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Disgaea 4 Complete+ Cheats
Disgaea 4 Complete+
Cheat Codes:
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Submitted by: David K.
Tips for Early Game:
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As far as general tips, my main tip would be to keep your party somewhat
smaller and try not to overlap weapon types. Too many characters will
dilute your exp gains, and you’ll end up with either a team full of meh
strength guys or a couple strongish guys and a bunch of weaklings.
The advantage of sticking to 1 character per weapon type like this is
that it both keeps your exp concentrated, yet allows for variation in
tactics.
Once you unlock reincarnation, a good tactic to snowball out of control
is to reincarnate your story characters every few chapters and then
catch them back up in levels. The mana cost to reincarnate doubles every
time for generic units, but remains 100 forever for uniques.
In the end, stats are far more important than raw levels, so just a few
extra points at lvl1 will snowball into a difference of several levels
worth of stats later on.
Adding to the advice to reincarnate story/unique characters: they also
gain an increase of +5% to all aptitudes on the first 5 reincarnations
(regardless of stored levels or anything really), allowing em to gain
far better stats from equipped gear faster than generic classes can
On that note: buying more advanced gear whenever you can afford it is
gonna be more worthwhile initially than going through item world to
improve it. Weapons tend to be more improtant than accessories aswell
in my experience.
Also, a good rule of thumb for equipping your characters in the early
game is to have 1 slot dedicated to armor, 1 slot dedicated to shoes
(+MV is extremely powerful in this series) and the last slot to cover
some deficiency. For example, I’ll give my lady fighter a spear and
the best orb I have, since spear techs have rather high SP costs, and
the high RES will make her beefy against magic attacks. Sure, orbs
sound like a mage-centric item, but female mages have reduced MP cost
on spells and therefore don’t need the SP, and higher base RES, so I’d
rather give them a muscle-type item in that slot (at least early on)
to give them enough HP to not disintigrate when someone sneezes on
them. Later game, this slot will generally just be an emblem type item
on every character, but early on that little bit helps.
My final piece of advice is that until you hit the end game and are
stacking super hard on damage, putting points into a stat the class
has poor aptitude in goes far. Your mage will get bonus % scaling on
their weapon INT, which will probably outshine a couple points in INT,
but any DEF from equipment will suffer a steep penalty. This penalty
does not apply to base stats, so it’s a good way to balance a
character’s stats in the early-to-mid game. Or in other words: you
get more bang for your buck when you invest your bonus points into a
low aptitude% stat.
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