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The Mystery House - Escape from the Japanese Room Walkthrough, Hints and Tips for PC Games.

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 The Mystery House - Escape from the Japanese Room

 
   
 
 
The Mystery House - Escape from the Japanese Room

Walkthrough:
------------
Once your game starts, turn left (once) In the caligraphy tile, lower 
right of the character there is a pixel point to click and zoom in to 
get a value for triangle That value is 3.

Nothing else bearing any relations to the game can be done at this time at 
this screen. Turn left (once) and you come to a tree, window and bamboo 
screen. Click at mid point of left hand side to bamboo screen. This will 
take you to a basin and standing water. To get the next value, click open 
bamboo in upper right corner of screen to get the "x" value, of 7. Go back 
one scree to the basin, and click around midways of left hand side of 
screen to go to wall under the window. Here you will find a cup, click on 
it to take it, which releaves a button switch, and gives you the value for
the star, 9.

Click back twice, turn right (once) and locate a stick in upper screen, 
above the cut bamboo pole. Click on stick till it falls into cut bamboo. 
If you bother to look inside, you will see the stick inside, try and get 
it and it will say that bamboo is to narrow. Whether you look or not, turn
one screen left, click behind bamboo screen, and note that there is now 
running water. Select your cup and click on the running water to fill your 
cup. Cilck back one, turn right (once) and click on cut bamboo to zoom in, 
select cup fill with water, and click in open bamboo to float stick within 
reach.

Collect stick, back out of screen, and turn twice in either direction to 
screen with blade showing. Of note here, is a sheet of paper on the bottom
shelf of the table, with certain symbols. The triangle, square, circle, star,
and # Values of which you have been collecting. On the top shelf there is a 
click spot on the left edge that will take you to (at current) a lit circle,
obscuring the value for square. The right rim of the round shoji window can 
be clicked to access a combination counter where you'll imput numerical 
values that you have been gathering. And last, above the shoji is a crack 
in the shape of an arrow pointing to the cieling. Click at the end of the 
"arrow" and you will get a view of a light recessed into the cieling. This 
is shining bright light on the spot with the square value, and needs to be
dimmed. Take your stick, and click in the light to block the emiting source.
Click back once, click on left edge of top shelf and get the value for 
square, 8.

Click back out, and turn around twice in either direction to the bamboo 
screen, click back into the cut bamboo, and the water has made the value 
for "#" to appear, 5.

You now have enough numbers to figure out two of three codes. (well,three 
of four if you count the safe code) If you remember the sheet on the bottom 
shelf with the sword. It depicts a mountain (Mt. Fuji), a bird (hawk) and a 
plant (eggplant) Respectively as triangle, square, and circle. On the sheet 
it points to other three value codes. These codes are used to release items 
needed to unlock the door. The triangle gives the code of triangle, #, and 
"x," with the values we've found that tells us 3,5,7. Go to the sword screen,
click the right side rim of the Shoji window, and put the code in, in order. 
Click enter and it'll state "Katoooon," which signifies that one of the 
items has been released. You can either collect it or proceed to imput more 
codes.

To collect the released item, click back out, turn two screens in either 
direction to the jar screen, and click on the third rock in the inner bend 
coming from the right, it reveals a key. Pick up key. Again you can choose 
to put the key into its latch position or collect more items to unlock the 
door lock.

Next item is collected by going back to the sword screen. Now that you've 
used the combination counter, you can open the shoji by simply clicking on 
the window, then clicking just inside the rim to get back to the counter. 
The square/Hawk item is released with the value code of star, square, and 
"x," or 9,8,7. Click the enter button and it will state "Zath," denoting 
that the second item is released. Once again, click back, turn twice to the
jar screen, and now click in the middle of the three uncut bamboo poles at 
their base, there will be something sticking out of the water. Click on it 
to recieve a coin.

The third item is collected by, again, going to the combination counter, and 
entering the values for star, "#", and circle. Now I've never found the circle
value, but others have and they say it is 2 (and it works) so the numbers are 
9,5,2. Click enter and get the statement, "Koto," denoting the release of the 
third item. Back out, and turn one screen right. Click anywhere in the left 
window cover to slide it open, and on the sill is a comb. Collect it.

Now to unlock the door latch, click behind the bamboo screen, to the basin, 
then click around left edge of basin to find a plate where you can place your
three items. Just match the shapes. No words to tell you it worked. Next is 
to get the final key. On the sheet of paper with the codes, there is one that
says "OPEN" with the values of the star, "#", and "x," 9,5,7. Enter this into
the combination counter and click enter to recieve stament, "Katch," announcing
the safe is open. The safe is the panel that is behind the Shoji window. It is 
now unlocked, and you can retrive the final key.

Now, to be able to unlock the door, you cannot simply just put the key to the 
door, on no. Turn right once more to the bamboo screen, click behind it to the
basin, then the upper right corner where the x value was, and there is now a 
latch present in the opening that once was. This latch was unlocked by the 
three items ealier, place the key, back out twice, turn twice in either 
direction and click the door.
 

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