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Warbears - Mission 01 Walkthrough, Hints and Tips for PC Games.

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 Warbears - Mission 01

 
   
 
 
Warbears - Mission 01

-=The Commander=- 
The Commander of Warbears. He handles communications and professional chair-sitting. You'd
think he'd have more to say or plan the missions, but there is little evidence of that  

-=Lucas 

A snappily dressed bear unafraid to do insane things to get the job done. Specialty
Explosives. Weapons Smoke grenades, hand grenades. 

-=Kla 

Though certainly not the strongest bear, Kla is lithe, tough, and smart enough to
accomplish his goals. Specialty Computers. Weapons The Arial. 

-=Ryoh 

A deadly bear skilled in the martial arts and swordplay. Either a master of stealth or a
challenger of inept enemies. Specialty Martial arts. Weapons Two katana blades. 

-=Steve 

The bad boy of the group, he sports hunting gear, an earring, and a squint Clint Eastwood
would be proud of. Specialty Marksmanship. Weapons Rifle. [or a shotgun that fires shells
and not pellets] 

-=THE STORY 

The Bedtime City Bank is being robbed. The cops tried nothing and it didn't work! O NOES!
The Commander dispatches the four bears to stop the Groundhogs. 

-=THE TARGET 

Groundhog Commander. He kind of looks like a Nazi. 

-=NOTES ON SWORDPLAY 

There are two modes; defense and attack. Attack is on the right, defense on the left. If
you click on the top of either column, you will block/attack high. Likewise, if you click
on the bottom of either column, you will block/attack low. 

When a Groundhog points the drill up and to the left, he is simply blocking high. So hit
him low. When he points it up and to the RIGHT, he is going to attack high. Block high and
wait for him to strike metal. Normally, after attacking high, a Groundhog will drop into a
low block, so a high attack is a good follow-up. If you're fast, though, you can hit him
low while he's reaching up. 

When a Groundhog holds the drill parallel to the ground with no facial expression, he is
blocking low. Hit him high--you can often get a streak of two, three, four, or even FIVE
hits when he blocks low. When the Groundhog has the drill parallel but is leaning back
with his mouth open, he is going to attack low. Either block low, or attack high. 

Sometimes a Groundhog, after being hit several times, will freeze with his mouth open in
pain and eyes squinted. I had assumed that this was due to being stunned from a streak of
hits, but apparently he's concentrating. I can dig it. Take advantage and hit him high. 

Personally, I recommend keeping your stance on blocking high and just waiting for
opportunities to hit him high. A low attack seems to come slower than a high one and more
often, allowing constant counter-attacks. 

-=NOTES ON GUNPLAY 

Don't whip the mouse! The reticule and bullseye seem to act like repelling magnets, so you
don't want to force it across or you'll miss--horribly. I recommend moving at whatever
speed you like until the reticule begins to be pressured by the bullseye, then cautiously
roll the mouse toward the bullseye. Hopefully, this will carry the reticule across the
bullseye at a fairly slow speed, allowing you to time that perfect shot. 

-=THE WALKTHROUGH 

-=OBJECTIVE ONE: GET KLA INTO THE BANK 

Ryoh is on the roof. Alert the Groundhog nearby and kill him. Don't get hit for a 50
points bonus. 

Move over to the wireless antenna's locked box and try to open it. Ryoh will inform you
that the locked box is indeed locked. Use the speech bubble to alert the other Groundhog.
He will give you the key, then challenge you to a duel. Kill him as well--don't get hit
for another fifty. Go to the left after you successfully kill him. 

NOW. Here's the fusebox puzzle made easy. Click on the top left box. This should make the
entire thing turn red. Now click the middle. Now the top right. Now the bottom right. Now
the top left. Now the bottom left. 

Exit the fusebox and move him once to the left. 

Now down to Lucas! Put the mouse over him and jump up on the car. Grab the drill and hop
back down. Click the drill icon to drill into the wall, then hop on. 

Mouse over Kla and hop on. Lucas will help him up. You're in! 100 points 
OBJECTIVE ONE -- COMPLETE! 

-=HIDDEN OBJECTIVE A: FLOWER NUMBER ONE 

As Lucas, hop off the drill. Then click the drill icon again to remove it. 

Now to Kla. Mouse over him and click on the waterdrop to turn on the tap. Now, again. Now
again--o noes it's broken. No, this is good. Leave the window open. Eventually the water
will flow over the windowsill and grow a flower. Flowers bring joy--AND 100 points. 

