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Twinsen's Odyssey Walkthrough, Hints and Tips for PC Games.

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 Twinsen's Odyssey

 
   
 
 
Twinsen's Odyssey

Submitted by: Dj Simo

- Walkthrough

Bear  in mind there probably ARE other ways to solve some puzzles,
and a few of the puzzles may be switched in order, but this seemed
to  be  the easiest and least painful way of getting through them.
Also,  these  are only the REQUIRED steps, there are other  things
you can do as well.

You  start off in your house and your Dino-Fly's hurt. Go to  your
back  room  (Get the key first in the drawer next to it)  And  get
your  golden ball, practice with the darts if you like. Go outside
and  go to your neighbor's first of all, and check up on your  old
buddy. It seems his son is working in the sewers, and made a  very
interesting map. Unfortunately, it's old and peeling from all  the
icky  stuff  down  there. We'll have to help him later.  see  your
dinofly,  talk  to  your wife. Yep, this dino's  sick  all  right.
Listen  to  your  wife and go to the pharmacy. She  also  mentions
picking up a piece for your car on Desert Island, so remember that
like a good husband.

Thief!!  Get  Umbrella back for that nice little  old  lady.  Hmm,
whenever you go up to this guy he runs.. we'll try sneaking behind
him  in  "Discreet" mode. Talk to the other man outside, he  seems
interesting.  Oh, we have a weather wizard? Let's   go  check  him
out.

Well, OBVIOUSLY it's not his fault. It seems our good friend  Raph
the  lighthouse guard (well not really our friend, a lot of people
don't seem to    like him much) has disappeared. After asking  his
fiancée  where  he might be, we find out he was  captured  by  the
Tralu  while  taking walks on the cliff. Go to the cliffs,  you'll
see  a  small entrance with a sign and a snake in front of it.  Go
through,  come  out, and then proceed to the next  cave.  Careful,
dangerous jumps. When you arrive, you will see Raph in a makeshift
jail, crying for you to don your old robe and help him again.  So,
off  we  go to become the warrior of Sendell once again, (Or  else
this game would suck huh. *grin*)

Go back to the Museum. The idiot of a clerk doesn't recognize you,
so  you must pay to get in. Then you found out that you CAN'T  get
your  stuff back because the door to the control center is locked,
and you can't get in. Well.. if you look you'll notice two things:
1) It's on the second floor and 2) The window seems to be open. Go
outside,  and  climb in through the window on the  2nd  story  and
unlock the door and the case holding your robe, then walk down and
don your robe.

BACK  to  the cliffs. See the switch next to the open  door,  also
next  to the small room with the table? There's 3 barrels blocking
your  way, right? Well there's something special about that little
golden  ball of yours, if you aim it right, you can knock switches
with  it.  Throw your ball over and hit the switch, that'll  cause
the  gate  to open and allowing you to go to the next  room.  Keep
going through the screens, it shouldn't be too hard to figure  out
how..  until  you  get to a room with some big  huge  furry  thing
called "Tralu".

Let's  tango. You can figure out your own strategies to clobbering
this meanie, but my way is to go to "Sporty" mode, and run around,
only pausing to get a throw or two in. It also works to just go to
"Aggressive," run in and clobber him.. but I like my  way  better,
and it's also safer, because you can hide behind the rocks, though
they break.

Ok,  that's done. Talk to our non-friend Raph, and then  lead  him
out. Zoë will be there, and she will be extremely pissed, but only
for  a minute. I mean hey, you're all-right, aren't you? Walk  out
with  her. Now it's time to fix this storm. Walk with Zoë  to  the
lighthouse  (right next door) and watch in wonder  as  the  wizard
does his magic.

Whoa, not even I was expecting this. Aliens huh? Oh well. At least
now  you  can go to the other island, and these guys seem harmless
enough,  sort of. Just stay out of their way, or they  shoot  you.
Not  any  worse then your typical FBI agent. Buy a ticket for  the
ferry, and launch off to Desert Island. Go see the healer like you
were  supposed  to, and ask him about the cure for your  Dino-Fly.
Oh,  sorry, he's not home. Well, see that black striped bottle  in
the  back?  That  right there is Gallic acid,  guaranteed  to  rid
anything  of tarnish and it even helps brighten up and repair  old
papers.  He  won't mind if you take it would he?  Well,  the  maid
doesn't seem to care, so go right ahead, and keep it safe.

Go find your inventor friend. His house is the small house next to
the  beach with something resembling a brown boulder next  to  it.
Well,  it's  a spaceship under a tarp, but don't worry about  that
now.  Ask him for the car part, and he'll give it to you. The maid
mentioned a School of Magic, but we don't have time now for  magic
tricks unless necessary. Buy a ferry ticket and go back home, give
the  car  part  to  your wife. She tells you  Baladino  (Inventor)
forgot  to give you a radio, so you have to go pick it up.  She'll
call you when the car is finished.

