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Batman: Arkham Knight
Cheat Codes:
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Submitted by: David K.
Remove frame rate cap:
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Use a text editor to edit the "BmSystemSettings.ini" file in the "\BmGame\Config\"
directory where the game was installed. Change the Max_FPS=30 line to Max_FPS=9999.
Disable opening videos:
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Enter the "\BMGame\Movies" in the game directory. Rename or move the "Intro_BM3Logo_fire.usm"
and "nv_logo.usm" files.
Freeze Blast hidden gadget:
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The Freeze Blast is the only gadget in the game that you do not get through natural progression.
Unlike other gadgets, you actually have to find and collect it. The Freeze Blast can be found
in Panessa Studios in the room after exiting the elevator. It is required to get some of the
Riddler Trophies. Thus, it is required to reach 100% completion and get the full Knightfall
Protocol ending. As the name suggests, you can freeze enemies with it to render them immobile
for a short time, making it useful for combat encounters. You can also freeze steam pipes with
it to reach certain riddler collectibles that are otherwise inaccessible.
The Ghost in Gray:
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In several areas of the game like Oracle's Clock Tower and Panessa Studios, posters can be seen
for The Gray Ghost. This is a reference to the Batman Animated Series episode "Beware the Gray
Ghost," where Batman must solve a crime spree reminiscent of an old TV show who's main hero
(voiced by Adam West) operated much like Batman.
Batman: Arkham series references:
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Enter the Gotham City Police Department, and explore the Evidence Locker to see weapons and
items confiscated from villains in previous Batman: Arkham series of games.
Superman reference:
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Listen to the messages on Bruce's answering machine at Wayne Tower to hear several messages
from Lex Luthor. Additionally, some thugs can be heard referencing Superman.
GCPD Evidence Locker:
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When in the GCPD, Batman can view the Evidence Locker, which contains weapons an gear
confiscated by villains throughout Batman's adventures in Arkham Origins (note elsewhere also
the references to the Blackgate Riots that took place during that game), Arkham Asylum, and
Arkham City - all of which have voice recordings from Aaron Cash. You can find Talia's sword
in the Evidence Locker, and inspecting it will cause Batman to have a private moment of
reflection. Any additional enemies apprehended during the course of Arkham Knight will see
their weapons and items added to the Evidence Locker.
New Story + mode:
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Successfully complete the game to unlock the "New Story +" option at the main menu. In New
Story + mode, you will retain your WayneTech upgrades and experience points and will play
on the Knightmare difficulty.
DC Universe References:
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Throughout the game, many of the thugs Batman encounters will discuss other cities and heroes
in the DC universe, including Metropolis, Bludhaven, Keystone and Central City. There are also
several buildings owned by other DC heroes and villains.
Catwoman makes reference to having burgled Queen Industries, which is the large corporation
owned by Oliver Queen - A.K.A. Green Arrow.
There are several billboards advertising vacation packages to Santa Prisca, which is the home
country of the villain Bane. Many Militia members can also be heard referencing the South
American country.
Other thugs reference the fact that Gotham beats out Keystone because you can at least see
Batman coming, unlike The Flash, who hails from Keystone.
Superman References:
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Superman has been one of Batman's best allies and greatest foes throughout his career as
the "World's Greatest Detective." In Arkham Knight, many in-game items refer to the line
between the Man of Steel and the Dark Knight.
* Listen to Bruce's answering machine in Wayne Tower to hear several messages from Lex
Luthor, who is interested in purchasing the Applied Sciences division of Wayne
Enterprises - apparently Bruce has been avoiding his calls.
* Scattered all over Gotham are billboards for the mega-corporation that serves as the
main infrastructure for Clark Kent's nemesis Lex Luthor.
* Several thugs can be heard lamenting the state of Gotham, adding that all it needs
now is for a certain caped freak to come flying in.
General Tips:
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* Remember to dodge in the Batmobile. It can take quite a bit of damage, but the game
throws a lot of enemy vehicles at Batman in the latter half of the game.
* Use your special weapons with the Batmobile. The level 2 missile barrage is particularly
effective, as you can take out three vehicles at once with it.
* Mix up combos to get the most XP from combat encounters. Also, use dual takedowns
frequently when fighting with one of Batman's friends.
* The supervillain side missions contribute to the true ending, so focus on those in your
playthrough.
* The disruptor is perhaps the best gadget in the game. When you're in a room full of
enemies, use detective vision and disrupt a few devices before you get started on stealth
takedowns.
