Caesar 3 Cheats, Codes, Hints and Walkthroughs for PC Games.

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 Caesar 3 Cheats

Caesar 3

Cheat Codes:
Submitted by: Ankur Agarwal

Start a new game and then make a well and the right click the well and 
press [Alt]+k. Then close the well information window and the press 
[Alt]+c to gain money untill 5000denril (this will happen only when the
money is less then 5000.

Another cheat is after doing this for instant victory press [Alt]+v and
complete the objectives. 

Submitted by : Mudit & Nishant(

Whenever u play a particular level & want to use the buildings/options of
another level/situation u just have to start the required level, select the
building (like military academy,colosseum etc), then load your level & click
on the land. & bravo the building is there!

Note: You must not right click the mouse at anytime while applying the cheat.
For example. 
1)If U are playing a 'peace' level & the local tribes are troubling u then
  select any military building from the war level & 'paste' it in yr. level.
  Then build yr. army &  kill of the tribes with your army! (The Army is 
  better than your local force)
2)For entertainment , u can also take the colosseum from a higher level & 
  paste it in your own.

Submitted by: deepesh

In the file "c3_model.txt" under the emp cateogory change the number into 1.
In all the things they will need only one person to work.

Submitted by: dawn wolfe

Press the Right Mouse Button on a well. Press [Alt] + K, then enter one of
the following codes. Note: Some versions of the game require [Ctrl] to be 
pressed in addition to [Alt].

Effect                                          Code 
More money, if currently less than 5000 denari  [Alt] + C 
Instant victory                                 [Alt] + V  

Game file cheat:
There is a file caleed c3_models.txt in your Caesar 3 directory. 
This file will let you change just about everything in the game. 
Just read the simple instructions, then find out what all the 
numbers mean, and you're all set.

Another money cheat:
In the Caesar 3 directory, there is a file called c3_model.txt. 
Open that file and look for the word dig. 
On the first line, change the number to a negative number, ex. -1000. 
Now, whenever you destroy some terrain or a building, 1000 denarii 
will be added to your funds.

Money cheat:
Use this cheat when you get the option of going into the Senate. Click the
Emperor icon in the Senate. Give yourself a wage of 500 denarii (Caesar's 
wage). After a few months, when you accumulate about 3000 denarii, go to 
the same screen and press the "Give to city" button. Click the "all" 
button in the dialog. Then press the "give" button. Notice that you have
no savings at all.  Press the "Give to city" button again. DO NOT PRESS 
THE "ALL" BUTTON AGAIN. Just press the "give" button again, and your 
savings go into negative digits.  Keep repeating this and you'll have
a fortune. And don't be afraid to turn off the Senate screen. You can
turn it off, and return to it later to give yourself more money.

Cheat 2:
In the Caesar 3 folder, there is a file named "c3_model.txt". When you
open it up, you will find all the values for the items in the game. There
is some instructions included within that file, but not all the instructions
are there. The first section named "All Buildings" is where you can change
the price, desirability, desirability steps in tiles, desirability steps 
in size, max desirability range, number of people a buildings employs, and
future expansion.
Here is an example:
Note: Pay attention only to the values within the { and }
12 den is the price, 3 is the desirability, and so on in order 
Here is where it gets good. :)
According to this, you will have to pay 12 denari in order to 
build a garden. Change that number to a negative and when you 
build a garden, they will pay you!
for instance:
Now with that setting, when you build a garden, the computer will pay you
1000 denari and adds it to the city funds. You can do this with any setting.
Another thing you can do is change the second number to high number and
nothing will have detrimental effects on property.
The first is pretty self explanatory since the instructions 
are on the .txt file itself.
The second part of this file is named, "All Houses"
This took a bit of trial and error since the names of the values 
were not given. Here is what I came up with with trial and error. 

 Here is a sample from the file:
 a b c d e f g h i j k l m n o p
 q r s t ... to Z
 House 1 - 
 House 2 - 
 House 3 - 
 House 4 - 
 House 5 - 
 House 6 - 
Only pay attention to the numbers after the {       
going accross, I will assign each number a letter in the alphabet 
for easier understanding. :)
(In most cases, the lower the number, the less the demand for that 
item the houses need to evolve. Also, unless where specified, the 
lowest number should be a zero.)
A. Desirability level at which the house will devolve. (-99 is the 
   lowest I have tryed, when at that level, you can build the house 
   next to anything and it will evolve. Raising the number to say, 12, 
   will make the house want a more desirable location in order to keep 
   it from devolving.) 

