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After Inc. Cheats, Codes, Hints and Walkthroughs for PC Games. | | |
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After Inc. | |
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After Inc.
Cheat Codes:
------------
Submitted by: David K.
Useful Tips for Gameplay:
-------------------------
Written by Elioc
-=Resources=-
Campaign Upgrades boost the production of wheat, wood, and fuel
upgrades past certain Technology levels. Production values are
often understated, due to rounding or flooring.
Early on, you can sometimes get away with settling areas near
infestations without triggering zombies.
Placing fighters in any zone will boost its respective production.
Unknown if increases in base fighter power increase their production
boost.
-=Services=-
Services work a lot like resources: higher technology levels give
access to better services that cost more stamina and wood, but
satisfy more population.
Example: To avoid having to construct Fire Pits when you reach
Population 4, wait until Technology 2 to build Fire Pits.
-=Wood Cutting Tips=-
Some event choices add additional services. Fire Station, Pickling,
Builder Hut, Bunker, and Nursery all cost 3 Stamina and 3 Wood.
Soldier comes with Bunker already unlocked.
-=Combat=-
* Unlike Mega Brutal in Rebel Inc., newly trained fighters immediately
deploy to any zone you select.
* Stagnant zombies in swamps are much less likely to attack in response
to settling or movement.
* Boost fighter strength in a zone by exploring and/or settling
neighboring zones. Technology 3 also boosts fighter strength.
* Fighters at non-critical health lose some health when retreating
from a fight.
If a zombie attacks a settled area or fighter from an unexplored area,
the game will trigger a “surprise attack” which severely weakens fighter
power in that zone.
If you sense a surprise attack from a zone (a non-infested unexplored
area glows red when you select), sometimes you can begin exploring that
zone to prevent the fighting power penalty.
When dealing with infestations, keep the following in mind:
* If a fighter moves into a settled area near an infestation, that usually
triggers the zombies.
* You can guess the size of an infestation by the number of dormant zombies
there are. If there is only one, you can probably get by with one fighter,
and two will trivialize it.
* Depending on the level, some infestations have a large pool of zombies
they can spawn, which will dump when you move a fighter into the
infestation. Lower the spawn count by move cancelling an adjacent
fighter to bait a small number of spawns.
-=Misc=-
* You can see how long you have left to achieve a goal by selecting HQ
and looking at info. (Each turn is a day).
* Goal patience is based on total number of turns i.e. finishing a goal
late will not give you the same amount of time to complete the next one.
* You can disband fighters by dropping them on HQ. Recovered stamina
depends on health of the fighter, and “previous” fighter cost.
* For each level, some zones have a guaranteed random event on them.
Some randomly give fighter strength, resources, or decreased explore
cost. On certain maps, the random reward is fixed i.e. fighter strength.
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