /  -- / --
1+2                SKULL SPLITTER         h        19 / -8  / JG    JG
u+1+2              (DFS)                  --       -- /  -- / --
2                  Manji Slide, (FD/FA)   l        28 / -13 / KD
3_4                Side Spin, (FLE)       --       -- /  -- / --
3+4                Kangaroo Kick          m        25 / -12 / JG    JG
d+3+4              (SIT)                  --       -- /  -- / --
u+3+4              Flea Flop, (FU/FT)     m        39 /  3  / KD

Dragonfly Stance (DFS) - u+1+2
------------------------------
F#_B#              Dragonflight, (DFS)    --       -- /  -- / -- 
1                  Short Sword Slice      UB       30 /  0  /  0
1+2                (FLE)                  --       -- /  -- / --
2                  Copter Punch, (DFS)    h        17 /  4  /  5    JG
f+2                FLAG SPIN              h        ?? /  ?? / KD    S!, SS!
3                  Low Copter Sweep       l        22 / -14 / ??    JGc
3+4                Hidden God Throw       m        -- /  -- / KD    #12
d+3+4              (SIT)                  --       -- /  -- / --
4                  SPINNING MIDKICK       m        20 /  ?? / 13    S!, SS!

Kinchou Stance (KIN) - 1+2 or FC+1+2
-------------------------------------
F#                 Kinchou Walk, (KIN)    --       -- /  -- / --
D                  Full Crouch            --       -- /  -- / --
1                  Dicer                  m        17 / -12 / -1
1,1                X-Dicer                mmm      17 / -12 /  4
1+2                Leaping Arcs, (BT)     mmmm     12 / -6  / KD
b+1+2              Brandish               UB       ?? /  KD / KD
u+1+2              (DGF)                  --       -- /  -- / --
2                  Skyward Blade          m        21 / -14 / JG    JG
2,1+2              Descending Blade       mm       21 / -18 / KD
  *Hold 1+2*       Delayed Blade          mm       21 / -1  /  0
f+2                IRON CYCLONE           h        12 / -13 / KD    SS!c
3                  Scoot Kick             l        32 / -16 / KD
4                  REVERSE WHIRLWIND      h        16 /  0  / KD    S!, STc
  1+2                (KIN)                 --      -- /  -- / --
  3+4                (MED)                 --      -- /  -- / --

No Sword Stance (NSS) - 2+3
---------------------------
1                   Left Jab              h        10 /  1  /  8
1,2                 Uppercut              hm       10 / -13 / -2
1,2,1               Uppercut Rush         hmm      10 / -12 / -1
d+1                 Thunder Hammer        m        25 / -7  /  0
(FC,d/f~1)_(FC,b+1) Fist Cutter           l        26 /  ?? / JG    JG
  2                   Spinning Cutter     ll       26 / -20 / 14
d/b+1               Crouching Jab         Sm       11 / -5  /  6
1+2                 Unarmed (KIN) Stance  --       -- /  -- / --
f+1+2               Jail Gate             m        17 / -13 /  4
d+1+2               Unarmed (SIT)         --       -- /  -- / --
FC+1+2              Sword Flash           m         9 / -16 / KD
u+1+2               Flop, Unarmed (SIT)   l        27 /  4  / 20
u/f+1+2             Yoshi Bunny           --       -- /  -- / --
1+2+3               Spinning Doom Finger  h        ?? /  ?? / KD
1+4                 Unsheathing Flash     m         9 / -16 / KD
2                   Jab                   h        10 / -1  /  5
2,1                 Hand Spinner          hhh      10 / -12 / KD    #11
d/f+2               Rising Uppercut       m        ?? /  ?? / JG    JG
WS+2                Gutpunch, (BT)        m        ?? /  ?? / ??
WS+2,1              Blind Elbow, (BT)     mh       ?? / -6  /  5
WS+2,1,2            Scowling Arata, (BT)  mhm      ?? / -5  /  5    STc
WS+2,1,3            Scowling Spirit       mhh      ?? / -7  / KD
2+3                 Unsheath Sword        --       -- /  -- / --

