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 Titan Quest - Immortal Throne Cool Down Guide

 
   
 
 
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TITAN QUEST: IMMORTAL THRONE Cool Down Guide

Created by Apollyon



Table of Contents
_________________

1. Disclaimers

2. Why did I create this?

3. What is "Cool Down"?

4. How I retrieved the data.

5. The guide
	i... Warfare [war]
	ii... Defense [def]
	iii... Rogue [rog]
	iv... Hunting [hnt]
	v... Nature [ntr]
	vi... Spirit [spr]
	vii... Earth [rth]
	viii... Storm [stm]
	ix... Dream [drm]
	x... Items [itm]

6. Contacting me







_______________________________________________________________________________
            	       1. D I S C L A I M E R S
_______________________________________________________________________________


I want to start out by saying that I'm allowing anybody and everybody to use 
and/or host this guide. But ONLY on these conditions:

1. This guide is not to be altered in any way, shape, or form

2. I'm given proper credit for my work

3. This guide is NOT used to make any sort of profit


As long as those guide lines are followed, then... groovy.


This guide is based on Titan Quest version 1.30 and Titan Quest Immortal
Throne version 1.10



_______________________________________________________________________________
			       2. W H Y ?   
_______________________________________________________________________________


	As with all my guides, this was originally made more to help me.
Being a Diablo II Player for quite some years, I wasn't really used to skills
needing to cool down.  It required me to change my play style a little and plan
out my builds more precisely. Not to mention make me carefully choose how and 
when to use certain skills.  
	
	In order to fully understand a character, one has to understand it's
skills and their pairings and uses.  Knowing that X skill takes Y seconds to
cool down, allows one to more accurately determine primary and secondary 
attacks as well as how often to use other skills. 

	This should hopefully help some people in the planning and using
of their characters.




_______________________________________________________________________________
		   3. W H A T  I S  "C O O L  D O W N " ?
_______________________________________________________________________________
  
	"Cool Down" is basically the interval in between which skills can
be used, preventing the player from abusing them.  

	In essence,  it's a way to try to balance out the powerful skills.




_______________________________________________________________________________
	      4. H O W  I  R E T R I E V E D  T H E  D A T A 
_______________________________________________________________________________
  

	First, I started off with a "naked" character. In that the character 
had nothing equipped that wasn't required for the skill and ensuring that
said item had no modifiers on it.  I then used the skill and, using a stop 
watch, measured how long it took from when the skill went blue (meaning it was 
used) to the time the skill had full color (able to use again).  Because human
error is inevitable, I did this five times for each skill then recorded the
average time.  This does not give the _exact_ cool off time, but a close
approximation. Off by a second at most.

	However, this only applies to active skills. I had no way to record
the cool down time on skills that the player has no control over. Also, these
are the base cool down times.  Equipment and other skills are able to reduce
the cool down time on your skills. Finally, as far as I noticed, there
isn't anything in this game that increases cool down, So it is safe to 
assume that these are the longest you will wait in between usage. 




_______________________________________________________________________________
                	       5. T H E  G U I D E  
_______________________________________________________________________________
  

Please forgive the poor formatting. I had no idea on how to neatly organize it.


*------------*
|i... Warfare|								  
|[war]	     |
*------------*

Level 1 Skills:


Onslaught - None



Level 4 skills:


War Horn - 22 seconds



Level 10 skills:


Battle Standard - 1 minute 12 seconds


War Wind - 11 seconds




Level 16 skills:


All passive



Level 24 skills


All passive



Level 32 skills:


Ancestral Horn - 6 minutes




*-------------*
|ii... Defense|
|[def]        |
*-------------*

Level 1 skills:


Battle Awareness - 5 seconds (doesn't require cool down until you
				deactivate it)

Batter - 5 seconds




Level 4 skills:


Rally - 54 seconds


Quick Recovery - 1 minute 12 seconds




Level 10 skills:


Shield Charge - 14 seconds




Level 16 skills:


All passive



Level 24 skills


All passive



Level 32 skills:


Collossus Form - 7 minutes 7 seconds




*-----------*
|iii...Rogue|
|[rog]	    |
*-----------*


Level 1 skills:


Calculated Strike - none

Blade Honing - none

Envenom Weapon - none



Level 4 skills:


Throwing Knife - 7 seconds

Flash Powder - 17 seconds



Level 10 skills:


Lay Trap - 14 seconds

Poison Gas Bomb - 11 seconds




Level 16 skills:


