Madden NFL 2006 - Platform: XBox 360 - Console Games.

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 Madden NFL 2006 - Platform: XBox 360

Madden NFL 2006 - Platform: XBox 360

Card codes:
Select the "My Madden" option at the main menu. Select the "Madden Cards" 
option, then choose "Madden Codes" to enter a code. Note: All codes are 

Card             - Code
1st and 15 Bronze - 2W4P9T 
1st and 15 Silver - 2W4P9G 
1st and 5 Bronze - 2Y7L8B 
3rd Down Bronze - 3F9G4J 
3rd Down Silver - 3F9G4O 
3rd Down Gold - 3H3U7T 
5th Down Bronze - 3E9R4V 
5th Down Silver - 3E9R4I 
Bad spot - N44D6E 
Da Boot Bronze - 3J3S9Y 
Da Boot Silver - 3J3S9E 
Extra Credit Bronze - 3D3Q3P 
Extra Credit Silver -3D8X6Z 
Human Plow Bronze - 3H3U7F 
Super Dive Bronze - 3H8M5U 
Tight Fit Bronze - 3D8X6T 
Unforced Errors Bronze - 2Z2F4H 
Unforced Errors Silver - 2Z2F4G 
Aloha Stadium - 5A3P0V 
Super Bowl 2006 Stadium - 6L2B9M 
Donovan McNabb Bronze Card - 8Q2J2R 
Donovan McNabb Gold Card - 8Q2J2X 

Create low paid all-star QB:
Create a punter or kicker with all his attributes at maximum, including passing. 
You can sign him for a low salary because he is a kicker. Then, set him as the 
starting quarterback on the depth charts when the season begins. You will now 
have the best kicker/punter and QB in the league. You may also maximize all 
passing attributes and move the kicking attributes down to sign him at an even 
lower price; however this is only recommended if you rarely kick. 

Onside kicks:
This trick works with any kicker. When you are kicking off, select "Onside Kick" 
when the return team is switching formation. When they are set, take the power 
bar all the way to the top, but do not select it. Bring it all the way down so 
that the power is at 31. Next, make your accuracy 97 to 99. The ball will hit 
the ground and go up straight up in the air every time. Have one of your players 
that is close to the ball sprint toward it. This makes all your players follow, 
and you will usually get it. 

Easy sacks:
Be a defensive lineman and back up a few feet. When the play starts, immediately 
run forward and Hitsick an offensive lineman. He will fall down and your player 
will still be running fast towards the quarterback to sack him. 

Easy touchdowns:
Take the best wide receiver on your team and put him in the tightend position. 
Audible his route so he does a fly (straight) route. Since he has such a low 
overall rating, they may just have a line backer on him or he might not even be 
covered. Throw it to him and he will easily be able to burn the defense. 

Easy training camp points:
While on offense, choose an offense with three receivers; Trip Bunch in Single 
Back formation works very well. Put the defense on the goal line with Zone CB 
cover. By doing this, no one will rush your QB, and once your receiver gets past 
the zone, they will be left unguarded in the endzone for an easy 48 points per 
play almost all of the time. This should work with most short zone coverages and 
does not take many attempts to learn which receiver to pick, mostly anyone 
running a long slant. 

Since the punt blockers do not block very much, it is better if you select the 
"Punt Block" formation instead of any other punt return formation. With the 
"Punt Block" formation, the punting team will not be spread out, therefore 
allowing your blockers to somewhat block for you; which in turn will give you 
more time to field the ball and have a little space to start something big. 

Injure player easily:
If there is a player you want to injure, go to "Features", then to "Rosters". 
Select his team, then choose the player and go to "Attributes". Reduce his 
injury to "0". This may take awhile; you may also want to set the game to four 
or five minute quarters. 

Touchdown celebrations:
Play as the Eagles against the Ravens and score a touchdown with T.O. by diving 
in the endzone. He will do a Ray Lewis dance in the endzone as a celebration. If 
you are playing as either Donovan McNabb or Daunte Culpepper and you get tackled 
going into the endzone and scoring a touchdown, they will do their trademark 
dances. Daunte will "get his roll on" and Donovan will do the moonwalk. 

Player nickname:
With a player named Troy Siegel (a drafted rookie three seasons into a 
franchise), Al Micheals will call him "Simian" in his commentary when he makes a 

Easy first round first pick in Franchise mode:
Do the following to get a good rookie draft pick. Go to create a player and set 
his age at 45. Set his years as a pro at 27. He does not need a name, leave it 
as "New Player". Skip over "Build", "Appearance", and "Equipment". Go to 
attributes and set "Awareness" to 99. Then, go to "Throw Power" and "Throw 
Accuracy" and make them both 99. Exit and save your created player. Then, sign 
the player. Trade him to the team with the first round first pick. You should 
now have the first pick in the draft almost all the time. Additionally, use the 
following trick to get the first pick in every round in the draft. Turn off the 
trade deadlines. Then, trade all of your picks with the team with the worst 
record before the wild card week. You will get all of their picks, and if you 
have a good season, you can even trade one of your picks for two of theirs. 

