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Titan Quest - Immortal Throne Cool Down Guide
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TITAN QUEST: IMMORTAL THRONE Cool Down Guide
Created by Apollyon
Table of Contents
_________________
1. Disclaimers
2. Why did I create this?
3. What is "Cool Down"?
4. How I retrieved the data.
5. The guide
i... Warfare [war]
ii... Defense [def]
iii... Rogue [rog]
iv... Hunting [hnt]
v... Nature [ntr]
vi... Spirit [spr]
vii... Earth [rth]
viii... Storm [stm]
ix... Dream [drm]
x... Items [itm]
6. Contacting me
_______________________________________________________________________________
1. D I S C L A I M E R S
_______________________________________________________________________________
I want to start out by saying that I'm allowing anybody and everybody to use
and/or host this guide. But ONLY on these conditions:
1. This guide is not to be altered in any way, shape, or form
2. I'm given proper credit for my work
3. This guide is NOT used to make any sort of profit
As long as those guide lines are followed, then... groovy.
This guide is based on Titan Quest version 1.30 and Titan Quest Immortal
Throne version 1.10
_______________________________________________________________________________
2. W H Y ?
_______________________________________________________________________________
As with all my guides, this was originally made more to help me.
Being a Diablo II Player for quite some years, I wasn't really used to skills
needing to cool down. It required me to change my play style a little and plan
out my builds more precisely. Not to mention make me carefully choose how and
when to use certain skills.
In order to fully understand a character, one has to understand it's
skills and their pairings and uses. Knowing that X skill takes Y seconds to
cool down, allows one to more accurately determine primary and secondary
attacks as well as how often to use other skills.
This should hopefully help some people in the planning and using
of their characters.
_______________________________________________________________________________
3. W H A T I S "C O O L D O W N " ?
_______________________________________________________________________________
"Cool Down" is basically the interval in between which skills can
be used, preventing the player from abusing them.
In essence, it's a way to try to balance out the powerful skills.
_______________________________________________________________________________
4. H O W I R E T R I E V E D T H E D A T A
_______________________________________________________________________________
First, I started off with a "naked" character. In that the character
had nothing equipped that wasn't required for the skill and ensuring that
said item had no modifiers on it. I then used the skill and, using a stop
watch, measured how long it took from when the skill went blue (meaning it was
used) to the time the skill had full color (able to use again). Because human
error is inevitable, I did this five times for each skill then recorded the
average time. This does not give the _exact_ cool off time, but a close
approximation. Off by a second at most.
However, this only applies to active skills. I had no way to record
the cool down time on skills that the player has no control over. Also, these
are the base cool down times. Equipment and other skills are able to reduce
the cool down time on your skills. Finally, as far as I noticed, there
isn't anything in this game that increases cool down, So it is safe to
assume that these are the longest you will wait in between usage.
_______________________________________________________________________________
5. T H E G U I D E
_______________________________________________________________________________
Please forgive the poor formatting. I had no idea on how to neatly organize it.
*------------*
|i... Warfare|
|[war] |
*------------*
Level 1 Skills:
Onslaught - None
Level 4 skills:
War Horn - 22 seconds
Level 10 skills:
Battle Standard - 1 minute 12 seconds
War Wind - 11 seconds
Level 16 skills:
All passive
Level 24 skills
All passive
Level 32 skills:
Ancestral Horn - 6 minutes
*-------------*
|ii... Defense|
|[def] |
*-------------*
Level 1 skills:
Battle Awareness - 5 seconds (doesn't require cool down until you
deactivate it)