HIDDEN OBJECTIVE A -- COMPLETE! 

-=OBJECTIVE TWO: INFILTRATE FIRST FLOOR OFFICES 

Mouse over Kla and charge the battery--you won't get zapped don't worry. After the battery
is charged, open up the Arial. 

This minigame is pretty simple, no tips really. Just watch closely and mimic the
colors/tones. Be warned--the first round is only three tones. Then four. Then five. Once
you're into the system, turn off the vents, turn on the lifts, and turn off the security
cameras. If you didn't make any mistakes while hacking, you have a cool fifty. 

Mouse over Lucas--lob a grenade. Then, when the game allows you, hop up on the truck. When
it detonates, it'll loosen the elevator doors the chair locking Kla in is wedged against.
Hop back down. 

Back to Kla. Close the window, then hit the door once. That'll knock the chair down--open
the door again and exit. Make sure to leave the door open for the sake of something I'll
tell you later. 

OBJECTIVE TWO -- COMPLETE! 

-=OBJECTIVE THREE: CONTACT AGENT STEVE 

Still as Kla, head over twice and up the stairs. 

Once you get to the second floor offices, move once to the right and dial the phone. Kla
will order a pizza--eventually Steve will arrive on a coincidentally stolen pizza bike.
Another cool hundred for you! 

OBJECTIVE THREE -- COMPLETE! 

-=HIDDEN OBJECTIVE B: FLOWER NUMBER TWO 

Have Steve climb up the tree. Mouse over him and select the option with the target of a
door. Careful shooting will net you a cool fifty. Now that the door is unlocked, have Kla
go back downstairs and open it. Now head back over to the left twice and close the
bathroom door. Let the room fill up but don't wait TOO long. When it is full, open the
door to send a tidal wave across the offices into the copy room and grow another flower.
More joy and another hundred points! 

HIDDEN OBJECTIVE B -- COMPLETE! 

-=OBJECTIVE FOUR: CREATE VAULT ENTRY POINT 

Simply close the door and let it alone. Eventually, the floor will collapse, providing an
entry point for later--but you need to rescue the hostages first. 

OBJECTIVE FOUR -- COMPLETE! 

-=OBJECTIVE FIVE: GET LUCAS ONTO THE ROOF 

Go over to Ryoh. He should be as far to the left as he can go. Slice the antenna. The
Arial will be damaged, but it'll be worth it--the metal conductor sphere will knock over
the left bank sign, giving Lucas a way up. Sort of. 

Back down to Lucas. Lob a grenade and hop back up on the car. You'll notice that there's a
curvy arrow, one that I hope you haven't used yet Click it. Lucas will ride the explosion
up to the top of the building and net you another hundred. 

OBJECTIVE FIVE -- COMPLETE! 

-=OBJECTIVE SIX: GET RYOH INTO BANK AND RESCUE SECOND FLOOR HOSTAGES 

Head Kla over to the computers in the first floor offices. Access them and hack--it's the
same deal as last time, except there's a fifth tonal option. Once you're in, turn the
ventilation back on. Perfect hacking gets you another fifty. 

Up to Lucas--you now have the option to lob a smoke bomb through the vents. Please do so.
The Groundhog inside will open a window to flood the smoke. 

Now for Ryoh! Head him over as far right as he can go, then slice the sign. Once you do,
you'll see he can go farther right now. He'll hop off and stick a sword into the window. 

Now over to Stevie in the tree. Take aim at the Groundhog in the window--fifty for a
perfect. Ryoh will fall down, as the window will move, and swing through the second floor
window. Defeat the Groundhog in combat--CAREFUL. He almost always goes for a low stab
right away, and since you start with a high block, I recommend a quick counter attack.
Perfect swordplay nets you another fifty. 

Now free the hostages for another hundred points. 

OBJECTIVE SIX -- COMPLETE! 

-=OBJECTIVE SEVEN: RESCUE THE LOBBY HOSTAGES 

Mouse over to Steve and head down. The pizza guy will arrive and deliver his pizza,
causing the moronic Groundhogs to open the door. Once the pizza guy leaves, you can climb
down. They won't see you. Take aim and fire at the first one. His friend will think he had
a heart attack--and not care, no less. Shoot the other. Two perfect shots nets you a cool
hundred here. 

Head inside the lobby and free the girls for a hundred. Head back outside. 

OBJECTIVE SEVEN -- COMPLETE! 