Lethal Strike - 14 seconds




Level 24 skills:


All passive



Level 32 skills:


All Passive




*------------*
|iv...Hunting|
|[hnt]       |
*------------*


Level 1 skills:


Ensnare - 3 seconds

Take Down - 10 seconds



Level 4 skills:


Marksmanship - none

Art of the Hunt - 4 seconds

Herbal Remedy - none



Level 10 skills:


Call of the Hunt - 3 minutes 32 seconds

Monster Lure - 14 Seconds



Level 16 skills:


Study Prey - 9 seconds



Level 24 skills:


All Passive



Level 32 skills:


All Passive




*-----------*
|v... Nature|
|[ntr]      |
*-----------*


Level 1 skills:


Regrowth - 9 seconds

Call of the Wild - 23 seconds



Level 4 skills:


Heart of the Oak - none

Plague - 9 seconds



Level 10 skills:


Briar Ward - 2 minutes 20 seconds



Level 16 skills:


Sylvan Nymph - 1 minute 10 seconds



Level 24 skills:


All Passive



Level 32 skills:


Refresh - 23 seconds




*-----------*
|vi...Spirit|
|[spr]	    |
*-----------*


Level 1 skills:


Death Chill Aura - 4 seconds (after the skill has been 
				deactivated)

Live Drain - 7 seconds



Level 4 skills:


Ternion Attack - none

Vision of Death - 16 seconds

Spirit Ward - none



Level 10 skills:


Dark Covenant - 1 minute 34 seconds

Summon Liche King - 1 minute 10 seconds



Level 16 skills:


Enslave Spirit - 3 minutes 32 seconds



Level 24 Skills:


Circle of Power - 21 seconds



Level 32 skills:


Summon Outsider - 7 minutes 3 seconds




*------------*
|vii... Earth|
| [rth]	     |
*------------*


Level 1 skills:


Earth Enchantment - 2 seconds (after the skill is
				deactivated)

Flame Surge - 7 seconds



Level 4 skills:


Heat Shield - 1 minute 10 seconds

Ring of Flame - 3 seconds

Volcanic Orb - 6 seconds



Level 10 skills:


Stone Form - 28 Seconds

Summon Core Dweller - 1 minute 47 seconds



Level 16 skills:


All Passive




Level 24 skills:


All passive




Level 32 skills:


Eruption - 24 seconds




*------------*
|viii...Storm|
|[stm]	     |
*------------*



Level 1 skills:


Ice Shard - none

Storm Nimbus - none



Level 4 skills:


Spell Breaker - 7 seconds

Thunderball - 12 seconds



Level 10 skills:


Squall - 5 seconds

Freezing Blast - 9 seconds



Level 16 skills:


Lightning Bolt - 13 seconds

Energy Shield - 1 minute 10 seconds



Level 24 skills:


Summon Wisp - 23 seconds

Storm Surge - 6 seconds (after it is deactivated)



Level 32 skills: 


All Passive




*-----------*
|ix... Dream|
|[drm]	    |
*-----------*


Level 1 skills:


Sands of Sleep - 4 seconds

Psionic Touch - none

Distortion Wave - 5 seconds



Level 4 skills:


Trance of Empathy - none

Phantom Strike - 19 seconds



Level 10 skills: 


Summon Nightmare - 1 minute 10 seconds



Level 16 skills:


Trance of Convalescence - none

Distort Reality - 14 seconds



Level 24 skills:


All Passive



Level 32 skills:


Trance of Wrath - none





*---------*
|X...Items|
|[itm]    |
*---------*

Health / Mana potions - 7 seconds

Scrolls - 3 minutes 33 seconds





_______________________________________________________________________________
               	       6. C O N T A C T I N G  M E 
_______________________________________________________________________________
  
	If you have any comments, concerns or criticisms or if you feel
I errord or missed something, you may email me at shen_long36@hotmail.com

	I know this guide is far from complete or perfect and that I probably
missed quite a bit, so I'll be happy to receive any help or suggestions.

	Also, please know that I only check this specific email address
maybe once or twice a week.  If you do email me, and are expecting a response,
please be patient.  

	Finally, if you do email me, please put the word GAMEFAQs somewhere in 
the subject, so that I don't accidentally delete it as spam. 






_______________________________________________________________________________
			7. R E V I S I O N S
_______________________________________________________________________________

5/14/07 - Started collecting data for this guide

5/15/07 - Compiled the data into this guide and submitted it. 
 

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