* The multi-fear takedown is one of the best abilties in the game. If you see a few henchman
all alone, you can sneak up on them and take all three out. Execute a regular silent
takedown to recharge the multi-fear takdown.
* Be on the lookout for areas to attach the Batmobile's Power Winch to. You might find
some secret goodies such as Riddler trophies.
* Remember to tap X multiple times to enact Batman's grapple boost and gain maximum height
when flying throughout Gotham.
Collectible locations:
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Search at the indicated coordinates to find the corresponding item.
-== Bleake Island ==-
* Riddler Trophies
Trophy #1: 1501, 1838
Trophy #2: 1248, 2033
Trophy #3: 1559, 2067
Trophy #4: 1521, 2113
Trophy #5: 1725, 2227
Trophy #6: 1628, 2306
Trophy #7: 2229, 2177
Trophy #8: 2227, 2339
Trophy #9: 1553, 2545
Trophy #10: 1778, 2502
Trophy #11: 1695, 2768
Trophy #12: 1502, 2909
Trophy #13: 1556, 2948
Trophy #14: 1582, 3187
Trophy #15: 1817, 3209
Trophy #16: 2194, 2777
Trophy #17: 2048, 2729
Trophy #18: 2330, 2599
* Riddler Puzzle Trophies
Trophy #1: 1709, 1964
Trophy #2: 1628, 2098
Trophy #3: N/A
Trophy #4: 1735, 2096
Trophy #5: 1769, 1978
Trophy #6: 1989, 2147
Trophy #7: N/A
Trophy #8: 1818, 2330
Trophy #9: 2190, 2185
Trophy #10: N/A
Trophy #11: 1633, 2765
Trophy #12: 1646, 2797
Trophy #13: 1639, 2828
Trophy #14: 1655, 2942
Trophy #15: None, complete the race near Merchant Bridge.
Trophy #16: 1809, 2915
Trophy #17: 2058, 2646
Trophy #18: 1983, 3010
Trophy #19: 2009, 3049
Trophy #20: 2489, 2821
Trophy #21: 2445, 3116
Trophy #22: 2012, 2742
* Riddles
Riddle #1: 1269, 2022
Riddle #2: 1620, 2241
Riddle #3: 2100, 2259
Riddle #4: 2326, 3158
Riddle #5: 2366, 2640
Riddle #6: 2470, 2290
Riddle #7: 2330, 2599
Riddle #8: 2330, 2599
Riddle #9: 2084, 2226
Riddle #10: 1634, 2160
Riddle #11: 2330, 2599
-== Miagani Island ==-
* Riddler Trophies
Trophy #1: 3282, 1956
Trophy #2: 3135, 2065
Trophy #3: 3126, 2158
Trophy #4: 3187, 2188
Trophy #5: 3229, 2153
Trophy #6: 3274, 2258
Trophy #7: 2665, 2715
Trophy #8: 2720, 2659
Trophy #9: 2908, 2430
Trophy #10: 3029, 2382
Trophy #11: 3724, 2071
Trophy #12: 3145, 2468
Trophy #13: 3112, 2604
Trophy #14: Unknown
Trophy #15: 3227, 2635
Trophy #16: 3286, 2572
Trophy #17: 3332, 2681
Trophy #18: 33321, 2702
Trophy #19: 3422, 2589
Trophy #20: 3143, 2990
Trophy #21: 3392, 2924
Trophy #22: 33591, 2823
Trophy #23: 2530, 2239
* Riddler Puzzle Trophies
Trophy #1: 3355, 1828
Trophy #2: 3252, 1977
Trophy #3: Unknown
Trophy #4: 2886, 2070
Trophy #5: 2887, 2171, then complete the race
Trophy #6: 3024, 2150
Trophy #7: 3520, 2152
Trophy #8: Unknown
Trophy #9: Unknown
Trophy #10: 3008, 2443
Trophy #11: 3064, 2390
Trophy #12: 3344, 2486
Trophy #13: 2811, 2774
Trophy #14: Unknown
Trophy #15: Unknown
Trophy #16: 3692, 2799
Trophy #17: Unknown
Trophy #18: Unknown
* Riddles
Riddle #1: 2892, 2201
Riddle #2: 2907, 2618
Riddle #3: 3253, 1899
Riddle #4: 3253, 1899
Riddle #5: 3149, 2199
Riddle #6: 3246, 2293
Riddle #7: 3378, 2406
Riddle #8: 3165, 2627
Riddle #9: 3613, 2807
Riddle #10: 3342, 2896
-== Founders' Island ==-
* Riddler Trophies
Trophy #1: 1752, 1663
Trophy #2: 1975, 1466
Trophy #3: 1902, 1701
Trophy #4: 1963, 1793
Trophy #5: 2231, 1086
Trophy #6: 2253, 1337
Trophy #7: 2419, 1456
Trophy #8: 2312, 1682
Trophy #9: 2261, 1809
Trophy #10: 2520, 1389
Trophy #11: 2566, 1412
Trophy #12: 2613, 1593
Trophy #13: 2977, 1482
Trophy #14: 2843, 1712
Trophy #15: 2765, 1833
Trophy #16: 2812, 1938
Trophy #17: 3306, 1456
Trophy #18: Subway Tunnel: 3109, 1425
Trophy #19: Subway Tunnel: 3109, 1425
Trophy #20: Subway Tunnel: 3109, 1425
