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Century: Age of Ashes Cheats, Codes, Hints and Walkthroughs for PC Games.

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 Century: Age of Ashes Cheats

 
   
 
 
Century: Age of Ashes

Cheat Codes:
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Submitted by: David K.

Movement Tips and Tricks:
-------------------------
Written by I_JuJuYT_I

Movement is key to survival in this game, practice movement to farm 
everyone in the lobby.

There is no need to practice aiming because it does it for you.

Another thing is that when someone stops in-front of you by holding ‘s’ 
(you can fly right by them).

Make sure you keep good distance were you can easily hit them with a fire 
ball and close enough to hit them with your fire breath.

P.S. Learn the layout of each map for easy traversal and corner cutting to 
put your enemies of guard.



Tips and Tricks:
----------------
Written by Inferno

This guide explains how to be the best player.

* If being chased, brake and turn the other way, confuse them, do this 
  multiple times if you have to.
* Air currents block fireballs/other projectiles.
* Put brake on shift instead.
* In Spoils of war just focus on the objective and try return gold as fast 
  as possible preferably 100, classes important are phantom and windguard 
  use their abilities when escaping with gold and don’t start fights or kill, 
  most likely be targetted.
* If someone is chasing you don’t try fight them with turning you will die,
  lose them/brake and find them.
* For SoW (Spoils of war): phantom, windguard, GoF (Gates of fire): 
  Windguard, smoke when being chased with the flag or help the flag carrier 
  with smoke, phantom, place mines by the gates.
* By this point you’ve realized mara is kinda useless for most modes.
* To dodge, hold brake and turn to the red lines and boost.
* If being chased as phantom fly through a tunnel with mines/place some.
* Fire breath and frostbolts destroy armor which fireballs don’t.
* During phantom rage you are invincible to damage except gas and blast, 
  but you can use this to collect as MUCH gold as you can, afterwards you 
  go invisible.
* Windguards shield ability can be used to make an ally go beserk or you 
  can use it to fast travel to a teammate if they in your view + shield 
  them, as in faster than regular flying
* Blast can remove smoke and remove phantoms invisibility.
* Any damage while invisible as phantom will make you visible, smoke, 
  wall damage.
* If you want to get high on ranked, don’t soloque. Get a group of high 
  level players and grind though I wouldn’t recommend that for the sake 
  of your mental health.
* If getting chased as windguard, smoke and then u-turn and hide in the 
  smoke, they can’t hit you in it and they’d get damaged.



Actual Pro Tips:
----------------
Written by greentree

Looking for some more tips past the gameplay basics? I hope that this short 
list will provide you some valuable ones.

-=Non Class-Specific=-
* It is very important to be mindful of your surroundings. When some enemy locks 
their fireballs onto you while you’re out in the open, key to survival is knowing 
your points of interest. What I mean by such a point is the place you would need 
most in your specific situation. If you are low on health, know where the next 
shield is, if it’s stamina you lack, know the nearest place to regain it, if you’re 
in need of dodging fireballs, know where the nearest cover/pillar/wind tunnel is. 
Do not begin looking for these points when you need them, but before you do.

* Generally pick up as many shields as possible. Even if your shields are already 
almost full, not only might that little bit of extra still make a difference in 
the end, but it may also deny an enemy who is more desperate for health from 
getting it. The ladder is especially important when you are actively being chased 
and holds true for wind blessings and the life essences in spoils of war in the 
same way. In gates of fire, you could also attempt to snatch a shield that is very 
close to a gate an enemy flag holder is about to pass, denying it them. Just don’t 
be a ???? and steal a shield you barely need from a teammate who is obviously heading 
for it as well.

* Don’t fly too much in straight lines. Even if you think nobody is going after you, 
the best way to avoid fireballs is to not even allow enemies to aim at you. Fly 
random curves, circle around cover, go through wind tunnels and buildings and 
generally do whatever you can to not be too exposed in the open. This will also 
help with getting rid of any fireballs that enemies were still able to aim at you.

* In carnage, know when the drakepiercer spawns. It will appear twice each game, 
once when there are 4:30 minutes left on the clock and once when there are 2:00 
minutes left. Since it will always spawn in the same location, specific to each 
individual map, it is a great strategy to be at that spawnpoint exactly when the 
time is right. Press “R” to use the drakepiercer and aim it like a normal fireball. 
Once you have it locked on someone, it can’t be dodged and will instakill them 
regardless of health. The best target for the drakepiercer is therefore anyone who 
is at a lot of health or in the best case someone who is currently berserk. If you 
hit, it will be the best feeling ever. Just keep in mind that the drakepiercer might 
not be dodgeable but it can still be wasted by hitting an obstacle or simply shooting 
it while you don’t have it locked in on anybody.

* Did you know you can brake? I can’t believe I have to say this, but braking, it 
turns out, is really good. You will dodge almost every fireball if you brake, turn 
at least 90 degrees, then quickly boost away. By default, the brake key will be “S”, 
but I recommend you put it somewhere else because it’s really hard to use it if you 
leave it on “S”. Personally, I have it on “Shift”.

* Ram into walls … sometimes. Yes, seriously. If you are being chased through a 
tunnel or building or cave, ram into a wall to quickly come to a halt, then do a 
180 and boost away in the other direction. If the person chasing you doesn’t react 
fast enough, they will zoom right past and be off your ass quickly.

-=Marauder=-
* Don’t rely too much on gust. Clearing all fireballs is one thing, but you still 
need to somehow get rid of the enemy that shot them at you. I hope the things I 
detailed above will help with that. Additionally, try dodging fireballs normally 
whenever you can. There will be times where that’s impossible, and those are the 
right situations for a good gust. Spamming gust whenever possible will ensure that 
you don’t have one ready when you really need it.