Batter - 5 seconds
Level 4 skills:
Rally - 54 seconds
Quick Recovery - 1 minute 12 seconds
Level 10 skills:
Shield Charge - 14 seconds
Level 16 skills:
All passive
Level 24 skills
All passive
Level 32 skills:
Collossus Form - 7 minutes 7 seconds
*-----------*
|iii...Rogue|
|[rog] |
*-----------*
Level 1 skills:
Calculated Strike - none
Blade Honing - none
Envenom Weapon - none
Level 4 skills:
Throwing Knife - 7 seconds
Flash Powder - 17 seconds
Level 10 skills:
Lay Trap - 14 seconds
Poison Gas Bomb - 11 seconds
Level 16 skills:
Lethal Strike - 14 seconds
Level 24 skills:
All passive
Level 32 skills:
All Passive
*------------*
|iv...Hunting|
|[hnt] |
*------------*
Level 1 skills:
Ensnare - 3 seconds
Take Down - 10 seconds
Level 4 skills:
Marksmanship - none
Art of the Hunt - 4 seconds
Herbal Remedy - none
Level 10 skills:
Call of the Hunt - 3 minutes 32 seconds
Monster Lure - 14 Seconds
Level 16 skills:
Study Prey - 9 seconds
Level 24 skills:
All Passive
Level 32 skills:
All Passive
*-----------*
|v... Nature|
|[ntr] |
*-----------*
Level 1 skills:
Regrowth - 9 seconds
Call of the Wild - 23 seconds
Level 4 skills:
Heart of the Oak - none
Plague - 9 seconds
Level 10 skills:
Briar Ward - 2 minutes 20 seconds
Level 16 skills:
Sylvan Nymph - 1 minute 10 seconds
Level 24 skills:
All Passive
Level 32 skills:
Refresh - 23 seconds
*-----------*
|vi...Spirit|
|[spr] |
*-----------*
Level 1 skills:
Death Chill Aura - 4 seconds (after the skill has been
deactivated)
Live Drain - 7 seconds
Level 4 skills:
Ternion Attack - none
Vision of Death - 16 seconds
Spirit Ward - none
Level 10 skills:
Dark Covenant - 1 minute 34 seconds
Summon Liche King - 1 minute 10 seconds
Level 16 skills:
Enslave Spirit - 3 minutes 32 seconds
Level 24 Skills:
Circle of Power - 21 seconds
Level 32 skills:
Summon Outsider - 7 minutes 3 seconds
*------------*
|vii... Earth|
| [rth] |
*------------*
Level 1 skills:
Earth Enchantment - 2 seconds (after the skill is
deactivated)
Flame Surge - 7 seconds
Level 4 skills:
Heat Shield - 1 minute 10 seconds
Ring of Flame - 3 seconds
Volcanic Orb - 6 seconds
Level 10 skills:
Stone Form - 28 Seconds
Summon Core Dweller - 1 minute 47 seconds
Level 16 skills:
All Passive
Level 24 skills:
All passive
Level 32 skills:
Eruption - 24 seconds
*------------*
|viii...Storm|
|[stm] |
*------------*
Level 1 skills:
Ice Shard - none
Storm Nimbus - none
Level 4 skills:
Spell Breaker - 7 seconds
Thunderball - 12 seconds
Level 10 skills:
Squall - 5 seconds
Freezing Blast - 9 seconds
Level 16 skills:
Lightning Bolt - 13 seconds
Energy Shield - 1 minute 10 seconds
Level 24 skills:
Summon Wisp - 23 seconds
Storm Surge - 6 seconds (after it is deactivated)
Level 32 skills:
All Passive
*-----------*
|ix... Dream|
|[drm] |
*-----------*
Level 1 skills:
Sands of Sleep - 4 seconds
Psionic Touch - none
Distortion Wave - 5 seconds
Level 4 skills:
Trance of Empathy - none
Phantom Strike - 19 seconds
Level 10 skills:
Summon Nightmare - 1 minute 10 seconds
Level 16 skills:
Trance of Convalescence - none
Distort Reality - 14 seconds
Level 24 skills:
All Passive
Level 32 skills:
Trance of Wrath - none
*---------*
|X...Items|
|[itm] |
*---------*
Health / Mana potions - 7 seconds
Scrolls - 3 minutes 33 seconds
_______________________________________________________________________________
6. C O N T A C T I N G M E
_______________________________________________________________________________
If you have any comments, concerns or criticisms or if you feel
I errord or missed something, you may email me at shen_long36@hotmail.com
I know this guide is far from complete or perfect and that I probably
missed quite a bit, so I'll be happy to receive any help or suggestions.
Also, please know that I only check this specific email address
maybe once or twice a week. If you do email me, and are expecting a response,
please be patient.
Finally, if you do email me, please put the word GAMEFAQs somewhere in
the subject, so that I don't accidentally delete it as spam.
_______________________________________________________________________________
7. R E V I S I O N S
_______________________________________________________________________________
5/14/07 - Started collecting data for this guide
5/15/07 - Compiled the data into this guide and submitted it.
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