Trophy #21: Subway Tunnel: 3109, 1425
Trophy #22: Subway Tunnel: 3109, 1425
Trophy #23: Subway Tunnel: 3109, 1425
Trophy #24: Subway Tunnel: 3109, 1425
Trophy #25: Subway Tunnel: 3109, 1425
* Riddler Trophies Puzzle Solutions
Trophy #1: 2564, 1802
Trophy #2: 1986, 1515
Trophy #3: 2064, 1673
Trophy #4: 2154, 1678
Trophy #5: 2183, 1834
Trophy #6: 2204, 1935
Trophy #7: 2194, 1475
Trophy #8: 2372, 1411
Trophy #9: 2407, 1713
Trophy #10: 2518, 1399
Trophy #11: 2641, 1385
Trophy #12: 2644, 1955
Trophy #13: 2746, 1873
Trophy #14: 3025, 1161
Trophy #15: 2997, 1345
Trophy #16: 3286, 1279
* Riddles
Riddle #1: 1933, 1549
Riddle #2: 2262, 1064
Riddle #3: 2237, 1507
Riddle #4: 2198, 1832
Riddle #5: 2446, 1462
Riddle #6: 2460, 1916
Riddle #7: 2552, 1562
Riddle #8: 2654, 1357
Riddle #9: 2928, 1218
Riddle #10: Unknown
Different Ending:
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If you capture 14 of Gotham's most ended at the end of the game, you'll get a
different ending than you will if you settle for the mere 7 that are technically
required.
Solomon Grundy Room:
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Consult the map of Gotham and travel to the coordinates 2208, 1851. You'll find
a door you can enter to reach a room with a Gramophone playing a recording of
the poem of Solomon Grundy.
Happy Unicorn Easter Egg:
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Head for these coordinates on the world map: (1617,2295). You should find a couch
near a shopping cart with a television inside. Stand next to the couch and face
the television, then prepare your remote hacking device to uncover an invisible
switch next to the television. Activate the switch to turn on the television,
which should display an 8-bit dancing unicorn.
Easy "Knightfall" achievement or trophy:
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Have a 100% completion by finishing all side quests, Riddler trophies etc.
Note: You do not need to unlock all the AR challenges. You can continue with the
side quests after completing the main storyline.
GCPD Evidence Locker:
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When in the GCPD, Batman can view the Evidence Locker, which contains weapons an gear
confiscated by villains throughout Batman's adventures in Arkham Origins (note elsewhere
also the references to the Blackgate Riots that took place during that game), Arkham
Asylum, and Arkham City - all of which have voice recordings from Aaron Cash. You can
find Talia's sword in the Evidence Locker, and inspecting it will cause Batman to have
a private moment of reflection. Any additional enemies apprehended during the course of
Arkham Knight will see their weapons and items added to the Evidence Locker.
Train Station Posters:
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Head to the train station located near Grand Avenue. Look around to find posters that
advertise travel destinations. These include Keystone City (home of The Flash), Metropolis
(Superman's home). Look closely at the artwork promoting those destinations and you'll
see the heroes on display.
Alternate ending sequence:
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Get a 100% game completion, including Riddler challenges and side quests.
Batman: The Animated Series reference:
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When you acquire the second Batsuit at the Falcone Shipping Yards during the main
storyline, one of the holograms for the training missions features Batman's head.
Look at it very carefully to notice that it is the version from the animated series.