Getting good players in Franchise mode:
Use the following trick to get a great team without a high salary cost. Start a 
new franchise and pick a team. Do a fantasy draft and pick all the worst 
players. Then, release all of them and make your team from scratch, through 
Create-A-Player mode. Once done with the height, faces, etc., do not change the 
attributes. Save the player and sign him. Once you sign him, go back to 
Create-A-Player and select his name and change all his attributes to the 
maximum. Repeat this until you have a team with full attributes. The reason that 
all the worst players were selected is to keep you from having a high cap 
penalty during the next season. Note: This will take a few hours to complete. 

Agents in NFL Superstar mode:
The agents you get are based on the talent of your player. For example, if your 
player's overall rating is at least 84, you will get Dan Baker as an agent. When 
importing players, that RBs get better overall ratings, no matter how many 
Heismans or any other awards they have won. Your superstar's overall rating is 
based on your Heisman over ratings, that is then randomly altered slightly each 
time you import. When importing from NCAA Football 06, player's stats are 
randomly done. You can retry for better stats. The interview after the mentor 
meeting determines some stat boosts to important stats for your player's 

Choosing an agent in NFL Superstar mode:
If you have a player whose personality rating is "Disruption", select Jason 
Morales as your agent. He can usually get you a movie deal before the first 
season starts. Stay away from Aubrey DeLong, as he is not a good negotiator and 
it takes forever to get an endorsement deal. 

Interview questions in NFL Superstar mode:
Make sure to choose your answers to interview questions wisely. The answers will 
affect your personality type and most endorsement companies want a player with a 
more conservative personality type, such as "Team Leader" or "Professional". 
Also, when starting NFL Superstar mode try to select a father that is a Hall Of 
Famer and a mother or father that has a high IQ.

When choosing your parents, look for Olympic sprinters or a Hall Of Fame DB dad 
(it will say that he ran a 4.2 for scouts). Do not worry about being too weak 
for the position, just make your player very muscular. Your DE or LB player will 
be very quick and you will destroy offenses. 

Better IQ in NFL Superstar mode:
If your IQ test results are low, save the game before the IQ day and try it over 
again until your percentage is high. 

New apartment in NFL Superstar mode:
If you win a Super Bowl and are inducted to the Pro Bowl, you will move into a 
new apartment. 

Getting traded in NFL Superstar mode:
After creating a player and signing an agent, go to the draft and start the 
draft. You will probably be selected in the third round unless you imported your 
player from NCAA Football 06 or NFL Street 2. If you do not like the team you 
got drafted by, then simulate the preseason. When the preseason is over go to 
your agent's office on the city map. Scroll down to "I demand a trade" and you 
will be traded to another team. If you dislike that team as well, then demand 
another trade. Be careful, as you can only demand two trades until the next 

Increased stats in NFL Superstar mode:
To max out your stats, during the week of a game when you are on a game day, 
select the game. You will get the option to play or sim the game. Go back, then 
go to the Performance Institute. Go to whatever drill you can. Keep repeating 
this process until you have the desired attributes. Note: This will decrease 
your stamina. The best option is to turn game fatigue off. Note: Stats do not 
completely carry over to the next week, and if you simulate your games your 
performance will be affected by the weakened stamina. Turning off game fatigue 
only works if you actually play the games.

You can increase your Overall, Awareness, and Stamina in Practice mode by having 
your superstar get practice points by getting a big gain on offense or creating 
a big loss on defense. You also can get your stats up by getting an agent that 
has access to the Performance Institute and get a medal on it:

Bronze: 3 points 
Silver: 4 points 
Gold: 5 points 

Note: Your stats are not permanent. They will be reset after each game. You must 
do the practices and Performance Institute again to get them back up. 

Movie answers in NFL Superstar mode:
Answer the following scenes as indicated during the movie deal:

Scene 1: Answer 3 
Scene 2: Answer 2 
Scene 3: Answer 2 
Scene 4: Answer 1 

Madden cards:
Get a "Gold" in the following drills in mini-camp mode to unlock the 
corresponding card:

#3: All-Madden Chase and Tackle 
#16: All-Madden Pocket Presence 
#28: All-Madden Coffin Corner 
#36: All-Madden Ground Attack 
#40: All-Madden Precision Passing 
#52: All-Madden Swat Ball 
#58: All-Madden Clutch Kicking 
#96: All-Madden Trench Fight 
#194: Chase and Tackle 
#195: Ground Attack 
#197: Clutch Kicking 
#199: Swat Ball 
#208: Pocket Presence 
#209: Trench Fight 
#210: Precision Passing 
#211: Coffin Corner


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