Remember  our  Neighbor friend? Go give him the bottle  of  Gallic
acid  for his son's map. That will clear the crap on it, and allow
you  to read it. He'll also give you his son's Pyramid Key,  which
will allow you to open that door in the middle of the sewers.  Now
go  get  a ticket and take the ferry back to Baladino to  get  his
radio.  Right after leaving his house, your wife calls. She  tells
you that she fixed the car and is bringing it to Desert Island for
you. She'll leave it by the harbor and go shopping. Go pick it up,
and  drive around. Notice the car also comes equipped with a  gun,
(Press and hold ALT) and won't fall off edges. Pretty convenient.

Now  it seems is the time to look around for that school of magic,
as you have no other options. As you talk to the people, they seem
to mention people coming from around the hotel on the left side of
the  island.  A  quick drive over there should  clear  things  up.
Inside  you'll see the hotel manager, and two drunks. The  manager
mentions his safety for the women's sauna, and you notice a ladder
behind  him.  Remember the snake charmer on the roof?  hmm.  Let's
test something.

Go  into  the ladies sauna. Listen to those women scream.  As  you
leave,  the  Manager will threaten you with your  life.  Start  to
leave,  and then you'll notice that he left his area open,  giving
you  access to the ladder. Climb the ladder and talk to the  Snake
Charmer.  He  will  tell you that the School of  Magic  is  hidden
inside  the  Cemetery.  Drive over to  the  cemetery.  Well,  it's
locked.

Park the car near the gates.. and walk around the mountain to  the
left.  Eventually, you will see two brown dead trees next  to  the
mountain. Go up to them. under the branch of one of the trees will
be  your passage inside. Go inside the Cemetery, and to the second
room.  You can talk to the sad elephant if you want. In the second
room,  you will see rows of tables, and some stairs blocked  by  a
locked  door.  You will also notice some strange see-through  blue
ghosts  moving  in  and out of the tables. You must  walk  through
them,  but if you touch them you will get hurt. Look for a pattern
in  their  movement.  Finally you will see a treasure  chest,  but
don't go up to it, just yet. Remember "Indiana Jones?" This is one
sensitive floor if I've ever seen one.

Tip-toe  the  way up to the chest, get the key, and tip-toe  back.
Maneuver  your way back through the bluish ghosts, and unlock  the
door.  Run  through,  and talk to the mistress.  Wow,  times  must
surely be tough. Even you, Twinsen, savior of the planet must  pay
to  join the School. Hmm. Hope you have enough cashes. If  not,  I
know a way we can rack up some. Get back in your car, and head for
the Temple of Bu, now a Theme Park.

Buy  admission (or run if you want, you will have to beat up a cop
though) and go to the balloon game. Hope you've been eating  well,
because these look like a good way into the temple. Try your  luck
with  the dart game. It shouldn't be too hard. Once you win,  take
your prize. Yep, just as I thought. In we go! Ok now you should be
in  the  passage  down. You're on the top of  three  levels,  with
mushrooms  on four boards below you. each of those has 30  cashes,
so  try to get as many as you can. You can keep cycling too, after
you  leave the temple, play the dart game again and jump back  in.
Also,  I  think  the more mushrooms you collect the  better  stuff
flies down, but I'm not sure. Experiment with it if you'd like.  I
usually

Once  you  have more than enough cashes (You can always come  back
also)  go  back to the School and become a student. The Headmaster
will  assign  you three tasks, which you must do in order  to  get
your  diploma,  and he promises that during one of the  tests  you
will  receive something to help your Dino-Fly fly. Go in the  back
room  and try the Blowgun Test. Though it looks hard, it's  really
not that difficult. Try your own way if you want, but here's how I
did  it. First, hit one marker. As it hits, turn yourself  to  the
left  a bit and throw immediately. Keep turning and throwing,  and
you  should hit them all in succession. You will receive  a  dinky
blowgun for your effort.

Now  on to test number two, the Flower. Leave the cemetery and hop
in your car. A little to the north of the Cemetery, you can see  a
rocky  hill, two brown boards on two different hills, and a pretty
yellow flower on what seems like an inaccessible hill. Well,  it's
accessible all right. Drive around the hill without the flower  on
it  until you find a place that you can drive up. Drive across  it
and  you  will reach the board. When you drive over it,  you  will
jump over to the other hill. Drive over the flower to pick it  up,
then head back to the School. Give the Headmaster the flower,  and
he will give you in return a Horn of Healing.

FINALLY,  we can cure our Dino-Fly. Buy a ferry ticket  (last  one
for  a while) and go back to your Dino-Fly. Use the horn on him  a
few  times, until he stands up and says he's ready for you to ride
him.  Now ride him over to the "Island of the Dome of the  Slate."
This  is the most difficult test, and requires patience, skill,  a
pen  and a piece of paper. (You'll find out why in a second)  When
you land on the island, you will find yourself outside the dome.