-=OBJECTIVE EIGHT: REACH THE SECURITY LEVEL AND RESCUE ITS HOSTAGES 

If you're playing as written, Kla should be on the first floor by a computer. Head him all
the way over to the copy room with its flower. Photocopy your face. Now head up to the
second floor. 

When you get there, open the window. Now move over, mouse Kla, and click the paper logo.
You'll drop the paper under the door and make the Groundhog on the other side thing he's
being attacked by a Warbear. My God these guys are dumb. Anyway, he'll be bumping on that
door so you might as well let him in--and let him run out the window and die. The
cleverness of that kill nets you a hundred. 

Head out of the room to the right and open the door to where the hostages and Ryoh are.
Now head up to the security level. You get a hundred big ones for reaching the
mainframe--now walk over to the right, so Kla's in front of the mainframe. 

Now back to Ryoh. Head to the left. He'll get attacked by a spider and run back. (Yes,
seriously.) Not to worry, there's a new option! Mouse over him and click the odd 'down'
arrow. Ryoh will hop out the window. On the ledge, walk left, then hop back in. 

Now simply hit the up arrow to reach the mainframe level. Free the hostages for a hundred
clams. 

OBJECTIVE EIGHT -- COMPLETE! 

-=OBJECTIVE NINE: ACCESS THE MAINFRAME 

Dirt simple. Send Ryoh over to the right. Now slice off the padlock on the cabinet. This
should reveal a generator switch. Flick it on. 

Over to Kla now. Access the mainframe to see what Herr Hogg is up to. 

OBJECTIVE NINE -- COMPLETE! 

-=OBJECTIVE TEN: PENETRATE THE VAULT 

Kla sends the lift up to Lucas. Oblige by heading down. Since you ever so nicely collapsed
the floor before, simply open the door in front of you, then hop down. 

Mouse Lucas and select the square shaped icon. 

You now have to wire a bomb. 

Select the bottom of your column of options and place it in the middle of the bottom row,
as well as diagonally up and to your left. Now select the top option of wiring (looks like
a tire iron) and put it in the final blank. Kla will send down the left and every
Groundhog in there will be frozen solid. 

Open the vault. 

Over to Steve--who has a new option, wow! It looks like a wheel. It is a wheel. Click on
it and he'll ride the bike over to where Lucas is. 

Now to Lucas. Walk right and then hop on the scooter. Now get Steve to hop on behind. When
you penetrate the vault, the Groundhogs will get away in their molemachine. 

OBJECTIVE TEN -- COMPLETE! 

-=OBJECTIVE ELEVEN -- ELIMINATE THE GROUNDHOG LEADER 

The trick to this is not just to use the gas, but the brake/reverse as well to avoid the
things they lob at you altogether--they don't kill you but bog you way, way down. 

Steve can take a potshot at a spike-tosser when you have the bike somewhere around the
middle between the left side of the screen and the molemachine. You seem to get TWO shots
at this to get your points for a kill, so yay! There are three henchmen to kill, and they
throw progressively more spikes each time, so the faster you take them out, the less of a
headache they are. That's a hundred and fifty points, if you nailed them all within your
allotted two shots. 

Now for Adolf Hogler himself! He throws up to four spikes at once, so speed is of the
essence, although it's possible to take him out over a long period of time. Try to stay
just behind where the spikes will land, and score a cheapshot inbetween the bounces of two
spikes. Another fifty for you, and Steve got to satisfy that lust for killing Nazis we all
know he had. 

OBJECTIVE ELEVEN -- COMPLETE! 

-=OBJECTIVE TWELVE: STOP THE MACHINE! 

It's getting away with the money! 

Wait around the middle at take a shot at the entry ramp. That should bring it down and
allow you to drive up onto it. Lucas and Steve will get off the bike. Get Lucas to walk
over to the right but DON'T press the switch yet... 

HIDDEN OBJECTIVE C: FRIENDSHIP 

Now walk back to the left. Steve will say something. Then walk back to the right. Then
back to the left. Keep doing this over and over, then, finally, Steve will say something
about you being "Shy" and Lucas replies "I knew you would understand."
You get your bonus--100 points! 

HIDDEN OBJECTIVE C -- COMPLETE! 

Now back to stopping the machine! 

Simply use Lucas to walk to the right, and then stop the machine. 

OBJECTIVE TWELVE -- COMPLETE! 

WARBEARS MISSION ONE -- COMPLETE!
 

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