B. Desirability level at which the house will evolve (same concept, 
   the lowest I have tryed is -99. This makes it require a number above 
   -99 in order to evolve.)
C. The higher the number, the more likely the house will devolve. 
D. Water Supply
E. Religion, lower number = less religion required.
F. Education
G. Evolve back to. When this value is set to a 1, that house can 
   devolve. When it is set to 0, the house can not devolve.
H. Barbar
I. Bath
J. Demands for health building (e.g. Doctor, Hospital) 
K. Food Access.
L. Pottery
M. Oil
N. Furniture
O. Wine
S. Number of people to occupy that building.

Also beware, if you set out to make a rich neighborhood, I found out 
the hard way that they do not like to work, so expect things to go 
really bad. Fires, building falling down, no food, riots and 
barbarians all at the same time kinda deal... So try to make each 
building only one square each so they can't expand into the great 
big Luxuary Villas.

Quick soldiers:
Place a barrack in a location so it is not connected to roads, and thus
not accessible to workers. Quickly place additional barracks in similar
locations to quickly produce soldiers. 

Mystery goods:
If a cart pusher gets to a warehouse to export some goods when there is none,
he will still get a load and they will pay for it.

Get rid of natives:
Place walls around the native meeting huts. The natives will freeze and you can
build on their land freely.

Building recommendation:
Try building all your Prefectures and Engineer Posts first. When people arrive 
in your city, they will automatically work there and you will already have 

Custom game:
Note: This procedure involves editing a game file; create a backup copy of the 
file before proceeding. Use a text editor to edit the "c3_model" file in the 
game directory. By editing this file, the cost of objects may be changed (lower 
or free), improve desirability, and lower the number of people a building employs.

Free items:
Note: This procedure involves editing a game file; create a backup copy of the 
file before proceeding. Use a text editor to edit the "c3_model" file in the 
game directory. Change the following section to how it appears below. Basically, 
take the first number in the '{ }' 0 to make everything free. If you make the 
number a negative value, you will get money when you buy it. For example, if 
you make a hospital cost -500, you will get 500 Denari when you place one 
in the selected location. 