To  the left of the door is a sign, and on the right is a placard.
READ  THE PLACARD, your life depends on it! Well, it's not  really
much of a placard is it. It is the entire maze. Copy this down  on
your  paper  SQUARE  BY SQUARE. Or if you feel  REALLY  bored,  go
without  it. Entering the Dome, you will see that the entire  maze
is  invisible save for the square you're currently standing on. Go
through  the  maze, picking up the items if you want  them.  After
leaving  the Dome, the Wizard will appear outside and give  you  a
Magic  Slate, so you can copy all maps you see onto it for  future
reference. He also invites you back to the school.

Fly  back to Desert Island, and head for the Cemetery. Go  on  in,
and  talk  to the Headmaster. He gives you your Wizard's  license.
Unfortunately, he doesn't have a costume for you to use, so you'll
have  to go and get it from the flying salesman. He usually  flies
around  the hotel, so look over there for him. When you  see  him,
show him your license. He'll sell you an outfit and a beard for 50
cashes. If you don't have the money, go and get it from the Temple
of  Bu like before. Once you're wearing your wizard's costume  and
beard,  people  won't  be able to tell you apart  from  the  other
wizards,  which  will help, because the Headmaster  asked  you  to
locate  his  other  wizards  who have just  recently  disappeared.
Before you do anything else, go to the Temple of Bu and MAKE  SURE
you have more than 120 cashes, you will NEED them later.

Start asking people about the wizards disappearing. They will tell
you  they last saw them at the hotel, talking about some  sort  of
meeting.  Head  over there and towards the sauna,  when  an  alien
stops  you and asks you to join him. Well, you're looking for  the
wizards aren't you? And he knows where they are, doesn't he? These
are  the  times  when  heroes must trust their  own  guts  and  go
blindly, knowing full well that if this guy does anything,  you'll
mash him into a pancake.

Hmm..   the   old  secret-base-under-the-gentleman's-sauna..   how
original.  Well they loaded you onto their spacecraft, and  you're
flying  towards their home planet now. Pick up the  translator  on
the floor of the spaceship so you can talk to them, and then go to
the  tourist  booth on the ship, it's the far left terminal.  Upon
landing,  they'll ask you to follow them, so, do it.  My  mistake,
but  it  doesn't  seem like you have a choice now anyway,  there's
just  too many of them to deal with. Go into the room, and  follow
them up the shaft.

Oh  sorry I thought I lost you. So you were arrested huh? It seems
they've  been  looking for you for some strange reason.  Joe  will
come and talk to you in your cell, and tells you about the missing
wizards.  So  it seems these guys aren't really as  nice  as  they
seemed.  They want to kidnap Twinsen's children! This  will  cause
the guard to flip and try to stick him back in his cell. Pound the
guard.  Now that you know where the wizards are, it's time to  get
back home. Besides, you got to save those children!

You can free the Fly if you want. Beat up all the guards, then run
down to the main area with the two force fields next to them.  Hit
both  switches, but go down, not into the small room to the front,
it's a guard room. I can sense 3 guards in there just waiting  for
you. When you get out, you will be fenced  in a small area with  a
robot. Kill the robot, and he'll destroy a nice exit for you. Exit
through the hole and run around towards the alien dogs' kennel. Go
through  the kennel to the building on the other side.  Make  your
way  down  the  corridors and past all the  guards,  because  time
matters now. When you get out, you'll notice you're at the shuttle
port.  Two  guards will notice you. Start running, or fight  them.
Head  for  the  spaceship!  Ok we're in  the  spaceship  now,  but
something's  missing. Why isn't it working? If you  remember  what
the  first  ship looked like, you'll notice the little  disk  that
looks like a gear is missing from the third terminal, I guess this
is their key.

Exit  the  shuttle,  and  head  for the  tall  building  near  the
shuttles.  Pummel the guards and head for the top. AHA!  There  it
is.  See it over there on the right, turning? You'll have to  beat
up  the guard and maybe even the two scientists to get it, but you
must  get it. Get the key, and you can fool around with the levers
if  you want to, causing some other spaceships to crash. Head back
down  the tower, out the tower, and run into the spaceship.  Place
the disk in it's slot and blast off back home.

Looks  like  you  need a little work on your landing.  The  ship's
smashed, but you made it alright. Zoë should call around  now  and
tell  you the bad news, you're too late. Not only have the  aliens
took  the children, but they also took control of the island! Head
home, and Zoë will tell you that Baladino wants you to join him on
the  Emerald  Moon. He also left you a jetpack in  Package  Claim,
which you might want to pick up.