I Am The Night Mode:
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Clear New Game+ Mode and you'll gain access to a new one: I Am the Night.
How to Deal with Annoying Enemies:
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Written by Bruhdesu
This guide aims to help less experienced players deal with some annoying enemies
in the game.
-=Electrified Henchmen=-
These guys can be annoying if you don’t know what you’re doing. The best way to
deal with them is to use the quick batclaw. To prevent any more from ruining your
combos, just KO the medics.
-=Stun Stick Henchmen=-
These guys seemingly teleport across the combat arenas to cause intense mental
anguish. The best way to deal with these guys is to fire the quick remote electric
charge.
-=Brutes=-
These guys are pretty simple to take out. The variants with shields, knives, and
electrified fists can be taken out similarly to their normal thug counterparts,
except they are stunned when you perform the actions you would use on the normal
thugs wielding similar weapons. You then have to perform beatdowns on these guys
when they are stunned.
The best way to deal with these guys is to grab the freeze grenade from panessa
studio, and freeze them. This way you can KO the normal enemies, and fight the
brutes without too much trouble.
-=Shield Henchmen=-
These guys show off the cowardice of the henchmen in this game perfectly. I
recommend using the special combo takedown, instead of the whole stun and jump
thing.
-=Ninjas=-
These guys get my award for worst enemy in the game. If you’re tired of them
teleporting away when you attack, vault over them, and punch them from behind.
The vault stuns them temporarily, and disables their stupid dodge move.
Useful Tips and Tricks:
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December 25, 2023 Guides 0
* As the game progresses, Arkham Knight starts throwing more and more enemy types
at you in brawls. Shield guys, baton guys, some occasional gun guys, ninjas, brutes,
brutes with electrified iron knuckles, medics, and so on. It can get a bit much and,
for some people, it makes the melee sections increasingly tedious. It can be
difficult to juggle all the different enemy vulnerabilities, achieve a good flow,
generate a high combo multiplier, and burn down the foes before they whittle you
down. I can offer a few tips:
* As long as you’re dodging over people’s heads, you can dodge as much as you want
without losing your combo. So if the swarm around you is two baton guys, two shield
guys, a giant blade guy, an electrified guy, and you don’t think you can cape-stun
or shock one without getting punished… dodge roll around until a window of
opportunity opens up. Get out of the swarm’s center and shoot a shock blast at a
stun baton guy to knock him to the ground. Grapple an electrified guy to remove his
charge. Maneuvering helps.
* The faster you can take down the medics, the better. They’ll keep reviving knocked-
out thugs and electrifying combatants. Dodge around, whacking soft targets, until you
have an x5 charge and then dodge over people’s heads to a medic and punish him for
existing.
* The AR melee challenges really help. Getting a good score is heavily dependent on
building up a high combo chain, and the best way to do that is to take advantage of
your dodge rolls and gadgets to break up the swarm and pinpoint vulnerable targets.
Once you get used to them, the tactics required by the challenges are directly
transferable to the main game.
* Remember to use your gadgets. Batman is a gadget hero, and he can cheese a lot of
encounters. Are there 8 dudes at a checkpoint? Use the disruptor to sabotage their
medic, their stun baton guy, and the two gun blokes in the swarm. Then throw down a
smoke bomb into the middle of them, drop / glide into said smoke, and fear takedown
5 guys.
* Now you’re down to 3 guys, and you have an x5 multiple… so you can takedown another
fellow. 2 guys left, and their equipment doesn’t work because you already sabotaged
it. Mop ’em up. If you’re just glide-kicking into the center of the swarm and punching
dudes, you’re going to have a much harder time.
* Sometimes the game offers clever ways to cheese encounters. For example, there is
a ramp near the Elliot Memorial Hospital checkpoint that gives you the perfect vantage
point to snipe most combatants with the Bat-Tank. You can whittle the swarm down to
one or two dudes before you even have to step a foot in there. Don’t be afraid to
explore and look for easier methods.
* There was one checkpoint on Founder’s Island that drove me half-crazy. I kept trying
to sneak in and takedown foes without getting spotted by any of the six turrets, and
it was not working very well. I could remote hack one turret and buy myself a window,
but the swarm kept on spotting me. Then I noticed that one external checkpoint wall
looked kind of flimsy… and yep, you can use the Batmobile to winch the wall, pull it
down, and just blast everything to pieces. No need to lay a finger on anyone to clear
the checkpoint.
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