     a   b   c   d   e   f   g   h

7,Simon Stuff,{,30,0,0,0,0,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
10,House 1,{,10,-3,1,1,3,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
11,House 2,{,0,-3,1,1,3,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
12,House 3,{,0,-2,1,1,2,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
13,House 4,{,0,-2,1,1,2,0,0,0,},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
14,House 5,{,0,-2,1,1,2,0,0,0,}
15,House 6,{,0,-2,1,1,2,0,0,0,}
16,House 7,{,0,-1,1,1,1,0,0,0,}
17,House 8,{,0,-1,1,1,1,0,0,0,}
18,House 9,{,0,0,1,1,1,0,0,0,}
19,House 10,{,0,0,1,1,1,0,0,0,}
20,House 11,{,0,0,0,0,0,0,0,0,}
21,House 12,{,0,0,0,0,0,0,0,0,}
22,House 13,{,0,1,2,-1,2,0,0,0,}
23,House 14,{,0,1,2,-1,2,0,0,0,}
24,House 15,{,0,2,2,-2,2,0,0,0,}
25,House 16,{,0,2,2,-2,2,0,0,0,}
26,House 17,{,0,3,2,-1,6,0,0,0,}
27,House 18,{,0,3,2,-1,6,0,0,0,}
28,House 19,{,0,4,2,-1,6,0,0,0,}
29,House 20,{,0,4,2,-1,6,0,0,0,}
34,Gladiator Pit,{,0,-3,1,1,3,8,0,0,},
35,Lion Pit,{,0,-3,1,1,3,8,0,0,},
36,Artist Colony,{,0,2,1,-1,2,5,0,0,},
37,Chatioteer School,{,0,-3,1,1,3,10,0,0,},
38,Plaza ,{,0,4,1,-2,2,0,0,0,},
40,Fort (Legionaries),{,0,-20,2,2,8,16,0,0,},
41,Statue 1,{,0,3,1,-1,3,0,0,0,},
42,Statue 2,{,0,10,1,-2,4,0,0,0,},
43,Statue 3,{,0,14,2,-2,5,0,0,0,},
44,Fort - Javelin,{,0,-20,2,2,8,16,0,0,},16 
45,Fort - Horse,{,0,-20,2,2,8,16,0,0,},
50,Distribution Center,{,0,0,0,0,0,0,0,0,},
56,Triumphal Arch,{,0,18,2,3,5,0,0,0,},
60,Small Farming Temple,{,0,4,2,-1,6,2,0,0,},
61,Small Shipping Temple,{,0,4,2,-1,6,2,0,0,},
62,Small Commerce Temple,{,0,4,2,-1,6,2,0,0,}
63,Small War Temple,{,0,4,2,-1,6,2,0,0,}
64,Small Love Temple,{,0,4,2,-1,6,2,0,0,}
65,Large Farming Temple,{,0,8,2,-1,8,5,0,0,}
66,Large Shipping Temple,{,0,8,2,-1,8,5,0,0,}
67,Large Commerce Temple,{,0,8,2,-1,8,5,0,0,}
68,Large War Temple,{,0,8,2,-1,8,5,0,0,}
69,Large Love Temple,{,0,8,2,-1,8,5,0,0,}
73,Warehouse Space,{,0,0,0,0,0,0,0,0,}
77,Governor Palace 1,{,0,12,2,-2,3,0,0,0,}
78,Governor Palace 2,{,0,20,2,-3,4,0,0,0,}
79,Governor Palace 3,{,0,28,2,-4,5,0,0,0,}
81,Engineering Post,{,0,0,1,1,1,5,0,0,}
82,Foot Bridge,{,0,0,0,0,0,0,0,0,}
83,Ship Bridge,{,0,0,0,0,0,0,0,0,}
84,Senate 1,{,0,8,2,-2,2,20,0,0,}
85,Senate 2,{,0,8,2,-1,8,30,0,0,}
86,Forum 1,{,0,3,2,-1,2,6,0,0,}
87,Forum 2,{,0,3,2,-1,2,8,0,0,}
88,Native Hut,{,0,0,0,0,0,0,0,0,}
89,Native Meeting,{,0,0,0,0,0,0,0,0,}
93,Native Field,{,0,0,0,0,0,0,0,0,}
94,Military Academy,{,0,-3,1,1,3,20,0,0,}
99,Burning House,{,0,-1,1,1,2,0,0,0,}
100,Wheat Farm,{,0,-2,1,1,2,10,0,0,}
101,Vegtable Farm,{,0,-2,1,1,2,10,0,0,}
102,Fig Farm,{,0,2,1,1,2,10,0,0,}
103,Olive Farm,{,0,2,1,1,2,10,0,0,}
105,Meat Farm,{,0,-2,1,1,2,10,0,0,}
108,Lumber Mill,{,0,-4,1,1,3,10,0,0,}
109,Clay Pit,{,0,-3,1,1,2,10,0,0,}
110,Wine workshop,{,0,-1,1,1,1,10,0,0,}
111,Oil Workshop,{,0,-4,1,1,2,10,0,0,}
112,Weapons Workshop,{,0,-4,1,1,2,10,0,0,}
113,Furniture Workshop,{,0,-4,1,1,2,10,0,0,}
114,Pottery Workshop,{,0,-4,1,1,2,10,0,0,}
120,(Scenario Builder Controls),{,0,0,0,0,0,0,0,0,}

Submitted by: mano

For getting more money [ie.. more than 5000 den using alt+C]
after activating the cheats using alt+k, select the garden option and just
fill ur land with garden as much as possible in one ur money will
go in negative, dont worry (a dialog box appears telling u the city is in 
debt) without closing the box, using alt+c increase ur money to 5000 asusual,
after that immediately press the undo button all the gardens will vanish and
u will get ur entie money back(that u spent in gardens) which will be in

Multiple Barracks:
To have multiple Barracks, you should build them before the first one has 
access to labour. When all of them work, only the first one will train 
Legionaries. The others will train Auxiliaries because they will not get
supplies of Weapons. 		

Money building:
Edit the "C3_model.txt" and type before the numbers given for each building
etc. a minus (-). Now you will receive money by building.

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