Off  to  Baggage Claim. This is why you saved all that money  from
before,  because it's a lot harder than it looks. The  man  behind
the  desk  will let you in. Once down there, you have two options.
1)  Try to get the box yourself (Never completed it) or 2) Pay the
man lying down 102 cashes to move it himself. I did the second one
after  countless hours of playing with the package. Now,  you  can
hover over water as long as you don't fall.. you have to go off  a
shore or a gradual dip in order to hover over the water.

Now  we have to figure out a way to get a spaceship and go to  the
Emerald  Moon. Zoë told you that the Aliens took over  the  Temple
theme  park and turned it into their base, so chances are you  can
find a decent spaceship in there. Before you go however, there are
a  couple  things  you need to do first. The  Weather  Wizard  was
saying  how  if he had a special pearl he could cast  a  lightning
spell, and there is also local rumors of a protective spell on  an
island  off  of  Desert Island. But first, the  pearl.  On  Desert
Island,  next  to the harbor, is an alien with a gun  behind  some
boxes,  and  a trash can over off further. In between  them  is  a
small path that you can walk through which leads to a wooden dock.
On  the dock is a bell. Ring the bell and a small turtle will come
up  to  you,  and offer you a ride into a small cave. When  you're
inside, you should see one big mother of an oyster behind a pit of
spikes.  You  can't jump, but you can fly. Use  your  jetpack  and
hover over to the oyster, a!
 nd take the pearl.

Have you ever looked through the telescope on top of the hotel  on
Desert Island? If so, you recall seeing a small cave on an island?
Go  over  to the hotel, and when you can see the island, use  your
jetpack  to  cruise  across the ocean to the small  cave.  Inside,
you'll  have to go find a place to land, while avoiding  bats  and
fireballs. If anything touches you, in the water you will  go,  so
be  careful!  When you land, You should see some skeletons,  which
you should kill, and two wooden crates. This part gets tricky.

The  idea is (once the bad guys are gone) to stack the two  wooden
crates  on top of each other, on the upper level to the  right  so
you  can  jump  up  to the top small passage. Only  those  of  you
actually  IN the area at the time of reading this will  understand
what  I'm saying. You can do it any way you want, but what  I  did
was  move one box onto the elevator on the right. Then I  went  to
the other elevator (jumped the pit of spikes) and threw my ball at
the  switch.  Up at the top I pushed the other crate so  it  would
fall on top of the crate below it. I went into "Discreet" mode and
hit  the switch on the floor with my ball, and jumped on the boxes
as they rose up.

After  you pass this, the rest should be pretty simple. Keep going
until you find an area with a wooden walkway down, and a big nasty
demon with a spiked back walking around, guarding something locked
in a cage with bars of Ice. Again, kill this any way you want, but
what I did was stay at the top, go in "Discreet" mode, and toss my
ball  down hitting him. When he spat at me, I ran behind the wall,
then  repeated until I killed him. The thing in the  cage  is  the
protection  spell, definitely worth the effort, since  it  can  be
used while flying in the hoverjet.

With  the  pearl, go back to Citadel Island and drop the pearl  in
the  not-boiling cauldron in the Weather Wizard's Tent. You should
now  get  the  lightning spell which you can use to get  Sendell's
ball from the Sewers. Head for the Tavern, and in there, kill  the
guards.  Grab the key from behind the kegs in the bar,  and  enter
the cellar. You can't see it, but follow the path around until you
fall in a hole, in the center of the sewer. If you don't have full
magic  you can get more by searching the pot and barrel.  Put  the
pyramid key down on the pad and enter the cave. You will see a big
ice  ball  in  the center. The only way to open  it  is  with  the
lightning  spell,  which you can only use with full  magic  power.
Keep going out and getting more magic if you're not full yet. Then
use the lightning on the sphere to get Sendell's Ball.

Now  onto getting off your planet and getting on the Emerald Moon.
Go  to  the  New alien base (AKA Temple of Bu Theme Park)  And  go
inside  the cave (Since you can't go down the well again) Ride  on
that  little  trolley thing. Now this gets hard  to  explain.  The
point  is  to direct yourself (1) Towards the road that takes  you
down  a level and (2) To where you get the key. You can fix  where
the  cart  will  go  by hitting the arrows with your  magic  ball.
That's  really all I can say, and you don't really get hurt,  it's
just time consuming. Once you get the key, hop off the trolley and
look for a ladder and a door. Go in the door.

You are now in the center of the Alien base. Right takes you to  a
boat,  which my guess takes you to the sauna, but I'm not  sure  I
never  rode it. If you go Left (Left side of the screen) You  will
pass  a  locked door, and end up in a sleeping quarters where  two
guards are out cold. Kill them in their sleep if you can, or  when
they  wake up. Search their stuff to find a key, and go  back  and
open the locked door.