* Did you know you can cancel your hunter’s mark by pressing “E” again while it’s 
active? I know how much it hurts having to do that, but when the person you have 
marked escapes really well, maybe you just gotta do it anyway.

* Marauder just isn’t that good in carnage. If you’re playing marauder in carnage and 
doing well, congratulations to you, but I rarely ever see that happen. I highly 
recommend at least trying out the other classes for carnage, see for yourself if it 
makes a difference. Instead on the other hand, Marauder with gust is super op in 
spoils of war if you are good at dodging (But only if you are).

-=Phantom=-
* There are a lot of good places to put mines. Don’t just throw them anywhere, but 
instead place them on a shield/wind blessing, or inside a narrow tunnel so an enemy 
flying through can’t get past, or at the exit of a wind tunnel where they are 
basically undodgeable and nobody expects them. In gates of fire, it is suuuper op 
to place mines onto the actual gates, stopping the enemy flag holder with great 
efficiency. I have no idea why you are even allowed to do that. 

* You could also generally throw them somewhere an enemy is about to fly. If you 
time it well and the conditions are right, the mine can deal up to three bars of 
damage that way, since it deals more the closer they are to its epicenter. 

* Just keep in mind that you can’t hit the enemy directly with your mine, it always 
needs a place to stick. This strategy is therefore best used in narrow tunnels when 
you are right behind your target.

* If you turn invisible to get rid of people chasing you, fly a sharp curve directly 
after doing so. This will ensure that your chasers don’t find you just from continuing 
in the direction you last headed. After that use your time being invisible to find a 
shield or stamina if you are in need of either (once again, it is good to already 
know at this point where you have to go). Ideally try to sneak up on an unsuspecting 
enemy once you are full again and unload your extra powerful fireball onto them from
close range.

* Once again, shields! Shields are a phantom’s best friend, because they only have 
three health bars. Snatch them all! (And while you’re at it, place a mine where the 
shield you took was)

-=Windguard=-
* Stuck somewhere with enemies chasing you and no stamina? Worry not! Instead, find 
an ally who is really far away from you but to whom you have a line of sight. Use 
your salvation surge on them, then don’t move and relax as you rush to the other side 
of the map ludicrously fast. If you and the person you are targeting aren’t actually 
in need of extra health, you can cancel your salvation surge just before arriving at 
them by pressing “E” again, giving you a mere 5 seconds of cooldown before your 
salvation surge is ready to be used once more. As an added bonus, you cannot trigger 
any mines during your salvation surge rush. If this sounds like bug abuse, that’s 
because it is.

* In gates of fire, use smoke trail to smoke the 2-3 gates that the flag bearer is 
about to pass next. (Regardless of whether the current flag bearer is an ally or an 
enemy, this is a good thing to do).



Useful Tips for Last Bastion:
-----------------------------
Written by mosses2

1. Farming for 5000 dwellers per class:
* Stick to Novice Difficulty (more dwellers spawn here).
* Your fellow dragon riders thank you for not screwing up there high difficulty runs.

2. General tips:
When going for spawning/far off targets shoot at anything along the way.
* Fireballs: move reticle from one side of swarm to the other to effectively select 
  other targets. Shoot at basic dwellers out of reach of firebreath.
* Firebreath: Best used with basic dwellers and low hp dwellers.
* Abilities: Prioritize your abilities on swarms over the special dwellers (ones 
  that shoot/smoke/boss like) as they dont take much damage from them and is a waste
  of your ability. Shroud and hunters mark is most useful for smoke and boss like ones.
* Rage: unless bought or playing as a maurader its rare to be triggered so don’t rely 
  on it happening.

3. Upgrades:
* Prioritize abilities/cooldown first. Secondly Flamebreath. Use your best judgement 
  when to buy sanctuary protection.
* Sanctuary protection: creates 10sec barrier no damage on towers when grabbed use 
  wisely only 1 possible per wave. (Blue power up with tower icon)

4. Classes:
Maurader: Avoid. Unless used to only target special dwellers (shooting ones/smoke/boss)

* Hunters mark: Marked enemy endless/fast refresh on fireballs can burn these targets 
  quickly. more times used means sooner rage.
* Frost bolt: Slows anything caught in radius. best used for smoke and anything not 
  being engaged immediatly/out of reach spam me.
* Windgust: refreshes stamina per incoming fireballs.
* Rage: As if everything is marked endless fast fireballs any kill increases time.

Windgaurd: Very mobile and can dish out alot of damage to basics.
* Salvation surge can transverse the map quickly healing teammates.
* Smoke: Creates a nice barrier killing any basic dweller caught in the path dosnt  
  last long use wisely.
* Burst: Kills any basic caught in its radius. (Takes some practice to maximize affect).
* Rage: Enrages teammate and Grants increased shield to both.

Phantom: The evasive damage dealer.
* Burst: Kills any basic caught in its radius. Takes some practice to maximize effect.
* Mine: Create mine that kills basics when triggered, (wont catch entire cluster of 
  basics)
* Shroud: dodging shots/ enhance damage on first fireball (use for smoke/boss dwellers).
* Rage: endless quick fireballs with enhanced damage for duration.

Stormraiser: The Hopefully lucky damage dealer.
* Chain Axe: Takes out some basic dwellers around target. Provided target isnt killed.
* Blinding wave: Kills all highlighted basics in pathway. 
  (Takes some practice to maximize affect).
* Frost bolts: Slows targets caught in radius. best used for smoke and anything not 
  being engaged immediately/out of reach spam me.
* Rage: Anything around player at random within a short radius takes dmg basics killed 
  instantly lasts like 10sec.
 

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