Sit Stance (SIT) - d+3+4
------------------------
u                  Stand Up               --       -- /  -- / --
f_b                Teleport               --       -- /  -- / --
N                  Rejuvenation           --       -- /  -- / --    #13
1                  Teleport Sword Flip    UB       ?? /  ?? / KD       
1+2                (FLE)                  --       -- /  -- / --
u+1+2              (DFS)                  --       -- /  -- / --
2                  Crouching Fist Spins   m        15 / -5  /  6
2,D/B#+2           2 Crouching Spins      mm       15 / -9  /  2
2,D/B#+2,2         3 Crouching Spins      mmm      15 / -9  /  2
2,D/B#+2,2,2       4 Crouching Spins      mmmm     15 / -9  /  2
2,D/B#+2,2,2,2     5 Crouching Spins      mmmmm    15 / -9  /  2
2,D/B#+2,2,2,2,2   6 Crouching Spins      mmmmmm   15 / -49 / -48   #4
3                  Dive Attack            m        38 / -31 / KD
3,3+4              Kangaroo Kick          mm       38 / -13 / JG    JG
3+4#               Hover Mode             --       -- /  -- / --
  F_B_D_U            Manji Hovercraft      --      -- /  -- / --
  N                  (SIT)                 --      -- /  -- / --
  3#_4#              Still Aggitation      --      -- /  -- / --
4                  KNEE STRIKER           l        ?? / -21 / ??    JGc

Meditate Stance (MED) - 3+4 or BT 3+4
-------------------------------------
(b_f)+1            Blind Elbow, (BT)      h        ?? /  ?? / ??
1+2                Rejuvination           UB       31 /  KD / KD    #13
(f_b)+2            Backhand               h        ?? /  ?? / ??    SS!c
1+3                Flip Impale Throw      m        12 /  KD / KD  
1+4                Suicide, (FD/FT)       UB       30 /  KD / KD
  B#+1,1,1,1,1       Blood Dance           UB      30 /  KD / KD
2+4                Hilt Smashdown Throw   m        12 /  KD / KD
3                  Troubled Soul, (BT)    m        28 / -14 / KD
3+4                (BT)                   --       -- /  -- / --
(b_f)+4            Meditation Highkick    h        ?? /  ?? / KD
U/F+4              Twisting Hopkick       m        ?? /  ?? / JG    JG

#1: Throw steals life from opponent and gives it to Yoshimitsu.
#2: Throw will transfer life from Yoshimitsu into the opponent.
#3: Move inflicts self-damage on Yoshimitsu.
#4: After this move, Yoshimitsu will get dizzy and fall down FU/FT.
#5: The longer Yoshimitsu delays the slice, the more damage the cut does.
#6: If the attack hits, the opponent is turned (BT).
#7: Opponent must be lying on the ground for the attack to execute.
#8: If the attack hits on Counter-Hit, the opponent is turned (BT).
#9: Absorbs all incoming hits except for Rage Arts.
#10: Yoshimitsu can only go into (SIT) if the Bull Rush hits a wall.
#11: Move transistions to a throw on hit.
#12: Throw cannot be broken.
#13: Yoshimitsu regains life in this state.


Sample Combos
-------------
d/f+2, f+3 (S!), f,f, d/f+1, 2, b+2,1,1+2, KIN f+2 -=- 7 Hits -=- 56 pts.
u/f+3, 3, d+2,1 (S!), f+3+4, FLE 2 -=- 10 Hits -=- 57 pts.
f,f+4, BT 2 (S)!, f,f, d/f+1, 2, b+2,1,1+2, KIN f+2 -=- 7 Hits -=- 59 pts.
FC,d/f~1, d/f+1, 2, f+1, d+2,1 (S!), f,f, b+2,1 -=- 8 Hits -=- 46 pts.
4~3, U/F,N+4, d+2,1 (S!), b+2,1,1+2, KIN f+2 -=- 7 Hits -=- 73 pts.


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Contributors: tkmove.com, Markman, Aris, tragic, tekken-offical.jp, BJ, 
------------- Aminegriffy, Lukmendes, Zettroid, Flying Wonkey, Fergus, 
              kayuza, INA TEKKEN, RBNorway, blankaex, MadCow, AltNes,
              ElementalDeity1, Mingriah, SHUDY_JINLEE, S2_Dotoring,
              Azaael, Oath_Of_Revenge, LJE, GAO, Sento, The Jin Kazama, 
              GodTierKing, Sento, Aminegriffy, shauno, Kyle Claudio,
              Chris Newman, Kak, gernburgs, and Snakebyte42.

-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Special Thanks
--------------
EFNet IRC channel #tekken
RBNorway (http://rbnorway.org) for frame data
INA TEKKEN (http://inatekken.com) for frame data
Ben "tragic" Cureton for formatting inspiration
MrWizard at http://shoryuken.com
MarkMan at http://markman23.com
Castel at http://tekkenzaibatsu.com
Aris at http://avoidingthepuddle.com
Crizl, ShadowIvy, and Suky for being awesome
Rip at http://levelupyourgame.com


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