Now  we're heading deeper into the base. Kill or avoid the  aliens
as  you go through this maze. You should see the spaceship on  the
left  when crossing a small bridge, go to it if you want. You will
see that a) You don't have that darn key, and b) There's some sort
of  suit  in there. You can't use the suit yet, but it sure  looks
important.  Go out and continue across the bridge to an  elevator.
Those of you who played LBA1, this is where the spiked rolling pin
fell down and chased you through the temple of Bu. Now there is an
electrical bridge. For fun, walk on it, but if you don't  want  to
die  fly  over it, turning it off when you get to the other  side.
Kill the guard, take his key and open the chest. Now you have  the
spaceship key. More guards will run after you now, and simply turn
the  bridge  on again when they are on it, then turn it  off  when
they're fried. Go back to the spaceship and blast off!

Upon landing, the door blocking the spacesuit will open. Walk into
it,  and  then walk outside. No one knows you're not an alien,  so
feel free to talk to the men outside, they will tell you where  to
go.  Go  to the welcome booth, and now that your suit is off,  you
must  kill the guard. Look at the map on the north-right wall  and
it  will copy itself onto your magic slate. It will also tell  you
where  Baladino is being held. Turn all the switches from  Red  to
Green  so you can go freely through the base. Go to his cell,  and
free him and his alien friend. Now make a dash for it.

Oh  no,  they got the Alien engineer! Remember what he says,  head
for Island CX! Upon leaving, you should find yourself stranded  on
the  Esmer's  original planet, Zurich. (I think that's  what  it's
called anyway) Your inventor needs some special Gas for you to  go
on,  and  he  can also boost your pack. When you ask around  about
Island  CX, the only one who will take you there is a drunken  old
man  who  charges  100 zlitos for a trip. Start searching  through
trash cans or pawn some of the stuff you have now until you have 7
zlitos, and go inside the casino. If you run out of money, you can
go outside and search the trash again.

Keep  playing until you have around 75-80. The game won't let  you
get 100, because you have to do something else first. Have you won
the  super  jackpot yet? It's the key which lets you go  into  the
golden  room  next door. When you enter, you'll see  an  alligator
dressed in a game show getup who will invite you to spin the wheel
for your fortune, so go for it.

Wow,  that  looked like it hurt. Sorry about that. But  now,  it's
personal. No one can treat the savior of Twinsen like that and get
away  with it, right? Time to go back in there and "regulate."  Go
back  in  the casino when you have enough zlitos, and keep betting
again  until  you  get 75-80, and a key. Go  back  in  there,  and
instead  of  spinning the wheel, start bombing on  the  host.  His
friend  will drop down again, and so you have to fight them  both.
Even  though you don't loose energy, a few hits and you're  thrown
out of here. My best idea would be to use the protection spell and
pick  one  of them to attack, then when he's out you can  get  the
other with less of a problem.

Hmm,  once  you beat them up, a new area opened up. However,  your
jetpack isn't powerful enough to get you across that pit, so we'll
have  to wait until we get the special gas. Go back to the  sailor
now  and  pay him, and he will instead take you to the "Island  of
Celebration,"  the island where the Dark Monk is supposedly  from.
This  time the guards recognize you, and you'll have to fight your
way to the top in order to talk with the CX survivor, the salesman
who the sailor was telling you about. He will tell you that Mike's
gang in the bar on the base will take you to CX.

Go  back to the base. Go in the bar and ask around for Mike. Since
they  won't let you see him by choice, you need to use force.  The
guards  can be killed from a distance or up close (The guards  who
are  the  only ones LOOKING like pirates) and I suggest using  the
ball.  When you kill the one with the key, go in the room  up  the
stairs and talk to Mike.

Time  to find someone else. Mike will tell you that he can't  take
you  there, but someone in the Hotel in upperground can  take  you
there. Unfortunately, the upper area is closed now, so we'll  have
to  do something else. Why not take the time to go looking for the
gas?  Talk to the Gas Station's owner to find out that there's  no
more  gas  left,  and  the shipment from the Gas  Refinery  Island
hasn't come yet. Ask the taxi driver to fly you there.

When  you  arrive,  you'll notice that they are  all  digging  for
something.  It seems they have lost a fragment of some  sort,  and
can't  continue  the  ceremony  without  it.  If  you  go  to  the
infirmary,  you'll see it was turned into a day care.  Talking  to
the  only older child will reveal that he has lost the key to  his
parent's  closet,  and a mechanical owl took  the  key.  Also  you
should buy the Pickaxe that the lady is selling, it will help  you
later.  But though it doesn't look like you can get in,  you  can.
Next  to the refinery are two pipes. Inspection of the fence shows
that  it's  been bent down here. You can jump on the  lower  pipe,
then over the fence.

Inside the Gas Refinery comes a new danger. You have to watch  for
sprays of deadly fumes that can even knock you into the labs. It's
very  difficult,  but it can be done. In the beginning,  you  must
turn  the wheels then jump across the gas pit. Every time you turn
a  wheel,  a fume pipe will either turn off permanently or  for  a
limited time. Just keep trying and proceed through the maze. There
are little red panels on the walls with keys inside them, just  go
up  to  them and use ACTION to open the case. One room before  you
get  to  the  gas, you will see a chain door and dogs  behind  it,
along  with manure. (EWW!) Turn off the steam shooter,  and  throw
your  ball at the Scientist. He has a key for you, once  you  kill
him.  You can get the key with your ball, it seems to home  in  on
keys  and  pick  them up for you. Once you get the gas,  exit  the
refinery and give the gas to Baladino.

  Baladino will rev up your Proto-Pack, making you fly higher  and
faster.  Now there's two ways to get to the Hotel. 1) Go into  the
casino,  and go to the back room. Fly over the water and open  the
door. You'll be behind the casino, and fly down the water and veer
right. Follow the path to the top. 2) Kill the guards blocking the
bridge,  and walk behind the casino. Use the jetpack to  fly  over
the river to the other side, and walk up the path to the top.

Once  you're at the top, find the hotel. Inside, there will  be  a
bellboy who won't let you in. Kill him and take his key. *Rule  of
Thumb*  I  know I should of mentioned this earlier, but there's  a
way  to  know  who you can and who you can't kill.  When  you  hit
someone  and star(s) come out, you can kill them. The more  stars,
the more damage. If stars do not appear either you can't kill them
at  all,  or  you  need a more powerful ball. Ask around  for  Mr.
Jhonny  Rocket. He will be reclining next to the pool. Follow  him
to his room when he asks.

Mr.  Rocket will tell you YET AGAIN that he himself can't take you
there, but the owner of the souvenir shop on the home base can. He
gives  you  a  ring which shows that you are a rebel against  Dark
Monk,  and identifies yourself to all the Dissidents. Go  back  to
the  main  Island, and to the Twinsunian souvenir shop.  Show  him
your  ring. Also, buy the Memory Reviewer. He will open  a  secret
panel  behind  him,  and  you will meet with  your  fellow  rebels
downstairs.  After talking with them, they will send  you  to  the
Island  of Francos to go down the elevator to the under-gas.  They
will  also give you a laser gun, but you need a crystal  from  the
Lava on the Island of Celebration.

First  let's  get the weapon. There are again 2 ways  to  get  the
crystal.  (1) Go to the Island of Celebration, and climb it.  Next
to  the  building is the top of the volcano. use your jet pack  to
fly  across the lava, and climb down the ladder. fly over  to  the
crystals with the protection shield on, (Sea Monster rises) chip a
piece off with the pickaxe, and fly back up and around. (2) Go  to
the  Island  of Celebration. Next to the boat is some water.  Kill
the  guards, and fly over the water around the mountain. You  will
see  lava  drip down. with the jet fly up the last lava flow,  and
land  on  a rock that's coasting down. Jump from the rock  to  the
ladder,  and climb the ladder. Use the jet + protection  spell  to
get  to  the crystals. Chip a piece, then fly back. Now  your  gun
should  be fully charged and set on 'Shake - n - Bake',  let's  go
out and kick some ass.

Now  off  to  the elevator on the Island of the Francos.  Hop  the
fence  again, and ready your laser pistol. Make your  way  towards
the  west harbor base (The area you haven't been to) and go inside
the  hallway. You should see two closed doors, and switches on the
far  end.  Kill the guards, then shoot the switches  to  open  the
doors.  The correct combination from Left to Right is:  Up,  Down,
Up,  Down. You will get to the harbor. This is pretty simple,  run
to the big catamaran and sail to the Elevator to the Under-Gas.

When you get there, you will be on a small little Island. In front
of  the door will be a HUGE 4 armed Gorilla. Brace yourselves  and
save,  this one's even harder than he looks. I'm not sure if  it's
the right way, but it worked for me, and I only died once. What he
does  is pick up crates and hurl them at you, or just simply smack
you  very  hard.  I  kept shooting him with  the  laser  gun,  and
occasionally if you time it right he will throw the crate  to  the
side,  or  miss  you. I also shot the crate in his hands  once  or
twice. But this guy is TOUGH. Once you kill him, you'll get a  key
to the inside.

Go  into the elevator and down to the underground world. Kill  the
scientist  (I call the guys in white scientists) and open  up  the
laser  field  by  hitting the big red switch  with  your  ball  in
"Discreet" mode. Now you are open to a whole new world  under  the
planet,  and excuse the pun, but it's hell down here. You need  to
somehow  make your way over to the Mosquiettes village.  Run  past
the  Construction Co. Building and into the mine on the  right.  I
don't  know  why  this  part is useful yet, but  it  REALLY  seems
useful. In the mine, go through and try to find ALL the gems.  You
can  also pick up a glove that lets you catch and throw fireballs,
along  with  a fragment of the key. Great place to test  out  your
flying  abilities with your Super Proto-Pack, and don't forget  to
use the Protection spell over lava!

I  retrieved  all  this stuff then left the mine, finding  nothing
better  to  do. Continuing down the path, past the  Oil  Rig,  And
Ferriman (Since he wasn't there) I found another cave. Inside  was
a  man asking for a slice of tart. Continuing through I found some
mice-men who made the tart for me, and after fainting from the bad
taste  I  gave  it  to him. He gave me a key to  the  Dark  Monk's
chapel, so I went in. Inside, I found a man and two boys. The  man
told me that in order to talk to the ferriman, I have to seek  out
his  housemaid  and tell the maid to teach me the song.  The  maid
taught me the song of the Ferriman. I called the ferriman and gave
4 gems, and he took me across to the Mosquiettes Island to talk to
them.  Once I was there, I picked up another gem on the shore  and
talked to the first Mosquiette I saw. He took me to see the queen.
I  showed her my ring of dissidents and she promised to help me as
long  as  I  passed her test of truth. I stayed in  that  arena  a
while, then figur!
  ed  out that the key must be in one of those metal balls.  So  I
started smacking them. Eventually, I found it, and by sheer  luck,
the  weapon as well. For me it was in the right-hand door, but  it
may switch.

Oh  no!! We're under attack by the Empire! I drastically tried  to
find  the  queen,  I ran and climbed all over the place,  fighting
soldiers  as I went. She was nowhere to be found, they  must  have
captured  her. I decided to head to Volcano island, I was  running
low  on  gems  and also, I remember hearing one of the Mosquiettes
mention it briefly. On my way out of the island though, I found  a
hole in the wall which I climbed out of, (not down the rope but in
the  same room) and Went across the bridge. There I found  another
fragment of the Key, adding up to two. The flying walrus can  only
be killed with the glove, just knock his fireballs back at him. It
takes  around 5 or so, and is pretty tedious to do. Then I  called
the  Boatmen  and  paid  him, ad headed for Volcano  Island.  Sure
enough, after careful examination, I found a few of them hidden in
a cave on Volcano island, but the queen was gone. They took her to
the Building Company on the main island, so that's where I headed.

Inside  the Building company (Front door, the side just takes  you
to  an  empty  warehouse) I made my way through, and if  you  need
money beat up the manager and push the statue to the side. He  has
150  zlitos in there, and it refreshes every time. There  is  this
door  you can not pass because every time you go through the  gate
it  closes. Well, I have a better idea. It's creative, tricky, but
like they say in the movies, "It's so crazy it just might work."
Go  back to the mine with the gems, near the Building Company.  Do
you  see the conveyor belt? Well, there's a belt in the warehouse,
and  also  a  ladder  up  there. Those  boxes  HAD  to  come  from
somewhere, don't they? I jumped on the belt and it took  me  to  a
room  where a worker was boxing the jewels, and shipping them off.
I  killed him, then hopped in a box. Be VERY careful here  though!
Both levers have to be UP, or else the lid might go on top of  the
box, sealing you inside.

Once in the warehouse, I jumped onto the higher boxes and over  to
the  ladder. If you don't catch it, you can simply go back to  the
mine  and  go over again. Aha! The ladder lead to the  roof.  From
there  I hopped over to the other building, and landed inside  the
prisoner's  cell!!  The  Queen gave me the  key  to  the  passage.
Remember  how  when you were escaping from the Mosquiette  Island,
you  saw  the empty throne room? Well, the chair had a keyhole,  I
think that's the passage. I'm going to go check it out.

Well  I got good news and bad news. The good news is, I was right,
that  throne DOES lead to the passage. The bad news, is  that  the
throne isn't empty now. When I finally made my way there, I  found
two  gunmen guarding another of those hired assassins, this one  a
big  goblin  with  some armor and a sword. I used  the  protection
spell while I killed the two guards, then again when I charged the
big guy. I lost one or two lives, but I've got 9 boxes now I think
so  I'm  doing  fine. Besides, if you save a lot, you  don't  need
clovers anyway. Off down the passage I go.

Now  I am on island CX. It was a small passage, but now I'm on the
island itself, FINALLY. I searched around, went through the bottom
floor  door until I found a way to climb up, then went inside  the
center. After going around               there, I finally met  the
Emperor  (I think) I killed him, but he hit the switch to  trigger
the  moon! Now the moon's heading towards my planet! It turns  out
that  some guy APPEARED and said he would be Dark Monk, so he must
be  relatively new. After the reactor was started, Sendell told me
to  get the 4 fragments of the key, kill Dark Monk, and go back to
the  well  of  Sendell. So off I go. I also grabbed the  Emperor's
sword, sweet little thing.

If  you've  been  following this, you should  have  two  fragments
already,  the  Mosquiettes,  and the  Wannies.  Which  leaves  the
Francos  fragment, and one other. Let's go get  the  Francos  one.
Both  of the two fragments should be in the upper area, so we have
to  go ALL the way back through the underworld and up the elevator
to  get  there. Once you get to the Francos village, it's time  to
remember some things from your previous visit. Everyone is looking
for  the  fragment. The only one who KNEW where it  was  has  been
eaten  by  a monster. People think he left a clue in his  cabinet.
Unfortunately, the owl stole the key. So we have to get  the  owl.
Remember the dog? The dog said that the owl used that little  hole
next  to  the  house as a home, so maybe it's in there.  Let's  go
check it out.

Well,  can't kill the dog blocking it, and can't kill the owl,  or
the  sea monster, I wonder what I should try now? I've run  around
and  talked to everyone in the village it seems. Oh, I  found  the
key!  There  is  another niche next to the Burgermaster's  (Burger
King  joke?)  house, to the right of it. In there is the  key.  Go
back  to his house and open the locked cabinet. The note will help
you  find  out  where  to dig to get the fragment.  If  you  can't
understand it, then try this. It says put your back to  the  tree,
and  face  the bazaar. (Not the 3 dome one, the bazaar  where  you
bought  the pickaxe) Be in Sporty mode (He said sportive)  And  go
about  5-7 steps, until you're on the grass. Turn around  and  use
your  pickaxe. Look around that area.. You will be standing  on  a
small patch of grass facing the tree and some rock in front of you
that looks like normal ground.

On  to  the  Ceps fragment, the last one. Well, we've  gotten  the
Mosquiettes  key, and the Wannies key, the two underground  races,
and  we got the Franco's fragment, one upperground race. The  only
other  race is the one at Otringal, which means the fragment  MUST
be hidden inside the emperor's house. After all, if he IS emperor,
he  should have one of the fragments as a sign of power, right? Go
to  his mansion on top of the hill, and kill the guards with  your
sword.  One  of  them has a key which you can use to  get  inside.
Inside  is what could have been a pain in the ass maze,  but  they
decided  to  put the fragment in a very easy spot. Upon  entering,
get the key in the chest and go into the door on the top right  of
your screen. Keep going in that direction until you can't anymore.
Then  go  to  the top left, and go until you see the three  little
people  in  front of a double door. Get the key, go in there,  and
fight  your  way  to  the  statue. The  statue  will  come  alive,
revealing a very ugly, but!
  even easier boss. I didn't even need protection spell, and never
got  hit. Go into aggressive mode, and use ALT with your sword and
just keep thumping him until he dies.

Now  that we have all 4 fragments we have the full key, along with
the  last level of magic, (Woo Hoo!) and cool fireballs. On to the
Dark Monk's temple, on the one and only Celebration Island. Once I
got  there I scaled the mountain and went into the temple  in  the
middle. I placed the key in the center then stepped outside.. HOLY
SHIT FUNFROCK'S BACK!!! The Dark Monk was FunFrock, back from  the
dead or wherever I sent him! This guy must die, I've had it up  to
here  with  his crap. Twinsen even tells him off.. "FunFrock,  you
suck  big  time.  I'm gonna take you out, and  I  DON'T  mean  for
pizza!"  (Yes he actually says that!) After this little talk,  I'm
chasing this guy down.

Go to where the pillars have risen up. Jump from pillar to pillar,
then  onto the book, up the arm, and into the cave. You will  then
see  the  wizards trapped in a barrier. Turn the monitors  off  in
this  order: 2, 1, 4, 3. Then hit the lever, and they will all  be
free.  The  wizards  will blow an opening  for  you  in  the  gate
allowing you to climb higher. There you will meet FunFrock  again,
and  he will start to lower the children down. The chase is pretty
easy  to figure out, except on the 3rd floor. You will get a  key,
run  through  a  gate,  and you will see  a  green  tile  and  two
elephants  but no way down. If you kill the elephants the  passage
will  open.  Chase  after the children until FunFrock  is  walking
towards the chain holding them up, and he tells you that it's  too
late, then put your shield on, run at him, and kill him before  he
can  kill  the  children. In my game, I didn't  make  it,  but  it
doesn't seem to matter.

Once  the real FunFrock (The one that doesn't flash red)  and  all
fake FunFrocks are dead.. walk to the lava where the children are,
or to the right side of the lava if they're not. Maybe there is  a
special  ending if you saved the children, maybe there isn't.  The
ending  you'll have to see on your own, and I find it outstanding.
But  I  have  to  hand it to the programmers, they pulled  off  an
exciting, fun-filled game, once again, just like the first  Little
Big Adventure. Good bye all, and Good Night!

 

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